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//===== eAthena Script ======================================= 
//= Assassin Skills Quests
//===== By: ================================================== 
//= Lupus, Reddozen
//===== Current Version: ===================================== 
//= 1.3a
//===== Compatible With: ===================================== 
//= eAthena Revision 3800+
//===== Description: ========================================= 
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: ================================= 
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen] 
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================


//============================================================
// ASSASSIN - SONIC ACCELERATION + THROW VENOM KNIFE
//============================================================
in_moc_16.gat,14,21,3	script	Kiltin	884,{
	mes "[Kiltin]";
	if(BaseJob!=Job_Assassin) goto L_nosin;
	if(getskilllv(1003) && getskilllv(1004)) goto L_alreadyhave;

	mes "I'll teach you all I know, but";
	mes "you need to steal some things";
	mes "for me:";
	mes "3 Sapphires";
	mes "1 Ruby";
	next;
	
	mes "[Kiltin]";
	mes "Let me check your items.";
	next;
	
	if(countitem(726)<3 || countitem(723)<1) goto L_noitems;//Items: Sapphire, Ruby,
	delitem 726, 3;//Items: Sapphire,
	delitem 723, 1;//Items: Ruby,

	mes "[Kiltin]";
	mes "I see you have what you need,";
	mes "so I'll teach you my talent.";
	skill 1003,1,0;
	skill 1004,1,0;
	close;
	
L_noitems:
	mes "[Kiltin]";
	mes "You don't have enough items.";
	mes "Come back when you have all";
	mes "the required items for me.";
	close;
		
L_nosin:
	mes "Sorry, but I'm on service of Shadowmen.";
	emotion e_gasp;
	close;

L_alreadyhave:
	mes "I've already taught you";
	mes "everything I know...";
	close;
}