summaryrefslogblamecommitdiff
path: root/npc/quests/skills/bard_skills.txt
blob: 989458204a04f623d4166de6bb2ca2c0681a8487 (plain) (tree)
1
2
3
4
5
6
7
8
9
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
                                                               
                    
                                                               
                              
                                                               
       
                                                               
               
                                                               


                                                  


                                                               



                                                                   
                                                     


                                                       

                                                              























































































































































































































































































































































                                                                                                                                          
 































































































































































































































































































































































































































































































































































                                                                                                                           
              































                                                                 
              












































































                                                                 

              






































































                                                               
              
 
 
























































                                                            
              
 


































































































































                                                                                                                                                                                                    
//===== eAthena Script ======================================= 
//= Bard Skill Quest
//===== By: ================================================== 
//= Lupus, Reddozen; L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.4
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Official quest for the Bard skill "Pang Voice"
//= Prerequisite: Geffen Bard Quest
//===== Additional Comments: ================================= 
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= 	Somehow eA engine doesn't let you keep learn't skill
//= 1.2 Added to correct locations, correct NPC's, fixed [Reddozen]
//= 	some of the items required and made them into real
//= 	quests.
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a Tixed an item ID typo. Thanks, 2Spiritual Kid
//= 1.3b Split into different files [DracoRPG]
//= 1.4	Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================

prontera,174,328,3	script	Young Man#bard_q1	89,3,3,{
	if (BaseJob == Job_Bard) {
		Emotion e_omg;
		mes "[Timid Young Man]";
		mes "Eh? Wwwaaaah--!";
		mes "Y-you're--it's-it's--";
		if (Upper != 1)
			mes "It's a freakin' Bard!";
		else
			mes "It's a freakin' Minstrel!";
		mes "D-don't come any closer!";
		mes "I... I don't like you guys!";
		next;
		if (select("Wha--? Why the heck not?:Hey, take it easy, man.") == 1) {
			mes "[Timid Young Man]";
			mes "N-no! Don't look at me!";
			mes "I know what you're trying";
			mes "to do! Please, I haven't";
			mes "done anything to you!";
			mes "J-just s-stay away!";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Um...";
			mes "I'm not really trying";
			mes "to do anything. Why";
			mes "don't you relax, and--";
			next;
			mes "[Timid Young Man]";
			mes "Relax?! Nobody believes me";
			mes "when I tell them how dangerous";
			mes "you guys are. You think you're";
			mes "so smug with your funny jokes";
			mes "and lovely songs, but I know";
			mes "what kind of powers you have!";
			close;
		}
		else {
			mes "[Timid Young Man]";
			mes "N-no! Don't look at me!";
			mes "I know what you're trying";
			mes "to do! Please, I haven't";
			mes "done anything to you!";
			mes "J-just s-stay away!";
			next;
			if (select("Offer him a drink.:Reassure him that you're safe.") == 1) {
				mes "[" + strcharinfo(0) + "]";
				mes "Look, I don't know what";
				mes "you've got against me, but";
				mes "you really need to relax.";
				mes "Here, have a drink on me.";
				next;
				if (countitem(12112) > 0) {
					mes "[Timid Young Man]";
					mes "Oh~! Isn't that";
					mes "a Tropical Sograt?";
					mes "That's my favorite";
					mes "drink in all the world!";
					if (qskill_bard == 9) {
						mes "Thanks so--waitaminute.";
						next;
						mes "[Timid Young Man]";
						mes "This is some sort";
						mes "of weird trick, isn't it?";
						mes "And to think I almost";
						mes "f-f-fell for it! P-please";
						mes "j-just leave me alone!";
						close;
					}
					else if (qskill_bard > 0) {
						next;
						mes "[Timid Young Man]";
						mes "Wait, I've seen you before.";
						mes "And you brought me a drink";
						mes "just like this one. You...";
						mes "You d-didn't learn th-that";
						mes "w-w-weird skill, d-did you?";
						mes "Wait, no. You couldn't have...";
						next;
						mes "[" + strcharinfo(0) + "]";
						mes "Oh, please~";
						mes "You know, I think";
						mes "that maybe you";
						mes "worry too much.";
						close;
					}
					else {
						next;
						mes "[Timid Young Man]";
						mes "^333333*Gulp Gulp*^000000";
						mes "Ahhhh~ Oh, you don't";
						mes "understand how long I've";
						mes "been wanting this drink!";
						mes "It tastes so good, and";
						mes "now I feel sooo relaxed...";
						next;
						switch(select("See? I'm not dangerous at all~:So what makes someone like me so scary?")) {
						case 1:
							mes "[Timid Young Man]";
							mes "Hmmm... Maybe.";
							mes "Maybe all of you Bards";
							mes "and Minstrels aren't that";
							mes "bad. But I can never forget";
							mes "what that Bard did to me...";
							next;
							mes "[Timid Young Man]";
							mes "It all started when I was";
							mes "traveling through Umbala and";
							mes "met a strange Bard who was";
							mes "studying under the tutelage";
							mes "of Puchuchartan, the Utan";
							mes "Shaman of the village.";
							next;
							mes "[Timid Young Man]";
							mes "That Bard and I got along fairly well until he took me to Umbala's";
							mes "Bungee Jump. He insisted that I jump at least once for the ''full";
							mes "Umbala experience.'' I refused, seeing as they don't use bungees.";
							next;
							mes "[Timid Young Man]";
							mes "The Bard seemed offended";
							mes "and claimed it was perfectly";
							mes "safe, and that only a few people";
							mes "have died by jumping. Then, he";
							mes "just... He gave me this intense look.";
							next;
							mes "[Timid Young Man]";
							mes "His eyes seemed so full";
							mes "of rage! I remember him";
							mes "mumbling something, and";
							mes "all of a sudden, I lost control";
							mes "of my body! My arms and legs";
							mes "were just moving on their own!";
							next;
							mes "[Timid Young Man]";
							mes "Before long, I found myself";
							mes "struggling to keep myself from";
							mes "leaping off that Bungee Jump.";
							mes "But the more I resisted, the";
							mes "more violently I'd flail toward";
							mes "the edge. It was horrible!";
							next;
							mes "[Timid Young Man]";
							mes "That was the most terrifying";
							mes "experience of my life! It was";
							mes "bad enough that I risked my";
							mes "life, but that feeling of not";
							mes "having any control over your";
							mes "body is so overwhelming!";
							next;
							mes "[" + strcharinfo(0) + "]";
							mes "Wait, you're saying";
							mes "a Bard did this to you?";
							mes "I've never heard of a song";
							mes "or skill with that sort of effect before. That's really strange...";
							next;
							mes "[Timid Young Man]";
							mes "Well, I've never heard";
							mes "of that sort of power up";
							mes "until I had to experience";
							mes "it for myself. Oh, I can still";
							mes "see that evil smile of his";
							mes "in my nightmares...";
							next;
							mes "[Timid Young Man]";
							mes "Anyway, thanks for that";
							mes "drink, it really helped me";
							mes "settle my nerves. But I must";
							mes "warn you not to look for that";
							mes "strange Bard. I'm sure he's really some sort of demon or something...";
							next;
							if (JobLevel > 39) {
								mes "[Timid Young Man]";
								mes "But... If you really";
								mes "want to attain that sort";
								mes "of power, I can't really";
								mes "stop you. Thankfully, nobody";
								mes "has any idea of where he is~";
								delitem 12112,1; //Tropical_Sograt
								set qskill_bard,1;
							}
							else {
								mes "[Timid Young Man]";
								mes "Even if you could find that";
								mes "Bard to get him to teach you";
								mes "how he did that to me, I'm sure";
								mes "he mentioned something about";
								mes "being at least ^660000Job Level 40^000000 to";
								mes "be able to handle that power...";
								delitem 12112,1; //Tropical_Sograt
							}
							close;
						case 2:
							mes "[Timid Young Man]";
							mes "^333333*Sigh*^000000 Well, maybe all Bards";
							mes "and Minstrels aren't terrifying. But any Bard will remind me";
							mes "of the one that I met during my";
							mes "travels. Just thinking about";
							mes "that time gives me goosebumps.";
							next;
							mes "[Timid Young Man]";
							mes "It all started when I was";
							mes "traveling through Umbala and";
							mes "met a strange Bard who was";
							mes "studying under the tutelage";
							mes "of Puchuchartan, the Utan";
							mes "Shaman of the village.";
							next;
							mes "[Timid Young Man]";
							mes "That Bard and I got along fairly well until he took me to Umbala's";
							mes "Bungee Jump. He insisted that I jump at least once for the ''full";
							mes "Umbala experience.'' I refused, seeing as they don't use bungees.";
							next;
							mes "[Timid Young Man]";
							mes "The Bard seemed offended";
							mes "and claimed it was perfectly";
							mes "that a few people have died";
							mes "by jumping. Then, he just...";
							mes "He gave me this intense look.";
							next;
							mes "[Timid Young Man]";
							mes "His eyes seemed so full";
							mes "of rage! I remember him";
							mes "mumbling something, and";
							mes "all of a sudden, I lost control";
							mes "of my body! My arms and legs";
							mes "were just moving on their own!";
							next;
							mes "[Timid Young Man]";
							mes "Before long, I found myself";
							mes "struggling to keep myself from";
							mes "leaping off that Bungee Jump.";
							mes "But the more I resisted, the";
							mes "more violently I'd flail toward";
							mes "the edge. It was horrible!";
							next;
							mes "[Timid Young Man]";
							mes "That was the most terrifying";
							mes "experience of my life! It was";
							mes "bad enough that I risked my";
							mes "life, but that feeling of not";
							mes "having any control over your";
							mes "body is so overwhelming!";
							next;
							mes "[" + strcharinfo(0) + "]";
							mes "Wait, you're saying";
							mes "a Bard did this to you?";
							mes "I've never heard of a song";
							mes "or skill with that sort of effect before. That's really strange...";
							next;
							mes "[Timid Young Man]";
							mes "Well, I've never heard";
							mes "of that sort of power up";
							mes "until I had to experience";
							mes "it for myself. Oh, I can still";
							mes "see that evil smile of his";
							mes "in my nightmares...";
							next;
							mes "[Timid Young Man]";
							mes "Anyway, thanks for that";
							mes "drink, it really helped me";
							mes "settle my nerves. But I must";
							mes "warn you not to look for that";
							mes "strange Bard. I'm sure he's really some sort of demon or something...";
							next;
							if (JobLevel > 39) {
								mes "[Timid Young Man]";
								mes "But... If you really";
								mes "want to attain that sort";
								mes "of power, I can't really";
								mes "stop you. Thankfully, nobody";
								mes "has any idea of where he is~";
								delitem 12112,1; //Tropical_Sograt
								set qskill_bard,1;
							}
							else {
								mes "[Timid Young Man]";
								mes "Even if you could find that";
								mes "Bard to get him to teach you";
								mes "how he did that to me, I'm sure";
								mes "he mentioned something about";
								mes "being at least ^660000Job Level 40^000000 to";
								mes "be able to handle that power...";
								delitem 12112,1; //Tropical_Sograt
							}
							close;
						}
					}
				}
				else {
					mes "[Timid Young Man]";
					mes "Eh...?! Um, th-that's";
					mes "nice of y-you to offer,";
					mes "but I'm p-pretty picky";
					mes "about what I d-drink.";
					mes "P-plus, I don't k-know";
					mes "if I can t-trust you.";
					next;
					mes "[Timid Young Man]";
					mes "I don't think there's";
					mes "much that could get m-me";
					mes "to ch-change my m-mind!";
					mes "Well... Maybe if you brought";
					mes "my favorite drink, Tropical";
					mes "Sograt, I would reconsider...";
					close;
				}
			}
			mes "[" + strcharinfo(0) + "]";
			mes "Don't worry,";
			mes "I won't hurt you.";
			next;
			mes "[Timid Young Man]";
			mes "Th-that's what th-they";
			mes "all say, right before they";
			mes "get into your mind and then";
			mes "twist it as hard as they can!";
			if (qskill_bard == 9) {
				mes "J-just don't t-touch me!";
				mes "...Ack! And stay away!";
			}
			else {
				mes "E-even if you d-don't have";
				mes "that p-power, l-leave me alone!";
			}
			close;
		}
	}
	else {
		mes "[Timid Young Man]";
		mes "Oh... Oh goodness.";
		mes "Was that a Bard just";
		mes "over there? Oh, I'm so";
		mes "afraid of those guys!";
		mes "And those Minstrels";
		mes "are even worse!";
		next;
		mes "[Timid Young Man]";
		mes "Don't get me wrong, I love";
		mes "songs and entertainment,";
		mes "but you've got to understand!";
		mes "Some of them have powers";
		mes "that you wouldn't believe!";
		mes "I... I've seen them myself!";
		close;
	}

OnTouch:
	if (BaseJob == Job_Bard) {
		Emotion e_omg;
	}
	end;
}

morocc_in,169,72,7	script	Spiteful-Looking Bard#skill_bard02	741,3,3,{
	if (BaseJob == Job_Bard) {
		if (Class == Job_Clown && qskill_bard == 9) {
			if (getskilllv(1010) != 0) {
				mes "[Riott]";
				mes "Geh heh heh~";
				mes "Been making good use of";
				mes "what I taught you? Just be";
				mes "careful and don't use that skill recklessly. Otherwise, people";
				mes "will hate you as they hate me.";
				next;
				mes "[Riott]";
				mes "Your enemies, and the";
				mes "occasional drunkard, on";
				mes "the other hand, are different";
				mes "matters entirely! Bwah hah hah!";
				close;
			}
			else {
				mes "[Riott]";
				mes "Impossible! You forgot";
				mes "everything I've taught you?";
				mes "How can that be? Oh well, it's";
				mes "no trouble for me to teach that";
				mes "to you again if you'd like.";
				next;
				if (select("No, thanks.:Thanks, I'd appreciate that.") == 1) {
					mes "[Riott]";
					mes "What...?";
					mes "You really don't";
					mes "want to learn it?";
					mes "I assure you there's";
					mes "no strings attached.";
					mes "If you change your mind...";
					close;
				}
				mes "[Riott]";
				mes "First, you must stare";
				mes "fiercely into the eyes of";
				mes "your target, and focus on";
				mes "thoughts of dominance. This";
				mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
				next;
				mes "[Riott]";
				mes "Uuuummm Baaalaaaa";
				mes "Uuuummmm Baaalaaa~";
				mes "Kkkkuuurrirrreeee";
				mes "Kkkkuuurrirrreeee";
				mes "Oooumm guandlejdl";
				mes "Woooo Ei ei ei ei......";
				specialeffect 295; //EF_TALK_FROSTJOKE
				next;
				mes "[Riott]";
				mes "Pang's Voice is used to";
				mes "confuse people and disrupt";
				mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective";
				mes "in mentally upsetting your enemy. Make very wise use of this skill.";
				skill 1010,1,0;
				close;
			}
		}
		else if (qskill_bard > 8) {
			mes "[Riott]";
			mes "Geh heh heh~";
			mes "Been making good use of";
			mes "what I taught you? Just be";
			mes "careful and don't use that skill recklessly. Otherwise, people";
			mes "will hate you as they hate me.";
			next;
			mes "[Riott]";
			mes "Your enemies, and the";
			mes "occasional drunkard, on";
			mes "the other hand, are different";
			mes "matters entirely! Bwah hah hah!";
			close;
		}
		else if (qskill_bard == 8) {
			if (countitem(7277) > 0) {
				mes "[Riott]";
				mes "Ah, you've brought me";
				mes "a Munak Doll made by";
				mes "Yao Jun, just like you said";
				mes "you would. Ah yes, this is her";
				mes "craftsmanship, impeccable";
				mes "as always. You've done well~";
				next;
				mes "[Riott]";
				mes "To fulfill my part of this";
				mes "bargain, I shall now teach";
				mes "you my special skill. Now,";
				mes "I developed this by listening";
				mes "to incantations by the Utan";
				mes "Shaman in Umbala.";
				next;
				mes "[Riott]";
				mes "First, you must stare";
				mes "fiercely into the eyes of";
				mes "your target, and focus on";
				mes "thoughts of dominance. This";
				mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
				next;
				mes "[Riott]";
				mes "''Toad's leg, Verit's heart,";
				mes "spinning stars, spilling zeny,";
				mes "hands and feet tied. Is this";
				mes "voices yours, is this voice";
				mes "mine. Head spinning, head";
				mes "spinning, head spinning...!''";
				specialeffect2 295; // EF_TALK_FROSTJOKE
				delitem 7277,1; //Munak_Doll
				skill 1010,1,0;
				set qskill_bard,9;
				next;
				mes "[Riott]";
				mes "Remember, it doesn't matter";
				mes "what you say, but how you say";
				mes "it. Hypnotically induce your";
				mes "target with a forbiddenly";
				mes "seductive rhythm and your";
				mes "grasp will be inescapable!";
				next;
				mes "[Riott]";
				mes "Ah, and use sleight of";
				mes "hand to distract your target";
				mes "from your true motive! I find";
				mes "that casting Unbarring Octave";
				mes "with this skill works best. This skill's name is ''Pang Voice!''";
				next;
				mes "[Riott]";
				mes "''Pang Voice'' will mentally";
				mes "shock your target and disrupt";
				mes "control of his own body for";
				mes "a while. You can't exert control";
				mes "over victims with this skill, but they usually assume otherwise...";
				next;
				mes "[Riott]";
				mes "You need to be judicious in";
				mes "your use of this skill! Don't";
				mes "use it recklessly, or people";
				mes "will come to hate you as they";
				mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations.";
				next;
				mes "[Riott]";
				mes "Subject your enemies to";
				mes "Pang Voice as much as you";
				mes "like, and no one will blame";
				mes "you for it. And you can get away with casting Pang Voice on bullies";
				mes "and drunkards occasionally...";
				close;
			}
			mes "[Riott]";
			mes "Hmpf. Weren't able";
			mes "to find me a Munak Doll";
			mes "yet? Well, don't worry, I'm";
			mes "a patient man. Just try to get";
			mes "one for me as soon as you can.";
			close;
		}
		else if (qskill_bard == 7) {
			if (countitem(574) > 4) {
				mes "[Riott]";
				mes "Ah, you've brought me";
				mes "some fresh eggs laid by";
				mes "Yhelle, just like I asked.";
				mes "I'm sure it was dangerous";
				mes "going to Nifflheim, but the^FFFFFF ^000000 flavor of these eggs is worth it.";
				next;
				next;
				mes "[Riott]";
				mes "To fulfill my part of this";
				mes "bargain, I shall now teach";
				mes "you my special skill. Now,";
				mes "I developed this by listening";
				mes "to incantations by the Utan";
				mes "Shaman in Umbala.";
				next;
				mes "[Riott]";
				mes "First, you must stare";
				mes "fiercely into the eyes of";
				mes "your target, and focus on";
				mes "thoughts of dominance. This";
				mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
				next;
				mes "[Riott]";
				mes "''Toad's leg, Verit's heart,";
				mes "spinning stars, spilling zeny,";
				mes "hands and feet tied. Is this";
				mes "voices yours, is this voice";
				mes "mine. Head spinning, head";
				mes "spinning, head spinning...!''";
				specialeffect2 295; // EF_TALK_FROSTJOKE
				delitem 574,5; //Egg
				skill 1010,1,0;
				set qskill_bard,9;
				next;
				mes "[Riott]";
				mes "Remember, it doesn't matter";
				mes "what you say, but how you say";
				mes "it. Hypnotically induce your";
				mes "target with a forbiddenly";
				mes "seductive rhythm and your";
				mes "grasp will be inescapable!";
				next;
				mes "[Riott]";
				mes "Ah, and use sleight of";
				mes "hand to distract your target";
				mes "from your true motive! I find";
				mes "that casting Unbarring Octave";
				mes "with this skill works best. This skill's name is ''Pang Voice!''";
				next;
				mes "[Riott]";
				mes "''Pang Voice'' will mentally";
				mes "shock your target and disrupt";
				mes "control of his own body for";
				mes "a while. You can't exert control";
				mes "over victims with this skill, but they usually assume otherwise...";
				next;
				mes "[Riott]";
				mes "You need to be judicious in";
				mes "your use of this skill! Don't";
				mes "use it recklessly, or people";
				mes "will come to hate you as they";
				mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations.";
				next;
				mes "[Riott]";
				mes "Subject your enemies to";
				mes "Pang Voice as much as you";
				mes "like, and no one will blame";
				mes "you for it. And you can get away with casting Pang Voice on bullies";
				mes "and drunkards occasionally...";
				close;
			}
			else {
				mes "[Riott]";
				mes "Hmm... You didn't";
				mes "bring enough Eggs...";
				mes "This will not do. It'll";
				mes "be a while until Yhelle";
				mes "will be able to lay more";
				mes "eggs. Yes, this isn't enough...";
				next;
				mes "[Riott]";
				mes "Well, to make up for the";
				mes "missing eggs, go and get ";
				mes "me ^4D4DFF1 Munak Doll^000000. I know that";
				mes "Yao Jun's Munak Dolls are";
				mes "masterpieces, and I am an";
				mes "an avid collector of her work.";
				next;
				mes "[Riott]";
				if (countitem(574) > 0) {
					mes "In the meanwhile,";
					mes "I'll enjoy the few";
					mes "eggs that you do have!";
					mes "Bweh heh heh heh heh!";
					delitem 574,countitem(574); //Egg
				}
				set qskill_bard,8;
				close;
			}
		}
		else if (qskill_bard > 1 && qskill_bard < 7) {
			mes "[Riott]";
			mes "So have you been";
			mes "having trouble gathering";
			mes "eggs from Yhelle? I know";
			mes "she can be one fast running";
			mes "chicken. But to survive where";
			mes "she roosts, she has to be.";
			close;
		}
		else {
			mes "[Riott]";
			mes "Hmmrmpf!";
			mes "Eh heh heh heh!";
			Emotion e_gg;
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Um...";
			mes "What's so funny?";
			next;
			if (bard_q == 30 || bard_q == 31) {
				mes "[Riott]";
				mes "Hm? Ah! That's one of the";
				if (bard_q == 30) {
					mes "Black Seals that can only";
					mes "be given by Kino Kitty. You";
					mes "must be a person of great";
					mes "emotional depth if he favors";
					mes "you enough to give you that.";
				}
				else {
					mes "Silver Seals that can only";
					mes "be given by Errende. You";
					mes "must be truly kind at heart";
					mes "if he has offered to be your";
					mes "friend. How about that?";
				}
				next;
				mes "[Riott]";
				mes "Geh heh heh~";
				mes "Hey, take a look";
				mes "at those two drunks";
				mes "all the way over there.";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "Yeah, I can see them.";
				mes "But what's so special";
				mes "about those two guys?";
				next;
				mes "[Riott]";
				mes "Just...";
				mes "Keep watching.";
				next;
				mes "^3355FFRiott stared intensely";
				mes "at one of the drunken men";
				mes "and began to harshly murmur";
				mes "some indistinct words in a";
				mes "low, hoarse voice. One of the";
				mes "men starts slightly convulsing.^000000";
				next;
				mes "[Little Bit Drunken Guy]";
				mes "H-hey...! ^333333*Hiccup!*^000000";
				mes "What are you doing?!";
				mes "K-keep your hands to";
				mes "yourself! Do I look";
				mes "like a woman to you?";
				next;
				mes "[More Drunken Guy]";
				mes "What are you talking";
				mes "about? Wh-what?! Why";
				mes "are my arms all wrapped";
				mes "around you? S-sorry, I was";
				mes "trying to just go that w--";
				mes "I wasn't trying to hug you!";
				next;
				mes "[Little Bit Drunken Guy]";
				mes "Bumping into me,";
				mes "I understand. But a full";
				mes "blown hug? Come on, now!";
				mes "That was totally on purpose!";
				mes "Wh-what? My h-hand! It's...";
				mes "It's moving my itself?!";
				next;
				mes "[More Drunken Guy]";
				mes "Ack! Wh-what are";
				mes "you doing! S-stop";
				mes "touching my butt!";
				next;
				mes "^3355FFThe two men continued";
				mes "to gesticulate and move";
				mes "wildly without direction.";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "Those two...";
				mes "Those two probably";
				mes "had way too much to drink.";
				next;
				mes "[Riott]";
				mes "Nah, they just lost";
				mes "control of their bodies";
				mes "for a bit. It's the result";
				mes "of my skill which sort of";
				mes "scrambles their minds.";
				next;
				if (qskill_bard == 1) {
					mes "[" + strcharinfo(0) + "]";
					mes "Mind scrambling?";
					mes "Wait, are you the same";
					mes "Bard who made someone";
					mes "jump off Umbala's Bungee";
					mes "Jump against his will?";
					next;
					mes "[Riott]";
					mes "Huh? How did you";
					mes "learn about that?";
					mes "I'm not proud of that,";
					mes "(even though it was";
					mes "hilarious at the time)";
					mes "but yeah, that was me.";
					next;
					if (select("Please teach me that skill!:Oh, alright. Just checking.") == 1) {
						mes "[Riott]";
						mes "Hm? You want to learn";
						mes "how to scramble minds";
						mes "like I did just now? Well,";
						mes "I invented this skill, though";
						mes "I did have a lot of help from";
						mes "the Utan Shaman. Let's see...";
						next;
						mes "[Riott]";
						mes "Alright. If you want me";
						mes "to teach you, then bring me";
						mes "5 Eggs from a chicken named";
						mes "Yhelle. Yhelle lays the highest";
						mes "quality eggs: they're delicious";
						mes "and great for a Bard's voice~";
						next;
						mes "[Riott]";
						mes "However, this chicken roosts";
						mes "in a strange, dangerous place.";
						mes "You'll need to explore this huge, mysterious tree in Umbala in order";
						mes "to get there. Last time I went,";
						mes "I pretty much almost died.";
						next;
						mes "[Riott]";
						mes "Alright...";
						mes "So don't forget";
						mes "to come back here";
						mes "and bring me back";
						mes "^4D4DFF5 Yhelle's Eggs^000000, alright?";
						set qskill_bard,2;
						close;
					}
					mes "[Riott]";
					mes "Boy, you're a curious one.";
					mes "But if you know about that";
					mes "and you bumped into me, you";
					mes "must certainly travel around";
					mes "a lot. I can respect a good,";
					mes "seasoned adventurer like you.";
					close;
				}
				mes "[" + strcharinfo(0) + "]";
				mes "Wha...?";
				mes "I can't believe you.";
				mes "Mind scrambling? That";
				mes "doesn't make any sense!";
				mes "They're just really drunk...";
				next;
				mes "[Riott]";
				mes "How dare you question my";
				mes "power? Oh well, I suppose";
				mes "I really can't be too angry.";
				mes "Most people who do believe";
				mes "me usually claim that I'm";
				mes "an axis of evil about now...";
				close;
			}
			mes "[Riott]";
			mes "Eh, nothing much. Say,";
			mes "you don't have any Bard";
			mes "Seals? That's a sure sign";
			mes "that you haven't been really";
			mes "connecting with the Bard";
			mes "community. That's a shame...";
			next;
			mes "[Riott]";
			mes "*Sigh* Alright, I know";
			mes "how you can meet more Bards.";
			mes "Why don't you try making friends with Errende? Look for a Bard";
			mes "dressed in green in Geffen and";
			mes "you should be able to find him.";
			close;
		}
	}
	else {
		mes "[Riott]";
		mes "Hmmrmpf!";
		mes "Eh heh heh heh!";
		Emotion e_gg;
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Um...";
		mes "What's so funny?";
		next;
		if (bard_q == 30 || bard_q == 31) {
			mes "[Riott]";
			mes "Hm? Ah! That's one of the";
			if (bard_q == 30) {
				mes "Black Seals that can only";
				mes "be given by Kino Kitty. You";
				mes "must be a person of great";
				mes "emotional depth if he favors";
				mes "you enough to give you that.";
			}
			else {
				mes "Silver Seals that can only";
				mes "be given by Errende. You";
				mes "must be truly kind at heart";
				mes "if he has offered to be your";
				mes "friend. How about that?";
			}
			next;
			mes "[Riott]";
			mes "Geh heh heh~";
			mes "Hey, take a look";
			mes "at those two drunks";
			mes "all the way over there.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Yeah, I can see";
			mes "together. But what";
			mes "about them?";
			next;
			mes "[Riott]";
			mes "Just...";
			mes "Keep watching.";
			close;
		}
		mes "[Riott]";
		mes "Eh, nothing much. Say,";
		mes "I notice you don't have";
		mes "any Bard seals. That tells";
		mes "me that you don't really";
		mes "meet that many Bards. You";
		mes "should really change that.";
		next;
		mes "[Riott]";
		mes "Bards and Minstrels can";
		mes "make some pretty handy";
		mes "friends if you give them";
		mes "a chance. Here, why don't";
		mes "you find Errende in Geffen?";
		mes "He's a pretty popular guy...";
		close;
	}

OnTouch:
	Emotion e_gg;
	end;
}

// Yhelle the Chicken
//============================================================ 
niflheim,239,70,1	script	Yhelle#bard_chick1	800,3,3,{
	Emotion e_omg,1;
	Emotion e_omg;
	mes "[Hen Yhelle]";
	mes "Cluck-Cluuuck?";
	mes "Cluck cluck cluck!";
	next;
	disablenpc "Yhelle#bard_chick1";
	donpcevent "Yhelle#bard_chick2::OnEnable";
	mes "^3355FFUpon sensing your";
	mes "presense, the hen";
	mes "quickly ran away.^000000";
	close;

OnInit:
	disablenpc "Yhelle#bard_chick5";
	disablenpc "Yhelle#bard_chick4";
	disablenpc "Yhelle#bard_chick3";
	disablenpc "Yhelle#bard_chick2";
	end;

OnEnable:
	enablenpc "Yhelle#bard_chick1";
	end;

OnDisable:
	disablenpc "Yhelle#bard_chick1";
	end;

OnTouch:
	callfunc "F_BardSkillYhelle",1,2; close;
}

niflheim,185,205,3	script	Yhelle#bard_chick2	800,3,3,{
	Emotion e_omg,1;
	Emotion e_omg;
	mes "[Hen Yhelle]";
	mes "Cluck-Cluuuck?";
	mes "Cluck cluck cluck!";
	next;
	disablenpc "Yhelle#bard_chick2";
	donpcevent "Yhelle#bard_chick3::OnEnable";
	mes "^3355FFUpon sensing your";
	mes "presense, the hen";
	mes "quickly ran away.^000000";
	close;

OnEnable:
	enablenpc "Yhelle#bard_chick2";
	end;

OnDisable:
	disablenpc "Yhelle#bard_chick2";
	end;

OnTouch:
	callfunc "F_BardSkillYhelle",2,3; close;
}

niflheim,85,203,5	script	Yhelle#bard_chick3	800,3,3,{
	Emotion e_omg,1;
	Emotion e_omg;
	mes "[Hen Yhelle]";
	mes "Cluck-Cluuuck?";
	mes "Cluck cluck cluck!";
	next;
	disablenpc "Yhelle#bard_chick3";
	donpcevent "Yhelle#bard_chick4::OnEnable";
	mes "^3355FFUpon sensing your";
	mes "presense, the hen";
	mes "quickly ran away.^000000";
	close;

OnEnable:
	enablenpc "Yhelle#bard_chick3";
	end;

OnDisable:
	disablenpc "Yhelle#bard_chick3";
	end;

OnTouch:
	callfunc "F_BardSkillYhelle",3,4; close;
}

niflheim,149,81,7	script	Yhelle#bard_chick4	800,3,3,{
	Emotion e_omg,1;
	Emotion e_omg;
	mes "[Hen Yhelle]";
	mes "Cluck-Cluuuck?";
	mes "Cluck cluck cluck!";
	next;
	disablenpc "Yhelle#bard_chick4";
	donpcevent "Yhelle#bard_chick5::OnEnable";
	mes "^3355FFUpon sensing your";
	mes "presense, the hen";
	mes "quickly ran away.^000000";
	close;

OnEnable:
	enablenpc "Yhelle#bard_chick4";
	end;

OnDisable:
	disablenpc "Yhelle#bard_chick4";
	end;

OnTouch:
	callfunc "F_BardSkillYhelle",4,5; close;
}

niflheim,209,144,3	script	Yhelle#bard_chick5	800,3,3,{
	Emotion e_omg,1;
	Emotion e_omg;
	mes "[Hen Yhelle]";
	mes "Cluck-Cluuuck?";
	mes "Cluck cluck cluck!";
	next;
	disablenpc "Yhelle#bard_chick5";
	donpcevent "Yhelle#bard_chick1::OnEnable";
	mes "^3355FFUpon sensing your";
	mes "presense, the hen";
	mes "quickly ran away.^000000";
	close;

OnEnable:
	enablenpc "Yhelle#bard_chick5";
	end;

OnDisable:
	disablenpc "Yhelle#bard_chick5";
	end;

OnTouch:
	callfunc "F_BardSkillYhelle",5,1; close;
}

// Drunken Men
//============================================================ 
morocc_in,178,73,3	script	Customer#bard_skill01	54,{
	mes "[Little Bit Drunken Guy]";
	mes "What do you think";
	mes "is the best drink in";
	mes "all the world? I think";
	mes "the Tri-- Tristan? What";
	mes "was it called again?";
	next;
	mes "[More Drunken Guy]";
	mes "Oh! 13 Year Old Tristan?";
	mes "That's a great drink, sure,";
	mes "but it's way too expensive for";
	mes "anything less than a special";
	mes "occasion. ^333333*Hiccup*^000000 Personally,";
	mes "I really like Ver... Uh, Ver...";
	next;
	mes "[Little Bit Drunken Guy]";
	mes "Vermilion on the Beach?";
	mes "Yeah, that's really good,";
	mes "you'll pass out after just";
	mes "having one shot! Yeah...";
	mes "Tro... Tropical! People say";
	mes "that's good too. Wait, what?";
	next;
	mes "[Little Bit Drunken Guy]";
	mes "H-hey...! ^333333*Hiccup!*^000000";
	mes "What are you doing?!";
	mes "K-keep your hands to";
	mes "yourself! Do I look";
	mes "like a woman to you?";
	next;
	mes "[More Drunken Guy]";
	mes "What are you talking";
	mes "about? Wh-what?! Why";
	mes "are my arms all wrapped";
	mes "around you? S-sorry, I was";
	mes "trying to just go that w--";
	mes "I wasn't trying to hug you!";
	next;
	mes "[Little Bit Drunken Guy]";
	mes "Bumping into me,";
	mes "I understand. But a full";
	mes "blown hug? Come on, now!";
	mes "That was totally on purpose!";
	mes "Wh-what? My h-hand! It's...";
	mes "It's moving my itself?!";
	next;
	mes "[More Drunken Guy]";
	mes "Ack! Wh-what are";
	mes "you doing! S-stop";
	mes "touching my butt!";
	next;
	mes "^3355FFA Bard in the room";
	mes "watches the two drunk";
	mes "men intently and giggles";
	mes "at their stupor. Remember:";
	mes "drinking too much isn't good!^000000";
	close;
}

morocc_in,175,70,7	script	Customer#bard_skill02	50,{
	mes "[Little Bit Drunken Guy]";
	mes "What do you think";
	mes "is the best drink in";
	mes "all the world? I think";
	mes "the Tri-- Tristan? What";
	mes "was it called again?";
	next;
	mes "[More Drunken Guy]";
	mes "Oh! 13 Year Old Tristan?";
	mes "That's a great drink, sure,";
	mes "but it's way too expensive for";
	mes "anything less than a special";
	mes "occasion. ^333333*Hiccup*^000000 Personally,";
	mes "I really like Ver... Uh, Ver...";
	next;
	mes "[Little Bit Drunken Guy]";
	mes "Vermilion on the Beach?";
	mes "Yeah, that's really good,";
	mes "you'll pass out after just";
	mes "having one shot! Yeah...";
	mes "Tro... Tropical! People say";
	mes "that's good too. Wait, what?";
	next;
	mes "[Little Bit Drunken Guy]";
	mes "H-hey...! ^333333*Hiccup!*^000000";
	mes "What are you doing?!";
	mes "K-keep your hands to";
	mes "yourself! Do I look";
	mes "like a woman to you?";
	next;
	mes "[More Drunken Guy]";
	mes "What are you talking";
	mes "about? Wh-what?! Why";
	mes "are my arms all wrapped";
	mes "around you? S-sorry, I was";
	mes "trying to just go that w--";
	mes "I wasn't trying to hug you!";
	next;
	mes "[Little Bit Drunken Guy]";
	mes "Bumping into me,";
	mes "I understand. But a full";
	mes "blown hug? Come on, now!";
	mes "That was totally on purpose!";
	mes "Wh-what? My h-hand! It's...";
	mes "It's moving my itself?!";
	next;
	mes "[More Drunken Guy]";
	mes "Ack! Wh-what are";
	mes "you doing! S-stop";
	mes "touching my butt!";
	next;
	mes "^3355FFA Bard in the room";
	mes "watches the two drunk";
	mes "men intently and giggles";
	mes "at their stupor. Remember:";
	mes "drinking too much isn't good!^000000";
	close;
}

// Bartender
//============================================================ 
morocc_in,166,76,7	script	Bartender#bard_qskill	46,{
	//set max_max_c,1201;
	//if (max_max_c == 1) {
	//	mes "^3355FFHold it right there!";
	//	mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
	//	close;
	//}
	mes "[Bartender]";
	mes "So what would";
	mes "you like to order?";
	next;
	switch(select("Tropical Sograt:Vermilion on the Beach:Nothing, thanks.")) {
	case 1:
		set .@now_weight,maxWeight-Weight;
		if (.@now_weight < 2000) {
			mes "[Bartender]";
			mes "You sure you can carry";
			mes "any more stuff with you?";
			mes "Damn, it doesn't look that";
			mes "way to me. Take a load off,";
			mes "and put some stuff with in";
			mes "your Kafra Storage, alright?";
			close;
		}
		if (Zeny < 1000) {
			mes "[Bartender]";
			mes " You sure you can afford";
			mes "this now? This drink's";
			mes "1,000 zeny, so you better";
			mes "check the cash you have";
			mes "onhand. Eh, just come back";
			mes "later when you have the money.";
			close;
		}
		mes "[Bartender]";
		mes "Here you are,";
		mes "1 Tropical Sograt.";
		mes "It tastes sweet and";
		mes "mild, but if you're not";
		mes "careful, you'll pass out";
		mes "in no time flat. Take it easy.";
		set zeny,zeny-1000;
		getitem 12112,1; //Tropical_Sograt
		close;

	case 2:
		set .@now_weight,maxWeight-Weight;
		if (.@now_weight < 2000) {
			mes "[Bartender]";
			mes "You sure you can carry";
			mes "any more stuff with you?";
			mes "Damn, it doesn't look that";
			mes "way to me. Take a load off,";
			mes "and put some stuff with in";
			mes "your Kafra Storage, alright?";
			close;
		}
		if (Zeny < 1000) {
			mes "[Bartender]";
			mes "You sure you can afford";
			mes "this now? This drink's";
			mes "1,000 zeny, so you better";
			mes "check the cash you have";
			mes "onhand. Eh, just come back";
			mes "later when you have the money.";
			close;
		}
		mes "[Bartender]";
		mes "Here you go.";
		mes "Be sure that you";
		mes "enjoy your drinking";
		mes "without going crazy.";
		set zeny,zeny-1000;
		getitem 12113,1; //Vermilion_The_Beach
		close;

	case 3:
		mes "[Bartender]";
		mes "Alright, then.";
		mes "I'll see you around.";
		close;
	}
}

// Function
//============================================================ 
function	script	F_BardSkillYhelle	{
	//set max_max_c,1201;
	//if (max_max_c == 1) {
	//	mes "^3355FFHold it right there!";
	//	mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
	//	close;
	//}
	set .@now_weight,MaxWeight-Weight;
	if (.@now_weight < 2000) {
		mes "^3355FFHold it right there!";
		mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
		close;
	}
	Emotion e_omg,1;
	Emotion e_omg;
	mes "[Hen Yhelle]";
	mes "Cluck-Cluuuck?";
	mes "Cluck cluck cluck!";
	next;
	if (rand(1,3) == 2) {
		disablenpc "Yhelle#bard_chick"+getarg(0);
		donpcevent "Yhelle#bard_chick"+getarg(1)+"::OnEnable";
		mes "^3355FFUpon sensing your";
		mes "presense, the hen";
		mes "quickly ran away.^000000";
		if (qskill_bard > 1 && qskill_bard < 7) {
			mes "^3355FFYou found ^3333331 Egg^3355FF in the";
			mes "place where Yhelle the";
			mes "Hen was roosting.^000000";
			set qskill_bard,qskill_bard+1;
			getitem 574,1; //Egg
		}
	}
	else {
		disablenpc "Yhelle#bard_chick"+getarg(0);
		donpcevent "Yhelle#bard_chick"+getarg(1)+"::OnEnable";
		mes "^3355FFUpon sensing your";
		mes "presense, the hen";
		mes "quickly ran away.^000000";
	}
	return;
}