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path: root/npc/quests/seals/sleipnir_seal.txt
blob: f6052e2fb4c3fd074a3c7dd2cd32045f4d39ce5e (plain) (tree)
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//===== eAthena Script ======================================= 
//= Sleipnir seal unlocking NPCs.
//===== By: ================================================== 
//= MasterOfMuppets
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= eAthena
//===== Description: ========================================= 
//= Quest for breaking the seal of Sleipnir.
//===== Additional Comments: =================================
// 1.0 First version. [MasterOfMuppets]
//============================================================
// Juno citizen Noyee
yuno.gat,164,200,4	script	Noyee#God	101,{

    if(BaseLevel < 70)
      {
      mes "[Noyee]";
      mes "Do you know that there are two different types of armor?";
      mes "There are general armors that you can purchase from NPC shops";
      next;
      mes "[Noyee]";
      mes "and ones that you can obtain by hunting monsters.";
      mes "The difference between the two is if they're slotted or not.";
      next;
      mes "[Noyee]";
      mes "Defence wise, both of them possess the same rate.";
      mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
      mes "it will enhance the armor with a different ability.";
      next;
      mes "[Noyee]";
      mes "At the same time, both of slotted armors or monster cards";
      mes "are very rare to obtain. Therefore, you seldom see";
      mes "those kinds in the market.";
      close;
      }
      if($God1 > 99)
      {
      mes "[Noyee]";
      mes "Do you know that there are two different types of armor?";
      mes "There are general armors that you can purchase from NPC shops";
      next;
      mes "[Noyee]";
      mes "and ones that you can obtain by hunting monsters.";
      mes "The difference between the two is if they're slotted or not.";
      next;
      mes "[Noyee]";
      mes "Defence wise, both of them possess the same rate.";
      mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
      mes "it will enhance the armor with a different ability.";
      next;
      mes "[Noyee]";
      mes "At the same time, both of slotted armors or monster cards";
      mes "are very rare to obtain. Therefore, you seldom see";
      mes "those kinds in the market.";
      close;
      }
        mes "[Noyee]";
        mes "Ah, I just remembered something.";
        mes "There is a very interesting place in ...";
        mes "It looks like a kind of laboratory but nobody knows";
        mes "what it is....";
        next;
        mes "[Noyee]";
        mes "Recently there have been many rumors going around";
        mes "the place...? I have no idea what people are talking about.";
        mes "Anyways, that place looks very interesting.";
        if(god_sl_1 == 0)set god_sl_1,1;
        close;

}

//Cukure Kirin
que_god01.gat,98,98,4	script	Manager#God	69,{

	set @NowWeight, MaxWeight - Weight;
	if (@NowWeight >= 5000) goto NOT_OW;
	mes "- Wait a minute! -";
	mes "- Currently you are overweight. -";
	mes "- Please lighten your weight -";
	mes "- and try again. -";
	close;

NOT_OW:
    if(BaseLevel < 70)
      {
      mes "[Cukure]";
      mes "Awww...";
      mes "I get too busy nowadays.";
      mes "I don't even have times for a date.";
      mes "Damn it....";
      next;
      mes "[Cukure]";
      mes "Wait, when was the last time I went on a date...?";
      mes "Umm....";
      mes "Awww....I am so busy...busy!";
      emotion 19;
      close;
      }
    	
      if($God1 < 100)
      {
        if(god_sl_1 == 0)
	{
        mes "[Cukure]";
        mes "Awww...";
        mes "I get too busy nowadays.";
        mes "I don't even have times for a date.";
        mes "Damn it....";
        next;
        mes "[Cukure]";
        mes "Wait, when was the last time I went on a date...?";
        mes "Umm....";
        mes "Awww....I am so busy...busy!";
        emotion 19;
        close;
	}
        else if(god_sl_1 == 1)
	{
          mes "[Cukure]";
          mes "We research signs of Gods that were left behind in this world long time ago.";
          mes "Specifically, we are studying tools that represent the power of God.";
          next;
          mes "[Cukure]";
          mes "...";
          mes "Recently many of members except leaders";
          mes "have retired due to their personal matters and whatsoever.";
          mes "So we are running out of manpower.";
          next;
          mes "[Cukure]";
          mes "Because of the problem, we have stopped";
          mes "the most of researches on the progress.";
          mes "Speaking of which...";
          next;
          mes "[Cukure]";
          mes "Do you mind if I ask you to help our research?";
          mes "I will reward you afterwards.";
          next;
          switch( select( "I am kind of busy...", "Sure, why not." ) )
	  {
            case 1:
              mes "[Cukure]";
              mes "Oh...are you?";
              mes "I see.";
              mes "Then, would you like to recommend someone";
              mes "who can help us to continue researches?";
              next;
              mes "[Cukure]";
              mes "I am so sorry to ask you of this, but....";
              mes "we are that understaffed...I hope you will understand.";
              mes ".......";
              close;
            break;

            case 2:
              mes "[Cukure]";
              mes "?! Are you sure?";
              mes "Hahahahaha~";
              mes "I am so glad to hear that.";
              next;
              mes "[Cukure]";
              mes "There are investigators inside.";
              mes "They will need your help, please go visit them.";
              next;
              mes "[Cukure]";
              mes "Oh, wait...";
              mes "Let me give you a temporary admission pass.";
              mes "Thank you so much for your help.";
              next;
              mes "^ff0000You have received a temporary admission pass.^000000";
              set god_sl_1,2;
              close;
            break;

	  }

	}
        else if(god_sl_1 < 10)
	{
         mes "[Cukure]";
         mes "It seems very difficult to manage a laboratory.";
         mes "Other laboratories always try to take our members away or to interrupt our business...";
         mes "So I donnot have a personal life because of my job...";
         mes ".......";
         next;
         mes "[Cukure]";
         mes "Ah...umm....";
         mes "Hahahaha...";
         mes "What am I doing with a visitor...";
         mes "Heh, please disregard what I said.";
         mes "Hahahahaha...";
         close;
	}
        else if(god_sl_1 < 50)
	{
          mes "[Cukure]";
          mes "Ah, thank you for your help so far.";
          mes "I hope you will continue to help us.";
          mes "Although our investigators are kind of strange";
          mes "they are all nice. I hope you will understand even if they treat you rudely.";
         close;
	}
        else if(god_sl_1 == 50)
	{
          mes "[Cukure]";
          mes "Ah...~";
          mes "You gave us a great help.";
          mes "Hahahaha...";
          mes "We would have a harder time if you didn't help us.";
          next;
          mes "[Cukure]";
          mes "As you have noticed already,";
          mes "we have researched 'Sleipnir'";
          mes "if we can reproduct this 'godly item' or not.";
          next;
          mes "[Cukure]";
          mes "However....";
          mes "so far, the result shows that it is almost impossible with";
          mes "the technology we have.";
          mes "Hmmm...";
          next;
          mes "[Cukure]";
          mes "Anyways, we will continue to research";
          mes "with a hope.";
          next;
          mes "[Cukure]";
          mes "With your help, we succeeded to complete the basic reserach.";
          mes "From now on, we will plan out further research";
          mes "based on the result we made this time.";
          next;
          mes "[Cukure]";
          mes "Oh, since you helped us, I am going to reward you.";
          mes "Please give me a minute...";
          next;
          mes "[Cukure]";
          mes "There it is.";
          mes "It might not be a great reward but";
          mes "I hope you will take it as a token of my gratitute.";
          mes "Have a good travel!";
          if($God1 < 100)set $God1,$God1+1;

          if($God1 == 50)
          	announce "The first seal of [Sleipnir] has appeared.",bc_all;
          else if($God1 == 100)
	  {
            if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100)
            	announce "Four seals have been released at the same time with the seal of [Sleipnir].",bc_all;
            else
            	announce "The seal of [Sleipnir] has been released.",bc_all;
	  }

          set god_sl_1,51;
          set @god_treasure,rand(1,900);
          set @god_treasure1,rand(1,1000);

          if(@god_treasure < 101)
	    {
            if(@god_treasure1 < 210)
              getitem 2102,1;
            else if(@god_treasure1 < 420)
              getitem 2104,1;
            else if(@god_treasure1 < 630)
              getitem 2106,1;
            else if(@god_treasure1 < 840)
              getitem 2108,1;
            else
              getitem 2109,1;
            }
          
          else if(@god_treasure < 201)
	    {
            if(@god_treasure1 < 48)
              getitem 2207,1;
            else if(@god_treasure1 < 96)
              getitem 2210,1;
            else if(@god_treasure1 < 150)
              getitem 2213,1;
            else if(@god_treasure1 < 190)
              getitem 2215,1;
            else if(@god_treasure1 < 238)
              getitem 2217,1;
            else if(@god_treasure1 < 290)
              getitem 2223,1;
            else if(@god_treasure1 < 340)
              getitem 2227,1;
            else if(@god_treasure1 < 348)
              getitem 2229,1;
            else if(@god_treasure1 < 400)
              getitem 2231,1;
            else if(@god_treasure1 < 448)
              getitem 2233,1;
            else if(@god_treasure1 < 496)
              getitem 2236,1;
            else if(@god_treasure1 < 544)
              getitem 2244,1;
            else if(@god_treasure1 < 592)
              getitem 2245,1;
            else if(@god_treasure1 < 640)
              getitem 2247,1;
            else if(@god_treasure1 < 688)
              getitem 2248,1;
            else if(@god_treasure1 < 736)
              getitem 2250,1;
            else if(@god_treasure1 < 784)
              getitem 2251,1;
            else if(@god_treasure1 < 832)
              getitem 2252,1;
            else if(@god_treasure1 < 880)
              getitem 2253,1;
            else if(@god_treasure1 < 940)
              getitem 2257,1;
            else
              getitem 2259,1;
            }
            
          else if(@god_treasure < 301)
	    {
            if(@god_treasure1 < 160)
              getitem 2267,1;
            else if(@god_treasure1 < 320)
              getitem 2262,1;
            else if(@god_treasure1 < 480)
              getitem 2263,1;
            else if(@god_treasure1 < 540)
              getitem 2265,1;
            else if(@god_treasure1 < 700)
              getitem 2266,1;
            else if(@god_treasure1 < 800)
              getitem 2260,1;
            else if(@god_treasure1 < 900)
              getitem 2269,1;
            else
              getitem 2270,1;
            }
            
          else if(@god_treasure < 401)
	    {
            if(@god_treasure1 < 70)
              getitem 2298,1;
            else if(@god_treasure1 < 140)
              getitem 2275,1;
            else if(@god_treasure1 < 210)
              getitem 2276,1;
            else if(@god_treasure1 < 280)
              getitem 2277,1;
            else if(@god_treasure1 < 350)
              getitem 2279,1;
            else if(@god_treasure1 < 420)
              getitem 2254,1;
            else if(@god_treasure1 < 490)
              getitem 2299,1;
            else if(@god_treasure1 < 560)
              getitem 2287,1;
            else if(@god_treasure1 < 630)
              getitem 2289,1;
            else if(@god_treasure1 < 700)
              getitem 2290,1;
            else if(@god_treasure1 < 770)
              getitem 2291,1;
            else if(@god_treasure1 < 840)
              getitem 2294,1;
            else if(@god_treasure1 < 900)
              getitem 2295,1;
            else if(@god_treasure1 < 950)
              getitem 2271,1;
            else
              getitem 2285,1;
            }
              
          else if(@god_treasure < 501)
	    {
            if(@god_treasure1 < 80)
              getitem 2306,1;
            else if(@god_treasure1 < 160)
              getitem 2308,1;
            else if(@god_treasure1 < 240)
              getitem 2310,1;
            else if(@god_treasure1 < 320)
              getitem 2311,1;
            else if(@god_treasure1 < 400)
              getitem 2313,1;
            else if(@god_treasure1 < 480)
              getitem 2315,1;
            else if(@god_treasure1 < 560)
              getitem 2329,1;
            else if(@god_treasure1 < 630)
              getitem 2320,1;
            else if(@god_treasure1 < 700)
              getitem 2322,1;
            else if(@god_treasure1 < 760)
              getitem 2324,1;
            else if(@god_treasure1 < 810)
              getitem 2326,1;
            else if(@god_treasure1 < 850)
              getitem 2317,1;
            else if(@god_treasure1 < 900)
              getitem 2331,1;
            else if(@god_treasure1 < 950)
              getitem 2333,1;
            else
              getitem 2336,1;
            }
          
          else if(@god_treasure < 601)
	    {
            if(@god_treasure1 < 200)
              getitem 2402,1;
            else if(@god_treasure1 < 400)
              getitem 2404,1;
            else if(@god_treasure1 < 600)
              getitem 2406,1;
            else if(@god_treasure1 < 800)
              getitem 2407,1;
            else
              getitem 2409,1;
            }
            
          else if(@god_treasure < 701)
	    {
            if(@god_treasure1 < 300)
              getitem 2502,1;
            else if(@god_treasure1 < 550)
              getitem 2504,1;
            else if(@god_treasure1 < 750)
              getitem 2506,1;
            else
              getitem 2508,1;
            }
          
          else if(@god_treasure < 801)
	    {
            if(@god_treasure1 < 110)
              getitem 2601,1;
            else if(@god_treasure1 < 220)
              getitem 2602,1;
            else if(@god_treasure1 < 330)
              getitem 2603,1;
            else if(@god_treasure1 < 440)
              getitem 2604,1;
            else if(@god_treasure1 < 550)
              getitem 2605,1;
            else if(@god_treasure1 < 660)
              getitem 2607,1;
            else if(@god_treasure1 < 770)
              getitem 2608,1;
            else if(@god_treasure1 < 880)
              getitem 2617,1;
            else
              getitem 2618,1;
            }
              
          else
	    {
            if(@god_treasure1 < 150)
              getitem 2288,1;
            else if(@god_treasure1 < 260)
              getitem 2297,1;
            else if(@god_treasure1 < 370)
              getitem 5087,1;
            else if(@god_treasure1 < 480)
              getitem 5088,1;
            else if(@god_treasure1 < 590)
              getitem 5089,1;
            else if(@god_treasure1 < 700)
              getitem 5090,1;
            else if(@god_treasure1 < 810)
              getitem 5046,1;
            else if(@god_treasure1 < 920)
              getitem 2264,1;
            else
              getitem 2225,1;
            }
          //endif
          next;
          mes "[Cukure]";
          mes "Ah....also,";
          mes "let me retrieve the temporary pass given to you.";
          mes "Well...";
          close;
	}
        else
	{
        mes "[Cukure]";
        mes "With your help, we succeeded to complete the basic reserach.";
        mes "From now on, we will plan out further research";
        mes "based on the result we made this time.";
        mes "That means I can go on a date...hahaha...";
        close;
        }
      }
      else
      {
        if(god_sl_1 == 0)
	{
        mes "[Cukure]";
        mes "Awww...";
        mes "I get too busy nowadays.";
        mes "I don't even have times for a date.";
        mes "Damn it....";
        next;
        mes "[Cukure]";
        mes "next;, when was the last time I went on a date...?";
        mes "Umm....";
        mes "Awww....I am so busy...busy!";
        emotion 19;
        close;
	}
        else if(god_sl_1 < 51)
	{
          mes "[Cukure]";
          mes "Ah, you came back.";
          mes "I know you were going to help us...";
          mes "but someone already did the job and";
          mes "we successfully finished the research.";
          next;
          mes "[Cukure]";
          mes "Thank you anways though.";
          mes "I hope you will come help us for the next research.";
          close;
	}
        else
	{
          mes "[Cukure]";
          mes "We have succeeded to complete the basic reserach.";
          mes "From now on, we will plan out further research";
          mes "based on the result we made this time.";
          mes "That means I can go on a date...hahaha...";
          close;
        }
      }

}

// Hallandaute Lagunis - Wheel of the Unknown
que_god01.gat,66,125,6	script	Investigator#God1	89,{

    if($God2 < 100)
    {
      if(god_sl_1 == 2)set god_sl_1,11;

      if(god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44)
      {
        if(god_sl_2  == 0)
	{
          mes "[Hallandaute]";
          mes "Ah...are you the one who Ms. Kirin was talking about?";
          mes "Yes, she said you are going to assist us for the research.";
          mes "Hmmm...";
          next;
          mes "[Hallandaute]";
          mes "Frankly, we donnot need people who are not specialised in this field";
          mes "even if we are running out of manpower.";
          mes "But you can support us through doing stuffs that we are too lazy to do";
          mes "on our own....if you don't mind.";
          next;
          mes "[Hallandaute]";
          mes "Oh well...";
          mes "What would be a good job for you....";
          mes "Let me think...";
          mes "Ah...";
          next;
          mes "[Hallandaute]";
          mes "I got it.";
          mes "Can you go visit ^ff0000Metto^000000 for me?";
          mes "Please bring me his news.";
          next;
          mes "[Hallandaute]";
          mes "Since he is working on a similar subject as mine,";
          mes "I guess that he might be able to help me.";
          mes "He's in Juno, you can easily find him.";
          set god_sl_2,1;
          close;
	}
        else if(god_sl_2 == 1)
	{
          if (metto_q == 0)
	  {
            mes "[Hallandaute]";
            mes "I guess you haven't seen him yet.";
            mes "Although he is kind of fastidious, he is not a bad guy at all.";
            mes "We have been friends for a long time";
            mes "since we work in the similar field.";
            next;
            mes "[Hallandaute]";
            mes "I am wondering how he has been doing.";
            mes "You can just ask him about his research progress.";
            mes "Thank you for your trouble.";
            close;
	  }
          else if(metto_q < 9)
	  {
            mes "[Hallandaute]";
            mes "Hmmm....";
            mes "I see....";
            mes "Thank you for your trouble...";
            mes "Hmmm...it seems he changed...";
            mes "hmmm..";
            close;
	  }
          else
	  {
           mes "[Hallandaute]";
           mes "?!";
           mes "...........";
           mes "Oh well.....";
           mes "I have never expected that the situation would turn into this way.";
           mes "Ummm....";
           emotion 20; //ET_SCRATCH
           next;
           mes "[Hallandaute]";
           mes "Oh well, it happened already. Okay, thank you for the help.";
           mes "Please wait for a moment.";
           mes "I have something to think about.";
           mes "Ummmmm...";
           emotion 9; //ET_THINK
           set god_sl_2,2;
           close;
           }
	}
        else if(god_sl_2 == 2)
	{
          if(rand(1,10) == 7)
	  {
            mes "[Hallandaute]";
            mes "Ah...";
            mes "You came back.";
            mes "...Let me give you the gist of research I am working on.";
            next;
            mes "[Hallandaute]";
            mes "I am working on";
            mes "'^ff0000a Wheel of the Unknown^000000' that was discovered to be a peace";
            mes "of '^ff0000Sleipnir^000000'.";
            mes "It looks like a normal cogwheel but";
            mes "I cannot figure out how it works.";
            next;
            mes "[Hallandaute]";
            mes "The most strange thing about this cogwheel is";
            mes "its material.";
            next;
            mes "[Hallandaute]";
            mes "It seems to be made out of steel but";
            mes "no matter how long I heated it up,";
            mes "it never responded to the heat.";
            mes "It worked the same when I tried to freeze it.";
            next;
            mes "[Hallandaute]";
            mes "Besides, it never responds to any kinds of impact either.";
            mes "No matter how hard it was crashed or dropped,";
            mes "it does not seem to be influenced.";
            next;
            mes "[Hallandaute]";
            mes "But I found out that this thing seems to be resonant with";
            mes "certain objects.";
            mes "Then again, it does not seem to work the same all the time.";
            next;
            mes "[Hallandaute]";
            mes "Let's say, it was resonant with an object 'A' but";
            mes "when I try again, it does not work at all with A.";
            mes "Surely, there should be some kind of conditions to satisfy";
            mes "in order to make it resonant...";
            mes "Hmm hmmm...";
            next;
            mes "[Hallandaute]";
            mes "Ah....";
            mes "I apologize for speaking things that are not important.";
            mes "Please disregard words I said.";
            mes "Thank you for your help anyways.";
            mes "Other investigators might need your help as well.";
            mes "Hmmm...";
            set god_sl_2,0;
            if(god_sl_1 == 11)
              set god_sl_1,12;
            if(god_sl_1 == 22)
              set god_sl_1,23;
            if(god_sl_1 == 33)
              set god_sl_1,34;
            if(god_sl_1 == 44)
              set god_sl_1,50;
            close;
	  }
          else
	  {
           mes "[Hallandaute]";
           mes "Oh, please give me a moment.";
           mes "I have something to organize.";
           mes "Ummm....";
           mes "Therefore...";
           mes "Mumble mumble...";
           close;
          }
	}
        else
	{
          mes "[Hallandaute]";
          mes "Hmmm...";
          mes "Therefore....";
          mes "It works this way...";
          mes "Umm....that is...";
          mes "Oh well, it would be better if it was in a good shape...";
          mes "Sigh...";
          close;
        }
      }
      else
      {
        mes "[Hallandaute]";
        mes "Ummm....";
        mes "So it will be......";
        mes "Bah! It is not easy to work on this by myself!";
        mes "It is always good to have an assistant.";
        next;
        mes "[Hallandaute]";
        mes "I can share the load of work with him.";
        mes "However, types of work affects on the types of assistant I need.";
        next;
        mes "[Hallandaute]";
        mes "For instance, if I am working on a project called 'A'";
        mes "I will need an assistant named 'G' who is specialised in the project.";
        mes "But if I am working on a project called 'B'";
        mes "I will need 'H' who is specialised in the project.";
        next;
        mes "[Hallandaute]";
        mes "Of course, there could be people who are good at everything.";
        mes "But since they are hard to find, we must choose right people for each project.";
        close;
      }
    }
    else
    {
        mes "[Hallandaute]";
        mes "Ummm....";
        mes "So it will be......";
        mes "Bah! It is not easy to work on this by myself!";
        mes "It is always good to have an assistant.";
        next;
        mes "[Hallandaute]";
        mes "I can share the load of work with him.";
        mes "However, types of work affects on the types of assistant I need.";
        next;
        mes "[Hallandaute]";
        mes "For instance, if I am working on a project called 'A'";
        mes "I will need an assistant named 'G' who is specialised in the project.";
        mes "But if I am working on a project called 'B'";
        mes "I will need 'H' who is specialised in the project.";
        next;
        mes "[Hallandaute]";
        mes "Of course, there could be people who are good at everything.";
        mes "But since they are hard to find, we must choose right people for each project.";
      close;
    }
}

//Aadin Keil - Feather of Angel Wing
que_god01.gat,11,136,6	script	Investigator#God2	742,{

    if($God1 < 100)
    {
      if(god_sl_1 == 2)set god_sl_1,21;

      if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
      {
        if(god_sl_2 == 0)
	{
          mes "[Aadin]";
          mes "*yawn*~";
          mes "Umm?";
          mes "Hmmmm....";
          next;
          mes "[Aadin]";
          mes "Nice to meet you.";
          mes "I know you are the temporary assistant joined this time.";
          mes "That's great, I was having a hard time to do something on my own.";
          next;
          mes "[Aadin]";
          mes "Okay...";
          mes "Let me explain what I am doing at this moment.";
          mes "I am studying 'Feather of Angel Wing' which is";
          mes "revealed to be the material of 'Sleipnir'.";
          next;
          mes "[Aadin]";
          mes "Especially I am focusing on the behind story";
          mes "of this feather like how it became the material of 'Sleipnir'.";
          mes "I was told that there is a person in 'Payon'";
          mes "who knows about the story.";
          mes "So I tried to send a staff to the village in order to";
          mes "gather information from him....";
          next;
          mes "[Aadin]";
          mes "But the situation does not allow me to use any of manpower in the laboratory...";
          mes "so I have been debating myself if I should go there on my own or not.";
          mes "Because I don't feel safe to leave this studying room with this feather alone.";
          next;
          mes "[Aadin]";
          mes "Therefore...";
          mes "as you might guessed already....";
          mes "I would like to ask you to go talk to the person in Payon";
          mes "about the story and come back to me.";
          next;
          mes "[Aadin]";
          mes "I assume that it should not be that difficult to find the person.";
          mes "But you must memorize every single word from him.";
          mes "The result of research could be affected by words you delievered to me.";
          next;
          mes "[Aadin]";
          mes "Thank you in advance.";
          mes "There is no time limit for this, but faster will be better...";
          mes "Have a good travel!";
          set god_sl_2,1;
          close;
	}
        else if(god_sl_2 == 1)
	{
          mes "[Aadin]";
          mes "You have not gone to Payon yet.";
          mes "Please leave to Payon as soon as possible.";
          mes "Have a good travel!";
          close;
	}
        else if(god_sl_2 == 2)
	{
         mes "[Aadin]";
         mes "Ah, you came back.";
         mes "So, have you memorized the story?";
         mes "Yes, I know it would be really convenient";
         mes "if they kept the story as a book.";
         mes "But it seems that they have some kind of rules that do not allow them";
         mes "to write down the story but to tell people by word of mouth.";
         next;
         mes "[Aadin]";
         mes "Okay, I am ready to listen.";
         mes "Please go ahead.";
         mes ".......";
         next;
         mes "[Aadin]";
         mes ".";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         mes ".....";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         mes ".....";
         mes "......";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         mes ".....";
         mes "......";
         mes ".......";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         mes ".....";
         mes "......";
         mes ".......";
         mes "........";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         mes ".....";
         mes "......";
         mes ".......";
         mes "........";
         mes ".........";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         mes ".....";
         mes "......";
         mes ".......";
         mes "........";
         mes ".........";
         mes "..........";
         next;
         mes "[Aadin]";
         mes "Hmm......";
         mes "I see.";
         mes "Now I have a better understanding about it.";
         mes "Oh next;...";
         next;
         mes "[Aadin]";
         mes "It seems you missed some important part of the story!";
         mes "I am so sorry to tell you this but do you mind going back to Payon";
         mes "and listening the story again? I would like to listen to the story again.";
         set god_sl_2,3;
         close;
	}
        else if(god_sl_2 == 3)
	{
          mes "[Aadin]";
          mes "You haven't left to Payon yet.";
          mes "I hope you will leave as soon as possible.";
          mes "Even with the story you have brought, I think I can";
          mes "complete most part of the research.";
          close;
	}
        else if(god_sl_2 == 4)
	{
         mes "[Aadin]";
         mes "Oh, you came back.";
         mes "Okay, I am ready to listen.";
         mes "Please go ahead.";
         mes ".......";
         next;
         mes "[Aadin]";
         mes ".";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         mes ".....";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         mes ".....";
         mes "......";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         mes ".....";
         mes "......";
         mes ".......";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         mes ".....";
         mes "......";
         mes ".......";
         mes "........";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         mes ".....";
         mes "......";
         mes ".......";
         mes "........";
         mes ".........";
         next;
         mes "[Aadin]";
         mes ".";
         mes "..";
         mes "...";
         mes "....";
         mes ".....";
         mes "......";
         mes ".......";
         mes "........";
         mes ".........";
         mes "..........";
         next;
         mes "[Aadin]";
         mes "Hmm...I see.";
         mes "It seems your story is almost accurate as the original one.";
         mes "It is understandable that the story is differentiated by the person";
         mes "who is telling it since we share the story by word of mouth.";
         next;
         mes "[Aadin]";
         mes "Yes, most of my questions finally found their answers.";
         mes "At the same time, the story gave me new questions.";
         mes "Hmmm...this is not easy at all.";
         mes "Thank you for your help though.";
          set god_sl_2,0;
          if(god_sl_1 == 21)
            set god_sl_1,22;
          else if(god_sl_1 == 32)
            set god_sl_1,33;
          else if(god_sl_1 == 43)
            set god_sl_1,44;
          else if(god_sl_1 == 14)
            set god_sl_1,50;
          close;
        }
      }
      else
      {
        mes "[Aadin]";
        mes "Hmmm....";
        mes "Sometimes a legend or a myth";
        mes "tells two different stories within that are totally conflicting each other.";
        mes "You can find the reason by finding the origin of the stories.";
        close;
      }
    }
    else
    {
        mes "[Aadin]";
        mes "Hmmm....";
        mes "Sometimes a legend or a myth";
        mes "tells two different stories within that are totally conflicting each other.";
        mes "You can find the reason by finding the origin of the stories.";
        close;
    }

}

//Kurdt Jerremant - Spirit of Fish
que_god01.gat,55,47,3	script	Investigator#God3	803,{

    if ($God1 < 100)
    {
      if(god_sl_1 == 2)set god_sl_1,31;

      if(god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24)
      {
        if(god_sl_2 == 0)
	{
          mes "[Kurdt]";
          mes "Ah, you must be the new assistant.";
          mes "I am pleased to meet you.";
          next;
          mes "[Kurdt]";
          mes "I was kind of expecting a professional assistant";
          mes "but it is understandable since the situation does not allow us.";
          mes "Also, sometimes ordinary people";
          mes "make a better result than professional assistants.";
          mes "So I hope we will make a good team together.";
          next;
          mes "[Kurdt]";
          mes "In fact, I am almost at the end of the research,";
          mes "therefore I do not need that much of help...";
          mes "However, the last thing I need to do is pretty difficult";
          mes "for one to do alone...I was thinking to hire an agency from outside.";
          next;
          mes "[Kurdt]";
          mes "But! I don't need to do that now, since you are here.";
          mes "What I need now are materials to reproduce";
          mes "'Spirit of Fish'.";
          next;
          mes "[Kurdt]";
          mes "I am not sure yet if I can actually reproduce it or not.";
          mes "But we can at least try it.";
          next;
          mes "[Kurdt]";
          mes "Basically, you can go ahead and gather stuffs like";
          mes "'Fish Scales' or 'Fish Tails'";
          mes "or anything that you can obtain from marine life.";
          mes "I donnot need too many but about 10 of them.";
          next;
          mes "[Kurdt]";
          mes "I hope you will not have a hard time to gather them.";
          mes "Thank you for your trouble and have a good travel!";
          set god_sl_2,1;
          close;
	}
        else if(god_sl_2 == 1)
	{
          mes "[Kurdt]";
          mes "Ah, you came back.";
          mes "Okay, let me check what you have brought to me.";
          mes "Hmmm....";
          mes ".........";
          next;
          mes "[Kurdt]";
          mes "Hmmm......";
          mes "I could use these...";
          mes "and these too.....";
          mes "aaand those too......";
          mes "Umm.....";
	  set @itemcount,0;
          if(countitem(918) > 8)set @itemcount,1;
          if(countitem(950) > 8)set @itemcount,@itemcount + 1;
          if(countitem(951) > 8)set @itemcount,@itemcount + 1;
          if(countitem(956) > 8)set @itemcount,@itemcount + 1;
          if(countitem(959) > 8)set @itemcount,@itemcount + 1;
          if(countitem(960) > 8)set @itemcount,@itemcount + 1;
          if(countitem(961) > 8)set @itemcount,@itemcount + 1;
          if(countitem(962) > 8)set @itemcount,@itemcount + 1;
          if(countitem(963) > 8)set @itemcount,@itemcount + 1;
          if(countitem(964) > 8)set @itemcount,@itemcount + 1;
          if(countitem(965) > 8)set @itemcount,@itemcount + 1;
          if(countitem(966) > 8)set @itemcount,@itemcount + 1;
          if(countitem(7013) > 8)set @itemcount,@itemcount + 1;
          if(countitem(1054) > 8)set @itemcount,@itemcount + 1;
          if(countitem(1053) > 8)set @itemcount,@itemcount + 1;
          if(countitem(1052) > 8)set @itemcount,@itemcount + 1;
          if(countitem(1051) > 8)set @itemcount,@itemcount + 1;
          if(countitem(1050) > 8)set @itemcount,@itemcount + 1;
          if(countitem(1024) > 8)set @itemcount,@itemcount + 1;
          if(countitem(1023) > 8)set @itemcount,@itemcount + 1;
          next;
          if(@itemcount > 14)
	  {
            mes "[Kurdt]";
            mes "Ah....!";
            mes "You gathered everything I need.";
            mes "Thank you so much.";
            mes "With these, I can continue my research with no problem.";
            next;
            mes "[Kurdt]";
            mes "I didn't expect you to do such a good job...";
            mes "you are great!";
            mes "Thank you so much!";
            mes "Hahaha....";
            mes "Just like me, other investigator might need you to help them.";

          if(countitem(918) > 8)delitem 918,9;
          if(countitem(950) > 8)delitem 950,9;
          if(countitem(951) > 8)delitem 951,9;
          if(countitem(956) > 8)delitem 956,9;
          if(countitem(959) > 8)delitem 959,9;
          if(countitem(960) > 8)delitem 960,9;
          if(countitem(961) > 8)delitem 961,9;
          if(countitem(962) > 8)delitem 962,9;
          if(countitem(963) > 8)delitem 963,9;
          if(countitem(964) > 8)delitem 964,9;
          if(countitem(965) > 8)delitem 965,9;
          if(countitem(966) > 8)delitem 966,9;
          if(countitem(7013) > 8)delitem 7013,9;
          if(countitem(1054) > 8)delitem 1054,9;
          if(countitem(1053) > 8)delitem 1053,9;
          if(countitem(1052) > 8)delitem 1052,9;
          if(countitem(1051) > 8)delitem 1051,9;
          if(countitem(1050) > 8)delitem 1050,9;
          if(countitem(1024) > 8)delitem 1024,9;
          if(countitem(1023) > 8)delitem 1023,9;

              set god_sl_2,0;
            if(god_sl_1 == 31)
              set god_sl_1,32;
            if(god_sl_1 == 42)
              set god_sl_1,43;
            if(god_sl_1 == 13)
              set god_sl_1,14;
            if(god_sl_1 == 24)
              set god_sl_1,50;
            close;
	  }
          else
	  {
            mes "[Kurdt]";
            mes "Errr.........";
            mes "It does not seem to be enough for the research.";
            mes "Sorry for the trouble, please go gather some more.";
            close;
          }
        }
      }
      else
      {
        mes "[Kurdt]";
        mes "Hmmm....";
        mes "Studying somthing does not only require";
        mes "funds and manpower but enthusiasm and passion as well.";
        next;
        mes "[Kurdt]";
        mes "Some financiers are so ignorant that they think";
        mes "study only takes money and manpower.";
        mes "However, even if they have enough funds and much of manpower";
        mes "but they donnot give any motivation to the people who study";
        mes "then the study cannot be succeeded.";
        close;
      }
    }
    else
    {
       mes "[Kurdt]";
       mes "Hmmm....";
       mes "Studying somthing does not only require";
       mes "funds and manpower but enthusiasm and passion as well.";
       next;
       mes "[Kurdt]";
       mes "Some financiers are so ignorant that they think";
       mes "study only takes money and manpower.";
       mes "However, even if they have enough funds and much of manpower";
       mes "but they donnot give any motivation to the people who study";
       mes "then the study cannot be succeeded.";
       close;
    }

}

//Pavel Stheinus Breath of Spirit
que_god01.gat,14,47,3	script	Investigator#God4	713,{

    if($God1 < 100)
    {
      if(god_sl_1 == 2)set god_sl_1,41;

      if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
      {
        if(god_sl_2 == 0)
	{
          mes "[Pavel]";
          mes "*sniff sniff*...";
          mes "Achoo!";
          mes "Huh?";
          mes "Who are you....?";
          mes "....";
          next;
          mes "[Pavel]";
          mes "Ah, my apology.";
          mes "You must be the new assistant...Aaachoo!";
          mes "Hmm hmm *sniff sniff*...I am sorry, I am having a flu...";
          mes "*sniff sniff*...";
          mes "*sniff*...hmmm...";
          next;
          mes "[Pavel]";
          mes "Umm....";
          mes "It is good to know that you are here to help me....";
          mes "However...Aaaachooo!";
          mes "*sniff sniff*...";
          next;
          mes "[Pavel]";
          mes "Hmm...Aaachooo!";
          mes "Anyways, go look at...Aaachoo! that...Aaachoo!";
          mes "thing...*sniff sniff*~";
          set god_sl_2,1;
          close;
	}
        else if(god_sl_2 == 1)
	{
          mes "[Pavel]";
          mes "I told you to go look at Aaachhoooo! that...Aaachoooo! Achoo!";
          mes "*glhk glhk*...";
          mes "Hmm hmm..";
          close;
	}
        else if(god_sl_2 == 2)
	{
          mes "[Pavel]";
          mes "*cough cough*...";
          mes "*sniff sniff*...";
          mes "So did you go look at that?";
          mes "Yeah, I don't think you understand even if you saw it.";
          mes "*glhk glhk*...";
          next;
          mes "[Pavel]";
          mes "AAAAACHHHOOO!";
          mes "That slab of stone...no wait...Achoo!";
          mes "The letters engaraved on the indescribable thing";
          mes "are ancient....Achoo! ...language that are....Achoo!";
          mes "no longer used nowadays.";
          next;
          mes "[Pavel]";
          mes "I cannot ...*glhk glhk* tell what ancient";
          mes "language..Achoo! it is...Achoo!";
          mes "So...err...hmm hmm *sniff sniff*";
          next;
          mes "[Pavel]";
          mes "Considering...Achoo! *sniff sniff* the material";
          mes "Achoo! Achoo! used for the slab...*sniff sniff*,";
          mes "it is not an Achoo! Achoo! *sniff sniff*ordinary slab of stone...";
          mes "I guess...Aaaachoo!!!!! there must be some kind of";
          mes "device installed on *sniff sniff*...";
          next;
          mes "[Pavel]";
          mes "Aachoooo!! *sniff sniff* Not only that...*sniff sniff*";
          mes "letters are not just engraved...*sniff sniff* Achhoo!!";
          mes "but something Achooo!! covers...Achooo!";
          mes "AAACHHHOOOO~~ the surfaces...*sniff sniff*";
          next;
          mes "[Pavel]";
          mes "I must *cough cough* remove the device for...*cough cough*";
          mes "further research...*cough cough*...but look at me.";
          mes "I cannot even talk...*ghlk ghlk* clearly...";
          next;
          mes "[Pavel]";
          mes "Hmm *sniff sniff*...so I hope you don't";
          mes "mind Achoo!...helping me to remove Achoo!!...the device...";
          mes "Achoo! ~ Thank you....";
          mes "AAAACHHHOOOO~";
          set god_sl_2,3;
          close;
	}
        else if(god_sl_2 == 3)
	{
          mes "[Pavel]";
          mes "Aaaaa...Cccccchhhh...oooo..!";
          mes "*sniff sniff*...";
          mes "Err...what I meant was..AAACHHOOO!...";
          mes "*sniff sniff*...";
          close;
	}
        else if(god_sl_2 == 4)
	{
          mes "[Pavel]";
          mes "*cough*...";
          mes "......!!";
          mes "Oh...Acchhhoo!~";
          mes "Now I see...";
          mes "*sniff sniff*...";
          next;
          mes "[Pavel]";
          mes "I was~Achoo! right, Achoo!";
          mes "there was a device installed...Achoo! on it.";
          mes "I could...*cough cough* not...*sniff sniff*";
          mes "investigate...Achoo! the slab thoroughly...Achoo!";
          mes "because of this god damn flu making me sneeze.";
          next;
          mes "[Pavel]";
          mes "Achoo! Achoo! ~ thank you for your help....*sniff sniff*";
          mes "Haha....*ghlk ghlk*...you did a good job.";
          mes "*cough cough*..";
          set god_sl_2,0;
          if(god_sl_1 == 41)
	    set god_sl_1,42;
          if(god_sl_1 == 12)
            set god_sl_1,13;
          if(god_sl_1 == 23)
            set god_sl_1,24;
          if(god_sl_1 == 34)
            set god_sl_1,50;
          close;
        }
      }
      else
      {
        mes "[Pavel]";
        mes "Umm....";
        mes "It is not that important whether or not";
        mes "we can embody a spirit into a shape.";
        mes "It is important whether we";
        mes "can prove the existance of spirit or not.";
        close;
      }
    }
    else
    {
        mes "[Pavel]";
        mes "Umm....";
        mes "It is not that important whether or not";
        mes "we can embody a spirit into a shape.";
        mes "It is important whether we";
        mes "can prove the existance of spirit or not.";
      close;
    }

}
  
que_god01.gat,20,48,0	script	Slab#God	111,{

  if($God1 < 100)
  {
    if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
    {
      if(god_sl_2 == 1 || god_sl_2 == 2)
      {
        mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
        mes "............djswhgks wkdusdnlrnlfn";
        mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
        mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
        mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
        mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
        set god_sl_2,2;
        next;
        mes "Unknown letters are engraved on the slab of stone.";
        mes "They look like an ancient language.";
        mes "The slab of stone has been severely damaged";
        mes "to recognize every letter.";
        mes "As you touched the surface, it was warm.";
        mes "Definately, the slab didn't seem to be made of an ordinary stone.";
        close;
      }
      else if(god_sl_2 == 3)
      {
        mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn";
        mes "............djswhgks wkdusdnlrnlfn";
        mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
        mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
        mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
        mes "^ff00ffghswka^000000gks.........fusjs tmld.........";
        next;
        mes "As you took a close look, you found strange traces on each letter.";
        mes "It seemed there was a kind of device installed on letters.";
        next;
        mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
        mes "............djswhgks wkdusdnlrnlfn";
        mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
        mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
        mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
        mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
        next;
        input @str$;
        if (@str$ == "dirdnl")
	{
          mes "Zap~";
          mes "As you pressed a word '^ff0000dirdnl^000000',";
          mes "the slab made a strange noise.";
          mes "However, there were no other changes other than the noise.";
          mes "You decided to touch other words.";
          next;
          mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
          mes "............djswhgks wkdusdnlrnlfn";
          mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
          mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
          mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
          mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
          next;
	}
        else
	{
          mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
          mes "You decided to think up something different.";
          close;
        }
        input @str$;
        if (@str$ == "tkaryf")
	{
          mes "Zap~";
          mes "As you pressed a word '^ff0000tkaryf^000000',";
          mes "the slab made a strange noise.";
          mes "However, there were no other changes other than the noise.";
          mes "You decided to touch other words.";
          next;
          mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
          mes "............djswhgks wkdusdnlrnlfn";
          mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
          mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
          mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
          mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
          next;
	}
        else
	{
          mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
          mes "You decided to think up something different.";
          close;
        }
        input @str$;
        if (@str$ == "ghswka")
	{
          mes "Zap~";
          mes "As you pressed a word '^ff0000ghswka^000000',";
          mes "the slab made a strange noise.";
          mes "However, there were no other changes other than the noise.";
          mes "You decided to touch other words.";
          next;
          mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
          mes "............djswhgks wkdusdnlrnlfn";
          mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
          mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
          mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
          mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
          next;
	}
        else
	{
          mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
          mes "You decided to think up something different.";
          close;
        }
        mes "Eeeeeeeeee~";
        mes "As you pressed the three words in order,";
        mes "the slab started vibrating with a strange noise.";
        mes "At the same time, the strange traces on letters slowly dissappeared";
        mes "and different letters appeared from underneath them.";
        next;
        mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh";
        mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn";
        mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn";
        mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu";
        mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns";
        mes "ghswkagks tkatnfusjs tmldaldgks akrnl";
        next;
        mes "..........";
        mes "You still could not understand what those letters meant.";
        mes ".........";
        set god_sl_2,4;
        next;
        mes "After a while, those new letters dissappeared.";
        mes "It seemed that you could only cancel";
        mes "the device on the letters for a duration.";
        close;
      }
      else
      {
        mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
        mes "............djswhgks wkdusdnlrnlfn";
        mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
        mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
        mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
        mes "ghswkagks .........fusjs tmld.........";
        next;
        mes "The slab of stone has been severely damaged";
        mes "to recognize every letter.";
        mes "As you touched the surface, it was warm.";
        mes "Definately, the slab didn't seem to be made of an ordinary stone.";
        mes "You decided to not care about the stone any longer.";
        close;
      }
    }
    else
    {
        mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
        mes "............djswhgks wkdusdnlrnlfn";
        mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
        mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
        mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
        mes "ghswkagks .........fusjs tmld.........";
        next;
        mes "The slab of stone has been severely damaged";
        mes "to recognize every letter.";
        mes "As you touched the surface, it was warm.";
        mes "Definately, the slab didn't seem to be made of an ordinary stone.";
      close;
    }
  }
  else
  {
      mes "You found a slab of stone with strange letters engraved on the surface.";
      mes "You could not identify what language it was.";
      close;
  }

}

//Lania Grunkurque
payon.gat,79,171,4	script	Friar#God5	95,{

    if($God1 < 100)
    {
    if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
    {
      if(god_sl_2 == 1 || god_sl_2 == 3)
      {
        mes "[Lania]";
        mes "You can find good advice for yourself from folklores and legends.";
        mes "No matter how many years have passed and how improved people have,";
        mes "the basic of life will never change.";
        next;
        switch( select( "Umm.....", "I see." ) )
	{

          case 1:
          mes "[Lania]";
          mes "Well......";
          mes "You seem to have a business with me, may I ask?";
          mes "I will help you as much as I can.";
          next;
          mes "[Lania]";
          mes "It is no use to have a power to help others";
          mes "unless you use the power in a right purpose.";
          next;

              switch( select( "Nothing. Your words helped me already.","Regarding Sleipnir." ) )
	      {

              case 1:
                mes "[Lania]";
                mes "I must misunderstood.";
                mes "However, feel free to ask me a help whenever you need it.";
                mes "It is also a training for me to help others.";
                mes "I hope you will be generous to others as well...";
                close;
              break;

              case 2:
                mes "[Lania]";
                mes "Umm.........";
                mes "I see.";
                mes "I think I can help you for that.";
                mes "Please give me some time to remember it....Sleipnir...";
                mes "Hmmm....";
                mes "..........";
                mes "...................";
                next;
                mes "[Lania]";
                mes "Ah.........";
                mes "I remember it now...";
                mes "Yes, Sleipnir was the name of Odin's stallion.";
                next;
                mes "[Lania]";
                mes "In the world of Gods, there were three legendary stallions.";
                mes "They were ^ff0000'Sleipnir (A thing that ride as sliding)'";
                mes "'Svadilfari (An unfortunate traveller)'";
                mes "'Gullfaxi (Golden Mane)'^000000.";
                next;
                mes "[Lania]";
                mes "Gullfaxi was owned by Hrungnir, the giant king and";
                mes "Svadilfari was owned by Hrimthurs.";
                mes "Also, 'Svadilfari' was the father of 'Sleipnir'.";
                next;
                mes "[Lania]";
                mes "Okay, now let's talk about how 'Sleipnir' was born.";
                mes "Well...we can see even Gods made mistakes";
                mes "through this story.";
                next;
                mes "[Lania]";
                mes "In Asgard the world of Gods,";
                mes "there was a huge rampart.";
                mes "Something happened and the rampart was destroyed.";
                mes "Since this castle wall was too huge, Gods could";
                mes "not dare to start mending it.";
                next;
                mes "[Lania]";
                mes "One day, a very skinny man rode a dark horse into Asgard.";
                mes "The man told Heimdall who was patrolling the wall";
                mes "that he had something to tell Odin regarding the rampart.";
                next;
                mes "[Lania]";
                mes "Since he was greatly concerned about the wall";
                mes "Heimdall didn't hesitate to report it to Odin.";
                mes "At the time, Odin was with other Gods in Valhala.";
                next;
                mes "[Lania]";
                mes "Man promised to Odin that he could";
                mes "build the rampart just like a new one";
                mes "in 18 months.";
                next;
                mes "[Lania]";
                mes "Although Odin felt something suspicious about the man,";
                mes "Gods needed to repair the wall as soon as possible.";
                mes "So, Odin asked him what he needed in return.";
                mes "He asked to give him the goddess 'Freya' and";
                mes "'the Sun and the Moon' as the payment.";
                next;
                mes "[Lania]";
                mes ".....";
                mes "Are you bored?";
                mes "If you are, let's talk about this later.";
                next;
                switch( select( "See you later.", "No, please go ahead." ) )
		{

                  case 1:
                    mes "[Lania]";
                    mes "I understand that my story was not that interesting.";
                    mes "I will try my best to satisfy you next time.";
                    mes "Have a good travel.";
                    close;
                  break;

                  case 2:
                    mes "[Lania]";
                    mes "Oh ok.";
                    mes "Then let me continue the story.";
                    next;
                  break;

                }

                mes "[Lania]";
                mes "Gods were all stunned and became furious";
                mes "due to the man's request.";
                mes "He was asking everything that Gods have.";
                next;
                mes "[Lania]";
                mes "At this time, a God approached to Odin.";
                mes "It was the infamous Loki.";
                mes "Loki said to Odin that";
                mes "they could manipulate the man to repair";
                mes "the rampart without paying him anything in return.";
                next;
                mes "[Lania]";
                mes "Odin decided to follow Loki's suggestion.";
                mes "So Odin told the man that he must";
                mes "complete to repair the wall within 6 months";
                mes "not 18 months in order to have 'Freya' and 'the Sun and the Moon'.";
                next;
                mes "[Lania]";
                mes ".....";
                mes "Are you bored?";
                mes "If you are, let's talk about this later.";
                next;
                switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
		{

                  case 1:
                    mes "[Lania]";
                    mes "Ah....";
                    mes "The story must be too long.";
                    mes "My apology...";
                    mes "Okay, I will next; for you to finish organizing the story...";
                    next;
                    mes "......................";
                    mes "..................";
                    mes "...............";
                    mes "............";
                    mes ".........";
                    mes "......";
                    next;
                    mes "..................";
                    mes "...............";
                    mes "............";
                    mes ".........";
                    mes "......";
                    next;
                    mes "...............";
                    mes "............";
                    mes ".........";
                    mes "......";
                    next;
                    mes "............";
                    mes ".........";
                    mes "......";
                    next;
                    mes ".........";
                    mes "......";
                    next;
                    mes "......";
                    next;
                    mes "[Lania]";
                    mes "May I continue the story now?";
                    next;
                    menu "Yes, please.",-;
                    mes "[Lania]";
                    mes "Okay, here it goes.";
                    next;
                  break;

                  case 2:
                    mes "[Lania]";
                    mes "I understand that my story was not that interesting.";
                    mes "I will try my best to satisfy you next time.";
                    mes "Have a good travel.";
                    close;
                  break;

                  case 3:
                    mes "[Lania]";
                    mes "Oh ok.";
                    mes "Then let me continue the story.";
                    next;
                  break;

               }

                mes "[Lania]";
                mes "Then the man asked Odin to let him";
                mes "use his horse for the reconstruction work.";
                mes "Because the horse looked very base and contemptible,";
                mes "Odin didn't think twice about his request but accepted it on right the second.";
                next;
                mes "[Lania]";
                mes "However, the man and the horse started repairing";
                mes "the rampart in an amazing speed.";
                mes "His skill was great but the horse's skill was greater than its owner";
                mes "to mend the wall.";
                mes "It was the legendary horse, Svadilfari.";
                next;
                mes "[Lania]";
                mes "As more time went by, more anxious Gods were.";
                mes "Because both of the castle wall menders";
                mes "looked like they would complete the reconstruction work";
                mes "even before the 6 months passed.";
                mes "So Gods took their anger and axiouty on Loki";
                mes "for his silly suggestion.";
                next;
                mes "[Lania]";
                mes "However, Loki seemed confident.";
                mes "He assured Gods to count on him.";
                mes "Although Gods didn't trust Loki for his slyness and wickedness,";
                mes "they decided to give him a chance since";
                mes "the situation was desperate.";
                next;
                mes "[Lania]";
                mes "And a strange thing happened. Ever since Loki";
                mes "assurred Gods for the result, the progress of the reconstruction";
                mes "had stopped. Just like a magic.";
                next;
                mes "[Lania]";
                mes ".....";
                mes "Are you bored?";
                mes "If you are, let's talk about this later.";
                next;
                switch( select( "See you later.", "No, please go ahead." ) )
		{

                  case 1:
                    mes "[Lania]";
                    mes "I understand that my story was not that interesting.";
                    mes "I will try my best to satisfy you next time.";
                    mes "Have a good travel.";
                    close;
                  break;

                  case 2:
                    mes "[Lania]";
                    mes "Oh ok.";
                    mes "Then let me continue the story.";
                    next;
                  break;

                }

                mes "[Lania]";
                mes "Gods became curious so they decided to investigate the reason.";
                mes "The found Svadilfari fell in love with a beautiful mare";
                mes "and didn't work on repairing the rampart.";
                mes "So when the 6 months passed, the man";
                mes "finished everything but the castle gate to repair.";
                next;
                mes "[Lania]";
                mes "Gods were so happy to tell the man";
                mes "that they could not accept his payment request";
                mes "since he could not keep the contract.";
                mes "Man got into rage and claimed";
                mes "that Gods tricked him in order to avoid giving him";
                mes "'Freya' and 'the Sun and the Moon'.";
                next;
                mes "[Lania]";
                mes "And he revealed his true identity.";
                mes "He was a giant from Jotunnheim.";
                mes "He was so angry and started committing an outrage.";
                next;
                mes "[Lania]";
                mes ".....";
                mes "Are you bored?";
                mes "If you are, let's talk about this later.";
                next;
                switch( select( "See you later.", "No, please go ahead." ) )
		{

                  case 1:
                    mes "[Lania]";
                    mes "I understand that my story was not that interesting.";
                    mes "I will try my best to satisfy you next time.";
                    mes "Have a good travel.";
                    close;
                  break;

                  case 2:
                    mes "[Lania]";
                    mes "Oh ok.";
                    mes "Then let me continue the story.";
                    next;
                  break;

                }

                mes "[Lania]";
                mes "Later on, this giant turned out to be Hrimthurs.";
                mes "However, even if Hrimthurs was commiting an outrage";
                mes "Gods did not worry about him at all.";
                mes "Because they had Thor, the giant hunter.";
                next;
                mes "[Lania]";
                mes "As Thor hurled his legendary hammer 'Mjolnir'";
                mes "at Hrimthurs, the giant's head was bursted into fragments";
                mes "and he fell to the hell.";
                next;
                mes "[Lania]";
                mes ".....";
                mes "Are you bored?";
                mes "If you are, let's talk about this later.";
                next;
                switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
		{

                  case 1:
                    mes "[Lania]";
                    mes "Ah....";
                    mes "The story must be too complicated for you to understand.";
                    mes "My apology...";
                    mes "Okay, I will wait for you to finish organizing the story...";
                    next;
                    mes "......................";
                    mes "..................";
                    mes "...............";
                    mes "............";
                    mes ".........";
                    mes "......";
                    next;
                    mes "..................";
                    mes "...............";
                    mes "............";
                    mes ".........";
                    mes "......";
                    next;
                    mes "...............";
                    mes "............";
                    mes ".........";
                    mes "......";
                    next;
                    mes "............";
                    mes ".........";
                    mes "......";
                    next;
                    mes ".........";
                    mes "......";
                    next;
                    mes "......";
                    next;
                    mes "[Lania]";
                    mes "May I continue the story now?";
                    next;
                    menu "Yes, please.",-;
                        mes "[Lania]";
                        mes "Okay, here it goes.";
                        next;
                  break;

                  case 2:
                    mes "[Lania]";
                    mes "I understand that my story was not that interesting.";
                    mes "I will try my best to satisfy you next time.";
                    mes "Have a good travel.";
                    close;
                  break;

                  case 3:
                    mes "[Lania]";
                    mes "Oh ok.";
                    mes "Then let me continue the story.";
                    next;
                  break;

                }
                mes "[Lania]";
                mes "After a while, Loki who looked tattered and worn out";
                mes "brought a strange looking pony with eight leggs to Asgard.";
                mes "And Loki introduced the pony as 'Sleipnir' and";
                mes "presented it to Odin.";
                mes "Odin thankfully accepted Loki's present.";
                next;
                mes "[Lania]";
                mes "The fact was Loki transformed into the mare that";
                mes "attracted Svadilfari and eventually he was impregnated";
                mes "of the pony. That was the story of";
                mes "how 'Sleipnir' was born.";
                next;
                mes "[Lania]";
                mes "We, friars only hand down this story by word of mouth.";
                mes "Therefore, small details might be different from the other.";
                mes "However, the fundamental story line should not be different.";
                next;
                mes "[Lania]";
                mes "I have not been able to practice myself that well,";
                mes "I am not that confident if I told you the story as much as the original story.";
                mes "But I hope you will understand that I did my best.";
                mes "That was all I could help you.";
                next;
                mes "[Lania]";
                mes "If you wish to listen to the story again,";
                mes "you are always welcomed.";
                mes "Have a safe travel.";
                if(god_sl_2 == 1)
                  set god_sl_2,2;
                else if(god_sl_2 == 3)
                  set god_sl_2,4;
                close;
              break;
            }
          break;

          case 2:
            mes "[Lania]";
            mes "When you are in agony,";
            mes "please look back on your past.";
            mes "Just like legends or myths,";
            mes "yours is also a story of the past.";
            mes "You will find out a right solution from your past.";
            close;
          break;
        }
      }
      else
      {
        mes "[Lania]";
        mes "I told you everything I know.";
        mes "I hope it will be a help for you.";
        mes "Please be helpful for others...";
        close;
      }
    }
    else
    {
      mes "[Lania]";
      mes "............";
      mes "Training does not include only physical or mental practice.";
      mes "Leading a life and meeting people are also considered";
      mes "as a part of practice. Of course, everyone will have a different result.";
      close;
    }
  }  
  else
  {
      mes "[Lania]";
      mes "............";
      mes "Training does not include only physical or mental practice.";
      mes "Leading a life and meeting people are also considered";
      mes "as a part of practice. Of course, everyone will have a different result.";
      close;
  }

}
  
// warp 0 -laboratory entrance
que_god01.gat,84,95,0	script	Switch#God0	111,{

    if(god_sl_1 > 1 && god_sl_1 < 51)
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "As you put your temporary pass onto the detector,";
      mes "the door was open.";
      close2;
      warp "que_god01.gat",60,88;
      end;
    }
    else
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "It seemed you need to put something onto";
      mes "the detector in order to open the door.";
      close;
    }

}

que_god01.gat,84,92,0	script	god_sl_w0	45,1,1,{

    if(god_sl_1 > 1 && god_sl_1 < 51)
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "As you put your temporary pass onto the detector,";
      mes "the door was open.";
      next;
      warp "que_god01.gat",60,88;
      end;
    }
    else
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "It seemed you need to put something onto";
      mes "the detector in order to open the door.";
      close;
    }

}

// ���� 1�� -�϶���Ʈ
que_god01.gat,49,97,0	script	Switch#God1	111,{

    if(god_sl_1 > 1 && god_sl_1 < 51)
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "As you put your temporary pass onto the detector,";
      mes "the door was open.";
      next;
      warp "que_god01.gat",62,119;
      end;
    }
    else
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "It seemed you need to put something onto";
      mes "the detector in order to open the door.";
      close;
    }

}

que_god01.gat,46,97,0	script	god_sl_w1	45,1,1,{

    if(god_sl_1 > 1 && god_sl_1 < 51)
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "As you put your temporary pass onto the detector,";
      mes "the door was open.";
      next;
      warp "que_god01.gat",62,119;
      end;
    }
    else
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "It seemed you need to put something onto";
      mes "the detector in order to open the door.";
      close;
    }

}


// ���� 2�� -�Ƶ�
que_god01.gat,19,97,0	script	Switch#God2	111,{

    if(god_sl_1 > 1 && god_sl_1 < 51)
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "As you put your temporary pass onto the detector,";
      mes "the door was open.";
      next;
      warp "que_god01.gat",12,119;
      end;
    }
    else
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "It seemed you need to put something onto";
      mes "the detector in order to open the door.";
      close;
    }

}

que_god01.gat,16,97,0	script	god_sl_w2	45,1,1,{

    if(god_sl_1 > 1 && god_sl_1 < 51)
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "As you put your temporary pass onto the detector,";
      mes "the door was open.";
      next;
      warp "que_god01.gat",12,119;
      end;
    }
    else
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "It seemed you need to put something onto";
      mes "the detector in order to open the door.";
      close;
    }

}

que_god01.gat,14,80,0	script	Switch#God3	111,{

    if(god_sl_1 > 1 && god_sl_1 < 51)
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "As you put your temporary pass onto the detector,";
      mes "the door was open.";
      next;
      warp "que_god01",12,52;
      end;
    }
    else
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "It seemed you need to put something onto";
      mes "the detector in order to open the door.";
      close;
    }

}

que_god01.gat,17,80,0	script	god_sl_w3	45,1,1,{

    if(god_sl_1 > 1 && god_sl_1 < 51)
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "As you put your temporary pass onto the detector,";
      mes "the door was open.";
      next;
      warp "que_god01.gat",12,52;
      end;
    }
    else
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "It seemed you need to put something onto";
      mes "the detector in order to open the door.";
      close;
    }

}

// ���� 4�� ����Ʈ
que_god01.gat,44,80,0	script	Switch#God4	111,{

    if(god_sl_1 > 1 && god_sl_1 < 51)
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "As you put your temporary pass onto the detector,";
      mes "the door was open.";
      next;
      warp "que_god01.gat",50,52;
      end;
     }
    else
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "It seemed you need to put something onto";
      mes "the detector in order to open the door.";
      close;
    }

}

que_god01.gat,47,80,0	script	god_sl_w4	45,1,1,{

    if(god_sl_1 > 1 && god_sl_1 < 51)
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "As you put your temporary pass onto the detector,";
      mes "the door was open.";
      next;
      warp "que_god01.gat",50,52;
      end;
    }
    else
    {
      mes "The door was locked.";
      mes "You looked around and found out a detector";
      mes "at the right side of the door.";
      mes "It seemed you need to put something onto";
      mes "the detector in order to open the door.";
      close;
    }

}