//===== eAthena Script =======================================
//= New Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.3a
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//============================================================
//============================================================
// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHARGE
//============================================================
yuno_in03.gat,176,24,3 script Mischna 755,{
mes "[Mischna]";
if(BaseJob!=Job_Sage) goto L_sageno;
if(getskilllv(1007)) goto L_elemental;
mes "I can teach you a new skill";
mes "that I discovered, but you";
mes "will need to bring me a few";
mes "things to complete the";
mes "process.";
next;
mes "[Mischna]";
mes "We will need:";
mes "10 Scorpion Tails";
mes "7 Horns";
mes "12 Rainbow Shells";
mes "10 Snail Shells";
mes "4 Blank Scrolls";
next;
mes "[Mischna]";
mes "Let me check your items.";
next;
if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll,
delitem 904, 10;//Items: Scorpion_Tail,
delitem 947, 7;//Items: Horn,
delitem 1013, 12;//Items: Rainbow_Shell,
delitem 946, 10;//Items: Snail's_Shell,
delitem 7433, 4;//Items: Blank_Scroll,
mes "[Mischna]";
mes "I see you have what we need,";
mes "so I'll teach you this new";
mes "talent of mine!";
skill 1007,1,0;
next;
mes "[Mischna]";
mes "Do you feel more in tune";
mes "with nature?";
close;
L_noitems:
mes "[Mischna]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_sageno:
mes "Hi I'm Mischna. How are you?";
mes "Please enjoy your stay here";
mes "within the walls of the great";
mes "Sage's guild.";
close;
L_sagefail:
mes "[Mischna]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
mes "to give you this power over";
mes "the elements.";
close;
L_alreadyhave:
mes "You are such a wonderfull";
mes "student. It's too bad I have";
mes "nothing more to teach you.";
close;
L_elemental:
if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave;
mes "I have one more skill that";
mes "I can teach you, but you";
mes "will need to bring me one of";
mes "these sets in return...";
next;
mes "[Mischna]";
mes "I can only except one set.";
mes "20 Red blood (fire)";
mes "20 Crystal Blue (water)";
mes "20 Wind of Verdure (Wind)";
mes "20 Green Live (Earth)";
next;
mes "[Mischna]";
mes "Rember that I can only teach";
mes "you one, so Choose carefully!";
next;
menu "Water Charge",sage_1, "Earth Charge",sage_2, "Fire Charge",sage_3, "Wind Charge",sage_4;
sage_1:
if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
delitem 991, 20; //Items: Crystal_Blue,
skill 1008,1,0;
goto L_alreadyhave;
sage_2:
if(countitem(993)<20)goto L_sagefail;//Items: Green_Live,
delitem 993, 20;//Items: Green_Live,
skill 1017,1,0;
goto L_alreadyhave;
sage_3:
if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood,
delitem 990, 20;//Items: Red_Blood,
skill 1018,1,0;
goto L_alreadyhave;
sage_4:
if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure,
delitem 992, 20;//Items: Wind_of_Verdure,
skill 1019,1,0;
goto L_alreadyhave;
}
//============================================================
// HUNTER SKILL - PHANTASMIC ARROW
//============================================================
payon_in02.gat,54,13,7 script Master Kabac 55,{
mes "[Master Kabac]";
if(BaseJob!=Job_Hunter) goto L_hunterno;
if(getskilllv(1009)) goto L_alreadyhave;
if(JobLevel<40) goto L_nojob;
mes "I can teach you a secret";
mes "technique pased down through";
mes "my family for generation. My";
mes "family has guarded this secret";
mes "for years, but I could teach";
mes "for a few supplies.";
next;
mes "[Master Kabac]";
mes "I am running low on on a few";
mes "things. Here is my list:";
mes "5 Cursed Rubys";
mes "5 Harpy's Feathers";
mes "30 Pet Food";
next;
mes "[Master Kabac]";
mes "Let me check your items.";
next;
if(countitem(724)<5 || countitem(7115)<5 || countitem(537)<30) goto L_noitems;//Items: Cursed_Ruby, Harpy_Feather, Pet_Food,
delitem 724, 5;//Items: Cursed_Ruby,
delitem 7115, 5;//Items: Harpy_Feather,
delitem 537, 30;//Items: Pet_Food,
mes "[Master Kabac]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1009,1,0;
close;
L_noitems:
mes "[Master Kabac]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nojob:
mes "Come back when you've Learned";
mes "more about being a Hunter.";
mes "You need to have at least 40";
mes "levels as a hunter first.";
close;
L_alreadyhave:
mes "Ahh, my apprentence, you";
mes "came to visit me...";
close;
L_hunterno:
mes "Is there something I can";
mes "help you with? I believe";
mes "you have the wrong old man.";
close;
}
//============================================================
// BLACKSMITH SKILL - GREED + UNFAIR TRICK
//============================================================
//== DOODDAY - GREED SKILL ===================================
geffen.gat,172,53,7 script Goodday 826,{
mes "[Goodday]";
if(BaseJob!=Job_Blacksmith) goto L_nosmith;
if(getskilllv(1013)) goto L_alreadyhave;
if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong;
mes "You look pretty strong, so I'll";
mes "teach you a little trick I found";
mes "while watching some wizards move";
mes "things around without lifting a";
mes "finger!";
skill 1013,1,0;
close;
L_notstrong:
mes "Come back when you're strong";
mes "enough to handle the weight";
mes "of my ability. You will need";
mes "to be able to carry over 5000";
mes "weight, and not be over 90%.";
close;
L_nosmith:
mes "Geffen is such a great town.";
mes "Don't you think so too?";
next;
emotion 23;
mes "[Goodday]";
mes "WHAT...";
mes "You don't!";
close;
L_alreadyhave:
mes "I've already tought you";
mes "everything I know, so I";
mes "need to get back to my";
mes "work.";
close;
}
//== AKI - UNFAIR TRICK SKILL ==================================
geffen.gat,178,72,7 script Aki 726,{
mes "[Aki]";
if(BaseJob!=Job_Blacksmith) goto L_nosmith;
if(getskilllv(1012)) goto L_alreadyhave;
if(getskilllv(1013)<1) goto L_nogreed;
if(JobLevel<30) goto L_nojob;
mes "We're going to need a few things";
mes "for this lesson. Bring me:";
mes "2 Steel";
mes "8 Coal";
mes "2 Iron Hammers";
mes "1 Detrimindexta";
mes "500 Zeny";
next;
mes "[Aki]";
mes "Let me check your items.";
next;
if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
delitem 999, 2;//Items: Steel,
delitem 1003, 8;//Items: Coal,
delitem 613, 2;//Items: Iron_Hammer,
delitem 971, 1;//Items: Detrimindexta,
set zeny, zeny-500;
mes "[Aki]";
mes "Good, You brought everything";
mes "with you already! We'll start";
mes "the process now.";
skill 1012,1,0;
next;
specialeffect 183;
mes "Wow, you're a fast learner.";
mes "Enjoy your new talents!";
close;
L_noitems:
mes "[Aki]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nosmith:
mes "Don't mind Goodday overthere.";
mes "He thinks everyone should like";
mes "this boring place!";
emotion e_laugh;
close;
L_nogreed:
mes "If you're looking for more";
mes "to learn, then you should";
mes "talk to Goodday over there";
close;
L_alreadyhave:
mes "WOW, I guess you've learned";
mes "all that the Blacksmith's of";
mes "Geffen can teach. Good luck";
mes "with your travels.";
close;
L_nojob:
mes "Come back when you've Learned";
mes "more about being a blacksmith.";
mes "You will need a Job level of at";
mes "least lv 30 to learn what I";
mes "know.";
close;
}
//============================================================
// CRUSADER SKILL - SHRINK
//============================================================
geffen.gat,110,118,3 script Ford 752,{
mes "[Ford]";
if(BaseJob!=Job_Crusader) goto L_nocruz;
if(getskilllv(1002)) goto L_alreadyhave;
mes "Maybe I'll teach you a little skill";
mes "if you bring me a few things...";
mes "Bring me these items and we'll";
mes "see if I feel like giving it to you.";
next;
mes "[Ford]";
mes "1 Red Potion";
mes "20 Sticky Mucus";
mes "3 Empty Bottles";
mes "5 Jellopies";
mes "1 Unripe Apple";
mes "1 Grape";
mes "1 Coal";
mes "3 Cyfars";
next;
mes "[Ford]";
mes "Let me check your items.";
next;
if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar,
delitem 501, 1;//Items: Red_Potion,
delitem 938, 20;//Items: Sticky_Mucus,
delitem 713, 3;//Items: Empty_Bottle,
delitem 909, 5;//Items: Jellopy,
delitem 619, 1;//Items: Unripe_Apple,
delitem 514, 1;//Items: Grape,
delitem 1003, 1;//Items: Coal,
delitem 7053, 3;//Items: Cyfar,
mes "[Ford]";
mes "Time to roll my lucky dice.";
mes "Good luck, I almost never lose.";
//TODO: add DICE emotions? 8)
emotion 29;
next;
if(rand(1,6)!=3) goto L_lose;
emotion 58;
next;
skill 1002,1,0;
mes "[Ford]";
mes "I can't believe I lost!";
mes "I NEVER lose...";
emotion 28;
close;
L_noitems:
mes "[Ford]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_lose:
emotion 63;
next;
mes "[Ford]";
mes "I win again!!";
mes "I'm not teaching you";
mes "anything this time. Come";
mes "back if you want to Try";
mes "again";
close;
L_nocruz:
mes "If you are not a Crusader,";
mes "then you have no business";
mes "with me...";
close;
L_alreadyhave:
mes "Hey, you were lucky I";
mes "even taught you the";
mes "skill I did! Don't press";
mes "your luck.";
close;
}
//============================================================
// MONK - KI TRANSLATION + KI EXPLOSION
//============================================================
monk_test.gat,316,69,3 script Krate 823,{
mes "[Krate]";
if(BaseJob!=Job_Monk) goto L_nomonk;
if(getskilllv(1015) && getskilllv(1016)) goto L_alreadyhave;
if(monk_skill) goto L_verif;
if(Weight>0) goto L_heavymonk;
mes "I'll teach you all I know, but you must bring me:";
mes "40 Stems";
mes "3 Shoots";
set monk_skill, 1;
next;
goto L_verif;
L_verif:
mes "Let me check your items.";
next;
if(countitem(711)<3 || countitem(905)<40) goto L_noitems;//Items: Shoot, Stem,
delitem 711, 3;//Items: Shoot,
delitem 905, 40;//Items: Stem,
next;
mes "[Krate]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1015,1,0;
skill 1016,1,0;
set monk_skill, 0;
close;
L_noitems:
mes "[Krate]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nomonk:
mes "It's seems that your soul is disagree with your body";
mes "come back when your body and your soul will be like Ying and Yang.";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already tought you";
mes "everything I know...";
close;
L_heavymonk:
mes "Come back when you've cleansed";
mes "youself of your worldly possesions";
close;
}
//============================================================
// ALCHEMIST - ELEMENTAL POTION CREATION
//============================================================
yuno_in04.gat,33,108,5 script Pislik 750,{
mes "[Pislik]";
if(BaseJob!=Job_Alchem) goto L_noalche;
if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
if(JobLevel<40) goto L_nojob;
mes "I'll teach you all I know, but";
mes "you have to bring me some things";
mes "first.";
mes "5 Yellow Gemstones";
mes "4 Empty Potion Bottles";
mes "10 Hearts of Mermaid";
mes "10 Moth Dust";
mes "20 Maneater Blossoms";
mes "1 Geek Glasses";
next;
mes "[Pislik]";
mes "Let me check your items.";
next;
if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses,
delitem 715, 5;//Items: Yellow_Gemstone,
delitem 1093, 4;//Items: Empty_Potion_Bottle,
delitem 950, 10;//Items: Heart_of_Mermaid,
delitem 1057, 10;//Items: Moth_Dust,
delitem 1032, 20;//Items: Maneater_Blossom,
delitem 2243, 1;//Items: Geek_Glasses,
getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide,
mes "[Pislik]";
mes "I see you have what you need,";
mes "so I'll give you my manual.";
close;
L_noitems:
mes "[Pislik]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_noalche:
mes "Sorry, but my knowledge its only about alchemy.";
mes "I can't help you.";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already given you";
mes "my Elemental Potion Creation Guide...";
close;
L_nojob:
mes "Come back when you've learned";
mes "more about being an Alchemist.";
close;
}
//prontera.gat,147,135,6 script Skill Master 749,{
// //Rocker Egg x 2
// callfunc "F_Skill2Quest","Skill Master", 238,"Basis of Life", Job_Alchem, 9011,2, //250000;
// end;
//}
//============================================================
// ASSASSIN - SONIC ACCELERATION + THROW VENOM KNIFE
//============================================================
in_moc_16.gat,14,21,3 script Kiltin 884,{
mes "[Kiltin]";
if(BaseJob!=Job_Assassin) goto L_nosin;
if(getskilllv(1003) && getskilllv(1004)) goto L_alreadyhave;
mes "I'll teach you all I know, but";
mes "you need to steal some things";
mes "for me:";
mes "3 Sapphires";
mes "1 Ruby";
next;
mes "[Kiltin]";
mes "Let me check your items.";
next;
if(countitem(726)<3 || countitem(723)<1) goto L_noitems;//Items: Sapphire, Ruby,
delitem 726, 3;//Items: Sapphire,
delitem 723, 1;//Items: Ruby,
mes "[Kiltin]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1003,1,0;
skill 1004,1,0;
close;
L_noitems:
mes "[Kiltin]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nosin:
mes "Sorry, but I'm on service of Shadowmen.";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already tought you";
mes "everything I know...";
close;
}
//============================================================
// BARD - PANG VOICE
//============================================================
prontera.gat,134,328,7 script Timid man 89,{
mes "[Timid man]";
if(BaseJob!=Job_Bard) goto L_nobard;
if(getskilllv(1010)) goto L_alreadyhave;
if(JobLevel<40) goto L_nojob;
mes "I'll teach you all I know, but";
mes "I'm a little thirsty. Bring me";
mes "1 Tropical Sograt";
next;
mes "[Timid man]";
mes "Let me check your items.";
next;
if (countitem(12112)<1) goto L_noitems;//Items: Tropical_Sograt,
delitem 12112, 1;//Items: Tropical_Sograt,
mes "[Timid man]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1010,1,0;
close;
L_noitems:
mes "[Timid man]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nobard:
mes "Hum... you don't seems to be a musician";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already tought you";
mes "everything I know...";
close;
L_nojob:
mes "Come back when you've learned";
mes "more about being a bard.";
close;
}
//============================================================
// DANCER - WINK OF CHARM
//============================================================
comodo.gat,205,171,7 script Chanel 724,{
mes "[Chanel]";
if(BaseJob!=Job_Dancer) goto L_nodancer;
if(getskilllv(1011)) goto L_alreadyhave;
mes "I'll teach you all I know for:";
mes "1 Crystal Mirror";
mes "1 Alcohol";
mes "1 China";
mes "1 Apple";
mes "3 Bananas";
mes "5 Well-baked Cookies";
next;
mes "[Chanel]";
mes "Let me check your items.";
next;
if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie,
delitem 747, 1;//Items: Crystal_Mirror,
delitem 970, 1;//Items: Alcohol,
delitem 736, 1;//Items: China,
delitem 512, 1;//Items: Apple,
delitem 513, 3;//Items: Banana,
delitem 538, 5;//Items: Well-baked_Cookie,
mes "[Chanel]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1011,1,0;
close;
L_noitems:
mes "[Chanel]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nodancer:
mes "Hum... you don't seems to be a musician";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already tought you";
mes "everything I know...";
close;
}
//============================================================
// KNIGHT - CHARGE ATTACK
//============================================================
prt_in.gat,84,98,3 script Esope 734,{
mes "[Esope]";
if(BaseJob!=Job_Knight) goto L_noknight;
if(getskilllv(1001)) goto L_alreadyhave;
mes "I'll teach you all I know for:";
mes "5 Candy canes";
mes "3 Witherless Roses";
next;
mes "[Esope]";
mes "Let me check your items.";
next;
if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose,
delitem 530, 5;//Items: Candy_Cane,
delitem 748, 3;//Items: Witherless_Rose,
mes "[Esope]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1001,1,0;
close;
L_noitems:
mes "[Esope]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_noknight:
mes "Looking for your master?";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already tought you";
mes "everything I know...";
close;
}
//============================================================
// ROGUE - CLOSE CONFINE
//============================================================
in_rogue.gat,387,94,3 script Hyzaragrack 84,{
mes "[Hyzaragrack]";
if(BaseJob!=Job_Rogue) goto L_norogue;
if(getskilllv(1005)) goto L_alreadyhave;
mes "I'll teach you all I know, but";
mes "you'll have to steel some things";
mes "for me first...";
mes "5 Immortal Hearts";
mes "5 Stone Hearts";
mes "2 Burning hearts";
next;
mes "[Hyzaragrack]";
mes "Let me check your items.";
next;
if(countitem(929)<5 || countitem(953)<5 || countitem(7097)<2) goto L_noitems;//Items: Immortal_Heart, Stone_Heart, Burning_Heart,
delitem 929, 5;//Items: Immortal_Heart,
delitem 953, 5;//Items: Stone_Heart,
delitem 7097, 2;//Items: Burning_Heart,
mes "[Hyzaragrack]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1005,1,0;
close;
L_noitems:
mes "[Hyzaragrack]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_norogue:
mes "Looking for your master?";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already tought you";
mes "everything I know...";
close;
}
//============================================================
// WIZARD - SIGHTBLASTER
//============================================================
gef_tower.gat,116,37,1 script Nyao 748,{
mes "[Nyao]";
if(BaseJob!=Job_Wizard) goto L_nowiz;
if(getskilllv(1006)) goto L_alreadyhave;
mes "I'll teach you all I know for:";
mes "10 Crystal Blue";
mes "10 Green Live";
mes "10 Red Blood";
mes "10 Wind of Verdure";
next;
mes "[Nyao]";
mes "Let me check your items.";
next;
if(countitem(990)<10 || countitem(991)<10 || countitem(992)<10 || countitem(993)<10) goto L_noitems;//Items: Red_Blood, Crystal_Blue, Wind_of_Verdure, Green_Live,
delitem 990, 10;//Items: Red_Blood,
delitem 991, 10;//Items: Crystal_Blue,
delitem 992, 10;//Items: Wind_of_Verdure,
delitem 993, 10;//Items: Green_Live,
mes "[Nyao]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1006,1,0;
close;
L_noitems:
mes "[Nyao]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nowiz:
mes "You must have the magical power.";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already tought you";
mes "everything I know...";
close;
}
//============================================================
// PRIEST - REDEMPTIO
//============================================================
prt_church.gat,111,112,3 script Nun Linus 79,{
mes "[Nun Linus]";
if(BaseJob!=Job_Priest) goto L_nopriest;
if(getskilllv(1014)) goto L_alreadyhave;
if(getskilllv(54)<1) goto L_norez;
mes "I can teach you the mercy of God";
mes "if you bring me a couple things,";
mes "and if God finds you worthy!";
mes "1 Blue Gemstone";
mes "1 Holy Water";
next;
mes "[Nun Linus]";
mes "Let me check your items.";
next;
if(countitem(717)<1 || countitem(523)<1) goto L_noitems;//Items: Blue_Gemstone, Holy_Water,
delitem 717, 1;//Items: Blue_Gemstone,
delitem 523, 1;//Items: Holy_Water,
mes "[Nun Linus]";
mes "I see you have what you need,";
mes "so we shall see if God finds";
mes "you worthy yet!";
next;
if(rand(100)<JobLevel+25) goto L_bless;
mes "[Nun Linus]";
mes "Sorry, but God has not";
mes "shined on you as of yet.";
mes "Try again when you are a";
mes "stronger Priest.";
close;
L_bless:
mes "[Nun Linus]";
mes "Hum... I see god is shined on you this time";
skill 1014,1,0;
close;
L_noitems:
mes "[Nun Linus]";
mes "You dont have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nopriest:
mes "Sorry, you need to have some faith in God.";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already tought you";
mes "everything I know...";
close;
L_norez:
mes "Come back when you've learned";
mes "more about priest and God.";
close;
}