//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Joseph
//= Copyright (C) Toms
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Veins Quests
//================= Description ===========================================
//= Collection of Veins Quests
//= Stone Quest:
//= - Help an Old Man with his job.
//= - Dialog obtained from iRO.
//= - Variable in use: veins_stone (max 8)
//= Spy Quest:
//= - Help prove (or disprove) a bard's innocence.
//= - Dialog obtained from iRO.
//= - Variable in use: que_sch (max 26)
//= Siblings Quest:
//= - Help a boy save his little sister.
//= - Dialog partially obtained from iRO.
//= - Variable in use: rachel_camel (max 25)
//= Thor Volcano Base Quest:
//= - Missing addition to High Priest Zhed to start quest.
//= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
//= - Variable in use: rachel_camel (max 27)
//================= Current Version =======================================
//= 2.5
//=========================================================================
//== Stone Quest :: veins_stone ============================
- script ::WincingOldMan_veins FAKE_NPC,{
if ((MaxWeight - Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
mes "- Please come back after -";
mes "- you put some items into Kafra Storage. -";
close;
}
if (veins_stone == 0) {
mes "[Zabaroo]";
mes "My back is killing me";
mes "after stooping over to";
mes "pick up stones all day long...";
mes "The pain... It's unbearable!";
next;
switch(select("Bend with your knees, yo.", "Gosh, how bad is it?")) {
case 1:
mes "[Zabaroo]";
mes "Whippersnapper!";
mes "I didn't ask you for";
mes "your advice! Don't";
mes "patronize an old man!";
close;
case 2:
mes "[Zabaroo]";
mes "Oh, it hurts so much, it's";
mes "almost crippling. But I don't";
mes "have any choice. I need to";
mes "get enough stops to fill";
mes "this gap if I want to get";
mes "paid. Arrrrgh, damn it!";
next;
mes "[Zabaroo]";
mes "If I don't get enough";
mes "money to pay for my";
mes "granddaughter's medicine,";
mes "I won't be able to buy any";
mes "medicine for my granddaughter!";
mes "And that will be horrible! Ag!";
next;
select("Can I help?");
mes "[Zabaroo]";
mes "I appreciate your kindness,";
mes "stranger, but no. I have";
mes "to do this on my own.";
mes "A man must have his pride....";
next;
mes "^333333*Snap*^000000";
next;
mes "[Zabaroo]";
mes "Argh! My back...!";
mes "This was totally";
mes "unforeseeable!";
mes "Please! Please,";
mes "for the love of Freya,";
mes "please help me!";
next;
select("I will help you.");
mes "[Zabaroo]";
mes "Thank you!";
mes "Thanks so much!";
next;
select("What do you want me to do?");
mes "[Zabaroo]";
mes "Ow-ow-ow! Oh... Okay...";
mes "You see those all dark";
mes "stones stuck in the ground?";
mes "Those are what I need to";
mes "pick up. Now don't go";
mes "lifting rocks just yet...";
next;
mes "[Zabaroo]";
mes "I asked some other old";
mes "man in town, Absar, to";
mes "make me something to help";
mes "with my back. He was going";
mes "to help me if I gave hi--";
mes "ARGH! My back! It hurts!";
next;
mes "[Zabaroo]";
mes "It hurts so bad! But it's";
mes "especially painful right";
mes "when I'm about to finish";
mes "sentences in which I intend to";
mes "tell you important informat--";
mes "ARRRGH! Find Absar! Quickly!";
next;
while(1) {
mes "[Zabaroo]";
mes "Wait, wait...";
mes "Maybe I can answer";
mes "a few of your questions";
mes "before my body is wracked";
mes "with throbbing pain. Let's...";
mes "Let's at least give it a try.";
next;
switch(select("What's with these stones?", "Where's the old man?", "Nothing.")) {
case 1:
mes "[Zabaroo]";
mes "Well, we use these dark";
mes "stones because they're";
mes "pretty and easy to process.";
mes "They're sort of a specialty";
mes "of this town. I get paid to";
mes "harvest these handy rocks.";
next;
mes "[Zabaroo]";
mes "We can sell these to tourists,";
mes "and we even have a factory";
mes "that uses these stones.";
mes "Still, it's not like the";
mes "townspeople are getting";
mes "rich off these stones.";
next;
mes "[Zabaroo]";
mes "All of us are still";
mes "barely making a living...";
next;
break;
case 2:
mes "[Zabaroo]";
mes "Absar? He's inside";
mes "the Tool Shop. You";
mes "can't miss him... Just";
mes "look for the man with";
mes "the crazy eyes!";
next;
break;
case 3:
mes "[Zabaroo]";
mes "Thanks for your help.";
mes "If you can't find Absar";
mes "in the Tool Shop, then";
mes "you might want to stop";
mes "by the Tavern. A-auuugh!";
veins_stone = 1;
close;
}
}
}
}
else if (veins_stone == 1) {
mes "[Zabaroo]";
mes "Thanks for your help.";
mes "If you can't find Absar";
mes "in the Tool Shop, then";
mes "you might want to stop";
mes "by the Tavern. A-auuugh!";
close;
}
else if ((veins_stone > 1) && (veins_stone < 4)) {
mes "[Zabaroo]";
mes "Geez, Absar sure can";
mes "be fussy. Still, do your";
mes "best to get what he wants.";
mes "He won't help me otherwise!";
mes "Other than that, he's not";
mes "really that bad a guy...";
close;
}
else if (veins_stone == 4) {
mes "[Zabaroo]";
mes "Oh good, you're back!";
mes "Did you bring what";
mes "Absar made for me?";
next;
select("Yes, here...");
mes "[Zabaroo]";
mes "So this is what he";
mes "was talking about?";
mes "How does it... Ah!";
mes "Here we go! If I pull";
mes "the handle, that end of";
mes "the stick will pick stuff up!";
next;
mes "[Zabaroo]";
mes "This is great! I won't";
mes "have to bend over to pick";
mes "up stones anymore! Heh,";
mes "he must be awfully proud";
mes "of this useful invention~";
mes "I can imagine him strutting.";
next;
mes "[Zabaroo]";
mes "Um, did he have anything";
mes "to say after he gave this";
mes "to you? I'm just curious.";
next;
select("This message...");
mes "[Zabaroo]";
mes "Oh... I thought he";
mes "would forget all about";
mes "that. Well, it's a relief";
mes "to know that now. That's";
mes "really very nice of him.";
next;
mes "[Zabaroo]";
mes "I hate to ask you...";
mes "But would you mind";
mes "helping me out one";
mes "more time?";
next;
select("Huh? What is it?");
mes "[Zabaroo]";
mes "Don't worry, it's not";
mes "too hard. Would you just";
mes "deliver the stones I gathered";
mes "to the factory in town? It's";
mes "near the airport or airship or";
mes "something. It won't take long.";
veins_stone = 5;
close;
}
else if (veins_stone > 4 && veins_stone < 7) {
mes "[Zabaroo]";
mes "Thanks again for your help!";
mes "What did Absar call this";
mes "thing again? A Tactile...";
mes "Extendable... Damn it...";
mes "Why's the name so long?";
mes "Anyway, it's usefull~";
close;
}
else if (veins_stone == 7) {
mes "[Zabaroo]";
mes "Oh, you're back!";
mes "I really appreciate all";
mes "of your help. I don't have";
mes "much, and I know you weren't";
mes "expecting a reward, but I'd";
mes "like to give you something.";
next;
mes "[Zabaroo]";
mes "Ah, here we are. I found";
mes "these while harvesting stones";
mes "I was told that adventurers";
mes "find these useful. Anyway,";
mes "I hope you like these rocks...";
veins_stone = 8;
getexp RENEWAL_EXP?30000:300000,0;
getitem Elunium,3;
close;
}
else if (veins_stone > 7) {
mes "[Zabaroo]";
mes "Thanks to you and Absar,";
mes "my poor back hasn't been";
mes "bothering me at all lately.";
mes "I should be taking better";
mes "care of myself at my age...";
close;
}
}
ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{
if (veins_stone == 0) {
mes "[Absar]";
mes "Bwahahaha!";
mes "Once... Once this is completed, I'll...";
mes "Mwahahahahahahahah!";
close;
}
else if (veins_stone == 1) {
mes "[Absar]";
mes "I'm so close to";
mes "completion. Now, if";
mes "I just turn this here...";
next;
if (select("Excuse me...", "........") == 1) {
mes "[Absar]";
mes "What?! Who dares";
mes "disturb me?! N-no!";
mes "Look! Look what you did!";
mes "You made me screw up!";
next;
specialeffect EF_LORD;
percentheal -30,0;
next;
mes "[Absar]";
mes "!@#$%#@#$!*~";
mes "F$#@#%^^^&&!";
close2;
warp "ve_in",262,309;
end;
}
mes "[Absar]";
mes "Oh, no...";
next;
specialeffect EF_ASPERSIO;
next;
mes "[Absar]";
mes "How...?!";
mes "No! I failed again!";
mes "D-DAAAAAAAAAAAMN IIIII--";
next;
mes "[Absar]";
mes "Huh? What are you...";
mes "What do you want?";
next;
select("Oh, I-I'm...");
mes "[Absar]";
mes "Spit it out. Tell me";
mes "what you want, not your";
mes "name. Hurry, can't you";
mes "see that I'm busy?";
next;
if (select("I... I'm sorry.", "I'm here for Mr. Zabaroo...") == 1) {
mes "[Absar]";
mes "If only you didn't";
mes "interrupt me! Then";
mes "I'd already have...";
mes "Ugh! Back to work!";
close;
}
mes "[Absar]";
mes "Zabaroo? What does...";
mes "Oh. Never mind. I think";
mes "I remember what he asked";
mes "me to make him. So did";
mes "you bring all the materials?";
next;
if (select("Yes", "What materials...?") == 1) {
mes "[Absar]";
mes "Great, we can get";
mes "started and m--";
mes "Liar. You don't even know";
mes "what you're supposed to";
mes "bring me, do you?!";
mes "Get out of here!";
close2;
warp "ve_in",262,309;
end;
}
mes "[Absar]";
mes "Of course. I didn't tell him";
mes "what materials I needed";
mes "anyway. Heh heh! Now, this";
mes "is what I need you to bring.";
mes "Listen up, okay? And hurry.";
next;
mes "[Absar]";
mes "^4D4DFF5 Maneater Roots^000000,";
mes "^4D4DFF2 Glacial Hearts^000000, and";
mes "^4D4DFF5 Steel^000000. If you don't";
mes "come back soon, then";
mes "I won't help you. I've got";
mes "projects I'm working on!";
veins_stone = 2;
close;
}
else if (veins_stone == 2) {
if (countitem(Steel) > 4 && countitem(Root_Of_Maneater) > 4 && countitem(Ice_Heart) > 1) {
mes "[Absar]";
mes "Good, you finally";
mes "brought everthing.";
mes "I was just about to";
mes "give up on you, so";
mes "consider yourself lucky!";
next;
mes "[Absar]";
mes "Give me a second.";
mes "You won't have to";
mes "wait long to see";
mes "my great invention!";
delitem Steel,5;
delitem Root_Of_Maneater,5;
delitem Ice_Heart,2;
veins_stone = 3;
close2;
specialeffect EF_FIRESPLASHHIT;
end;
}
mes "[Absar]";
mes "What the hell?";
mes "Hurry and bring";
mes "^4D4DFF5 Maneater Roots^000000,";
mes "^4D4DFF2 Glacial Hearts^000000, and";
mes "^4D4DFF5 Steel^000000! Do you think";
mes "I'm doing this for fun?!";
close;
}
else if (veins_stone == 3) {
mes "[Absar]";
mes "Here you are...";
mes "Well, I don't know";
mes "if you appreciate";
mes "inventions, but this";
mes "is a Tactile Extendable";
mes "Clamp-Release Mechanism!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Tack... What...?";
next;
mes "[Absar]";
mes "...............................";
mes "You can use this to pick";
mes "things up. From a distance.";
next;
mes "[Absar]";
mes "Anyway, when you get back";
mes "to Zabaroo, let me him know";
mes "that he doesn't owe me";
mes "anything anymore. He'll...";
mes "He'll know what I mean...";
veins_stone = 4;
close;
}
mes "[Absar]";
mes "It's a ''Tactile Extendable";
mes "Clamp-Release Mechanism.''";
mes "What's so hard to understand";
mes "about that? Hmpf! I know!";
mes "It must be the educational";
mes "system! They're to blame!";
close;
}
ve_in02,37,28,4 script Factory Manager 4_M_HUMAN_01,{
if (veins_stone && veins_stone < 5) {
mes "[Mirhen]";
mes "Hey, employees only beyond this point!";
mes "Geez, don't we have a sigh that says that?";
mes "We should get one...";
mes "Anyway, get out of here.";
close2;
warp "veins",269,221;
end;
}
else if (veins_stone == 5) {
mes "[Mirhen]";
mes "Hey, employees only";
mes "beyond this point!";
mes "Geez, don't we have";
mes "a sign that says that?";
mes "We should get one...";
mes "Anyway, get out of here.";
next;
if (select("I'm sorry.", "I've brought these...") == 1) {
mes "[Mirhen]";
mes "You're sorry,";
mes "I get it. Ummm...";
mes "Aren't you leaving?";
close;
}
mes "[Mirhen]";
mes "Huh? What's this name";
mes "tag? Zabaroo? Wait a sec...";
mes "You're definitely not him!";
next;
select("I'm here on his behalf.");
mes "[Mirhen]";
mes "Ah, I get it. Zabaroo's";
mes "back has really been";
mes "bothering him lately.";
mes "Okay, we can bend the";
mes "rules a bit in this situation.";
next;
mes "[Mirhen]";
mes "Bring those rocks over";
mes "to Bahed over there.";
mes "He'll take care of them.";
veins_stone = 6;
close;
}
mes "[Mirhen]";
mes "Hetarium ...";
mes "What's so special about";
mes "it? I mean, it looks just like";
mes "Iron Ore. Why the hell is";
mes "it like classified info?";
next;
mes "[Mirhen]";
mes "I wish I could return to";
mes "Rekenber Headquarters...";
mes "I hate being stuck here";
mes "gathering silly rocks in";
mes "the middle of nowhere.";
close;
}
ve_in02,54,49,2 script Factory Worker#ve1 4_M_DESERT,{
if (veins_stone < 6) {
mes "[Bahed]";
mes "lately, I've been feeling so weak...";
mes "I heard the guy before me had to quit because he also started feeling weak.";
next;
mes "[Bahed]";
mes "It couldn't be...";
mes "It couldn't be because of this 'Hetarium'...";
mes "That's just plain crazy...";
close;
}
else if (veins_stone == 6) {
mes "[Bahed]";
mes "Oh, you got the rocks?";
mes "You brought them for Zabaroo?";
mes "Oh, how is he doing? I hear";
mes "he threw out his back.";
next;
select("He still hurts.");
mes "[Bahed]";
mes "Oh no... I'm so sorry";
mes "to hear that. I hope he";
mes "feels better soon. Anyway,";
mes "why don't you bring the";
mes "rocks over here?";
next;
mes "[Bahed]";
mes "Let me confirm Zabaroo's";
mes "quota for today. Ah, and";
mes "don't worry, we pay him";
mes "for his quotas regularly.";
next;
select("I have a question...");
mes "[Bahed]";
mes "Hm? What'd you want";
mes "to know? I can't say that";
mes "I know everything, but";
mes "I'll try my best to tell you";
mes "what I know. I mean,";
mes "you helped Zabaroo, so...";
next;
select("What's this Hetarium??");
mes "[Bahed]";
mes "Well, it hasn't been that";
mes "long since these rocks";
mes "attracted attention outside";
mes "of town. Before all this,";
mes "the townspeople just";
mes "made carvings out of them.";
next;
mes "[Bahed]";
mes "Then, all of a sudden,";
mes "these people from--I guess";
mes "it was Schwaltzvalt--came";
mes "and bought a lot of these";
mes "stones. Later, they even built";
mes "this factory to process them!";
next;
mes "[Bahed]";
mes "Oh, they tried using machines";
mes "to harvest these stones, but";
mes "they all broke down too soon.";
mes "That's why they hired people";
mes "in Veins to collect them.";
next;
mes "[Bahed]";
mes "I'm not sure many people";
mes "know who owns this factory.";
mes "Maybe it's Rekenber? Yes,";
mes "I saw one of their corporate";
mes "airships come to town, so";
mes "I think it might be them.";
next;
select("How do they use Hetarium??");
mes "[Bahed]";
mes "I'm not really sure. I just";
mes "happened to overhear some";
mes "of the higher ups mention";
mes "something about hearts?";
mes "Pieces of hearts? Doesn't";
mes "make any sense to me.";
next;
mes "[Bahed]";
mes "All I gathered was that";
mes "they were using the stones";
mes "to build a machine related";
mes "to those hearts. That's";
mes "all I know. Anyway, please";
mes "leave the stones over there~";
veins_stone = 7;
close;
}
mes "[Bahed]";
mes "Everyday I feel";
mes "weaker and weaker...";
mes "Could this be chronic";
mes "fatigue syndrome? Ugh...";
close;
}
ve_in02,68,39,7 script Factory Worker#ve2 4_M_DESERT,{
mes "[Worker]";
mes "What the heck are these rocks?";
mes "They're ordinary stones, aren't they?";
mes "They don't pay me enough here...";
close;
}
//== Spy Quest :: veins_secret =============================
prontera,202,122,0 script Kid#sch 4_F_KID2,{
if (que_sch == 0) {
mes "[Rooney]";
mes "Where the heck";
mes "is it? I don't... Where...?";
mes "He's got to be around here";
mes "somewhere, I think...";
next;
select("What's wrong?", "...");
mes "[Rooney]";
mes "Oh, it's just...";
mes "Some guy sent me on a";
mes "delivery errand, but I can't";
mes "find the recipient. He said";
mes "that I can't miss him, but";
mes "I still can't figure it out.";
next;
mes "[Rooney]";
mes "I should have asked for";
mes "the exact location. I mean,";
mes "if I don't find him, then I'll";
mes "never get paid for doing";
mes "this delivery. ^333333*Sigh*^000000";
next;
if (select("Sounds tough. Good luck!", "Do you need any help?") == 1) {
mes "[Rooney]";
mes "Thanks. I think";
mes "I just might need it.";
mes "Where could this guy";
mes "be? If he's expecting";
mes "a delivery, he should";
mes "make himself easy to find...";
close;
}
mes "[Rooney]";
mes "Yeah, sure, it'd be great";
mes "if you could help me. Let's";
mes "see, I need to deliver this";
mes "letter to a bard named...";
mes "It was... Ah, ^FF0000Lasda Midar^000000!";
next;
mes "[Rooney]";
mes "I've looked everywhere";
mes "in town for someone that";
mes "looks like a Bard, but I'm";
mes "not having any luck. If you";
mes "find him, would you tell me?";
que_sch = 1;
close;
}
else if (que_sch == 1) {
mes "[Rooney]";
mes "I still haven't";
mes "found Lasda Midar.";
mes "Would you let me know";
mes "if you find him so that";
mes "I can deliver his letter?";
close;
}
else if (que_sch == 2) {
if (Zeny < 100) {
mes "[Rooney]";
mes "Lasda Midar...";
mes "Where the heck";
mes "could that guy be?";
close;
}
mes "[Rooney]";
mes "Wow, did you really";
mes "find Lasda Midar?";
mes "Why couldn't I find him?";
mes "Anyway, thank you so much";
mes "for your help. I thought I was";
mes "going to fail my delivery!";
next;
select("He asked me to give you this.");
mes "[Rooney]";
mes "Hey, alright! Thanks";
mes "for the cash! Heh heh~";
Zeny -= 100;
que_sch = 3;
close;
}
mes "[Rooney]";
mes "Nice day out, isn't it?";
close;
}
prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (que_sch < 1) {
mes "[Lasda]";
mes "Hello there, isn't today";
mes "such a wonderful day?";
mes "Nice weather always";
mes "inspires the poet in me,";
mes "and I can't seem to stop";
mes "singing my heart out~";
close;
}
else if (que_sch == 1) {
mes "[Lasda]";
mes "Why, what a glorious";
mes "day! I should sing a song";
mes "in praise of its wonder!";
mes "Ooooh... La la la-la~";
mes "Girls, girls, giiiirls...";
next;
if(select("Excuse me...", "......") == 1) {
mes "[Lasda]";
mes "Why, what a glorious";
mes "day! I should sing a song";
mes "in praise of its wonder!";
mes "Ooooh... La la la-la~";
mes "Girls, girls, giiiirls...";
close;
}
mes "[Lasda]";
mes "Girls, girls, giiiirls...";
mes "Making my heart";
mes "beat like... Like it's";
mes "going too fast. My heart's";
mes "racing... And you're at the";
mes "finish line--Love Champion!";
next;
mes "[Lasda]";
mes "Oh? Don't stare at me";
mes "like that, you're making";
mes "me blush. Did you need to";
mes "talk to me or something?.";
next;
if(select("I'm sorry.", "Are you ^ff0000Lasda Midar^000000?") == 1) {
mes "[Lasda]";
mes "Oh, that's alright.";
mes "...............................";
mes "Girl, I'll laugh at all your";
mes "jokes, and agree with yourv";
mes "politics~ You're hot! But";
mes "baby, you're dumb as bricks~";
close;
}
mes "[Lasda]";
mes "Oh? Oh, yes, that's me.";
mes "How can I help you?";
next;
select("I'm here to deliver this to you.");
mes "[Lasda]";
mes "Ah! He must have finally";
mes "sent it. Would you please";
mes "give me a second? Let's see...";
next;
mes "^3355FFLasda opened the letter";
mes "and started reading it.^000000";
next;
mes "[Lasda]";
mes "Umm...";
mes "Oh, no...";
next;
mes "[Lasda]";
mes "Ah, I'm sorry for";
mes "making you wait.";
mes "Here, please give";
mes "this money to that";
mes "kid that was supposed";
mes "to come find me here.";
que_sch = 2;
Zeny += 100;
next;
mes "[Lasda]";
mes "I'd like you to come";
mes "talk to me again later";
mes "if you have the time";
mes "See you around~";
close;
}
else if (que_sch == 2) {
mes "^3355FFLasda seems to be";
mes "lost in deep thought.^000000";
close;
}
else if (que_sch == 3) {
mes "[Lasda]";
mes "Oh good, you came back!";
mes "Thanks for delivering that";
mes "letter for me. Listen, you";
mes "mind listening to me for";
mes "a bit? I want to ask you";
mes "for your help with something.";
next;
if (select("Sure.", "No.") == 1) {
mes "[Lasda]";
mes "You see, the letter you";
mes "brought me was from my old";
mes "best friend. I haven't heard";
mes "from him for a while, so";
mes "I was pretty worried...";
next;
mes "[Lasda]";
mes "Vitre said in his letter";
mes "that he's in jail under";
mes "false charges so he wants";
mes "me to help him out. However,";
mes "there isn't much I can do.";
mes "Do you think you can help him?";
next;
if (select("Sure.", "No.") == 1) {
mes "[Lasda]";
mes "Thank you so much!";
mes "I guess the best thing";
mes "to do for now is to find";
mes "my friend in a prison in";
mes "^FF0000Morroc^000000, and see what";
mes "you can do to help him..";
que_sch = 4;
close;
}
mes "[Lasda]";
mes "I... I guess...";
mes "You must not be";
mes "able to help him too...";
close;
}
mes "[Lasda]";
mes "I suppose that you";
mes "must already be busy";
mes "doing something else.";
mes "Well, I understand...";
close;
}
else if (que_sch < 8) {
mes "[Lasda]";
mes "I still can't believe";
mes "Vitre is being held";
mes "in prison in Morroc. I mean,";
mes "what could have happened?";
mes "I hope you can help him...";
close;
}
else if (que_sch == 8) {
mes "[Lasda]";
mes "He was arrested because";
mes "he's suspected of espionage?";
mes "That doesn't make any sense.";
mes "What could be going on?";
next;
select("^ff0000Krieg^000000 told me that.");
mes "[Lasda]";
mes "Krieg? Do you mean Krieg";
mes "Laje Mandi? I know him quite";
mes "well, actually. Let me write";
mes "you a letter or recommendation.";
mes "Hopefully, it'll be enough to";
mes "let you enter the prison.";
que_sch = 9;
close;
}
else if (que_sch == 9) {
mes "[Lasda]";
mes "Hurry and go bring";
mes "my letter to Krieg.";
mes "I wonder what happened...";
mes "There must be some kind";
mes "of weird misunderstanding.";
close;
}
else if (que_sch < 19) {
mes "[Lasda]";
mes "He really asked you";
mes "to break him out of jail?";
mes "Well, I know that's a morally";
mes "hazy area, but I hope that";
mes "you do your best to help Vitre.";
close;
}
else if (que_sch < 25) {
mes "[Lasda]";
mes "Thanks for offering";
mes "to help me out. I still";
mes "can't believe Vitre had";
mes "the gall to just break";
mes "out of prison, though...";
next;
mes "[Lasda]";
mes "I still can't do";
mes "anything to help him,";
mes "so please do what you";
mes "can to take care of him";
mes "for me. I really appreciate it.";
close;
}
else if (que_sch == 25) {
mes "[Lasda]";
mes "Ah, you're back. I'm sure";
mes "you have a lot to ask me";
mes "right now. You deserve to";
mes "know that everything I asked";
mes "you to do was part of a plan";
mes "to confirm Vitre's guilt.";
next;
mes "[Lasda]";
mes "We arrested him once";
mes "we learned that he was";
mes "an Arunafeltz spy, but we";
mes "couldn't punish him since";
mes "we lacked concrete proof.";
next;
mes "[Lasda]";
mes "That's why we allowed";
mes "him to escape: we planned";
mes "on following him to get the";
mes "proof that we needed. Our";
mes "sting was even able to round";
mes "up all of his compatriots!";
next;
mes "[Lasda]";
mes "I'm sorry for keeping";
mes "you in the dark, but it was";
mes "essential to the plan. We";
mes "couldn't have done it without";
mes "your help. Please take this";
mes "reward with our sincere thanks.";
que_sch = 26;
getitem Accessory_Box,1;
getexp RENEWAL_EXP?60000:600000,0;
close;
}
else {
mes "[Lasda]";
mes "We're having too many";
mes "cases involving spies";
mes "like Vitre lately. This";
mes "might be a sign that";
mes "Arunafeltz is planning";
mes "to move against us...";
close;
}
}
morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{
if (que_sch < 4) {
mes "[Jesse]";
mes "Only authorized";
mes "personnel can enter";
mes "this prison. You need";
mes "a permit if you want";
mes "to be able to enter.";
close;
}
else if (que_sch == 4) {
mes "[Jesse]";
mes "What? You want to meet";
mes "the prisoner? I'm sorry,";
mes "but he's not allowed to";
mes "see anyone since he was";
mes "arrested on suspicion";
mes "of espionage.";
que_sch = 5;
close;
}
else if (que_sch == 5) {
mes "[Jesse]";
mes "Huh. You're awfully";
mes "persistent. Alright,";
mes "if you can do me a favor,";
mes "I'll let you in. Bring me";
mes "1 dish of ^FF0000Fried Monkey Tails^000000";
next;
mes "[Jesse]";
mes "Of course, I can only let";
mes "you inside. Whether they'll";
mes "actually let you meet the";
mes "prisoner is another matter.";
mes "So do we have a deal?";
que_sch = 6;
close;
}
else if (que_sch == 6) {
if (countitem(Luk_Dish01) > 0) {
mes "[Jesse]";
mes "Ah, that's the stuff!";
mes "Thanks for the Fried";
mes "Monkey Tails~ Alright,";
mes "go talk to ^FF0000Sir Krieg^000000 in";
mes "Morroc Castle. Get his";
mes "approval, and I'll let you in.";
delitem Luk_Dish01,1;
que_sch = 7;
close;
}
mes "[Jesse]";
mes "Bring me a plate of";
mes "^FF0000Fried Monkey Tails^000000.";
mes "Do it, or I won't help";
mes "you out. I mean, I know";
mes "you mean well, but I'm";
mes "risking my job here...";
close;
}
else if (que_sch < 10) {
mes "[Jesse]";
mes "You didn't get approval";
mes "from Sir Krieg yet? You'd";
mes "better do it, or there's no";
mes "point in entering this prison.";
mes "You can't just sneak around";
mes "inside this place, you know?";
close;
}
else if (que_sch == 10) {
mes "[Jesse]";
mes "Did you really get";
mes "Sir Krieg's approval?";
mes "Alright, you may enter now.";
close2;
warp "ra_in01",48,355;
end;
}
else if (que_sch < 19) {
mes "[Jesse]";
mes "Do you want to enter?";
next;
if (select("Yes.", "No") == 1) {
mes "[Jesse]";
mes "Be careful when you talk";
mes "to that guy: he's a smooth";
mes "talker, and almost charmed";
mes "a lot of the guards into";
mes "letting him go free.";
close2;
warp "ra_in01",48,355;
end;
}
mes "[Jesse]";
mes "Take your time.";
mes "If you're not mentally";
mes "prepared, then it's not";
mes "a good idea to talk";
mes "to the prisoner.";
close;
}
else if (que_sch < 19) {
mes "[Jesse]";
mes "Argh, I'm in trouble.";
mes "The prisoner escaped.";
mes "How could I let this...";
mes "happen?! Damn, I need to";
mes "report this to Mr. Krieg";
close;
}
mes "[Jesse]";
mes "What a relief! They";
mes "really set it up so that";
mes "the prisoner could escape?";
mes "Well, I thought I was going";
mes "to get fired for all that.";
close;
}
morocc_in,79,163,0 script Public Security Officer 4_M_ALCHE_A,{
if (que_sch < 7) {
mes "[Krieg]";
mes "I'm in charge of public";
mes "security here in Morroc.";
mes "Lately, there have been";
mes "more incidents disturbing";
mes "the public peace and";
mes "many unsettling rumors...";
close;
}
else if (que_sch == 7) {
mes "[Krieg]";
mes "Hello, adventurer.";
mes "How may I help you?";
next;
select("I'd like to see a prisoner, Mr. Vitre.");
mes "[Krieg]";
mes "Vitre? I'm sorry, but";
mes "I can't approve of that.";
mes "I'd allow visitors for normal";
mes "prisoners, but not for people";
mes "suspected of espionage.";
mes "That's why he's in jail.";
next;
mes "[Krieg]";
mes "If I knew you personally,";
mes "or if someone I trust can";
mes "vouch for you, then I'd";
mes "reconsider letting you";
mes "meet Vitre. Otherwise,";
mes "I just can't do it.";
que_sch = 8;
close;
}
else if (que_sch == 8) {
mes "[Krieg]";
mes "I can't let you meet";
mes "Vitre until I'm absolutely";
mes "sure that you're not involved";
mes "with any espionage activities.";
close;
}
else if (que_sch == 9) {
mes "[Krieg]";
mes "I can't let you meet";
mes "Vitre until I'm absolutely";
mes "sure that you're not involved";
mes "with any espionage activities.";
next;
select("Here's a letter from Lasda.");
mes "[Krieg]";
mes "Lasda? Now there's a";
mes "man I hold in high regard.";
mes "Please let me read what";
mes "he has to say. Hmmm...";
next;
mes "[Krieg]";
mes "Alright, I'll let you visit";
mes "Vitre. I'll send a message";
mes "to the prison ward so that";
mes "he'll let you talk to him.";
que_sch = 10;
close;
}
else if (que_sch < 26) {
mes "[Krieg]";
mes "Hmm... This is almost too";
mes "difficult for me to handle.";
mes "What should I do?";
close;
}
mes "[Krieg]";
mes "I understand that you were";
mes "instrumental in solving a";
mes "problem regarding public";
mes "safety. I'd just like to thank";
mes "you, and apologize for any";
mes "trouble I might have caused.";
close;
}
ra_in01,48,352,0 warp que_sch_jail 1,1,morocc,56,89
ra_in01,50,387,4 script Upset Looking Bard#sch 1_M_BARD,{
if (que_sch < 10) {
mes "[Vitre]";
mes ".............";
close;
}
else if (que_sch == 10) {
mes "[Vitre]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "Damn, what should I do?";
next;
select("Excuse me...");
mes "[Vitre]";
mes "Hm? I'm Vitre Bizlita.";
mes "As you can see, I'm not in";
mes "any real position to help";
mes "you. Still, did you want";
mes "to ask me something?";
next;
switch(select("Nothing.", "I'm here on behalf of Mr. Lasda.")) {
case 1:
mes "[Vitre]";
mes "Well...";
mes "It's nice to";
mes "receive visitors.";
mes "Jail can be lonely....";
close;
case 2:
mes "[Vitre]";
mes "Oh, good. Lasda finally";
mes "got my letter, eh? I don't";
mes "know what the hell's going";
mes "on. I mean, all I remember";
mes "is that these strange men";
mes "came and brought me here.";
next;
mes "[Vitre]";
mes "I... I don't think";
mes "they'll let me out";
mes "of here. I mean, they";
mes "jailed me and there's no";
mes "proof I did anything wrong.";
next;
mes "[Vitre]";
mes "My life is in danger as";
mes "long as I'm here, so I have";
mes "to get out as soon as I can.";
mes "Luckily, I figured out that";
mes "I can open these doors if";
mes "I just had 2 things.";
next;
mes "[Vitre]";
mes "I just need a ^FF0000Megaphone^000000";
mes "and a ^FF0000Violin^000000. Luckily, they're";
mes "pretty mundane objects, so no";
mes "one would suspect anything if";
mes "you brought them here. Um...";
mes "You will help me, won't you?";
next;
mes "[Vitre]";
mes "I understand if you have any";
mes "doubts about my innocence.";
mes "But think about it: wouldn't";
mes "you want to see what I do";
mes "with a Megaphone and Violin?";
mes "Sounds pretty cool, huh?";
next;
mes "^3355FFYou can hear someone";
mes "mumbling from the cell";
mes "next to Vitre's.^000000";
next;
mes "[????]";
mes "I wonder how the lady";
mes "in the Dancer Job Change";
mes "place is doing by now...";
que_sch = 11;
close;
}
}
else if (que_sch < 18) {
mes "[Vitre]";
mes "Didn't you bring the";
mes "Megaphone and Violin?";
mes "The longer I sit here,";
mes "the more likely it is";
mes "that they'll kill me!";
close;
}
else if (que_sch == 18) {
if (countitem(Megaphone) > 0 && countitem(Violin) > 0) {
mes "[Vitre]";
mes "You brought me a";
mes "Megaphone and Violin?";
mes "Perfect! Now, step aside";
mes "Can't have you getting hurt.";
next;
mes "...............................";
mes "...............................";
mes "...............................";
next;
mes "^3355FFVitre drew in a deep";
mes "breath, and then smashed";
mes "the steel bars of his cell";
mes "with the Violin. Surprisingly,";
mes "the door swings open with";
mes "a very loud noise.^000000";
next;
mes "[Vitre]";
mes "Heh! That was a little";
mes "harder than I thought,";
mes "but it looks like I'm free~";
mes "Alright, let's get a move on.";
next;
mes "[Jesse]";
mes "What?! What's this noise?!";
next;
enablenpc "Jesse#sch";
mes "[Jesse]";
mes "Hey! How did you";
mes "get out of your cell?!";
mes "Get back in there, NOW!";
next;
mes "[Vitre]";
mes "If you were me, would";
mes "you go back in your cell";
mes "just because someone's";
mes "yelling at you? Forget it~";
next;
mes "^3355FFVitre raised the Megaphone";
mes "to his mouth, and drew in";
mes "another deep breath.^000000";
next;
mes "[Vitre]";
mes "Wah!";
next;
mes "[Jesse]";
mes "Arg...";
mes "Oh Lord...!";
mes "M-my ears...";
next;
mes "[Vitre]";
mes "Heh! I love it when";
mes "a plan comes together~";
mes "Let's get out of here!";
next;
delitem Violin,1;
delitem Megaphone,1;
que_sch = 19;
close2;
disablenpc "Jesse#sch";
warp "morocc",294,153;
end;
}
mes "[Vitre]";
mes "Didn't you bring";
mes "a Megaphone and";
mes "a Violin? Please";
mes "hurry, I don't have";
mes "much time left!";
close;
}
else {
mes "[Vitre]";
mes "Heh! I love it when";
mes "a plan comes together~";
mes "Let's get out of here!";
close2;
warp "morocc",294,153;
end;
}
}
ra_in01,58,389,0 script Jesse#sch 4_M_MOC_SOLDIER,{
end;
OnInit:
disablenpc "Jesse#sch";
end;
}
ra_in01,58,389,0 script Guant Prisoner#sch 4_M_MIDDLE,{
if (que_sch < 11) {
mes "[Ruan]";
mes "This stinks. Why am";
mes "I locked up in here?";
mes "I didn't do anything";
mes "to deserve this!";
next;
mes "[Ruan]";
mes "It's getting to be so";
mes "bad that I even miss the";
mes "sound of Hianna's voice.";
mes "It's freakishly loud.";
mes "You couldn't outyell her";
mes "even with a Megaphone.";
close;
}
else if (que_sch == 11) {
mes "[Ruan]";
mes "This stinks. Why am";
mes "I locked up in here?";
mes "I didn't do anything";
mes "to deserve this!";
next;
mes "[Ruan]";
mes "It's getting to be so";
mes "bad that I even miss the";
mes "sound of Hianna's voice.";
mes "It's freakishly loud.";
mes "You couldn't outyell her";
mes "even with a Megaphone.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?!";
next;
select("Where I can find that Megaphone?");
mes "[Ruan]";
mes "Huh? Why would you";
mes "want to know that?";
next;
select("I really need one!");
mes "[Ruan]";
mes "Uh, you can get one from";
mes "that Dancer Job Change";
mes "place in Comodo. They're";
mes "really hard to get, though,";
mes "if not impossible. Knock";
mes "yourself out, buddy.";
close;
}
else if (que_sch < 20) {
mes "[Ruan]";
mes "Nobody knows what";
mes "will happen tomorrow.";
mes "I mean, this is a world of";
mes "miracles and tragedies.";
mes "Death, or real love...";
mes "You will never know what will happen.";
close;
}
mes "[Ruan]";
mes "........";
close;
}
//- Escort Dancers to Schwaltzvalt Republic -
job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (que_sch < 11) {
mes "[Hianna]";
mes "Keep up the good work,";
mes "everyone! There's only";
mes "a few days left until the";
mes "big performance! Hey...";
mes "You! Can't you do it right?";
mes "Turn your waist quicker!";
close;
}
else if (que_sch == 11) {
mes "[Hianna]";
mes "Hey, who are you?";
mes "We already have enough";
mes "problems with too many";
mes "pervs ogling the Dancers.";
mes "I'd prefer it if you didn't";
mes "come to watch us practice.";
next;
if (select("I want a Megaphone.", "Eeek...") == 2) {
mes "[Hianna]";
mes "If you really want to";
mes "watch us dance, come to";
mes "the show and buy a ticket.";
mes "Watching for free isn't";
mes "exactly supporting the arts.";
close;
}
mes "[Hianna]";
mes "You want a Megaphone?";
mes "Well, I'm sorry, but it's";
mes "not just something I can";
mes "lend to anybody. Then again";
mes "it's not like you can find one";
mes "anywhere else, either.";
next;
if (select("Please! I'll do anything!", "Later.") == 2) {
mes "[Hianna]";
mes "Alright, then.";
mes "I'm sorry that";
mes "I can't help you.";
close;
}
mes "[Hianna]";
mes "Anything, huh?";
mes "Well, you just said";
mes "the magic word. Listen";
mes "carefully to what I want";
mes "you to do for me.";
next;
if (select("Listen", "Reconsider") == 1) {
mes "[Hianna]";
mes "First, I want a little";
mes "cash. Consider it a rental";
mes "fee. 500,000 zeny should be";
mes "just about enough. Then,";
mes "I want you to do me a favor.";
next;
mes "[Hianna]";
mes "The Schwaltzvalt Republic";
mes "requested me to send some";
mes "Dancers for some party, but";
mes "I don't have enough guards";
mes "to protect them on their";
mes "way over there.";
next;
mes "[Hianna]";
mes "If you act as bodyguard";
mes "to my Dancers on the way";
mes "to the Schwaltzvalt Republic,";
mes "I'll lend you my Megaphone";
mes "once you come back. So...";
mes "How does that sound?";
next;
if (select("Sounds good.", "Like a ripoff.") == 1) {
mes "[Hianna]";
mes "I'm glad you agree~";
mes "Okay, the Dancers are";
mes "waiting are the entrance,";
mes "so bring them over to the";
mes "Schwaltzvalt Republic as";
mes "soon as you're ready.";
que_sch = 12;
close;
}
mes "[Hianna]";
mes "So... I guess you";
mes "didn't need that";
mes "Megaphone as";
mes "badly as I thought.";
close;
}
mes "[Hianna]";
mes "Alright, take your";
mes "time. I'm in no rush.";
close;
}
else if (que_sch < 17) {
mes "[Hianna]";
mes "What are you still doing";
mes "here? Shouldn't you be";
mes "escorting the Dancers to";
mes "the Schwaltvalt Republic";
mes "already? Get a move on~";
close;
}
else if (que_sch == 17) {
mes "[Hianna]";
mes "Thanks for all your";
mes "hard work. The Dancers";
mes "told me that you did a good";
mes "job escorting them. Now...";
mes "Do you have the money?";
next;
if (select("Yes", "No") == 1) {
if (Zeny < 500000) {
mes "[Hianna]";
mes "What's this? Hmm...";
mes "I think you made a mistake.";
mes "This isn't enough money.";
mes "Remember, 500,000 zeny~";
close;
}
mes "[Hianna]";
mes "Perfect. Well, here's";
mes "your Megaphone. Thanks";
mes "for everything, and I'll see";
mes "you around, adventurer~";
Zeny -= 500000;
que_sch = 18;
getitem Megaphone,1;
close;
}
mes "[Hianna]";
mes "I can't have you breaking";
mes "your promises, so I won't";
mes "give you the Megaphone";
mes "until you pay me the";
mes "500,000 zeny that you";
mes "said that you would.";
close;
}
else if (que_sch == 18) {
mes "[Hianna]";
mes "Thanks for escorting";
mes "my Dancers over to the";
mes "Schwaltzvalt Republic.";
mes "Anything I can help";
mes "you with today?";
next;
if (select("I'd like another Megaphone.", "No thanks.") == 1) {
mes "[Hianna]";
mes "Well, I guess I can let";
mes "you have another one if";
mes "you pay me 500,000 zeny.";
mes "You sure you want to pay";
mes "the money for a Megaphone?";
next;
if (select("Yes", "No") == 1) {
if (Zeny < 500000) {
mes "[Hianna]";
mes "I'm sorry, but this";
mes "isn't enough money for";
mes "a Megaphone. Be sure";
mes "to bring me 500,000 zeny.";
close;
}
mes "[Hianna]";
mes "Here you are. The fact is...";
mes "These Megaphones are";
mes "considered guild property,";
mes "so I'm not supposed to let";
mes "you have this. Don't let";
mes "anyone know I gave you this!";
Zeny -= 500000;
getitem Megaphone,1;
close;
}
mes "[Hianna]";
mes "Alright~";
mes "Take care, and";
mes "travel safely~";
close;
}
mes "[Hianna]";
mes "Alright~";
mes "Take care, and";
mes "travel safely~";
close;
}
mes "[Hianna]";
mes "Trust me, we've made";
mes "good use of the money";
mes "that you've ''donated.''";
mes "Thanks for taking good";
mes "care of my Dancers~";
close;
}
job_duncer,85,49,0 script Young Dancer#sch1 4_F_07,{
if (que_sch < 12) {
mes "[Dancer]";
mes "Hi there~";
mes "Are you enjoying";
mes "yourself? I hope so!";
close;
}
else if (que_sch == 12) {
mes "[Dancer]";
mes "Ah, you must be the";
mes "bodyguard. So are you";
mes "ready to go now?";
next;
if (select("Yes", "No") == 1) {
mes "[Dancer]";
mes "Alright, then.";
mes "Here we go~";
que_sch = 13;
close2;
warp "airplane",75,55;
end;
}
mes "[Dancer]";
mes "We need to depart soon,";
mes "so please hurry. I'll be";
mes "waiting for you here~";
close;
}
mes "[Dancer]";
mes "Oh, that was such a fun";
mes "performance. I can still";
mes "see the dazzling decorations";
mes "in the ballroom where we got";
mes "to dance. It was so wonderful!";
close;
}
job_duncer,83,52,6 script Cheerful Dancer#sch1 4_F_07,{
if (que_sch < 12) {
mes "[Dancer]";
mes "Hi there~";
mes "Are you enjoying";
mes "yourself? I hope so!";
close;
}
else if (que_sch == 12) {
mes "[Dancer]";
mes "Ah, you must be the";
mes "bodyguard. So are you";
mes "ready to go now?";
next;
if (select("Yes", "No") == 1) {
mes "[Dancer]";
mes "Alright, then.";
mes "Here we go~";
que_sch = 13;
close2;
warp "airplane",75,55;
end;
}
mes "[Dancer]";
mes "We need to depart soon,";
mes "so please hurry. I'll be";
mes "waiting for you here~";
close;
}
mes "[Dancer]";
mes "I guess it's pretty";
mes "fun to perform on stage~";
mes "But I still need to practice";
mes "more for the next performance.";
close;
}
job_duncer,87,50,2 script Mature Looking Dancer#s1 4_F_07,{
if (que_sch < 12) {
mes "[Dancer]";
mes "Hi there~";
mes "Are you enjoying";
mes "yourself? I hope so!";
close;
}
else if (que_sch == 12) {
mes "[Dancer]";
mes "Ah, you must be the";
mes "bodyguard. So are you";
mes "ready to go now?";
next;
if (select("Yes", "No") == 1) {
mes "[Dancer]";
mes "Alright, then.";
mes "Here we go~";
que_sch = 13;
close2;
warp "airplane",75,55;
end;
}
mes "[Dancer]";
mes "We need to depart soon,";
mes "so please hurry. I'll be";
mes "waiting for you here~";
close;
}
mes "[Dancer]";
mes "I sure learned a lot from";
mes "that trip. I hope that the new";
mes "girls also gained something";
mes "from their experiences.";
close;
}
airplane,76,56,4 script Young Dancer#sch2 4_F_07,{
if (que_sch < 13) {
mes "[Dancer]";
mes "Hi there~";
mes "Are you enjoying";
mes "yourself? I hope so!";
close;
}
else if (que_sch == 13) {
mes "[Dancer]";
mes "This will be my";
mes "first performance...";
mes "I guess that's why";
mes "I have butterflies";
mes "in my stomach...";
close;
}
mes "[Dancer]";
mes "I wonder which beautiful";
mes "place we'll get to perform in";
mes "next time! Ooh, I can't wait!";
close;
}
airplane,75,53,0 script Cheerful Dancer#sch2 4_F_07,{
if (que_sch < 13) {
mes "[Dancer]";
mes "Hi there~";
mes "Are you enjoying";
mes "yourself? I hope so!";
close;
}
else if (que_sch == 13) {
mes "[Dancer]";
mes "I've performed at many";
mes "venues, but this is the";
mes "frist time I'll be dancing";
mes "in the Schwaltzvalt Republic.";
mes "This is also my first time on";
mes "an airship. How exciting!";
close;
}
mes "[Dancer]";
mes "Traveling is really";
mes "thrilling... It's almost as";
mes "fun as dancing on stage~";
close;
}
airplane,79,55,2 script Mature Looking Dancer#s2 4_F_07,{
if (que_sch < 13) {
mes "[Dancer]";
mes "Hi there~";
mes "Are you enjoying";
mes "yourself? I hope so!";
close;
}
else if (que_sch == 13) {
mes "[Dancer]";
mes "This is the first time that";
mes "the Schwaltzvalt Republic";
mes "requested a performance";
mes "from us. Isn't that amazing?";
mes "I guess we earned a reputation";
mes "overseas. I'll do my best!";
next;
mes "[Airship Announcement]";
mes "We will be arriving";
mes "in Einbroch shortly.";
mes "Passengers to Einbroch,";
mes "please get ready to land.";
next;
mes "[Dancer]";
mes "Oh! We're finally here!";
mes "Alright, I'll give this next";
mes "performance my all!";
close2;
que_sch = 14;
warp "ein_in01",278,223;
end;
}
mes "[Dancer]";
mes "I've been dancing on";
mes "stage for a long time, but";
mes "I always feel so nervous";
mes "right beforehand. I wonder";
mes "why that happens to me.";
close;
}
ein_in01,174,266,0 script Young Dancer#sch3 4_F_07,{
if (que_sch < 17) {
mes "[Dancer]";
mes "Oh, the dinner";
mes "party isn't finished yet.";
mes "It'll be over before";
mes "you even know it~";
close;
}
else if (que_sch == 17) {
mes "[Dancer]";
mes "Hooray! My first";
mes "onstage performance";
mes "was a success! Oh";
mes "I was so nervous...";
mes "But I'm so proud";
mes "of myself now!";
close;
}
mes "[Dancer]";
mes "Without dance,";
mes "my life has no";
mes "meaning at all.";
close;
}
ein_in01,172,266,0 script Cheerful Dancer#sch3 4_F_07,{
if (que_sch < 17) {
mes "[Dancer]";
mes "The dinner party isn't";
mes "even finished yet, but";
mes "I'm already exhausted~";
close;
}
else if (que_sch == 17) {
mes "[Dancer]";
mes "^333333*Whew*^000000 We gave a good";
mes "performance this time.";
mes "I was worried since that";
mes "airship trip really drained me.";
close;
}
mes "[Dancer]";
mes "Dancing is really";
mes "hard work, and all that";
mes "practicing wears you out,";
mes "but it's worth it once you";
mes "get up on that stage.";
close;
}
ein_in01,170,266,0 script Mature Looking Dancer#s3 4_F_07,{
if (que_sch < 17) {
mes "[Dancer]";
mes "Oh, the dinner";
mes "party isn't finished yet.";
mes "It'll be over before";
mes "you even know it~";
close;
}
else if (que_sch == 17) {
mes "[Dancer]";
mes "Well well, it looks like our";
mes "performance was a success.";
mes "The new girls did a really";
mes "great job. So let's head";
mes "back home, shall we?";
close2;
warp "comodo",191,146;
end;
}
mes "[Dancer]";
mes "Dancing is so fun, but";
mes "sometimes it's hard to";
mes "keep up with the audience's";
mes "expectations, you know?";
close;
}
ein_in01,279,221,0 script Hotel Manager#sch 4_M_KHKYEL,5,5,{
if (que_sch < 15) {
mes "[Manager]";
mes "It'd be a really great";
mes "party if our customers";
mes "were a little less rowdy";
mes "Recently, they've been";
mes "more than a handful...";
close;
}
else if (que_sch == 15) {
mes "[Manager]";
mes "I'm glad our customers";
mes "enjoyed the performance";
mes "I was a little worried about";
mes "what they were going to think,";
mes "but I guess I was just being";
mes "overly anxious about it all.";
close;
}
else if (que_sch == 16) {
mes "[Manager]";
mes "Thank you so much for";
mes "your services. I'll be sure to";
mes "have one of my employees";
mes "send you your payment";
mes "Have a safe trip back~";
que_sch = 17;
close;
}
end;
OnTouch:
if (que_sch == 14) {
mes "[Manager]";
mes "Oh, did you enjoy";
mes "your trip? I'm glad to";
mes "see that everyone arrived";
mes "safely. The dinner party";
mes "will start shortly, so";
mes "please get ready~";
que_sch = 15;
close;
}
end;
}
ein_in01,166,282,4 script Employee#sch 4_M_KHMAN,{
if (que_sch < 15) {
mes "[Employee]";
mes "We've been so busy lately!";
mes "It's just one party reservation";
mes "after another! When will I be";
mes "able to just take a break?";
close;
}
else if (que_sch < 17) {
if (rand(1,3) == 2) {
mes "[Employee]";
mes "Hi, how may I help you?";
mes "Tonight, most of customers";
mes "are high ranking government";
mes "officials or public figures.";
mes "That man over there is the";
mes "Rekenber P.R. executive.";
next;
mes "[Employee]";
mes "That priest over there is";
mes "actually a diplomat from";
mes "Arunafeltz on business.";
mes "These are some very";
mes "important people!";
close;
}
mes "[Employee]";
mes "How can I help you?";
mes "Oh, would you like another";
mes "drink? There you go! Please";
mes "enjoy the dinner party~";
close;
}
mes "[Employee]";
mes "Oh, the mess left after";
mes "a banquet is the biggest";
mes "part of my job. It's tough";
mes "work, but it needs to get done.";
close;
}
ein_in01,176,285,0 script Bard Trigger#sch FAKE_NPC,1,1,{
OnTouch:
if (que_sch == 15) {
disablenpc "Corporate Figure#sch";
disablenpc "Arunafeltz Figure#sch";
enablenpc "Corporate Figure";
enablenpc "Arunafeltz Figure";
mes "[????]";
mes "I guess the party";
mes "will soon be over.";
mes "Did you enjoy yourself?";
next;
mes "[??????]";
mes "Yes, thank you, I had";
mes "a great time. I'm sorry";
mes "I gave you such short";
mes "notice of my arrival, but";
mes "you held this party anyway.";
next;
mes "[????]";
mes "Don't mention it.";
mes "You're a valued guest.";
mes "It would shame me if I'd";
mes "failed to entertain you.";
next;
mes "[??????]";
mes "Ho ho, you certainly know";
mes "how to be a good host~";
next;
mes "[????]";
mes "Your words honor me.";
next;
mes "^3355FFThe man took a quick";
mes "look around the room.^000000";
next;
mes "[????]";
mes "No one's around.";
mes "I have something to";
mes "discuss with you before";
mes "we get down to business.";
next;
mes "[??????]";
mes "What kind of...?";
next;
mes "[????]";
mes "I'll explain in detail";
mes "someplace safer. The gist";
mes "is that some rogues over in";
mes "Arunafeltz are plotting to harm";
mes "relations between Arunafeltz";
mes "and the Rekenber Corporation.";
next;
mes "[??????]";
mes "Oh... I see. Yes,";
mes "we can't talk about";
mes "that here. To tell the";
mes "truth, I've suspected that";
mes "something like that was";
mes "going on... Yes, makes sense.";
next;
mes "[????]";
mes "We should relocate";
mes "so that we can talk";
mes "a bit more freely.";
mes "Please follow me,";
mes "I already have";
mes "a place prepared.";
que_sch = 16;
close2;
disablenpc "Corporate Figure";
disablenpc "Arunafeltz Figure";
enablenpc "Corporate Figure#sch";
enablenpc "Arunafeltz Figure#sch";
}
end;
}
ein_in01,181,284,0 script Corporate Figure 4_M_MANAGER,{
end;
OnInit:
disablenpc "Corporate Figure";
end;
}
ein_in01,181,285,0 script Arunafeltz Figure 4_F_TRAINEE,{
end;
OnInit:
disablenpc "Arunafeltz Figure";
end;
}
ein_in01,168,274,0 script Corporate Figure#sch 4_M_MANAGER,{
mes "[????]";
mes "Hmm... Good.";
mes "Everything looks";
mes "ready to me.";
close;
}
ein_in01,170,284,4 script Arunafeltz Figure#sch 4_F_TRAINEE,{
mes "[??????]";
mes "I've got to say, only";
mes "Rekenber can host such";
mes "a magnificent party in";
mes "a city this polluted.";
mes "What's going on...?";
close;
}
morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (que_sch < 19) {
mes "[????]";
mes "............";
close;
}
else if (que_sch == 19) {
mes "[Vitre]";
mes "Thanks for your help.";
mes "This country's government";
mes "should know better than to";
mes "put a good man like me in jail.";
mes "Listen, I'm a fugitive now.";
mes "Do you think you can help me?";
next;
select("Sure.", "I may as well...");
mes "[Vitre]";
mes "I just need you to talk";
mes "to a few people, and let";
mes "me know what they said.";
mes "I'd do it myself, but you";
mes "understand that I've got";
mes "to keep a low profile.";
next;
mes "[Vitre]";
mes "Please meet these people";
mes "in the order that I tell you.";
mes "I've sent messengers to let";
mes "them know of your arrival,";
mes "but I had to send them out";
mes "at different times... Anyway...";
next;
mes "[Vitre]";
mes "First, go to Prontera";
mes "and talk to Chada. Second,";
mes "go to Geffen and speak to";
mes "Ghez. Lastly, please go to";
mes "Comodo and meet Nosdan.";
next;
mes "[Vitre]";
mes "Each one of them will";
mes "sing you a song. Listen";
mes "carefully, and sing me their";
mes "songs when you come back.";
mes "Thanks, you have no idea how";
mes "much I appreciate your help.";
que_sch = 20;
close;
}
else if (que_sch == 20) {
mes "[Vitre]";
mes "Chada is probably near";
mes "the middle of Prontera.";
mes "The messenger I sent to";
mes "him should have reached";
mes "him by now, so he should";
mes "be expecting your arrival.";
close;
}
else if (que_sch == 21) {
mes "[Vitre]";
mes "Ah, now you've got to";
mes "talk to Ghez. He should";
mes "be in Northeast Geffen";
mes "somewhere. Hopefully";
mes "you won't have too much";
mes "trouble finding him.";
close;
}
else if (que_sch == 22) {
mes "[Vitre]";
mes "Trying to find Nosdan?";
mes "I think he's probably in the";
mes "Northern Cave in Comodo.";
mes "Please talk to him, and let";
mes "me know about his song.";
close;
}
else if (que_sch == 23) {
mes "[Vitre]";
mes "Welcome back.";
mes "So did you listen";
mes "to all of their songs?";
next;
if (select("Yes", "No") == 1) {
mes "[Vitre]";
mes "Perfect~ Here's a little";
mes "something to show my";
mes "gratitude. Hope you like it.";
que_sch = 24;
getitem Old_Blue_Box,1;
next;
mes "[Vitre]";
mes "Now, tell me, what";
mes "exactly did they si--";
next;
mes "[????]";
mes "Hold it!";
next;
enablenpc "????#sch1";
enablenpc "????#sch2";
enablenpc "????#sch3";
mes "[Vitre]";
mes "What? Wh-who the";
mes "hell are you guys?!";
next;
mes "[????]";
mes "Rune-Midgarts";
mes "Secret Service!";
mes "Vitre Bizlleta--";
mes "you're under arrest";
mes "for espionage!";
next;
mes "[Vitre]";
mes "Again? Didn't you just";
mes "arrest me just for being";
mes "suspected of espionage?";
mes "I think it's a little unfair";
mes "to just capture me when";
mes "you don't have any proof.";
next;
mes "[????]";
mes "We just seized concrete";
mes "evidence of your illegal";
mes "activities. It's probably";
mes "enough to imprison you";
mes "for life. Happy now?";
next;
mes "[Vitre]";
mes "You're bluffing.";
next;
mes "[????]";
mes "You shouldn't have sent";
mes "that unsuspecting adventurer";
mes "to your news sources. We've";
mes "taken them into custody";
mes "Chada, Ghez, Nosdan.";
mes "That's them, right?";
next;
mes "[Vitre]";
mes "Nooooooooo!";
next;
mes "[Suden]";
mes "Adventurer, thank you for";
mes "your cooperation. I am";
mes "Suden Griea, Secret Service";
mes "agent. I'm sure you have";
mes "a lot of questions, but ^FF0000Lasda";
mes "Midar^000000 will answer them.";
next;
mes "[Suden]";
mes "I'd explain here and now,";
mes "but I better dispose of";
mes "this trash with the rest of";
mes "his scum buddies... in jail!";
que_sch = 25;
close2;
disablenpc "????#sch1";
disablenpc "????#sch2";
disablenpc "????#sch3";
end;
}
mes "[Vitre]";
mes "Would you please hurry?";
mes "Staying in one place like";
mes "this makes me nervous...";
mes "I should be on the move...";
close;
}
else if (que_sch == 24) {
mes "[Vitre]";
mes "Now, tell me, what";
mes "exactly did they si--";
next;
mes "[????]";
mes "Hold it!";
next;
enablenpc "????#sch1";
enablenpc "????#sch2";
enablenpc "????#sch3";
mes "[Vitre]";
mes "What? Wh-who the";
mes "hell are you guys?!";
next;
mes "[????]";
mes "Rune-Midgarts";
mes "Secret Service!";
mes "Vitre Bizlleta--";
mes "you're under arrest";
mes "for espionage!";
next;
mes "[Vitre]";
mes "Again? Didn't you just";
mes "arrest me just for being";
mes "suspected of espionage?";
mes "I think it's a little unfair";
mes "to just capture me when";
mes "you don't have any proof.";
next;
mes "[????]";
mes "We just seized concrete";
mes "evidence of your illegal";
mes "activities. It's probably";
mes "enough to imprison you";
mes "for life. Happy now?";
next;
mes "[Vitre]";
mes "You're bluffing.";
next;
mes "[????]";
mes "You shouldn't have sent";
mes "that unsuspecting adventurer";
mes "to your news sources. We've";
mes "taken them into custody";
mes "Chada, Ghez, Nosdan.";
mes "That's them, right?";
next;
mes "[Vitre]";
mes "Nooooooooo!";
next;
mes "[Suden]";
mes "Adventurer, thank you for";
mes "your cooperation. I am";
mes "Suden Griea, Secret Service";
mes "agent. I'm sure you have";
mes "a lot of questions, but ^FF0000Lasda";
mes "Midar^000000 will answer them.";
next;
mes "[Suden]";
mes "I'd explain here and now,";
mes "but I better dispose of";
mes "this trash with the rest of";
mes "his scum buddies... in jail!";
que_sch = 25;
close2;
disablenpc "????#sch1";
disablenpc "????#sch2";
disablenpc "????#sch3";
end;
}
mes "[Bard]";
mes "Oh, uh...";
mes "I'm not really Vitre.";
mes "I'm just a lookalike that's";
mes "been planted here in case";
mes "his hoodlum buddies come";
mes "here to find him. You know?";
next;
mes "[Bard]";
mes "Yeah... This is a pretty";
mes "dumb job. I mean, all I do";
mes "is stand here, waiting for";
mes "his spy friends. What are";
mes "the odds of that happening?";
close;
}
morocc,294,152,0 script ????#sch1 4_M_HUMAN_02,{
end;
OnInit:
disablenpc "????#sch1";
end;
}
morocc,293,155,6 script ????#sch2 4_M_HUMAN_02,{
end;
OnInit:
disablenpc "????#sch2";
end;
}
morocc,298,150,1 script ????#sch3 4_M_HUMAN_02,{
end;
OnInit:
disablenpc "????#sch3";
end;
}
prontera,109,161,6 script Young Man#sch 4_M_01,{
if (que_sch < 20) {
mes "[Chada]";
mes "What a boring day...";
mes "Perhaps I'll stave the";
mes "dreariness with song~";
close;
}
else if (que_sch == 20) {
mes "[Chada]";
mes "Are you the one that";
mes "Vitre sent? Good, good.";
mes "Let me treat you to my";
mes "wonderful song. Listen...";
mes "And learn... And love...";
next;
mes "[Chada]";
mes "La la la la la la la la~";
mes "A curse plagues the";
mes "royal family, and it's";
mes "been passed down to their";
mes "second child... la la la...";
mes "No one can cure it... Oooh~";
next;
mes "[Chada]";
mes "Hahaha! Isn't that";
mes "such a wonderful song?";
mes "Let Vitre know each and";
mes "every word to it, okay?";
que_sch = 21;
close;
}
else if (que_sch < 30) {
mes "[Chada]";
mes "Did you need to hear";
mes "the song again? Alright,";
mes "listen carefully this time~";
next;
mes "[Chada]";
mes "La la la la la la la la~";
mes "A curse plagues the";
mes "royal family, and it's";
mes "been passed down to their";
mes "second child... la la la...";
mes "No one can cure it... Oooh~";
next;
mes "[Chada]";
mes "Hahaha! Isn't that";
mes "such a wonderful song?";
mes "Let Vitre know each and";
mes "every word to it, okay?";
close;
}
else {
mes "[Chada]";
mes "...........";
mes "I have nothing to say to you.";
close;
}
}
geffen,196,167,4 script Young Woman#sch 4W_F_01,{
if (que_sch < 21) {
mes "[Ghez]";
mes "When is he going";
mes "to send someone to";
mes "listen to my song?";
close;
}
else if (que_sch == 21) {
mes "[Ghez]";
mes "Oh, Vitre send you?";
mes "Great, I've been waiting";
mes "for you. Check out this";
mes "new song I wrote. It's great.";
next;
mes "[Ghez]";
mes "Sha la la la la la";
mes "Prontera Knights gotta";
mes "protect the palace~";
mes "Sha hoo hoo haaaaa";
mes "Geffen Knights gotta";
mes "protect the magic tower~";
next;
mes "[Ghez]";
mes "Na na na nan nan naaa";
mes "Prontera! Geffen! Knights";
mes "together! Protect the palace!";
mes "Ooooooooooooh yeah!";
mes "And crush their foes to the west!";
mes "That's the secret plan! La la la~";
next;
mes "[Ghez]";
mes "Wasn't that poetic?";
mes "Now sing that song exactly";
mes "as you heard it to Vitre.";
que_sch = 22;
close;
}
else if (que_sch < 30) {
mes "[Ghez]";
mes "You want to hear my song";
mes "again? Fine, but make sure";
mes "to memorize it all this time.";
next;
mes "[Ghez]";
mes "Sha la la la la la";
mes "Prontera Knights gotta";
mes "protect the palace~";
mes "Sha hoo hoo haaaaa";
mes "Geffen Knights gotta";
mes "protect the magic tower~";
next;
mes "[Ghez]";
mes "Na na na nan nan naaa";
mes "Prontera! Geffen! Knights";
mes "together! Protect the palace!";
mes "Ooooooooooooh yeah!";
mes "And crush their foes to the west!";
mes "That's the secret plan! La la la~";
next;
mes "[Ghez]";
mes "Wasn't that poetic?";
mes "Now sing that song exactly";
mes "as you heard it to Vitre.";
close;
}
else {
mes "[Ghez]";
mes "I'm doomed...";
mes ".......";
close;
}
}
comodo,135,299,0 script Young Man#sch2 1_M_SIGNMONK,{
if (que_sch < 22) {
mes "[Nosdan]";
mes "Have you come to hear";
mes "my song? Ah, it's good";
mes "that you've come to enjoy";
mes "my melodious vo--wait,";
mes "wait, where are you going?";
close;
}
else if (que_sch == 22) {
mes "[Nosdan]";
mes "Ah, are you the one";
mes "that Vitre mentioned";
mes "in his message? Okay,";
mes "please give me a moment.";
next;
mes "[Nosdan]";
mes "^333333*Ahem ahem*^000000";
mes "I'm ready. Now";
mes "please listen..";
next;
mes "[Nosdan]";
mes "Who dares stop the fearless";
mes "warrior? Baphomet? Drake?";
mes "No, they're too weak! His";
mes "steps now head to the group";
mes "of evil men trying to revive";
mes "Satan Morroc. I mean, come on!";
next;
mes "[Nosdan]";
mes "Sad news from an old comrade,";
mes "the evil group discovered...";
mes "Time to stop Satan Morroc's";
mes "revival~ La la la la la la la";
mes "la la la la la la la la la la";
mes "la la la la la la la la la la";
next;
mes "[Nosdan]";
mes "What'd you think?";
mes "Um, don't ask me about";
mes "the lyrics. Just a weird";
mes "artistic quirk I guess.";
mes "Oh, please sing that song";
mes "to Vitre for me, okay?";
que_sch = 23;
close;
}
else if (que_sch < 30) {
mes "[Nosdan]";
mes "Oh, you need to";
mes "hear my song again?";
mes "No problem! I guess";
mes "you really like it~";
next;
mes "[Nosdan]";
mes "Who dares stop the fearless";
mes "warrior? Baphomet? Drake?";
mes "No, they're too weak! His";
mes "steps now head to the group";
mes "of evil men trying to revive";
mes "Satan Morroc. I mean, come on!";
next;
mes "[Nosdan]";
mes "Sad news from an old comrade,";
mes "the evil group discovered...";
mes "Time to stop Satan Morroc's";
mes "revival~ La la la la la la la";
mes "la la la la la la la la la la";
mes "la la la la la la la la la la";
next;
mes "[Nosdan]";
mes "What'd you think?";
mes "Um, don't ask me about";
mes "the lyrics. Just a weird";
mes "artistic quirk I guess.";
mes "Oh, please sing that song";
mes "to Vitre for me, okay?";
close;
}
else {
mes "[Nosdan]";
mes "Oh, no! I didn't!";
mes "do anything wrong.";
mes "I swear!";
close;
}
}
sec_in02,10,43,4 script Extra Story Patch 1_M_SIGNMONK,{
callfunc "F_GM_NPC";
mes "[Patch]";
mes "Yeah, you can try.";
next;
if(select("Now", "How many?") == 2) {
input .@input,0,1000;
que_sch = .@input;
}
mes " ";
mes ""+que_sch;
close;
}
//== Siblings Quest :: veins_camel =========================
veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
if (MISC_QUEST & 8192) {
if (rachel_camel == 0) {
mes "[Kid Karyn]";
mes "*Sob*";
next;
mes "^3355FFThis sobbing child";
mes "looks really upset...^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, why are you";
mes "crying? Are you lost?";
mes "Where's your mommy?";
next;
mes "[Kid Karyn]";
mes "My... Mom's";
mes "at home...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes ".........";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I see. So...";
mes "Are you having";
mes "trouble finding";
mes "your way back home?";
next;
mes "[Kid Karyn]";
mes "No! I'm ten years old!";
mes "I can find my way home,";
mes "even with my eyes closed!";
mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Can you tell me";
mes "why you're crying?";
next;
mes "[Kid Karyn]";
mes "I... ^333333*Sniff*^000000";
mes "I-I went to... Th-...";
mes "Volcan.... w-w-with";
mes "my sist-- Waaaaaaah!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Poor kid... Come on,";
mes "take a deep breath so";
mes "you can tell me about what";
mes "happened a little more slowly.";
next;
mes "[Kid Karyn]";
mes "*^333333Sob*^000000 ...It's just...";
mes "I went to Thor Volcano";
mes "with my little sister to see";
mes "which one of us was braver...";
mes "But then, we met some...";
mes "Scary people there... and...";
next;
mes "[Kid Karyn]";
mes "I got scared, so... So...";
mes "My sister... Wah~! *Sob*";
next;
mes "[Kid Karyn]";
mes "*Sob*";
next;
mes "[Kid Karyn]";
mes "I-I ran away from them...";
mes "But I left my sister over";
mes "there with those weird men...";
next;
mes "[Kid Karyn]";
mes "Mom's sick, and dad's";
mes "always at work... He's";
mes "the captain of a ship, so...";
mes "I don't think they can help.";
next;
mes "[Kid Karyn]";
mes "Can you help me please,";
mes "and bring my sister back?";
mes "*Sniff* Please? I promise";
mes "that I can pay you as soon";
mes "as my dad comes back!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait... I have a question.";
mes "You said that someone took";
mes "away your sister at Thor";
mes "Volcano? What did they look";
mes "like? Are you sure that there";
mes "were people there?";
next;
mes "[Kid Karyn]";
mes "I... I don't know!";
mes "I got so scared, I just";
mes "ran away! I... I didn't";
mes "mean to leave my sister!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmmm...";
mes "Maybe your sister was";
mes "kidnapped by bandits...";
next;
switch(select("Decline Request", "Accept Request")) {
case 1:
mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry kid, but I've got";
mes "things to do. I'm sure";
mes "someone else will come";
mes "along to save your sister.";
next;
mes "[Kid Karyn]";
mes "Wah~";
close;
case 2:
mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay, I'll see what";
mes "I can do. I'll try my best";
mes "to find your sister.";
next;
mes "[Kid Karyn]";
mes "Thank you so much!";
mes "Please find my sister";
mes "Curdie soon! Oh, I hope";
mes "she's okay! If she's not...";
mes "^333333*Sob*^000000 I don't know what";
mes "I'll do! Waaaaaaaah~";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Alright...";
mes "Wish me luck.";
mes "I'll go search Thor";
mes "Volcano to find your";
mes "little sister Curdie.";
setquest 3060;
rachel_camel = 1;
close;
}
}
else if (rachel_camel == 1) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better search";
mes "Thor Volcano for Curdie,";
mes "Karyn's little sister.";
close;
}
else if (rachel_camel == 2) {
mes "[Kid Karyn]";
mes "W-were you able";
mes "to find my sister?";
mes "Is she alright?";
mes "What happened?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I found her,";
mes "she's alright but...";
next;
mes "[Kid Karyn]";
mes "What? Why isn't";
mes "she with you?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Curdie is... Well, she's";
mes "been shackled down. We";
mes "need to find a way to free her.";
mes "Do you know where there's";
mes "a forge or a locksmith that";
mes "might be able to help her?";
next;
mes "[Kid Karyn]";
mes "Oh! Oh, there's a";
mes "locksmith in the market";
mes "street! You can ask him";
mes "to help free Curdie!";
changequest 3061,3062;
rachel_camel = 3;
close;
}
else if (rachel_camel == 3) {
mes "[Kid Karyn]";
mes "Let's see...";
mes "I'd better find the";
mes "locksmith in the market";
mes "street, and ask him to help";
mes "me unlock Curdie's shackles.";
close;
}
else if (rachel_camel == 4) {
mes "[Kid Karyn]";
mes "Huh... I'd better talk";
mes "to Mr. Lockenlock first, the";
mes "locksmith in the market street.";
close;
}
else if (rachel_camel == 5) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm... I'd better talk";
mes "to Ms. Ivory, the organic";
mes "soap maker if I want to help";
mes "Karyn free his sister Curdie.";
close;
}
else if (rachel_camel == 6) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait... I should be";
mes "bringing Ms. Ivory all";
mes "of the soap ingredients.";
mes "What were they again...?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "^4D4DFF10 Milk^000000,";
mes "^4D4DFF100 Green Herbs^000000,";
mes "^4D4DFF50 Jellopies^000000, and";
mes "^4D4DFF5 Empty Bottles^000000.";
mes "I better get those...";
close;
}
else if (rachel_camel == 7) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I need to talk to";
mes "someone named Saraman";
mes "to get the soap ingredients...";
close;
}
else if (rachel_camel == 8) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's see...";
mes "I need to bring";
mes "Mr. Saruman all the";
mes "things he needs to";
mes "stimulate a camel's ";
mes "appetite. I need to get...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "^4D4DFF1 Unripe Apple^000000,";
mes "^4D4DFF5 Monster's Feed^000000,";
mes "^4D4DFF1 Empty Bottle^000000, and";
mes "^4D4DFF1 Yellow Potion^000000.";
close;
}
else if (rachel_camel == 9) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I have everything I need";
mes "to stimulate a camel's";
mes "appetite. Now I need to";
mes "feed the camel so that I can";
mes "get the soap ingredients and";
mes "5 lumps of camel dung.";
close;
}
else if (rachel_camel == 10) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Right now, my time";
mes "would be better spent";
mes "looking for the Silk Sand";
mes "Camel for the ingredients.";
close;
}
else if (rachel_camel == 11) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better find Mr. Saraman's";
mes "lost camel, feed it camel";
mes "appetite stimulants, and";
mes "then get the soap ingredient";
mes "and 5 lumps of camel dung";
mes "if I want to free Curdie.";
close;
}
else if (rachel_camel > 11 && rachel_camel < 17) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... I found the";
mes "camel. Now I need to get";
mes "all the soap ingredients.";
mes "The sooner I do that, the";
mes "sooner I can help Curdie.";
close;
}
else if (rachel_camel == 17) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I managed to get the soap";
mes "ingredient and 5 of those";
mes "camel dung lumps. I should";
mes "head back to Mr. Saraman to";
mes "tell him where his camel is,";
mes "and then go to Ms. Ivory.";
close;
}
else if (rachel_camel == 18) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's see...";
mes "Shouldn't I be going";
mes "to see Ms. Ivory now?";
close;
}
else if (rachel_camel == 19) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I have the Silk Sand Camel";
mes "Soap now, so I should go";
mes "bring it to Mr. Lockenlock.";
close;
}
else if (rachel_camel == 20) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better use the soap to";
mes "make a key mold that I can";
mes "bring over to Mr. Lockenlock.";
close;
}
else if (rachel_camel == 21) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Making the key is more";
mes "important that telling Karyn";
mes "about what's happened.";
close;
}
else if (rachel_camel == 22) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I need to bring";
mes "1 Steel to Mr. Lockenlock";
mes "so that he can make a key";
mes "that will finally free Curdie.";
close;
}
else if (rachel_camel == 23) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I finally got the";
mes "key that I can use";
mes "to free Curdie. I'm";
mes "gonna go save her now.";
next;
mes "[Kid Karyn]";
mes "Thank you so much!";
mes "Please bring back Curdie";
mes "as soon as you can! ^333333*Sob*^000000";
close;
}
else if (rachel_camel == 24) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, Karyn! I sent";
mes "your sister back to town";
mes "with a Butterfly Wing.";
mes "Did she come back safe?";
next;
mes "[Kid Karyn]";
mes "Yes, Curdie's back";
mes "and she's resting in";
mes "the hospital right now.";
mes "Thank you so much for";
mes "all of your help!";
next;
mes "[Kid Karyn]";
mes "I'm not sure what's wrong";
mes "with Curdie, though. Ever";
mes "since she got back, she gets";
mes "frightened whenever she";
mes "sees the soldiers in town.";
next;
mes "[Kid Karyn]";
mes "I promise to tell my dad";
mes "about what you did after he";
mes "comes back from overseas.";
mes "Thank you for everything";
mes "that you did for us!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Umm... I see...";
mes "I'll come by later";
mes "when Curdie's released";
mes "from the hospital.";
next;
mes "[Kid Karyn]";
mes "Yes, please do.";
mes "I promise to help you";
mes "whenever you need me!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hahahaha!";
mes "Well... I guess that's";
mes "pretty reassuring. Until then,";
mes "take good care of your mother";
mes "and sister. You got that?";
next;
mes "[Kid Karyn]";
mes "Got it!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Good, good...";
mes "It's a promise, then.";
mes "I'll see you later~";
completequest 3083;
rachel_camel = 25;
specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
if (RENEWAL_EXP)
getexp 100000,50000;
else
getexp 1000000,700000;
close;
}
else {
// Start Nameless Island Access Quest Addition
if (aru_monas < 15) {
mes "[Kid Karyn]";
mes "Oh, hello! Thank you";
mes "so much for helping me";
mes "last time! When I get";
mes "older, I'm gonna do my";
mes "best to help you the same";
mes "way that you helped me!";
close;
}
else if (aru_monas == 15) {
mes "[Kid Karyn]";
mes "Hi! It's good to see";
mes "you again! Kurdi just came";
mes "back home from the hospital,";
mes "and is getting better everyday!";
mes "Ah, and I've been taking care";
mes "of her, just like I promised~";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Really? That's good";
mes "You should be proud~";
next;
mes "[Kid Karyn]";
mes "^666666*Blush*^000000 Heh heh!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Anyway, I was wondering";
mes "if you could help me.";
mes "Your dad's a fisherman,";
mes "right? Would you mind";
mes "asking him if I could";
mes "borrow his boat?";
next;
mes "[Kid Karyn]";
mes "Well... Actually...";
mes "The pope said that my";
mes "dad isn't allowed to use";
mes "his boat for a while...";
mes "I'm not sure why...";
next;
mes "[Kid Karyn]";
mes "So yeah. Dad's not allowed";
mes "to go out to sea right now.";
mes "But it should be okay if it's";
mes "you, right? Hey, you helped";
mes "me, so I hafta help you, right?";
next;
mes "[Kid Karyn]";
mes "My dad is really mad that";
mes "he can't use his boat so";
mes "maybe we better not tell";
mes "him you want to use it. Let's";
mes "keep it our secret, okay?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "S-sure thing!";
next;
mes "[Kid Karyn]";
mes "Anyway, his boat is the";
mes "only one on the south beach";
mes "since all the other fishermen";
mes "dock theirs boats in other";
mes "places. Also, my dad's boat";
mes "will rust if no one uses it.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Great! Thanks so much";
mes "for your help, Karyn~";
mes "I'll be sure to take";
mes "good care of your dad's";
mes "boat. I only need it for";
mes "a little while, anyway.";
next;
mes "[Kid Karyn]";
mes "Heh heh! Thanks!";
mes "I'm happy that";
mes "I can help you too!";
aru_monas = 16;
changequest 17011,17012;
close;
}
else if (aru_monas < 26) {
mes "[Kid Karyn]";
mes "Hi! How do you like";
mes "fishing on my dad's boat?";
mes "Oh, and Kurdi says hi!";
close;
}
else {
mes "[Kid Karyn]";
mes "Dad says that he'll";
mes "be able to go fishing";
mes "again soon! I hope that";
mes "he'll catch a lot of fish!";
close;
}
// End Nameless Island Access Quest Addition.
}
}
else {
mes "[Kid Karyn]";
mes "^333333*Sob*^000000...";
mes "^333333*Sob*^000000...";
close;
}
}
que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
if (rachel_camel == 1) {
mes "^3355FFYou come across";
mes "a little girl lying on the";
mes "ground unconscious.^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, kid! Wake up!";
mes "Can you hear me?";
next;
mes "^3355FFShe has a pulse, but";
mes "despite your verbal";
mes "entreaties, she won't";
mes "open her eyes. You";
mes "lightly slap her cheek";
mes "to wake her up.^000000";
next;
mes "[Little Curdie]";
mes "Huh?!";
mes "...Ah, owwww~";
mes "W-waaaaaaaah!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry! I didn't mean";
mes "to make you cry! Are...";
mes "Are you alright?";
next;
mes "[Little Curdie]";
mes "Huh? Wh-who are you?";
mes "Oh no, you have to get";
mes "out of here! You'll be in";
mes "trouble if they catch you!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you Curdie?";
mes "Your brother Karyn";
mes "asked me to rescue you.";
mes "Come on, we've got to";
mes "get you out of here.";
next;
mes "[Little Curdie]";
mes "Karyn...?";
mes "Oh, oh no! I... They";
mes "locked me in these";
mes "shackles and I can't move!";
mes "You have to leave before";
mes "those scary men come back!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?!";
mes "Those bastards!";
mes "Tying up a little";
mes "girl like this...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Argh! And I can't just";
mes "use brute force to shatter";
mes "these shackles! I might";
mes "end up hurting you...!";
next;
mes "[Little Curdie]";
mes "Don't worry about me...";
mes "Just hurry and leave!";
mes "I... I'll be alright! Now";
mes "hurry! Someone's coming!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay, I'll go...";
mes "But sit tight, and";
mes "wait for me to come";
mes "back. I'll figure out";
mes "some way to free you.";
next;
mes "[Little Curdie]";
mes "^333333*Sob*^000000 R-really...?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I promise.";
mes "I'm sure that someone";
mes "in town will know of a way";
mes "to unlock your shackles.";
mes "I'll be back as soon as I can!";
changequest 3060,3061;
rachel_camel = 2;
close;
}
else if (rachel_camel == 2) {
mes "^3355FFSomeone in town";
mes "must have the";
mes "expertise to unlock";
mes "these shackles. It's your";
mes "only hope to free Curdie";
mes "from these chains.^000000";
close;
}
else if (rachel_camel == 3 || rachel_camel == 6 || rachel_camel == 8 || rachel_camel == 22) {
mes "^3355FFCurdie is lying";
mes "feebly on the ground.^000000";
close;
}
else if (rachel_camel == 4) {
mes "[Little Curdie]";
mes "I hate the metal";
mes "clanging sounds...";
mes "Th-the sparks,";
mes "they're... They're...";
next;
mes "^3355FFCurdie is curled up on";
mes "the ground, eyes tightly";
mes "shut, her entire body";
mes "trembling with fear.^000000";
close;
}
else if (rachel_camel == 5) {
mes "^3355FFOn the ground, you see";
mes "some equipment that looks";
mes "similarly to that used by";
mes "the Rachel soldiers.^000000";
close;
}
else if (rachel_camel == 7) {
mes "^3355FFIt seems that someone";
mes "has come by to give";
mes "Curdie food and water.^000000";
close;
}
else if (rachel_camel == 9) {
mes "^3355FFCurdie squints at you";
mes "as you walk by. It seems";
mes "that her vision gets worse";
mes "the longer she's locked";
mes "up in this cave.";
close;
}
else if (rachel_camel == 10) {
mes "^3355FFYou'd better find the";
mes "Silk Sand Camel and get";
mes "the soap ingredients if";
mes "you really want to free";
mes "Curdie from her shackles.^000000";
close;
}
else if (rachel_camel == 11) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better find Mr. Saraman's";
mes "lost camel, feed it camel";
mes "appetite stimulants, and";
mes "then get the soap ingredient";
mes "and 5 lumps of camel dung";
mes "if I want to free Curdie.";
close;
}
else if (rachel_camel > 11 && rachel_camel < 17) {
mes "^3355FFYou already found the";
mes "camel, so you need to collect";
mes "the soap ingredients if you";
mes "want to free Curdie.^000000";
close;
}
else if (rachel_camel == 17) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I managed to get the soap";
mes "ingredients: 5 of those";
mes "camel dung lumps. I should";
mes "head back to Mr. Saraman to";
mes "tell him where his camel is,";
mes "and then go to Ms. Ivory.";
close;
}
else if (rachel_camel == 18) {
mes "^3355FFYou should be leaving";
mes "to see Ms. Ivory now if";
mes "you really want to free";
mes "Curdie from her shackles.^000000";
close;
}
else if (rachel_camel == 19) {
mes "^3355FFNow that you have the";
mes "Silk Sand Camel Soap,";
mes "you should bring it";
mes "over to Mr. Lockenlock.^000000";
close;
}
else if (rachel_camel == 20) {
mes "^3355FFCurdie is exactly";
mes "where you left her.";
mes "There's a bowl of cold";
mes "soup next to her, so it's";
mes "clear that someone has";
mes "been feeding her.^000000";
next;
mes "^3355FFYou pour the soap into";
mes "the shackle's lock to create";
mes "a mold that Mr. Lockenlock";
mes "can use to make a key.^000000";
next;
mes "[Little Curdie]";
mes "Will...";
mes "Will I always";
mes "be stuck here?";
mes "I... I want my mommy...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh... You're awake?";
mes "Don't worry, Curdie,";
mes "I'm sure that I'll be";
mes "able to get you free soon.";
mes "Try to hold on a bit longer.";
next;
mes "[Little Curdie]";
mes "When the door is open,";
mes "I see blazing flames...";
mes "And I hear... the sound";
mes "of machines? These men";
mes "wearing the same clothes";
mes "keep marching past me...";
next;
mes "[Little Curdie]";
mes "I... They scare me so much!";
mes "Th-the man that brings me";
mes "food says that they won't";
mes "let me go because of what";
mes "I saw inside there. They...";
mes "They won't let be go home...";
next;
mes "^3355FFCurdie's eyes are";
mes "disfocused and are";
mes "pointed above your head.";
mes "She might not survive if";
mes "she's forced to remain";
mes "here for much longer.^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry.";
mes "I'll come rescue";
mes "you as soon as I make";
mes "the key to unlock these";
mes "awful shackles. Don't worry...";
next;
mes "[Little Curdie]";
mes "If I'm not here the";
mes "next time you come,";
mes "then just run away.";
mes "Don't even tell my brother.";
mes "Get far away before they";
mes "can catch you. I-I'm serious...";
next;
mes "[Little Curdie]";
mes "Even if I don't see you";
mes "again... I just... I just";
mes "want to thank you for doing";
mes "your best to help me.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Everything will be";
mes "alright. I just have";
mes "to hurry a little bit.";
mes "Alright, it's time to go.";
next;
mes "^3355FFYou extract the soap";
mes "from the lock, and";
mes "carefully wrap it.";
mes "Now you need to take";
mes "the mold back to town";
mes "to Mr. Lockenlock.^000000";
changequest 3079,3080;
rachel_camel = 21;
close;
}
else if (rachel_camel == 21) {
mes "^3355FFYou have to hurry back";
mes "to town and bring the";
mes "key mold to Mr. Lockenlock";
mes "so that he can make a key";
mes "to unlock Curdie's shackles.^000000";
close;
}
else if (rachel_camel == 23) {
mes "[Little Curdie]";
mes "Y-you...";
mes "Is it really you?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hang on, Curdie!";
mes "I hope this key works...";
next;
mes "^3355FFYou unlock the";
mes "shackles with";
mes "Mr. Lockenlock's key.^000000";
next;
mes "^333333*Crack*^000000";
next;
mes "[Little Curdie]";
mes "Aaaah!";
mes "M-my... My...!";
next;
mes "^3355FFCurdie's legs are";
mes "swollen from the";
mes "weight and pressure";
mes "of wearing the shackles";
mes "for such a long time.^000000";
next;
mes "[Little Curdie]";
mes "I can't move my legs!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, there's no other";
mes "choice. Curdie, I'm";
mes "going to send you back to";
mes "town with a Butterfly Wing.";
mes "Try not to move, alright?";
next;
mes "[Little Curdie]";
mes "Oh! Thank you...";
mes "I... I can go home...";
mes "Thank you s-so much...";
next;
mes "^3355FFYou use the power";
mes "of a Butterfly Wing to";
mes "send Curdie back to";
mes "town. Hopefully, she'll";
mes "arrive safely and see";
mes "her brother Karyn again.^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "What did she see behind";
mes "the steel door in this old";
mes "volcano? It must have been";
mes "dangerous... Something";
mes "related to the Rachel Army...";
changequest 3082,3083;
rachel_camel = 24;
close;
}
else {
mes "[Little Curdie]";
mes " ...Wah....";
close;
}
}
veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
if (rachel_camel && rachel_camel < 4) {
mes "^3355FFIt's a drunkard...";
mes "The scent of pure";
mes "alcohol wafts around him.";
mes "There's a certain beauty";
mes "to his disheveled misery.^000000";
close;
}
else if (rachel_camel == 4) {
if (countitem(Yellow_Potion) > 0) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me...?";
next;
mes "[Locksmith Lockenlock]";
mes "Huh? Arrrgh...";
mes "My head... What";
mes "do you want?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, I'd like";
mes "to make a key.";
next;
mes "[Locksmith Lockenlock]";
mes "Keys? Yeah, yeah...";
mes "That's what I do.";
mes "If you've got the lock,";
mes "it'll be a piece of cake.";
next;
mes "[Locksmith Lockenlock]";
mes "Ugh, but I'm so thirsty";
mes "and this headache is";
mes "killing me. You mind";
mes "bringing me a Yellow";
mes "Potion first?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Sure, I guess.";
mes "I can part with just";
mes "1 Yellow Potion.";
mes "Here you go.";
next;
mes "[Locksmith Lockenlock]";
mes "Ah, that hit the spot!";
mes "Wait, wait... Now I feel";
mes "dizzy... What's going...";
mes "What's going on...?";
next;
mes "[Locksmith Lockenlock]";
mes "Okay, okay...";
mes "I'm alright now.";
mes "So what'd you say you";
mes "needed? A key? Did you";
mes "bring the lock with you?";
next;
mes "[Locksmith Lockenlock]";
mes "I'm an expert in crafting";
mes "keys and locks. Hell, my locks";
mes "are strong enough to hold down";
mes "a dragon, you know that? I'll";
mes "have you know that the Rachel";
mes "Army's a regular customer~";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333This guy made locks for";
mes "the Rachel army?! It might";
mes "not be a good idea to let him";
mes "know that I'm trying to free";
mes "one of their prisoners. Who";
mes "knows if he's loyal to them?^000000)";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "So what happened was...";
mes "I lost my key, but I can't";
mes "bring the lock here with me.";
mes "I think I'd end up breaking";
mes "it if I brought it with me.";
next;
mes "[Locksmith Lockenlock]";
mes "Oh, yeah? No problem.";
mes "Just take me to the lock.";
mes "I'll charge you extra, though,";
mes "especially since my knees";
mes "are going bad. So where";
mes "are we going exactly?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait!";
mes "We can't do that!";
next;
mes "[Locksmith Lockenlock]";
mes "What do you mean?";
mes "You're not trying to";
mes "open up a bank safe";
mes "or something, are you?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "No, it's nothing like";
mes "that! It's just that the lock";
mes "is in a dangerous place.";
mes "This is really important...";
mes "Please, you have to help me!";
next;
mes "[Locksmith Lockenlock]";
mes "Huh. Well, bottom line,";
mes "I can't make a key without";
mes "looking at the lock. Let me";
mes "think of a way I can help you.";
mes "Give me a second, will you?";
next;
mes "[Locksmith Lockenlock]";
mes "...............................";
mes "Well, I guess you can try";
mes "to make a mold of the lock.";
mes "It'll have to be perfect, so";
mes "this'll get pretty expensive.";
next;
mes "[Locksmith Lockenlock]";
mes "Go to the market and";
mes "find a lady selling organic";
mes "soap. You need to get a bottle";
mes "of Chamelepu Soap. You will";
mes "need that exact type of soap:";
mes "nothing else will do.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Chamelpu Soap?";
mes "What is th--";
next;
mes "[Locksmith Lockenlock]";
mes "No time to explain.";
mes "You'd better hurry and";
mes "find her before she closes";
mes "shop for the day. The shop";
mes "owner's a beauty, so it'll";
mes "be tough for you to miss her.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "...........";
delitem Yellow_Potion,1;
changequest 3063,3064;
rachel_camel = 5;
close;
}
else {
mes "^3355FFIt's a drunkard...";
mes "This man must be the";
mes "Mr. Lockenlock that you seek.";
mes "You'd better follow Toby's";
mes "advice and bring this man";
mes "a Yellow Potion first.^000000";
close;
}
}
else if (rachel_camel == 5) {
mes "[Locksmith Lockenlock]";
mes "Go to the market and";
mes "find a lady selling organic";
mes "soap, and get a bottle of";
mes "Chamelepu Soap. You will";
mes "need that exact type of soap:";
mes "nothing else will do.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Chamelpu Soap?";
mes "What is th--";
next;
mes "[Locksmith Lockenlock]";
mes "No time to explain.";
mes "You'd better hurry and";
mes "find her before she closes";
mes "shop for the day. The shop";
mes "owner's a beauty, so it'll";
mes "be tough for you to miss her.";
close;
}
else if (rachel_camel == 6) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait... I should be";
mes "bringing Ms. Ivory all";
mes "of the soap ingredients.";
mes "What were they again...?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "^4D4DFF10 Milk^000000,";
mes "^4D4DFF100 Green Herbs^000000,";
mes "^4D4DFF50 Jellopies^000000, and";
mes "^4D4DFF5 Empty Bottles^000000.";
mes "I better get those...";
close;
}
else if (rachel_camel == 7) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I need to talk to";
mes "someone named Saraman";
mes "to get the soap ingredients...";
close;
}
else if (rachel_camel == 8) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's see...";
mes "I need to bring";
mes "Mr. Saruman all the";
mes "things he needs to";
mes "stimulate a camel's ";
mes "appetite. I need to get...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "^4D4DFF1 Unripe Apple^000000,";
mes "^4D4DFF5 Monster's Feed^000000,";
mes "^4D4DFF1 Empty Bottle^000000, and";
mes "^4D4DFF1 Yellow Potion^000000.";
close;
}
else if (rachel_camel == 9) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I have everything I need";
mes "to stimulate a camel's";
mes "appetite. Now I need to";
mes "feed the camel so that I can";
mes "get the soap ingredients and";
mes "5 lumps of camel dung.";
close;
}
else if (rachel_camel == 10) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Right now, my time";
mes "would be better spent";
mes "looking for the Silk Sand";
mes "Camel for the ingredients.";
close;
}
else if (rachel_camel == 11) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better find Mr. Saraman's";
mes "lost camel, feed it camel";
mes "appetite stimulants, and";
mes "then get the soap ingredient";
mes "and 5 lumps of camel dung";
mes "if I want to free Curdie.";
close;
}
else if (rachel_camel == 12) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... I found the";
mes "camel. Now I need to get";
mes "all the soap ingredients.";
mes "The sooner I do that, the";
mes "sooner I can help Curdie.";
close;
}
else if (rachel_camel > 12 && rachel_camel < 17) {
mes "^3355FFYou already found the";
mes "camel, so you need to collect";
mes "the soap ingredients if you";
mes "want to free Curdie.^000000";
close;
}
else if (rachel_camel == 17) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I managed to get the soap";
mes "ingredients: 5 of those";
mes "camel dung lumps. I should";
mes "head back to Mr. Saraman to";
mes "tell him where his camel is,";
mes "and then go to Ms. Ivory.";
close;
}
else if (rachel_camel == 18) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's see...";
mes "Shouldn't I be going";
mes "to see Ms. Ivory now?";
close;
}
else if (rachel_camel == 19) {
mes "[Locksmith Lockenlock]";
mes "Oh, so you're finally";
mes "back with the Chamelpu";
mes "Soap. What took so long?";
mes "All you had to do was go";
mes "to the market and buy it.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
mes "[Locksmith Lockenlock]";
mes "Uh, anyway, did Ms. Ivory";
mes "tell you how to use the soap?";
mes "You just pour it into the";
mes "keyhole, and then pour the";
mes "soap back into the bottle.";
mes "Do it carefully and quickly.";
next;
mes "[Locksmith Lockenlock]";
mes "Make sure you close the";
mes "bottle tightly when you're";
mes "done so no air gets into it.";
mes "If you take more than thirty";
mes "seconds, the soap won't retain";
mes "the lock's shape very well.";
next;
mes "[Locksmith Lockenlock]";
mes "Pour the liquid soap to the key hole in the lock,";
mes "pour the soap back to the bottle.";
mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
next;
mes "[Locksmith Lockenlock]";
mes "Finally, bring the bottle";
mes "back here for me so that";
mes "I can make the key. But when";
mes "you come back, I need to make";
mes "sure that the key you're making";
mes "isn't for anything illegal...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Alright.";
changequest 3078,3079;
rachel_camel = 20;
close;
}
else if (rachel_camel == 20) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better use the soap to";
mes "make a key mold that I can";
mes "bring over to Mr. Lockenlock.";
close;
}
else if (rachel_camel == 21) {
mes "[Locksmith Lockenlock]";
mes "Oh, you're back...";
mes "So did you manage";
mes "to make the key mold?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I did. Would you";
mes "please hurry? This is an";
mes "emergency, and it could";
mes "get really bad if I don't";
mes "get this key made soon...";
next;
mes "[Locksmith Lockenlock]";
mes "Let me see... Well,";
mes "it's not really perfect, but";
mes "I should be able to fashion";
mes "a key for this lock. Ooh...";
mes "But you know what? I don't";
mes "have any materials on me.";
next;
mes "[Locksmith Lockenlock]";
mes "I've already made all";
mes "the keys and locks for this";
mes "town, so no one's really had";
mes "to send in any orders lately.";
mes "That's why I didn't have any";
mes "materials onhand. Sorry.";
next;
mes "[Locksmith Lockenlock]";
mes "All I need is ^4D4DFF1 Steel^000000.";
mes "It won't take me more";
mes "than five minutes to make";
mes "the key, so I can get it done";
mes "as soon as you can bring";
mes "me the Steel. I'll be waiting.";
changequest 3080,3081;
rachel_camel = 22;
close;
}
else if (rachel_camel == 22) {
if (countitem(Steel) > 0) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Here's the Steel that";
mes "you need. Would you";
mes "please make the key now?";
next;
mes "[Locksmith Lockenlock]";
mes "...............................";
mes "I've been studying";
mes "this key mold, and";
mes "I just realized something...";
mes "Tell me right now: what";
mes "are you using this key for?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "What are you...?";
next;
mes "[Locksmith Lockenlock]";
mes "I asked you first.";
mes "Tell me what you intend";
mes "to do with this key! If you";
mes "don't, I can't help you.";
next;
mes "[Locksmith Lockenlock]";
mes "Don't lie to me.";
mes "This mold... This is";
mes "the lock for the shackles";
mes "that I've made under the";
mes "orders of the Rachel Army.";
mes "I have the master key for that.";
next;
mes "[Locksmith Lockenlock]";
mes "These shackles are only";
mes "supposed to be used for";
mes "prisoners! If I release one";
mes "of them, they will hunt you";
mes "down and hold me accountable.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "The truth is... I really";
mes "am trying to free somebody";
mes "the Rachel Army imprisoned...";
mes "She's Curdie, a young girl";
mes "that they locked up in";
mes "Thor Volcano...";
next;
mes "[Locksmith Lockenlock]";
mes "What...?!";
mes "Are you serious?";
mes "Y-you're... No way.";
mes "You're not lying. This...";
mes "I'm sorry. You shouldn't";
mes "have gotten involved, but...";
next;
mes "[Locksmith Lockenlock]";
mes "Oh God!";
mes "They... They";
mes "really imprisoned";
mes "an innocent child?!";
next;
mes "[Locksmith Lockenlock]";
mes "Here. Take it.";
mes "Take the master key.";
mes "Bring it to Thor Volcano";
mes "and rescue that poor kid.";
mes "We could get in a lot of";
mes "trouble for doing this, but...";
next;
mes "[Locksmith Lockenlock]";
mes "My conscience won't allow";
mes "them to do something like";
mes "this. Rescue that kid, and";
mes "then throw the key away";
mes "somewhere when you're done.";
next;
mes "[Locksmith Lockenlock]";
mes "That way, if the army";
mes "comes to interrogate me,";
mes "I'll just say that it was";
mes "stolen from my shop by";
mes "some thief. I should get";
mes "rid of all my keys too...";
next;
mes "[Locksmith Lockenlock]";
mes "Hurry up and go!";
mes "Make sure that you";
mes "bring that child back";
mes "safe to her family!";
changequest 3081,3082;
rachel_camel = 23;
close;
}
else {
mes "[Locksmith Lockenlock]";
mes "All I need is ^4D4DFF1 Steel^000000.";
mes "It won't take me more";
mes "than five minutes to make";
mes "the key, so I can get it done";
mes "as soon as you can bring";
mes "me the Steel. I'll be waiting.";
close;
}
}
else if (rachel_camel == 23) {
mes "[Locksmith Lockenlock]";
mes "Here. Take it.";
mes "Take the master key.";
mes "Bring it to Thor Volcano";
mes "and rescue that poor kid.";
mes "We could get in a lot of";
mes "trouble for doing this, but...";
next;
mes "[Locksmith Lockenlock]";
mes "Hurry up and go!";
mes "Make sure that you";
mes "bring that child back";
mes "safe to her family!";
close;
}
else if (rachel_camel == 24) {
mes "[Locksmith Lockenlock]";
mes "Hey, that kid you saved...";
mes "Curdie. She's safely back";
mes "in town. I feel so responsible";
mes "about what happened. I mean,";
mes "she was locked up in shackles";
mes "that I designed for the army.";
next;
mes "[Locksmith Lockenlock]";
mes "Anyway, I'm packing my";
mes "things. I'm thinking of";
mes "leaving this town for good.";
mes "The army's rotten to the core";
mes "for doing something like this.";
next;
mes "[Locksmith Lockenlock]";
mes "You're a real good person,";
mes "and I'm glad I got to know";
mes "you. I don't know if we'll";
mes "ever meet again, but it's";
mes "good that there are people";
mes "like you in this world.";
close;
}
else if (rachel_camel == 25) {
mes "[Locksmith Lockenlock]";
mes "Hey, that kid you saved...";
mes "Curdie. She's safely back";
mes "in town. I feel so responsible";
mes "about what happened. I mean,";
mes "she was locked up in shackles";
mes "that I designed for the army.";
next;
mes "[Locksmith Lockenlock]";
mes "Anyway, I'm packing my";
mes "things. I'm thinking of";
mes "leaving this town for good.";
mes "The army's rotten to the core";
mes "for doing something like this.";
next;
mes "[Locksmith Lockenlock]";
mes "You're a real good person,";
mes "and I'm glad I got to know";
mes "you. I don't know if we'll";
mes "ever meet again, but it's";
mes "good that there are people";
mes "like you in this world.";
close;
}
else {
mes "[Lockenlock]";
mes "Zzzz...";
mes "Zzzz... Argh!";
mes "...Zzz...";
next;
mes "^3355FFHe's drunk and";
mes "fast asleep.^000000";
close;
}
}
veins,227,127,5 script Ivory 4_F_DESERT,{
if (rachel_camel && rachel_camel < 5) {
mes "[Organic Soap Maker Ivory]";
mes "I need to make more of";
mes "my soap, but I've run out";
mes "of ingredients. Well, there's";
mes "not much I can do without them,";
mes "so maybe it'd be better if";
mes "I just close up shop today...";
close;
}
else if (rachel_camel == 5) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me...?";
next;
mes "[Organic Soap Maker Ivory]";
mes "Oh, I'm sorry, but I'm";
mes "closing shop right now";
mes "because I just ran out of";
mes "soap ingredients. If you";
mes "ordered something, then you";
mes "could just come back tomorrow.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Um, this is an emergency!";
mes "Mr. Lockenlock told me to";
mes "come here to get some kind";
mes "of special soap. I need it";
mes "to make a mold for him";
mes "to make a key for me...";
next;
mes "[Organic Soap Maker Ivory]";
mes "Oh? You locked yourself";
mes "out? Ah, Mr. Lockenlock";
mes "must have been talking";
mes "about my organic Chamelepu";
mes "soap. It's an artistic soap";
mes "that you can shape easily~";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, that's right!";
mes "Chamelepu Soap!";
next;
mes "[Organic Soap Maker Ivory]";
mes "My Chamelepu Soap";
mes "is pretty popular. It's";
mes "a liquid soap that you can";
mes "pour into anything, and it'll";
mes "harden into any shape that";
mes "you want. Neat, huh?";
next;
mes "[Organic Soap Maker Ivory]";
mes "Well, as I told you earlier,";
mes "I ran out of every soap ingredient,";
mes "so I cannot make any more soap today.";
mes "You should come back tomorrow evening";
mes "if you want to buy the soap.";
next;
mes "[Organic Soap Maker Ivory]";
mes "If you really need it";
mes "right away, I can still";
mes "make it for you if can";
mes "bring all the ingredients.";
mes "They might be a bit hard";
mes "to obtain, though...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "That's fine. The";
mes "important thing for me";
mes "is to get this soap as";
mes "soon as I possibly can!";
next;
mes "[Organic Soap Maker Ivory]";
mes "Alright, first I want";
mes "you to bring me the basic";
mes "stuff. Bring these items";
mes "in the exact amounts I ask";
mes "for, alright? Ratios are pretty";
mes "important in making soap.";
next;
mes "[Organic Soap Maker Ivory]";
mes "^4D4DFF10 Milk^000000,";
mes "^4D4DFF100 Green Herbs^000000,";
mes "^4D4DFF50 Jellopies^000000, and";
mes "^4D4DFF5 Empty Bottles^000000.";
mes "Then we can move";
mes "on to the hard part.";
changequest 3064,3065;
rachel_camel = 6;
close;
}
else if (rachel_camel == 6) {
if ((countitem(Green_Herb) > 99) && (countitem(Jellopy) > 49) && (countitem(Milk) > 9) && (countitem(Empty_Bottle) > 4)) {
mes "[Organic Soap Maker Ivory]";
mes "Oh, great! You brought";
mes "everything! Now... It's";
mes "time for you to do the,";
mes "um, hard part.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "...............................";
mes "...............................";
mes "...............................";
next;
mes "[Organic Soap Maker Ivory]";
mes "Please tell the";
mes "Silk Sand Camel farm";
mes "owner in town that I sent";
mes "you, and show him the";
mes "ingredients that you've";
mes "gathered for me so far.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait...";
mes "Why would I want";
mes "to see the guy that";
mes "takes care of Silk Sand";
mes "Camels? What does he";
mes "have to do with soap?";
next;
mes "[Organic Soap Maker Ivory]";
mes "Don't sweat it for now...";
mes "Just go visit Mr. Saraman,";
mes "the Camel Farm owner.";
mes "I can't wait for you that long,";
mes "so please come back here";
mes "as soon as possible.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Mr. Saraman...?";
mes "Okay, so I need to visit";
mes "him if I really need you";
mes "to make the soap...";
changequest 3065,3066;
rachel_camel = 7;
close;
}
else {
mes "[Organic Soap Maker Ivory]";
mes "Alright, first I want";
mes "you to bring me the basic";
mes "stuff. Bring these items";
mes "in the exact amounts I ask";
mes "for, alright? Ratios are pretty";
mes "important in making soap.";
next;
mes "[Organic Soap Maker Ivory]";
mes "^4D4DFF10 Milk^000000,";
mes "^4D4DFF100 Green Herbs^000000,";
mes "^4D4DFF50 Jellopies^000000, and";
mes "^4D4DFF5 Empty Bottles^000000.";
mes "Then we can move";
mes "on to the hard part.";
close;
}
}
else if (rachel_camel == 7) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I need to talk to";
mes "someone named Saraman";
mes "to get the soap ingredients...";
close;
}
else if (rachel_camel == 8) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's see...";
mes "I need to bring";
mes "Mr. Saruman all the";
mes "things he needs to";
mes "stimulate a camel's ";
mes "appetite. I need to get...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "^4D4DFF1 Unripe Apple^000000,";
mes "^4D4DFF5 Monster's Feed^000000,";
mes "^4D4DFF1 Empty Bottle^000000, and";
mes "^4D4DFF1 Yellow Potion^000000.";
close;
}
else if (rachel_camel == 9) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I have everything I need";
mes "to stimulate a camel's";
mes "appetite. Now I need to";
mes "feed the camel so that I can";
mes "get the soap ingredients and";
mes "5 lumps of camel dung.";
close;
}
else if (rachel_camel == 10) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Right now, my time";
mes "would be better spent";
mes "looking for the Silk Sand";
mes "Camel for the ingredients.";
close;
}
else if (rachel_camel == 11) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I'd better find Mr. Saraman's";
mes "lost camel, feed it camel";
mes "appetite stimulants, and";
mes "then get the soap ingredient";
mes "and 5 lumps of camel dung";
mes "if I want to free Curdie.";
close;
}
else if (rachel_camel == 12) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... I found the";
mes "camel. Now I need to get";
mes "all the soap ingredients.";
mes "The sooner I do that, the";
mes "sooner I can help Curdie.";
close;
}
else if (rachel_camel > 12 && rachel_camel < 17) {
mes "^3355FFYou already found the";
mes "camel, so you need to collect";
mes "the soap ingredients if you";
mes "want to free Curdie.^000000";
close;
}
else if (rachel_camel == 17) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I managed to get the soap";
mes "ingredients: 5 of those";
mes "camel dung lumps. I should";
mes "head back to Mr. Saraman to";
mes "tell him where his camel is,";
mes "and then go to Ms. Ivory.";
close;
}
else if (rachel_camel == 18) {
mes "[Organic Soap Maker Ivory]";
mes "Hm, did Soony give you";
mes "any trouble? I'm guessing";
mes "that's why it's been taking";
mes "you so long to get all that";
mes "camel dung over here.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "It was a pretty big";
mes "hassle... But hopefully,";
mes "this will all be worth it.";
mes "Anyway, take this camel";
mes "dung. I don't want to";
mes "handle it for much longer.";
next;
mes "[Organic Soap Maker Ivory]";
mes "Yes, I can understand that.";
mes "Even though it's in bottles,";
mes "it's pretty gross that these";
mes "bottles are still warm...";
mes "Anyway, we're good to go.";
mes "Let me make you some soap~";
next;
mes "[Organic Soap Maker Ivory]";
mes "You spent a lot of";
mes "time and energy to get";
mes "these, so I won't charge";
mes "you for my service. Besides,";
mes "you brought enough materials";
mes "that I'll have some left over.";
next;
mes "^3355FFMs. Ivory put on a pair";
mes "of long gloves, and mixed";
mes "the ingredients. She then";
mes "placed them in a clean bottle.^000000";
next;
mes "[Organic Soap Maker Ivory]";
mes "Here's your soap! After";
mes "you pour the soap into";
mes "something, don't forget";
mes "to put it into a larger bottle";
mes "after about twenty seconds.";
next;
mes "[Organic Soap Maker Ivory]";
mes "And um... Don't let";
mes "anyone else know what";
mes "I use to make this soap.";
mes "People won't buy it if they";
mes "knew they were washing their";
mes "faces with... You know...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry, I won't";
mes "tell anyone. Thanks";
mes "for making the soap! ";
next;
mes "^3355FFNow that you have the";
mes "Silk Sand Camel Soap.";
mes "you should bring it";
mes "to Mr. Lockenlock.^000000";
changequest 3077,3078;
rachel_camel = 19;
close;
}
else if (rachel_camel == 19) {
mes "^3355FFNow that you have the";
mes "Silk Sand Camel Soap.";
mes "you should bring it";
mes "to Mr. Lockenlock.^000000";
close;
}
else if (rachel_camel > 19 && rachel_camel < 26) {
mes "[Organic Soap Maker Ivory]";
mes "^333333*Phew!*^000000 It's been";
mes "a long day. I think";
mes "I'll close up shop now~";
close;
}
else {
mes "[Beautiful Lady]";
mes "Hm? Did you need";
mes "something? I'm still";
mes "setting up shop now";
mes "so I'm not really ready";
mes "to sell anything yet.";
close;
}
}
veins,115,59,5 script Saraman 4_M_EINOLD,{
if (rachel_camel && rachel_camel < 7) {
mes "[Saraman]";
mes "Zzzzz...";
mes "Zzz... Zzzzzz...";
close;
}
else if (rachel_camel == 7) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me. Hello~";
mes "Ms. Ivory sent me";
mes "here with these soap";
mes "ingredients? She said";
mes "I had to come to you if";
mes "I wanted her to make it.";
next;
mes "[Camel Farm Owner Saraman]";
mes "Soap, eh? Oh, I see.";
mes "You must be here to get";
mes "some fresh camel dung.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wh-what?";
mes "My God!";
mes "A-are you sure?";
mes "Tell me you're joking!";
next;
mes "[Camel Farm Owner Saraman]";
mes "Sure as sin, and";
mes "honest to God.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "...............................";
mes "...............................";
mes "...............................";
next;
mes "[Camel Farm Owner Saraman]";
mes "Yeah, those ingredients";
mes "you brought me? They're for";
mes "making soap alright. ^FF0000That's";
mes "what we feed the camels^000000 so";
mes "that they make a whole lotta";
mes "dung. Dung to make soap.";
next;
mes "[Camel Farm Owner Saraman]";
mes "Oh, don't worry. Camel";
mes "dung is sterile, completely";
mes "safe. In fact, it smells nice,";
mes "has medicinal properties, and";
mes "it's considered a delicacy";
mes "in certain countries.";
next;
mes "[Camel Farm Owner Saraman]";
mes "Sadly, Silk Sand Camels";
mes "are almost extinct, so I only";
mes "have one on this farm. That's";
mes "why we have a special contract with Ms. Ivory to make her soap.";
next;
mes "[Camel Farm Owner Saraman]";
mes "Say... I wasn't expecting";
mes "her to send a deliveryman";
mes "until tomorrow. Why are";
mes "you here so early anyway?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, this is kind";
mes "of an emergency. You see,";
mes "I need the soap to make a";
mes "key mold because I lost--";
next;
mes "[Camel Farm Owner Saraman]";
mes "Never mind, never mind.";
mes "I'm sorry I asked! So this";
mes "is a personal favor for you,";
mes "huh? Well, there's a bit of";
mes "a problem that we need to";
mes "solve first. Listen up...";
next;
mes "[Camel Farm Owner Saraman]";
mes "We can only get camel";
mes "dung after a camel eats,";
mes "right? Well, my camel isn't";
mes "used to eating so late in the";
mes "day. Even if we put food in";
mes "front of her, she won't eat it.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "What? Isn't there";
mes "something we can do?";
mes "I mean, I'm talking about";
mes "a life or death matter!";
next;
mes "[Camel Farm Owner Saraman]";
mes "*Sigh* ...This isn't good... Okay then, let's do this.";
mes "Sometimes I make an appetite stimulant for the camel";
mes "when she's sick and wouldn't eat anything.";
mes "We can try feeding her the stimulant, and make it poop.";
next;
mes "[Camel Farm Owner Saraman]";
mes "Well, we can't forcefeed";
mes "her, but we can get her to";
mes "munch a bit on some appetite";
mes "stimulant. I usually use that";
mes "if she's sick, but if you say";
mes "that this is an emergency...";
next;
mes "[Camel Farm Owner Saraman]";
mes "Alright, I guess we";
mes "can try it. But I want you";
mes "to bring me the ingredients.";
mes "Get me... Let's see now...";
next;
mes "[Camel Farm Owner Saraman]";
mes "^4D4DFF1 Unripe Apple^000000,";
mes "^4D4DFF5 Monster's Feed^000000,";
mes "^4D4DFF1 Empty Bottle^000000, and";
mes "^4D4DFF1 Yellow Potion^000000.";
changequest 3066,3067;
rachel_camel = 8;
close;
}
else if (rachel_camel == 8) {
if ((countitem(Monsters_Feed) > 4) && (countitem(Yellow_Potion) > 0) && (countitem(Unripe_Apple) > 0) && (countitem(Empty_Bottle) > 0)) {
mes "[Camel Farm Owner Saraman]";
mes "Oh good, you're back.";
mes "Did you bring everything?";
mes "Here, I need to mix it all";
mes "together first before you";
mes "can feed it to my camel.";
mes "Just a minute now...";
next;
mes "^3355FFSaraman mixed all";
mes "of the ingredients,";
mes "and gingerly poured";
mes "them into a bottle.^000000";
next;
mes "[Camel Farm Owner Saraman]";
mes "Alright, now bring";
mes "this to the camels over";
mes "there. Only my Silk Sand";
mes "Camel will know to eat it,";
mes "so she'll come after you.";
next;
mes "[Camel Farm Owner Saraman]";
mes "Once she nibbles this";
mes "appetite stimulant, she'll";
mes "eat her feed like crazy.";
mes "Then the dung will flow";
mes "like a faucet. Come on,";
mes "why don't you give it a try?";
next;
mes "[Camel Farm Owner Saraman]";
mes "Oh, right. You should";
mes "be able to get 5 lumps";
mes "of camel dung with those";
mes "ingredients. That's a good";
mes "amount to collect since that's";
mes "what Ms. Ivory usually orders.";
delitem Monsters_Feed,5;
delitem Yellow_Potion,1;
delitem Unripe_Apple,1;
delitem Empty_Bottle,1;
changequest 3067,3068;
rachel_camel = 9;
close;
}
else {
mes "[Camel Farm Owner Saraman]";
mes "Well, we can't forcefeed";
mes "her, but we can get her to";
mes "munch a bit on some appetite";
mes "stimulant. I usually use that";
mes "if she's sick, but if you say";
mes "that this is an emergency...";
next;
mes "[Camel Farm Owner Saraman]";
mes "Alright, I guess we";
mes "can try it. But I want you";
mes "to bring me the ingredients.";
mes "Get me... Let's see now...";
next;
mes "[Camel Farm Owner Saraman]";
mes "^4D4DFF1 Unripe Apple^000000,";
mes "^4D4DFF5 Monster's Feed^000000,";
mes "^4D4DFF1 Empty Bottle^000000, and";
mes "^4D4DFF1 Yellow Potion^000000.";
close;
}
}
else if (rachel_camel == 9) {
mes "[Camel Farm Owner Saraman]";
mes "Once she nibbles this";
mes "appetite stimulant, she'll";
mes "eat her feed like crazy.";
mes "Then the dung will flow";
mes "like a faucet. Come on,";
mes "why don't you give it a try?";
next;
mes "[Camel Farm Owner Saraman]";
mes "Oh, right. You should";
mes "be able to get 5 lumps";
mes "of camel dung with those";
mes "ingredients. That's a good";
mes "amount to collect since that's";
mes "what Ms. Ivory usually orders.";
close;
}
else if (rachel_camel == 10) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Mr. Saraman, none";
mes "of the camels will eat";
mes "this appetite stimulant...";
mes "Am I doing something wrong?";
next;
mes "[Camel Farm Owner Saraman]";
mes "Oh, yes, well...";
mes "One of my workers";
mes "just came by, and told me";
mes "that my Silk Sand Camel";
mes "disappeared somewhere...";
mes "This is terrible news!";
next;
mes "[Camel Farm Owner Saraman]";
mes "My precious Silk Sand";
mes "Camel... It's my biggest";
mes "business investment! I'm";
mes "ruined without it! Please...";
mes "I'll reward you if you can";
mes "find my camel for me!";
next;
mes "[Camel Farm Owner Saraman]";
mes "Damn it! My stupid worker";
mes "forgot to tie her up, so";
mes "she ended up running away!";
mes "Ugh! Please help me find her!";
mes "Without her, you won't be able";
mes "to get your special camel dung.";
next;
mes "[Camel Farm Owner Saraman]";
mes "Wait, don't panic...";
mes "It'll all be alright.";
mes "This camel moves very slowly";
mes "so she shouldn't be far from";
mes "here. Please find my camel";
mes "Soony as soon as you can!";
changequest 3069,3070;
rachel_camel = 11;
close;
}
else if (rachel_camel == 11) {
mes "[Camel Farm Owner Saraman]";
mes "Soony! Soony...!";
mes "Wh-where are you?!";
next;
mes "[Camel Farm Owner Saraman]";
mes "Please, help me find";
mes "my Soony, my Silk Sand";
mes "Camel. You won't be able to";
mes "make your soap without her!";
mes "And my business is really";
mes "dependent on my Soony!";
close;
}
else if (rachel_camel == 12) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... I found the";
mes "camel. Now I need to get";
mes "all the soap ingredients.";
mes "The sooner I do that, the";
mes "sooner I can help Curdie.";
close;
}
else if (rachel_camel > 12 && rachel_camel < 17) {
mes "^3355FFYou already found the";
mes "camel, so you need to collect";
mes "the soap ingredients if you";
mes "want to free Curdie.^000000";
close;
}
else if (rachel_camel == 17) {
mes "[Camel Farm Owner Saraman]";
mes "Oh, it's you!";
mes "Did you find my";
mes "Soony? Where is she?";
mes "What happened to her?";
mes "Oh God, I don't know what";
mes "I'll do without that camel!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry, Mr. Saraman,";
mes "I found Soony at the outskirts";
mes "of town. She hurt her leg so";
mes "I think it'd be a good idea if";
mes "you sent some people to";
mes "help bring her back.";
next;
mes "[Camel Farm Owner Saraman]";
mes "Thank god! Thank you, thank you so much!";
mes "I'll send my workers over there immediately.";
next;
mes "[Camel Farm Owner Saraman]";
mes "Thank goodness, you have";
mes "no idea how valuable that";
mes "camel is! I'll send some of";
mes "my men to bring her home";
mes "immediately! Thank you,";
mes "you just saved my business!";
next;
mes "[Camel Farm Owner Saraman]";
mes "Here, I want you to";
mes "have this. Consider it";
mes "a little thank you gift for";
mes "what you've done for me.";
mes "Good luck with getting";
mes "that soap you want made.";
changequest 3076,3077;
getitem Old_Violet_Box,1;
rachel_camel = 18;
close;
}
else if (rachel_camel == 18) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's see...";
mes "Shouldn't I be going";
mes "to see Ms. Ivory now?";
close;
}
else if (rachel_camel > 18 && rachel_camel < 24) {
mes "[Camel Farm Owner Saraman]";
mes "Thank you for finding my";
mes "precious Silk Sand Camel";
mes "Soony. Come again sometime,";
mes "and maybe we can special my";
mes "special camel yogurt together.";
close;
}
else {
mes "[Saraman]";
mes "Zzz... Zzz~";
mes "Zzz...";
next;
mes "^3355FFWatching this man";
mes "snore also makes you";
mes "want to take a snooze.^000000";
close;
}
}
veins,78,226,5 script Camel#camelcc1::VeinsCamel 4_DST_CAMEL,{
if (rachel_camel == 9) {
mes "^3355FFThe camel sniffed the";
mes "appetite stimulant, but";
mes "brusquely turned its";
mes "nose away from it.^000000";
changequest 3068,3069;
rachel_camel = 10;
close;
}
else if (rachel_camel == 10) {
mes "^3355FFThe camel sniffed the";
mes "appetite stimulant, but";
mes "brusquely turned its";
mes "nose away from it.";
mes "This probably isn't the";
mes "camel you're looking for.^000000";
close;
}
else {
mes "[Camel]";
mes "*Neigh* ~";
mes "*Chew Chew*";
close;
}
}
veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 4_DST_CAMEL
veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 4_DST_CAMEL
veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 4_DST_CAMEL
veins,73,215,0 duplicate(VeinsCamel) Camel#camelcc6 4_DST_CAMEL
veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 4_DST_CAMEL
ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
if (rachel_camel == 11) {
mes "^3355FFThis camel's leg is";
mes "wounded. Although it";
mes "seems hurt, its nostrils";
mes "flared as soon as it saw";
mes "the camel appetite stimulant,";
mes "and it smacked its lips.^000000";
next;
mes "[Camel]";
mes "^333333*Chew Chew~*^000000";
mes "^333333*Smacks lips*^000000";
next;
mes "^3355FFThe camel started nibbling";
mes "the stimulant, but its eating";
mes "became quicker as it ate";
mes "more of the feed until it";
mes "was completely consumed.^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "This must be the";
mes "Silk Sand Camel...";
mes "I guess all I need to";
mes "do is collect some of";
mes "that precious camel dung.";
changequest 3070,3071;
rachel_camel = 12;
close;
}
else if (rachel_camel > 11 && rachel_camel < 17) {
if (countitem(Green_Herb) > 19 && countitem(Jellopy) > 9 && countitem(Milk) > 1 && countitem(Empty_Bottle) > 0) {
mes "^3355FFThe camel can smell";
mes "that you have food for";
mes "it, and started salivating.";
mes "You may as well just feed it.^000000";
next;
switch(rand(3)) {
case 1:
if (rachel_camel == 12) {
mes "[Silk Sand Camel]";
mes "^333333*Chew Chew~*^000000";
mes "^333333*Smacks lips*^000000";
next;
mes "^3355FFThe camel ate everything,";
mes "but it doesn't seem like";
mes "it'll go through any bowel";
mes "movements anytime soon.^000000";
}
else {
mes "^3355FFThe camel grimaced";
mes "as if it were suffering";
mes "from a stomachache...";
mes "And... Out pops 2 Sweet";
mes "Potatoes. They're probably";
mes "safe to eat... Hopefully.^000000";
getitem Sweet_Potato,2;
}
delitem Milk,2;
delitem Green_Herb,20;
delitem Jellopy,10;
close;
case 2:
mes "[Silk Sand Camel]";
mes "^333333*Chew Chew~*^000000";
mes "^333333*Smacks lips*^000000";
next;
mes "^3355FFThe camel grimaced";
mes "as if it were suffering";
mes "from a stomachache...";
mes "Huzzah! You got a lump";
mes "of steaming camel dung!";
mes "This is cause for celebration!^000000";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
if (rachel_camel == 12) {
mes "Now all I need is";
mes "just 4 more lumps";
mes "of this nasty old dung.";
rachel_camel = 13;
changequest 3071,3072;
}
else if (rachel_camel == 13) {
mes "Awesome! I got";
mes "2 glorious camel dung";
mes "lumps! Only 3 more to go!";
rachel_camel = 14;
changequest 3072,3073;
}
else if (rachel_camel == 14) {
mes "Yes! Now I have";
mes "3 camel dung lumps.";
mes "Just 2 more... I'm more";
mes "than halfway done!";
rachel_camel = 15;
changequest 3073,3074;
}
else if (rachel_camel == 15) {
mes "4 lumps of camel dung...";
mes "Heh heh! This is going";
mes "better than I thought!";
mes "Only 1 more to go!";
rachel_camel = 16;
changequest 3074,3075;
}
else if (rachel_camel == 16) {
mes "In my hands...";
mes "I am holding";
mes "5 lumps of camel dung.";
mes "This is my finest moment.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Never, in all my years";
mes "of adventuring, saving the";
mes "oppressed, protecting the";
mes "innocent, did I dare dream";
mes "that I'd accomplish such";
mes "a magnificent feat.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am so happy--nay--";
mes "^4D4DFFproud^000000 that my strength, my";
mes "valor, and my determination";
mes "was up to this task. May the";
mes "annals of history never forget";
mes "this day! Long live "+strcharinfo(PC_NAME)+"!";
next;
mes "^3355FFIt's time for you to";
mes "return to Mr. Saraman.^000000";
rachel_camel = 17;
changequest 3075,3076;
}
delitem Milk,2;
delitem Green_Herb,20;
delitem Jellopy,10;
delitem Empty_Bottle,1;
close;
default:
mes "[Silk Sand Camel]";
mes "^333333*Chew Chew~*^000000";
mes "^333333*Smacks lips*^000000";
next;
mes "^3355FFThe camel grimaced";
mes "as if it were suffering";
mes "from a stomachache...";
mes "And... Out pops a Sweet";
mes "Potato. It's probably";
mes "safe to eat... Maybe.^000000";
delitem Milk,2;
delitem Green_Herb,20;
delitem Jellopy,10;
getitem Sweet_Potato,1;
close;
}
}
else {
mes "["+strcharinfo(PC_NAME)+"]";
if (rachel_camel == 12) {
mes "I need to feed this camel if";
mes "I ever want to get any dung";
mes "from it. Let's see, Mr. Saraman";
mes "mentioned that the items I got";
mes "for Ms. Ivory were actually";
mes "camel feed. I need to have...";
}
else {
mes "Did I run out of feed";
mes "already? Nuts, if I want";
mes "to feed this camel again,";
mes "then I need to bring it...";
}
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "^4D4DFF2 Milk^000000,";
mes "^4D4DFF20 Green Herbs^000000,";
mes "^4D4DFF10 Jellopies^000000, and";
mes "^4D4DFF1 Empty Bottles^000000.";
next;
mes "[Silk Sand Camel]";
mes "*Chew Chew*";
mes "*Neigh Neigh*~";
close;
}
}
else if (rachel_camel == 17) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I managed to get the soap";
mes "ingredients: 5 of those";
mes "camel dung lumps. I should";
mes "head back to Mr. Saraman to";
mes "tell him where his camel is,";
mes "and then go to Ms. Ivory.";
close;
}
else {
mes "[Silk Sand Camel]";
mes "*Neigh Neigh*~";
next;
mes "^3355FFSilly camel.^000000";
close;
}
}
veins,221,120,5 script Young Town Native 4_M_DESERT,{
if (rachel_camel == 3) {
mes "[Native Young Man]";
mes "My name is Toby.";
mes "I was born and raised here,";
mes "and no one knows more about";
mes "this town than me. Feel free";
mes "to ask if you need to find";
mes "your way around here.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but do";
mes "you know where I can";
mes "find a locksmith?";
next;
mes "[Toby]";
mes "Of course, I do!";
mes "Mr. Lockenlock is a famous";
mes "locksmith, and he makes almost";
mes "all the keys and locks in Veins";
mes "and even in Rachel.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Mr. Lockenlock, eh?";
mes "So where can I find him?";
next;
mes "[Toby]";
mes "Oh, he's always sitting";
mes "somewhere in the market";
mes "street. He drinks a lot,";
mes "though, so he doesn't really";
mes "work when he's hung over.";
next;
mes "[Toby]";
mes "Ah, but you know what'll";
mes "shock him back to sobriety?";
mes "A Yellow Potion! It never";
mes "fails with that guy!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I see.";
mes "Thanks for";
mes "the advice.";
next;
mes "[Toby]";
mes "You're so very";
mes "welcome! It's just...";
mes "After all these years...";
mes "I'm finally useful to someone!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "...Ha...?";
next;
mes "^3355FFFind Mr. Lockenlock";
mes "in the market street, and";
mes "bring him a Yellow Potion.^000000";
changequest 3062,3063;
rachel_camel = 4;
close;
}
else if (rachel_camel == 4) {
mes "[Toby]";
mes "After all these years...";
mes "I'm finally useful to someone!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "...Ha...?";
next;
mes "^3355FFFind Mr. Lockenlock";
mes "in the market street, and";
mes "bring him a Yellow Potion.^000000";
close;
}
else {
mes "[Native Young Man]";
mes "My name is Toby.";
mes "I was born and raised here,";
mes "and no one knows more about";
mes "this town than me. Feel free";
mes "to ask if you need to find";
mes "your way around here.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "No, thanks.";
next;
mes "[Native Young Man]";
mes "You don't...";
mes "^333333*Sob*^000000 You don't";
mes "need me at all?";
close;
}
}
//== Thor Volcano Base Quest :: veins_camp =================
ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{
if (aru_vol == 2) {
mes "[Guard Karlum]";
mes "High Priest Vildt isn't";
mes "here right now. Please";
mes "come back later if you";
mes "wish to see him.";
next;
select("Think of a Distraction");
mes "["+strcharinfo(PC_NAME)+"]";
mes "This guy's not going to";
mes "let me pass. Let's see...";
mes "Is there some way I could";
mes "get him to leave? What, or";
mes "even ^FF0000who^000000, could distract him?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait a second...";
mes "Of course! I should";
mes "talk to him about...";
next;
input .@input$;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait a second...";
mes "Of course! I should";
mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
next;
if (.@input$ != "Lamir") {
mes "["+strcharinfo(PC_NAME)+"]";
mes "What the...?";
mes "Where did I think of that?";
mes "That doesn't make any sense...";
close;
}
mes "["+strcharinfo(PC_NAME)+"]";
mes "That's right! I talked";
mes "to Lamir a while ago.";
mes "If she's right, then this";
mes "guy must be Karlum, the guy";
mes "who's totally in love with her.";
mes "Hmm... I know what I'll say...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333*Ahem*^000000 Excuse me,";
mes "but are you Karlum?";
mes "I've got a message for you.";
next;
mes "[Guard Karlum]";
mes "A message for me?";
mes "Is that why you're still";
mes "loitering around? Well,";
mes "spit it out. I can't waste";
mes "too much time on the job...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "You know ^3131FFLamir^000000, right?";
next;
emotion e_omg;
mes "[Guard Karlum]";
mes "Lamir? Oh... My.";
mes "Oh no! Did something";
mes "bad happen to her?";
mes "Quick, tell me!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "No, nothing like that.";
mes "She just told me that she";
mes "had something important to";
mes "tell you, and that you had to";
mes "come see her when you're free.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I tried to ask her";
mes "more, but she just kept";
mes "blushing and turning away.";
mes "Is there something going";
mes "on between you too?";
next;
mes "[Guard Karlum]";
mes "...I don't believe it.";
mes "Finally. After all these";
mes "years. She feels the same";
mes "way I feel for her! My midnight";
mes "serenade a few days ago";
mes "must've touched her heart.";
next;
mes "[Guard Karlum]";
mes "Screw this stupid job!";
mes "I've made my choice, and";
mes "I choose true love! I can't";
mes "keep Lamir waiting any longer!";
aru_vol = 3;
donpcevent "vol_time::OnEnable";
close2;
disablenpc "Rachel Guard#vol1";
end;
}
else if ((aru_vol > 2) && (aru_vol < 5)) {
mes "[Guard Karlum]";
mes "Hey! Lamir told me that";
mes "she didn't want to see";
mes "me at all! What's your";
mes "game, huh? Do you think";
mes "I'm that easy to trick?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "What? Is that what";
mes "happened? I could've";
mes "sworn th--Oooh. I get it now.";
mes "She must be playing hard to";
mes "get. That must mean that";
mes "she's reeeeally into you.";
next;
mes "[Guard Karlum]";
mes "Ah! That makes perfect";
mes "sense! No wonder she treated";
mes "me that way! Hahaha! I should";
mes "have figured it out sooner!";
mes "Well then, I should go see";
mes "her and play hard to get too!";
donpcevent "vol_time::OnEnable";
close2;
disablenpc "Rachel Guard#vol1";
end;
}
mes "[Guard Karlum]";
mes "High Priest Vildt isn't";
mes "here right now. Please";
mes "come back later if you";
mes "wish to see him.";
close;
OnInit:
enablenpc "Rachel Guard#vol1";
end;
OnTouch:
warp "ra_temin",85,137;
end;
}
ra_temin,82,133,7 script Rachel Guard#vol2 4_M_RASWORD,5,2,{
mes "[Guard Krodger]";
mes "High Priest Vildt isn't";
mes "here right now. Please";
mes "come back later if you";
mes "wish to see him.";
close;
OnInit:
enablenpc "Rachel Guard#vol2";
end;
OnTouch:
warp "ra_temin",85,137;
close;
}
ra_temin,115,140,1 script Flower Vase#vol HIDDEN_NPC,{
if ((aru_vol > 2) && (aru_vol < 5)) {
mes "^3355FFYou find a giant";
mes "vase full of beautiful";
mes "flowers that look freshly";
mes "picked from a garden.^000000";
next;
if (select("Destroy Vase", "Don't Destroy Vase") == 1) {
mes "^3355FFYou grasp the flower";
mes "vase with both hands, and";
mes "then hurl it to the ground.^000000";
next;
mes "^3355FF*Crash!*^000000";
next;
mes "[Guard Krodger]";
mes "Who's there?!";
disablenpc "Rachel Guard#vol2";
enablenpc "Rachel Guard#vol2_1";
donpcevent "vol_time2::OnEnable";
aru_vol = 4;
disablenpc "Flower Vase#vol";
close;
}
mes "["+strcharinfo(PC_NAME)+"]";
mes "A lot of loving care";
mes "was put into arranging";
mes "these flowers.. I can't";
mes "bear to disturb their beauty.";
next;
mes "^3355FFAnd so you just";
mes "stood there, looking";
mes "a bit pitiable, but not";
mes "really all that pathetic.^000000";
close;
}
mes "^3355FFYou find a giant";
mes "vase full of beautiful";
mes "flowers that look freshly";
mes "picked from a garden.^000000";
close;
}
ra_temin,85,131,0 script path_vol1 FAKE_NPC,5,0,{
OnTouch:
if ((aru_vol != 3) && (aru_vol != 4)) {
warp "ra_temin",85,137;
}
end;
}
ra_temin,82,131,0 script path_vol1#2 FAKE_NPC,5,0,{
OnTouch:
if (aru_vol != 4) {
warp "ra_temin",85,137;
}
end;
}
ra_temin,82,127,0 script path_vol1#3 FAKE_NPC,5,1,{
OnTouch:
if (aru_vol == 5) {
warp "ra_temin",84,124;
}
end;
}
ra_temin,40,124,3 script Female Follower#vol 4_F_TRAINEE,{
mes "[Lamir]";
mes "^333333*Sigh*^000000 High Priest Vildt";
mes "left over so much food after";
mes "eating. Didn't he learn to";
mes "finish all of his food?";
next;
mes "[Lamir]";
mes "You know, my mother used";
mes "to threaten that she'd force";
mes "me to marry Karlum if I didn't";
mes "finish all my food when I was";
mes "a kid. I learned never to";
mes "leave any leftovers that way~";
next;
select("Who's Karlum?");
mes "[Lamir]";
mes "Karlum? Oh, he's been";
mes "chasing me ever since we";
mes "were kids, declaring his";
mes "love and all that. Even";
mes "after we grew up, he's still";
mes "stubborn about that point.";
next;
mes "[Lamir]";
mes "Ugh! Even today, he";
mes "still gets on my nerves!";
mes "I mean, it's great that he's";
mes "a guard at High Priest Vildt's";
mes "office, but come on! Why can't";
mes "he bother another girl?";
if (aru_vol == 1) {
aru_vol = 2;
}
close;
}
ra_temin,42,124,3 script Rachel Guard#vol1_1 4_M_RASWORD,{
end;
OnInit:
disablenpc "Rachel Guard#vol1_1";
end;
}
ra_temin,5,5,3 script vol_time CLEAR_NPC,{
OnInit:
stopnpctimer;
end;
OnEnable:
initnpctimer;
enablenpc "Rachel Guard#vol1_1";
end;
OnTimer10000:
mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
end;
OnTimer15000:
mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
end;
OnTimer20000:
mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
end;
OnTimer30000:
mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
end;
OnTimer35000:
mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
end;
OnTimer40000:
mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
end;
OnTimer45000:
mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
end;
OnTimer50000:
mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
end;
OnTimer55000:
mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
stopnpctimer;
disablenpc "Rachel Guard#vol1_1";
enablenpc "Rachel Guard#vol1";
end;
}
ra_temin,113,140,1 script Rachel Guard#vol2_1 4_M_RASWORD,{
mes "[Guard Krodger]";
mes "What's with this vase?";
mes "They always send me out";
mes "here to clean up this mess!";
mes "I mean, it happens so often,";
mes "I don't think it's accidental.";
mes "You think it's vandals?";
close;
OnInit:
disablenpc "Rachel Guard#vol2_1";
end;
}
ra_temin,5,5,1 script vol_time2 CLEAR_NPC,{
OnInit:
stopnpctimer;
end;
OnEnable:
initnpctimer;
end;
OnTimer30000:
mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
stopnpctimer;
disablenpc "Rachel Guard#vol2_1";
enablenpc "Rachel Guard#vol2";
enablenpc "Flower Vase#vol";
end;
}
ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer HIDDEN_NPC,{
mes "^3355FFThere are some neatly";
mes "printed and organized";
mes "documents inside";
mes "these drawers.^000000";
close;
}
ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 HIDDEN_NPC
ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (aru_vol == 4) {
mes "^3355FFYou find a thick pile";
mes "of reports submitted";
mes "to the high priest";
mes "inside this drawer.^000000";
next;
if (select("Check the Reports", "Cancel") == 1) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, it might not to";
mes "the most moral thing,";
mes "but I get the feeling";
mes "that I should at least";
mes "check some of these out.";
next;
mes "^3355FFYou started shuffling";
mes "through the documents,";
mes "glancing at a few that";
mes "catch your interest.^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Ooh...";
mes "This might be";
mes "what I'm looking for.";
next;
mes "^3355FFYou take the thick report";
mes "labeled ''Veins Geological";
mes "Research Institute'' on";
mes "the cover, and then you";
mes "close the drawer.^000000";
changequest 2114,2115;
aru_vol = 5;
getitem File01,1;
close;
}
mes "["+strcharinfo(PC_NAME)+"]";
mes "Forget it.";
mes "I didn't get permission";
mes "to look through these files.";
close;
}
else if (aru_vol == 5) {
if (countitem(File01) < 1) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh! Here's another";
mes "copy of that report";
mes "I wanted! Pretty lucky~";
getitem File01,1;
close;
}
mes "^3355FFYou find a thick pile";
mes "of reports submitted";
mes "to the high priest";
mes "inside this drawer.^000000";
close;
}
mes "^3355FFYou find a thick pile";
mes "of reports submitted";
mes "to the high priest";
mes "inside this drawer.^000000";
close;
}
ra_temin,88,117,3 script Goddess Statue#vol1 HIDDEN_NPC,{
mes "^3355FFIt's a statue of Freya,";
mes "a goddess revered for her";
mes "clemency and wisdom.^000000";
close;
}
ra_temin,73,126,1 script Ladder#vol1 HIDDEN_NPC,{
if (aru_vol == 5) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, I can use this";
mes "ladder to sneak out of";
mes "here! I snuck inside so";
mes "I'd get caught if I just";
mes "passed the guards...";
next;
if (select("Climb Ladder", "Cancel") == 1) {
mes "^3355FFYou climbed the";
mes "ladder over the";
mes "wall and snuck out.^000000";
close2;
warp "ra_temin",74,136;
end;
}
mes "^3355FFYou decided not to climb";
mes "up the ladder for now.^000000";
close;
}
end;
}
ve_in,280,223,0 script #volroom FAKE_NPC,2,2,{
OnTouch:
if (aru_vol == 6) {
mes "^3355FFThis house looks like";
mes "it's been abandoned for";
mes "a while: the floor is thickly";
mes "covered with dust and many";
mes "pieces of discarded paper.^000000";
next;
mes "^3355FFOne particular piece";
mes "of paper catches your";
mes "attention. You pick it";
mes "up and give it a read.^000000";
next;
mes "[Paper]";
mes "''^333333The regularly scheduled";
mes "geological survey had been";
mes "postponed for over a week.";
mes "Please submit your report";
mes "to us as soon as possible.^000000''";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Although the sender's";
mes "name isn't on this letter,";
mes "I can guess who wrote it. ";
mes "Speaking of which...";
mes "Where's the geologist?";
aru_vol = 7;
close;
}
else if (aru_vol < 6) {
mes "^3355FFThis house looks like";
mes "it's been abandoned for";
mes "a while: the floor is thickly";
mes "covered with dust and many";
mes "pieces of discarded paper.^000000";
close;
}
end;
}
veins,159,171,3 script Towner#vol 4_M_DST_GRAND,{
mes "[Towner]";
mes "The small office on the";
mes "2nd floor of this weapon";
mes "shop is occupied by a";
mes "geologist. At least, he's";
mes "supposed to be one...";
next;
mes "[Towner]";
mes "The guy might be a quack:";
mes "all he does is drink and";
mes "flirt with skanky women";
mes "all day. I thought scholars";
mes "are supposed to read and study";
mes "and discover things, you know?";
close;
}
ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (aru_vol < 7) {
mes "[Drunken Man]";
mes "So... ^333333*Urp*^000000";
mes "So then I said...";
next;
mes "[Drunken Man]";
mes "''^3131FFHey, buddy! A man";
mes "uses his back to talk,";
mes "not his fists! You wanna";
mes "piece of me? Bring it on!^000000''";
next;
mes "[Drunken Man]";
mes "Then he got all";
mes "scared, and ran away!";
mes "Hahahaha! Guess I look";
mes "pretty tough, don't I?";
next;
emotion e_lv,0,"Drunken Lady#1";
emotion e_lv,0,"Drunken Lady#2";
mes "[Ladies]";
mes "Oh, my God!";
mes "You're so cool~!";
next;
mes "[Drunken Man]";
mes "Well... Anyone would";
mes "have done it. I was just";
mes "being a gentleman.";
mes "Hahahah, that's right!";
close;
}
else if (aru_vol == 7) {
mes "[Drunken Man]";
mes "So... ^333333*Urp*^000000";
mes "So then I said...";
next;
mes "[Drunken Man]";
mes "''^3131FFHey, buddy! A man";
mes "uses his back to talk,";
mes "not his fists! You wanna";
mes "piece of me? Bring it on!^000000''";
next;
mes "[Drunken Man]";
mes "Then he got all";
mes "scared, and ran away!";
mes "Hahahaha! Guess I look";
mes "pretty tough, don't I?";
next;
emotion e_lv,0,"Drunken Lady#1";
emotion e_lv,0,"Drunken Lady#2";
mes "[Ladies]";
mes "Oh, my God!";
mes "You're so cool~!";
next;
mes "[Drunken Man]";
mes "Well... Anyone would";
mes "have done it. I was just";
mes "being a gentleman.";
mes "Hahahah, that's right!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but are";
mes "you the executive director";
mes "of the Veins Geological Team?";
next;
mes "[Drunken Man]";
mes "Yeah, sure! Executive";
mes "director, deputy director,";
mes "director, researcher, CEO,";
mes "no... No, wait, that last one";
mes "doesn't sound right. Hah!";
mes "I'm all of those~";
next;
mes "[Drunken Man]";
mes "I'm the executive director...";
mes "I'm the only one that works";
mes "at the institute, really.";
mes "Why, what do you want?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Uhh... There are some";
mes "official notices for you";
mes "at your office. I guess you";
mes "need to get some surveys";
mes "done? They sound like";
mes "they're pretty important.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Maybe...";
mes "Maybe even ^FF0000urgent^000000.";
next;
mes "[Drunken Man]";
mes "Wha--? Hey, what day";
mes "is it today? Damn it!";
mes "Fine, fine, time to get";
mes "to work. Just when I was";
mes "really enjoying myself too!";
mes "Argh, I never wanna be sober!";
next;
mes "[Drunken Man]";
mes "But... Working is the";
mes "only way for me to afford";
mes "all this drinking... Such";
mes "is life. Such is life.";
next;
mes "[Ladies]";
mes "Where are you going?";
mes "Can't you stay a bit";
mes "longer and talk with";
mes "us? Pleeeeeease?";
next;
mes "[Drunken Man]";
mes "Sorry, ladies,";
mes "but duty calls.";
mes "Hahahahahahha~";
next;
emotion e_lv,0,"Drunken Lady#1";
emotion e_lv,0,"Drunken Lady#2";
mes "[Ladies]";
mes "Please don't go~";
next;
mes "[Drunken Man]";
mes "Ahem!";
mes "Let's see now.";
mes "What'd be best...?";
mes "..............................";
mes "..............................";
mes "..............................";
next;
mes "[Drunken Man]";
mes "..............................";
mes "..............................";
mes "........................Right!";
next;
mes "[Drunken Man]";
mes "Hey, you.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes?";
next;
emotion e_no1;
mes "[Drunken Man]";
mes "I hereby promote you as";
mes "chief researcher of the";
mes "Veins Geological Research";
mes "Institute. Congratulations!";
mes "Welcome to the team, friend!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "I don't understand";
mes "what you're talking about!";
next;
mes "[Drunken Man]";
mes "Heh! You should be grateful";
mes "that I'm accepting you as my";
mes "student! Everyone'd be proud";
mes "to study under me, Gio, the";
mes "world's greatest geologist!";
mes "(Well, maybe.)";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, I never--";
next;
mes "[Geologist Gio]";
mes "Ah-ah! Now that you're";
mes "my student, I expect you";
mes "to work hard if you're going";
mes "to learn anything. First thing";
mes "first--go to my office and";
mes "clear up my belated business.";
next;
mes "[Geologist Gio]";
mes "Here, take this ^FF0000reference";
mes "guide^000000 with you to my office.";
mes "When you check my desk, you'll";
mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
mes "form^000000. You'll need to bring all";
mes "that stuff to Thor Volcano.";
next;
mes "[Geologist Gio]";
mes "When you get to Thor Volcano,";
mes "use the pryometer to check the";
mes "volcano's temperature, and";
mes "fill out the report form.";
next;
mes "[Geologist Gio]";
mes "Take the filled report";
mes "form to the geology camp";
mes "that's deep inside the volcano";
mes "so that they can stamp their";
mes "confirmation on it. That's";
mes "not so hard now, is it?";
next;
mes "[Geologist Gio]";
mes "Ahh, I've also decided";
mes "to take these lovely ladies";
mes "on as my students as well~";
mes "I should stay here and";
mes "entreat them to a lecture.";
next;
emotion e_lv,0,"Drunken Lady#1";
emotion e_lv,0,"Drunken Lady#2";
mes "[Ladies]";
mes "Oh~! You'll really";
mes "teach us geology?";
next;
mes "[Geologist Gio]";
mes "Oh, right! When they";
mes "ask you about the volcano's";
mes "temperature when you submit";
mes "the report at the geological";
mes "camp, make something up.";
mes "Make sure it sounds bad!";
next;
mes "[Geologist Gio]";
mes "Words like ''explosion,''";
mes "''disaster,'' and ''collatoral";
mes "damage'' would be perfect.";
mes "Just do your part, and I'll";
mes "take care of the rest. Okay~";
mes "Come back soon, my pupil!";
next;
mes "^3355FFWell, this isn't what";
mes "you expected, but you get";
mes "the feeling that this will";
mes "all turn out in your favor.";
mes "You know that feeling, right?^000000";
changequest 2116,2117;
aru_vol = 8;
getitem Note_Of_Geologist,1;
close;
}
else if ((aru_vol > 7) && (aru_vol < 24)) {
mes "[Geologist Gio]";
mes "Hey, you'd better hurry";
mes "it up. I mean, you're the";
mes "one that found that notice";
mes "in my office, didn't you?";
mes "You know how important";
mes "this work is to us!";
next;
mes "[Geologist Gio]";
mes "Get the pyrometer,";
mes "and go to Thor Volcano";
mes "to fill out the report";
mes "form and submit it to";
mes "the geological camp!";
close;
}
else if (aru_vol == 24) {
mes "[Geologist Gio]";
mes "Well, those are";
mes "nice legs, but they're";
mes "not the best pair I've see--";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm back.";
next;
mes "[Geologist Gio]";
mes "*Ahem* And that's how";
mes "erosion... Works. Tomorrow,";
mes "I'll teach you ladies all";
mes "about rocks. All of them.";
next;
mes "[Geologist Gio]";
mes "Welcome back! So,";
mes "how was the volcanic";
mes "temperature report?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, I did what you";
mes "told me. Hey, are you";
mes "sure you wanted me to";
mes "exaggerate the temperature?";
mes "What about the camp?";
next;
mes "[Geologist Gio]";
mes "Oh, don't worry about";
mes "the temperature. It's";
mes "supposed to go up.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "What are you...?";
mes "Actually, I thought that";
mes "maybe the pryometer";
mes "might be broken.";
next;
mes "[Geologist Gio]";
mes "Heh! You're right~";
mes "I broke it on purpose.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "What?!";
next;
mes "[Geologist Gio]";
mes "You know, it's hard for";
mes "scholars like me to make";
mes "a decent living. Hell, I was";
mes "lucky enough to get that";
mes "temperature measuring job";
mes "from the geological camp.";
next;
mes "[Geologist Gio]";
mes "Those guys've been trying";
mes "to fire me ever since they";
mes "realized the volcano became";
mes "dormant. But... They can't";
mes "fire me if there's proof that";
mes "it might go off anytime!";
next;
mes "[Geologist Gio]";
mes "Then, when they're all";
mes "panicked, I calmly and";
mes "suavely offer a solution";
mes "that looks like it works.";
mes "Of course, there's never";
mes "a problem to begin with...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "So...";
mes "You're a con man.";
next;
mes "[Geologist Gio]";
mes "Awww, don't look at";
mes "me like that. I'm a real";
mes "scientist. Come on...";
mes "Oh, come on...";
next;
mes "[Geologist Gio]";
mes "Look, why don't you head";
mes "back to my institute and";
mes "check out my bookshelf?";
mes "I keep a small box there";
mes "where I keep all sorts";
mes "of nifty little goodies.";
next;
mes "[Geologist Gio]";
mes "You can have the very";
mes "first thing that pops out";
mes "of that box. I wonder if the";
mes "goddess will grace you";
mes "with good fortune. You";
mes "might get something good~";
next;
mes "[Geologist Gio]";
mes "Consider it your";
mes "payment for a job";
mes "well done. Good work!";
mes "I expected nothing less";
mes "from my star pupil!";
changequest 60211,60212;
aru_vol = 25;
delitem File01,1;
delitem Broken_Thermometer,1;
delitem Note_Of_Geologist,1;
close;
}
mes "[Drunken Man]";
mes "So... ^333333*Urp*^000000";
mes "So then I said...";
next;
mes "[Drunken Man]";
mes "''^3131FFHey, buddy! A man";
mes "uses his back to talk,";
mes "not his fists! You wanna";
mes "piece of me? Bring it on!^000000''";
next;
mes "[Drunken Man]";
mes "Then he got all";
mes "scared, and ran away!";
mes "Hahahaha! Guess I look";
mes "pretty tough, don't I?";
next;
emotion e_lv,0,"Drunken Lady#1";
emotion e_lv,0,"Drunken Lady#2";
mes "[Ladies]";
mes "Oh, my God!";
mes "You're so cool~!";
next;
mes "[Drunken Man]";
mes "Well... Anyone would";
mes "have done it. I was just";
mes "being a gentleman.";
mes "Hahahah, that's right!";
close;
}
ve_in,232,117,5 script Drunken Lady#1 4_F_DESERT,{
mes "[Drunken Lady]";
mes "This guys' actually";
mes "pretty boring, but...";
mes "I get free drinks if";
mes "I can put up with him~";
close;
}
ve_in,234,115,3 script Drunken Lady#2 4_F_DESERT,{
mes "[Drunken Lady]";
mes "This tavern might look";
mes "luxurious and gorgeous,";
mes "but the drinks here stink!";
mes "I can mix better drinks";
mes "at home, no sweat at all~";
close;
}
ve_in,277,229,3 script Wall Closet#vol HIDDEN_NPC,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (aru_vol == 8) {
if (countitem(Broken_Thermometer) == 0) {
mes "^3355FFYou found the";
mes "pyrometer inside";
mes "the closet.^000000";
getitem Broken_Thermometer,1;
close;
}
mes "^3355FFThere's so much junk";
mes "crammed in here!^000000";
close;
}
mes "^3355FFThere's so much junk";
mes "crammed in here!^000000";
close;
}
ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (aru_vol == 8) {
if (countitem(File01) == 0) {
mes "^3355FFYou find a bundle";
mes "of reports carelessly";
mes "stuck between some";
mes "books on this bookshelf.^000000";
getitem File01,1;
close;
}
mes "^3355FFThere's a lot of";
mes "scattered books and";
mes "notebooks lying on";
mes "this bookshelf.^000000";
close;
}
else if ((aru_vol > 8) && (aru_vol < 25)) {
mes "^3355FFThere's a lot of";
mes "scattered books and";
mes "notebooks lying on";
mes "this bookshelf.^000000";
close;
}
else if (aru_vol == 25) {
mes "^3355FFThere's a lot of";
mes "scattered books and";
mes "notebooks lying on";
mes "this bookshelf.^000000";
next;
mes "^3355FFAfter a quick look,";
mes "you notice the grayish";
mes "purple box that Gio was";
mes "talking about it. You close";
mes "your eyes, and reach inside";
mes "Gio's purple box of goodies.^000000";
next;
changequest 60212,60213;
aru_vol = 26;
.@box_box = rand(1,20);
if (.@box_box < 7) {
getitem Random_Quiver,1;
}
else if ((.@box_box > 6) && (.@box_box < 9)) {
getitem Sway_Apron,1;
}
else if ((.@box_box > 8) && (.@box_box < 20)) {
getitem Giggling_Box,5;
}
else {
getitem Bloody_Dead_Branch,1;
}
getexp RENEWAL_EXP?100000:800000,0;
mes "^3355FFWell, you've done all";
mes "that you could here.";
mes "Now would be a good time";
mes "to return to High Priest Zhed.^000000";
close;
}
mes "^3355FFThere's a lot of";
mes "scattered books and";
mes "notebooks lying on";
mes "this bookshelf.^000000";
close;
}
thor_v01,37,234,3 script Hot Land Surface#1 HIDDEN_NPC,{
if (aru_vol == 8) {
if ((countitem(Broken_Thermometer) > 0) && (countitem(File01) > 0)) {
mes "^3355FFYou use the pyrometer";
mes "to check the surface";
mes "temperature of the ground";
mes "here in the volcano.^000000";
next;
mes "^3131FFBeep-- Beep-- Bee-^000000";
next;
mes "^3131FFCurrent Temperature: 2300 ThT^000000";
next;
mes "^3355FFYou record the";
mes "temperature in";
mes "your report.^000000";
changequest 2117,2118;
aru_vol = 9;
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I should take a few more";
mes "temperature measurements";
mes "before I submit this report,";
mes "just to be absolutely sure.";
close;
}
mes "^3355FFYou need both the";
mes "pyrometer and the";
mes "report form to measure";
mes "and record the temperature";
mes "of the ground's surface here.^000000";
close;
}
mes "^3355FFThis patch of ground";
mes "emits an intense heat";
mes "that stings your face.^000000";
close;
}
thor_v02,165,37,3 script Hot Land Surface#2 HIDDEN_NPC,{
if (aru_vol == 9) {
if ((countitem(Broken_Thermometer) > 0) && (countitem(File01) > 0)) {
mes "^3355FFYou use the pyrometer";
mes "to check the surface";
mes "temperature of the ground";
mes "here in the volcano.^000000";
next;
mes "^3131FFBeep-- Beep-- Bee-^000000";
next;
mes "^3131FFCurrent Temperature: 2270 ThT^000000";
next;
mes "^3355FFYou record the";
mes "temperature in";
mes "your report.^000000";
changequest 2118,2119;
aru_vol = 10;
close;
}
mes "^3355FFYou need both the";
mes "pyrometer and the";
mes "report form to measure";
mes "and record the temperature";
mes "of the ground's surface here.^000000";
close;
}
mes "^3355FFThis patch of ground";
mes "emits an intense heat";
mes "that stings your face.^000000";
close;
}
thor_v02,170,100,3 script Hot Land Surface#3 HIDDEN_NPC,{
if (aru_vol == 10) {
if ((countitem(Broken_Thermometer) > 0) && (countitem(File01) > 0)) {
mes "^3355FFYou use the pyrometer";
mes "to check the surface";
mes "temperature of the ground";
mes "here in the volcano.^000000";
next;
mes "^3131FFBeep-- Beep-- Bee-^000000";
next;
mes "^3131FFCurrent Temperature: 2500 ThT^000000";
next;
mes "^3355FFYou record the";
mes "temperature in";
mes "your report.^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I've taken enough";
mes "measurements. I should";
mes "submit this report to the";
mes "geological camp now~";
changequest 2119,2120;
aru_vol = 11;
close;
}
mes "^3355FFYou need both the";
mes "pyrometer and the";
mes "report form to measure";
mes "and record the temperature";
mes "of the ground's surface here.^000000";
close;
}
else if (aru_vol == 11) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I've taken enough";
mes "measurements. I should";
mes "submit this report to the";
mes "geological camp now~";
close;
}
mes "^3355FFThis patch of ground";
mes "emits an intense heat";
mes "that stings your face.^000000";
close;
}
que_thor,145,66,3 script Guard#vol::VeinsGuard 4_DST_SOLDIER,{
if (aru_vol == 11) {
mes "[Guard]";
mes "Only authorized";
mes "personnel can enter this";
mes "area. Identify yourself!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm a research student working";
mes "under Director Gio for the";
mes "Veins Geological Research";
mes "Institute. Would you please";
mes "stamp this temperature";
mes "report for me?";
next;
mes "[Guard]";
mes "Oh, I see. Well, I'm";
mes "not the one that stamps";
mes "reports. Go inside and";
mes "ask Sahedi to help you.";
mes "He's at the airship just";
mes "south of the train station.";
changequest 2120,2121;
aru_vol = 12;
close2;
warp "thor_camp",248,190;
end;
}
else if ((aru_vol > 11) && (aru_vol < 24)) {
mes "[Guard]";
mes "Oh, you're that student";
mes "from the institute. I don't";
mes "think we're expecting";
mes "any reports soon.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, we just found out";
mes "that the instruments we";
mes "used were faulty, so we";
mes "had to revise our report.";
next;
mes "[Guard]";
mes "Your tools were broken";
mes "the first time? Okay, okay,";
mes "I can understand that.";
mes "Alright, you can pass.";
close2;
warp "thor_camp",248,190;
end;
}
mes "[Guard]";
mes "Who are you?!";
close;
}
que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 4_DST_SOLDIER
que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 4_DST_SOLDIER
thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (aru_vol == 12) {
mes "[Sahedi]";
mes "I'm sorry, but I don't";
mes "think I know you. Only";
mes "authorized personnel is";
mes "allowed in this area, so";
mes "if you don't have any";
mes "reason to be here...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm a research student working";
mes "under Director Gio for the";
mes "Veins Geological Research";
mes "Institute. Would you please";
mes "stamp this temperature";
mes "report for me?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Um, Gio is sick right";
mes "now, so that's why he";
mes "had me fill out this report";
mes "form and submit it for him.";
next;
mes "[Sahedi]";
mes "Ah, so that's why his";
mes "report's late this time.";
mes "I'm sorry to hear that.";
mes "And here I thought he was";
mes "just wasting his time on";
mes "women and alcohol...";
next;
mes "[Sahedi]";
mes "Let's see...";
next;
emotion e_omg;
mes "[Sahedi]";
mes "Oh God! Why is the";
mes "temperature so high?!";
mes "We've had a few reports";
mes "like this in the past, but...";
mes "Is this... How bad is this?";
next;
emotion e_swt2,1;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh... Oh, no!";
mes "Yikes! I guess if it's";
mes "higher than normal...";
mes "It might be bad?";
next;
mes "[Sahedi]";
mes "What should I do?";
mes "Should I activate";
mes "the alarm? I don't...";
mes "I don't wanna die!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "You might want to calm";
mes "down first. I'll take a look";
mes "around the camp, so please";
mes "don't say anything that will";
mes "make anyone else panic for now.";
next;
mes "[Sahedi]";
mes "Okay...";
mes "Please go ahead, and";
mes "see if this camp will be";
mes "safe from any disaster.";
changequest 2121,2122;
aru_vol = 13;
delitem File01,1;
close;
}
else if ((aru_vol > 12) && (aru_vol < 23)) {
mes "[Sahedi]";
mes "So, are we in any";
mes "danger? Does it look";
mes "like this volcano will";
mes "erupt anytime soon?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, I'm not finished";
mes "investigating yet. Would";
mes "you please wait a bit longer?";
next;
mes "[Sahedi]";
mes "Sure, sure. Just make";
mes "sure that you do a real";
mes "thorough check of everything";
mes "in the volcano for me, yeah?";
close;
}
else if (aru_vol == 23) {
mes "[Sahedi]";
mes "So, are we in any";
mes "danger? Does it look";
mes "like this volcano will";
mes "erupt anytime soon?";
next;
while(1) {
if (select("Yes", "No") == 1) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I guess I can't hide it";
mes "from you... The recent";
mes "activity of this volcano";
mes "has recently been fairly...";
mes "disconcerting.";
next;
break;
}
else {
mes "^3355FFWait... You should take";
mes "advantage of this situation.";
mes "This could be your chance to";
mes "intervene in the conflict";
mes "between two contries!^000000";
next;
mes "^3355FFYou might not be able";
mes "to stop their war, but";
mes "maybe you can distract";
mes "them with the threat";
mes "of natural disaster...^000000";
next;
}
}
emotion e_omg;
mes "[Sahedi]";
mes "Huh? Are you serious?";
mes "Thor Volcano's gonna";
mes "erupt?! We-we have to";
mes "get the hell out of here!";
mes "It'll be a disaster, just";
mes "like it happened in the past!";
next;
emotion e_flash,1;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I agree. There's";
mes "a good chance of an...";
mes "explosion that'll cause";
mes "a lot of collateral damage.";
next;
mes "[Sahedi]";
mes "What are our chances?";
mes "How much time do we";
mes "have to evacuate?";
next;
emotion e_flash,1;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... Uh...";
mes "According to my data...";
mes "Analysis... There's a 75%";
mes "chance of eruption within";
mes "the next thirty days.";
next;
mes "[Sahedi]";
mes "What?! We must report";
mes "this to the high priest";
mes "immediately! Aitra!";
next;
enablenpc "Aitra#vol";
mes "[Aitra]";
mes "Yes, sir!";
next;
mes "[Sahedi]";
mes "This is an emergency.";
mes "Bring this message to";
mes "the high priest as soon";
mes "as possible. And don't";
mes "forget to pack all your";
mes "things before you leave.";
next;
mes "[Aitra]";
mes "Huh?";
mes " ...Yes, sir.";
next;
disablenpc "Aitra#vol";
mes "[Sahedi]";
mes "Oh, this is a nightmare...";
mes "Will you please take your";
mes "report to your director, Gio?";
mes "Hopefully he'll have some";
mes "advice for what we can";
mes "do about this disaster...";
changequest 2128,60211;
aru_vol = 24;
getitem File01,1;
close;
}
mes "[Sahedi]";
mes "Argh, I'm so busy!";
close;
}
thor_camp,194,220,0 script #Colonel1 FAKE_NPC,5,5,{
OnTouch:
if (aru_vol == 13) {
enablenpc "Colonel Vito#1";
mes "[????]";
mes "You...!";
mes "What are you doing";
mes "just standing around?!";
mes "Aren't you supposed to";
mes "be transporting cargo? ";
mes "Attention to orders!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you talking to me?";
mes "No, I'm from the Veins Geo--";
next;
mes "[Colonel Vito]";
mes "Look at you. You don't";
mes "even have your uniform";
mes "yet. Still a rookie, eh?";
mes "Looks like I'll have to";
mes "personally train you as";
mes "one of our holy knights!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "But I'm not--";
next;
mes "[Colonel Vito]";
mes "You should be honored to";
mes "have the rare opportunity";
mes "to be trained by me, the";
mes "great Colonel Vito. I'll mold";
mes "you into a true warrior for";
mes "Freya! Now follow me!";
changequest 2122,2123;
aru_vol = 14;
close2;
disablenpc "Colonel Vito#1";
warp "thor_camp",156,68;
end;
}
else if (aru_vol == 14) {
enablenpc "Colonel Vito#1";
mes "[Colonel Vito]";
mes "What are you still";
mes "doing standing there?";
mes "Don't slack off! Come!";
close2;
disablenpc "Colonel Vito#1";
warp "thor_camp",156,68;
end;
}
end;
}
thor_camp,162,182,0 script #Colonel2 FAKE_NPC,7,7,{
OnTouch:
if (aru_vol == 13) {
enablenpc "Colonel Vito#2";
mes "[????]";
mes "You...!";
mes "What are you doing";
mes "just standing around?!";
mes "Aren't you supposed to";
mes "be transporting cargo? ";
mes "Attention to orders!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you talking to me?";
mes "No, I'm from the Veins Geo--";
next;
mes "[Colonel Vito]";
mes "Look at you. You don't";
mes "even have your uniform";
mes "yet. Still a rookie, eh?";
mes "Looks like I'll have to";
mes "personally train you as";
mes "one of our holy knights!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "But I'm not--";
next;
mes "[Colonel Vito]";
mes "You should be honored to";
mes "have the rare opportunity";
mes "to be trained by me, the";
mes "great Colonel Vito. I'll mold";
mes "you into a true warrior for";
mes "Freya! Now follow me!";
changequest 2122,2123;
aru_vol = 14;
disablenpc "Colonel Vito#2";
close2;
warp "thor_camp",156,68;
end;
}
else if (aru_vol == 14) {
enablenpc "Colonel Vito#1";
mes "[Colonel Vito]";
mes "What are you still";
mes "doing standing there?";
mes "Don't slack off! Come!";
close2;
disablenpc "Colonel Vito#2";
warp "thor_camp",156,68;
end;
}
end;
}
thor_camp,187,228,5 script Colonel Vito#1 4_M_DST_MASTER,{
end;
OnInit:
disablenpc "Colonel Vito#1";
end;
}
thor_camp,155,175,7 script Colonel Vito#2 4_M_DST_MASTER,{
end;
OnInit:
disablenpc "Colonel Vito#2";
end;
}
thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
if (aru_vol == 14) {
mes "[Colonel Vito]";
mes "I am Colonel Vito,";
mes "and I'm in charge of";
mes "the Arunafeltz camp";
mes "here in Thor Volcano.";
mes "What's your name, soldier?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes ""+strcharinfo(PC_NAME)+", sir.";
next;
mes "[Colonel Vito]";
mes "Hmpf! That's a weakling's";
mes "name! I can tell that your";
mes "mind and body are too weak!";
mes "That won't do. How will you";
mes "be worthy of serving the";
mes "beautiful, graceful Freya?";
next;
mes "[Colonel Vito]";
mes "You need more training.";
mes "Take a break first, and";
mes "prepare yourself. We will";
mes "begin as soon as you're ready.";
aru_vol = 15;
close;
}
else if (aru_vol == 15) {
mes "[Colonel Vito]";
mes "First, we need to take";
mes "care of that weak mind";
mes "of yours. This first";
mes "training exercise will";
mes "be verbal based.";
next;
while(1) {
mes "[Colonel Vito]";
mes "Question one!";
mes "Who do we fight for?";
mes "Who do we live for?";
next;
if (select("Odin", "Freya", "Thor") == 2) {
break;
}
mes "[Colonel Vito]";
mes "You idiot!";
percentheal -10,0;
specialeffect(EF_HIT2, AREA, playerattached());
next;
}
mes "[Colonel Vito]";
mes "Right! Freya is not only";
mes "a goddess of love, but she's";
mes "also a goddess of war.";
mes "We are on a sacred mission";
mes "to recover the pieces of";
mes "Ymir's Heart for her sake.";
next;
mes "[Colonel Vito]";
mes "Freya was greatly wounded";
mes "in the war among gods,";
mes "humans, and demons.";
mes "Odin, the leader of the";
mes "gods, tried to help her, but";
mes "even his power wasn't enough.";
next;
mes "[Colonel Vito]";
mes "Odin did advise her to";
mes "obtain Ymir's Heart, as";
mes "it would fully recover her";
mes "powers. That is why we are";
mes "preparing for war: we must";
mes "obtain Ymir's Heart for Freya!";
next;
mes "[Colonel Vito]";
mes "DO YOU UNDERSTAND?!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, sir!";
next;
mes "[Colonel Vito]";
mes "Now, there's a country";
mes "called the Rune-Midgarts";
mes "Kingdom that's full of fools.";
mes "Their ancestors branded us";
mes "as heretics and drove us";
mes "to this deserted land.";
next;
mes "[Colonel Vito]";
mes "We cannot forgive how they";
mes "denied us our freedom to";
mes "worship Freya. Our people";
mes "will have revenge on them.";
mes "Mark my word, soldier.";
mes "Now, repeat after me.";
next;
mes "[Colonel Vito]";
mes "I, "+strcharinfo(PC_NAME)+",";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I, "+strcharinfo(PC_NAME)+",";
next;
while(1) {
mes "[Colonel Vito]";
mes "^FF0000as a devoted servant";
mes "of Goddess Freya";
next;
input .@input$;
.@answer$ = "as a devoted servant of Goddess Freya";
if (.@input$ == .@answer$) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "as a devoted servant";
mes "of Goddess Freya, the";
mes "patron saint of the";
mes "great Arunafeltz,^000000";
next;
break;
}
else {
mes "[Colonel Vito]";
mes "Wrong! Try again!";
next;
}
}
while(1) {
mes "[Colonel Vito]";
mes "^FF0000I pledge my honor to";
mes "overthrow our mortal enemy";
next;
input .@input$;
.@answer$ = "I pledge my honor to overthrow our mortal enemy";
if (.@input$ == .@answer$) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I pledge my honor to";
mes "overthrow our mortal enemy,";
mes "the Rune-Midgarts Kingdom.";
next;
break;
}
else {
mes "[Colonel Vito]";
mes "Wrong! Try again!";
next;
}
}
while(1) {
mes "[Colonel Vito]";
mes "^FF0000I will show no mercy^000000";
next;
input .@input$;
.@answer$ = "I will show no mercy";
if (.@input$ == .@answer$) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I will show no mercy.";
mes "Nothing will stay my hand.^000000";
next;
break;
}
else {
mes "[Colonel Vito]";
mes "Wrong! Try again!";
next;
}
}
while(1) {
mes "[Colonel Vito]";
mes "^FF0000I shall devote";
mes "my entire life^000000";
next;
input .@input$;
.@answer$ = "I shall devote my entire life";
if (.@input$ == .@answer$) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I shall devote my";
mes "entire life to the";
mes "full recovery of";
mes "Goddess Freya.^000000";
next;
break;
}
else {
mes "[Colonel Vito]";
mes "Wrong! Try again!";
next;
}
}
while(1) {
mes "[Colonel Vito]";
mes "^FF0000Down with the";
mes "Rune-Midgarts Kingdom!^000000";
next;
input .@input$;
.@answer$ = "Down with the Rune-Midgarts Kingdom!";
if (.@input$ == .@answer$) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Down with the";
mes "Rune-Midgarts Kingdom!^000000";
next;
break;
}
else {
mes "[Colonel Vito]";
mes "Wrong! Try again!";
next;
}
}
mes "[Colonel Vito]";
mes "Good. Now you know the";
mes "kind of attitude that you";
mes "must have as a holy warrior";
mes "in Freya's service. That";
mes "is all for the first exercise,";
mes "but there's one more left.";
changequest 2123,2124;
aru_vol = 16;
close;
}
else if (aru_vol == 16) {
mes "[Colonel Vito]";
mes "Before we actually do";
mes "the 2nd training exercise,";
mes "I have a duty to assign to";
mes "you. Find the huge pipe zone";
mes "to the north of this building";
mes "and find any broken machines.";
aru_vol = 17;
close;
}
else if (aru_vol == 17) {
mes "[Colonel Vito]";
mes "Inspect the machines";
mes "in the pipe zone to the";
mes "north of this building.";
mes "Don't dawdle: move out!";
close;
}
else if (aru_vol == 18) {
mes "[Colonel Vito]";
mes "Good work. Remember";
mes "that your first priority is to";
mes "check the control panel.";
mes "It needs to be regularly";
mes "inspected since it controls";
mes "the camp's energy resources.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, sir!";
next;
mes "[Colonel Vito]";
mes "Now it's time for the";
mes "second training exercise";
mes "which will strengthen your";
mes "body. See the dummy in";
mes "front of you? Practice by";
mes "chopping it 10 times. Go!";
changequest 2125,2126;
aru_vol = 19;
next;
if (select("Yes, sir!", "What do you mean by chop?") == 1) {
mes "[Colonel Vito]";
mes "Focus your energy in";
mes "your yell when you strike!";
mes "Chop! 10 Times! Do it!";
close;
}
mes "[Colonel Vito]";
mes "Chop...? It's a hand chop.";
mes "You strike the enemy with";
mes "the bottom of your hand";
mes "like a knife blade. How";
mes "did you join the army";
mes "without knowing that?";
next;
mes "[Colonel Vito]";
mes "Focus your energy in";
mes "your yell when you strike!";
mes "Chop! 10 Times! Do it!";
close;
}
else if (aru_vol == 20) {
mes "[Colonel Vito]";
mes "The more you train,";
mes "the stronger you become.";
mes "As you grow stronger, so";
mes "does Freya's holy troops.";
mes "Train everyday, and don't";
mes "you ever slack off!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, sir!";
next;
mes "[Colonel Vito]";
mes "That is all for your";
mes "training. If you have";
mes "any questions about camp";
mes "life, go ask Sahedi right";
mes "outside this building.";
mes "You are dismissed.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "(^333333Well... I think";
mes "I will go back to";
mes "Sahedi. Hopefully,";
mes "he'll think of me as";
mes "a geological researcher";
mes "instead of as a soldier.^000000)";
changequest 2126,2127;
aru_vol = 21;
close;
}
mes "[Colonel Vito]";
mes "We must be ever";
mes "vigilant in our training.";
mes "You can never know when";
mes "Freya will call on us to fight!";
close;
}
thor_camp,141,62,0 script #vol_study1::VeinsWarp FAKE_NPC,3,3,{
OnTouch:
if ((aru_vol > 13 && aru_vol < 17) || (aru_vol == 19)) {
warp "thor_camp",156,67;
}
end;
}
thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 FAKE_NPC,3,3
thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 FAKE_NPC,3,3
thor_camp,172,132,0 script #sita_vol FAKE_NPC,3,3,{
OnTouch:
if (aru_vol == 21) {
mes "^3355FFThere's a stream of";
mes "magma running down";
mes "through a path under";
mes "the barbed wires.^000000";
next;
mes "^3355FFYou can hear the faint";
mes "sound of hammering, as if";
mes "iron was being manufactured";
mes "from deep underground.^000000";
aru_vol = 22;
close;
}
end;
}
thor_camp,148,310,0 script #buki_vol FAKE_NPC,5,5,{
OnTouch:
if (aru_vol == 22) {
mes "^3355FFPeople are carrying";
mes "many heavy wooden boxes";
mes "imprinted with the stamp";
mes "of the Schwaltzvalt Republic.";
mes "These must contain military";
mes "supplies for the camp.^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I should go back";
mes "to Sahedi now.";
changequest 2127,2128;
aru_vol = 23;
close;
}
end;
}
thor_camp,124,314,1 script Soldier#vol1 4_DST_SOLDIER,{
mes "[Thor Volcano Camp Soldier]";
mes "Freya, I'm so exhausted!";
mes "I'm starving to death too!";
mes "When will we get more rations?";
close;
}
thor_camp,134,309,5 script Soldier#vol2 4_DST_SOLDIER,{
mes "[Thor Volcano Camp Soldier]";
mes "I hear we'll be eating";
mes "chicken salad, fried chicken,";
mes "and Kunlun style chicken for";
mes "dinner tonight! I wonder who";
mes "was rich enough to donate";
mes "so much chicken to us?";
next;
mes "[Thor Volcano Camp Soldier]";
mes "Heheh...";
mes "I can't wait for dinner!";
close;
}
thor_camp,109,167,3 script Control Panel#vol HIDDEN_NPC,{
if (aru_vol == 17) {
mes "^3355FFThis control panel";
mes "controls the main power";
mes "resources for the Thor";
mes "Volcano camp, helping it";
mes "run its operations smoothly";
mes "under the ground.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "All these pipes with molten";
mes "rock flowing through them...";
mes "I guess their heat is what";
mes "powers this camp. That's";
mes "actually a smart idea~";
next;
mes "^3355FFThe control panel emits";
mes "faint mechanical noises";
mes "and seems to be running";
mes "pretty smoothly. Everything";
mes "looks to be in working order.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "No problems here.";
mes "I guess I can go";
mes "back to that colonel.";
changequest 2124,2125;
aru_vol = 18;
close;
}
end;
}
thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{
if (aru_vol == 19) {
mes "^3355FFIt's a training dummy";
mes "that looks like it can";
mes "take a beating. Its chest";
mes "is marked with the emblem";
mes "of the Rune-Midgarts Kingdom.^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wow...";
mes "They really hate the";
mes "Rune-Midgarts Kingdom...";
mes "(^333333Technically, I shouldn't";
mes "be doing this. Isn't this";
mes "considered treason?^000000)";
next;
mes "[Colonel Vito]";
mes "I can't hear you,";
mes "soldier! Make your";
mes "voice loud and clear!";
mes "Now... Execute attack!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, sir!";
next;
specialeffect EF_HIT2;
mes "["+strcharinfo(PC_NAME)+"]";
mes "One!";
next;
specialeffect EF_HIT2;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Two!";
next;
specialeffect EF_HIT2;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Three!!";
next;
specialeffect EF_HIT2;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Four!";
next;
specialeffect EF_HIT2;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Five!!";
next;
specialeffect EF_HIT2;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Six!!";
next;
specialeffect EF_HIT2;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Seven!!";
next;
specialeffect EF_HIT2;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Eight!!";
next;
specialeffect EF_HIT2;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Nine!";
next;
specialeffect EF_HIT2;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Ten!";
aru_vol = 20;
close;
}
else if (aru_vol == 20) {
mes "^3355FF*THUD*^000000";
specialeffect EF_HIT2;
emotion e_omg,1;
next;
mes "[Colonel Vito]";
mes "Soldier...";
mes "How many times";
mes "did I order you to";
mes "chop the dummy?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "10 times, sir!";
next;
mes "[Colonel Vito]";
mes "And how many times";
mes "did you actually";
mes "chop the dummy?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "11 times, sir!";
next;
mes "[Colonel Vito]";
mes "Unacceptable!";
mes "Listen to your orders";
mes "this time, and do it";
mes "again properly!";
aru_vol = 19;
close;
}
}
thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 HIDDEN_NPC
thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 HIDDEN_NPC
thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 HIDDEN_NPC
thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 HIDDEN_NPC
thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 HIDDEN_NPC
thor_camp,248,104,5 script Aitra#vol 4_DST_SOLDIER,{
end;
OnInit:
disablenpc "Aitra#vol";
end;
}
thor_camp,49,97,3 script High Priest#vol 4_M_RACHOLD,{
mes "^3355FFYou'd better not";
mes "do anything too";
mes "conspicuous in";
mes "front of him.^000000";
close;
}
thor_camp,49,122,1 script Thor Volcano Soldier#vo1 4_DST_SOLDIER,{
mes "^3355FFYou'd better not";
mes "do anything too";
mes "conspicuous in";
mes "front of him.^000000";
close;
}
thor_camp,31,93,1 script Thor Volcano Soldier#vo2 4_DST_SOLDIER,{
mes "^3355FFYou'd better not";
mes "do anything too";
mes "conspicuous in";
mes "front of him.^000000";
close;
}
thor_camp,59,79,1 script Thor Volcano Soldier#vo3 4_DST_SOLDIER,{
mes "^3355FFYou'd better not";
mes "do anything too";
mes "conspicuous in";
mes "front of him.^000000";
close;
}
thor_camp,143,114,1 script Thor Volcano Soldier#vo4 4_DST_SOLDIER,{
emotion e_sob;
mes "[Soldier]";
mes "Oh Freya...";
mes "Bless this Old Blue Box";
mes "so that I don't get anything";
mes "lame again. I am so tired";
mes "of getting arrows from these...";
close;
}
thor_camp,206,92,3 script Thor Volcano Soldier#vo5 4_DST_SOLDIER,{
mes "[Soldier]";
mes "Ah, time to";
mes "go to work.";
next;
mes "[Soldier]";
mes "What th-?!";
mes "Something smells";
mes "like sweaty socks that";
mes "haven't been washed!";
close;
}
thor_camp,201,321,1 script Thor Volcano Soldier#vo6 4_DST_SOLDIER,{
mes "[Soldier]";
mes "Yo-ho! Yo-ho!";
close;
}
thor_camp,196,315,7 script Thor Volcano Soldier#vo7 4_DST_SOLDIER,{
mes "[Soldier]";
mes "I guess I need to go";
mes "on Guardian polishing";
mes "duty. Those things are";
mes "so huge, and I gotta";
mes "clean up about twenty...";
close;
}
thor_camp,181,231,0 script Guardian#vol_7 HIDDEN_NPC,{
mes "^3355FFThere are many guardians";
mes "here in different stages";
mes "of disassembly. It looks";
mes "like they're all in the";
mes "middle of being repaired.^000000";
close;
}
thor_camp,98,213,5 script Thor Volcano Soldier#vo8 4_DST_SOLDIER,{
mes "[Soldier]";
mes "Aren't you the one from";
mes "the geological research";
mes "center? There's nothing";
mes "for you here, we're just";
mes "performing maintenance";
mes "on these guardians.";
close;
}
thor_camp,98,209,5 script Thor Volcano Soldier#vo9 4_DST_SOLDIER,{
mes "[Soldier]";
mes "Why am I always";
mes "stationed here?!";
mes "No one ever comes";
mes "here! Nobody!";
close;
}
thor_v02,143,78,0 script #totcamp WARPNPC,2,2,{
OnTouch_:
if (rachel_camel < 24) {
warp "que_thor",65,55;
end;
}
warp "que_thor",182,55;
end;
}
que_thor,69,56,0 script #tov_1 WARPNPC,2,2,{
OnTouch_:
warp "thor_v02",146,84;
end;
}
que_thor,187,56,0 script #tov_2 WARPNPC,2,2,{
OnTouch_:
warp "thor_v02",146,84;
end;
}
thor_camp,62,98,0 script #volbq FAKE_NPC,5,5,{
OnTouch:
mes "^3355FFThere is an old man";
mes "in high priest robes";
mes "in front of you.^000000";
next;
mes "^3355FFYou'd better not";
mes "do anything too";
mes "conspicuous in";
mes "front of him.^000000";
close;
}
thor_camp,246,191,3 script Guard#goto 4_DST_SOLDIER,{
mes "[Guard]";
mes "What now?";
mes "Can't you see I'm busy?";
next;
if (select("Let me go out.", "I'm sorry.") == 1) {
mes "[Guard]";
mes "Hurry up, and get out!";
close2;
warp "que_thor",145,60;
end;
}
mes "[Guard]";
mes "If you're sorry,";
mes "stop bugging me!";
close;
}
veins,302,166,0 script #whoau FAKE_NPC,2,2,{
OnTouch_:
mes "[House Owner]";
mes "Wh-who the hell";
mes "are you? Honey!";
mes "There's this...";
mes "person in our home!";
next;
mes "^3355FFHubbie never came.";
mes "Nobody messes with";
mes ""+strcharinfo(PC_NAME)+". Nobody.^000000";
close;
}
ve_in,235,135,5 script Bartender#ve 4_M_DST_TOUGH,{
mes "[Bartender]";
mes "Welcome to our tavern.";
mes "Please, have a seat.";
mes "Let me bring you a";
mes "glass of ice water first.";
close;
}
ve_in,237,131,1 script Female Customer#ve1 4_F_DESERT,{
mes "[Female Customer]";
mes "Bartender, aren't any of";
mes "your regulars nice young";
mes "men? You know, I've been";
mes "pretty lonely lately...";
next;
if (Sex == SEX_FEMALE) {
mes "[Bartender]";
mes "Haha, well,";
mes "I'm not so sure..";
next;
mes "[Bartender]";
mes "How about... me?";
next;
mes "[Female Customer]";
mes "Hmpf...";
next;
mes "[Bartender]";
mes "Oh, come on!";
mes "I was kidding~";
emotion e_sob;
close;
}
mes "[Bartender]";
mes "Haha, well,";
mes "I'm not so sure..";
mes "What about this nice";
mes "young adventurer here?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Meee?";
emotion e_swt2,1;
next;
mes "[Female Customer]";
mes "Mmm...";
mes "Not my style.";
emotion e_dots,1;
close;
}
ve_in,239,107,1 script Male Customer#ve2 4_M_DESERT,{
mes "[Male Customer]";
mes "How can that ugly old";
mes "man have girls hanging";
mes "off his arms when I just";
mes "got dumped by my girlfriend";
mes "and ditched by all my friends?!";
next;
mes "[Male Customer]";
mes "Oh, alcohol...";
mes "Right now, you're";
mes "my only friend in";
mes "all the world...";
mes "A toast... To drinking!";
specialeffect EF_ASPERSIO;
close;
}