//===== eAthena Script =======================================
//= Crusader Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.3a
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
//============================================================
// CRUSADER SKILL - SHRINK
//============================================================
geffen.gat,110,118,3 script Ford 752,{
mes "[Ford]";
if(BaseJob!=Job_Crusader) goto L_nocruz;
if(getskilllv(1002)) goto L_alreadyhave;
mes "Maybe I'll teach you a little skill";
mes "if you bring me a few things...";
mes "Bring me these items and we'll";
mes "see if I feel like giving it to you.";
next;
mes "[Ford]";
mes "1 Red Potion";
mes "20 Sticky Mucus";
mes "3 Empty Bottles";
mes "5 Jellopies";
mes "1 Unripe Apple";
mes "1 Grape";
mes "1 Coal";
mes "3 Cyfars";
next;
mes "[Ford]";
mes "Let me check your items.";
next;
if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar,
delitem 501, 1;//Items: Red_Potion,
delitem 938, 20;//Items: Sticky_Mucus,
delitem 713, 3;//Items: Empty_Bottle,
delitem 909, 5;//Items: Jellopy,
delitem 619, 1;//Items: Unripe_Apple,
delitem 514, 1;//Items: Grape,
delitem 1003, 1;//Items: Coal,
delitem 7053, 3;//Items: Cyfar,
mes "[Ford]";
mes "Time to roll my lucky dice.";
mes "Good luck, I almost never lose.";
//TODO: add DICE emotions? 8)
emotion e_gg;
next;
if(rand(1,6)!=3) goto L_lose;
emotion 58;
next;
skill 1002,1,0;
mes "[Ford]";
mes "I can't believe I lost!";
mes "I NEVER lose...";
emotion e_sob;
close;
L_noitems:
mes "[Ford]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_lose:
emotion 63;
next;
mes "[Ford]";
mes "I win again!!";
mes "I'm not teaching you";
mes "anything this time. Come";
mes "back if you want to Try";
mes "again";
close;
L_nocruz:
mes "If you are not a Crusader,";
mes "then you have no business";
mes "with me...";
close;
L_alreadyhave:
mes "Hey, you were lucky I";
mes "even taught you the";
mes "skill I did! Don't press";
mes "your luck.";
close;
}