//===== eAthena Script =======================================
//= Alchemist Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
//= Quest too [Lupus]
//============================================================
//============================================================
// ALCHEMIST - ELEMENTAL POTION CREATION
//============================================================
yuno_in04.gat,33,108,5 script Pislik 750,{
mes "[Pislik]";
if(BaseJob != Job_Alchem) goto L_noalche;
if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
if(JobLevel<40) goto L_nojob;
mes "I'll teach you all I know, but";
mes "you have to bring me some things";
mes "first.";
mes "5 Yellow Gemstones,";
mes "4 Empty Potion Bottles,";
mes "10 Hearts of Mermaid,";
mes "10 Moth Dust,";
mes "20 Maneater Blossoms and";
mes "1 Geek Glasses";
next;
mes "[Pislik]";
mes "Let me check your items.";
next;
if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses,
delitem 715, 5;//Items: Yellow_Gemstone,
delitem 1093, 4;//Items: Empty_Potion_Bottle,
delitem 950, 10;//Items: Heart_of_Mermaid,
delitem 1057, 10;//Items: Moth_Dust,
delitem 1032, 20;//Items: Maneater_Blossom,
delitem 2243, 1;//Items: Geek_Glasses,
getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide,
mes "[Pislik]";
mes "I see you have what you need,";
mes "so I'll give you my manual.";
close;
L_noitems:
mes "[Pislik]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_noalche:
mes "Sorry, but my knowledge is only about alchemy.";
mes "I can't help you.";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already given you";
mes "my Elemental Potion Creation Guide...";
close;
L_nojob:
mes "Come back when you've learned";
mes "more about being an Alchemist.";
close;
}
//============================================================
// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
//============================================================
//=====================Requires Bug Testing=====================
lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
mes "[Rekenber Guard]";
if(getequipid(9) == 2243){
mes "......................";
next;
switch(select("Nice day, huh?","Cancel")){
case 1:
mes "[Rekenber Guard]";
mes "...";
close2;
warp "lhz_in01.gat",282,172;
end;
break;
case 2:
close;
break;
}
}
else{
mes "...";
close;
}
}
lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
OnTouch:
mes "[Researcher]";
mes "This is a restricted";
mes "area. Please leave";
mes "immediately.";
close2;
warp "lhz_in01.gat",199,131;
end;
}
lhz_in01.gat,285,169,7 script Researcher 865,{
//Unknown Text
mes "[Researcher]";
mes "Hmm... I wonder...";
close;
}
lhz_in01.gat,199,137,8 script Scientist 865,{
mes "[Scientist]";
mes "Whoa whoa~!";
mes "Please! Don't";
mes "touch anything!";
mes "I'm dealing with highly";
mes "volatile chemicals here!";
close;
}
lhz_in01.gat,204,138,6 script Keshibien 750,{
if(bioeth >= 2){
//Unofficial text
mes "[Keshibien]";
mes "Hello there~";
mes "Are you looking for";
mes "more information about";
mes "homunculus?";
next;
mes "[Keshibien]";
mes "I shouldn't say";
mes "anything, but look";
mes "for someone named";
mes "Bringel in Lighthalzen.";
if(bioeth == 2) set bioeth,3;
close;
//Unofficial text end
}
mes "[Keshibien]";
mes "Hello there~";
mes "You must be from";
mes "Rune-Midgarts, right?";
mes "It's nice to meet you.";
next;
mes "[Keshibien]";
mes "I hear that the";
mes "Alchemists from";
mes "over there are pretty";
mes "skilled. I wonder if I'll";
mes "ever get the change to";
mes "collaborate with any of them...";
close;
}
lhz_in01.gat,203,123,8 script Scientist 750,{
mes "[Scientist]";
mes "Alright. Pull one test";
mes "tube out of the machine,";
mes "replace the other test";
mes "tube over here and then";
mes "clean the first test tube?";
next;
mes "[Scientist]";
mes "Or do I clean the test tube,";
mes "put it into the machine and";
mes "then replace the other one?";
mes "I'm so confused with this";
mes "procedure! If only I didn't";
mes "lose the instructions...";
close;
}
lhz_in01.gat,221,131,3 script Scientist 865,{
mes "[Scientist]";
mes "It takes so long for";
mes "this device to process";
mes "all the data and give me";
mes "the results. Still, the wait";
mes "heightens my anticipation...";
close;
}
lhz_in01.gat,218,141,0 script Alchemist 98,{
mes "[Alchemist]";
mes "Out of all humans,";
mes "I believe Kellasus is";
mes "the one who has come";
mes "closest to discovering";
mes "the secrets of life. He";
mes "never fails to amaze me...";
next;
mes "[Alchemist]";
mes "I'm also impressed by the";
mes "fact that he doesn't let his";
mes "work keep him from being the";
mes "best father and husband that";
mes "he can for his family. He's";
mes "an example for all of us.";
next;
mes "[Alchemist]";
mes "Kellasus really is";
mes "an amazing person.";
mes "There isn't one Alchemist";
mes "that I know who doesn't look";
mes "up to him in the realms of";
mes "both science and personal life.";
close;
}
lhz_in01.gat,224,140,8 script Kellasus 57,{
if(MISC_QUEST&64){
mes "[Kellasus]";
mes "I already taught you";
mes "skills of the homunculus...";
if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0;
close;
}
switch(bioeth){
case 4:
mes "[Kellasus]";
mes "...You're really hard to handle.";
mes "I don't think I should";
mes "teach you biotechnology.";
mes "Besides that, you know";
mes "nothing about homunculus!";
next;
menu "I've learned that",-;
mes "[Kellasus]";
mes "Oh really?";
mes "I will have to test you";
mes "on your knowledge of";
mes "homunculus then.";
next;
mes "[Kellasus]";
mes "First question.";
mes "What is the skill that lets the";
mes "homunculus stay in peace?";
input @kelques$;
next;
mes "[Kellasus]";
if(@kelques$ != "Rest"){
mes "Hmpf. I knew you had";
mes "no knowledge on";
mes "homunculus.";
close;
}
mes "That's right. Second question.";
mes "What is the item";
mes "that is required to";
mes "summon or create";
mes "a homunculus?";
input @kelques$;
next;
mes "[Kellasus]";
if(@kelques$ != "Germination Breed"){
mes "Hmpf. I knew you had";
mes "no knowledge on";
mes "homunculus.";
close;
}
mes "Correct. But this is not the end yet.";
mes "What is the name";
mes "of a skill";
mes "that could let you";
mes "revive a homunculus?";
input @kelques$;
next;
mes "[Kellasus]";
if(@kelques$ != "Resurrect Homunculus"){
mes "Hmpf. I knew you had";
mes "no knowledge on";
mes "homunculus.";
close;
}
mes "After all these discussions,";
mes "I won't teach anyone";
mes "the skills of homunculus.";
mes "The decision is final";
mes "and that's it!";
set bioeth,5;
close;
break;
case 5:
mes "[Kellasus]";
mes "After all these discussions,";
mes "I won't teach anyone";
mes "the skills of homunculus.";
mes "The decision is final";
mes "and that's it!";
close;
break;
case 6:
//Unofficial text and story -.-;
mes "[Kellasus]";
mes "Oh it's you again? You're really determined.";
mes "Well most of the Alchemist";
mes "are people who never";
mes "let go of their dreams";
next;
menu "Let's talk about others",-;
mes "[Kellasus]";
mes "You've spoke to my son?";
mes "What did he say?";
next;
mes "[Kellasus]";
mes "...";
next;
mes "[Kellasus]";
mes "I guess I could teach you a few skills..";
//Gives player bio ethics and sets bitshift for quest finished
if(BaseJob == Job_Alchem) skill 238,1,0;
set MISC_QUEST,MISC_QUEST|64;
set bioeth,0;
close;
default:
break;
}
switch(@keltalk){
case 1:
//No official text to put here, so I just repeated first text
mes "[Kellasus]";
mes "Hmm. Who decides what";
mes "is right and wrong? What is";
mes "meant to be known and what";
mes "secrets were never intended";
mes "for mankind to understand?";
set @keltalk,2;
close;
break;
case 2:
mes "[Kellasus]";
mes "Haven't I told you not to come back again?";
mes "Please leave now!";
mes "No matter what you do.";
mes "I won't teach you anything about homunculus";
set @keltalk,3;
set bioeth,1;
close;
break;
case 3:
mes "[Kellasus]";
mes "Haven't I told you not to come back again?";
mes "Please leave now!";
mes "No matter what you do.";
mes "I won't teach you anything about homunculus";
close;
break;
default:
mes "[Kellasus]";
mes "Hmm. Who decides what";
mes "is right and wrong? What is";
mes "meant to be known and what";
mes "secrets were never intended";
mes "for mankind to understand?";
if(BaseJob == Job_Alchem) set @keltalk,1;
close;
break;
}
}
lhz_in01.gat,217,121,6 script Repairman 851,{
mes "[Repairman]";
mes "No wonder these things";
mes "break all the time! These";
mes "machines have been totally";
mes "abused! Ugh, there's no";
mes "appreciation for all of this";
mes "convenient technology...";
next;
mes "[Repairman]";
mes "Yeah, all of this lab";
mes "equipment is really sensitive,";
mes "not to mention expensive. If";
mes "you ever handle this stuff, you";
mes "need to be extra cautious.";
close;
}
lhz_in01.gat,225,122,4 script Skrajiad 754,{
mes "[Skrajiad]";
mes "Alchemy is wondrous...";
mes "It incorporates every";
mes "science and many other";
mes "fields of knowledge that";
mes "it's not enough to be jack";
mes "of all trades... No...";
next;
mes "[Skrajiad]";
mes "In a sense, you must";
mes "be a master of all trades";
mes "to be proficient in Alchemy";
mes "But it's incredibly rewarding to";
mes "those of us who never stop askins";
mes "how and why our world works.";
if(bioeth == 1) set bioeth,2;
close;
}
lhz_in02.gat,269,273,4 script Bringel 709,{
//Unofficial Text
if(bioeth > 3 || MISC_QUEST&64){
if(getskilllv(247) == 0 && BaseJob == Job_Alchem) skill 247,1,0;
}
if(bioeth == 3){
mes "[Bringel]";
mes "I see you're here to";
mes "learn about homunculus...";
mes "I will teach you a";
mes "valuable skill to use.";
//Learn res homun
if(BaseJob == Job_Alchem) skill 247,1,0;
set bioeth,4;
close;
}
mes "[Bringel]";
mes "Isn't this hotel great?";
mes "I can relax on the couch";
mes "And not care about what I";
mes "did in the past...";
close;
}
lhz_in03.gat,106,34,4 script Golin 706,{
//Unofficial text
if(bioeth == 5){
mes "[Golin]";
mes "Did you see my";
mes "daddy at the lab?";
mes "Tell him I said hi!";
set bioeth,6;
close;
}
mes "[Golin]";
mes "Where's daddy?";
mes "I really want";
mes "daddy to come back";
mes "from the lab.";
close;
}