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//===== eAthena Script =======================================
//= Acolyte Skill Quest
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Quest for skills: Holy Light
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================
prt_church,173,23,4 script Cleric#qsk_al 79,{
mes "[Acolyte Klift]";
mes "Ahh . Brothers ! Does the task of";
mes "caring for out lost sheep burden";
mes "and tire you ?";
mes "I am here to assist you.";
next;
switch(select("^3355FF' About acolyte's hidden ability '^000000 ..:^3355FF' Holy light '^000000 training:End conversation")) {
case 1:
mes "[Acolyte Klift]";
mes "Our members of the clergy";
mes "naturally learn a skill as";
mes "as they mature. As they approach ";
mes "their senior years as an acolyte";
mes "this special skill.";
next;
mes "[Acolyte Klift]";
mes "Faced with great danger and";
mes "an endless struggle with evil,";
mes "our brethren are much in need of assistance.";
mes "^3355FF' Holy Light '^000000 is that skill.";
mes "To gain this ability for yourself,";
mes "takes some work.";
next;
mes "[Acolyte Klift]";
mes "To gain the skill, you must find these items.";
mes "^FF33551 Opal^000000";
mes "^FF33551 Crystal Blue^000000";
mes "^FF33551 Rosary^000000 ";
next;
mes "[Acolyte Klift]";
mes "In order to be able to even use this skill,";
mes "one must be have sufficient experience.";
mes "^FF3355 Job Level 30^000000";
mes "is required to learn this skill.";
next;
mes "[Acolyte Klift]";
mes "As for a priest, because of their";
mes "already vast amount of experience,";
mes "they are able to gain this skill at any";
mes "job level.";
close;
case 2:
if (getskilllv(156) == 1) {
mes "[Acolyte Klift]";
mes "Brother, you already possess";
mes "the skill of ` Holy Light '.";
mes "You cannot gain a skill you";
mes "already possess ..";
mes "I pray that you are using";
mes "this skill for the work of good . .";
close;
}
else {
if (countitem(727) > 0 && countitem(991) > 0 && countitem(2608) > 0) {
if ((JobLevel > 29 && BaseJob == Job_Acolyte) || BaseJob == Job_MOnk || BaseJob == Job_Priest) {
mes "[Acolyte Klift]";
mes "Your faith has proven worthy";
mes "for you to gain the ' Holy Light ' skill.";
mes "Your skill is adequate";
mes "to use this skill.";
mes "Use it wisely. . .";
next;
delitem 727,1; //White_Jewel
delitem 991,1; //Crystal_Blue
delitem 2608,1; //Rosary
skill 156,1,0;
mes "[Acolyte Klift]";
mes "You now know ' Holy Light '";
mes "May you use this skill only in the";
mes "best conduct . . . . .";
close;
}
}
mes "[Acolyte Klift]";
mes "Oh, it is clear. . .";
mes "You are not yet ready to";
mes "receive the ' Holy Light ' skill.";
next;
mes "[Acolyte Klift]";
mes "You should listen carefully to what";
mes "is necessary for this skill.";
mes "If you listen closely,";
mes "you may learn what you lack.";
mes "So that you may improve upon yourself.";
close;
}
case 3:
mes "[Acolyte Klift]";
mes ". . . . .";
mes "I understand your zeal.";
mes "You have much time yet to";
mes "practice and gain experience.";
mes "Blessings upon you . . . . .";
close;
}
}
//============================================================
// Old changelog
//============================================================
//= v1.0a Now using functions found in "Global_Functions.txt"
//= for class checks.
//= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed an exploit [Lupus]
//= 1.4a changed perm. variables to temp ones [Lupus]
//============================================================
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