//===== eAthena Script =======================================
//= Quest NPCs located in Lighthalzen
//===== By: ==================================================
//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
//= Lupus, Lord Gywall
//===== Current Version: =====================================
//= 3.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Event for the Mobster respawn
//= Bio Labs Quest
//= Friendship Quest
//= Pickpocket Mini-Quest
//= Bio Ethics Quest (Need bug testing!)
//===== Additional Comments: =================================
//= Grammar/script check please. This was a quick job.
//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
//= 0.3 Initial Release
//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
//= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
//= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets]
//= Thanks to Linuxwolf for a grammar check as well =).
//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
//= 1.4 Fixed password abuse. When people don't read the password under the picture
//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...)
//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
//= 1.6 Added Gywall's Pickpocket Quest
//= 1.7 Implemented the Friendship quest [MasterOfMuppets]
//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera]
//= 2.0 Removed Duplicates [Silent]
//= 2.1 Added first part of Bio Ethics Quest [Evera]
//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
//= out after finished part... Don't want players getting stuck ;_; [Evera]
//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my
//= mind was somewhere else when writing @_@ [Evera]
//= 2.4 Fixed the bug where a str&int debug was shown in the console for
//= test tube in bio labs quest. [Evera]
//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera]
//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera]
//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus]
//= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus]
//= reused cubekey var for 4 Cube Room key vars
//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
//= 3.0 Added Cursed Spirit Quest. [SinSloth]
//= Moved a book non-related to Lighthalzen quests.
//= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth]
//============================================================
lighthalzen,1,1,7 script sneakAddSuber -1,{
OnInit:
set $@sneakchance, 3; // chance of successful sneak(0 = never, 10 = always)
set $@sneakguard, 0; // numbers of people who sneaked past guard
set $@threshold, 10; // numbers of sneakers before mob appears
set $@mob, 50; // Max respawn numbers of "mobsters"
set $@mobcount, 0; // current numbers of "mobsters"
set $@lhz_alert, 0; // Alert on Lighthalzen(0 = off, 1 = on)
set $@i, 0;
end;
OnMinute00:
OnMinute05:
OnMinute10:
OnMinute15:
OnMinute20:
OnMinute25:
OnMinute30:
OnMinute35:
OnMinute40:
OnMinute45:
OnMinute50:
OnMinute55:
if($@lhz_alert == 0) set $@sneakguard, $@sneakguard + rand(1,3);
if($@lhz_alert == 1) set $@sneakguard, $@sneakguard - 1; // Monsters will die after 5~10 min. (sneakAddSuber)
end;
}
lighthalzen,1,1,7 script AlertChk -1,{
OnInit:
initnpctimer;
end;
OnTimer10000:
if($@sneakguard >= $@threshold) goto MakeMob;
if($@sneakguard == 0) goto ClearMob; // Monsters will die after 5~10 min. (sneakAddSuber)
setnpctimer 0;
end;
MakeMob:
if($@lhz_alert == 1) goto ChkEnd;
set $@mobcount, $@mob;
mapannounce "lighthalzen","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
monster "lighthalzen",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
}
set $@lhz_alert, 1;
set $@sneakguard, 2; // Monsters will die after 5~10 min. (sneakAddSuber)
setnpctimer 0;
end;
ClearMob:
if($@lhz_alert == 0) goto ChkEnd;
set $@mobcount, 0;
mapannounce "lighthalzen","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1;
killmonster "lighthalzen","AlertChk::OnMobKilled";
set $@lhz_alert, 0;
set $@sneakguard, 0;
setnpctimer 0;
end;
OnMobKilled:
set $@mobcount, $@mobcount - 1;
if($@mobcount == 0) goto ClearMob;
setnpctimer 0;
end;
ChkEnd:
setnpctimer 0;
end;
}
lighthalzen,267,200,3 script Security Guard#01 868,{
if(countitem(7350)>0) goto Lhzpass1;
if($@lhz_alert == 1) goto Lhzstop;
if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
set @LhzTalk,rand(1,10);
if(@LhzTalk < 2 ) goto LhzTalk1;
LhzTalk:
mes "[Guard]";
mes "Hey! Where do you think you are going?";
mes "I can not send nobody to the slum district!";
mes "If we let suspecious people like you pass,";
mes "there is no point in peace keeping!";
close;
LhzTalk1:
mes "-Looks like the guard is doing something else";
mes "Now is a good time to sneak by.-";
next;
warp "lighthalzen",297,227;
set $@sneakguard, $@sneakguard + 1;
close;
LhzTalk2:
set @LhzTalk,rand(1,10);
if(@LhzTalk < 2 ) goto LhzTalk;
mes "[Guard]";
mes "zzZ... zzZ... zzZ...";
mes "hmm. hmm... zzZ...";
next;
mes "-Looks like the guard is sleeping";
mes "Now is a good time to sneak by.-";
next;
warp "lighthalzen",297,227;
close;
Lhzpass1:
mes "[Guard]";
mes "Who are you! ...Hmm? You have a pass?";
mes "I'm sorry. You look like an adventurer,";
mes "but I guess you got the authority.";
mes "You may pass.";
next;
warp "lighthalzen",297,227;
close;
Lhzstop:
mes "[Guard]";
mes "Recently, there were too many people sneaking pass us,";
mes "so we raised the security level.";
mes "Who sneak past us anyway?";
mes "It's troublesome...";
close;
}
lighthalzen,294,223,7 script Security Guard#02 868,{
if(countitem(7350)>0) goto Lhzpass1;
if($@lhz_alert == 1) goto Lhzstop;
if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
set @LhzTalk,rand(1,10);
if(@LhzTalk < 2 ) goto LhzTalk1;
LhzTalk:
mes "[Guard]";
mes "Hey! Where do you think you are going?";
mes "I can not send nobody to the slum district!";
mes "If we let suspecious people like you pass,";
mes "there is no point in peace keeping!";
close;
LhzTalk1:
mes "-Looks like the guard is doing something else";
mes "Now is a good time to sneak by.-";
next;
warp "lighthalzen",264,200;
set $@sneakguard, $@sneakguard + 1;
close;
LhzTalk2:
set @LhzTalk,rand(1,10);
if(@LhzTalk < 2 ) goto LhzTalk;
mes "[Guard]";
mes "zzZ... zzZ... zzZ...";
mes "hmm. hmm... zzZ...";
next;
mes "-Looks like the guard is sleeping";
mes "Now is a good time to sneak by.-";
next;
warp "lighthalzen",264,200;
close;
Lhzpass1:
mes "[Guard]";
mes "Who are you! ...Hmm? You have a pass?";
mes "I'm sorry. You look like an adventurer,";
mes "but I guess you got the authority.";
mes "You may pass.";
next;
warp "lighthalzen",264,200;
close;
Lhzstop:
mes "[Guard]";
mes "Recently, there were too many people sneaking pass us,";
mes "so we raised the security level.";
mes "Who sneak past us anyway?";
mes "It's troublesome...";
close;
}
//============================================================
// Cube Room
//============================================================
//--------------------------Piciburn--------------------------
lighthalzen,341,224,4 script Piciburn 868,{
if (BaseLevel < 60){
mes "[Piciburn]";
mes "Keep moving.";
close;
}
if (MISC_QUEST&512) goto L_DONE;
if (piciburn == 7) goto L_10;
if (piciburn == 6) goto L_9;
if (piciburn == 5) goto L_6;
if (piciburn == 4) goto L_4;
if (piciburn == 3) goto L_3;
if (piciburn == 2) goto L_2;
if (piciburn == 1) goto L_1;
mes "[Piciburn]";
mes "Hmm...? What is it?";
mes "I am busy at the moment,";
mes "so stop bothering me.";
set piciburn,1;
close;
L_1:
mes "[Piciburn]";
mes "I'm getting distracted because";
mes "You keep staring at me!";
mes "Would you please leave me alone?";
set piciburn,piciburn+1;
close;
L_2:
mes "[Piciburn]";
mes "Hmm...? Oh, it's you..";
mes "You are really getting on my nerves.";
mes "You're weird, you know that?";
mes "What is it that you want from me?";
next;
mes "[" +strcharinfo(0) + "]";
mes "Nothing really...";
mes "Just looking around...";
mes "What are you doing?";
next;
mes "[Piciburn]";
mes "Oh, man...";
mes "If I just needed to show you this,";
mes "I wouldn't have got all worked up.";
next;
mes "[" +strcharinfo(0) + "]";
mes "I know. Haha.";
next;
mes "[Piciburn]";
mes "You really ARE a weird person...";
mes "Are you just going to stand there";
mes "and keep watching?";
next;
mes "[Piciburn]";
mes "... You're really annoying me!";
mes "What do you want from me?!";
next;
mes "[" +strcharinfo(0) + "]";
mes "I've aready told you.";
mes "I asked what you were doing.";
mes "This place is hot and sticky.";
next;
mes "[Piciburn]";
mes "Okay, okay..";
mes "I'll tell you what i'm doing,";
mes "but would you leave me in peace";
mes "if i did? Thanks.";
next;
mes "[Piciburn]";
mes "I'm.. um... doing something illegal...";
mes "Don't tell anyone about this!";
next;
mes "[Piciburn]";
mes "I am the only person who can make a route to";
mes "the industrial city's -^FF0000Laboratory^000000- or";
mes "places normal people wouldn't usually be able to get to.";
next;
mes "[" +strcharinfo(0) + "]";
mes "The -Laboratory?!!!-";
mes "Can you really get people in there?!!!";
next;
mes "[Piciburn]";
mes "Agh! Quieten down! What did i tell you?";
mes "I've told you what i do, now will you stop staring at me?";
mes "And be quiet~!";
mes "You're weird.. �_�";
next;
mes "[" +strcharinfo(0) + "]";
mes "Ah..Haha.. I'm sorry.";
mes "I really want to go there,";
mes "so I got excited when I heard you can get people in there";
next;
mes "[Piciburn]";
mes "Hmm? You were planning to get in there?";
next;
mes "[" +strcharinfo(0) + "]";
mes "Yeah, but i couldn't get in..";
next;
mes "[Piciburn]";
mes "Hmm...";
mes "This is troublesome...";
mes "I don't usually tell people i cannot";
mes "trust how to get into the Laboratory...";
next;
mes "[" +strcharinfo(0) + "]";
mes "What do I need to do?";
mes "How can I get into the laboratory?";
next;
mes "[Piciburn]";
mes "Geez~, I'm just giving people a route, not sending them there.";
next;
mes "[" +strcharinfo(0) + "]";
mes "Doesn't that mean the same thing?";
next;
mes "[Piciburn]";
mes "What I'm saying is,";
mes "I'm giving people the chance to get into the labs.";
next;
mes "[" +strcharinfo(0) + "]";
mes "You're really talented, huh.";
next;
mes "[Piciburn]";
mes "Hahaha! Damn right.";
mes "It's a piece of cake!";
mes "...";
mes "Actually, now i think about it, it's impossible..";
next;
mes "[" +strcharinfo(0) + "]";
mes "How's it impossible?";
mes "I haven't say anything yet~..";
next;
mes "[Piciburn]";
mes "Oh come on, you were going to BEG me to send you there~!!!";
next;
mes "[" +strcharinfo(0) + "]";
mes "Heh...";
mes "You really ARE clever.";
mes "Well...";
mes "Pretty please~~?";
next;
mes "[Piciburn]";
mes "I can never let you in~..";
mes "Never ever~!!!";
set piciburn,piciburn+1;
close;
L_3:
mes "[" +strcharinfo(0) + "]";
mes "Please?";
next;
mes "[Piciburn]";
mes "No way.";
set piciburn,piciburn+1;
close;
L_4:
mes "[" +strcharinfo(0) + "]";
mes "Pleaseeeee?";
next;
mes "[Piciburn]";
mes "No.";
next;
mes "[" +strcharinfo(0) + "]";
mes "Pleaseeeeeeeeeee?";
next;
mes "[Piciburn]";
mes "I don't want to.";
next;
mes "[" +strcharinfo(0) + "]";
mes "Do it!!!";
next;
mes "[Piciburn]";
mes "Never~!!!";
next;
mes "[" +strcharinfo(0) + "]";
mes "Why are you doing this to me?!!";
mes "What do you want from me !?!";
next;
mes "[Piciburn]";
mes "What do I want?";
mes "Heh heh.. One billion zeny.";
next;
mes "[" +strcharinfo(0) + "]";
mes "Are you crazy?!";
next;
mes "[Piciburn]";
mes "It's your choice.";
next;
mes "[" +strcharinfo(0) + "]";
mes "Sir, you know I don't have that much money.";
mes "Is there anything else you need?";
next;
mes "[Piciburn]";
mes "Hmm...";
mes "Okay fine...";
mes "Bring me 20 Jellopies.";
mes "'Kay?";
next;
mes "[" +strcharinfo(0) + "]";
mes "........";
mes "So that's what you really wanted to ask me?";
next;
mes "[Piciburn]";
mes "Hahaha...";
mes "Yeah~~...";
next;
mes "[" +strcharinfo(0) + "]";
mes "........";
next;
mes "[Piciburn]";
mes "So, what're you doing just standing there?";
mes "Are you going to do it or not?";
next;
menu "Definitely!",L_5,"No way! It's impossible!",-;
mes "[Piciburn]";
mes "Ah well, your loss,";
mes "Too bad!";
mes "Bye now~!!";
close;
L_5:
mes "[Piciburn]";
mes "Okay then, do as I said,";
mes "bring me 20 jellopies!";
mes "....";
mes "What're you waiting for?! GO!!";
set piciburn,piciburn+1;
close;
L_6:
mes "[Piciburn]";
mes "Did you get the items?";
next;
menu "Erm.. No..",-,"Hell yeah!",L_7,"What did you want again..?",L7_1;
mes "[Piciburn]";
mes "Hey, I don't feel like playing around anymore.";
mes "If you really want to get there, bring the damn items!";
close;
L_7:
if (countitem(909) >= 20) goto L_8;
mes "[Piciburn]";
mes "Are you joking?";
mes "If you keep doing this,";
mes "I may not keep the promise either.";
mes "So go and get them already!";
close;
L7_1:
mes "[Piciburn]";
mes "You're really stupid~!";
mes "It's 20 jellopies!";
mes "Don't forget this time~";
close;
L_8:
delitem 909,20;
mes "[Piciburn]";
mes "Hmm. You're more reliable than i thought.";
mes "Taking this errand into consideration,";
mes "i guess you really want to get in there?";
next;
mes "[Piciburn]";
mes "Coming to think of it,";
mes "you look different.";
mes "Should I say you look more... trustworthy..?";
next;
mes "[Piciburn]";
mes "Well... Anyway...";
mes "A promise is a promise.";
mes "I will tell you how to get there.";
next;
mes "[Piciburn]";
mes "As I told you earlier, all I can do is";
mes "give you the opportunity to get in.";
next;
mes "[Piciburn]";
mes "I used to be a manager working for the lab,";
mes "but time moves on, as people do,";
mes "and now I am working against the lab.";
next;
mes "[Piciburn]";
mes "Now... Answer honestly on all I ask here on out.";
mes "Where i send you all depends on how you answer.";
next;
mes "[Piciburn]";
mes "Somewhere in the place I'm going to send you";
mes "There will be things you must find,";
mes "So search well.";
next;
mes "[Piciburn]";
mes "Well, when you've made your mind up,";
mes "come back and talk to me. Okay?";
set piciburn,piciburn+1;
close;
L_9:
mes "[Piciburn]";
mes "Hmm... So...";
mes "Are you ready to go?";
next;
menu "No",-,"Yes",L9_1;
mes "[Piciburn]";
mes "Hmm... Not yet, huh...";
mes "Well, I guess it is to be expected.";
mes "But don't make me wait too long~!";
close;
L9_1:
mes "[Piciburn]";
mes "This is going to be hard~";
mes "Let's go!!!";
close2;
set piciburn,piciburn+1;
set @rdm,rand(3);
if(@rdm==1)goto L_warp1;
if(@rdm==2)goto L_warp2;
warp "lhz_cube",67,193;
end;
L_10:
mes "[Piciburn]";
mes "Hah!";
mes "You failed in there, right? Hahahaha~.";
mes "Are you going to try again? Or is it too tough~";
next;
menu "No",-,"Yes",L10_1;
mes "[Piciburn]";
mes "It was that hard huh?";
mes "Well, come back if you change your mind.";
close;
L10_1:
mes "[Piciburn]";
mes "Okay..";
mes "I will send you there again..";
mes "Good luck!";
close2;
set @rdm,rand(3);
if(@rdm==1)goto L_warp1;
if(@rdm==2)goto L_warp2;
warp "lhz_cube",67,193;
end;
L_warp1:
warp "lhz_cube",66,136;
end;
L_warp2:
warp "lhz_cube",66,74;
end;
L_DONE:
mes "[Piciburn]";
mes "Oh~ I guess you found the entrance.";
mes "I'll tell you now...";
mes "If you want to go in there again";
next;
mes "[Piciburn]";
mes "You can get there by a sewer passage a bit south of the town.";
next;
mes "[" +strcharinfo(0) + "]";
mes "No wayyyyy!!";
next;
mes "[Piciburn]";
mes "I know. I know...";
mes "It is dirty.";
mes "But it's only way in, so don't complain!";
next;
mes "[Piciburn]";
mes "Now, take care of yourself~.";
close;
}
//--------------------------Box--------------------------
lhz_cube,248,179,0 script Box#01 111,{
if (MISC_QUEST&512 || cubekey&64) goto L_DONE;
mes "There is an axe in the box.";
next;
menu "Take the axe.",L_1,"Leave it alone.",-;
close;
L_1:
mes "You acquired the ^FF0000axe^000000.";
set cubekey,cubekey|64;
close;
L_DONE:
mes "There is a box that used to contain an ^FF0000axe^000000.";
close;
}
//--------------------------Barrel--------------------------
lhz_cube,237,183,0 script Barrel 111,{
if (MISC_QUEST&512 || cubekey&1) goto L_DONE;
if (cubekey&128) goto L_2;
mes "There is a box that looks weak.";
if ((cubekey&64) == 0) close;
next;
input @axe$;
if (@axe$ == "axe" || @axe$ == "Axe") goto L_1;
mes "There is no change.";
close;
L_1:
mes "When you break the barrel with an axe,";
mes "you see that there's a box inside of it.";
next;
mes "On top of the box, there's a panel with the numbers 1~9";
set cubekey,cubekey|128;
close;
L_2:
mes "There is a box with numbers 1~9 on it's surface.";
next;
set @agree,0;
input @number;
if (num6 == @number) set @agree,@agree+1;
input @number;
if (num8 == @number) set @agree,@agree+1;
input @number;
if (num1 == @number) set @agree,@agree+1;
input @number;
if (num4 == @number) set @agree,@agree+1;
input @number;
if (num9 == @number) set @agree,@agree+1;
input @number;
if (num2 == @number) set @agree,@agree+1;
input @number;
if (num7 == @number) set @agree,@agree+1;
input @number;
if (num5 == @number) set @agree,@agree+1;
input @number;
if (num3 == @number) set @agree,@agree+1;
if (@agree == 9 && num1) goto L_3; //you can't enter correct numbers, till read them under that picture [Lupus]
mes "There is no change.";
close;
L_3:
mes "The box opened, making a metallic click.";
mes "Within the box, there is 'yellow key'.";
next;
mes "You acquired '^FF0000yellow key^000000'.";
set cubekey,cubekey|1;
close;
L_DONE:
mes "This box used to have the '^FF0000yellow key^000000'";
mes "The box is now empty.";
close;
}
//--------------------------Drawer--------------------------
lhz_cube,242,201,0 script Drawer 111,{
if (MISC_QUEST&512 || cubekey&32) goto L_DONE;
mes "The drawer is locked.";
if (cubekey&2) goto L_1;
close;
L_1:
input @key$;
if (@key$ == "red key" || @key$ == "Red Key") goto L_2;
mes "The drawer is locked, you need some kind of key.";
close;
L_2:
mes "The red key fits the lock perfectly,opening the drawer.";
mes "You found a 'small knife' inside.";
next;
mes "You acquired ^FF0000small knife^000000.";
set cubekey,cubekey|32;
close;
L_DONE:
mes "It is the drawer you got ^FF0000small knife^000000 from.";
mes "There is nothing inside now.";
close;
}
//--------------------------Documents--------------------------
lhz_cube,237,198,0 script Documents 111,{
if (MISC_QUEST&512 || cubekey&2) goto L_DONE;
mes "There are tons of documents here.";
next;
menu "Search the documents.",L_1,"Ignore.",-;
close;
L_1:
mes "As you look through the documents, a 'red key' falls out.";
next;
mes "You acquired ^FF0000red key^000000.";
set cubekey,cubekey|2;
close;
L_DONE:
mes "This is where you acquired ^FF0000red key^000000.";
mes "There's nothing else to do here.";
close;
}
//--------------------------Bed--------------------------
lhz_cube,247,198,0 script Bed 111,{
mes "There is a messy bed.";
next;
menu "Above bed",-,"Below bed",L_1;
mes "The blanket is messily placed.";
mes "There is nothing special here.";
close;
L_1:
if (MISC_QUEST&512 || cubekey&131072) goto L_DONE;
if (cubekey&2048){
mes "As you look under the bed, you see that there";
mes "is a small object covered in dust.";
next;
input @bed$;
if (cubekey&4096 && (@bed$ == "long stick" || @bed$ == "Long Stick")){
mes "You used the long stick to pull it out.";
next;
mes "You acquired '^FF0000cube model^000000'.";
set cubekey,cubekey|131072;
close;
}
mes "It looks like you need some kind of long item to";
mes "Get the item out, you can't reach it!";
close;
}
mes "You look below the bed and see a 'small stick'.";
mes "It is within your grasp, but there is";
mes "also another item hidden under the bed, which";
mes "you'll need some kind of long item to pull it out.";
next;
mes "You acquired the '^FF0000small stick^000000'.";
mes "It looks like this stick could be combined";
mes "with another stick to make it larger.";
set cubekey,cubekey|2048;
if ((cubekey&4096) == 0 && cubekey&1024){
set cubekey,cubekey|4096;
next;
mes "It looks similar to the decently sized stick that you";
mes "found under the desk.";
mes "You put the two end to end, and they click into place.";
next;
mes "You acquired '^FF0000long stick^000000'.";
}
close;
L_DONE:
mes "This is the place where you got '^FF0000cube model^000000' from.";
mes "There is nothing down here now but dust.";
close;
}
//--------------------------Cup--------------------------
lhz_cube,229,184,0 script Cup 111,{
if (MISC_QUEST&512 || cubekey&4) goto L_DONE;
mes "You see an empty bottle and a cup with something in it.";
next;
menu "Leave it alone.",-,"Look what is inside.",L_1;
close;
L_1:
mes "When you look inside, you see a 'rusty key'.";
next;
mes "You acquired the '^FF0000rusty key^000000'.";
set cubekey,cubekey|4;
close;
L_DONE:
mes "You got the '^FF0000rusty key^000000' here.";
mes "There's nothing but an empty cup and an empty bottle.";
close;
}
//--------------------------Shelf--------------------------
lhz_cube,233,206,0 script Shelf 111,{
if (MISC_QUEST&512 || cubekey&8) goto L_DONE;
mes "There are lots of bottles filled with acids lined up";
mes "Along the shelf, they have different labels.";
next;
input @lathe$;
if (cubekey&4 && (@lathe$ == "rusty key" || @lathe$ == "Rusty Key")) goto L_1;
mes "Nothing happened.";
close;
L_1:
mes "As you put the 'rusty key' into a bottle, it fizzes";
mes "and bubbles, and all the liquid disappears.";
mes "All that's left is a clean, green key.";
next;
mes "You acquired the '^FF0000green key^000000'";
set cubekey,cubekey|8;
close;
L_DONE:
mes "There is an acid that changed corroded all the rust";
mes "off of your key.";
next;
mes "I don't see anything useful.";
close;
}
//--------------------------Closet--------------------------
lhz_cube,249,191,0 script Closet 111,{
if (MISC_QUEST&512 || cubekey&8192) goto L_DONE;
mes "There is a closet with lots of drawers.";
if (cubekey&8) goto L_2;
next;
menu "Leave it alone.",-,"Open one of the drawers.",L_1;
close;
L_1:
mes "There's nothing of any interest in this drawer.";
close;
L_2:
next;
input @gkey$;
if (@gkey$ == "green key" || @gkey$ == "Green Key") goto L_3;
mes "There's nothing of any interest in this drawer.";
close;
L_3:
mes "You put the 'green key' into a keyhole,";
mes "opening one of the locked drawers.";
mes "In the drawer, there is a model of";
mes "a polygon.";
next;
mes "'You acquired the ^FF0000polygon model^000000.";
set cubekey,cubekey|8192;
close;
L_DONE:
mes "This is the closet where you got";
mes "the 'polygon model' from.";
next;
mes "The other draws will not open, there's";
mes "nothing else to do here.";
close;
}
//--------------------------Desk--------------------------
lhz_cube,234,200,0 script Desk 111,{
mes "There is a desk with lots of objects scattered around.";
next;
menu "Above the desk",-,"Below the desk",L_1,"Drawer",L_2;
mes "There are lots of books, papers and";
mes "research equipment.";
close;
L_1:
if(MISC_QUEST&512 || cubekey&1024) goto L_DONE;
mes "When you look below the desk,";
mes "You see a decent sized stick.";
next;
mes "You acquired '^FF0000short stick^000000'.";
mes "It looks like this stick could be combined";
mes "with another stick to make it larger.";
set cubekey,cubekey|1024;
if(cubekey&2048){
set cubekey,cubekey|4096;
next;
mes "It seems like the decently sized stick can be";
mes "combined with the 'short stick' from under the bed.";
mes "You put the two end to end, and they click into place.";
next;
mes "You acquired the '^FF0000long stick^000000'";
}
close;
L_DONE:
mes "This is where you acquired the '^FF0000short stick^000000'.";
mes "There is nothing but dust now.";
close;
L_2:
mes "It is locked and can't be opened.";
close;
}
//--------------------------Picture--------------------------
lhz_cube,237,206,0 script Picture 111,{
if (MISC_QUEST&512 || num1 > 0) goto L_DONE;
mes "There is a picture on the wall.";
next;
menu "Move it.",L_1,"Leave it alone.",-;
close;
L_1:
mes "It does not move.";
next;
input @knife$;
if (cubekey&32 && (@knife$ == "small knife" || @knife$ == "Small Knife")) goto L1_1;
mes "Nothing happened.";
close;
L1_1:
mes "You slid the 'small knife' behind the frame";
mes "and used it to twist the picture.";
mes "As you turn the frame, the picture detatches and";
mes "falls from the wall.";
next;
set num1,rand(1,9);
Lset1:
set num2,rand(1,9);
if (num1 == num2) goto Lset1;
Lset2:
set num3,rand(1,9);
if (num1 == num3) goto Lset2;
if (num2 == num3) goto Lset2;
Lset3:
set num4,rand(1,9);
if (num1 == num4) goto Lset3;
if (num2 == num4) goto Lset3;
if (num3 == num4) goto Lset3;
Lset4:
set num5,rand(1,9);
if (num1 == num5) goto Lset4;
if (num2 == num5) goto Lset4;
if (num3 == num5) goto Lset4;
if (num4 == num5) goto Lset4;
Lset5:
set num6,rand(1,9);
if (num1 == num6) goto Lset5;
if (num2 == num6) goto Lset5;
if (num3 == num6) goto Lset5;
if (num4 == num6) goto Lset5;
if (num5 == num6) goto Lset5;
Lset6:
set num7,rand(1,9);
if (num1 == num7) goto Lset6;
if (num2 == num7) goto Lset6;
if (num3 == num7) goto Lset6;
if (num4 == num7) goto Lset6;
if (num5 == num7) goto Lset6;
if (num6 == num7) goto Lset6;
Lset7:
set num8,rand(1,9);
if (num1 == num8) goto Lset7;
if (num2 == num8) goto Lset7;
if (num3 == num8) goto Lset7;
if (num4 == num8) goto Lset7;
if (num5 == num8) goto Lset7;
if (num6 == num8) goto Lset7;
if (num7 == num8) goto Lset7;
Lset8:
set num9,rand(1,9);
if (num1 == num9) goto Lset8;
if (num2 == num9) goto Lset8;
if (num3 == num9) goto Lset8;
if (num4 == num9) goto Lset8;
if (num5 == num9) goto Lset8;
if (num6 == num9) goto Lset8;
if (num7 == num9) goto Lset8;
if (num8 == num9) goto Lset8;
L_DONE:
mes "There is a number behind the picture.";
mes "" + num1 + "3 " + num2 + "6 " + num3 + "9 " + num4 + "4 " + num5 + "8 " + num6 + "1 " + num7 + "7 " + num8 + "2 " + num9 + "5";
mes "Perhaps you should write this number down somewhere...";
close;
}
//--------------------------generator--------------------------
lhz_cube,224,192,0 script Generator 111,{
if (MISC_QUEST&512 || cubekey&256) goto L_DONE;
mes "The big machine is running, making a huge noise.";
mes "There are lots weird symbols and";
mes "a small key hole beside them.";
next;
input @key$;
if (cubekey&1 && (@key$ == "yellow key" || @key$ == "Yellow Key")) goto L_1;
mes "There's nothing to do here.";
close;
L_1:
mes "You insert the 'yellow key' into the keyhole";
mes "and twist it.";
mes "The machine clicks, and becomes silent.";
next;
mes "When it was stopped, the lamp next to the bed";
mes "also turned off.";
set cubekey,cubekey|256;
close;
L_DONE:
mes "The big machine sits quietly.";
close;
}
//--------------------------Lamp--------------------------
lhz_cube,248,205,0 script Lamp 111,{
if (MISC_QUEST&512 || cubekey&16) goto L_DONE;
if (cubekey&256) goto L_1;
mes "There is a bright lamp.";
mes "Seems like there is something inside";
mes "but it is too hot to touch.";
mes "It looks like you need to somehow turn the lamp off.";
close;
L_1:
mes "There is something inside of the bulb.";
next;
menu "Leave it alone.",-,"Break the bulb.",L_2;
close;
L_2:
mes "When you break the bulb, a";
mes "'black key' falls out.";
next;
mes "You acquired the '^FF0000black key^000000'.";
set cubekey,cubekey|16;
close;
L_DONE:
mes "There nothing but a broken bulb.";
close;
}
//--------------------------Box--------------------------
lhz_cube,248,193,0 script Box#02 111,{
if (MISC_QUEST&512 || countitem(2657) || @gotLPkey) goto L_DONE;
mes "There is a box with three holes.";
next;
if (cubekey&65536 && cubekey&262144 && cubekey&16384) goto L_4;
menu "Ellipse hole",L_1,"Square hole",L_2,"Polygonal hole",L_3;
L_1:
if (cubekey&65536) goto L1_2;
input @ellipse$;
if (cubekey&32768 && (@ellipse$ == "ellipse model" || @ellipse$ == "Ellipse Model")) goto L1_1;
mes "Nothing happened.";
close;
L1_1:
mes "You inserted the 'ellipse model' into the ellipse-shaped hole.";
mes "The box makes a metallic click.";
set cubekey,cubekey|65536;
close;
L1_2:
mes "You've already inserted the 'ellipse model'.";
close;
L_2:
if (cubekey&262144) goto L2_2;
input @quadrangle$;
if (cubekey&131072 && (@quadrangle$ == "cube model" || @quadrangle$ == "Cube Model")) goto L2_1;
mes "Nothing happened.";
close;
L2_1:
mes "You inserted the 'cube model' into the square-shaped hole.";
mes "The box makes a metallic click.";
set cubekey,cubekey|262144;
close;
L2_2:
mes "You already inserted the 'square model'.";
close;
L_3:
if (cubekey&16384) goto L3_2;
input @polygon$;
if (cubekey&8192 && (@polygon$ == "polygon model" || @polygon$ == "Polygon Model")) goto L3_1;
mes "Nothing happened.";
close;
L3_1:
mes "You inserted the 'polygon model' into the polygonal hole.";
mes "The box makes a metallic click.";
set cubekey,cubekey|16384;
close;
L3_2:
mes "You've already inserted the 'polygon model'.";
close;
L_4:
mes "All holes are filled with keymodels.";
next;
menu "Leave it alone.",-,"Open the box.",L4_1;
close;
L4_1:
mes "There is a small card inside of it.";
next;
mes "You acquired the 'Laboratory Permit'.";
set @gotLPkey,1;
getitem 2657,1;
close;
L_DONE:
mes "There is an opened box.";
mes "There is nothing inside.";
close;
}
//--------------------------Test tube--------------------------
lhz_cube,224,197,0 script Test Tube 111,{
if (MISC_QUEST&512) goto L_DONE;
if (countitem(2657) > 0) goto L_3;
if (cubekey&32768) goto L_2;
mes "There is a weird test tube.";
mes "It seems like there is something inside.";
mes "There' a keyhole and a hole that fits a thin object.";
next;
input @key$;
if (cubekey&16 && (@key$ == "black key" || @key$ == "Black Key")) goto L_1;
mes "Nothing happened.";
close;
L_1:
mes "You inserted the 'black key' and turned it.";
mes "The glass window at the front of the machine opened,";
mes "Revealing an ellipse model.";
next;
mes "You acquired the '^FF0000ellipse model^000000'.";
set cubekey,cubekey|32768;
close;
L_2:
mes "This is where you got '^FF0000ellipse model^000000'.";
mes "There is a weird symbol on the bottom of the machine.";
mes "It looks like it could open as it has hinges on one side.";
close;
L_3:
mes "There is a rectangular hole in the front of the machine.";
next;
input @answer$;
if (@answer$ == "Laboratory Permit" || @answer$ == "permit" || @answer$ == "laboratory permit" || @answer$ == "Permit") goto L_4;
mes "Nothing happened.";
close;
L_4:
mes "You inserted the 'Laboratory Keycard' in the hole,";
mes "and the stair leading down appeared on the floor.";
next;
menu "Go down.",L4_1,"Do not go down.",-;
close;
L4_1:
mes "It connected to a long staircase.";
set cubekey,0;
set num1,0; set num2,0; set num3,0; set num4,0; set num5,0;
set num6,0; set num7,0; set num8,0; set num9,0;
set piciburn,0;
set MISC_QUEST,MISC_QUEST|512;
close2;
L_DONE:
warp "lhz_cube",177,13;
end;
}
//============================================================
// Lighthalzen Pickpocket Mini-Quest
//============================================================
lighthalzen,240,216,4 script Man#Pickpocket1 870,2,2,{
end;
OnTouch:
callfunc "F_LHZPick",33,1;
close;
}
lighthalzen,220,169,4 script Man#Pickpocket2 870,2,2,{
end;
OnTouch:
callfunc "F_LHZPick",33,2;
close;
}
lighthalzen,164,127,4 script Man#Pickpocket3 870,2,2,{
end;
OnTouch:
callfunc "F_LHZPick",20,3;
if(@caught!=1) close;
mes "[Strange Man]";
mes "Ayee! I'm trapped.";
mes "If you will forgive me,";
mes "I can give you something good.";
mes "["+strcharinfo(0)+"]";
mes "You're forgiven, now what is this";
mes "good thing you mentioned?";
next;
mes "[Strange Man]";
mes "The lower part of your body,";
mes "will produce a strong power";
mes "once you've taken the secret potion.";
mes "It's very useful";
mes "when you want to run quickly";
next;
mes "[Strange Man]";
mes "I will sell you them for a bargin";
mes "price of 15,000 zeny to a maximum";
mes "of three potions.";
mes "How many do you want?";
next;
input @number;
if(@number>3) set @number,3;
set @cost,15000*@number;
if(Zeny<@cost) goto L_Zeny;
//please check that you add the script to it.
set Zeny,zeny-@cost;
getitem 12016,@number; //Speed Potion
mes "[Strange Man]";
mes "Thanks for your money.";
if(rand(1,2)==1) goto L_Reset;
disablenpc "Man#Pickpocket3";
enablenpc "Man#Pickpocket2";
close;
L_Reset:
disablenpc "Man#Pickpocket3";
enablenpc "Man#Pickpocket1";
close;
L_Zeny:
mes "[Strange Man]";
mes "Too bad.";
mes "No zeny makes you a poor man.";
close;
OnInit:
disablenpc "Man#Pickpocket2";
disablenpc "Man#Pickpocket3";
}
function script F_LHZPick {
if(Zeny<100) set Zeny,0;
if(Zeny>=100) set Zeny,zeny-100;
mes "Pickpocket";
next;
if(rand(0,100)<getarg(0)) goto L_Caught;
mes "Hehehehe....";
return;
L_Caught:
mes "(You notice the man put his";
mes "hand in your pocket!)";
mes "["+strcharinfo(0)+"]";
mes "Eh!? What are you doing!";
mes "You are!! Stealing my money?!";
mes "[Strange Man]";
mes "Ah! I'm caught!";
mes "["+strcharinfo(0)+"]";
mes "You're a pickpocket?!?";
mes "[Strange Man]";
mes "Hehehehe....";
next;
set @rand,rand(1,4);
if(getarg(1)==1 && @rand<4) goto L_MoveB;
if(getarg(1)==2 && @rand<4) goto L_MoveA;
if(getarg(1)==1 && @rand==4) goto L_MoveC1;
if(getarg(1)==2 && @rand==4) goto L_MoveC2;
set @caught,1;
return;
L_MoveA:
disablenpc "Man#Pickpocket2";
enablenpc "Man#Pickpocket1";
return;
L_MoveB:
disablenpc "Man#Pickpocket1";
enablenpc "Man#Pickpocket2";
return;
L_MoveC1:
disablenpc "Man#Pickpocket1";
enablenpc "Man#Pickpocket3";
return;
L_MoveC2:
disablenpc "Man#Pickpocket2";
enablenpc "Man#Pickpocket3";
return;
}
//==============================================================
// Friendship
//==============================================================
lhz_in02,201,210,3 script Digotz 869,{
if(friendship > 9)goto s_Dead;
if(friendship == 9)goto s_Wounded;
if(friendship == 8)goto s_Cont7;
if(friendship == 6 && friendship2 || friendship == 7)goto s_Cont6;
if(friendship == 6)goto s_Cont5;
if(friendship == 4 || friendship == 5)goto s_Cont4;
if(friendship == 3)goto s_Cont3;
if(friendship == 2)goto s_Cont2;
mes "[Digotz]";
mes "Oh, an adventurer?";
mes "Welcome to Uptown";
mes "Lighthalzen. However,";
mes "I'm afraid this area won't";
mes "have much to offer you";
mes "in the way of excitement.";
next;
if(friendship == 1)goto s_Cont;
mes "[Digotz]";
mes "Feel free to take";
mes "a look around if you";
mes "so wish. I'm actually";
mes "glad to see somebody";
mes "aside from the stuck up";
mes "rich people who live here.";
close;
s_Cont:
mes "[Digotz]";
mes "My name is Digotz,";
mes "just another citizen";
mes "of Upper Lighthalzen.";
mes "I hope that you enjoy";
mes "your stay in my hometown";
next;
menu "Do you know someone named Maku?",-;
mes "[Digotz]";
mes "Maku? Maku. Yes, he's my";
mes "childhood friend. Or he was,";
mes "anyway. Now he's just a jerk.";
mes "In an case, we can't hang";
mes "out, even if we wanted to,";
mes "for several reasons.";
next;
mes "[Digotz]";
mes "Hey, why am I even";
mes "talking about this? It's";
mes "not like I'm bothered by";
mes "the fact that me and Maku aren't";
mes "pals anymore. You know what?";
mes "Just forget everything I said.";
set friendship,2;
close;
s_Cont2:
mes "[Digotz]";
mes "What are you still";
mes "doing hanging around";
mes "here? There's nothing";
mes "interesting in Uptown";
mes "for you to see, adventurer.";
next;
mes "[Digotz]";
mes "Gosh...!";
mes "Just hearing about";
mes "Maku makes me so feel";
mes "so upset for some reason!";
close;
s_Cont3:
mes "[Digotz]";
mes "I know that the";
mes "opulence of Uptown";
mes "seems rather attractive,";
mes "but trust me. This place";
mes "is colorless. Now, have";
mes "you visited the poor district?";
next;
menu "Yes, I did already...",-;
mes "[" + strcharinfo(0) + "]";
mes "Yes, I did already...";
mes "And I met someone";
mes "named Maku there.";
next;
mes "[Digotz]";
mes "Maku?! Oh, he must have";
mes "mentioned something about";
mes "me. But I don't care what he";
mes "says, unless it's an apology";
mes "for being a fully blown jerk.";
mes "Ever since we were kids...";
next;
mes "[Digotz]";
mes "Anyway, we used to be close,";
mes "but that guy was never a true";
mes "friend of mine! Like that one";
mes "time he cheated to beat me at";
mes "arm wrestling! Or when he never";
mes "thanked me for buying us lunch!";
next;
mes "[Digotz]";
mes "Sure, he might have helped";
mes "me a little in meeting my first";
mes "girlfriend, but I'll never ever";
mes "forgive him for fixing me up";
mes "on the worst blind dates a";
mes "man can possible experience!";
next;
mes "[Digotz]";
mes "Maku doesn't know a damn";
mes "about friendship! Even if I did";
mes "want to see him, there are these";
mes "people who don't want the rich";
mes "to ever meet with the poor.";
next;
mes "If Maku's fine, that's";
mes "good enough to hear for";
mes "me! There's no need for me";
mes "to go all the way over there";
mes "and check up on him! I only";
mes "have one regret though...";
next;
mes "[Digotz]";
mes "I only wish I had one";
mes "last chance to see Maku...";
mes "So that I could kick his sorry";
mes "ass myself! Yeah, that's right!";
mes "Arrogant bastard! But still,";
mes "I'm not able to do that...";
next;
mes "[Digotz]";
mes "The security guards here";
mes "will never allow the rich and";
mes "poor to meet, fearing that";
mes "the poor will disturb the peace";
mes "and order of the city. It's a dumb";
mes "rule made for dumb people.";
next;
mes "[Digotz]";
mes "Still, it's pretty scary that";
mes "someone can get punished";
mes "for violating such a stupid";
mes "taboo, actually. Anyway, if";
mes "you see Maku again, tell";
mes "him this for me, got it?";
next;
mes "[Digotz]";
mes "^FF0000Hopeless bastard!";
mes "You're still a stubborn jerk!";
mes "You owe me at least 3 lunches!";
mes "Not to mention an apology!";
mes "But who cares what you think?!";
mes "I'm so goddamn happy without you!";
set friendship,4;
close;
s_Cont4:
mes "[Digotz]";
mes "Still checking out";
mes "Uptown Lighthalzen?";
mes "Not like I'd care, but if you";
mes "do happen to see Maku,";
mes "deliver this little message";
mes "for me, sentence by sentence.";
next;
mes "[Digotz]";
mes "^FF0000Hopeless bastard!";
mes "You're still a stubborn jerk!";
mes "You owe me at least 3 lunches!";
mes "Not to mention an apology!";
mes "But who cares what you think?!";
mes "I'm so goddamn happy without you!";
close;
s_Cont5:
mes "[Digotz]";
mes "Oh, it's been a while.";
mes "What are you doing back";
mes "over here? And, um, did";
mes "you deliver that message";
mes "to Maku? Now when I think";
mes "about it, I was kind of--";
next;
mes "[" + strcharinfo(0) + "]";
mes "I delivered your message";
mes "word for word, and Maku";
mes "got angry, called you names";
mes "and has been threatening to";
mes "beat you up pretty badly.";
next;
mes "[Digotz]";
mes "That no-good, dirty";
mes "lying rotten scoundrel!";
mes "If it weren't for those";
mes "guards, I'd head over to";
mes "the ghetto and beat Maku";
mes "up myself! That stupid guy!";
next;
mes "[Digotz]";
mes "During times like this,";
mes "I really miss ^FF0000Benkaistein^000000";
mes "That guy would always have";
mes "an answer for this kind of";
mes "situation. Yeah, I think he's";
mes "in some far off town, studying.";
next;
mes "[Digotz]";
mes "Supposedly he's in that";
mes "place, whatever it's called,";
mes "since there's a ton of books";
mes "there that he can use. But";
mes "yeah, Benkaistein would";
mes "always be the mediator...";
next;
mes "[Digotz]";
mes "Even back then, when";
mes "me, him and Maku used to";
mes "hang out, Benkastein would";
mes "mediate if we got into some";
mes "argument. Still, he couldn't";
mes "do anything about Maku now...";
next;
mes "[Digotz]";
mes "I don't know why,";
mes "but I'm so angry!";
mes "Why am I stressing";
mes "out so much over this?!";
set friendship2,1;
close;
s_Cont6:
mes "[Digotz]";
mes "Even if Benkaistein came";
mes "back from wherever he was";
mes "studying, I don't think he'd be";
mes "able to get Maku to apologize";
mes "to me. That guy is just way";
mes "too stubborn for his own good!";
if(friendship != 7)close;
next;
menu "Show Benkastein's Journal",s_Journal,"Don't show Benkastein's Journal.",-;
mes "[Digotz]";
mes "I don't understand";
mes "why I'm so angry!";
mes "I'm starting to act";
mes "more like Maku, though,";
mes "don't get me wrong, it's";
mes "not like I care about the guy.";
close;
s_Journal:
mes "[Digotz]";
mes "Why am I so ticked off?";
mes "^3131FF*Sigh*^000000 You have something";
mes "to show me? Huh? Benkastein";
mes "wanted me to read this diary";
mes "of his? Sure, why not? I do";
mes "owe him a lot over the years...";
next;
mes "[Benkastein's Journal]";
mes "^AD9595Today, me, Digotz and";
mes "Maku played this crazy flying";
mes "game. Basically, we make";
mes "these wings out of wood and";
mes "paper, jump of these hills";
mes "and try to fly. Dumb, I know.";
next;
mes "^000000[Benkastein's Journal]";
mes "^AD9595Today it was my turn to";
mes "jump and flap my arms with";
mes "these fake, badly made wings.";
mes "It's not really a fun game when";
mes "I think about it. Boy, I hope";
mes "we don't do that again.";
next;
mes "^000000[Digotz]";
mes "Oh yeah, I remember that!";
mes "Maky wore the wings most";
mes "of the time, but I still hold";
mes "the record for staying in the";
mes "air the longest! Yeah, I was";
mes "a regular Kid Pegasus~";
next;
mes "[Benkastein's Journal]";
mes "^AD9595Maku, Digotz and me went";
mes "outside of town. Of course,";
mes "we didn't tell anyone or else";
mes "we'd get in trouble. It was";
mes "a really exciting day. But";
mes "then, we ran into a monster!";
next;
mes "^000000[Benkastein's Journal]";
mes "^AD9595I wanted to run away but Maku";
mes "and Digotz wanted to beat it so";
mes "that we could become heroes.";
mes "Of course, we got hurt pretty";
mes "bad and the monster got away.";
mes "Boy, mom was not happy...";
next;
mes "^000000[Digotz]";
mes "Huh. I don't remember";
mes "that so well. But I know that";
mes "Benkastein, me and Maku";
mes "weren't afraid of anything back";
mes "then. We must have been totally";
mes "nuts to fight a monster, though.";
next;
mes "[Benkastein's Journal]";
mes "^AD9595Digotz's been sick for three";
mes "days now. It's just a normal";
mes "cold and Maku keeps saying";
mes "it's Digotz's fault he got sick.";
mes "But he's always asking me to";
mes "go visit him and see if he's okay.";
next;
mes "^000000[Digotz]";
mes "I think I remember being";
mes "pretty sick. Maku was worried?";
mes "I... I must have had a horrible";
mes "life threatening disease like,";
mes "um, Gonorrhitis. You know.";
mes "That might have been it.";
next;
mes "[Benkastein's Journal]";
mes "^AD9595Mom and dad keep telling";
mes "me not to hang out with Maku";
mes "anymore. Their reason is really";
mes "dumb, and I don't care if he is";
mes "poor. He's one of the best guys";
mes "that I'll ever know.";
next;
mes "^000000[Benkastein's Journal]";
mes "^AD9595Digotz's family is really";
mes "rich and they don't want him";
mes "to see Maku anymore either.";
mes "But Digotz doesn't care.";
mes "I know he likes Maku a lot.";
next;
mes "^000000[Digotz]";
mes "Well, we were a lot";
mes "younger and closer back";
mes "then, so... ^111111*Ahem!*^000000Why did";
mes "Benkastein even write that?!";
next;
mes "[Benkastein's Journal]";
mes "^AD9595Today, the three of us";
mes "made an oath of brotherhood,";
mes "just like we read in the comic";
mes "book. We swore we'd always";
mes "be friends no matter what.";
mes "For always and for always.";
next;
mes "^000000[Digotz]";
mes "I... I was forced to make";
mes "that oath! And people do";
mes "change, you know! I mean,";
mes "we were basically just kids,";
mes "it's not like that oath really";
mes "means anything now, does it?";
next;
mes "[Digotz]";
mes "That does it. I'm gonna";
mes "go see that Maku. I don't";
mes "miss him or anything, but";
mes "I gotta get him to cancel";
mes "that oath. And maybe I'll";
mes "beat up him a little bit.";
set friendship,8;
close;
s_Cont7:
mes "[Digotz]";
mes "Wh-whoa, I need to";
mes "get ready! That Maku's";
mes "gonna make fun of me if";
mes "I look too rich and pampered.";
mes "Damn! Where did I put all of";
mes "my fashionable street clothes?";
close;
s_Wounded:
mes "^3131FFDigotz is seriously";
mes "injured from a wound";
mes "by a knife that is still";
mes "embedded in his belly.^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "Digotz...?";
mes "Oh no, let me";
mes "get you some help!";
next;
mes "[Digotz]";
mes "H-het... It's the";
mes "adventurer... Man,";
mes "that Maku. He always";
mes "did bring me bad luck...";
mes "It's too late for me and";
mes "I don't have much time...";
next;
mes "[Digotz]";
mes "Those guards I told you";
mes "about... The ones who don't";
mes "want the poor and the rich to";
mes "mingle? I... Guess they found";
mes "out I was gonna meet my old";
mes "pal. I just wanted to see him...";
next;
mes "[Digotz]";
mes "This guy... In a black";
mes "suit... He just... He just";
mes "stabbed me! I... God. It's";
mes "been so long since I've talked";
mes "to him. We'll hang out and have";
mes "fun, just like the good old days.";
next;
mes "[Digotz]";
mes "I missed my buddies, but now...";
mes "Now I can hear them calling me.";
mes "Now we can all be together just";
mes "like we all promised. Yeah...";
mes "I was wrong. Life's too short";
mes "to be angry with your frie--";
next;
mes "[Digotz]";
mes "..............";
next;
mes "[Digotz]";
mes "..............";
mes ".......................";
next;
mes "[Digotz]";
mes "..............";
mes ".......................";
mes "................................";
next;
mes "^3131FFDigotz stopped breating.";
mes "You remove the Knife from";
mes "his lifeless body as a final";
mes "courtesy to a man who";
mes "dearly loved his friends.";
next;
set friendship,10;
getitem 1201,1;
close;
s_Dead:
mes "^3131FFDigotz has passed";
mes "away, but the look on";
mes "his face seems very";
mes "peaceful and content.";
close;
}
lighthalzen,337,232,3 script Maku 870,{
if(friendship > 1)goto Switches;
mes "[Maku]";
mes "Hey, you're on of";
mes "those adventurers, eh?";
mes "Welcome to the ghetto.";
mes "Nothing too adventurous";
mes "here, but hey, you can";
mes "explore all you want.";
next;
mes "[Maku]";
mes "I don't know if you know";
mes "but actually, the people who";
mes "live here ain't allowed to";
mes "explore this whole city. It's";
mes "kind of taboo to talk about,";
mes "but what do I care, right?";
next;
mes "[Maku]";
mes "Yeah, basically the rich";
mes "people here are too afraid";
mes "of the poor people comin' to";
mes "see them, so the security in";
mes "this city is pretty tight! Those";
mes "upper class guys are trash...";
next;
mes "[Maku]";
mes "I didn't use to think";
mes "this way. I actually used";
mes "to have a pretty rich friend";
mes "till I found out he's not all";
mes "I thought he was. That";
mes "moron! Why's he like that?!";
next;
mes "[Maku]";
mes "Eh, forget about it.";
mes "Why am I even talking";
mes "about my personal life";
mes "to someone I just met";
mes "anyway? Sure, we all";
mes "do it, but still...";
next;
mes "[Maku]";
mes "Well, when you get";
mes "bored of the ghetto,";
mes "you really oughta check";
mes "out the rich section of town.";
mes "I'm bitter, but I'll also admit";
mes "it's way nicer than this place.";
if(BaseLevel > 29) set friendship,1;
close;
Switches:
switch(friendship)
{
case 2:
mes "[Maku]";
mes "Hey, what are you";
mes "doing back over here?";
mes "I thought I recommended";
mes "going over to check out";
mes "Uptown Lighthalzen. This";
mes "place is pretty run-down...";
next;
menu "I actually met Digotz and...",-;
mes "[Maku]";
mes "You what...?!";
mes "You saw my old pal,";
mes "Digotz?! Er, I mean,";
mes "Mister Alexander Digotz,";
mes "who used to be my buddy,";
mes "but obviously not anymore.";
next;
mes "[Maku]";
mes "Sure, we were real close";
mes "at one time, but that was";
mes "too long ago. It's been a";
mes "long time since we hung";
mes "out and he probable hates";
mes "my penniless guts and...";
next;
mes "[Maku]";
mes "Crud, just listen to";
mes "me, I sound like a wuss.";
mes "I don't miss Digotz! In fact,";
mes "I hate the guy, one hundred";
mes "percent! The next time I see";
mes "him, I'll beat him to a pulp!";
set friendship,3;
close;
break;
case 3:
mes "[Maku]";
mes "Man, I need to blow off some";
mes "steam! Sure, me and Digotz";
mes "were buds before and maybe";
mes "we might seem like friends now,";
mes "but not anymore, though we used";
mes "to be closer than this. Argh!";
next;
mes "[Maku]";
mes "Don't get me wrong, I don't";
mes "miss the guy or anything like";
mes "that and I don't feel sorry about";
mes "what happened. But if he ever";
mes "came to apologize to me, I'd";
mes "probably accept, you know.";
next;
mes "[Maku]";
mes "Well, after thinking";
mes "about it, of course.";
mes "I mean, I'm not the one";
mes "holding a grudge. It's all";
mes "that guy's fault! Sheeeesh!";
close;
break;
case 4:
mes "[Maku]";
mes "What the hell are you";
mes "still doing around here?";
mes "You must have better things";
mes "to do than talk to a ruffian";
mes "like me or that snobby and";
mes "totally prickish Digotz.";
next;
menu "Speaking of which...",-;
mes "[" + strcharinfo(0) + "]";
mes "Speaking of which...";
mes "I spoke to Digotz again.";
mes "He told me to give you a";
mes "message, but I'm not sure th--";
next;
mes "[Maku]";
mes "That no-good bastard";
mes "has a message for me?!";
mes "Oh, I'm soooo honored~";
mes "Tell me what that fink";
mes "has to say, line by line!";
next;
input @digotzstr$;
if(@digotzstr$ != "Hopeless bastard!")goto failstr;
mes "[Maku]";
mes "\"Hopeless Bastard?!\"";
mes "Well, at least he had";
mes "the stomach to say that.";
mes "Through somebody else";
mes "anyway! What else'd he say?!";
next;
input @digotzstr$;
if(@digotzstr$ != "You're still a stubborn jerk!")goto failstr;
mes "[Maku]";
mes "\"Stubborn Jerk?!\"";
mes "Takes no one to know one,";
mes "bastard! Why I oughta--";
mes "Grrr! What'd he say next?!";
next;
input @digotzstr$;
if(@digotzstr$ != "You owe me at least 3 lunches!")goto failstr;
mes "[Maku]";
mes "Three lunches?!";
mes "I treated that guy to";
mes "lunch like, fifteen times!";
mes "I tell you, the guy does not";
mes "know the meaning of friendship!";
mes "What else did that moron say?!";
next;
input @digotzstr$;
if(@digotzstr$ != "Not to mention an apology!")goto failstr;
mes "[Maku]";
mes "Me, apologize?!";
mes "He should be on his hands";
mes "and knees begging for my";
mes "frickin' forgiveness! That...";
mes "That selfish no-good stupid...";
mes "W-what else did he tell you?!";
next;
input @digotzstr$;
if(@digotzstr$ != "But who cares what you think?!")goto failstr;
mes "[Maku]";
mes "Who cares what I think?!";
mes "GRRRAAH~!! Who cares";
mes "what he thinks!! ^111111*Pant Pant*^000000";
mes "I'm gonna murderlize that";
mes "dumb creep! He can't possibly";
mes "make me angrier than I am now!";
next;
input @digotzstr$;
if(@digotzstr$ != "I'm so goddamn happy without you!")goto failstr;
mes "[Maku]";
mes "That's it.";
mes "It's decided. The";
mes "next time I see Digotz,";
mes "I'm gonna plaster his";
mes "face all over the floor.";
set friendship,5;
close;
break;
case 5:
mes "[Maku]";
mes "RrrrRrrrr.....";
mes "RrrrrRRRrrRR.....";
mes "GGGGGRRRRR...";
next;
mes "^3131FFUh oh...";
mes "It looks like Maku";
mes "is starting to rage";
mes "just a bit too much.^000000";
next;
mes "[Maku]";
mes "...";
mes "......";
mes ".........";
next;
mes "[Maku]";
mes "Gggrrrr...";
next;
mes "[Maku]";
mes "GRAAAAAAAAH~!";
mes "Who the hell does he";
mes "think he is, telling me";
mes "all sorts of crap!? Digotz,";
mes "you're not getting away";
mes "with this! Gonna wreck you!!";
next;
set Hp,MaxHp/2;
mes "^3131FFMaku's seething quickly";
mes "explodes into pure, violent";
mes "rage. You manage to calm";
mes "him down after a while, but";
mes "barely keep yourself from";
mes "getting killed in this outburst^000000";
next;
mes "[Maku]";
mes "^111111*Pant pant* *Whew~*^000000";
mes "D-don't worry, I've got";
mes "a grip on myself now.";
mes "Thanks for not letting me";
mes "get too crazy. Times like";
mes "this, I really miss ^FF0000Benkaistein^000000.";
next;
mes "[Maku]";
mes "Benkastein would always";
mes "make sure that I'd stay out";
mes "of fights. I really miss that";
mes "guy. Still, he ain't around...";
next;
mes "[Maku]";
mes "Damn those guards!";
mes "If they weren't there,";
mes "I could just go over and";
mes "kick Digotz's ass! I swear,";
mes "if it weren't for them...!";
set friendship,6;
close;
break;
case 6:
mes "[Maku]";
mes "Arrrrgh! Whenever I hear";
mes "about that Digotz, I get so";
mes "peeved! Is that guy giving";
mes "me the brushoff just because";
mes "I'm not a rich guy like he is?!";
next;
mes "[Maku]";
mes "I can't...";
mes "I can't even beat him up";
mes "all properly because of";
mes "all those freakin' guards!";
mes "Arrrrrrrgh! Man, where's";
mes "Benkastein when I need him?";
close;
break;
case 7:
mes "[Maku]";
mes "Arrrrgh! Whenever I hear";
mes "about that Digotz, I get so";
mes "peeved! Is that guy giving";
mes "me the brushoff just because";
mes "I'm not a rich guy like he is?!";
next;
mes "[Maku]";
mes "I can't...";
mes "I can't even beat him up";
mes "all properly because of";
mes "all those freakin' guards!";
mes "Arrrrrrrgh! Man, where's";
mes "Benkastein when I need him?";
close;
break;
case 8:
mes "[Maku]";
mes "Hey, what is that? You want";
mes "me to read this journal?";
mes "Er, okay, but I'm none too";
mes "comfortable going through";
mes "somebody's diary. It's just";
mes "kinda... creepy, you know?";
next;
mes "[Maku]";
mes "Hey, this think is";
mes "Benkastein's. I haven't";
mes "seen that guy in a long while.";
mes "Ah, so he gave it to you for me";
mes "to read? Alright, I owe him a";
mes "favor or two, so I oughta...";
next;
mes "[Benkastein's Journal]";
mes "^AD9595Today, me, Digotz and";
mes "Maku played this crazy flying";
mes "game. Basically, we make";
mes "these wings out of wood and";
mes "paper, jump of these hills";
mes "and try to fly. Dumb, I know.";
next;
mes "^000000[Benkastein's Journal]";
mes "^AD9595Today it was my turn to";
mes "jump and flap my arms with";
mes "these fake, badly made wings.";
mes "It's not really a fun game when";
mes "I think about it. Boy, I hope";
mes "we don't do that again.";
next;
mes "^000000[Maku]";
mes "What is he talking about?!";
mes "That game was real fun!";
mes "Yeah, I usually wore the";
mes "wings and Digotz always";
mes "wanted to wear them too.";
next;
mes "[Benkastein's Journal]";
mes "^AD9595Maku, Digotz and me went";
mes "outside of town. Of course,";
mes "we didn't tell anyone or else";
mes "we'd get in trouble. It was";
mes "a really exciting day. But";
mes "then, we ran into a monster!";
next;
mes "^000000[Benkastein's Journal]";
mes "^AD9595I wanted to run away but Maku";
mes "and Digotz wanted to beat it so";
mes "that we could become heroes.";
mes "Of course, we got hurt pretty";
mes "bad and the monster got away.";
mes "Boy, mom was not happy...";
next;
mes "^000000[Maku]";
mes "That's right! Back then,";
mes "the three of us weren't";
mes "afraid of anything! Of course,";
mes "Digotz got beat up the most.";
mes "But I gotta say, he was also";
mes "the most fearless of us.";
next;
mes "[Benkastein's Journal]";
mes "^AD9595Digotz's been sick for three";
mes "days now. It's just a normal";
mes "cold and Maku keeps saying";
mes "it's Digotz's fault he got sick.";
mes "But he's always asking me to";
mes "go visit him and see if he's okay.";
next;
mes "^000000[Maku]";
mes "Wh-what?! No, I wasn't";
mes "worried at all! That must";
mes "have been the time Digotz";
mes "caught Clymonia. You know,";
mes "that, uh, horrible disease. No";
mes "one should have that one!";
next;
mes "[Benkastein's Journal]";
mes "^AD9595Mom and dad keep telling";
mes "me not to hang out with Maku";
mes "anymore. Their reason is really";
mes "dumb, and I don't care if he is";
mes "poor. He's one of the best guys";
mes "that I'll ever know.";
next;
mes "^000000[Benkastein's Journal]";
mes "^AD9595Digotz's family is really";
mes "rich and they don't want him";
mes "to see Maku anymore either.";
mes "But Digotz doesn't care.";
mes "I know he likes Maku a lot.";
next;
mes "^000000[Maku]";
mes "...";
mes "......";
next;
mes "[Benkastein's Journal]";
mes "^AD9595Today, the three of us";
mes "made an oath of brotherhood,";
mes "just like we read in the comic";
mes "book. We swore we'd always";
mes "be friends no matter what.";
mes "For always and for always.";
next;
mes "^000000[Maku]";
mes "Well, that's true,";
mes "I guess, but people";
mes "change! Besides, we got";
mes "that idea from a comic book!";
mes "Well, if he apologizes first,";
mes "I guess I better forgive him.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Good...";
mes "Because Digotz said";
mes "that he'll be coming";
mes "by in a few days.";
next;
mes "[Maku]";
mes "What?! He's really coming";
mes "here? What for? It's too late";
mes "to patch things up! Still, I'd be";
mes "a real prick if I didn't see him";
mes "Alright, fine! I'll teach that guy";
mes "a lesson once he's here!";
next;
mes "[Maku]";
mes "And, um, gimme that";
mes "journal! I'm gonna read";
mes "more of it so I can make";
mes "fun of Digotz. Bwahahaha!";
mes "But yeah, um, thanks. Not";
mes "that I'm grateful or anything.";
next;
mes "[Maku]";
mes "So, uh, I guess";
mes "I'll see you later.";
mes "Um, now I gotta get";
mes "ready for something.";
mes "^111111(But not to see Digotz!)";
if(countitem(7351))delitem 7351,1;
set friendship,9;
close;
break;
case 9:
mes "[Maku]";
mes "Why is Digotz";
mes "so late? This isn't";
mes "like him at all. Maybe";
mes "something's wrong?";
close;
break;
case 10:
mes "[Maku]";
mes "Why is Digotz";
mes "so late? This isn't";
mes "like him at all. Maybe";
mes "something's wrong?";
next;
mes "[Maku]";
mes "Eh, he might have";
mes "some kinda reason for";
mes "being late, but if he don't,";
mes "i've been saving a whole";
mes "six pack of kickass to open,";
mes "just for him. Heh heh heh~";
close;
break;
case 11:
mes "[Maku]";
mes "Why is Digotz";
mes "so late? This isn't";
mes "like him at all. Maybe";
mes "something's wrong?";
next;
mes "[Maku]";
mes "Eh, he might have";
mes "some kinda reason for";
mes "being late, but if he don't,";
mes "i've been saving a whole";
mes "six pack of kickass to open,";
mes "just for him. Heh heh heh~";
close;
break;
}
failstr:
mes "[Maku]";
mes "Wha...? I dunno if Digotz";
mes "would say something like";
mes "that. You sure you heard";
mes "him carefully enough? It's";
mes "been a while, but I know";
mes "how Digotz talks, man.";
close;
}
yuno_in04,107,14,4 script Student 754,{
mes "[Joey Choryee]";
mes "This is a study area where";
mes "you're not supposed to speak,";
mes "walk or even breathe loudly.";
mes "Still, students like Benkastein";
mes "can tune out the whole world";
mes "when they study hard enough...";
if(friendship != 6)close;
next;
mes "[Joey Choryee]";
mes "Benkastein...?";
mes "He's in the north part.";
mes "of this room. He's a real";
mes "nice guy, but a little anal.";
mes "Well, he's too organized";
mes "and he labels everything!";
close;
}
yuno_in04,96,106,4 script Passionate Student 754,{
if(friendship == 10)goto s_Ask;
if(friendship3 == 2 || friendship3 == 3)goto s_Cont2;
if(friendship3 == 1)goto s_Cont;
mes "[Passionate Student]";
mes "Let's see, now.";
mes "Wind Magic, Black Magic,";
mes "Porings, ah, there it is";
mes "Monster race properties.";
mes "Hopefully this contains";
mes "the information I need...";
next;
if(friendship != 6)goto s_mes;
mes "Upon briefly glancing at";
mes "this student's belongings,";
mes "you notice that the name";
mes "\"Benkastein\" is printed";
mes "on them. This is the friend";
mes "mentioned by Maku and Digotz!";
next;
menu "Excuse me...",-;
mes "[" + strcharinfo(0) + "]";
mes "Excuse me...";
mes "Benkastein?";
next;
mes "[Passionate Student]";
mes "...The world of humans";
mes "and the world of demons,";
mes "yes, yes... No, what I'm";
mes "looking for is a reference";
mes "to the heavens of Asgard.";
mes "Hmm, this here might help...";
next;
menu "Hey...",-;
mes "[" + strcharinfo(0) + "]";
mes "Hey...";
mes "Over here.";
mes "Benkastein!";
next;
mes "[Passionate Student]";
mes "...Oh, now that's a very";
mes "interesting observation.";
mes "If I can incorporate that";
mes "into my thesis without too";
mes "much trouble, my standpoint";
mes "would look much more solid...";
next;
menu "HEY YOU...!",-;
mes "[" + strcharinfo(0) + "]";
mes "HEY YOU...!";
mes "BENKASTEIN~!";
next;
mes "[Passionate Student]";
mes "Oh, good heavens!";
mes "C-can't you keep";
mes "your voice down?";
mes "I-I'm trying to study!";
mes "No, wait. Have you been";
mes "calling me all this time?";
set friendship3,1;
close;
s_Cont:
mes "[Passionate Student]";
mes "Oh, you startled me!";
mes "Still, I'm aware that it's";
mes "hard to get my attention";
mes "once I immerse myself";
mes "in a book. So, how can";
mes "I help you, adventurer?";
next;
menu "Tell him about Maku and Digotz.",-;
mes "[Benkastein]";
mes "Oh, how are my friends";
mes "doing? Oh, what? They're";
mes "having a huge fight just";
mes "because one's rich and";
mes "the other one's poor?";
mes "That's pretty childish!";
next;
mes "[Benkastein]";
mes "But then again, that's just";
mes "like them. ^111111*Sigh*^000000 I really want";
mes "to go back home and get those";
mes "two to make up, but I also need";
mes "to finish this thesis. Let's see...";
mes "What can I possibly do from here?";
next;
mes "[Benkastein]";
mes "Oh, I know what I can do!";
mes "Wait, but where did I put it?";
mes "Oh, how cold I lose something";
mes "so important? Wait! Would you";
mes "please wait a second while";
mes "I look for something?";
set friendship3,2;
close;
s_Cont2:
mes "[Benkastein]";
mes "Aw nuts, this is";
mes "taking much longer";
mes "than I had expected.";
mes "Now where did I put";
mes "that thing? Hmmmm...";
if(friendship3 == 3)goto s_Cont3;
next;
mes "^3131FFPerhaps it would";
mes "be best if you help";
mes "Benkastein to look for";
mes "what he's searching for.";
close;
s_Cont3:
next;
mes "[Benkastein]";
mes "Oh, is that it?";
mes "Did you find my";
mes "journal? Quick, let";
mes "me check. Yes, yes...";
mes "This is it! Thank you";
mes "for finding this for me!";
next;
mes "[Benkastein]";
mes "Would you mind doing";
mes "a favor for me? It'd be";
mes "better if I talk to them";
mes "myself, but I'm too busy";
mes "working on this thesis...";
next;
mes "[Benkastein]";
mes "Would you please give this";
mes "journal to Digotz and Maku?";
mes "I wrote it in when we were";
mes "really young, so it should";
mes "remind them of all the good";
mes "times we used to share.";
next;
mes "[Benkastein]";
mes "Anyway, this should at";
mes "least help them realize";
mes "how stupid they've been";
mes "acting. Thanks in advance,";
mes "and please take care of";
mes "Maku and Digotz for me.";
if(friendship == 6)set friendship,7;
close;
s_mes:
mes "^3131FFThis student seems to";
mes "be dilligently conducting";
mes "intensive research on some";
mes "academic subject. For now,";
mes "it would be best to leave him";
mes "alone so that he can study.";
close;
s_Ask:
mes "[Benkastein]";
mes "Were you able to bring";
mes "my journal to Digotz and";
mes "Maku? I'm pretty sure it'd";
mes "remind them of all the good";
mes "times we had. I know they";
mes "sure can be stubborn...";
next;
mes "[Benkastein]";
mes "Anyway, I really";
mes "appreciate all your";
mes "help. When I go back";
mes "home, I look forward to";
mes "seeing the two of them again.";
next;
mes "[Benkastein]";
mes "Until then, I need to research,";
mes "finish my thesis and accomplish";
mes "my academic goals. Oh, please";
mes "take this pass which will let you";
mes "go back and forth between the";
mes "rich and poor areas as my thanks.";
next;
mes "[Benkastein]";
mes "Anyway, I wish you";
mes "safety in your travels,";
mes "adventurer. When the three";
mes "of us get together, I'll be";
mes "sure to let you know~";
if(BaseLevel < 41)set BaseExp,BaseExp+49500;
else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+99000;
else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+198000;
else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+396000;
else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+594000;
else if(BaseLevel > 90)set BaseExp,BaseExp+792000;
getitem 7350,1;
set friendship,11;
set friendship3,0;
close;
}
yuno_in04,168,117,1 script Book 111,{
if(friendship3 >= 3)goto Book2;
if(friendship3 == 2)goto Book;
mes "^3131FFThis book is labeled,";
mes "\"Benkastein's Journal";
mes "Vol. 6.\".";
close;
Book:
mes "^3131FFThis book is labeled,";
mes "\"Benkastein's Journal";
mes "Vol. 6.\". This is probably";
mes "what Benkastein was trying";
mes "to find, so it might be best to";
mes "bring this and show it to him";
set friendship3,3;
getitem 7351,1;
close;
Book2:
mes "^3131FFThis is where you found";
mes "the book that Benkastein";
mes "was looking for.";
close;
}
yuno_in04,171,117,1 script List of Books 111,{
mes "^3131FFYou find a series";
mes "of paperback books";
mes "with titles, printed";
mes "on the binding in an";
mes "elegantly decorative";
mes "cursive style font.";
mes "The titles include...";
next;
mes "*Volcanic Passion*";
mes "*Midnight Crescendo*";
mes "*A Paris Affair*";
mes "*Fever Pitch*";
mes "*The Cowyboy Next Door*";
mes "*Platonic Romance*";
mes "*How Lara Got Her Groove Back*";
next;
mes "^000000[" + strcharinfo(0) + "]";
mes "What the...?!";
mes "This place even has";
mes "a romance novel section?";
close;
}
///Cursed Spirit Quest
lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
soundeffect "loli_ruri_stand.wav",0;
set lhz_curse,1;
end;
}
else if(lhz_curse < 26)
{
set @lhz_ghost,rand(1,5);
sc_start SC_Curse,1000,0;
soundeffect "loli_ruri_stand.wav",0;
if(@lhz_ghost == 1)
{
mes "[???]";
mes "......";
next;
mes "[???]";
mes "Enjoy... this...";
soundeffect "loli_ruri_stand.wav",0;
close;
}
else if(@lhz_ghost == 4)
{
mes "[???]";
mes "......";
next;
mes "[???]";
mes "I... I despise the living...";
soundeffect "loli_ruri_stand.wav",0;
close;
}
end;
}
}
}
lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3
lhz_dun01,66,212,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3
lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3
lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
soundeffect "tao_gunka_stand.wav",0;
set lhz_curse,1;
end;
}
else if(lhz_curse < 26)
{
set @lhz_ghost,rand(1,10);
sc_start SC_Curse,1000,0;
soundeffect "tao_gunka_stand.wav",0;
if(@lhz_ghost == 1)
{
mes "[???]";
mes "......";
next;
mes "[???]";
mes "Enjoy... this...";
soundeffect "loli_ruri_stand.wav",0;
close;
}
else if(@lhz_ghost == 4)
{
mes "[???]";
mes "......";
next;
mes "[???]";
mes "I... I despise the living...";
soundeffect "loli_ruri_stand.wav",0;
close;
}
end;
}
}
}
lhz_dun02,60,298,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3
lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3
lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3
lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
soundeffect "tao_gunka_stand.wav",0;
set lhz_curse,1;
end;
}
else if(lhz_curse < 26)
{
set @lhz_ghost,rand(1,10);
sc_start SC_Curse,1000,0;
soundeffect "tao_gunka_stand.wav",0;
if(@lhz_ghost == 1)
{
mes "[???]";
mes "......";
next;
mes "[???]";
mes "Enjoy... this...";
soundeffect "tao_gunka_stand.wav",0;
close;
}
else if(@lhz_ghost == 4)
{
mes "[???]";
mes "......";
next;
mes "[???]";
mes "I... I despise the living...";
soundeffect "tao_gunka_stand.wav",0;
close;
}
end;
}
}
}
lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3
lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3
lhz_dun03,344,278,0 duplicate(#kiz03-1) #kiz03-4 -1,3,3
lighthalzen,344,278,0 script #kiz03 -1,2,2,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
sc_start SC_Curse,1000,0;
soundeffect "tao_gunka_stand.wav",0;
end;
}
else if(lhz_curse < 26)
{
mes "...............";
next;
mes "...............";
sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
next;
mes "[?????]";
mes "Honey, I'm sorry,";
mes "but I... We know how";
mes "hungry you are, but we";
mes "have nothing to feed you.";
next;
mes "[?????]";
mes "*Sniff* I know, I know,";
mes "but somehow, that tragic";
mes "truth eats away at me just";
mes "a little bit more everyday...";
next;
mes "[?????]";
mes "D-damn it...!";
mes "Why do we have";
mes "to live like this?!";
mes "It's like we're less";
mes "than animals. I hate this!";
next;
mes "...............";
next;
mes "...............";
next;
emotion e_what,1;
mes "["+strcharinfo(0)+"]";
mes "Those voices weren't";
mes "just in my head, were they?";
mes "Hello...? Anybody there...?";
close2;
sc_end SC_All;
sc_start SC_Curse,5000,0;
if(!lhz_spi01) set lhz_spi01,1;
end;
}
}
}
lhz_in03,178,22,0 script #kiz04 -1,2,2,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
sc_start SC_Curse,1000,0;
soundeffect "tao_gunka_stand.wav",0;
end;
}
else if(lhz_curse < 26)
{
mes "...............";
next;
mes "...............";
sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
next;
mes "[?????]";
mes "Hey, you won't";
mes "believe it! Rekenber";
mes "decided to hire us!";
next;
mes "[?????]";
mes "You sure that's so great?";
mes "Those big corporations";
mes "always take advantage";
mes "of the little guy. We're";
mes "probably gonna end up";
mes "slavin' away for our wages...";
next;
mes "[?????]";
mes "No, that's not the";
mes "case at all. I mean,";
mes "sure, we won't start off";
mes "with much responsibility,";
mes "but they'll pay us well!";
next;
mes "[?????]";
mes "Well, we do need to eat.";
mes "If they're true to their word,";
mes "that'll be even better!";
next;
mes "...............";
next;
mes "...............";
next;
mes "[???]";
mes "Waaaah!";
mes "Waaaaaah~!";
next;
mes "[????]";
mes "Woman, shut this";
mes "baby up! Shut up, kid!";
next;
mes "[?????]";
mes "Honey, please...";
mes "He's just a baby!";
next;
mes "[????]";
mes "I don't care how";
mes "crummy this house is!";
mes "It's mine and I want quiet!";
next;
mes "...............";
next;
mes "...............";
next;
emotion e_what,1;
mes "["+strcharinfo(0)+"]";
mes "I'm hearing things";
mes "again! Where are all of";
mes "these voices coming from?";
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_All;
sc_start SC_Curse,5000,0;
if(!lhz_spi02) set lhz_spi02,1;
end;
}
}
}
lighthalzen,295,227,0 script #kiz05 -1,2,2,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
sc_start SC_Curse,1000,0;
end;
}
else if(lhz_curse < 26)
{
mes "...............";
next;
mes "...............";
sc_start SC_Blind,60000,0;
soundeffect "loli_ruri_stand.wav",0;
next;
mes "[?????]";
mes "Mommy, why don't those";
mes "dirty people get new clothes?";
mes "Don't they know it's gross?";
mes "They're scaring me...";
next;
mes "[???????]";
mes "Honey, don't look at";
mes "them and hurry up!";
next;
mes "[????]";
mes "Please, do you have";
mes "any spare change? I...";
mes "I need something to eat...";
next;
mes "...............";
next;
mes "...............";
next;
mes "["+strcharinfo(0)+"]";
mes "This is...";
mes "This is insane!";
mes "I must be hallucinating!";
close2;
soundeffect "loli_ruri_stand.wav",0;
sc_end SC_All;
sc_start SC_Curse,3000,0;
if(!lhz_spi03) set lhz_spi03,1;
end;
}
}
}
lighthalzen,364,315,0 script #kiz06 -1,3,3,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
sc_start SC_Curse,1000,0;
end;
}
else if(lhz_curse < 26)
{
mes "...............";
next;
mes "...............";
sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
next;
mes "[?????]";
mes "Listen, I know you're";
mes "the newest hire, but you've";
mes "shown us a lot of potential.";
mes "I think you'd be a perfect";
mes "fit for this new position.";
next;
mes "[???????]";
mes "Are you really serious?";
next;
mes "[?????]";
mes "I'll tell it to you straight.";
mes "This new position will require";
mes "you to be away from home once";
mes "in a while, but that comes with";
mes "the new responsibilities.";
next;
mes "[?????]";
mes "But you'll receive";
mes "many new benefits that";
mes "I'm sure your family would";
mes "appreciate and you'll be";
mes "generously compensated.";
next;
mes "[???????]";
mes "...............";
next;
mes "[???????]";
mes "...Alright, I'm in.";
next;
mes "...............";
next;
mes "...............";
next;
mes "["+strcharinfo(0)+"]";
mes "...............";
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_All;
sc_start SC_Curse,5000,0;
if(!lhz_spi04) set lhz_spi04,1;
end;
}
}
}
lhz_in01,113,150,0 script #kiz07 -1,3,3,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
sc_start SC_Curse,1000,0;
end;
}
else if(lhz_curse < 26)
{
mes "...............";
next;
mes "...............";
sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
next;
mes "[?????]";
mes "So, what exactly did you";
mes "want me to do? I'm sorry,";
mes "I wasn't able to gather my";
mes "actual job function from";
mes "the presentation...";
next;
mes "[???]";
mes "Hee hee hee~";
mes "Don't worry about it.";
mes "Just relax and stay";
mes "right where you are.";
next;
mes "[?????]";
mes "Mmm. Alright.";
mes "I just thought that I was";
mes "supposed to go somewhere,";
mes "that's all. Um, shouldn't";
mes "I be getting ready...?";
next;
mes "[???]";
mes "Oh, don't worry about";
mes "that, either. All of the";
mes "arrangements will be";
mes "taken care of. You'll";
mes "be taken to that far";
mes "off place very soon...";
next;
mes "...............";
next;
mes "...............";
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_All;
sc_start SC_Curse,3000,0;
if(lhz_curse == 6) set lhz_curse,7;
end;
}
}
}
lhz_in01,272,227,0 script #kiz08 -1,2,2,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
sc_start SC_Curse,1000,0;
end;
}
else if(lhz_curse < 26)
{
mes "...............";
next;
mes "...............";
sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
next;
mes "[????]";
mes "Oh, I'm so sorry to";
mes "hear that you want to";
mes "quit. Are you sure there";
mes "isn't anything we can do";
mes "to change your mind?";
next;
mes "[???]";
mes "Well, I'm thinking of";
mes "retiring early and just";
mes "spending more time";
mes "with my family. But I won't";
mes "ever talk about the company";
mes "or any of its, well, secrets.";
next;
mes "[????]";
mes "I really appreciate";
mes "your honesty and sincerity.";
mes "You've really done a great";
mes "job for us and I can't thank";
mes "you enough for your years of";
mes "dedication to this company.";
next;
mes "[???]";
mes "Thank you, sir.";
next;
mes "[???]";
mes "It would be a great loss";
mes "for this company to let you";
mes "go now. But I guess we have";
mes "no choice, since you've had";
mes "that horrible accident.";
next;
mes "[???]";
mes "Sir...?";
mes "Accident...?";
mes "I don't understand";
mes "what you're talking ab--";
next;
mes "[???]";
mes "N-no! Please...!";
mes "I didn't, I swear on";
mes "my life that I won't ever";
mes "say anything about this";
mes "place! I'm begging you,";
mes "for the love of god!";
next;
mes "[????]";
mes "Your life...?";
mes "Sorry, not good enough.";
mes "You should have known.";
next;
mes "[???]";
mes "Ssstop! I have chil--";
mes "MY LEEEEGS!! OH MY GOD";
mes "WHAT HAVE YOU DONE TO";
mes "MY LEGS?! HELP ME, OH MY G--";
next;
mes "...............";
next;
mes "...............";
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_All;
sc_start SC_Curse,3000,0;
if(lhz_curse == 11) set lhz_curse,12;
end;
}
}
}
lhz_in01,206,129,0 script #kiz09 -1,5,5,{
OnTouch:
if(countitem(7345))
{
if(lhz_curse == 12)
{
mes "...............";
next;
mes "...............";
sc_start SC_Curse,1000,0;
soundeffect "loli_ruri_stand.wav",0;
close2;
warp "lhz_que01",26,27;
end;
}
else if(lhz_curse > 0 && lhz_curse < 26)
{
sc_start SC_Curse,1000,0;
end;
}
}
}
lhz_que01,21,31,5 script #Varmunt 755,{
OnTouch:
if(countitem(7345))
{
if(lhz_curse == 12)
{
mes "Doctor Varmunt,";
mes "you've finally agreed";
mes "to join us. Welcome!";
next;
donpcevent "#Varmunt::OnEmote";
mes "[Varmunt]";
mes "Well, I don't know if I agree";
mes "with this company's policies,";
mes "but the project you're offering";
mes "seems to be an opportunity that";
mes "comes once in a lifetime, so...";
next;
donpcevent "#Rekenber::OnEmote";
mes "[??]";
mes "To be honest, this project";
mes "can only be a success with";
mes "your cooperation. We need";
mes "your genius and will provide";
mes "whatever you require.";
next;
mes "[Varmunt]";
mes "I'm flattered.";
mes "And of course, I'll";
mes "do my best. It's just";
mes "that this deal sounds";
mes "too good to be true...";
next;
mes ".........";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "...............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "..................";
next;
mes ".....................";
next;
mes "[??]";
mes "Amazing. You've accomplished";
mes "what most have thought to be";
mes "impossible ahead of schedule.";
mes "An imitation of Ymir's Heart!";
mes "This will surely spur Airship";
mes "and Guardian development~!";
next;
mes "[Varmunt]";
mes "I still don't believe that";
mes "were able to do it. This is";
mes "a huge leap for science, even";
mes "if this imitation isn't as powerful";
mes "as the real Ymir's Heart.";
next;
mes "[??]";
mes "Come, we must celebrate!";
mes "Let's go outside and have";
mes "a toast in your honor! Ha ha~";
next;
mes ".........";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "...............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "..................";
next;
mes "[??]";
mes "But why, Doctor Varmunt?";
mes "If you're unhappy with the";
mes "Rekenber Corporation for";
mes "any reason whatsoever...";
next;
mes "[Varmunt]";
mes "Well, I don't really";
mes "have a reason to remain";
mes "now that we've accomplished";
mes "what I've agreed to do. It's time";
mes "for me to return and work on";
mes "my personal research.";
next;
mes "[??]";
mes "Please, Doctor Varmunt,";
mes "reconsider! You may have";
mes "full use of our facilities to";
mes "conduct your research. I'm";
mes "willing to make you an offer.";
next;
mes "[Varmunt]";
mes "No, I can't...";
mes "If I continue to work";
mes "here, I'm afraid I might";
mes "make a lot of people";
mes "unhappy. But, thank";
mes "you for everything.";
next;
mes "[??]";
mes "Wait...";
mes "Doctor Varmunt.";
mes "You forgot your cane.";
next;
mes "[Varmunt]";
mes "Since when have you";
mes "seen me use a cane?";
mes "And even if I did,";
mes "that one isn't mi--";
next;
mes "...";
next;
mes "...";
mes "......";
next;
mes "...";
mes "......";
mes ".........";
set lhz_curse,13;
close2;
warp "lhz_in01",206,129;
end;
}
else
{
warp "lhz_in01",206,129;
end;
}
}
warp "lhz_in01",206,129;
end;
OnEmote:
emotion e_swt;
end;
}
lhz_que01,29,24,3 script #Rekenber 754,{
OnTouch:
if(countitem(7345))
{
if(lhz_curse == 12)
{
mes "Doctor Varmunt,";
mes "you've finally agreed";
mes "to join us. Welcome!";
next;
donpcevent "#Varmunt::OnEmote";
mes "[Varmunt]";
mes "Well, I don't know if I agree";
mes "with this company's policies,";
mes "but the project you're offering";
mes "seems to be an opportunity that";
mes "comes once in a lifetime, so...";
next;
donpcevent "#Rekenber::OnEmote";
mes "[??]";
mes "To be honest, this project";
mes "can only be a success with";
mes "your cooperation. We need";
mes "your genius and will provide";
mes "whatever you require.";
next;
mes "[Varmunt]";
mes "I'm flattered.";
mes "And of course, I'll";
mes "do my best. It's just";
mes "that this deal sounds";
mes "too good to be true...";
next;
mes ".........";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "...............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "..................";
next;
mes ".....................";
next;
mes "[??]";
mes "Amazing. You've accomplished";
mes "what most have thought to be";
mes "impossible ahead of schedule.";
mes "An imitation of Ymir's Heart!";
mes "This will surely spur Airship";
mes "and Guardian development~!";
next;
mes "[Varmunt]";
mes "I still don't believe that";
mes "were able to do it. This is";
mes "a huge leap for science, even";
mes "if this imitation isn't as powerful";
mes "as the real Ymir's Heart.";
next;
mes "[??]";
mes "Come, we must celebrate!";
mes "Let's go outside and have";
mes "a toast in your honor! Ha ha~";
next;
mes ".........";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "...............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "..................";
next;
mes "[??]";
mes "But why, Doctor Varmunt?";
mes "If you're unhappy with the";
mes "Rekenber Corporation for";
mes "any reason whatsoever...";
next;
mes "[Varmunt]";
mes "Well, I don't really";
mes "have a reason to remain";
mes "now that we've accomplished";
mes "what I've agreed to do. It's time";
mes "for me to return and work on";
mes "my personal research.";
next;
mes "[??]";
mes "Please, Doctor Varmunt,";
mes "reconsider! You may have";
mes "full use of our facilities to";
mes "conduct your research. I'm";
mes "willing to make you an offer.";
next;
mes "[Varmunt]";
mes "No, I can't...";
mes "If I continue to work";
mes "here, I'm afraid I might";
mes "make a lot of people";
mes "unhappy. But, thank";
mes "you for everything.";
next;
mes "[??]";
mes "Wait...";
mes "Doctor Varmunt.";
mes "You forgot your cane.";
next;
mes "[Varmunt]";
mes "Since when have you";
mes "seen me use a cane?";
mes "And even if I did,";
mes "that one isn't mi--";
next;
mes "...";
next;
mes "...";
mes "......";
next;
mes "...";
mes "......";
mes ".........";
set lhz_curse,13;
close2;
warp "lhz_in01",206,129;
end;
}
else
{
warp "lhz_in01",206,129;
end;
}
}
warp "lhz_in01",206,129;
end;
OnEmote:
emotion e_ok;
end;
}
lhz_in01,282,166,0 script #kiz10 -1,3,3,{
OnTouch:
if(countitem(7345))
{
if(lhz_curse == 16)
{
mes "...............";
next;
mes "...............";
sc_start SC_Curse,1000,0;
soundeffect "loli_ruri_stand.wav",0;
close2;
warp "lhz_que01",98,59;
end;
}
else if(lhz_curse > 0 && lhz_curse < 26)
{
sc_start SC_Curse,1000,0;
end;
}
}
}
lhz_que01,99,74,5 script #pecomaster 48,{
if(checkweight(7341,1) != 1)
{
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your";
mes "inventory. Please come back";
mes "after you've made more available";
mes "inventory space.^000000";
close;
}
else if(lhz_curse == 16)
{
mes "[???]";
mes "It's over.";
mes "I really want";
mes "to quit. This is";
mes "the end for me.";
next;
mes "[Peco Peco]";
mes "^3131FFThis is the end!^000000";
mes "^3131FFThis is the end!^000000";
next;
mes "[???]";
mes "He was right to say that";
mes "we'd be paid well, but going";
mes "through this much torture isn't";
mes "worth any sum of money in the";
mes "world to me. *Sigh* Money...";
next;
mes "[???]";
mes "She must be so worried";
mes "about me by now. And her";
mes "health is so bad. I'm such";
mes "a fool for leaving her behind.";
mes "";
next;
mes "[Peco Peco]";
mes "^3131FFSuch a fool!^000000";
mes "^3131FFSuch a fool!^000000";
mes "^3131FF*Squaaawk~*^000000";
next;
mes "[???]";
mes "Damn it!";
mes "Shut up, you stupid bird!";
mes "Be quiet for just a minute!";
next;
mes "[Peco Peco]";
mes "^3131FF*Squaaawk!*^000000";
mes "^3131FFDeath Penalty!^000000";
mes "^3131FFDeath Penalty!^000000";
next;
mes "[???]";
mes "Death penalty?";
mes "Where'd you learn";
mes "to say something weird";
mes "like that? Huh. That's...";
next;
mes "............";
next;
mes "............";
next;
mes "............";
next;
mes "[???]";
mes "I'm the only one still";
mes "in this room. Everyone";
mes "else left and never came";
mes "back. If they were... And";
mes "I were to go out... Then...";
mes "Maybe I better not leave.";
next;
mes "[???]";
mes "If I could only give";
mes "this pendant back to";
mes "her, she wouldn't have";
mes "to worry about me that";
mes "much. But I might not";
mes "be able to get back...";
next;
mes "[???]";
mes "............";
next;
mes "[?????]";
mes "Hey there, been";
mes "waiting long? It's";
mes "time for you to finish";
mes "up your contract.";
next;
mes "[???]";
mes "Finish up my...?";
mes "N-no! I've decided!";
mes "I'm not leaving this room!";
next;
mes "[?????]";
mes "Hey hey, what the hell";
mes "are you talking about?";
mes "You came here to work,";
mes "didn't you? And now it's";
mes "time for you to collect, so...";
next;
mes "[???]";
mes "N-no, l-let go of me!";
mes "Please let me go!";
mes "I want to see her again,";
mes "please let me see her...!";
next;
mes ".........";
mes "............";
next;
mes "^3131FF*Clink*^000000";
next;
mes "[??]";
mes "Hm? Who the hell";
mes "brought in this cheap";
mes "jewery? Someone must";
mes "have forgotten to throw";
mes "away their trash...";
next;
mes "[????]";
mes "Yeah, it's just a";
mes "cheap trinket. That";
mes "pendant isn't even";
mes "worth picking up.";
next;
mes "^3131FFYou pick up an old^000000";
mes "pendant from the ground.";
mes "No matter how hard you try,";
mes "you can't open its clasp to see";
mes "what this pendant contains.^000000";
set lhz_curse,17;
getitem 7341,1;
close2;
warp "lhz_in01",278,161;
end;
}
else
{
warp "lhz_in01",278,161;
end;
}
}
lhz_que01,90,71,5 script #birdie 1019,3,3,{
end;
OnTouch:
mes "[Peco Peco]";
mes "You're a fool!";
mes "You're a fool!";
mes "You're a fool!";
close;
}
lighthalzen,346,263,3 script Elder 846,{
if((!countitem(7345)) || (lhz_curse > 18))
{
L_NoText:
mes "[Elder]";
mes "Predators are always";
mes "on the lookout for easy";
mes "prey. Be careful, youngster!";
mes "You look innocent enough";
mes "to become a victim in the city.";
next;
switch( select( "About Lighthalzen","About the Slum","????" ) )
{
case 1:
mes "[Elder]";
mes "Lighthalzen might seem";
mes "like a splendid city at first,";
mes "but you'll quickly learn that";
mes "the poor are segregated from";
mes "the rich and treated as less";
mes "than second class citizens.";
next;
mes "[Elder]";
mes "At first, separation between";
mes "the rich and poor districts was";
mes "subtly enforced. They built the";
mes "railroad right between the two";
mes "districts to make it easier for";
mes "the rich to ignore the poor.";
next;
mes "[Elder]";
mes "But now they even have";
mes "guards to make sure that";
mes "the poor can't bother the";
mes "rich. I'm pretty sure that";
mes "this segregation won't be";
mes "ending anytime soon...";
next;
mes "[Elder]";
mes "Now, I've heard that the";
mes "Rekenber Corporation is";
mes "actually providing jobs for";
mes "people in the slums. Beggars";
mes "can't be choosers, so I'm sure";
mes "these jobs aren't that great.";
close;
case 2:
mes "[Elder]";
mes "To live in the slum is to";
mes "be familiar with poverty,";
mes "disease, condemnation";
mes "and contempt. But we're all";
mes "still people, you know, so let";
mes "go of any of your misgivings.";
next;
mes "[Elder]";
mes "We're struggling just";
mes "to survive here. At the";
mes "very least, please respect";
mes "that. It's a fact that the";
mes "people in the rich district";
mes "seem to keep forgetting.";
close;
case 3:
mes "[Elder]";
mes "Well, if you need any";
mes "help around here or have";
mes "any questions, come back";
mes "and ask me. I get the feeling";
mes "that we'll probably meet again.";
close;
}
}
else if((lhz_curse == 1) && (lhz_spi01) && (lhz_spi02) && (lhz_spi04))
{
mes "[Elder]";
mes "No wonder you look";
mes "so weary. Come, let";
mes "me help relieve you";
mes "of the burden that";
mes "you're carrying.";
next;
switch( select( "Um, burden...?","Crazy old woman!" ) )
{
case 1:
mes "[Elder]";
mes "Ah yes, they may not";
mes "be apparent to you, but";
mes "my eyes can clearly see";
mes "them. Yes. You're being";
mes "followed by those things.";
next;
switch( select( "Things?" ) )
{
case 1:
break;
}
mes "[Elder]";
mes "Yes. the best way I can";
mes "describe them is as evil";
mes "thoughts left in the world";
mes "when someone dies in";
mes "such a way that his grudge";
mes "survives to menace the living.";
next;
mes "[Elder]";
mes "Sometimes, these lingering";
mes "thoughts are created when";
mes "someone is broken hearted";
mes "or clings to this plane of the";
mes "sake of a loved one. Yes, those";
mes "thoughts are following you.";
next;
mes "[Elder]";
mes "I don't know why they";
mes "are following you, but I'm";
mes "certain they're there. Have";
mes "you been experiencing chills";
mes "down your spine, cold sweats,";
mes "maybe even hearing voices?";
soundeffect "loli_ruri_stand.wav",0;
sc_start SC_Curse,5000,0;
next;
switch( select( "Yes! How do I get rid of them?" ) )
{
case 1:
break;
}
mes "[Elder]";
mes "Well, usually these lingering";
mes "thoughts have some sort of";
mes "physical anchor, an object";
mes "that has feelings attached";
mes "to it, something important";
mes "to its late owner.";
next;
mes "[Elder]";
mes "The rage they're directing";
mes "at you seems to be growing";
mes "and I can see the angry spirits";
mes "pulling at the hems of your";
mes "clothes. Tell me, have you";
mes "wronged anyone recently?!";
next;
switch( select( "I don't... think so.","I can't remember every bad thing I've done!" ) )
{
case 1:
break;
case 2:
break;
}
mes "[Elder]";
mes "Well, you better do";
mes "something soon, before";
mes "the evil taints your mind";
mes "and drives you to insanity!";
mes "Now, I need to know for sure";
mes "if you've hearing voices.";
next;
switch( select( "Y-yes, I have." ) )
{
case 1:
break;
}
mes "[Elder]";
mes "There's still hope.";
mes "The spirits are trying";
mes "to reach you for now, but";
mes "if you wait too long, you may";
mes "become a victim of their wrath.";
mes "Hurry, there is much to do!";
next;
mes "[Elder]";
mes "You must appease these";
mes "forces by finding out what";
mes "happened to them in life.";
mes "Now, I don't possess great";
mes "power, but I can encourage";
mes "the spirits to guide you.";
next;
mes "[Elder]";
mes "I can only have the spirits";
mes "reveal the places they wish";
mes "for you to search only once.";
mes "You must remember the";
mes "locations that I am about";
mes "to show you. Get ready...";
specialeffect2 22;
next;
mes "[Elder]";
mes "Yaaaaappp ---!";
specialeffect2 62;
specialeffect2 225;
specialeffect2 36;
next;
mes "[Elder]";
mes "There! The locations";
mes "you must search should";
mes "be clear to you now! Don't";
mes "forget these placemarks!";
viewpoint 1,104,282,1,0xFF99FF33;
viewpoint 1,105,282,2,0xFF99FF33;
viewpoint 1,104,281,3,0xFF99FF33;
viewpoint 1,105,281,4,0xFF99FF33;
next;
mes "[Elder]";
mes "Good luck, youngster.";
mes "I hope you can appease";
mes "the wrath of these spirits...";
mes "But as long as you let them";
mes "guide you, you ought to be safe.";
set lhz_curse,6;
close;
case 2:
mes "[Elder]";
mes "Crazy...? Hm, you must";
mes "not quite understand what's";
mes "happening to you. Please do";
mes "not hesitate to come back to";
mes "me when you realize that you";
mes "need my help, youngster.";
close;
}
}
else if((lhz_curse > 5) && (lhz_curse < 17))
{
mes "[Elder]";
mes "I'm sorry, but there's";
mes "nothing more I can do for";
mes "you right now. But if you";
mes "find anything related to the";
mes "spirits that torment you,";
mes "please let me know.";
close;
}
else if(lhz_curse == 17)
{
if(!countitem(7341))
{
mes "[Elder]";
mes "I'm sorry, but there's";
mes "nothing more I can do for";
mes "you right now. But if you";
mes "find anything related to the";
mes "spirits that torment you,";
mes "please let me know.";
close;
}
mes "[Elder]";
mes "Greetings, adventurer.";
mes "How goes your search for";
mes "the remains of the spirits";
mes "that still cling to this plane?";
next;
switch( select( "Show her the Pendant.","Cancel" ) )
{
case 1:
mes "[Elder]";
mes "Oh my... There are some";
mes "incredibly powerful emotions";
mes "clinging to this pendant. If we";
mes "don't do anything about this,";
mes "you'll be cursed very soon.";
mes "This is what you must do.";
next;
mes "[Elder]";
mes "Hurry and bring";
mes "^0000ff5 Holy Water^000000 and";
mes "^0000ff1 Bouquet^000000. The Holy Water";
mes "will purify this Pendant and";
mes "the Bouquet will comfort";
mes "the spirit of its owner.";
next;
mes "[Elder]";
mes "You don't have much";
mes "time, so return to me";
mes "as soon as possible!";
mes "It won't be long until";
mes "the spirits are consumed";
mes "by their supernatural rage...";
set lhz_curse,18;
close;
case 2:
mes "[Elder]";
mes "Oh... You look so pale, are";
mes "you alright? Heh heh~";
close;
}
}
else if(lhz_curse == 18)
{
if((countitem(523) < 5) || (!countitem(744)) || (!countitem(7341)))
{
mes "[Elder]";
mes "Hurry and bring";
mes "^0000ff5 Holy Water^000000 and";
mes "^0000ff1 Bouquet^000000. The Holy Water";
mes "will purify this Pendant and";
mes "the Bouquet will comfort";
mes "the spirit of its owner.";
close;
}
mes "[Elder]";
mes "Good, good.";
mes "All is readiness.";
mes "Please be silent as";
mes "I focus my spirit for the";
mes "great task before me.";
next;
mes "[Elder]";
mes "...";
mes "......";
mes ".........";
mes "Hoooooooo...";
specialeffect2 88;
next;
mes "[Elder]";
mes "Yaaaaapp ---!";
specialeffect2 86;
next;
mes "[Elder]";
mes "Whew! I've managed";
mes "to nullify this curse for you.";
mes "That still doesn't change the";
mes "fact that what happened to this";
mes "pendant's owner was tragic...";
next;
mes "[Elder]";
mes "Why don't you bring";
mes "this pendant to the place";
mes "where it really belongs?";
mes "I'm sure that would bring";
mes "great comfort to its owner.";
next;
mes "^3131FFSuddenly, the clasp on";
mes "the pendant pops open,";
mes "revealing a picture of a happy";
mes "couple. Somehow, the girl in";
mes "the picture, sitting uncomfortably";
mes "in an old chair, looks familiar...^000000";
set lhz_curse,19;
delitem 523,5;
delitem 744,1;
close;
}
else goto L_NoText;
}
lhz_in03,32,162,3 script Crippled Girl 53,{
if(lhz_curse == 23)
{
if(countitem(7341))
{
mes "["+strcharinfo(0)+"]";
mes "Hey there, are";
mes "you feeling alright?";
next;
mes "[Crippled Girl]";
mes "Oh, thanks,";
mes "I'm fine. But...";
mes "Have we met before?";
next;
mes "["+strcharinfo(0)+"]";
mes "Yeah, we did.";
mes "You should know who";
mes "I am by now. Hey, you";
mes "didn't forget, did you?";
next;
mes "[Lady]";
mes "Oh, how do I put this?";
mes "The fever she had for the";
mes "last few days. She's gotten";
mes "better, but she's forgotten";
mes "everything that's happened";
mes "in the past few weeks...";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh... Oh. I'm so";
mes "sorry. But maybe this";
mes "is for the best? Here,";
mes "I think you should keep";
mes "this pendant, though.";
next;
mes "^3131ffYou place the";
mes "old pendant";
mes "into her hands.^000000";
next;
specialeffect2 259;
mes "...............";
next;
mes "["+strcharinfo(0)+"]";
mes "...";
mes "......";
next;
mes "[Possessed "+strcharinfo(0)+"]";
mes "^3131FFSetsu, please remember";
mes "that I'd never do anything";
mes "to hurt you. Forgive me for";
mes "leaving you behind. I hope";
mes "that one day we'll meet";
mes "again, little princess.^000000";
next;
mes "[Possessed "+strcharinfo(0)+"]";
mes "^3131FFUntil then, I want";
mes "you to be happy, okay?";
mes "Your brother's always";
mes "gonna be looking out for";
mes "you, one way or another...^000000";
next;
mes "[Setsu]";
mes "My brother's...";
mes "That's my brother's";
mes "voice! Brother!";
next;
mes "["+strcharinfo(0)+"]";
mes "Eh? What? Whoa...";
mes "What came over me?";
mes "The last thing I reme--";
next;
mes "[Setsu]";
mes "...";
mes "......";
next;
mes "["+strcharinfo(0)+"]";
mes "Well...";
mes "This is awkward.";
delitem 7341,1;
set lhz_curse,24;
close;
}
mes "["+strcharinfo(0)+"]";
mes "Hey there, are";
mes "you feeling alright?";
next;
mes "[Crippled Girl]";
mes "Oh, thanks,";
mes "I'm fine. But...";
mes "Have we met before?";
next;
mes "["+strcharinfo(0)+"]";
mes "Yeah, we did.";
mes "You should know who";
mes "I am by now. Hey, you";
mes "didn't forget, did you?";
next;
mes "[Lady]";
mes "Oh, how do I put this?";
mes "The fever she had for the";
mes "last few days. She's gotten";
mes "better, but she's forgotten";
mes "everything that's happened";
mes "in the past few weeks...";
next;
mes "^3131ffThis would be a good";
mes "opportunity to give her the...^000000";
close;
}
else if(lhz_curse == 24)
{
mes "[Setsu]";
mes "...";
mes "......";
close;
}
else if(lhz_curse == 25)
{
mes "[Setsu]";
mes "Excuse me, I can't still";
mes "walk but I don't cry";
mes "anymore. I'm doing my best!";
close;
}
else
{
mes "[Crippled Girl]";
mes "...";
mes "......";
mes "*Sigh...*";
next;
switch( select( "Hello, how are you?" ) )
{
case 1:
break;
}
mes "[Crippled Girl]";
mes "Oh, I'm fine,";
mes "thanks for asking.";
mes "I'm just waiting for";
mes "somebody, that's all.";
if(lhz_curse == 19)
{
next;
switch( select( "Show her the Pendant.","Okay, have a good day." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "Um, would you have";
mes "any idea who might";
mes "have owned this pendant?";
next;
if (!countitem(7341))
{
mes "[Crippled Girl]";
mes "What are you talking about?";
close;
}
emotion e_gasp;
mes "[Crippled Girl]";
mes "Oh, that's mine!";
mes "I gave it to my big brother";
mes "before he went away on some";
mes "sort of business trip. You must";
mes "be his friend, is that right?";
next;
mes "["+strcharinfo(0)+"]";
mes "Actually, um,";
mes "you know what...?";
next;
switch( select( "Brutal Truth","Break it to her gently" ) )
{
case 1:
mes "...";
mes "......";
next;
mes "["+strcharinfo(0)+"]";
mes "...So basically, your";
mes "brother's ghost, oh right,";
mes "did I mention he was dead?";
mes "Anyway, so he's not alive";
mes "anymore, but his spirit or";
mes "whatever is still around and--";
next;
mes "[Crippled Girl]";
mes "...";
mes "......";
next;
mes "[Crippled Girl]";
mes "...Dead?";
mes "No! I don't believe you!";
mes "He can't die! He was the";
mes "bravest and the sweetest";
mes "and the-- Leave me alone!";
mes "Oh god, get the hell away!";
next;
mes "["+strcharinfo(0)+"]";
mes "...";
mes "......";
mes "Sheesh.";
mes "Don't kill the";
mes "messenger.";
set lhz_curse,23;
close2;
warp "lighthalzen",322,323;
end;
case 2:
mes "[Crippled Girl]";
mes "Did you meet my";
mes "big brother...?";
next;
mes "[Crippled Girl]";
mes "My brother is a strong";
mes "person, and I should be";
mes "happy of that, because";
mes "nothing could happen";
mes "to him.";
next;
mes "["+strcharinfo(0)+"]";
mes "Um... yes. So...";
next;
mes "["+strcharinfo(0)+"]";
mes "Sure, your big brother must be happy.";
mes "He'll come back sometime.";
mes "You should sleep to be healthy";
mes "once your brother returns.";
next;
mes "[Crippled Girl]";
mes "Yes! I must be okay";
mes "and be able to walk when my";
mes "brother come.";
if(!countitem(7341)) close;
next;
mes "^3131ffYou place the";
mes "old pendant";
mes "into her hands.^000000";
next;
specialeffect2 259;
mes "......";
next;
mes "["+strcharinfo(0)+"]";
mes "...............";
next;
mes "[Possessed "+strcharinfo(0)+"]";
mes "^3131FFSetsu, please remember";
mes "that I'd never do anything";
mes "to hurt you. Forgive me for";
mes "leaving you behind. I hope";
mes "that one day we'll meet";
mes "again, little princess.^000000";
next;
mes "[Possessed "+strcharinfo(0)+"]";
mes "^3131FFUntil then, I want";
mes "you to be happy, okay?";
mes "Your brother's always";
mes "gonna be looking out for";
mes "you, one way or another...^000000";
next;
mes "[Setsu]";
mes "My brother's...";
mes "That's my brother's";
mes "voice! Brother!";
next;
mes "["+strcharinfo(0)+"]";
mes "Eh? What? Whoa...";
mes "What came over me?";
mes "The last thing I reme--";
next;
mes "^FF0000Tears fall from the";
mes "girl's face, then you...^000000";
next;
switch( select( "Distract her","Comfort her" ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "Oh, all of this was a play...";
mes "Y-yes a play, I was practising.";
mes "Ha ha~ Is it okay, isn't it?";
next;
mes "[Setsu]";
mes "Oh, you surprised me!";
mes "Even though I didn't think";
mes "it was really my brother, you know?";
next;
mes "["+strcharinfo(0)+"]";
mes "Excuse me...";
next;
mes "[Setsu]";
mes "I'll do my best!";
mes "I must be okay when my brother return.";
mes "He'll be very proud of me.";
mes "Heh heh~";
next;
mes "["+strcharinfo(0)+"]";
mes "Yes, I'm sure of that.";
delitem 7341,1;
set lhz_curse,25;
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Crying have no use!";
mes "You're a very pretty";
mes "girl to be ruining your";
mes "face with useless tears.";
next;
mes "[Setsu]";
mes "............";
next;
mes "["+strcharinfo(0)+"]";
mes "You should do your best";
mes "to be healthy for the time";
mes "your big brother return.";
next;
mes "[Setsu]";
mes "Yes...";
next;
mes "["+strcharinfo(0)+"]";
mes "Listen, when your brother";
mes "return you'll celebrate in";
mes "a beautiful place.";
next;
mes "[Setsu]";
mes "Really?";
mes "It's a promise then! Heh heh~";
next;
mes "["+strcharinfo(0)+"]";
mes "I hope it'll be soon!";
mes "When I return I want you to be";
mes "able to walk. See you soon, then!";
next;
mes "[Setsu]";
mes "I'll try hard!";
delitem 7341,1;
set lhz_curse,25;
close;
}
}
case 2:
mes "[Crippled Girl]";
mes "Okay,";
mes "bye-bye...";
close;
}
}
close;
}
}
lighthalzen,324,322,1 script #lhz_door1 45,2,2,{
OnTouch:
if((lhz_curse > 19) && (lhz_curse < 23))
{
mes "^3131ffThe door is locked.^000000";
close;
}
else if(lhz_curse > 23)
{
mes "^3131ffThe door is locked.^000000";
next;
mes "[Citizen]";
mes "I'm sorry, but another";
mes "epidemic is starting to";
mes "spread around the slums.";
mes "We're not going outside and";
mes "we're keeping our children safe!";
next;
mes "[Citizen]";
mes "Not to be unfriendly,";
mes "but you should be careful";
mes "too. The living conditions";
mes "of this area aren't exactly";
mes "sanitary, you know?";
close;
}
else
{
warp "lhz_in03",15,162;
end;
}
}
lhz_in03,12,162,1 script #lhz_door2 45,1,1,{
OnTouch:
warp "lighthalzen",321,322;
end;
}
lighthalzen,319,321,0 script #brother -1,3,3,{
OnTouch:
if((lhz_curse == 24) || (lhz_curse == 25))
{
mes "*Shhhzzzz!*";
next;
mes "[????]";
mes "............";
specialeffect2 36;
next;
mes "[???]";
mes "^FF0000...I'm sorry...";
mes "......I appreciate";
mes "that you............^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "H-huh?!";
mes "What was that?";
mes "That can't be the";
mes "wind, I must be";
mes "hearing things again...";
next;
mes "["+strcharinfo(0)+"]";
mes "Wait. I thought I was";
mes "rid of those thoughts";
mes "or spirits, whatever was";
mes "haunting me before. Maybe";
mes "they still want me to do";
mes "something for them. Hmmm...";
next;
mes "["+strcharinfo(0)+"]";
mes "I get the feeling that";
mes "all of their suffering";
mes "is tied to the ^FF0000Rekenber";
mes "Corporation^000000 and that";
mes "^FF0000Regenschirm Laboratory^000000.";
set lhz_curse,26;
if(BaseLevel < 70) getexp 800000,300000;
else if(BaseLevel < 80) getexp 1000000,500000;
else if(BaseLevel < 90) getexp 1500000,800000;
else getexp 2000000,1000000;
close;
}
}
lhz_in01,114,181,3 script Representative 71,{
mes "[Representative]";
mes "Greetings, and welcome";
mes "to the Rekenber Corporation.";
mes "How may I be of service today?";
next;
if(lhz_curse == 7) menu "Building Information",L_Building,"Corporation History",L_History;
else menu "Building Information",L_Building;
L_Building:
mes "[Representative]";
mes "Please tell me";
mes "which floor you'd like";
mes "to know more about.";
next;
switch( select( "1F","2F","B1","Cancel" ) )
{
case 1:
mes "[Representative]";
mes "The ^3131FFRekenber Library^000000 can";
mes "be found at the end of the";
mes "left hallway. Our library is";
mes "a great resource of innovative";
mes "ideas and information for our";
mes "system development employees.";
next;
mes "[Representative]";
mes "The ^3131FFBall Room^000000, where";
mes "various official events are";
mes "usually held, can be accessed";
mes "through the right hallway.";
next;
goto L_Building;
case 2:
mes "[Representative]";
mes "Please use the stairs";
mes "located on both sides of";
mes "the Help Desk to go to the";
mes "Second Floor. The Second";
mes "Floor is mostly used for";
mes "administrative purposes.";
next;
mes "[Representative]";
mes "There, you can find";
mes "the ^3131FFConference Room^000000,";
mes "^3131FFSecretary Office^000000, the";
mes "^3131FFAuditorium^000000 and the";
mes "^3131FFChairman's Office^000000.";
next;
goto L_Building;
case 3:
mes "[Representative]";
mes "The first underground floor";
mes "is used by the ^3131FFRegenshirm^000000,";
mes "our laboratory affiliate. For";
mes "security reasons, this floor";
mes "is not accessible to visitors";
next;
goto L_Building;
case 4:
mes "[Representative]";
mes "We are always doing our";
mes "best to provide the best";
mes "services to our customers.";
mes "Remember that Rekenber";
mes "is the name you can trust.";
mes "Thank you and have a nice day.";
close;
}
L_History:
mes "[Representative]";
mes "If you're interested in";
mes "learning the history of";
mes "our corporation, please";
mes "speak to the representative";
mes "inside our Library. Thank you.";
next;
mes "[Representative]";
mes "Please head down";
mes "the hallway to the left in";
mes "order to find our Library.";
mes "Thank you and have a nice day.";
set lhz_curse,8;
close;
}
lhz_in01,27,247,5 script Representative 71,{
if(lhz_curse > 6)
{
mes "[Representative]";
mes "Welcome to the";
mes "Rekenber Corporation.";
mes "How may I help you?";
next;
switch( select( "Corporation History","Rekenber's Businesses" ) )
{
case 1:
mes "[Representative]";
mes "Rekenber was established";
mes "400 years ago, around the";
mes "same time as the foundation";
mes "of the Schwaltzvalt Republic.";
next;
mes "[Representative]";
mes "We began as the ''Zent Zerter";
mes "Lighthal Research Center,''";
mes "named after our first chairman.";
mes "In 560 A.W. (After War), our";
mes "organization was renamed after";
mes "our new chairman, Mr. Rekenber.";
next;
mes "[Representative]";
mes "Mr. Rekenber expanded the";
mes "Corporation's purposes, but";
mes "also founded the Regenschirm";
mes "Laboratory to continue this";
mes "company's original goal of";
mes "scientific research.";
next;
mes "[Representative]";
mes "In the year 700 A.W.,";
mes "^ff0000Doctor Varmunt^000000 joined";
mes "Regenschirm. It was his work";
mes "in science that enabled the";
mes "Rekenber Corporation to grow";
mes "into the nation's biggest company.";
if(lhz_curse == 8) set lhz_curse,9;
else if(lhz_curse == 9) set lhz_curse,10;
next;
break;
case 2:
mes "[Representative]";
mes "In addition to merchandising,";
mes "freight transport and trading,";
mes "the Rekenber Corporation is";
mes "also heavily involved with";
mes "providing the Airship service,";
mes "one of our major projects.";
next;
mes "[Representative]";
mes "Rekenber is involved in";
mes "almost any business that";
mes "you can imagine. Remember";
mes "that Rekenber is the name";
mes "that you can trust.";
if (lhz_curse == 8) set lhz_curse,9;
else if(lhz_curse == 9) set lhz_curse,10;
next;
break;
}
mes "[Representative]";
mes "If you'd like to know more";
mes "about our mission statement,";
mes "please refer to the Rekenber";
mes "Guidebook located to my side.";
mes "Thank you and have a nice day.";
close;
}
mes "[Representative]";
mes "Greetings, and welcome";
mes "to the Rekenber Corporation.";
mes "How may I be of service today?";
next;
switch( select( "Building Information" ) )
{
case 1:
L_Building:
mes "[Representative]";
mes "Please tell me";
mes "which floor you'd like";
mes "to know more about.";
next;
switch( select( "1F","2F","B1","Cancel" ) )
{
case 1:
mes "[Representative]";
mes "The ^3131FFRekenber Library^000000 can";
mes "be found at the end of the";
mes "left hallway. Our library is";
mes "a great resource of innovative";
mes "ideas and information for our";
mes "system development employees.";
next;
mes "[Representative]";
mes "The ^3131FFBall Room^000000, where";
mes "various official events are";
mes "usually held, can be accessed";
mes "through the right hallway.";
next;
goto L_Building;
case 2:
mes "[Representative]";
mes "Please use the stairs";
mes "located on both sides of";
mes "the Help Desk to go to the";
mes "Second Floor. The Second";
mes "Floor is mostly used for";
mes "administrative purposes.";
next;
mes "[Representative]";
mes "There, you can find";
mes "the ^3131FFConference Room^000000,";
mes "^3131FFSecretary Office^000000, the";
mes "^3131FFAuditorium^000000 and the";
mes "^3131FFChairman's Office^000000.";
next;
goto L_Building;
case 3:
mes "[Representative]";
mes "The first underground floor";
mes "is used by the ^3131FFRegenshirm^000000,";
mes "our laboratory affiliate. For";
mes "security reasons, this floor";
mes "is not accessible to visitors";
next;
goto L_Building;
case 4:
mes "[Representative]";
mes "We are always doing our";
mes "best to provide the best";
mes "services to our customers.";
mes "Remember that Rekenber";
mes "is the name you can trust.";
mes "Thank you and have a nice day.";
close;
}
}
}
lhz_in01,25,251,3 script Rekenber Guidebook 111,{
mes "...............";
next;
mes "^0000FF#The Vision^000000";
mes "In the pursuit of knowledge,";
mes "Rekenber will search the";
mes "Rune-Midgart continent for";
mes "ancient relics. We hope to make";
mes "significant scientific progress by";
mes "learning the secrets of the past.";
next;
mes "By making scientific";
mes "headway, we hope we can";
mes "improve current technologies";
mes "to provide more convenient";
mes "and affordable services in";
mes "the Schwaltzvalt Republic.";
next;
mes "^0000ff#The Commitment^000000";
mes "Although magic and the";
mes "power of gods has always";
mes "maintained an aura of mystery";
mes "and superstition, Rekenber hopes";
mes "^0000ffto understand these forces from";
mes "a more logical standpoint^000000.";
next;
mes "^ff0000Our goal is to make";
mes "the lives of our customers";
mes "easier and more enjoyable";
mes "by making the ancient power";
mes "of the gods more accessible";
mes "by means of new technologies.^000000";
if(lhz_curse == 10) set lhz_curse,11;
next;
mes "...............";
close;
}
lhz_in01,273,121,1 script Mad Scientist 865,{
if(lhz_curse == 13)
{
mes "[Wolfchev]";
mes "No one shall";
mes "interrupt my";
mes "research! If you";
mes "dare, I'll simply...";
mes "Eat you. Eat you alive.";
next;
switch( select( "No... N-no!","Do you need any help?" ) )
{
case 1:
mes "[Wolfchev]";
mes "Out of my sight,";
mes "microcephalic fool!";
close;
case 2:
mes "[Wolfchev]";
mes "Huh? You think I have";
mes "the luxury of remembering";
mes "the face of every part-timer";
mes "I've fired? Get lost, or I'll";
mes "treat you to the pain of";
mes "being eaten alive!";
set lhz_curse,14;
close;
}
}
else if(lhz_curse == 14)
{
mes "[Wolfchev]";
mes "You again?!";
mes "What the hell do";
mes "you want from me?!";
emotion e_ag,0;
next;
switch( select( "Let me speak with you.","Sorry for bothering you." ) )
{
case 1:
mes "[Wolfchev]";
mes "I don't have time to";
mes "waste with drivel! I'm";
mes "too busy with my research!";
next;
mes "[Wolfchev]";
mes "............!";
emotion e_gasp,0;
next;
mes "[Wolfchev]";
mes "Ah, but wait! I am collecting";
mes "something. Yes, bring me the";
mes "thing I must collect. Yes, yes.";
mes "Here's a hint... It's round...";
mes "Shiny... Kids love playing games";
mes "with them! Oh, I said too much!";
set lhz_curse,15;
close;
case 2:
emotion e_pif;
mes "[Wolfchev]";
mes "''Sorry?!'' Do you";
mes "think ''sorry'' will";
mes "get back that precious";
mes "minute I've lost yelling";
mes "at you?! Get the hell out!";
close;
}
}
else if(lhz_curse == 15)
{
if(!countitem(746))
{
mes "[Wolfchev]";
mes "It's a round and shining thing!";
mes "Hurry up! Bweh-heh-heh!";
emotion e_slur,0;
close;
}
delitem 746,1;
mes "[Wolfchev]";
mes "Yes...! Beads!";
mes "You brought them!";
mes "You're not as dumb";
mes "as I thought you'd be!";
next;
switch( select( "Why do you want Glass Beads?" ) )
{
case 1:
break;
}
mes "[Wolfchev]";
mes "............";
mes "I take that back!";
mes "You should know by";
mes "now that I would never";
mes "tell you why I neeeed";
mes "these Beads. Bweh-heh!";
emotion e_slur,0;
next;
mes "[Wolfchev]";
mes "This favor you've done";
mes "is worth a small chat and";
mes "I can spare a minute or two";
mes "for you inane questions. So";
mes "what is it you want to know?!";
next;
L_Ask1:
switch( select( "Ask about hobbies","Ask about work" ) )
{
case 1:
mes "[Wolfchev]";
mes "Oh. Oh no, oh no,";
mes "I couldn't possibly...";
mes "It's a-- I-it's a secret.";
mes "You wouldn't want to know";
mes "anyway. Bweh-heh-heh-heh!";
next;
goto L_Ask1;
case 2:
mes "[Wolfchev]";
mes "Oh, I don't know if you";
mes "can call it work. After all,";
mes "I do research whatever it is";
mes "I want. And they pay me to";
mes "do it! This is the best place";
mes "for a scientist like me, yes.";
next;
mes "[Wolfchev]";
mes "Now, in a perfect world,";
mes "my test subjects would be";
mes "much more cooperative, but";
mes "I suppose I cannot blame";
mes "them. Not that I cause them";
mes "undue suffering or anything...";
next;
}
switch( select( "What kind of research?" ) )
{
case 1:
mes "[Wolfchev]";
mes "Well, I couldn't tell you";
mes "exactly. But don't you";
mes "worry, the discovery I'm";
mes "working on will benefit the";
mes "entire world, you'll see.";
next;
mes "[Wolfchev]";
mes "Let's just say that once";
mes "I'm successful, I'll satisfy";
mes "one of mankind's most primal";
mes "instincts, the desire to become";
mes "powerful and gain dominance";
mes "over those that are weaker.";
next;
mes "[Wolfchev]";
mes "I haven't made as much";
mes "progress as I'd like, but";
mes "no matter. It's only a matter";
mes "of experimentation! Yes, to";
mes "make mankind stronger and";
mes "better and more powerful and--";
next;
}
switch( select( "Um, what are you testing on?" ) )
{
case 1:
mes "[Wolfchev]";
mes "What do you know?";
mes "I better get back to";
mes "work if I wish to keep";
mes "on schedule. I can't afford";
mes "the leisure of speaking with";
mes "you any longer. Bweh heh heh!";
set lhz_curse,16;
close;
}
}
else
{
mes "[Wolfchev]";
mes "Waaah~!";
mes "Do not disturb my study!";
close;
}
}
lhz_in01,286,226,3 script Secretary Slierre 831,{
if(lhz_curse == 26)
{
mes "[Sueii Slierre]";
mes "Excuse me, but you are";
mes "not allowed to be in here.";
mes "If you have questions regarding";
mes "the Rekenber Corporation, I can";
mes "direct you to someone qualified";
mes "to give you an answer.";
next;
switch( select( "About the slums.","About you." ) )
{
case 1:
mes "[Sueii Slierre]";
mes "The slums? All I know";
mes "is that this corporation";
mes "specifically targeted that";
mes "area in order to provide ample";
mes "opportunity for employment.";
set lhz_curse,27;
close;
case 2:
mes "[Sueii Slierre]";
mes "I'm Sueii Slierre,";
mes "the personal secretary";
mes "for the chairman of the";
mes "Rekenber Corporation.";
close;
}
}
else if(lhz_curse == 27)
{
mes "[Sueii Slierre]";
mes "Did you have something";
mes "else to ask? I can only";
mes "divulge information that is";
mes "public knowledge, but I can";
mes "tell you who to contact for";
mes "more specific inquiries.";
next;
switch( select( "About the Laboratory","About the Corporation" ) )
{
case 1:
mes "[Sueii Slierre]";
mes "Rekenber is perhaps the";
mes "biggest contributer of the";
mes "Regenschirm Laboratory.";
mes "Their work will benefit the";
mes "entire Rune-Midgart continent,";
mes "hence our highly involved support.";
next;
mes "[Sueii Slierre]";
mes "A representative at the";
mes "Help Desk will be happy";
mes "to assist you if you have";
mes "more inquiries regarding";
mes "the Regenschirm Laboratory.";
set lhz_curse,28;
close;
case 2:
mes "[Sueii Slierre]";
mes "I'm sorry, but I don't have";
mes "any special information";
mes "regarding our corporation.";
mes "Why don't you ask one of";
mes "our representatives at the";
mes "Help Desk to learn more?";
close;
}
}
else if(lhz_curse == 28)
{
mes "[Sueii Slierre]";
mes "You're back? I really";
mes "doubt that I can be of";
mes "any assistance to you.";
next;
switch( select( "Wolfchev's Research" ) )
{
case 1:
break;
}
mes "[Sueii Slierre]";
mes "..............!";
emotion e_gasp,0;
next;
mes "[Sueii Slierre]";
mes "How do you know";
mes "Wolfchev? Are you an";
mes "acquaintance of his or...?";
next;
switch( select( "I'm a friend of his.","Oh, we're family, you know...","I've heard about him before, so..." ) )
{
case 1:
mes "[Sueii Slierre]";
mes "Well, Wolfchev is not";
mes "only brilliant, he's also";
mes "a respected professional.";
mes "He should be doing just fine.";
next;
break;
case 2:
mes "[Sueii Slierre]";
mes "Ah, you should be";
mes "very proud of Wolfchev.";
mes "In addition to being a";
mes "genius, Wolfchev is also";
mes "quite the professional,";
mes "truly a model scientist.";
next;
break;
case 3:
mes "[Sueii Slierre]";
mes "Ah yes, Wolfchev has";
mes "quite the reputation. In";
mes "fact, he's in such high";
mes "demand that Regenschirm";
mes "wants him on their staff.";
close;
}
mes "[Sueii Slierre]";
mes "...";
mes "......";
next;
mes "[Sueii Slierre]";
mes "I'm sorry, but please";
mes "understand that my office";
mes "isn't the place for visitors to";
mes "submit their general inquiries.";
mes "Please visit the Help Desk if";
mes "you have any more questions.";
next;
switch( select( "About Wolfchev's Research" ) )
{
case 1:
break;
}
mes "[Sueii Slierre]";
mes "I couldn't tell you any";
mes "more about Wolfchev.";
mes "But is there anything you";
mes "need to tell me about him?";
mes "Well, if you have something";
mes "to ask, be quick about it.";
emotion e_hmm,0;
next;
switch( select( "Wolfchev's Past","Wolfchev's Test Subjects" ) )
{
case 1:
mes "[Sueii Slierre]";
mes "I remember hearing that he";
mes "received a high recommendation";
mes "to work here, but specifics elude";
mes "me since I don't work in Human";
mes "Resources. There's a rumor that";
mes "he had a troubled love life...";
next;
mes "[Sueii Slierre]";
mes "But aside from a few";
mes "rumors, we really don't";
mes "know much about Wolfchev's";
mes "personal life. But then again,";
mes "it may be unethical to pry too";
mes "much into our employee's lives.";
close;
case 2:
mes "[Sueii Slierre]";
mes "Wolfchev's test subjects?";
mes "Well, I know we have a policy";
mes "of using the most humane";
mes "methods depending on the";
mes "experiment. And of course, he";
mes "should only be testing on animals.";
next;
switch( select( "Wolfchev's research is great!","His experiments are suspicius..." ) )
{
case 1:
mes "[Sueii Slierre]";
mes "Yes yes, I'd agree if";
mes "I understood science a";
mes "little bit better. Now, you'll";
mes "have to excuse me. I've been";
mes "distracted long enough as it is...";
close2;
warp "lhz_in01",228,226;
end;
case 2:
mes "[Sueii Slierre]";
mes "What exactly do you mean?";
mes "Are you sure that you haven't";
mes "misunderstood anything about";
mes "Wolfchev's work? You'll need";
mes "to illustrate your claim for us";
mes "to be on the same page...";
next;
switch( select( "Show Evidence","Cancel" ) )
{
case 1:
L_Evidence:
if (!countitem(7345))
{
mes "[Sueii Slierre]";
mes "What evidence are you";
mes "talking about? Look,";
mes "I'm very busy at the moment,";
mes "I can't lose too much time";
mes "with you. Talk to me when you";
mes "have something concrete.";
set lhz_curse,29;
close;
}
mes "^3131ffWhile saying that you";
mes "show the handcuffs to";
mes "Sueii Slierre.^000000";
next;
mes "^3131ffThe expression in";
mes "Sueii Slierre's face tenses";
mes "a little.^000000";
next;
mes "[Sueii Slierre]";
mes "...............";
next;
mes "[Sueii Slierre]";
mes "...............";
next;
mes "[Sueii Slierre]";
mes "...............";
next;
switch( select( "What's Wolfchev up to?","What's Regenschirm up to?" ) )
{
case 1:
break;
case 2:
break;
}
mes "[Sueii Slierre]";
mes "...............";
mes "...............";
mes "...............";
mes "...............";
next;
mes "[Sueii Slierre]";
mes "...............";
emotion e_heh,0;
next;
mes "[Sueii Slierre]";
mes "Then, you say that";
mes "Wolfchev is doing a";
mes "suspicious research or that";
mes "the Regenschirm Laboratory";
mes "is behind all of this?";
next;
switch( select( "Both","No" ) )
{
case 1:
break;
case 2:
mes "[Sueii Slierre]";
mes "Where do you see suspicious";
mes "behaviour?";
next;
switch( select( "Regenschirm Laboratory","Wolfchev" ) )
{
case 1:
mes "[Sueii Slierre]";
mes "Regenschirm is part of";
mes "the culture of Schwaltzvalt";
mes "Republic.";
next;
mes "[Sueii Slierre]";
mes "It's not possible that they're";
mes "doing suspicious research.";
next;
switch( select( "What about Regenschirm's Life Form Research?" ) )
{
case 1:
mes "[Sueii Slierre]";
mes "...............?";
mes "I don't know much of that";
mes "kind of research.";
next;
break;
}
break;
case 2:
break;
}
break;
}
mes "[Sueii Slierre]";
mes "Anyway, we'll start";
mes "an investigation about";
mes "Wolfchev and his research";
mes "to bright this matter a bit.";
next;
mes "[Sueii Slierre]";
mes "I'll tell you if we";
mes "find something of interest.";
set lhz_curse,30;
close;
case 2:
mes "[Sueii Slierre]";
mes "If you're finished,";
mes "I'd like to get back on";
mes "task. Please excuse me.";
close;
}
}
}
}
else if(lhz_curse == 29) goto L_Evidence;
else if(lhz_curse == 30)
{
set @lhz_invest,rand(1,10);
if (@lhz_invest < 8)
{
mes "[Sueii Slierre]";
mes "We're still investigating.";
mes "Please wait.";
close;
}
else if(checkweight(1119,1) != 1)
{
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your";
mes "inventory. Please come back";
mes "after you've made more available";
mes "inventory space.^000000";
close;
}
mes "[Sueii Slierre]";
mes "Oh good, you're here.";
mes "You were right all along.";
mes "In our investigation, we found";
mes "that Wolfchev was conducting";
mes "unauthorized and very dangerous";
mes "research. I owe you our thanks.";
next;
switch( select( "What was he doing...?" ) )
{
case 1:
break;
}
mes "[Sueii Slierre]";
mes "It turns out that Wolfchev";
mes "was kidnapping weak and sick";
mes "people from the slums and";
mes "using them as his guinea pigs.";
mes "Rest assured, he'll be punished";
mes "for his behavior, if not fired.";
next;
mes "[Sueii Slierre]";
mes "I think you deserve an";
mes "apology. Without your";
mes "report, our corporation's";
mes "reputation could have been";
mes "potetially damaged. Thank you.";
next;
mes "[Sueii Slierre]";
mes "Yes, there's nothing so";
mes "taboo as trying to perform";
mes "Homunculus experiments";
mes "on people! Anyway, please";
mes "accept this as a token of";
mes "our gratitude, adventurer.";
set lhz_curse,31;
getitem 617,1;
getitem 12016,10;
next;
mes "[Sueii Slierre]";
mes "Let me promise you";
mes "that Rekenber will ensure";
mes "that this kind of incident";
mes "will not be repeated and";
mes "we'll do everything in our";
mes "power to compensate for this...";
close;
}
else if(lhz_curse > 30)
{
mes "[Sueii Slierre]";
mes "I'm glad to know that";
mes "we have such proactive";
mes "and concerned customers";
mes "such as yourself to support";
mes "the Rekenber Corporation.";
close;
}
else
{
mes "[Sueii Slierre]";
mes "Excuse me, but you are";
mes "not allowed to be in here.";
mes "Please visit the Help Desk";
mes "if you have any questions about";
mes "the Rekenber Corporation.";
mes "Thank you for cooperating.";
close;
}
}
lhz_que01,94,24,0 script #trace -1,2,2,{
OnTouch:
if(lhz_curse > 30)
{
mes "^3131FFThere's no trace of";
mes "that mad scientist. Only";
mes "his stacks of well organized";
mes "files remain here in the lab.^000000";
if(lhz_curse == 31) set lhz_curse,32;
close;
}
}
lhz_in01,43,114,1 script #warp1 45,1,1,{
OnTouch:
if(lhz_curse > 30)
{
warp "lhz_que01",97,30;
end;
}
warp "lhz_in01",277,130;
end;
}
lhz_que01,97,33,1 script #warp2 45,1,1,{
OnTouch:
warp "lhz_in01",43,120;
end;
}
lhz_in01,278,132,1 script #warp3 45,1,1,{
OnTouch:
warp "lhz_in01",43,120;
end;
}
lhz_que01,89,15,3 script A File 111,{
mes "............";
next;
mes "Name: Engeod";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "Name: Kashutii";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "Name: Prufoz";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "............";
close;
}
lhz_in01,269,114,3 script Documents 111,{
mes "............";
next;
mes "Name: Engeod";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "Name: Kashutii";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "Name: Prufoz";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "............";
close;
}
// President Quest aka. Schwartzvalt Trilogy Quest
lighthalzen,179,170,4 script Ordinary Man 98,{
if(!lhz_boss)
{
mes "[Ghalstein]";
mes "Hello there~";
mes "Isn't Lighthalzen such";
mes "a wonder to behold with";
mes "all of its splendor and";
mes "magnificent beauty?";
next;
switch( select( "I guess.","Yes, it is.","Well, I don't know." ) )
{
case 1:
mes "[Ghalstein]";
mes "Oh, and the weather is";
mes "so nice today, perfect";
mes "for a stroll in the park";
mes "or a lovely picnic. Ah~";
break;
case 2:
mes "[Ghalstein]";
mes "Oh, I'm so glad you";
mes "agree. The people who";
mes "live here are so kind and";
mes "so happy, you can literally";
mes "feel everyone's gentle warmth.";
break;
case 3:
mes "[Ghalstein]";
mes "Well, maybe if you";
mes "don't see it right this";
mes "moment, I'm sure you'll";
mes "discover something to";
mes "love about this city soon.";
break;
}
next;
if(BaseLevel < 60)
{
mes "[Ghalstein]";
mes "Ha ha ha!";
mes "Anyway, I hope you";
mes "have a good day today~";
close;
}
mes "[Ghalstein]";
mes "Yes, Lighthalzen";
mes "couldn't be perfecter.";
mes "Ahahahaha... But still...";
mes "Hm. Um. Oh, never mind.";
next;
mes "[Ghalstein]";
mes "Ha ha ha!";
mes "Anyway, I hope you";
mes "have a good day today~";
set lhz_boss,1;
close;
}
else if(lhz_boss == 1)
{
set @weather,rand(1,5);
if(@weather == 4)
{
mes "[Ghalstein]";
mes "Hm? It's a little";
mes "cloudy today, isn't it?";
mes "It would be nice to stay";
mes "inside, listening to some";
mes "nice music while enjoying";
mes "a hot cup of tea, wouldn't it?";
close;
}
mes "[Ghalstein]";
mes "Ahhh!";
mes "Such pleasant weather~";
mes "I'm so glad I'm outside";
mes "and enjoying the sunlight.";
mes "Feel it. It's so warm and";
mes "nice on your face, isn't it?";
close;
}
else if(lhz_boss == 2)
{
mes "[Ghalstein]";
mes "The sun is gently";
mes "shining, the breeze is";
mes "gently blowing. Oh, this";
mes "weather could not be better!";
next;
switch( select( "Yes, you're right.","Uh, what were you doing just now?" ) )
{
case 1:
mes "[Ghalstein]";
mes "Yes, right now is the";
mes "best time to be outside";
mes "and to enjoy all of this";
mes "fresh, wonderful air. Come,";
mes "take a deep breath with me.";
mes "Ooooh. Ahhhhhh~ Excellent!";
close;
case 2:
mes "[Ghalstein]";
mes "...";
mes "......";
mes "I don't quite follow what";
mes "you're saying. I was merely";
mes "enjoying the sunny perfection";
mes "of Lighthalzen as usual...";
next;
switch( select( "But I heard you talking about something..." ) )
{
case 1:
break;
}
mes "[Ghalstein]";
mes "No! You must";
mes "have mistaken me";
mes "for somebody else!";
mes "Now, if you'll excuse me...";
set lhz_boss,3;
next;
mes "^3355FFEven if it wasn't";
mes "Ghalstein that you";
mes "just heard, he reacted";
mes "pretty strongly to what";
mes "you said to to him. Almost";
mes "as if he had something to hide... ^000000";
close;
}
}
else if(lhz_boss == 3)
{
mes "[Ghalstein]";
mes "Hm? Judging from the";
mes "look on your face, you";
mes "apparently still believe";
mes "that I was involved in some";
mes "kind of clandestine meeting.";
next;
switch( select( "Yes, I'm sure of it!","Well..." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "Yes, I'm sure of it!";
mes "That was definitely you!";
mes "Your voice, your way of";
mes "speaking is unmistakable!";
next;
mes "[Ghalstein]";
mes "......";
mes "..........";
mes "...............";
next;
mes "[Ghalstein]";
mes "Alright. Yes, it's";
mes "true that I did meet";
mes "someone in secret. But";
mes "what gives you the right";
mes "to interrogate me in this";
mes "rather aggressive fashion?";
next;
switch( select( "I'm not interrogating...","Sorry about that." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "I'm not interrogating";
mes "you. No, not at all.";
mes "It's, um, it's just...";
next;
switch( select( "Who are you dealing with?","I was just curious." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "Who are you dealing";
mes "with? I heard something";
mes "about some organization";
mes "that's supposedly very";
mes "powerful and I'm starting";
mes "to get really concerned.";
next;
mes "["+strcharinfo(0)+"]";
mes "I don't think I can";
mes "ignore hearing about";
mes "any kind of dangerous";
mes "corporation, even if";
mes "I wanted to. Turning my";
mes "back to this seems wrong...";
next;
mes "[Ghalstein]";
mes "Hm...";
mes "You really";
mes "feel that way?";
next;
mes "[Ghalstein]";
mes "Please give me";
mes "a moment. I need";
mes "some time to think";
mes "about how I can best";
mes "handle this situation.";
set lhz_boss,4;
close;
case 2:
mes "[Ghalstein]";
mes "Just curious...?";
mes "Well, I hope that";
mes "you don't interfere";
mes "too much with other";
mes "people's lives just";
mes "out of curiosity.";
next;
mes "[Ghalstein]";
mes "You really shouldn't";
mes "make something your";
mes "business if you're not";
mes "interested or willing";
mes "to commit. Now, if you";
mes "would excuse me...";
close;
}
case 2:
mes "["+strcharinfo(0)+"]";
mes "Sorry about that.";
mes "I didn't mean to";
mes "stick my nose into";
mes "your personal business.";
next;
mes "[Ghalstein]";
mes "Well, that's quite";
mes "alright. I accept";
mes "your apology, but";
mes "I must warn you";
mes "not to pry into my";
mes "personal affairs.";
close;
}
case 2:
mes "["+strcharinfo(0)+"]";
mes "Well...";
mes "Now I don't know.";
mes "I suppose I could";
mes "be wrong, I guess.";
next;
mes "[Ghalstein]";
mes ".......";
mes "Yes, I wouldn't";
mes "recommend running";
mes "around, indiscriminately";
mes "accusing random people";
mes "of doing strange things.";
close;
}
}
else if(lhz_boss == 4)
{
mes "[Ghalstein]";
mes "I've come into a";
mes "decision and found";
mes "a way that I can let";
mes "you into my confidence";
mes "without putting the efforts";
mes "of my organization at risk.";
next;
mes "[Ghalstein]";
mes "As you may have already";
mes "guessed, I'm a member of an";
mes "organization whose ultimate";
mes "goal is to put an end to the";
mes "Rekenber Corporation.";
next;
mes "[Ghalstein]";
mes "However, before I relate";
mes "more information regarding";
mes "my organization and its work, I shall require your cooperation.";
next;
switch( select( "How can I cooperate?" ) )
{
case 1:
break;
}
mes "["+strcharinfo(0)+"]";
mes "How can I cooperate?";
mes "Um, what exactly is it";
mes "that you want me to do?";
next;
mes "[Ghalstein]";
mes "You do seem interested";
mes "in knowing more about us,";
mes "and we can also use your";
mes "expertise as an adventurer.";
mes "But first you must decide if";
mes "you will commit to cooperation.";
next;
switch( select( "I still don't get it...","Sure, I'll cooperate.","No, thanks." ) )
{
case 1:
mes "[Ghalstein]";
mes "Alright, let me make this ";
mes "clearer for you. You have";
mes "two choices.";
next;
switch( select( "Two choices?" ) )
{
case 1:
break;
}
mes "[Ghalstein]";
mes " If you choose";
mes "to cooperate with us, you'll";
mes "need to periodically drink";
mes "this red magic tonic.";
next;
mes "[Ghalstein]";
mes "The red tonic will allow";
mes "us to monitor your every";
mes "move so that we know you";
mes "won't betray us. You'll have to";
mes "continue cooperating or else";
mes "we won't give you the cure.";
next;
mes "[Ghalstein]";
mes "Throughout our mission,";
mes "you'll need to take a red";
mes "tonic every so often to avoid";
mes "suffering fron unpleasant";
mes "consequences. When we";
mes "finish, you get the antidote.";
next;
switch( select( "........." ) )
{
case 1:
break;
}
mes "[Ghalstein]";
mes "If you choose not to";
mes "cooperate, simply drink";
mes "this blue tonic, which will";
mes "erase every fragment of your";
mes "memory regarding our meeting.";
next;
mes "[Ghalstein]";
mes "So, what have";
mes "you decided to do?";
next;
switch( select( "Don't cooperate","Cooperate" ) )
{
case 1:
break;
case 2:
mes "[Ghalstein]";
mes "Ah, good choice.";
mes "So will you take";
mes "this red tonic?";
next;
switch( select( "Do not take it.","Take it." ) )
{
case 1:
break;
case 2:
mes "[Ghalstein]";
mes "Very good.";
mes "Then please,";
mes "drink this right away.";
next;
mes "^3355FFYou drink the red tonic.";
mes "It doesn't feel any different";
mes "from a Red Potion, but it";
mes "would be wise to cooperate";
mes "with Ghalstein until this";
mes "mission is accomplished.^000000";
next;
mes "[Ghalstein]";
mes "You may feel a little";
mes "disoriented after drinking";
mes "this tonic for the first time.";
mes "I'll give you a moment to";
mes "steady yourself before we";
mes "talk about our mission.";
set lhz_boss,5;
close;
}
break;
}
break;
case 2:
mes "[Ghalstein]";
mes "Ah, good choice.";
mes "So will you take";
mes "this red tonic?";
next;
switch( select( "Do not take it.","Take it." ) )
{
case 1:
break;
case 2:
mes "[Ghalstein]";
mes "Very good.";
mes "Then please,";
mes "drink this right away.";
next;
mes "^3355FFYou drink the red tonic.";
mes "It doesn't feel any different";
mes "from a Red Potion, but it";
mes "would be wise to cooperate";
mes "with Ghalstein until this";
mes "mission is accomplished.^000000";
next;
mes "[Ghalstein]";
mes "You may feel a little";
mes "disoriented after drinking";
mes "this tonic for the first time.";
mes "I'll give you a moment to";
mes "steady yourself before we";
mes "talk about our mission.";
set lhz_boss,5;
close;
}
case 3:
break;
}
mes "[Ghalstein]";
mes "You really feel";
mes "that way? Well, that's";
mes "a shame. Pity, really...";
next;
mes "^3355FFYou suddenly get the";
mes "weird feeling that someone";
mes "has been behind you this";
mes "entire time. As you slowly";
mes "turn around to look, you";
mes "were knocked unconscious...^000000";
percentheal 100,0;
percentheal -50,0;
next;
mes "..........";
mes "........";
mes ".....";
mes "..";
next;
mes "[??????]";
mes "^666666Now...^000000";
if(Sex == 1) mes "^666666Make him^000000";
else mes "^666666Make her^000000";
mes "^666666swallow this pill.^000000";
next;
mes "^3355FFYou're forced to swallow";
mes "some strange pill which";
mes "immediately makes all your";
mes "thoughts hazier until it begins";
mes "to feel like your entire mind";
mes "is getting bleached somehow.^000000";
set lhz_boss,0;
close2;
warp "lighthalzen",217,313;
end;
}
else if(lhz_boss == 5)
{
mes "[Ghalstein]";
mes "So how are you feeling?";
mes "Any nausea that you may";
mes "be experiencing should";
mes "be going away very soon.";
mes "Anyway, let's get started.";
next;
mes "[Ghalstein]";
mes "Rekenber Corporation";
mes "is closely affiliated with";
mes "Regenschirm, an underground";
mes "laboratory inhabited by strange";
mes "and suspicious creatures.";
next;
mes "[Ghalstein]";
mes "Your mission will be to";
mes "infiltrate this underground lab";
mes "and bring back evidence which";
mes "proves the existence of these";
mes "creatures. You must gather";
mes "various kinds of proof.";
next;
mes "[Ghalstein]";
mes "But more importantly,";
mes "there is ^FF0000something there";
mes "that you have to bring";
mes "back to me^000000. I can't tell";
mes "you exactly what it is,";
mes "but trust me. You'll know.";
next;
mes "[Ghalstein]";
mes "If you search the";
mes "Laboratory enough,";
mes "you'll find what I'm";
mes "talking about. In any";
mes "case, you'll need to find";
mes "a way to get inside the lab.";
next;
mes "[Ghalstein]";
mes "It might be helpful to";
mes "know that we've received";
mes "reports about disappearances";
mes "of people from the ^FF0000eastside";
mes "slums^000000. We believe they are";
mes "perhaps traveling illegally...";
next;
mes "[Ghalstein]";
mes "If someone there is";
mes "transporting people";
mes "without authorization,";
mes "maybe you can find a";
mes "contact who can sneak";
mes "you inside the Laboratory.";
set lhz_boss,6;
close;
}
else if(lhz_boss == 6)
{
mes "[Ghalstein]";
mes "For now, it may be best";
mes "to start investigating the";
mes "eastside slums to see if you";
mes "can find somebody who can";
mes "get you inside the Laboratory.";
close;
}
else if(lhz_boss == 7)
{
if(!MISC_QUEST&512)
{
mes "[Ghalstein]";
mes "An error occurred.";
close;
}
if ((countitem(7346)) && (countitem(7347) > 9) && (countitem(7345) > 9))
{
mes "[Ghalstein]";
mes "Ah, this looks like a";
mes "sufficient amount of";
mes "evidence for us to be";
mes "able to effectively attack";
mes "our enemy. I believe you're";
mes "ready for the next mission.";
next;
mes "[Ghalstein]";
mes "But first, I believe it's";
mes "time for another red tonic";
mes "dose so that we can keep";
mes "monitoring you. Oh, and";
mes "don't worry, it's not addictive";
mes "or anything strange like that.";
next;
mes "[Ghalstein]";
mes "Now, find ^FF0000Gusharr^000000, one of";
mes "our members, ^FF0000near Juno^000000.";
mes "He will tell you about your";
mes "next mission. Show this to";
mes "him to prove that you are";
mes "working with us. Don't forget.";
delitem 7346,1;
delitem 7347,10;
delitem 7345,10;
set lhz_boss,8;
getitem 7348,1;
close;
}
else if((!countitem(7346)) && (!countitem(7347)) && (!countitem(7345)))
{
mes "[Ghalstein]";
mes "When you get inside the";
mes "Laboratory, make sure that";
mes "you search around for any";
mes "records and get any sort of";
mes "concrete evidence we can";
mes "use. I'll be counting on you.";
close;
}
else
{
mes "[Ghalstein]";
mes "We'll need more evidence";
mes "than this from the Laboratory";
mes "to make any impact against our";
mes "enemy. I know what we need is";
mes "difficult to find, but I'm sure";
mes "that you can pull this off.";
close;
}
}
else if(lhz_boss == 8)
{
mes "[Ghalstein]";
mes "Please find Gushaar";
mes "in the vicinity of Juno.";
mes "He will give you all the";
mes "details for your next mission.";
close;
}
else if(lhz_boss < 25)
{
mes "[Ghalstein]";
mes "You've made the decision";
mes "to help us in order to learn";
mes "more about our organzation.";
mes "We appreciate all the help we";
mes "can get, but I hope you don't";
mes "regret getting in this deep.";
next;
mes "[Ghalstein]";
mes "There's a certain price";
mes "for knowledge. I believe";
mes "you're capable of paying it,";
mes "but whether or not this ordeal";
mes "will be worthwhile to you is";
mes "difficult to determine.";
close;
}
else if(lhz_boss < 43)
{
mes "[Ghalstein]";
mes "You're so close to";
mes "accomplishing your";
mes "mission. If all goes as";
mes "planned, we can do some";
mes "real damage to our enemy.";
mes "And you'll finally be free.";
close;
}
else if(lhz_boss == 43)
{
mes "[Ghalstein]";
mes "I can't believe what";
mes "happened. I just heard";
mes "that the president was";
mes "betrayed! This is horrible!";
mes "We'll have to start all over.";
mes "Was it all for nothing?!";
next;
mes "[Ghalstein]";
mes "No. No, Jargeah would be";
mes "so disappointed in me if";
mes "I just gave up. I'll have to";
mes "follow our dream, no matter";
mes "what the obstacles are.";
mes "Jargeah, give me strength!";
next;
mes "[Ghalstein]";
mes "Also, you've done a great";
mes "service for us. Although we";
mes "failed, you carried out your";
mes "missions perfectly. Here,";
mes "take this antidote so that";
mes "you'll finally be free of us.";
next;
mes "[Ghalstein]";
mes "I'd like you to take";
mes "this small gift, as way";
mes "of apology. We asked you";
mes "to do so much, but ultimately,";
mes "we weren't able to accomplish";
mes "what we set out to do. Still...";
set lhz_boss,44;
getitem 617,1;
getexp 1800000,0;
next;
mes "[Ghalstein]";
mes "I'd like to thank you";
mes "for everything. Hopefully,";
mes "you found the answers";
mes "that you were looking for";
mes "when you decided to help";
mes "us. Farewell, faithful friend.";
close;
}
else
{
mes "[Ghalstein]";
mes "I hate being patient,";
mes "but the old adage is";
mes "true. He who runs away,";
mes "lives to fight another day.";
mes "But that day seems so";
mes "far off into the future...";
close;
}
}
lighthalzen,173,167,1 script Switch -1,2,4,{
OnTouch:
if(lhz_boss == 1)
{
mes "[??????]";
mes "^666666Come on.";
mes "This way.^000000";
next;
mes "[??????]";
mes "^333333Hurry up, before";
mes "the others see you...^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "(Wait a second...";
mes "That voice is";
mes "awfully familiar.)";
next;
switch( select( "Ignore it.","Keep listening." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "(That voice is";
mes "awfully familiar...";
mes "But what do I care?)";
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "(This is too weird.";
mes "I guess I better keep";
mes "listening to see what";
mes "I can learn about this...)";
next;
mes "[??????]";
mes "^333333So why did you tell";
mes "me to come to such";
mes "a dangerous place...?^000000";
next;
mes "^3355FFThat's...^000000";
mes "That's ^660000Ghalstein's^3355FF voice!^000000";
next;
mes "[????]";
mes "^666666Something unexpected";
mes "came up. Hence the sudden";
mes "change in plans. Now listen...^000000";
next;
mes "^3355FFSuddenly, both of the";
mes "voices grew much quieter";
mes "as the two men spoke to each";
mes "other in low, hoarse whispers";
mes "that are almost inaudible.^000000";
next;
mes "[????]";
mes "^666666....";
mes "...Relate.....";
mes "...Business.....Kafr...^000000";
next;
mes "[Ghalstein]";
mes "^333333Oh. That does";
mes "sound very urgent.";
mes "But it's not safe to";
mes "talk about this here.";
mes "Let's move somewhere";
mes "a little more secure.^000000";
next;
mes "[????]";
mes "^666666No problem.";
mes "........................^000000";
next;
mes "........................";
mes ".....................";
mes "..................";
next;
mes "^3355FFThat other voice...";
mes "Whoever it belonged";
mes "to is gone! What's";
mes "going on here?^000000";
set lhz_boss,2;
close;
}
}
}
yuno_fild04,165,245,4 script Dismal Guy 89,{
if(lhz_boss < 8)
{
mes "[Gushaar]";
mes "Decisions, decisions.";
mes "Sometimes it's hard to";
mes "make a choice when it";
mes "isn't clear which one will";
mes "give you the most benefit.";
next;
mes "[Gushaar]";
mes "I think most of the good";
mes "things in life have some";
mes "kind of cost, but they're";
mes "usually worth it. I mean,";
mes "nothing would have any";
mes "worth without any cost, right?";
close;
}
else if(lhz_boss == 8)
{
mes "[Gushaar]";
mes "Alright. Choose";
mes "your poison. I got";
mes "two different kinds of";
mes "tonics for you, red and blue.";
mes "So which one will you drink?";
next;
switch( select( "????","Red Tonic","Blue Tonic" ) )
{
case 1:
mes "[Gushaar]";
mes "Well, when you don't";
mes "make a decision, you";
mes "don't take action. And";
mes "when you don't take any";
mes "action, nothing happens.";
mes "Come on, don't be boring~";
close;
case 2:
mes "[Gushaar]";
mes "Red, huh? I like";
mes "your style. But, eh,";
mes "isn't there something";
mes "you want to show me first?";
next;
switch( select( "Oh, right!","What are you talking about?" ) )
{
case 1:
if(!countitem(7348))
{
mes "[Gushaar]";
mes "Hey... Umm...";
mes "Aren't you supposed";
mes "to be carrying some";
mes "sort of secret something?";
mes "I'd tell you want it was if we";
mes "weren't so, well, secretive.";
close;
}
mes "^3355FFYou suavely flash";
mes "your Membership Card";
mes "to Gushaar, who gives";
mes "you an approving nod.^000000";
next;
mes "[Gushaar]";
mes "Yeah, that's what";
mes "I wanted to see. Good,";
mes "you're the one I've been";
mes "waiting here for. Alright,";
mes "just give me a second...";
set lhz_boss,9;
close;
case 2:
mes "[Gushaar]";
mes "Huh?! Oh geez, I almost";
mes "never make this mistake.";
mes "I'm sorry, I thought you might";
mes "have been someone else.";
close;
}
case 3:
mes "[Gushaar]";
mes "Blue...? Huh.";
mes "That shouldn't be";
mes "the one you want.";
mes "Well, if you're who";
mes "I think you are... Are you?";
close;
}
}
else if(lhz_boss == 9)
{
mes "[Gushaar]";
mes "Alright, first of all,";
mes "you should know why the";
mes "Rekenber Corporation is";
mes "our sworn enemy. Did you";
mes "know that it basically controls";
mes "the Schwaltzvalt Republic?";
next;
mes "[Gushaar]";
mes "They're so powerful, they";
mes "manipulate everything in the";
mes "economy, media and even the";
mes "politics of this nation. There are other corporations, sure, but";
mes "they're nothing in comparsion.";
next;
mes "[Gushaar]";
mes "Rekenber Corporation...";
mes "They've even got a hold on";
mes "all the other companies, simply";
mes "by bribing politicians to pass";
mes "the bills they want passed.";
mes "This isn't a real republic...";
next;
mes "[Gushaar]";
mes "The ultimate goal of our";
mes "group, ''Secret Wing,'' is to";
mes "establish true independence";
mes "in the Schwaltzvalt Republic";
mes "by destroying Rekenber Corporation.";
next;
mes "[Gushaar]";
mes "Fortunately, the new president";
mes "of the Schwaltzvalt Republic,";
mes "Mr. Weierstrass, is sympathetic";
mes "to our cause. He is working with us to bring about a revolution and";
mes "overthrow Rekenber Corporation.";
next;
mes "[Gushaar]";
mes "Your mission will be to";
mes "visit with the president and";
mes "bring back any information";
mes "he may have for us. Remember,";
mes "because of his position, you can only see him during certain hours.";
set lhz_boss,10;
close;
}
else if(lhz_boss == 10)
{
mes "[Gushaar]";
mes "I hope you understand";
mes "''Secret Wing's'' ultimate";
mes "goal now. In any case, you've";
mes "got to meet our president,";
mes "Karl Theodor Weierstrass.";
next;
mes "[Gushaar]";
mes "It won't be easy to see";
mes "such an important man,";
mes "so show your Secret Wing";
mes "Membership Card to his";
mes "secretary and there should";
mes "be very little hassle.";
next;
mes "[Gushaar]";
mes "Because of his schedule,";
mes "you'll only be allowed to see";
mes "him from ^FF00008:00 PM to 11:00 PM^000000,";
mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend.";
set lhz_boss,11;
close;
}
else
{
mes "[Gushaar]";
mes "Rekenber...";
mes "I shall see your";
mes "destruction if it's the";
mes "very last thing I do!";
close;
}
}
yuno_pre,69,20,4 script Secretary#1 862,{
if(lhz_boss < 11)
{
mes "[Hes O'Neil]";
mes "Good day, how";
mes "may I help you?";
next;
switch( select( "Oh. I'm fine, thanks.","I want to meet the president~","W-who are you...?" ) )
{
case 1:
mes "[Hes O'Neil]";
mes "Since this is an";
mes "important government";
mes "building, please keep";
mes "in mind that certain areas,";
mes "monitored by guards, are";
mes "off limits to visitors.";
close;
case 2:
mes "[Hes O'Neil]";
mes "President Weierstrass?";
mes "Do you have an appointment";
mes "to meet with him today?";
next;
switch( select( "Yes","No" ) )
{
case 1:
mes "[Hes O'Neil]";
mes "Alright, let me see.";
mes "May I please have your";
mes "name so that I can look";
mes "it up in today's schedule?";
next;
switch( select( ""+strcharinfo(0)+"" ) )
{
case 1:
break;
}
mes "[Hes O'Neil]";
mes ""+strcharinfo(0)+"?";
mes "I'm sorry, but I can't find";
mes "your name on the list. You";
mes "can only visit the president";
mes "if you have an appointment.";
mes "Thank you for your cooperation.";
close;
case 2:
mes "[Hes O'Neil]";
mes "I'm so sorry, but because";
mes "the president is an incredibly" ;
mes "busy man, he can only make";
mes "time to see the people who";
mes "have an appointment.";
close;
}
case 3:
mes "[Hes O'Neil]";
mes "Hmm...?";
mes "I'm the personal";
mes "secretary to the";
mes "president of the";
mes "Schwartzvalt Republic,";
mes "if that's what you mean.";
close;
}
}
else if(lhz_boss < 16)
{
mes "[Hes O'Neil]";
mes "Good day, how";
mes "may I help you?";
next;
switch( select( "Show Secret Wing Card.","I'm here to see the president.","Nothing." ) )
{
case 1:
if(!countitem(7348))
{
mes "^3355FFWait a second...";
mes "You don't seem to";
mes "be carrying your";
mes "''Secret Wing''";
mes "Membership Card.^000000";
close;
}
if(((gettime(3) > 10) && (gettime(3) < 15)) || ((gettime(3) > 19) && (gettime(3) <= 23)))
{
mes "^3355FFYou suavely flash";
mes "your ''Secret Wing''";
mes "Membership Card.^000000";
next;
mes "[Hes O'Neil]";
mes "Oh... I see.";
mes "The president has";
mes "been expecting you.";
mes "Please, right this way.";
close2;
warp "yuno_pre",113,53;
end;
}
mes "[Hes O'Neil]";
mes "Oh... I see.";
mes "I'm sorry, but you've";
mes "come too early for your";
mes "appointment. Would you";
mes "come back to see the";
mes "president later?";
close;
case 2:
mes "[Hes O'Neil]";
mes "President Weierstrass?";
mes "Do you have an appointment";
mes "to meet with him today?";
next;
switch( select( "Yes","No" ) )
{
case 1:
mes "[Hes O'Neil]";
mes "Alright, let me see.";
mes "May I please have your";
mes "name so that I can look";
mes "it up in today's schedule?";
next;
switch( select( ""+strcharinfo(0)+"" ) )
{
case 1:
break;
}
mes "[Hes O'Neil]";
mes ""+strcharinfo(0)+"?";
mes "I'm sorry, but I can't find";
mes "your name on the list. You";
mes "can only visit the president";
mes "if you have an appointment.";
mes "Thank you for your cooperation.";
close;
case 2:
mes "[Hes O'Neil]";
mes "I'm so sorry, but because";
mes "the president is an incredibly" ;
mes "busy man, he can only make";
mes "time to see the people who";
mes "have an appointment.";
close;
}
case 3:
mes "[Hes O'Neil]";
mes "Since this is an";
mes "important government";
mes "building, please keep";
mes "in mind that certain areas,";
mes "monitored by guards, are";
mes "off limits to visitors.";
close;
}
}
else if(lhz_boss == 16)
{
if(!countitem(7342))
{
mes "[Hes O'Neil]";
mes "Hm? I thought the";
mes "president was supposed";
mes "to give you some kind of";
mes "file, but perhaps I was";
mes "mistaken? Let me think...";
close;
}
mes "[Hes O'Neil]";
mes "Hello, may I be";
mes "of any assistance?";
next;
switch( select( "I brought this." ) )
{
case 1:
break;
}
mes "[Hes O'Neil]";
mes "Ah, the file folder";
mes "I needed. I'm so sorry";
mes "to trouble you. Thank";
mes "you so much for your help.";
delitem 7342,1;
set lhz_boss,17;
close;
}
else if(lhz_boss < 21)
{
mes "[Hes O'Neil]";
mes "I'm sorry, but the";
mes "president is currently";
mes "outside on business.";
mes "Please come back to";
mes "visit him another time.";
close;
}
else if(lhz_boss < 43)
{
mes "[Hes O'Neil]";
mes "Oh, the president";
mes "is expecting you.";
mes "Please, go right";
if(Sex == 1) mes "on ahead, sir.";
else mes "on ahead, ma'am.";
close2;
warp "yuno_pre",113,53;
end;
}
else
{
mes "[Hes O'Neil]";
mes "I'm sorry...";
mes "It seems that the";
mes "president would like";
mes "to have some privacy now.";
close;
}
}
yuno_pre,95,71,5 script Guard 852,{
if(lhz_boss < 11)
{
mes "[Guard]";
mes "You are in the";
mes "President's House.";
mes "Arms are prohibited";
mes "without authorization in";
mes "this government building.";
mes "Thank you for your cooperation.";
close2;
nude;
warp "yuno_pre",83,22;
end;
}
else if(lhz_boss == 11 || lhz_boss == 12)
{
if(lhz_boss == 12) set @visit_pre,rand(1,10);
if(@visit_pre == 7)
{
mes "[?????]";
mes "I see.";
mes "Then...";
next;
mes "[????????]";
mes "Ummm....";
mes "Understood...";
mes "......";
next;
enablenpc "A Fine Gentleman";
next;
mes "[?????]";
mes "..........";
next;
mes "[Guard]";
mes "Ah, Mr. Keshnaar.";
mes "Are you leaving?";
next;
mes "[Keshnaar]";
mes "Yes, it's about time";
mes "for me to depart. Ah,";
mes "and may I ask who this";
if(Sex == 1) mes "young gentleman here is?";
else mes "lovely young lady is?";
next;
mes "[Guard]";
mes "Mr. Keshnaar,";
mes "I present "+strcharinfo(0)+".";
mes ""+strcharinfo(0)+", allow me";
mes "to introduce Eridan Keshnaar.";
next;
mes "[Keshnaar]";
mes "A pleasure to meet you.";
mes "Now, if you would excuse";
mes "me, I have some business";
mes "to attend to. Good day~";
next;
mes "[Guard]";
mes "Take care,";
mes "Mr. Keshnaar.";
set lhz_boss,13;
disablenpc "A Fine Gentleman";
close;
}
mes "[Guard]";
mes "Please wait a moment.";
mes "Currently, the president";
mes "is seeing another guest.";
mes "Thank you for your patience.";
if(lhz_boss == 11) set lhz_boss,12;
close;
}
else if(lhz_boss == 13)
{
mes "[Guard]";
mes "Now you may enter";
mes "and speak with the";
mes "president. Thank you";
mes "for waiting all this time.";
next;
switch( select( "Thank you.","Who was that gentleman...?" ) )
{
case 1:
if(Sex == 1) mes "A Mister "+strcharinfo(0)+"";
else
{
if(getpartnerid()) mes "A Missis "+strcharinfo(0)+"";
else mes "A Miss "+strcharinfo(0)+"";
}
mes "has arrived to see you now.";
next;
mes ".....";
next;
mes "[Mr. President]";
mes "Oh, you're early!";
mes "I'm sorry, but would you";
mes "please wait one minute?";
next;
mes "[Guard]";
mes "Yes, sir.";
mes "My apologies, but would";
mes "you please wait until the";
mes "president is ready?";
close;
case 2:
mes "[Guard]";
mes "Oh, Mr. Keshnaar is the";
mes "government negotiator from";
mes "the Rekenber Corporation.";
mes "He often visits the president";
mes "to discuss various issues.";
set lhz_boss,14;
close;
}
}
else
{
mes "[Guard]";
mes "Greetings.";
mes "You may enter to";
mes "see the president.";
close2;
warp "yuno_pre",78,69;
end;
}
}
yuno_pre,96,69,2 script A Fine Gentleman 754,{
OnInit:
disablenpc "A Fine Gentleman";
end;
}
yuno_pre,69,79,4 script Mr. President 872,{
if(checkweight(7342,1) != 1)
{
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please enlighten your weight -";
mes "- and try again. -";
close;
}
cutin "lhz_karl.bmp",2;
if(lhz_boss < 11)
{
mes "[Karl]";
mes "How did you get in here?";
mes "Please leave this place";
mes "immediately! Security...!";
close2;
cutin "",255;
warp "yuno_pre",83,22;
}
else if(lhz_boss == 14)
{
mes "[Karl]";
mes "Ah, welcome~";
mes "I understand that you";
mes "must have had a lot of";
mes "trouble coming here.";
mes "It's a pleasure to";
mes "finally meet you.";
next;
mes "[Karl]";
mes "As I'm sure Ghalstein";
mes "has told you, ''Secret Wing''";
mes "was formed to overthrow the";
mes "evil Rekenber Corporation.";
mes "Now, I'm sure that you must";
mes "have some questions for me...";
next;
L_Mission:
switch( select( "Secret Wing's Background","Rekenber's Purpose","Secret Wing's Goal","Details about my mission","I'm ready for my mission." ) )
{
case 1:
mes "[Karl]";
mes "Rekenber has been";
mes "unopposed for a very long";
mes "time. Our nation is unhappy";
mes "with their rule, but since our";
mes "country lacks solidarity, the";
mes "people can do nothing.";
next;
mes "[Karl]";
mes "But one day, I was contacted";
mes "by some people who claimed to";
mes "share my sentiments against";
mes "the Rekenber Corporation.";
mes "Later, I learned that they were";
mes "from the Kafra Corporation.";
next;
mes "[Karl]";
mes "Apparently, they were";
mes "facing some aggressive";
mes "competition from Cool";
mes "Event Corp, which is";
mes "actually backed by the";
mes "Rekenber Corporation.";
next;
mes "[Karl]";
mes "We decided to pool our";
mes "resources to deal with what";
mes "we perceived as a common";
mes "enemy. Before long, we gathered";
mes "more devotees to our cause and";
mes "formed the ''Secret Wing.''";
next;
mes "[Karl]";
mes "It may be helpful for";
mes "you to know that our";
mes "direct contact to the";
mes "Kafra Corporation is the";
mes "^FF00003rd Security Team^000000. Oh, did";
mes "you have any other questions?";
next;
goto L_Mission;
case 2:
mes "[Karl]";
mes "It's true that companies";
mes "exist to create money, but";
mes "the Rekenber Corporation";
mes "is much more nefarious.";
mes "They actually want to dominate the entire Rune-Midgard continent.";
next;
mes "[Karl]";
mes "In fact, the chairman of";
mes "that company is shrouded";
mes "in mystery. Although I'm";
mes "the president, I go through";
mes "many difficulties just to";
mes "send a message to him.";
next;
mes "[Karl]";
mes "It's disheartening,";
mes "but we really have no";
mes "idea what their true goals";
mes "and plans might be. Now, did";
mes "you have any other questions?";
next;
goto L_Mission;
case 3:
mes "[Karl]";
mes "''Secret Wing's'' only";
mes "goal is to destroy the";
mes "Rekenber Corporation in";
mes "order to break the Schwaltzvalt Republic free from its oppression.";
next;
mes "[Karl]";
mes "Of course, we realize";
mes "that it will take time and";
mes "a lot of sacrifice to make";
mes "this a reality. Now, do you";
mes "have anything else to ask?";
next;
goto L_Mission;
case 4:
mes "[Karl]";
mes "Ah, your next mission.";
mes "I'm ready to give you";
mes "some of the details if";
mes "you no longer have any";
mes "questions to ask. Let me";
mes "know when you are ready.";
next;
goto L_Mission;
case 5:
mes "[Karl]";
mes "Very well, then.";
mes "Your mission will not";
mes "be too difficult, but it does";
mes "have great urgency so you";
mes "must accomplish it as soon";
mes "as you can. Understood?";
next;
switch( select( "Wait, I have one more question!","Yes sir, Mr. President." ) )
{
case 1:
mes "[Karl]";
mes "Hm? I thought you";
mes "didn't have any more";
mes "questions. However, I still";
mes "have the luxury to give you";
mes "any answers that I can provide.";
next;
goto L_Mission;
case 2:
mes "[Karl]";
mes "I'm glad to hear that.";
mes "Alright, give me a second";
mes "to search for this file before";
mes "I explain the mission.";
set lhz_boss,15;
close2;
cutin "",255;
end;
}
}
}
else if(lhz_boss == 15)
{
mes "[Karl]";
mes "Now, you must first visit";
mes "the Kafra Headquarters in";
mes "Al De Baran and meet someone";
mes "named ^FF0000Benith^000000. She will tell you";
mes "all about your next mission.";
next;
mes "[Karl]";
mes "Be careful and do not";
mes "freely mention anything";
mes "about ''Secret Wing'' or";
mes "your cooperation with us as";
mes "it may jeopardize our goals.";
mes "Hurry, time is of the essence.";
next;
mes "[Karl]";
mes "Ah, before I forget,";
mes "please bring this file";
mes "folder to ^FF0000Ms. Hes O'Neil^000000";
mes "for me before you leave.";
mes "Thank you very much.";
set lhz_boss,16;
getitem 7342,1;
close2;
cutin "",255;
end;
}
else if(lhz_boss < 21)
{
mes "[Karl]";
mes "Hurry and complete";
mes "the mission given to";
mes "you by Benith, who is";
mes "in the Kafra Headquarters";
mes "in Al De Baran. It is a very";
mes "urgent, high priority task...";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 21)
{
if(!countitem(7343))
{
mes "[Karl]";
mes "Hm? I was expecting";
mes "for you to bring me";
mes "back an important file.";
mes "Please hurry, our entire";
mes "organization is at stake!";
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "Ah, you're here.";
mes "Good work, I hear that";
mes "the mission was a success.";
mes "An official success anyway.";
mes "...............................";
next;
mes "[Karl]";
mes "Poor, dear sweet";
mes "Jargeah. Why him?";
mes "Must fate be so cruel";
mes "and harsh? I still can't";
mes "believe he's gone. Just";
mes "last week, we were...";
next;
mes "[Karl]";
mes "I'm sorry. You didn't";
mes "know him that well, but";
mes "all those who did know";
mes "him, loved him. And I can";
mes "say that with pride. L-let";
mes "me check the files a minute...";
delitem 7343,1;
set lhz_boss,22;
close2;
cutin "",255;
end;
}
else if(lhz_boss == 22)
{
set @read_pre,rand(1,5);
if(@read_pre == 3)
{
mes "[Karl]";
mes "Hm. After completely";
mes "reviewing this file, I've";
mes "found that it offers some";
mes "great leads, but it's still not";
mes "enough hard evidence to";
mes "really hurt Rekenber.";
next;
mes "[Karl]";
mes "However, according to";
mes "this, there's a researcher";
mes "from Rekenber named";
mes "Shinokas who vanished all";
mes "of a sudden. Apparently, he";
mes "knew some kind of secret.";
next;
mes "[Karl]";
mes "Luckily, my men have";
mes "reported sightings of";
mes "Shinokas somewhere in";
mes "Einbroch. He's certainly";
mes "out there. But what does";
mes "he have to hide?";
next;
mes "[Karl]";
mes "We must learn his";
mes "secret if we hope to";
mes "do any lasting damage to";
mes "the Rekenber Corporation.";
mes "Your next mission is to";
mes "find Shinokas. Good luck.";
next;
mes "[Karl]";
mes "And please hurry.";
mes "I don't want our enemies";
mes "to discover Shinokas before";
mes "we can get him to talk.";
if(Shinokas_Quest == 10) set lhz_boss,24;
else set lhz_boss,23;
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "I'm sorry, but it's";
mes "taking me a long time";
mes "to analyze the information";
mes "in this file. A-and Jargeah";
mes "sacrificed himself to get";
mes "it for us. ^333333*Sigh*^000000 Jargeah...";
next;
mes "[Karl]";
mes "Why don't you relax";
mes "while I peruse this";
mes "file? I should be done";
mes "with this soon, hopefully...";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 23)
{
if(Shinokas_Quest == 10)
{
mes "[Karl]";
mes "Ymir's Heart Pieces?";
mes "Is that what they're";
mes "trying to collect?";
mes "What are they going";
mes "to do with something";
mes "so incredibly dangerous?!";
next;
mes "[Karl]";
mes "Huh. This new information";
mes "raises some new questions.";
mes "Fortunately, we have a new";
mes "lead from the spy who got";
mes "us the info on Shinokas.";
next;
mes "[Karl]";
mes "We've recently learned that";
mes "Shinokas managed to access";
mes "the Regenschirm Secret Archive, a lab affiliated with Rekenber.";
mes "That's how Shinokas was able";
mes "to learn so much about them.";
next;
mes "[Karl]";
mes "It will be difficult";
mes "and very dangerous to";
mes "access this archive, so";
mes "I want you to meet with";
mes "someone from the Kafra";
mes "Corporation near Lighthalzen.";
next;
mes "[Karl]";
mes "And don't worry...";
mes "She'll know exactly";
mes "who you are and";
mes "how to help you.";
set lhz_boss,26;
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "We don't know how";
mes "helpful Shinokas's";
mes "information may be for";
mes "us, but we must learn";
mes "anything we can about";
mes "the Rekenber Corporation.";
next;
mes "[Karl]";
mes "There is so much we";
mes "don't know about them.";
mes "Their motives, their methods,";
mes "almost all of the important";
mes "details are still in the dark.";
next;
mes "[Karl]";
mes "By all means, you";
mes "must find Shinokas and";
mes "see what you can learn!";
mes "Your efforts will not go";
mes "unrecognized, "+strcharinfo(0)+".";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 24)
{
mes "[Karl]";
mes "Hm? What's wrong?";
mes "Now that I think about";
mes "it, you reacted as if you";
mes "recognized his name back";
mes "when I mentioned Shinokas.";
next;
switch( select( "Oh, no. Not really.","Actually, Shinokas is..." ) )
{
case 1:
mes "[Karl]";
mes "Then it must be";
mes "my imagination.";
mes "Okay then, go and";
mes "find Shinokas, he";
mes "may be in grave";
mes "danger as we speak!";
close2;
cutin "",255;
end;
case 2:
mes "[Karl]";
mes "Oh...";
mes "You've already met";
mes "Shinokas, did you?";
mes "You witnessed his ";
mes "death?! This is a very";
mes "strange coincidence.";
next;
mes "[Karl]";
mes "I see, there must be";
mes "no need to investigate";
mes "Shinokas now. And you";
mes "did learn the secret for";
mes "which he was hunted...";
next;
mes "[Guard]";
mes "Mr. President,";
mes "Ms. Hes O' Neil has an";
mes "urgent message for you.";
next;
mes "[Karl]";
mes "Hmm...";
mes "Then please,";
mes "let her in.";
next;
enablenpc "Secretary#2";
next;
mes "[Hes O'Neil]";
mes "Sir, I'm sorry";
mes "for interrupting";
mes "you, but there's";
mes "something I need to";
mes "show you immediately!";
next;
mes "[Karl]";
mes "Alright, let's";
mes "have it. Let me";
mes "see those new files.";
mes "Oh, these are--! Thank";
mes "you, Ms. O' Neil, you";
mes "may leave now.";
next;
mes "[Hes O'Neil]";
mes "Thank you sir.";
mes "Once again, let me";
mes "apologize for disturbing";
mes "your private conference.";
next;
disablenpc "Secretary#2";
next;
mes "[Karl]";
mes "Alright. Please let me";
mes "review these documents";
mes "to see if there are any";
mes "new developments in the";
mes "investigation involving";
mes "Shinokas and his secret...";
set lhz_boss,25;
close2;
cutin "",255;
end;
}
}
else if(lhz_boss == 25)
{
set @talk_pre,rand(1,10);
if(@talk_pre == 8)
{
mes "[Karl]";
mes "Alright, I just";
mes "completed reading";
mes "all of these new reports";
mes "from our field agents.";
mes "Thank you for waiting.";
next;
mes "[Karl]";
mes "We've recently learned that";
mes "Shinokas managed to access";
mes "the Regenschirm Secret Archive,a lab affiliated with Rekenber.";
mes "That's how Shinokas was able";
mes "to learn so much about them.";
next;
mes "[Karl]";
mes "It will be difficult";
mes "and very dangerous to";
mes "access this archive, so";
mes "I want you to meet with";
mes "someone from the Kafra";
mes "Corporation near Lighthalzen.";
next;
mes "[Karl]";
mes "If you keep looking around";
mes "the ^3355FFfields just outside of";
mes "Lighthalzen^000000, she'll certainly";
mes "find. I'm sorry that I can't";
mes "tell you more, but we've got";
mes "to protect our security...";
mes "[Karl]";
mes "And don't worry...";
mes "She'll know exactly";
mes "who you are and";
mes "how to help you.";
set lhz_boss,26;
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "I apologize, but it's";
mes "taking me a long time";
mes "to go through all of the";
mes "reports in these files.";
mes "Please give me a little more";
mes "time to make sense of them.";
close2;
cutin "",255;
end;
}
else if(lhz_boss < 37)
{
mes "[Karl]";
mes "I hope you continue";
mes "to keep up the good";
mes "work, not only for the";
mes "sake of the Schwaltzvalt";
mes "Republic, but for peace";
mes "on all of Rune-Midgard.";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 37)
{
if(!countitem(7344))
{
mes "[Karl]";
mes "Did you find any";
mes "of that evidence in";
mes "the Secret Archive yet?";
mes "Hurry! The movements in";
mes "Rekenber Corporation are";
mes "making me feel really uneasy.";
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "Ah, you're here.";
mes "I've already received a";
mes "message from Esuna";
mes "about your success.";
mes "If you would, please";
mes "let me read the file...";
next;
mes "[Karl]";
mes "Ah, now everything is";
mes "clearer. Shinokas and his";
mes "friends were killed over";
mes "that piece of Ymir's Heart.";
mes "That's what the Rekenber";
mes "Corporation ultimately wants.";
next;
mes "[Karl]";
mes "But this raises some";
mes "new questions. What";
mes "are they planning to";
mes "do with Ymir's Heart?";
mes "It must be more powerful";
mes "than we had thought...";
next;
mes "[Karl]";
mes "We'll need even more";
mes "information. For now,";
mes "please go back to Esuna.";
mes "It seems that she just";
mes "received some critically";
mes "important intel to give you.";
delitem 7344,1;
set lhz_boss,38;
close2;
cutin "",255;
end;
}
else if(lhz_boss == 38)
{
mes "[Karl]";
mes "Please hurry and meet";
mes "Esuna just outside of";
mes "Lighthalzen. Perhaps I am";
mes "getting paranoid, but I keep";
mes "getting the feeling that";
mes "Rekenber is on to us...";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 39)
{
if(!countitem(7343))
{
mes "[Karl]";
mes "You don't have the";
mes "file? Retrieve it for";
mes "me as soon as you can.";
mes "It's imperative that I read";
mes "what Esuna has to report!";
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "Ah, good to see you";
mes "again. I hear you have";
mes "some important news for";
mes "me, something of the utmost";
mes "urgency. But I fear the worst.";
next;
switch( select( "Give the file from Esuna." ) )
{
case 1:
break;
}
mes "[Karl]";
mes "What...?";
mes "I can't believe this!";
mes "How can our security";
mes "be breached like this?!";
mes "Only someone from";
mes "really deep inside could...";
next;
mes "[Karl]";
mes "Please...";
mes "Would you go and";
mes "speak to Esuna one";
mes "more time? I need to";
mes "know more about how";
mes "all of this happened...";
delitem 7343,1;
set lhz_boss,40;
close2;
cutin "",255;
end;
}
else if(lhz_boss == 41)
{
mes "[Karl]";
mes "No...";
mes "I can't...";
mes "Kurelle? We've";
mes "worked together,";
mes "trusted each other";
mes "for years. No, it's not....";
next;
mes "[Karl]";
mes "If it's true, then";
mes "that means I've been";
mes "playing into the enemy's";
mes "hands this whole time.";
mes "I've... I've got to know";
mes "and ask Kurelle myself.";
next;
mes "[Karl]";
mes "O'Neil!";
mes "Bring Kurelle in";
mes "here, right now!";
next;
mes "[Hes O'Neil]";
mes "...Yes, sir.";
mes "Right away.";
next;
set lhz_boss,42;
close2;
cutin "",255;
end;
}
else if(lhz_boss == 42)
{
mes "[Guard]";
mes "Advisor Kurelle";
mes "is here now.";
next;
mes "[Karl]";
mes "Let him in!";
mes "...................";
next;
mes "[Guard]";
mes "...............?";
mes "Yes, sir...";
next;
enablenpc "A Neat Gentleman";
next;
mes "[Kurelle]";
mes "Hello, Mr. President.";
mes "What exactly did you";
mes "need from me today?";
next;
mes "[Karl]";
mes "...........";
mes ".......";
mes "...";
next;
mes "[Kurelle]";
mes "???";
mes ".......";
next;
mes "[Karl]";
mes "Did you...";
mes "Why did you betray us?!";
mes "After all this time, why now?";
next;
mes "[Kurelle]";
mes "...";
mes "......";
mes "So you know.";
mes "Well, you're smarter";
mes "than I gave you credit for.";
next;
mes "[Kurelle]";
mes "Ha ha ha~";
mes "Right, it was me.";
mes "Your right hand man.";
mes "I reported everything";
mes "you were doing to the";
mes "Rekenber Corporation.";
next;
mes "[Karl]";
mes "But why...?";
mes "I thought we were";
mes "working together for";
mes "the greater good, to";
mes "do the right thing?";
next;
mes "[Kurelle]";
mes "Forget that! I'm sick";
mes "of being second place";
mes "to you. All our lives, you've";
mes "always been on top. School,";
mes "athletics, politics. Well, here's my chance to finally beat you!";
next;
mes "[Karl]";
mes "I can't believe this. All";
mes "those years of friendship";
mes "were all a lie? We even";
mes "joined Secret Wing together.";
mes "This whole time, you were";
mes "harboring a silly grudge...";
next;
mes "[Kurelle]";
mes "Shut up! It's not a";
mes "silly grudge! ...You there.";
mes "Adventurer. Can't you see";
mes "this man is finished?! But";
mes "it's not too late. Join us.";
mes "Rekenber could use you.";
next;
mes "[Kurelle]";
mes "Now that I've helped";
mes "the Rekenber Corporation,";
mes "I'll get their support in the";
mes "next presidential election.";
mes "I'll beat you for sure, Karl!";
mes "Bwahahahahahaahahahhaah~!";
next;
disablenpc "A Neat Gentleman";
mes ".......";
mes ".........";
mes "...........";
next;
mes "[Karl]";
mes "It's all over for";
mes "now. This isn't good";
mes "at all. You're finished";
mes "here too. Go and talk to";
mes "^3355FFGhalstein^000000 again. It's time";
mes "we let you loose, adventurer.";
set lhz_boss,43;
close2;
cutin "",255;
end;
}
else
{
mes "[Karl]";
mes ".........";
mes "............";
close2;
cutin "",255;
end;
}
}
yuno_pre,77,68,0 script Secretary#2 862,{
OnInit:
disablenpc "Secretary#2";
end;
}
yuno_pre,75,73,0 script A Neat Gentleman 109,{
OnInit:
disablenpc "A Neat Gentleman";
end;
}
yuno_pre,117,60,0 script Eavesdrop -1,10,5,{
OnTouch:
if(lhz_boss == 16)
{
mes "^3355FFWhat the...?";
mes "You can hear";
mes "whispers coming";
mes "from the window.^000000";
next;
mes "[????]";
mes "^333333That's expected...";
mes "But... Why did...";
mes "... the president...^000000";
next;
mes "[?????]";
mes "^666666.......So...................";
mes "...their investigation...";
mes "............of course.........";
mes "...just bait...................^000000";
next;
mes "[????]";
mes "^333333...Next election.....";
mes "..............................";
mes "....you'll be................";
mes "...............Can't stop us.^000000";
next;
mes "^3355FFThe whispers grow";
mes "lower and lower until";
mes "you can no longer hear";
mes "anything. One of those";
mes "voices seemed so familiar...^000000";
close;
}
}
aldebaran,58,225,4 script Kafra Employee#l1 116,{
if(lhz_boss != 17)
{
mes "[Kafra Employee]";
mes "Welcome to the";
mes "Kafra Headquarters.";
mes "Here in the heart of";
mes "Kafra's operations, you";
mes "can be provided with special";
mes "services offered nowhere else!";
next;
mes "[Kafra Employee]";
mes "If you need anything,";
mes "please inquire the Kafra";
mes "Employees inside the building.";
mes "Thank you and have a good day~";
close;
}
mes "[Kafra Employee]";
mes "Good day~";
mes "The Kafra Corporation is";
mes "always working to ensure";
mes "our customers' satisfaction.";
mes "How may I help you today?";
next;
switch( select( "I have a question.","I'm fine, thanks." ) )
{
case 1:
mes "[Kafra Employee]";
mes "Sure, I'll answer your";
mes "question to the best of";
mes "my ability. However, I may";
mes "need to reference you to";
mes "another employee for";
mes "specialized information.";
next;
switch( select( "Do you know where I can find Benith?" ) )
{
case 1:
break;
}
mes "[Kafra Employee]";
mes "Oh, Benith? Sure, you";
mes "can find her here inside";
mes "Kafra Headquarters to the";
mes "right somewhere. She wears";
mes "a special uniform, so you";
mes "can spot her easily.";
next;
mes "[Kafra Employee]";
mes "Okay then,";
mes "have a good day!";
mes "Always remember";
mes "that the Kafra Service";
mes "will be on your side~";
close;
case 2:
mes "[Kafra Employee]";
mes "Feel free to ask any";
mes "one of our conveniently";
mes "located employees if you";
mes "ever have need of Kafra's";
mes "special services. Thank";
mes "you and have a nice day~";
close;
}
}
aldeba_in,155,240,5 script Kafra Employee#l2 859,{
if(checkweight(7343,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(lhz_boss < 17)
{
mes "[Kafra Employee]";
mes "Welcome to";
mes "Kafra Headquarters.";
mes "What's new with Kafra?";
mes "Glad you asked. Right now,";
mes "we're developing a brand new";
mes "program with Cool Event Corp.";
next;
mes "[Kafra Employee]";
mes "This new program will";
mes "provide a direct teleport";
mes "service to dungeons for";
mes "the convenience of our";
mes "valued customers. Is";
mes "that not... exciting?";
next;
mes "[Kafra Employee]";
mes "Due to technical issues,";
mes "Kafra Corp and Cool Event";
mes "Corp cannot provide teleport";
mes "services to the same dungeon,";
mes "so one common teleport service";
mes "provider will be selected.";
next;
mes "[Kafra Employee]";
mes "Therefore, elections will";
mes "be held to determine which";
mes "company will provide this";
mes "Dungeon Teleport Service.";
mes "Please check the eligibility";
mes "requirements before voting.";
close;
}
else if(lhz_boss == 17)
{
mes "[Kafra Employee]";
mes "Welcome to";
mes "Kafra Headquarters.";
mes "What's new with Kafra?";
mes "Glad you asked. Right now,";
mes "we're developing a brand new";
mes "program with Cool Event Corp.";
next;
mes "[Kafra Employee]";
mes "This new program will";
mes "provide a direct teleport";
mes "service to dungeons for";
mes "the convenience of our";
mes "valued customers. Is";
mes "that not... exciting?";
next;
mes "[Kafra Employee]";
mes "Due to technical issues,";
mes "Kafra Corp and Cool Event";
mes "Corp cannot provide teleport";
mes "services to the same dungeon,";
mes "so one common teleport service";
mes "provider will be selected.";
next;
mes "[Kafra Employee]";
mes "We'd like to inform";
mes "you that the customers";
mes "will decide the teleport";
mes "service provider through";
mes "an election. Your vote will";
mes "be much appreciated.";
next;
mes "[Kafra Employee]";
mes "Remember to take part";
mes "in the polls that will be";
mes "taking place in the cities";
mes "of Prontera and Juno.";
mes "Happy voting.";
next;
switch( select( "Okay.","I can't wait!" ) )
{
case 1:
mes "[Kafra Employee]";
mes "Uh oh...";
mes "Did you have a question?";
mes "In all honesty, I don't know";
mes "very much about the services";
mes "Kafra offers. My work is...";
mes "I'm in a different department.";
next;
switch( select( "Oh, that's okay then.","Are you Benith..?" ) )
{
case 1:
mes "[Kafra Employee]";
mes "*Whew!*";
mes "Oh good. Well, if you";
mes "do have any questions";
mes "about the Kafra Services,";
mes "please ask one of the regular";
mes "Kafra Employees. Thank you.";
close;
case 2:
mes "[Benith]";
mes "Yes, that's me.";
mes "Is there anything";
mes "that I can do for you?";
next;
switch( select( "No, not really.","Show Membership Card." ) )
{
case 1:
mes "[Benith]";
mes "Really?";
mes "Okay, then.";
close;
case 2:
if(!countitem(7348))
{
mes "^3355FFWait...";
mes "You can't show";
mes "your ''Secret Wing''";
mes "Membership Card";
mes "if you don't have it!^000000";
close;
}
mes "[Benith]";
mes "Oh, I've been waiting";
mes "for you. Finally, I can";
mes "drop this promotional";
mes "pretense and get down";
mes "to business and tell you";
mes "about your mission.";
next;
mes "[Benith]";
mes "As an experienced";
mes "adventurer, your specialty";
mes "is in retrieving items and";
mes "fighting against monsters.";
mes "We have a rescue mission";
mes "that suits your expertise.";
next;
mes "[Benith]";
mes "One of our special";
mes "agents got into an";
mes "accident and is stuck";
mes "in ^FF0000Grim Reaper's Valley^000000,";
mes "located somewhere between";
mes "Einbroch and Lighthalzen.";
next;
mes "[Benith]";
mes "Our agent, Jargeah,";
mes "is reported to be hiding";
mes "near a broken bridge there.";
mes "All of our other agents are";
mes "assigned on other missions,";
mes "so you're all he has right now.";
next;
mes "[Benith]";
mes "He's seriously wounded,";
mes "so please hurry before";
mes "the enemy can get to him...";
set lhz_boss,18;
close;
}
}
case 2:
mes "[Kafra Employee]";
mes "That makes one of u--";
mes "I mean, your participation";
mes "is very much appreciated.";
mes "Remember that Kafra is";
mes "always on your side.";
close;
}
}
else if(lhz_boss == 18)
{
mes "[Benith]";
mes "Please hurry and save";
mes "Jargeah. If the enemy";
mes "gets to him before we";
mes "do, all his efforts, as well";
mes "as his life, may be forfeit.";
next;
mes "[Benith]";
mes "You should be able to";
mes "find him near a broken";
mes "bridge in Grim Reaper's";
mes "Valley, which is located";
mes "somewhere between";
mes "Einbroch and Lighthalzen.";
close;
}
else if(lhz_boss == 19)
{
if(!countitem(7343))
{
mes "[Benith]";
mes "Please hurry!";
mes "I don't want the enemy";
mes "to find Jargeah before";
mes "we do! His life and the";
mes "Secret Wing are at stake!";
close;
}
mes "[Benith]";
mes "Great, you're back,";
mes "and you even have the";
mes "information that Jargeah";
mes "managed to obtain. But...";
mes "Where's Jargeah? Is he...?";
next;
switch( select( "He's in a better place." ) )
{
case 1:
break;
}
mes "[Benith]";
mes "...";
mes "......";
next;
mes "[Benith]";
mes "What...?! Noooo!";
mes "Comrade Jargeah!";
mes "I swear to you your";
mes "death won't be in vain!";
mes "Why did another good man";
mes "have to die? Answer me!!";
next;
mes "[Benith]";
mes "I can't... No. We must";
mes "first honor Jargeah's noble";
mes "sacrifice before we can allow ourselves the luxury of mourning";
mes "our loss. Let me read these files first before you deliver them...";
delitem 7343,1;
set lhz_boss,20;
close;
}
else if(lhz_boss == 20)
{
mes "[Benith]";
mes "Alright. Please take";
mes "this file to ^FF0000him^000000 now.";
mes "I believe you know";
mes "whom I am talking about.";
mes "The Secret Wing is counting";
mes "on you, brave adventurer.";
set lhz_boss,21;
getitem 7343,1;
next;
mes "[Benith]";
mes "I swear by my father's";
mes "grave that the tears I shed";
mes "for Jargeah will only be";
mes "matched by the blood I will";
mes "spill in holy retribution.";
mes "Jargeah, watch over me!";
close;
}
else
{
mes "[Benith]";
mes "W-welcome to the";
mes "Kafra Headquarters.";
mes "What's new with Kafra?";
mes "^333333Glad... You... Asked...^000000";
close;
}
}
lhz_fild02,228,214,0 script Wounded Man 849,{
if(checkweight(7343,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(lhz_boss < 18)
{
mes "[?????]";
mes "^333333*Cough cough*^000000";
mes "Can't hold out...";
mes "Much longer. They...";
mes "They better send";
mes "someone soon...";
next;
mes "^3355FFIt's a wounded man...!^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "H-hey...!";
mes "Are you hurt?";
mes "Do you need any he--";
next;
mes "[?????]";
mes "N-no..!";
mes "Get away, do-gooder!";
mes "Don't attract attention,";
mes "they're gonna find me!";
mes "Don't worry, don't ask,";
mes "j-just get the hell away!";
close;
}
else if(lhz_boss == 18)
{
mes "[?????]";
mes "^333333*Cough cough*^000000";
mes "Can't hold out...";
mes "Much longer. They...";
mes "They better send";
mes "someone soon...";
next;
switch( select( "Jargeah?","Ignore him." ) )
{
case 1:
mes "[Jargeah]";
mes "^333333*Cough Gasp*^000000";
mes "H-how do you know my...";
mes "Never mind that. Who...";
mes "What... What organization";
mes "are you working for...?";
next;
input @jargeah$;
if((@jargeah$ == "Kafra Corporation") || (@jargeah$ == "Secret Wing"))
{
mes "[Jargeah]";
mes "Th-thank goodness!";
mes "You finally came for me.";
mes "If you came a little later,";
mes "I'd be a goner. H-here,";
mes "t-take this with you...";
set lhz_boss,19;
getitem 7343,1;
next;
mes "[Jargeah]";
mes "Oh... Oh no.";
mes "*Cough cough*";
mes "I think... It might";
mes "T-tell Cilantro that...";
mes "Tell her I still lov-- ^333333*Huk*^000000";
close2;
disablenpc "Wounded Man";
end;
}
mes "[Jargeah]";
mes "No... No, you're";
mes "not the one who's";
mes "supposed to come";
mes "for m-me... ^333333*Huk*^000000";
next;
mes "^3355FFThis isn't good.";
mes "Jargeah just passed";
mes "out in a very ugly way.";
close;
case 2:
mes "^3355FFAnd so you left the";
mes "wounded man alone. Not";
mes "exactly the best moral choice.^000000";
close;
}
}
OnInit:
disablenpc "Wounded Man";
end;
}
lhz_fild02,224,220,0 script Wounded Man Switch -1,3,3,{
OnTouch:
if(lhz_boss == 18)
{
mes "[?????]";
mes "^333333*Cough cough*^000000";
mes "Everything's getting";
mes "darker. So c-cold...";
enablenpc "Wounded Man";
close;
}
}
lhz_fild01,76,214,0 script Esuna Trigger -1,5,5,{
OnTouch:
if((lhz_boss == 26) || (lhz_boss == 36) || (lhz_boss == 38) || (lhz_boss == 40))
{
mes "[????]";
mes "Here,";
mes "Come this way.";
close2;
enablenpc "Mysterious Woman";
warp "lhz_fild01",64,223;
end;
}
}
lhz_fild01,66,219,4 script Mysterious Woman 859,{
if(lhz_boss == 26)
{
if(checkweight(7343,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
mes "[Esuna]";
mes "I've been waiting for you.";
mes "We don't have much time,";
mes "so I'll explain quickly. Your";
mes "mission is to sneak into the";
mes "Rekenber Corporation and";
mes "steal incriminating evidence.";
next;
mes "[Esuna]";
mes "However, this place won't";
mes "be easy to infiltrate and";
mes "there'll be more security";
mes "because they learned about";
mes "what happened with Shinokas";
mes "and... and Jargeah. Jargeah...";
next;
mes "[Esuna]";
mes "You'll need to acquire";
mes "identification through one";
mes "of our agents who's managed";
mes "to get in really deep without";
mes "arousing any suspicion.";
next;
mes "[Esuna]";
mes "Afterwards, find the";
mes "^FF0000Secret Archive^000000, disable the";
mes "security system and steal";
mes "that evidence as quickly as";
mes "possible. Understood?";
next;
mes "[Esuna]";
mes "For now, use the pass you";
mes "have for the Rekenber buildings";
mes "and meet up with Agent ^FF0000Lestin^000000.";
mes "He'll explain everything else,";
mes "so be careful and don't let";
mes "them get suspicious of you!";
set lhz_boss,27;
close2;
disablenpc "Mysterious Woman";
end;
}
else if(lhz_boss == 27)
{
mes "[Esuna]";
mes "Use the pass that you";
mes "have to enter the Rekenber";
mes "buildings and find Secret";
mes "Agent Lestin. Remember";
mes "that he's undercover...";
close;
}
else if(lhz_boss < 36)
{
mes "[Esuna]";
mes ".........";
close;
}
else if(lhz_boss == 36)
{
mes "[Esuna]";
mes "Good work.";
mes "Please bring this file";
mes "to President Weierstrass";
mes "right away. We'll also be";
mes "directly sending information";
mes "as a safeguard measure.";
next;
mes "[Esuna]";
mes "I know it's sudden, but";
mes "there's a new development.";
mes "I can't explain it now, but you";
mes "have to check on the president";
mes "for me first. Plus, this new";
mes "intel needs to be confirmed...";
set lhz_boss,37;
close2;
disablenpc "Mysterious Woman";
end;
}
else if(lhz_boss < 38)
{
mes "[Esuna]";
mes "........";
mes ".....";
close;
}
else if(lhz_boss == 38)
{
mes "[Esuna]";
mes "You're back. Listen,";
mes "you could not have helped";
mes "us out at a worse time. We";
mes "just learned that something";
mes "horrible has happened...";
next;
mes "[Esuna]";
mes "I can't give you all";
mes "the details now, but";
mes "you've got to give this";
mes "file to the president as";
mes "quickly as you can. Hurry!";
set lhz_boss,39;
getitem 7343,1;
close2;
disablenpc "Mysterious Woman";
end;
}
else if(lhz_boss == 39)
{
mes "[Esuna]";
mes "What are you waiting";
mes "for?! It's important that";
mes "you give that file to the";
mes "president as soon as";
mes "possible! It's bad news,";
mes "but he deserves to know...";
close;
}
else if(lhz_boss == 40)
{
mes "[Esuna]";
mes "Good, you're back.";
mes "Listen, all members of";
mes "Secret Wing need to leave";
mes "the Schwaltzvalt Republic";
mes "immediately! We've been";
mes "severely compromised...";
next;
switch( select( "What happened?" ) )
{
case 1:
break;
}
mes "[Esuna]";
mes "We've been tremendously";
mes "damaged. A lot of agents";
mes "died to give us this intel,";
mes "but we've been betrayed.";
mes "The president's closest";
mes "aide totally sold us out...";
next;
switch( select( "Who could have done such....?" ) )
{
case 1:
break;
}
mes "[Esuna]";
mes "I can't believe Kurelle";
mes "did this to us. And there's no";
mes "way we can save the president.";
mes "Even if we wanted to, we need";
mes "to stick with our contigency";
mes "plan. We all knew the risks...";
next;
mes "[Esuna]";
mes "Kurelle has been secretly";
mes "meeting with directors from";
mes "Rekenber Corporation and";
mes "his mansion is littered with";
mes "incriminating evidence...";
next;
mes "[Esuna]";
mes "Damn it! We have no";
mes "choice but to abandon";
mes "the president now! But";
mes "this won't mean that his";
mes "sacrifice, and Jargeah's";
mes "death, will be vain!";
next;
mes "[Esuna]";
mes "Still, aside from a few";
mes "agents, almost all of Secret";
mes "Wing must pull out of the";
mes "Schwaltzvalt Republic for";
mes "now so that we can live to";
mes "fight another day.";
next;
mes "[Esuna]";
mes "For now, this is";
mes "goodbye. Take care...";
set lhz_boss,41;
close2;
disablenpc "Mysterious Woman";
end;
}
else
{
mes "[Esuna]";
mes "..........";
mes "......";
mes "....";
close;
}
OnInit:
disablenpc "Mysterious Woman";
end;
}
lhz_in01,93,45,4 script Researcher 865,{
if(lhz_boss < 28)
{
mes "[Researcher]";
mes "You know what's weird?";
mes "Why do they use blue and";
mes "red wires when they make";
mes "bombs? There's so many";
mes "others you could use, like";
mes "pink or yellow or or green...";
if(lhz_boss == 27)
{
next;
mes "[Researcher]";
mes "Hey, here's a completely";
mes "hypothetical question. Let's";
mes "say you find a bomb and it's";
mes "about to go off. You better";
mes "cut a wire! So which one are";
mes "you gonna cut? Red or blue?";
next;
switch( select( "Red","Blue" ) )
{
case 1:
mes "[Researcher]";
mes "Red, eh...?";
mes "...................";
mes "Heh, yeah, just like";
mes "in the movies. I like";
mes "the way you think~";
if(!countitem(7348)) close;
next;
mes "^3355FFYou surrepticiously";
mes "check the researcher's";
mes "ID badge and see that the name ''Lestin'' is written on it.^000000";
next;
mes "[Lestin]";
mes "So...";
mes "Is there anything";
mes "I can help you with?";
next;
switch( select( "No","Yes" ) )
{
case 1:
mes "[Lestin]";
mes "Alright then.";
mes "Just be quiet when";
mes "you're in the Laboratory.";
mes "The people here work";
mes "pretty feverishly and get";
mes "irritated pretty easily, okay?";
close;
case 2:
mes "[Lestin]";
mes "So what exactly did";
mes "you need? I'm just an";
mes "ordinary researcher,";
mes "so I don't know how";
mes "much help I could be...";
next;
switch( select( "Show Secret Wing Card." ) )
{
case 1:
break;
}
mes "[Lestin]";
mes "Whoa, whoa~!";
mes "Careful where you";
mes "flash that! Okay, I know";
mes "who you are. But we better";
mes "continue this someplace";
mes "a bit more private...";
close2;
warp "lhz_in01",283,166;
end;
}
case 2:
mes "[Researcher]";
mes "Blue, huh? Yeah,";
mes "that's what everyone";
mes "else here picks. Now";
mes "what color would I pick?";
mes "Well, that's a secret~";
close;
}
}
close;
}
else
{
mes "[Lestin]";
mes "Geez, I've been so";
mes "tired lately. Work?";
mes "Forget it, I'm gonna";
mes "just kick back today~";
close;
}
}
lhz_in01,285,169,3 script Researcher 865,{
if(checkweight(7349,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(lhz_boss < 27)
{
mes "[Researcher]";
mes "This is a restricted";
mes "area. Please leave";
mes "immediately.";
close;
}
else if(lhz_boss == 27)
{
mes "[Lestin]";
mes "This place should be";
mes "safe enough for us to talk";
mes "for now, so please listen";
mes "carefully. Esuna must have";
mes "told you that they beefed";
mes "up security lately, right?";
next;
mes "[Lestin]";
mes "Anyway, since my location";
mes "is being monitored, I can't";
mes "risk going inside there. You";
mes "need to sneak in on your own";
mes "when the guards change shifts.It's an old trick, but it works.";
next;
mes "[Lestin]";
mes "My pass will get you inside,";
mes "but you'll only be able to";
mes "stick around for 3 minutes";
mes "at a time. The Secret Archive is to the right of this laboratory.";
set lhz_boss,28;
getitem 7349,1;
next;
mes "[Lestin]";
mes "When you're finished,";
mes "come back and give me";
mes "the pass since it'll be real";
mes "suspicious if I don't have it.";
mes "Good luck to you. This job";
mes "is risky, but not impossible.";
close;
}
else if(lhz_boss < 35)
{
mes "[Lestin]";
mes "Remember, you gotta";
mes "sneak past that set of";
mes "two guards while they're";
mes "changing shifts. If you hide";
mes "behind a corner and wait for";
mes "a bit, you should get lucky.";
next;
mes "[Lestin]";
mes "Once you sneak into the";
mes "Secret Archive, look for";
mes "the File Search Engine that";
mes "should be right next to the";
mes "door. You gotta use to find";
mes "specific information, okay?";
next;
mes "[Lestin]";
mes "My suggestion? You really";
mes "ought to look for any files";
mes "containing any information";
mes "regarding ^3355FFRekenber's secret";
mes "that Shinokas discovered^000000.";
next;
mes "[Lestin]";
mes "Remember that this pass";
mes "will get you into the Secret";
mes "Archive for only 3 minutes";
mes "at a time. Be really careful";
mes "and don't get caught!";
close;
}
else if(lhz_boss == 35)
{
if((!countitem(7349)) || (!countitem(7344)))
{
mes "[Lestin]";
mes "My pass will get you inside,";
mes "but you'll only be able to";
mes "stick around for 3 minutes";
mes "at a time. The Secret Archive is to the right of this laboratory.";
next;
mes "[Lestin]";
mes "When you're finished,";
mes "come back and give me";
mes "the pass since it'll be real";
mes "suspicious if I don't have it.";
mes "Good luck to you. This job";
mes "is risky, but not impossible.";
close;
}
mes "[Lestin]";
mes "You found what you were";
mes "looking for? That must have";
mes "been like looking for a needle";
mes "in a haystick, but you managed";
mes "to do it. Great work, guy~";
next;
mes "[Lestin]";
mes "It's a good thing you";
mes "found that when you did.";
mes "Although it'd help to steal";
mes "even more intel, sticking";
mes "around even longer makes";
mes "it easier for us to get caught.";
next;
mes "[Lestin]";
mes "Alright, you better get";
mes "out of here and find Esuna";
mes "now. Watch your back and";
mes "be careful. We're not all";
mes "clear until this is all over.";
next;
mes "[Lestin]";
mes "Esuna should be right";
mes "outside of the city of";
mes "Lighthalzen where you";
mes "found her last time. She'll";
mes "know that you're coming.";
delitem 7349,1;
set lhz_boss,36;
close;
}
else
{
mes "[Lestin]";
mes "Oh man...";
mes "Everyone here is";
mes "getting too paranoid";
mes "for their own good!";
mes "You better steer clear";
mes "from this place for now.";
close;
}
}
lhz_in01,187,31,0 script #Sneak 111,4,3,{
end;
OnTouch:
if((lhz_boss > 27) && (lhz_boss < 35))
{
set @sneaktime,gettimetick(0) % 100;
if((@sneaktime < -10) && (@sneaktime > -59))
{
mes "^3355FFAs you approach";
mes "the corner, you can";
mes "hear hushed whispers";
mes "just over the wall.^000000";
next;
mes "[Senior Guard]";
mes "Hey, my shift is over.";
mes "Hurry and get the next";
mes "guy to relieve me, will you?";
next;
mes "[Rookie Guard]";
mes "Already?";
mes "Wow, time sure";
mes "flies fast. Fine,";
mes "wait here a bit.";
next;
mes "^3355FFOne of the guards left";
mes "his post, and now there";
mes "is only one remaining";
mes "guard monitoring this area.^000000";
next;
mes "[Senior Guard]";
mes "Criminy...";
mes "I need to go to";
mes "the bathroom. Well,";
mes "I'm sure nothing will";
mes "happen while I'm gone.";
next;
mes "^3355FFYou listen to the";
mes "guard's footsteps as";
mes "they grow fainter and";
mes "fainter into the distance.^000000";
next;
switch( select( "Sneak in now.","Wait for another chance." ) )
{
case 1:
mes "^3355FFThis is the perfect";
mes "opportunity to infiltrate";
mes "the Secret Archive! You";
mes "approach the door and";
mes "find a device where you";
mes "can insert Lestin's card pass.^000000";
next;
switch( select( "Insert Card","Retreat" ) )
{
case 1:
if(!countitem(7349))
{
mes "^3355FFYou forgot to bring";
mes "the card pass that";
mes "you got from Lestin.";
mes "You need it in order";
mes "to open this door.^000000";
close;
}
mes "^3355FFAfter inserting the";
mes "pass, a panel within";
mes "the door slides open,";
mes "revealing a numeric keypad.";
mes "You need to input the correct";
mes "password to open the door.^000000";
next;
L_Enter:
input @sneakpass;
if(@sneakpass == 738495)
{
mes "^3355FF*Beep~*";
mes "You hear a pleasant";
mes "sounding electronic chirp,";
mes "signaling that you have input";
mes "the correct password. The door";
mes "automatically slides open.";
next;
switch( select( "Enter","Retreat" ) )
{
case 1:
mes "[Security System]";
mes "You have 3 minutes to";
mes "search the Information Archive.";
mes "When this time elapses, you";
mes "will be automatically sent";
mes "outside for security reasons.";
close2;
set lhz_boss,29;
donpcevent "Timer_Sneak::OnEnter";
warp "lhz_in01",177,35;
end;
case 2:
mes "^3355FFPerhaps now would";
mes "not be the best time to";
mes "enter the Secret Archive.";
mes "Or at least, that's what";
mes "you've decided for yourself.^000000";
close;
}
}
mes "^3355FF*Eeeeeee*";
mes "The door emits an";
mes "unnerving, high pitched";
mes "screech after you input";
mes "the password. You really";
mes "should try to input it again.^000000";
set @sneakerror,@sneakerror +1;
next;
if(@sneakerror > 2)
{
mes "[Security System]";
mes "*Gzzzzz*";
mes "You have entered the";
mes "password incorrectly";
mes "3 times. Please stand by";
mes "for managerial assistance.";
next;
mes "^3355FFUh oh!";
mes "You better get";
mes "out of here before";
mes "you get caught!^000000";
close2;
warp "lhz_in01",191,49;
end;
}
goto L_Enter;
case 2:
mes "^3355FFPerhaps now would";
mes "not be the best time to";
mes "enter the Secret Archive.";
mes "Or at least, that's what";
mes "you've decided for yourself.^000000";
close;
}
case 2:
mes "^3355FFPerhaps now would";
mes "not be the best time to";
mes "enter the Secret Archive.";
mes "Or at least, that's what";
mes "you've decided for yourself.^000000";
close;
}
donpcevent "Door#sneak::OnSneak";
end;
}
}
}
lhz_in01,177,44,0 script Timer_Sneak -1,8,12,{
OnTouch:
warp "lhz_in01",191,49;
end;
OnInit:
disablenpc "Timer_Sneak";
end;
OnEnter:
stopnpctimer;
initnpctimer;
end;
OnTimer180000:
enablenpc "Timer_Sneak";
end;
OnTimer190000:
stopnpctimer;
disablenpc "Timer_Sneak";
end;
}
lhz_in01,182,35,0 script File Search Engine 111,{
if((lhz_boss > 28) && (lhz_boss < 35))
{
mes "^3355FFThis machine can be";
mes "used to locate specific";
mes "documents within the";
mes "Secret Archive. However,";
mes "you must enter the correct";
mes "keywords to in order to find";
mes "specific file locations.";
next;
L_Search:
switch( select( "Search Engine.","Cancel." ) )
{
case 1:
mes "^663300- Search Engine Initiated -";
mes "- Please enter a keyword -";
mes " ";
mes "*Search Engine";
mes "is case sensitve.";
mes "Please do not use";
mes "capital letters.^000000";
next;
input @sneaksearch$;
if((@sneaksearch$ == "kafra") || (@sneaksearch$ == "cool event"))
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Kafra Corporation and";
mes "Cool Event Corp are";
mes "located in Arena 3-2.^000000";
set lhz_boss,30;
close;
}
else if(@sneaksearch$ == "shinokas")
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Shinokas are located";
mes "in Arena 1-5.^000000";
set lhz_boss,31;
close;
}
else if((@sneaksearch$ == "stein") || (@sneaksearch$ == "STEIN") || (@sneaksearch$ == "S.T.E.I.N"))
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "S.T.E.I.N are considered";
mes "highly classified and";
mes "cannot be accessed";
mes "through this system.^000000";
close;
}
else if(@sneaksearch$ == "ymir")
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Ymir's Heart are ranked";
mes "as highly classified and";
mes "cannot be accessed";
mes "through this system.^000000";
close;
}
else if((@sneaksearch$ == "president") || (@sneaksearch$ == "karl") || (@sneaksearch$ == "weierstrass"))
{
mes "^663300[Search Result]";
mes "2nd Class documents on";
mes "President Karl Weierstrass";
mes "are located in Area 1-7. For";
mes "more highly classified files";
mes "on Weierstrass, please use";
mes "a higher security archive.^000000";
set lhz_boss,32;
close;
}
else if(@sneaksearch$ == "einbroch")
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Einbroch are stored";
mes "in Area 6-1.^000000";
set lhz_boss,33;
close;
}
else if(@sneaksearch$ == "lighthalzen")
{
mes "^663300[Search Result]" ;
mes "Documents regarding";
mes "Lighthalzen are stored";
mes "in Area 3-3.^000000";
set lhz_boss,34;
close;
}
else if(@sneaksearch$ == "rekenber")
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Rekenber are highly classified and cannot be accessed by this system.^000000";
next;
goto L_Search;
}
else
{
mes "^663300[Search Result]";
mes "Keyword not found.";
mes "Please search another";
mes "archive or increase";
mes "access permissions.^000000";
close;
}
case 2:
mes "^663300[Search Engine Close]";
mes "File search has been";
mes "canceled. Please be aware";
mes "that sudden shutdown may";
mes "cause system errors.^000000";
close;
}
}
mes "^3355FFThis machine can be";
mes "used to locate specific";
mes "documents within the";
mes "Secret Archive, However,";
mes "you no longer need to";
mes "search through the files.^000000";
close;
}
lhz_in01,177,31,0 script Door#sneak 111,{
if(lhz_boss < 29)
{
mes "[Guard]";
mes "This is a";
mes "restricted area.";
mes "Please keep clear";
mes "if you do not have";
mes "special authorization.";
mes "Thank you for cooperating.";
close;
}
else if(lhz_boss < 36)
{
mes "^3355FFThe door is shut, but";
mes "there is a device that";
mes "looks sort of like the";
mes "entry keypad that was on";
mes "the other side of this door.^000000";
next;
switch( select( "Manipulate device.","Investigate further." ) )
{
case 1:
mes "^3355FFOnce you touch the";
mes "device, it automatically";
mes "responds and the door";
mes "quickly slides open.^000000";
close2;
warp "lhz_in01",177,26;
end;
case 2:
close;
}
}
}
lhz_in01,184,40,0 script Area 1-5 111,{
if(checkweight(7344,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if((lhz_boss > 28) && (lhz_boss < 31))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 31)
{
mes "^3355FFWait, one of these files";
mes "looks pretty incriminating.";
mes "It seems to contain the";
mes "kind of information that";
mes "you've been looking for.^000000";
next;
mes "[Classified Info]";
mes "^8C1717A piece of Ymir's Heart";
mes "was uncovered in one of";
mes "the mines in Einbech and";
mes "immediately transported to";
mes "the Laboratory for research.^000000";
next;
mes "[Classified Info]";
mes "^8C1717However, something";
mes "happened to the miners";
mes "who discovered the piece";
mes "of Ymir's Heart. Apparently,";
mes "a beast from Einbroch folk";
mes "lore inhabited the area...^000000";
set lhz_boss,35;
getitem 7344,1;
close;
}
}
lhz_in01,184,52,0 script Area 1-7 111,{
if((lhz_boss > 28) && (lhz_boss < 32))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 32)
{
mes "^3355FFThis looks like a file";
mes "containing information";
mes "on President Weierstrauss.";
mes "Perhaps there's something";
mes "in here that might be helpful.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Karl Weierstrass has";
mes "been a long distinguished";
mes "politician in the Schwaltzvalt";
mes "Republic and was elected as";
mes "its president in the year 984.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Although he has enjoyed";
mes "high popularity ratings and";
mes "success in his endorsing his";
mes "policies, Wierstrass is rumored";
mes "to be have some sort of feud";
mes "against Rekenber.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Although there is no";
mes "need to bring this to the";
mes "attention of the media, it";
mes "is highly recommended";
mes "to monitor his activities";
mes "throughout his term...^000000";
next;
mes "^3355FFThere's a great amount";
mes "of information in this file,";
mes "but it doesn't look like any";
mes "of it will be of help to you.";
mes "You should continue with";
mes "your search for evidence.^000000";
close;
}
else
{
mes "^3355FFThis file doesn't";
mes "look like it contains";
mes "any evidence that will";
mes "help you. You should";
mes "continue your search";
mes "through the rest of the files.^000000";
close;
}
}
lhz_in01,184,46,0 script Area 3-2 111,{
if((lhz_boss > 28) && (lhz_boss < 30))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 30)
{
mes "^3355FFYou've found a file";
mes "containing information";
mes "on the Kafra Corporation";
mes "and Cool Event Corp.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Rekenber Corporation.";
mes "in an effort to expand its";
mes "power into the Rune-Midgarts";
mes "Kingdom, will cooperate with";
mes "and support Cool Event Corp.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Although this partnership";
mes "has been greatly successful,";
mes "Kafra Corporation has been";
mes "working to check Cool Event";
mes "Corp's explosive growth.^000000";
next;
mes "[Classified Info]";
mes "^8C1717More than Kafra Corporation's";
mes "lobbying, Kafra's 3rd Security";
mes "Team stands as a formidable";
mes "threat to our success. One of";
mes "our highest priorities is to";
mes "investigate their activities.^000000";
next;
mes "[Classified Info]";
mes "^8C1717It is believed that Kafra's";
mes "3rd Security Team has alrady";
mes "placed secret agents in key";
mes "strategic locations within";
mes "the Schwaltzvalt Republic.^000000";
next;
mes "^3355FFThis file is very intriguing,";
mes "but it doesn't really cover";
mes "any information that can be";
mes "considered incriminating.^000000";
close;
}
else
{
mes "^3355FFThis file doesn't";
mes "look like it contains";
mes "any evidence that will";
mes "help you. You should";
mes "continue your search";
mes "through the rest of the files.^000000";
close;
}
}
lhz_in01,184,48,0 script Area 3-3 111,{
if((lhz_boss > 28) && (lhz_boss < 34))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 34)
{
mes "[Classified Info]";
mes "^8C1717...After negotiating with";
mes "the existing residents, all of";
mes "the property rights were sold";
mes "and the city was renamed";
mes "''Lighthalzen'' in 865.^000000";
next;
mes "[Classified Info]";
mes "^8C1717The city was then separated";
mes "into three districts. These are";
mes "the common trade district, the";
mes "old residential district and";
mes "the Rekenber Headquarters.";
mes ".................^000000";
next;
mes "^3355FFThis file covers";
mes "Lighthalzen's history.";
mes "However, the founding of";
mes "the city is common knowlege,";
mes "so this document probably won't";
mes "have any significant evidence.^000000";
close;
}
else
{
mes "^3355FFThis file doesn't";
mes "look like it contains";
mes "any evidence that will";
mes "help you. You should";
mes "continue your search";
mes "through the rest of the files.^000000";
close;
}
}
lhz_in01,177,56,0 script Area 6-1 111,{
if((lhz_boss > 28) && (lhz_boss < 33))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 33)
{
mes "[Classified Info]";
mes "^8C1717........";
mes "Our organization purchased";
mes "all of western Einbech and";
mes "began construction of Einbroch";
mes "in 927 in order to obtain more";
mes "pieces of Ymir's Heart.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Unofficially, each and";
mes "every single factory belongs";
mes "to the Rekenber Corporation.";
mes "Their highest priority is";
mes "to uncover Ymir Heart Pieces...^000000";
next;
mes "^3355FFAlthough this file contains";
mes "surprising information about";
mes "Einbroch, none of it can be";
mes "considered to be incriminating";
mes "evidence against Rekenber.";
close;
}
else
{
mes "^3355FFThis file doesn't";
mes "look like it contains";
mes "any evidence that will";
mes "help you. You should";
mes "continue your search";
mes "through the rest of the files.^000000";
close;
}
}
lhz_dun02,282,278,0 script Broken Machine 111,{
if(checkweight(7346,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(lhz_boss < 6)
{
mes "^3355FFThere are several";
mes "broken machines lying";
mes "around that pretty much";
mes "seem completely useless.^000000";
close;
}
else if(lhz_boss == 6)
{
mes "^3355FFThere are several";
mes "broken machines lying";
mes "around that pretty much";
mes "seem completely useless.";
mes "However, you catch the";
mes "glimmer of a dim light";
mes "amongst the scrap metal.^000000";
next;
switch( select( "Investigate it.","Ignore it." ) )
{
case 1:
mes "^3355FFAfter digging through";
mes "the discarded machinery,";
mes "you find a strange rock that";
mes "is about as large as your fist";
mes "and shimmers with a faint glow.^000000";
next;
switch( select( "This might be important.","This doesn't seem useful." ) )
{
case 1:
mes "^3355FFThis weird rock";
mes "might be just the";
mes "thing that ^000000Ghalstein^3355FF";
mes "sent you here to find.";
mes "He was probably right";
mes "not to describe it to you.";
mes "Words alone aren't enough...^000000";
set lhz_boss,7;
getitem 7346,1;
close;
case 2:
mes "^3355FFJust because this rock";
mes "looks funny doesn't make";
mes "it any more special than";
mes "the countless number of";
mes "rocks you've seen in";
mes "your entire lifetime.^000000";
close;
}
case 2:
mes "^3355FFWhat can possibly";
mes "be of value in this";
mes "pile of useless junk?^000000";
close;
}
}
else
{
mes "^3355FFThere are several";
mes "broken machines lying";
mes "around that pretty much";
mes "seem completely useless.^000000";
close;
}
}
lhz_in02,19,274,2 script Maintenance Guy 851,{
mes "[Kudiuu]";
mes "Holy...!";
mes "Will this place";
mes "ever get cleaned up?!";
mes "^333333*Cough cough*^000000 There's";
mes "so much dust here, it's";
mes "almost a health hazard!";
close;
}