//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Yommy
//= Copyright (C) L0ne_W0lf
//= Copyright (C) DracoRPG
//= Copyright (C) Reddozen
//= Copyright (C) Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Dancer Skills Quests
//================= Description ===========================================
//= Quests for skills: Charming Wink
//================= Current Version =======================================
//= 1.5
//=========================================================================
comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
if (BaseJob == Job_Dancer && JobLevel > 39) {
if (DANCER_SK == 0) {
mes "[Canell]";
mes "It's well known that we must";
mes "be beautiful to captivate those";
mes "who watch us dance. But to rely";
mes "on just our outward appearance";
mes "is a ghastly waste of our full";
mes "potential as performers.";
next;
mes "[Canell]";
mes "Yes, I can tell that you";
mes "don't quite understand that";
mes "the correct frame of mind is";
mes "an essential element to true";
mes "beauty. Now tell me, are you";
mes "confident in your dancing...?";
next;
if (select("Of course, old crone!:I... I'm not sure...") == 1) {
mes "[Canell]";
mes "Ho-ho~ I believe you've";
mes "confused confidence with";
mes "arrogance! The naive cannot";
mes "tell there's a vitally important distinction between the two.";
mes "Now... Prepare for punishment!";
next;
mes "["+ strcharinfo(0) +"]";
mes "Ow...!";
mes "Th-that whip!";
mes "I-i-it huuuurts!";
specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
mes "[Canell]";
mes "Awareness of your own flaws";
mes "and faults is the first crucial";
mes "step towards improvement.";
mes "Yet your obvious neglect of";
mes "your gift of dancing is...";
mes "grounds for punishment!";
next;
mes "["+ strcharinfo(0) +"]";
mes "What the...? Ack!";
mes "S-stop wh-whipping";
mes "me! It... It stiiings!";
specialeffect2 EF_HIT2;
percentheal -10,0;
next;
mes "[Canell]";
mes "Ho-ho~! Fortunately for";
mes "you, I will teach you what";
mes "you must learn to rise above";
mes "your current limitations. When";
mes "I'm finished with you, angels and demons won't resist your charms~";
next;
if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) {
mes "[Canell]";
mes "So... You still haven't";
mes "mastered the fine art of";
mes "exuding charm and humility!";
mes "There must be consequences";
mes "for this blatant affront to our";
mes "profession! Prepare yourself!";
next;
mes "["+ strcharinfo(0) +"]";
mes "Nooooo--!";
mes "Not that whip";
mes "again! Arrgh, it's--";
mes "It hurts so much!";
specialeffect2 EF_HIT2;
percentheal -10,0;
close;
}
mes "[Canell]";
mes "Ho-ho~ It's good that you";
mes "recognize that you have much";
mes "to learn. Well, let's not waste";
mes "any time. Your first lesson will be on image training and self";
mes "visualization. Now, for that...";
next;
mes "[Canell]";
mes "...You must bring";
mes "me ^FF00001 Crystal Mirror^000000!";
mes "This tool is imperative";
mes "to the lesson, so fetch it";
mes "and bring it to me quickly!";
DANCER_SK = 1;
close;
}
else if (DANCER_SK == 1) {
if (countitem(Crystal_Mirror) > 0) {
mes "[Canell]";
mes "Finally, you've come";
mes "with the mirror. Now,";
mes "look deeply and scrutinize";
mes "your reflection. Gaze upon";
mes "each blemish and fault, each";
mes "charming trait of your face.";
next;
mes "[Canell]";
mes "No face is perfect, but";
mes "know that your face is yours";
mes "alone, and that it is what gives you a beauty that can be no";
mes "one else's. Now, repeat";
mes "these truisms after me...";
next;
mes "[Canell]";
mes "''I am beautiful...";
mes "I am irresistable...''";
next;
mes "["+ strcharinfo(0) +"]";
mes "I am beautiful...";
mes "I am irresistable...";
next;
mes "[Intoxicated Canell]";
mes "Louder!";
mes "More feeling!";
mes "''I am beautiful!";
mes "I am irresistable!";
mes "I am the most attractive";
mes "woman in the whole world!''";
next;
mes "["+ strcharinfo(0) +"]";
mes "I am beautiful!";
mes "I am irresistable!";
mes "I am the most attractive";
mes "woman in the whole world!";
specialeffect2 EF_FLASHER;
next;
mes "^3355FFYour self esteem has";
mes "sky rocketed. Fortunately,";
mes "you've managed to avoid";
mes "becoming a prima donna.^000000";
delitem Crystal_Mirror,1;
DANCER_SK = 2;
close;
}
else {
mes "[Frustrated Canell]";
mes "Did I tell you to come";
mes "back here without bringing";
mes "^FF00001 Crystal Mirror^000000!? Now go";
mes "and get it before I find";
mes "reason to punish you!";
specialeffect EF_CLAYMORE;
close;
}
}
else if (DANCER_SK == 2) {
mes "[Canell]";
mes "Yes, the first and most";
mes "important step to becoming";
mes "beautiful is to realize and";
mes "accept your gorgeousness.";
mes "Confidence first, then beauty.";
mes "Never the other way around.";
next;
mes "[Canell]";
mes "Now that you've established";
mes "the proper attitude on beauty,";
mes "it's time for you to learn an";
mes "advanced technique of- shall";
mes "we say- enticement. I know an";
mes "expert that I highly recommend.";
next;
mes "[Canell]";
mes "Go and find my sister";
mes "in Prontera Chruch. If you";
mes "mention me by name, she";
mes "should be willing to teach";
mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~";
next;
mes "^3355FFIt figures that she'd";
mes "keep your mirror.^000000";
emotion e_ag,1;
DANCER_SK = 3;
close;
}
else if (DANCER_SK > 2 && DANCER_SK < 7) {
mes "[Canell]";
mes "Ah, such a glamorous";
mes "face and figure. My";
mes "beauty is incompara--";
mes "Oh! It's you. So did my";
mes "sister in Prontera Church";
mes "teach you anything yet?";
emotion e_go;
close;
}
else if (DANCER_SK == 7) {
mes "[Canell]";
mes "Ah, so were you";
mes "able to find Aelle?";
mes "Were you able to learn";
mes "anything from her?";
next;
mes "["+ strcharinfo(0) +"]";
mes "Actually, I only learned";
mes "about winks, but not so";
mes "much as how to do them.";
mes "She... She got drunk and";
mes "couldn't teach me more.";
next;
mes "[Canell]";
mes "Oh, I should have known";
mes "this would happen. Oh,";
mes "well, I guess there's no way";
mes "around it now. But you should";
mes "know that gettng my sister";
mes "drunk... is punishable.";
next;
mes "[Canell]";
mes "Bam!";
specialeffect2 EF_HIT2;
percentheal -5,0;
next;
mes "["+ strcharinfo(0) +"]";
mes "?!";
mes "What the";
mes "hell was that?";
next;
mes "[Canell]";
mes "Now, a true Dancer should";
mes "be able to figure out the";
mes "secret to winking on her";
mes "own. But since I'm such";
mes "a kind woman, I will deign";
mes "to explain it to you. Ho-ho~";
next;
mes "^3355FFKind woman...?";
mes "But she just hit you!";
mes "Lightly, of course, but";
mes "still, a smack is a smack.^000000";
DANCER_SK = 8;
close;
}
else if (DANCER_SK == 8) {
mes "[Canell]";
mes "Alright, the secret to";
mes "proper winking is to allow";
mes "your eyelid to seductively";
mes "move to a natural rhythm.";
mes "Close your eye for a second, then open it slowly to this count.";
next;
mes "[Canell]";
mes "Un, deux, trois~";
mes "Look at me, do it";
mes "like this. Un, deux, trois~";
mes "Now, let me see you try it.";
emotion e_no1;
next;
switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) {
default:
mes "[Canell]";
mes "No, no!";
mes "That's wrong,";
mes "completely wrong!";
mes "Can't you do it right?!";
next;
mes "["+ strcharinfo(0) +"]";
mes "O-ow!";
mes "P-please...!";
mes "Not the whip again!";
specialeffect2 EF_HIT2;
percentheal -5,0;
close;
case 3:
mes "["+ strcharinfo(0) +"]";
mes "Un, deux, trois~";
emotion e_no1,1;
specialeffect2 EF_FLASHER;
next;
mes "[Canell]";
mes "Great, that's exactly";
mes "how you do it. Now,";
mes "don't forget, the elements";
mes "of rhythm and naturalness";
mes "are absolutely essential to";
mes "this technique of enticement.";
emotion e_kis;
next;
mes "[Canell]";
mes "Now that you've mastered";
mes "the art of winking, you.";
mes "should know that you cannot";
mes "allure those who are much";
mes "stronger than you. So your";
mes "winks won't work on everyone.";
next;
mes "[Canell]";
mes "Of course, my winks don't";
mes "have that drawback. Ho-ho~";
mes "Anyway, it's time for us to part now. I hope that you grow to";
mes "become a more glamorous and charming dancer in days to come.";
emotion e_heh;
next;
mes "^3355FFYou have finally learned";
mes "the Charming Wink skill.^000000";
DANCER_SK = 9;
specialeffect2 EF_ABSORBSPIRITS;
skill "DC_WINKCHARM",1,0;
close;
}
}
else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) {
mes "[Canell]";
mes "Hm...?";
mes "Is there anything";
mes "more you wanted to";
mes "ask me? Ah, you must";
mes "be mesmerized by my";
mes "beauty, aren't you?";
emotion e_pif;
next;
mes "[Canell]";
mes "Oh, to be so beautiful";
mes "must be a sin! I should";
mes "work in Prontera Church,";
mes "just like my sister, to";
mes "pray for forgiveness~";
close;
}
else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) {
mes "[Canell]";
mes "Hm? Oh, I remember you!";
mes "A Gypsy now, I see~ That";
mes "look suits you. Now, I'm";
mes "sure you've forgotten a few";
mes "things since transcending,";
mes "am I right? Watch this wink...";
next;
mes "[Canell]";
mes "Remember now? It's all";
mes "in the natural, seductive";
mes "and rhythmic movement of";
mes "the eyelid. I hope you use";
mes "your Charming Wink to let";
mes "your inner beauty shine~";
next;
mes "^3355FFYou have learned the";
mes "Charming Wink skill.^000000";
specialeffect2 EF_ABSORBSPIRITS;
skill "DC_WINKCHARM",1,0;
close;
}
}
else if (BaseJob == Job_Dancer && JobLevel < 40) {
mes "[Canell]";
mes "Oh, you're such an";
mes "adorable little girl! Ah,";
mes "I'm sorry, but when you";
mes "become a lady at, oh, I don't";
mes "know, Job Level 40, then I'll";
mes "be able to teach you something~";
close;
}
else if (BaseJob != Job_Dancer) {
if (Sex == 0) {
mes "[Canell]";
mes "Oh, what a cute";
mes "little girl~! Such";
mes "a chubby lil' belly,";
mes "so cuuuuuuuuuuute~";
close;
}
else {
mes "[Canell]";
mes "Hey there,";
mes "handsome~";
mes "^333333*Wink~*^000000";
emotion e_kis;
specialeffect2 EF_VALLENTINE2;
next;
mes "^3355FFStrangely enough,";
mes "her wink has made";
mes "your heart throb.^000000";
close;
}
}
}
prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
if (BaseJob == Job_Dancer) {
if (DANCER_SK == 3) {
mes "[Aelle]";
mes "Pssst, hey! I got";
mes "some cheap, but slightly";
mes "illegal, warps to the Orc";
mes "Dungeon, Glast Heim";
mes "and the Dead Pit. So";
mes "you want in on this?";
next;
mes "["+ strcharinfo(0) +"]";
mes "Actually, um, I'm here";
mes "to look for somebody.";
mes "You wouldn't happen";
mes "to know Canelle's";
mes "sister, would you?";
next;
mes "[Aelle]";
mes "Ah, so my stuck up";
mes "sister sent you, huh?";
mes "I should have known,";
mes "judging from your clothes.";
mes "So you want to become a";
mes "more alluring performer, eh?";
next;
mes "[Aelle]";
mes "Awww...";
mes "That's disappointing.";
mes "So... You didn't come";
mes "here to buy these warps?";
mes "You sure you don't want any?";
DANCER_SK = 4;
close;
}
else if (DANCER_SK == 4) {
mes "[Aelle]";
mes "Okay, okay...";
mes "So you came for me to";
mes "teach you some enticement";
mes "technique or something, right?";
mes "Huh. Well, this lecture I give?";
mes "It's long and complicated.";
next;
mes "[Aelle]";
mes "Talking and explaining";
mes "all of the intricate details";
mes "for so long will definitely";
mes "parch my throat. So first, you";
mes "gotta bring me a refreshing";
mes "drink before we can begin...";
next;
mes "["+ strcharinfo(0) +"]";
mes "Oh... Okay.";
mes "Alright, I guess";
mes "I can spare a potion";
mes "or two, or maybe bring";
mes "back a bottle of juic--";
next;
mes "[Aelle]";
mes "Whoa, whoa, none of";
mes "that junk! I want to";
mes "have a real drink.";
mes "You know, something";
mes "more... ^FF0000Alcohol^000000ic.";
next;
mes "[Aelle]";
mes "Oh, and I need some";
mes "snacks to sustain all of";
mes "my teaching energy! Yeah,";
mes "some yummy fruit on a plate";
mes "and some cookies too!";
next;
mes "[Aelle]";
mes "Soooo, I wanna eat";
mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
mes "^FF00005 Well-Baked Cookies^000000. Ah,";
mes "make sure you bring ^FF0000China^000000";
mes "to serve them on, and don't";
mes "forget the ^FF0000Alcohol^000000, okay?";
next;
mes "[Aelle]";
mes "One last thing...!";
mes "Don't let anyone here";
mes "in the church know what";
mes "we're doing. I don't wanna";
mes "get in too much trouble!";
DANCER_SK = 5;
close;
}
else if (DANCER_SK == 5) {
if (countitem(Alchol) > 0 && countitem(Apple) > 0 && countitem(Banana) > 2 && countitem(Well_Baked_Cookie) > 4 && countitem(White_Platter) > 0) {
mes "[Aelle]";
mes "Great, you've brought";
mes "the food! It's a good thing";
mes "I'm famished because";
mes "I'm going to finish it all!";
next;
mes "^3355FFAelle devoured the";
mes "food like a ravenous,";
mes "hungry beast that had";
mes "been deprived for too long.^000000";
next;
mes "[Aelle]";
mes "That was sooo good!";
mes "I haven't eaten so much";
mes "in such a long time! Then";
mes "again, you don't get many";
mes "chances to pig out in church.";
mes "Ah, that's right, the lesson!";
next;
mes "[Aelle]";
mes "Now, the easiest, most";
mes "subtle and most appealing";
mes "gesture of all time is the";
mes "^FF0000wink^000000. It's saved me in times";
mes "of crisis, and mastering it";
mes "will enhance your charms.";
next;
mes "[Aelle]";
mes "To the untrained eye,";
mes "the wink only looks like";
mes "a simple movement, right?";
mes "You close one eye, and then";
mes "you reopen that eye. But if";
mes "you do it right... If you...";
next;
mes "[Aelle]";
mes "Oh, it's been so long";
mes "since I've had so much";
mes "to drink! Ugh, f-feeling";
mes "kinda--anyway, j-just close";
mes "and yer-- ^333333*burp*^000000 winking";
mes "is so so so so eeeeeasy~";
next;
mes "[Drunken Aelle]";
mes "Do it! Copy me as";
mes "I do it! Wink, j-just";
mes "like this, okay? Y' see?";
mes "^333333*Wiiiiiiiiiiiiiink*^000000";
emotion e_no1;
next;
mes "["+ strcharinfo(0) +"]";
mes "Wh-whoa...";
mes "That was...";
mes "It's so beautiful!";
mes "And all with just";
mes "a simple wink!";
next;
mes "[Totally Drunk Aelle]";
mes "Y-yea... The...";
mes "The secret ish...";
mes "*Urp* It'sh in the--";
mes "Bwahahahaahah!";
mes "It's all spinning!";
emotion e_heh;
next;
mes "^3355FFIn her drunken stupor,";
mes "Aelle pummels you with";
mes "her fists and laughs";
mes "maniacally to herself.^000000";
percentheal -10,0;
specialeffect2 EF_HIT2;
emotion e_dots,1;
delitem Alchol,1;
delitem Apple,1;
delitem Banana,3;
delitem Well_Baked_Cookie,5;
delitem White_Platter,1;
DANCER_SK = 6;
close;
}
else {
mes "[Aelle]";
mes "How can you expect";
mes "me to teach you anything";
mes "if I faint in the middle of";
mes "the lesson? That's right,";
mes "I'll need some nourishing,";
mes "yet delicious, snacks to eat~";
next;
mes "[Aelle]";
mes "Soooo, I wanna eat";
mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
mes "^FF00005 Well-Baked Cookies^000000. Ah,";
mes "make sure you bring ^FF0000China^000000";
mes "to serve them on, and don't";
mes "forget the ^FF0000Alcohol^000000, okay?";
close;
}
}
else if (DANCER_SK == 6) {
mes "["+ strcharinfo(0) +"]";
mes "You still haven't told";
mes "me the secret to making";
mes "a simple wink have so";
mes "much provocative charm.";
mes "I really need to--";
next;
mes "[Totally Hammered Aelle]";
mes "ZzzZzz... Huh?";
mes "Yesh, I know, I'm...";
mes "I'm a geeenius, yeah...";
mes "...ZzzzZzzzZzZzzzZZZzz...";
next;
mes "["+ strcharinfo(0) +"]";
mes "W-wake up!";
mes "I went through";
mes "all this trouble to";
mes "learn this technique!";
next;
mes "[Annoyed Aelle]";
mes "SHADDUP!";
mes "I'M SHLEEEEEPY!";
mes "G-go away. Talk to";
mes "Canell, my sister...";
mes "...ZzzzzZzZZZzzzZZ....";
DANCER_SK = 7;
close2;
warp "prontera",156,272;
end;
}
else if (DANCER_SK > 6 && DANCER_SK < 8) {
mes "["+ strcharinfo(0) +"]";
mes "Aelle, I really";
mes "need you to teach";
mes "me everything else";
mes "I need to know about";
mes "winking and--";
next;
mes "[Aelle]";
mes "^333333*Hiccup*^000000 Zzz--wha?";
mes "I need ta teach you";
mes "to go'way. Talk to my";
mes "sister, too tired now.";
mes "Go lemme alone girl!";
close2;
warp "prontera",156,272;
end;
}
else if (DANCER_SK > 8) {
mes "[Sober Aelle]";
mes "Ohhh...";
mes "H-headache...";
emotion e_an;
next;
mes "[Aelle]";
mes "Oh, wow, look at you!";
mes "I can tell that you've";
mes "become much more";
mes "beautiful. Yes, you're";
mes "more elegant and refined";
mes "than I can remember.";
next;
mes "[Aelle]";
mes "Always believe in your";
mes "beauty, wield your charm";
mes "like a weapon... And anything";
mes "you desire in this world can";
mes "be yours! Bwahahahahaha!";
close;
}
else {
mes "[Aelle]";
mes "Pssst, hey! I got";
mes "some cheap, but slightly";
mes "illegal, warps to the Orc";
mes "Dungeon, Glast Heim";
mes "and the Dead Pit. So";
mes "you want in on this?";
next;
mes "[??????]";
mes "Sister Aelle...";
mes "Are you still trying";
mes "to sell illegal warps";
mes "again? Sister Aelle?";
next;
mes "[Aelle]";
mes "Oh crap, it's the pastor!";
mes "Shhh, if anybody asks you,";
mes "I wasn't doing anything!";
emotion e_omg;
next;
mes "[Aelle]";
mes "Thanks, hon...";
mes "I know you can";
mes "keep my contraband";
mes "our little secret. ^333333*Wink*^000000";
emotion e_no1;
close;
}
}
else {
mes "[Aelle]";
mes "Pssst, hey! I got";
mes "some cheap, but slightly";
mes "illegal, warps to the Orc";
mes "Dungeon, Glast Heim";
mes "and the Dead Pit. So";
mes "you want in on this?";
next;
mes "[??????]";
mes "Sister Aelle...";
mes "Are you still trying";
mes "to sell illegal warps";
mes "again? Sister Aelle?";
next;
mes "[Aelle]";
mes "Oh crap, it's the pastor!";
mes "Shhh, if anybody asks you,";
mes "I wasn't doing anything!";
emotion e_omg;
next;
mes "[Aelle]";
mes "Thanks, hon...";
mes "I know you can";
mes "keep my contraband";
mes "our little secret. ^333333*Wink*^000000";
emotion e_no1;
close;
}
}