summaryrefslogblamecommitdiff
path: root/npc/quests/skills/alchemist_skills.txt
blob: bb4474914a0ebff0fa464723c8bd128aad08ce36 (plain) (tree)
1
2
3
4
5
6
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735


                                                               
                              
                                                               
       
















                                                               
                                                                 
                                                                                  
                                                                





                                                              






























































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                             

              







                                                          

              



































                                                               
              














                                                                       

 




































                                                             




                                                                
                                                     








                                                          
                                                        











                                      
 
                                                     







                                       
                                                     































                                              
                                                     















                                           
                                                     







                                           
                                                    
























                                              
                                                    





















































































































































                                                                                
                                                     















                                              
                                                     

















                                                
                                             




















                                                                 
                                             














                                          
 
//===== eAthena Script ======================================= 
//= Alchemist Skills Quests
//===== By: ================================================== 
//= Lupus, Reddozen, Samuray22
//===== Current Version: ===================================== 
//= 1.8
//===== Compatible With: ===================================== 
//= eAthena Revision 3800+
//===== Description: ========================================= 
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: ================================= 
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen] 
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
//= 	Quest too [Lupus]
//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth]
//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22]
//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22]
//============================================================


//============================================================
// ALCHEMIST - ELEMENTAL POTION CREATION
//============================================================
yuno_in04,33,108,6	script	Pisruik Quv	883,{
	if (Class == Job_Alchem || Class == Job_Creator) {
		if (JobLevel < 40 && Class == Job_Alchem) {
			mes "[Pisruik]";
			mes "Achoo!";
			mes "Sigh";
			mes "I can't afford the medicine..";
			mes "You need Job level 40!";
			close;
		} else if(ALCHE_SK == 0) {
			mes "[Pisruik]";
			mes "Achoo!~";
			mes "Mixing chemical is so fun~ Achoo!";
			mes "Oi?";
			mes "What are you doing looking at other people's experiments!";
			set ALCHE_SK, 1;
			next;
			mes "[Pisruik]";
			mes "Kids these days..";
			mes "Sigh..";
			close;
		} else if(ALCHE_SK == 1) {
			mes "[Pisruik]";
			mes "Hey you are back!";
			mes "Hmm... it doesn't look like";
			mes "you are here to steal work";
			mes "what bring you to ";
			mes "places like this?";
			next;
			switch( select( "What kind of experiment are you conducting?", "Im...well...")) {
			case 1:
				mes "[Pisruik]";
				mes "Can't you tell?";
				mes "...I guess its no use.";
				mes "Do you remember how I yelled";
				mes "last time because you were looking at my work?";
				next;
				mes "[Pisruik]";
				mes "As you can see, this is a shared laboratory.";
				mes "It's for poor scientists";
				mes "who can't afford a private lab";
				mes "We pay a set amount of money to rent";
				mes "a part of the laboratory";
				mes "..and I'm one of them.";
				next;
				mes "[Pisruik]";
				mes "Because the space is shared by so many, its scary here.";
				mes "There are people here who stole work from others";
				mes "and published them,";
				mes "and... it gets even worse. But";
				mes "since we are all poor, we can't do much about it.";
				next;
				mes "[Pisruik]";
				mes "Its not like we have";
				mes "other means of earning money,";
				mes "like that alchemist from far, far away";
				mes "who can earn money by";
				mes "selling items to villagers.";
				next;
				mes "[Pisruik]";
				mes "Items...";
				mes "Oh, I know";
				mes "You are an adventurer right?";
				mes "What's your name?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "I am "+strcharinfo(0)+"...";
				next;
				mes "[Pisruik]";
				mes "If you can get me";
				mes "some items I need for experiments,";
				mes "I'll tell you what I'm making";
				mes "Since I know that we won't be doing";
				mes "experiments in the same area..";
				next;
				set ALCHE_SK, 2;
				mes "[Pisruik]";
				mes "Thing that I need right now are,";
				mes "5 Yellow Gemstones,";
				mes "4 Empty Potion Bottle,";
				mes "10 Heart of Mermaid,";
				mes "10 Powder of Butterfly.";
				mes "So come back when you've got the items.";
				close;
			case 2:
				mes "[Pisruik]";
				mes "You can buy them at the toolshop.";
				mes "Things in here are all";
				mes "personal properties.";
				close;
			}
		} else if(ALCHE_SK == 2) {
			mes "[Pisruik]";
			mes "Hey, "+strcharinfo(0)+"";
			mes "The items that I asked for are...";
			mes "4 Empty Potion Botles";
			mes "and... er....";
			mes "What were they again?";
			next;
			switch( select( "5 Yellow Gemstones,", "5 Blue Gemstones,", "5 Red Gemstones,")) {
			case 1:
				mes "[Pisruik]";
				mes "5 Yellow Gemstones";
				mes "And...";
				next;
				switch( select( "10 Heart of Mermaid,", "10 Large Jellopy,")) {
				case 1:
					mes "[Pisruik]";
					mes "10 Heart of Mermaid";
					mes "And...";
					next;
					switch( select( "10 Snake Scales.", "10 Powders of Butterfly")) {
					case 1:
						mes "[Pisruik]";
						mes "Hmmmm no I don't really need that.";
						mes "I have a friend who gave me a bunch";
						mes "and I still have some left...";
						mes "What was it?";
						close;
					case 2:
						mes "[Pisruik]";
						mes "Yes ,";
						mes "5 Yellow Gemstones,";
						mes "4 Empty Potion Bottle,";
						mes "10 Heart of Mermaid,";
						mes "10 Powder of Butterfly.";
						mes "Do you have all of them with you?";
						next;
						switch( select( "No.", "Yes!")) {
						case 1:
							set .@fhit, rand(1,5);
							if (.@fhit == 1) {
								mes "[Pisruik]";
								mes "If you don't want to do it then tell me.";
								mes "I'm a busy person too!";
								close;
							}
								mes "[Pisruik]";
								mes "Hmmm...";
								mes "If you can, please hurry.";
								mes "Well, you don't have to do this, you know...";
								close;
						case 2:
							mes "[Pisruik]";
							mes "Let's see...";
							next;
							if (countitem("Yellow_Gemstone") > 4 && countitem("Empty_Potion") > 3 && countitem("Heart_Of_Mermaid") > 9 && countitem("Powder_Of_Butterfly") > 9) {
								delitem "Yellow_Gemstone", 5;
								delitem "Empty_Potion", 4;
								delitem "Heart_Of_Mermaid", 10;
								delitem "Powder_Of_Butterfly",10;
								set ALCHE_SK, 3;
								mes "[Pisruik]";
								mes "Good.";
								mes "It doesn't seem like they are in a bad shape...";
								mes "Well I'll accept them.";
								mes "Let's see.. hmm";
								mes "What do you think I am making with all these?";
								next;
								switch( select( "Medicine?", "Bomb?")) {
								case 1:
									set ALCHE_SK, 4;
									mes "[Pisruik]";
									mes "Yes. It's medicine.";
									goto Alc_Exp;
								case 2:
									set ALCHE_SK, 4;
									mes "[Pisruik]";
									mes "Bomb? Hahaha. No.";
									mes "It's a medicine.";
									next;
									mes "[Pisruik]";
									mes "Of course, I could earn a lot of money";
									mes "by making bombs....BUT";
									mes "I don't want to end up dead";
									mes "because one of them blows up";
									mes "while I'm making it.";
									next;
									mes "[Pisruik]";
									mes "I just don't have";
									mes "a good place to do experiments.";
									mes "that's one of the reasons";
									mes "why we can't make powerful bombs";
									next;
									mes "[Pisruik]";
									mes "Well, not like I want to make it myself.";
									next;
									mes "[Pisruik]";
								}
							Alc_Exp:								
								mes "You see,";
								mes "If this medicine can react";
								mes "in the body,";
								next;
								mes "[Pisruik]";
								mes "The body's composition changes";
								mes "very rapidly.";
								mes "Let's see. For example,";
								mes "if we are talking about high temperatures..";
								mes "Originally, human body can't stand";
								mes "high temperatures.";
								next;
								mes "[Pisruik]";
								mes "Of course we can't stand in fire,";
								mes "but the reason why when we get burnt";
								mes "that part of skin dies, is because";
								mes "a part of body which transports material";
								mes "gets BBQ'ed and dies.";
								next;
								mes "[Pisruik]";
								mes "It's the same reason why we die";
								mes "from high fever.";
								mes "The experiments I'm conducting right now";;
								mes "will produce medicine";
								mes "which will make us immune to";
								mes "getting damaged by heat.";
								next;
								mes "[Pisruik]";
								mes "But there are side effects.";
								mes "You are going to be weak to";
								mes "the opposite property.";
								mes "Not like we can do much about it";
								mes "since we are doing this mechanically";
								next;
								mes "[Pisruik]";
								mes "'Creating' something implies";
								mes "that you are ready to take responsibilities";
								mes "of things that you didn't mean to do";
								mes "but happens anyways..";
								next;
								mes "[Pisruik]";
								mes "Anyways....";
								mes "I am going to need one more favor...";
								mes "because I need.. about 20 of";
								mes "Maneater Blossom to perform experiments on.";
								next;
								mes "[Pisruik]";
								mes "Could you go get them for me?";
								next;
								switch( select( "Sorry.. but I'm busy.", "Yup I'll do them for you.", "What am I going to get in return?")) {
								case 1:
									goto L_no;
								case 2:
									goto L_do;
								case 3:
									goto L_return;
								}
							} else {
								mes "[Pisruik]";
								mes "You just told me that you would";
								mes "bring me the items and";
								mes "you didn't collect any?";
								mes "Argh...";
								mes "If you didn't want to do it";
								mes "you could have told me.";
								next;
								mes "[Pisruik]";
								mes "Nevermind.";
								mes "I don't care whether if you come or not.";
								close;
							}
						}
					}
				case 2:
					mes "[Pisruik]";
					mes "Oh, right. Large Jellopy.";
					mes "...wasn't what I asked for.";
					mes "I already have enough Large Jellopy";
					mes "with me right now...";
					mes "I asked for something else.";
					close;
				}
			case 2:
				mes "[Pisruik]";
				mes "Blue Gemstones...";
				mes "Did I ask for them?";
				mes "I'm sure that until yesterday I was making";
				mes "a medicine which would increase immunity to certain elements...";
				mes "Sigh...how would I continue the research with memory like this?";
				close;
			case 3:
				mes "[Pisruik]";
				mes "Red Gemstones...";
				mes "Did I ask for these?";
				mes "I'm sure that until yesterday I was making";
				mes "a medicine which would increase immunity to certain elements...";
				mes "Sigh...how would I continue the research with memory like this?";
				close;
			}
		} else if(ALCHE_SK == 3) {
			mes "[Pisruik]";
			mes "?";
			mes "Where did you wander off to";
			mes "in the middle of my explanation?";
			next;
			set ALCHE_SK, 4;
			mes "[Pisruik]";
			mes "I am making a medicine right now.";
			close;
		} else if(ALCHE_SK == 4) {//When you stopped listening to his explanation
			mes "[Pisruik]";
			mes "I told you that I am making a medicine...";
			mes "Do you need me to explain ?";
			next;
			switch( select( "No", "Yes")) {
			case 1:
				mes "[Pisruik]";
				mes "Well never mind then.";
				mes "I am really busy right now.";
				close;
			case 2:
				goto L_do;
			}
		} else if(ALCHE_SK == 5) { //When you replied "no"
			mes "[Pisruik]";
			mes "I told you I'm busy right?";
			mes "and if you keep wandering around here";
			mes "without any business";
			mes "people are going to turn hostile";
			mes "towards you. Okay?";
			next;
			switch( select( "Okay okay.", "I was wondering if I could help.")) {
			case 1:
				mes "[Pisruik]";
				mes "...";
				mes "Then go already.";
				close;
			case 2:
				mes "[Pisruik]";
				mes "...I don't know why you changed your mind";
				mes "But it doesn't matter as long as.";
				mes "I can continue my research";
				mes "Cough, Cough";
				next;
				mes "[Pisruik]";
				mes "...Sigh.";
				mes "If I didn't have any fits";
				mes "I could finish very quickly...";
				mes ".....is it asking for too much from my body?.";
				mes "hahaha...";
				next;
				set ALCHE_SK, 6;
				mes "[Pisruik]";
				mes "20 Maneater Blossoms.";
				mes "That's all I need.";
				if (Sex == 0) {
					mes "...Please.";
					mes "It'd be great if you could bring it to me as soon as possible.";
				}				
				close;
			}
		} else if(ALCHE_SK == 6) { //Second Item
			if (countitem("Blossom_Of_Maneater") > 19) {
				delitem "Blossom_Of_Maneater", 20;
				set ALCHE_SK, 7;
				mes "[Pisruij]";
				mes "...Thanks a lot.";
				if (Sex == 0) {
					mes "Thanks so much.. Doing all these for me...";
				}
				mes "Okay, now if I add these blossoms to the clover brew";
				mes "Then...";
				mes "OY...";
				next;
				set ALCHE_SK, 9;
				misceffect 183;
				mes "[Pisruik]";
				mes "AHH!";
				next;
				mes "[Pisruik]";
				mes "Are you hurt anywhere?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "...Your glasses...";
				mes "They are broken in to pieces...";
				mes "....";
				next;
				if (Sex == 0) {
					mes " == The glasses he wore fell ==";
					mes " == and broke into pieces. ==";
					mes " == It was unbelievable that ==";
					mes " == The face underneath that glass ==";
					mes " == was that of a grumpy alchemist... ==";
				} else {
					mes " == I could not believe. ==";
					mes " == the difference between the face ==";
					mes " == which I was staring into, ==";
					mes " == and the one I just saw minutes ago ==";
				}
				next;
				mes "["+strcharinfo(0)+"]";
				mes "....well.... errr...";
				next;
				mes "[Pisruik]";
				mes "Are you sure you are okay?";
				mes "Sorry, I can't see well without glasses";
				mes "So I can't really do anything except for";
				mes "Checking that there is no blood.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "...Yeah I'm fine.";
				mes "But..Your glasses...";
				next;
				mes "[Pisruik]";
				mes "....What am I going to do.";
				mes "I don't have a spare one right now...";
				mes "...";
				next;
				mes "[Pisruik]";
				mes "Hey. "+strcharinfo(0)+" ";
				mes "I'm sorry but could you go and";
				mes "get me a set of glasses just like the one";
				mes "I was wearing?";
				next;
				mes "[Pisruik]";
				mes "I can't move without my glasses";
				mes "So if you could get me a set";
				mes "I'd be really greatful...";
				mes "....Truly.";
				mes "Please?.";
				close;
			}
				mes "[Pisruik]";
				mes "Hmm...";
				mes "I need 20 more";
				mes "Maneater Blossom to do experiment...";
				next;
				mes " == Mesmerized in a deep thouht ==";
				mes " == While looking at the test tube. ==";
				close;
		} else if(ALCHE_SK == 7) {
			set ALCHE_SK, 8;
			mes "[Pisruik]";
			mes "...Sigh it's not working as well as I thought it would.";
			mes "Could you get me another Maneater Blossom?...";
			mes "Please..?";
			close;
		} else if(ALCHE_SK == 8) {
			if (countitem("Blossom_Of_Maneater") > 0) {
				delitem "Blossom_Of_Maneater", 1;
				set ALCHE_SK, 7;
				mes "[Pisruik]";
				mes "...Thanks.";
				if (Sex == 0) {
					mes "..Looks like I've placed another burden on you.";
					mes "Sorry.";
				}
				mes "Well then, all I have to do is add this and..";
				mes "Aha!...";
				next;
				set ALCHE_SK, 9;
				donpcevent "Pisruik Quv::OnExplosion";
				mes "[Pisruik]";
				mes "AHH!";
				next;
				mes "[Pisruik]";
				mes "Are you hurt anywhere?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "...Your glasses...";
				mes "They are broken in to pieces...";
				mes "....";
				next;
				if (Sex == 0) {
					mes " == The glasses he wore fell ==";
					mes " == and broke into pieces. ==";
					mes " == It was unbelievable that ==";
					mes " == The face underneath that glass ==";
					mes " == was that of a grumpy alchemist... ==";
				} else {
					mes " == I could not believe. ==";
					mes " == the difference between the face ==";
					mes " == which I was staring into, ==";
					mes " == and the one I just saw minutes ago ==";
				}
				next;
				mes "["+strcharinfo(0)+"]";
				mes "....well.... errr...";
				next;
				mes "[Pisruik]";
				mes "Are you sure you are okay?";
				mes "Sorry, I can't see well without glasses";
				mes "So I can't really do anything except for";
				mes "Checking that there is no blood.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "...Yeah I'm fine.";
				mes "But..Your glasses...";
				next;
				mes "[Pisruik]";
				mes "....What am I going to do.";
				mes "I don't have a spare one right now...";
				mes "...";
				next;
				mes "[Pisruik]";
				mes "Hey. "+strcharinfo(0)+" ";
				mes "I'm sorry but could you go and";
				mes "get me a set of glasses just like the one";
				mes "I was wearing?";
				next;
				mes "[Pisruik]";
				mes "I can't move without my glasses";
				mes "So if you could get me a set";
				mes "I'd be really greatful...";
				mes "....Truly.";
				mes "Please?.";
				close;
			}
			mes "[Pisruik]";
			mes "Hmm...";
			mes "I think I could do this";
			mes "If I had just one more";
			mes "Maneater Blossom...";
			next;
			mes " == Thinks very hard ==";
			mes " == While looking at the test tube. ==";
			close;
		} else if(ALCHE_SK == 9) {
			mes " == He is squinting at the ==";
			mes " == Remains of his broken glasses. ==";
			mes " == It seems like that no matter how you look at it ==";
			mes " == he looks much, much better ==";
			mes " == without his glasses. ==";
			next;
			switch( select( "Give'Something'.", "Don't give him anything.")) {
			case 1:
				if (countitem("Glasses") > 0) {
					delitem "Glasses", 1;
					set ALCHE_SK, 10;
					mes " == I gave him the set of glasses ==";
					next;
					mes "[Pisruik]";
					mes "Hm?";
					mes "Who? ..A, "+strcharinfo(0)+"?";
					mes "Thanks.";
					mes "Let's see...";
					mes "It did blow up but the test tube didn't break..";
					next;
					mes "[Pisruik]";
					mes "Haha..I was surprized";
					mes "For no reason then.";
					mes "Let's see the result...";
					mes "...";
					next;
					mes "[Pisruik]";
					mes "...Good Good.";
					mes "I think in theory, I have succeeded.";
					mes "Although it might have problems";
					mes "because of the ethics involved with";
					mes "giving chemicals to";
					mes "humans for purposes like this..";
					next;
					mes "[Pisruik]";
					mes "It's not like there haven't been";
					mes "those types of experiments so";
					mes "I think it'd be fine but.";
					mes "Oh...right.";
					mes ""+strcharinfo(0)+".";
					mes "Would you like to try this?";
					next;
					mes "[Pisruik]";
					mes "You are someone who would like to";
					mes "go out side and run around";
					mes "so you will have times when you";
					mes "can put this to a good use";
					next;
					switch( select( "Certainly!", "no...")) {
					case 1:
						mes "[Pisruik]";
						mes "Well then could you read this";
						mes "Paper over for me?";
						mes "It was perfect in theory";
						mes "So I've already submitted my paper,";
						mes "so this is just a copy";
						next;
						mes " == He gave me a long lecture ==";
						mes " == about dangers and side effects ==";
						mes " == of the medicine ==";
						next;
						set ALCHE_SK, 11;
						getitem "Elemental_Create_Book", 1;
						mes "[Pisruik]";
						mes "...I think that";
						mes "You can put this to a good use.";
						mes "You have probably given it a good thought";
						mes "While collecting the items so";
						mes "You could understand it better than I do";
						next;
						mes "[Pisruik]";
						if (Sex == 1) {
							mes "If you visit me again";
							mes "I'll probably have another favor for you.";
						} else {
							mes "...Thanks for being here to talk to me.";
						}
						mes "Cough.. Cough";
						mes "Sigh. Well then, should I get started on the next experiement...";
						close;
					case 2:
						mes "[Pisruik]";
						mes "....Well too bad.";
						mes "If you change your mind";
						mes "Then come back later.";
						if (Sex == 0) {
							next;
							mes " == He looked a lot waner ==";
							mes " == and a lot more tired ==";
							mes " == than usual. ==";
						}
						close;
					}
				}
				mes " == Don't have much to give to him. ==";
				close;
			case 2:
				mes "["+strcharinfo(0)+"]";
				mes "...I think you look so much better without glasses...";
				next;
				mes "[Pisruik]";
				mes "Hmm?";
				mes "What did you just say?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Erm.. hahahaha.";
				mes "Nothing nothing!";
				close;
			}
		} else if(ALCHE_SK == 10) {
			mes "[Pisruik]";
			mes "I think in theory it's a success,";
			mes "Do you want to learn how to make it?";
			next;
			switch( select( "Yes!", "No...")) {
			case 1:
				mes "[Pisruik]";
				mes "Well then could you read this";
				mes "Paper over for me?";
				mes "It was perfect in theory";
				mes "So I've already submitted my paper,";
				mes "so this is just a copy";
				next;
				mes " == He gave me a long lecture ==";
				mes " == about dangers and side effects ==";
				mes " == of the medicine ==";
				next;
				set ALCHE_SK, 11;
				getitem "Elemental_Create_Book", 1;
				mes "[Pisruik]";
				mes "...I think that";
				mes "You can put this to a good use.";
				mes "You have probably given it a good thought";
				mes "While collecting the items so";
				mes "You could understand it better than I do";
				next;
				mes "[Pisruik]";
				if (Sex == 1) {
					mes "If you visit me again";
					mes "I'll probably have another favor for you.";
				} else {
					mes "...Thanks for being here to talk to me.";
				}
				mes "Cough.. Cough";
				mes "Sigh. Well then should I get started on the next experiement...";
				close;
			case 2:
				mes "[Pisruik]";
				mes "....Well too bad.";
				mes "If you change your mind";
				mes "Then come back later.";
				if (Sex == 0) {
					next;
					mes " == He looked a lot waner ==";
					mes " == and a lot more tired ==";
					mes " == than usual. ==";
				}
				close;
			}
		} else if(ALCHE_SK == 11) {
			if (countitem("Elemental_Create_Book") == 0) {
				mes "[Pisruik]";
				mes "....I guess,";
				mes "You haven't found much use for that item.";
				close;
			} else if(countitem("Elemental_Create_Book") == 1) {
				mes "[Pisruik]";
				mes "Has the item been very helpful to you?";
				close;
			} else if(countitem("Elemental_Create_Book") > 1) {
				mes "[Pisruik]";
				mes "....";
				mes "Well....I'm selling these but";
				mes "It's not like I'll sign the books";
				mes "if you bring them in truckloads.";
				close;
			}
		}
		mes "[Pisruik]";
		mes "?";
		close;
	}
	mes "[Pisruik]";
	mes "What are you looking at!";
	mes "Go away!";
	close;

L_no:
	set ALCHE_SK, 5;
	mes "[Pisruik]";
	mes "Well, too bad.";
	mes "I guess I'll have to go get them myself...";
	mes "Well I kept my part of the deal";
	mes "So, you don't have anymore business with me";
	mes "right?";
	close;

L_do:
	set ALCHE_SK, 6;
	mes "[Pisruik]";
	mes "Thanks a lot.";
	mes "I'll be waiting for you.";
	mes "Brewing clovers...";
	next;
	switch( select( "Oh, what's that for?")) {
	case 1:
	}
	mes "[Pisruik]";
	mes "Where do you use this?";
	mes "Well..its not brewing just clovers...";
	next;
	mes "[Pisruik]";
	mes "It has some herbs in them as well,";
	mes "I don't have much experiences with adventuring";
	mes "so I can't get good quality herbs so";
	mes "I just dig them out from nearby";
	mes "and use them.";
	next;
	mes "[Pisruik]";
	mes "As you can see I have bad eyesight,";
	mes "and really bad heart";
	mes "so I have to avoid working too hard";
	mes "but these experiments are the only joy for me...";
	if (Sex == 0) {
		mes "...I don't know if you understand.";
	}
	next;
	mes "[Pisruik]";
	mes "I can get herbs myself";
	mes "But I can't really get";
	mes "Maneater Blossoms";
	mes "So I am asking for a favor from you.";
	mes "Please have a safe trip.";
	close;

L_return:
	mes "[Pisruik]";
	mes "Oh, are you trying to one up me now eh?";
	mes "Okay. I am a very poor guy but";
	mes "if I ever succeed with this";
	mes "I'll teach you the secrets for free.";
	mes "How's that?";
	next;
	switch( select( "Well I'm too busy...", "Well okay then...")) {
	case 1:
		goto L_no;
	case 2:
		goto L_do;
	}
}

yuno_in04,22,107,3	script	Irahae	740,{
	mes "[Irahae]";
	mes "....";
	mes ".....";
	mes "Ha Ha";
	mes "I've finally made it,";
	mes "A cursed chemical which";
	mes "Can dissolve anything...";
	next;
	mes "[Irahae]";
	mes "....But test tube isn't melting...";
	mes "Did I fail again.";
	close;
}

yuno_in04,27,107,4	script	Degas	748,{
	mes "[Degas]";
	mes "Ugh, only if I had money";
	mes "Person next to me always mutters about curses.";
	mes "And the other four-eyed idiot";
	mes "Always coughs. Sigh";
	next;
	mes "[Degas]";
	mes "Only if I had some money";
	mes "I wouldn't have to go through this.";
	mes "Sigh...";
	close;
}

yuno_in04,33,106,4	script	Pile of Books	111,{
	mes "== There is a messy pile of ==";
	mes "== Books and papers lying around. ==";
	mes "== But the owner of the table still ==";
	mes "== manages to find things that are needed. ==";
	close;
}

//============================================================
// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
//============================================================

//=====================Requires Bug Testing=====================
lhz_in01,46,125,6	script	Rekenber Guard	867,{
	mes "[Rekenber Guard]";
	if(isequipped(2241) && isequipped(2243)){
		mes "......................";
		next;
		switch(select("Nice day, huh?","Cancel")){
			case 1:
				mes "[Rekenber Guard]";
				mes "...";
				close2;
				warp "lhz_in01",282,172;
				end;
				break;
			case 2:
				close;
				break;
		}
	}
	else{
		mes "...";
		close;
	}
}

lhz_in01,199,137,8	script	Scientist#2	865,{
	mes "[Scientist]";
	mes "Whoa whoa~!";
	mes "Please! Don't";
	mes "touch anything!";
	mes "I'm dealing with highly";
	mes "volatile chemicals here!";
	close;
}
lhz_in01,204,138,6	script	Keshibien	750,{
	if(bioeth >= 2){
		//Unofficial text
		mes "[Keshibien]";
		mes "Hello there~";
		mes "Are you looking for";
		mes "more information about";
		mes "homunculus?";
		next;
		mes "[Keshibien]";
		mes "I shouldn't say";
		mes "anything, but look";
		mes "for someone named";
		mes "Bringel in Lighthalzen.";
		if(bioeth == 2) set bioeth,3;
		close;
		//Unofficial text end
	}
	mes "[Keshibien]";
	mes "Hello there~";
	mes "You must be from";
	mes "Rune-Midgarts, right?";
	mes "It's nice to meet you.";
	next;
	mes "[Keshibien]";
	mes "I hear that the";
	mes "Alchemists from";
	mes "over there are pretty";
	mes "skilled. I wonder if I'll";
	mes "ever get the change to";
	mes "collaborate with any of them...";
	close;
}
lhz_in01,203,123,8	script	Scientist#3	750,{
	mes "[Scientist]";
	mes "Alright. Pull one test";
	mes "tube out of the machine,";
	mes "replace the other test";
	mes "tube over here and then";
	mes "clean the first test tube?";
	next;
	mes "[Scientist]";
	mes "Or do I clean the test tube,";
	mes "put it into the machine and";
	mes "then replace the other one?";
	mes "I'm so confused with this";
	mes "procedure! If only I didn't";
	mes "lose the instructions...";
	close;
}
lhz_in01,221,131,3	script	Scientist#4	865,{
	mes "[Scientist]";
	mes "It takes so long for";
	mes "this device to process";
	mes "all the data and give me";
	mes "the results. Still, the wait";
	mes "heightens my anticipation...";
	close;
}
lhz_in01,218,141,0	script	Alchemist#2	98,{
	mes "[Alchemist]";
	mes "Out of all humans,";
	mes "I believe Kellasus is";
	mes "the one who has come";
	mes "closest to discovering";
	mes "the secrets of life. He";
	mes "never fails to amaze me...";
	next;
	mes "[Alchemist]";
	mes "I'm also impressed by the";
	mes "fact that he doesn't let his";
	mes "work keep him from being the";
	mes "best father and husband that";
	mes "he can for his family. He's";
	mes "an example for all of us.";
	next;
	mes "[Alchemist]";
	mes "Kellasus really is";
	mes "an amazing person.";
	mes "There isn't one Alchemist";
	mes "that I know who doesn't look";
	mes "up to him in the realms of";
	mes "both science and personal life.";
	close;
}
lhz_in01,224,140,8	script	Kellasus	57,{
	if(MISC_QUEST&64){
		mes "[Kellasus]";
		mes "I already taught you";
		mes "skills of the homunculus...";
		if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0;
		close;
	}
	switch(bioeth){
	case 4:
		mes "[Kellasus]";
		mes "...You're really hard to handle.";
		mes "I don't think I should";
		mes "teach you biotechnology.";
		mes "Besides that, you know";
		mes "nothing about homunculus!";
		next;
		menu "I've learned that",-;
		mes "[Kellasus]";
		mes "Oh really?";
		mes "I will have to test you";
		mes "on your knowledge of";
		mes "homunculus then.";
		next;
		mes "[Kellasus]";
		mes "First question.";
		mes "What is the skill that lets the";
		mes "homunculus stay in peace?";
		input @kelques$;
		next;
		mes "[Kellasus]";
		if(@kelques$ != "Vaporize"){
			mes "Hmpf. I knew you had";
			mes "no knowledge on";
			mes "homunculus.";
			close;
		}
		mes "That's right. Second question.";
		mes "What is the item";
		mes "that is required to";
		mes "summon or create";
		mes "a homunculus?";
		input @kelques$;
		next;
		mes "[Kellasus]";
		if(@kelques$ != "Embryo"){
			mes "Hmpf. I knew you had";
			mes "no knowledge on";
			mes "homunculus.";
			close;
		}
		mes "Correct. But this is not the end yet.";
		mes "What is the name";
		mes "of a skill";
		mes "that could let you";
		mes "revive a homunculus?";
		input @kelques$;
		next;
		mes "[Kellasus]";
		if(@kelques$ != "Homunculus Resurrection"){
			mes "Hmpf. I knew you had";
			mes "no knowledge on";
			mes "homunculus.";
			close;
		}
		mes "After all these discussions,";
		mes "I won't teach anyone";
		mes "the skills of homunculus.";
		mes "The decision is final";
		mes "and that's it!";
		set bioeth,5;
		close;
		break;
	case 5:
		mes "[Kellasus]";
		mes "After all these discussions,";
		mes "I won't teach anyone";
		mes "the skills of homunculus.";
		mes "The decision is final";
		mes "and that's it!";
		close;
		break;
	case 6:
	//Unofficial text and story -.-;
		mes "[Kellasus]";
		mes "Oh it's you again? You're really determined.";
		mes "Well most of the Alchemist";
		mes "are people who never";
		mes "let go of their dreams";
		next;
		menu "Let's talk about others",-;
		mes "[Kellasus]";
		mes "You've spoke to my son?";
		mes "What did he say?";
		next;
		mes "[Kellasus]";
		mes "...";
		next;
		mes "[Kellasus]";
		mes "He wants me to get back? Okay, well...";
		mes "I guess you've deserved it.";
		mes "Here you are, secrets of homunculus are yours now~";
		if(BaseJob == Job_Alchem) skill 238,1,0;
		set MISC_QUEST,MISC_QUEST|64;
		set bioeth,0;
		close;
	default:
		break;
	}
	switch(@keltalk){
	case 1:
	//No official text to put here, so I just repeated first text
		mes "[Kellasus]";
		mes "Hmm. Who decides what";
		mes "is right and wrong? What is";
		mes "meant to be known and what";
		mes "secrets were never intended";
		mes "for mankind to understand?";
		set @keltalk,2;
		close;
		break;
	case 2:
		mes "[Kellasus]";
		mes "Haven't I told you not to come back again?";
		mes "Please leave now!";
		mes "No matter what you do.";
		mes "I won't teach you anything about homunculus";
		set @keltalk,3;
		set bioeth,1;
		close;
		break;
	case 3:
		mes "[Kellasus]";
		mes "Haven't I told you not to come back again?";
		mes "Please leave now!";
		mes "No matter what you do.";
		mes "I won't teach you anything about homunculus";
		close;
		break;
	default:
		mes "[Kellasus]";
		mes "Hmm. Who decides what";
		mes "is right and wrong? What is";
		mes "meant to be known and what";
		mes "secrets were never intended";
		mes "for mankind to understand?";
		if(BaseJob == Job_Alchem) set @keltalk,1;
		close;
		break;
	}
}
lhz_in01,217,121,6	script	Repairman	851,{
	mes "[Repairman]";
	mes "No wonder these things";
	mes "break all the time! These";
	mes "machines have been totally";
	mes "abused! Ugh, there's no";
	mes "appreciation for all of this";
	mes "convenient technology...";
	next;
	mes "[Repairman]";
	mes "Yeah, all of this lab";
	mes "equipment is really sensitive,";
	mes "not to mention expensive. If";
	mes "you ever handle this stuff, you";
	mes "need to be extra cautious.";
	close;
}
lhz_in01,225,122,4	script	Skrajiad	754,{
	mes "[Skrajiad]";
	mes "Alchemy is wondrous...";
	mes "It incorporates every";
	mes "science and many other";
	mes "fields of knowledge that";
	mes "it's not enough to be jack";
	mes "of all trades... No...";
	next;
	mes "[Skrajiad]";
	mes "In a sense, you must";
	mes "be a master of all trades";
	mes "to be proficient in Alchemy";
	mes "But it's incredibly rewarding to";
	mes "those of us who never stop asking";
	mes "how and why our world works.";
	if(bioeth == 1) set bioeth,2;
	close;
}
lhz_in02,269,273,4	script	Bringel	709,{
//Unofficial Text
	if(bioeth == 3){
		mes "[Bringel]";
		mes "Oh, you're here to learn about Homunculus?";
		mes "Well, I can't really help you...";
		next;
		mes "[Bringel]";
		mes "However, I've heard about a skill named";
		mes "Homunculus Resurrection.";
		mes "It seems it is a very important thing";
		mes "for people working on them.";
		set bioeth,4;
		close;
	}
	mes "[Bringel]";
	mes "Isn't this hotel great?";
	mes "I can relax on the couch";
	mes "And not care about what I";
	mes "did in the past...";
	close;
}
lhz_in03,106,34,4	script	Golin	706,{
//Unofficial text
	if(bioeth == 5){
		mes "[Golin]";
		mes "Did you see my";
		mes "daddy at the lab?";
		mes "Tell him I said hi!";
		set bioeth,6;
		close;
	}
	mes "[Golin]";
	mes "Where's daddy?";
	mes "I really want";
	mes "daddy to come back";
	mes "from the lab.";
	close;
}