summaryrefslogblamecommitdiff
path: root/npc/quests/seals/megingard_seal.txt
blob: 32b4571408cd867fe937e2976f9cf03474ca2969 (plain) (tree)
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//===== eAthena Script ======================================= 
//= Megingjard seal unlocking NPCs.
//===== By: ================================================== 
//= SinSloth
//===== Current Version: ===================================== 
//= 1.01
//===== Compatible With: ===================================== 
//= eAthena
//===== Description: ========================================= 
//= Quest for breaking the seal of Megingjard.
//===== Additional Comments: =================================
// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
// 1.1 fixed exploit [Lupus]
//============================================================

prt_castle.gat,44,151,0	script	Rebarev Doug	56,{

if(countitem(7080) > 3 && countitem(7081) > 4 && countitem(7082) > 3 && countitem(7084) > 2 && countitem(7085) > 2)
{
	mes "[Rebarev Doug]";
	mes "What's this?";
	mes "You...! You have";
	mes "everything I need to";
	mes "create Gleipnir!";
	next;
	switch( select( "Make Gleipnir.", "Cancel." ) )
	{

		case 1:
			mes "[Rebarev Doug]";
			mes "I'm the only human on earth blessed with the ability to create Gleipnir. Aside from Dwarves, I'm the only person that can make this item!";
			next;
			delitem 7080,4;
			delitem 7081,5;
			delitem 7082,4;
			delitem 7084,3;
			delitem 7085,3;
			getitem 7058,1;
			mes "[Rebarev Doug]";
			mes "There you go!";
			next;
			mes "[Rebarev Doug]";
			mes "Gleipnir is said to be so strong that not even the Fenrir Wolf could break it! I'm so proud that I could make this item!";
			close;
		break;

		case 2:
			close;
		break;

	}
}

if($God1 < 50)
{
	mes "[Rebarev Doug]";
	mes "We are Crusaders that have been training in preparation for the Holy War that is to come.";
	next;
	mes "[Rebarev Doug]";
	mes "As we our forefathers have done a thousand years ago, we shall vanquish the hordes of Demons when the day comes.";
	next;
	mes "[Rebarev Doug]";
	mes "If you have any questions about Crusaders, feel free to ask me. I may be too old and weak for fighting, but I will spread our message as much as I can.";
	mes "feel free to ask me.";
	next;
	switch( select( "What is Holy Cross?", "What is Grand Cross?", "What is Sacrifice?", "What is Gleipnir?" ) )
	{
		case 1:
			mes "[Rebarev Doug]";
			mes "Holy Cross is the first manifestation of a Crusader's faith. By making the sign of the cross, Crusader's can inflict a holy attack on their enemies.";
			next;
			mes "[Rebarev Doug]";
			mes "Monsters that are weak against holiness, particularly the Undead, will be blinded by the light of the Holy Cross. All they can do is next; for holy judgment.";
			next;
			mes "[Rebarev Doug]";
			mes "Based on our latest research, the Holy Cross can inflict 4.5 times more damage than a normal attack once it is mastered.";
			close;
		break;

		case 2:
			mes "[Rebarev Doug]";
			mes "Grand Cross...!";
			mes "The righteous fury of God is given form in this destructive skill.";
			next;
			mes "[Rebarev Doug]";
			mes "God grants us his power so that we may punish the forces of evil, and one's rage is embodied in a giant crucifix of power.";
			next;
			mes "[Rebarev Doug]";
			mes "The power of the crucifix of light can damage the enemy three times. Each strike will have five times the strength of your normal attacks.";
			next;
			mes "[Rebarev Doug]";
			mes "However, when Crusaders use Grand Cross, they must exercise extreme caution. The human body is too weak to fully embrace the will of God.";
			next;
			mes "[Rebarev Doug]";
			mes "Therefore, using this skill, will cause the Crusader to suffer from damage. However, this damage can be reduced to half with Faith.";
			close;
		break;

		case 3:
			mes "[Rebarev Doug]";
			mes "In practicing what we preach, Crusaders choose to protect others by bearing the suffering of others.";
			next;
			mes "[Rebarev Doug]";
			mes "The Sacrifice skill allows Crusaders to keep their comrades safe from harm by receiving the damage that was intended for them.";
			next;
			mes "[Rebarev Doug]";
			mes "It is the greatest demonstration of faith, as well as of love for your fellow man. Such an attitude is essential for a servant of God!";
			next;
			mes "[Rebarev Doug]";
			mes "However, if the people you want to protect become stray away from you, you cannot use the Sacrifice skill for them unless they are close to you again.";
			next;
			mes "[Rebarev Doug]";
			mes "As you visualize the suffering of those you want to protect, you'll never hesitate to sacrifice yourself.";
			next;
			mes "[Rebarev Doug]";
			mes "Thank you, God, for granting me with a power to protect my people.";
			close;
		break;

		case 4:
			mes "[Rebarev Doug]";
			mes "Gleipnir is the essence of Megingjard which I have been researching.";
			next;
			mes "[Rebarev Doug]";
			mes "It's the only binding strong enough that will allow a human to wear Megingjard around his waist.";
			next;
			mes "[Rebarev Doug]";
			mes "Although I can no longer fight, I've been studying how to create Gleipnir for years. I will be more than willing to create it for you if you can bring me...";
			next;
			mes "[Rebarev Doug]";
			mes "^0000FF4 Cat Tread^000000,";
			mes "^0000FF5 Woman's Moustache^000000,";
			mes "^0000FF4 Root of Stone^000000,";
			mes "^0000FF3 Sputum of Bird^000000 and";
			mes "^0000FF3 Sinew of Bear^000000,";
			close;
		break;
	}
}
else if($God1 > 49 && $God2 < 100)
{
	if(BaseLevel > 59)
	{
		if(god_eremes == 0)
		{
			mes "[Rebarev Doug]";
			mes "...";
			next;
			mes "[Rebarev Doug]";
			mes "Why are you wandering around this sacred place? Do you not understand that we must prepare for the Holy War?";
			next;
			mes "[Rebarev Doug]";
			mes "No matter how much I explain, the ignorant never fully understand the importance of our task. The balance of power will shift when we least expect it!";
			next;
			mes "[Rebarev Doug]";
			mes "I wish I could go back to those times when I would train Crusaders, rather than preach to the ignorant.";
			next;
			mes "[Rebarev Doug]";
			mes "I miss my Crusaders who were enthusiastic to listen to what I had to say, and carried out their orders with loyalty.";
			next;
			mes "[Rebarev Doug]";
			mes "I am wonder";
			mes "where they have";
			mes "all gone now...";
			next;
			mes "[Rebarev Doug]";
			mes "...";
			mes "......";
			mes ".........";
			next;
			mes "[Rebarev Doug]";
			mes "Adventurer, if you the time to listen to me speak to myself, why don't you perform a task for me?";
			next;
			mes "[Rebarev Doug]";
			mes "If may be an enriching experience for you. It's possible that you'll even have a greater appreciation for Crusaders.";
			next;
			switch( select( "What is it?", "I'm sick and tired of doin' favors." ) )
			{
				case 1:
					mes "[Rebarev Doug]";
					mes "I want you to find the members of the 3rd squad in the 1st platoon of the 3rd company. If you happen to encounter them in your travels, please ask them how they are doing.";
					next;
					mes "[Rebarev Doug]";
					mes "It shouldn't be that difficult to do, and won't be a waste of your time if you are already planning to explore the world.";
					next;
					switch( select( "Sure, why not.", "I'm sorry, but no." ) )
					{
						case 1:
							mes "[Rebarev Doug]";
							mes "Excellent!";
							mes "All I want you to do is find my old comrades, and inform me of how they are doing.";
							next;
							mes "[Rebarev Doug]";
							mes "However...";
							mes "There is one problem.";
							mes "I don't know where they are.";
							next;
							mes "[Rebarev Doug]";
							mes "You could try to find a record of residency changes by citizens of the Rune-Midgarts Kingdom in the Prontera Library...";
							next;
							mes "[Rebarev Doug]";
							mes "However, the records of Crusader personnel is considered confidential, so I am not sure of whether or not you can view them.";
							next;
							mes "[Rebarev Doug]";
							mes "Thank you in advance anyways.";
							mes ".........";
							next;
							mes "[Rebarev Doug]";
							mes "You must understand, my position requires me to remain in this area 24 hours, 7 days a week. I cannot leave without the consent of the upper hierarchy.";
							next;
							mes "[Rebarev Doug]";
							mes "However, I know you have the freedom and the time to go wherever you please. I'd appreciate if you would do this for me.";
							next;
							mes "[Rebarev Doug]";
							mes "My old comrades in arms. You have no idea how much I miss them...";
							set god_eremes,1;
							close;
						break;

						case 2:
							mes "[Rebarev Doug]";
							mes "^333333*Sigh...*^000000";
							mes "Please understand that I would not be asking this of you if it were not for the restraints of my position.";
							next;
							mes "[Rebarev Doug]";
							mes "I have an obligation to this Kingdom to keep my post and inform adventurers about the Crusader class. Because of this awesome responsibility, I must remain here, ever vigilant.";
							next;
							mes "[Rebarev Doug]";
							mes "If you can't understand, then you must be taking your freedom for granted...";
							close;
						break;
					}
				break;

				case 2:
					mes "[Rebarev Doug]";
					mes "As far as I remember, this is the first time I have asked you to do me a favor.";
					next;
					mes "[Rebarev Doug]";
					mes "Unlike you, I know the meaning of responsibility. I remain here, helping inquisitive adventurers for the sake of King and country.";
					next;
					mes "[Rebarev Doug]";
					mes "Still...";
					mes "Know this.";
					mes "Although the results may not be immediate, you will always be rewarded when you help others.";
					next;
					mes "[Rebarev Doug]";
					mes "Please reconsider when you get the chance.";
					close;
				break;
			}
		}
		else if(god_eremes > 0 && god_eremes < 4)
		{

			if(rand(1,10) > 6 && god_eremes == 2)
			{
				mes "[Rebarev Doug]";
				mes "I am wondering how my members are doing by now...";
				mes "I cannot even remember when was the last time I saw them...";
				next;
				mes "[Rebarev Doug]";
				mes "Hmm? Why are you still here?";
				next;
				switch( select( "Where should I go?", "I am about to leave.", "What do you mean by the last mission?" ) )
				{
					case 1:
						mes "[Rebarev Doug]";
						mes "Well...I have no clue where they are.";
						mes "You might be able to find the information from";
						mes "^0000FFThe 3rd company personnel in&out record crews^000000 in the library?";
						close;
					break;

					case 2:
						mes "[Rebarev Doug]";
						mes "Oh, are you? I see... I am wondering what they have been doing ever since we're disbanded after the ^0000FFlast mission^000000...";
						close;
					break;

					case 3:
						mes "[Rebarev Doug]";
						mes "The last mission...? That gave the reason to disband the 1st squad of the 3rd platoon...";
						mes "I cannot think of this seprately from the memory...bah..";
						next;
						mes "[Rebarev Doug]";
						mes "You know, hmm.";
						mes "We crusaders have heirarchy...basically we have to listen to higher officers.";
						next;
						mes "[Rebarev Doug]";
						mes "............";
						mes "...If......there wasn't him at the time...";
						next;
						mes "[Rebarev Doug]";
						mes ".............";
						next;
						mes "";
						mes "- After a while, he spoke to me as if he was mad. -";
						next;
						mes "[Rebarev Doug]";
						mes "Let's not talk about it. Just remember it as the reason to disband my squad.";
						next;
						mes "[Rebarev Doug]";
						mes "Now, will you please go find ^0000FFThe 3rd company personnel in&out record crews^000000 in the library for me?";
						set god_eremes,3;
						close;
					break;
				}
			}
			else
			{
				mes "[Rebarev Doug]";
				mes "I am wondering how my members are doing by now...";
				mes "I cannot even remember when was the last time I saw them...";
				next;
				mes "[Rebarev Doug]";
				mes "Hmm? Why are you still here?";
				next;
				switch( select( "Where should I go?", "I am about to leave." ) )
				{
					case 1:
						mes "[Rebarev Doug]";
						mes "Well...I have no clue where they are.";
						mes "You might be able to find the information from the library.";
						close;
					break;

					case 2:
						mes "[Rebarev Doug]";
						mes "Oh, are you? I see... I am wondering what they have been doing ever since we're disbanded after the ^0000FFlast mission^000000...";
						set god_eremes,2;
						close;
					break;
				}
			}
		}
		else if(god_eremes > 3 && god_eremes < 18)
		{
			mes "[Rebarev Doug]";
			mes "Huh? Librarian didn't let you read the record?";
			mes "Umm...I guess if you try your best to convince him, he might change his mind.";
			next;
			mes "[Rebarev Doug]";
			mes "Even if things are tough nowadays, he's just a man with a heart...";
			next;
			mes "[Rebarev Doug]";
			mes "Please I beg you, please find how my members are doing...";
			close;
		}
		else if(god_eremes > 17 && god_eremes < 20)
		{
			if(god_megin_1 > 0 || god_megin_2 > 0 || god_megin_3 > 0 || god_megin_4 > 0 || god_megin_5 > 0 || god_megin_6 > 0)
			{
				mes "[Rebarev Doug]";
				mes "Oh...";
				mes "So did you meet them?";
				mes "Are they all okay?";
				next;
				mes "- You told him they are all okay other than lost their meomory and having migraines.-";
				close;
			}
			mes "- You told him what you have read from the record -";
			next;
			mes "- that where they are and how they are. -";
			next;
			mes "[Rebarev Doug]";
			mes "Oh! Have you read the record? I am glad to hear that!";
			mes "By the way...I don't trust what was wrote on paper since it's out of date...";
			next;
			mes "[Rebarev Doug]";
			mes "If it's possible, I hope you could go meet my members to find the latest news about them...";
			mes "I mean with your ^0000FFown eyes^000000!";
			next;
			mes "[Rebarev Doug]";
			mes "Please I beg you...please go find them.";
			next;
			mes "[Rebarev Doug]";
			mes "I beg you...please go find them.";
			mes "I cannot trust the old record...I am just being a poor old man who misses his friends.";
			close;
		}
		else if(god_eremes > 19 && god_eremes < 23)
		{
			mes "[Rebarev Doug]";
			mes "Oh~ welcome back.";
			mes "So did you see them all? It's been a while since I saw you last time.";
			mes "Umm? What? Why are you looking at me strange?";
			next;
			switch( select( "Ask him about the suspicion.", "This is not a right time to ask about the suspicion. wait." ) )
			{
				case 1:
					mes "- You tried to organize your thoughts about all those suspicions you have had -";
					next;
					mes "- such as all the members are not on the normal condition, -";
					next;
					mes "- they lost their memory partially -";
					next;
					mes "- and about Royal Myst's comment...-";
					next;
					mes "- Or who is Egnigem that all members talked about? -";
					next;
					mes "- All these thoughts clogged your brain so you were just talking aboutissues regarding the members that were not that important.-";
					next;
					mes "[Rebarev Doug]";
					mes "?!...I cannot understand what you're talking about...you're all over the place.";
					next;
					mes "[Rebarev Doug]";
					mes "Stop looking at me like that, talk to me something!";
					mes "If you are done with talking, let me excuse myself. I need to think of something.";
					next;
					mes "[Rebarev Doug]";
					mes "I appreciate you for delivering me the news of my members -";
					mes "Now, I need to go continue my research...under the commend of His Majesty.";
					mes "May God bless you.";
					set god_eremes,21;
					close;
				break;

				case 2:
					mes "- You pretended as nothing happened -";
					next;
					mes "- and told him about the members of the 1st squad in the 3rd platoon.-";
					next;
					mes "- Of course, you didn't tell him the whole truth but the stuffs you have read from the record plus some real news. -";
					next;
					mes "[Rebarev Doug]";
					mes "Hmm~ I see. I am so relieved to hear they are doing okay! Hahaha...";
					next;
					mes "- You felt the way of him looking at you have been slightly changed. It seemed he started guarding against you?-";
					next;
					mes "[Rebarev Doug]";
					mes "I appreciate you for delivering me the news of my members -";
					mes "Now, I need to go continue my research...under the commend of His Majesty.";
					mes "May God bless you.";
					next;
					mes "- You felt detestableness from his smile.-";
					set god_eremes,22;
					close;
				break;
			}
		}
		else if(god_eremes > 22 && god_eremes < 25)
		{
			mes "- While you were talking about the result of your travel, you mentioned of Egnigem.-";
			next;
			mes "- He didn't seem to be agitated as though he knew something more than I did.-";
			next;
			mes "[Rebarev Doug]";
			mes "It is too late to talk about the issue...";
			mes "even if I felt sorry for you to know that...?";
			mes "However...there is nothing left that you can prove.";
			mes "Giggle giggle giggle....";
			next;
			mes "[Rebarev Doug]";
			mes "No matter how hard you struggle,";
			mes "after all, the elite as me rules the world.";
			mes "Giggle giggle...let them roll over the floor as cold and rotten corpses! I do not care about the low!";
			next;
			mes "[Rebarev Doug]";
			mes "Do you hate me? Do you really hate me?";
			mes "Let me tell you what you can do.";
			next;
			mes "[Rebarev Doug]";
			mes "Take a look at my back. You will see a judge who is in charge of all the military crimes.";
			next;
			mes "[Rebarev Doug]";
			mes "It seems he will hold a trial if at least 100 people report a same crime...";
			mes "So, you can do it if you really want to reveal the issue to the public!";
			mes "Muhahahahaha!";
			close;
		}
		else if(god_eremes > 23 && god_eremes < 26)
		{
			mes "[Rebarev Doug]";
			mes "Bah...I didn't know you would actually did it.";
			mes "Hey...you will be sorry later...";
			mes "After all, the elite as me rules the world.";
			close;
		}
		else
		{
			mes "[Rebarev Doug]";
			mes "No matter how hard you struggle,";
			mes "after all, the elite as me rules the world.";
			mes "Giggle giggle...let them roll over the floor as cold and rotten corpses! I do not care about the low!";
			close;
		}
	}
	else
	{
		mes "[Rebarev Doug]";
		mes "You are not even at a level to speak to me.";
		mes "Even if you are an adventurer, you are supposed to have some experience and knowledge to have a conversation with me.";
		mes "don't you agree?";
		close;
	}
}
else
{
	mes "[Rebarev Doug]";
	mes "We are crusaders who prepare a holy war under the will of Odin.";
	mes "As we did a thousand years ago, we are waiting for the day to eliminate demons from the world.";
	close;
}

}

prt_castle.gat,48,164,0	script	Crusader#God	734,{

if($God1 > 49 && $God2 < 100)
{
	if(god_eremes > 22 && god_eremes < 25)
	{
		mes "[Max Von Shedough]";
		mes "Welcome, friend!";
		mes "Here in the Prontera Castle, we Crusaders are busily preparing for the Holy War that is to come.";
		next;
		mes "[Max Von Shedough]";
		mes "Let me introduce myself. My name is Max Von Shedough, the military judge! Do you have any business with me?";
		next;
		mes "^3355FFYou handed Max Von Shedough the petition against Rebarev Doug based on your investigation with Egnigem.^000000";
		next;
		mes "[Max Von Shedough]";
		mes "Hm? This is serious.";
		mes "Alright, I will investigate your claim to the best of my ability.";
		next;
		mes "[Max Von Shedough]";
		mes "However, as of now, the petition you've just given me is considered classified information. Please keep this a military secret.";

		set $God2,$God2+1;

		if($God2 == 50)
			announce "The 2nd seal of [Megingjard] has appeared.",bc_all;
		else if($God1 > 99 && $God2 > 99 && $God3 > 99 && $God4 > 99)
			announce "The four seals have been released at the same time with the seals of [Megingjard].",bc_all;
		else if($God2 > 99)
			announce "The seals of [Megingjard] have been released.",bc_all;

		if(god_eremes == 23)
			set god_eremes,25;
		else if(god_eremes == 24)
			set god_eremes,26;
		close;
	}
	else if(god_eremes > 26)
	{
		mes "[Max Von Shedough]";
		mes "Unfortunately, I'm not sure if it's possible to hold a trial against Rebarev Doug.";
		next;
		mes "[Max Von Shedough]";
		mes "Regrettably, it seems that he still has too much influence. Still, let me assure you that I will be trying my best I am not sure if we will hold a trial with the document you have submitted or not...";
		next;
		mes "[Max Von Shedough]";
		mes "But count on me, I am trying my best to get him indicted.";
		close;
	}
	else
	{
		mes "[Max Von Shedough]";
		mes "Welcome, my friend! This is a sacred place to prepare the holy war, the crusader commander's room.";
		mes "Anyone who wishes to participate in the holy war will be welcomed!";
		close;
	}
}
else
{
	mes "[Max Von Shedough]";
	mes "Welcome, my friend! This is a sacred place to prepare the holy war, the crusader commander's room.";
	mes "Anyone who wishes to participate in the holy war will be welcomed!";
	close;
}

}

prt_in.gat,172,109,0	script	A File#God1	111,{

if(god_eremes == 12)
{
	mes "You have found ^0000FF- The 3rd company personnel in&out record crews -^000000!";
	close;
}
else if(god_eremes > 6 && god_eremes < 12)
{
	if(rand(1,10) > 6 && god_eremes > 6)
	{
		mes "You found a shelf filled with many files.";
		mes "You started searching files one by one.";
		set god_eremes,god_eremes+1;
		close;
	}
	else
	{
		mes "You found a shelf filled with many files.";
		mes "You started searching files one by one.";
		close;
	}
}
else if(god_eremes < 7)
{
	mes "[Librarian Jekan]";
	if(Sex)
		mes "I'm sorry sir,";
	else
		mes "I'm sorry ma'am,";
	mes "but special authorization is required to browse that section. Otherwise, it's off limits.";
	close;
}
else
{
	mes "[Librarian Jekan]";
	mes "Please do not enter that section.";
	next;
	mes "- You stepped back as he told you to -";
	close;
}

}

prt_in.gat,170,109,0	script	A File#God2	111,{

if(god_eremes == 12)
{
	mes "You have found ^0000FF- The 3rd company personnel in&out record crews -^000000!";
	close;
}
else if(god_eremes > 6 && god_eremes < 12)
{
	if (rand(1,10) > 6 && god_eremes > 6)
	{
		mes "You found a shelf filled with many files.";
		mes "You started searching files one by one.";
		set god_eremes,god_eremes+1;
		close;
	}
	else
	{
		mes "You found a shelf filled with many files.";
		mes "You started searching files one by one.";
		close;
	}
}
else if(god_eremes < 7)
{
	mes "[Librarian Jekan]";
	mes "Please do not enter that section.";
	next;
	mes "- You stepped back as he told you to -";
	close;
}
else
{
	mes "[Librarian Jekan]";
	mes "Please do not enter that section.";
	next;
	mes "- You stepped back as he told you to -";
	close;
}

}

prt_in.gat,168,109,0	script	A File#God3	111,{

if(god_eremes == 12)
{
	mes "You have found ^0000FF- The 3rd company personnel in&out record crews -^000000!";
	close;
}
else if(god_eremes > 6 && god_eremes < 12)
{
	if (rand(1,10) > 6 && god_eremes > 6)
	{
		mes "You found a shelf filled with many files.";
		mes "You started searching files one by one.";
		set god_eremes,god_eremes+1;
		close;
	}
	else
	{
		mes "You found a shelf filled with many files.";
		mes "You started searching files one by one.";
		close;
	}
}
else if(god_eremes < 7)
{
	mes "[Librarian Jekan]";
	mes "Please do not enter that section.";
	next;
	mes "- You stepped back as he told you to -";
	close;
}
else
{
	mes "[Librarian Jekan]";
	mes "Please do not enter that section.";
	next;
	mes "- You stepped back as he told you to -";
	close;
}

}

prt_in.gat,169,109,0	script	A File#God4	111,{

if(god_eremes == 12)
{
	mes "You have found ^0000FF- The 3rd company personnel in&out record crews -^000000!";
	close;
}
else if(god_eremes > 6 && god_eremes < 12)
{
	if (rand(1,10) > 6 && god_eremes > 6)
	{
		mes "You found a shelf filled with many files.";
		mes "You started searching files one by one.";
		set god_eremes,god_eremes+1;
		close;
	}
	else
	{
		mes "You found a shelf filled with many files.";
		mes "You started searching files one by one.";
		close;
	}
}
else if(god_eremes < 7)
{
	mes "[Librarian Jekan]";
	mes "Please do not enter that section.";
	next;
	mes "- You stepped back as he told you to -";
	close;
}
else
{
	mes "[Librarian Jekan]";
	mes "Please do not enter that section.";
	next;
	mes "- You stepped back as he told you to -";
	close;
}

}

prt_in.gat,166,109,0	script	A File#God5	111,{

if(god_eremes == 12)
{
	mes "You have found ^0000FF- The 3rd company personnel in&out record crews -^000000!";
	close;
}
else if(god_eremes > 6 && god_eremes < 12)
{
	if (rand(1,10) > 6 && god_eremes > 6)
	{
		mes "You found a shelf filled with many files.";
		mes "You started searching files one by one.";
		set god_eremes,god_eremes+1;
		close;
	}
	else
	{
		mes "You found a shelf filled with many files.";
		mes "You started searching files one by one.";
		close;
	}
}
else if(god_eremes < 7)
{
	mes "[Librarian Jekan]";
	mes "Please do not enter that section.";
	next;
	mes "- You stepped back as he told you to -";
	close;
}
else
{
	mes "[Librarian Jekan]";
	mes "Please do not enter that section.";
	next;
	mes "- You stepped back as he told you to -";
	close;
}

}

prt_in.gat,172,106,0	script	Librarian#God	833,{

if($God1 > 49 && $God2 < 100)
{
	if(god_eremes > 2 && god_eremes < 7)
	{
		mes "[Librarian Jekan]";
		mes "Ah, please do not touch the files at this section.";
		next;
		mes "[Librarian Jekan]";
		mes "Some of the information there is classified, and it is therefore prohibited by the Prontera Military to browse through them.";
		next;
		mes "[Librarian Jekan]";
		mes "I'm currently in the process of searching for the classified files in that section, so that I can separate it from the information that is public domain, so I'd appreciate it if you didn't interfere with my work.";
		next;
		mes "[Librarian Jekan]";
		mes "Darn it! I can't read anything when the light is this dim! It's bad enough my eyes have gone bad...";
		next;
		mes "[Librarian Jekan]";
		mes "If you're looking for a book, you ought to go search through another section.";
		next;
			switch( select( "You have bad eyes?", "I want to read some documents.", "Let me help you find those files...", "What kind of files are you looking for?" ) )
			{
				case 1:
					mes "[Librarian Jekan]";
					mes "Since I have worked under a dim light for a long time, my eyes have gone bad.";
					mes "They should get me ^0000FFa new light^000000, otherwise I will be gone blind sooner or later...";
					if(god_eremes == 5 && ( countitem(2203) > 0 || countitem(1041) > 0 ) )
					{
						next;
						mes "[Librarian Jekan]";
						mes "?! Oh~ you have very useful stuff with you!";
						mes "Do you mind if I use the stuff for a while? It will be very helpful for me to find the files!";
						next;
						switch( select( "Yes, I do mind.", "No, I don't mind." ) )
						{
							case 1:
								mes "[Librarian Jekan]";
								mes "...bah. Never mind then.";
								close;
							break;

							case 2:
								mes "[Librarian Jekan]";
								mes "What a kind person you are!";
								mes "Now I can believe that you really meant to help me!";
								if(countitem(2203) && countitem(1041))
								{
									delitem 1041,countitem(1041);
									delitem 2203,1;
								}
								else if(countitem(2203))
									delitem 2203,1;
								else if(countitem(1041))
									delitem 1041,countitem(1041);
								set god_eremes,6;
								next;
								mes "[Librarian Jekan]";
								mes "Thank you, thank you so much. Now I can find the file with less worry.";
								mes "...if it's possible, I wish you could help me to find the file...can you?";
							break;

						}
					}
					else if(god_eremes > 5)
					{
						mes "[Librarian Jekan]";
						mes "Thank you. It will be a good help to find the file.";
					}
					close;
				break;

				case 2:
					if(god_eremes == 6)
					{
						mes "[Librarian Jekan]";
						mes "Read some documents? Well, you've come here to the Library. That's a good start.";
						next;
						mes "[Librarian Jekan]";
						mes "Well, as long as you know what kind of document you're looking for, you might be able to find it.";
						next;
						mes "[Librarian Jekin]";
						mes "Just keep in mind that this particular section is off limits for now. Why don't you check the files at the front?";
						next;
						mes "[Librarian Jekin]";
						mes "I've got to find that classified file as soon as I can!";
						set god_eremes,7;
						close;
					}
					else
					{
						mes "[Librarian Jekan]";
						mes "Hmm...?";
						mes "Hey, haven't";
						mes "I told you already?";
						next;
						mes "[Librarian Jekan]";
						mes "The public is prohibited from browsing the files in this section! How many times do I need to repeat myself?";
						close;
					}
				break;

				case 3:
					if(god_eremes == 4)
					{
						mes "[Librarian Jekan]";
						mes "Hmm. Well, I'd gladly accept your help if it weren't for the fact that I cannot allow classified information to be released to the public.";
						next;
						mes "[Librarian Jekan]";
						mes "I have no idea how something so important was shuffled into the files here in Prontera Library, but we can't allow the public to access it.";
						next;
						mes "[Librarian Jekan]";
						mes "Still, that file doesn't seem to be that important, but I still have to waste my time on finding it...";
						next;
						mes "[Librarian Jekan]";
						mes "Damn, my eyes are sore. Working as a government official is easy except for the times when the bureaucrats make you do stuff like this.";
						set god_eremes,5;
						close;
					}
					else if(god_eremes > 4)
					{
						mes "[Librarian Jekan]";
						mes "I think I'm going to go insane looking for this file...!";
						next;
						mes "[Librarian Jekan]";
						mes "Huh...?";
						mes "Did you just say that you wanted to help me? Sure, I'd appreciate it.";
						close;
					}
					else
					{
						mes "[Librarian Jekan]";
						mes "Um, you're not even supposed to know what kind of file I'm looking for. Even if you did, I'm not allowed to show you what's inside!";
						close;
					}
				break;

				case 4:
					mes "[Librarian Jekan]";
					mes "Hmm. I'm not really allowed to disclose any information related to that file. I'm sorry about that.";
					next;
					mes "[" + strcharinfo(0) + "]";
					mes "But isn't";
					mes "the file about...";
					input @str$;
					mes "^0000FF" + @str$ + "?";
					next;
					if (@str$ == "The 3rd company personnel in&out record crews" || @str$ == "the 3rd company personnel in&out record crews")
					{
						mes "[Librarian Jekan]";
						mes "Hmm...?";
						mes "How did you";
						mes "know about that?";
						set god_eremes,4;
						close;
					}
					else
					{
						mes "[Librarian Jekan]";
						mes "Errmmm...";
						mes "I don't think so....?";
						close;
					}	
				break;
			}
	}
	else if(god_eremes == 2)
	{
		mes "[Librarian Jekan]";
		mes "Ah, please do not touch files in this section. Usually, it's public domain but it seems that a classified file managed to get misplaced there.";
		next;
		mes "[Librarian Jekan]";
		mes "For now, I cannot let anyone without special authorization to look through that section. I must find that file and send it to the Prontera military as soon as I can.";
		next;
		mes "[Librarian Jekan]";
		mes "Ergh! This light isn't bright enough for my eyes. They're starting to get sore again...";
		next;
		mes "[Librarian Jekan]";
		mes "So what brings you here? If you're looking for something in particular, you should try another section.";
		next;
		switch( select( "I want to read some documents.", "Do you have bad eyes?", "Let me help you to find the files.", "What kind of files are you looking for?" ) )
		{
			case 1:
				mes "[Librarian Jekan]";
				mes "Grrrrrrr~ I told you already!";
				mes "Files at this section are not for public exhibition, okay?";
				mes "Why do you make me repeat the same thing over and over again?";
				close;
			break;

			case 2:
				mes "[Librarian Jekan]";
				mes "Since I have worked under a dim light for a long time, my eyes have gone bad.";
				mes "They should get me a new light, otherwise I will be gone blind sooner or later...";
				close;
			break;

			case 3:
				mes "[Librarian Jekan]";
				mes "Um? How do you know what file I am looking for?";
				mes "You don't even know what is written inside?";
				mes "Stop interrupting me, leave!";
				close;
			break;

			case 4:
				mes "[Librarian Jekan]";
				mes "Hmm. I am not supposed to reveal anything related to the file.";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "Isn't the file about...";
				input @str$;
				mes "[" + strcharinfo(0) + "]";
				mes "^0000FF" + @str$ + "?";
				next;
				mes "[Librarian Jekan]";
				mes "Maybe...";
				mes "Maybe not~";
				close;
			break;

		}
	}
	else if(god_eremes > 6 && god_eremes < 12)
	{
		if(rand(1,10) > 4)
		{
			mes "[Librarian Jekan]";
			mes "Hmm? So did you find it? I've been searching for that file for a long time, but I haven't been able to find it.";
			next;
			mes "[Librarian Jekan]";
			mes "I'll go ahead and search the right side, so do you think you could search the left?";
			close;
		}
		else
		{
			mes "[Librarian Jekan]";
			mes "Did you find it yet? All this time, and I still haven't been able to dig up that file.";
			next;
			mes "[Librarian Jekan]";
			mes "I'll go ahead and check the left side, so would you look for it in the middle or the right side?";
			close;
		}
	}
	else if(god_eremes == 12)
	{
		mes "[Librarian Jekan]";
		mes "Ah! There it is!";
		mes "Thank you so much! I'm glad to see that there are still kind and thoughtful people like you in the world.";
		next;
		mes "[Librarian Jekan]";
		mes "I really want to give you something to show you my gratitude, but I've got to send this back to the Prontera Military right away.";
		next;
		menu "I want to read the document.",-;

		mes "[Librarian Jekan]";
		mes "Oh, right, you mentioned that, didn't you? It doesn't seem seem so important, but I'm not really quite sure...";
		next;
		mes "[Librarian Jekan]";
		mes "Well, it couldn't hurt if I made a copy of this first for you to read, but first I'll need some materials.";
		next;
		mes "[Librarian Jekan]";
		mes "I'll even cast the search magic on it, so that it'll be just like the original. All right, I need the following things to make a copy...";
		next;
		mes "[Librarian Jekan]";
		mes "2 Slick Paper,";
		mes "1 Oil Paper,";
		mes "3 Squid Ink,";
		mes "3 Feather of Birds and";
		mes "20 Blue Gemstones.";
		next;
		mes "[Librarian Jekan]";
		mes "Please get those as soon as possible, and I'll be here making the other preparations to make a copy.";
		next;
		mes "[Librarian Jekan]";
		mes "Also, I'll keep this copy in the Library for you to read, and to prevent it from being leaked to the public. So you'll have to come visit each time you wish to read it.";
		next;
		mes "[Librarian Jekan]";
		mes "Okay, now...";
		mes "Come back here";
		mes "as soon as you can.";
		set god_eremes,13;
		close;
	}
	else if(god_eremes == 13)
	{
		if(countitem(7111) > 1 && countitem(7151) && countitem(1024) > 2 && countitem(916) > 2 && countitem(717) > 19)
		{
			mes "[Librarian Jekan]";
			mes "Oh, you came back. I didn't expect you to return here so quickly. Whatever's inside must be really important for you to know.";
			next;
			mes "[Librarian Jekan]";
			mes "Anyway, please give me a moment while I make that copy for you.";
			delitem 7111,2;
			delitem 7151,1;
			delitem 1024,3;
			delitem 916,3;
			delitem 717,20;
			set god_eremes,14;
			next;
			mes "[Librarian Jekan]";
			mes "Alright then...";
			mes "I'll see you in a bit.";
			close;
		}
		else
		{
			mes "[Librarian Jekan]";
			mes "Have you forgotten what you need to make a copy? Alright, let me tell you again...";
			next;
			mes "[Librarian Jekan]";
			mes "2 Slick Paper,";
			mes "1 Oil Paper,";
			mes "3 Squid Ink,";
			mes "3 Feather of Birds and";
			mes "20 Blue Gemstones.";
			next;
			mes "[Librarian Jekan]";
			mes "Please come back with those items as soon as you can.";
			close;
		}
	}
	else if(god_eremes > 13 && god_eremes < 16)
	{
		if(rand(1,10) > 4)
		{
			mes "[Librarian Jekan]";
			mes "Let me go over and review the document before I make a copy.";
			close;
		}
		else
		{
			mes "[Librarian Jekan]";
			mes "Let me go over and review the document before I make a copy.";
			set god_eremes,god_eremes+1;
			close;
		}
	}
	else if(god_eremes == 16)
	{
		mes "[Librarian Jekan]";
		mes "There you go. As I thought, the document didn't seem to contain any crucially important data.";
		next;
		mes "[Librarian Jekan]";
		mes "Just remember, this copy needs to stay in the Prontera Library. That means you have to come back if you need to read the document again.";
		set god_eremes,17;
		close;
	}
	else if(god_eremes > 16)
	{
		mes "[Librarian Jekan]";
		mes "Welcome, my friend!";
		mes "So, what do you need today?";
		next;
			switch( select( "Search words on the document.", "Quit searching.", "Converse." ) )
			{
				case 1:
					mes "- Search Magic Initiated -";
					mes "- Please enter a keyword. -";
					next;
					input @str$;
					if(@str$ == "Crusader" || @str$ == "crusader") 
					{
						mes "- search with the keyword : Crusader -";
						mes "Crusader : Warriors that prepare themselves for a holy war. They are selected from well-experienced and religious swordsmen.";
						mes "Any data regarding the military power is confidential, cannot be searched.";
						next;
						mes "This document is specified with the personnel in&out record of the 3rd company.";
						set @godtemplib4,1;
						close;
					}
						else if((@str$ == "The 3rd company" || @str$ == "the 3rd company" || @str$ == "The third company") && @godtemplib4)
						{
							mes "- search with the keyword : " + @str$ + " -";
							mes "The 3rd company : Crusaders.";
							mes "The 3rd comany is known as organized with the best members of crusaders,";
							mes "there have been no report regarding the personnel in&out record of this company. However,";
							next;
							mes "The 3rd squad in the 1st platoon of the 3rd comany was an exception of that case,";
							mes "the members of the 1st squad were all retired or transfered to other forces.";
							mes "Specific information can be searched within the article about the 1st platoon.";
							set @godtemplib1,1;
							close;
						}
							else if((@str$ == "The 1st platoon" || @str$ == "the 1st platoon" || @str$ == "The first platoon") && @godtemplib1)
							{
								mes "- search with the keyword : " + @str$ + " -";
								mes "The 1st platoon : The 1st platoon of the 3rd company, Crusaders.";
								mes "Each company consists of 4 platoons, and this is only one record regarding the 3rd squad of the 1st platoon.";
								next;
								mes "Specific information can be searched within the article about the 3rd squad.";
								set @godtemplib2,1;
								close;
							}
								else if((@str$ == "The 3rd squad" || @str$ == "the 3rd squad" || @str$ == "The third squad") && @godtemplib2)
								{
									mes "- search with the keyword : " + @str$ + " -";
									mes "The 3rd squad : Crusaders.";
									mes "Member list who participated in ^0000FFthe last mission^000000.";
									next;
									mes "^0000FF : Rebarev Doug";
									mes " : Jack O";
									mes " : Zan.Huadoku";
									mes " : Cuaque Donon";
									mes " : Emma Searth";
									mes " : Royal Myst";
									mes " : The Nineball^000000";
									set @godtemplib3,1;
									if(god_eremes == 17)set god_eremes,18;
									close;
								}
									else if((@str$ == "The last mission" || @str$ == "the last mission") && @godtemplib3)
									{
										mes "- search with the keyword : " + @str$ + " -";
										mes "The upper part decided to disband the 3rd squad which was the best search party of the crusader force after the following mission.";
										next;
										mes "The 3rd squad was secretly assigned to track down ^0000FFthe signs of God^000000 under a command from the royal court.";
										next;
										mes "During the mission, an unexpected incident happened.";
										mes "A member started second guessing the squad leader's leadership and ^0000FFacting on his own authority^000000.";
										next;
										mes "It resulted in a factional dispute. In order to solve the problem, the leader held a meeting with the others.";
										mes "Based on other's opinions, the squad leader concluded the member's behaviour as ^0000FFinsubordination^000000,";
										next;
										mes "and he and other members did a physical punishment onto the member. The member was reported to be injured and dropped from the squad during the mission.";
										next;
										mes "Due to this disgraceful incident, the 3rd squad could not complete the mission.";
										mes "And because of the unsatisfying mission result, the 3rd squad leader was pressed hard by the 1st platoon leader and the 3rd company commendant.";
										next;
										mes "The 3rd company commandant proposed disband of the 3rd squad to upper hierarchy and his proposal was accepted.";
										mes "After the 3rd squad was disbanded, the members including the squad leader were sent to diciplinary retraining for 3 moths. After that retraining, all of them were transfered to the other squad.";
										next;
										mes "Currently Rebarev Doug who was the 3rd squad leader at the time have been researching the signs of God based on the mission result.";
										mes "And the research was ordered by the King of Rune-Midgarts Kingdom.";
										close2;
										if(god_eremes == 18)set god_eremes,19;
										end;
									}

						else if((@str$ == "The 1st platoon" || @str$ == "the 1st platoon" || @str$ == "The first platoon") && @godtemplib4)
							{
							mes "- search with the keyword : " + @str$ + " -";
							mes "The 1st platoon : The 1st platoon of the 3rd company, Crusaders.";
							mes "Each company consists of 4 platoons and this is the first of the four.";
							next;
							mes "The 1st platoon of the 1st company, Crusader force.";
							mes "Suggested to search 'Company' a higher rank keyword.";
							next;
							mes "Other information is confidential, cannot be searched on this document.";
							close;
							}
						else if((@str$ == "The 3rd squad" || @str$ == "the 3rd squad" || @str$ == "The third squad") && @godtemplib1) 
							{
							mes "- search with the keyword : " + @str$ + " -";
							mes "The 3rd squad : Crusaders.";
							mes "Each platoon consists of 4 squads and this is the third of the four.";
							mes "Suggested to search 'Platoon' a higher rank keyword.";
							next;
							mes "Generally a squad has 8 members within.";
							mes "Other information is confidential, cannot be searched on this document.";
							close;
							}
						else if(@str$ == "The last mission" || @str$ == "the last mission") 
						{
							mes "- search with the keyword : " + @str$ + " -";
							mes "- No result has been found.-";
							mes "- Suggested to enter a specific name of the force for a better research.-";
							close;
						}
					else if((@str$ == "Crusader" || @str$ == "crusader") && @godtemplib4)
					{
							mes "- search with a keyword : " + @str$ + " -";
							mes "The 3rd company : Crusaders.";
							mes "The 3rd comany is known as organized with the best members of crusaders,";
							mes "there have been no report regarding the personnel in&out record of this company. However,";
							next;
							mes "The 3rd squad in the 1st platoon of the 3rd comany was an exception of that case,";
							mes "the members of the 1st squad were all retired or transfered to other forces.";
							mes "Specific information can be searched within the article about the 1st platoon.";
							close;
					}
					else if(@str$ == "The 1st platoon" || @str$ == "the 1st platoon" || @str$ == "The first platoon")
					{
						mes "- search with the keyword : " + @str$ + " -";
						mes "The 1st platoon : ";
						mes "- No result has been found.-";
						mes "- Suggested to enter a more specific keyword.-";
						close;
					}
					else if(@str$ == "The 3rd squad" || @str$ == "the 3rd squad" || @str$ == "The third squad")
					{
						mes "- search with the keyword : " + @str$ + " -";
						mes "The 3rd company : ";
						mes "- No result has been found.-";
						mes "- Suggested to enter a more specific keyword.-";
						close;
					}
					else if((@str$ == "The last mission" || @str$ == "the last mission") && god_eremes > 17) // ������ �ӹ�
					{
						mes "- search with the keyword : " + @str$ + " -";
						mes "- No result has been found.-";
						mes "- Suggested to enter a specific name of the force for a better research.-";
						next;
						close;
					}
					else if(@str$ == "Rebarev Doug")
					{
						mes "- search with the keyword : " + @str$ + " -";
						mes "The former leader of the 3rd squad in the 1st platoon of the 3rd company.";
						mes "Has been in service as an instructor of crusader boot camp with the Prontera Castle.";
						mes "Also he's in charge of a research under a command from the royal court.";
						close;
					}
					else if(@str$ == Egnigem)
					{
						mes "- search with the keyword : " + @str$ + " -";
						mes "No result has been found.";
						mes "No result has been found.";
						mes "No result has been found.";
						mes "No result has been found.";
						mes "No result has been found.";
						mes "No result has been found.";
						mes "^FF0000This word is prohibited to research.^000000";
						close;
					}
					else if(@str$ == "Zan.Huadoku")
					{
						mes "- search with the keyword : " + @str$ + " -";
						mes "The former member of the 3rd squad in the 1st platoon of the 3rd company.";
						mes "Has been in service as a weapon quartermaster in Geffen ever since the squad was disbanded.";
						mes "Current location : Blacksmith guild, Geffen.";
						close;
					}
					else if(@str$ == "Cuaque Donon")
					{
						mes "- search with the keyword : " + @str$ + " -";
						mes "The former member of the 3rd squad in the 1st platoon of the 3rd company.";
						mes "Retired from service and went back to his home town, Morroc ever since the squad was disbanded.";
						mes "Reported to work for an inn in Morroc.";
						close;
					}
					else if(@str$ == "Jack O")
					{
						mes "- search with the keyword : " + @str$ + " -";
						mes "The former member of the 3rd squad in the 1st platoon of the 3rd company.";
						mes "Has been in service as a recruiting officer in Alberta ever since the squad was disbanded.";
						mes "Current location : Near Alberta port.";
						close;
					}
					else if(@str$ == "Emma Searth")
					{
						mes "- search with the keyword : " + @str$ + " -";
						mes "The former member of the 3rd squad in the 1st platoon of the 3rd company.";
						mes "Retired from service and went to Al De Baran to do something different ever since the squad was disbanded.";
						mes "Reported to submit a resume to the Kafra corporation.";
						close;
					}
					else if(@str$ == "Royal Myst")
					{
						mes "- search with the keyword : " + @str$ + " -";
						mes "The former member of the 3rd squad in the 1st platoon of the 3rd company.";
						mes "Has been in service in Comodo ever since the squad was disbanded.";
						mes "Current duty is unknown.";
						mes "Current lcation : A casino in Comodo.";
						close;
					}
					else if(@str$ == "The Nineball")
					{
						mes "- search with the keyword : " + @str$ + " -";
						mes "The former member of the 3rd squad in the 1st platoon of the 3rd company.";
						mes "Has been in service as the security officer of Jawaii ever since the squad was disbanded.";
						mes "Current location : A tavern in Jawaii.";
						close;
					}
					else
					{
						mes "- search with the keyword : " + @str$ + " -";
						mes "- No result has been found.-";
						close;
					}
				break;

				case 2:
					mes "- Search magic is being shut down.-";
					next;
					mes "- There is no response from the search magic.-";
					mes "- Would you like to shut down immediately?-";
					next;
					mes " - If you shut down without properly closing the magic -";
					mes "- there is a high possibility to damage unsaved data. -";
					next;
					mes "- ... -";
					next;
					mes "- ...... -";
					next;
					mes "- ........search magic is being shut down. -";
					close;
				break;

				case 3:
					mes "[Librarian Jekan]";
					mes "You can tell our government doesn't really know how to allocate its funds and resources.";
					next;
					mes "[Librarian Jekan]";
					mes "First, there's Jawaii. Do newlyweds really need an entire island for themselves? Then again, I am single so I'm probably biased.";
					next;
					mes "[Librarian Jekan]";
					mes "And look at me. Geniuses aren't supposed to waste their precious time doing useless things for libraries!";
					close;
				break;
			}
	}
	else
	{
		mes "[Librarian Jekan]";
		mes "Ah, please do not touch any books in that section. ...I'm sure there's nothing there that could be useful to you.";
		next;
		switch( select( "Ignore him and check books.", "Step back." ) )
		{
			case 1:
				mes "[Librarian Jekan]";
				mes "Hey...!";
				mes "I thought I said";
				mes "not to touch those!";
				close2;
				warp "prontera.gat",120,264;
				end;
			break;

			case 2:
				mes "[Librarian Jekan]";
				mes "Thank you. Feel free to browse through the other sections.";
				next;
				mes "[Librarian Jekan]";
				mes "It's really nice to have visitors in the Library, especially when so many people don't read books nowadays.";
				close;
			break;
		}
	}
}
else
{
	mes "[Librarian Jekan]";
	mes "Ah, please do not touch any books in that section.";
	mes "....there is nothing much useful for you there.";
	next;
	switch( select( "Ignore him and check books.", "Step back." ) )
	{
		case 1:
			mes "[Librarian Jekan]";
			mes "I told you not to touch books there!";
			close2;
			warp "prontera.gat",120,264;
			end;
		break;

		case 2:
			mes "[Librarian Jekan]";
			mes "Good, you may go check other sections though.";
			mes "It's good to see a man visiting a library when people don't read books nowadays.";
			close;
		break;
	}
}

}

geffen_in.gat,109,161,3	script	Crusader#God1	751,{

if($God1 > 49 && $God2 < 100)
{
	if(god_eremes > 17 && god_megin_1 < 2)
	{
		mes "[Zan.Huadoku]";
		mes "^333333*Phew...*^000000";
		mes "This work is really getting to me. Going on a mission with my war buddies sounds a lot better than this.";
		next;
		mes "[Zan.Huadoku]";
		mes "At least in those days, I felt like I was actually doing something useful!";
		next;
		mes "[Zan.Huadoku]";
		mes "Hey...";
		mes "Can I help you";
		mes "with anything?";
		next;
		switch( select( "Ask him about the 3rd squad.", "Ask him how he's been doing.", "Ask him about the 3rd Squad's last mission." ) )
		{
			case 1:
				if(god_eremes == 18)
				{
					mes "[Zan.Huadoku]";
					mes "Yeah, I was a member of the 3rd squad in the 1st platoon a long time ago. How did you know that?";
					next;
					mes "[Zan.Huadoku]";
					mes "I miss the guys back in the squad. I wonder how our leader's been doing recently...";
					next;
					mes "^3355FFYou tell Zan about Rebarev Doug, and about how he is now an instructor for Crusader Boot Camp. He seems to be absorbed in his thoughts of the past.^000000";
					close;
				}
				else if(god_eremes > 18)
				{
					mes "[Zan.Huadoku]";
					mes "Yeah, I was a member of the 3rd squad in the 1st platoon a long time ago. How did you know that?";
					next;
					mes "[Zan.Huadoku]";
					mes "I miss the guys back in the squad. I wonder how our leader's been doing recently...";
					next;
					mes "^3355FFYou tell Zan about Rebarev Doug, and about how he is now an instructor for Crusader Boot Camp. He seems to be absorbed in his thoughts of the past.^000000";
					next;
					mes "[Zan.Huadoku]";
					mes "...";
					mes "......";
					next;
					mes "[Zan.Huadoku]";
					mes "Before we went out on our last mission, the seven of us were like brothers and sisters. If ^FF0000he^000000 didn't disobey the order, we'd still be together today.";
					next;
					mes "[Zan.Huadoku]";
					mes "Wait, what was his name...? That's weird. There's no way I could forget something like that...";
					next;
					mes "[Zan.Huadoku]";
					mes "H-how can I not remember his name! He's the reason my life is...!";
					next;
					mes "[Zan.Huadoku]";
					mes "^333333*Groan...*^000000";
					mes "I.... My head...";
					mes "My head hurts...";
					next;
					mes "[Zan.Huadoku]";
					mes "^3355FFZan looks very confused and his eyes begin to glaze with a dazed look. You try speaking to him again, but he doesn't respond at all.^000000";
					if(!god_megin_1)set god_megin_1,1;
					close;
				}
			break;

			case 2:
				mes "[Zan.Huadoku]";
				mes "How am I been doing?";
				mes "Well, I work for the Blacksmith Guild, picking out good weapons to supply the Crusaders.";
				next;
				mes "[Zan.Huadoku]";
				mes "Sometimes, I get really bored with what I'm doing. I keep trying to convince myself that my job's important to future Crusaders, but...";
				next;
				mes "[Zan.Huadoku]";
				mes "You know what? A lot of people have been asking me weird questions about me recently. I feel like I'm getting spied on, but maybe I'm just getting paranoid.";
				close;
			break;

			case 3:
				if(god_eremes == 18)
				{
					mes "[Zan.Huadoku]";
					mes "Yeah, on our";
					mes "final mission...";
					next;
					mes "[Zan.Huadoku]";
					mes "Final...? What the? I know it happened, but for some reason, all I can envision is a complete blank when I try to think about it.";
					next;
					mes "[Zan.Huadoku]";
					mes "I...";
					mes "I guess I need something to remind me? I know it happened, but... I'm so confused.";
					next;
					mes "^3355FFZan seems to be having a very difficult time recalling that specific memory of his past.^000000";
					close;
				}
				else if(god_eremes > 18 && god_megin_1 > 0)
				{
					mes "[Zan.Huadoku]";
					mes "The last mission...";
					next;
					mes "[Zan.Huadoku]";
					mes "Umm...I cannot recall any memory about the mission...maybe I need a clue.";
					next;
					mes "- He seemed to have a hard time to remember something. -";
					next;
					mes "- You started telling him what you have read from the document.-";
					next;
					mes ".....";
					next;
					mes "The upper part decided to disband the 3rd squad which was the best search party of the crusader force after the following mission.";
					next;
					mes "The 3rd squad was secretly assigned to track down ^0000FFthe signs of God^000000 under a command from the royal court.";
					next;
					mes "During the mission, an unexpected incident happened.";
					mes "A member started second guessing the squad leader's leadership and ^0000FFacting on his own authority^000000.";
					next;
					mes "It resulted in a factional dispute. In order to solve the problem, the leader held a meeting with the others.";
					mes "Based on other's opinions, the squad leader concluded the member's behaviour as ^0000FFinsubordination^000000,";
					next;
					mes "and he and other members did a physical punishment onto the member. The member was reported to be injured and dropped from the squad during the mission.";
					next;
					mes "Due to this disgraceful incident, the 3rd squad could not complete the mission.";
					mes "And because of the unsatisfying mission result, the 3rd squad leader was pressed hard by the 1st platoon leader and the 3rd company commendant.";
					next;
					mes "The 3rd company commandant proposed disband of the 3rd squad to upper hierarchy and his proposal was accepted.";
					mes "After the 3rd squad was disbanded, the members including the squad leader were sent to diciplinary retraining for 3 moths. After that retraining, all of them were transfered to the other squad.";
					next;
					mes "Currently Rebarev Doug who was the 3rd squad leader at the time have been researching the signs of God based on the mission result.";
					mes "And the research was ordered by the King of Rune-Midgarts Kingdom.";
					next;
					mes ".....................";
					next;
					mes "............";
					next;
					mes ".....";
					next;
					mes "[Zan.Huadoku]";
					mes "Y-yeah that's right! And then three days after we started the mission, we found some kind of...";
					next;
					mes "[Zan.Huadoku]";
					mes "Well, I'm not sure what it was. But we found an ^0000FFunknown fragment^000000 that was a sign from God! And then...!";
					next;
					mes "[Zan.Huadoku]";
					mes "And then...";
					mes "Oh. Oh God.";
					mes "I can't remember...";
					next;
					mes "[Zan.Huadoku]";
					mes "I can't think about anything further than that. I can't even remember what we found. But I'm sure it was damned important.";
					next;
					mes "^3355FFZan stood still in silence, with a pained look on his face.^000000";
					if(god_megin_1 == 1)set god_megin_1,2;
					close;
				}
				else
				{
					mes "[Zan.Huadoku]";
					mes "The last mission...";
					next;
					mes "[Zan.Huadoku]";
					mes "Umm...I cannot recall any memory about the mission...maybe I need a clue.";
					next;
					mes "- He seemed to have a hard time to remember something. -";
					close;
				}
			break;
		}
	}
	else if(god_megin_1 > 1 && god_megin_1 < 3)
	{
		mes ".....................";
		next;
		mes "............";
		next;
		mes ".....";
		next;
		mes "[Zan.Huadoku]";
		mes "I recalled something.";
		mes "3 days later from the day we started our mission, we found ^0000FFan unknown fragment^000000 that was a sign of God!";
		mes "And then...";
		mes "And then...";
		mes "And then...";
		next;
		mes "[Zan.Huadoku]";
		mes "I am sorry...I cannot remember more than that...";
		mes "I cannot even remember what it was that we found...";
		mes "I have been suffering ^0000FFever since the 3 months^000000 later...";
		next;
		mes "- He stood still with a painful look on his face.-";
		set god_megin_1,3;
		close;
	}
	else if(god_megin_1 > 2)
	{
		mes "^3355FFGrabbing his head, tearing his hair and writhing in Agony, Zan kept repeating the same words over and over again...^000000";
		next;
		mes "[Zan.Huadoku]";
		mes "3 days later! We f-found some ^0000FFfragment^000000! It was G-God's sign! But why can't I remember?! Why?!";
		close;
	}
	else
	{
		mes "[Zan.Huadoku]";
		mes "Hey yo.";
		mes "Can I help you?";
		close;
	}
}
else
{
	mes "[Zan.Huadoku]";
	mes "Good day!";
	mes "Do you know the";
	mes "importance of supply?";
	next;
	switch( select( "No.", "Yes!" ) )
	{
		case 1:
			mes "[Zan.Huadoku]";
			mes "Any military force or party needs their supplies to be replenished if they are to continue battling for a prolonged period of time.";
			next;
			mes "[Zan.Huadoku]";
			mes "For instance, let's say your group go on hunting without a healer. In this case, everyone would consume health restoration items, like potions.";
			next;
			mes "[Zan.Huadoku]";
			mes "Since you can only carry so many items at once, you'll eventually run out of potions.";
			next;
			mes "[Zan.Huadoku]";
			mes "But if one of your party members traveled between town and the hunting area, he could supply your party with new healing items.";
			next;
			mes "[Zan.Huadoku]";
			mes "Supplying your party in this way would let you hunt with less worry. For that duty, the Merchant class would be the best by using their Carts.";
			next;
			mes "[Zan.Huadoku]";
			mes "I suppose that's why I'm working here in the Blacksmith Guild. As weapon quartermaster, I'm obligated to provide supplies for the Crusader forces.";
			next;
			mes "[Zan.Huadoku]";
			mes "The Blacksmiths in this guild also help me provide high quality weapons for the Crusades as well.";
			next;
			mes "[Zan.Huadoku]";
			mes "If you happen to run out of health items while hunting, why don't you ask a Merchant for help?";
			next;
			mes "[Zan.Huadoku]";
			mes "Most likely, they will have some spare items and would be willing to share with you if you ask nicely enough.";
			next;
			mes "[Zan.Huadoku]";
			mes "I hope to see you later again! May Odin protect you on your journeys.";
			close;
		break;

		case 2:
			mes "[Zan.Huadoku]";
			mes "Oh...";
			mes "Well then.";
			mes "In that case.";
			next;
			mes "[Zan.Huadoku]";
			mes "Let me tell you about some useful knowledge I learned while working with the Blacksmiths.";
			next;
			mes "[Zan.Huadoku]";
			mes "A Blacksmith character's forging skills are affected by the DEX and LUK stats. DEX and LUK also affect the item creation skills for Alchemists.";
			next;
			mes "[Zan.Huadoku]";
			mes "Since I've been staying here in the Blacksmith guild, I'm trying to better understand Blacksmiths and develop a deeper appreciation of their work.";
			next;
			mes "[Zan.Huadoku]";
			mes "Alright then...";
			mes "Take it easy.";
			close;
		break;
	}
}

}

morocc_in.gat,146,179,0	script	Employee#God1	66,{

if($God1 > 49 && $God2 < 100)
{
	if(god_eremes > 17 && god_megin_2 < 1)
	{
		mes "^3355FFThe Inn Employee eyes you suspiciously.^000000";
		next;
		mes "[Inn Employee]";
		mes "May I help you?";
		next;
		mes "[Inn Employee]";
		mes "Excuse me.";
		mes "How can I help you?";
		next;
		input @str$;
		if (@str$ == "Cuaque Donon" || @str$ == "Cuaque" || @str$ == "Donon")
		{
			mes "[" + strcharinfo(0) + "]";
			mes "Do you happen to know a person named " + @str$ + " ...?";
			if (god_eremes == 18)
			{
				mes "[Inn Employee]";
				mes "I don't think I know that person. I guess that guy left before I started working here, maybe?";
				close;
			}
			else if(god_eremes > 18)
			{
				next;
				mes "^3355FFOnce you said that name, she immediately drew closer to you and began speaking in a low, threatening tone.^000000";
				next;
				mes "[Scary Inn Employee]";
				mes "Who the hell are you? If you try anything funny, I'll rip your heart out!";
				next;
				mes "[Ms. Scary Inn Employee]";
				mes "Why are you so curious?! Are you one of them?! How the hell did you find me?!";
				next;
				switch( select( "Rebarev Doug is wondering about you.", "I am wondering why he's hiding.", "Just a curiosity." ) )
				{
					case 1:
						if(rand(1,10) > 3)
						{
							mes "[Ms. Scary Inn Employee]";
							mes "Hah!...yeah, I was told thousand times about that.";
							mes "That old must be afraid of the rumor spreaded to public...";
							mes "...he must be that desperate to send men to find me.";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "However!";
							mes "I am not in the mood for guiding you to him today!";
							next;
							mes "- As she released the grip of a sword, -";
							mes "- she hit you with might by the nape of your neck. -";
							close2;
							percentheal -100,0;
							end;
						}
						else
						{
							mes "[Ms. Scary Inn Employee]";
							mes "Hah!...yeah, I was told thousand times about that.";
							mes "That old must be afraid of the rumor spreaded to public...";
							mes "...he must be that desperate to send men to find me.";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "Okay, I think it's the time to give out a hint to the old dog. But, you got only one chance to listen to me.";
							next;
							mes "- She whispered to your ears.-";
							mes "^0000FFAragham never hoarded upgrade items.^000000";
							set god_megin_2,1;
							close;
						}
					break;

					case 2:
						if(rand(1,10) > 4)
						{
							mes "[Ms. Scary Inn Employee]";
							mes "Bah...since you are here, that means you know why he has hid himself in here.";
							mes "I cannot trust you as I saw you lying.";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "It's the time to go to bed!";
							mes "I am not in the mood for guiding you to him today!";
							next;
							mes "- As she released the grip of a sword, -";
							mes "- she hit you with might by the nape of your neck. -";
							close2;
							percentheal -100,0;
						}
						else
						{
							mes "[Ms. Scary Inn Employee]";
							mes "Bah...since you are here, that means you know why he has hid himself in here.";
							mes "You're a sly dog, aren't you?";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "Well, I don't think a hint will do any harm. Somehow you don't look that dangerous.";
							next;
							mes "- She whispered to your ears.-";
							mes "^0000FFAragham never hoarded upgrade items.^000000";
							set god_megin_2,1;
							close;
						}
					break;

					case 3:
						if (rand(1,10) > 3)
						{
							mes "[Ms. Scary Inn Employee]";
							mes "Just a curiosity? Hahaha!";
							mes "You have a lot of guts, don't you?";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "I am sorry to tell you this...but";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "You are the type of a man that";
							mes "I hate the most!";
							next;
							mes "- As she released the grip of a sword, -";
							mes "- she hit you with might by the nape of your neck. -";
							close2;
							percentheal -100,0;
							end;
						}
						else
						{
							mes "[Ms. Scary Inn Employee]";
							mes "Just a curiosity? Hahaha!";
							mes "You have a lot of guts, don't you?";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "Oh well, sometimes that can be looked as cute.";
							mes "Listen to me well, I am giving you only one chance.";
							next;
							mes "- She whispered to your ears.-";
							mes "^0000FFAragham never hoarded upgrade items.^000000";
							set god_megin_2,1;
							close;
						}
					break;
				}
			}
		}
		else
		{
			mes "[Inn Employee]";
			mes "......?";
			mes "I am sorry but I think you misunderstood something here.";
			close;
		}
	}
	else if(god_megin_2 > 0)
	{
		mes "[Inn Employee]";
		mes "How can I help you?";
		next;
		mes "[Inn Employee]";
		mes "Welcome to the inn.";
		mes "When you move to the entrance, you can also enter a PvP zone though a PvP doorman.";
		next;
		mes "[Inn Employee]";
		mes "Usually you can visit inns in big towns.";
		mes "If you want to take some rest or to compete your power with others, this is the place where you come.";
		next;
		mes "- She welcomed you with professional manner as though there was nothing happened. -";
		close;
	}
	else
	{
		mes "[Inn Employee]";
		mes "How can I help you?";
		next;
		mes "[Inn Employee]";
		mes "Welcome to the inn.";
		mes "When you move to the entrance, you can also enter a PvP zone though a PvP doorman.";
		next;
		mes "[Inn Employee]";
		mes "Usually you can visit inns in big towns.";
		mes "If you want to take some rest or to compete your power with others, this is the place where you come.";
		close;
	}
}
else
{
	mes "[Inn Employee]";
	mes "How can I help you?";
	next;
	mes "[Inn Employee]";
	mes "Welcome to the inn.";
	mes "When you move to the entrance, you can also enter a PvP zone though a PvP doorman.";
	next;
	mes "[Inn Employee]";
	mes "Usually you can visit inns in big towns.";
	mes "If you want to take some rest or to compete your power with others, this is the place where you come.";
	next;
	mes "[Inn Employee]";
	mes "Oh, also I have a secret to tell you...";
	mes "I was told that the inn master is planning some kind of shady business.";
	next;
	mes "[Inn Employee]";
	mes " - I think it was called as 'the rest project for all' or something...";
	next;
	mes "[Inn Employee]";
	mes "But don't tell anyone that I told you this, please!";
	close;
}

}

in_rogue.gat,243,61,0	script	Suspicious Man#God	748,{

	if($God1 > 49 && $God2 < 100)
{
		if(god_eremes == 18)
	{
		mes "[Cuaque Donon]";
		mes "Wha...what are you! How the hell did you come in here!";
		mes "Get away, get away from me!";
		mes "Geeeet awwwway!";
		close;
	}
		else if(god_eremes > 18)
	{
			if(god_megin_2 > 0 && god_megin_2 < 4)
		{
			mes "[Cuaque Donon]";
			mes "Wha...what are you! How the hell did you come in here!";
			mes "Get away, get away from me!";
			mes "Geeeet awwwway!";
			next;
			mes "- You tried your best to make him calm down and told him what you have found from the document.-";
			next;
				if (countitem(740) > 0 || countitem(741) > 0 || countitem(742) > 0 || countitem(743) > 0 || countitem(750) > 0 || countitem(751) > 0 || countitem(752) > 0 || countitem(753) > 0 || countitem(754) > 0 || countitem(7206) > 0 || countitem(7212) > 0)
			{
				mes "- You pulled out a doll and used it as though it spoke to him a story. -";
			}
				else
			{
				mes "The upper part decided to disband the 3rd squad which was the best search party of the crusader force after the following mission.";
				next;
				mes "The 3rd squad was secretly assigned to track down ^0000FFthe signs of God^000000 under a command from the royal court.";
				next;
				mes "During the mission, an unexpected incident happened.";
				mes "A member started second guessing the squad leader's leadership and ^0000FFacting on his own authority^000000.";
				next;
				mes "It resulted in a factional dispute. In order to solve the problem, the leader held a meeting with the others.";
				mes "Based on other's opinions, the squad leader concluded the member's behaviour as ^0000FFinsubordination^000000,";
				next;
				mes "and he and other members did a physical punishment onto the member. The member was reported to be injured and dropped from the squad during the mission.";
				next;
				mes "Due to this disgraceful incident, the 3rd squad could not complete the mission.";
				mes "And because of the unsatisfying mission result, the 3rd squad leader was pressed hard by the 1st platoon leader and the 3rd company commendant.";
				next;
				mes "The 3rd company commandant proposed disband of the 3rd squad to upper hierarchy and his proposal was accepted.";
				mes "After the 3rd squad was disbanded, the members including the squad leader were sent to diciplinary retraining for 3 moths. After that retraining, all of them were transfered to the other squad.";
				next;
				mes "Currently Rebarev Doug who was the 3rd squad leader at the time have been researching the signs of God based on the mission result.";
				mes "And the research was ordered by the King of Rune-Midgarts Kingdom.";
				next;
				mes "-You must find something that can make him calm down.-";
				next;
				mes "- As you saw him acting like a child, it would be a good idea to bring something that is attractive to children. -";
				close;
			}

			next;
			mes "- He was nodded his head and chewing his finger happily just like children do when they're happy. -";
			next;
			mes "- He seemed to be fine enough to be asked few questions.-";
			next;
				switch( select( "Ask him about the inn maid.", "Ask him how he's been doing.", "Ask him about the last mission of the 3rd squad." ) )
			{
				case 1:
					mes "[Cuaque Donon]";
					mes "She...she's my sister.";
					mes "And she's also a rogue.";
					mes "When I was retired from service....";
					next;
					mes "[Cuaque Donon]";
					mes ".................";
					next;
					mes "[Cuaque Donon]";
					mes "My family always expected more than I could do from me ever since I was born.";
					mes "That was why I volunteered to be a crusader.";
					mes "Crusader is not only a highly respectable but also a well-paying job...";
					mes "And I was retired from service.";
					next;
					mes "[Cuaque Donon]";
					mes "My sister was so upset at me...at that time.";
					mes "She is the only one I have...she was so upset";
					mes "at the fact that I messed up...";
					next;
					mes "[Cuaque Donon]";
					mes "And she got me a job in the inn";
					mes "even after yelling at me that I am worthless, she got me a job anyway.";
					next;
					mes "[Cuaque Donon]";
					mes "Since when, I have noticed that there have been many people visiting me for some reason.";
					mes "It seemed they wanted something from me...awwwwwwwwwww....my head..! My head is hurt!";
					next;
					mes "[Cuaque Donon]";
					mes "...I don't know what I have said to them.";
					mes "They were all excited at what I said and they tried to hurt me.";
					next;
					mes "[Cuaque Donon]";
					mes "So, she hid me here.";
					mes "But, I am so bored to be alone. A guy in the downstairs always do nothing but yelling at me...";
					mes "He always yells at me to leave.";
					next;
					mes "[Cuaque Donon]";
					mes "Even the rogue guild where my sister is in sometimes come to listen to me.";
					mes "And they are always excited just like the others and yell at me to say something I am supposed to know.";
					next;
					mes "[Cuaque Donon]";
					mes "I am telling you, I cannot remember anything!";
					mes "I know this place is safe from those dangerous people.";
					next;
					mes "[Cuaque Donon]";
					mes "She is the only one I have now...still I don't want her to be upset at me.";
					next;
					mes "[Cuaque Donon]";
					mes "She said I must tell the rogue guild guys what I know...otherwise they will not protect her and me any longer.";
					mes "She looked sad when she sad that...";
						if (god_megin_2 == 2)
					{
						next;
						mes "[Cuaque Donon]";
						mes "Oh, I remember something.";
						mes "She told me not to tell anyone but I am gonna tell you...";
						next;
						mes "- He whispered to your ears.-";
						next;
						mes "[Cuaque Donon]";
						mes "She said...it seems rogue guild wants something from me.";
						mes "So she's gonna send me good people that she trust and that can help me.";
						next;
						mes "[Cuaque Donon]";
						mes "But still this is the safest place to stay for a while.";
						mes "At the same time, I am always ready to run...";
						set god_megin_2,3;
						close;
					}
					close;
				break;

				case 2:
					mes "[Cuaque Donon]";
					mes "How have I been doing?";
					mes "I am afraid of the people visiting me with purpose.";
					next;
					mes "[Cuaque Donon]";
					mes "Rogue guild promised to protect me...but they scared the hell out of me sometimes by coming out of the floor without a warning.";
					mes "Ah, and my sister said she's gonna complain to my ex boss about something.";
					next;
					mes "[Cuaque Donon]";
					mes "She said I was okay before. But ever since I was retired from the service, I have acted strange...";
					next;
					mes "[Cuaque Donon]";
					mes "But he doesn't want to meet my sister...that's what she said. So she's gonna ask a help to her rogue guild to spread some kind of rumors...";
					mes "Like a rumor that anyone who volunteers to crusader through my ex boss will become retarded....";
					next;
					mes "[Cuaque Donon]";
					mes "That's how I have been recently.";
					if (god_megin_2 == 1) set god_megin_2,2;
					close;
				break;

				case 3:
					mes "[Cuaque Donon]";
					mes "I don't know...I cannot remember it...";
						if (god_megin_2 == 3)
					{
						next;
						mes "[Cuaque Donon]";
						mes "?!... Wait, I just remembered a thing...";
						mes "I saw ^0000FFMegingjard^000000. That thing looked like a fragment of something, but I knew its name was Megingjard without being told.";
						next;
							if (rand(1,10) > 4)
						{
								switch( select( "^FF0000Megingjard^000000!", "^FFFFFFListen to him quitely^000000." ) )
							{
								case 1:
									mes "[Cuaque Donon]";
									mes "Waaaaaaaaaaaaahhhhhhh!";
									mes "You are same as others! Go away from me!";
									set god_megin_2,0;
									close;
								break;

								case 2:
									mes "[Cuaque Donon]";
									mes "And...that night...I heard ^0000FFhe^000000 had an argue with the leader.";
									mes "I was keeping a night watch and happened to hear thm arguing.";
									next;
									mes "[Cuaque Donon]";
									mes "I cannot remember anything other than that.";
									set god_megin_2,4;
									close;
								break;
							}
						}
							else
						{
								switch( select( "^FF0000Megingjard^000000!", "^FFFFFFMegingjard!^000000.", "^FFFFFFListen to him quitely^000000" ) )
							{
								case 1:
									mes "[Cuaque Donon]";
									mes "Waaaaaaaaaaaaahhhhhhh!";
									mes "You are same as others! Go away from me!";
									set god_megin_2,0;
									close;
								break;

								case 2:
									mes "[Cuaque Donon]";
									mes "Waaaaaaaaaaaaahhhhhhh!";
									mes "You are same as others! Go away from me!";
									set god_megin_2,0;
									close;
								break;
								case 3:
									mes "[Cuaque Donon]";
									mes "And...that night...I heard ^0000FFhe^000000 had an argue with the leader.";
									mes "I was keeping a night watch and happened to hear thm arguing.";
									next;
									mes "[Cuaque Donon]";
									mes "I cannot remember anything other than that.";
									set god_megin_2,4;
									close;
								break;
							}
						}
					}
					close;
				break;
			}
		}
			else if(god_megin_2 == 4)
		{
			mes "[Cuaque Donon]";
			mes "And...that night...I heard ^0000FFhe^000000 had an argue with the leader.";
			mes "I was keeping a night watch and happened to hear thm arguing.";
			next;
			mes "[Cuaque Donon]";
			mes "I cannot remember anything other than that.";
			next;
			mes "[Cuaque Donon]";
			mes "Sleepy...my head is hurting. I want to rest now...";
			close;
		}
			else
		{
			mes "[Cuaque Donon]";
			mes "Wha...what are you! How the hell did you come in here!";
			mes "Get away, get away from me!";
			mes "Geeeet awwwway!";
			close;
		}
	}
}
	else
{
	mes "[Cuaque Donon]";
	mes "Wha...what are you! How the hell did you come in here!";
	mes "Wahhhhh! My head...my head is hurting so bad!";
	mes "I am scared! I am scared!";
	close;
}

}

alberta.gat,196,146,0	script	Crusader#megin2	751,{

	if ($God1 > 49 && $God2 < 100)
{
		if(god_eremes == 18)
	{
		mes "[Jack O]";
		mes "^333333*Yawn...*^000000";
		mes "It's quiet and boring, as per usual. Let's see if there's any Swordmen I can recruit today.";
		next;
		mes "[Jack O]";
		mes "Eh...?";
		next;
			switch( select( "Ask him about Rebarev Doug.", "Ask him how he's been doing.", "Ask him about the last mission of the 3rd squad." ) )
		{
			case 1:
				mes "[Jack O]";
				mes "Ah! Yeah, our old leader back in the 3rd Squad. Heh. I haven't seen him since we were disbanded.";
				close;
			break;

			case 2:
				mes "[Jack O]";
				mes "Me? Yeah, I'm always busy recruiting future Crusaders.";
				mes "We always welcome Swordmen";
				mes "of great ability!";
				next;
				mes "[Jack O]";
				mes "How does it sound? Why don't you volunteer to become a Crusader?";
				close;
			break;

			case 3:
				mes "[Jack O]";
				mes "Last mission?";
				mes "Eh, I don't really remember it.";
				close;
			break;
		}
	}
		else if(god_eremes > 18)
	{
			if (god_megin_3 == 0 || god_megin_3 == 1)
		{
			mes "[Jack O]";
			mes "*yawn*...so boring.";
			mes "Let's see...if there is any swordsman I can recruit...?";
			next;
			mes "[Jack O]";
			mes "Umm...?";
			next;
				switch( select( "Ask him about Rebarev Doug.", "Ask him how he's been doing.", "Ask about 3rd Squad's final mission." ) )
			{
				case 1:
						if (god_megin_3 == 1)
					{
						mes "[Jack O]";
						mes "Ah right. Our old leader.";
						mes "Now I remember: He was";
						mes "a pretty self righteous jerk";
						mes "now that I think about it!";
						next;
						mes "[Jack O]";
						mes "Can you believe he used to say that ^0000FFno one is more religious than him in this world^000000?! That's egoism right there. And maybe insanity.";
						next;
						mes "[Jack O]";
						mes "Anyway, everyone in the squad";
						mes "took pride in their faith. When";
						mes "you're having a rough time in the";
						mes "real world, you depend on religion, you know?";
						next;
						mes "[Jack O]";
						mes "Anyways, in the records about";
						mes "our squad, it says that one of us was punished for insubordination, rebelling or something. That's";
						mes "a complete lie.";
						next;
						mes "[Jack O]";
						mes "During our final mission,";
						mes "our old leader had a huge argument with one us over something we found. I remember it being some kind of godly artifact, but I can't clearly remember what it was.";
						next;
						mes "[Jack O]";
						mes "Although there was an obvious dispute, I think it was our squad leader who was out of line.";
						mes "I... I can't really say...";
						next;
						mes "[Jack O]";
						mes "I can't for the life of me";
						mes "remember how the guy who";
						mes "argued with the squad leader";
						mes "looked like. The higher-ups";
						mes "musta did something to me...";
						next;
						mes "[Jack O]";
						mes "Anyway, I know for sure that whatever that guy did, it wasn't insubordination. In fact, I think he might've been right!";
						next;
						mes "[Jack O]";
						mes "That's all I can remember.";
						mes "I better take some Green Herbs now. My head throbs like crazy whenever I think about that time.";
						set god_megin_3,2;
						close;
					}
						else
					{
						mes "[Jack O]";
						mes "Ah! Yeah, our old leader back in the 3rd Squad. Heh. I haven't seen him since we were disbanded.";
						close;
					}
				break;

				case 2:
					mes "[Jack O]";
					mes "Me? Yeah, I'm not doing so bad. Keeping busy recruiting future Crusaders. We welcome all";
					mes "Swordmen if they show potential~";
					close;
				break;

				case 3:
					mes "[Jack O]";
					mes "Huh...?";
					mes "Why would";
					mes "you want to know?";
					next;
					mes "- You told him what you have found from the document. -";
					next;
					mes "^0000FFThe last mission of the 3rd squad^000000";
					mes "The upper part decided to disband the 3rd squad which was the best search party of the crusader force after the following mission.";
					next;
					mes "The 3rd squad was secretly assigned to track down ^0000FFthe signs of God^000000 under a command from the royal court.";
					next;
					mes "During the mission, an unexpected incident happened.";
					mes "A member started second guessing the squad leader's leadership and ^0000FFacting on his own authority^000000.";
					next;
					mes "It resulted in a factional dispute. In order to solve the problem, the leader held a meeting with the others.";
					mes "Based on other's opinions, the squad leader concluded the member's behaviour as ^0000FFinsubordination^000000,";
					next;
					mes "and he and other members did a physical punishment onto the member. The member was reported to be injured and dropped from the squad during the mission.";
					next;
					mes "Due to this disgraceful incident, the 3rd squad could not complete the mission.";
					mes "And because of the unsatisfying mission result, the 3rd squad leader was pressed hard by the 1st platoon leader and the 3rd company commendant.";
					next;
					mes "The 3rd company commandant proposed disband of the 3rd squad to upper hierarchy and his proposal was accepted.";
					mes "After the 3rd squad was disbanded, the members including the squad leader were sent to diciplinary retraining for 3 moths. After that retraining, all of them were transfered to the other squad.";
					next;
					mes "Currently Rebarev Doug who was the 3rd squad leader at the time have been researching the signs of God based on the mission result.";
					mes "And the research was ordered by the King of Rune-Midgarts Kingdom.";
					next;
					mes "^3355FFAs he listened to the record of the 3rd Squad, Jack O looked a little confused.^000000";
					next;
					mes "[Jack O]";
					mes "Huh...?";
					mes "I might not be able to remember";
					mes "a whole lot from back then, but the part about ^0000FFinsubordination^000000 can't be right. I'm sure of that.";
					if (god_megin_3 == 0) set god_megin_3,1;
					close;
				break;
			}
		}
			else if (god_megin_3 == 2)
		{
			mes "[Jack O]";
			mes "Our old leader was";
			mes "so arrogant to the point";
			mes "of being a little off his rocker.";
			next;
			mes "[Jack O]";
			mes "I mean, normal people";
			mes "don't say things like '^0000FFI am the most religious man in the universe! Kneel before me!^000000' Yeah. Not a normal thing to say.";
			next;
			mes "[Jack O]";
			mes "Anyway, if the squad";
			mes "leader punished anyone for insubordination, I'm sure that it was unwarranted. I don't remember too much, but I'm sure of that.";
			next;
			mes "[Jack O]";
			mes "Excuse me, I need to take some Green Herbs. Taking these seems";
			mes "to be the only thing that works for my headache.";
			next;
			mes "^3355FFJack O busily chewed";
			mes "on some Green Herbs.";
			mes "It seemed to greatly relieve him from the pain of his headaches.^000000";
			close;
		}
			else
		{
			mes "[Jack O]";
			mes "^333333*Yawn...*^000000";
			mes "It's quiet and boring, as per usual. Let's see if there's any Swordmen I can recruit today.";
			close;
		}
	}
		else
	{
		mes "[Jack O]";
		mes "Hey kid!";
		mes "Ever think about";
		mes "bein' a Crusader?";
		close;
	}
}
	else
{
		if (Class == Job_Swordman)
	{
		mes "[Jack O]";
		mes "Hey kid!";
		mes "Ever think about";
		mes "bein' a Crusader?";
		next;
		mes "[Jack O]";
		mes "Basically, you'd be volunteering to be part of our military, as well as train for the Holy War.";
		next;
		mes "[Jack O]";
		mes "If you have some faith and know how to wield a sword, you'll be more than welcome here.";
		next;
		mes "[Jack O]";
		mes "Just think about my suggestion";
		mes "and come back if you're interested. Alright then, see you later~";
		close;
	}
		else
	{
		mes "[Jack O]";
		mes "^333333*Yawn...*^000000";
		mes "It's quiet and boring, as per usual. Let's see if there's any Swordmen I can recruit today.";
		next;
		mes "[Jack O]";
		mes "Huh...?";
		mes "Are you interested in knowing more about Crusaders? Hahaha, I guess that must be the case.";
		next;
		mes "[Jack O]";
		mes "By the way, bring a doll to";
		mes "the kid in front of me. If you're lucky, she'll give you something neat in return. What it is, I don't know. I've got no dolls.";
		next;
		mes "[Jack O]";
		mes "In accordance with the Crusader code, I'm not supposed to lie. So yeah, you can trust me!";
		close;
	}
}

}

aldebaran.gat,66,213,0	script	Lady#megin	69,{

	if ($God1 > 49 && $God2 < 100)
{
		if(god_eremes == 18)
	{
		mes "[Emma Searth]";
		mes "^333333*Sigh...*^000000 I haven't gotten any response from them. I don't know";
		mes "if I can wait much longer to join the Kafra Corporation.";
		close;
	}
		else if(god_eremes > 18 && god_eremes < 26)
	{
			if (god_megin_4 < 2)
		{
			mes "[Emma Searth]";
			mes "^333333*Sigh...*^000000 I haven't gotten any response from them. I don't know";
			mes "if I can wait much longer to join the Kafra Corporation.";
			next;
			mes "[Emma Searth]";
			mes "Oh, an adventurer! I actually used to work in the same field that you do. More specifically, I used to be a Crusader.";
			next;
			mes "[Emma Searth]";
			mes "My name is Emma Searth. Right now, I'm following my dream and applying to be a Kafra Lady. So my days of wielding a sword are over.";
			next;
			mes "[Emma Searth]";
			mes "Sadly, I haven't succeeded yet because I was diagnosed with";
			mes "some weird ^0000FFamnesia^000000.";
			next;
			mes "[Emma Searth]";
			mes "Of course, I understand that";
			mes "Kafra Corporation is a large, professional company, but";
			mes "if I can work for them even if it's just part-time...";
			next;
			mes "[Emma Searth]";
			mes "Is it that big of a problem?";
			mes "I suppose they're worried";
			mes "that I'd forget important customer information once I'm hired.";
			next;
			mes "[Emma Searth]";
			mes "It's strange. When I was";
			mes "a Crusader, I remembered";
			mes "everything lucidly, and I never had any problems recalling the past.";
			next;
			mes "[Emma Searth]";
			mes "But now I get these migraines whenever I try to focus on my memories from those times";
			mes "when I used to fight in the Prontera Military.";
			next;
			mes "[Emma Searth]";
			mes "^333333*Sigh...*^000000";
			next;
				switch( select( "About her past.", "Why be a Kafra Lady?", "About memories she can remember." ) )
			{
				case 1:
						if (countitem(7015) > 0)
					{
						mes "^3355FFThe scent of your";
						mes "Memory Bookmark";
						mes "seems to bring clarity";
						mes "to her thoughts.^000000";
						next;
						mes "[Emma Searth]";
						mes "I was born in a wealthy family where I was raised to learn etiquette, fencing, Peco riding, and music lessons since I was";
						mes "born. I suppose you can say I'm pretty well educated.";
						next;
						mes "[Emma Searth]";
						mes "However, my parents weren't";
						mes "pleased when they learned that I wanted to become a Kafra Lady.";
						next;
						mes "[Emma Searth]";
						mes "My parents insisted that";
						mes "I become a Sage or a Scholar.";
						mes "In the end, I ended up running";
						mes "away from them by joining the Crusaders.";
						next;
						mes "[Emma Searth]";
						mes "Luckily, the Crusaders were advertising their recruitment at the time, so I took that chance. Plus, having military experience might even help me join Kafra!";
						next;
						mes "[Emma Searth]";
						mes "Since I did so well in Boot Camp,";
						mes "I got the chance to join an elite squad. My squad was often assigned difficult missions, and we never failed to complete those.";
						next;
						mes "[Emma Searth]";
						mes "Eventually, my reputation as a female Crusader, and being in a respectable military position, was enough to satisfy my family.";
						next;
						mes "[Emma Searth]";
						mes "But after that day,";
						mes "everything went wrong.";
						mes "I only remember that it";
						mes "was very sad and depressing.";
						mes "Somehow, I feel like we were";
						mes "even betrayed...";
						next;
						mes "[Emma Searth]";
						mes "I think I can";
						mes "try to remember";
						mes "my comrades...";
						set god_megin_4,1;
						close;
					}
						else
					{
						mes "[Emma Searth]";
						mes "Ah, let's not talk about it. It's too depressing. Maybe if you had some sort of ^0000FFmemory^000000 aid, I might be able to recall my forgotten past. Anything, like a reminder, a scheduler, a bookmark, a string...";
						close;
					}
				break;

				case 2:
					mes "[Emma Searth]";
					mes "One day, I happened to see Ms. Leilah at work here in Al De Baran. She was shining with confidence and commanded respect, even from her customers!";
					next;
					mes "[Emma Searth]";
					mes "She carried herself like a professional, no matter what the situation. Even though I knew she was tired from working in the summer heat, she made everything look effortless!";
					next;
					mes "[Emma Searth]";
					mes "When the male customers try to flirt with her, she never loses her poise. She just adjusts her glasses and does what she needs to do.";
					next;
					mes "[Emma Searth]";
					mes "To me, she's like a lone, guardian angel. At that moment, it seemed the world existed just to be mocked by Ms. Leila.";
					next;
					mes "[Emma Searth]";
					mes "I've also heard that Kafra Ladies are always traveling around the world, which is something I've always dreamed of doing.";
					next;
					mes "[Emma Searth]";
					mes "Ms. Leilah is my idol,";
					mes "and she's the reason why";
					mes "I want to become a Kafra Lady.";
					close;
				break;

				case 3:
						if (countitem(511) > 0 && god_megin_3 > 1)
					{
						mes "^3355FFEmma Searth clutches her head and winces as she suffers from another migraine.^000000";
						next;
						mes "^3355FFRemembering that a Green Herb was able to relieve Jack O, you gave a Green Herb to Emma. She takes it, and looks a little more relaxed.^000000";
						next;
						mes "[Emma Searth]";
						mes "I'm not even sure";
						mes "how much I can remember";
						mes "and how much I've actually";
						mes "forgotten.";
						next;
						mes "[Emma Searth]";
						mes "Let me...";
						mes "Try to remember every one in our squad. Let's see, there was Jack O, The Nineball. Z-Zan. Zan.H-Huadoku. C-Cuaque Donon. Myself. Um, E... Eni... Egni... Um...";
						next;
						mes "[Emma Searth]";
						mes "Egni...";
						mes "Egnigem?^000000";
						mes "Who was that?";
						mes "Oh no. I'm sure he might";
						mes "have, no, was there someone";
						mes "named that with us?";
						close2;
						set god_megin_4,2;
						end;
					}
						else
					{
						mes "^3355FFEmma Searth clutches her head and winces as she suffers from another migraine.^000000";
						next;
						mes "[Emma Searth]";
						mes "I'm not even sure";
						mes "how much I can remember";
						mes "and how much I've actually";
						mes "forgotten.";
						close;
					}
				break;
			}
		}
			else if(god_megin_4 > 1)
		{
			mes "[Emma Searth]";
			mes "^0000FFJack O, The Nineball, Zan.Huadoku, Cuaque Donon, Egnigem.^000000 Oh, I really miss those guys...";
			close;
		}
			else
		{
			mes "[Emma Searth]";
			mes "^333333*Sigh...*^000000 I haven't gotten any response from them. I don't know";
			mes "if I can wait much longer to join the Kafra Corporation.";
			close;
		}
	}
		else if (god_eremes == 25)
	{
		mes "[Emma Searth]";
		mes "Egnigem...";
		mes "That name makes";
		mes "me so sad. I'm not";
		mes "quite sure why, but...";
		close;
	}
		else if (god_eremes == 26 || god_eremes == 27)
	{
		mes "[Emma Searth]";
		mes "Egnigem...";
		mes "That name makes";
		mes "me so sad. I'm not";
		mes "quite sure why, but...";
		next;
		mes "^3355FFEmma turns away before you can see her cry. Still, her shoulders heave with each sob as you imagine the hardship she's had to endure.^000000";
		next;
		mes "[Emma Searth]";
		mes "I wish I knew what that name really means. I'm sure it's linked to an important memory from my past.";
		next;
		mes "[Emma Searth]";
		mes "I really appreciate you coming here to talk to me about the old days. I, I want you to have this.";
		set god_eremes,28;
		getitem 603,1;
		if (BaseLevel < 56)
			set BaseExp,BaseExp + 27000;
		else if (BaseLevel > 55 && BaseLevel < 61)
			set BaseExp,BaseExp + 30000;
		else if (BaseLevel > 60 && BaseLevel < 66)
			set BaseExp,BaseExp + 56052;
		else if (BaseLevel > 65 && BaseLevel < 71)
			set BaseExp,BaseExp + 82233;
		else if (BaseLevel > 70 && BaseLevel < 76)
			set BaseExp,BaseExp + 212271;
		else if (BaseLevel > 75 && BaseLevel < 81)
			set BaseExp,BaseExp + 390738;
		else if (BaseLevel > 80 && BaseLevel < 86)
			set BaseExp,BaseExp + 451020;
		else if (BaseLevel > 85 && BaseLevel < 91)
			set BaseExp,BaseExp + 546156;
		else if (BaseLevel > 90)
			set BaseExp,BaseExp + 1220358;
		close;
	}
		else if (god_eremes == 28)
	{
		mes "[Emma Searth]";
		mes "Egnigem...";
		mes "That name makes";
		mes "me so sad. I'm not";
		mes "quite sure why, but...";
		next;
		mes "^3355FFEmma turns away before you can see her cry. Still, her shoulders heave with each sob as you imagine the hardship she's had to endure.^000000";
		close;
	}
		else
	{
		mes "[Emma Searth]";
		mes "^333333*Sigh...*^000000 I haven't gotten any response from them. I don't know";
		mes "if I can wait much longer to join the Kafra Corporation.";
		close;
	}
}
	else
{
	mes "[Emma Searth]";
	mes "I hear the Kafra Ladies always travel around the world, something I've always dreamed of doing! Hopefully, one of these days, I'll be able to work for the Kafra Corporation too.";
	next;
	mes "[Emma Searth]";
	mes "^333333*Sigh...*^000000";
	mes "Still, it's discouraging. I haven't heard anything from them...";
	close;
}

}

cmd_in02.gat,190,94,3	script	Man#megin	828,{

	if ($God1 > 49 && $God2 < 100)
{
		if (god_eremes == 18)
	{
		mes "[Royal Myst]";
		mes "Wha...?";
		mes "You wanna talk?";
		next;
		mes "[Royal Myst]";
		mes "What am I, your personal psychiatrist?! Lemme alone,";
		mes "I'm busy here! Awright, now";
		mes "which one do I bet on...?";
		next;
			switch( select("Speak of Rebarev Doug.", "Speak of the 3rd squad.", "Talk about gambling.", "Discuss hobbies.") )
		{
			case 1:
				mes "[Royal Myst]";
				mes "Wha--? Him again?! Tell him I'm fine! Dandy, even! Why's he gotta send all these people just to ask";
				mes "a silly question?";
				close;
			break;
			case 2:
				mes "[Royal Myst]";
				mes "3rd squad? Yeah, I used to be in that. All of us in the squad used to be real good buddies too.";
				next;
				mes "[Royal Myst]";
				mes "Zan.Huadoku, Cuaque Donon,";
				mes "Jack O, Emma Searth and The Nineball. Yeah... I wonder what they're all up to?";
				close;
			break;
			case 3:
				mes "[Royal Myst]";
				mes "Gambling? I love it, you";
				mes "know? Eh, I don't win all the time, but I love it the most when I leave with more Zeny than I came in with! Hahaha!";
				close;
			break;
			case 4:
				mes "[Royal Myst]";
				mes "Hobbies?";
				mes "What, you comin'";
				mes "on to me?";
				next;
				mes "[Royal Myst]";
				mes "A man's hobby is drinking, or didn't you know that? I happen to be real good at it too! Mwahahaha!";
				close;
			break;
		}
	}
		else if (god_eremes > 18 && god_eremes < 21)
	{
			if (god_megin_6 == 0 && god_megin_5 > 4 && god_megin_4 > 1 && god_megin_3 > 1 && god_megin_2 > 3 && god_megin_1 > 2)
		{
			mes "[Royal Myst]";
			mes "Wha...?";
			mes "You wanna talk?";
			next;
			mes "[Royal Myst]";
			mes "What am I, your personal psychiatrist?! Lemme alone,";
			mes "I'm busy here! Awright, now";
			mes "which one do I bet on...?";
			next;
		}
			else if(god_megin_6 > 0)
		{
			mes "[Royal Myst]";
			mes "Hmm?";
			mes "What's up?";
			next;
		}
			else
		{
			mes "[Royal Myst]";
			mes "Wha...?";
			mes "You wanna talk?";
			next;
			mes "[Royal Myst]";
			mes "What am I, your personal psychiatrist?! Lemme alone,";
			mes "I'm busy here! Awright, now";
			mes "which one do I bet on...?";
			close;
		}
			if (god_megin_6 < 16)
		{
				switch( select("Speak of Rebarev Doug.", "Speak of the 3rd squad.", "Talk about gambling.", "Discuss hobbies.") )
			{
				case 1:
						if (god_megin_6 == 0)
					{
						mes "[Royal Myst]";
						mes "Huh? What's that old geezer want this time? Tell 'em I'm fine, dandy even! Why the hell does he keep sending people...";
						set god_megin_6,1;
						close;
					}
						else if (god_megin_6 > 0 && god_megin_6 < 15)
					{
						mes "[Royal Myst]";
						mes "What the hell!? Stop talking about him! I never wanna see his face again! Tell him to leave me the hell alone!";
						close;
					}
						else if (god_megin_6 > 14)
					{
						mes "[Royal Myst]";
						mes "Damn geezer...";
						mes "How much is he being paid for studying what we all found?! Eh, somehow, I don't care as long as";
						mes "he pays me...";
						next;
						mes "[Royal Myst]";
						mes "Yeah...";
						mes "I just don't";
						mes "care anymore.";
						close;
					}
				break;
				case 2:
						if (god_megin_6 < 15)
					{
						mes "[Royal Myst]";
						mes "3rd squad? Yeah, I used to be in that. All of us in the squad used to be real good buddies too.";
						next;
						mes "[Royal Myst]";
						mes "Zan.Huadoku, Cuaque Donon,";
						mes "Jack O, Emma Searth and The Nineball. Yeah... I wonder what they're all up to?";
						close;
					}
						else if (god_megin_6 > 14)
					{
						mes "[Royal Myst]";
						mes "3rd squad?";
						mes "Don't know, don't care~";
						mes "Do I look like a stupid Crusader?";
						close;
					}
					else
				break;
				case 3:
						if (god_megin_6 < 15)
					{
						mes "[Royal Myst]";
						mes "Gambling? ! Oh man...";
						mes "I love gambling, you know!";
						mes "Heh, but I haven't been lucky enough to win yet. Hahaha~!";
						close;
					}
						else if (god_megin_6 > 14)
					{
						mes "[Royal Myst]";
						mes "Gambling...!";
						mes "Heh heh! Some risks you take,";
						mes "and others you really shouldn't.";
						mes "I can't help but feel sorry for that guy, E--";
						next;
						mes "[Royal Myst]";
						mes "Ergh...?";
						mes "Damn, I can never remember his name. You'd think I wouldn't forget the guy whose rap I'm taking but... Eh, I'll remember once I sober up.";
						next;
						mes "[Royal Myst]";
						mes "Hey, what do you think happens to Crusaders when they're framed and killed, huh? Where exactly do they go? Niflheim, Vahalla...?";
						set god_eremes,20;
						close;
					}
				break;
				case 4:
						if (god_megin_6 == 0)
					{
						mes "Hobbies?";
						mes "What, you comin'";
						mes "on to me?";
						next;
						mes "[Royal Myst]";
						mes "A man's hobby is drinking, or didn't you know that? I happen to be real good at it too! Mwahahaha!";
						close;
					}
						else if (god_megin_6 > 0 && god_megin_6 < 15)
					{
							if (countitem(970) > 0)
						{
							mes "[Royal Myst]";
							mes "Speaking of which,";
							mes "I haven't had a drink";
							mes "for a looong time. Almost";
							mes "a couple hours now.";
							next;
							mes "[Royal Myst]";
							mes "Oooh, looks like you've got a tasty beverage I can enjoy. Bwahahaha! Gimmie~!";
							next;
							mes "^3355FFBefore you can even think,";
							mes "Royal Myst dips his hand into your inventory and helps himself to an Alcohol.^000000";
							delitem 970,1;
							set god_megin_6,god_megin_6 +2;
							close;
						}
							else
						{
							mes "[Royal Myst]";
							mes "Why mention it? You gonna bring me something I'll like? Cuz I'm more than willing to take it! Bwahahaha!";
							close;
						}
					}
						else if (god_megin_6 > 14)
					{
						mes "[Royal Myst]";
						mes "^333333*Hiccup*^000000 Oh yeah, this is the stuff. Not like that imitation junk they've been serving at the Bars nowadays...";
						next;
						mes "[Royal Myst]";
						mes "Hey! There anything you wanna";
						mes "know about me? You did me a favor, so I'll tell you anything! Eeeeeverythiiing~~!!";
						close;
					}
				break;
			}
		}
	}
		else
	{
		mes "[Royal Myst]";
		mes "Eh heh heh~";
		mes "I just know";
		mes "I'm gonna win";
		mes "this time!";
		close;
	}
}
	else
{
	mes "[Royal Myst]";
	mes "Wha...?";
	mes "You wanna talk?";
	next;
	mes "[Royal Myst]";
	mes "What am I, your personal psychiatrist?! Lemme alone,";
	mes "I'm busy here! Awright, now";
	mes "which one do I bet on...?";
	close;
}

}

jawaii_in.gat,44,110,0	script	Security Officer#megin	734,{

	if ($God1 > 49 && $God2 < 100)
{
		if (god_eremes == 18)
	{
		mes "[The Nineball]";
		mes "Welcome to Jawaii,";
		mes "the paradise resort!";
		next;
		mes "[The Nineball]";
		mes "I'm the 'The Nineball', the security officer of Jawaii! If you encounter any trouble, or find any Singles, please don't hesitate to report to me as soon as you can~";
		next;
		mes "[The Nineball]";
		mes "I've been told that there have";
		mes "been many unruly drunkards here lately, but it is in our best interest to make your experience here as enjoyable as possible.";
		close;
	}
		else if (god_eremes > 18)
	{
			if (god_megin_5 < 5)
		{
			mes "[The Nineball]";
			mes "Welcome to Jawaii,";
			mes "the paradise resort!";
			next;
			mes "[The Nineball]";
			mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please don't hesitate to report to me as soon as you can~";
			next;
			mes "[The Nineball]";
			mes "I've been told that there have";
			mes "been many unruly drunkards here lately, but it is in our best interest to make your experience here as enjoyable as possible.";
			set god_megin_5,god_megin_5 +1;
			close;
		}
			else if (god_megin_5 == 5)
		{
			mes "^3355FFHe acted very bright and friendly, but for a fleeting moment, you were able to glimpse a hint of sadness in his eyes.^000000";
			next;
			mes "^3355FFIt doesn't seem that";
			mes "you'll be able to get him";
			mes "to talk about what exactly";
			mes "happened in the 3rd Squad...^000000";
			close;
		}
	}
}
	else
{
	mes "[The Nineball]";
	mes "Welcome to Jawaii,";
	mes "the paradise resort!";
	next;
	mes "[The Nineball]";
	mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please don't hesitate to report to me as soon as you can~";
	next;
	mes "[The Nineball]";
	mes "I've been told that there have";
	mes "been many unruly drunkards here lately, but it is in our best interest to make your experience here as enjoyable as possible.";
	close;
}

}

niflheim.gat,109,254,0	script	Egnigem	796,{

	if ($God1 > 49 && $God2 < 100)
{
		if (god_eremes > 19 && god_eremes < 25)
	{
			if (god_eremes > 22)
		{
			mes "[Egnigem]";
			mes "Why have you returned to";
			mes "this lonely place of darkness?";
			next;
			mes "[Egnigem]";
			mes "Please go back to the world";
			mes "of the living. To be here is to suffer, such is the nature of Nifflheim.";
			close;
		}
			else
		{
			mes "[Egnigem]";
			mes "Greetings...";
			mes ""+ strcharinfo(0) +".";
			mes "I've been watching you in the";
			mes "world of the living. I see you've been busy looking for the truth about the 3rd Squad, haven't you?";
			next;
			mes "[Egnigem]";
			mes "I can provide you with the answers. After all, I'm the only member of the 3rd Squad to retain all of my memories...";
			next;
			mes "[Egnigem]";
			mes "Heh heh...";
			mes "Let me tell you everything";
			mes "about the 3rd Squad that's";
			mes "been forgotten...";
			L_Menu:
			next;
				switch( select( "The Mission", "Fate of the 3rd Squad", "Why are you in Nifflheim?", "Thanks, I've heard enough." ) )
			{
					case 1:
						mes "[Egnigem]";
						mes "First of all, the official record of our mission is misleading.";
						mes "It contains some truth, based";
						mes "on verbal evidence, but the most important details have been left out or changed.";
						next;
						mes "[Egnigem]";
						mes "Now, we were secretly assigned";
						mes "to find ^0000FFgodly artifacts^000000 by royal decree. In only three days, we succeeded and found Megingjard!";
						next;
						mes "[Egnigem]";
						mes "Now, the records say the mission was unsatisfactory, correct? That would be because of me.";
						next;
						mes "[Egnigem]";
						mes "Are you aware that Megingjard";
						mes "was a belt worn by gods? It was actually one of the keys to Thor's great strength. Another name for it is the 'Girdle of Might.'";
						next;
						mes "[Egnigem]";
						mes "Now, if a human were to wear";
						mes "that, there's a possibility that Megingjard would give him strength comparable to a god. Naturally, you'd be afraid of such a thing falling into the wrong hands.";
						next;
						mes "[Egnigem]";
						mes "In Rebarev Doug's mind, he";
						mes "was the only person worthy of the belt since he considered himself the most religious person alive, and thus, closest to the gods.";
						next;
						mes "[Egnigem]";
						mes "He made it clear to us that only he would wear Megingjard. Although he was our leader, some of us felt uneasy about him wearing the belt and not giving it to his superiors, our mission objective.";
						next;
						mes "[Egnigem]";
						mes "Naturally, I opposed him. He was clearly unbalanced, and it would be dangerous to give him control of such power. It led to something of a fist fight between us.";
						next;
						mes "[Egnigem]";
						mes "The rest of the squad couldn't";
						mes "agree on whether or not we should simply obey our leader and let him have the belt. Some just wanted to complete the mission, while others were afraid of what might happen.";
						next;
						mes "[Egnigem]";
						mes "But Rebarev didn't wait for us to decide. He destroyed Megingjard into pieces, intending to keep most of it and somehow reconstruct it later, and only bring one piece to the Prontera Military.";
						next;
						mes "[Egnigem]";
						mes "He knew that he couldn't get";
						mes "away with keeping all of Megingjard to himself, as the entire squad could easily discredit him.";
						next;
						mes "[Egnigem]";
						mes "But Rebarev knew";
						mes "that he could deceive his";
						mes "superiors by giving them just a fragment of the artifact, and say that the rest of it was destroyed.";
						next;
						mes "[Egnigem]";
						mes "I discovered his intention when";
						mes "I found him taking Megingjard apart. Before I could stop him,";
						mes "I was killed. That bastard had";
						mes "a trap ready for me...";
						next;
						mes "[Egnigem]";
						mes "After the mission, Rebarev Doug only gave a piece of the belt back to the higher-ups, and gave them";
						mes "a different account than what had actually happened...";
						goto L_Menu;
					break;
					case 2:
						mes "[Egnigem]";
						mes "Once the mission was completed, Rebarev Doug reported back to the Prontera Military with the intent of keeping most of Megingjard for himself.";
						next;
						mes "[Egnigem]";
						mes "For some reason, he has a very strong influence in the military hierarchy. Now, by this time, I'm sure the squad pretty much figured out that he killed me.";
						next;
						mes "[Egnigem]";
						mes "But Rebarev Doug expected this, and explained to his superiors that the squad was tempted by Megingjard's power and that I led some of us in a mutiny against him.";
						next;
						mes "[Egnigem]";
						mes "He told his superiors that Megingjard was damaged as we";
						mes "fought amongst each other, and that the fragment he gave them was all that remained.";
						next;
						mes "[Egnigem]";
						mes "Because of the confidential nature of our mission, the 3rd squad was disbanded and we weren't given the story Rebarev fed the beaureaucrats until it was too late.";
						next;
						mes "[Egnigem]";
						mes "The squad was punished and";
						mes "sent for disciplinary retraining for three months. During this time, specific memories were unnaturally erased from the squad members.";
						next;
						mes "[Egnigem]";
						mes "In the end, everyone was transferred to other squads and positions. My name had to be removed from all the records since hearing or reading my name might undo the brain washing.";
						next;
						mes "[Egnigem]";
						mes "However, they still needed an official scapegoat, so they used Royal Myst's name in the records. That's probably why he's been going through hard times right now.";
						next;
						mes "[Egnigem]";
						mes "And now Rebarev Doug has been studying godly artifacts based on the pieces of Megingjard that we found on that mission using kingdom research funds. Someday, he might be able to reconstruct the belt.";
						next;
						mes "[Egnigem]";
						mes "There are also";
						mes "a few questions that";
						mes "I've never been able";
						mes "to answer.";
						next;
						mes "[Egnigem]";
						mes "I've never known why the King Tristram III ordered the research of godly artifacts. It also bothers me that Rebarev Doug is in charge of Megingjard's research. There must be some reason.";
						next;
						mes "[Egnigem]";
						mes "In any case, for the sake of Rune-Midgard, it will be your responsibility to find the answers.";
						next;
						mes "[Egnigem]";
						mes "There's not much a dead man";
						mes "can do. But what's worse is that no one remembers me any more. I died alone and I'm still lonely in this place for the dead.";
						goto L_Menu;
					break;
					case 3:
						mes "[Egnigem]";
						mes "The worst part of the squad";
						mes "having their memories erased is";
						mes "that Emma Searth has absolutely";
						mes "no recollection of me.";
						next;
						mes "[Egnigem]";
						mes "Do you mind listening";
						mes "to me for a while? You're";
						mes "the only person with whom";
						mes "I can talk about this...";
						next;
						mes "[Egnigem]";
						mes "From here, I've seen that Emma";
						mes "is chasing her dream again, and";
						mes "I'm happy for her. But it's still";
						mes "not easy, knowing the woman you";
						mes "love has totally forgotten you.";
						next;
						mes "[Egnigem]";
						mes "I remember the first time I met her. I guess it was love at first sight. But I was too cowardly to confess my love, so I despaired when she joined the Crusaders.";
						next;
						mes "[Egnigem]";
						mes "It took me a while, but I made up my mind to enlist as a Crusader";
						mes "as well. I wanted to be closer to her so much.";
						next;
						mes "[Egnigem]";
						mes "Now, after all our adventures and good times together, I'm in the worst possible scenario.";
						next;
						mes "[Egnigem]";
						mes "I'm dead...";
						mes "But I don't even have the consolation that she is";
						mes "mourning my loss.";
						next;
						mes "[Egnigem]";
						mes "I suppose that's why I'm here";
						mes "in Nifflheim. I can't quite move on to heaven, Valhalla or anywhere else without her.";
						next;
						mes "[Egnigem]";
						mes "Anyway, go and visit the Crusader Headquarters. You might be able to learn more about Rebarev Doug and stop any new shadiness he might be plotting. Good luck, my friend.";
						goto L_Menu;
					break;
					case 4:
						mes "[Egnigem]";
						mes "Thank you for";
						mes "listening to me...";
						if (god_eremes == 21) set god_eremes,23;
						else if(god_eremes == 22) set god_eremes,24;
						close;
					break;
				}
		}
	}
		else if (god_eremes == 25)
	{
		mes "[Egnigem]";
		mes "Listen...";
		mes "I'm going to imbue you with the ^FF0000last vestiges of my strength^000000...";
		next;
		mes "[Egnigem]";
		mes "This is all I can do for you in return...";
		set god_eremes,27;
		if (BaseLevel < 56)
			set BaseExp,BaseExp + 27000;
		else if (BaseLevel > 55 && BaseLevel < 61)
			set BaseExp,BaseExp + 30000;
		else if (BaseLevel > 60 && BaseLevel < 66)
			set BaseExp,BaseExp + 56052;
		else if (BaseLevel > 65 && BaseLevel < 71)
			set BaseExp,BaseExp + 82233;
		else if (BaseLevel > 70 && BaseLevel < 76)
			set BaseExp,BaseExp + 212271;
		else if (BaseLevel > 75 && BaseLevel < 81)
			set BaseExp,BaseExp + 390738;
		else if (BaseLevel > 80 && BaseLevel < 86)
			set BaseExp,BaseExp + 451020;
		else if (BaseLevel > 85 && BaseLevel < 91)
			set BaseExp,BaseExp + 546156;
		else if (BaseLevel > 90)
			set BaseExp,BaseExp + 1220358;
		close;
	}
		else if (god_eremes == 26)
	{
		mes "[Egnigem]";
		mes "As a Crusader...";
		mes "This is the best thing";
		mes "I can do in return for";
		mes "what you have done for me.";
		next;
		mes "[Egnigem]";
		mes "Listen...";
		mes "I'm going to";
		mes "imbue you with the";
		mes "^666666last vestiges of my strength^000000...";
		specialeffect 57;
		specialeffect2 152;
		next;
		mes "[Egnigem]";
		mes "May the heavens";
		mes "answer me as  I call upon the";
		mes "light of justice that empowers the defenders of truth, and threaten the enemies of peace.";
		specialeffect 58;
		specialeffect2 152;
		next;
		mes "[Egnigem]";
		mes "May you always shine with";
		mes "the light of truth. Let the light within you eradicate the shadows";
		mes "of deception, fear and malice.";
		specialeffect 58;
		specialeffect2 152;
		next;
		mes "[Egnigem]";
		mes "By the holy power";
		mes "invested in me, I humbly bestow upon you my remaining strength. Fight honorably, and do not lose sight of righteousness.";
		specialeffect 60;
		specialeffect2 245;
		set god_eremes,27;
		if (BaseLevel < 56)
			set BaseExp,BaseExp + 27000;
		else if (BaseLevel > 55 && BaseLevel < 61)
			set BaseExp,BaseExp + 30000;
		else if (BaseLevel > 60 && BaseLevel < 66)
			set BaseExp,BaseExp + 56052;
		else if (BaseLevel > 65 && BaseLevel < 71)
			set BaseExp,BaseExp + 82233;
		else if (BaseLevel > 70 && BaseLevel < 76)
			set BaseExp,BaseExp + 212271;
		else if (BaseLevel > 75 && BaseLevel < 81)
			set BaseExp,BaseExp + 390738;
		else if (BaseLevel > 80 && BaseLevel < 86)
			set BaseExp,BaseExp + 451020;
		else if (BaseLevel > 85 && BaseLevel < 91)
			set BaseExp,BaseExp + 546156;
		else if (BaseLevel > 90)
			set BaseExp,BaseExp + 1220358;
		close;
	}
		else if (god_eremes < 20)
	{
		mes "[Egnigem]";
		mes "Were you betrayed by fate as well, or are you simply a wanderer that's stumbled into this land of darkness?";
		next;
		mes "[Egnigem]";
		mes "Hmm, the living don't deserve";
		mes "to be in this realm of cold and suffering. But I can only help you escape by telling you what little";
		mes "I know.";
		next;
			switch( select( "Ask him about buildings.", "Remove marks on mini-map.", "Cancel." ) )
		{
			case 1:
				mes "[Egnigem]";
				mes "I see. If you better understand Niflheim's layout, you have a greater chance of surviving and escaping.";
				next;
					switch( select( "Witch's Castle", "Tool Shop", "Weapon Shop", "Tavern", "Cancel" ) )
				{
					case 1:
						mes "[Egnigem]";
						mes "The witch of Nifflheim...";
						mes "You can find her castle at the ^FF3355+^000000 mark I've made on your mini-map.";
						next;
						mes "[Egnigem]";
						mes "Hrrrm...";
						mes "It seems that the living who wind up in Nifflheim are seeking out the witch. But I don't quite understand what's so important about her.";
						viewpoint 1,253,191,2,0xFFFF33;
					break;
					case 2:
						mes "[Egnigem]";
						mes "The Tool shop? Here in Nifflheim, they sell some unique items that";
						mes "you can't buy anywhere else.";
						next;
						mes "[Egnigem]";
						mes "You might want to see their";
						mes "wares for yourself. I've drawn";
						mes "a ^CE6300+^000000 on your mini-map to mark";
						mes "its location.";
						viewpoint 1,217,196,3,0xFFCE63;
					break;
					case 3:
						mes "[Egnigem]";
						mes "I've marked the location of the Weapon Shop at ^55FF33+^000000. There's nothing too special over there, though.";
						viewpoint 1,216,171,4,0xFF55FF;
					break;
					case 4:
						mes "[Egnigem]";
						mes "Tavern is at ^3355FF+^000000. They only sell drinks to the dead, though...";
						viewpoint 1,189,207,5,0xFF3355;
					break;
					case 5:
						mes "[Egnigem]";
						mes "Choose 'Remove marks on mini-map' from the menu to remove all the building location marks I've made.";
						close;
					break;
				}
				close;
			break;
			case 2:
				viewpoint 2,253,191,2,0xFF00FF;
				viewpoint 2,217,196,3,0xFF00FF;
				viewpoint 2,216,171,4,0xFF00FF;
				viewpoint 2,189,207,5,0xFF00FF;
				mes "[Egnigem]";
				mes "Alright, all the marks I've made have been removed from your mini-map. If you want to check the locations in Nifflheim again, go ahead and ask me.";
				close;
			break;
			case 3:
				mes "[Egnigem]";
				mes "You're gonna explore this place on your own? Pretty brave, aren't you? Just be careful: here in Nifflheim, darkness reigns supreme.";
				close;
			break;
		}
	}
		else
	{
		mes "[Egnigem]";
		mes "I really wish that";
		mes "Emma Searth could";
		mes "remember me...";
		next;
		mes "^3355FFHis eyes seemed";
		mes "to moisten with sadness.";
		mes "Is it really possible for the";
		mes "dead to shed tears?^000000";
		close;
	}
}
	else
{
	mes "[Egnigem]";
	mes "Were you betrayed by fate as well, or are you simply a wanderer that's stumbled into this land of darkness?";
	next;
	mes "[Egnigem]";
	mes "Hmm, the living don't deserve";
	mes "to be in this realm of cold and suffering. But I can only help you escape by telling you what little";
	mes "I know.";
	next;
		switch( select( "Ask him about buildings.", "Remove marks on mini-map.", "Cancel." ) )
	{
		case 1:
			mes "[Egnigem]";
			mes "...I see. Now, let me introduce you all buildings in Nifflheim!";
			next;
					switch( select( "Witch's Castle", "Tool Shop", "Weapon Shop", "Tavern", "Cancel" ) )
				{
					case 1:
						mes "[Egnigem]";
						mes "The witch of Nifflheim...";
						mes "You can find her castle at the ^FF3355+^000000 mark I've made on your mini-map.";
						next;
						mes "[Egnigem]";
						mes "Hrrrm...";
						mes "It seems that the living who wind up in Nifflheim are seeking out the witch. But I don't quite understand what's so important about her.";
						viewpoint 1,253,191,6,0xFFFF33;
					break;
					case 2:
						mes "[Egnigem]";
						mes "The Tool shop? Here in Nifflheim, they sell some unique items that";
						mes "you can't buy anywhere else.";
						next;
						mes "[Egnigem]";
						mes "You might want to see their";
						mes "wares for yourself. I've drawn";
						mes "a ^CE6300+^000000 on your mini-map to mark";
						mes "its location.";
						viewpoint 1,217,196,7,0xFFCE63;
					break;
					case 3:
						mes "[Egnigem]";
						mes "I've marked the location of the Weapon Shop at ^55FF33+^000000. There's nothing too special over there, though.";
						viewpoint 1,216,171,8,0xFF55FF;
					break;
					case 4:
						mes "[Egnigem]";
						mes "Tavern is at ^3355FF+^000000. They only sell drinks to the dead, though...";
						viewpoint 1,189,207,9,0xFF3355;
					break;
					case 5:
						mes "[Egnigem]";
						mes "Choose 'Remove marks on mini-map' from the menu to remove all the building location marks I've made.";
						close;
					break;
				}
				close;
			break;
			case 2:
				viewpoint 2,253,191,6,0xFF00FF;
				viewpoint 2,217,196,7,0xFF00FF;
				viewpoint 2,216,171,8,0xFF00FF;
				viewpoint 2,189,207,9,0xFF00FF;
				mes "[Egnigem]";
				mes "Alright, all the marks I've made have been removed from your mini-map. If you want to check the locations in Nifflheim again, go ahead and ask me.";
				close;
		break;
		case 3:
			mes "[Egnigem]";
			mes "You're gonna explore this place on your own? Pretty brave, aren't you? Just be careful: here in Nifflheim, darkness reigns supreme.";
			close;
		break;
	}
	close;
}

}