//===== eAthena Script =======================================
//= Blacksmith Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.3a
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
//============================================================
// BLACKSMITH SKILL - GREED + UNFAIR TRICK
//============================================================
//== GOODDAY - GREED SKILL ===================================
geffen.gat,172,53,7 script Goodday 826,{
mes "[Goodday]";
if(BaseJob!=Job_Blacksmith) goto L_nosmith;
if(getskilllv(1013)) goto L_alreadyhave;
if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong;
mes "You look pretty strong, so I'll";
mes "teach you a little trick I found";
mes "while watching some wizards move";
mes "things around without lifting a";
mes "finger!";
skill 1013,1,0;
close;
L_notstrong:
mes "Come back when you're strong";
mes "enough to handle the weight";
mes "of my ability. You will need";
mes "to be able to carry over 5000";
mes "weight, and not be over 90%.";
close;
L_nosmith:
mes "Geffen is such a great town.";
mes "Don't you think so too?";
next;
emotion e_omg;
mes "[Goodday]";
mes "WHAT...";
mes "You don't!";
close;
L_alreadyhave:
mes "I've already taught you";
mes "everything I know, so I";
mes "need to get back to my";
mes "work.";
close;
}
//== AKI - UNFAIR TRICK SKILL ==================================
geffen.gat,178,72,7 script Aki 726,{
mes "[Aki]";
if(BaseJob!=Job_Blacksmith) goto L_nosmith;
if(getskilllv(1012)) goto L_alreadyhave;
if(getskilllv(1013)<1) goto L_nogreed;
if(JobLevel<30) goto L_nojob;
mes "We're going to need a few things";
mes "for this lesson. Bring me:";
mes "2 Steel";
mes "8 Coal";
mes "2 Iron Hammers";
mes "1 Detrimindexta";
mes "500 Zeny";
next;
mes "[Aki]";
mes "Let me check your items.";
next;
if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
delitem 999, 2;//Items: Steel,
delitem 1003, 8;//Items: Coal,
delitem 613, 2;//Items: Iron_Hammer,
delitem 971, 1;//Items: Detrimindexta,
set zeny, zeny-500;
mes "[Aki]";
mes "Good, You brought everything";
mes "with you already! We'll start";
mes "the process now.";
skill 1012,1,0;
next;
specialeffect 183;
mes "Wow, you're a fast learner.";
mes "Enjoy your new talents!";
close;
L_noitems:
mes "[Aki]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nosmith:
mes "Don't mind Goodday overthere.";
mes "He thinks everyone should like";
mes "this boring place!";
emotion e_laugh;
close;
L_nogreed:
mes "If you're looking for more";
mes "to learn, then you should";
mes "talk to Goodday over there";
close;
L_alreadyhave:
mes "WOW, I guess you've learned";
mes "all that the Blacksmith's of";
mes "Geffen can teach. Good luck";
mes "with your travels.";
close;
L_nojob:
mes "Come back when you've learned";
mes "more about being a Blacksmith.";
mes "You will need a Job level of at";
mes "least lv 30 to learn what I";
mes "know.";
close;
}