summaryrefslogblamecommitdiff
path: root/npc/quests/seals/god_weapon_creation.txt
blob: 3ebfe6e94227defec781d7fef6f7460c0e440565 (plain) (tree)













































































































                                                                                                                                                              
                                                                               















































































































































                                                                                                                                                                                                                                                                                                   
                                                                               



















































































































































                                                                                                                                                                       
                                                                               















































































































































                                                                                                                                                                                                                                                                                                   
                                                                               



















































































































































                                                                                                                                                                       
                                                                               















































































































































                                                                                                                                                                                                                                                                                                   
                                                                               



















































































































































                                                                                                                                                                       
                                                                               















































































































































                                                                                                                                                                                                                                                                                                   
                                                                               















































































































































































                                                                                                                                                                                                                                                                                                   
                                                                                                                                                                                                




































































                                                                                                                                                           
                                                                                                                                                                                               







































                                                                                                                                                      
                                                       


































                                                                                                                                                                                                                                 
                                                                                                                                                                                             















































































                                                                                                                                                                                                                                                        
                                                                                                                                                                                            



















































                                                                                                                                                              
//===== eAthena Script ======================================= 
//= God items creation NPCs
//===== By: ================================================== 
//= SinSloth
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= eAthena
//===== Description: ========================================= 
//= 
//===== Additional Comments: =================================
// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
//============================================================

gld_dun01.gat,28,85,0	script	Grunburti	826,{

	mes "[Dwarf Grunburti]";
	mes "Hmmhah! What brought you here, human!";
	mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
	next;
		switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
	{

	case 1:
		mes "[Dwarf Grunburti]";
		mes "Ah, what an annoying human! What do you want to know about us, huh?";
		mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
		next;
		mes "[Dwarf Grunburti]";
		mes "All the knowledge and skills that you are proud of were used to be ours.";
		mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
		next;
		mes "[Dwarf Grunburti]";
		mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
		close;
	break;

	case 2:
		mes "[Dwarf Grunburti]";
		mes "Did you just ask what I am doing here?";
		mes "Muhahahaha....I was waiting for the time to kick your ass!";
		next;
		mes "[Dwarf Grunburti]";
		mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
		mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
		next;
		mes "[Dwarf Grunburti]";
		mes "My home town....I will never be able to go back...from this Midgard.";
		mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
		next;
		mes "[Dwarf Grunburti]";
		mes "That is why I have been staying in Midgard!";
		mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
		close;
	break;

	case 3:
		set @god_guild,getcharid(2);
			if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
		{
				if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
			{
				mes "[Dwarf Grunburti]";
				mes "Hmm...I need some materials to make a weapon.";
				mes "Which weapon do you want to have?";
				next;
					switch( select(	 "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
				{
					case 1:
						mes "[Dwarf Grunburti]";
              				        mes "I will need...";
						mes "^0000FF4 Freya's Jewel";
						mes "4 Silver Ornament";
						mes "3 Snow Crystal";
						mes "3 Ripple";
						mes "3 Drifting Air";
						mes "2 Sapphire";
						mes "3 Pearl";
						mes "10 Opal";
						mes "5 Cursed Ruby";
						mes "20 Gold and";
						mes "1 Necklace^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;

					case 2:
						mes "[Dwarf Grunburti]";
					        mes "I will need...";
						mes "^0000FF1 Gleipnir";
						mes "20 Gold";
						mes "10 Sapphire";
						mes "10 Oridecon";
						mes "and 1 Belt^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;

					case 3:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF3 Wheel of the Unknown";
						mes "5 Feather of Angel Wing";
						mes "3 Sprit of Fish";
						mes "4 Emblem of the Sun God";
						mes "3 Breath of Spirit";
						mes "20 Gold";
						mes "10 Elunium";
						mes "and 1 Slotted Boots^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;

					case 4:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF2 Thor's Gauntlets";
						mes "4 Iron Maiden";
						mes "5 Wrath of Valkyrie";
						mes "5 Omen of Tempest";
						mes "5 Billow";
						mes "20 Oridecon";
						mes "5 Elunium";
						mes "40 Gold and";
						mes "1 Stunner^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;
				}
			}
				else
			{
				mes "[Dwarf Grunburti]";
				mes "We, dwarves have too high pride to share own skills with such a low race like human!";
				mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
				close;
			}
		}
			if (strcharinfo(0) != getguildmaster(@god_guild))
		{
			mes "[Dwarf Grunburti]";
			mes "I will only present my significant skills to humans of high social standing!";
			mes "Go bring your ^0000FFguildmaster^000000!";
			close;
		}
		mes "[Dwarf Grunburti]";
		mes "Although it is very humiliating to present my valuable skills to a human being...";
		next;
		mes "[Dwarf Grunburti]";
		mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
		next;
		mes "[Dwarf Grunburti]";
		mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
		mes "I hate to see humans wandering about my home without any purpose!";
		next;
					if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
					mes "Okay...then.";
					next;
				}
					else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
					mes "Okay...then.";
					next;
				}
					else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
					mes "Okay...then.";
					next;
				}
					else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
					mes "Okay...then.";
					next;
				}
					else
				{
					mes "[Dwarf Grunburti]";
					mes "...........";
					next;
					mes "[Dwarf Grunburti]";
					mes "........";
					next;
					mes "[Dwarf Grunburti]";
					mes "....";
					next;
					mes "[Dwarf Grunburti]";
					mes "?! You have not brought all the necessary materials!";
					mes "...did you forget what you need?";
					mes "Listen carefully this time!";
					next;
						switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
					{
					case 1:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF4 Freya's Jewel";
						mes "4 Silver Ornament";
						mes "3 Snow Crystal";
						mes "3 Ripple";
						mes "3 Drifting Air";
						mes "2 Sapphire";
						mes "3 Pearl";
						mes "10 Opal";
						mes "5 Cursed Ruby";
						mes "20 Gold and";
						mes "1 Necklace^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;

					case 2:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF1 Gleipnir";
						mes "20 Gold";
						mes "10 Sapphire";
						mes "10 Oridecon";
						mes "and 1 Belt^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;

					case 3:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF3 Wheel of the Unknown";
						mes "5 Feather of Angel Wing";
						mes "3 Sprit of Fish";
						mes "4 Emblem of the Sun God";
						mes "3 Breath of Spirit";
						mes "20 Gold";
						mes "10 Elunium";
						mes "and 1 Slotted Boots^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;

					case 4:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF2 Thor's Gauntlets";
						mes "4 Iron Maiden";
						mes "5 Wrath of Valkyrie";
						mes "5 Omen of Tempest";
						mes "5 Billow";
						mes "20 Oridecon";
						mes "5 Elunium";
						mes "40 Gold and";
						mes "1 Stunner^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;
					}
				}
		mes "[Dwarf Grunburti]";
		mes "I will do a favor for you this time.";
		mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
		next;
		mes "[Dwarf Grunburti]";
		mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
		close2;
		warp "que_god01.gat",214,63;
		end;
	break;

	case 4:
		mes "[Dwarf Grunburti]";
		mes "Muhahahahahaha!";
		mes "Go grow up first!";
		close;
	break;

	}
}

gld_dun02.gat,85,84,0	script	Grunburti	826,{

	mes "[Dwarf Grunburti]";
	mes "Hmmhah! What brought you here, human!";
	mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
	next;
		switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
	{

	case 1:
		mes "[Dwarf Grunburti]";
		mes "Ah, what an annoying human! What do you want to know about us, huh?";
		mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
		next;
		mes "[Dwarf Grunburti]";
		mes "All the knowledge and skills that you are proud of were used to be ours.";
		mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
		next;
		mes "[Dwarf Grunburti]";
		mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
		close;
	break;

	case 2:
		mes "[Dwarf Grunburti]";
		mes "Did you just ask what I am doing here?";
		mes "Muhahahaha....I was waiting for the time to kick your ass!";
		next;
		mes "[Dwarf Grunburti]";
		mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
		mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
		next;
		mes "[Dwarf Grunburti]";
		mes "My home town....I will never be able to go back...from this Midgard.";
		mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
		next;
		mes "[Dwarf Grunburti]";
		mes "That is why I have been staying in Midgard!";
		mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
		close;
	break;

	case 3:
		set @god_guild,getcharid(2);
			if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
		{
				if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
			{
				mes "[Dwarf Grunburti]";
				mes "Hmm...I need some materials to make a weapon.";
				mes "Which weapon do you want to have?";
				next;
					switch( select(	 "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
				{
					case 1:
						mes "[Dwarf Grunburti]";
              				        mes "I will need...";
						mes "^0000FF4 Freya's Jewel";
						mes "4 Silver Ornament";
						mes "3 Snow Crystal";
						mes "3 Ripple";
						mes "3 Drifting Air";
						mes "2 Sapphire";
						mes "3 Pearl";
						mes "10 Opal";
						mes "5 Cursed Ruby";
						mes "20 Gold and";
						mes "1 Necklace^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;

					case 2:
						mes "[Dwarf Grunburti]";
					        mes "I will need...";
						mes "^0000FF1 Gleipnir";
						mes "20 Gold";
						mes "10 Sapphire";
						mes "10 Oridecon";
						mes "and 1 Belt^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;

					case 3:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF3 Wheel of the Unknown";
						mes "5 Feather of Angel Wing";
						mes "3 Sprit of Fish";
						mes "4 Emblem of the Sun God";
						mes "3 Breath of Spirit";
						mes "20 Gold";
						mes "10 Elunium";
						mes "and 1 Slotted Boots^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;

					case 4:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF2 Thor's Gauntlets";
						mes "4 Iron Maiden";
						mes "5 Wrath of Valkyrie";
						mes "5 Omen of Tempest";
						mes "5 Billow";
						mes "20 Oridecon";
						mes "5 Elunium";
						mes "40 Gold and";
						mes "1 Stunner^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;
				}
			}
				else
			{
				mes "[Dwarf Grunburti]";
				mes "We, dwarves have too high pride to share own skills with such a low race like human!";
				mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
				close;
			}
		}
			if (strcharinfo(0) != getguildmaster(@god_guild))
		{
			mes "[Dwarf Grunburti]";
			mes "I will only present my significant skills to humans of high social standing!";
			mes "Go bring your ^0000FFguildmaster^000000!";
			close;
		}
		mes "[Dwarf Grunburti]";
		mes "Although it is very humiliating to present my valuable skills to a human being...";
		next;
		mes "[Dwarf Grunburti]";
		mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
		next;
		mes "[Dwarf Grunburti]";
		mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
		mes "I hate to see humans wandering about my home without any purpose!";
		next;
					if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
					mes "Okay...then.";
					next;
				}
					else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
					mes "Okay...then.";
					next;
				}
					else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
					mes "Okay...then.";
					next;
				}
					else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
					mes "Okay...then.";
					next;
				}
					else
				{
					mes "[Dwarf Grunburti]";
					mes "...........";
					next;
					mes "[Dwarf Grunburti]";
					mes "........";
					next;
					mes "[Dwarf Grunburti]";
					mes "....";
					next;
					mes "[Dwarf Grunburti]";
					mes "?! You have not brought all the necessary materials!";
					mes "...did you forget what you need?";
					mes "Listen carefully this time!";
					next;
						switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
					{
					case 1:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF4 Freya's Jewel";
						mes "4 Silver Ornament";
						mes "3 Snow Crystal";
						mes "3 Ripple";
						mes "3 Drifting Air";
						mes "2 Sapphire";
						mes "3 Pearl";
						mes "10 Opal";
						mes "5 Cursed Ruby";
						mes "20 Gold and";
						mes "1 Necklace^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;

					case 2:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF1 Gleipnir";
						mes "20 Gold";
						mes "10 Sapphire";
						mes "10 Oridecon";
						mes "and 1 Belt^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;

					case 3:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF3 Wheel of the Unknown";
						mes "5 Feather of Angel Wing";
						mes "3 Sprit of Fish";
						mes "4 Emblem of the Sun God";
						mes "3 Breath of Spirit";
						mes "20 Gold";
						mes "10 Elunium";
						mes "and 1 Slotted Boots^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;

					case 4:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF2 Thor's Gauntlets";
						mes "4 Iron Maiden";
						mes "5 Wrath of Valkyrie";
						mes "5 Omen of Tempest";
						mes "5 Billow";
						mes "20 Oridecon";
						mes "5 Elunium";
						mes "40 Gold and";
						mes "1 Stunner^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;
					}
				}
		mes "[Dwarf Grunburti]";
		mes "I will do a favor for you this time.";
		mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
		next;
		mes "[Dwarf Grunburti]";
		mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
		close2;
		warp "que_god01.gat",214,63;
		end;
	break;

	case 4:
		mes "[Dwarf Grunburti]";
		mes "Muhahahahahaha!";
		mes "Go grow up first!";
		close;
	break;

	}
}

gld_dun03.gat,92,105,0	script	Grunburti	826,{

	mes "[Dwarf Grunburti]";
	mes "Hmmhah! What brought you here, human!";
	mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
	next;
		switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
	{

	case 1:
		mes "[Dwarf Grunburti]";
		mes "Ah, what an annoying human! What do you want to know about us, huh?";
		mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
		next;
		mes "[Dwarf Grunburti]";
		mes "All the knowledge and skills that you are proud of were used to be ours.";
		mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
		next;
		mes "[Dwarf Grunburti]";
		mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
		close;
	break;

	case 2:
		mes "[Dwarf Grunburti]";
		mes "Did you just ask what I am doing here?";
		mes "Muhahahaha....I was waiting for the time to kick your ass!";
		next;
		mes "[Dwarf Grunburti]";
		mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
		mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
		next;
		mes "[Dwarf Grunburti]";
		mes "My home town....I will never be able to go back...from this Midgard.";
		mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
		next;
		mes "[Dwarf Grunburti]";
		mes "That is why I have been staying in Midgard!";
		mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
		close;
	break;

	case 3:
		set @god_guild,getcharid(2);
			if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
		{
				if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
			{
				mes "[Dwarf Grunburti]";
				mes "Hmm...I need some materials to make a weapon.";
				mes "Which weapon do you want to have?";
				next;
					switch( select(	 "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
				{
					case 1:
						mes "[Dwarf Grunburti]";
              				        mes "I will need...";
						mes "^0000FF4 Freya's Jewel";
						mes "4 Silver Ornament";
						mes "3 Snow Crystal";
						mes "3 Ripple";
						mes "3 Drifting Air";
						mes "2 Sapphire";
						mes "3 Pearl";
						mes "10 Opal";
						mes "5 Cursed Ruby";
						mes "20 Gold and";
						mes "1 Necklace^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;

					case 2:
						mes "[Dwarf Grunburti]";
					        mes "I will need...";
						mes "^0000FF1 Gleipnir";
						mes "20 Gold";
						mes "10 Sapphire";
						mes "10 Oridecon";
						mes "and 1 Belt^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;

					case 3:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF3 Wheel of the Unknown";
						mes "5 Feather of Angel Wing";
						mes "3 Sprit of Fish";
						mes "4 Emblem of the Sun God";
						mes "3 Breath of Spirit";
						mes "20 Gold";
						mes "10 Elunium";
						mes "and 1 Slotted Boots^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;

					case 4:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF2 Thor's Gauntlets";
						mes "4 Iron Maiden";
						mes "5 Wrath of Valkyrie";
						mes "5 Omen of Tempest";
						mes "5 Billow";
						mes "20 Oridecon";
						mes "5 Elunium";
						mes "40 Gold and";
						mes "1 Stunner^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;
				}
			}
				else
			{
				mes "[Dwarf Grunburti]";
				mes "We, dwarves have too high pride to share own skills with such a low race like human!";
				mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
				close;
			}
		}
			if (strcharinfo(0) != getguildmaster(@god_guild))
		{
			mes "[Dwarf Grunburti]";
			mes "I will only present my significant skills to humans of high social standing!";
			mes "Go bring your ^0000FFguildmaster^000000!";
			close;
		}
		mes "[Dwarf Grunburti]";
		mes "Although it is very humiliating to present my valuable skills to a human being...";
		next;
		mes "[Dwarf Grunburti]";
		mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
		next;
		mes "[Dwarf Grunburti]";
		mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
		mes "I hate to see humans wandering about my home without any purpose!";
		next;
					if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
					mes "Okay...then.";
					next;
				}
					else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
					mes "Okay...then.";
					next;
				}
					else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
					mes "Okay...then.";
					next;
				}
					else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
					mes "Okay...then.";
					next;
				}
					else
				{
					mes "[Dwarf Grunburti]";
					mes "...........";
					next;
					mes "[Dwarf Grunburti]";
					mes "........";
					next;
					mes "[Dwarf Grunburti]";
					mes "....";
					next;
					mes "[Dwarf Grunburti]";
					mes "?! You have not brought all the necessary materials!";
					mes "...did you forget what you need?";
					mes "Listen carefully this time!";
					next;
						switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
					{
					case 1:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF4 Freya's Jewel";
						mes "4 Silver Ornament";
						mes "3 Snow Crystal";
						mes "3 Ripple";
						mes "3 Drifting Air";
						mes "2 Sapphire";
						mes "3 Pearl";
						mes "10 Opal";
						mes "5 Cursed Ruby";
						mes "20 Gold and";
						mes "1 Necklace^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;

					case 2:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF1 Gleipnir";
						mes "20 Gold";
						mes "10 Sapphire";
						mes "10 Oridecon";
						mes "and 1 Belt^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;

					case 3:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF3 Wheel of the Unknown";
						mes "5 Feather of Angel Wing";
						mes "3 Sprit of Fish";
						mes "4 Emblem of the Sun God";
						mes "3 Breath of Spirit";
						mes "20 Gold";
						mes "10 Elunium";
						mes "and 1 Slotted Boots^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;

					case 4:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF2 Thor's Gauntlets";
						mes "4 Iron Maiden";
						mes "5 Wrath of Valkyrie";
						mes "5 Omen of Tempest";
						mes "5 Billow";
						mes "20 Oridecon";
						mes "5 Elunium";
						mes "40 Gold and";
						mes "1 Stunner^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;
					}
				}
		mes "[Dwarf Grunburti]";
		mes "I will do a favor for you this time.";
		mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
		next;
		mes "[Dwarf Grunburti]";
		mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
		close2;
		warp "que_god01.gat",214,63;
		end;
	break;

	case 4:
		mes "[Dwarf Grunburti]";
		mes "Muhahahahahaha!";
		mes "Go grow up first!";
		close;
	break;

	}
}

gld_dun04.gat,268,230,0	script	Grunburti	826,{

	mes "[Dwarf Grunburti]";
	mes "Hmmhah! What brought you here, human!";
	mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
	next;
		switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
	{

	case 1:
		mes "[Dwarf Grunburti]";
		mes "Ah, what an annoying human! What do you want to know about us, huh?";
		mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
		next;
		mes "[Dwarf Grunburti]";
		mes "All the knowledge and skills that you are proud of were used to be ours.";
		mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
		next;
		mes "[Dwarf Grunburti]";
		mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
		close;
	break;

	case 2:
		mes "[Dwarf Grunburti]";
		mes "Did you just ask what I am doing here?";
		mes "Muhahahaha....I was waiting for the time to kick your ass!";
		next;
		mes "[Dwarf Grunburti]";
		mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
		mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
		next;
		mes "[Dwarf Grunburti]";
		mes "My home town....I will never be able to go back...from this Midgard.";
		mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
		next;
		mes "[Dwarf Grunburti]";
		mes "That is why I have been staying in Midgard!";
		mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
		close;
	break;

	case 3:
		set @god_guild,getcharid(2);
			if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
		{
				if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
			{
				mes "[Dwarf Grunburti]";
				mes "Hmm...I need some materials to make a weapon.";
				mes "Which weapon do you want to have?";
				next;
					switch( select(	 "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
				{
					case 1:
						mes "[Dwarf Grunburti]";
              				        mes "I will need...";
						mes "^0000FF4 Freya's Jewel";
						mes "4 Silver Ornament";
						mes "3 Snow Crystal";
						mes "3 Ripple";
						mes "3 Drifting Air";
						mes "2 Sapphire";
						mes "3 Pearl";
						mes "10 Opal";
						mes "5 Cursed Ruby";
						mes "20 Gold and";
						mes "1 Necklace^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;

					case 2:
						mes "[Dwarf Grunburti]";
					        mes "I will need...";
						mes "^0000FF1 Gleipnir";
						mes "20 Gold";
						mes "10 Sapphire";
						mes "10 Oridecon";
						mes "and 1 Belt^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;

					case 3:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF3 Wheel of the Unknown";
						mes "5 Feather of Angel Wing";
						mes "3 Sprit of Fish";
						mes "4 Emblem of the Sun God";
						mes "3 Breath of Spirit";
						mes "20 Gold";
						mes "10 Elunium";
						mes "and 1 Slotted Boots^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;

					case 4:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF2 Thor's Gauntlets";
						mes "4 Iron Maiden";
						mes "5 Wrath of Valkyrie";
						mes "5 Omen of Tempest";
						mes "5 Billow";
						mes "20 Oridecon";
						mes "5 Elunium";
						mes "40 Gold and";
						mes "1 Stunner^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "...";
						mes "However, the time has not come yet. So wait until then. Muhahaha!";
						close;
					break;
				}
			}
				else
			{
				mes "[Dwarf Grunburti]";
				mes "We, dwarves have too high pride to share own skills with such a low race like human!";
				mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
				close;
			}
		}
			if (strcharinfo(0) != getguildmaster(@god_guild))
		{
			mes "[Dwarf Grunburti]";
			mes "I will only present my significant skills to humans of high social standing!";
			mes "Go bring your ^0000FFguildmaster^000000!";
			close;
		}
		mes "[Dwarf Grunburti]";
		mes "Although it is very humiliating to present my valuable skills to a human being...";
		next;
		mes "[Dwarf Grunburti]";
		mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
		next;
		mes "[Dwarf Grunburti]";
		mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
		mes "I hate to see humans wandering about my home without any purpose!";
		next;
					if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
					mes "Okay...then.";
					next;
				}
					else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
					mes "Okay...then.";
					next;
				}
					else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
					mes "Okay...then.";
					next;
				}
					else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
					mes "Okay...then.";
					next;
				}
					else
				{
					mes "[Dwarf Grunburti]";
					mes "...........";
					next;
					mes "[Dwarf Grunburti]";
					mes "........";
					next;
					mes "[Dwarf Grunburti]";
					mes "....";
					next;
					mes "[Dwarf Grunburti]";
					mes "?! You have not brought all the necessary materials!";
					mes "...did you forget what you need?";
					mes "Listen carefully this time!";
					next;
						switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
					{
					case 1:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF4 Freya's Jewel";
						mes "4 Silver Ornament";
						mes "3 Snow Crystal";
						mes "3 Ripple";
						mes "3 Drifting Air";
						mes "2 Sapphire";
						mes "3 Pearl";
						mes "10 Opal";
						mes "5 Cursed Ruby";
						mes "20 Gold and";
						mes "1 Necklace^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;

					case 2:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF1 Gleipnir";
						mes "20 Gold";
						mes "10 Sapphire";
						mes "10 Oridecon";
						mes "and 1 Belt^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;

					case 3:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF3 Wheel of the Unknown";
						mes "5 Feather of Angel Wing";
						mes "3 Sprit of Fish";
						mes "4 Emblem of the Sun God";
						mes "3 Breath of Spirit";
						mes "20 Gold";
						mes "10 Elunium";
						mes "and 1 Slotted Boots^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;

					case 4:
						mes "[Dwarf Grunburti]";
                                                mes "I will need...";
						mes "^0000FF2 Thor's Gauntlets";
						mes "4 Iron Maiden";
						mes "5 Wrath of Valkyrie";
						mes "5 Omen of Tempest";
						mes "5 Billow";
						mes "20 Oridecon";
						mes "5 Elunium";
						mes "40 Gold and";
						mes "1 Stunner^000000...";
						next;
						mes "[Dwarf Grunburti]";
						mes "....however, you seem to be slower than other human...";
						mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
						close;
					break;
					}
				}
		mes "[Dwarf Grunburti]";
		mes "I will do a favor for you this time.";
		mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
		next;
		mes "[Dwarf Grunburti]";
		mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
		close2;
		warp "que_god01.gat",214,63;
		end;
	break;

	case 4:
		mes "[Dwarf Grunburti]";
		mes "Muhahahahahaha!";
		mes "Go grow up first!";
		close;
	break;

	}
}

que_god01.gat,215,127,0	script	#god_hopewarp1	111,{
	end;

	OnInit:
		waitingroom "Laboratory Entrance",2,"#god_hopewarp1::OnWarp",1;
		end;
	
	OnWarp:
		warpwaitingpc "que_god01.gat",155,63;
		donpcevent "Grunburti#god::OnRun";
		delwaitingroom;
		end;
}

que_god01.gat,214,128,0	script	#que_godnpc1	111,{

		mes "[Entrance Notice]";
		mes "Only the quickest human being will possess the power of God.";
		close;

}

que_god01.gat,215,128,0	script	#que_godnpc2"	111,{

		mes "[Entrance Notice]";
		mes "Only the quickest human being will possess the power of God.";
		close;

}

que_god01.gat,213,128,0	script	#que_godnpc3	111,{

		mes "[Entrance Notice]";
		mes "Only the quickest human being will possess the power of God.";
		close;

}

que_god01.gat,154,112,4	script	Grunburti#god	826,{

		if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
	{
		mes "[Dwarf Grunburti]";
		mes "The godly item has been created already.";
		mes "You must wait until all the seals are released again! Hahahaha!";
		close;
	}
		set @god_guild,getcharid(2);
		if (strcharinfo(0) != getguildmaster(@god_guild))
	{
			mes "[Dwarf Grunburti]";
			mes "?! How did you come in here?";
			mes "Get out immediately! I will only speak to humans of high social standing!";
			close;
	}
		mes "[Dwarf Grunburti]";
		mes "Although it is very humiliating to present my valuable skills to a human being...";
		mes "I will do a favor for you this time.";
		next;
		mes "[Dwarf Grunburti]";
		mes "Now! Choose an item that you wish to have! You have only ^FF000010 minutes to complete the weapon creation process^000000!";
		mes "I am busy of course, also ^0000FFall the seals will be sealed up again shortly^000000!";
		mes "^FF0000Don't be too slow^000000, otherwise ^FF0000I will give the chance to another human^000000 right away!";
		next;
			switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
		{

		case 1:
			mes "[Dwarf Grunburti]";
			mes "Brisingamen!";
			mes "How dare an insignificant man to own such a precious treasure!";
			next;
			mes "[Dwarf Grunburti]";
			mes "I must say, this necklace will possess no meaning unless it is worn by the goddess Freya!";
			mes "Treasure will select its owner with its will. Let's see if it recognizes you as the owner or not!";
			next;
			mes "[Dwarf Grunburti]";
			mes "Once again, I need following materials in order to reproduce the godly item.";
			mes "^0000FF4 Freya's Jewel";
			mes "4 Silver Ornament";
			mes "3 Snow Crystal";
			mes "3 Ripple";
			mes "3 Drifting Air";
			mes "2 Sapphire";
			mes "3 Pearl";
			mes "10 Opal";
			mes "5 Cursed Ruby";
			mes "20 Gold and";
			mes "1 Necklace^000000...";
			next;

				switch( select( "Make Brisingamen.", "Cancel." ) )
			{

			case 1:
					if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Muhahahahaha!";
					mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
					next;
						if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
					{
						mes "[Dwarf Grunburti]";
						mes "The godly item has been created already.";
						mes "You must wait until all the seals are released again! Hahahaha!";
						close;
					}
					delitem 7073,4;
					delitem 7077,4;
					delitem 7088,3;
					delitem 7090,3;
					delitem 7092,3;
					delitem 726,2;
					delitem 722,3;
					delitem 726,10;
					delitem 724,5;
					delitem 969,20;
					delitem 2603,1;
					getitem 2630,1;
					set $God1,0;
					set $God2,0;
					set $God3,0;
					set $God4,0;
					announce "[Brisingamen] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all;
					mes "[Dwarf Grunburti]";
					mes "Look at this dazzling necklace, isn't it beautiful!";
					mes "Ah~ surely there is no existance that can compete this item in this world.";
					close;
				}
					else
				{
					mes "[Dwarf Grunburti]";
					mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
					close;
				}
			break;

			case 2:
				mes "[Dwarf Grunburti]";
				mes "Muhahahaha~ somehow I figured that!";
				close;
			break;

			}

		break;

		case 2:
			mes "[Dwarf Grunburti]";
			mes "Me.. Megingjard!";
			mes "How dare an insignificant man to own such a precious treasure!";
			next;
			mes "[Dwarf Grunburti]";
			mes "This belt used to be worn by the greatest warrior Thor long time ago!";
			mes "Treasure will select its owner with its will. Let's see if it recognizes you as the owner or not!";
			next;
			mes "[Dwarf Grunburti]";
			mes "Once again, I need following materials in order to reproduce the godly item.";
                        mes "^0000FF1 Gleipnir";
			mes "20 Gold";
			mes "10 Sapphire";
			mes "10 Oridecon";
			mes "and 1 Belt^000000...";
			next;

				switch( select( "Make Megingjard.", "Cancel." ) )
			{

			case 1:
					if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Muhahahahaha!";
					mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
					next;
						if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
					{
						mes "[Dwarf Grunburti]";
						mes "The godly item has been created already.";
						mes "You must wait until all the seals are released again! Hahahaha!";
						close;
					}
					
					delitem 7058,1;
					delitem 969,20;
					delitem 726,10;
					delitem 984,10;
					delitem 2627,1;
					getitem 2629,1;
					set $God1,0;
					set $God2,0;
					set $God3,0;
					set $God4,0;
					announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all;
					mes "[Dwarf Grunburti]";
					mes "Here you go!";
					mes "Ah~ look at this majestic appearance...! I am overwhelmed already...";
					close;
				}
					else
				{
					mes "[Dwarf Grunburti]";
					mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
					close;
				}
			break;

			case 2:
				mes "[Dwarf Grunburti]";
				mes "Muhahahaha~ somehow I figured that!";
				close;
			break;

			}

		break;

		case 3:
			mes "[Dwarf Grunburti]";
			mes "....the eight legged stallion, Sleipnir?!";
			mes "How dare an insignificant man to own such a precious treasure!";
			next;
			mes "[Dwarf Grunburti]";
			mes "Unfortunately I can only produce an object...not a life.";
			mes "However, I can craft a pair of shoes that possess the power of Sleipnir.";
			next;
			mes "[Dwarf Grunburti]";
			mes "Of course, even the shoes are too valuable to be given out to a human.";
			mes "Once again, I need following materials in order to reproduce the godly item.";
			next;
			mes "[Dwarf Grunburti]";
			mes "^0000FF3 Wheel of the Unknown";
			mes "5 Feather of Angel Wing";
			mes "3 Spirit of Fish";
			mes "4 Emblem of the Sun God";
			mes "3 Breath of Spirit";
			mes "20 Gold";
			mes "10 Elunium";
			mes "and 1 Slotted Boots^000000...";
			next;
				switch( select( "Make Sleipnir.", "Cancel." ) )
			{

			case 1:
					if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Muhahahahaha!";
					mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
					next;
						if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
					{
						mes "[Dwarf Grunburti]";
						mes "The godly item has been created already.";
						mes "You must wait until all the seals are released again! Hahahaha!";
						close;
					}
					delitem 7076,3;
					delitem 7079,5;
					delitem 7083,3;
					delitem 7086,4;
					delitem 7087,3;
					delitem 969,20;
					delitem 985,10;
					delitem 2406,1;
					getitem 2410,1;
					set $God1,0;
					set $God2,0;
					set $God3,0;
					set $God4,0;
					announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all;
					mes "[Dwarf Grunburti]";
					mes "Here you go!";
					mes "This pair of shoes are so light, you will never feel like wearing anything on your feet with this shoes!";
					close;
				}
					else
				{
					mes "[Dwarf Grunburti]";
					mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
					close;
				}
			break;

			case 2:
				mes "[Dwarf Grunburti]";
				mes "Muhahahaha~ somehow I figured that!";
				close;
			break;

			}

		break;

		case 4:
			mes "[Dwarf Grunburti]";
			mes "Mjo!...Mjo....Mjolnir!";
			mes "How dare an insignificant man to own such a precious treasure!";
			next;
			mes "[Dwarf Grunburti]";
			mes "I haven't assured if you are qualified to possess this yet.";
			mes "Are you confident that you would not disgrace Thor, the greatest warrior?";
			next;
			mes "[Dwarf Grunburti]";
			mes "....sigh...";
			mes "Somehow humans are too greedy to listen to my concern.";
			mes "I will create it for you though. However you will realise how limitted you are to handle this item...";
			mes "Once again, I need following materials in order to reproduce the godly item.";
			next;
			mes "[Dwarf Grunburti]";
                        mes "^0000FF2 Thor's Gauntlets";
			mes "4 Iron Maiden";
			mes "5 Wrath of Valkyrie";
			mes "5 Omen of Tempest";
			mes "5 Billow";
			mes "20 Oridecon";
			mes "5 Elunium";
			mes "40 Gold and";
			mes "1 Stunner^000000...";
			next;
				switch( select( "Make Mjolnir.", "Cancel." ) )
			{

			case 1:
					if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
				{
					mes "[Dwarf Grunburti]";
					mes "Muhahahahaha!";
					mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
					next;
						if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
					{
						mes "[Dwarf Grunburti]";
						mes "The godly item has been created already.";
						mes "You must wait until all the seals are released again! Hahahaha!";
						close;
					}
					delitem 7074,2;
					delitem 7075,4;
					delitem 7078,5;
					delitem 7089,5;
					delitem 7091,5;
					delitem 984,20;
					delitem 985,5;
					delitem 969,40;
					delitem 1522,1;
					getitem 1530,1;
					set $God1,0;
					set $God2,0;
					set $God3,0;
					set $God4,0;
					announce "[Mjolnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all;
					mes "[Dwarf Grunburti]";
					mes "Here you go!";
					mes "Although it may appear too small to be such a powerful hammer, there is no weapon that can compete to Mjolnir!";
					close;
				}
					else
				{
					mes "[Dwarf Grunburti]";
					mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
					close;
				}
			break;

			case 2:
				mes "[Dwarf Grunburti]";
				mes "Muhahahaha~ somehow I figured that!";
				close;
			break;

			}

		break;

		}

OnRun:
	initnpctimer;
	end;

OnTimer10000:
	mapannounce "que_god01.gat","Remember that you only have 10 minutes for this! Hurry up!",0;
	end;

OnTimer610000:
	mapannounce "que_god01.gat","You are too slow! I am going to give the chance to the other! Next!",0;
	end;

OnTimer612000:
	areawarp "que_god01.gat",154,67,4,7,"prontera.gat",156,324;
	areawarp "que_god01.gat",154,82,4,7,"prontera.gat",156,324;
	areawarp "que_god01.gat",145,99,9,9,"prontera.gat",156,324;
	areawarp "que_god01.gat",164,99,9,9,"prontera.gat",156,324;
	areawarp "que_god01.gat",145,118,9,9,"prontera.gat",156,324;
	areawarp "que_god01.gat",164,118,9,9,"prontera.gat",156,324;
	end;

OnTimer615000:
	donpcevent "#god_hopewarp1::OnInit";
	stopnpctimer;
	end;

}