//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) SinSloth
//= Copyright (C) Samuray22
//= Copyright (C) Evera
//= Copyright (C) Silent
//= Copyright (C) Lupus
//= Copyright (C) L0ne_W0lf
//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Quest NPCs related to Prontera
//================= Description ===========================================
//= Collection of Prontera-based quests.
//= - Culvert Access
//= - Ph.D Hat Quest
//= - Geoborg Family Curse
//================= Current Version =======================================
//= 2.9
//================= Variables Used ========================================
//= Culvert Access:
//= - MISC_QUEST (bit 8)
//= Ph.D Hat Quest:
//= - n/a
//= Geoborg Family Curse:
//= - prt_curse (max 61)
//=========================================================================
//== Prontera Culvert :: prt_npc ===========================
prt_in,88,105,2 script Recruiter 8W_SOLDIER,{
if (MISC_QUEST & 8) {
mes "[Recruiter]";
mes "Ah...";
mes "I know those eyes.";
mes "Full of compassion";
mes "...and courage.";
next;
mes "[Recruiter]";
mes "Of course you're a volunteer for campaign to reclaim the Prontera Culvert. Would you let me warp you there?";
next;
if (select("Warp to Culvert Entrance.", "Quit.") == 1) {
warp "prt_fild05",274,208;
end;
}
close;
}
mes "[Recruiter]";
mes "Ah, let me inform you that the Capital Defense Headquarter of the Rune-Midgarts Kingdom has now decided to recruit a punitive force due to the Prontera Culvert's situation.";
next;
switch(select("Volunteer.", "Situation...?", "Quit.")) {
case 1:
callsub S_Volunteer;
mes "[Recruiter]";
mes "Are you ready, hero?";
mes "I will now warp you";
mes "to the Culvert.";
next;
warp "prt_fild05",274,208;
end;
case 2:
mes "[Recruiter]";
mes "Haven't you heard...?";
mes "The Prontera Culvert is infested with all kinds of filthy vermin!";
next;
mes "[Recruiter]";
mes "Due to the serious risk of water contamination, and the safety of Rune-Midgardians, the Culvert has been quarantined by royal decree.";
next;
mes "[Recruiter]";
mes "Needless to say, this has caused shortages in the water supply in our kingdom. Indeed, such a crisis in these dark times...";
next;
mes "[Recruiter]";
mes "Our people";
mes "thirst for water...";
mes "But they thirst";
mes "even more...";
mes "For a hero!";
next;
mes "[Recruiter]";
mes "Will you stand idly as the children of Rune-Midgarts suffer from parched throats and shed tears of dryness?! Would you bury our children?!";
next;
mes "[Recruiter]";
mes "Warriors! Rune-Midgarts is calling you! Cleanse this land's pestilence and cast out the vermin in the Culvert! Only you... Can make a difference.";
next;
if (select("Volunteer.", "Quit.") == 1) {
callsub S_Volunteer;
mes "[Recruiter]";
mes "Adventurer...";
mes "I will now warp you";
mes "to the Prontera Culvert.";
next;
warp "prt_fild05",274,208;
end;
}
mes "[Recruiter]";
mes "Hmpf. Well. The next time you take a drink of water, just remember that an average of nine and a half children just died... ^990000Of thirst^000000.";
close;
case 3:
close;
}
S_Volunteer:
MISC_QUEST |= 8;
mes "[Recruiter]";
mes "Your registration...";
mes "is now complete.";
next;
mes "[Recruiter]";
mes "I would like to thank you for volunteering to do your part for our great kingdom. Here, take these provisions for your battles against the forces of darkness.";
next;
mes "[Recruiter]";
mes "3 Red Potions, 1 Milk,";
mes "and 1 Orange Potion";
mes "...to give you hope.";
getitem Red_Potion,3;
getitem Milk,1;
getitem Orange_Potion,1;
next;
return;
}
prt_fild05,270,212,5 script Culvert Guardian 8W_SOLDIER,{
if (MISC_QUEST & 8) {
mes "[Culvert Guardian]";
mes "Ah, you're one of our volunteers. This is the entrance of the Prontera Culvert.";
mes "Do you wish to";
mes "go inside?";
next;
if (select("Sure.", "Quit.") == 1) {
warp "prt_sewb1",131,247;
end;
}
close;
}
mes "[Culvert Guardian]";
mes "I'm sorry, but we can only allow volunteers for the Culvert Campaign to enter.";
next;
mes "[Culvert Guardian]";
mes "If you'd like to volunteer, please visit the ^000077Culvert Registrar^000000 located in the 11 O'clock direction of Prontera.";
close;
}
//== Ph.D Hat Quest :: npc_6cript ==========================
prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{
if ((countitem(Illusion_Flower) > 0) && (countitem(Hinalle) > 0) && (countitem(Aloe) > 0) && (countitem(Ment) > 0)) {
mes "[Teacher]";
mes "Oh...";
mes "Those Flowers in your hand are...";
next;
switch(select("Show Flowers", "Present Flowers", "Cancel")) {
case 1:
mes "[Teacher]";
mes "Ah...";
mes "Those are definitely the 4 kinds of Flowers I was looking for! Would you give them to me?";
next;
mes "[Teacher]";
mes "If you would...";
mes "I'll give you my precious item.";
close;
case 2:
if ((countitem(Illusion_Flower) > 0) && (countitem(Hinalle) > 0) && (countitem(Aloe) > 0) && (countitem(Ment) > 0)) {
delitem Illusion_Flower,1;
delitem Hinalle,1;
delitem Aloe,1;
delitem Ment,1;
getitem(Ph_D_Hat, 1);
mes "[Teacher]";
mes "I really really appreciate you what you've done for me. I'm truly grateful. I will give my precious item to you as promised.";
next;
mes "[Teacher]";
mes "This is the Hat I've worn on my Graduation from my University. It reminds me of my happy school days. Please take this...";
close;
}
else {
mes "[Teacher]";
mes "... Oh, I'm Sorry.";
mes "But that's not what I'm looking for. Maybe you need to study flowers a little bit?";
close;
}
}
}
else {
mes "[Teacher]";
mes "Don't you think...";
mes "Flowers are pretty?";
next;
switch(select("Talk", "Quit")) {
case 1:
mes "[Teacher]";
mes "When I was young,";
mes "I had no friends and";
mes "studied all the time.";
next;
mes "[Teacher]";
mes "Sometimes I regret what I did when I was younger, but it's not a big deal now. Through hard study, I finished entire educational courses earlier than all the other students.";
next;
mes "[Teacher]";
mes "However...";
mes "I was sad and sometimes lonely. Whenever the studying got too hard, I needed someone who would listen to me. Finally, one day, I met my best friend.";
next;
mes "[Teacher]";
mes "When I saw a Pretty Flower blooming in the abandoned Garden, I realized It was my friend which shared my fate.";
next;
mes "[Teacher]";
mes "Although it is a Common and Normal Flower to others, she gave me the reason to study again. I could achieve my goals because of her.";
next;
mes "[Teacher]";
mes "So recently...";
mes "I am trying to pay her back. Now I am studying Flowers, and plan to over the whole world with them.";
next;
mes "[Teacher]";
mes "To accomplish my work...";
mes "I need bunches of flowers. But for someone who rarely goes outside, it is really hard to find all the flowers I need.";
next;
mes "[Teacher]";
mes "I need 1 ^3355FFIllusion Flower^000000 ,1 ^3355FFHinalle^000000,1 ^3355FFAloe^000000 and 1 ^3355FFMent^000000. If you can bring them to me, I'd give you my treasure...";
close;
case 2:
mes "[Teacher]";
mes "One of these days I will cover this whole world with Flowers.";
close;
}
}
}
//== Gaebolg Family Curse :: prt_curse =====================
prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
callsub S_CheckWeight; //Check Player's weight
if (BaseLevel > 59) {
if (prt_curse == 0) {
mes "[Busy-Looking Boy]";
mes "Aw nuts...";
mes "What am I gonna do?";
mes "I have to deliver these";
mes "books, but... I... Oh man,";
mes "I can't get scared now!";
close;
}
else if (prt_curse == 1) {
mes "[Busy-Looking Boy]";
mes "Aw nuts...";
mes "What am I gonna do?";
mes "I have to deliver these";
mes "books, but... I... Oh man,";
mes "I can't get scared now!";
next;
if (select("Speak with him", "Ignore him") == 1) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Say, what seems";
mes "to be the problem?";
next;
mes "[Busy-Looking Boy]";
mes ".........?";
next;
mes "[Busy-Looking Boy]";
if (Sex == SEX_MALE) {
mes "Ack! You're that clumsy";
mes "dude who made me drop";
}
else {
mes "Ack! You're that ditzy";
mes "chick who made me drop";
}
mes "all of those books earlier!";
mes "Wait, you ditched me before,";
mes "so why act all concerned now?";
emotion e_gasp;
}
else {
mes "[Busy-Looking Boy]";
mes "Okay, okay...";
mes "Don't even think";
mes "about floating in";
mes "the sky. You're like,";
mes "so stable. Don't think...";
mes "Just... Just board that ship...";
close;
}
next;
select("Well, I, um...");
mes "[Busy-Looking Boy]";
if (Sex == SEX_MALE) {
mes "Yeah... A real";
mes "man wouldn't have";
mes "ditched back then";
mes "without helping me.";
mes "You're a real creepo,";
mes "you know that?";
}
else {
mes "Yeah... If you were";
mes "a graceful and considerate";
mes "lady, you woulda helped me";
mes "out before. I'm right, huh?";
}
next;
mes "^3355FFYou instinctively";
mes "kick over one of the";
mes "piles of books next";
mes "to the young boy.";
mes "You couldn't help it:";
mes "it was a natural reflex!^000000";
next;
specialeffect EF_HITDARK;
emotion e_omg;
mes "^3355FF*BAM!*^000000";
next;
emotion e_omg;
mes "[Busy-Looking Boy]";
mes "Ack! Those books...!";
mes "It took me so long to";
mes "stack all of those!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh no, what a mess!";
mes "Here, let me help you";
mes "arrange these nicely";
mes "out of the bottom of";
mes "my freakin' heart.";
emotion e_lv,1;
next;
mes "[Busy-Looking Boy]";
mes "...";
mes "......";
mes ".........";
emotion e_dots;
next;
mes "[Busy-Looking Boy]";
mes "Huh...?";
mes "Oh, thanks for";
mes "helping me out here.";
mes "I really appreciate it.";
next;
select("Are these all yours?");
mes "[Busy-Looking Boy]";
mes "These? Oh, I'm supposed";
mes "to deliver these for my job.";
mes "I need to take these to Juno";
mes "from the Prontera Library";
mes "for a client. However, um...";
next;
mes "[Busy-Looking Boy]";
mes "Well...";
mes "I get motion sick really";
mes "easily, so it scares me to";
mes "death to ride the Airship";
mes "all the way to Juno.";
emotion e_dots;
next;
mes "[Busy-Looking Boy]";
mes "Now I'm in trouble!";
mes "I'm never late, but this";
mes "time I just can't help it.";
mes "There's nothing I can do!";
mes "Oh, I'm gonna lose this job!";
emotion e_sob;
next;
mes "[Busy-Looking Boy]";
mes "Wait... You adventurers";
mes "do a lot of traveling, right?";
mes "If you're traveling to Juno,";
mes "would you please deliver this";
mes "for me? I'll be in real trouble";
mes "if I don't send these books...";
next;
callsub S_GetBooks;
mes "[Busy-Looking Boy]";
mes "I-I understand.";
mes "It's none of your ";
mes "business, I know, but";
mes "I'm just so desperate...";
emotion e_sob;
prt_curse = 2;
close;
}
else if (prt_curse == 2) {
mes "[Busy-Looking Boy]";
mes "Oh, hello again.";
mes "Sorry, but I'm trying to";
mes "concentrate here. Gonna...";
mes "Summon all my courage...";
mes "and b-board that Airship!";
mes "Argh! No, I can't do it!";
emotion e_dots;
next;
callsub S_GetBooks;
mes "[Busy-Looking Boy]";
mes "^333333*Sob...*^000000";
mes "What am I gonna do?";
mes "That guy's been waiting";
mes "for me to deliver his books";
mes "for quite a while now...";
emotion e_sob;
close;
}
else if (prt_curse == 3) {
mes "[Busy-Looking Boy]";
mes "Oh, please deliver";
mes "those books I gave";
mes "you to ^FF0000Mr. Karlomoff^000000, who";
mes "should be waiting around";
mes "the Juno Library. Thanks";
mes "again for your help~";
close;
}
mes "[Busy-Looking Boy]";
mes "Ack! Would you leave";
mes "me alone and let me work?";
mes "I've got something important";
mes "to do! When I finish arranging";
mes "these books, need to... I need to make some preparations!";
close;
}
mes "[Busy-Looking Boy]";
mes "Ack! Would you leave";
mes "me alone and let me work?";
mes "I've got something important";
mes "to do! When I finish arranging";
mes "these books, I need to... I need to make some preparations!";
close;
OnTouch:
callsub S_CheckWeight; //Check Player's weight
if (BaseLevel > 59) {
if (prt_curse == 0) {
specialeffect EF_HITDARK;
mes "^3355FF*BAM!*^000000";
next;
mes "[Busy Looking Boy]";
mes "Hey, look out!";
mes "Can't you be more";
mes "careful?! Geeeeez!";
emotion e_ag;
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Oops, I'm so sorry.";
mes "Are you alright?";
next;
mes "[Busy Looking Boy]";
mes "Yeah, no thanks to you!";
mes "Oh... Don't worry, I'm fine.";
next;
mes "^3355FFYou notice that the boy";
mes "dropped many hardcover";
mes "books that are probably about";
mes "ruins and their legends, based";
mes "on their titles. The boy dusted";
mes "himself off and began to";
mes "carefully pile the books.^000000";
next;
if (select("Leave", "Help him pile the books") == 1) {
mes "[Busy-Looking Boy]";
mes "Next time, look";
mes "where you're going,";
mes "alright? I mean, you";
mes "might really break";
mes "something if you're";
mes "always that careless!";
prt_curse = 1;
close;
}
mes "[Busy-Looking Boy]";
mes "Huh...?";
mes "Oh, thanks for";
mes "helping me out here.";
mes "I really appreciate it.";
next;
select("Are these all yours?");
mes "[Busy-Looking Boy]";
mes "These? Oh, I'm supposed";
mes "to deliver these for my job.";
mes "I need to take these to Juno";
mes "from the Prontera Library";
mes "for a client. However, um...";
next;
mes "[Busy-Looking Boy]";
mes "Well...";
mes "I get motion sick really";
mes "easily, so it scares me to";
mes "death to ride the Airship";
mes "all the way to Juno.";
emotion e_dots;
next;
mes "[Busy-Looking Boy]";
mes "Now I'm in trouble!";
mes "I'm never late, but this";
mes "time I just can't help it.";
mes "There's nothing I can do!";
mes "Oh, I'm gonna lose this job!";
emotion e_sob;
next;
mes "[Busy-Looking Boy]";
mes "Wait... You adventurers";
mes "do a lot of traveling, right?";
mes "If you're traveling to Juno,";
mes "would you please deliver this";
mes "for me? I'll be in real trouble";
mes "if I don't send these books...";
next;
callsub S_GetBooks;
mes "[Busy-Looking Boy]";
mes "I-I understand.";
mes "It's none of your ";
mes "business, I know, but";
mes "I'm just so desperate...";
emotion e_sob;
prt_curse = 2;
close;
}
else if (prt_curse == 3) {
mes "[Busy-Looking Boy]";
mes "Oh, please deliver";
mes "those books I gave";
mes "you to ^FF0000Mr. Karlomoff^000000, who";
mes "should be waiting around";
mes "the Juno Library. Thanks";
mes "again for your help~";
close;
}
}
end;
S_GetBooks:
if (select("Help him", "Don't help him") == 1) {
mes "[Busy-Looking Boy]";
mes "Oh, thank you so much!";
mes "You don't understand how";
mes "much I dread those Airships.";
mes "Now, would you please deliver";
mes "these books to ^FF0000Mr. Karlomoff^000000";
mes "near the Juno Library?";
next;
mes "[Busy-Looking Boy]";
mes "I know these books are";
mes "pretty heavy, but be really";
mes "careful with them! Anyway,";
mes "thanks for doing this for me.";
mes "I was really at my wit's end...";
prt_curse = 3;
getitem Several_Books,1; //Books
close;
}
return;
S_CheckWeight:
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
return;
}
yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (prt_curse < 3) {
mes "[Historian]";
mes "Juno's mysterious past";
mes "holds some great secret.";
mes "I'm sure of it! It excites me";
mes "to know that my research";
mes "brings me that much closer";
mes "to finally unveiling it!";
next;
mes "[Historian]";
mes "But I'll admit that even I don't know how much digging I'll";
mes "have to do to learn what I want. It's our duty as historians to";
mes "find out the truth of the past, but it definitely won't be easy.";
next;
mes "[Historian]";
mes "To understand, to see the";
mes "truth of the past with my";
mes "own eyes... I'd even sell";
mes "my soul for the opportunity.";
close;
}
else if (prt_curse == 3) {
mes "^3355FFAs you approached, this";
mes "historian suddenly closed";
mes "the book that he was reading,";
mes "looked to the heavens and";
mes "let out a deep breath in a vain";
mes "attempt to relieve his tension.^000000";
next;
mes "[Historian]";
mes "GRRRRRRRRR!";
mes "Where are my books?!";
emotion e_ag;
next;
select("Are you alright?");
mes "[Historian]";
mes "Er? Oh. I'm sorry you";
mes "had to see that. I'm just";
mes "extremely upset. You see,";
mes "I'm expecting a delivery of";
mes "research books from Prontera,";
mes "but they haven't arrived yet.";
next;
mes "[Historian]";
mes "In fact, the delivery boy is";
mes "very late. This will delay my";
mes "research considerably since";
mes "I cannot proceed without more";
mes "new material to study.";
next;
if (countitem(Several_Books) > 0) {
select("Excuse me, but what's your name?");
mes "[Historian]";
mes "Hm? I'm Karlomoff, the";
mes "1st scholar of the Rekenber";
mes "Historical Research Group.";
mes "Did you need something, or";
mes "were you looking around here";
mes "for somebody in particular?";
next;
}
else {
select("Oh, I'm delivering the books for him.");
emotion e_what;
mes "[Historian]";
mes "Ah, really?";
mes "Great, you're here!";
mes "So, where are the books?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I...";
mes "I don't have";
mes "them right now.";
next;
mes "[Historian]";
mes "What...?";
mes "Don't tell me that";
mes "you lost them! Those";
mes "books were priceless!";
mes "Did you come all this";
mes "way just to tell me that?";
next;
mes "[Historian]";
mes "Well, I suppose you'll";
mes "have to report the loss of";
mes "the books and get some new";
mes "copies of those books that";
mes "you were supposed to deliver.";
mes "Now hurry, I need to research!";
close;
}
select("Right, I brought your books.");
mes "[Historian]";
mes "What? But you're not the";
mes "delivery boy. Well, let me see";
mes "the books you've brought. Hm...";
mes "Just as I thought: the Rune-";
mes "Midgarts Kingdom has a great";
mes "wealth of ancient information.";
next;
mes "[Historian]";
mes "Ah, thank you so much for";
mes "bringing these. However, by";
mes "your mode of dress, I can tell";
mes "that you are an adventurer.";
mes "What happened to the delivery boy that was supposed to bring these?";
next;
mes "[Historian]";
mes "..........?";
mes "Afraid to ride the Airship?";
mes "Motion sickness? Well, that's";
mes "quite understandable. The poor";
mes "boy should have contacted me";
mes "about that beforehand.";
next;
mes "[Historian]";
mes "Goodness, it's been ";
mes "a while since I've had";
mes "a visitor. Would you like";
mes "to stay and chat for a bit?";
mes "Just give me a minute to get";
mes "a cool drink of water first~";
prt_curse = 4;
delitem Several_Books,1; //Books
close;
}
else if (prt_curse == 4) {
mes "[Historian]";
mes "Ah, that glass of";
mes "water was just what";
mes "I needed to refresh";
mes "myself. Let me tell you";
mes "a little bit about my work.";
next;
mes "[Historian]";
mes "I might have it mentioned before, but my name is Karlomoff and";
mes "I work in the Rekenber Historical Research as its 1st scholar. We";
mes "recently finished our project on the Schwaltzvalt Republic.";
next;
mes "[Historian]";
mes "Now, we're trying to learn";
mes "more about the Rune-Midgarts";
mes "Kingdom's history. We believe";
mes "it's linked to our Schwaltzvalt";
mes "Republic because they share the";
mes "continent. Makes sense, right?";
next;
mes "[Historian]";
mes "Ultimately, we hope that";
mes "new information from our";
mes "research of Rune-Midgarts will";
mes "shed some new light on our";
mes "current understanding of the";
mes "Schwaltzvalt Republic's past.";
next;
mes "[Historian]";
mes "Including myself, there are";
mes "^3131FF3 members of the Rekenber";
mes "Historical Research Group^000000";
mes "that are studying the Rune-";
mes "Midgarts Kingdom's history.";
next;
select("Rekenber Historical Research Group?");
mes "[Historian]";
mes "You adventurers from Rune-";
mes "Midgarts may not know it, but";
mes "the Rekenber Corporation has";
mes "unofficial control over our";
mes "Schwaltzvalt Republic. Some";
mes "hate it, others don't care.";
next;
mes "[Historian]";
mes "Anyway, Rekenber has its own";
mes "Historical Research Group since";
mes "rediscovering ancient technologies has been key to its success, well,";
mes "so far as I can tell. Personally, I enjoy the pursuit of knowledge.";
next;
mes "[Historian]";
mes "Oh, here's an interesting";
mes "fact! Did you know that the";
mes "title of ruler of Rune-Midgarts";
mes "isn't always passed down";
mes "through the same family?";
next;
mes "[Historian]";
mes "Actually, there are several";
mes "royal families that hold a";
mes "special competition to decide";
mes "which prince becomes the";
mes "next king. Fascinating...";
next;
select("Several royal families?");
mes "[Historian]";
mes "Yes, I'll try to explain it";
mes "briefly. There are a total";
mes "of 7 royal families. Each";
mes "family is descended from one";
mes "of the 7 warriors that founded";
mes "the Rune-Midgarts Kingdom.";
next;
mes "[Historian]";
mes "According to the records,";
mes "Jormungand, the snake of the";
mes "earth, appeared and brought";
mes "chaos to the entire continent.";
mes "7 warriors appeared and drove the serpent away, saving the world.";
next;
mes "[Historian]";
mes "With the return of peace,";
mes "the 7 warriors established";
mes "the Rune-Midgarts Kingdom,";
mes "choosing Tristram Geoborg III";
mes "as the kingdom's first ruler. ";
next;
mes "[Historian]";
mes "Knowing that their descendents";
mes "may not always be deserving of";
mes "ruling the kingdom, the 7 warriors agreed to hold a contest amongst";
mes "their families each generation to prevent royal corruption.";
next;
emotion e_swt2;
mes "[Historian]";
mes "Oh... Not too excited";
mes "about history, huh? Well,";
mes "maybe if I sing the ancient";
mes "song of this myth, you'd be";
mes "better able to understand...";
next;
mes "[Historian]";
mes "^FF0000*The great serpent*^000000";
mes "^FF0000*swallowed the sea.*^000000";
mes "^FF0000*The eagle of the rainbow*^000000";
mes "^FF0000*swallowed the serpent.*^000000";
mes "^FF0000*Then the eagle built its nest.*^000000";
mes "^FF0000*A nest upon the swallowed sea.*^000000";
next;
mes "[Historian]";
mes "^333333*Ahem*^000000 As you see, I'm";
mes "quite tone deaf. But the";
mes "point is that people still";
mes "praise the 7 warriors' exploits";
mes "through this song. Isn't that";
mes "interesting to know about?";
prt_curse = 5;
close;
}
else if (prt_curse == 5) {
mes "[Historian]";
mes "I'm sorry that I let my";
mes "mouth run while talking at";
mes "great length about Rune-";
mes "Midgart's history. Still,";
mes "I hope you found that tale";
mes "at least a little enjoyable.";
next;
mes "[Historian]";
mes "Oh! Will you be returning to";
mes "the Rune-Midgarts Kingdom?";
mes "If so, then I have a favor to";
mes "ask you. Would you please";
mes "deliver this report I've written to my colleague in Morroc?";
next;
mes "[Historian]";
mes "It would be a great help";
mes "to me if you could get this";
mes "report to her right away.";
mes "Ah, her name is Rodafrian.";
mes "I'm certain you can find her";
mes "somewhere in that desert town.";
prt_curse = 6;
getitem File01,1;
close;
}
else if (prt_curse == 6) {
mes "[Historian]";
mes "Please find my colleague,";
mes "Rodafrian, in Morroc and";
mes "deliver my report to her.";
mes "You should be able to find";
mes "her there doing research.";
next;
if (select("I will", "Can I listen to that song again?") == 1) {
mes "[Historian]";
mes "Once again, thank";
mes "you for your help.";
mes "It will really speed the";
mes "progress of my research,";
mes "especially since those books";
mes "were delivered fairly late...";
}
else {
mes "[Historian]";
mes "Song? Oh, you mean the";
mes "one praising the 7 who";
mes "founded the Rune-Midgarts";
mes "Kingdom? Sure, let's see now...";
next;
mes "[Historian]";
mes "^FF0000*The great serpent*^000000";
mes "^FF0000*swallowed the sea.*^000000";
mes "^FF0000*The eagle of the rainbow*^000000";
mes "^FF0000*swallowed the serpent.*^000000";
mes "^FF0000*Then the eagle built its nest.*^000000";
mes "^FF0000*A nest upon the swallowed sea.*^000000";
next;
mes "[Historian]";
mes "You must be more interested";
mes "in history than I suspected.";
mes "If you'd like, I'll write you a";
mes "letter or recommendation";
mes "for the Rekenber Historical";
mes "Research Group. Ha ha ha~";
}
close;
}
else if (prt_curse > 55) {
mes "[Historian]";
mes "Ah, it's been a while";
mes "since the last time I saw";
mes "you. Rodafrian actually came";
mes "to visit me a few days ago.";
mes "I believe she came here";
mes "to gloat or threaten me...";
next;
mes "[Historian]";
mes "It was very surreal.";
mes "She kept raving about";
mes "some incredible revelation,";
mes "and about finally putting me";
mes "in my place. I didn't know she";
mes "could be so competitive!";
close;
}
else {
mes "[Historian]";
mes "ZzzzZZz....";
mes "ZzzzZZz....ZZZzzzz...";
close;
}
}
morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (prt_curse == 6) {
if (countitem(File01) < 0) {
mes "^3355FFYou seem to have lost";
mes "Karlomoff's Report. You";
mes "needed to deliver here to";
mes "one of his colleagues...";
close;
}
mes "[Historian Rodafrian]";
mes "Oh, how does this place";
mes "have to be so hot? This";
mes "can't be good for my skin...";
mes "Ooh, I wish I were back home";
mes "in the Schwaltzvalt Republic~";
emotion e_sob;
next;
mes "[Historian Rodafrian]";
mes "Hello there.";
mes "E-excuse me, but,";
mes "um, may I help you?";
next;
select("Mr. Karlomoff has sent me.");
mes "[Historian Rodafrian]";
mes "Karlomoff...?";
mes "Him? Alright...";
mes "What did he send";
mes "you to me for?";
next;
mes "^3355FFYou hand Karlomoff's";
mes "report to Rodafrian.^000000";
next;
mes "[Historian Rodafrian]";
mes "A report? What does he";
mes "want to show off this time?";
mes "^333333*Sigh*^000000 Ah well, thanks for";
mes "the trouble. I'll look at it,";
mes "though I'm not expecting";
mes "much if Karlomoff wrote it.";
next;
if (select("Ask her about her research", "End conversation") == 1) {
mes "[Historian Rodafrian]";
mes "Oh, you know about the";
mes "Rekenber Historical Research";
mes "Group? Ah, right. Karlomoff";
mes "must have told you already.";
mes "Currently we're researching";
mes "the Rune-Midgarts Kingdom.";
next;
mes "[Historian Rodafrian]";
mes "Now, while I understand the";
mes "value of ancient books and";
mes "records, I think Karlomoff";
mes "relies on them too much.";
mes "I prefer more active research";
mes "in the vein of archaelogy.";
next;
mes "[Historian Rodafrian]";
mes "Right now, I'm spending";
mes "time in Morroc to visit the";
mes "Sphinx and Pyramids and see";
mes "if I can excavage some relics.";
mes "Hopefully I can uncover some new historical evidence that way.";
next;
mes "[Historian Rodafrian]";
mes "If you're interested in";
mes "learning more about Morroc's";
mes "history, please go ahead and";
mes "talk to my assistance. He's very passionate about studying this";
mes "town's culture and background.";
next;
mes "[Historian Rodafrian]";
mes "Actually, the people of";
mes "Morroc also appreciate their";
mes "town's history, and pass down";
mes "songs about ancient times";
mes "through the generations. Let's";
mes "see, how did that one go?";
next;
mes "[Historian Rodafrian]";
mes "^FF0000*The great serpent*^000000";
mes "^FF0000*swallowed the sea.*^000000";
mes "^FF0000*The eagle of the rainbow*^000000";
mes "^FF0000*swallowed the serpent, and*^000000";
mes "and... and... Um. Oh dear.";
next;
mes "[Historian Rodafrian]";
mes "I can't remember the next";
mes "line! Actually, have you";
mes "heard this song before?";
next;
switch(select("Yes, I have.", "Yes, but it is different.", "No, sorry.")) {
case 1:
mes "[Historian Rodafrian]";
mes "Oh, that's great!";
mes "Would you provide";
mes "me with the line that";
mes "follows these lyrics?";
next;
mes "^FF0000*The great serpent*^000000";
mes "^FF0000*swallowed the sea.*^000000";
mes "^FF0000*The eagle of the rainbow*^000000";
mes "^FF0000*swallowed the serpent.*^000000";
mes "......................";
next;
input .@answer$;
if (.@answer$ == "Then the eagle built its nest.") {
mes "[Historian Rodafrian]";
mes "Really? That makes";
mes "sense, but those lyrics";
mes "sound different than the";
mes "ones I had heard. Hmmmm...";
mes "If you don't mind, would you";
mes "please tell me your name?";
callsub S_GiveName,1;
}
else {
mes "[Historian Rodafrian]";
mes "Huh...?";
mes "That doesn't sound";
mes "right at all. Are you sure";
mes "that's the lyric you heard?";
delitem File01,1;
prt_curse = 7;
close;
}
case 2:
mes "[Historian Rodafrian]";
mes "What was that?";
mes "The song is different?";
mes "Hmm. Then, would you";
mes "please sing the version";
mes "that you know to me?";
next;
mes "^3355FFYou clear your throat";
mes "and begin to sing the song";
mes "that you heard from Karlomoff.^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
input .@line$;
if (.@line$ == "The great serpent swallowed the sea.") {
.@total += 1;
mes "*The great serpent*";
mes "*swallowed the sea.*";
}
else mes "* "+.@line$+"*";
input .@line$;
if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
.@total += 1;
mes "*The eagle of the rainbow*";
mes "*swallowed the serpent.*";
}
else mes "*"+.@line$+"*";
input .@line$;
if (.@line$ == "Then the eagle built its nest.") {
.@total += 1;
mes "*Then the eagle built its nest.*";
}
else mes "*"+.@line$+"*";
input .@line$;
if (.@line$ == "A nest upon the swallowed sea.") {
.@total += 1;
mes "*A nest upon the swallowed sea.*";
}
else mes "*"+.@line$+"*";
next;
if (.@total == 4) {
mes "[Historian Rodafrian]";
mes "Really? That makes";
mes "sense, but those lyrics";
mes "sound different than the";
mes "ones I had heard. Hmmmm...";
mes "If you don't mind, would you";
mes "please tell me your name?";
callsub S_GiveName,1;
}
else {
mes "[Historian Rodafrian]";
mes "Huh...?";
mes "That doesn't sound right";
mes "at all. Are you sure those";
mes "are the lyrics you heard?";
delitem File01,1;
prt_curse = 7;
close;
}
case 3:
mes "[Historian Rodafrian]";
mes "............";
mes "........................";
mes "Well then. Would you";
mes "mind if I ask you for";
mes "your name, adventurer?";
callsub S_GiveName,1;
}
}
mes "[Historian]";
mes "Although I love doing my";
mes "research and uncovering";
mes "new information regarding";
mes "history, I feel a little lonely";
mes "sometimes. Not many people";
mes "share my interests, you know...";
close;
}
else if (prt_curse == 7) {
mes "^3355FFArms folded, Rodafrian";
mes "seems to be deep in thought.";
mes "Then, as if making making";
mes "an important decision, she";
mes "looks directly into your eyes";
mes "and begins to speak.^000000";
next;
mes "[Historian Rodafrian]";
mes "Adventurer...";
mes "I want to know your name.";
callsub S_GiveName,0;
}
else if (prt_curse > 7 && prt_curse < 30) {
mes "[Historian Rodafrian]";
mes "As I recall, Mondo should";
mes "be at Mount Mjolnir, located";
mes "in the northern region of the";
mes "Rune-Midgarts Kingdom. Ask";
mes "him for the lyrics of the song that I can't seem to remember...";
close;
}
else if (prt_curse == 30 || prt_curse == 55) {
mes "[Historian Rodafrian]";
mes "Oh, you've returned.";
mes "Have you met with Mondo";
mes "and figured out the lyrics of";
mes "that song I was looking for?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "^FF0000*The great serpent*^000000";
mes "^FF0000*swallowed the sea.*^000000";
mes "^FF0000*The eagle of the rainbow*^000000";
mes "^FF0000*swallowed the serpent.*^000000";
mes "^FF0000*Then snake scales grew on*^000000";
mes "^FF0000*the eagle, and it slowly died.*^000000";
next;
mes "[Historian Rodafrian]";
mes "Oh, yes!";
mes "Yes, that was it! Now";
mes "I remember, thank you";
mes "so much! Ah, back to work...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(As a historian, Rodafrian";
mes "might be able to help me in";
mes "investigating the curse of the";
mes "Gaebolgs. The priests told me";
mes "not to tell anybody, though.";
mes "Should I take this risk?)^000000";
next;
if (select("Tell her about Jormungand's curse", "Don't tell her") == 1) {
mes "^3355FFYou explain everything";
mes "that you have learned to";
mes "Rodafrian, choosing not";
mes "to withhold any secrets.^000000";
emotion e_ic;
next;
mes "[Historian Rodafrian]";
mes ".....................!";
emotion e_gasp;
next;
mes "[Historian Rodafrian]";
mes "Thank you for sharing that";
mes "with me. I hope you realize";
mes "how precious that information";
mes "is. I had no idea the royal";
mes "family was keeping that kind";
mes "of secret. Goodness, me...";
next;
mes "[Historian Rodafrian]";
mes "You know, I don't really";
mes "know much about poison, but";
mes "I do know that, aside from our";
mes "own Assassins, there are poison";
mes "experts living in some strange";
mes "land located to the west.";
next;
mes "[Historian Rodafrian]";
mes "Anyway, your report about";
mes "the Geoborg family will be";
mes "greatly appreciated by the";
mes "Rekenber Historical Research";
mes "Group. But first, I need to";
mes "finish this Morroc project...";
next;
mes "[Historian Rodafrian]";
mes "Anyway, keep this information";
mes "a secret between me and you";
mes "for now. Then, when I reveal the secret curse of the Geoborg royal";
mes "family, I'll finally outshine that Karlomoff! Bwahahahahaha!";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(Drat, she didn't give me";
mes "any help... All I did was";
mes "reveal a huge secret to her";
mes "that she might spread around!";
mes "Oh well, I guess I better head";
mes "back to the priests...)^000000";
if (prt_curse == 30) {
prt_curse = 31;
changequest 18042,18044;
} else {
prt_curse = 60;
changequest 18051,18052;
}
close;
}
mes "[Historian Rodafrian]";
mes "Oh, let me thank you";
mes "once again for going";
mes "through the trouble of";
mes "getting that lyric for me~";
mes "I put my assistant through";
mes "enough trouble already...";
next;
mes "[Historian Rodafrian]";
mes "I also better not forget";
mes "to go through Karlomoff's";
mes "report. I'll have to have a";
mes "debate with him sooner or";
mes "later, and I really want to";
mes "put that guy in his place!";
next;
mes "^3355FFRodafrian seemed very";
mes "happy and began to read";
mes "through Karlomoff's report.";
mes "For now, it would be best";
mes "to return to Father Bamph.^000000";
if (prt_curse == 30) {
prt_curse = 40;
changequest 18042,18045;
} else {
prt_curse = 56;
completequest 18051;
}
close;
}
else if (prt_curse == 31 || prt_curse == 40) {
mes "^3355FFRodafrian seemed very";
mes "happy and began to read";
mes "through Karlomoff's report.";
mes "For now, it would be best";
mes "to return to Father Bamph.^000000";
close;
}
else if (prt_curse == 56) {
emotion e_an;
mes "[Historian Rodafrian]";
mes "I just paid a visit to";
mes "Karlomoff and gave him";
mes "a piece of my mind! I think...";
mes "I think I put him in his place.";
mes "But I can never really tell";
mes "with that sneaky guy...";
close;
}
else if (prt_curse == 60) {
emotion e_an;
mes "[Historian Rodafrian]";
mes "I just aid a visit to";
mes "Karlomoff and gave him";
mes "a piece of my mind! I think...";
mes "I think I put him in his place.";
mes "But I can never really tell";
mes "with that sneaky guy...";
next;
mes "It doesn't look like";
mes "Rodafrian can offer you";
mes "any more information. For";
mes "now, it would be best to";
mes "go to ^3355FFProntera Church.^000000";
close;
}
else {
mes "[Historian Rodafrian]";
mes "I'm sorry, but I'm";
mes "really very busy with my";
mes "research at the moment.";
mes "Perhaps we can talk later";
mes "once I've completed this?";
close;
}
S_GiveName:
next;
select("My name is "+strcharinfo(PC_NAME)+".");
mes "[Historian Rodafrian]";
mes "Ah "+strcharinfo(PC_NAME)+", eh?";
mes "Do you mind if I ask you a favor? I really need to verify the true";
mes "lyrics for this song. However,";
mes "I need to stay here in Morroc";
mes "to complete my research.";
next;
mes "[Historian Rodafrian]";
mes "Would you please find my";
mes "colleague Mondo and ask him";
mes "for this song's lyrics? You can";
mes "find him in the ancient ruins";
mes "in Mount Mjolnir, north in the";
mes "Rune-Midgarts Kingdom.";
next;
mes "[Historian Rodafrian]";
mes "I apologize for asking";
mes "you to do what sounds like";
mes "a silly errand, but I actually";
mes "need to know this song's lyrics";
mes "for the sake of my research...";
if (getarg(0) == 1) delitem File01,1;
prt_curse = 8;
changequest 18031,18032;
close;
}
mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (prt_curse == 8) {
mes "[Historian Mondo]";
mes "Excuse me...";
mes "But if you don't have";
mes "anything important for";
mes "me, then would you";
mes "please leave? I have";
mes "research to attend to...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm sorry, but Ms. Rodafrian";
mes "wanted me to ask you for the";
mes "lyrics of some song describing";
mes "the Rune-Midgarts Kingdom's";
mes "founding. Would you tell";
mes "them to me for her?";
next;
mes "[Historian Mondo]";
mes "Rodafrian? Oh, she must";
mes "mean that old children's";
mes "song. How did it go now?";
mes "Ah, now I remember...";
next;
mes "[Historian Mondo]";
mes "^FF0000*The great serpent*^000000";
mes "^FF0000*swallowed the sea.*^000000";
mes "^FF0000*The eagle of the rainbow*^000000";
mes "^FF0000*swallowed the serpent.*^000000";
mes "^FF0000*Then snake scales grew on*^000000";
mes "^FF0000*the eagle, and it slowly died.*^000000";
next;
select("...........?");
mes "[Historian Mondo]";
mes "Yes, I know: the song";
mes "is rather morbid, despite";
mes "the fact that it's sung like";
mes "such a happy song. Sometimes";
mes "these little songs are supposed";
mes "to scare kids into doing good.";
next;
select("Excuse me...");
mes "[Historian Mondo]";
mes "Hm? You look confused.";
mes "Did you have a question";
mes "to ask me about the song?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I heard";
mes "a different version";
mes "of this song, so I was";
mes "wondering why the lyrics";
mes "would be different...";
next;
mes "[Historian Mondo]";
mes "Really now?";
mes "Well then, let me";
mes "hear the version that";
mes "you've heard, starting";
mes "from the beginning.";
next;
callsub S_Song;
}
else if (prt_curse == 9) {
mes "[Historian Mondo]" ;
mes "Ah, would you tell me";
mes "the lyrics of the version of";
mes "the Rune-Midgarts Kingdom";
mes "founding myth song that";
mes "you happened to hear?";
next;
callsub S_Song;
}
else if (prt_curse == 10) {
mes "[Historian Mondo]";
mes "Interesting...";
mes "The version you heard";
mes "from Karlomoff is different";
mes "than the one I know. It's";
mes "possible that his version";
mes "is the most authentic.";
next;
mes "[Historian Mondo]";
mes "After all, I learned";
mes "the version I know";
mes "by listening to a";
mes "little kid sing it.";
next;
select("A kid?");
mes "[Historian Mondo]";
mes "Yeah. My guess? The version";
mes "that the kid sang might have";
mes "changed as it was transmitted";
mes "by mouth through the generations. If you want to learn more, you";
mes "should probably find that kid.";
next;
mes "[Historian Mondo]";
mes "Anyway, Karlomoff may have";
mes "the most accurate version of";
mes "the song since he's very good";
mes "at procuring and authenticating";
mes "historical written records and";
mes "documents. It's his specialty.";
next;
mes "[Historian Mondo]";
mes "Ah, if you want to learn more,";
mes "then you should try to find the";
mes "kid that was singing the song.";
mes "Hmm, he might be around ^3131DDthe";
mes "river near here^000000. Hopefully it";
mes "won't be too hard to find him.";
next;
mes "[Historian Mondo]";
mes "Once you're able to talk";
mes "to that kid, go ahead and";
mes "report back to Rodafrian.";
mes "She probably needs to know";
mes "soon, and I can talk to that";
mes "little kid at my leisure, so...";
next;
mes "[Historian Mondo]";
mes "Well then, I hope you";
mes "find what you're looking";
mes "for. Good luck in your";
mes "travels, adventurer.";
prt_curse = 11;
changequest 18032,18033;
close;
}
else {
mes "[Historian Mondo]";
mes "Isn't this such";
mes "a beautiful place?";
mes "It's no wonder that";
mes "ancient peoples chose";
mes "to live around here...";
close;
}
S_Song:
mes "["+strcharinfo(PC_NAME)+"]";
input .@line$;
if (.@line$ == "The great serpent swallowed the sea.") {
.@total += 1;
mes "*The great serpent*";
mes "*swallowed the sea.*";
}
else mes "*"+.@line$+"*";
input .@line$;
if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
.@total += 1;
mes "*The eagle of the rainbow*";
mes "*swallowed the serpent.*";
}
else mes "*"+.@line$+"*";
input .@line$;
if (.@line$ == "Then the eagle built its nest.") .@total += 1;
mes "*"+.@line$+"*";
input .@line$;
if (.@line$ == "A nest upon the swallowed sea.") .@total += 1;
mes "*"+.@line$+"*";
if (.@total == 4) prt_curse = 10;
else {
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, wait...";
mes "I think I messed up!";
mes "(Those weren't the";
mes "correct lyrics...)";
prt_curse = 9;
}
close;
}
mjolnir_01,298,302,0 script #prt_poem01 FAKE_NPC,2,2,{
OnTouch:
if (prt_curse == 11) {
mes "^FF0000*The great serpent*^000000";
mes "^FF0000*swallowed the sea.*^000000";
close;
}
end;
}
mjolnir_01,300,297,0 script #prt_poem02 FAKE_NPC,2,2,{
OnTouch:
if (prt_curse == 11) {
mes "^FF0000*The great serpent*^000000";
mes "^FF0000*swallowed the sea.*^000000";
close;
}
end;
}
mjolnir_01,292,288,0 script #prt_poem03 FAKE_NPC,2,2,{
OnTouch:
if (prt_curse == 11) {
mes "^FF0000*The eagle of the rainbow*^000000";
mes "^FF0000*swallowed the serpent.*^000000";
close;
}
end;
}
mjolnir_01,302,286,0 script #prt_poem04 FAKE_NPC,2,2,{
OnTouch:
if (prt_curse == 11) {
mes "^FF0000*Then snake scales*^000000";
mes "^FF0000*grew on the eagle...*^000000";
close;
}
end;
}
mjolnir_01,313,279,0 script #prt_poem05 FAKE_NPC,2,2,{
OnTouch:
if (prt_curse == 11) {
mes "^FF0000*And it slowly died...*^000000";
close;
}
end;
}
mjolnir_01,312,269,5 script Dog#prt 4_DOG01,{
mes "[Dog]";
mes "Bow Wow!";
close;
}
mjolnir_01,313,269,5 script Dazed Boy#prt 4_M_KID1,{
if (prt_curse == 11) {
mes "[Absent-Minded Boy]";
mes "The great serpent";
mes "swallowed the sea.";
mes "The eagle of the rainbow";
mes "swallowed the serpent.";
mes "Then snake scales grew on";
mes "the eagle, and it slowly died.";
next;
mes "[Exhausted-Looking Woman]";
mes "Goodness...!";
mes "Will you please stop";
mes "singing that song?";
next;
mes "[Absent-Minded Boy]";
mes "..................";
next;
mes "^3355FFThe little boy quietly";
mes "stared at the woman for a";
mes "little bit, and then crouched";
mes "down and began petting a";
mes "dog sitting next to him.^000000";
next;
if (select("What did you just sing?", "Ignore them") == 1) {
mes "[Absent-Minded Boy]";
mes "...";
mes "......";
mes ".........";
next;
mes "[Absent-Minded Boy]";
mes "Woof-woof, have you";
mes "heard this song? Mommy";
mes "taught me to sing it, you";
mes "know. She says it was sung";
mes "by people for a long time~";
next;
mes "^3355FFThe boy continued speaking";
mes "to the dog like an old friend,";
mes "ignoring your presence and";
mes "acting as if you didn't exist.^000000";
next;
mes "[Exhausted-Looking Woman]";
mes "Kaanu...";
mes "What did I tell";
mes "you about ignoring";
mes "people's questions!";
next;
mes "[Kaanu]";
mes ".........";
mes "..................";
mes "Uh oh, Woof-woof.";
mes "Mommy seems upset";
mes "for some reason.";
next;
mes "[Exhausted-Looking Woman]";
mes "I'm sorry, my kid is...";
mes "Look, did you want to know";
mes "more about that song? Try";
mes "not to worry about it: it's just an old children's tune.";
next;
if (select("Why are you here?", "May I hear the song again?") == 1) {
mes "[Exhausted-Looking Woman]";
mes ".................";
next;
mes "^3355FFThe woman's lip tightens";
mes "with shame. It's obvious";
mes "that this topic makes her";
mes "feel very uncomfortable.^000000";
next;
mes "[Kaanu]";
mes "...";
mes "......";
mes ".........";
next;
mes "[Kaanu]";
mes "Woof-woof, do you know";
mes "why Mommy is always";
mes "so sad? I wish I knew";
mes "why Mommy never smiles...";
next;
mes "[Exhausted-Looking Woman]";
mes "........";
prt_curse = 12;
close;
}
mes "[Exhausted-Looking Woman]";
mes "..................";
next;
mes "[Exhausted-Looking Woman]";
mes "Okay. I can do this";
mes "simple thing for you.";
mes "Let me recite this song...";
next;
mes "[Exhausted-Looking Woman]";
mes "The great serpent";
mes "swallowed the sea.";
mes "The eagle of the rainbow";
mes "swallowed the serpent.";
mes "Then snake scales grew on";
mes "the eagle, and it slowly died.";
prt_curse = 12;
close;
}
mes "[Absent-Minded Boy]";
mes "...";
mes "......";
mes ".........";
close;
}
else if (prt_curse == 36) {
mes "^3355FFThe little boy looked";
mes "very worn and weary of";
mes "life, a look that is very";
mes "unsettling on the face";
mes "of a young child.^000000";
close;
}
else if (prt_curse == 45) {
mes "^3355FFThe little boy still";
mes "won't talk to you, but";
mes "he acknowledges your";
mes "presense by making eye";
mes "contact and smiling.^000000";
close;
}
else if (prt_curse > 54) {
mes "^3355FFThe little boy still";
mes "won't talk to you, but he";
mes "make you feel welcome";
mes "by giving you a warm smile.^000000";
close;
}
else {
mes "[Absent-Minded Boy]";
mes "...";
mes "......";
mes ".........";
next;
mes "^3355FFYou find it difficult";
mes "to ignore the little boy's";
mes "probing, wary eyes directed";
mes "at you. It's very clear that";
mes "he doesn't trust you.^000000";
close;
}
}
mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (prt_curse == 11) {
mes "[Absent-Minded Boy]";
mes "The great serpent";
mes "swallowed the sea.";
mes "The eagle of the rainbow";
mes "swallowed the serpent.";
mes "Then snake scales grew on";
mes "the eagle, and it slowly died.";
next;
mes "[Exhausted-Looking Woman]";
mes "Goodness...!";
mes "Will you please stop";
mes "singing that song?";
next;
mes "[Absent-Minded Boy]";
mes "..................";
next;
mes "^3355FFThe little boy quietly";
mes "stared at the woman for a";
mes "little bit, and then crouched";
mes "down and began petting a";
mes "dog sitting next to him.^000000";
next;
if (select("What did you just sing?", "Ignore them") == 1) {
mes "[Absent-Minded Boy]";
mes "...";
mes "......";
mes ".........";
next;
mes "[Absent-Minded Boy]";
mes "Woof-woof, have you";
mes "heard this song? Mommy";
mes "taught me to sing it, you";
mes "know. She says it was sung";
mes "by people for a long time~";
next;
mes "^3355FFThe boy continued speaking";
mes "to the dog like an old friend,";
mes "ignoring your presence and";
mes "acting as if you didn't exist.^000000";
next;
mes "[Exhausted-Looking Woman]";
mes "Kaanu...";
mes "What did I tell";
mes "you about ignoring";
mes "people's questions!";
next;
mes "[Kaanu]";
mes ".........";
mes "..................";
mes "Uh oh, Woof-woof.";
mes "Mommy seems upset";
mes "for some reason.";
next;
mes "[Exhausted-Looking Woman]";
mes "I'm sorry, my kid is...";
mes "Look, did you want to know";
mes "more about that song? Try";
mes "not to worry about it: it's just an old children's tune.";
next;
if (select("Why are you here?", "May I hear the song again?") == 1) {
mes "[Exhausted-Looking Woman]";
mes ".................";
next;
mes "^3355FFThe woman's lip tightens";
mes "with shame. It's obvious";
mes "that this topic makes her";
mes "feel very uncomfortable.^000000";
next;
mes "[Kaanu]";
mes "...";
mes "......";
mes ".........";
next;
mes "[Kaanu]";
mes "Woof-woof, do you know";
mes "why Mommy is always";
mes "so sad? I wish I knew";
mes "why Mommy never smiles...";
next;
mes "[Exhausted-Looking Woman]";
mes "........";
prt_curse = 12;
close;
}
mes "[Exhausted-Looking Woman]";
mes "..................";
next;
mes "[Exhausted-Looking Woman]";
mes "Okay. I can do this";
mes "simple thing for you.";
mes "Let me recite this song...";
next;
mes "[Exhausted-Looking Woman]";
mes "The great serpent";
mes "swallowed the sea.";
mes "The eagle of the rainbow";
mes "swallowed the serpent.";
mes "Then snake scales grew on";
mes "the eagle, and it slowly died.";
prt_curse = 12;
close;
}
mes "[Exhausted-Looking Woman]";
mes "...........";
close;
}
else if (prt_curse == 12) {
mes "[Exhausted-Looking Woman]";
mes "Not too many people";
mes "come to this remote area.";
mes "What brings you all the";
mes "way over here, I wonder?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I'm just";
mes "trying to learn the";
mes "real lyrics of that";
mes "song that little boy";
mes "has been singing.";
next;
mes "[Exhausted-Looking Woman]";
mes ".........";
next;
mes "[Exhausted-Looking Woman]";
mes "That song's lyrics, and";
mes "its meaning, can change";
mes "from person to person as";
mes "time goes on. I suppose part";
mes "of the reason is because it's";
mes "been handed down orally...";
next;
mes "[Exhausted-Looking Woman]";
mes "It sounds like such a happy";
mes "song, but it's meaning had";
mes "changed for me ever since";
mes "the accident had happened...";
mes "It's been so long, but I don't";
mes "think the pain will ever heal.";
next;
select("Accident?");
mes "[Exhausted-Looking Woman]";
mes "I'm... I'm sorry.";
mes "I don't think I can talk";
mes "about it. If I try, I know I'll";
mes "relive the horror. Every day";
mes "is already a struggle to cope";
mes "with the sins I've committed.";
next;
mes "[Exhausted-Looking Woman]";
mes "I know it's selfish, but";
mes "I have a favor to ask of you.";
mes "I can't really leave this area,";
mes "and seldom do I receive visitors. Would you be so kind to deliver";
mes "something to Prontera for me?";
next;
mes "[Exhausted-Looking Woman]";
mes "I used to live in Prontera,";
mes "and ever since the accident,";
mes "Father Bamph has been so very";
mes "supportive of me. It's not enough to repay his kindness, but please";
mes "give these herbs to him for me.";
next;
mes "[Exhausted-Looking Woman]";
mes "You can find ^3131FFFather Bamph^000000";
mes "in ^3131FFProntera Church^000000. When you ";
mes "see him, please give him my";
mes "warmest regards. I would do it";
mes "myself, but because of what I did, I can't return to Prontera...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(Alright then. I guess";
mes "I should deliver these";
mes "herbs to Prontera Church";
mes "before I talk to Rodafrian.)^000000";
getitem Leather_Pouch,1;
prt_curse = 13;
changequest 18033,18034;
close;
}
else if (prt_curse > 12 && prt_curse < 16) {
mes "[Exhausted-Looking Woman]";
mes "Father Bamph has helped";
mes "me so much. Please bring";
mes "that herb pouch to him in";
mes "Prontera Church, and give";
mes "him my warmest regards.";
close;
}
else if (prt_curse == 16) {
mes "[Bonnie Imbullea]";
mes "Oh, you've come back?";
mes "Were you able to deliver";
mes "that pouch of herbs that";
mes "I gave you to Father Bamph?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I did. Actually,";
mes "Father Bamph sent me";
mes "here to ask you a few";
mes "things. You see, he told";
mes "me all about the royal secret";
mes "and, well, your exorcism.";
next;
mes "[Bonnie Imbullea]";
mes "Oh. I see.";
mes "You must think";
mes "me a monster...";
mes "Those poor children";
mes "are dead because of me...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "N-no! Not at all!";
mes "I just wanted to ask if there";
mes "was a connection between";
mes "the song that Kaanu has been";
mes "singing and Jormungand's curse.";
next;
mes "[Bonnie Imbullea]";
mes "...";
mes "......";
mes ".........";
next;
mes "[Bonnie Imbullea]";
mes "After the exorcism failed,";
mes "I should have been punished";
mes "with death. But the royal family and the Prontera Church took";
mes "mercy on me, and allowed";
mes "me to live here in exile.";
emotion e_dots;
next;
mes "[Bonnie Imbullea]";
mes "I began to sing this song";
mes "to keep myself distracted,";
mes "even if it was related to";
mes "the Jormungand curse.";
next;
mes "[Bonnie Imbullea]";
mes "You know, now that I think";
mes "about it, I do remember hearing";
mes "that after the exorcism failed,";
mes "a maid found a fragment of a";
mes "Red Gemstone while cleaning";
mes "the secret ceremonial grounds.";
emotion e_gasp,1;
next;
mes "[Bonnie Imbullea]";
mes "I always thought it";
mes "was a little strange.";
mes "I wanted to investigate";
mes "it, but then I was discharged";
mes "from the Prontera Church";
mes "after my failure...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "A fragment from";
mes "a Red Gemstone?";
mes "Maybe... maybe it's";
mes "evidence that someone";
mes "sabotaged the exorcism!";
next;
mes "[Bonnie Imbullea]";
mes "What happened was tragic,";
mes "but it would make me feel";
mes "so much better if that were";
mes "really the truth. Even if the";
mes "exorcism was sabotaged,";
mes "we can't turn back time...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(Hmm...";
mes "I better head back";
mes "to Prontera Church";
mes "and let Father Bamph";
mes "know about this information.)^000000";
prt_curse = 17;
changequest 18035,18036;
close;
}
else if (prt_curse == 17) {
mes "[Bonnie Imbullea]";
mes "It's really very";
mes "difficult to live";
mes "with this guilt.";
mes "I was trained to help";
mes "people, not kill them!";
next;
mes "^3355FFYou tried to comfort";
mes "Bonnie Imbullea for a";
mes "little while before you";
mes "return to Prontera Church.";
close;
}
else if (prt_curse == 35 || prt_curse == 44 || prt_curse == 54) {
mes "^3355FFYou tell Bonnie Imbullea";
mes "that the deaths of the princes";
mes "were not her fault and that the exorcism was probably sabotaged.";
mes "However, you keep specifics, like the use of poison, to yourself.^000000";
next;
mes "[Bonnie Imbullea]";
mes "Is that really true...?";
mes "Oh, I'm so happy! I really";
mes "thought I'd have to live the";
mes "rest of my in seclusion with";
mes "this horrible shame. Oh, thank";
mes "you so much for your help!";
next;
mes "[Bonnie Imbullea]";
mes "Kaanu will be able to";
mes "meet other kids his own";
mes "age... We can finally live";
mes "a normal life. How wonderful...";
next;
mes "[Bonnie Imbullea]";
mes "But wait...";
mes "How exactly did the";
mes "princes die, then?";
mes "There weren't any";
mes "wounds on the bodies";
mes "from what I remember...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, um, I wouldn't know";
mes "anything about that, but";
mes "Father Bamph and Father";
mes "Biscuss are handling the";
mes "investigation, and they're";
mes "doing their best to find out.";
next;
mes "[Bonnie Imbullea]";
mes "I see. Well, I believe in";
mes "them: they're great priests,";
mes "after all. Although I may be";
mes "forgiven for my failure, I still fear for the royal family...";
mes "All I can do for now is pray.";
next;
mes "[Bonnie Imbullea]";
mes "Anyway, I promise that";
mes "I won't reveal what I know";
mes "about this incident to the";
mes "public. And if you ever come";
mes "by the mountain again, I hope";
mes "you stop by to visit us.";
next;
mes "[Bonnie Imbullea]";
mes "You don't understand";
mes "how much the news you've";
mes "brought really means to me.";
mes "I can finally free myself from";
mes "this burdensome guilt...";
mes "Thank you, kind adventurer~";
if (prt_curse == 35) {
prt_curse = 36;
completequest 18050;
} else if (prt_curse == 44) {
prt_curse = 45;
completequest 18049;
} else {
next;
mes "^3355FFNow, you can return to";
mes "Rodafrian, the historian";
mes "stationed in Morroc.^000000";
prt_curse = 55;
changequest 18049,18051;
}
close;
}
else if (prt_curse == 36) {
mes "[Bonnie Imbullea]";
mes "By your grace and mercy,";
mes "please pity the poor souls";
mes "and protect the royal family...";
mes "Bless us with your light and";
mes "may your wisdom guide us...";
close;
}
else if (prt_curse == 45) {
mes "[Bonnie Imbullea]";
mes "I guess we've gotten";
mes "too used to the peace";
mes "and serenity of Mount";
mes "Mjolnir. It won't be easy";
mes "to leave, even if we're welcome to return to Prontera...";
close;
}
else if (prt_curse > 54) {
mes "[Bonnie Imbullea]";
mes "Thank you so much";
mes "for helping out in the";
mes "investigation of the";
mes "princes. I'd never know";
mes "happiness again if it";
mes "weren't for your efforts.";
close;
}
else {
mes "[Bonnie Imbullea]";
mes "^333333*Sigh...*^000000";
close;
}
}
prt_church,115,122,0 warp #sazekan 1,1,prt_church,168,106
prt_church,166,106,0 warp #prtchhall 1,1,prt_church,112,122
prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
if (prt_curse == 13) {
mes "[Father Bamph]";
mes "Welcome to";
mes "Prontera Church.";
mes "Please relax, and";
mes "let your mind and";
mes "spirit find rest in";
mes "these hallowed halls.";
next;
select("Give him the herb pouch.");
if (countitem(Leather_Pouch) < 1) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Ack!";
mes "Now, where did I put";
mes "that pouch with the herbs?";
close;
}
mes "[Father Bamph]";
mes "May I ask...";
mes "Why are you giving";
mes "me this pouch of herbs?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, there was this";
mes "lady living on Mount";
mes "Mjolnir who wanted me";
mes "to give this to you. Um, she";
mes "has a son named Kaanu?";
next;
mes "[Father Bamph]";
mes "Oh, you must have met";
mes "Bonnie Imbullea. It's";
mes "been a long time since";
mes "I've seen her. How is";
mes "she doing, may I ask?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh...";
mes "I guess she's fine.";
mes "But she seems really...";
mes "I dunno, tormented...";
next;
mes "[Father Biscuss]";
mes "Good! If she were happy";
mes "and relaxed after what she";
mes "did, not even God would forgive";
mes "her! She deserves to live the";
mes "rest of her life in agony!";
next;
mes "[Father Bamph]";
mes "Father Biscuss, how can";
mes "you say something like that?";
mes "She did her best to stop what";
mes "had happened! We should pity";
mes "her for the suffering she must be feeling. Where is your compassion?";
next;
mes "[Father Biscuss]";
mes "Bah! Don't speak to me";
mes "about compassion! Weren't";
mes "you the one who recommended";
mes "her to perform the exorcism in";
mes "the first place? You didn't";
mes "forget that, did you?";
next;
mes "[Father Bamph]";
mes "......";
mes ".........";
mes "............";
next;
mes "[Father Biscuss]";
mes "Hah!";
next;
select("About Bonnie Imbullea");
mes "[Father Bamph]";
mes "Well...";
mes "I don't...";
mes "I don't know if";
mes "I should be telling ";
mes "you about that incident...";
next;
mes "[Father Biscuss]";
mes "You know what? If Bonnie";
mes "sent this adventurer here";
mes "for a favor, it probably means";
mes "she trusts this person. Besides, we need somebody to carry out";
if (Sex == SEX_MALE)
mes "this task for us. Why not him?";
else
mes "this task for us. Why not her?";
next;
mes "[Father Bamph]";
mes "Your words have the ring";
mes "of truth, Father Biscuss.";
mes "Well then, adventurer, give";
mes "me the opportunity to tell you";
mes "something very important. But, you must not tell anyone else...";
prt_curse = 14;
delitem Leather_Pouch,1;
close;
}
else if (prt_curse == 14) {
mes "[Father Bamph]";
mes "What I am about to tell";
mes "you must be kept secret.";
mes "Now, do you know about";
mes "Jormungand, the great serpent";
mes "born from the god Loki and";
mes "the giantess, Angrboda?";
next;
mes "[Father Bamph]";
mes "Jormungand was an evil";
mes "beast that, after the thousand";
mes "year war between the gods and";
mes "demons, began to attack humans.";
mes "It brought great chaos and much";
mes "suffering around the world...";
next;
mes "[Father Bamph]";
mes "Finally, the first Tristram of";
mes "the Geoborg family defeated";
mes "Jormungand together with 6";
mes "other warriors, but only after";
mes "it killed his beloved father.";
next;
mes "[Father Bamph]";
mes "Tristram would become the";
mes "first king of the Rune-Midgarts";
mes "Kingdom, but his family would";
mes "suffer from the curse placed";
mes "by Jormungand before its defeat. ";
next;
mes "[Father Bamph]";
mes "To this day...";
mes "^FF0000Every first prince of";
mes "the Geoborg family dies";
mes "at a young age^000000. That is";
mes "Jormungand's curse and";
mes "the royal family's secret.";
emotion e_omg,1;
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?!";
mes "Is this really true?!";
mes "Isn't there any way to";
mes "counter this horrible curse?!";
next;
mes "[Father Bamph]";
mes "Please lower your voice.";
mes "Yes, it's a shame that the";
mes "royal family must suffer like";
mes "this. But all the exorcisms";
mes "that have been attempted";
mes "over the years have failed...";
next;
mes "[Father Bamph]";
mes "Although the situation";
mes "appeared hopeless, King";
mes "Tristram III tried once again to exorcise the curse. Following";
mes "his orders, the greatest priests and exorcists were all summoned.";
next;
mes "[Father Bamph]";
mes "A series of tests was";
mes "performed to select the";
mes "best priests and exorcists";
mes "to remove this curse. In the end, ^3131FFBonnie Imbullea^000000 was chosen to";
mes "lead the exorcism ceremony.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, but you mentioned";
mes "samething about an accident.";
mes "Does that mean that she failed";
mes "in performing the exorcism?";
next;
mes "[Father Bamph]";
mes "Yes, unfortunately.";
mes "After the priests and";
mes "exorcists gathered in the";
mes "secret ceremonial grounds,";
mes "three princes were killed";
mes "instead of just the first.";
next;
mes "[Father Biscuss]";
mes "Although we all swore to";
mes "keep that incident a secret,";
mes "Bonnie Imbullea took full";
mes "responsibility for the deaths.";
mes "That is why she is in self";
mes "imposed exile from the kingdom.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "What...?";
mes "That's...";
mes "That's crazy!";
next;
mes "[Father Biscuss]";
mes "I know that this";
mes "is a very long story,";
mes "and that it's a little";
mes "complicated. Please";
mes "listen to what we have";
mes "to ask from here on...";
emotion e_dots;
prt_curse = 15;
close;
}
else if (prt_curse == 15) {
mes "[Father Bamph]";
mes "Now, you should know that";
mes "all of the princes that were";
mes "killed that day bore strange";
mes "looking marks on their bodies.";
mes "It almost looked as if they";
mes "were growing snake scales.";
emotion e_gasp,1;
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, they grew snake";
mes "scales? That sounds just";
mes "like one of the versions of";
mes "this song I'm investigating.";
mes "I think it was the song about the Rune-Midgarts Kingdom's origin.";
next;
mes "[Father Bamph]";
mes "Wait, that song?";
mes "Hm, I don't see how";
mes "it's related. Let's see";
mes "now, how did it go?";
mes "Rainbows... Eagles...";
mes "Ah! Now I remember!";
next;
mes "[Father Bamph]";
mes "The great serpent";
mes "swallowed the sea.";
mes "The eagle of the rainbow";
mes "swallowed the serpent.";
mes "Then the eagle built its nest.";
mes "A nest upon the swallowed sea.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "Well, I heard a";
mes "different version";
mes "of the same song.";
mes "It goes like...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "The great serpent";
mes "swallowed the sea.";
mes "The eagle of the rainbow";
mes "swallowed the serpent.";
mes "Then snake scales grew on";
mes "the eagle, and it slowly died.";
next;
mes "[Father Bamph]";
mes "Oh, my. I learned the song";
mes "when I was a young boy from";
mes "my father. However, your version seems to reveal the secret curse";
mes "of the Geoborgs. Please tell me, where did you hear that song?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, I first heard this";
mes "version from a historian,";
mes "and then I found out that";
mes "Bonnie Imbullea knows it as";
mes "well. Um, is there a problem?";
next;
mes "[Father Bamph]";
mes "If those song lyrics are";
mes "spread, the secret of the";
mes "royal family curse could be";
mes "revealed to the public. Would";
mes "you please help us by speaking";
mes "to Bonnie Imbullea once again?";
next;
mes "[Father Bamph]";
mes "If you can, please try to";
mes "see if you can learn of any";
mes "connection between the curse";
mes "and the song, or if she can";
mes "remember anything that happened";
mes "after the exorcism failed...";
prt_curse = 16;
changequest 18034,18035;
close;
}
else if (prt_curse == 16) {
mes "[Father Bamph]";
mes "Please visit Bonnie";
mes "Imbullea in Mount Mjolnir";
mes "to see if you can learn more";
mes "about that song, or about what";
mes "happened after the attempted exorcism of the Jormungand curse.";
close;
}
else if (prt_curse == 17) {
mes "[Father Bamph]";
mes "Ah, have you spoken";
mes "to Bonnie Imbullea?";
mes "Please tell me if you";
mes "have learned anything new.";
next;
mes "^3355FFYou related everything";
mes "that Bonnie Imbullea spoke";
mes "about, including the discovery";
mes "of a fragment of Red Gemstone";
mes "in the secret ceremonial grounds. ";
next;
mes "[Father Bamph]";
mes "Red Gemstone? There's";
mes "no reason for that to be in";
mes "a holy place. Hmm. There's";
mes "more to this case than meets";
mes "the eye. We better investigate";
mes "the truth, starting now.";
next;
mes "[Father Bamph]";
mes "Come with me, adventurer,";
mes "to the secret ceremonial";
mes "grounds for the royal family.";
mes "Just use the switch hidden";
mes "within the bookshelf and";
mes "I will meet you there.";
prt_curse = 18;
changequest 18036,18037;
close;
}
else if (prt_curse > 17 && prt_curse < 22) {
mes "[Father Bamph]";
mes "Come with me to the";
mes "secret ceremonial grounds";
mes "so that we can investigate";
mes "the possibility of sabotage";
mes "with the exorcism that";
mes "Bonnie Imbullea performed.";
next;
mes "[Father Bamph]";
mes "There is a hidden switch";
mes "in the bookshelf that you";
mes "can use to transport yourself";
mes "there. Go, and I will meet";
mes "you in the ceremonial grounds.";
close;
}
else if (prt_curse == 22) {
mes "[Father Bamph]";
mes "This is a matter of grave";
mes "importance, but we can't";
mes "alert the royal family yet and";
mes "cause a panic. It would be";
mes "best to fully investigate this";
mes "first and collect proof.";
next;
mes "[Father Bamph]";
mes "Brave adventurer, would";
mes "you please visit the Assassin";
mes "Guild in Morroc and see if you";
mes "can learn anything about how";
mes "we can verify whether poison";
mes "was used to kill the princes?";
prt_curse = 23;
changequest 18039,18040;
close;
}
else if (prt_curse == 23) {
mes "[Father Bamph]";
mes "Please see if you can";
mes "learn anything about testing";
mes "for the use of poison from";
mes "a member of the Assassin";
mes "Guild in Morroc.";
close;
}
else if (prt_curse == 31) {
mes "[Father Bamph]";
mes "Ah, you've returned~";
mes "Have you managed to learn";
mes "anything about poison from";
mes "the Assassin Guild? I know";
mes "their members must be";
mes "very difficult to find...";
next;
mes "^3355FFYou relate all of the";
mes "information you learned";
mes "about poison to Father Bamph,";
mes "including the method to test";
mes "for the use of poison in murder. ";
next;
mes "[Father Bamph]";
mes "Ah, I see. Then, would";
mes "you please bring 1 Yellow";
mes "Gemstone and 1 Green Potion";
mes "to the secret ceremonial grounds as soon as you can? I will wait";
mes "over there for you once again.";
prt_curse = 32;
changequest 18044,18046;
close;
}
else if (prt_curse == 32 || prt_curse == 33 || prt_curse == 41 || prt_curse == 42 || prt_curse == 51 || prt_curse == 52) {
mes "[Father Bamph]";
mes "You can use the hidden";
mes "switch in the bookshelf to";
mes "enter the secret ceremonial";
mes "grounds. Don't forget that we";
mes "need^3131FF 1 Yellow Gemstone^000000 and ^3131FF1 Green Potion^000000 to test for poison.";
close;
}
else if (prt_curse == 34) {
mes "[Father Bamph]";
mes "I can't believe it!";
mes "If poison was used, then";
mes "the second and third princes";
mes "were murdered! Unbelievable...";
mes "How can anyone kill children?";
next;
mes "[Father Bamph]";
mes "At the very least, we now";
mes "know that their deaths were";
mes "not Bonnie Imbullea's fault.";
mes "Now I must discuss with Father";
mes "Biscuss and decide how to tell";
mes "the royal family about this...";
next;
mes "[Father Bamph]";
mes "Once again, let me remind";
mes "you that everything that has";
mes "transpired here must be kept";
mes "secret. The public cannot know";
mes "of Jormungand's curse! It would cause political turmoil and chaos!";
next;
mes "[Father Bamph]";
mes "Still, that does not mean";
mes "that I cannot personally thank";
mes "you for all of your help. I'm very grateful for what you have done,";
mes "adventurer. May safety accompany you on all of your journeys.";
prt_curse = 35;
changequest 18047,18050;
close;
}
else if (prt_curse > 34 && prt_curse < 40 && !aru_monas) {
mes "[Father Bamph]";
mes "I'm at a loss at what";
mes "to do. Sometimes, even";
mes "I have doubts and believe";
mes "that Odin has abandoned us...";
close;
}
else if (prt_curse == 40) {
mes "[Father Bamph]";
mes "Ah, you've returned~";
mes "Have you managed to learn";
mes "anything about poison from";
mes "the Assassin Guild? I know";
mes "their members must be";
mes "very difficult to find...";
next;
mes "^3355FFYou relate all of the";
mes "information you learned";
mes "about poison to Father Bamph,";
mes "including the method to test";
mes "for the use of poison in murder. ";
next;
mes "[Father Bamph]";
mes "Ah, I see. Then, would";
mes "you please bring^3131FF 1 Yellow";
mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
mes "to the secret ceremonial grounds as soon as you can? I will wait";
mes "over there for you once again.";
prt_curse = 41;
changequest 18045,18046;
close;
}
else if (prt_curse == 43 || prt_curse == 53) {
mes "[Father Bamph]";
mes "I can't believe it!";
mes "If poison was used, then";
mes "the second and third princes";
mes "were murdered! Unbelievable...";
mes "How can anyone kill children?";
next;
mes "[Father Bamph]";
mes "At the very least, we now";
mes "know that their deaths were";
mes "not Bonnie Imbullea's fault.";
mes "Now I must discuss with Father";
mes "Biscuss and decide how to tell";
mes "the royal family about this...";
next;
mes "[Father Bamph]";
mes "Oh, and would you please";
mes "inform ^3131FFBonnie Imbullea^000000 that";
mes "the deaths of the princes were";
mes "not her fault? I'm sure that news would bring her great relief";
mes "from her burden of guilt...";
next;
mes "[Father Bamph]";
mes "Once again, let me remind";
mes "you that everything that has";
mes "transpired here must be kept";
mes "secret. The public cannot know";
mes "of Jormungand's curse! It would cause political turmoil and chaos!";
next;
mes "[Father Bamph]";
mes "Still, that does not mean";
mes "that I cannot personally thank";
mes "you for all of your help. I'm very grateful for what you have done,";
mes "adventurer. May safety accompany you on all of your journeys.";
if (prt_curse == 43)
prt_curse = 44;
else
prt_curse = 54;
changequest 18047,18049;
getexp RENEWAL_EXP?90000:1600000,0;
close;
}
else if (prt_curse > 43 && prt_curse < 50 && !aru_monas) {
mes "[Father Bamph]";
mes "Have you spoken to";
mes "Bonnie Imbullea yet?";
mes "Try not to worry about the";
mes "news about the princes'";
mes "murder. Father Biscuss";
mes "and I will handle it.";
close;
}
else if (prt_curse == 50) {
mes "[Father Bamph]";
mes "Ah, you've returned~";
mes "Have you managed to learn";
mes "anything about poison from";
mes "the Assassin Guild? I know";
mes "their members must be";
mes "very difficult to find...";
next;
mes "You relate all of the";
mes "information you learned";
mes "about poison to Father Bamph,";
mes "including the method to test";
mes "for the use of poison in murder. ";
next;
mes "[Father Bamph]";
mes "Ah, I see. Then, would";
mes "you please bring ^3131FF1 Yellow";
mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
mes "to the secret ceremonial grounds as soon as you can? I will wait";
mes "over there for you once again.";
prt_curse = 51;
changequest 18043,18046;
close;
}
else if (prt_curse == 60) {
mes "[Father Bamph]";
mes "Oh, "+strcharinfo(PC_NAME)+"~";
mes "Long time, no see.";
mes "Have you spoken to";
mes "Bonnie yet? Ah, and";
mes "how may I help you today?";
next;
mes "^3355FFYou tell Father Bamph";
mes "that rare herbs grow in";
mes "a land to the west, although";
mes "you do not mention that you";
mes "told Rodafrian about the curse.^000000";
next;
mes "[Father Biscuss]";
mes "Land to the west?";
mes "That place is rumored to";
mes "be populated by fanatics.";
mes "Father Bamph, I think they";
mes "may be prime suspects for";
mes "the murder of the princes...";
next;
mes "[Father Bamph]";
mes "Well, I'll admit that it's";
mes "possible, but we haven't had";
mes "contact with anyone from the";
mes "land to the west for so long...";
mes "It's still far too early to make those kinds of assumptions.";
next;
select("Land to the west?");
mes "[Father Bamph]";
mes "Not much is known about";
mes "the land to the west. We";
mes "did send several priests";
mes "there once to spread our";
mes "faith. However, they failed...";
next;
mes "[Father Bamph]";
mes "From what I can tell,";
mes "almost everyone there";
mes "is a strong adherent of";
mes "that region's native religion.";
mes "Anyway, thank you for informing";
mes "us. We'll handle it from here.";
next;
mes "[Father Bamph]";
mes "Ah, to preserve the secrets";
mes "of the royal family, I ask that";
mes "you refrain from entering the";
mes "secret ceremonial grounds";
mes "from now on. Thanks again for your help, "+strcharinfo(PC_NAME)+".";
prt_curse = 61;
completequest 18052;
close;
}
else {
if (prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) {
// Begin Nameless Island Access Quest Addition
if (aru_monas == 0) {
mes "[Father Bamph]";
mes "I'm sorry, but would it";
mes "be alright if we talked";
mes "later? I have to handle";
mes "a very important task now...";
close;
} else if (aru_monas == 1) {
mes "[Father Bamph]";
mes "Oh, I've been waiting for";
mes "you, adventurer. I'm sorry";
mes "for giving you such short";
mes "notice, but it seems that";
mes "you've grown much stronger";
mes "since the last time we met.";
next;
mes "[Father Bamph]";
mes "The Church has received";
mes "a request from Prontera";
mes "Palace, but we don't have";
mes "the resources to handle it.";
mes "I believe you'd be well suited";
mes "to this task if you'll help us.";
next;
mes "[Father Bamph]";
mes "A man of high rank suddenly";
mes "disappeared a while ago.";
mes "Although Prontera Palace";
mes "asked us to find him, I can";
mes "only tell you who he is later.";
next;
mes "[Father Bamph]";
mes "All we know is that he was";
mes "last seen in Comodo. Please";
mes "speak to our informant, ^6B8E23Larjes^000000,";
mes "and he will assist you in your";
mes "search for the lost official.";
aru_monas = 2;
changequest 17000,17001;
close;
}
else if (aru_monas == 2 || aru_monas == 3) {
mes "[Father Bamph]";
mes "Please go to Comodo and";
mes "find our informant, ^6B8E23Larjes^000000,";
mes "in the Casino. He will help";
mes "you in your search for the";
mes "official who disappeared.";
close;
}
else if (aru_monas == 4) {
mes "[Father Bamph]";
mes "Ah, so you found Larjes?";
mes "How has your investigation of";
mes "that official's disappearance";
mes "progressing? I hope that he";
mes "is still safe and sound";
mes "when you find him.";
next;
select("Tell him what Larjes said.");
mes "[Father Bamph]";
mes "I see. We've detected some";
mes "disquieting activity from";
mes "Arunafeltz lately, but I didn't";
mes "think they would make";
mes "their move so soon. Hmm...";
mes "Give me a moment to think.";
aru_monas = 5;
close;
}
else if (aru_monas == 5) {
if (rand(1,5) == 4) {
mes "[Father Bamph]";
mes "Well, I've considered all";
mes "possible scenarios. I think";
mes "it would work best if you";
mes "continue your investigation";
mes "on our behalf. That is, if";
mes "you're willing to do it.";
next;
mes "[Father Bamph]";
mes "We don't want to provoke";
mes "an international conflict";
mes "with our official involvement,";
mes "but I also can't force you to";
mes "work for us. Whether you";
mes "can help is your choice.";
next;
if (select("Let me think about it.", "Of course, I'll help.") == 1) {
mes "[Father Bamph]";
mes "I hope that you decide";
mes "to help us. The safety of";
mes "our nation depends on the";
mes "success of this investigation.";
mes "We could really use your help.";
close;
}
mes "[Father Bamph]";
mes "Thank you. I'm glad to hear";
mes "that you'll help us. You may";
mes "take the airship in Izlude to";
mes "travel to Arunafeltz, where you";
mes "must continue your investigation.";
next;
mes "[Father Bamph]";
mes "I believe that you should";
mes "be able to learn more if you";
mes "investigate the city of ^9370DBRachel^000000.";
mes "Please accept this money";
mes "to cover your Airship fee.";
mes "Thank you, and good luck.";
aru_monas = 6;
Zeny += (RENEWAL?5000:1500);
changequest 17002,17003;
close;
}
else {
mes "[Father Bamph]";
mes "Hmm... What's the best way";
mes "for us to handle this? Let";
mes "me think about our options.";
mes "We can--no. That wouldn't";
mes "work. This will be difficult.";
close;
}
}
else if (aru_monas == 6) {
// Anyone else see the irony in this?
mes "[Father Bamph]";
mes "You might have problems";
mes "in Rachel since the culture";
mes "there is much different than";
mes "our own. Their ways of doing";
mes "things, their government...";
mes "Everything is tied to religion.";
close;
}
else if (aru_monas > 6 && aru_monas < 25) {
mes "[Father Bamph]";
mes "Thank you so much for all";
mes "of your hard work. Our agents";
mes "will contact you whenever they";
mes "uncover any new information.";
mes "Remember that no one can";
mes "know what we've been doing.";
close;
}
else if (aru_monas == 25 || aru_monas == 26) {
mes "[Father Bamph]";
mes "Thank you for bring us such";
mes "important information. With";
mes "your help, we were able to";
mes "clear a few unsolved cases.";
mes "We expected something like";
mes "this, but not this soon.";
next;
mes "[Father Bamph]";
mes "I fear that the Royal Court";
mes "has been bickering over their";
mes "own selfish needs. I pray that";
mes "it does not grow worse, devolve";
mes "into chaos. ^666666*Sigh*^000000 We'll see...";
close;
}
else {
mes "[Father Bamph]";
mes "It's upsetting to me that";
mes "Arunafeltz has been so quiet";
mes "lately. You know the expression";
mes "about there being a quiet lull";
mes "before a raging storm, right?";
close;
}
// End Nameless Island Access Quest Addition
}
}
}
prt_church,184,110,3 script Father Biscuss 1_M_PASTOR,{
if (prt_curse == 54) {
mes "[Father Biscuss]";
mes "Hmm, I still suspect that";
mes "someone from the Assassin";
mes "Guild may have killed the";
mes "princes. Just in case, I'm";
mes "going to send a spy. Keep";
mes "that information secret.";
next;
mes "[Father Biscuss]";
mes "So yes. You didn't learn";
mes "or hear anything from us,";
mes "and you don't know anything";
mes "about the royal family's curse.";
mes "From here on, Father Bamph";
mes "and I will handle this issue.";
close;
}
else if (prt_curse == 35) {
mes "[Father Biscuss]";
mes "I've never seen Father";
mes "Bamph this way before, but";
mes "I can understand how he feels.";
mes "As one of the leaders of this";
mes "church, he feels responsible";
mes "for these princes' deaths.";
next;
mes "[Father Biscuss]";
mes "I'm sure he'll feel";
mes "better in a few days,";
mes "but right now, he's in no";
mes "condition to compile the";
mes "valuable info that you've";
mes "provided, so I'll do it.";
next;
mes "[Father Biscuss]";
mes "Personally, I feel that";
mes "what happened was tragic,";
mes "but it should be avenged.";
mes "Perhaps that why I've held";
mes "a grudge against Imbullea";
mes "for all this time. Anyway...";
next;
mes "[Father Biscuss]";
mes "Although we can't";
mes "acknowledge it publicly,";
mes "on behalf of the Prontera";
mes "Church, I want to thank";
mes "you for all of your help.";
prt_curse = 36;
completequest 18048;
getexp RENEWAL_EXP?90000:1600000,0;
close;
}
else if (prt_curse == 36) {
mes "[Father Biscuss]";
mes "No one can know light";
mes "without experiencing";
mes "darkness. Peace has";
mes "no meaning until it is";
mes "contrasted with chaos.";
next;
mes "[Father Biscuss]";
mes "Religion becomes even";
mes "more important during times";
mes "of chaos, and times of need.";
mes "I must remain calm, especially";
mes "when Father Bamph feels so bad about this whole incident...";
close;
}
else {
mes "[Father Biscuss]";
mes "Please observe";
mes "silence within the";
mes "Priest Room. Thank";
mes "you for cooperating.";
close;
}
}
prt_church,177,113,3 script #gototomb HIDDEN_NPC,{
if (prt_curse > 17 && prt_curse < 23 || prt_curse > 31 && prt_curse < 35 || prt_curse == 41 || prt_curse == 42 || prt_curse == 44 || prt_curse == 51 || prt_curse == 52) {
warp "prt_church",21,91;
}
end;
}
prt_church,23,89,3 script Father Biscuss#tomb 1_M_PASTOR,{
mes "[Father Biscuss]";
mes "Hm...?";
mes "Are you ready to";
mes "head back upstairs?";
next;
if (select("Yes", "No") == 1) {
mes "[Father Biscuss]";
mes "Please follow me.";
next;
warp "prt_church",178,111;
end;
}
mes "[Father Biscuss]";
mes "Please take your time";
mes "and investigate this as";
mes "thoroughly as you can.";
close;
}
prt_church,16,114,4 script Father Bamph#tomb 1_M_PASTOR,{
if (prt_curse == 18) {
mes "[Father Bamph]";
mes "There are the bodies";
mes "of the Geoborg princes";
mes "that were killed during";
mes "the exorcism. Please take";
mes "a look at the body to the left.";
prt_curse = 19;
close;
}
else if (prt_curse == 19) {
mes "[Father Bamph]";
mes "Please take a look";
mes "at the body to the";
mes "far left, the first prince.";
close;
}
else if (prt_curse == 20) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "That weird mark looked";
mes "just like snake scales.";
mes "Is... Is that the mark left";
mes "behind by Jormungand's curse?";
next;
mes "[Father Bamph]";
mes "That's right.";
mes "Now, let's examine the";
mes "body of the second prince,";
mes "located in the middle.";
close;
}
else if (prt_curse == 21) {
mes "[Father Bamph]";
mes "Now...";
mes "Now we should";
mes "examine the third prince.";
close;
}
else if (prt_curse == 22) {
mes "[Father Bamph]";
mes "Let's go upstairs where we";
mes "can continue this conversation.";
mes "Ah, you might want to ask";
mes "Father Biscuss to lead you.";
close;
}
else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
mes "[Father Bamph]";
mes "Do you have a ^3131FFYellow";
mes "Gemstone^000000 and ^3131FFGreen Potion^000000";
mes "ready? If so, you should begin";
mes "testing on the body of the third prince before the others.";
close;
}
else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
mes "[Father Bamph]";
mes "The mark disappeared?";
mes "Oh, this is just horrible!";
mes "That would mean that poison";
mes "was used to murder the other";
mes "princes! I almost... can't...";
next;
mes "[Father Bamph]";
mes "I... I need some time";
mes "to recover from the shock";
mes "and to think about all of";
mes "this carefully. For now,";
mes "let's go back upstairs.";
if (prt_curse == 33) prt_curse = 34;
else if (prt_curse == 42) prt_curse = 43;
else prt_curse = 53;
close;
}
else if (prt_curse == 43 || prt_curse == 53) {
mes "[Father Bamph]";
mes "We've disturbed the";
mes "bodies of these poor";
mes "souls enough. We should";
mes "go back upstairs now...";
close;
}
end;
}
prt_church,19,111,5 script #prince1 4_M_LIEMAN,{
if (prt_curse == 19) {
mes "[Father Bamph]";
mes "This is the body of";
mes "the king's first son, the";
mes "crown prince. Just as it has";
mes "happened for generations,";
mes "the curse took the life of";
mes "the first born prince...";
next;
mes "^3355FFBeneath one of the";
mes "prince's sleeves, you";
mes "notice a dark mark. Upon";
mes "pulling up the sleeve, you";
mes "note that the mark resembles";
mes "the scales of a serpent.^000000";
prt_curse = 20;
changequest 18037,18038;
close;
}
else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
mes "^3355FFYou poured a little bit";
mes "of the solution made from";
mes "Yellow Gemstone and Green";
mes "Potion on the mark on the skin.";
mes "You waited a while, but there was no reaction from the solution.^000000";
close;
}
else {
mes "^3355FFIt's the body of a male";
mes "dressed in luxurious robes.";
mes "Although deceased, the color";
mes "of life has not yet left the body. ";
close;
}
}
prt_church,21,111,5 script #prince2 4_M_LIEMAN,{
if (prt_curse == 20) {
mes "[Father Bamph]";
mes "This is the body of the";
mes "second prince. The curse";
mes "is only supposed to kill";
mes "the firstborn prince, but";
mes "all three princes of this";
mes "generation were killed...";
next;
mes "[Father Bamph]";
mes "Despite our great efforts";
mes "to exorcise this powerful";
mes "curse, we all failed. Those";
mes "involved have begun to believe";
mes "that Odin may have abandoned us... ";
emotion e_omg,1;
next;
mes "^3355FFYou examine the body of";
mes "the second prince and notice";
mes "that the scale marks on his";
mes "skin are fainter, and slightly";
mes "different in color, than the";
mes "marks on the first prince.^000000";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Father Bamph...!";
mes "Look, these marks are";
mes "different on the second";
mes "prince than on the first";
mes "prince! See? They're different";
mes "in darkness and coloration.";
next;
mes "[Father Bamph]";
mes "Goodness, you're right!";
mes "How did we overlook this?";
mes "Hm, this supports the idea";
mes "that a conspiracy may be";
mes "involved. Let's go check";
mes "the body of the third prince.";
prt_curse = 21;
changequest 18038,18039;
close;
}
else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
specialeffect EF_POISONATTACK;
specialeffect EF_POISONHIT;
specialeffect EF_BUBBLE;
mes "^3355FFYou poured a little of the";
mes "solution made from Green";
mes "Potion and Yellow Gemstone";
mes "on the body's scale marks. The";
mes "scale marks grow fainter and";
mes "the solution bubbles on contact. ";
close;
}
else {
mes "^3355FFIt's the body of a male";
mes "dressed in luxurious robes.";
mes "Although deceased, the color";
mes "of life has not yet left the body. ";
close;
}
}
prt_church,24,111,5 script #prince3 4_M_LIEMAN,{
if (prt_curse == 21) {
mes "^3355FFYou and Father Bamph";
mes "hurriedly inspect the third";
mes "prince's body and find that the";
mes "scale marks on his skin are";
mes "a little darker than the marks";
mes "on the second prince's skin.^000000";
next;
mes "[Father Bamph]";
mes "This is very suspicious...";
mes "The deaths of the second and";
mes "third princes might have been";
mes "caused by murder, rather than";
mes "the curse. However, what could";
mes "possibly be used to kill them?";
next;
while(1) {
if (select("A weapon!", "Poison!") == 1) {
mes "[Father Bamph]";
mes "Hmm... But none of the";
mes "bodies had any wounds";
mes "or scarring. If that were the";
mes "case, I'm sure the king would";
mes "have declared war on someone.";
mes "It couldn't have been a weapon.";
next;
}
else break;
}
mes "[Father Bamph]";
mes "Poison...?";
mes "Oh dear! No one in the";
mes "Prontera Church would know";
mes "the first thing about that. But";
mes "maybe poison was used.";
mes "How can we find out for sure?";
next;
mes "[Father Biscuss]";
mes "I say, you go straight to";
mes "the experts. Someone in the";
mes "^FF0000Assassin Guild in Morroc^000000";
mes "ought to know. I hear they";
mes "can make poison that can kill";
mes "a man with just one drop!";
next;
mes "[Father Bamph]";
mes "Ah, that's a good idea!";
mes "Hmm, but first, let's go";
mes "continue this conversation";
mes "outside, shall we? I'd prefer";
mes "not to disturb these bodies...";
prt_curse = 22;
close;
}
else if (prt_curse == 22) {
mes "[Father Bamph]";
mes "Let's go upstairs where we";
mes "can continue this conversation.";
mes "Ah, you might want to ask";
mes "Father Biscuss to lead you.";
close;
}
else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
if (countitem(Green_Potion) > 0 && countitem(Yellow_Gemstone) > 0) {
mes "^3355FFYou open a bottle of";
mes "Green Potion and insert a";
mes "Yellow Gemstone. The gem";
mes "quickly dissolves, conveniently";
mes "forming a solution to test for the presense of poison. You pour";
mes "it on the prince's scale marks.^000000";
next;
specialeffect EF_POISONATTACK;
specialeffect EF_POISONHIT;
specialeffect EF_BUBBLE;
mes "^3355FF*Pssssssssh*^000000";
next;
mes "^3355FFThe solution bubbles";
mes "once it touches the skin,";
mes "and the serpent scale marks";
mes "on the prince's body slowly";
mes "fade until they disappear.^000000";
delitem Green_Potion,1;
delitem Yellow_Gemstone,1;
if (prt_curse == 32) prt_curse = 33;
else if (prt_curse == 41) prt_curse = 42;
else prt_curse = 52;
changequest 18046,18047;
close;
}
mes "^3355FFYou'll need to have";
mes "a Green Potion and";
mes "a Yellow Gemstone in";
mes "order to test and confirm";
mes "whether poison killed the";
mes "second and third princes.^000000";
close;
}
else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
mes "^3355FFThe serpent scale marks";
mes "on this prince's body have";
mes "vanished after you applied";
mes "the Green Potion and Yellow";
mes "Gemstone solution to the skin.^000000";
close;
}
else {
mes "^3355FFIt's the body of a male";
mes "dressed in luxurious robes.";
mes "Although deceased, the color";
mes "of life has not yet left the body. ";
close;
}
}
moc_fild16,201,295,5 script Assassin Guildsman#poiso 4_M_ACROSS,{
if (prt_curse == 23) {
mes "[Assassin Guildsman]";
mes "What business";
mes "brings you here?";
next;
if (select("Poison", "Nothing") == 1) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "I need to talk to";
mes "a poison specialist.";
mes "I'm investigating";
mes "something for the";
mes "Prontera Church,";
mes "possibly a murder.";
next;
mes "[Assassin Guildsman]";
mes "...";
mes "......";
mes ".........";
next;
mes "[Assassin Guildsman]";
mes "Listen carefully.";
mes "I will only tell this";
mes "to you one time.";
next;
mes "[Assassin Guildsman]";
mes "There is an";
mes "Assassin's Private Pub";
mes "in the 7 o'clock direction";
mes "in Morroc. Go find someone";
mes "named ^3131FFMarjana^000000 inside.";
prt_curse = 24;
changequest 18040,18041;
close;
}
mes "[Assassin Guildsman]";
mes "No. That look in";
mes "your eyes. I'm sure";
mes "there is a reason that";
mes "you have come here...";
close;
}
else {
mes "[Assassin Guildsman]";
mes "It's very dry and";
mes "windy today. I like this";
mes "weather. It feels like it";
mes "perfectly matches the soul";
mes "of a true Assassin, the loner";
mes "that hides in the shadows.";
close;
}
}
que_job01,10,16,5 script Marjana#poison 4_F_ACROSS,{
if (prt_curse == 24) {
mes "[Marjana]";
mes "What business brings";
mes "you here? I'm giving";
mes "you 4 minutes to speak";
mes "with me, so be direct.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "I want to learn";
mes "more about poison";
mes "and confirm if it was";
mes "used to kill someone.";
next;
mes "[Marjana]";
mes "Poison? You've come";
mes "to just the right person.";
mes "If I don't know the answer,";
mes "I doubt you'll find anyone";
mes "else that would. Ask away.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Is it true that an";
mes "Assassin's poison";
mes "can be so powerful,";
mes "that just one drop";
mes "can kill a person?";
next;
mes "[Marjana]";
mes "It's true that such powerful";
mes "poison exists, but such deadly";
mes "poison is usually only used by";
mes "Assassin Crosses. Generally,";
mes "normal Assassins use poisons";
mes "that are much less potent.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Alright. Can you make";
mes "a poison that leaves a";
mes "specific mark on the body?";
next;
mes "[Marjana]";
mes "Sure. There's all kinds of";
mes "poisons that exist that I'm";
mes "sure you can't even imagine.";
mes "However, poisons that leave";
mes "specific marks are difficult to";
mes "use, and few can handle them.";
next;
mes "[Marjana]";
mes "The types of marks";
mes "that are left behind all";
mes "depend on the materials";
mes "used to create the poison.";
mes "Since some materials are";
mes "exclusive to certain areas...";
next;
mes "[Marjana]";
mes "Well, the type of mark";
mes "that was left behind could";
mes "actually serve as some kind";
mes "of clue. What was the mark";
mes "on the victim's body?";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "We're not sure if";
mes "poison was used yet,";
mes "but there are marks that";
mes "look like snake scales";
mes "left on the bodies.";
next;
mes "[Marjana]";
mes "Hmm. You know, if I had";
mes "to guess, I would say that";
mes "poison was probably used.";
mes "But the poison would have";
mes "to originate from outside of";
mes "the Rune-Midgarts Kingdom...";
next;
mes "[Marjana]";
mes "Yeah...";
mes "The materials used to";
mes "make those snake scale";
mes "marks... Some of them can't";
mes "even be found here on the";
mes "Rune-Midgard continent.";
next;
mes "[Marjana]";
mes "We're running out of time.";
mes "Listen, you can confirm whether";
mes "poison was used to kill someone";
mes "by mixing a Yellow Gemstone with a Green Potion, and sprinkling";
mes "the solution on the body.";
next;
mes "[Marjana]";
mes "If poison was used, the";
mes "solution with react with";
mes "the body. But this method";
mes "won't work if too much time";
mes "has passed after the murder.";
mes "You better try this soon...";
prt_curse = 25;
close;
}
OnInit:
disablenpc "Marjana#poison";
end;
OnEnable:
enablenpc "Marjana#poison";
end;
}
morocc,45,103,0 script #prtcurse FAKE_NPC,2,2,{
OnTouch:
if (prt_curse == 25) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hm. I'd better review";
mes "the facts I've learned so";
mes "that I can better focus on";
mes "this investigation. Let's see~";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Long ago, the giant serpent";
mes "Jormungand threatened mankind.";
mes "7 warriors defeated Jormungand, led by Tristram III of the Geoborg";
mes "family, but Jormungand cursed the Geoborg bloodline in its defeat.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Ever since, the curse kills";
mes "the first born prince of the";
mes "Geoborg family at an early age.";
mes "However, all of the princes of";
mes "this generation were killed.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "According to what I've";
mes "learned from that assassin,";
mes "the first prince died from the";
mes "curse, and the other two may";
mes "have died from poisoning.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "It's most likely that if";
mes "poison was used, then the";
mes "person who used it was an";
mes "assassin from outside of the";
mes "Rune-Midgarts Kingdom. Yes,";
mes "that's about everything I know.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Now, that historian Rodafrian";
mes "has been waiting for me to tell";
mes "her the lyrics of that song, but Father Bamph is also waiting";
mes "for the info I've learned from the Assassin Guild. What should I do?";
next;
if (select("Go to Rodafrian", "Go to Father Bamph") == 1) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, it's easier for me";
mes "to visit Rodafrian now.";
mes "She's much closer than";
mes "Father Bamph, so I guess";
mes "that I'll go talk to her first.";
prt_curse = 30;
changequest 18041,18042;
close;
}
mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, it's more important";
mes "that I go see Father Bamph";
mes "and investigate the princes'";
mes "bodies. I better head over";
mes "to Prontera right away.";
prt_curse = 50;
changequest 18041,18043;
close;
}
}
prt_in,162,99,4 script Librarian#curse 1_F_02,{
if (checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.";
close;
}
if (prt_curse == 3) {
if (countitem(Several_Books) < 1) {
mes "[Librarian]";
mes "Please make sure to return";
mes "library books to the correct";
mes "place after you use them.";
mes "We don't have enough staff";
mes "to organize all these books...";
next;
if (select("Report the loss of the books", "End Conversation") == 1) {
mes "[Librarian]";
mes "Oh, you lost some books?";
mes "Please write down the book";
mes "titles and pay the 700 zeny";
mes "penalty charge. Aftewards,";
mes "we will provide you with";
mes "replacement copies.";
next;
if (Zeny > 699) {
mes "[Librarian]";
mes "Ah, here you are.";
mes "Please take these";
mes "replacement copies,";
mes "and try not to lose";
mes "them again. Thank you.";
Zeny -= 700;
getitem Several_Books,1; //Books
close;
}
mes "[Librarian]";
mes "Hmm...";
mes "Come back as soon";
mes "as you can with the";
mes "700 zeny to pay the";
mes "lost book penalty charge.";
close;
}
mes "[Librarian]";
mes "Please keep silent";
mes "while inside the library.";
mes "Thank you for cooperating.";
close;
}
else {
mes "[Librarian]";
mes "Being a librarian can";
mes "be pretty rough. People";
mes "just leave the books all";
mes "scattered, but expect them";
mes "to be organized. Ooh, books";
mes "are always getting lost too...";
next;
mes "[Librarian]";
mes "When you have";
mes "to clean up their";
mes "messes, you get to";
mes "realize how sloppy";
mes "people can really be.";
close;
}
}
else {
mes "[Librarian]";
mes "Being a librarian can";
mes "be pretty rough. People";
mes "just leave the books all";
mes "scattered, but expect them";
mes "to be organized. Ooh, books";
mes "are always getting lost too...";
next;
mes "[Librarian]";
mes "When you have";
mes "to clean up their";
mes "messes, you get to";
mes "realize how sloppy";
mes "people can really be.";
close;
}
}