//===== eAthena Script =======================================
//= God items creation NPCs
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
//=
//===== Additional Comments: =================================
// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
//============================================================
gld_dun01,28,85,0 script Grunburti 826,{
mes "[Dwarf Grunburti]";
mes "Hmmhah! What brought you here, human!";
mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
next;
switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "Ah, what an annoying human! What do you want to know about us, huh?";
mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
next;
mes "[Dwarf Grunburti]";
mes "All the knowledge and skills that you are proud of were used to be ours.";
mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
next;
mes "[Dwarf Grunburti]";
mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
close;
break;
case 2:
mes "[Dwarf Grunburti]";
mes "Did you just ask what I am doing here?";
mes "Muhahahaha....I was waiting for the time to kick your ass!";
next;
mes "[Dwarf Grunburti]";
mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
next;
mes "[Dwarf Grunburti]";
mes "My home town....I will never be able to go back...from this Midgard.";
mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
next;
mes "[Dwarf Grunburti]";
mes "That is why I have been staying in Midgard!";
mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
close;
break;
case 3:
set @god_guild,getcharid(2);
if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
{
if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
{
mes "[Dwarf Grunburti]";
mes "Hmm...I need some materials to make a weapon.";
mes "Which weapon do you want to have?";
next;
switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold and";
mes "1 Necklace^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
case 2:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "and 1 Belt^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
case 3:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Emblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "and 1 Slotted Boots^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
case 4:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold and";
mes "1 Stunner^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
}
}
else
{
mes "[Dwarf Grunburti]";
mes "We, dwarves have too high pride to share own skills with such a low race like human!";
mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
close;
}
}
if (strcharinfo(0) != getguildmaster(@god_guild))
{
mes "[Dwarf Grunburti]";
mes "I will only present my significant skills to humans of high social standing!";
mes "Go bring your ^0000FFguildmaster^000000!";
close;
}
mes "[Dwarf Grunburti]";
mes "Although it is very humiliating to present my valuable skills to a human being...";
next;
mes "[Dwarf Grunburti]";
mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
next;
mes "[Dwarf Grunburti]";
mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
mes "I hate to see humans wandering about my home without any purpose!";
next;
if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
mes "Okay...then.";
next;
}
else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
mes "Okay...then.";
next;
}
else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
mes "Okay...then.";
next;
}
else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
mes "Okay...then.";
next;
}
else
{
mes "[Dwarf Grunburti]";
mes "...........";
next;
mes "[Dwarf Grunburti]";
mes "........";
next;
mes "[Dwarf Grunburti]";
mes "....";
next;
mes "[Dwarf Grunburti]";
mes "?! You have not brought all the necessary materials!";
mes "...did you forget what you need?";
mes "Listen carefully this time!";
next;
switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold and";
mes "1 Necklace^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
case 2:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "and 1 Belt^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
case 3:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Emblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "and 1 Slotted Boots^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
case 4:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold and";
mes "1 Stunner^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
}
}
mes "[Dwarf Grunburti]";
mes "I will do a favor for you this time.";
mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
next;
mes "[Dwarf Grunburti]";
mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
close2;
warp "que_god01",214,63;
end;
break;
case 4:
mes "[Dwarf Grunburti]";
mes "Muhahahahahaha!";
mes "Go grow up first!";
close;
break;
}
}
gld_dun02,85,84,0 script Grunburti#2 826,{
mes "[Dwarf Grunburti]";
mes "Hmmhah! What brought you here, human!";
mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
next;
switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "Ah, what an annoying human! What do you want to know about us, huh?";
mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
next;
mes "[Dwarf Grunburti]";
mes "All the knowledge and skills that you are proud of were used to be ours.";
mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
next;
mes "[Dwarf Grunburti]";
mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
close;
break;
case 2:
mes "[Dwarf Grunburti]";
mes "Did you just ask what I am doing here?";
mes "Muhahahaha....I was waiting for the time to kick your ass!";
next;
mes "[Dwarf Grunburti]";
mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
next;
mes "[Dwarf Grunburti]";
mes "My home town....I will never be able to go back...from this Midgard.";
mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
next;
mes "[Dwarf Grunburti]";
mes "That is why I have been staying in Midgard!";
mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
close;
break;
case 3:
set @god_guild,getcharid(2);
if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
{
if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
{
mes "[Dwarf Grunburti]";
mes "Hmm...I need some materials to make a weapon.";
mes "Which weapon do you want to have?";
next;
switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold and";
mes "1 Necklace^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
case 2:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "and 1 Belt^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
case 3:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Emblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "and 1 Slotted Boots^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
case 4:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold and";
mes "1 Stunner^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
}
}
else
{
mes "[Dwarf Grunburti]";
mes "We, dwarves have too high pride to share own skills with such a low race like human!";
mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
close;
}
}
if (strcharinfo(0) != getguildmaster(@god_guild))
{
mes "[Dwarf Grunburti]";
mes "I will only present my significant skills to humans of high social standing!";
mes "Go bring your ^0000FFguildmaster^000000!";
close;
}
mes "[Dwarf Grunburti]";
mes "Although it is very humiliating to present my valuable skills to a human being...";
next;
mes "[Dwarf Grunburti]";
mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
next;
mes "[Dwarf Grunburti]";
mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
mes "I hate to see humans wandering about my home without any purpose!";
next;
if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
mes "Okay...then.";
next;
}
else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
mes "Okay...then.";
next;
}
else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
mes "Okay...then.";
next;
}
else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
mes "Okay...then.";
next;
}
else
{
mes "[Dwarf Grunburti]";
mes "...........";
next;
mes "[Dwarf Grunburti]";
mes "........";
next;
mes "[Dwarf Grunburti]";
mes "....";
next;
mes "[Dwarf Grunburti]";
mes "?! You have not brought all the necessary materials!";
mes "...did you forget what you need?";
mes "Listen carefully this time!";
next;
switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold and";
mes "1 Necklace^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
case 2:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "and 1 Belt^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
case 3:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Emblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "and 1 Slotted Boots^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
case 4:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold and";
mes "1 Stunner^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
}
}
mes "[Dwarf Grunburti]";
mes "I will do a favor for you this time.";
mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
next;
mes "[Dwarf Grunburti]";
mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
close2;
warp "que_god01",214,63;
end;
break;
case 4:
mes "[Dwarf Grunburti]";
mes "Muhahahahahaha!";
mes "Go grow up first!";
close;
break;
}
}
gld_dun03,92,105,0 script Grunburti#3 826,{
mes "[Dwarf Grunburti]";
mes "Hmmhah! What brought you here, human!";
mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
next;
switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "Ah, what an annoying human! What do you want to know about us, huh?";
mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
next;
mes "[Dwarf Grunburti]";
mes "All the knowledge and skills that you are proud of were used to be ours.";
mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
next;
mes "[Dwarf Grunburti]";
mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
close;
break;
case 2:
mes "[Dwarf Grunburti]";
mes "Did you just ask what I am doing here?";
mes "Muhahahaha....I was waiting for the time to kick your ass!";
next;
mes "[Dwarf Grunburti]";
mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
next;
mes "[Dwarf Grunburti]";
mes "My home town....I will never be able to go back...from this Midgard.";
mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
next;
mes "[Dwarf Grunburti]";
mes "That is why I have been staying in Midgard!";
mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
close;
break;
case 3:
set @god_guild,getcharid(2);
if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
{
if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
{
mes "[Dwarf Grunburti]";
mes "Hmm...I need some materials to make a weapon.";
mes "Which weapon do you want to have?";
next;
switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold and";
mes "1 Necklace^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
case 2:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "and 1 Belt^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
case 3:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Emblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "and 1 Slotted Boots^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
case 4:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold and";
mes "1 Stunner^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
}
}
else
{
mes "[Dwarf Grunburti]";
mes "We, dwarves have too high pride to share own skills with such a low race like human!";
mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
close;
}
}
if (strcharinfo(0) != getguildmaster(@god_guild))
{
mes "[Dwarf Grunburti]";
mes "I will only present my significant skills to humans of high social standing!";
mes "Go bring your ^0000FFguildmaster^000000!";
close;
}
mes "[Dwarf Grunburti]";
mes "Although it is very humiliating to present my valuable skills to a human being...";
next;
mes "[Dwarf Grunburti]";
mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
next;
mes "[Dwarf Grunburti]";
mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
mes "I hate to see humans wandering about my home without any purpose!";
next;
if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
mes "Okay...then.";
next;
}
else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
mes "Okay...then.";
next;
}
else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
mes "Okay...then.";
next;
}
else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
mes "Okay...then.";
next;
}
else
{
mes "[Dwarf Grunburti]";
mes "...........";
next;
mes "[Dwarf Grunburti]";
mes "........";
next;
mes "[Dwarf Grunburti]";
mes "....";
next;
mes "[Dwarf Grunburti]";
mes "?! You have not brought all the necessary materials!";
mes "...did you forget what you need?";
mes "Listen carefully this time!";
next;
switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold and";
mes "1 Necklace^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
case 2:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "and 1 Belt^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
case 3:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Emblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "and 1 Slotted Boots^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
case 4:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold and";
mes "1 Stunner^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
}
}
mes "[Dwarf Grunburti]";
mes "I will do a favor for you this time.";
mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
next;
mes "[Dwarf Grunburti]";
mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
close2;
warp "que_god01",214,63;
end;
break;
case 4:
mes "[Dwarf Grunburti]";
mes "Muhahahahahaha!";
mes "Go grow up first!";
close;
break;
}
}
gld_dun04,268,230,0 script Grunburti#4 826,{
mes "[Dwarf Grunburti]";
mes "Hmmhah! What brought you here, human!";
mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
next;
switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "Ah, what an annoying human! What do you want to know about us, huh?";
mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
next;
mes "[Dwarf Grunburti]";
mes "All the knowledge and skills that you are proud of were used to be ours.";
mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
next;
mes "[Dwarf Grunburti]";
mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
close;
break;
case 2:
mes "[Dwarf Grunburti]";
mes "Did you just ask what I am doing here?";
mes "Muhahahaha....I was waiting for the time to kick your ass!";
next;
mes "[Dwarf Grunburti]";
mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
next;
mes "[Dwarf Grunburti]";
mes "My home town....I will never be able to go back...from this Midgard.";
mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
next;
mes "[Dwarf Grunburti]";
mes "That is why I have been staying in Midgard!";
mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
close;
break;
case 3:
set @god_guild,getcharid(2);
if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
{
if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
{
mes "[Dwarf Grunburti]";
mes "Hmm...I need some materials to make a weapon.";
mes "Which weapon do you want to have?";
next;
switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold and";
mes "1 Necklace^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
case 2:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "and 1 Belt^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
case 3:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Emblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "and 1 Slotted Boots^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
case 4:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold and";
mes "1 Stunner^000000...";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "However, the time has not come yet. So wait until then. Muhahaha!";
close;
break;
}
}
else
{
mes "[Dwarf Grunburti]";
mes "We, dwarves have too high pride to share own skills with such a low race like human!";
mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
close;
}
}
if (strcharinfo(0) != getguildmaster(@god_guild))
{
mes "[Dwarf Grunburti]";
mes "I will only present my significant skills to humans of high social standing!";
mes "Go bring your ^0000FFguildmaster^000000!";
close;
}
mes "[Dwarf Grunburti]";
mes "Although it is very humiliating to present my valuable skills to a human being...";
next;
mes "[Dwarf Grunburti]";
mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
next;
mes "[Dwarf Grunburti]";
mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
mes "I hate to see humans wandering about my home without any purpose!";
next;
if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
mes "Okay...then.";
next;
}
else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
mes "Okay...then.";
next;
}
else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
mes "Okay...then.";
next;
}
else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
{
mes "[Dwarf Grunburti]";
mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
mes "Okay...then.";
next;
}
else
{
mes "[Dwarf Grunburti]";
mes "...........";
next;
mes "[Dwarf Grunburti]";
mes "........";
next;
mes "[Dwarf Grunburti]";
mes "....";
next;
mes "[Dwarf Grunburti]";
mes "?! You have not brought all the necessary materials!";
mes "...did you forget what you need?";
mes "Listen carefully this time!";
next;
switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold and";
mes "1 Necklace^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
case 2:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "and 1 Belt^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
case 3:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Emblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "and 1 Slotted Boots^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
case 4:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold and";
mes "1 Stunner^000000...";
next;
mes "[Dwarf Grunburti]";
mes "....however, you seem to be slower than other human...";
mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
close;
break;
}
}
mes "[Dwarf Grunburti]";
mes "I will do a favor for you this time.";
mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
next;
mes "[Dwarf Grunburti]";
mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
close2;
warp "que_god01",214,63;
end;
break;
case 4:
mes "[Dwarf Grunburti]";
mes "Muhahahahahaha!";
mes "Go grow up first!";
close;
break;
}
}
que_god01,215,127,0 script #god_hopewarp1 111,{
end;
OnInit:
waitingroom "Laboratory Entrance",2,"#god_hopewarp1::OnWarp",1;
end;
OnWarp:
warpwaitingpc "que_god01",155,63;
donpcevent "Grunburti#god::OnRun";
delwaitingroom;
end;
}
que_god01,214,128,0 script #que_godnpc1 111,{
mes "[Entrance Notice]";
mes "Only the quickest human being will possess the power of God.";
close;
}
que_god01,215,128,0 script #que_godnpc2 111,{
mes "[Entrance Notice]";
mes "Only the quickest human being will possess the power of God.";
close;
}
que_god01,213,128,0 script #que_godnpc3 111,{
mes "[Entrance Notice]";
mes "Only the quickest human being will possess the power of God.";
close;
}
que_god01,154,112,4 script Grunburti#god 826,{
if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
{
mes "[Dwarf Grunburti]";
mes "The godly item has been created already.";
mes "You must wait until all the seals are released again! Hahahaha!";
close;
}
set @god_guild,getcharid(2);
if (strcharinfo(0) != getguildmaster(@god_guild))
{
mes "[Dwarf Grunburti]";
mes "?! How did you come in here?";
mes "Get out immediately! I will only speak to humans of high social standing!";
close;
}
mes "[Dwarf Grunburti]";
mes "Although it is very humiliating to present my valuable skills to a human being...";
mes "I will do a favor for you this time.";
next;
mes "[Dwarf Grunburti]";
mes "Now! Choose an item that you wish to have! You have only ^FF000010 minutes to complete the weapon creation process^000000!";
mes "I am busy of course, also ^0000FFall the seals will be sealed up again shortly^000000!";
mes "^FF0000Don't be too slow^000000, otherwise ^FF0000I will give the chance to another human^000000 right away!";
next;
switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
{
case 1:
mes "[Dwarf Grunburti]";
mes "Brisingamen!";
mes "How dare an insignificant man to own such a precious treasure!";
next;
mes "[Dwarf Grunburti]";
mes "I must say, this necklace will possess no meaning unless it is worn by the goddess Freya!";
mes "Treasure will select its owner with its will. Let's see if it recognizes you as the owner or not!";
next;
mes "[Dwarf Grunburti]";
mes "Once again, I need following materials in order to reproduce the godly item.";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold and";
mes "1 Necklace^000000...";
next;
switch( select( "Make Brisingamen.", "Cancel." ) )
{
case 1:
if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
{
mes "[Dwarf Grunburti]";
mes "Muhahahahaha!";
mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
next;
if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
{
mes "[Dwarf Grunburti]";
mes "The godly item has been created already.";
mes "You must wait until all the seals are released again! Hahahaha!";
close;
}
delitem 7073,4;
delitem 7077,4;
delitem 7088,3;
delitem 7090,3;
delitem 7092,3;
delitem 726,2;
delitem 722,3;
delitem 726,10;
delitem 724,5;
delitem 969,20;
delitem 2603,1;
getitem 2630,1;
set $God1,0;
set $God2,0;
set $God3,0;
set $God4,0;
announce "[Brisingamen] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all;
mes "[Dwarf Grunburti]";
mes "Look at this dazzling necklace, isn't it beautiful!";
mes "Ah~ surely there is no existance that can compete this item in this world.";
close;
}
else
{
mes "[Dwarf Grunburti]";
mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
close;
}
break;
case 2:
mes "[Dwarf Grunburti]";
mes "Muhahahaha~ somehow I figured that!";
close;
break;
}
break;
case 2:
mes "[Dwarf Grunburti]";
mes "Me.. Megingjard!";
mes "How dare an insignificant man to own such a precious treasure!";
next;
mes "[Dwarf Grunburti]";
mes "This belt used to be worn by the greatest warrior Thor long time ago!";
mes "Treasure will select its owner with its will. Let's see if it recognizes you as the owner or not!";
next;
mes "[Dwarf Grunburti]";
mes "Once again, I need following materials in order to reproduce the godly item.";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "and 1 Belt^000000...";
next;
switch( select( "Make Megingjard.", "Cancel." ) )
{
case 1:
if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
{
mes "[Dwarf Grunburti]";
mes "Muhahahahaha!";
mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
next;
if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
{
mes "[Dwarf Grunburti]";
mes "The godly item has been created already.";
mes "You must wait until all the seals are released again! Hahahaha!";
close;
}
delitem 7058,1;
delitem 969,20;
delitem 726,10;
delitem 984,10;
delitem 2627,1;
getitem 2629,1;
set $God1,0;
set $God2,0;
set $God3,0;
set $God4,0;
announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all;
mes "[Dwarf Grunburti]";
mes "Here you go!";
mes "Ah~ look at this majestic appearance...! I am overwhelmed already...";
close;
}
else
{
mes "[Dwarf Grunburti]";
mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
close;
}
break;
case 2:
mes "[Dwarf Grunburti]";
mes "Muhahahaha~ somehow I figured that!";
close;
break;
}
break;
case 3:
mes "[Dwarf Grunburti]";
mes "....the eight legged stallion, Sleipnir?!";
mes "How dare an insignificant man to own such a precious treasure!";
next;
mes "[Dwarf Grunburti]";
mes "Unfortunately I can only produce an object...not a life.";
mes "However, I can craft a pair of shoes that possess the power of Sleipnir.";
next;
mes "[Dwarf Grunburti]";
mes "Of course, even the shoes are too valuable to be given out to a human.";
mes "Once again, I need following materials in order to reproduce the godly item.";
next;
mes "[Dwarf Grunburti]";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Spirit of Fish";
mes "4 Emblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "and 1 Slotted Boots^000000...";
next;
switch( select( "Make Sleipnir.", "Cancel." ) )
{
case 1:
if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
{
mes "[Dwarf Grunburti]";
mes "Muhahahahaha!";
mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
next;
if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
{
mes "[Dwarf Grunburti]";
mes "The godly item has been created already.";
mes "You must wait until all the seals are released again! Hahahaha!";
close;
}
delitem 7076,3;
delitem 7079,5;
delitem 7083,3;
delitem 7086,4;
delitem 7087,3;
delitem 969,20;
delitem 985,10;
delitem 2406,1;
getitem 2410,1;
set $God1,0;
set $God2,0;
set $God3,0;
set $God4,0;
announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all;
mes "[Dwarf Grunburti]";
mes "Here you go!";
mes "This pair of shoes are so light, you will never feel like wearing anything on your feet with this shoes!";
close;
}
else
{
mes "[Dwarf Grunburti]";
mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
close;
}
break;
case 2:
mes "[Dwarf Grunburti]";
mes "Muhahahaha~ somehow I figured that!";
close;
break;
}
break;
case 4:
mes "[Dwarf Grunburti]";
mes "Mjo!...Mjo....Mjolnir!";
mes "How dare an insignificant man to own such a precious treasure!";
next;
mes "[Dwarf Grunburti]";
mes "I haven't assured if you are qualified to possess this yet.";
mes "Are you confident that you would not disgrace Thor, the greatest warrior?";
next;
mes "[Dwarf Grunburti]";
mes "....sigh...";
mes "Somehow humans are too greedy to listen to my concern.";
mes "I will create it for you though. However you will realise how limitted you are to handle this item...";
mes "Once again, I need following materials in order to reproduce the godly item.";
next;
mes "[Dwarf Grunburti]";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold and";
mes "1 Stunner^000000...";
next;
switch( select( "Make Mjolnir.", "Cancel." ) )
{
case 1:
if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
{
mes "[Dwarf Grunburti]";
mes "Muhahahahaha!";
mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
next;
if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
{
mes "[Dwarf Grunburti]";
mes "The godly item has been created already.";
mes "You must wait until all the seals are released again! Hahahaha!";
close;
}
delitem 7074,2;
delitem 7075,4;
delitem 7078,5;
delitem 7089,5;
delitem 7091,5;
delitem 984,20;
delitem 985,5;
delitem 969,40;
delitem 1522,1;
getitem 1530,1;
set $God1,0;
set $God2,0;
set $God3,0;
set $God4,0;
announce "[Mjolnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all;
mes "[Dwarf Grunburti]";
mes "Here you go!";
mes "Although it may appear too small to be such a powerful hammer, there is no weapon that can compete to Mjolnir!";
close;
}
else
{
mes "[Dwarf Grunburti]";
mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
close;
}
break;
case 2:
mes "[Dwarf Grunburti]";
mes "Muhahahaha~ somehow I figured that!";
close;
break;
}
break;
}
OnRun:
initnpctimer;
end;
OnTimer10000:
mapannounce "que_god01","Remember that you only have 10 minutes for this! Hurry up!",0;
end;
OnTimer610000:
mapannounce "que_god01","You are too slow! I am going to give the chance to the other! Next!",0;
end;
OnTimer612000:
areawarp "que_god01",154,67,4,7,"prontera",156,324;
areawarp "que_god01",154,82,4,7,"prontera",156,324;
areawarp "que_god01",145,99,9,9,"prontera",156,324;
areawarp "que_god01",164,99,9,9,"prontera",156,324;
areawarp "que_god01",145,118,9,9,"prontera",156,324;
areawarp "que_god01",164,118,9,9,"prontera",156,324;
end;
OnTimer615000:
donpcevent "#god_hopewarp1::OnInit";
stopnpctimer;
end;
}