//===== Hercules Script ======================================
//= Archer Skill Quest
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
//= 1.7
//===== Description: =========================================
//= Quest for skills: Arrow Crafting, Arrow Repel
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Updated to latest available official file.
//= also fixed Item issue [bugreport:5607]. [Masao]
//= 1.7 Fixed JobLevel requirements. [Euphy]
//============================================================
moc_ruins,118,99,5 script Roberto 4_M_ORIENT01,{
if (BaseClass == Job_Archer) {
if (getskilllv("AC_MAKINGARROW") == 1) {
mes "[Roberto]";
mes "Ooh, you're from my home town!";
mes "Nice to see you!";
mes "How are you?";
mes "Ah! That arrow!";
mes "You made it, didn't you!";
next;
mes "[Roberto]";
mes "Haha...!";
mes "Do you think it's a lot better?";
mes "Haha... anyways, I am glad.";
mes "Come back with once in a while";
mes "with news from home.";
mes "Then byebye~";
close;
}
else if (JobLevel >= 30 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
mes "[Roberto]";
mes "Eh!";
mes " ";
mes "You are...";
next;
if ((countitem(907) > 19) && (countitem(921) > 6) && (countitem(906) > 40) && (countitem(1019) > 12) && (countitem(501) > 0)) {
mes "[Roberto]";
mes "You brought them!";
mes "Thank you very much.";
mes "Then, as I promised, I will teach you the skill.";
next;
delitem 907,20; //Resin
delitem 921,7; //Mushroom_Spore
delitem 906,41; //Tough_Scalelike_Stem
delitem 1019,13; //Wooden_Block
delitem 501,1; //Red_Potion
skill "AC_MAKINGARROW",1,0;
mes "[Roberto]";
mes "No need to worry about arrows now.";
mes "Oh, and did you happen to see";
mes "someone called Jason in Payon?";
mes "Be careful. He is a";
mes "ferocious one.";
next;
mes "[Roberto]";
mes "You just have to be careful of Jason in Payon.";
mes "Remember.";
mes "Then bubye~ Thank you for the presents~";
close;
}
mes "[Roberto]";
mes "An archer in Morroc!?";
mes "Nice to see you! Meeting a fellow";
mes "archer in a place like this! *sniffsniff*!";
mes "I came alone to Morroc..";
mes "but I was a newcomer, and the pressure... waaah~";
mes "I was very lonely~";
next;
switch (select("It must be hard. It's ok have faith.:Keep suffering.")) {
case 1:
mes "[Roberto]";
mes "Yes. Thank you...";
mes "You must be having a hard";
mes "time in a place like this.";
mes "Isn't it hard to find arrows?";
mes "That's why I make my own.";
next;
select("Eh, really?!");
mes "[Roberto]";
mes "Yeah! I gather different items";
mes "and make arrows using them.";
mes "It is a useful skill to help me";
mes "survive alone in this tough world.";
mes "If you'd like, I can teach you.";
next;
select("That would be wonderful.");
mes "[Roberto]";
mes "But.. I can't do it for free.";
mes "Nothing is free in this world~";
mes "Mmm... How about this?";
mes "You bring me what I ask for.";
mes "Then I will teach you the skill.";
next;
mes "[Roberto]";
mes "I've been very lonely since I left my hometown.";
mes "I would like to treat my homesick-ness";
mes "with things from there.";
mes "Bring me 20 Resins from the trees in the ";
mes "Payon forest, and 1 Red Potion";
mes "sold in the store.";
next;
mes "[Roberto]";
mes "Also, 13 Trunks from the Willows that";
mes "lives near the Payon Forest,";
mes "41 Pointed Scale,";
mes "7 Mushroom Spores.";
mes "If you bring me all of these.";
next;
mes "[Roberto]";
mes "I will teach you the skill.";
mes "Then.. I'll be waiting.";
mes "For news from our home.";
close;
case 2:
mes "[Roberto]";
mes "...hey "+((Sex)?"mister":"miss")+".";
mes "...be careful at night.";
close;
}
}
mes "[Roberto]";
mes "Hmm... Do you";
mes "have something to say?";
mes "I have nothing.";
mes "Difference in levels";
mes "cuts off conversations.";
close;
}
mes "[?]";
mes "Eh... First time seeing an archer or something?";
mes "Just go where you were going.";
mes "I only talk to high level archers.";
mes "Won't open my mouth otherwise!";
close;
}
payon,103,63,3 script Jason 4_M_ORIENT01,3,3,{
if (BaseClass == Job_Archer) {
if (getskilllv("AC_CHARGEARROW") == 1) {
mes "[Jason]";
mes "Eh, we meet again.";
mes "Ehhhh so weird.";
mes "Whenever I see someone again";
mes "I start eh-ing a lot.";
mes "Ehhh... anyways nice to see you again.";
mes "Ehhhh... don't come any more ehh...";
close;
}
else if (JobLevel >= 35 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
mes "[Jason]";
mes "Darn... my wound isn't healing.";
mes "Bleh.. I was too careless... ";
mes "to become like this.. err...";
mes "But still, hurting me like this";
mes "giving me so many injuries...";
next;
mes "What should I do about Roberto.";
mes "Mmmm... Ah!";
mes "You? How long have you been there?";
mes "Mmm... very high level.";
mes "Someone like you would definitely be";
mes "able to know how to use Arrow Repel.";
next;
switch (select("What is that?:Teach me.")) {
case 1:
mes "[Jason]";
mes "...you're kidding, right?";
mes "Oh my, you don't even know";
mes "Arrow Repel at that level?";
mes "You're a strange person.";
next;
mes "[Jason]";
mes "(Jason was in the lala land.)";
next;
mes "[Jason]";
mes "Well, ok. I'll teach you what";
mes "Arrow Repel is.";
next;
mes "[Jason]";
mes "Arrow Repel is a skill that allows you to";
mes "push the opponent away as soon as you attack.";
mes "You can only use it when you aim exactly";
mes "at the target. But unlike magic, ";
mes "it doesn't de-spell.";
next;
mes "[Jason]";
mes "It is very useful for an archer";
mes "that is weak in close ranges.";
mes "If you would like to learn,";
mes "come find me again.";
mes "There are some necessary materials.";
next;
mes "[Jason]";
mes "First, because you must modify a bow";
mes "bring a crossbow you do not use.";
mes "10 Tentacles, 10 Bill of Birds,";
mes "3 Yoyo Tails.. these are very elastic.";
mes "Also, 2 Emeralds. And last but not least...";
mes "36 bottles of Banana Juice that I love!";
next;
mes "[Jason]";
mes "......Ehem!";
mes "If you bring all of these,";
mes "I shall teach you Arrow Repel.";
mes "Then, see you again.";
mes "(I'm going to be mad if you don't bring the Banana Juice.)";
close;
case 2:
if ((countitem(721) > 1) && (countitem(942) > 2) && (countitem(962) > 9) && (countitem(925) > 9) && (countitem(532) > 35)) {
mes "[Jason]";
mes "Ok! Perfect!";
mes "I shall teach you the nationally";
mes "renowned skill, Arrow Repel!";
next;
delitem 721,2; //Azure_Jewel
delitem 942,3; //Yoyo_Tail
delitem 962,10; //Tentacle
delitem 925,10; //Bill_Of_Birds
delitem 532,36; //Banana_Juice
skill "AC_CHARGEARROW",1,0;
mes "[Jason]";
mes "Oh, works better than I expected!";
mes "Won't be needing to modify the bow!";
mes "You can take this back~";
mes "And enjoy using your newly inherited";
mes "skill in fields and dungeons!";
mes "He~heh~!";
close;
}
mes "[Jason]";
mes "Mmm... too bad.";
mes "You are missing some things.";
mes "Once again, you need 2 Emeralds,";
mes "3 Yoyo Tails, 10 Tentacles,";
mes "10 Bill of Birds, and last but";
mes "not least 36 bottles of Banana juice!";
next;
mes "[Jason]";
mes "Make sure you have all of them and come again!";
close;
}
}
mes "[Jason]";
mes "Ooh... you are an archer.";
mes "If you try a little more";
mes "you will have a great";
mes "reputation as an archer!";
mes "Exert yourself!";
close;
}
mes "[?]";
mes "What does life need from";
mes "a lonely lad like me?";
close;
OnTouch:
mes "[???]";
mes "Errrrrrr...";
close;
}
//============================================================
// Old changelog
//============================================================
//= 1.0 Roberto message text is based off RO npc. Jason message
//= text is custom from old version.
//= All items are from official quests though.[kobra_k88]
//= 1.0a Now using functions found in "Global_Functions.txt"
//= for class checks.[kobra_k88]
//= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploits [Lupus]
//= 1.4a Fixed some typos [IVBela]
//= 1.4b changed perm. variables to temp ones [Lupus]
//============================================================