//===== eAthena Script =======================================
//= Quest NPCs related to Umbala
//===== By: ==================================================
//= sabernet09 & eAthena Team
//===== Current Version: =====================================
//= 1.8
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= Umbalian Language Quest, Umbala Skeletal Gate Quest,
//= Umbala Event, Create Essence/Dismantle Stone
// Phase1.Learning the Language
// 1 (Elder)First discussion
// 2 (Elder)Asking about learning the language
// 3 (Elder)Final step (understanding NPC speech)
// ------------------------------------------
// Phase2.Create Essence/Dismantle Stone
// 4 (Shaman)Get permission to speak with her from the chief
// 5 (Elder)Ask about conditions needed to be fulfilled to get permission
// 6 (Elder)Get permission
// 7 (Shaman)Use the shaman to create essences and dismantle elemental stones.
//===== Additional Comments: =================================
//= fixed by x[tsk], Lupus, PoW
//= Quest completion is now registered
//= 1.1 fixed Poporing Egg ID -> Poring Egg, fixed condition
//= 1.2-1.6 fixed some Umbalian Language quests [Lupus]
//= 1.7 Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate from npc/cities/umbala.txt [Evera]
//= 1.7a Removed all custom quests to custom folder [Lupus]
//= 1.8 Added official chance of failure to Create Essence/Dismantle Stone [Lupus]
//============================================================
//========================================================================================================================\\
// Little Quest NPC to enter the dungeon
//========================================================================================================================\\
umbala.gat,65,253,4 script Tree Guardian 752,{
mes "[Tree Guardian]";
mes "Stop, stranger, here is the entrance to the ancient tree!";
next;
mes "[Tree Guardian]";
mes "I cannot allow you to enter, you look pretty weak!";
next;
L_MENU:
menu "Talk about tree",-, "Talk about Umbala",M_TALKUMB, "Enter Dungeon",M_DUN, "Leave",M_Leave;
mes "[Tree Guardian]";
mes "The tree is an ancient relique of our culture!";
next;
mes "[Tree Guardian]";
mes "But recently some monsters overwhelmed the tree and are now";
mes "slowly killing the tree...like a poison...from inside..";
next;
goto L_MENU;
M_TALKUMB:
mes "[Tree Guardian]";
mes "We don't have many visitors in our small town..";
next;
mes "[Tree Guardian]";
mes "Most people don't find us or are just afraid of us!";
next;
mes "[Tree Guardian]";
mes "And now, we are even more unpopular, because of that damn beast!";
next;
menu "What beast?",- ,"Leave",M_Leave;
mes "[Tree Guardian]";
mes "The Werewolf of course!!";
next;
mes "[Tree Guardian]";
mes "He is sneaking around our town and killing our soldiers at night!";
next;
mes "[Tree Guardian]";
mes "Hey...if you could get rid of that beast!";
next;
mes "[Tree Guardian]";
mes "I'll let you in!";
next;
mes "[Tree Guardian]";
mes "From now on we can live in peace again, thanks to you!";
next;
mes "[Tree Guardian]";
mes "You may enter the dungeon now!";
set umbdun,1;
close;
M_DUN:
mes "[Tree Guardian]";
if(umbdun != 1) mes "We do not permit weak people to enter!";
if(umbdun != 1) close;
mes "Come on in, brave warrior!";
warp "um_dun01.gat",42,30;
M_Leave:
close;
}
//==============================================================================
//Skeletal Gate
//==============================================================================
umbala.gat,221,193,1 script #Skeletal Gate 111,{
if(event_umbala==7) goto LwarpNoText;
set @ryumon,0;
mes "^3355FFThe gate is shaped like a skeleton";
mes "You cannot pass this point as the gate is";
mes "locked. You hear sounds coming from the";
mes "inside.^000000";
next;
menu "Examine the skeleton",-,"Nothing",Lend;
mes "^3355FFWhen you examine the gate";
mes "carefully, you notice that there";
mes "is a hole about the size of a gemstone";
mes "on the left side of the gate about where";
mes "the skeleton's left eye should be. There is";
mes "a matching hole on the other side.^000000";
next;
mes "^3355FFWhat you would like to";
mes "to do with the left socket?^000000";
next;
menu "Nothing",-,"Insert a Blue Gemstone",L1_2,"Insert a Yellow Gemstone",L1_3,"Insert a Red Gemstone",L1_4;
mes "^3355FFNothing was inserted into the left socket.^000000";
next;
goto LRight;
L1_2:
//Blue
if(countitem(717) < 1) goto L1_2_e;//Items: Blue Gemstone,
mes "^3355FFYou inserted a Blue Gemstone into the";
mes "left socket.^000000";
next;
delitem 717,1;//Items: Blue Gemstone,
getitem 717,1;//Items: Blue Gemstone,
set @ryumon,1;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
next;
goto LRight;
L1_3:
//Yellow
if(countitem(715) < 1) goto L1_3_e;//Items: Yellow Gemstone,
mes "^3355FFYou inserted a Yellow Gemstone into the";
mes "left socket.^000000";
next;
delitem 715,1;//Items: Yellow Gemstone,
getitem 715,1;//Items: Yellow Gemstone,
set @ryumon,2;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
next;
goto LRight;
L1_4:
//Red
if(countitem(716) < 1) goto L1_4_e;//Items: Red Gemstone,
mes "^3355FFYou inserted a Red Gemstone into the";
mes "left socket.^000000";
next;
delitem 716,1;//Items: Red Gemstone,
getitem 716,1;//Items: Red Gemstone,
set @ryumon,3;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
next;
goto LRight;
L1_2_e:
mes "^3355FFYou don't have a Blue Gemstone.";
goto L1_e;
L1_3_e:
mes "^3355FFYou don't have a Yellow Gemstone.";
goto L1_e;
L1_4_e:
mes "^3355FFYou don't have a Red Gemstone.";
L1_e:
mes "Therefore, nothing was inserted into";
mes "the left socket.^000000";
next;
LRight:
mes "^3355FFWhat about the right";
mes "socket?^000000";
next;
menu "Nothing",-,"Insert a Blue Gemstone",L2_2,"Insert a Yellow Gemstone",L2_3,"Insert a Red Gemstone",L2_4;
mes "^3355FFNothing was inserted into the right socket.^000000";
next;
goto Lfin;
L2_2:
//Blue
if(countitem(717) < 1) goto L2_2_e;//Items: Blue Gemstone,
mes "^3355FFYou inserted a Blue Gemstone into the";
mes "right socket.^000000";
next;
delitem 717,1;//Items: Blue Gemstone,
getitem 717,1;//Items: Blue Gemstone,
set @ryumon,@ryumon+10;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
next;
goto Lfin;
L2_3:
//Yellow
if(countitem(715) < 1) goto L2_3_e;//Items: Yellow Gemstone,
mes "^3355FFYou inserted a Yellow Gemstone into the";
mes "right socket.^000000";
next;
delitem 715,1;//Items: Yellow Gemstone,
getitem 715,1;//Items: Yellow Gemstone,
set @ryumon,@ryumon+20;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
next;
goto Lfin;
L2_4:
//Red
if(countitem(716) < 1) goto L2_4_e;//Items: Red Gemstone,
mes "^3355FFYou inserted a Red Gemstone into the";
mes "right socket.^000000";
next;
delitem 716,1;//Items: Red Gemstone,
getitem 716,1;//Items: Red Gemstone,
set @ryumon,@ryumon+30;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
next;
goto Lfin;
L2_2_e:
mes "^3355FFYou don't have a Blue Gemstone.";
goto L2_e;
L2_3_e:
mes "^3355FFYou don't have a Yellow Gemstone.";
goto L2_e;
L2_4_e:
mes "^3355FFYou don't have a Red Gemstone.";
L2_e:
mes "Therefore, nothing was inserted into";
mes "the right socket.^000000";
next;
Lfin:
mes "^3355FF..........^000000";
next;
mes "^3355FF...................";
mes ".....................^000000";
next;
mes "^3355FF.......................";
mes ".........................";
mes ".........................^000000";
next;
if(event_umbala < 6) goto LSecondCheck;
if(@ryumon == 33) goto Lwarp;
LSecondCheck:
if(event_umbala >= 6) goto LNewEnd;
if(@ryumon == 13) goto Lwarp;
LNewEnd:
mes "^3355FFNothing happened.";
mes "You hear a faint laugh, but";
mes "decide that it's all in";
mes "your head.^000000";
close;
Lwarp:
mes "^3355FFA rumbling sound can be";
mes "heard as the gate opens.";
mes "As you step across the threshold.";
mes "you feel as if you're walking in";
mes "into the arms of death itself.^000000";
next;
LwarpNoText:
warp "um_in.gat",32,71;
close;
Lend:
mes "^3355FFAfter hitting the gate a few";
mes "times with no result, you decide to give";
mes "up.^000000";
close;
}
//==============================================================================
//Umbala Event
//==============================================================================
um_in.gat,39,122,5 script Utan Tribal Elder 784,{
if(event_umbala == 1) goto LStart2;
if(event_umbala == 2) goto LStart3;
if(event_umbala == 3) goto LStart4;
if(event_umbala == 4) goto LStart5;
if(event_umbala == 5) goto LStart6;
if(event_umbala == 6) goto LStart4;
if(event_umbala == 7) goto LStart4;
mes "[Karukatan]";
mes "Aha, You're new to the Utan";
mes "family's little village, aren't";
mes "you? I would remember such a face";
mes "had I met you before.";
next;
mes "[Karukatan]";
mes "We know there is a wide world around";
mes "us, but the there is something to";
mes "be appreciated in the simple life";
mes "we lead here.";
next;
mes "[Karukatan]";
mes "All decisions in the village are made";
mes "by me or with my input";
next;
mes "[Karukatan]";
mes "You want to know how I speak your";
mes "language when it seems no one else in";
mes "the village does? A fair question.";
mes "I picked up your tongue from the";
mes "adventurers who sometimes pass";
mes "through this village.";
next;
mes "[Karukatan]";
mes "Some outsiders have also settled near here";
mes "over time. In exchange for information";
mes "about their customs and culture, I";
mes "teach them the language and customs";
mes "of the Utan tribe.";
next;
mes "[Karukatan]";
mes "If you want to learn our language,";
mes "you must immerse yourselves in";
mes "our customs and cultural traditions.";
mes "You should even try and look as much";
mes "like us as you can.";
next;
mes "[Karukatan]";
mes "I hope you're worthy of my confidence.";
mes "Some members of the tribe have expressed";
mes "the sentiment that welcoming outsiders";
mes "is dangerous to the village.";
next;
mes "[Karukatan]";
mes "When you want to begin learning the";
mes "language, come and visit me. Don't";
mes "forget to make yourself appear as";
mes "much like us as you can.";
set event_umbala,1;
close;
LStart2:
mes "[Karukatan]";
mes "Ahh, have you looked around the";
mes "village a bit? Did other people";
mes "from the tribe hide from you when";
mes "they saw you? Don't worry. They";
mes "were just surprised to see a new face.";
next;
mes "[Karukatan]";
mes "Hmm? You need something from me?";
mes "How can I make your stay in the village";
mes "more pleasant?";
next;
menu "I want to learn the tribal language",-,"Umbaumbaba?",L2,"Forget it",L3;
if ((getequipisequiped(9)>0) && (getequipisequiped(10)>0)) goto L1_mask;
mes "[Karukatan]";
mes "Well, in order to understand our";
mes "language, you need to assimilate";
mes "our cultural values, too. Trying to";
mes "understand a language in the context of an";
mes "alien culture is foolish, right?";
next;
mes "[Karukatan]";
mes "Besides, if the tribesmen in the";
mes "village fear you, how will you";
mes "ever get them to speak with you?";
mes "You should try making yourself";
mes "look like us in order to be more";
mes "accepted.";
close;
L1_mask:
mes "[Karukatan]";
mes "What a cute mask. The Utan tribe";
mes "appreciates its traditional masks";
mes "because sometimes by hiding your";
mes "face, you can express more genuine";
mes "feelings.";
next;
mes "[Karukatan]";
mes "Over time, the mask itself";
mes "has come to symbolize trust among";
mes "the members of the Utan tribe.";
next;
mes "[Karukatan]";
mes "Now that you're prepared, I will";
mes "begin teaching you the Utan";
mes "language as promised. First,";
mes "you need to make some preparations,";
mes "however...";
next;
mes "[Karukatan]";
mes "First, I need some paper. With";
mes "paper, I can write down the words";
mes "I intend to teach.";
next;
mes "[Karukatan]";
mes "I need ^3377FF10x Oil Paper^000000, and ^3377FF5x Slick Paper^000000.";
mes "I also need something to write with.";
mes "of course.";
mes "For that, ^3377FF1x Squid Ink^000000 and ^3377FF1x Feather of Birds^000000";
mes "will do nicely.";
next;
mes "[Karukatan]";
mes "Once you get these, I can start";
mes "teaching you the language.";
set event_umbala,2;
close;
L2:
mes "[Karukatan]";
mes "Haha. Only imitating the sound";
mes "of the words is useless. Even";
mes "though it sounds random, there is";
mes "a specific way of combining the";
mes "words.";
next;
mes "[Karukatan]";
mes "Also, our language has depends a";
mes "a lot on emotion to convey its";
mes "meaning. Outsiders can't pick up";
mes "the subtlety right away, even though";
mes "we're the same race, ";
next;
mes "[Karukatan]";
mes "It seems you have an interest";
mes "in learning the language of the";
mes "Utan tribe. If that's the case,";
mes "come visit me and I'll teach you.";
next;
mes "[Karukatan]";
mes "Then, you won't sound so silly.";
close;
L3:
mes "[Karukatan]";
mes "Ah. If you want to continue your";
mes "trip, please keep this village in";
mes "your memories.";
close;
LStart3:
if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;//Items: Oiled Paper, String Paper, Squid Ink, Feather of Birds,
mes "[Karukatan]";
mes "It seems you've not yet prepared the";
mes "proper items. Did you forget what";
mes "you need to gather before I can";
mes "teach you the language? You need to gather";
next;
mes "[Karukatan]";
mes "^3377FF10x Oil Paper^000000,";
mes "^3377FF5x Slick Paper^000000,";
mes "^3377FF1x Squid Ink^000000, and";
mes "^3377FF1x Feather of Bird^000000.";
mes "Once you have gathered those, I can teach";
mes "you Utan tribal language.";
close;
Lchkok:
delitem 7151,10;//Items: Oiled Paper,
delitem 7111,5;//Items: String Paper,
delitem 1024,1;//Items: Squid Ink,
delitem 916,1;//Items: Feather of Birds,
mes "[Karukatan]";
mes "Good. You've prepared all the";
mes "necessary materials. Now, I can";
mes "begin to teach you the Utan tribal";
mes "language.";
next;
mes "[Karukatan]";
mes "............";
next;
mes "[Karukatan]";
mes "............";
mes "............";
next;
mes "[Karukatan]";
mes "............";
mes "............";
mes "............";
next;
mes "[Karukatan]";
mes "Do you feel more enlightened now?";
mes "Try talking to others in the Utan";
mes "tribe. They'll warm up to your quickly";
mes "now that you speak the language.";
set event_umbala,3;
next;
mes "[Karukatan]";
mes "If you need something while you're";
mes "here, don't hesitate to visit me.";
close;
LStart4:
//fin
mes "[Karukatan]";
mes "Do you need something?";
mes "If you need someone to guide you around";
mes "the village, you should ask someone else.";
mes "I can't leave here right now.";
next;
mes "[Karukatan]";
mes "The best way to get a feel for";
mes "the village is to just walk";
mes "around and see the sights. By doing";
mes "that, you can form a personal";
mes "bond with the village.";
close;
LStart5:
mes "[Karukatan]";
mes "Oh, it seems you're enjoying yourself here.";
mes "You need something else?";
next;
mes "[Karukatan]";
mes "It seems you want to ask the";
mes "shaman Putsuchiratan something";
mes "and you're seeking my permission";
mes "to do so.";
next;
mes "[Karukatan]";
mes "Well...There's a mask from";
mes "abroad that Putsuchiratan and I";
mes "have both always desired. Putsuchiratan";
mes "heard about it some time ago.";
next;
mes "[Karukatan]";
mes "If I could have the ^3377FFSmile Mask^000000,";
mes "it would be a great honour, but";
mes "I promised I would give it to";
mes "to Putsuchiratan as a gift if I ever";
mes "came across one. If you can find a Smile Mask for me,";
mes "I'll give you permission to speak with her.";
set event_umbala,5;
close;
LStart6:
if(countitem(2278) > 0) goto Lsmileok;//Items: Mr. Smile,
mes "[Karukatan]";
mes "Did you find the ^3377FFSmile Mask^000000 yet?";
mes "In order to let you see the shaman,";
mes "you need to collect one.";
mes "A gift will put Putsuchiritan in";
mes "a good mood, also.";
close;
Lsmileok:
delitem 2278,1;//Items: Mr. Smile,
mes "[Karukatan]";
mes "Ahh! It's a Smile Mask!";
mes "I would really like to put this";
mes "on just once, but I promised to";
mes "give this to Putsuchiritan as";
mes "a gift.";
set event_umbala,6;
next;
mes "[Karukatan]";
mes "I'll tell Putsuchiritan to allow you";
mes "to meet with her. I'm certain that you";
mes "will find her talents to be a tremendous";
mes "help on your journey.";
close;
}
//=====================================================================
// Create Essence/Dismantle Stone
//=====================================================================
um_in.gat,44,71,2 script Utan Tribe Shaman 782,{
switch(event_umbala) {
default:
mes "[?????]";
mes "Umbaumbaumbaba Utan Umbaba";
mes "Umbaumbaumbafumbabauma...";
mes "Umbabaumbaumbabaumbabaumba";
mes "Umbabaumbabaumbaumbabaumba";
mes "Fumbaumba.";
next;
warp "umbala.gat",217,186;
close;
case 3:
mes "[Putsuchiritan]";
mes "I will not see outsiders that are";
mes "not from the Utan tribe.";
mes "...There are many things about the";
mes "nature of our society that you do";
mes "not yet understand.";
next;
mes "[Putsuchiritan]";
mes "Others of your type will do anything";
mes "to set foot on land which is sacred";
mes "to the Utan tribe. We fear that";
mes "revealing our secrets will expose";
mes "use to danger.";
next;
mes "[Putsuchiritan]";
mes "What's worse, I don't think that";
mes "outsiders understand our desire";
mes "to preserve our tribal culture.";
next;
mes "[Putsuchiritan]";
mes "As my talents are foremost for";
mes "the use of the Utan tribe, you";
mes "must get permission from the elder";
mes "if you want my assistance.";
mes "Also, don't be stirring up trouble";
mes "among the tribesmen.";
set event_umbala,4;
close;
case 4:
case 5:
mes "[Putsuchiritan]";
mes "Didn't you hear me? You need";
mes "to get the elder's permission before";
mes "I can help you.";
close;
case 6:
mes "[Putsuchiritan]";
mes "You seem to have gotten permission from";
mes "the elder. Fine, I'll help you, though";
mes "I don't really want to.";
next;
mes "[Putsuchiritan]";
mes "I can call forth hidden talents";
mes "buried deep within your psyche";
mes "and tap the power hidden in";
mes "elemental stones.";
next;
mes "[Putsuchiritan]";
mes "I need to prepare my rituals.";
mes "When you're ready to proceed, please";
mes "talk to me again.";
set event_umbala,7;
close;
case 7:
mes "[Putsuchiritan]";
mes "I don't know whether my talents";
mes "will be useful to you, but I'll";
mes "help you anyway.";
next;
mes "[Putsuchiritan]";
mes "I can create elemental essence from natural objects,";
mes "or, dismantle elemental stones into their component essences.";
mes "Which would you like to do?";
}
next;
set .@need,0;
switch (select("Create Essence","Dismantle Elemental Stone","Nothing")) {
case 1:
mes "[Putsuchiritan]";
mes "Which elemental essence would you";
mes "like to create? I can create earth, water,";
mes "fire, and wind essence.";
next;
switch (select("Earth","Water","Fire","Wind")) {
case 1:
if(countitem(947)<15) {
mes "[Putsuchiritan]";
mes "Earth...You need that which is";
mes "a friend of the earth. Explore";
mes "the verdant forest and find";
mes "^3377FF15x Horn^000000 for the ritual.";
}
else {
set .@need,947;
set .@amount,15;
set .@gain,993;
}
break;
case 2:
if(countitem(946)<20) {
mes "[Putsuchiritan]";
mes "Water...You need that which is";
mes "saturated with water. Explore";
mes "the area around here and find";
mes "^3377FF20x Snails Shell^000000 for the ritual.";
}
else {
set .@need,946;
set .@amount,20;
set .@gain,991;
}
break;
case 3:
if(countitem(904)<20) {
mes "[Putsuchiritan]";
mes "Fire...You need that which";
mes "can withstand the roiling heat";
mes "of perpetual flame. Explore the";
mes "desert and find ^3377FF20x Scorpion Tail^000000";
mes "for the ritual.";
}
else {
set .@need,904;
set .@amount,20;
set .@gain,990;
}
break;
case 4:
if(countitem(1013)<25) {
mes "[Putsuchiritan]";
mes "Wind...You need that which";
mes "has an easy camaraderie with";
mes "the sky itself.";
mes "You need ^3377FF25x Rainbow Shell^000000";
mes "to complete the ritual.";
}
else {
set .@need,1013;
set .@amount,25;
set .@gain,992;
}
break;
default:
end;
}
if(.@need == 0) {
next;
mes "[Putsuchiritan]";
mes "Once you've prepared these";
mes "objects from nature, please return here";
mes "so we can complete the ritual.";
close;
}
mes "[Putsuchiritan]";
mes "Now, I will try to tap the";
mes "source of power hidden deep within";
mes "you. Choose a number between 1 and 9.";
mes "If you don't want to create essence";
mes "after all, choose 0.";
while(1) {
next;
input .@num;
if(.@num<=0) {
mes "[Putsuchiritan]";
mes "If you don't wish my help at the moment,";
mes "that's fine. When you do, please come";
mes "by again.";
close;
}
if(.@num>9) {
mes "[Putsuchiritan]";
mes "You must choose a number between";
mes "1 and 9. It is very important that";
mes "you choose the number most dear to";
mes "your heart.";
continue;
}
break;
}
mes "[Putsuchiritan]";
switch(.@need) {
case 947: mes "The horn begins to vibrate."; break;
case 904: mes "The tail begins to vibrate."; break;
default: mes "The shell begins to vibrate."; break;
}
mes "I will now chant a holy mantra.";
mes "Imagine the number in your mind";
mes "and imagine power radiating forth from";
mes "your body.";
next;
mes "[Putsuchiritan]";
mes "Amba Omba Sanba! Unba Chi!";
mes "Wanbatauma Eurukaba! Unba! Ba!";
mes "Jyur! Fumuba Rurara! Wamba! Ra!";
mes "Damtsuha Ombabaraka! Unba! Shi!";
mes "Sukatamba Aburumba! Umba! Shi!";
next;
mes "[Putsuchiritan]";
if(countitem(.@need)<.@amount){
mes "You're An Amba HacK0R!";
mes "I'm clearing your mind!";
//we reset the whole quest for the hacker
set event_umbala,0;
emotion e_swt,1;
close;
}
delitem .@need,.@amount;
if(!rand(10)){
getitem 910,1; //if failed get Garlet
mes "Your inner power has failed";
mes "to convert these objects";
mes "from nature into elemental essence...";
next;
mes "[Putsuchiritan]";
mes "Purify your mind and try again.";
close;
}
getitem .@gain,1;
mes "There. Your inner power has converted";
mes "these objects from nature into";
mes "elemental essence. Put";
mes "it to good use.";
close;
case 2:
mes "[Putsuchiritan]";
mes "What type of stone would you like to";
mes "dismantle? Please choose earth, water,";
mes "fire, or wind.";
next;
switch (select("Earth","Water","Fire","Wind")) {
case 1:
if(countitem(997)==0) {
mes "[Putsuchiritan]";
mes "You need to have";
mes "^3377FF1x Great Nature^000000";
mes "to disassemble into its";
mes "component essence.";
}
else {
set .@need,997;
set .@gain,993;
}
break;
case 2:
if(countitem(995)==0) {
mes "[Putsuchiritan]";
mes "You need to have";
mes "^3377FF1x Mystic Frozen^000000";
mes "to disassemble into its";
mes "component essence.";
}
else {
set .@need,995;
set .@gain,991;
}
break;
case 3:
if(countitem(994)==0) {
mes "[Putsuchiritan]";
mes "You need to have";
mes "^3377FF1x Flaming Heart^000000";
mes "to disassemble into its";
mes "component essence.";
}
else {
set .@need,994;
set .@gain,990;
}
break;
case 4:
if(countitem(996)==0) {
mes "[Putsuchiritan]";
mes "You need to have";
mes "^3377FF1x Rough Wind^000000";
mes "to disassemble into its";
mes "component essence.";
}
else {
set .@need,996;
set .@gain,992;
}
break;
default:
end;
}
next;
if(.@need == 0) {
mes "[Putsuchiritan]";
mes "Once you have the necessary stone,";
mes "please come back and visit me";
mes "so that the ritual can be completed.";
close;
}
mes "[Putsuchiritan]";
switch(.@need) {
case 997: mes "I will dismantle your earth crystal"; break;
case 995: mes "I will dismantle your frozen crystal"; break;
case 994: mes "I will dismantle your heart of flame"; break;
case 996: mes "I will dismantle your rough wind stone"; break;
}
mes "into its component essence.";
mes "Choose a number between 1 and 9.";
mes "If you don't want me to dismantle the";
mes "stone, choose 0.";
while(1) {
next;
input .@num;
if(.@num<=0) {
mes "[Putsuchiritan]";
mes "If you don't wish my help at the moment,";
mes "that's fine. When you do, please come";
mes "by again.";
close;
}
if(.@num>9) {
mes "[Putsuchiritan]";
mes "You must choose a number between";
mes "1 and 9. It is very important that";
mes "you choose the number most dear to";
mes "your heart.";
continue;
}
break;
}
set .@num,rand(1,10); //official amount chance
if(.@num == 1)
set .@num,10;
else if(.@num == 2 || .@num == 3)
set .@num,8;
else if(.@num < 7)
set .@num,7;
else
set .@num,6;
mes "[Putsuchiritan]";
mes "Please place the elemental stone";
mes "inside this holy circle. I will chant a";
mes "a mantra. I don't know if I can";
mes "completely dismantle the stone,";
mes "but here goes...";
next;
mes "[Putsuchiritan]";
mes "Unba Unba Karama! Unba! Ta!";
mes "Rukara! Ukarere! Un! Unba! Ka!";
mes "Anburaka Taburaka Taburakan! Unba Ra!";
mes "Onbaruzu Zan Kata! Unba Ka!";
next;
mes "[Putsuchiritan]";
if(countitem(.@need)<1){
mes "You're An Amba HacK0R!";
mes "I'm clearing your mind!";
//we reset the whole quest for the hacker
set event_umbala,0;
emotion e_swt,1;
close;
}
delitem .@need,1;
getitem .@gain,.@num;
mes "The elemental stone has been";
mes "dismantled into its natural";
mes "essence. Please put it to";
mes "good use.";
close;
case 3:
case 255:
mes "[Putsuchiritan]";
mes "If you don't wish my help at the moment,";
mes "that's fine. When you do, please come";
mes "by again.";
close;
}
default:
end;
}