//===== eAthena Script =======================================
//= Assassin Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Quests for skills: Venom Knife, Sonic Acceleration
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================
in_moc_16,14,27,5 script Assassin#realman 884,{
if (BaseJob == Job_Assassin && ASSN_SK2 == 1) {
if (getskilllv("AS_VENOMKNIFE") == 0) {
mes "[Killtin]";
mes "Ah yes, that's why you";
mes "look so familiar. You're";
mes "of those to whom I've taught";
mes "the ^990099Venom Knife^000000 skill. So, what";
mes "brings you to me this time?";
next;
mes "[Killtin]";
mes "What's that...?!";
mes "You want me to teach";
mes "it to you once again?";
mes "It's a shame you've forgotten,";
mes "but I suppose it can't be helped. Alright, alright, I'll teach you.";
next;
mes "[Killtin]";
mes "First, you need to equip";
mes "a Knife class weapon, and";
mes "then cast Envenom on your";
mes "knife. Throwing the blade?";
mes "That's all in the wrist. Now,";
mes "watch me closely and take note.";
next;
mes "[Killtin]";
mes "You see? Having";
mes "good form is essential";
mes "to performing flawless";
mes "technique. Always basics";
mes "before the specifics. Now,";
mes "why don't you give it a try?";
specialeffect 65; //"Assassin#realman" EF_INVENOM
next;
mes "[Killtin]";
mes "Good... Very good...";
mes "Perfect form. Yes...";
mes "Hmm. Are you sure that";
mes "you forgot how to do this";
mes "skill? I suppose that all you";
mes "needed was a quick refresher.";
specialeffect2 65; // EF_INVENOM
next;
mes "[Killtin]";
mes "Alright, I think it's";
mes "safe to say that you've";
mes "mastered the Venom Knife";
mes "skill. Leave me now, and";
mes "always fight for the honor";
mes "of the Assassin Guild!";
skill "AS_VENOMKNIFE",1,0;
close;
}
else {
mes "[Killtin]";
mes "So how has that";
mes "^990099Venom Knife^000000 skill";
mes "been working for you?";
mes "Be careful, and make sure";
mes "that your victims always";
mes "deserve what you give them!";
close;
}
}
else if (ASSN_SK2 == 1 && ASSN_SK == 7) {
mes "[Killtin]";
mes "So you've learned all of";
mes "the specialized Assassin";
mes "skills, eh? Don't let yourself";
mes "become overconfident. Strive";
mes "for even greater strength for";
mes "the Assassin Guild's honor.";
close;
}
else if (ASSN_SK2 == 1) {
mes "[Killtin]";
mes "So how has that";
mes "^990099Venom Knife^000000 skill";
mes "been working for you?";
mes "Be careful, and make sure";
mes "that your victims always";
mes "deserve what you give them!";
close;
}
else {
if (BaseJob == Job_Assassin) {
mes "[Killtin]";
mes "Hm? Ah, you're definitely";
mes "a member of the Assassin";
mes "Guild. Great, you've come";
mes "just at the right time.";
next;
mes "[Killtin]";
mes "Our guildmaster recently";
mes "succeeded in developing two";
mes "new skills for Assassins. I've";
mes "been charged with the task of";
mes "teaching these new skills to";
mes "all the members of our guild.";
next;
select("New skills?");
mes "[Killtin]";
mes "That's right, "+ strcharinfo(0) +".";
mes "The first skill specifically";
mes "enhances the Sonic Blow";
mes "skill, and the second skill";
mes "is a long range attack that's";
mes "named ''^990099Venom Knife^000000.''";
next;
mes "[Killtin]";
mes "If you have any questions,";
mes "feel free to ask me about";
mes "any of these new skills. It's";
mes "my job to teach you as much";
mes "as I can about them.";
next;
while(1) {
switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) {
case 1:
mes "[Killtin]";
mes "If you've been an Assassin";
mes "for a while, then you must";
mes "be familiar with the Sonic";
mes "Blow skill, which inflicts 8";
mes "powerful strikes at an enemy";
mes "in one blindingly fast attack.";
next;
mes "[Killtin]";
mes "However, due to the speed";
mes "involved in that skill, Sonic";
mes "Blow isn't as accurate as it";
mes "can be. After years of testing";
mes "and research, our guildmaster";
mes "developed a way to fix this.";
next;
mes "[Killtin]";
mes "He created a new skill";
mes "named ''Sonic Acceleration''";
mes "that Assassins can cast on";
mes "themselves in order to quickly";
mes "detect and accurately strike";
mes "the target's fatal points.";
next;
mes "[Killtin]";
mes "In effect, Sonic Acceleration";
mes "roughly doubles the damage";
mes "that you can inflict with the";
mes "Sonic Blow. If you use Sonic";
mes "Blow pretty often, then this";
mes "skill will be pretty useful.";
next;
mes "[Killtin]";
mes "I suggest that you learn";
mes "the Venom Knife skill from";
mes "me first. Then, you can talk";
mes "to Esmille, the beautiful";
mes "Assassin Cross right next to^FFFFFF ^000000 me, to learn Sonic Acceleration.";
next;
break;
case 2:
mes "[Killtin]";
mes "As you may well know, our";
mes "job isn't really known for its";
mes "long range attacks. Sure, we";
mes "can use Bows, and we've got";
mes "a few long distance skills, but";
mes "their uses are kind of limited.";
next;
mes "[Killtin]";
mes "This Venom Knife skill was";
mes "developed with this weakness";
mes "in long range attacking in mind. Basically, we use the Envenom";
mes "skill on a knife and throw it at^FFFFFF ^000000 a distant enemy to poison them.";
next;
break;
case 3:
mes "[Killtin]";
mes "Now, if you like, I can";
mes "teach you the ^009900Venom Knife^000000";
mes "skill right now. It won't take";
mes "that much time, so what do";
mes "you say? You ready to learn?";
next;
while(1) {
if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) {
mes "[Killtin]";
mes "First, you need to equip";
mes "a Knife class weapon, and";
mes "then cast Envenom on your";
mes "knife. Throwing the blade?";
mes "That's all in the wrist. Now,";
mes "watch me closely and take note.";
next;
mes "[Killtin]";
mes "You see? Having";
mes "good form is essential";
mes "to performing flawless";
mes "technique. Always basics";
mes "before the specifics. Now,";
mes "why don't you give it a try?";
specialeffect 65; //"Assassin#realman" EF_INVENOM
next;
mes "[Killtin]";
mes "Hey, that's pretty good.";
mes "You're catching on really";
mes "quick. Heh heh, but still,";
mes "I guess I can take a little";
mes "bit of credit for my excellent";
mes "instruction. Ah, very nice.";
next;
specialeffect2 65; // EF_INVENOM
next;
mes "[Killtin]";
mes "Alright, you may need";
mes "to practice a bit more";
mes "of this skill, but for the most";
mes "part, you can use Venom";
mes "Knife pretty easily in battle.";
set ASSN_SK2,1;
set ASSN_SK,1;
skill "AS_VENOMKNIFE",1,0;
next;
mes "[Killtin]";
mes "Well, that's all I can";
mes "teach you. Use this skill";
mes "expertly, and bring woe to";
mes "your enemies for the honor";
mes "of the Assassin Guild!";
close;
}
if (.@teach ==1) {
mes "[Killtin]";
mes "Y-you don't want to";
mes "learn? Tough! It's my";
mes "job to teach this Venom";
mes "Knife skill to every member";
mes "of the Assassin Guild! You're^FFFFFFaaaaa^000000 not leaving until I tell you to!";
next;
}
else {
mes "[Killtin]";
mes "You can't refuse an";
mes "order from our guildmaster...";
mes "Like it or not, this skill will";
mes "make you a better Assassin.";
mes "Trust me on this and just agree";
mes "to learn the skill, will you?";
next;
}
}
}
}
}
else if (BaseJob == Job_Thief) {
mes "[Killtin]";
mes "A Thief...? Huh.";
mes "That's a respectable";
mes "job. But listen, if you";
mes "want me to be able to";
mes "teach you anything, you'll";
mes "need to get stronger first.";
close;
}
else {
mes "[Assassin]";
mes "...............................";
mes "Just keep moving.";
close;
}
}
}
in_moc_16,23,27,5 script Assassin#realgirl 885,{
if (BaseJob == Job_Assassin && ASSN_SK == 7) {
if (getskilllv("AS_SONICACCEL") == 0) {
mes "[Esmille]";
mes "Mm? Ah, you've transcended";
mes "and become an Assassin Cross";
mes "as well. I understand the trouble that you must have gone through";
mes "to be reborn with new strength.";
next;
mes "[Esmille]";
mes "You probably need to learn";
mes "the Sonic Acceleration skill";
mes "again after having lost some";
mes "of your memories. I truly";
mes "sympathize, and am willing";
mes "to teach it to you again.";
next;
if (getskilllv("AS_SONICBLOW") == 0) {
mes "[Esmille]";
mes "First, go and learn the";
mes "Sonic Blow skill. The skill";
mes "I will teach you is completely";
mes "useless unless you learn how";
mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
close;
}
mes "[Esmille]";
mes "Now, right before you";
mes "perform Sonic Blow, make";
mes "sure your feet are positioned";
mes "like this. Then, as smoothly";
mes "and quickly as possible, shift";
mes "your weight over to this side.";
specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
next;
mes "[Esmille]";
mes "Watch carefully, this";
mes "is the most important";
mes "part. See where my hands";
mes "are and the angle of my";
mes "arms? This is the form that";
mes "you've got to memorize.";
specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
next;
mes "[Esmille]";
mes "Alright, that's all";
mes "you need to know. Now,";
mes "please try it so I can give";
mes "you feedback on your form.";
next;
specialeffect2 121; // EF_SONICBLOW
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
mes "your weight kind of";
mes "unsteadily. It might";
mes "help if your center of";
mes "gravity was like this...";
next;
specialeffect2 121; // EF_SONICBLOW
next;
mes "[Esmille]";
mes "Ah, you're so very";
mes "close to perfection.";
mes "Focus more on smoothly";
mes "transitioning from your";
mes "stance to executed action.";
next;
mes "[Esmille]";
mes "Yes, that's it...!";
mes "Very well executed.";
mes "Good work, "+ strcharinfo(0) +".";
skill "AS_SONICACCEL",1,0;
set ASSN_SK,7;
next;
mes "[Esmille]";
mes "Do you understand now?";
mes "You should have no problem";
mes "remembering this skill now.";
mes "I can teach you nothing more,";
mes "so all I can do now is wish";
mes "you luck on your journeys.";
close;
}
else {
mes "[Esmille]";
mes "I trust that using";
mes "Sonic Acceleration in";
mes "battle has given you an";
mes "edge over the enemy. Bring";
mes "swift defeat to your foes for";
mes "the Assassin Guild's honor.";
close;
}
}
else if (ASSN_SK == 7) {
mes "[Esmille]";
mes "I trust that using";
mes "Sonic Acceleration in";
mes "battle has given you an";
mes "edge over the enemy. Bring";
mes "swift defeat to your foes for";
mes "the Assassin Guild's honor.";
close;
}
else if (ASSN_SK == 6) {
mes "[Esmille]";
mes "Please focus on the";
mes "training... If we continue to";
mes "be interrupted, you'll never";
mes "be able to learn anything.";
mes "Now, please listen closely.";
next;
mes "[Esmille]";
mes "Now, right before you";
mes "perform Sonic Blow, make";
mes "sure your feet are positioned";
mes "like this. Then, as smoothly";
mes "and quickly as possible, shift";
mes "your weight over to this side.";
specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
next;
mes "[Esmille]";
mes "Watch carefully, this";
mes "is the most important";
mes "part. See where my hands";
mes "are and the angle of my";
mes "arms? This is the form that";
mes "you've got to memorize.";
specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
next;
mes "[Esmille]";
mes "Alright, that's all";
mes "you need to know. Now,";
mes "please try it so I can give";
mes "you feedback on your form.";
next;
specialeffect2 121; // EF_SONICBLOW
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
mes "your weight kind of";
mes "unsteadily. It might";
mes "help if your center of";
mes "gravity was like this...";
next;
specialeffect2 121; // EF_SONICBLOW
next;
mes "[Esmille]";
mes "That's a little better.";
mes "Hmmm. Try to think of";
mes "the enemy's weak point";
mes "and follow through with";
mes "the stabbing motion.";
next;
specialeffect2 121; // EF_SONICBLOW
next;
mes "[Esmille]";
mes "Ah, you're so very";
mes "close to perfection.";
mes "Focus more on smoothly";
mes "transitioning from your";
mes "stance to executed action.";
specialeffect2 121; // EF_SONICBLOW
next;
mes "[Esmille]";
mes "Yes, that's it...!";
mes "Very well executed.";
mes "Good work, "+ strcharinfo(0) +".";
skill "AS_SONICACCEL",1,0;
set ASSN_SK,7;
next;
mes "[Esmille]";
mes "Do you understand now?";
mes "You should have no problem";
mes "remembering this skill now.";
mes "I can teach you nothing more,";
mes "so all I can do now is wish";
mes "you luck on your journeys.";
close;
}
else if (ASSN_SK == 5) {
mes "[Esmille]";
mes "So how is your little";
mes "mission coming along?";
mes "I trust that you've completed";
mes "that task I assigned for you.";
next;
if ((ASSN_SK == 5 && countitem(726) > 0) || (ASSN_SK == 5 && countitem(723) > 0) || (ASSN_SK == 5 && countitem(720) > 0)) {
select("How's this for treasure?");
mes "[Esmille]";
mes "Oh, that jewel...!";
mes "It's so captivating~";
mes "I haven't seen anything";
mes "so beautiful in such a long";
mes "time. You've done very well...";
next;
mes "[Esmille]";
mes "That jewel is yours";
mes "to keep. In truth, I don't";
mes "really need any treasure, just^FFFFFF ^000000 some proof your of qualification.";
mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration.";
set ASSN_SK,6;
next;
mes "[Esmille]";
mes "Now, right before you";
mes "perform Sonic Blow, make";
mes "sure your feet are positioned";
mes "like this. Then, as smoothly";
mes "and quickly as possible, shift";
mes "your weight over to this side.";
specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
next;
mes "[Esmille]";
mes "Watch carefully, this";
mes "is the most important";
mes "part. See where my hands";
mes "are and the angle of my";
mes "arms? This is the form that";
mes "you've got to memorize.";
specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
next;
mes "[Esmille]";
mes "Alright, that's all";
mes "you need to know. Now,";
mes "please try it so I can give";
mes "you feedback on your form.";
next;
specialeffect2 121; // EF_SONICBLOW
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
mes "your weight kind of";
mes "unsteadily. It might";
mes "help if your center of";
mes "gravity was like this...";
next;
specialeffect2 121; // EF_SONICBLOW
next;
mes "[Esmille]";
mes "That's a little better.";
mes "Hmmm. Try to think of";
mes "the enemy's weak point";
mes "and follow through with";
mes "the stabbing motion.";
next;
specialeffect2 121; // EF_SONICBLOW
next;
mes "[Esmille]";
mes "Yes, that's it...!";
mes "Very well executed.";
mes "Good work, "+ strcharinfo(0) +".";
skill 1003,1,0;
set ASSN_SK,7;
next;
mes "[Esmille]";
mes "Do you understand now?";
mes "You should have no problem";
mes "remembering this skill now.";
mes "I can teach you nothing more,";
mes "so all I can do now is wish";
mes "you luck on your journeys.";
close;
}
else {
mes "[Esmille]";
mes "Hmmm...";
close;
}
}
else if (ASSN_SK == 2 || ASSN_SK == 3 || ASSN_SK == 4) {
mes "[Esmille]";
mes "So how is your little";
mes "mission coming along?";
mes "If you've forgotten the";
mes "location I've asked you to";
mes "search for treasure, then";
mes "I can briefly remind you.";
next;
mes "[Esmille]";
mes "Find something valuable";
if (ASSN_SK == 2) {
mes "for me by searching the";
mes "^FF0000Coffins^000000 in the Sphinx.";
}
else if (ASSN_SK == 3) {
mes "for me by searching the";
mes "^FF0000Stone Statues^000000 in the Sphinx.";
}
else if (ASSN_SK == 4) {
mes "in the ^FF0000flooded crypt in the";
mes "bottom floor^000000 of the Pyramids.";
}
mes "Only the strong can explore";
mes "that area, so doing this will";
mes "prove your competency to me.";
close;
}
else if (ASSN_SK == 1) {
mes "[Esmille]";
mes "Ah. Hello, comrade.";
mes "Have you heard about";
mes "the latest news from";
mes "the Assassin Guild?";
mes "Ah, you've spoken to";
mes "Killtin. Good, good...";
next;
mes "[Esmille]";
mes "Now, I've been charged";
mes "with the responsibility of";
mes "teaching the Sonic Acceleration skill to all interested Assassins.";
mes "I can tell you more about it if";
mes "Killtin didn't fully explain.";
next;
while(1) {
switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) {
case 1:
mes "[Esmille]";
mes "Sonic Acceleration is";
mes "a ^FF0000support skill used in";
mes "conjunction with Sonic Blow^000000.";
mes "Assassins can only cast this";
mes "skill on themselves for their";
mes "own personal benefit.";
next;
mes "[Esmille]";
mes "If you're familiar with";
mes "Sonic Blow, you'll know";
mes "that it's difficult to inflict";
mes "fatal damage with that skill.";
mes "It's far too fast to be able";
mes "to attack very accurately...";
next;
mes "[Esmille]";
mes "However, by learning";
mes "Sonic Acceleration, you";
mes "can overcome this accuracy";
mes "drawback and fulfill the full";
mes "damage potential of the";
mes "Sonic Blow skill.";
next;
mes "[Esmille]";
mes "This skill is truly great.";
mes "And our guildmaster,";
mes "the one who invented this";
mes "skill, is also... He's a man";
mes "amongst men, I must say.";
Emotion e_lv;
next;
break;
case 2:
mes "[Esmille]";
mes "Ah, I'm glad to see";
mes "that you're so enthusiastic";
mes "about learning this skill.";
mes "But first, there we need to";
mes "take care of the prerequisites... ^FFFFFF ^000000";
next;
if (getskilllv("AS_SONICBLOW") == 0) {
mes "[Esmille]";
mes "First, go and learn the";
mes "Sonic Blow skill. The skill";
mes "I will teach you is completely";
mes "useless unless you learn how";
mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
close;
}
mes "[Esmille]";
mes "Your task will be to bring";
switch(rand(1,3)) {
case 1:
mes "treasure from the Sphinx.";
mes "Search the ^FF0000Coffins^000000 that";
mes "are there for precious";
mes "valuables. Consider this";
mes "a test of your strength.";
set ASSN_SK,2;
next;
mes "[Esmille]";
mes "Whether you can complete";
mes "this task will determine";
mes "if you are worthy enough";
mes "for me to teach you the";
mes "Sonic Acceleration skill.";
mes "Best of luck, and please hurry.";
close;
case 2:
mes "treasure from the Sphinx.";
mes "Search the ^FF0000Stone Statues^000000";
mes "there for precious valuables.";
mes "Consider this excursion as";
mes "a test of your strength.";
set ASSN_SK,3;
next;
mes "[Esmille]";
mes "Whether you can complete";
mes "this task will determine";
mes "if you are worthy enough";
mes "for me to teach you the";
mes "Sonic Acceleration skill.";
mes "Best of luck, and please hurry.";
close;
case 3:
mes "treasure from the Pyramids.";
mes "Search the ^FF0000flooded crypt at";
mes "the bottom floor for precious";
mes "valuables^000000. Consider this as";
mes "a test of your strength.";
set ASSN_SK,4;
next;
mes "[Esmille]";
mes "Whether you can complete";
mes "this task will determine";
mes "if you are worthy enough";
mes "for me to teach you the";
mes "Sonic Acceleration skill.";
mes "Best of luck, and please hurry.";
close;
}
}
}
}
else {
if (BaseJob == Job_Assassin) {
mes "[Assassin]";
mes "Ah. Hello, comrade.";
mes "Have you heard about";
mes "the latest news from";
mes "the Assassin Guild?";
Emotion e_heh;
next;
select("News from the Assassin Guild?");
mes "[Assassin]";
mes "Hm. You must not have";
mes "heard it, then. If you want";
mes "to know more about it, you";
mes "should speak to Killtin, who";
mes "is right next to me. He will";
mes "explain everything clearly.";
close;
}
mes "[Assassin]";
mes "Hm. Do you know any";
mes "Assassins? Tell them";
mes "to come here if they";
mes "haven't already.";
close;
}
}
in_sphinx2,259,213,0 script Old Coffin#qsk_as -1,7,8,{
OnTouch:
if (ASSN_SK == 2) {
mes "^3355FFIt's an ancient coffin";
mes "with a broken lid that";
mes "is slightly ajar. You";
mes "momentarily catch a glint";
mes "of something shining inside.^000000";
specialeffect 71; //"Old Coffin#1" EF_CONE
next;
while(1) {
switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
case 1:
mes "^3355FFYou carefully put your";
mes "hand inside the coffin";
mes "and try to retrieve the";
mes "shining object that";
mes "you had glimpsed.";
mes "...............................^000000";
next;
mes "^3355FFSomething inside";
mes "the coffin bit your";
mes "hand really hard!^000000";
sc_start SC_Poison,30000,0;
sc_start SC_Bleeding,10000,0;
Emotion e_omg,1;
close;
case 2:
mes "^3355FFYou try to peek";
mes "inside the coffin";
mes "through the gap";
mes "between the coffin's";
mes "edge and the lid.";
mes "...............................^000000";
next;
mes "^3355FFYou're barely able to";
mes "perceive that something";
mes "is squirming inside the";
mes "coffin, but it's far too dark";
mes "to see anything else.^000000";
sc_start SC_Blind,30000,0;
next;
break;
case 3:
mes "^3355FFYou don't have the";
mes "strength to move";
mes "something as heavy";
mes "as this coffin's lid...^000000";
sc_start SC_Curse,30000,0;
next;
break;
case 4:
mes "^3355FFYou don't have the";
mes "strength to turn this";
mes "coffin upside down.^000000";
next;
break;
case 5:
close;
}
}
}
}
in_sphinx2,212,267,0 script Old Coffin#qsk_as2 -1,5,6,{
OnTouch:
if (ASSN_SK == 2) {
mes "^3355FFIt's an ancient coffin";
mes "with a broken lid that";
mes "is slightly ajar. You";
mes "momentarily catch a glint";
mes "of something shining inside.^000000";
specialeffect 71; //"Old Coffin#2" EF_CONE
next;
while(1) {
switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
case 1:
mes "^3355FFYou carefully put your";
mes "hand inside the coffin";
mes "and try to retrieve the";
mes "shining object that";
mes "you had glimpsed.";
mes "...............................^000000";
next;
if (rand(1,3) != 3) {
mes "^3355FFYou carefully put your";
mes "hand inside the coffin";
mes "and try to retrieve the";
mes "shining object that";
mes "you had glimpsed.";
mes "...............................^000000";
next;
mes "^3355FFSomething inside";
mes "the coffin bit your";
mes "hand really hard!^000000";
sc_start SC_Poison,30000,0;
sc_start SC_Bleeding,10000,0;
Emotion e_omg,1;
close;
}
else {
mes "^3355FFYour fingers manage";
mes "to find a solid object";
mes "that you pull out of the";
mes "coffin. You have obtained";
mes "a Sapphire for Esmille.^000000";
set ASSN_SK,5;
getitem 726,1; //Blue_Jewel
close;
}
case 2:
mes "^3355FFYou try to peek";
mes "inside the coffin";
mes "through the gap";
mes "between the coffin's";
mes "edge and the lid.";
mes "...............................^000000";
next;
mes "^3355FFYou're barely able to";
mes "perceive that something";
mes "is squirming inside the";
mes "coffin, but it's far too dark";
mes "to see anything else.^000000";
sc_start SC_Blind,30000,0;
next;
break;
case 3:
mes "^3355FFYou don't have the";
mes "strength to move";
mes "something as heavy";
mes "as this coffin's lid...^000000";
sc_start SC_Curse,30000,0;
next;
break;
case 4:
mes "^3355FFYou don't have the";
mes "strength to turn this";
mes "coffin upside down.^000000";
next;
break;
case 5:
close;
}
}
}
}
in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{
OnTouch:
if (ASSN_SK == 3) {
specialeffect 71; //"Stone Statue#1" EF_CONE
mes "^3355FFThis ancient stone statue";
mes "is covered with cracks and";
mes "looks close to falling apart.";
mes "The glimmer of a shining object";
mes "peers out from beneath one of";
mes "the feet. The ground appears";
mes "soft enough to dig through...^000000";
specialeffect 71; //"Old Coffin#2" EF_CONE
next;
if (select("Dig to retrieve the shining object:Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
mes "the soft ground, it emits^000000";
if (rand(1,3) != 3){
mes "^3355FFa yellow gas that clouds";
mes "your senses and briefly";
mes "knocks you unconscious.^000000";
sc_start SC_Sleep,30000,0;
close;
}
mes "^3355FFa yellow gas. However, you";
mes "hold your breath in and expel";
mes "all gas in your lungs in time";
mes "to escape its effects. You've";
mes "retrieved a Ruby for Esmille.^000000";
set ASSN_SK,5;
getitem 723,1; //Cardinal_Jewel
}
close;
}
}
in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{
OnTouch:
if (ASSN_SK == 3) {
specialeffect 71; //"Stone Statue#1" EF_CONE
mes "^3355FFThis ancient stone statue";
mes "is covered with cracks and";
mes "looks close to falling apart.";
mes "The glimmer of a shining object";
mes "peers out from beneath one of";
mes "the feet. The ground appears";
mes "soft enough to dig through...^000000";
specialeffect 71; //"Old Coffin#2" EF_CONE
next;
if (select("Dig to retrieve the shining object:Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
mes "the soft ground, it emits^000000";
if (rand(1,3) != 3) {
mes "^3355FFa yellow gas that clouds";
mes "your senses and briefly";
mes "knocks you unconscious.^000000";
sc_start SC_Sleep,30000,0;
close;
}
mes "^3355FFa yellow gas. However, you";
mes "hold your breath in and expel";
mes "all gas in your lungs in time";
mes "to escape its effects. Sadly,";
mes "all you found was broken glass.^000000";
Emotion e_omg,1;
}
close;
}
}
moc_pryd04,85,96,0 script ��#crypt -1,3,3,{
OnTouch:
if (ASSN_SK == 4) {
specialeffect 71; //"��#crypt" EF_CONE
mes "^3355FFThere's something";
mes "glimmering beneath";
mes "the surface of the water...^000000";
next;
if (select("Pick it up:Ignore it") == 1) {
mes "^3355FFAs soon as you dip your";
mes "hand into the water, the";
mes "water's freezing chill shoots";
mes "up through your arm. You ";
mes "better hurry before you freeze!^000000";
next;
if (rand(1,3) != 3) {
mes "^3355FFIt's too late!";
mes "Your body has just";
mes "been frozen solid.^000000";
sc_start SC_Freeze,10000,0;
close;
}
mes "^3355FFYou quickly pick up";
mes "the glimmering object";
mes "before the water can";
mes "freeze you. You obtained";
mes "an Aquamarine for Esmille.^000000";
set ASSN_SK,5;
getitem 720,1; //Skyblue_Jewel
}
close;
}
}
//============================================================
// Old changelog
//============================================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================