//===== Hercules Script ======================================
//= Knight Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= [Aegis Conversion]
//= Quests for skills: Charge Attack
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================
prt_in,85,99,3 script Knight#kabuto 734,{
if (BaseJob == job_Knight) {
if (KNGT_SK == 10) {
mes "[Essofeit]";
mes "Ah, it must be grand to";
mes "be an adventuring Knight";
mes "in this world. You must have";
mes "encountered all sorts of";
mes "dangerous monsters and";
mes "fearsome enemies, right?";
next;
mes "[Essofeit]";
mes "I'm almost jealous of";
mes "all the great experiences";
mes "that you must be having.";
mes "Someday, you'll have to tell";
mes "me your own stories of bravery.";
close;
}
if (KNGT_SK == 9 && getskilllv("KN_CHARGEATK") == 0) {
mes "[Essofeit]";
mes "Ah, I see that you've";
mes "made tremendous progress";
mes "in your pursuit of strength.";
mes "Transcendance is no small";
mes "feat, and it is a great honor";
mes "to achieve Lord Knight rank.";
next;
mes "[Essofeit]";
mes "However, I'm aware of the";
mes "drawback of memory erasure.";
mes "Therefore, I assume you're";
mes "here to learn the Charge Attack";
mes "skill once more. It will be my";
mes "pleasure to instruct you again.";
next;
mes "[Essofeit]";
mes "Charge Attack is an active skill that consumes 40 SP to damage";
mes "one target. If you're further from the target, you'll increase the";
mes "skill's damage and the delay";
mes "before damage is inflicted.";
next;
mes "[Essofeit]";
mes "During this delay, you will";
mes "be immobilized. Therefore,";
mes "the cost of increased damage";
mes "is greater risk to yourself.";
mes "For now, it would be best to practice this skill on your own.";
set KNGT_SK,10;
skill "KN_CHARGEATK",1,0;
next;
mes "[Essofeit]";
mes "Good luck on your";
mes "adventures, Lord Knight.";
mes "I'm sure you'll make good";
mes "use of the Charge Attack";
mes "and bring pride to the";
mes "Prontera Chivalry.";
close;
}
if (KNGT_SK == 9) {
mes "[Essofeit]";
mes "Ah, it must be grand to";
mes "be an adventuring Knight";
mes "in this world. You must have";
mes "encountered all sorts of";
mes "dangerous monsters and";
mes "fearsome enemies, right?";
next;
mes "[Essofeit]";
mes "I'm almost jealous of";
mes "all the great experiences";
mes "that you must be having.";
mes "Someday, you'll have to tell";
mes "me your own stories of bravery.";
close;
}
if (KNGT_SK == 8) {
mes "[Essofeit]";
mes "I've named this skill,";
mes "''Charge Attack.'' It's not";
mes "a fancy name, but it's simple";
mes "and direct enough for you to";
mes "understand how it works.";
mes "Now let me teach it to you...";
next;
mes "[Essofeit]";
mes "Charge Attack is an active skill that consumes 40 SP to damage";
mes "one target. If you're further from the target, you'll increase the";
mes "skill's damage and the delay";
mes "before damage is inflicted.";
next;
mes "[Essofeit]";
mes "During this delay, you will";
mes "be immobilized. Therefore,";
mes "the cost of increased damage";
mes "is greater risk to yourself.";
mes "For now, it would be best to practice this skill on your own.";
set KNGT_SK,9;
skill "KN_CHARGEATK",1,0;
next;
mes "[Essofeit]";
mes "I hope you make good";
mes "use of the Charge Attack";
mes "skill. Just like you, I will be";
mes "doing my best to bring honor";
mes "to the Knighthood with my";
mes "strength and courage!";
close;
}
if (KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) {
mes "[Essofeit]";
mes "The concept of honor";
mes "seems to be lost on today's";
mes "Knights. No longer do they";
mes "appreciate the meaning of";
mes "the word ''chivalry'' or the";
mes "noble pursuit for strength...";
next;
mes "[Essofeit]";
mes "Back in my day, Knights";
mes "were strong enough to get";
mes "at least 5 Candy Canes and";
mes "3 Witherless Roses through";
mes "hunting alone! But Knights";
mes "these days have grown soft...";
next;
if (select("Give him Candy Canes and Witherless Roses:Cancel") == 1) {
mes "["+ strcharinfo(0) +"]";
mes "There are still Knights";
mes "out there who believe in";
mes "honorably risking our lives";
mes "to achieve true strength...";
next;
mes "[Essofeit]";
mes "You...";
mes "You really understand.";
mes "You truly know the value";
mes "of hardship. It makes me";
mes "glad to see that a true";
mes "Knight like you still exists.";
next;
mes "[Essofeit]";
mes "Hahaha, finally, I've";
mes "found someone I can call";
mes "a true comrade. We're the";
mes "last of a dying breed if you";
mes "hadn't noticed, my friend. But";
mes "there is hope for Knights...";
next;
mes "[Essofeit]";
mes "It's decided, then.";
mes "As long as we live,";
mes "chivalry will never die!";
mes "Thanks to you, my faith";
mes "in the Knighthood has";
mes "been rekindled.";
next;
mes "[Essofeit]";
mes "In my recognition of you";
mes "as a true Knight, I will teach";
mes "you a special skill that I've";
mes "been researching recently. Why";
mes "don't you come back after I've";
mes "completed the preparations?";
delitem 530,5; //Candy_Striper
delitem 748,3; //Witherless_Rose
set KNGT_SK,8;
close;
}
mes "[Essofeit]";
mes "It's shameful...";
mes "Most new recruits into";
mes "the Prontera Chivalry are";
mes "more concerned about their";
mes "pensions than their honor!";
close;
}
if (KNGT_SK == 7) {
mes "[Essofeit]";
mes "Maybe I'm romanticizing";
mes "the past, but I don't agree";
mes "with all the bureaucracy";
mes "that is present today in";
mes "the Prontera Chivalry.";
next;
mes "[Essofeit]";
mes "Although, I admit";
mes "that I was a lot happier";
mes "back when honor was all";
mes "you needed. Nowadays, it ";
mes "seems like anyone can be";
mes "a Knight. Er, no offense~";
close;
}
if (KNGT_SK == 6) {
mes "[Essofeit]";
mes "So you've seen the Knights";
mes "of the 7th Division for what";
mes "they really are, eh? As a fellow Knight, you may understand my";
mes "feelings of disappointment.";
next;
mes "[Essofeit]";
mes "It's so disheartening...";
mes "I don't why we're Knights";
mes "or what we're training for.";
mes "When I was your age, well,";
mes "I wanted to risk my life and";
mes "achieve true strength.";
next;
mes "[Essofeit]";
mes "But... I'm sure that you";
mes "don't want to hear an old";
mes "man's tall tales. All those";
mes "wonderful battles, that glorious camaraderie forged between";
mes "rivals... It's all in the past.";
next;
set KNGT_SK,7;
mes "[Essofeit]";
mes "Maybe it's better that";
mes "I forget all about my old";
mes "fashioned ideals. I guess";
mes "times have changed, and that";
mes "my idea of chivalry may be dead. ^FFFFFF ^000000";
close;
}
if (KNGT_SK == 1) {
mes "[Essofeit]";
mes "Hm, why don't take a";
mes "tour of the 7th Division";
mes "and see the attitude of my";
mes "comrades for yourself? You'll";
mes "see Grand Master Maroujje";
mes "training the recruits outside.";
close;
}
if (KNGT_SK == 0) {
mes "[Essofeit]";
mes "Greetings. I am Essofeit";
mes "Lageiya of the 7th Division";
mes "of the Prontera Chivalry.";
mes "As a proud Knight upholding";
mes "the principles of honor and";
mes "chivalry, I am at your service.";
next;
mes "[Essofeit]";
mes "May I ask which division";
mes "you are from? Ah, you're";
mes "a Knight that's been granted";
mes "royal permisson to journey";
mes "as you please. That must be";
mes "great, the freedom you have.";
next;
mes "[Essofeit]";
mes "Sadly, the Division of";
mes "which I am member is too";
mes "bureaucratic. I believe that my";
mes "comrades are more concerned";
mes "with their pensions than with chivalry, or defending the weak.";
next;
mes "[Essofeit]";
mes "Even if we wanted to be";
mes "more active, there are too";
mes "many regulations that hamper";
mes "the good we can do. Over time,";
mes "the situation has grown much^FFFFFF ^000000 worse. But don't take my word...";
next;
mes "[Essofeit]";
mes "Perhaps it will be better";
mes "if you visited the 7th Division";
mes "for yourself and speak to the";
mes "other Knights that are training. Hopefully, you will see what";
mes "I have seen for a long time...";
set KNGT_SK,1;
close;
}
}
mes "[Essofeit]";
mes "Greetings. I am Essofeit";
mes "Lageiya of the 7th Division";
mes "of the Prontera Chivalry.";
mes "As a proud Knight upholding";
mes "the principles of honor and";
mes "chivalry, I am at your service.";
next;
mes "[Essofeit]";
mes "I only wish the others in";
mes "my division would appreciate";
mes "my values, and the true value";
mes "of spilled blood. They may be";
mes "my comrades, but I find it";
mes "difficult to trust them.";
close;
}
prontera,69,351,0 script #tour 111,5,5,{
//OnTouch2:
OnTouch:
if (KNGT_SK > 2)
end;
if (KNGT_SK <= 2) {
mes "[?]";
mes "Kiiiiiiai~!";
mes "Yaaaaaaaaap!";
mes "Hoo! Haa! Haiyah!";
next;
mes "[?]";
mes "Si-Aiyah!";
mes "Rowr rowr rowr";
mes "GrrrrrrrraaAAHH!";
next;
mes "^3355FFThese Knights appear to be";
mes "putting themselves through";
mes "some gruelingly difficult";
mes "training. But as you listen";
mes "a little more closely, their";
mes "screams seem a bit dramatized.^000000";
if (KNGT_SK == 1) set KNGT_SK,2;
close;
}
mes "^3355FFThis group of Knights";
mes "appear to be undergoing";
mes "so pretty grueling training,";
mes "judging from the wailing pitch";
mes "of their battle screams.^000000";
close;
}
prontera,72,352,7 script Grand Master 733,{
mes "[Grand Master]";
if (KNGT_SK == 2 || KNGT_SK == 3) {
mes "Alright men, you don't";
mes "need to put ^333333that^000000 much effort";
mes "into your training. You have";
mes "to do this everyday, so make";
mes "sure that you don't exhaust";
mes "yourselves unnecessarily.";
next;
mes "[Grand Master]";
mes "The most important thing";
mes "is that you don't injure";
mes "yourselves. Take it easy";
mes "and make sure that you";
mes "don't pull a muscle.";
mes "Um, that's an order!";
if (KNGT_SK == 2) set KNGT_SK,3;
close;
}
mes "Put your backs into it,";
mes "men! I know training can";
mes "be tough, but it'll make";
mes "you harder, better, faster and";
mes "stronger! Prontera's safety is^FFFFFF ^000000 your responsibility, Knights!";
next;
mes "[Grand Master]";
mes "...";
mes "Oh, I'm just kidding around.";
mes "Let's go take a break, guys.";
close;
}
prontera,78,354,3 script Knight#zabii 734,{
if (KNGT_SK == 3 || KNGT_SK == 4) {
mes "[Zabi]";
mes "I guess we're more like";
mes "government employees";
mes "than actual Knights. We're";
mes "overpaid, and don't really";
mes "have to do anything other";
mes "than pretend to train.";
next;
mes "[Zabi]";
mes "Me? I plan on milking";
mes "the system for all it's";
mes "worth. Work here a few";
mes "years, then live the rest";
mes "of my life on a fat pension.";
mes "Yeah, that's gonna be great.";
next;
mes "[Zabi]";
mes "Whoa-whoa-whoa,";
mes "the Grand Master's";
mes "looking this way! Quit";
mes "talkin' to me and let me";
mes "grunt like I've got a hernia.";
mes "Hooooo-AH! BWAH! HAI-YAH!";
if (KNGT_SK == 3) set KNGT_SK,4;
close;
}
mes "[A Knight]";
mes "Hooooo-AH!";
mes "BWAH! HAI-YAH!";
mes "Oh man, I can barely";
mes "breathe from all of this";
mes "arduous training. Ugh,";
mes "so incredibly enervated...";
close;
}
prontera,73,357,5 script Knight#drake 734,{
if (KNGT_SK == 4 || KNGT_SK == 5) {
mes "[Gon]";
mes "What'll I get with";
mes "my next paycheck?";
mes "Ah~ I should get a nice";
mes "necklace for my wife.";
mes "I just know she'll love it!";
next;
if (KNGT_SK == 4) set KNGT_SK,5;
mes "[Gon]";
mes "Let's see, how many";
mes "more days until payday?";
mes "One, two... Hmm. For some";
mes "reason it never seems to";
mes "come soon enough, you know?";
close;
}
mes "[A Knight]";
mes "Maybe I'm not not so good";
mes "at fighting or defending the";
mes "weak, but this Knight position";
mes "is a pretty good job. Working";
mes "here really lets me save up";
mes "cash to invest in my future.";
next;
mes "[A Knight]";
mes "We may never get to see";
mes "any action, but at least";
mes "I can take some pride";
mes "in being a Knight.";
close;
}
prontera,78,357,3 script Knight#sasword 734,{
mes "[Jiya]";
if (KNGT_SK == 5 || KNGT_SK == 6) {
mes "Man, this division of";
mes "the chivalry doesn't seem";
mes "to have too much potential.";
mes "Most of us here are pretty";
mes "second rate, except maybe";
mes "for that one guy, Essofeit.";
next;
set KNGT_SK,6;
mes "[Jiya]";
mes "As for me, I don't have too";
mes "much in the way of ambition.";
mes "As long as I do what I'm told,";
mes "they'll pay me. And as long";
mes "as I get paid, I'm happy.";
close;
}
mes "D-don't talk to me!";
mes "Gotta... muster up the...";
mes "Strength to... f-finish all";
mes "these... training exercises!";
mes "Alright man, c-concentrate...";
close;
}
prontera,66,358,5 script Knight#gattack 733,{
mes "[Gatack]";
if (KNGT_SK == 7) {
mes "Wait, where's";
mes "Essofeit? He can't";
mes "just skip daily training,";
mes "even if he has the distinction";
mes "of killing countless ^FF0000Mystcases^000000";
mes "and ^FF0000Obeaunes^000000 in his time.";
next;
mes "[Gatack]";
mes "Gosh, I'm sick and tired of";
mes "him talking about Knighthood.";
mes "Essofeit insists that all Knights, even complete rookies, should be";
mes "able to obtain 5 Candy Canes and^FFFFFF ^000000 3 Witherless Roses from hunting.";
next;
mes "[Gatack]";
mes "Hell, I just hate to hear";
mes "his preaching about his great";
mes "experiences fighting monsters.";
mes "But now Essofeit just researches stuff inside the building and";
mes "doesn't do much else...";
close;
}
mes "Man, Knight training";
mes "is pretty rough. Don't";
mes "they know that I'm far";
mes "too delicate for all this";
mes "strenuous activity?";
next;
mes "[Gatack]";
mes "Ah well, if I ever go";
mes "down in battle, I won't";
mes "be too surprised, seeing";
mes "as I'm one of the weakest";
mes "guys here. But when it happens,";
mes "I'll be too busy looking good.";
close;
}
//============================================================
// Old changelog
//============================================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.4 Updated to the Official One. [Samuray22]
//= 1.4a replaced item "names" with item id [Lupus]
//============================================================