summaryrefslogblamecommitdiff
path: root/npc/quests/quests_prontera.txt
blob: 4834a9f01924c8a191617940452c9e5f07d8a58b (plain) (tree)
1
2
3
4
5
6
7
8
9
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593


                                                               
                        
                                                               
        
                                                               
               
                                                               








                                                              
                        



                                         




                                                               

                                                                   
                                                      
                                                 
                                           
                                                    
                                                                             
                                                                           
                                                                           
                                                 
                                                            
                                               
                                                         
                                                                              
                                                            
                                                                         
                                           
                                                     
                                                                

                                                               

















































































































                                                                                                                                                                                           
 

                                                               
                                    
                                                                                                           
                                

                                                        
                     










                                                                                                                        
                                                                                                                           

                                                                 
                                                      

                                                          
                                                
                                                                                                                                                                   

                                                
                                                                                                                                                                
                                      




                                                                                                                         

                                      
                 
         





                                             

                                        


                                                    

                                        
                                                                                                                                                                                                            

                                        

                                                                                                                                                                                   

                                        
                                                                                                                                             

                                        
                                                                                                                                                                   

                                        








                                                                                                                                                                                                      


                                        
                                                                                            

                              
         

 























































































































































































                                                                       

                                                     














































































                                                                                 
                                      








































                                                                      
                     










                                                      
 
              
                                                                    











                                                          
                                                                    
































































































                                                                                       
                              
























































































































                                                                                            
                                                    





























































































































                                                                                          
         

 
                                                     
                                                                    




















                                                           
                                                    
























































































                                                                                              

                                                



























































































































































































































































































                                                                                                   
             






                                                                                 
             



















                                                     
                                                                    















                                                          
                     






                                                     
                     




                                               
                     






                                                                     
                     







                                                      
                     




                                                
                     





                                               
                     





                                             
                     








                                                   
                     






















































































































































                                                                                       
                      








                                            
 

















































































































































                                                                                          
 
 
                                                             
                                                                    



































































































































































































































































































































































































































                                                                                               
                                                   



















































































































                                                                                           
                                                   















































































































































































































































































































                                                                                                                                  
                                                                  



































































                                                                                          
                                 

                      
                                                                  























































































                                                                                       
                                                                                               























































































































































































                                                                                                          





















































                                                      
                                 


























































                                                                                                                                                                                  
                                             





































































































































































































































































































                                                                                              
                                                                     



















































































                                                                  
                                                   

















































































































































                                                                                           








                                                   













































































                                                                                           
 
//===== eAthena Script ======================================= 
//= Quest NPCs related to Prontera
//===== By: ================================================== 
//= kobra_k88; L0ne_W0lf
//===== Current Version: ===================================== 
//= 2.5a
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= Collection of Prontera-based quests.
//= * Culvert Access
//= * Ph.D Hat Quest
//= * Gaebolg Family Curse
//===== Comments: ============================================
//= Culvert Access:
//= - [Aegis Conversion]
//= - Variable in use: MISC_QUEST (bit 8)
//= Ph.D Hat Quest:
//= - [Aegis Conversion]
//= - n/a
//= Gaebolg Family Curse:
//= - [Aegis Conversion]
//= - Variable in use: prt_curse (max 61)
//===== Additional Comments: ================================= 
//= Fixed flower name Dreamy -> Illusion
//= 1.2 Fixed exploit [Lupus]
//= 1.3 Removed Duplicates [Silent]
//= 1.4 Moved Culvert from cities/prontera.txt [Evera]
//= 1.5 Culvert has been rescripted from the ground up. [L0ne_W0lf]
//= 1.6 Added Gaebolg Family Curse quest. [L0ne_W0lf]
//= 1.6a Fixed a couple spelling mistakes. [L0ne_W0lf]
//= 1.7 Updated "Ph.D Quest" Dialogs. [Samuray22]
//= 1.7b Fixed some minor typos. [SinSloth]
//= 1.7c replaced item "names" with item id. [Lupus]
//= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.9 Fixed "him" -> "her" in Ph.D hat quest. THansk to yyCC. [L0ne_W0lf]
//= 2.0 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.0a Corrected a Typo error ";;". [Samuray22]
//= 2.0b Corrected a Typo error. (bugreport:950) [Samuray22]
//= 2.1 Added missing checkweights. [L0ne_W0lf]
//= 2.2 Added Nameless Island quest addition. [L0ne_W0lf]
//= 2.3 Bamph will now talk to those who failed the Gaebolg quest. [L0ne_W0lf]
//= 2.3a Touch up to Bamph fo other fail-points. [L0ne_W0lf]
//= 2.3b Hopefully the last change needed for Nameless quest. [L0ne_W0lf]
//= 2.4 Updated Headgear Quest. [L0ne_W0lf]
//= 2.5 Fixed requirements for PH D. Hat. [L0ne_W0lf]
//= 2.5a Fixed requirements for PH D. Hat agian lol. [L0ne_W0lf]
//============================================================ 

// Prontera Culvert
//============================================================ 
prt_in,88,105,2	script	Recruiter	105,{
	if (MISC_QUEST & 8) {
		mes "[Recruiter]";
		mes "Ah...";
		mes "I know those eyes.";
		mes "Full of compassion";
		mes "...and courage.";
		next;
		mes "[Recruiter]";
		mes "Of course you're a volunteer for campaign to reclaim the Prontera Culvert. Would you let me warp you there?";
		next;
		if (select("Warp to Culvert Entrance.:Quit.") == 1) {
			warp "prt_fild05",274,208;
			end;
		}
		close;
	}
	mes "[Recruiter]";
	mes "Ah, let me inform you that the Capital Defense Headquarter of the Rune-Midgarts Kingdom has now decided to recruit a punitive force due to the Prontera Culvert's situation.";
	next;
	switch(select("Volunteer.:Situation...?:Quit.")) {
	case 1:
		callsub S_Volunteer;
		mes "[Recruiter]";
		mes "Are you ready, hero?";
		mes "I will now warp you";
		mes "to the Culvert.";
		next;
		warp "prt_fild05",274,208;
		end;
	case 2:
		mes "[Recruiter]";
		mes "Haven't you heard...?";
		mes "The Prontera Culvert is infested with all kinds of filthy vermin!";
		next;
		mes "[Recruiter]";
		mes "Due to the serious risk of water contamination, and the safety of Rune-Midgardians, the Culvert has been quarantined by royal decree.";
		next;
		mes "[Recruiter]";
		mes "Needless to say, this has caused shortages in the water supply in our kingdom. Indeed, such a crisis in these dark times...";
		next;
		mes "[Recruiter]";
		mes "Our people";
		mes "thirst for water...";
		mes "But they thirst";
		mes "even more...";
		mes "For a hero!";
		next;
		mes "[Recruiter]";
		mes "Will you stand idly as the children of Rune-Midgarts suffer from parched throats and shed tears of dryness?! Would you bury our children?!";
		next;
		mes "[Recruiter]";
		mes "Warriors! Rune-Midgarts is calling you! Cleanse this land's pestilence and cast out the vermin in the Culvert! Only you... Can make a difference.";
		next;
		if (select("Volunteer.:Quit.") == 1) {
			callsub S_Volunteer;
			mes "[Recruiter]";
			mes "Adventurer...";
			mes "I will now warp you";
			mes "to the Prontera Culvert.";
			next;
			warp "prt_fild05",274,208;
			end;
		}
		mes "[Recruiter]";
		mes "Hmpf. Well. The next time you take a drink of water, just remember that an average of nine and a half children just died... ^990000Of thirst^000000.";
		close;

	case 3:
		close;
	}

S_Volunteer:
	set MISC_QUEST,MISC_QUEST | 8;
	mes "[Recruiter]";
	mes "Your registration...";
	mes "is now complete.";
	next;
	mes "[Recruiter]";
	mes "I would like to thank you for volunteering to do your part for our great kingdom. Here, take these provisions for your battles against the forces of darkness.";
	next;
	mes "[Recruiter]";
	mes "3 Red Potions, 1 Milk,";
	mes "and 1 Orange Potion";
	mes "...to give you hope.";
	getitem 501,3; //Red_Potion
	getitem 519,1; //Milk
	getitem 502,1; //Orange_Potion
	next;
	return;
}

prt_fild05,270,212,5	script	Culvert Guardian	105,{
	if(MISC_QUEST & 8) {
		mes "[Culvert Guardian]";
		mes "Ah, you're one of our volunteers. This is the entrance of the Prontera Culvert.";
		mes "Do you wish to";
		mes "go inside?";
		next;
		if (select("Sure.:Quit.") == 1) {
			warp "prt_sewb1",131,247;
			end;
		}
		close;
	}
	mes "[Culvert Guardian]";
	mes "I'm sorry, but we can only allow volunteers for the Culvert Campaign to enter.";
	next;
	mes "[Culvert Guardian]";
	mes "If you'd like to volunteer, please visit the ^000077Culvert Registrar^000000 located in the 11 O'clock direction of Prontera.";
	close;
}

// Ph.D Hat Quest
//============================================================ 
prt_in,38,108,4	script	Teacher	53,{
	if ((countitem(710) > 0) && (countitem(703) > 0) && (countitem(704) > 0) && (countitem(708) > 0)) {
		mes "[Teacher]";
		mes "Oh...";
		mes "Those Flowers in your hand are...";
		next;
		switch(select("Show Flowers:Present Flowers:Cancel")) {
		case 1:
			mes "[Teacher]";
			mes "Ah...";
			mes "Those are definitely the 4 kinds of Flowers I was looking for! Would you give them to me?";
			next;
			mes "[Teacher]";
			mes "If you would...";
			mes "I'll give you my precious item.";
			close;
		case 2:
			if ((countitem(710) > 0) && (countitem(703) > 0) && (countitem(704) > 0) && (countitem(708) > 0)) {
				delitem 710,1;  //Illusion_Flower
				delitem 703,1;  //Hinalle
				delitem 704,1;  //Aloe
				delitem 708,1;  //Ment
				getitem 5012,1;	//Ph.D_Hat
				mes "[Teacher]";
				mes "I really really appreciate you what you've done for me. I'm truly grateful. I will give my precious item to you as promised.";
				next;
				mes "[Teacher]";
				mes "This is the Hat I've worn on my Graduation from my University. It reminds me of my happy school days. Please take this...";
				close;
			}
			else {
				mes "[Teacher]";
				mes "... Oh, I'm Sorry.";
				mes "But that's not what I'm looking for. Maybe you need to study flowers a little bit?";
				close;
			}
		}
	}
	else {
		mes "[Teacher]";
		mes "Don't you think...";
		mes "Flowers are pretty?";
		next;
		switch(select("Talk:Quit")) {
		case 1:
			mes "[Teacher]";
			mes "When I was young,";
			mes "I had no friends and";
			mes "studied all the time.";
			next;
			mes "[Teacher]";
			mes "Sometimes I regret what I did when I was younger, but it's not a big deal now. Through hard study, I finished entire educational courses earlier than all the other students.";
			next;
			mes "[Teacher]";
			mes "However...";
			mes "I was sad and sometimes lonely. Whenever the studying got too hard, I needed someone who would listen to me. Finally, one day, I met my best friend.";
			next;
			mes "[Teacher]";
			mes "When I saw a Pretty Flower blooming in the abandoned Garden, I realized It was my friend which shared my fate.";
			next;
			mes "[Teacher]";
			mes "Although it is a Common and Normal Flower to others, she gave me the reason to study again. I could achieve my goals because of her.";
			next;
			mes "[Teacher]";
			mes "So recently...";
			mes "I am trying to pay her back. Now I am studying Flowers, and plan to over the whole world with them.";
			next;
			mes "[Teacher]";
			mes "To accomplish my work...";
			mes "I need bunches of flowers. But for someone who rarely goes outside, it is really hard to find all the flowers I need.";
			next;
			mes "[Teacher]";
			mes "I need 1 ^3355FFIllusion Flower^000000 ,1 ^3355FFHinalle^000000,1 ^3355FFAloe^000000 and 1 ^3355FFMent^000000. If you can bring them to me, I'd give you my treasure...";
			close;
		case 2:
			mes "[Teacher]";
			mes "One of these days I will cover this whole world with Flowers.";
			close;
		}
	}
}

// Gaebolg Family Curse
//============================================================ 
prontera,248,212,3	script	Busy Boy#prt	706,3,3,{
	callsub S_CheckWeight; //Check Player's weight
	if (BaseLevel > 59) {
		if (prt_curse == 0) {
			mes "[Busy-Looking Boy]";
			mes "Aw nuts...";
			mes "What am I gonna do?";
			mes "I have to deliver these";
			mes "books, but... I... Oh man,";
			mes "I can't get scared now!";
			close;
		}
		else if (prt_curse == 1) {
			mes "[Busy-Looking Boy]";
			mes "Aw nuts...";
			mes "What am I gonna do?";
			mes "I have to deliver these";
			mes "books, but... I... Oh man,";
			mes "I can't get scared now!";
			next;
			if (select("Speak with him:Ignore him") == 1) {
				mes "["+strcharinfo(0)+"]";
				mes "Say, what seems";
				mes "to be the problem?";
				next;
				mes "[Busy-Looking Boy]";
				mes ".........?";
				next;
				mes "[Busy-Looking Boy]";
				if (sex) {
					mes "Ack! You're that clumsy";
					mes "dude who made me drop";
				}
				else {
					mes "Ack! You're that ditzy";
					mes "chick who made me drop";
				}
				mes "all of those books earlier!";
				mes "Wait, you ditched me before,";
				mes "so why act all concerned now?";
				Emotion e_gasp;
			}
			else {
				mes "[Busy-Looking Boy]";
				mes "Okay, okay...";
				mes "Don't even think";
				mes "about floating in";
				mes "the sky. You're like,";
				mes "so stable. Don't think...";
				mes "Just... Just board that ship...";
				close;
			}
			next;
			select("Well, I, um...");
			mes "[Busy-Looking Boy]";
			if (sex) {
				mes "Yeah... A real";
				mes "man wouldn't have";
				mes "ditched back then";
				mes "without helping me.";
				mes "You're a real creepo,";
				mes "you know that?";
			}
			else {
				mes "Yeah... If you were";
				mes "a graceful and considerate";
				mes "lady, you woulda helped me";
				mes "out before. I'm right, huh?";
			}
			next;
			mes "^3355FFYou instinctively";
			mes "kick over one of the";
			mes "piles of books next";
			mes "to the young boy.";
			mes "You couldn't help it:";
			mes "it was a natural reflex!^000000";
			next;
			Specialeffect 180; //EF_HITDARK
			Emotion e_omg;
			mes "^3355FF*BAM!*^000000";
			next;
			Emotion e_omg;
			mes "[Busy-Looking Boy]";
			mes "Ack! Those books...!";
			mes "It took me so long to";
			mes "stack all of those!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Oh no, what a mess!";
			mes "Here, let me help you";
			mes "arrange these nicely";
			mes "out of the bottom of";
			mes "my freakin' heart.";
			Emotion e_lv,1;
			next;
			mes "[Busy-Looking Boy]";
			mes "...";
			mes "......";
			mes ".........";
			Emotion e_dots;
			next;
			mes "[Busy-Looking Boy]";
			mes "Huh...?";
			mes "Oh, thanks for";
			mes "helping me out here.";
			mes "I really appreciate it.";
			next;
			select("Are these all yours?");
			mes "[Busy-Looking Boy]";
			mes "These? Oh, I'm supposed";
			mes "to deliver these for my job.";
			mes "I need to take these to Juno";
			mes "from the Prontera Library";
			mes "for a client. However, um...";
			next;
			mes "[Busy-Looking Boy]";
			mes "Well...";
			mes "I get motion sick really";
			mes "easily, so it scares me to";
			mes "death to ride the Airship";
			mes "all the way to Juno.";
			Emotion e_dots;
			next;
			mes "[Busy-Looking Boy]";
			mes "Now I'm in trouble!";
			mes "I'm never late, but this";
			mes "time I just can't help it.";
			mes "There's nothing I can do!";
			mes "Oh, I'm gonna lose this job!";
			Emotion e_sob;
			next;
			mes "[Busy-Looking Boy]";
			mes "Wait... You adventurers";
			mes "do a lot of traveling, right?";
			mes "If you're traveling to Juno,";
			mes "would you please deliver this";
			mes "for me? I'll be in real trouble";
			mes "if I don't send these books...";
			next;
			callsub S_GetBooks;
			mes "[Busy-Looking Boy]";
			mes "I-I understand.";
			mes "It's none of your ";
			mes "business, I know, but";
			mes "I'm just so desperate...";
			Emotion e_sob;
			set prt_curse,2;
			close;
		}
		else if (prt_curse == 2) {
			mes "[Busy-Looking Boy]";
			mes "Oh, hello again.";
			mes "Sorry, but I'm trying to";
			mes "concentrate here. Gonna...";
			mes "Summon all my courage...";
			mes "and b-board that Airship!";
			mes "Argh! No, I can't do it!";
			Emotion e_dots;
			next;
			callsub S_GetBooks;
			mes "[Busy-Looking Boy]";
			mes "^333333*Sob...*^000000";
			mes "What am I gonna do?";
			mes "That guy's been waiting";
			mes "for me to deliver his books";
			mes "for quite a while now...";
			Emotion e_sob;
			close;
		}
		else if (prt_curse == 3) {
			mes "[Busy-Looking Boy]";
			mes "Oh, please deliver";
			mes "those books I gave";
			mes "you to ^FF0000Mr. Karlomoff^000000, who";
			mes "should be waiting around";
			mes "the Juno Library. Thanks";
			mes "again for your help~";
			close;
		}
		mes "[Busy-Looking Boy]";
		mes "Ack! Would you leave";
		mes "me alone and let me work?";
		mes "I've got something important";
		mes "to do! When I finish arranging";
		mes "these books,  need to... I need to make some preparations!";
		close;
	}
	mes "[Busy-Looking Boy]";
	mes "Ack! Would you leave";
	mes "me alone and let me work?";
	mes "I've got something important";
	mes "to do! When I finish arranging";
	mes "these books, I need to... I need to make some preparations!";
	close;

OnTouch:
	callsub S_CheckWeight; //Check Player's weight
	if (BaseLevel > 59) {
		if (prt_curse == 0) {
			Specialeffect 180; //EF_HITDARK
			mes "^3355FF*BAM!*^000000";
			next;
			mes "[Busy Looking Boy]";
			mes "Hey, look out!";
			mes "Can't you be more";
			mes "careful?! Geeeeez!";
			Emotion e_ag;
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Oops, I'm so sorry.";
			mes "Are you alright?";
			next;
			mes "[Busy Looking Boy]";
			mes "Yeah, no thanks to you!";
			mes "Oh... Don't worry, I'm fine.";
			next;
			mes "^3355FFYou notice that the boy";
			mes "dropped many hardcover";
			mes "books that are probably about";
			mes "ruins and their legends, based";
			mes "on their titles. The boy dusted";
			mes "himself off and began to";
			mes "carefully pile the books.^000000";
			next;
			if (select("Leave:Help him pile the books") == 1) {
				mes "[Busy-Looking Boy]";
				mes "Next time, look";
				mes "where you're going,";
				mes "alright? I mean, you";
				mes "might really break";
				mes "something if you're";
				mes "always that careless!";
				set prt_curse,1;
				close;
			}
			mes "[Busy-Looking Boy]";
			mes "Huh...?";
			mes "Oh, thanks for";
			mes "helping me out here.";
			mes "I really appreciate it.";
			next;
			select("Are these all yours?");
			mes "[Busy-Looking Boy]";
			mes "These? Oh, I'm supposed";
			mes "to deliver these for my job.";
			mes "I need to take these to Juno";
			mes "from the Prontera Library";
			mes "for a client. However, um...";
			next;
			mes "[Busy-Looking Boy]";
			mes "Well...";
			mes "I get motion sick really";
			mes "easily, so it scares me to";
			mes "death to ride the Airship";
			mes "all the way to Juno.";
			Emotion e_dots;
			next;
			mes "[Busy-Looking Boy]";
			mes "Now I'm in trouble!";
			mes "I'm never late, but this";
			mes "time I just can't help it.";
			mes "There's nothing I can do!";
			mes "Oh, I'm gonna lose this job!";
			Emotion e_sob;
			next;
			mes "[Busy-Looking Boy]";
			mes "Wait... You adventurers";
			mes "do a lot of traveling, right?";
			mes "If you're traveling to Juno,";
			mes "would you please deliver this";
			mes "for me? I'll be in real trouble";
			mes "if I don't send these books...";
			next;
			callsub S_GetBooks;
			mes "[Busy-Looking Boy]";
			mes "I-I understand.";
			mes "It's none of your ";
			mes "business, I know, but";
			mes "I'm just so desperate...";
			Emotion e_sob;
			set prt_curse,2;
			close;
		}
		else if (prt_curse == 3) {
			mes "[Busy-Looking Boy]";
			mes "Oh, please deliver";
			mes "those books I gave";
			mes "you to ^FF0000Mr. Karlomoff^000000, who";
			mes "should be waiting around";
			mes "the Juno Library. Thanks";
			mes "again for your help~";
			close;
		}
	}
	end;

S_GetBooks:
	if (select("Help him:Don't help him") == 1) {
		mes "[Busy-Looking Boy]";
		mes "Oh, thank you so much!";
		mes "You don't understand how";
		mes "much I dread those Airships.";
		mes "Now, would you please deliver";
		mes "these books to ^FF0000Mr. Karlomoff^000000";
		mes "near the Juno Library?";
		next;
		mes "[Busy-Looking Boy]";
		mes "I know these books are";
		mes "pretty heavy, but be really";
		mes "careful with them! Anyway,";
		mes "thanks for doing this for me.";
		mes "I was really at my wit's end...";
		set prt_curse,3;
		getitem 7431,1; //Books
		close;
	}
	return;

S_CheckWeight:
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	return;
}

yuno,311,195,3	script	Historian#prt01	754,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (prt_curse < 3) {
		mes "[Historian]";
		mes "Juno's mysterious past";
		mes "holds some great secret.";
		mes "I'm sure of it! It excites me";
		mes "to know that my research";
		mes "brings me that much closer";
		mes "to finally unveiling it!";
		next;
		mes "[Historian]";
		mes "But I'll admit that even I don't know how much digging I'll";
		mes "have to do to learn what I want. It's our duty as historians to";
		mes "find out the truth of the past, but it definitely won't be easy.";
		next;
		mes "[Historian]";
		mes "To understand, to see the";
		mes "truth of the past with my";
		mes "own eyes... I'd even sell";
		mes "my soul for the opportunity.";
		close;
	}
	else if (prt_curse == 3) {
		mes "^3355FFAs you approached, this";
		mes "historian suddenly closed";
		mes "the book that he was reading,";
		mes "looked to the heavens and";
		mes "let out a deep breath in a vain";
		mes "attempt to relieve his tension.^000000";
		next;
		mes "[Historian]";
		mes "GRRRRRRRRR!";
		mes "Where are my books?!";
		Emotion e_ag;
		next;
		select("Are you alright?");
		mes "[Historian]";
		mes "Er? Oh. I'm sorry you";
		mes "had to see that. I'm just";
		mes "extremely upset. You see,";
		mes "I'm expecting a delivery of";
		mes "research books from Prontera,";
		mes "but they haven't arrived yet.";
		next;
		mes "[Historian]";
		mes "In fact, the delivery boy is";
		mes "very late. This will delay my";
		mes "research considerably since";
		mes "I cannot proceed without more";
		mes "new material to study.";
		next;
		if (countitem(7431) > 0) {
			select("Excuse me, but what's your name?");
			mes "[Historian]";
			mes "Hm? I'm Karlomoff, the";
			mes "1st scholar of the Rekenber";
			mes "Historical Research Group.";
			mes "Did you need something, or";
			mes "were you looking around here";
			mes "for somebody in particular?";
			next;
		}
		else {
			select("Oh, I'm delivering the books for him.");
			Emotion e_what;
			mes "[Historian]";
			mes "Ah, really?";
			mes "Great, you're here!";
			mes "So, where are the books?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "I...";
			mes "I don't have";
			mes "them right now.";
			next;
			mes "[Historian]";
			mes "What...?";
			mes "Don't tell me that";
			mes "you lost them! Those";
			mes "books were priceless!";
			mes "Did you come all this";
			mes "way just to tell me that?";
			next;
			mes "[Historian]";
			mes "Well, I suppose you'll";
			mes "have to report the loss of";
			mes "the books and get some new";
			mes "copies of those books that";
			mes "you were supposed to deliver.";
			mes "Now hurry, I need to research!";
			close;
		}
		select("Right, I brought your books.");
		mes "[Historian]";
		mes "What? But you're not the";
		mes "delivery boy. Well, let me see";
		mes "the books you've brought. Hm...";
		mes "Just as I thought: the Rune-";
		mes "Midgarts Kingdom has a great";
		mes "wealth of ancient information.";
		next;
		mes "[Historian]";
		mes "Ah, thank you so much for";
		mes "bringing these. However, by";
		mes "your mode of dress, I can tell";
		mes "that you are an adventurer.";
		mes "What happened to the delivery boy that was supposed to bring these?";
		next;
		mes "[Historian]";
		mes "..........?";
		mes "Afraid to ride the Airship?";
		mes "Motion sickness? Well, that's";
		mes "quite understandable. The poor";
		mes "boy should have contacted me";
		mes "about that beforehand.";
		next;
		mes "[Historian]";
		mes "Goodness, it's been ";
		mes "a while since I've had";
		mes "a visitor. Would you like";
		mes "to stay and chat for a bit?";
		mes "Just give me a minute to get";
		mes "a cool drink of water first~";
		set prt_curse,4;
		delitem 7431,1; //Books
		close;
	}
	else if (prt_curse == 4) {
		mes "[Historian]";
		mes "Ah, that glass of";
		mes "water was just what";
		mes "I needed to refresh";
		mes "myself. Let me tell you";
		mes "a little bit about my work.";
		next;
		mes "[Historian]";
		mes "I might have it mentioned before, but my name is Karlomoff and";
		mes "I work in the Rekenber Historical Research as its 1st scholar. We";
		mes "recently finished our project on the Schwaltzvalt Republic.";
		next;
		mes "[Historian]";
		mes "Now, we're trying to learn";
		mes "more about the Rune-Midgarts";
		mes "Kingdom's history. We believe";
		mes "it's linked to our Schwaltzvalt";
		mes "Republic because they share the";
		mes "continent. Makes sense, right?";
		next;
		mes "[Historian]";
		mes "Ultimately, we hope that";
		mes "new information from our";
		mes "research of Rune-Midgarts will";
		mes "shed some new light on our";
		mes "current understanding of the";
		mes "Schwaltzvalt Republic's past.";
		next;
		mes "[Historian]";
		mes "Including myself, there are";
		mes "^3131FF3 members of the Rekenber";
		mes "Historical Research Group^000000";
		mes "that are studying the Rune-";
		mes "Midgarts Kingdom's history.";
		next;
		select("Rekenber Historical Research Group?");
		mes "[Historian]";
		mes "You adventurers from Rune-";
		mes "Midgarts may not know it, but";
		mes "the Rekenber Corporation has";
		mes "unofficial control over our";
		mes "Schwaltzvalt Republic. Some";
		mes "hate it, others don't care.";
		next;
		mes "[Historian]";
		mes "Anyway, Rekenber has its own";
		mes "Historical Research Group since";
		mes "rediscovering ancient technologies has been key to its success, well,";
		mes "so far as I can tell. Personally, I enjoy the pursuit of knowledge.";
		next;
		mes "[Historian]";
		mes "Oh, here's an interesting";
		mes "fact! Did you know that the";
		mes "title of ruler of Rune-Midgarts";
		mes "isn't always passed down";
		mes "through the same family?";
		next;
		mes "[Historian]";
		mes "Actually, there are several";
		mes "royal families that hold a";
		mes "special competition to decide";
		mes "which prince becomes the";
		mes "next king. Fascinating...";
		next;
		select("Several royal families?");
		mes "[Historian]";
		mes "Yes, I'll try to explain it";
		mes "briefly. There are a total";
		mes "of 7 royal families. Each";
		mes "family is descended from one";
		mes "of the 7 warriors that founded";
		mes "the Rune-Midgarts Kingdom.";
		next;
		mes "[Historian]";
		mes "According to the records,";
		mes "Jormungand, the snake of the";
		mes "earth, appeared and brought";
		mes "chaos to the entire continent.";
		mes "7 warriors appeared and drove the serpent away, saving the world.";
		next;
		mes "[Historian]";
		mes "With the return of peace,";
		mes "the 7 warriors established";
		mes "the Rune-Midgarts Kingdom,";
		mes "choosing Tristram Gaebolg III";
		mes "as the kingdom's first ruler. ";
		next;
		mes "[Historian]";
		mes "Knowing that their descendents";
		mes "may not always be deserving of";
		mes "ruling the kingdom, the 7 warriors agreed to hold a contest amongst";
		mes "their families each generation to prevent royal corruption.";
		next;
		Emotion e_swt2;
		mes "[Historian]";
		mes "Oh... Not too excited";
		mes "about history, huh? Well,";
		mes "maybe if I sing the ancient";
		mes "song of this myth, you'd be";
		mes "better able to understand...";
		next;
		mes "[Historian]";
		mes "^FF0000*The great serpent*^000000";
		mes "^FF0000*swallowed the sea.*^000000";
		mes "^FF0000*The eagle of the rainbow*^000000";
		mes "^FF0000*swallowed the serpent.*^000000";
		mes "^FF0000*Then the eagle built its nest.*^000000";
		mes "^FF0000*A nest upon the swallowed sea.*^000000";
		next;
		mes "[Historian]";
		mes "^333333*Ahem*^000000 As you see, I'm";
		mes "quite tone deaf. But the";
		mes "point is that people still";
		mes "praise the 7 warriors' exploits";
		mes "through this song. Isn't that";
		mes "interesting to know about?";
		set prt_curse,5;
		close;
	}
	else if (prt_curse == 5) {
		mes "[Historian]";
		mes "I'm sorry that I let my";
		mes "mouth run while talking at";
		mes "great length about Rune-";
		mes "Midgart's history. Still,";
		mes "I hope you found that tale";
		mes "at least a little enjoyable.";
		next;
		mes "[Historian]";
		mes "Oh! Will you be returning to";
		mes "the Rune-Midgarts Kingdom?";
		mes "If so, then I have a favor to";
		mes "ask you. Would you please";
		mes "deliver this report I've written to my colleague in Morroc?";
		next;
		mes "[Historian]";
		mes "It would be a great help";
		mes "to me if you could get this";
		mes "report to her right away.";
		mes "Ah, her name is Rodafrian.";
		mes "I'm certain you can find her";
		mes "somewhere in that desert town.";
		set prt_curse,6;
		getitem 7342,1; //File01
		close;
	}
	else if (prt_curse == 6) {
		mes "[Historian]";
		mes "Please find my colleague,";
		mes "Rodafrian, in Morroc and";
		mes "deliver my report to her.";
		mes "You should be able to find";
		mes "her there doing research.";
		next;
		if (select("I will:Can I listen to that song again?") == 1) {
			mes "[Historian]";
			mes "Once again, thank";
			mes "you for your help.";
			mes "It will really speed the";
			mes "progress of my research,";
			mes "especially since those books";
			mes "were delivered fairly late...";
		}
		else {
			mes "[Historian]";
			mes "Song? Oh, you mean the";
			mes "one praising the 7 who";
			mes "founded the Rune-Midgarts";
			mes "Kingdom? Sure, let's see now...";
			next;
			mes "[Historian]";
			mes "^FF0000*The great serpent*^000000";
			mes "^FF0000*swallowed the sea.*^000000";
			mes "^FF0000*The eagle of the rainbow*^000000";
			mes "^FF0000*swallowed the serpent.*^000000";
			mes "^FF0000*Then the eagle built its nest.*^000000";
			mes "^FF0000*A nest upon the swallowed sea.*^000000";
			next;
			mes "[Historian]";
			mes "You must be more interested";
			mes "in history than I suspected.";
			mes "If you'd like, I'll write you a";
			mes "letter or recommendation";
			mes "for the Rekenber Historical";
			mes "Research Group. Ha ha ha~";
		}
		close;
	}
	else if (prt_curse > 55) {
		mes "[Historian]";
		mes "Ah, it's been a while";
		mes "since the last time I saw";
		mes "you. Rodafrian actually came";
		mes "to visit me a few days ago.";
		mes "I believe she came here";
		mes "to gloat or threaten me...";
		next;
		mes "[Historian]";
		mes "It was very surreal.";
		mes "She kept raving about";
		mes "some incredible revelation,";
		mes "and about finally putting me";
		mes "in my place. I didn't know she";
		mes "could be so competitive!";
		close;
	}
	else {
		mes "[Historian]";
		mes "ZzzzZZz....";
		mes "ZzzzZZz....ZZZzzzz...";
		close;
	}
}

morocc_in,45,126,3	script	Historian#prt02	702,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (prt_curse == 6) {
		if (countitem(7342) < 0) {
			mes "^3355FFYou seem to have lost";
			mes "Karlomoff's Report. You";
			mes "needed to deliver here to";
			mes "one of his colleagues...";
			close;
		}
		mes "[Historian Rodafrian]";
		mes "Oh, how does this place";
		mes "have to be so hot? This";
		mes "can't be good for my skin...";
		mes "Ooh, I wish I were back home";
		mes "in the Schwaltzvalt Republic~";
		Emotion e_sob;
		next;
		mes "[Historian Rodafrian]";
		mes "Hello there.";
		mes "E-excuse me, but,";
		mes "um, may I help you?";
		next;
		select("Mr. Karlomoff has sent me.");
		mes "[Historian Rodafrian]";
		mes "Karlomoff...?";
		mes "Him? Alright...";
		mes "What did he send";
		mes "you to me for?";
		next;
		mes "^3355FFYou hand Karlomoff's";
		mes "report to Rodafrian.^000000";
		next;
		mes "[Historian Rodafrian]";
		mes "A report? What does he";
		mes "want to show off this time?";
		mes "^333333*Sigh*^000000 Ah well, thanks for";
		mes "the trouble. I'll look at it,";
		mes "though I'm not expecting";
		mes "much if Karlomoff wrote it.";
		next;
		if (select("Ask her about her research:End conversation") == 1) {
			mes "[Historian Rodafrian]";
			mes "Oh, you know about the";
			mes "Rekenber Historical Research";
			mes "Group? Ah, right. Karlomoff";
			mes "must have told you already.";
			mes "Currently we're researching";
			mes "the Rune-Midgarts Kingdom.";
			next;
			mes "[Historian Rodafrian]";
			mes "Now, while I understand the";
			mes "value of ancient books and";
			mes "records, I think Karlomoff";
			mes "relies on them too much.";
			mes "I prefer more active research";
			mes "in the vein of archaelogy.";
			next;
			mes "[Historian Rodafrian]";
			mes "Right now, I'm spending";
			mes "time in Morroc to visit the";
			mes "Sphinx and Pyramids and see";
			mes "if I can excavage some relics.";
			mes "Hopefully I can uncover some new historical evidence that way.";
			next;
			mes "[Historian Rodafrian]";
			mes "If you're interested in";
			mes "learning more about Morroc's";
			mes "history, please go ahead and";
			mes "talk to my assistance. He's very passionate about studying this";
			mes "town's culture and background.";
			next;
			mes "[Historian Rodafrian]";
			mes "Actually, the people of";
			mes "Morroc also appreciate their";
			mes "town's history, and pass down";
			mes "songs about ancient times";
			mes "through the generations. Let's";
			mes "see, how did that one go?";
			next;
			mes "[Historian Rodafrian]";
			mes "^FF0000*The great serpent*^000000";
			mes "^FF0000*swallowed the sea.*^000000";
			mes "^FF0000*The eagle of the rainbow*^000000";
			mes "^FF0000*swallowed the serpent, and*^000000";
			mes "and... and... Um. Oh dear.";
			next;
			mes "[Historian Rodafrian]";
			mes "I can't remember the next";
			mes "line! Actually, have you";
			mes "heard this song before?";
			next;
			switch(select("Yes, I have.:Yes, but it is different.:No, sorry.")) {
			case 1:
				mes "[Historian Rodafrian]";
				mes "Oh, that's great!";
				mes "Would you provide";
				mes "me with the line that";
				mes "follows these lyrics?";
				next;
				mes "^FF0000*The great serpent*^000000";
				mes "^FF0000*swallowed the sea.*^000000";
				mes "^FF0000*The eagle of the rainbow*^000000";
				mes "^FF0000*swallowed the serpent.*^000000";
				mes "......................";
				next;
				input .@answer$;
				if (.@answer$ == "Then the eagle built its nest.") {
					mes "[Historian Rodafrian]";
					mes "Really? That makes";
					mes "sense, but those lyrics";
					mes "sound different than the";
					mes "ones I had heard. Hmmmm...";
					mes "If you don't mind, would you";
					mes "please tell me your name?";
					callsub S_GiveName,1;
				}
				else {
					mes "[Historian Rodafrian]";
					mes "Huh...?";
					mes "That doesn't sound";
					mes "right at all. Are you sure";
					mes "that's the lyric you heard?";
					delitem 7342,1; //File01
					set prt_curse,7;
					close;
				}

			case 2:
				mes "[Historian Rodafrian]";
				mes "What was that?";
				mes "The song is different?";
				mes "Hmm. Then, would you";
				mes "please sing the version";
				mes "that you know to me?";
				next;
				mes "^3355FFYou clear your throat";
				mes "and begin to sing the song";
				mes "that you heard from Karlomoff.^000000";
				next;
				mes "["+strcharinfo(0)+"]";
				input .@line$;
				if (.@line$ == "The great serpent swallowed the sea.") {
					set .@total,.@total+1;
					mes "*The great serpent*";
					mes "*swallowed the sea.*";
				}
				else mes "* "+.@line$+"*";

				input .@line$;
				if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
					set .@total,.@total+1;
					mes "*The eagle of the rainbow*";
					mes "*swallowed the serpent.*";
				}
				else mes "*"+.@line$+"*";

				input .@line$;
				if (.@line$ == "Then the eagle built its nest.") {
					set .@total,.@total+1;
					mes "*Then the eagle built its nest.*";
				}
				else mes "*"+.@line$+"*";

				input .@line$;
				if (.@line$ == "A nest upon the swallowed sea.") {
					set .@total,.@total+1;
					mes "*A nest upon the swallowed sea.*";
				}
				else mes "*"+.@line$+"*";
				next;
				if (.@total == 4) {
					mes "[Historian Rodafrian]";
					mes "Really? That makes";
					mes "sense, but those lyrics";
					mes "sound different than the";
					mes "ones I had heard. Hmmmm...";
					mes "If you don't mind, would you";
					mes "please tell me your name?";
					callsub S_GiveName,1;
				}
				else {
					mes "[Historian Rodafrian]";
					mes "Huh...?";
					mes "That doesn't sound right";
					mes "at all. Are you sure those";
					mes "are the lyrics you heard?";
					delitem 7342,1; //File01
					set prt_curse,7;
					close;
				}

			case 3:
				mes "[Historian Rodafrian]";
				mes "............";
				mes "........................";
				mes "Well then. Would you";
				mes "mind if I ask you for";
				mes "your name, adventurer?";
				callsub S_GiveName,1;
			}
		}
		mes "[Historian]";
		mes "Although I love doing my";
		mes "research and uncovering";
		mes "new information regarding";
		mes "history, I feel a little lonely";
		mes "sometimes. Not many people";
		mes "share my interests, you know...";
		close;
	}
	else if (prt_curse == 7) {
		mes "^3355FFArms folded, Rodafrian";
		mes "seems to be deep in thought.";
		mes "Then, as if making making";
		mes "an important decision, she";
		mes "looks directly into your eyes";
		mes "and begins to speak.^000000";
		next;
		mes "[Historian Rodafrian]";
		mes "Adventurer...";
		mes "I want to know your name.";
		callsub S_GiveName,0;
	}
	else if (prt_curse > 7 && prt_curse < 30) {
		mes "[Historian Rodafrian]";
		mes "As I recall, Mondo should";
		mes "be at Mount Mjolnir, located";
		mes "in the northern region of the";
		mes "Rune-Midgarts Kingdom. Ask";
		mes "him for the lyrics of the song that I can't seem to remember...";
		close;
	}
	else if (prt_curse == 30 || prt_curse == 55) {
		mes "[Historian Rodafrian]";
		mes "Oh, you've returned.";
		mes "Have you met with Mondo";
		mes "and figured out the lyrics of";
		mes "that song I was looking for?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "^FF0000*The great serpent*^000000";
		mes "^FF0000*swallowed the sea.*^000000";
		mes "^FF0000*The eagle of the rainbow*^000000";
		mes "^FF0000*swallowed the serpent.*^000000";
		mes "^FF0000*Then snake scales grew on*^000000";
		mes "^FF0000*the eagle, and it slowly died.*^000000";
		next;
		mes "[Historian Rodafrian]";
		mes "Oh, yes!";
		mes "Yes, that was it! Now";
		mes "I remember, thank you";
		mes "so much! Ah, back to work...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "^333333(As a historian, Rodafrian";
		mes "might be able to help me in";
		mes "investigating the curse of the";
		mes "Gaebolgs. The priests told me";
		mes "not to tell anybody, though.";
		mes "Should I take this risk?)^000000";
		next;
		if (select("Tell her about Jormungand's curse:Don't tell her") == 1) {
			mes "^3355FFYou explain everything";
			mes "that you have learned to";
			mes "Rodafrian, choosing not";
			mes "to withhold any secrets.^000000";
			Emotion e_ic;
			next;
			mes "[Historian Rodafrian]";
			mes ".....................!";
			Emotion e_gasp;
			next;
			mes "[Historian Rodafrian]";
			mes "Thank you for sharing that";
			mes "with me. I hope you realize";
			mes "how precious that information";
			mes "is. I had no idea the royal";
			mes "family was keeping that kind";
			mes "of secret. Goodness, me...";
			next;
			mes "[Historian Rodafrian]";
			mes "You know, I don't really";
			mes "know much about poison, but";
			mes "I do know that, aside from our";
			mes "own Assassins, there are poison";
			mes "experts living in some strange";
			mes "land located to the west.";
			next;
			mes "[Historian Rodafrian]";
			mes "Anyway, your report about";
			mes "the Gaebolg family will be";
			mes "greatly appreciated by the";
			mes "Rekenber Historical Research";
			mes "Group. But first, I need to";
			mes "finish this Morroc project...";
			next;
			mes "[Historian Rodafrian]";
			mes "Anyway, keep this information";
			mes "a secret between me and you";
			mes "for now. Then, when I reveal the secret curse of the Gaebolg royal";
			mes "family, I'll finally outshine that Karlomoff! Bwahahahahaha!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "^333333(Drat, she didn't give me";
			mes "any help... All I did was";
			mes "reveal a huge secret to her";
			mes "that she might spread around!";
			mes "Oh well, I guess I better head";
			mes "back to the priests...)^000000";
			if (prt_curse == 30) 
				set prt_curse,31;
			else 
				set prt_curse,60;
			close;
		}

		mes "[Historian Rodafrian]";
		mes "Oh, let me thank you";
		mes "once again for going";
		mes "through the trouble of";
		mes "getting that lyric for me~";
		mes "I put my assistant through";
		mes "enough trouble already...";
		next;
		mes "[Historian Rodafrian]";
		mes "I also better not forget";
		mes "to go through Karlomoff's";
		mes "report. I'll have to have a";
		mes "debate with him sooner or";
		mes "later, and I really want to";
		mes "put that guy in his place!";
		next;
		mes "^3355FFRodafrian seemed very";
		mes "happy and began to read";
		mes "through Karlomoff's report.";
		mes "For now, it would be best";
		mes "to return to Father Bamph.^000000";
		if (prt_curse == 30)
			set prt_curse,40;
		else
			set prt_curse,56;
		close;
	}
	else if (prt_curse == 31 || prt_curse == 40) {
		mes "^3355FFRodafrian seemed very";
		mes "happy and began to read";
		mes "through Karlomoff's report.";
		mes "For now, it would be best";
		mes "to return to Father Bamph.^000000";
		close;
	}
	else if (prt_curse == 56) {
		Emotion e_an;
		mes "[Historian Rodafrian]";
		mes "I just paid a visit to";
		mes "Karlomoff and gave him";
		mes "a piece of my mind! I think...";
		mes "I think I put him in his place.";
		mes "But I can never really tell";
		mes "with that sneaky guy...";
		close;
	}
	else if (prt_curse == 60) {
		Emotion e_an;
		mes "[Historian Rodafrian]";
		mes "I just aid a visit to";
		mes "Karlomoff and gave him";
		mes "a piece of my mind! I think...";
		mes "I think I put him in his place.";
		mes "But I can never really tell";
		mes "with that sneaky guy...";
		next;
		mes "It doesn't look like";
		mes "Rodafrian can offer you";
		mes "any more information. For";
		mes "now, it would be best to";
		mes "go to ^3355FFIProntera Church.^000000";
		close;
	}
	else {
		mes "[Historian Rodafrian]";
		mes "I'm sorry, but I'm";
		mes "really very busy with my";
		mes "research at the moment.";
		mes "Perhaps we can talk later";
		mes "once I've completed this?";
		close;
	}

S_GiveName:
	next;
	select("My name is "+strcharinfo(0)+".");
	mes "[Historian Rodafrian]";
	mes "Ah "+strcharinfo(0)+", eh?";
	mes "Do you mind if I ask you a favor? I really need to verify the true";
	mes "lyrics for this song. However,";
	mes "I need to stay here in Morroc";
	mes "to complete my research.";
	next;
	mes "[Historian Rodafrian]";
	mes "Would you please find my";
	mes "colleague Mondo and ask him";
	mes "for this song's lyrics? You can";
	mes "find him in the ancient ruins";
	mes "in Mount Mjolnir, north in the";
	mes "Rune-Midgarts Kingdom.";
	next;
	mes "[Historian Rodafrian]";
	mes "I apologize for asking";
	mes "you to do what sounds like";
	mes "a silly errand, but I actually";
	mes "need to know this song's lyrics";
	mes "for the sake of my research...";
	if (getarg(0) == 1) delitem 7342,1; //File01
	set prt_curse,8;
	close;
}

mjolnir_01,135,168,3	script	Historian#prt03	754,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (prt_curse == 8) {
		mes "[Historian Mondo]";
		mes "Excuse me...";
		mes "But if you don't have";
		mes "anything important for";
		mes "me, then would you";
		mes "please leave? I have";
		mes "research to attend to...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I'm sorry, but Ms. Rodafrian";
		mes "wanted me to ask you for the";
		mes "lyrics of some song describing";
		mes "the Rune-Midgarts Kingdom's";
		mes "founding. Would you tell";
		mes "them to me for her?";
		next;
		mes "[Historian Mondo]";
		mes "Rodafrian? Oh, she must";
		mes "mean that old children's";
		mes "song. How did it go now?";
		mes "Ah, now I remember...";
		next;
		mes "[Historian Mondo]";
		mes "^FF0000*The great serpent*^000000";
		mes "^FF0000*swallowed the sea.*^000000";
		mes "^FF0000*The eagle of the rainbow*^000000";
		mes "^FF0000*swallowed the serpent.*^000000";
		mes "^FF0000*Then snake scales grew on*^000000";
		mes "^FF0000*the eagle, and it slowly died.*^000000";
		next;
		select("...........?");
		mes "[Historian Mondo]";
		mes "Yes, I know: the song";
		mes "is rather morbid, despite";
		mes "the fact that it's sung like";
		mes "such a happy song. Sometimes";
		mes "these little songs are supposed";
		mes "to scare kids into doing good.";
		next;
		select("Excuse me...");
		mes "[Historian Mondo]";
		mes "Hm? You look confused.";
		mes "Did you have a question";
		mes "to ask me about the song?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Actually, I heard";
		mes "a different version";
		mes "of this song, so I was";
		mes "wondering why the lyrics";
		mes "would be different...";
		next;
		mes "[Historian Mondo]";
		mes "Really now?";
		mes "Well then, let me";
		mes "hear the version that";
		mes "you've heard, starting";
		mes "from the beginning.";
		next;
		callsub S_Song;
	}
	else if (prt_curse == 9) {
		mes "[Historian Mondo]" ;
		mes "Ah, would you tell me";
		mes "the lyrics of the version of";
		mes "the Rune-Midgarts Kingdom";
		mes "founding myth song that";
		mes "you happened to hear?";
		next;
		callsub S_Song;
	}
	else if (prt_curse == 10) {
		mes "[Historian Mondo]";
		mes "Interesting...";
		mes "The version you heard";
		mes "from Karlomoff is different";
		mes "than the one I know. It's";
		mes "possible that his version";
		mes "is the most authentic.";
		next;
		mes "[Historian Mondo]";
		mes "After all, I learned";
		mes "the version I know";
		mes "by listening to a";
		mes "little kid sing it.";
		next;
		select("A kid?");
		mes "[Historian Mondo]";
		mes "Yeah. My guess? The version";
		mes "that the kid sang might have";
		mes "changed as it was transmitted";
		mes "by mouth through the generations. If you want to learn more, you";
		mes "should probably find that kid.";
		next;
		mes "[Historian Mondo]";
		mes "Anyway, Karlomoff may have";
		mes "the most accurate version of";
		mes "the song since he's very good";
		mes "at procuring and authenticating";
		mes "historical written records and";
		mes "documents. It's his specialty.";
		next;
		mes "[Historian Mondo]";
		mes "Ah, if you want to learn more,";
		mes "then you should try to find the";
		mes "kid that was singing the song.";
		mes "Hmm, he might be around ^3131DDthe";
		mes "river near here^000000. Hopefully it";
		mes "won't be too hard to find him.";
		next;
		mes "[Historian Mondo]";
		mes "Once you're able to talk";
		mes "to that kid, go ahead and";
		mes "report back to Rodafrian.";
		mes "She probably needs to know";
		mes "soon, and I can talk to that";
		mes "little kid at my leisure, so...";
		next;
		mes "[Historian Mondo]";
		mes "Well then, I hope you";
		mes "find what you're looking";
		mes "for. Good luck in your";
		mes "travels, adventurer.";
		set prt_curse,11;
		close;
	}
	else {
		mes "[Historian Mondo]";
		mes "Isn't this such";
		mes "a beautiful place?";
		mes "It's no wonder that";
		mes "ancient peoples chose";
		mes "to live around here...";
		close;
	}


S_Song:
	mes "["+strcharinfo(0)+"]";
	input .@line$;
	if (.@line$ == "The great serpent swallowed the sea.") {
		set .@total,.@total+1;
		mes "*The great serpent*";
		mes "*swallowed the sea.*";
	}
	else mes "*"+.@line$+"*";

	input .@line$;
	if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
		set .@total,.@total+1;
		mes "*The eagle of the rainbow*";
		mes "*swallowed the serpent.*";
	}
	else mes "*"+.@line$+"*";

	input .@line$;
	if (.@line$ == "Then the eagle built its nest.") set .@total,.@total+1;
	mes "*"+.@line$+"*";

	input .@line$;
	if (.@line$ == "A nest upon the swallowed sea.") set .@total,.@total+1;
	mes "*"+.@line$+"*";

	if (.@total == 4) set prt_curse,10;
	else {
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Wait, wait...";
		mes "I think I messed up!";
		mes "(Those weren't the";
		mes "correct lyrics...)";
		set prt_curse,9;
	}
	close;
}

mjolnir_01,298,302,0	script	#prt_poem01	-1,2,2,{
OnTouch:
	if (prt_curse == 11) {
		mes "^FF0000*The great serpent*^000000";
		mes "^FF0000*swallowed the sea.*^000000";
		close;
	}
	end;
}

mjolnir_01,300,297,0	script	#prt_poem02	-1,2,2,{
OnTouch:
	if (prt_curse == 11) {
		mes "^FF0000*The great serpent*^000000";
		mes "^FF0000*swallowed the sea.*^000000";
		close;
	}
	end;
}

mjolnir_01,292,288,0	script	#prt_poem03	-1,2,2,{
OnTouch:
	if (prt_curse == 11) {
		mes "^FF0000*The eagle of the rainbow*^000000";
		mes "^FF0000*swallowed the serpent.*^000000";
		close;
	}
	end;
}

mjolnir_01,302,286,0	script	#prt_poem04	-1,2,2,{
OnTouch:
	if (prt_curse == 11) {
		mes "^FF0000*Then snake scales*^000000";
		mes "^FF0000*grew on the eagle...*^000000";
		close;
	}
	end;
}

mjolnir_01,313,279,0	script	#prt_poem05	-1,2,2,{
OnTouch:
	if (prt_curse == 11) {
		mes "^FF0000*And it slowly died...*^000000";
		close;
	}
	end;
}

mjolnir_01,312,269,5	script	Dog#prt	81,{
	mes "[Dog]";
	mes "Bow Wow!";
	close;
}

mjolnir_01,313,269,5	script	Dazed Boy#prt	706,{
	if (prt_curse == 11) {
		mes "[Absent-Minded Boy]";
		mes "The great serpent";
		mes "swallowed the sea.";
		mes "The eagle of the rainbow";
		mes "swallowed the serpent.";
		mes "Then snake scales grew on";
		mes "the eagle, and it slowly died.";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "Goodness...!";
		mes "Will you please stop";
		mes "singing that song?";
		next;
		mes "[Absent-Minded Boy]";
		mes "..................";
		next;
		mes "^3355FFThe little boy quietly";
		mes "stared at the woman for a";
		mes "little bit, and then crouched";
		mes "down and began petting a";
		mes "dog sitting next to him.^000000";
		next;
		if (select("What did you just sing?:Ignore them") == 1) {
			mes "[Absent-Minded Boy]";
			mes "...";
			mes "......";
			mes ".........";
			next;
			mes "[Absent-Minded Boy]";
			mes "Woof-woof, have you";
			mes "heard this song? Mommy";
			mes "taught me to sing it, you";
			mes "know. She says it was sung";
			mes "by people for a long time~";
			next;
			mes "^3355FFThe boy continued speaking";
			mes "to the dog like an old friend,";
			mes "ignoring your presence and";
			mes "acting as if you didn't exist.^000000";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "Kaanu...";
			mes "What did I tell";
			mes "you about ignoring";
			mes "people's questions!";
			next;
			mes "[Kaanu]";
			mes ".........";
			mes "..................";
			mes "Uh oh, Woof-woof.";
			mes "Mommy seems upset";
			mes "for some reason.";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "I'm sorry, my kid is...";
			mes "Look, did you want to know";
			mes "more about that song? Try";
			mes "not to worry about it: it's just an old children's tune.";
			next;
			if (select("Why are you here?:May I hear the song again?") == 1) {
				mes "[Exhausted-Looking Woman]";
				mes ".................";
				next;
				mes "^3355FFThe woman's lip tightens";
				mes "with shame. It's obvious";
				mes "that this topic makes her";
				mes "feel very uncomfortable.^000000";
				next;
				mes "[Kaanu]";
				mes "...";
				mes "......";
				mes ".........";
				next;
				mes "[Kaanu]";
				mes "Woof-woof, do you know";
				mes "why Mommy is always";
				mes "so sad? I wish I knew";
				mes "why Mommy never smiles...";
				next;
				mes "[Exhausted-Looking Woman]";
				mes "........";
				set prt_curse,12;
				close;
			}
			mes "[Exhausted-Looking Woman]";
			mes "..................";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "Okay. I can do this";
			mes "simple thing for you.";
			mes "Let me recite this song...";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "The great serpent";
			mes "swallowed the sea.";
			mes "The eagle of the rainbow";
			mes "swallowed the serpent.";
			mes "Then snake scales grew on";
			mes "the eagle, and it slowly died.";
			set prt_curse,12;
			close;
		}
		mes "[Absent-Minded Boy]";
		mes "...";
		mes "......";
		mes ".........";
		close;
	}
	else if (prt_curse == 36) {
		mes "^3355FFThe little boy looked";
		mes "very worn and weary of";
		mes "life, a look that is very";
		mes "unsettling on the face";
		mes "of a young child.^000000";
		close;
	}
	else if (prt_curse == 45) {
		mes "^3355FFThe little boy still";
		mes "won't talk to you, but";
		mes "he acknowledges your";
		mes "presense by making eye";
		mes "contact and smiling.^000000";
		close;
	}
	else if (prt_curse > 54) {
		mes "^3355FFThe little boy still";
		mes "won't talk to you, but he";
		mes "make you feel welcome";
		mes "by giving you a warm smile.^000000";
		close;
	}
	else {
		mes "[Absent-Minded Boy]";
		mes "...";
		mes "......";
		mes ".........";
		next;
		mes "^3355FFYou find it difficult";
		mes "to ignore the little boy's";
		mes "probing, wary eyes directed";
		mes "at you. It's very clear that";
		mes "he doesn't trust you.^000000";
		close;
	}
}

mjolnir_01,316,268,3	script	Exhausted-Looking Woman	879,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (prt_curse == 11) {
		mes "[Absent-Minded Boy]";
		mes "The great serpent";
		mes "swallowed the sea.";
		mes "The eagle of the rainbow";
		mes "swallowed the serpent.";
		mes "Then snake scales grew on";
		mes "the eagle, and it slowly died.";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "Goodness...!";
		mes "Will you please stop";
		mes "singing that song?";
		next;
		mes "[Absent-Minded Boy]";
		mes "..................";
		next;
		mes "^3355FFThe little boy quietly";
		mes "stared at the woman for a";
		mes "little bit, and then crouched";
		mes "down and began petting a";
		mes "dog sitting next to him.^000000";
		next;
		if (select("What did you just sing?:Ignore them") == 1) {
			mes "[Absent-Minded Boy]";
			mes "...";
			mes "......";
			mes ".........";
			next;
			mes "[Absent-Minded Boy]";
			mes "Woof-woof, have you";
			mes "heard this song? Mommy";
			mes "taught me to sing it, you";
			mes "know. She says it was sung";
			mes "by people for a long time~";
			next;
			mes "^3355FFThe boy continued speaking";
			mes "to the dog like an old friend,";
			mes "ignoring your presence and";
			mes "acting as if you didn't exist.^000000";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "Kaanu...";
			mes "What did I tell";
			mes "you about ignoring";
			mes "people's questions!";
			next;
			mes "[Kaanu]";
			mes ".........";
			mes "..................";
			mes "Uh oh, Woof-woof.";
			mes "Mommy seems upset";
			mes "for some reason.";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "I'm sorry, my kid is...";
			mes "Look, did you want to know";
			mes "more about that song? Try";
			mes "not to worry about it: it's just an old children's tune.";
			next;
			if (select("Why are you here?:May I hear the song again?") == 1) {
				mes "[Exhausted-Looking Woman]";
				mes ".................";
				next;
				mes "^3355FFThe woman's lip tightens";
				mes "with shame. It's obvious";
				mes "that this topic makes her";
				mes "feel very uncomfortable.^000000";
				next;
				mes "[Kaanu]";
				mes "...";
				mes "......";
				mes ".........";
				next;
				mes "[Kaanu]";
				mes "Woof-woof, do you know";
				mes "why Mommy is always";
				mes "so sad? I wish I knew";
				mes "why Mommy never smiles...";
				next;
				mes "[Exhausted-Looking Woman]";
				mes "........";
				set prt_curse,12;
				close;
			}
			mes "[Exhausted-Looking Woman]";
			mes "..................";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "Okay. I can do this";
			mes "simple thing for you.";
			mes "Let me recite this song...";
			next;
			mes "[Exhausted-Looking Woman]";
			mes "The great serpent";
			mes "swallowed the sea.";
			mes "The eagle of the rainbow";
			mes "swallowed the serpent.";
			mes "Then snake scales grew on";
			mes "the eagle, and it slowly died.";
			set prt_curse,12;
			close;
		}
		mes "[Exhausted-Looking Woman]";
		mes "...........";
		close;
	}
	else if (prt_curse == 12) {
		mes "[Exhausted-Looking Woman]";
		mes "Not too many people";
		mes "come to this remote area.";
		mes "What brings you all the";
		mes "way over here, I wonder?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Actually, I'm just";
		mes "trying to learn the";
		mes "real lyrics of that";
		mes "song that little boy";
		mes "has been singing.";
		next;
		mes "[Exhausted-Looking Woman]";
		mes ".........";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "That song's lyrics, and";
		mes "its meaning, can change";
		mes "from person to person as";
		mes "time goes on. I suppose part";
		mes "of the reason is because it's";
		mes "been handed down orally...";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "It sounds like such a happy";
		mes "song, but it's meaning had";
		mes "changed for me ever since";
		mes "the accident had happened...";
		mes "It's been so long, but I don't";
		mes "think the pain will ever heal.";
		next;
		select("Accident?");
		mes "[Exhausted-Looking Woman]";
		mes "I'm... I'm sorry.";
		mes "I don't think I can talk";
		mes "about it. If I try, I know I'll";
		mes "relive the horror. Every day";
		mes "is already a struggle to cope";
		mes "with the sins I've committed.";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "I know it's selfish, but";
		mes "I have a favor to ask of you.";
		mes "I can't really leave this area,";
		mes "and seldom do I receive visitors. Would you be so kind to deliver";
		mes "something to Prontera for me?";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "I used to live in Prontera,";
		mes "and ever since the accident,";
		mes "Father Bamph has been so very";
		mes "supportive of me. It's not enough to repay his kindness, but please";
		mes "give these herbs to him for me.";
		next;
		mes "[Exhausted-Looking Woman]";
		mes "You can find ^3131FFFather Bamph^000000";
		mes "in ^3131FFProntera Church^000000. When you ";
		mes "see him, please give him my";
		mes "warmest regards. I would do it";
		mes "myself, but because of what I did, I can't return to Prontera...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "^333333(Alright then. I guess";
		mes "I should deliver these";
		mes "herbs to Prontera Church";
		mes "before I talk to Rodafrian.)^000000";
		getitem 7432,1;
		set prt_curse,13;
		close;
	}
	else if (prt_curse > 12 && prt_curse < 16) {
		mes "[Exhausted-Looking Woman]";
		mes "Father Bamph has helped";
		mes "me so much. Please bring";
		mes "that herb pouch to him in";
		mes "Prontera Church, and give";
		mes "him my warmest regards.";
		close;
	}
	else if (prt_curse == 16) {
		mes "[Bonnie Imbullea]";
		mes "Oh, you've come back?";
		mes "Were you able to deliver";
		mes "that pouch of herbs that";
		mes "I gave you to Father Bamph?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Yes, I did. Actually,";
		mes "Father Bamph sent me";
		mes "here to ask you a few";
		mes "things. You see, he told";
		mes "me all about the royal secret";
		mes "and, well, your exorcism.";
		next;
		mes "[Bonnie Imbullea]";
		mes "Oh. I see.";
		mes "You must think";
		mes "me a monster...";
		mes "Those poor children";
		mes "are dead because of me...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "N-no! Not at all!";
		mes "I just wanted to ask if there";
		mes "was a connection between";
		mes "the song that Kaanu has been";
		mes "singing and Jormungand's curse.";
		next;
		mes "[Bonnie Imbullea]";
		mes "...";
		mes "......";
		mes ".........";
		next;
		mes "[Bonnie Imbullea]";
		mes "After the exorcism failed,";
		mes "I should have been punished";
		mes "with death. But the royal family and the Prontera Church took";
		mes "mercy on me, and allowed";
		mes "me to live here in exile.";
		Emotion e_dots;
		next;
		mes "[Bonnie Imbullea]";
		mes "I began to sing this song";
		mes "to keep myself distracted,";
		mes "even if it was related to";
		mes "the Jormungand curse.";
		next;
		mes "[Bonnie Imbullea]";
		mes "You know, now that I think";
		mes "about it, I do remember hearing";
		mes "that after the exorcism failed,";
		mes "a maid found a fragment of a";
		mes "Red Gemstone while cleaning";
		mes "the secret ceremonial grounds.";
		Emotion e_gasp,1;
		next;
		mes "[Bonnie Imbullea]";
		mes "I always thought it";
		mes "was a little strange.";
		mes "I wanted to investigate";
		mes "it, but then I was discharged";
		mes "from the Prontera Church";
		mes "after my failure...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "A fragment from";
		mes "a Red Gemstone?";
		mes "Maybe... maybe it's";
		mes "evidence that someone";
		mes "sabotaged the exorcism!";
		next;
		mes "[Bonnie Imbullea]";
		mes "What happened was tragic,";
		mes "but it would make me feel";
		mes "so much better if that were";
		mes "really the truth. Even if the";
		mes "exorcism was sabotaged,";
		mes "we can't turn back time...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "^333333(Hmm...";
		mes "I better head back";
		mes "to Prontera Church";
		mes "and let Father Bamph";
		mes "know about this information.)^000000";
		set prt_curse,17;
		close;
	}
	else if (prt_curse == 17) {
		mes "[Bonnie Imbullea]";
		mes "It's really very";
		mes "difficult to live";
		mes "with this guilt.";
		mes "I was trained to help";
		mes "people, not kill them!";
		next;
		mes "^3355FFYou tried to comfort";
		mes "Bonnie Imbullea for a";
		mes "little while before you";
		mes "return to Prontera Church.";
		close;
	}
	else if (prt_curse == 35 || prt_curse == 44 || prt_curse == 54) {
		mes "^3355FFYou tell Bonnie Imbullea";
		mes "that the deaths of the princes";
		mes "were not her fault and that the exorcism was probably sabotaged.";
		mes "However, you keep specifics, like the use of poison, to yourself.^000000";
		next;
		mes "[Bonnie Imbullea]";
		mes "Is that really true...?";
		mes "Oh, I'm so happy! I really";
		mes "thought I'd have to live the";
		mes "rest of my in seclusion with";
		mes "this horrible shame. Oh, thank";
		mes "you so much for your help!";
		next;
		mes "[Bonnie Imbullea]";
		mes "Kaanu will be able to";
		mes "meet other kids his own";
		mes "age... We can finally live";
		mes "a normal life. How wonderful...";
		next;
		mes "[Bonnie Imbullea]";
		mes "But wait...";
		mes "How exactly did the";
		mes "princes die, then?";
		mes "There weren't any";
		mes "wounds on the bodies";
		mes "from what I remember...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Well, um, I wouldn't know";
		mes "anything about that, but";
		mes "Father Bamph and Father";
		mes "Biscuss are handling the";
		mes "investigation, and they're";
		mes "doing their best to find out.";
		next;
		mes "[Bonnie Imbullea]";
		mes "I see. Well, I believe in";
		mes "them: they're great priests,";
		mes "after all. Although I may be";
		mes "forgiven for my failure, I still fear for the royal family...";
		mes "All I can do for now is pray.";
		next;
		mes "[Bonnie Imbullea]";
		mes "Anyway, I promise that";
		mes "I won't reveal what I know";
		mes "about this incident to the";
		mes "public. And if you ever come";
		mes "by the mountain again, I hope";
		mes "you stop by to visit us.";
		next;
		mes "[Bonnie Imbullea]";
		mes "You don't understand";
		mes "how much the news you've";
		mes "brought really means to me.";
		mes "I can finally free myself from";
		mes "this burdensome guilt...";
		mes "Thank you, kind adventurer~";
		if (prt_curse == 35) set prt_curse,36;
		else if (prt_curse == 44) set prt_curse,45;
		else {
			next;
			mes "^3355FFNow, you can return to";
			mes "Rodafrian, the historian";
			mes "stationed in Morroc.^000000";
			set prt_curse,55;
		}

		close;
	}
	else if (prt_curse == 36) {
		mes "[Bonnie Imbullea]";
		mes "By your grace and mercy,";
		mes "please pity the poor souls";
		mes "and protect the royal family...";
		mes "Bless us with your light and";
		mes "may your wisdom guide us...";
		close;
	}
	else if (prt_curse == 45) {
		mes "[Bonnie Imbullea]";
		mes "I guess we've gotten";
		mes "too used to the peace";
		mes "and serenity of Mount";
		mes "Mjolnir. It won't be easy";
		mes "to leave, even if we're welcome to return to Prontera...";
		close;
	}
	else if (prt_curse > 54) {
		mes "[Bonnie Imbullea]";
		mes "Thank you so much";
		mes "for helping out in the";
		mes "investigation of the";
		mes "princes. I'd never know";
		mes "happiness again if it";
		mes "weren't for your efforts.";
		close;
	}
	else {
		mes "[Bonnie Imbullea]";
		mes "^333333*Sigh...*^000000";
		close;
	}
}


prt_church,115,122,0	warp	#sazekan	1,1,prt_church,168,106
prt_church,166,106,0	warp	#prtchhall	1,1,prt_church,112,122

prt_church,185,106,3	script	Father Bamph	60,{
	if (prt_curse == 13) {
		mes "[Father Bamph]";
		mes "Welcome to";
		mes "Prontera Church.";
		mes "Please relax, and";
		mes "let your mind and";
		mes "spirit find rest in";
		mes "these hallowed halls.";
		next;
		select("Give him the herb pouch.");
		if (countitem(7432) < 1) {
			mes "["+strcharinfo(0)+"]";
			mes "Ack!";
			mes "Now, where did I put";
			mes "that pouch with the herbs?";
			close;
		}
		mes "[Father Bamph]";
		mes "May I ask...";
		mes "Why are you giving";
		mes "me this pouch of herbs?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Well, there was this";
		mes "lady living on Mount";
		mes "Mjolnir who wanted me";
		mes "to give this to you. Um, she";
		mes "has a son named Kaanu?";
		next;
		mes "[Father Bamph]";
		mes "Oh, you must have met";
		mes "Bonnie Imbullea. It's";
		mes "been a long time since";
		mes "I've seen her. How is";
		mes "she doing, may I ask?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh...";
		mes "I guess she's fine.";
		mes "But she seems really...";
		mes "I dunno, tormented...";
		next;
		mes "[Father Biscuss]";
		mes "Good! If she were happy";
		mes "and relaxed after what she";
		mes "did, not even God would forgive";
		mes "her! She deserves to live the";
		mes "rest of her life in agony!";
		next;
		mes "[Father Bamph]";
		mes "Father Biscuss, how can";
		mes "you say something like that?";
		mes "She did her best to stop what";
		mes "had happened! We should pity";
		mes "her for the suffering she must be feeling. Where is your compassion?";
		next;
		mes "[Father Biscuss]";
		mes "Bah! Don't speak to me";
		mes "about compassion! Weren't";
		mes "you the one who recommended";
		mes "her to perform the exorcism in";
		mes "the first place? You didn't";
		mes "forget that, did you?";
		next;
		mes "[Father Bampf]";
		mes "......";
		mes ".........";
		mes "............";
		next;
		mes "[Father Biscuss]";
		mes "Hah!";
		next;
		select("About Bonnie Imbullea");
		mes "[Father Bamph]";
		mes "Well...";
		mes "I don't...";
		mes "I don't know if";
		mes "I should be telling ";
		mes "you about that incident...";
		next;
		mes "[Father Biscuss]";
		mes "You know what? If Bonnie";
		mes "sent this adventurer here";
		mes "for a favor, it probably means";
		mes "she trusts this person. Besides, we need somebody to carry out";
		if (sex)
			mes "this task for us. Why not him?";
		else
			mes "this task for us. Why not her?";
		next;
		mes "[Father Bamph]";
		mes "Your words have the ring";
		mes "of truth, Father Biscuss.";
		mes "Well then, adventurer, give";
		mes "me the opportunity to tell you";
		mes "something very important. But, you must not tell anyone else...";
		set prt_curse,14;
		delitem 7432,1; //Leather_Pouch
		close;
	}
	else if (prt_curse == 14) {
		mes "[Father Bamph]";
		mes "What I am about to tell";
		mes "you must be kept secret.";
		mes "Now, do you know about";
		mes "Jormungand, the great serpent";
		mes "born from the god Loki and";
		mes "the giantess, Angrboda?";
		next;
		mes "[Father Bamph]";
		mes "Jormungand was an evil";
		mes "beast that, after the thousand";
		mes "year war between the gods and";
		mes "demons, began to attack humans.";
		mes "It brought great chaos and much";
		mes "suffering around the world...";
		next;
		mes "[Father Bamph]";
		mes "Finally, the first Tristram of";
		mes "the Gaebolg family defeated";
		mes "Jormungand together with 6";
		mes "other warriors, but only after";
		mes "it killed his beloved father.";
		next;
		mes "[Father Bamph]";
		mes "Tristram would become the";
		mes "first king of the Rune-Midgarts";
		mes "Kingdom, but his family would";
		mes "suffer from the curse placed";
		mes "by Jormungand before its defeat. ";
		next;
		mes "[Father Bamph]";
		mes "To this day...";
		mes "^FF0000Every first prince of";
		mes "the Gaebolg family dies";
		mes "at a young age^000000. That is";
		mes "Jormungand's curse and";
		mes "the royal family's secret.";
		Emotion e_omg,1;
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What...?!";
		mes "Is this really true?!";
		mes "Isn't there any way to";
		mes "counter this horrible curse?!";
		next;
		mes "[Father Bamph]";
		mes "Please lower your voice.";
		mes "Yes, it's a shame that the";
		mes "royal family must suffer like";
		mes "this. But all the exorcisms";
		mes "that have been attempted";
		mes "over the years have failed...";
		next;
		mes "[Father Bamph]";
		mes "Although the situation";
		mes "appeared hopeless, King";
		mes "Tristram III tried once again to exorcise the curse. Following";
		mes "his orders, the greatest priests and exorcists were all summoned.";
		next;
		mes "[Father Bamph]";
		mes "A series of tests was";
		mes "performed to select the";
		mes "best priests and exorcists";
		mes "to remove this curse. In the end, ^3131FFBonnie Imbullea^000000 was chosen to";
		mes "lead the exorcism ceremony.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Wait, but you mentioned";
		mes "samething about an accident.";
		mes "Does that mean that she failed";
		mes "in performing the exorcism?";
		next;
		mes "[Father Bamph]";
		mes "Yes, unfortunately.";
		mes "After the priests and";
		mes "exorcists gathered in the";
		mes "secret ceremonial grounds,";
		mes "three princes were killed";
		mes "instead of just the first.";
		next;
		mes "[Father Biscuss]";
		mes "Although we all swore to";
		mes "keep that incident a secret,";
		mes "Bonnie Imbullea took full";
		mes "responsibility for the deaths.";
		mes "That is why she is in self";
		mes "imposed exile from the kingdom.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What...?";
		mes "That's...";
		mes "That's crazy!";
		next;
		mes "[Father Biscuss]";
		mes "I know that this";
		mes "is a very long story,";
		mes "and that it's a little";
		mes "complicated. Please";
		mes "listen to what we have";
		mes "to ask from here on...";
		Emotion e_dots;
		set prt_curse,15;
		close;
	}
	else if (prt_curse == 15) {
		mes "[Father Bamph]";
		mes "Now, you should know that";
		mes "all of the princes that were";
		mes "killed that day bore strange";
		mes "looking marks on their bodies.";
		mes "It almost looked as if they";
		mes "were growing snake scales.";
		Emotion e_gasp,1;
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Wait, they grew snake";
		mes "scales? That sounds just";
		mes "like one of the versions of";
		mes "this song I'm investigating.";
		mes "I think it was the song about the Rune-Midgarts Kingdom's origin.";
		next;
		mes "[Father Bamph]";
		mes "Wait, that song?";
		mes "Hm, I don't see how";
		mes "it's related. Let's see";
		mes "now, how did it go?";
		mes "Rainbows... Eagles...";
		mes "Ah! Now I remember!";
		next;
		mes "[Father Bamph]";
		mes "The great serpent";
		mes "swallowed the sea.";
		mes "The eagle of the rainbow";
		mes "swallowed the serpent.";
		mes "Then the eagle built its nest.";
		mes "A nest upon the swallowed sea.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hmm...";
		mes "Well, I heard a";
		mes "different version";
		mes "of the same song.";
		mes "It goes like...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "The great serpent";
		mes "swallowed the sea.";
		mes "The eagle of the rainbow";
		mes "swallowed the serpent.";
		mes "Then snake scales grew on";
		mes "the eagle, and it slowly died.";
		next;
		mes "[Father Bamph]";
		mes "Oh, my. I learned the song";
		mes "when I was a young boy from";
		mes "my father. However, your version seems to reveal the secret curse";
		mes "of the Gaebolgs. Please tell me, where did you hear that song?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Well, I first heard this";
		mes "version from a historian,";
		mes "and then I found out that";
		mes "Bonnie Imbullea knows it as";
		mes "well. Um, is there a problem?";
		next;
		mes "[Father Bamph]";
		mes "If those song lyrics are";
		mes "spread, the secret of the";
		mes "royal family curse could be";
		mes "revealed to the public. Would";
		mes "you please help us by speaking";
		mes "to Bonnie Imbullea once again?";
		next;
		mes "[Father Bamph]";
		mes "If you can, please try to";
		mes "see if you can learn of any";
		mes "connection between the curse";
		mes "and the song, or if she can";
		mes "remember anything that happened";
		mes "after the exorcism failed...";
		set prt_curse,16;
		close;
	}
	else if (prt_curse == 16) {
		mes "[Father Bamph]";
		mes "Please visit Bonnie";
		mes "Imbullea in Mount Mjolnir";
		mes "to see if you can learn more";
		mes "about that song, or about what";
		mes "happened after the attempted exorcism of the Jormungand curse.";
		close;
	}
	else if (prt_curse == 17) {
		mes "[Father Bamph]";
		mes "Ah, have you spoken";
		mes "to Bonnie Imbullea?";
		mes "Please tell me if you";
		mes "have learned anything new.";
		next;
		mes "^3355FFYou related everything";
		mes "that Bonnie Imbullea spoke";
		mes "about, including the discovery";
		mes "of a fragment of Red Gemstone";
		mes "in the secret ceremonial grounds. ";
		next;
		mes "[Father Bamph]";
		mes "Red Gemstone? There's";
		mes "no reason for that to be in";
		mes "a holy place. Hmm. There's";
		mes "more to this case than meets";
		mes "the eye. We better investigate";
		mes "the truth, starting now.";
		next;
		mes "[Father Bamph]";
		mes "Come with me, adventurer,";
		mes "to the secret ceremonial";
		mes "grounds for the royal family.";
		mes "Just use the switch hidden";
		mes "within the bookshelf and";
		mes "I will meet you there.";
		set prt_curse,18;
		close;
	}
	else if (prt_curse > 17 && prt_curse < 22) {
		mes "[Father Bamph]";
		mes "Come with me to the";
		mes "secret ceremonial grounds";
		mes "so that we can investigate";
		mes "the possibility of sabotage";
		mes "with the exorcism that";
		mes "Bonnie Imbullea performed.";
		next;
		mes "[Father Bamph]";
		mes "There is a hidden switch";
		mes "in the bookshelf that you";
		mes "can use to transport yourself";
		mes "there. Go, and I will meet";
		mes "you in the ceremonial grounds.";
		close;
	}
	else if (prt_curse == 22) {
		mes "[Father Bamph]";
		mes "This is a matter of grave";
		mes "importance, but we can't";
		mes "alert the royal family yet and";
		mes "cause a panic. It would be";
		mes "best to fully investigate this";
		mes "first and collect proof.";
		next;
		mes "[Father Bamph]";
		mes "Brave adventurer, would";
		mes "you please visit the Assassin";
		mes "Guild in Morroc and see if you";
		mes "can learn anything about how";
		mes "we can verify whether poison";
		mes "was used to kill the princes?";
		set prt_curse,23;
		close;
	}
	else if (prt_curse == 23) {
		mes "[Father Bamph]";
		mes "Please see if you can";
		mes "learn anything about testing";
		mes "for the use of poison from";
		mes "a member of the Assassin";
		mes "Guild in Morroc.";
		close;
	}
	else if (prt_curse == 31) {
		mes "[Father Bamph]";
		mes "Ah, you've returned~";
		mes "Have you managed to learn";
		mes "anything about poison from";
		mes "the Assassin Guild? I know";
		mes "their members must be";
		mes "very difficult to find...";
		next;
		mes "^3355FFYou relate all of the";
		mes "information you learned";
		mes "about poison to Father Bamph,";
		mes "including the method to test";
		mes "for the use of poison in murder. ";
		next;
		mes "[Father Bamph]";
		mes "Ah, I see. Then, would";
		mes "you please bring 1 Yellow";
		mes "Gemstone and 1 Green Potion";
		mes "to the secret ceremonial grounds as soon as you can? I will wait";
		mes "over there for you once again.";
		set prt_curse,32;
		close;
	}
	else if (prt_curse == 32 || prt_curse == 33 || prt_curse == 41 || prt_curse == 42 || prt_curse == 51 || prt_curse == 52) {
		mes "[Father Bamph]";
		mes "You can use the hidden";
		mes "switch in the bookshelf to";
		mes "enter the secret ceremonial";
		mes "grounds. Don't forget that we";
		mes "need^3131FF 1 Yellow Gemstone^000000 and ^3131FF1 Green Potion^000000 to test for poison.";
		close;
	}
	else if (prt_curse == 34) {
		mes "[Father Bamph]";
		mes "I can't believe it!";
		mes "If poison was used, then";
		mes "the second and third princes";
		mes "were murdered! Unbelievable...";
		mes "How can anyone kill children?";
		next;
		mes "[Father Bamph]";
		mes "At the very least, we now";
		mes "know that their deaths were";
		mes "not Bonnie Imbullea's fault.";
		mes "Now I must discuss with Father";
		mes "Biscuss and decide how to tell";
		mes "the royal family about this...";
		next;
		mes "[Father Bamph]";
		mes "Once again, let me remind";
		mes "you that everything that has";
		mes "transpired here must be kept";
		mes "secret. The public cannot know";
		mes "of Jormungand's curse! It would cause political turmoil and chaos!";
		next;
		mes "[Father Bamph]";
		mes "Still, that does not mean";
		mes "that I cannot personally thank";
		mes "you for all of your help. I'm very grateful for what you have done,";
		mes "adventurer. May safety accompany you on all of your journeys.";
		set prt_curse,35;
		close;
	}
	else if (prt_curse > 34 && prt_curse < 40 && !aru_monas) {
		mes "[Father Bamph]";
		mes "I'm at a loss at what";
		mes "to do. Sometimes, even";
		mes "I have doubts and believe";
		mes "that Odin has abandoned us...";
		close;
	}
	else if (prt_curse == 40) {
		mes "[Father Bamph]";
		mes "Ah, you've returned~";
		mes "Have you managed to learn";
		mes "anything about poison from";
		mes "the Assassin Guild? I know";
		mes "their members must be";
		mes "very difficult to find...";
		next;
		mes "^3355FFYou relate all of the";
		mes "information you learned";
		mes "about poison to Father Bamph,";
		mes "including the method to test";
		mes "for the use of poison in murder. ";
		next;
		mes "[Father Bamph]";
		mes "Ah, I see. Then, would";
		mes "you please bring^3131FF 1 Yellow";
		mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
		mes "to the secret ceremonial grounds as soon as you can? I will wait";
		mes "over there for you once again.";
		set prt_curse,41;
		close;
	}
	else if (prt_curse == 43 || prt_curse == 53) {
		mes "[Father Bamph]";
		mes "I can't believe it!";
		mes "If poison was used, then";
		mes "the second and third princes";
		mes "were murdered! Unbelievable...";
		mes "How can anyone kill children?";
		next;
		mes "[Father Bamph]";
		mes "At the very least, we now";
		mes "know that their deaths were";
		mes "not Bonnie Imbullea's fault.";
		mes "Now I must discuss with Father";
		mes "Biscuss and decide how to tell";
		mes "the royal family about this...";
		next;
		mes "[Father Bamph]";
		mes "Oh, and would you please";
		mes "inform ^3131FFBonnie Imbullea^000000 that";
		mes "the deaths of the princes were";
		mes "not her fault? I'm sure that news would bring her great relief";
		mes "from her burden of guilt...";
		next;
		mes "[Father Bamph]";
		mes "Once again, let me remind";
		mes "you that everything that has";
		mes "transpired here must be kept";
		mes "secret. The public cannot know";
		mes "of Jormungand's curse! It would cause political turmoil and chaos!";
		next;
		mes "[Father Bamph]";
		mes "Still, that does not mean";
		mes "that I cannot personally thank";
		mes "you for all of your help. I'm very grateful for what you have done,";
		mes "adventurer. May safety accompany you on all of your journeys.";
		if (prt_curse == 43) set prt_curse,44;
		else set prt_curse,54;
		getexp 1600000,0;
		close;
	}
	else if (prt_curse > 43 && prt_curse < 50 && !aru_monas) {
		mes "[Father Bamph]";
		mes "Have you spoken to";
		mes "Bonnie Imbullea yet?";
		mes "Try not to worry about the";
		mes "news about the princes'";
		mes "murder. Father Biscuss";
		mes "and I will handle it.";
		close;
	}
	else if (prt_curse == 50) {
		mes "[Father Bamph]";
		mes "Ah, you've returned~";
		mes "Have you managed to learn";
		mes "anything about poison from";
		mes "the Assassin Guild? I know";
		mes "their members must be";
		mes "very difficult to find...";
		next;
		mes "You relate all of the";
		mes "information you learned";
		mes "about poison to Father Bamph,";
		mes "including the method to test";
		mes "for the use of poison in murder. ";
		next;
		mes "[Father Bamph]";
		mes "Ah, I see. Then, would";
		mes "you please bring ^3131FF1 Yellow";
		mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
		mes "to the secret ceremonial grounds as soon as you can? I will wait";
		mes "over there for you once again.";
		set prt_curse,51;
		close;
	}
	else if (prt_curse == 60) {
		mes "[Father Bamph]";
		mes "Oh, "+strcharinfo(0)+"~";
		mes "Long time, no see.";
		mes "Have you spoken to";
		mes "Bonnie yet? Ah, and";
		mes "how may I help you today?";
		next;
		mes "^3355FFYou tell Father Bamph";
		mes "that rare herbs grow in";
		mes "a land to the west, although";
		mes "you do not mention that you";
		mes "told Rodafrian about the curse.^000000";
		next;
		mes "[Father Biscuss]";
		mes "Land to the west?";
		mes "That place is rumored to";
		mes "be populated by fanatics.";
		mes "Father Bamph, I think they";
		mes "may be prime suspects for";
		mes "the murder of the princes...";
		next;
		mes "[Father Bamph]";
		mes "Well, I'll admit that it's";
		mes "possible, but we haven't had";
		mes "contact with anyone from the";
		mes "land to the west for so long...";
		mes "It's still far too early to make those kinds of assumptions.";
		next;
		select("Land to the west?");
		mes "[Father Bamph]";
		mes "Not much is known about";
		mes "the land to the west. We";
		mes "did send several priests";
		mes "there once to spread our";
		mes "faith. However, they failed...";
		next;
		mes "[Father Bamph]";
		mes "From what I can tell,";
		mes "almost everyone there";
		mes "is a strong adherent of";
		mes "that region's native religion.";
		mes "Anyway, thank you for informing";
		mes "us. We'll handle it from here.";
		next;
		mes "[Father Bamph]";
		mes "Ah, to preserve the secrets";
		mes "of the royal family, I ask that";
		mes "you refrain from entering the";
		mes "secret ceremonial grounds";
		mes "from now on. Thanks again for your help, "+strcharinfo(0)+".";
		set prt_curse,61;
		close;
	}
	else {
		if (prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) {
// Begin Nameless Island Access Quest Addition
			if (aru_monas == 1) {
				mes "[Father Bamph]";
				mes "Oh, I've been waiting for";
				mes "you, adventurer. I'm sorry";
				mes "for giving you such short";
				mes "notice, but it seems that";
				mes "you've grown much stronger";
				mes "since the last time we met.";
				next;
				mes "[Father Bamph]";
				mes "The Church has received";
				mes "a request from Prontera";
				mes "Palace, but we don't have";
				mes "the resources to handle it.";
				mes "I believe you'd be well suited";
				mes "to this task if you'll help us.";
				next;
				mes "[Father Bamph]";
				mes "A man of high rank suddenly";
				mes "disappeared a while ago.";
				mes "Although Prontera Palace";
				mes "asked us to find him, I can";
				mes "only tell you who he is later.";
				next;
				mes "[Father Bamph]";
				mes "All we know is that he was";
				mes "last seen in Comodo. Please";
				mes "speak to our informant, ^6B8E23Larjes^000000,";
				mes "and he will assist you in your";
				mes "search for the lost official.";
				set aru_monas,2;
				close;
			}
			else if (aru_monas == 2 || aru_monas == 3) {
				mes "[Father Bamph]";
				mes "Please go to Comodo and";
				mes "find our informant, ^6B8E23Larjes^000000,";
				mes "in the Casino. He will help";
				mes "you in your search for the";
				mes "official who disappeared.";
				close;
			}
			else if (aru_monas == 4) {
				mes "[Father Bamph]";
				mes "Ah, so you found Larjes?";
				mes "How has your investigation of";
				mes "that official's disappearance";
				mes "progressing? I hope that he";
				mes "is still safe and sound";
				mes "when you find him.";
				next;
				select("Tell him what Larjes said.");
				mes "[Father Bamph]";
				mes "I see. We've detected some";
				mes "disquieting activity from";
				mes "Arunafeltz lately, but I didn't";
				mes "think they would make";
				mes "their move so soon. Hmm...";
				mes "Give me a moment to think.";
				set aru_monas,5;
				close;
			}
			else if (aru_monas == 5) {
				if (rand(1,10) == 10) {
					mes "[Father Bamph]";
					mes "Well, I've considered all";
					mes "possible scenarios. I think";
					mes "it would work best if you";
					mes "continue your investigation";
					mes "on our behalf. That is, if";
					mes "you're willing to do it.";
					next;
					mes "[Father Bamph]";
					mes "We don't want to provoke";
					mes "an international conflict";
					mes "with our official involvement,";
					mes "but I also can't force you to";
					mes "work for us. Whether you";
					mes "can help is your choice.";
					next;
					if (select("Let me think about it.:Of course, I'll help.") == 1) {
						mes "[Father Bamph]";
						mes "I hope that you decide";
						mes "to help us. The safety of";
						mes "our nation depends on the";
						mes "success of this investigation.";
						mes "We could really use your help.";
						close;
					}
					mes "[Father Bamph]";
					mes "Thank you. I'm glad to hear";
					mes "that you'll help us. You may";
					mes "take the airship in Izlude to";
					mes "travel to Arunafeltz, where you";
					mes "must continue your investigation.";
					next;
					mes "[Father Bamph]";
					mes "I believe that you should";
					mes "be able to learn more if you";
					mes "investigate the city of ^9370DBRachel^000000.";
					mes "Please accept this money";
					mes "to cover your Airship fee.";
					mes "Thank you, and good luck.";
					set zeny,zeny+1500;
					set aru_monas,6;
					close;
				}
				else {
					mes "[Father Bamph]";
					mes "Hmm... What's the best way";
					mes "for us to handle this? Let";
					mes "me think about our options.";
					mes "We can--no. That wouldn't";
					mes "work. This will be difficult.";
					close;
				}
			}
			else if (aru_monas == 6) {
				// Anyone else see the irony in this?
				mes "[Father Bamph]";
				mes "You might have problems";
				mes "in Rachel since the culture";
				mes "there is much different than";
				mes "our own. Their ways of doing";
				mes "things, their government...";
				mes "Everything is tied to religion.";
				close;
			}
			else if (aru_monas > 6 && aru_monas < 24) {
				mes "[Father Bamph]";
				mes "Thank you so much for all";
				mes "of your hard work. Our agents";
				mes "will contact you whenever they";
				mes "uncover any new information.";
				mes "Remember that no one can";
				mes "know what we've been doing.";
				close;
			}
			else if (aru_monas == 24) {
				mes "[Father Bamph]";
				mes "Thank you for bring us such";
				mes "important information. With";
				mes "your help, we were able to";
				mes "clear a few unsolved cases.";
				mes "We expected something like";
				mes "this, but not this soon.";
				next;
				mes "[Father Bamph]";
				mes "I fear that the Royal Court";
				mes "has been bickering over their";
				mes "own selfish needs. I pray that";
				mes "it does not grow worse, devolve";
				mes "into chaos. ^666666*Sigh*^000000 We'll see...";
				set aru_monas,25;
				close;
			}
			else if (aru_monas >= 25) {
				mes "[Father Bamph]";
				mes "Thank you for bring us such";
				mes "important information. With";
				mes "your help, we were able to";
				mes "clear a few unsolved cases.";
				mes "We expected something like";
				mes "this, but not this soon.";
				next;
				mes "[Father Bamph]";
				mes "I fear that the Royal Court";
				mes "has been bickering over their";
				mes "own selfish needs. I pray that";
				mes "it does not grow worse, devolve";
				mes "into chaos. ^666666*Sigh*^000000 We'll see...";
				close;
			}
// End Nameless Island Access Quest Addition
			else {
				mes "[Father Bamph]";
				mes "I'm sorry, but would it";
				mes "be alright if we talked";
				mes "later? I have to handle";
				mes "a very important task now...";
				close;
			}
		}
	}
}

prt_church,184,110,3	script	Father Biscuss	60,{
	if (prt_curse == 54) {
		mes "[Father Biscuss]";
		mes "Hmm, I still suspect that";
		mes "someone from the Assassin";
		mes "Guild may have killed the";
		mes "princes. Just in case, I'm";
		mes "going to send a spy. Keep";
		mes "that information secret.";
		next;
		mes "[Father Biscuss]";
		mes "So yes. You didn't learn";
		mes "or hear anything from us,";
		mes "and you don't know anything";
		mes "about the royal family's curse.";
		mes "From here on, Father Bamph";
		mes "and I will handle this issue.";
		close;
	}
	else if (prt_curse == 35) {
		mes "[Father Biscuss]";
		mes "I've never seen Father";
		mes "Bamph this way before, but";
		mes "I can understand how he feels.";
		mes "As one of the leaders of this";
		mes "church, he feels responsible";
		mes "for these princes' deaths.";
		next;
		mes "[Father Biscuss]";
		mes "I'm sure he'll feel";
		mes "better in a few days,";
		mes "but right now, he's in no";
		mes "condition to compile the";
		mes "valuable info that you've";
		mes "provided, so I'll do it.";
		next;
		mes "[Father Biscuss]";
		mes "Personally, I feel that";
		mes "what happened was tragic,";
		mes "but it should be avenged.";
		mes "Perhaps that why I've held";
		mes "a grudge against Imbullea";
		mes "for all this time. Anyway...";
		next;
		mes "[Father Biscuss]";
		mes "Although we can't";
		mes "acknowledge it publicly,";
		mes "on behalf of the Prontera";
		mes "Church, I want to thank";
		mes "you for all of your help.";
		set prt_curse,36;
		getexp 1600000,0;
		close;
	}
	else if (prt_curse == 36) {
		mes "[Father Biscuss]";
		mes "No one can know light";
		mes "without experiencing";
		mes "darkness. Peace has";
		mes "no meaning until it is";
		mes "contrasted with chaos.";
		next;
		mes "[Father Biscuss]";
		mes "Religion becomes even";
		mes "more important during times";
		mes "of chaos, and times of need.";
		mes "I must remain calm, especially";
		mes "when Father Bamph feels so bad about this whole incident...";
		close;
	}
	else {
		mes "[Father Biscuss]";
		mes "Please observe";
		mes "silence within the";
		mes "Priest Room. Thank";
		mes "you for cooperating.";
		close;
	}
}

prt_church,177,113,3	script	#gototomb	111,{
	if (prt_curse > 17 && prt_curse < 23 || prt_curse > 31 && prt_curse < 35 || prt_curse == 41 || prt_curse == 42 || prt_curse == 44 || prt_curse == 51 || prt_curse == 52) {
		warp "prt_church",21,91;
	}
	end;
}

prt_church,23,89,3	script	Father Biscuss#tomb	60,{
	mes "[Father Biscuss]";
	mes "Hm...?";
	mes "Are you ready to";
	mes "head back upstairs?";
	next;
	if (select("Yes:No") == 1) {
		mes "[Father Biscuss]";
		mes "Please follow me.";
		next;
		warp "prt_church",178,111;
		end;
	}
	mes "[Father Biscuss]";
	mes "Please take your time";
	mes "and investigate this as";
	mes "thoroughly as you can.";
	close;
}

prt_church,16,114,4	script	Father Bamph#tomb	60,{
	if (prt_curse == 18) {
		mes "[Father Bamph]";
		mes "There are the bodies";
		mes "of the Gaebolg princes";
		mes "that were killed during";
		mes "the exorcism. Please take";
		mes "a look at the body to the left.";
		set prt_curse,19;
		close;
	}
	else if (prt_curse == 19) {
		mes "[Father Bamph]";
		mes "Please take a look";
		mes "at the body to the";
		mes "far left, the first prince.";
		close;
	}
	else if (prt_curse == 20) {
		mes "["+strcharinfo(0)+"]";
		mes "That weird mark looked";
		mes "just like snake scales.";
		mes "Is... Is that the mark left";
		mes "behind by Jormungand's curse?";
		next;
		mes "[Father Bamph]";
		mes "That's right.";
		mes "Now, let's examine the";
		mes "body of the second prince,";
		mes "located in the middle.";
		close;
	}
	else if (prt_curse == 21) {
		mes "[Father Bamph]";
		mes "Now...";
		mes "Now we should";
		mes "examine the third prince.";
		close;
	}
	else if (prt_curse == 22) {
		mes "[Father Bamph]";
		mes "Let's go upstairs where we";
		mes "can continue this conversation.";
		mes "Ah, you might want to ask";
		mes "Father Biscuss to lead you.";
		close;
	}
	else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
		mes "[Father Bamph]";
		mes "Do you have a ^3131FFYellow";
		mes "Gemstone^000000 and ^3131FFGreen Potion^000000";
		mes "ready? If so, you should begin";
		mes "testing on the body of the third prince before the others.";
		close;
	}
	else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
		mes "[Father Bamph]";
		mes "The mark disappeared?";
		mes "Oh, this is just horrible!";
		mes "That would mean that poison";
		mes "was used to murder the other";
		mes "princes! I almost... can't...";
		next;
		mes "[Father Bamph]";
		mes "I... I need some time";
		mes "to recover from the shock";
		mes "and to think about all of";
		mes "this carefully. For now,";
		mes "let's go back upstairs.";
		if (prt_curse == 33) set prt_curse,34;
		else if (prt_curse == 42) set prt_curse,43;
		else set prt_curse,53;
		close;
	}
	else if (prt_curse == 43 || prt_curse == 53) {
		mes "[Father Bamph]";
		mes "We've disturbed the";
		mes "bodies of these poor";
		mes "souls enough. We should";
		mes "go back upstairs now...";
		close;
	}
	end;
}

prt_church,19,111,5	script	#prince1	887,{
	if (prt_curse == 19) {
		mes "[Father Bamph]";
		mes "This is the body of";
		mes "the king's first son, the";
		mes "crown prince. Just as it has";
		mes "happened for generations,";
		mes "the curse took the life of";
		mes "the first born prince...";
		next;
		mes "^3355FFBeneath one of the";
		mes "prince's sleeves, you";
		mes "notice a dark mark. Upon";
		mes "pulling up the sleeve, you";
		mes "note that the mark resembles";
		mes "the scales of a serpent.^000000";
		set prt_curse,20;
		close;
	}
	else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
		mes "^3355FFYou poured a little bit";
		mes "of the solution made from";
		mes "Yellow Gemstone and Green";
		mes "Potion on the mark on the skin.";
		mes "You waited a while, but there was no reaction from the solution.^000000";
		close;
	}
	else {
		mes "^3355FFIt's the body of a male";
		mes "dressed in luxurious robes.";
		mes "Although deceased, the color";
		mes "of life has not yet left the body. ";
		close;
	}
}

prt_church,21,111,5	script	#prince2	887,{
	if (prt_curse == 20) {
		mes "[Father Bamph]";
		mes "This is the body of the";
		mes "second prince. The curse";
		mes "is only supposed to kill";
		mes "the firstborn prince, but";
		mes "all three princes of this";
		mes "generation were killed...";
		next;
		mes "[Father Bamph]";
		mes "Despite our great efforts";
		mes "to exorcise this powerful";
		mes "curse, we all failed. Those";
		mes "involved have begun to believe";
		mes "that Odin may have abandoned us... ";
		Emotion e_omg,1;
		next;
		mes "^3355FFYou examine the body of";
		mes "the second prince and notice";
		mes "that the scale marks on his";
		mes "skin are fainter, and slightly";
		mes "different in color, than the";
		mes "marks on the first prince.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Father Bamph...!";
		mes "Look, these marks are";
		mes "different on the second";
		mes "prince than on the first";
		mes "prince! See? They're different";
		mes "in darkness and coloration.";
		next;
		mes "[Father Bamph]";
		mes "Goodness, you're right!";
		mes "How did we overlook this?";
		mes "Hm, this supports the idea";
		mes "that a conspiracy may be";
		mes "involved. Let's go check";
		mes "the body of the third prince.";
		set prt_curse,21;
		close;
	}
	else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
		specialeffect 192; //EF_POISONATTACK
		specialeffect 53; //EF_POISONHIT
		specialeffect 109; //EF_BUBBLE
		mes "^3355FFYou poured a little of the";
		mes "solution made from Green";
		mes "Potion and Yellow Gemstone";
		mes "on the body's scale marks. The";
		mes "scale marks grow fainter and";
		mes "the solution bubbles on contact. ";
		close;
	}
	else {
		mes "^3355FFIt's the body of a male";
		mes "dressed in luxurious robes.";
		mes "Although deceased, the color";
		mes "of life has not yet left the body. ";
		close;
	}
}

prt_church,24,111,5	script	#prince3	887,{
	if (prt_curse == 21) {
		mes "^3355FFYou and Father Bamph";
		mes "hurriedly inspect the third";
		mes "prince's body and find that the";
		mes "scale marks on his skin are";
		mes "a little darker than the marks";
		mes "on the second prince's skin.^000000";
		next;
		mes "[Father Bamph]";
		mes "This is very suspicious...";
		mes "The deaths of the second and";
		mes "third princes might have been";
		mes "caused by murder, rather than";
		mes "the curse. However, what could";
		mes "possibly be used to kill them?";
		next;
		while(1) {
			if (select("A weapon!:Poison!") == 1) {
				mes "[Father Bamph]";
				mes "Hmm... But none of the";
				mes "bodies had any wounds";
				mes "or scarring. If that were the";
				mes "case, I'm sure the king would";
				mes "have declared war on someone.";
				mes "It couldn't have been a weapon.";
				next;
			}
			else  break;
		}
		mes "[Father Bamph]";
		mes "Poison...?";
		mes "Oh dear! No one in the";
		mes "Prontera Church would know";
		mes "the first thing about that. But";
		mes "maybe poison was used.";
		mes "How can we find out for sure?";
		next;
		mes "[Father Biscuss]";
		mes "I say, you go straight to";
		mes "the experts. Someone in the";
		mes "^FF0000Assassin Guild in Morroc^000000";
		mes "ought to know. I hear they";
		mes "can make poison that can kill";
		mes "a man with just one drop!";
		next;
		mes "[Father Bamph]";
		mes "Ah, that's a good idea!";
		mes "Hmm, but first, let's go";
		mes "continue this conversation";
		mes "outside, shall we? I'd prefer";
		mes "not to disturb these bodies...";
		set prt_curse,22;
		close;
	}
	else if (prt_curse == 22) {
		mes "[Father Bamph]";
		mes "Let's go upstairs where we";
		mes "can continue this conversation.";
		mes "Ah, you might want to ask";
		mes "Father Biscuss to lead you.";
		close;
	}
	else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
		if (countitem(506) > 0 && countitem(715) > 0) {
			mes "^3355FFYou open a bottle of";
			mes "Green Potion and insert a";
			mes "Yellow Gemstone. The gem";
			mes "quickly dissolves, conveniently";
			mes "forming a solution to test for the presense of poison. You pour";
			mes "it on the prince's scale marks.^000000";
			next;
			specialeffect 192; //EF_POISONATTACK
			specialeffect 53; //EF_POISONHIT
			specialeffect 109; //EF_BUBBLE
			mes "^3355FF*Pssssssssh*^000000";
			next;
			mes "^3355FFThe solution bubbles";
			mes "once it touches the skin,";
			mes "and the serpent scale marks";
			mes "on the prince's body slowly";
			mes "fade until they disappear.^000000";
			delitem 506,1; //Green_Potion
			delitem 715,1; //Yellow_Gemstone
			if (prt_curse == 32) set prt_curse,33;
			else if (prt_curse == 41) set prt_curse,42;
			else set prt_curse,52;
			close;
		}
		mes "^3355FFYou'll need to have";
		mes "a Green Potion and";
		mes "a Yellow Gemstone in";
		mes "order to test and confirm";
		mes "whether poison killed the";
		mes "second and third princes.^000000";
		close;
	}
	else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
		mes "^3355FFThe serpent scale marks";
		mes "on this prince's body have";
		mes "vanished after you applied";
		mes "the Green Potion and Yellow";
		mes "Gemstone solution to the skin.^000000";
		close;
	}
	else {
		mes "^3355FFIt's the body of a male";
		mes "dressed in luxurious robes.";
		mes "Although deceased, the color";
		mes "of life has not yet left the body. ";
		close;
	}
}

moc_fild16,201,295,5	script	Assassin Guildsman#poiso	884,{
	if (prt_curse == 23) {
		mes "[Assassin Guildsman]";
		mes "What business";
		mes "brings you here?";
		next;
		if (select("Poison:Nothing") == 1) {
			mes "["+strcharinfo(0)+"]";
			mes "I need to talk to";
			mes "a poison specialist.";
			mes "I'm investigating";
			mes "something for the";
			mes "Prontera Church,";
			mes "possibly a murder.";
			next;
			mes "[Assassin Guildsman]";
			mes "...";
			mes "......";
			mes ".........";
			next;
			mes "[Assassin Guildsman";
			mes "Listen carefully.";
			mes "I will only tell this";
			mes "to you one time.";
			next;
			mes "[Assassin Guildsman]";
			mes "There is an";
			mes "Assassin's Private Pub";
			mes "in the 7 o'clock direction";
			mes "in Morroc. Go find someone";
			mes "named ^3131FFMarjana^000000 inside.";
			set prt_curse,24;
			close;
		}
		mes "[Assassin Guildsman]";
		mes "No. That look in";
		mes "your eyes. I'm sure";
		mes "there is a reason that";
		mes "you have come here...";
		close;
	}
	else {
		mes "[Assassin Guildsman]";
		mes "It's very dry and";
		mes "windy today. I like this";
		mes "weather. It feels like it";
		mes "perfectly matches the soul";
		mes "of a true Assassin, the loner";
		mes "that hides in the shadows.";
		close;
	}
}

que_job01,10,16,5	script	Marjana#poison	885,{
	if (prt_curse == 24) {
		mes "[Marjana]";
		mes "What business brings";
		mes "you here? I'm giving";
		mes "you 4 minutes to speak";
		mes "with me, so be direct.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I want to learn";
		mes "more about poison";
		mes "and confirm if it was";
		mes "used to kill someone.";
		next;
		mes "[Marjana]";
		mes "Poison? You've come";
		mes "to just the right person.";
		mes "If I don't know the answer,";
		mes "I doubt you'll find anyone";
		mes "else that would. Ask away.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Is it true that an";
		mes "Assassin's poison";
		mes "can be so powerful,";
		mes "that just one drop";
		mes "can kill a person?";
		next;
		mes "[Marjana]";
		mes "It's true that such powerful";
		mes "poison exists, but such deadly";
		mes "poison is usually only used by";
		mes "Assassin Crosses. Generally,";
		mes "normal Assassins use poisons";
		mes "that are much less potent.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Alright. Can you make";
		mes "a poison that leaves a";
		mes "specific mark on the body?";
		next;
		mes "[Marjana]";
		mes "Sure. There's all kinds of";
		mes "poisons that exist that I'm";
		mes "sure you can't even imagine.";
		mes "However, poisons that leave";
		mes "specific marks are difficult to";
		mes "use, and few can handle them.";
		next;
		mes "[Marjana]";
		mes "The types of marks";
		mes "that are left behind all";
		mes "depend on the materials";
		mes "used to create the poison.";
		mes "Since some materials are";
		mes "exclusive to certain areas...";
		next;
		mes "[Marjana]";
		mes "Well, the type of mark";
		mes "that was left behind could";
		mes "actually serve as some kind";
		mes "of clue. What was the mark";
		mes "on the victim's body?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "We're not sure if";
		mes "poison was used yet,";
		mes "but there are marks that";
		mes "look like snake scales";
		mes "left on the bodies.";
		next;
		mes "[Marjana]";
		mes "Hmm. You know, if I had";
		mes "to guess, I would say that";
		mes "poison was probably used.";
		mes "But the poison would have";
		mes "to originate from outside of";
		mes "the Rune-Midgarts Kingdom...";
		next;
		mes "[Marjana]";
		mes "Yeah...";
		mes "The materials used to";
		mes "make those snake scale";
		mes "marks... Some of them can't";
		mes "even be found here on the";
		mes "Rune-Midgard continent.";
		next;
		mes "[Marjana]";
		mes "We're running out of time.";
		mes "Listen, you can confirm whether";
		mes "poison was used to kill someone";
		mes "by mixing a Yellow Gemstone with a Green Potion, and sprinkling";
		mes "the solution on the body.";
		next;
		mes "[Marjana]";
		mes "If poison was used, the";
		mes "solution with react with";
		mes "the body. But this method";
		mes "won't work if too much time";
		mes "has passed after the murder.";
		mes "You better try this soon...";
		set prt_curse,25;
		close;
	}

OnInit:
	disablenpc "Marjana#poison";
	end;

OnEnable:
	enablenpc "Marjana#poison";
	end;
}

morocc,45,103,0	script	#prtcurse	-1,2,2,{
OnTouch:
	if (prt_curse == 25) {
		mes "["+strcharinfo(0)+"]";
		mes "Hm. I'd better review";
		mes "the facts I've learned so";
		mes "that I can better focus on";
		mes "this investigation. Let's see~";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Long ago, the giant serpent";
		mes "Jormungand threatened mankind.";
		mes "7 warriors defeated Jormungand, led by Tristram III of the Gaebolg";
		mes "family, but Jormungand cursed the Gaebolg bloodline in its defeat.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Ever since, the curse kills";
		mes "the first born prince of the";
		mes "Gaebolg family at an early age.";
		mes "However, all of the princes of";
		mes "this generation were killed.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "According to what I've";
		mes "learned from that assassin,";
		mes "the first prince died from the";
		mes "curse, and the other two may";
		mes "have died from poisoning.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "It's most likely that if";
		mes "poison was used, then the";
		mes "person who used it was an";
		mes "assassin from outside of the";
		mes "Rune-Midgarts Kingdom. Yes,";
		mes "that's about everything I know.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Now, that historian Rodafrian";
		mes "has been waiting for me to tell";
		mes "her the lyrics of that song, but Father Bamph is also waiting";
		mes "for the info I've learned from the Assassin Guild. What should I do?";
		next;
		if (select("Go to Rodafrian:Go to Father Bamph") == 1) {
			mes "["+strcharinfo(0)+"]";
			mes "Well, it's easier for me";
			mes "to visit Rodafrian now.";
			mes "She's much closer than";
			mes "Father Bamph, so I guess";
			mes "that I'll go talk to her first.";
			set prt_curse,30;
			close;
		}
		mes "["+strcharinfo(0)+"]";
		mes "Well, it's more important";
		mes "that I go see Father Bamph";
		mes "and investigate the princes'";
		mes "bodies. I better head over";
		mes "to Prontera right away.";
		set prt_curse,50;
		close;
	}
}

prt_in,162,99,4	script	Librarian#curse	67,{
	if (checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.";
		close;
	}
	if (prt_curse == 3) {
		if (countitem(7431) < 1) {
			mes "[Librarian]";
			mes "Please make sure to return";
			mes "library books to the correct";
			mes "place after you use them.";
			mes "We don't have enough staff";
			mes "to organize all these books...";
			next;
			if (select("Report the loss of the books:End Conversation") == 1) {
				mes "[Librarian]";
				mes "Oh, you lost some books?";
				mes "Please write down the book";
				mes "titles and pay the 700 zeny";
				mes "penalty charge. Aftewards,";
				mes "we will provide you with";
				mes "replacement copies.";
				next;
				if (zeny > 699) {
					mes "[Librarian]";
					mes "Ah, here you are.";
					mes "Please take these";
					mes "replacement copies,";
					mes "and try not to lose";
					mes "them again. Thank you.";
					set zeny,zeny-700;
					getitem 7431,1; //Books
					close;
				}
				mes "[Librarian]";
				mes "Hmm...";
				mes "Come back as soon";
				mes "as you can with the";
				mes "700 zeny to pay the";
				mes "lost book penalty charge.";
				close;
			}
			mes "[Librarian]";
			mes "Please keep silent";
			mes "while inside the library.";
			mes "Thank you for cooperating.";
			close;
		}
		else {
			mes "[Librarian]";
			mes "Being a librarian can";
			mes "be pretty rough. People";
			mes "just leave the books all";
			mes "scattered, but expect them";
			mes "to be organized. Ooh, books";
			mes "are always getting lost too...";
			next;
			mes "[Librarian]";
			mes "When you have";
			mes "to clean up their";
			mes "messes, you get to";
			mes "realize how sloppy";
			mes "people can really be.";
			close;
		}
	}
	else {
		mes "[Librarian]";
		mes "Being a librarian can";
		mes "be pretty rough. People";
		mes "just leave the books all";
		mes "scattered, but expect them";
		mes "to be organized. Ooh, books";
		mes "are always getting lost too...";
		next;
		mes "[Librarian]";
		mes "When you have";
		mes "to clean up their";
		mes "messes, you get to";
		mes "realize how sloppy";
		mes "people can really be.";
		close;
	}
}