//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Samuray22
//= Copyright (C) SinSloth
//= Copyright (C) MasterOfMuppets
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Hugel Quest NPCs
//================= Description ===========================================
//= Quest NPCs related to Hugel
//================= Current Version =======================================
//= 2.3
//=========================================================================
//== Medicine Quest :: hg_herv =============================
hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
if (BaseLevel > 49) {
if (hg_herb == 0) {
mes "[Allen]";
mes "*Groooooan~*";
mes "Arrrgh, my back hurts...";
mes "And my stomach... Why do";
mes "I have to suffer like this";
mes "while other people get to";
mes "live happy, luxurious lives?";
next;
mes "[Allen]";
mes "My son is the only family";
mes "I've got. He used to be such";
mes "a good obedient kid, but now";
mes "I doubt whether he cares about";
mes "his father! I told that lazy kid to hurry and bring me my meds...";
next;
mes "[Allen]";
mes "But does he worry about";
mes "his father's suffering?! No!";
mes "I bet you he's hanging out with";
mes "his no good hoodlum friends!";
mes "Argh! The pain is getting worse! I... I need my medication!";
next;
mes "[Allen]";
mes "Oh! I can definitely feel";
mes "it getting worse! Please,";
mes "adventurer, would you help";
mes "a sick man? I need you to";
mes "find my son Postell and to";
mes "tell him to bring my medicine!";
next;
switch(select("Sure.:No, I'm sorry.")) {
case 1:
mes "[Allen]";
mes "Th-thank you so much!";
mes "Please head east, go";
mes "outside of town, and";
mes "you should be able to";
mes "find Postell. Tell him that";
mes "I need my ''Kolbun A'' now!";
hg_herb = 1;
setquest 8053;
next;
mes "[Allen]";
mes "And let him know that";
mes "if he doesn't shape up...";
mes "Well, I just might have";
mes "to disown my own son!";
mes "He's dead to me if he";
mes "doesn't love his father!";
close;
case 2:
mes "[Allen]";
mes "I... I don't understand...!";
mes "How can you leave a sick";
mes "man alone with his suffering?";
mes "I-I desperately need help!";
mes "No! Please, d-don't go away!";
close;
}
} else if (hg_herb == 2) {
mes "[Allen]";
mes "Postell... My son...";
mes "Why have you forsaken me?";
mes "I'm lying here at the brink";
mes "of death, and the boy won't";
mes "even come to see his father!";
next;
mes "[Allen]";
mes "But you... I can count on you.";
mes "Even in Lighthazlen, I'd never";
mes "find anyone as dependable as";
mes "you. This time, I've decided to";
mes "discipline my degenerate son.";
mes "Will you help me once more?";
next;
mes "[" +strcharinfo(0)+ "]";
mes "Wait, wait...";
mes "Lighthalzen?";
mes "Did you used to";
mes "live there or something?";
next;
mes "[Allen]";
mes "Uh? Er, well, that's just";
mes "an expression I use. You";
mes "know, like an example.";
mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
mes "I'm having another attack!";
next;
mes "[" +strcharinfo(0)+ "]";
mes "......";
mes ".........";
mes "............";
next;
mes "[Allen]";
mes "Oh, everything's getting";
mes "so dark! P-please, if you";
mes "have any mercy at all, any";
mes "shred of human decency,";
mes "would you please let me";
mes "have a White P-Potion?";
next;
switch(select("Give White Potion:Ignore")) {
case 1:
if (!countitem(White_Potion)) {
mes "[Allen]";
mes "Oh... Oh no...! You";
mes "don't have any White";
mes "Potions either?! Wh-what";
mes "what am I gonna--?! Help me,";
mes "please! Bring me a White Potion";
mes "as soon as you can! ^333333*Cough!*^000000";
close;
} else {
delitem White_Potion,1; //White potion
mes "[Allen]";
mes "Oh, thank you!";
mes "I-It hurts so much...";
mes "A White Potion just has";
mes "to help. I-It has to work!";
next;
mes "["+strcharinfo(0)+"]";
mes "......";
mes ".........";
mes "............";
next;
mes "[Allen]";
mes "Ah, that... *Whew*";
mes "Thank you so much. Now,";
mes "all I need to do is wait for";
mes "my son to bring my medicine.";
mes "Wait. What if he takes too long";
mes "to get here. No, no, what if...";
next;
mes "[Allen]";
mes "Wh-what if I have another";
mes "ulcer attack before Postell";
mes "can bring my meds?! I might";
mes "not survive! A-adventurer, would you please stay by my side until";
mes "my son arrives? P-please?";
next;
hg_herb = 3;
changequest 8054,8055;
mes "[" +strcharinfo(0)+ "]";
mes "......";
mes ".........";
mes "............";
close;
}
case 2:
mes "[Allen]";
mes "W-wait! A-are you just";
mes "going to let me d-die?";
mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
mes "A plague on both your houses!";
close;
}
} else if (hg_herb == 3) {
mes "[Allen]";
mes "*Gasp* I... I can";
mes "feel it! I think I'm";
mes "gonna have another";
mes "neutron attack! Argh, it's";
mes "already effecting all of the";
mes "neutrons in my nervous system!";
next;
mes "[Allen]";
mes "C-can't... Lift...";
mes "Legs and fingers...";
mes "But... Must... Get...";
mes "''Withstander'' medicine...";
mes "from... Drawer... H-heeelp me!";
mes "Adventurer! H-Heeeeelp~!";
hg_herb = 4;
changequest 8055,8056;
close;
} else if (hg_herb == 4) {
mes "[Allen]";
mes "No...!";
mes "There's a light at the";
mes "the end of the tunnel!";
mes "Please, adventurer! C-come";
mes "a little closer to me! Don't";
mes "let me step into the light!";
close;
} else if (hg_herb == 6) {
mes "^3355FFYou have given the";
mes "Withstander medicine";
mes "to Allen who guzzles";
mes "it down very quickly.^000000";
next;
mes "[Allen]";
mes "Blood... circulating...";
mes "through limbs... Clarity...";
mes "of thought... returning...";
next;
mes "[Allen]";
mes "Ah, wh-what a relief. It looks";
mes "like I-I live to see another";
mes "day. Th-thank you so much...";
hg_herb = 7;
close;
} else if (hg_herb == 7) {
mes "[Allen]";
mes "I... I can't...!";
mes "I can barely breathe!";
mes "A-adventurer, I need you";
mes "again! Please, c-come closer";
mes "to me! I-I think I need CPR!";
close;
} else if (hg_herb == 9) {
mes "^3355FFYou give another dose";
mes "of Withstander to Allen.^000000";
next;
if (rand(1,3) == 3) {
mes "[Allen]";
mes "Oh... Thank you...";
mes "I feel much b-better now.";
mes "My son Postell, he should";
mes "be coming soon. Thank you";
mes "for being so patient with me...";
hg_herb = 10;
close;
}
mes "[Allen]";
mes "Oh... Thank you...";
mes "Y-you're an angel, a regular";
mes "Florence Nightingale. Please";
mes "stay with m-me until my son";
mes "arrives. You wouldn't abandon";
mes "this sick man now, would you?";
next;
mes "[" +strcharinfo(0)+ "]";
mes "(^333333Your son Postell";
mes "better get here soon!^000000)";
hg_herb = 7;
close;
} else if (hg_herb == 10) {
mes "[Allen]";
mes "Arrrgh! My ligaments!";
mes "They're in such pain!";
mes "Oh, oh no! I think my";
mes "bones are infected!";
mes "Help me, oh help me!";
next;
donpcevent "Postell Schuwell#D::OnEnable";
mes "[Allen]";
mes "Oh...";
mes "My son...!";
mes "P-Postell!";
next;
mes "[Postell]";
mes "Uh... Hey, dad.";
mes "I brought that";
mes "medicine you're";
mes "supposed to";
mes "need so badly.";
specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D";
next;
mes "[Allen]";
mes "Thank goodness...";
mes "G-give it to me!";
mes "^333333*Gulp gulp gulp*^000000";
next;
mes "[Allen]";
mes "W-wait...";
mes "Something's not";
mes "right. Bunkoll A";
mes "doesn't taste like this...";
emotion e_swt,0,"Postell Schuwell#D";
next;
mes "[Postell]";
mes "Bunkoll A...?";
mes "I thougt you said that";
mes "you wanted Kolbun A?";
next;
mes "[Allen]";
mes "My own son, lying to";
mes "me! Are you trying to";
mes "trick me, Postell?!";
mes "I told you get Bunkoll A!";
next;
mes "[" +strcharinfo(0)+ "]";
mes "(^333333Wait, wait...";
mes "Allen did say that";
mes "he wanted Kolbun A...^000000)";
next;
mes "[Postell]";
mes "Right. Okay, I guess";
mes "I made a mistake? Um,";
mes "Dad, I'll be right back with";
mes "the medicine that you want.";
mes "It won't take long, so don't";
mes "stress yourself about it.";
close2;
hg_herb = 11;
disablenpc "Postell Schuwell#D";
emotion e_swt,1;
emotion e_swt;
end;
} else if (hg_herb == 11) {
mes "[Allen]";
mes "*Sniff* I should have known";
mes "that Postell really does care";
mes "about me deep down inside.";
mes "I wish I had never gotten";
mes "myself sick in Lighthalzen...";
mes "Then we both wouldn't suffer...";
next;
mes "[Allen]";
mes "Don't worry, adventurer.";
mes "I haven't forgotten about";
mes "you. Please take a look inside";
mes "the medicine drawer, and help";
mes "yourself to whatever you like~";
hg_herb = 12;
changequest 8055,8056;
close;
} else if (hg_herb == 12) {
mes "[Allen]";
mes "Don't worry, adventurer.";
mes "I haven't forgotten about";
mes "you. Please take a look inside";
mes "the medicine drawer, and help";
mes "yourself to whatever you like~";
close;
} else if (hg_herb == 13) {
mes "[Allen]";
mes "So did you find the";
mes "Old Blue Box I put in";
mes "my medicine drawer? It's";
mes "not much, but I hope you";
mes "like it. Consider my way";
mes "of thanking you for your help~";
close;
} else {
mes "[Allen]";
mes "*Groooooan~*";
mes "Arrrgh, my back hurts...";
mes "And my stomach... Why do";
mes "I have to suffer like this";
mes "while other people get to";
mes "live happy, luxurious lives?";
close;
}
} else {
mes "[Allen]";
mes "*Groooooan~*";
mes "Arrrgh, my back hurts...";
mes "And my stomach... Why do";
mes "I have to suffer like this";
mes "while other people get to";
mes "live happy, luxurious lives?";
close;
}
OnTouch:
if (hg_herb == 4) {
mes "[Allen]";
mes "^333333*Cough cough!*^000000";
mes "W-Withstander...!";
mes "I need m-my Withstander!";
mes "P-please! ^333333*Cough cough!*^000000";
hg_herb = 5;
donpcevent "#DrawerOpener::OnEnable";
close;
} else if (hg_herb == 7) {
mes "[Allen]";
mes "^333333*Whew*^000000";
mes "I... I can breathe again!";
mes "B-but what if I have another";
mes "attack?! Please, g-get me";
mes "another dose of Withstander,";
mes "just to be on the safe side!";
hg_herb = 8;
donpcevent "#DrawerOpener::OnEnable";
close;
}
}
hu_in01,385,247,5 script Postell Schuwell#D 4W_M_01,{
mes "[Postell]";
mes "Hey, uh...";
mes "I'm in the middle";
mes "of something here.";
close;
OnInit:
disablenpc "Postell Schuwell#D";
end;
OnEnable:
enablenpc "Postell Schuwell#D";
initnpctimer;
end;
OnTimer100000:
disablenpc "Postell Schuwell#D";
stopnpctimer;
end;
}
hu_fild06,34,123,3 script Postell Schuwell 4W_M_01,{
if (hg_herb == 1) {
mes "[Postell]";
mes "I really like living";
mes "in Hugel. Fresh air,";
mes "clean water, everyone's";
mes "friendly and nice. What";
mes "more could I want?";
next;
mes "[Postell]";
mes "Oh, what's that?";
mes "My dad wants me to";
mes "bring him some medicine?";
mes "Again? Well, he was really";
mes "sick a long time ago, but";
mes "nowadays, I'm not so sure.";
next;
mes "[Postell]";
mes "I mean, I'm pretty sure";
mes "his illnesses are all, you";
mes "know, psychosomatic.";
mes "Besides, I'm worried that";
mes "all the medicines he's taking";
mes "are habit forming, you know?";
next;
switch(select("But your father needs you!:Habit forming?")) {
case 1:
mes "[Allen's Voice]";
mes "Yeah, I guess you're right.";
mes "Even if I think he's nuts,";
mes "and I don't agree with him,";
mes "I should at least show that";
mes "I care about my dad. What";
mes "medicine did he say he needed?";
next;
mes "[Postell]";
mes "''Kolbun A?'' Alright,";
mes "I better make sure that";
mes "it's safe for him to take.";
mes "Who knows, that stuff might";
mes "make him worse. Anyway,";
mes "I'll try to get it to him soon.";
next;
mes "[Postell]";
mes "Hey, would you do";
mes "me a favor and make";
mes "sure that my dad doesn't";
mes "get himself into any";
mes "more trouble? I'd really";
mes "appreciate it if you do.";
hg_herb = 2;
changequest 8053,8054;
close;
case 2:
mes "[Postell]";
mes "Yeah, like he's addicted";
mes "to the medicine. That's why";
mes "I'm trying to make sure he";
mes "gets as little of it as possible! Honestly, I think he drinks";
mes "too much medicine already...";
close;
}
} else if (hg_herb > 1) {
mes "[Postell]";
mes "Kolbun A, Kolbun A...";
mes "Let's see, is it really";
mes "safe for my dad to take?";
mes "If it isn't, I better come up";
mes "with some replacement...";
close;
} else {
mes "[Postell]";
mes "I really like living";
mes "in Hugel. Fresh air,";
mes "clean water, everyone's";
mes "friendly and nice. What";
mes "more could I want?";
close;
}
}
hu_in01,370,255,3 script Upper Drawer#First HIDDEN_WARP_NPC,2,2,{
OnTouch:
.@rand = rand(1,7);
if (hg_herb < 5) {
mes "^3355FFThere are several";
mes "books and a few";
mes "liquid medicines";
mes "inside this drawer.^000000";
close;
} else if (hg_herb == 5) {
mes "[Allen]";
mes "Oh... Oh...";
mes "Oooh... The pain";
mes "is gone! It's a miracle!";
mes "Maybe I'll just take the";
mes "Withstander later...";
hg_herb = 4;
next;
.@rand = rand(1,7);
if (.@rand == 4) {
mes "^3355FFYou find an old book";
mes "inside the drawer.^000000";
next;
mes "[Welcome to Lighthalzen!]";
mes "Author: Tupetso Iltekka";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "[" +strcharinfo(0)+ "]";
mes "(^333333I guess Allen used";
mes "to live in Lighthalzen.";
mes "I guess that's why he'd";
mes "keep this old PR brochure...^000000)";
close;
} else if (.@rand == 5) {
mes "^3355FFYou find Allen's";
mes "journal inside the";
mes "drawer and quickly";
mes "leaf through its pages.";
mes "It's difficult to read since";
mes "the pages are old and worn.^000000";
next;
mes "[" +strcharinfo(0)+ "]";
mes "Let's see, let's see...";
mes "Rekenber Corporation...";
mes "Something about the Slums....";
mes "Enormous funds... Experiments.";
mes "Lab... Escape... Hugel... Um...";
mes "Dr. Morriphen... Side effects?";
close;
} else {
mes "[" +strcharinfo(0)+ "]";
mes "Wh-what...?";
mes "Do you really";
mes "need that medicine?!";
close;
}
} else if (hg_herb == 6)
end;
else if (hg_herb == 8) {
mes "[Allen]";
mes "Oh... Oh...";
mes "Oooh... The pain";
mes "is gone! It's a miracle!";
mes "Maybe I'll just take the";
mes "Withstander later...";
hg_herb = 7;
next;
if (.@rand == 4) {
mes "^3355FFYou find an old book";
mes "inside the drawer.^000000";
next;
mes "[Welcome to Lighthalzen!]";
mes "Author: Tupetso Iltekka";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "[" +strcharinfo(0)+ "]";
mes "(^333333I guess Allen used";
mes "to live in Lighthalzen.";
mes "I guess that's why he'd";
mes "keep this old PR brochure...^000000)";
close;
} else if (.@rand == 5) {
mes "^3355FFYou find Allen's";
mes "journal inside the";
mes "drawer and quickly";
mes "leaf through its pages.";
mes "It's difficult to read since";
mes "the pages are old and worn.^000000";
next;
mes "[" +strcharinfo(0)+ "]";
mes "Let's see, let's see...";
mes "Rekenber Corporation...";
mes "Something about the Slums....";
mes "Enormous funds... Experiments.";
mes "Lab... Escape... Hugel... Um...";
mes "Dr. Morriphen... Side effects?";
close;
} else {
mes "[" +strcharinfo(0)+ "]";
mes "Wh-what...?";
mes "Do you really";
mes "need that medicine?!";
close;
}
} else if (hg_herb == 9)
end;
else if (hg_herb == 12) {
mes "^3355FFYou find an";
mes "Old Blue Box deep";
mes "inside the drawer.^000000";
close2;
specialeffect EF_CONE;
hg_herb = 13;
getitem Old_Blue_Box,1; //Old Blue Box
getexp RENEWAL_EXP?5000:50000,0;
completequest 8056;
} else {
if (.@rand > 3) {
mes "^3355FFYou find an old book";
mes "inside the drawer.^000000";
next;
mes "[Welcome to Lighthalzen!]";
mes "Author: Tupetso Iltekka";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "[" +strcharinfo(0)+ "]";
mes "(^333333I guess Allen used";
mes "to live in Lighthalzen.";
mes "I guess that's why he'd";
mes "keep this old PR brochure...^000000)";
close;
} else {
mes "^3355FFYou find Allen's";
mes "journal inside the";
mes "drawer and quickly";
mes "leaf through its pages.";
mes "It's difficult to read since";
mes "the pages are old and worn.^000000";
next;
mes "[" +strcharinfo(0)+ "]";
mes "Let's see, let's see...";
mes "Rekenber Corporation...";
mes "Something about the Slums....";
mes "Enormous funds... Experiments.";
mes "Lab... Escape... Hugel... Um...";
mes "Dr. Morriphen... Side effects?";
close;
}
}
}
hu_in01,370,255,3 script Upper Drawer#Second HIDDEN_WARP_NPC,2,2,{
OnInit:
disablenpc "Upper Drawer#Second";
end;
OnTouch:
if (hg_herb == 5) {
mes "^3355FFYou take out one dose of";
mes "Withstander from the drawer.^000000";
hg_herb = 6;
close;
} else if (hg_herb == 8) {
mes "^3355FFYou take out one dose of";
mes "Withstander from the drawer.^000000";
hg_herb = 9;
close;
} else {
mes "^3355FFThere are several books";
mes "kept inside this drawer.^000000";
close;
}
}
hu_in01,1,1,0 script #DrawerOpener FAKE_NPC,{
OnInit:
disablenpc "#DrawerOpener";
end;
OnEnable:
enablenpc "#DrawerOpener";
initnpctimer;
end;
OnTimer1000:
enablenpc "Upper Drawer#Second";
disablenpc "Upper Drawer#First";
end;
OnTimer4500:
enablenpc "Upper Drawer#First";
disablenpc "Upper Drawer#Second";
disablenpc "#DrawerOpener";
stopnpctimer;
end;
}
//== Biological Weapon Quest :: hg_bio =====================
ein_in01,16,36,3 script Morriphen 4_M_04,{
if (hg_bio == 0) {
if (hg_herb == 13) {
mes "[Morriphen]";
mes "Wh-who are you, and what are";
mes "you looking for? If you're here";
mes "for the stuff, then you came";
mes "too early. As you can see,";
mes "I don't feel well enough to";
mes "speak to you right now.";
next;
mes "[Morriphen]";
mes "^333333*Cough Cough*";
mes "*Cough Cough*^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Holy--! Are you alright?";
mes "Y-you're coughing up blood!";
mes "Relax, I was just passing by!";
next;
mes "[Morriphen]";
mes "R-really? Well then, I'm";
mes "sorry to have bothered you,";
mes "then. I guess I'm just a little";
mes "jumpy is all. ^333333*Cough, cough~*^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Hey... You don't sound";
mes "too good. Do you want me";
mes "to bring you to a hospital?";
mes "That's a really nasty cough";
mes "you've got there, so maybe";
mes "you should get it checked.";
next;
mes "[Morriphen]";
mes "No, thanks, I'm fine.";
mes "I just haven't gone home";
mes "for a few months and wasn't";
mes "able to get my prescription";
mes "refilled, that's all. ^333333*Haaak*";
mes "*Cough-cough-cooooooough!*^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Hmm...";
mes "What should I do?";
next;
switch(select("Leave him:Help him")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "You know, I'm a little";
mes "worried about your coughing,";
mes "but I don't think there's any";
mes "way that I can help you...";
next;
mes "[Morriphen]";
mes "^333333*Cough cough*^000000";
mes "Don't worry, I'll be";
mes "just fine. You take care";
mes "of yourself, you hear?";
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Hey...";
mes "Are you sure that";
mes "you'll be alright?";
next;
mes "[Morriphen]";
mes "^333333*Cough cough*^000000";
mes "Don't worry, I'll be";
mes "just fine. You take care";
mes "of yourself, you hear?";
mes "^333333*Haaaak* *Reeetch*^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "...";
mes "......";
mes ".........";
next;
mes "[Morriphen]";
mes "^333333*Reeeeetch*";
mes "*Cooooough Cough*";
mes "*Hhhh, Hhhhh, Hhhh*";
mes "*Haaaaack* *Retch*^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Please, mister.";
mes "Let me help you.";
mes "I can't just leave";
mes "you alone if you";
mes "sound like that.";
next;
mes "[Morriphen]";
mes "...............................";
mes "I didn't, I didn't want to";
mes "bother you, b-but if you insist";
mes "oh h-helping me, then maybe";
mes "I'll ask you to do me a favor.";
next;
mes "[Morriphen]";
mes "Would you visit my home in";
mes "Hugel and ask my wife, Siria,";
mes "for my medication? She knows";
mes "where to find it, and will give";
mes "it to you. Oh, and please don't";
mes "tell her anything else, okay?";
next;
mes "[Morriphen]";
mes "She's always worried about";
mes "me getting worse, and I don't";
mes "want to give her any reason to";
mes "get stressed. Please just tell";
mes "her that I ran out of medicine.";
next;
mes "["+strcharinfo(0)+"]";
mes "Alright.";
mes "I'll come back here";
mes "as soon as I can.";
next;
mes "[Morriphen]";
mes "Thanks so much.";
mes "^333333*Cough Cough*";
mes "*Cough Cough*^000000";
hg_bio = 1;
setquest 11009;
close;
}
} else {
mes "[Morriphen]";
mes "Ugh... I don't feel";
mes "very well. I guess";
mes "I better call it a day...";
close;
}
} else if (hg_bio == 1) {
mes "[Morriphen]";
mes "Please ask my ^333333*Cough*^000000";
mes "wife Siria in my home in";
mes "^333333*Reeetch*^000000 Hugel for m-my";
mes "medicine. Th-thank you...";
mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
close;
} else if (hg_bio == 2) {
mes "["+strcharinfo(0)+"]";
mes "Oh no... Morriphen";
mes "doesn't look good at all!";
mes "I better hurry and bring";
mes "him medicine from Siria";
mes "in Hugel as soon as I can!";
close;
} else if (hg_bio == 3) {
mes "["+strcharinfo(0)+"]";
mes "Oh no... Morriphen";
mes "doesn't look good at all!";
mes "I better hurry and bring";
mes "him medicine from Dono";
mes "in Hugel as soon as I can!";
close;
} else if (hg_bio == 4) {
mes "["+strcharinfo(0)+"]";
mes "Oh no... Morriphen";
mes "doesn't look good at all!";
mes "I better hurry and bring";
mes "him medicine from Dono";
mes "in Hugel as soon as I can!";
close;
} else if (hg_bio == 5) {
mes "["+strcharinfo(0)+"]";
mes "Oh no... Morriphen";
mes "doesn't look good at all!";
mes "I better hurry and bring";
mes "him medicine from Dono";
mes "in Hugel as soon as I can!";
close;
} else if (hg_bio == 6) {
mes "^3355FFYou administer the";
mes "medicine to Morriphen,";
mes "who slowly regains";
mes "consciousness.^000000";
next;
mes "[Morriphen]";
mes "^333333*Cough, cough*^000000";
mes "Wh-where am I?";
mes "I'm... not dead yet?";
mes "Oh, you! It seems I was";
mes "right to trust you. So did my";
mes "wife give you my medicine?";
next;
mes "["+strcharinfo(0)+"]";
mes "Actually, Siria also ran";
mes "out of your medicine when";
mes "I arrived at your house, so";
mes "she told me to go get some";
mes "from your friend, Dono.";
next;
mes "[Morriphen]";
mes "Oh, no, what have you done?";
mes "My wife's life depends on that";
mes "medicine too! Oh no, if she";
mes "doesn't get any, she'll die";
mes "from my stupidity! Please!";
mes "I beg you, bring this to her!";
next;
mes "[Morriphen]";
mes "That woman is everything";
mes "to me. If she's gone, then";
mes "I don't know what I'll do.";
mes "Please take this medicine";
mes "to her as soon as you can!";
next;
mes "["+strcharinfo(0)+"]";
mes "Don't worry, I'm on my";
mes "way. I'll hurry as fast as";
mes "I can back to Hugel to";
mes "give Siria this medicine.";
hg_bio = 7;
changequest 11014,11015;
close;
} else if (hg_bio == 7) {
mes "["+strcharinfo(0)+"]";
mes "What am I doing...?";
mes "I need to return to";
mes "Hugel and deliver this";
mes "medicine to Siria as";
mes "soon as possible!";
close;
} else if (hg_bio == 8) {
mes "[Morriphen]";
mes "You're back! So, have you";
mes "seen my wife? She's okay,";
mes "isn't she? Why aren't you";
mes "saying--oh no. Oh dear God,";
mes "no. D-don't tell me she's dead!";
next;
mes "[Morriphen]";
mes "She has to be fine...!";
mes "If anything happened";
mes "to her, I... I won't forgive";
mes "you! No one would find your";
mes "body! No, wait, wait... No, I'm";
mes "sorry, I'm just so anxious...!";
next;
mes "[Morriphen]";
mes "^333333*Sob*^000000 Please forgive me!";
mes "Please tell me my wife is";
mes "okay. I'm sorry, everything";
mes "is just so overwhelming right";
mes "now. ^333333*Sob*^000000 Please, please...";
next;
mes "["+strcharinfo(0)+"]";
mes "Siria is fine.";
mes "Now are you satisfied?";
mes "If you're that worried about";
mes "her, you ought to see her";
mes "more often. Geez...";
next;
mes "[Morriphen]";
mes "Hallelujah! I'm so";
mes "relieved! She's alive!";
mes "I'm sorry, I'd be home";
mes "more often, but I'm always";
mes "struggling here to make ends";
mes "meet. Thank you so much!";
next;
mes "["+strcharinfo(0)+"]";
mes "Don't sweat it.";
mes "It was just the right";
mes "thing to do, that's all.";
next;
mes "[Morriphen]";
mes "You're such a kind person...";
mes "You save my life and my wife's";
mes "life. I'll do anything you ask me to do to repay you! Consider me";
mes "your humble servant from now on. What is your command, oh master?";
next;
mes "["+strcharinfo(0)+"]";
mes "That's...";
mes "That's going too far.";
mes "Becoming my servant for";
mes "life isn't necessary, you know.";
next;
mes "[Morriphen]";
mes "Wait, I know! If you won't";
mes "accept my life, then I can";
mes "give you someone else's. Do";
mes "you have any enemies! I'll go";
mes "out and kill someone for you!";
next;
mes "["+strcharinfo(0)+"]";
mes "...That's fine.";
mes "Actually, I'm more interested";
mes "in hearing how you, Siria, and";
mes "Dono are all connected. When";
mes "I spoke to Siria, she told me";
mes "that you two weren't married...";
next;
mes "["+strcharinfo(0)+"]";
mes "Siria did mention";
mes "that she's greatly";
mes "indebted to you for";
mes "some reason, and she'll";
mes "never be able to fully repay";
mes "you, not even with her life.";
next;
mes "[Morriphen]";
mes "She said that? ^333333*Sigh*^000000";
mes "Poor girl, I've asked so";
mes "many times not to think";
mes "that way. Alright, if that's";
mes "what you really want, then";
mes "I will tell you our story.";
next;
mes "[Morriphen]";
mes "Dono and I have been friends";
mes "since childhood. We did almost";
mes "everything together. Even when";
mes "we started our professional";
mes "careers, we both decided to work for the Rekenber Corporation.";
next;
mes "[Morriphen]";
mes "Dono eventually became in";
mes "charge of Rekenber's Medical";
mes "Experimental Research, while";
mes "I spearheaded projects for";
mes "Rekenber's weapon research.";
next;
mes "[Morriphen]";
mes "Although our areas of expertise";
mes "are different, Dono and I found";
mes "that our collaborations were";
mes "productive for both of us. But";
mes "then, one day, I dropped by";
mes "Dono's office and saw her.";
next;
mes "[Morriphen]";
mes "She was floating in a giant";
mes "test tube, and I couldn't take";
mes "my eyes off her: she was the";
mes "most beautiful thing I'd ever";
mes "seen. But Dono said she was";
mes "nothing but an experiment...";
next;
mes "[Morriphen]";
mes "He told me not to be so";
mes "curious, but I didn't listen.";
mes "Ever since then, I went to his office as often as I could, making";
mes "stupid excuses to see her. I just couldn't help it. I was in love.";
next;
mes "[Morriphen]";
mes "Then, I heard news that Dono's";
mes "research wasn't producing the";
mes "expected results, and that he";
mes "would be shutting everything";
mes "down. All experiments would";
mes "be efficiently disposed.";
next;
mes "[Morriphen]";
mes "There was a snowstorm";
mes "that night, but I braved the";
mes "freezing cold to sneak into the";
mes "Rekenber Laboratory. I broke her out of her test tube, set the lab";
mes "on fire, and got the hell out.";
next;
mes "[Morriphen]";
mes "I couldn't know it at the";
mes "time, but I was exposed to";
mes "some chemicals during the fire.";
mes "They damaged my tissues badly,";
mes "so that's why I'm so dependent";
mes "on these medicines now.";
next;
mes "[Morriphen]";
mes "Anyway, we ran from the lab,";
mes "escaping to the mountains.";
mes "I just carried her on my back,";
mes "as far as I could go. Finally,";
mes "I couldn't fight the dizziness,";
mes "and I suddenly blacked out.";
next;
mes "[Morriphen]";
mes "I remember seeing a tall, robed";
mes "man right before I fainted. He";
mes "said something about bringing";
mes "us to Hugel, a resting place";
mes "for the lost, those born from Odin's shadow. It was strange...";
next;
mes "[Morriphen]";
mes "I couldn't see his face.";
mes "His hood was covering it,";
mes "but I think his name was, um...";
mes "Mawon... Mawong? Anyway, when";
mes "we woke up, we were lying in";
mes "warm beds inside Hugel Village.";
next;
mes "[Morriphen]";
mes "The people we met were very";
mes "accomdating, welcome, and";
mes "friendly. They also didn't";
mes "ask us any questions: we were";
mes "just accepted. The girl I saved didn't know how to speak then...";
next;
mes "[Morriphen]";
mes "As soon as I got better,";
mes "I taught her our language,";
mes "and even gave her a name,";
mes "Siria. She was no longer an";
mes "experiment, but my beloved. Still, we didn't live happily ever after.";
next;
mes "[Morriphen]";
mes "I had to make living for the";
mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
mes "Eventually, I bumped into Dono";
mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
next;
mes "[Morriphen]";
mes "I burned up his lab, which";
mes "must've hurt his reputation";
mes "in the company. Still, when";
mes "I told him what happened, he";
mes "seemed to understand. He";
mes "even started to help me...";
next;
mes "[Morriphen]";
mes "You know, Siria was supposed";
mes "to become a mass murder weapon.";
mes "The reason why Dono's experiment failed was became she resisted";
mes "their plans. She's more than just an experiment or weapon, you know.";
next;
mes "[Morriphen]";
mes "If everything had turned out";
mes "as Dono planned, Siria would";
mes "become a soldier, and I would";
mes "be supplying her armaments,";
mes "cutting edge weapons at the pinnacle of military development.";
next;
mes "[Morriphen]";
mes "While I was working for Rekenber, I was working on mass producing";
mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
mes "perfect copies, but imagine what would've happened if I succeeded.";
next;
mes "[Morriphen]";
mes "When I think about it, we all";
mes "could have been rich. I was in";
mes "charge of weapon manufacturing";
mes "after all, and our biggest";
mes "customer, Arunafeltz, would";
mes "have given us good business.";
next;
mes "[Morriphen]";
mes "I made my choice, and I have";
mes "no regrets. In fact, I wouldn't";
mes "change my life or give away";
mes "Siria for the world. However,";
mes "Dono would probably think";
mes "differently: work was his life.";
next;
mes "[Morriphen]";
mes "I get the feeling that Dono";
mes "would never tell Rekenber about";
mes "me and Siria. I can never repay";
mes "him for the helping us now, but";
mes "I'm sure that he must hate me";
mes "deep down inside.";
next;
mes "["+strcharinfo(0)+"]";
mes "Don't think like that.";
mes "I'm sure Dono still thinks";
mes "of you as his friend. He's";
mes "bitter about what happened,";
mes "but he won't abandon you.";
mes "Why don't you go see him?";
next;
mes "["+strcharinfo(0)+"]";
mes "Besides, you have an";
mes "excuse to go see him now,";
mes "your medicine, right? I'm";
mes "sure you can repay him by";
mes "visiting him, and living";
mes "happily with your Seria.";
next;
mes "[Morriphen]";
mes "^333333*Sob*^000000 You're right...";
mes "I'm so sorry Dono! ^333333*Sniff*^000000";
mes "Thank you so much. If you";
mes "ever visit Hugel again, come";
mes "by and see me. You've really";
mes "helped me and Seria so much.";
next;
mes "["+strcharinfo(0)+"]";
mes "Don't worry about it.";
mes "Just get better so that";
mes "I won't have to worry";
mes "about you. Take care~";
hg_bio = 9;
getexp RENEWAL_EXP?70000:700000,0;
completequest 11016;
close;
} else if (hg_bio == 9) {
mes "[Morriphen]";
mes "Oh, long time no see~";
mes "Yes, my wife and I can't";
mes "possibly be any happier.";
mes "We've been taking it easy,";
mes "and managed to make full";
mes "recoveries. Amazing, isn't it?";
next;
mes "[Morriphen]";
mes "Oh, and we finally got";
mes "married in a small ceremony";
mes "here in Hugel. Why don't you";
mes "come visit our house sometime?";
close;
} else {
mes "[Morriphen]";
mes "Oh, long time no see~";
mes "Yes, my wife and I can't";
mes "possibly be any happier.";
mes "We've been taking it easy,";
mes "and managed to make full";
mes "recoveries. Amazing, isn't it?";
next;
mes "[Morriphen]";
mes "Oh, and we finally got";
mes "married in a small ceremony";
mes "here in Hugel. Why don't you";
mes "come visit our house sometime?";
close;
}
}
hu_in01,326,307,3 script Siria 4_F_01,{
if (hg_bio == 1) {
mes "[Siria]";
mes "Oh, hello there.";
mes "Can I help you";
mes "with anything?";
mes "It looks like you want";
mes "to ask me something...";
next;
mes "^3355FFHow can a woman this";
mes "young be Morriphen's wife?^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Yes, um, Morriphen sent";
mes "me here so that I can bring";
mes "him his medicine. I was wo--";
next;
mes "[Siria]";
mes "Oh my God! Is he alright?";
mes "Please, oh dear Lord, don't";
mes "let him be dead! No! D-did";
mes "anything bad happen to him?";
next;
mes "["+strcharinfo(0)+"]";
mes "(She is being panicky, and doesn't seem to know what she should do.";
mes "She absent-mindedly steps forward and then stumbles on the floor.)";
next;
mes "["+strcharinfo(0)+"]";
mes "Are you okay?!";
mes "(Her eyes look blank. She seems to have a hard time to see things.)";
next;
mes "[Siria]";
mes "Oh, I am fine, thank you.";
mes "I am just...I am just having a vision problem.";
mes "So...what happened to him?";
next;
mes "["+strcharinfo(0)+"]";
mes "He's just not feeling";
mes "well, that's all. All he";
mes "told me was that he ran";
mes "out of his medicine, and";
mes "needs some more.";
next;
mes "[Siria]";
mes "Aww, I just ran out of";
mes "the medicine too. Find";
mes "Morriphen's friend, and get";
mes "it from him. He's supposed to";
mes "be in Lighthalzen, somewhere...";
next;
mes "[Siria]";
mes "^333333*Cough cough!*^000000";
mes "Ugh, excuse me.";
mes "Let me sit down for";
mes "a moment. *Cough!*";
next;
mes "^3355FFSiria's face grows";
mes "pale, and she starts";
mes "to sweat profusely.^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Um...";
mes "Are you feeling";
mes "alright? You're not";
mes "sick too, are you?";
next;
mes "[Siria]";
mes "Oh, no, no... I'm just";
mes "so worried about Morriphen.";
mes "*Sob* I can't live without him,";
mes "he's everything in the world";
mes "to me. I owe him everything,";
mes "I have to go see Dono, I hav--";
next;
mes "["+strcharinfo(0)+"]";
mes "You know what? You better";
mes "relax and rest here, and I'll";
mes "go visit this Dono person in";
mes "Lighthalzen. You don't sound";
mes "well enough to be traveling.";
next;
mes "[Siria]";
mes "I'm... I'm sorry to";
mes "trouble you. But if";
mes "Morriphen can trust you";
mes "to come here, then I'll";
mes "trust you too. ^333333*Cough*^000000";
mes "Thank you so much...";
hg_bio = 2;
changequest 11009,11010;
close;
} else if (hg_bio == 2) {
mes "[Siria]";
mes "^333333*Sniff*^000000 Please";
mes "go to Lighthalzen and";
mes "get ^333333*Cough*^000000 Morriphen's";
mes "medicine from his friend,";
mes "Dono, as soon as you can.";
close;
} else if (hg_bio == 3) {
mes "[Siria]";
mes "Oh, have you met Dono?";
mes "I'm so grateful for all of";
mes "his help. He really is a";
mes "good friend to Morriphen,";
mes "no matter what he says.";
close;
} else if (hg_bio == 4) {
mes "[Siria]";
mes "Oh, have you met Dono?";
mes "I'm so grateful for all of";
mes "his help. He really is a";
mes "good friend to Morriphen,";
mes "no matter what he says.";
close;
} else if (hg_bio == 5) {
mes "[Siria]";
mes "Oh, have you met Dono?";
mes "I'm so grateful for all of";
mes "his help. He really is a";
mes "good friend to Morriphen,";
mes "no matter what he says.";
close;
} else if (hg_bio == 6) {
mes "[Siria]";
mes "*Cough* I-I'm fine,";
mes "so please don't worry";
mes "about me. Just bring the";
mes "medicine to Morriphen as";
mes "fast as you can for me.";
close;
} else if (hg_bio == 7) {
mes "^3355FFYou gently administered";
mes "the medicine to Siria, who";
mes "slow regained consciousness.^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Hey, are you alright?";
mes "How are you feeling?";
mes "Morriphen asked me to";
mes "come here and give you";
mes "this medicine right away.";
next;
mes "[Siria]";
mes "...Ah... I can't...";
mes "I don't know... I...";
mes "Where is...? Oh, it's";
mes "you. I think... I think";
mes "you just saved my life.";
mes "I'm sorry for being a burden...";
next;
mes "[Siria]";
mes "All I've been is a nuisance";
mes "to both Morriphen and Dono.";
mes "You don't understand how I've";
mes "destroyed their lives. I just--";
mes "I just... I just need to relax.";
mes "Thank you for everything...";
hg_bio = 8;
getexp RENEWAL_EXP?30000:500000,0;
changequest 11015,11016;
close;
} else if (hg_bio == 8) {
mes "[Siria]";
mes "Oh, please go back";
mes "to Morriphen and let";
mes "him know that I'm much";
mes "better. I don't want him";
mes "to worry about me!";
close;
} else if (hg_bio == 9) {
mes "[Siria]";
mes "Oh, welcome~";
mes "Thank you so much";
mes "for helping me and";
mes "Morriphen. You've been";
mes "a real godsend, you know?";
close;
} else {
mes "[Siria]";
mes "Oh, hello there.";
mes "Can I help you";
mes "with anything?";
close;
}
}
lighthalzen,88,79,7 script Dono 4_M_03,{
if (hg_bio == 2) {
mes "[Dono]";
mes "What do you want?";
mes "Spit it out, I don't";
mes "have all day.";
next;
mes "["+strcharinfo(0)+"]";
mes "Excuse me, but";
mes "I'm looking for a";
mes "man named Dono.";
next;
mes "[Dono]";
mes "Yeah, that's me,";
mes "but who the heck";
mes "are you, anyway?";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh, I'm just here";
mes "to get some medicine";
mes "for Morriphen. Um, his";
mes "wife Siria said that";
mes "you would have it?";
next;
mes "[Dono]";
mes "Wife? Hurmph! Not likely.";
mes "Alright, I see. He must've";
mes "run out of medicine. Jesus,";
mes "they're both still alive? It's";
mes "a miracle that they've both";
mes "lasted this long. Eh, oh well.";
next;
mes "[Dono]";
mes "It's his own fault his body";
mes "got messed up. Now let's";
mes "see how much medicine we";
mes "got here... Hmm... Dang. This";
mes "isn't good. Hey, you said you";
mes "work for Morriphen, that right?";
next;
mes "[Dono]";
mes "I have the medicine, but it's";
mes "not enough for one person, much";
mes "less the two of them. I need you to help me make some more.";
mes "Now, listen carefully, these";
mes "are the ingredients I need...";
next;
mes "["+strcharinfo(0)+"]";
mes "Wait, wait, I thought I was";
mes "only getting medicine for";
mes "Morriphen. Are you saying";
mes "that his wife Siria needs";
mes "the medicine too?";
next;
mes "[Dono]";
mes "Why do you keep calling";
mes "Siria his wife? Yeah, she's";
mes "sick too. If you met her, you'd";
mes "see for yourself, right? Well,";
mes "I'm getting pretty worried about them, so you better hurry this up.";
next;
mes "[Dono]";
mes "Go get";
mes "^3355FF5 Coal^000000,";
mes "^3355FF5 Brigan^000000,";
mes "^3355FF5 Cyfar^000000,";
mes "^3355FF1 Unripe Apple^000000,";
mes "^3355FF3 Detrimindexta^000000...";
next;
mes "[Dono]";
mes "...^3355FF20 Shells^000000,";
mes "^3355FF1 Red Herb^000000,";
mes "^3355FF1 Blue Herb^000000,";
mes "^3355FF1 Green Herb^000000,";
mes "^3355FF1 White Herb^000000, and";
mes "^3355FF1 Yellow Herb^000000.";
next;
mes "[Dono]";
mes "I know this is sudden,";
mes "I know I'm pushing you";
mes "hard, but I've got no choice.";
mes "If you don't hurry, then";
mes "those two will die, simple as that. I'll wait for you here.";
hg_bio = 3;
changequest 11010,11011;
close;
} else if (hg_bio == 1) {
mes "[Dono]";
mes "Store's closed.";
mes "Get outta here, and";
mes "come back later to";
mes "buy something, got it?";
close;
} else if (hg_bio == 3) {
if (countitem(Detrimindexta) > 2 && countitem(Coal) > 4 && countitem(Unripe_Apple) && countitem(Red_Herb) && countitem(Yellow_Herb) && countitem(Green_Herb) && countitem(White_Herb) && countitem(Blue_Herb) && countitem(Cyfar) > 4 && countitem(Brigan) > 4 && countitem(Shell) > 19) {
delitem Detrimindexta,3;
delitem Coal,5;
delitem Unripe_Apple,1;
delitem Red_Herb,1;
delitem Yellow_Herb,1;
delitem Green_Herb,1; //White_Herb
delitem White_Herb,1; //Green_Herb
delitem Blue_Herb,1;
delitem Cyfar,5; //Brigan
delitem Brigan,5; //Cyfar
delitem Shell,20;
hg_bio = 4;
changequest 11011,11012;
mes "[Dono]";
mes "Good, good, you've brought";
mes "everything I've asked. Give";
mes "me a moment to process these";
mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
mes "do this kind of work for me...";
next;
mes "[Dono]";
mes "Back when I used to work for";
mes "the Rekenber Corporation, I was";
mes "a department head! Oh well, it";
mes "can't be helped now. Ah, it's";
mes "done. Now, let me test this";
mes "out before I give it to you.";
next;
mes "^3355FFDono reveals that he has";
mes "grinded the materials into";
mes "a fine powder. He sprinkles";
mes "a small amount into a glass";
mes "of water, and the liquid turns";
mes "blue after he mixes it.^000000";
next;
mes "[Dono]";
mes "Damn! I used the right";
mes "proportions! Why isn't it";
mes "working?! Morriphen, I hate";
mes "you! Grrr...! Hey, kid, I need";
mes "you to help me again!";
next;
mes "[Dono]";
mes "Go to the Lighthalzen";
mes "Makkie. Tell him I sent you";
mes "to get some Red Plant Stem Powder for Morriphen's medicine.";
next;
mes "[Dono]";
mes "Look, I know it's a pain,";
mes "but hurry and get it for me";
mes "as fast as you can. I need";
mes "that stuff to correct some";
mes "chemical impurities in this";
mes "medicine. Go, go now!";
close;
} else {
mes "[Dono]";
mes "If you don't hurry and";
mes "gather the materials for";
mes "the medicine, Morriphen";
mes "and Siria are gonna be";
mes "in big trouble. Listen";
mes "up, this is what I need...";
next;
mes "[Dono]";
mes "Go get";
mes "^3355FF5 Coal^000000,";
mes "^3355FF5 Brigan^000000,";
mes "^3355FF5 Cyfar^000000,";
mes "^3355FF1 Unripe Apple^000000,";
mes "^3355FF3 Detrimindexta^000000...";
next;
mes "[Dono]";
mes "...^3355FF20 Shells^000000,";
mes "^3355FF1 Red Herb^000000,";
mes "^3355FF1 Blue Herb^000000,";
mes "^3355FF1 Green Herb^000000,";
mes "^3355FF1 White Herb^000000, and";
mes "^3355FF1 Yellow Herb^000000.";
close;
}
} else if (hg_bio == 4) {
mes "[Dono]";
mes "Hey, you should be able";
mes "to find Makkie inside the";
mes "pub across the street. Hurry";
mes "up and bring me some Red";
mes "Plant Stem Power from him. Come on, Morriphen's in trouble!";
close;
} else if (hg_bio == 5) {
mes "[Dono]";
mes "Where is it?!";
mes "Okay, good, you brought";
mes "it. Huh. This isn't a lot of";
mes "Red Plant Stem Powder,";
mes "but this should do. Alright,";
mes "let's see if it works now.";
next;
mes "^3355FFDono sprinkles the";
mes "red powder into the";
mes "glass of blue water.";
mes "The liquid immediately";
mes "becomes red.^000000";
next;
mes "[Dono]";
mes "Great, the medicine is";
mes "finally ready! By the way,";
mes "how is Makkie doing? I know";
mes "he's got a big mouth, so did";
mes "he tell you anything stupid?";
next;
mes "["+strcharinfo(0)+"]";
mes "Er, he did mention that";
mes "both you and Morriphen used";
mes "to work together for Rekenber.";
next;
mes "[Dono]";
mes "He did, huh? Yeah, that's";
mes "true. Morriphen and I used";
mes "to be researchers... those";
mes "were the best damn days";
mes "of my life. Afterwards, it";
mes "pretty much went downhill.";
next;
mes "["+strcharinfo(0)+"]";
mes "What do you mean?";
mes "Did something happen?";
next;
mes "[Dono]";
mes "Oh, hell yeah. That dumb";
mes "romanticist Morriphen caused";
mes "huge trouble for the company.";
mes "It's pretty much his fault that";
mes "I got fired from Rekenber.";
mes "Grr! Let's not talk about it!";
next;
mes "[Dono]";
mes "Just thinking about what";
mes "happened makes me so angry!";
mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
mes "of which, you better get this";
mes "medicine to Morriphen now!";
next;
mes "[Dono]";
mes "Right, and don't";
mes "mention anything";
mes "I said to him, willya?";
mes "If he gets upset, and";
mes "stresses himself to death,";
mes "my work will be for nothing.";
hg_bio = 6;
changequest 11013,11014;
close;
} else if (hg_bio == 6) {
mes "[Dono]";
mes "Whoa, what are you still";
mes "doing here?! Hurry and";
mes "get that medicine over to";
mes "Morriphen, or he'll die soon!";
close;
} else if (hg_bio == 7) {
mes "[Dono]";
mes "Oh, hey, do you know";
mes "how Morriphen's doing?";
mes "Tell that jerk to come";
mes "by more often. He's the";
mes "only guy that can offer me";
mes "a decent challenge at chess...";
close;
} else if (hg_bio == 8) {
mes "[Dono]";
mes "Oh, hey, do you know";
mes "how Morriphen's doing?";
mes "Tell that jerk to come";
mes "by more often. He's the";
mes "only guy that can offer me";
mes "a decent challenge at chess...";
close;
} else if (hg_bio == 9) {
mes "[Dono]";
mes "Oh, hey, do you know";
mes "how Morriphen's doing?";
mes "Tell that jerk to come";
mes "by more often. He's the";
mes "only guy that can offer me";
mes "a decent challenge at chess...";
close;
} else {
mes "[Dono]";
mes "Hey, store's closed!";
mes "I'll open when I feel";
mes "like it, so until then,";
mes "I'm not selling you";
mes "anything! Now, scram!";
close;
}
}
lhz_in03,193,28,3 script Makkie 4_M_01,{
if (hg_bio == 4) {
mes "[Makkie]";
mes "Hello, how may";
mes "I help you today?";
next;
mes "["+strcharinfo(0)+"]";
mes "Hi, I'm here to get";
mes "some Red Plant Stem";
mes "Powder for Dono. It's";
mes "pretty important, actually.";
next;
mes "[Makkie]";
mes "Ah, I see. He must need";
mes "it to prepare medicine for";
mes "Morriphen and Siria, am";
mes "I right? Okay, just give me";
mes "a moment. While you're waiting, go ahead and relax, look around...";
next;
mes "^3355FFMakkie sifted the powder";
mes "into a bag for you, you see";
mes "a picture of Makkie, Dono,";
mes "and Morriphen wearing white";
mes "lab coats on the table.^000000";
next;
mes "[Makkie]";
mes "Oh, that? Yeah, that was";
mes "taken when Dono, Morriphen";
mes "and I worked for the";
mes "Rekenber Corporation. I know";
mes "they look eccentric, but they're really good guys, trust me.";
next;
mes "[Makkie]";
mes "Yeah, I used to work under";
mes "Dono, actually. He was head";
mes "of the Genetic Engineering";
mes "Department, and Morriphen";
mes "was doing other research.";
mes "Those were some good times.";
next;
mes "[Makkie]";
mes "Suddenly, me, Dono, and";
mes "everyone else working under";
mes "him was just fired! I was new";
mes "at the time, so I was only able";
mes "to learn why we were fired much";
mes "later than everyone else.";
next;
mes "[Makkie]";
mes "It turns out that there";
mes "was a fire, possibly arson,";
mes "in the Rekenber genetic labs.";
mes "Dono assumed full responsibility, though everyone who worked for";
mes "him just knows he didn't do it.";
next;
mes "[Makkie]";
mes "So that's how we ended";
mes "up at our current jobs.";
mes "Strangely enough, Morriphen";
mes "disappeared at the same time.";
mes "I don't know what happened to him since our days at Rekenber...";
next;
mes "[Makkie]";
mes "Anyway, when Morriphen";
mes "showed up again, he ended up";
mes "needing the medicine we're";
mes "making. I sure wish I had a";
mes "best friend like Dono or";
mes "Morriphen. Those two are close.";
next;
mes "[Makkie]";
mes "Yeah, Dono sure is a nice guy.";
mes "He even helped me get this job~";
mes "Anyway, if you see him, or if";
mes "you visit Morriphen, please";
mes "give them my regards. Here you";
mes "are: Red Plant Stem Powder.";
next;
mes "^3355FFYou receive a small bag";
mes "of Red Plant Stem Powder.^000000";
hg_bio = 5;
changequest 11012,11013;
next;
mes "["+strcharinfo(0)+"]";
mes "Oh! Thanks so much";
mes "for the powder. Now,";
mes "I better hurry and give";
mes "this to Dono. Goodbye~";
close;
} else if (hg_bio == 1) {
mes "[Makkie]";
mes "Gosh, I'm so bored~";
mes "I wouldn't even mind";
mes "having some work to do.";
close;
} else if (hg_bio == 2) {
mes "[Makkie]";
mes "Gosh, I'm so bored~";
mes "I wouldn't even mind";
mes "having some work to do.";
close;
} else if (hg_bio == 3) {
mes "[Makkie]";
mes "Gosh, I'm so bored~";
mes "I wouldn't even mind";
mes "having some work to do.";
close;
} else if (hg_bio == 5) {
mes "[Makkie]";
mes "Hm? Shouldn't you hurry";
mes "and get that bag of Red";
mes "Plant Stem Powder to";
mes "Dono as soon as you can?";
close;
} else if (hg_bio == 6) {
mes "[Makkie]";
mes "Hey, have you seen";
mes "Morriphen and Dono";
mes "lately? I hope they're";
mes "doing alright. Maybe";
mes "I should go see them";
mes "soon, for old time's sake.";
close;
} else if (hg_bio == 7) {
mes "[Makkie]";
mes "Hey, have you seen";
mes "Morriphen and Dono";
mes "lately? I hope they're";
mes "doing alright. Maybe";
mes "I should go see them";
mes "soon, for old time's sake.";
close;
} else if (hg_bio == 8) {
mes "[Makkie]";
mes "Hey, have you seen";
mes "Morriphen and Dono";
mes "lately? I hope they're";
mes "doing alright. Maybe";
mes "I should go see them";
mes "soon, for old time's sake.";
close;
} else if (hg_bio == 9) {
mes "[Makkie]";
mes "Hey, have you seen";
mes "Morriphen and Dono";
mes "lately? I hope they're";
mes "doing alright. Maybe";
mes "I should go see them";
mes "soon, for old time's sake.";
close;
} else {
mes "[Makkie]";
mes "Hey, welcome to the";
mes "Lighthalzen Pub. Relax,";
mes "and make yourself at home~";
close;
}
}
//== Rebellion Quest :: hg_tre =============================
hugel,70,137,5 script Shede 4_F_CAPEGIRL,{
cutin "siide1.bmp",2;
if (hg_tre == 0) {
mes "[Shede]";
mes "Yay~ are you talking to me? Yay!";
mes "Hey, are you from a different city? Wow, nice to see you!";
emotion e_gasp;
next;
mes "[Shede]";
mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
mes "I am kind of surprised to see Hugel being so crowded like this,";
mes "but I think that this is a good change for this town.";
next;
mes "[Shede]";
mes "At the same time, I have so many customers to serve...";
mes "In fact, I don't even have a time to cht-chat, hohoho.";
next;
switch(select("Do you want me to help you?:I will leave you alone")) {
case 1:
mes "[Shede]";
mes "Oh~ how kind of you! Thank you so much~";
mes "Then can I ask you a favor?";
emotion e_lv;
next;
mes "[Shede]";
switch(rand(1,3)) {
case 1:
mes "Uncle Hollun's birthday is coming,";
mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
next;
cutin "siide2.bmp",2;
mes "[Shede]";
mes "Ordinary mushrooms don't smell that good, but";
mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
next;
mes "[Shede]";
mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
mes "You will find the mushrooms in fields near Hugel.";
mes "I hope that you will bring their solution as quickly as you can!";
hg_tre = 10;
close2;
cutin "",255;
end;
case 2:
mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
next;
mes "[Shede]";
mes "Becoming the best cookie mater is not an easy thing to achieve.";
mes "Everyone can have the best ingredients and the best cooking utensils,";
mes "but that doesn't mean that they can become the best cookie masters.";
next;
mes "[Shede]";
mes "You need to know how to harmonize your skills and your senses";
mes "to make the most delicious cookies.";
next;
cutin "siide2.bmp",2;
mes "[Shede]";
mes "I dare to say that my cookies are the best.";
mes "However, Agette is also a professional cookie baker.";
next;
mes "[Shede]";
mes "If I hear her name while baking,";
mes "it makes me shake my hands in anxiety";
mes "so that I make a mistake to measure the right amount of ingredients.";
mes "That explains how good she is at baking cookies.";
next;
mes "[Shede]";
mes "Still, I am a proud cookie baker, and";
mes "I can hear a voice from deep inside of me saying";
mes "that I cannot be beat by her!";
mes "Can you hear that?";
mes "Can you hear my inner fighting spirit as a cookie baker?";
next;
mes "[Shede]";
mes "I am going to compete with her";
mes "for the Hugel's best cookie mater position after a while.";
mes "So, I have been doing my best in practicing my skills to win her!";
next;
mes "[Shede]";
mes "There were many obstacles in my way to become the best cookie baker.";
mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
next;
mes "[Shede]";
mes "When you go to the beach, ";
mes "you will find clams near the ferry.";
mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
mes "Please hurry!";
hg_tre = 20;
close2;
cutin "",255;
end;
case 3:
mes "In fact, I gave my heart to a gentleman.";
mes "I think that the time has come to let him know";
mes "how I feel about him.";
next;
cutin "siide2.bmp",2;
mes "[Shede]";
mes "So, I decided to bake special cookies called...";
mes "...... ^3131FFDevil's Cookies^000000!";
next;
mes "["+strcharinfo(0)+"]";
mes "Devil's Cookies?";
next;
cutin "siide1.bmp",2;
mes "[Shede]";
mes "Yes, Devil's Cookies.";
mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
next;
mes "[Shede]";
mes "When you stew their shells and use the broth to kneed flour,";
mes "you can make fresh and crunch cookies.";
next;
cutin "siide2.bmp",2;
mes "[Shede]";
mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
mes "Ah~ I hope that he will like them...";
next;
cutin "siide1.bmp",2;
mes "[Shede]";
mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
next;
mes "["+strcharinfo(0)+"]";
mes "'......I am confused...Does she love him or hate him?'";
emotion e_dots,1;
hg_tre = 30;
close2;
cutin "",255;
end;
}
case 2:
mes "[Shede]";
mes "No, it is fine. Somehow I needed a break, hohoh!";
close2;
cutin "",255;
end;
}
} else if (hg_tre > 9 && hg_tre < 15) {
mes "[Shede]";
mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
mes "You will find the mushrooms in fields near Hugel.";
mes "I hope that you will bring their solution as quickly as you can!";
close2;
cutin "",255;
end;
} else if (hg_tre > 19 && hg_tre < 25) {
mes "[Shede]";
mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
mes "I hope that you will bring their solution as quickly as you can!";
close2;
cutin "",255;
end;
} else if (hg_tre > 29 && hg_tre < 35) {
mes "[Shede]";
mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
mes "I hope that you will bring their solution as quickly as you can!";
close2;
cutin "",255;
end;
} else if (hg_tre == 15) {
mes "[Shede]";
mes "Oh! You came back earlier than I thought.";
mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
mes "Thank you so much.";
emotion e_heh;
hg_tre = 40;
close2;
cutin "",255;
end;
} else if (hg_tre == 25) {
mes "[Shede]";
mes "Oh! You came back earlier than I thought.";
mes "Now, I can bake the best cookies of mine and compete with Agette!";
mes "Thank you so much.";
emotion e_heh;
hg_tre = 40;
close2;
cutin "",255;
end;
} else if (hg_tre == 35) {
mes "[Shede]";
mes "Oh! You came back earlier than I thought.";
mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
mes "Thank you so much.";
emotion e_heh;
next;
mes "["+strcharinfo(0)+"]";
mes "(If he knew what ingredients she used for the cookies,)";
mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
emotion e_dots,1;
hg_tre = 40;
close2;
cutin "",255;
end;
} else if (hg_tre == 40) {
if (lhz_boss == 44 && lhz_curse > 30) {
mes "[Shede]";
mes "Have you seen Mr. Herico?";
mes "He is a lonesome old man who is staying at Hugel Inn.";
next;
mes "[Shede]";
mes "If you have some time, why don't you go spend some time with him?";
mes "I know that he will appreciate it.";
hg_tre = 41;
close2;
cutin "",255;
end;
} else {
mes "[Shede]";
mes "So, how do you like Hugel?";
mes "It is a peaceful village, isn't it?";
close2;
cutin "",255;
end;
}
} else if (hg_tre == 41) {
mes "[Shede]";
mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
mes "Please go spend some time with him. I know that he will appreciate it.";
close2;
cutin "",255;
end;
} else {
mes "[Shede]";
mes "So, how do you like Hugel?";
mes "It is a peaceful village, isn't it?";
close2;
cutin "",255;
end;
}
}
hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
if (checkweight(File01,1) != 1) {
mes "[Herico]";
mes "Why don't you go take some load off your shoulder first, and come back?";
close;
}
cutin "heri1.bmp",2;
if (hg_tre < 41) {
mes "[Herico]";
mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
close2;
cutin "",255;
end;
} else if (hg_tre == 41) {
mes "[Herico]";
mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
next;
mes "["+strcharinfo(0)+"]";
mes "Hello!";
next;
mes "[Herico]";
mes "Shede?";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
next;
mes "[Herico]";
mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
mes "I like to see new things...although I don't like this chilly wind.";
mes "How do you like Hugel?";
next;
mes "["+strcharinfo(0)+"]";
mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
mes "Everyone looks happy, and they feel very different than people in the other areas.";
mes "So I feel like that I am in a different land.";
next;
mes "[Herico]";
mes "Everyone has worries and happyness at the same time.";
mes "You must have travelled many cities of this country,";
mes "and have figured out many things on your own.";
mes "Am I right?";
next;
switch(select("Yes, you are right.:I am not so sure.:No.")) {
case 1:
cutin "heri2.bmp",2;
mes "[Herico]";
mes "I think that my senses are still working fine.";
mes "People's eyes tell many things to me.";
next;
cutin "heri1.bmp",2;
mes "[Herico]";
mes "Your eyes are telling me your admiration and astonishment";
mes "toward what you have seen in Hugel,";
mes "which is a totally different experience for you.";
next;
mes "[Herico]";
mes "People of Hugel don't question anyone.";
mes "It is an unwritten law of this village.";
mes "That is why I could have been resting in this village without worries.";
next;
mes "[Herico]";
mes "However, as I see you, I suddenly have an urge to ruminate on my past";
mes "that I have never spoken to anyone.";
mes "May I have a moment of your time, if you don't mind?";
next;
mes "[Herico]";
mes "Perhaps we will learn something from each other's story.";
hg_tre = 42;
close2;
cutin "",255;
end;
case 2:
mes "[Herico]";
mes "Then I guess that you have not been deeply impressed by this country.";
mes "Haha, alright, that's fine.";
close2;
cutin "",255;
end;
case 3:
mes "[Herico]";
mes "Oh, am I not?";
mes "Haha, I am sorry for hazarding a conjecture.";
close2;
cutin "",255;
end;
}
} else if (hg_tre == 42) {
mes "[Herico]";
mes "Hmm...can you tell me your name once again?";
next;
mes "["+strcharinfo(0)+"]";
mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
next;
mes "[Herico]";
mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
next;
mes "[Herico]";
mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
mes "It may be a good change for Hugel, so that more people will know about its existence.";
mes "However, I have this bad feeling about the airport and airships.";
mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
next;
mes "[Herico]";
mes "Did you know that more and more people are using the ferry after the airport was built?";
mes "Can't you see the reason of my doubt?";
next;
mes "[Herico]";
mes "Please find out the secret about the airship and the island.";
mes "Then I will tell you my stories.";
mes "I hope that you will do your best to find out the secret.";
hg_tre = 43;
close2;
cutin "",255;
end;
} else if (hg_tre == 43) {
if (hg_odin == 60) {
mes "[Herico]";
mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
mes "Now, please tell me what you have found out.";
next;
mes "- You told him what you have seen and heard from the Odin Shirine, -";
mes "- such as Giantes, Ymir's Heart and Rekenber. -";
next;
cutin "heri3.bmp",2;
mes "[Herico]";
mes "Rekenber...So, they have expanded";
mes "their power even to this small village, Hugel.";
next;
mes "["+strcharinfo(0)+"]";
mes "Do you know about them?";
next;
mes "[Herico]";
mes "Of course, I know them too well.";
next;
mes "[Herico]";
mes "............";
next;
cutin "heri1.bmp",2;
mes "[Herico]";
mes "Thank you so much for your effort.";
mes "I am afraid that your dangerous journey has not been ended.";
next;
mes "[Herico]";
mes "Well, this is time for me to tell you my story.";
mes "I hope that you will enjoy it.";
hg_tre = 44;
close2;
cutin "",255;
end;
} else {
mes "[Herico]";
mes "Please find out the secret about the airship and the island.";
mes "Then I will tell you my stories.";
mes "I hope that you will do your best to find out the secret.";
close2;
cutin "",255;
end;
}
} else if (hg_tre == 44) {
mes "[Herico]";
mes "Hmm...I don't know where to start.";
next;
mes "[Herico]";
mes "As you know, we have bionic machines called";
mes "^FF0000Guardians^000000.";
mes "We are using Guardians to protect important facilities";
mes "or to avoid meaningless murders.";
next;
mes "[Herico]";
mes "Have you ever thought about how the people in old times";
mes "would protect their important facilities without guardians?";
next;
mes "["+strcharinfo(0)+"]";
mes "Perhaps, they hired many men to do that?";
next;
mes "[Herico]";
mes "Yes, you are right.";
mes "For the longest time, Schwaltzvalt Republic had had";
mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
mes "with the good money, and they used to take care of";
mes "all the dirty jobs in the past.";
next;
mes "[Herico]";
mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
next;
mes "[Herico]";
mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
next;
mes "[Herico]";
mes "This Mercenary Rebellion was greatly responded to by the public.";
mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
mes "to fight, instead of appealing to the public in a convincible way.";
mes "In other words, they lost their game by making a critical mistake.";
next;
mes "[Herico]";
mes "Ever since their rebellion was failed,";
mes "survivors of the rebellion have disappeared beyond history.";
next;
cutin "heri3.bmp",2;
mes "[Herico]";
mes "Not only that, they held a fight with guardians in";
mes "^FF0000the Sage Varmunt's birthplace^000000";
mes "which was our proud national treasure!";
mes "So the house was completely destroyed by the battle, and";
mes "since then, no one knows where Sage Varmunt is.";
next;
mes "["+strcharinfo(0)+"]";
mes "Sage Varmunt.....!";
next;
cutin "heri1.bmp",2;
mes "[Herico]";
mes "Oh...I must have been really upset about it.";
next;
mes "[Herico]";
mes "To be honest with you,";
mes "Sage Varmunt is partially responsible on guardians.";
mes "You know that he was the one";
mes "who created their motive power.";
next;
mes "[Herico]";
mes "It is riduculous that the mercenary soldiers were trying to";
mes "make their revenge on Sage Varmunt";
mes "for inventing guardians, you know.";
mes "But, it is understandable because they lost their jobs to guardians.";
next;
mes "[Herico]";
mes "I heard about the Mercenary Rebellion after everything was ended,";
mes "so there was nothing that I could do about Sage Varmunt.";
mes "He disappeared, and I couldn't figure out more";
mes "than what I found from his birth place...so...";
mes "I came to Hugel and settled down here.";
next;
mes "[Herico]";
mes "I tried to find at least a little bit of his documents from his laboratory...";
mes "but everything was gone...huh?";
mes "Hold on, I just remember something very important!";
next;
mes "[Herico]";
mes "Where are all of his research documents?";
mes "No...did mercenary soldiers took them or...possibly dispose them?";
next;
mes "[Herico]";
mes "Damn it! I am so stupid! Grrr...";
mes "How couldn't I think about this earlier?";
next;
mes "[Herico]";
mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
mes "I have to take a long time to remember everything";
mes "about the incident, but you must understand";
mes "that this is an extremely important matter.";
next;
mes "[Herico]";
mes "Mercenary Rebellion was a huge issue back then.";
mes "Hopefully, there will be at least one news reporter";
mes "who remembers about the rebellion.";
next;
mes "[Herico]";
mes "Please go to Lighthalzen and find a news reporter";
mes "who still remembers about the rebellion.";
mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
mes "so that you can find out what happened to Sage Varmunt and his research documents.";
hg_tre = 45;
close2;
cutin "",255;
end;
} else if (hg_tre == 45) {
mes "[Herico]";
mes "Please go to Lighthalzen and find a news reporter";
mes "who still remembers about the rebellion.";
mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
mes "so that you can find out what happened to Sage Varmunt and his research documents.";
close2;
cutin "",255;
end;
} else if (hg_tre > 45 && hg_tre < 49) {
mes "[Herico]";
mes "How have you been doing?";
close2;
cutin "",255;
end;
} else if (hg_tre == 49) {
mes "[Herico]";
mes "Did you find Sage Varmunt's research documents?";
next;
cutin "",255;
mes "["+strcharinfo(0)+"]";
mes "Well, about the documents...";
next;
switch(select("I ate them.:Rekenber has taken them into their possession.")) {
case 1:
mes "I ate them.";
next;
mes "[Herico]";
mes "Hahaha! That's funny!";
next;
mes "["+strcharinfo(0)+"]";
mes "No, it is not funny.";
next;
mes "[Herico]";
mes ".................";
next;
mes "[Herico]";
mes "Then...SPIT THEM OUT!";
percentheal -5,0;
specialeffect2 EF_HIT4;
next;
mes "[Herico]";
mes "SPIT THEM OUT!";
percentheal -5,0;
specialeffect2 EF_HIT4;
next;
mes "[Herico]";
mes "I SAID, SPIT THEM OUUUUUT!";
percentheal -5,0;
specialeffect2 EF_HIT4;
next;
mes "["+strcharinfo(0)+"]";
mes "Err...I was just kidding...";
next;
cutin "heri2.bmp",2;
mes "[Herico]";
mes "Haha, the first part was funny,";
mes "but the second part was kind of scary, you know?";
emotion e_dots;
emotion e_sob,1;
next;
mes "[Herico]";
mes "So, tell me, where are all of his research documents?";
next;
mes "["+strcharinfo(0)+"]";
mes "Rekenber has taken them into their possession.";
next;
break;
case 2:
mes "Rekenber has taken them into their possession.";
next;
break;
}
cutin "heri3.bmp",2;
mes "[Herico]";
mes "...........................";
next;
cutin "heri1.bmp",2;
mes "[Herico]";
mes "It was expected.";
next;
mes "["+strcharinfo(0)+"]";
mes "What do you have in mind?";
next;
mes "[Herico]";
mes "First, I think that I should inform you about my true identity.";
mes "I may now be an old man whose days are numbered,";
mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
emotion e_omg,1;
next;
cutin "heri2.bmp",2;
mes "[Herico]";
mes "You look very surprised.";
next;
cutin "heri1.bmp",2;
mes "["+strcharinfo(0)+"]";
mes "Does it mean that you are the one";
mes "who created the Ymir's Heart imitation?";
next;
mes "[Herico]";
mes "Well, I was a mere assistant of Sage Varmunt,";
mes "so I can't say that I created it.";
next;
mes "[Herico]";
mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
mes "They are very obsessed with Ymir's Heart Pieces,";
mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
next;
mes "[Herico]";
mes "However, the power of the original heart pieces";
mes "are too strong for humans to control.";
mes "Thus, it is not fiseable to manipulate the power";
mes "as energy sources.";
mes "That is why ^3131FFthe imitations of Ymir's Heart";
mes "Pieces^000000 have been created.";
next;
mes "[Herico]";
mes "We, researchers including Sage Varmunt, endeavoured";
mes "our effort in studying and analyzing the revolutionary energy source";
mes "for a long time.";
mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
next;
mes "[Herico]";
mes "With the invention, we could create guardians.";
mes "We were so happy for the fact that we";
mes "finally made our dream come true.";
next;
mes "["+strcharinfo(0)+"]";
mes "But, Sage Varmunt was against the idea of using guardians";
mes "for militant purposes, and I heard that he also participated";
mes "in the Mercenary Rebellion.";
next;
mes "- You told him what you knew about the Mercenary Rebellion. -";
next;
mes "[Herico]";
mes "Hmm...now I see.";
next;
mes "[Herico]";
mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
mes "Sage Varmunt looked pretty depressed for some reason.";
mes "After all, he left the laboratory and said that ^3131FFby him";
mes "staying with Regenschirm laboratory";
mes "will make everyone miserable^000000.";
mes "I still don't figure out why he said that.";
next;
mes "[Herico]";
mes "He was a really great scholar.";
mes "He always tried to use his knowledge in science for humankind.";
next;
mes "[Herico]";
mes "As expected, after Sage Varmunt left Regenschirm,";
mes "almost every research process started stagnating.";
mes "Even many projects were canceled or postponed.";
next;
cutin "heri3.bmp",2;
mes "[Herico]";
mes "The upper management were threatened by the phenomenon,";
mes "so they yelled at people to ^FF0000continue";
mes "with their research by all means^000000.";
mes "They even allowed people to experiment";
mes "on anything that is alive.";
next;
cutin "heri1.bmp",2;
mes "[Herico]";
mes "......................";
mes "That gave me a reason to leave Regenschirm.";
next;
mes "[Herico]";
mes "Rekenber will do anything to achieve their goals.";
mes "They have become too powerful to just be considered a big corporation.";
next;
mes "["+strcharinfo(0)+"]";
mes "That was why they founded the \"Bio Lab\"";
mes "in order to continue with their research without Sage Varmunt.";
next;
cutin "heri3.bmp",2;
emotion e_ag;
mes "[Herico]";
mes "What? \"Bio Lab\"? I didn't image that they could";
mes "even think of that! I can't express enough of my resentment toward them!";
next;
mes "[Herico]";
mes "Science is to benefit humankinds,";
mes "not to harm them. I think that something must be done.";
mes "Can you bring me a glass of water?";
hg_tre = 50;
close2;
cutin "",255;
end;
} else if (hg_tre == 50) {
mes "[Herico]";
mes "Can you guess what I am thinking right now?";
next;
mes "[Herico]";
mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
next;
mes "[Herico]";
mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
mes "I don't think that I could destroy the entire corporation.";
mes "But even if I could, it could also lead to the fall of my country,";
mes "because that's who big Rekenber means to this country.";
next;
mes "[Herico]";
mes "So, instead, I am thinking to destroy \"Regenschirm\".";
mes "Because the laboratory may not be as big as the corporation,";
mes "but at the same time, it has a great meaning to them.";
mes "I want to stop their inhumane and dangerous practice in research.";
next;
mes "[Herico]";
mes "...*Sigh*...Unfortunately, I do not possess any power to";
mes "proceed with my plan. Thus, I need your help, desperately.";
next;
mes "[Herico]";
mes "Let me hear your opinion.";
mes "Will you join me in destroying Regenschirm?";
next;
switch(select("Sorry, I won't:Yes, I will.")) {
case 1:
mes "[Herico]";
mes "I respect your decision since this is not something";
mes "that is okay for you to make a quick judgement.";
mes "I appreciate everything that you have done for me so far.";
mes "And if you change your mind, feel free to come back any time.";
close2;
cutin "",255;
end;
case 2:
cutin "heri2.bmp",2;
mes "[Herico]";
mes "I knew that you are too righteous to";
mes "neglect lies and injustice.";
mes "I have seen that through your eyes.";
mes "I don't know how much we can achieve with this mission,";
mes "but it is very meaningful for us to at least try.";
next;
mes "[Herico]";
mes "Let's discuss further what we should do.";
hg_tre = 51;
close2;
cutin "",255;
end;
}
} else if (hg_tre == 51) {
mes "[Herico]";
mes "We must find out how we can stop them";
mes "from doing more evil things, at least for a while.";
mes "Regenschirm is a historic laboratory, and thus";
mes "an enormous amount of accumulated research data";
mes "has been saved within the laboratory.";
mes "Without the research data,";
mes "all the researching activity within Regenschirm";
mes "will not be progressed.";
next;
mes "[Herico]";
mes "Regenschirm is located at the underground level";
mes "of Rekenber's Lighthalzen headquarters.";
mes "It is where their filthy ambitions are reflected on.";
mes "Please sneak into the laboratory";
mes "and bring ^FF0000their research data^000000 to me.";
hg_tre = 52;
close2;
cutin "",255;
end;
} else if (hg_tre == 52) {
mes "[Herico]";
mes "Regenschirm is located at the underground level";
mes "of Rekenber's Laighthalzen headquarters.";
mes "Can you sneak into the place and bring me their research data?";
close2;
cutin "heri1.bmp",255;
end;
} else if (hg_tre == 53) {
mes "[Herico]";
mes "Ah, you are back.";
next;
mes "["+strcharinfo(0)+"]";
mes "I had a little bit of trouble because I was caught by a guard.";
mes "But I took care of it.";
next;
mes "[Herico]";
mes "Thank you so much for your trouble.";
mes "Haha, since they lost their research data,";
mes "they wouldn't be able to continue with their research";
mes "at least for a while, I hope.";
next;
mes "[Herico]";
mes "Now, let's get into the next step, shall we?";
mes "I know that you have gone through many difficulties so far,";
mes "but this might be the most difficult thing that you've ever done.";
next;
mes "[Herico]";
mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
mes "We must not let that kind of inhumane place exist in this world any longer.";
mes "I am so horrified by the thought that they have been doing all sorts of evil things";
mes "under an excuse of scientific research.";
next;
mes "[Herico]";
mes "As I analyzed the research data which you have brought to me,";
mes "the bio lab is consisted of 3 levels,";
mes "and I suspect that the 2nd level is used to";
mes "perform experimental research on living bodies.";
next;
mes "[Herico]";
mes "I am pretty sure that we can find";
mes "a miner who knows how to make";
mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
mes "since the Marine Sphere Bottles are needed to";
mes "blast tunnels inside mines.";
next;
mes "[Herico]";
mes "Haha...you know what I am going to ask you now, don't you?";
next;
mes "[Herico]";
mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
mes "and purchase some Marine Sphere Bottles.";
mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
next;
mes "[Herico]";
mes "I know that this is a difficult task. But, please understand";
mes "that you are the only hope that I have.";
mes "Please stop them from performing experimental research on living bodies!";
delitem File01,1; //File Folder
hg_tre = 54;
close2;
cutin "",255;
end;
} else if (hg_tre == 54) {
mes "[Herico]";
mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
mes "and purchase some Marine Sphere Bottles.";
mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
mes "You are the only hope that I have.";
mes "Let's hope that it will work out well.";
next;
mes "[Herico]";
mes "If you know anyone";
mes "who can create Marine Sphere Bottles for you,";
mes "you may use his instead.";
close2;
cutin "",255;
end;
} else if (hg_tre == 55) {
mes "["+strcharinfo(0)+"]";
mes "The machine was blown up.";
next;
cutin "heri2.bmp",2;
mes "[Herico]";
mes "Excellent! Excellent!";
next;
mes "[Herico]";
mes "Now, I am relieved that they won't be able to";
mes "proceed with their bio research at least for a while.";
mes "You did a great job, and I am so proud of you.";
next;
cutin "heri1.bmp",2;
mes "[Herico]";
mes "I assume that there are";
mes "some failed experimental objects remaining within the laboratory.";
mes "According to the research document,";
mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
next;
mes "[Herico]";
mes "From now on, I will reward you every time when you bring me";
mes "a certain amount of the Handcuffs.";
next;
mes "[Herico]";
mes "And...even though we succeeded in stopping them for now,";
mes "it will not last that long.";
mes "We need someone who has a power to stop them permanently.";
mes "Sadly, I am not the one.";
next;
mes "[Herico]";
mes "By any chance, do you know a man who can aid his power in stopping them?";
next;
input .@inputstr$;
if (.@inputstr$ == "President Karl" || .@inputstr$ == "President Weierstrass" || .@inputstr$ == "President" || .@inputstr$ == "Karl Weierstrass") {
mes "["+strcharinfo(0)+"]";
mes "I think that I know one...";
next;
mes "[Herico]";
mes "Okay, tell me who he is.";
next;
mes "["+strcharinfo(0)+"]";
mes "Mr. President.....!";
mes "Mr. President must be the one who can help us.";
next;
mes "[Herico]";
mes "You mean Karl...something something?";
mes "I may well say that Rekenber owns this country.";
mes "I don't think that he has not been influenced by them.";
next;
mes "["+strcharinfo(0)+"]";
mes "No, Mr. President, who I know,";
mes "has been trying to free this country from Rekenber.";
mes "Even if he was frustrated by a ridiculous reason at the last time,";
mes "I believe that he has not given up in his hope.";
next;
mes "[Herico]";
mes "Hmm...I see. Then I must count on your word.";
mes "I am giving the research data back to you,";
mes "so please bring it to Mr. President.";
mes "Let's see how well he can handle it.";
mes "I appreciate you for doing everything for me so far,";
mes "I really appreciate it.";
hg_tre = 56;
getitem 7342,1;
close2;
cutin "",255;
end;
}
mes "["+strcharinfo(0)+"]";
mes "Umm...no, I don't think that I know anyone.";
next;
mes "[Herico]";
mes "Oh...okay. Hmm...we certainly need someone";
mes "with a power who can stop them permanently.";
mes "Why don't you go to different cities and find the one";
mes "who can help us? I am pretty sure that";
mes "you will find one.";
close2;
cutin "",255;
end;
} else {
if (countitem(File01)) {
mes "[Herico]";
mes "Why are you still here?";
mes "That research data will aid a great help to Mr. President.";
mes "Please deliver it to him as soon as you can.";
close2;
cutin "",255;
end;
} else {
mes "[Herico]";
mes "Hey, welcome back.";
next;
switch(select("I brought Handcuffs:Regarding Sage Varmunt's documents")) {
case 1:
mes "[Herico]";
mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
next;
if(select("Exchange:Cancel.") == 1) {
if (countitem(Armlet_Of_Prisoner) > 99) {
mes "[Herico]";
mes "There you go, thank you for your trouble.";
delitem Armlet_Of_Prisoner,100; //Handcuffs
switch(rand(1,6)) {
case 1:
getitem Str_Dish04,1; //Herb Marinade Beef
break;
case 2:
getitem Int_Dish04,1; //Morroc Fruit Wine
break;
case 3:
getitem Agi_Dish04,1; //Lutie Cold Noodle
break;
case 4:
getitem Dex_Dish04,1; //Cream Sandwich
break;
case 5:
getitem Luk_Dish04,1; //Steamed Ancient Lips
break;
case 6:
getitem Vit_Dish04,1; //Seasoned Jellyfish
break;
}
} else {
mes "[Herico]";
mes "I don't think that you have brought me 100 Handcuffs.";
}
}
close2;
cutin "",255;
end;
case 2:
mes "[Herico]";
mes "When I checked the research data that you have brought to me,";
mes "it seemed that Sage Varmunt wrote his documents in cipher,";
mes "so they could not decode them.";
mes "That explains why they have been obsessed";
mes "with bionic researches to figure out on their own.";
close2;
cutin "",255;
end;
}
}
}
cutin "",255;
end;
}
lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{
if (hg_tre < 45) {
mes "[Enquro Carson]";
mes "Hello, everyone. This is Enquro Carson";
mes "from Light News.";
next;
mes "[Enquro Carson]";
mes "People want to hear prompt and accurate news.";
mes "I feel proud of myself as a news reporter";
mes "especially when people are astonished by the news";
mes "which I am delivering to them.";
close;
} else if (hg_tre == 45) {
mes "[Enquro Carson]";
mes "Hello, everyone. This is Enquro Carson";
mes "from Light News.";
next;
mes "[Enquro Carson]";
mes "People want to hear prompt and accurate news.";
mes "I feel proud of myself as a news reporter";
mes "especially when people are astonished by the news";
mes "which I am delivering to them.";
next;
switch(select("Mercenary Rebellion:News reporter job")) {
case 1:
mes "[Enquro Carson]";
mes "Hmm...Mercenary Rebellion...?";
mes "It happened pretty long time ago.";
mes "Mercenary soldiers lost their jobs";
mes "after guardians were invented.";
mes "And they insisted their social security";
mes "through a violent method, so the government had to stop them with force.";
next;
mes "["+strcharinfo(0)+"]";
mes "Do you know any survivor of Mercenary Rebellion?";
next;
mes "[Enquro Carson]";
mes "Welll...I was not assigned to the case,";
mes "and the news reporter who kept the coverage of the case";
mes "retired long time ago...";
mes "Oh, I think that I can check";
mes "if he has left any documents about the rebellion.";
mes "Give me a moment.";
next;
mes "- *Rummage Rummage* -";
mes "- *Rummage Rummage* -";
mes "- *Rummage Rummage* -";
next;
mes "[Enquro Carson]";
mes "Oh! I found it.";
next;
mes "[Enquro Carson]";
mes "Mr. Balparan, yes, he is the news reporter,";
mes "must be greatly intrigued by the rebellion.";
mes "According to this documents, he tried to";
mes "contact with the rebellion survivors";
mes "after the rebellion ended in failure.";
next;
mes "["+strcharinfo(0)+"]";
mes "Can you tell me the survivors' locations?";
next;
mes "[Enquro Carson]";
mes "Well, I am not supposed to release";
mes "any kind of personal information to outside.";
mes "Hmm...but it happened a long time ago, and";
mes "I don't know if they are still alive or not...";
next;
mes "["+strcharinfo(0)+"]";
mes "Thank you so much!";
next;
mes "[Enquro Carson]";
mes "Wait, wait, I didn't say that I would release their information yet.";
mes "Actually my motto is that";
mes "\"^3131FFEvery bit of information must be shared^000000\".";
next;
mes "[Enquro Carson]";
mes "I hope that you are willing to share any information";
mes "that you will find from the survivors with me.";
mes "Oh yes, do you know what? \"Commutative contract\".";
next;
mes "[Enquro Carson]";
mes "I heard of a private pub in Morroc,";
mes "a city of Rune-Midgarts Kingdom";
mes "that is not open to the public.";
mes "People keep talking about the pub's best drink,";
mes "and I wonder how delicious the drink will be.";
mes "Can you please get me the drink? Hahaha, thanks!";
hg_tre = 46;
close;
case 2:
mes "[Enquro Carson]";
mes ".......Hmmm...Hmmm...Hmmm.";
next;
mes "- Enquro Carson looks you up and down with squinting his eyes. -";
next;
mes "[Enquro Carson]";
mes "You are not saying that you want to be a news reporter, are you?";
close;
}
} else if (hg_tre == 46) {
if (!countitem(Tropical_Sograt) || !countitem(Vermilion_The_Beach)) {
mes "[Enquro Carson]";
mes "I heard of a private pub in Morroc,";
mes "a city of Rune-Midgarts Kingdom";
mes "that is not open to the public.";
mes "People keep talking about the pub's best drink,";
mes "and I wonder how delicious the drink will be.";
mes "Can you please get me the drink? Hahaha, thanks!";
close;
} else {
mes "[Enquro Carson]";
mes "Wow, this is that famous drink!";
mes "Let's see...*Gulp*";
next;
emotion e_no1;
mes "[Enquro Carson]";
mes "Wow! This is awsome!";
mes "It is as delicious as I heard!";
mes "Its taste is still lingering on my tongue,";
mes "and it is like Wow!";
next;
mes "[Enquro Carson]";
mes "Anyways, according to Mr. Balparan's documents,";
mes "errr....yes, this must be the name of the last mercenary soldier.";
mes "Mr. Balparan contacted with";
mes "^3131FFWintzil Trony^000000,";
mes "the last mercenary soldier for the last time in...";
mes "^FF0000Hugel^000000. Wait, Hugel?";
mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
next;
mes "["+strcharinfo(0)+"]";
mes "What? Hugel?";
next;
mes "[Enquro Carson]";
mes "Previously, it was very difficult to get to Hugel";
mes "because there was no safe route.";
mes "Basically, the village was like an island within the continent,";
mes "but ever since an airport was built there,";
mes "the village is now having its period of prosperity.";
next;
mes "[Enquro Carson]";
mes "You are lucky, you know that?";
mes "Mr. Balparan gave up on meeting with the mercenary soldier";
mes "in Hugel because it was too tough to just get there.";
mes "But you, all you need to do is just getting on to the airship.";
next;
mes "[Enquro Carson]";
mes "Oh, by the way, I hope that you will keep";
mes "this secret between you and me.";
mes "I released the personal information at my discretion,";
mes "and I know that I am not allowed to do that. Hehe.";
emotion e_gg;
hg_tre = 47;
delitem Tropical_Sograt,1; //Tropical Sograt
delitem Vermilion_The_Beach,1; //Vermilion on the Beach
close;
}
} else if (hg_tre == 47) {
mes "[Enquro Carson]";
mes "Just get on to the airship and go to Hugel.";
mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
mes "or his son...or something.";
mes "Oh, be careful not to provoke him though.";
mes "He used to be a mercenary soldier, and they were famed for their violence.";
close;
} else {
mes "[Enquro Carson]";
mes "This is very shameful for me to confess,";
mes "but I tend to make lots and lots of spelling mistakes.";
mes "Yeah, I know, it is a shame.";
close;
}
}
hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{
if (hg_tre < 47) {
mes "[Girl]";
mes "Bah, I am bored.";
close;
} else if (hg_tre == 47) {
mes "[Girl]";
mes "Hehe...are you from another city?";
mes "Heheh.";
next;
mes "["+strcharinfo(0)+"]";
mes "Hey, little lady?";
mes "By any chance, do you know a man named \"Wintzil Trony\"?";
next;
mes "[Girl]";
mes "There is no man named Wintzil Trony.";
next;
mes "["+strcharinfo(0)+"]";
mes "Huh?";
next;
mes "[Girl]";
mes "I am the Wintzil Trony.";
mes "I am a girl, not a man.";
next;
mes "["+strcharinfo(0)+"]";
mes "...............................................................................................................";
next;
mes "["+strcharinfo(0)+"]";
mes "(^3131FFOh dear Odin, am I on a test?";
mes "Or are you trying to make sure that I still have a good memory?";
mes "How could...how could...how could this little child";
mes "is the last mercenary soldier?! This is absurd!)";
next;
mes "["+strcharinfo(0)+"]";
mes "Well...lady,";
next;
mes "["+strcharinfo(0)+"]";
mes "Are you sure that you are the last mer....no, no.";
mes "Then do you have any family member who shares the same name as yours?";
mes "Like your father, for instance.";
next;
mes "[Wintzil Trony]";
mes "I said, I am the only Wintzil Trony in my family.";
mes "And I don't have a father.";
mes "My mom is out of Hugel to sell Hugel's principal products.";
next;
mes "["+strcharinfo(0)+"]";
mes "Did...did your father pass away?";
next;
mes "[Wintzil Trony]";
mes "I can't help it. He was too old.";
next;
mes "["+strcharinfo(0)+"]";
mes "Well...do you remember what your father";
mes "used to do when he was alive?";
next;
mes "[Wintzil Trony]";
mes "My father sowed seeds.";
next;
mes "["+strcharinfo(0)+"]";
mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
next;
mes "["+strcharinfo(0)+"]";
mes "Well, lady, I think that people usually";
mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
mes "Did you know that?";
next;
mes "[Wintzil Trony]";
mes "^3131FFBut my father had only one arm,";
mes "so he couldn't do such a hard work like cultivating a field.^000000";
mes "But, it was alright. I could help him because I am strong enough.";
mes "I cultivated fields with my mom and my father.";
mes "Do you want to know how strong I am? Look at this! Yap!";
next;
mes "["+strcharinfo(0)+"]";
mes ".................!";
next;
mes "["+strcharinfo(0)+"]";
mes "Umm...lady, can you show me your father's picture";
mes "or something that used to belong to him?";
next;
mes "[Wintzil Trony]";
mes "Beh~ You are just like the guy who came by a long time ago.";
mes "He kept asking me things over and over again,";
mes "then he became upset and left.";
next;
mes "["+strcharinfo(0)+"]";
mes "(He might be the news reporter from the Light News.)";
next;
mes "[Wintzil Trony]";
mes "My father was a farmer. That's all I can say.";
mes "Beeeeh~";
next;
mes "[Wintzil Trony]";
mes "I am living in a house that is pretty empty.";
mes "All my father left to us is the shelf at the upstairs.";
next;
mes "["+strcharinfo(0)+"]";
mes "Do you mind if I take a look at your father's shelf?";
next;
mes "[Wintzil Trony]";
mes "Sure!";
mes "It is filled with books, and they don't look that interesting.";
mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
hg_tre = 48;
close;
} else if (hg_tre > 48) {
mes "[Wintzil Trony]";
mes "I am bored and bored! When is my mom coming back?";
close;
} else {
mes "[Wintzil Trony]";
mes "If you promise me that you will not break it,";
mes "you can take a look at the shelf.";
close;
}
}
hu_in01,317,312,0 script Book HIDDEN_NPC,{
cutin "hg_book.bmp",2;
if (hg_tre > 47) {
mes "- You picked up a very thick book. -";
mes "- You opened the book and found out -";
mes "- that there were a small book hidden behind.-";
next;
switch(select("Read the small book.:Leave it alone.")) {
case 1:
mes "- You picked up the small book. -";
mes "- The book owner must want to -";
mes "- keep it secret. -";
next;
while(1) {
switch(select("Page 1:Page 2:Page 3:Page 4:Page 5:Page 6:Page 7:Page 8:Page 9:Stop Reading.")) {
case 1:
mes "- You started reading the 1st page of the book. -";
next;
mes "Date: **month **day";
mes "I was told that Rekenber succeeded";
mes "in creating a type of machine called ^FF0000Guardian^000000.";
mes "I have a bad feeling about that, so I decided to write a journal";
mes "starting from today and keep everything in record.";
mes " ";
mes "\"^FF0000Guardian^000000\" is an android";
mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
mes "the giant tribe that was said to live in an ancient age.";
mes "It is memorized with various commands,";
mes "so it is said to handle difficult things for humans as protecting";
mes "important facilities and such.";
mes " ";
mes "However, those things are our job, the mercenary soldiers' job.";
mes "Mercenary soldier groups in many areas";
mes "are already agitated by the news of the Guardian creation.";
mes "I am worried what is going to happen to us.";
next;
mes "...............................";
mes "...............................";
mes "...............................";
next;
break;
case 2:
mes "- You started reading the 2nd page of the book. -";
next;
mes "Date: **month **day";
mes "Everybody in this place seems to be very confused and upset as well as me.";
mes "I made a stupid mistake to slip on one of the stairs";
mes "while absent-mindedly walking down. I really need to straighten myself out.";
next;
mes "...............................";
mes "...............................";
mes "...............................";
next;
break;
case 3:
mes "- You started reading the 3rd page of the book. -";
next;
mes "Date: **month **day";
mes "Today, we, \"Republic Garrison\",";
mes "were introduced to ^3131FF2 Guardians.";
mes "Those machines joined us for their test operation^000000.";
mes "Everyone seemed to be intimidated by their big and heavy frames.";
mes "I thought that these machines were supposed to aid humans in doing";
mes "hard works. But it doesn't seem to be true.";
mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
mes "Perhaps, they might be intended to be that way from the beginning.";
mes " ";
mes "What is going to be next after we finish testing the machines?";
mes "No matter how bad other people criticize us for being greedy toward money,";
mes "we always take pride in what we are doing, and we always do our best.";
mes "We must try our best to do our job, otherwise we will be dead right away.";
mes "But, now, we are losing our place to the lifeless machines.";
mes "Many people have quit this job after the machines were introduced.";
mes "I must admit that I am also being shaken by the thought.";
mes " ";
mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
next;
mes "...............................";
mes "...............................";
mes "...............................";
next;
break;
case 4:
mes "- You started reading the 4th page of the book. -";
next;
mes "Date: **month **day";
mes "No one wouldn't know how boring it is to mount guard with a machine.";
next;
mes "...............................";
mes "...............................";
mes "...............................";
next;
break;
case 5:
mes "- You started reading the 5th page of the book. -";
next;
mes "Date: **month **day";
mes "Damn it! Finally it happened today!";
mes "Today, our troops was in total disorder.";
mes "One of the guardians caused an error and brought havoc.";
mes "While we were terrified and didn't know what to do, that broken guardian";
mes "crushed the commander of 'Blade Canine Mercenary' to death.";
mes " ";
mes "I can't remember how we could regain control over the broken guardian.";
mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
mes "what the hell was wrong with that machine.";
mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
mes "and no once can replace his place for his family.";
next;
mes "...............................";
mes "...............................";
mes "...............................";
next;
break;
case 6:
mes "- You started reading the 6th page of the book. -";
next;
mes "Date: **month **day";
mes "We received a message from upper management.";
mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
mes "Rekenber must have bribed the upper management of our troops with money.";
mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
mes " ";
mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
mes "And then we destroyed every guardian which we found in hangars.";
mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
mes " ";
mes "...We took refuge in a safe place out of our unit because of what happened.";
mes "We are planning to assert our social security to the public and inform the public with";
mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
mes "Our leader told us that he has sent out letters to every mercenary troop";
mes "to encourage them to participate in what we are trying to do.";
mes " ";
mes "I feel like...that I have just turn into a no-way-out.";
mes "I am facing my future with a deep sense of gloom.";
next;
mes "- You found a folded note between the pages that you were reading. -";
next;
if(select("Check the note.:Read the next page.") == 1) {
mes "^3131FF.........................^000000";
next;
mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
mes "Every member of our troops are already aware of the shocking incident,";
mes "and all of us are uncontrollably enraged.";
mes "The government has been bribed ";
mes "with Rekenber's filthy money and has become nothing but a puppet.";
mes "We must take control over our life once again. Our future depends on us.";
mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
next;
mes "^3131FF.........................^000000";
next;
}
break;
case 7:
mes "- You started reading the 7th page.-";
next;
mes "Date: **month **day";
mes "Our firm will was not enough.";
mes "Our desperate effort was not enough!";
mes "Many mercenary groups joined us to fight with the government and Rekenber.";
mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
mes " ";
mes "Everybody is still in shock, but we can't give up now.";
mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
mes "I don't know why, but it seems that the sage is against the use of guardians.";
mes "People say that his mansion is rather like a fortress.";
mes "I also don't know why someone would want to build his house";
mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
mes "";
mes "It was a really tiring day today. It was also a very chaotic day.";
mes "To be honest, I don't know what is going to happen now.";
mes "I am scared if I would die helplessly. I am scared and depressed.";
mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
next;
mes "...............................";
mes "...............................";
mes "...............................";
next;
break;
case 8:
mes "- You started reading the 8th page. -";
next;
mes "Date: **month **day";
mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
mes "I guess that he was frightened by guardians around the Varmunt mansion.";
mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
mes "and thus, they would take strong action against the rebellion this time.^000000.";
mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
mes "People now started showing their resentment toward us, who brought disorder to their country.";
mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
next;
mes "...............................";
mes "...............................";
mes "...............................";
next;
break;
case 9:
mes "- You started reading the 9th page. -";
next;
mes "Date: **month **day";
mes "It has been a while since I wrote a journal last time.";
mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
mes " ";
mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
mes "but the people in this town did not ask me anything but welcomed me.";
mes " ";
mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
mes " ";
mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
mes "I hope that this will be the last page of my journal.";
if (hg_tre == 48) hg_tre = 49;
next;
mes "- The journal was ended at the page. -";
next;
break;
case 10:
mes "- You closed the book. -";
close2;
cutin "",255;
end;
}
}
case 2:
mes "- You closed the book. -";
close2;
cutin "",255;
end;
}
}
}
einbech,208,124,3 script Bomb Maker 4_M_REPAIR,{
if (hg_tre == 54) {
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "[Boomer]";
mes "Hey, you look pretty heavy, huh?";
mes "Do you want me to help you?";
close;
}
mes "[Boomer]";
mes "Hey, what's up?";
mes "I am a professional Marine Sphere Bottle maker.";
mes "You can call me Boomer.";
next;
switch(select("Buy Marine Sphere Bottle.:End conversation.")) {
case 1:
mes "[Boomer]";
mes "Heh, you want my Marine Sphere Bottles, huh?";
mes "You know, my bomb never fail to blow things away.";
mes "Do you want to cut a tunnel?";
mes "You've got the right choice for the bomb here!";
next;
mes "[Boomer]";
mes "One Marine Sphere Bottle is 3,000 zeny.";
mes "You must understand that I am providing the bomb at such a low price";
mes "considering its amazing performance!";
mes "You will regret if you miss this chance. Hahaha!";
next;
switch(select("Buy.:Cancel.")) {
case 1:
if (Zeny < 3000) {
mes "[Boomer]";
mes "Errr...You must have been so hurry to carry your wallet with you.";
close;
}
mes "[Boomer]";
mes "Just make sure that you are not going to";
mes "blow yourself away with this bomb, hahah!";
Zeny -= 3000;
getitem Mini_Bottle,1; //Marine Sphere Bottle
close;
case 2:
mes "[Boomer]";
mes "I believe that you will end up coming back to me. Heheh.";
close;
}
case 2:
mes "[Boomer]";
mes "Boom! Don't you need a bomb? Boom!";
close;
}
} else {
mes "[Boomer]";
mes "Hey, what's up?";
mes "I am a professional Marine Sphere Bottle maker.";
mes "You can call me Boomer.";
close;
}
}
hu_fild06,168,359,3 script Moks Mushrooms#Mush1 HIDDEN_NPC,{
if (hg_tre > 9 && hg_tre < 15) {
mes "- You found mushrooms that are as big as your palm. -";
next;
switch(select("Gather them.:Pass.")) {
case 1:
mes "- You decided to gather the mushrooms. -";
next;
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
if (rand(1,5) > 4) {
mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
specialeffect2 EF_STUNATTACK;
close;
}
mes "- You have successfully gathered mushrooms. -";
specialeffect2 EF_VALLENTINE2;
++hg_tre;
if (hg_tre == 11)
mes "Collected Moks Mushroom Solution: 1ea ";
else if (hg_tre == 12)
mes "Collected Moks Mushroom Solution: 2ea ";
else if (hg_tre == 13)
mes "Collected Moks Mushroom Solution: 3ea ";
else if (hg_tre == 14)
mes "Collected Moks Mushroom Solution: 4ea ";
else if (hg_tre == 15)
mes "Collected Moks Mushroom Solution: 5ea ";
initnpctimer;
disablenpc "Moks Mushrooms#Mush1";
close;
case 2:
mes "- You decided to pass by them. -";
close;
}
} else if (hg_tre == 15) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
}
OnTimer20000:
enablenpc "Moks Mushrooms#Mush1";
stopnpctimer;
end;
}
hu_fild06,194,341,3 script Moks Mushrooms#Mush2 HIDDEN_NPC,{
if (hg_tre > 9 && hg_tre < 15) {
mes "- You found mushrooms that are as big as your palm. -";
next;
switch(select("Gather them.:Pass.")) {
case 1:
mes "- You decided to gather the mushrooms. -";
next;
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
if (rand(1,5) > 4) {
mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
specialeffect2 EF_STUNATTACK;
close;
}
mes "- You have successfully gathered mushrooms. -";
specialeffect2 EF_VALLENTINE2;
++hg_tre;
if (hg_tre == 11)
mes "Collected Moks Mushroom Solution: 1ea ";
else if (hg_tre == 12)
mes "Collected Moks Mushroom Solution: 2ea ";
else if (hg_tre == 13)
mes "Collected Moks Mushroom Solution: 3ea ";
else if (hg_tre == 14)
mes "Collected Moks Mushroom Solution: 4ea ";
else if (hg_tre == 15)
mes "Collected Moks Mushroom Solution: 5ea ";
initnpctimer;
disablenpc "Moks Mushrooms#Mush2";
close;
case 2:
mes "- You decided to pass by them. -";
close;
}
} else if (hg_tre == 15) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
}
OnTimer20000:
enablenpc "Moks Mushrooms#Mush2";
stopnpctimer;
end;
}
hu_fild06,198,339,3 script Moks Mushrooms#Mush3 HIDDEN_NPC,{
if (hg_tre > 9 && hg_tre < 15) {
mes "- You found mushrooms that are as big as your palm. -";
next;
switch(select("Gather them.:Pass.")) {
case 1:
mes "- You decided to gather the mushrooms. -";
next;
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
if (rand(1,5) > 4) {
mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
specialeffect2 EF_STUNATTACK;
close;
}
mes "- You have successfully gathered mushrooms. -";
specialeffect2 EF_VALLENTINE2;
++hg_tre;
if (hg_tre == 11)
mes "Collected Moks Mushroom Solution: 1ea ";
else if (hg_tre == 12)
mes "Collected Moks Mushroom Solution: 2ea ";
else if (hg_tre == 13)
mes "Collected Moks Mushroom Solution: 3ea ";
else if (hg_tre == 14)
mes "Collected Moks Mushroom Solution: 4ea ";
else if (hg_tre == 15)
mes "Collected Moks Mushroom Solution: 5ea ";
initnpctimer;
disablenpc "Moks Mushrooms#Mush3";
close;
case 2:
mes "- You decided to pass by them. -";
close;
}
} else if (hg_tre == 15) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
}
OnTimer20000:
enablenpc "Moks Mushrooms#Mush3";
stopnpctimer;
end;
}
hugel,209,163,3 script Clam#C1 HIDDEN_NPC,{
if (hg_tre > 19 && hg_tre < 25) {
mes "- You found very fresh clams whose shells are shining under the sunlight. -";
next;
switch(select("Gather them.:Pass.")) {
case 1:
mes "- You started opening clam shells to gather Clam Flesh.-";
next;
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
if (rand(1,5) > 4) {
mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
specialeffect2 EF_STUNATTACK;
close;
}
mes "- You have successfully gathered Clam Flesh. -";
specialeffect2 EF_VALLENTINE2;
++hg_tre;
if (hg_tre == 21)
mes "Collected Clam Flesh: 1ea ";
else if (hg_tre == 22)
mes "Collected Clam Flesh: 2ea ";
else if (hg_tre == 23)
mes "Collected Clam Flesh: 3ea ";
else if (hg_tre == 24)
mes "Collected Clam Flesh: 4ea ";
else if (hg_tre == 25)
mes "Collected Clam Flesh: 5ea ";
initnpctimer;
disablenpc "Clam#C1";
close;
case 2:
mes "- You decided to pass by them. -";
close;
}
} else if (hg_tre == 25) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
}
OnTimer20000:
enablenpc "Clam#C1";
stopnpctimer;
end;
}
hugel,203,166,3 script Clam#C2 HIDDEN_NPC,{
if (hg_tre > 19 && hg_tre < 25) {
mes "- You found very fresh clams whose shells are shining under the sunlight. -";
next;
switch(select("Gather them.:Pass.")) {
case 1:
mes "- You started opening clam shells to gather Clam Flesh.-";
next;
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
if (rand(1,5) > 4) {
mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
specialeffect EF_STUNATTACK;
close;
}
mes "- You have successfully gathered Clam Flesh. -";
specialeffect2 EF_VALLENTINE2;
++hg_tre;
if (hg_tre == 21)
mes "Collected Clam Flesh: 1ea ";
else if (hg_tre == 22)
mes "Collected Clam Flesh: 2ea ";
else if (hg_tre == 23)
mes "Collected Clam Flesh: 3ea ";
else if (hg_tre == 24)
mes "Collected Clam Flesh: 4ea ";
else if (hg_tre == 25)
mes "Collected Clam Flesh: 5ea ";
initnpctimer;
disablenpc "Clam#C2";
close;
case 2:
mes "- You decided to pass by them. -";
close;
}
} else if (hg_tre == 25) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
}
OnTimer20000:
enablenpc "Clam#C2";
stopnpctimer;
end;
}
hugel,217,158,3 script Clam#C3 HIDDEN_NPC,{
if (hg_tre > 19 && hg_tre < 25) {
mes "- You found very fresh clams whose shells are shining under the sunlight. -";
next;
switch(select("Gather them.:Pass.")) {
case 1:
mes "- You started opening clam shells to gather Clam Flesh.-";
next;
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
if (rand(1,5) > 4) {
mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
specialeffect2 EF_STUNATTACK;
close;
}
mes "- You have successfully gathered Clam Flesh. -";
specialeffect2 EF_VALLENTINE2;
++hg_tre;
if (hg_tre == 21)
mes "Collected Clam Flesh: 1ea ";
else if (hg_tre == 22)
mes "Collected Clam Flesh: 2ea ";
else if (hg_tre == 23)
mes "Collected Clam Flesh: 3ea ";
else if (hg_tre == 24)
mes "Collected Clam Flesh: 4ea ";
else if (hg_tre == 25)
mes "Collected Clam Flesh: 5ea ";
initnpctimer;
disablenpc "Clam#C3";
close;
case 2:
mes "- You decided to pass by them. -";
close;
}
} else if (hg_tre == 25) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
}
OnTimer20000:
enablenpc "Clam#C3";
stopnpctimer;
end;
}
hugel,204,150,3 script Clam#C4 HIDDEN_NPC,{
if (hg_tre > 19 && hg_tre < 25) {
mes "- You found very fresh clams whose shells are shining under the sunlight. -";
next;
switch(select("Gather them.:Pass.")) {
case 1:
mes "- You started opening clam shells to gather Clam Flesh.-";
next;
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
next;
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
if (rand(1,5) > 4) {
mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
specialeffect2 EF_STUNATTACK;
close;
}
mes "- You have successfully gathered Clam Flesh. -";
specialeffect2 EF_VALLENTINE2;
++hg_tre;
if (hg_tre == 21)
mes "Collected Clam Flesh: 1ea ";
else if (hg_tre == 22)
mes "Collected Clam Flesh: 2ea ";
else if (hg_tre == 23)
mes "Collected Clam Flesh: 3ea ";
else if (hg_tre == 24)
mes "Collected Clam Flesh: 4ea ";
else if (hg_tre == 25)
mes "Collected Clam Flesh: 5ea ";
initnpctimer;
disablenpc "Clam#C4";
close;
case 2:
mes "- You decided to pass by them. -";
close;
}
} else if (hg_tre == 25) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
}
OnTimer20000:
enablenpc "Clam#C4";
stopnpctimer;
end;
}
hu_fild06,155,309,1 script Moks Bugs#Bug1 THIEF_BUG_,{
if (hg_tre > 29 && hg_tre < 35) {
mes "- You found big brown Moks Bugs in the bushes. -";
next;
switch(select("Catch them.:Pass.")) {
case 1:
mes "- You nervously stretched your hands toward Moks Bugs.-";
next;
mes "- *Whizz Whizz*-";
next;
mes "- *Whizz Whizz Bzzzz* -";
mes "- *Whizz Whizz*-";
next;
mes "- *Whizz Whizz Bzzzz* -";
mes "- *Whizz Whizz*-";
mes "- *Whizz Whizz*-";
specialeffect2 EF_CONE;
next;
if (rand(1,5) > 4) {
mes "- The bugs quickly ran away. You have failed to gather their shells. -";
specialeffect2 EF_STUNATTACK;
close;
}
mes "- You have successfully gathered Moks Bugs Shells. -";
specialeffect2 EF_VALLENTINE2;
++hg_tre;
if (hg_tre == 31)
mes "Collected Moks Bugs Shells: 1ea ";
else if (hg_tre == 32)
mes "Collected Moks Bugs Shells: 2ea ";
else if (hg_tre == 33)
mes "Collected Moks Bugs Shells: 3ea ";
else if (hg_tre == 34)
mes "Collected Moks Bugs Shells: 4ea ";
else if (hg_tre == 35)
mes "Collected Moks Bugs Shells: 5ea ";
initnpctimer;
disablenpc "Moks Bugs#Bug1";
close;
case 2:
mes "- You decided to pass by them. -";
close;
}
} else if (hg_tre == 35) {
mes "["+strcharinfo(0)+"]";
mes "Aww...I don't want to touch dirty things like bugs!";
close;
}
OnTimer20000:
enablenpc "Moks Bugs#Bug1";
stopnpctimer;
end;
}
hu_fild06,218,320,1 script Moks Bugs#Bug2 THIEF_BUG_,{
if (hg_tre > 29 && hg_tre < 35) {
mes "- You found big brown Moks Bugs in the bushes. -";
next;
switch(select("Catch them:Pass.")) {
case 1:
mes "- You nervously stretched your hands toward Moks Bugs.-";
next;
mes "- *Whizz Whizz*-";
next;
mes "- *Whizz Whizz Bzzzz* -";
mes "- *Whizz Whizz*-";
next;
mes "- *Whizz Whizz Bzzzz* -";
mes "- *Whizz Whizz*-";
mes "- *Whizz Whizz*-";
specialeffect2 EF_CONE;
next;
if (rand(1,5) > 4) {
mes "- The bugs quickly ran away. You have failed to gather their shells. -";
specialeffect2 EF_STUNATTACK;
close;
}
mes "- You have successfully gathered Moks Bugs Shells. -";
specialeffect2 EF_VALLENTINE2;
++hg_tre;
if (hg_tre == 31)
mes "Collected Moks Bugs Shells: 1ea ";
else if (hg_tre == 32)
mes "Collected Moks Bugs Shells: 2ea ";
else if (hg_tre == 33)
mes "Collected Moks Bugs Shells: 3ea ";
else if (hg_tre == 34)
mes "Collected Moks Bugs Shells: 4ea ";
else if (hg_tre == 35)
mes "Collected Moks Bugs Shells: 5ea ";
initnpctimer;
disablenpc "Moks Bugs#Bug2";
close;
case 2:
mes "- You decided to pass by them. -";
close;
}
} else if (hg_tre == 35) {
mes "["+strcharinfo(0)+"]";
mes "Aww...I don't want to touch dirty things like bugs!";
close;
}
OnTimer20000:
enablenpc "Moks Bugs#Bug2";
stopnpctimer;
end;
}
hu_fild06,249,329,1 script Moks Bugs#Bug3 THIEF_BUG_,{
if (hg_tre > 29 && hg_tre < 35) {
mes "- You found big brown Moks Bugs in the bushes. -";
next;
switch(select("Catch them:Pass.")) {
case 1:
mes "- You nervously stretched your hands toward Moks Bugs.-";
next;
mes "- *Whizz Whizz*-";
next;
mes "- *Whizz Whizz Bzzzz* -";
mes "- *Whizz Whizz*-";
next;
mes "- *Whizz Whizz Bzzzz* -";
mes "- *Whizz Whizz*-";
mes "- *Whizz Whizz*-";
specialeffect2 EF_CONE;
next;
if (rand(1,5) > 4) {
mes "- The bugs quickly ran away. You have failed to gather their shells. -";
specialeffect2 EF_STUNATTACK;
close;
}
mes "- You have successfully gathered Moks Bugs Shells. -";
specialeffect2 EF_VALLENTINE2;
++hg_tre;
if (hg_tre == 31)
mes "Collected Moks Bugs Shells: 1ea ";
else if (hg_tre == 32)
mes "Collected Moks Bugs Shells: 2ea ";
else if (hg_tre == 33)
mes "Collected Moks Bugs Shells: 3ea ";
else if (hg_tre == 34)
mes "Collected Moks Bugs Shells: 4ea ";
else if (hg_tre == 35)
mes "Collected Moks Bugs Shells: 5ea ";
initnpctimer;
disablenpc "Moks Bugs#Bug3";
close;
case 2:
mes "- You decided to pass by them. -";
close;
}
} else if (hg_tre == 35) {
mes "["+strcharinfo(0)+"]";
mes "Aww...I don't want to touch dirty things like bugs!";
close;
}
OnTimer20000:
enablenpc "Moks Bugs#Bug3";
stopnpctimer;
end;
}
hu_fild06,218,373,1 script Moks Bugs#Bug4 THIEF_BUG_,{
if (hg_tre > 29 && hg_tre < 35) {
mes "- You found big brown Moks Bugs in the bushes. -";
next;
switch(select("Catch them.:Pass.")) {
case 1:
mes "- You nervously stretched your hands toward Moks Bugs.-";
next;
mes "- *Whizz Whizz*-";
next;
mes "- *Whizz Whizz Bzzzz* -";
mes "- *Whizz Whizz*-";
next;
mes "- *Whizz Whizz Bzzzz* -";
mes "- *Whizz Whizz*-";
mes "- *Whizz Whizz*-";
specialeffect2 EF_CONE;
next;
if (rand(1,5) > 4) {
mes "- The bugs quickly ran away. You have failed to gather their shells. -";
specialeffect2 EF_STUNATTACK;
close;
}
mes "- You have successfully gathered Moks Bugs Shells. -";
specialeffect2 EF_VALLENTINE2;
++hg_tre;
if (hg_tre == 31)
mes "Collected Moks Bugs Shells: 1ea ";
else if (hg_tre == 32)
mes "Collected Moks Bugs Shells: 2ea ";
else if (hg_tre == 33)
mes "Collected Moks Bugs Shells: 3ea ";
else if (hg_tre == 34)
mes "Collected Moks Bugs Shells: 4ea ";
else if (hg_tre == 35)
mes "Collected Moks Bugs Shells: 5ea ";
initnpctimer;
disablenpc "Moks Bugs#Bug4";
close;
case 2:
mes "- You decided to pass by them. -";
close;
}
} else if (hg_tre == 35) {
mes "["+strcharinfo(0)+"]";
mes "Aww...I don't want to touch dirty things like bugs!";
close;
}
OnTimer20000:
enablenpc "Moks Bugs#Bug4";
stopnpctimer;
end;
}
lhz_in01,214,129,0 script A Pile of Paper HIDDEN_NPC,{
if (hg_tre == 52) {
mes "- You found a pile of paper that was tied up with a thick ribbon.";
mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
mes "were written.";
next;
mes "["+strcharinfo(0)+"]";
mes "Good, I must take this with me.";
hg_tre = 53;
getitem File01,1; //File folder
donpcevent "HuMSpawner::OnMonster";
close;
}
end;
}
lhz_in01,235,129,0 script HuMSpawner HIDDEN_WARP_NPC,{
OnMonster:
if (rand(0,1))
mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
else
mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
initnpctimer;
end;
OnTimer60000:
killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
stopnpctimer;
end;
OnMonsterDead:
end;
}
lhz_dun02,244,226,0 script Unethical Machine HIDDEN_NPC,{
if (hg_tre == 54) {
if (countitem(Mini_Bottle)) {
mes "["+strcharinfo(0)+"]";
mes "This must be it...whoa, it looks very spooky.";
mes "Today, I am going to destroy you";
mes "for making innocent people's lives miserable!";
next;
mes "- You threw a Marine Sphere Bottle toward the machine. -";
next;
mes "BOOM!";
specialeffect2 EF_SUI_EXPLOSION;
enablenpc "HiddenExplosion";
mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
delitem Mini_Bottle,1; //Marine sphere bottle
hg_tre = 55;
close;
} else {
mes "- You were staggered for the fact that";
mes "you forgot to bring the Marine Sphere Bottle with you. -";
close;
}
}
}
lhz_dun02,244,227,0 script HiddenExplosion HIDDEN_WARP_NPC,5,5,{
OnInit:
disablenpc "HiddenExplosion";
end;
OnTouch:
percentheal -10,0;
specialeffect EF_HIT5;
disablenpc "HiddenExplosion";
end;
}
hu_in01,365,170,3 script Girl#Hu 4_F_NFLOSTGIRL,{
mes "[Girl]";
mes "I love sitting in front of a stove because it makes me warm~";
mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
close;
}
hu_in01,377,106,3 script Pub Granny 4_F_HUGRANMA,{
mes "[Pub Granny]";
mes "Recently we have many tourists visiting our town.";
mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
close;
}
//== Memory Quest :: hg_memo ===============================
hugel,198,169,0 script #HugelTree HIDDEN_WARP_NPC,2,2,{
if (BaseLevel > 49) {
if (!hg_memory) {
hg_memory = 1;
setquest 8057;
mes "^3355FFFor some reason, you";
mes "feel very warm, safe,";
mes "and secure near this";
mes "tree. Just being near";
mes "it brings you a sense";
mes "of overwhelming comfort.^000000";
close;
} else if (hg_memory == 1) {
mes "^3355FFFor some reason, you";
mes "feel very warm, safe,";
mes "and secure near this";
mes "tree. Just being near";
mes "it brings you a sense";
mes "of overwhelming comfort.^000000";
close;
} else if (hg_memory == 6) {
specialeffect2 EF_BEGINSPELL5;
mes "^3355FFWhat's this strange";
mes "feeling of dread?";
mes "This peculiar chill...";
mes "It's almost as if you";
mes "were in Nifflheim...^000000";
close;
} else {
mes "^3355FFFor some reason, you";
mes "feel very warm, safe,";
mes "and secure near this";
mes "tree. Just being near";
mes "it brings you a sense";
mes "of overwhelming comfort.^000000";
close;
}
} else {
mes "^3355FFFor some reason, you";
mes "feel very warm, safe,";
mes "and secure near this";
mes "tree. Just being near";
mes "it brings you a sense";
mes "of overwhelming comfort.^000000";
close;
}
}
hugel,191,172,3 script Manainne 4_F_HUGRANMA,1,{
if (hg_memory == 1) {
mes "[Manainne]";
mes "This tree means so much";
mes "to everyone in this town,";
mes "and we all have special";
mes "memories of this place. But";
mes "that El Schatt fellow plans to";
mes "chop it down for his shop...";
next;
mes "[Manainne]";
mes "You see him? That's";
mes "El Schatt right there.";
mes "I've never met anyone";
mes "so cruel and selfish!";
mes "Right now he's surveying";
mes "the land for construction...";
hg_memory = 2;
changequest 8057,8058;
close;
} else if (hg_memory == 2) {
mes "[Manainne]";
mes "This tree means so much";
mes "to everyone in this town,";
mes "and we all have special";
mes "memories of this place. But";
mes "that El Schatt fellow plans to";
mes "chop it down for his shop...";
next;
mes "[Manainne]";
mes "You see him? That's";
mes "El Schatt right there.";
mes "I've never met anyone";
mes "so cruel and selfish!";
mes "Right now he's surveying";
mes "the land for construction...";
close;
} else if (hg_memory == 5) {
mes "[Manainne]";
mes "You know, El Schatt and";
mes "I used to get along when";
mes "he dated my older sister,";
mes "Kanainne. In fact, they'd";
mes "always spend time together right under that tree. Weird, huh?";
next;
mes "[Manainne]";
mes "Then, well, Kanainne";
mes "got really sick, and we...";
mes "We couldn't help her. She";
mes "passed away, and then El Schatt";
mes "just disappeared. It was only";
mes "recently that he's come back.";
next;
mes "[Manainne]";
mes "Now El Schatt is just a";
mes "heartless, money grubbing...!";
mes "He's completely changed.";
mes "My sister would be rolling";
mes "in her grave, seeing him now...";
hg_memory = 6;
changequest 8061,8062;
close;
} else if (hg_memory == 6) {
mes "[Manainne]";
mes "Now El Schatt is just a";
mes "heartless, money grubbing...!";
mes "He's completely changed.";
mes "My sister would be rolling";
mes "in her grave, seeing him now...";
close;
} else if (hg_memory == 7) {
mes "[Manainne]";
mes "What? That's...";
mes "That's an incredible";
mes "story. You met my dead";
mes "sister in Nifflheim?! You";
mes "must be lying to me!";
next;
mes "[Manainne]";
mes "Let's... Let's just";
mes "stop talking about this,";
mes "okay? I appreciate that you";
mes "want to stop El Schatt from";
mes "cutting down our tree, but";
mes "this is almost too much.";
next;
hg_memory = 8;
mes "[Manainne]";
mes "Gosh, all that talk";
mes "about Nifflheim is...";
mes "It's giving me the chills!";
mes "A-aren't you cold?";
close;
} else if (hg_memory == 8) {
mes "[Manainne]";
mes "......";
mes ".........";
mes "Huh? You're...";
mes "Still here...?";
next;
mes "[Manainne]";
mes "Y-you know what's";
mes "weird? The weather's";
mes "perfectly fine, but I...";
mes "I feel so cold all of a";
mes "sudden. You don't feel";
mes "it at all, don't you?";
next;
mes "[Manainne]";
mes "I think I'm coming down";
mes "with something. My head";
mes "feels so numb, and I c-can't";
mes "focus any of my thoughts.";
mes "This is freakin' me out...";
next;
mes "[Manainne]";
mes "...!";
next;
hg_memory = 9;
mes "[Manainne]";
mes "......";
mes "..........";
close;
} else if (hg_memory == 9) {
mes "[Manainne]";
mes "...I'm here. I'm really";
mes "back! Oh, it's been so";
mes "long! Hello, adventurer,";
mes "remember me? I'm Kanainne,";
mes "the spirit you saw down in";
mes "Nifflheim. Let me explain...";
next;
mes "[Manainne]";
mes "My spirit was able to follow";
mes "you here, and now that I'm";
mes "here, I only have so much time";
mes "to possess my sister's body,";
mes "and then talk to El Schatt.";
mes "El Schatt? El Schatt...?";
next;
mes "[El Schatt]";
mes "Manainne...?";
mes "What do you want?";
mes "Quit bugging me,";
mes "I'm busy right now...";
next;
mes "[Manainne]";
mes "It's... It's me,";
mes "El Schatt, it's Kanainne.";
mes "Of course you remember";
mes "me, right? Listen, I need to--";
next;
mes "[El Schatt]";
mes "Manainne...?!";
mes "I'm shocked...";
mes "Don't you respect";
mes "your own sister?!";
mes "I can't believe you'd...";
mes "Knock it off right now!";
next;
hg_memory = 10;
mes "[El Schatt]";
mes "Look, out of my respect";
mes "for you and the relationship";
mes "that me and your sister had,";
mes "I'm going to forget you said";
mes "that. But don't you dare use";
mes "her name that way again!";
next;
mes "[Manainne]";
mes "......";
mes ".........";
mes "............";
close;
} else if (hg_memory == 10) {
mes "[Manainne]";
mes "Wait, El Schatt!";
mes "It's really me, but";
mes "I can only speak to you";
mes "through my sister for";
mes "a short time. L-listen...";
next;
mes "[El Schatt]";
mes "Manainne...";
mes "You don't make jokes";
mes "like that about the departed,";
mes "especially if it's Kannaine.";
mes "You know better than that!";
mes "Where the hell's your respect?!";
next;
mes "[Manainne]";
mes "''If you're the wind,";
mes "I'll be the sky, so that you";
mes "can fly freely in my arms...''";
next;
mes "[El Schatt]";
mes "Huh...?!";
next;
mes "[Manainne]";
mes "''My soul is just";
mes "for you, the shining";
mes "sun that brightens";
mes "up my whole world.''";
next;
mes "[El Schatt]";
mes "How do you...";
mes "How do you know";
mes "those words...?";
next;
mes "[Manainne]";
mes "''In my dream, your";
mes "eyes held the reflection";
mes "of the ocean's clear waters... Someday I'll show them to you.''";
next;
mes "[Manainne]";
mes "''Your lovely face,";
mes "your enticing smile...";
mes "They're forever be in my";
mes "heart, so I'll never be lonely.'' ";
next;
mes "[El Schatt]";
mes "Manainne...";
mes "How do you";
mes "know that song?";
next;
mes "[Manainne]";
mes "El Schatt...";
mes "It's me, Kanainne.";
mes "You wrote this song";
mes "just for me. But I died";
mes "before you could finish it.";
next;
mes "[Manainne]";
mes "That was your dream,";
mes "wasn't it? To play your";
mes "beautiful music to make";
mes "people happy? Did you ever";
mes "finish our song for me?";
next;
mes "[El Schatt]";
mes "Hahahah, Manainne, alright.";
mes "Your sister must have told";
mes "you about that song. Ha ha...";
mes "You're t-taking it too far...";
mes "Please, just... Just stop.";
next;
mes "[Manainne]";
mes "El Schatt...";
mes "Listen to me.";
mes "Look at me. It's";
mes "really your Kanainne.";
next;
mes "[El Schatt]";
mes "Kanainne...?";
mes "It's too much to";
mes "believe. I want to";
mes "believe it so badly...";
mes "Is it really you?";
hg_memory = 11;
close;
} else if (hg_memory == 11) {
mes "[Manainne]";
mes "El Schatt...";
close;
} else if (hg_memory == 12) {
mes "^3355FFManainne is sobbing";
mes "uncontrollably, and there's";
mes "nothing you can do to comfort";
mes "her. Nothing at all. You must";
mes "leave her alone to her despair";
mes "and unfathomable sense of loss.^000000";
close;
} else {
mes "[Manainne]";
mes "You know, even though";
mes "it's not a wealthy area,";
mes "I really love this small";
mes "and quiet town. Even if";
mes "I could live anywhere in";
mes "the world, I'd live right here~";
close;
}
}
niflheim,90,106,3 script A Spirit#HQuest 4_NFWISP,{
if (hg_memory == 6) {
mes "[Spirit]";
mes "El Schatt...";
mes "Manainne...";
mes "I miss them...";
next;
mes "[Spirit]";
mes "Those names... Yes,";
mes "I remember now. Manainee";
mes "was... my younger sister.";
mes "El Schatt was... my lover.";
mes "M-my name was... Kanainne!";
next;
mes "[Kanainne's Spirit]";
mes "Now I know why I'm here";
mes "in this realm. El Schatt...";
mes "I've been watching him.";
mes "He isn't able to let me go...";
mes "But I can't directly intervene";
mes "with the affairs of the living.";
next;
mes "[Kanainne's Spirit]";
mes "I... I can borrow my";
mes "sister's body? Yes, if she";
mes "cooperates, maybe... Maybe";
mes "it will work. I must... must do";
mes "something before he does";
mes "he hurts himself even more...";
next;
mes "[Kanainne's Spirit]";
mes "You... You can help";
mes "me... Just go back to ";
mes "the living... to Hugel...";
mes "Let me send you there...";
hg_memory = 7;
changequest 8062,8063;
close2;
warp "hugel",78,148;
} else if (hg_memory == 7) {
mes "[Kanainne's Spirit]";
mes "You...! You can help";
mes "me... Just go back to ";
mes "the living... to Hugel...";
mes "Let me send you there...";
close2;
warp "hugel",78,148;
} else {
mes "[Spirit]";
mes "The living shouldn't";
mes "be here in Nifflheim...";
mes "Go back! Go back to your";
mes "own world before it's too late!";
next;
mes "[Spirit]";
mes "El Schatt...";
mes "Manainne...";
mes "I miss them...";
close;
}
}
hugel,100,103,3 script Perfitz 4_M_LGTGRAND,{
if (hg_memory == 3) {
hg_memory = 4;
mes "[Perfitz]";
mes "I'm pleased that my son has";
mes "finally set his mind on the";
mes "family business. I didn't know";
mes "he had it in him to become";
mes "such a proactive entrepreneur.";
next;
mes "[Perfitz]";
mes "It's funny... He used to";
mes "deperately fight me when it";
mes "came to building shops where";
mes "that tree has planted. Yes, I'm";
mes "proud that he's grown as a";
mes "business person. Heh heh~";
next;
mes "[Perfitz]";
mes "Although I'm pleased,";
mes "I get this gut feeling that";
mes "something's not right, like";
mes "he's too excited about cutting";
mes "that tree down. Maybe this old";
mes "man is just too suspcious~";
changequest 8059,8060;
close;
} else if (hg_memory == 4) {
mes "[Perfitz]";
mes "It's funny how things";
mes "change. You know, El Schatt";
mes "actually used to protest against my idea of building shops in the";
mes "area when that tree grows. Hmm... I wonder, what happened to him?";
close;
} else {
mes "[Perfitz]";
mes "Money is very dependable...";
mes "But it's value is relative, and";
mes "can change at any moment.";
mes "Still, at my age, you can't";
mes "live without it. Make sure you";
mes "financially prepare of old age.";
next;
mes "[Perfitz]";
mes "Now, most people assume that";
mes "I have very few friends because";
mes "I trust money more than people.";
mes "That's somewhat true: money";
mes "will never betray you, and few";
mes "friends can be so dependable.";
next;
mes "[Perfitz]";
mes "However, friends that can";
mes "be trusted for life are worth";
mes "more than all the money in the";
mes "world. To a rich man like me,";
mes "those are the only friends";
mes "that are worth having.";
close;
}
}
hugel,196,164,3 script El Schatt 1_M_04,{
if (hg_memory == 2) {
mes "[El Schatt]";
mes "What? What's that look for?";
mes "Oh, you must have spoken to";
mes "Manainne. Look, memories are";
mes "nice and all, but I don't dwell";
mes "on the past. I think about the";
mes "future. That's what's best.";
next;
mes "[El Schatt]";
mes "Hey, I've got some great";
mes "memories of this place too,";
mes "but you know what? I've decided";
mes "to let go of them before they";
mes "get too painful. That's life.";
mes "Besides, it's not all bad.";
next;
mes "[El Schatt]";
mes "My father's been wanting to";
mes "build a shop here for so long,";
mes "and now, I think it's about time. And this business will help the";
mes "entire community. We should've";
mes "done this a long time ago...";
next;
hg_memory = 3;
mes "[El Schatt]";
mes "C'mon... Take a look";
mes "around. I won't deny that";
mes "this is a quaint and lovely";
mes "town, but how much money do";
mes "you think these people enjoy?";
mes "I need to look to the future...";
changequest 8058,8059;
close;
} else if (hg_memory == 3) {
mes "[El Schatt]";
mes "This is the perfect";
mes "location for shops.";
mes "Yeah, I'll build a whole";
mes "plaza, and rent it out to the";
mes "merchants. Build up some";
mes "commerce, attract businesses...";
next;
mes "[El Schatt]";
mes "Everyone should just";
mes "forget about that tree.";
mes "When you think about it,";
mes "it's just a waste of space...";
close;
} else if (hg_memory == 4) {
hg_memory = 5;
mes "[El Schatt]";
mes "You've spoken with my father?";
mes "Hmpf! Don't tell me you're here";
mes "to change my mind. I'm building";
mes "those shops, and that's final.";
mes "It's useless to try to convince";
mes "me otherwise. Understand?";
next;
mes "[El Schatt]";
mes "It's true that I used";
mes "to think differently...";
mes "I'd protect that old tree";
mes "with my life, I won't deny";
mes "it. But that's an old story that should be buried in the past...";
changequest 8060,8061;
close;
} else if (hg_memory == 5) {
mes "[El Schatt]";
mes "The past is behind me";
mes "as it should be. Now";
mes "I must focus on building";
mes "my family's businesses.";
mes "Father was right all along...";
close;
} else if (hg_memory == 7) {
mes "[El Schatt]";
mes "What did you say...?";
mes "You met Kanainne?";
mes "Listen, that's not funny.";
mes "I won't tolerate that kind";
mes "of sick joke, so get out";
mes "of here before I get angry.";
close;
} else if (hg_memory == 10) {
mes "[El Schatt]";
mes "No way...!";
mes "Kanainne is dead!";
mes "There's no way";
mes "I can believe this!";
next;
mes "[Manainne]";
mes "......";
mes ".........";
mes "............";
close;
} else if (hg_memory == 11) {
mes "[El Schatt]";
mes "K-Kanainne! ^333333*Sob*^000000";
mes "I've missed you so much!";
mes "Why did you leave me?";
next;
mes "[Manainne]";
mes "Oh, my dear,";
mes "sweet El Schatt...";
mes "I'm so sorry. But";
mes "that was my fate...";
mes "It was my time to go...";
mes "You have to let me go...";
next;
mes "[El Schatt]";
mes "I can't take it anymore!";
mes "It hurts too much without you!";
mes "I can't stop thinking about us,";
mes "and all the memories... all of";
mes "the memories hurt so much...";
next;
mes "[Manainne]";
mes "Is that why you want to";
mes "cut down that tree? Because";
mes "it reminds you too much of";
mes "all of our days together?";
next;
mes "[El Schatt]";
mes "Y-yes! Seeing it makes";
mes "me so angry and so sad!";
mes "I wanted to get rid of it!";
mes "If I don't forget you, then";
mes "what will I do? I c-can't";
mes "forget about you, c-can I?";
next;
mes "[Manainne]";
mes "Will destroying that tree";
mes "make you happy? Do you think";
mes "you'll be happy if you forget";
mes "all about me? I know you're";
mes "not like that, El Schatt.";
mes "You're not that cold...";
next;
mes "[El Schatt]";
mes "No... I don't want";
mes "to forget you. All of";
mes "our good times. But I miss";
mes "you so much... I think I'm";
mes "going to go insane! I don't";
mes "know if I can endure this pain!";
next;
mes "[Manainne]";
mes "Please be strong for me,";
mes "El Schatt. Someday, time";
mes "will heal your wounds, and";
mes "your memories of me will only";
mes "bring you fondness, not pain.";
mes "I miss you El Schatt, and I...";
next;
mes "[El Schatt]";
mes "Kanainne...?";
mes "K-Kanaine?";
mes "What's happening?";
next;
mes "[Manainne]";
mes "El Schatt, I'm so sorry...";
mes "But I have to go now. I can't";
mes "stay in the world of the living";
mes "for too long, and my time limit";
mes "is almost up. I still... I...";
next;
mes "[El Schatt]";
mes "N-no! Please, stay with";
mes "me! I'm not ready to lose";
mes "you again! D-don't leave";
mes "me again! Nooo! Kanainne!";
mes "I need you here with me!";
next;
mes "[Manainne]";
mes "I can't do that...";
mes "But please, El Schatt...";
mes "Promise that you'll be";
mes "yourself from now on...";
mes "Be kind... And follow";
mes "your true dreams...";
next;
mes "[Manainne]";
mes "Don't cut down";
mes "that tree... And make...";
mes "make beautiful music.";
mes "Please finish the song";
mes "that you made for me for...";
mes "for both of our sakes...";
next;
mes "[El Schatt]";
mes "Anything for you,";
mes "Kanainne. I vow it...";
next;
mes "[Manainne]";
mes "El Schatt...";
mes "I still... I still...";
next;
mes "[El Schatt]";
mes "Y-yes...";
mes "Kanainne...?";
next;
mes "[Manainne]";
mes "......";
mes ".........";
mes "............";
next;
mes "^3355FF*Thud!*^000000";
next;
mes "[El Schatt]";
mes "Kanainne...?";
mes "Kanainne!";
next;
mes "[Manainne]";
mes "...I...";
mes "...El Schatt...";
mes "She's gone again.";
mes "It's... I'm Manainne...";
mes "^333333*Sniff*^000000 She had to go back...";
next;
specialeffect2 EF_CONE;
hg_memory = 12;
getexp RENEWAL_EXP?8000:50000,0;
completequest 8063;
getitem Old_Blue_Box,1; //Old Blue Box
mes "[El Schatt]";
mes "Oh... Oh dear";
mes "sweet God... My...";
mes "My dear Kanainne...";
mes "No.... No... Please...";
close;
} else if (hg_memory == 12) {
mes "[El Schatt]";
mes "...Would you please";
mes "leave me alone? I have...";
mes "I have an awful lot to";
mes "think about. And there's";
mes "music that I have to write...";
close;
} else {
mes "[El Schatt]";
mes "Father was right...";
mes "This area is the perfect";
mes "place to build some stores.";
mes "All that's left is to chop down";
mes "that old tree. It's in the way";
mes "of a whole lot of things...";
close;
}
}
//== Hide and Seek Quest :: hg_c_child =====================
hugel,107,67,3 script Torpy 4_M_KID1,{
if (BaseLevel > 49) {
if (!hg_ubu01) {
mes "[Torpy]";
mes "D-Daddy...!";
mes "Daddy where";
mes "are you?! Wah~!";
next;
switch(select("What's wrong?:Ignore")) {
case 1:
mes "[Torpy]";
mes "My Daddy hasn't";
mes "been home for a few";
mes "day now. I'm afraid that";
mes "something must have";
mes "happened to him. *Sniff*";
next;
mes "["+strcharinfo(0)+"]";
mes "Your Dad is missing?";
mes "Why don't you tell me";
mes "about the last time";
mes "that you saw him?";
next;
mes "[Torpy]";
mes "Well, we were playing";
mes "Hide-and-Seek, and then";
mes "it was his turn to hide,";
mes "and then, a-and then...";
mes "I never found him!";
next;
switch(select("Really? Tell me more...:What, is that all...?")) {
case 1:
mes "[Torpy]";
mes "Th-then my Mom got";
mes "mad at Dad for hiding";
mes "for so long. But when";
mes "she went to find him, she";
mes "disappeared too! I-I'm all";
mes "alone now! Waaaaaah~!";
next;
emotion e_dots,1;
mes "["+strcharinfo(0)+"]";
mes "Don't worry, I'll look";
mes "for your parents. I'm";
mes "sure that I can find at";
mes "least one of them just";
mes "outside of town.";
hg_ubu01 = 1;
setquest 12044;
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Don't worry, your";
mes "Dad will probably";
mes "show up sooner";
mes "or later. Well, lots";
mes "of luck, kid.";
emotion e_dots,1;
close;
}
case 2:
mes "[Torpy]";
mes "D-Daddy...!";
mes "Mommiiiiiiiiie!";
mes "Where are yoooou?!";
mes "Wuh-Waaaaaaaaaah!";
close;
}
} else if (hg_ubu01 == 2) {
mes "[Torpy]";
mes "Oh...";
mes "Mommy was just";
mes "outside of town?";
mes "*Sob* Okay, I hope my";
mes "Daddy comes back soon...";
hg_ubu01 = 3;
changequest 12045,12046;
close;
} else if (hg_ubu01 == 6) {
mes "[Torpy]";
mes "Y-you found my Daddy!";
mes "Hooray! I was so worried";
mes "about him! Th-thank you";
mes "so much for your help!";
next;
mes "[Torpy]";
mes "Um, um, where is my";
mes "Daddy hiding anyway?";
mes "Oh? A barrel? Where";
mes "was it again? Heh heh!";
mes "Now I can find him!";
next;
mes "[Torpy]";
mes "Oh, would you go talk";
mes "to my Mom, and tell her";
mes "to come here please? And";
mes "also tell her that Daddy";
mes "is safe! See you later~";
next;
emotion e_dots,1;
mes "......";
mes ".........";
mes "............";
next;
mes "[Torpy]";
mes "^333333...............................";
mes "Hee hee~ Once I find";
mes "my Daddy, he has to get me";
mes "a girlfriend! He promised~!^000000";
hg_ubu01 = 7;
close;
} else if (hg_ubu01 == 7) {
mes "[Torpy]";
mes "Would you please hurry";
mes "and talk to my Mom? She";
mes "should be just outside of?";
mes "this town, where you last";
mes "saw her. Bye bye for now~";
next;
emotion e_dots,1;
mes "......";
mes ".........";
mes "............";
next;
mes "[Torpy]";
mes "^333333...............................";
mes "Oh yeah! Should I have";
mes "Mom help me pick out my";
mes "new girlfriend? Hmm, I dunno.";
mes "Wh-what if they become friends?";
mes "Um, that might not be good...^000000";
close;
} else if (hg_ubu01 == 8) {
emotion e_dots,1;
mes "[Torpy]";
mes "Daddy promised to get";
mes "me a girlfriend if I beat him";
mes "at Hide-and-Seek! Hahaha!";
mes "I won, so now he has to do it!";
next;
mes "[Torpy]";
mes "Wait, but should I let";
mes "my Dad pick my girlfriend?";
mes "Maybe I should pick her...";
mes "Yeah, I'll pick the perfectest";
mes "girl that I can find! Yaaay~";
hg_ubu01 = 9;
close;
} else if (hg_ubu01 == 9) {
emotion e_dots,1;
mes "[Torpy]";
mes "Maybe I should wait until";
mes "I'm older to have a girlfriend.";
mes "I mean, what if the girl I pick";
mes "now gets uglier when she";
mes "grows up? Or what if she gets really fat? I better be careful...";
next;
mes "^3355FFTorpy is still a young,";
mes "naive child that has much";
mes "to learn about girlfriends,";
mes "or just people, in general.^000000";
close;
} else {
mes "[Torpy]";
mes "^333333*Sniff*^000000 D-Daddy's gone!";
mes "Will you help me find my";
mes "Daddy please? I h-have";
mes "to find him now! H-Hurry!";
close;
}
} else {
mes "[Torpy]";
mes "Waaah~!";
mes "I have to find";
mes "my Daddy! Daddy...!";
mes "Where are yooooou?!";
close;
}
}
hu_fild06,190,367,3 script Torpy's Mom 4_F_GODEMOM,{
if (hg_ubu01 == 0) {
mes "[Torpy's Mom]";
mes "Where did he go this time?!";
mes "If my husband doesn't have";
mes "a good excuse for not coming";
mes "home, then he better come";
mes "up with one or he'll be sorry!";
close;
} else if (hg_ubu01 == 1) {
mes "[Torpy's Mom]";
mes "Hmm? Oh, you talked to";
mes "my little Torpy? He thinks his";
mes "father and I just vanished?";
mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
next;
mes "[Torpy's Mom]";
mes "Although Torpy's father has";
mes "been missing for a little";
mes "while, I just stepped out of";
mes "the house this morning. So";
mes "I haven't even been gone for";
mes "a few hours, much less a day.";
next;
mes "[Torpy's Mom]";
mes "You see, my husband is";
mes "a hunter, so it's usual for him";
mes "not to come home for a few";
mes "days. Still, he's never been";
mes "gone for this long before,";
mes "so I've been looking for him...";
next;
mes "[Torpy's Mom]";
mes "I've been getting a little";
mes "worried myself, honestly.";
mes "He's not in any of his usual";
mes "hunting grounds. Hopefully,";
mes "if I wait here long enough,";
mes "he'll show up sooner or later.";
next;
mes "[Torpy's Mom]";
mes "If he doesn't show up";
mes "today, I better search";
mes "for him inside town. Maybe";
mes "he's hiding somewhere,";
mes "like at his friend's house.";
mes "Why is like always like this?";
next;
mes "[Torpy's Mom]";
mes "Listen, would you please";
mes "tell my son Torpy that I'm";
mes "fine and will be coming back";
mes "home soon? Also, if you see";
mes "my husband inside town, tell";
mes "him that he better come home!";
hg_ubu01 = 2;
changequest 12044,12045;
close;
} else if (hg_ubu01 == 2) {
mes "[Torpy's Mom]";
mes "Listen, would you please";
mes "tell my son Torpy that I'm";
mes "fine and will be coming back";
mes "home soon? Also, if you see";
mes "my husband inside town, tell";
mes "him that he better come home!";
close;
} else if (hg_ubu01 == 6 || hg_ubu01 == 7) {
mes "[Torpy's Mom]";
mes "What?! He was hiding";
mes "inside a barrel this";
mes "entire time?! Oh, no.";
mes "I'm sorry, my husband has";
mes "caused you so much trouble.";
next;
mes "[Torpy's Mom]";
mes "I really appreciate";
mes "everything you've done";
mes "to help us find him. I know";
mes "it's not much, but I hope";
mes "you accept this as our thanks.";
mes "Goodbye for now, adventurer~";
specialeffect2 (hg_ubu01 == 6)?EF_CONE:EF_MVP;
hg_ubu01 = 8;
completequest 12048;
getitem Dex_Dish05,3; //Green Salad
getexp RENEWAL_EXP?5000:50000,0;
close;
} else if (hg_ubu01 == 8) {
mes "[Torpy's Mom]";
mes "Sometimes I wonder if";
mes "Torpy is too mature for";
mes "his age, or if my husband";
mes "is too immature. In a strange";
mes "way, those two really take";
mes "after each other. Oh, well...";
close;
} else if (hg_ubu01 == 9) {
emotion e_dots,1;
mes "[Torpy's Mom]";
mes "When is that husband";
mes "of mine going to come";
mes "out of that barrel? He";
mes "didn't make another weird";
mes "bet with Torpy, did he? Oh,";
mes "the trouble with those two...";
close;
} else {
mes "[Torpy's Mom]";
mes "Where did he go this time?!";
mes "If my husband doesn't have";
mes "a good excuse for not coming";
mes "home, then he better come";
mes "up with one or he'll be sorry!";
close;
}
}
hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{
if (hg_ubu01 == 3) {
mes "[Strange Man]";
mes "So... hun...gry...";
mes "F-food... Give me...";
mes "F-food... Must... replenish...";
mes "h-health... with... Steamed...";
mes "Crab... Nippers... Please...";
next;
emotion e_dots,1;
mes "^3355FFIt sounds like";
mes "this barrel wants";
mes "Steamed Crab Nippers.^000000";
next;
switch(select("I'll bring you Steamed Crab Nippers:Ignore")) {
case 1:
mes "[Strange Man]";
mes "Please... cook me...";
mes "Steamed... Crab Nippers...!";
mes "You... n-need.... 10 Green";
mes "Herbs... 1 Yellow Potions...";
mes "and 10... N-Nippers... to";
mes "c-cook th-them. Ugh...";
next;
emotion e_dots,1;
mes "["+strcharinfo(0)+"]";
mes "Hold on,";
mes "I have to cook";
mes "them for you?!";
next;
mes "[Strange Man]";
mes "Y-yes...";
mes "It's... It's the";
mes "o-only... possible...";
mes "Way... P-please help...";
hg_ubu01 = 4;
changequest 12046,12047;
close;
case 2:
mes "[Strange Man]";
mes "D-don't... leave...";
mes "me... Here... Th-the...";
mes "hunger...! It... It can't...";
mes "It c-can't be... d-denied!";
next;
emotion e_dots,1;
mes "["+strcharinfo(0)+"]";
mes "Weirdo! Why don't you";
mes "get out of that barrel,";
mes "and get your Steamed";
mes "Crab Nippers yourself?!";
close;
}
} else if (hg_ubu01 == 4) {
if (countitem(Vit_Dish01)) {
mes "[Strange Man]";
mes "Th-that... tantalizing...";
mes "scent... It's S-Steamed...";
mes "Crab... Nippers... Oh God...";
mes "It's b-been so... l-long...";
mes "G-Give me! G-Give me now!";
next;
emotion e_dots,1;
mes "^3355FFYou dumped the";
mes "Steamed Crab Nippers";
mes "into the barrel where";
mes "it was quickly devoured.^000000";
delitem Vit_Dish01,1; //Steamed crab nippers
hg_ubu01 = 5;
next;
mes "[Strange Man]";
mes "Ha ha ha!";
mes "Back in the game, baby!";
mes "Man, it's been, about what,";
mes "3 days since I last ate?";
mes "It's good to be alive!";
close2;
donpcevent "Strange Man#Hugel::OnEnable";
end;
} else {
mes "[Strange Man]";
mes "Please... cook me...";
mes "Steamed... Crab Nippers...!";
mes "You... n-need.... 10 Green";
mes "Herbs... 1 Yellow Potions...";
mes "and 10... N-Nippers... to";
mes "c-cook th-them. Ugh...";
next;
emotion e_dots,1;
mes "["+strcharinfo(0)+"]";
mes "Hold on,";
mes "I have to cook";
mes "them for you?!";
next;
mes "[Strange Man]";
mes "Y-yes...";
mes "It's... It's the";
mes "o-only... possible...";
mes "Way... P-please help...";
close;
}
} else if (hg_ubu01 == 5) {
if (countitem(Vit_Dish01)) {
mes "[Strange Man]";
mes "Th-that... tantalizing...";
mes "scent... It's S-Steamed...";
mes "Crab... Nippers... Oh God...";
mes "It's b-been so... l-long...";
mes "G-Give me! G-Give me now!";
next;
emotion e_dots,1;
mes "^3355FFYou dumped the";
mes "Steamed Crab Nippers";
mes "into the barrel where";
mes "it was quickly devoured.^000000";
delitem Vit_Dish01,1; //Steamed crab nippers
hg_ubu01 = 5;
next;
mes "[Strange Man]";
mes "Ha ha ha!";
mes "Back in the game, baby!";
mes "Man, it's been, about what,";
mes "3 days since I last ate?";
mes "It's good to be alive!";
close2;
donpcevent "Strange Man#Hugel::OnEnable";
end;
} else {
mes "[Strange Man]";
mes "Please... cook me...";
mes "Steamed... Crab Nippers...!";
mes "You... n-need.... 10 Green";
mes "Herbs... 1 Yellow Potions...";
mes "and 10... N-Nippers... to";
mes "c-cook th-them. Ugh...";
next;
emotion e_dots,1;
mes "["+strcharinfo(0)+"]";
mes "Hold on,";
mes "I have to cook";
mes "them for you?!";
next;
mes "[Strange Man]";
mes "Y-yes...";
mes "It's... It's the";
mes "o-only... possible...";
mes "Way... P-please help...";
close;
}
} else if (hg_ubu01 == 6) {
emotion e_dots,1;
mes "^3355FFFor now, you should";
mes "tell Torpy and his mom";
mes "where Torpy's father is";
mes "hiding so they won't";
mes "worry about him so much.";
close;
} else if (hg_ubu01 == 7) {
emotion e_dots,1;
mes "^800080Torpy's mom might want to know about^000000";
mes "^800080this extraordinary barrel.^000000";
close;
} else if (hg_ubu01 == 8) {
emotion e_dots,1;
mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
close;
} else if (hg_ubu01 == 9) {
emotion e_dots,1;
mes "^800080That barrel will become a symbolic object^000000";
mes "^800080that pays tribute to the firm will of Torpy's father^000000";
mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
close;
} else {
emotion e_dots,1;
mes "^800080You hear something bustling from the hole in the barrel.^000000";
mes "^800080However, it doesn't seem to be a big deal.^000000";
close;
}
}
hugel,100,174,3 script Strange Man#Hugel 4_M_HUMAN_01,{
if (hg_ubu01 == 5) {
mes "[Strange Man]";
mes "Ahhhh... Thanks for";
mes "the free meal! It was";
mes "so invigorating! Well,";
mes "I better climb back";
mes "inside that barrel. See";
mes "ya round, adventurer~";
next;
mes "["+strcharinfo(0)+"]";
mes "Hold it!";
mes "Why are you hiding";
mes "inside that barrel?!";
next;
mes "[Strange Man]";
mes "Huh? Oh, I'm just";
mes "playing Hide-and-Seek";
mes "with my son, that's all.";
next;
mes "["+strcharinfo(0)+"]";
mes "But you haven't";
mes "eaten in days! Wait,";
mes "hold on, you wouldn't";
mes "happen to be Torpy's";
mes "father now, would you?";
next;
mes "[Strange Man]";
mes "Oh, you ran into my boy?";
mes "Has he given up on our";
mes "little wager yet? Because";
mes "I'd really hate to lose...";
next;
mes "["+strcharinfo(0)+"]";
mes "Um, your wife and son";
mes "are really worried about";
mes "you. Shouldn't you be going";
mes "home as soon as you can?";
next;
mes "[Strange Man]";
mes "No, I can't! Not until";
mes "Torpy gives up! I made";
mes "a really silly promise";
mes "with my son, and if I lose";
mes "this game of Hide-and-Seek...";
mes "Well, I just can't lose! Bye!";
hg_ubu01 = 6;
changequest 12047,12048;
next;
mes "^3355FFTorpy's father has";
mes "hidden himself again,";
mes "but at least now you";
mes "can go back to Torpy's";
mes "Mom and Torpy, and let them";
mes "both know where he is hiding.^000000";
close2;
disablenpc "Strange Man#Hugel";
enablenpc "Suspicious Barrel";
end;
} else {
mes "[Strange Man]";
mes "Hahahaha!";
mes "Steamed Crab Nippers!";
mes "That really hit the spot!";
mes "I ate so much, I won't";
mes "have to eat again for days!";
close;
}
OnEnable:
enablenpc "Strange Man#Hugel";
disablenpc "Suspicious Barrel";
initnpctimer;
end;
OnInit:
disablenpc "Strange Man#Hugel";
end;
OnTimer60000:
stopnpctimer;
disablenpc "Strange Man#Hugel";
enablenpc "Suspicious Barrel";
end;
}
//== Fish Cake Soup Delivery Quest :: hg_odeng =============
hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
if (!hg_odeng) {
mes "[Cellette]";
mes "Hi there, thanks for";
mes "visiting our lovely town!";
mes "Why don't you come in and";
mes "have a taste of authentic";
mes "Hugel cuisine? I guarantee";
mes "that you won't regret it~";
next;
mes "[Cellette]";
mes "My name is Cellette Lavit,";
mes "and I proudly serve Fish Cake";
mes "Soup, Hugel's specialty dish.";
mes "All the tourists that've tried";
mes "it have loved it, and I have";
mes "many regular customers~";
next;
mes "[Cellette]";
mes "This dish has something";
mes "of a cult following, and it's";
mes "not widely popularized, but I'm";
mes "sure that it'll be considered";
mes "representative of Schwaltzvalt";
mes "Republic cuisine someday.";
next;
mes "[Cellette]";
mes "Listen, you look like an";
mes "able adventurer, so would";
mes "you consider working part time";
mes "for me? I have many orders for";
mes "Fish Cake Soup, so there's";
mes "no way I can make deliveries...";
next;
mes "[Cellette]";
mes "If you work for me, I'll";
mes "waive the price: I'll give you";
mes "1 Fish Cake Soup for each";
mes "delivery that you complete.";
mes "But if you're not interested,";
mes "you can just buy some now~";
next;
switch(select("Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya.")) {
case 1:
mes "[Cellette]";
mes "Oh, thank you so much!";
mes "You can't imagine how busy";
mes "I've been, and how much I need the help! Now, let's get started~";
next;
switch(rand(1,4)) {
case 1:
mes "[Cellette]";
mes "Alright, please take this";
mes "order of Fish Cake Soup to";
mes "my friend Neha. I'm grateful";
mes "that she's a regular customer--";
mes "she's a good friend, but I'm sure that she loves the soup as well.";
hg_odeng = 1;
setquest 8064;
getitem Fish_Ball_Soup,1;
close;
case 2:
mes "[Cellette]";
mes "Right, take this next order";
mes "of Fish Cake Soup to Maewan,";
mes "another one of my regulars.";
mes "He's been buying my soup ever";
mes "since I helped him start his business. Nice of him, isn't it?";
hg_odeng = 2;
setquest 8065;
getitem Fish_Ball_Soup,1;
close;
case 3:
mes "[Cellette]";
mes "Okay, this order of Fish";
mes "Cake Soup is ready! Please";
mes "take it to my roommate Layoma.";
mes "But... Be careful. She's got";
mes "a thing about punctuality.";
mes "Just try not to be late...";
hg_odeng = 3;
setquest 8066;
getitem Fish_Ball_Soup,1;
close;
case 4:
mes "[Cellette]";
mes "Quick, take this Fish";
mes "Paste Soup to Erjan. Um,";
mes "but be careful, he's really";
mes "nitpicky... And he likes to";
mes "have everything in such";
mes "and such and order...";
hg_odeng = 4;
setquest 8067;
getitem Fish_Ball_Soup,1;
close;
}
case 2:
mes "[Cellette]";
mes "Oh, you'd like to try my";
mes "Fish Cake Soup, eh? Good";
mes "choice, I know you'll enjoy";
mes "its delicious, hearty flavor~";
mes "Each order costs 100 zeny.";
next;
switch(select("Order a Fish Cake Soup:Cancel")) {
case 1:
if (Zeny > 99) {
mes "[Cellette]";
mes "Thanks! Enjoy your";
mes "bowl of Fish Cake Soup.";
mes "I hope you come and ";
mes "visit me again, okay?";
Zeny -= 100;
getitem Fish_Ball_Soup,1;
close;
} else {
mes "[Cellette]";
mes "Oh, what's this?";
mes "You don't have enough";
mes "money? Well, come back";
mes "after you save 100 zeny.";
mes "That's a really good price";
mes "for my gourmet soup, you know.";
close;
}
case 2:
mes "[Cellette]";
mes "If you're ever hungry,";
mes "or just want to enjoy";
mes "a delicious meal, come";
mes "and have some of my soup~";
close;
}
case 3:
mes "[Cellette]";
mes "Oh? You're not interested";
mes "in trying my Fish Cake Soup";
mes "at all? Well, if you change";
mes "your mind, please come";
mes "back. I just know you'll love";
mes "the taste if you give it a try.";
close;
}
} else if (hg_odeng == 1) {
if (countitem(Fish_Ball_Soup)) {
mes "[Cellette]";
mes "Haven't you left already?";
mes "My friend Neha is waiting";
mes "for you to deliver her order";
mes "of Fish Cake Soup. Please";
mes "try to get it to her before the";
mes "soup gets cold, okay?";
close;
} else {
mes "[Cellette]";
mes "What's that? You lost";
mes "the Fish Cake Soup you're";
mes "supposed to deliver to Neha?";
mes "Oh well, I suppose I'll have";
mes "to give you this fresh bowl";
mes "of soup that I just made...";
next;
if (Zeny > 99) {
mes "[Cellette]";
mes "But you need to be";
mes "responsible and pay";
mes "me for the food you lost.";
mes "There, I took 100 zeny";
mes "from you. That's fair, so";
mes "please don't lose it this time.";
Zeny -= 100;
getitem Fish_Ball_Soup,1;
close;
} else {
mes "[Cellette]";
mes "W-wait... You don't";
mes "have any money to pay";
mes "me for the soup you lost?";
mes "Well, I don't think I can";
mes "trust somebody like you";
mes "with any deliveries...";
hg_odeng = 5;
close;
}
}
} else if (hg_odeng == 2) {
if (countitem(Fish_Ball_Soup)) {
mes "[Cellette]";
mes "Whoa, whoa, whoa!";
mes "You should have left";
mes "already to deliver that";
mes "soup to Maewan! Hurry,";
mes "before it gets too cold!";
close;
} else {
mes "[Cellette]";
mes "What's that? You lost";
mes "the Fish Cake Soup you're";
mes "supposed to give to Maewan?";
mes "Oh well, I suppose I'll have";
mes "to give you this fresh bowl";
mes "of soup that I just made...";
next;
if (Zeny > 99) {
mes "[Cellette]";
mes "But you need to be";
mes "responsible and pay";
mes "me for the food you lost.";
mes "There, I took 100 zeny";
mes "from you. That's fair, so";
mes "please don't lose it this time.";
Zeny -= 100;
getitem Fish_Ball_Soup,1;
close;
} else {
mes "[Cellette]";
mes "W-wait... You don't";
mes "have any money to pay";
mes "me for the soup you lost?";
mes "Well, I don't think I can";
mes "trust somebody like you";
mes "with any deliveries...";
hg_odeng = 5;
close;
}
}
} else if (hg_odeng == 3) {
if (countitem(Fish_Ball_Soup)) {
mes "[Cellette]";
mes "I thought you left to";
mes "deliver that soup to";
mes "Layoma. You should hurry";
mes "and bring it to her, before";
mes "it doesn't taste good after";
mes "it gets cold, you know.";
close;
} else {
mes "[Cellette]";
mes "What's that? You lost";
mes "the Fish Cake Soup you're";
mes "supposed to give to Layoma?";
mes "Oh well, I suppose I'll have";
mes "to give you this fresh bowl";
mes "of soup that I just made...";
next;
if (Zeny > 99) {
mes "[Cellette]";
mes "But you need to be";
mes "responsible and pay";
mes "me for the food you lost.";
mes "There, I took 100 zeny";
mes "from you. That's fair, so";
mes "please don't lose it this time.";
Zeny -= 100;
getitem Fish_Ball_Soup,1;
close;
} else {
mes "[Cellette]";
mes "W-wait... You don't";
mes "have any money to pay";
mes "me for the soup you lost?";
mes "Well, I don't think I can";
mes "trust somebody like you";
mes "with any deliveries...";
hg_odeng = 5;
close;
}
}
} else if (hg_odeng == 4) {
if (countitem(Fish_Ball_Soup)) {
mes "[Cellette]";
mes "Oh, dear, you better";
mes "leave now and deliver";
mes "that Fish Cake Soup to";
mes "Erjan before he can think";
mes "of something to complain about. Although it's probably too late...";
close;
} else {
mes "[Cellette]";
mes "What's that? You lost";
mes "the Fish Cake Soup you're";
mes "supposed to deliver to Erjan?";
mes "Oh well, I suppose I'll have";
mes "to give you this fresh bowl";
mes "of soup that I just made...";
next;
if (Zeny > 99) {
mes "[Cellette]";
mes "But you need to be";
mes "responsible and pay";
mes "me for the food you lost.";
mes "There, I took 100 zeny";
mes "from you. That's fair, so";
mes "please don't lose it this time.";
Zeny -= 100;
getitem Fish_Ball_Soup,1;
close;
} else {
mes "[Cellette]";
mes "W-wait... You don't";
mes "have any money to pay";
mes "me for the soup you lost?";
mes "Well, I don't think I can";
mes "trust somebody like you";
mes "with any deliveries...";
hg_odeng = 5;
close;
}
}
} else if (hg_odeng == 5) {
mes "[Cellette]";
mes "Ah, I'm sorry, but";
mes "I can't do any business";
mes "with somebody that's proven";
mes "to be irresponsible. Nothing";
mes "personal, it's just my policy.";
close;
} else if (hg_odeng == 10) {
mes "[Cellette]";
mes "Good work! I hear that";
mes "you successfully delivered";
mes "the soup. I knew I could trust";
mes "you! Ah, before I forget, here";
mes "is your Fish Cake Soup. Thank";
mes "you so much for your help~";
hg_odeng = 0;
for (.@i = 8072; .@i <= 8075; ++.@i) {
if (questprogress(.@i))
erasequest .@i;
}
getitem Fish_Ball_Soup,3;
getexp RENEWAL_EXP?100:1000,0;
next;
mes "[Cellette]";
mes "It was really nice working";
mes "with you, and I hope you come";
mes "by and help me again sometime.";
mes "Oh, and please tell all your";
mes "friends about my delicious";
mes "Fish Cake Soup. See you later~";
close;
} else {
mes "[Cellette]";
mes "Come and taste some";
mes "authentic Hugel cuisine!";
mes "Enjoy a big steaming bowl";
mes "of delicious Fish Cake Soup~";
close;
}
}
hugel,76,134,3 script Neha 4W_F_01,{
if (hg_odeng == 1) {
if (countitem(Fish_Ball_Soup)) {
mes "[Neha]";
mes "Oh, you have a delivery";
mes "from Cellette, hm? Hmpf!";
mes "You're late! Don't you know";
mes "this soup isn't good if it";
mes "isn't steaming hot?";
next;
if (Sex) {
mes "[Neha]";
mes "But... You're a handsome";
mes "fellow, so I'll forgive you...";
mes "On one condition. Bring me";
mes "^FF00001 Whip^000000 with which to spank ";
mes "you. You better hurry, boy, or";
mes "I won't let you off that easy.";
} else {
mes "[Neha]";
mes "Yes, yes... You should";
mes "be punished. You should be";
mes "spanked. If you want to finish";
mes "your delivery, then bring me";
mes "^FF00001 Whip^000000 so that I can spank you";
mes "for your impertinence, girl!";
}
for (.@i = 8064; .@i <= 8067; ++.@i) {
if (questprogress(.@i) && questprogress(.@i) != 2)
completequest .@i;
}
setquest 8068;
hg_odeng = 6;
close;
} else {
mes "[Neha]";
mes "Oh ho ho ho ho ho~";
mes "I just love cute little boys...";
mes "But for some reason, it";
mes "thrills me to torture them";
mes "a little bit as well. Hoho~";
close;
}
} else if (hg_odeng == 6) {
if (countitem(Whip) && countitem(Fish_Ball_Soup)) {
mes "[Neha]";
mes "Finally... My soup!";
mes "And you brought me my Whip!";
mes "Don't worry, I'll only give you";
mes "just one hard spanking. It'll";
mes "be over before you know it~";
next;
mes "[Neha]";
mes "Ha!";
next;
mes "^3355FF*Slap*^000000";
percentheal -25,0;
next;
mes "[Neha]";
mes "Heeyah!!";
next;
mes "^3355FF*SLAP*^000000";
percentheal -25,0;
next;
mes "[Neha]";
mes "Ooh, did I accidentally";
mes "whip you twice? Heh heh...";
mes "Well, I'm satisfied. I'll go";
mes "ahead and tell Celette that";
mes "you did a good job... I hope";
mes "you come deliver my soup again~";
delitem Whip,1;
delitem Fish_Ball_Soup,1;
hg_odeng = 10;
changequest 8068,8072;
close;
} else {
mes "[Neha]";
mes "^FF00001 Fish Cake Soup^000000...";
mes "^FF00001 Whip^000000... Is that too";
mes "much for a girl to ask?";
mes "I'm hungry, and I want to";
mes "hit somebody! What's wrong";
mes "with that, huh? Now hurry up!";
close;
}
} else {
mes "[Neha]";
mes "Oh ho ho ho ho ho~";
mes "I just love cute little boys...";
mes "But for some reason, it";
mes "thrills me to torture them";
mes "a little bit as well. Hoho~";
close;
}
}
hugel,87,139,3 script Maewan 4_M_04,{
if (hg_odeng == 2) {
if (countitem(Fish_Ball_Soup)) {
mes "[Maewan]";
mes "Oh, finally, I've been";
mes "waiting for my order of";
mes "Fish Cake Soup from Cellette!";
mes "Aaaah, it smells oh so delicious~ ";
next;
mes "[Maewan]";
mes "Argh, but you're late!";
mes "This is your fault, you";
mes "know that, right? Well,";
mes "it's not a big deal, but";
mes "I can forgive you if you";
mes "help me with my collection.";
next;
mes "[Maewan]";
mes "Just bring me";
mes "1 Bookclip in Memory,";
mes "alright? Oh, and don't";
mes "eat my soup before";
mes "you deliver it to me!";
hg_odeng = 7;
changequest 8065,8069;
close;
} else {
mes "[Maewan]";
mes "I like to think of";
mes "myself as a man of";
mes "eclectic taste. I love";
mes "collecting strange and";
mes "unique items, and learning";
mes "all sorts of new things~";
close;
}
} else if (hg_odeng == 7 ) {
if (countitem(Fish_Ball_Soup) && countitem(Bookclip_In_Memory)) {
mes "[Maewan]";
mes "Great, you really brought";
mes "me a Bookclip in Memory!";
mes "Yes, this'll make a fine";
mes "addition to my collection~";
mes "Oh, and give me my soup.";
mes "Thanks again for delivering~";
delitem Fish_Ball_Soup,1;
delitem Bookclip_In_Memory,1; //Bookclip in memory
hg_odeng = 10;
changequest 8069,8073;
close;
} else {
mes "[Maewan]";
mes "I know it sounds unfair";
mes "of me to ask you to bring";
mes "^FF00001 Bookclip in Memory^000000 with";
mes "my ^FF0000Fish Cake Soup^000000, but well...";
next;
mes "[Maewan]";
mes "I'd feel left out if";
mes "I didn't do it. I know";
mes "all of Cellette's other";
mes "customers are asking the";
mes "people delivering their soup";
mes "for all sorts of crazy things.";
close;
}
} else {
mes "[Maewan]";
mes "I like to think of";
mes "myself as a man of";
mes "eclectic taste. I love";
mes "collecting strange and";
mes "unique items, and learning";
mes "all sorts of new things~";
close;
}
}
hugel,84,125,3 script Layoma 8_F_GIRL,{
if (hg_odeng == 3) {
if (countitem(Fish_Ball_Soup)) {
mes "[Layoma]";
mes "You're here to deliver";
mes "my Fish Cake Soup?";
mes "How could you be so late?!";
mes "Don't you know that your";
mes "incompetence also reflects";
mes "on Cellette and her shop?!";
next;
mes "[Layoma]";
mes "I can't let you continue";
mes "delivering for Cellette";
mes "unless you prove that you're";
mes "dependable to me. Erm, bring";
mes "me ^FF00001 Mushroom Spore^000000, and";
mes "I'll forget this whole thing.";
hg_odeng = 8;
changequest 8066,8070;
close;
} else {
mes "[Layoma]";
mes "I love singing songs,";
mes "and I love eating mushrooms.";
mes "For a person living in Hugel,";
mes "that's a pretty exciting life!";
close;
}
} else if (hg_odeng == 8) {
if (countitem(Fish_Ball_Soup) && countitem(Mushroom_Spore)) {
mes "[Layoma]";
mes "Great! You brought me";
mes "1 Mushroom Spore! This";
mes "will taste perfect with my";
mes "bowl of Fish Cake Soup~";
next;
mes "[Layoma]";
mes "Alright, maybe I can";
mes "count on you to work";
mes "for my roommate Cellette";
mes "a little while longer. Oh, and";
mes "please tell her to not to come home so late all the time, okay?";
delitem Mushroom_Spore,1;
delitem Fish_Ball_Soup,1;
hg_odeng = 10;
changequest 8070,8074;
close;
} else {
mes "[Layoma]";
mes "Hey! I thought you";
mes "wanted to prove that";
mes "you're a reliable and";
mes "trustworthy person! Go";
mes "and bring me 1 Mushroom";
mes "Spore with my Fish Cake Soup!";
close;
}
} else {
mes "[Layoma]";
mes "I love singing songs,";
mes "and I love eating mushrooms.";
mes "For a person living in Hugel,";
mes "that's a pretty exciting life!";
close;
}
}
hugel,102,161,3 script Erjan 4W_SAILOR,{
if (hg_odeng == 4) {
if (countitem(Fish_Ball_Soup)) {
mes "[Erjan]";
mes "Well, I thought you'd";
mes "never come to deliver";
mes "my Fish Cake Soup. You're";
mes "awfully late, you know that?";
mes "Still, the smell is just so appetizing, I can barely resist...";
next;
mes "[Erjan]";
mes "Hm, but as the first son";
mes "of the Franchefeschu family,";
mes "I cannot eat this soup unless";
mes "it is suitably prepared. Go!";
mes "I command you to bring me";
mes "the commoner's ^FF0000China^000000!";
next;
hg_odeng = 9;
changequest 8067,8071;
mes "[Erjan]";
mes "Realize that I'm compromising";
mes "with you by asking you to bring";
mes "me regular China... I always";
mes "enjoy my meals on the finest";
mes "glass and tableware available.";
mes "That's how we noblemen live~";
close;
} else {
mes "[Erjan]";
mes "I am Erjan, first son of";
mes "the noble Franchefeschu";
mes "family. Commoner, if you";
mes "do not have any business";
mes "with me, then leave me be,";
mes "and do whatever it is you do.";
close;
}
} else if (hg_odeng == 9) {
if (countitem(Fish_Ball_Soup) && countitem(White_Platter)) {
mes "[Erjan]";
mes "Ah, so you've delivered";
mes "my Fish Cake Soup with some";
mes "proper China. Yes, this pleases";
mes "me. Now, I may enjoy this meal";
mes "in a manner befitting the";
mes "Franchefeschu family.";
next;
mes "[Erjan]";
mes "Although this China is";
mes "below my standards, I also";
mes "understand that this is the";
mes "best you can do. Yes, to accept";
mes "this is my... noblesse oblige.";
next;
mes "[Erjan]";
mes "You are dismissed.";
mes "Please take your leave,";
mes "and return to Cellette";
mes "with my noble thanks.";
delitem White_Platter,1;
delitem Fish_Ball_Soup,1;
hg_odeng = 10;
changequest 8071,8075;
close;
} else {
mes "[Erjan]";
mes "Must I repeat myself?";
mes "Bring me my ^FF0000Fish Cake Soup^000000";
mes "with ^FF00001 China^000000 so that I may";
mes "properly enjoy my meal.";
close;
}
} else {
mes "[Erjan]";
mes "I am Erjan, first son of";
mes "the noble Franchefeschu";
mes "family. Commoner, if you";
mes "do not have any business";
mes "with me, then leave me be,";
mes "and do whatever it is you do.";
close;
}
}
//== Juno Remedy Quest :: hg_ma1 ===========================
yuno,111,156,3 script Euslan 4_F_01,{
if (BaseLevel < 60) {
mes "[Euslan]";
mes "^333333*Cough Cough*";
mes "*Haaaaaaack*";
mes "*C-cough* *Sob*^000000";
close;
}
if (!hg_ma1) {
mes "[Euslan]";
mes "^333333*Cough Cough*";
mes "*Haaaaaaack*";
mes "*C-cough* *Sob*^000000";
next;
switch(select("Ignore:Speak to Euslan")) {
case 1:
mes "[Euslan]";
mes "^333333*Sniff*";
mes "*Huff Huff*";
mes "*Cough Cough*^000000";
close;
case 2:
mes "[Euslan]";
mes "*Huff Huff*";
mes "*Cough Cough*^000000";
next;
mes "^3355FFEusan is seized";
mes "with emotion: it's";
mes "been so long since";
mes "someone has tried";
mes "to speak to her.^000000";
hg_ma1 = 1;
close;
}
} else if (hg_ma1 == 1) {
mes "[Euslan]";
mes "^333333*Sniff* *Cough";
mes "*Cough Cough*";
mes "*Sob* *Sniff*^000000";
next;
switch(select("Ignore:Speak to Euslan")) {
case 1:
mes "[Euslan]";
mes "^333333*Sniff*";
mes "*Huff Huff*";
mes "*Cough Cough*^000000";
close;
case 2:
mes "[Euslan]";
mes "^333333*Sniff*";
mes "*Huff Huff*";
mes "*Cough Cough*^000000";
next;
mes "[Euslan]";
mes "Oh...";
mes "Hello, wh-what";
mes "^333333*Cough cough*^000000 did";
mes "you want? ^333333*Sniff*^000000";
next;
break;
}
switch(select("Nothing!:Are you alright?")) {
case 1:
mes "[Euslan]";
mes "Oh, I'm s-sorry...";
mes "^333333*Cough Cough*^000000 I must";
mes "have been mistaken...";
close;
case 2:
mes "[Euslan]";
mes "Th-thank you so much";
mes "for your concern. My";
mes "^333333*Cough*^000000 name is Euslan,";
mes "and it's nice to meet you.";
next;
mes "[Euslan]";
mes "I've just been waiting here";
mes "for my fiancee to return, but";
mes "I'm starting to worry since";
mes "I haven't heard from him in";
mes "days. I really want to go out";
mes "and find him on my own. ^333333*Cough*^000000";
next;
mes "[Euslan]";
mes "I really want to see my";
mes "Thierry. If only I wasn't";
mes "so sick, then I wouldn't have";
mes "these problems. ^333333*Sob*^000000 Where";
mes "is he? ^333333*Sniff*^000000 Where's my";
mes "Thierry? I want to see him...";
next;
break;
}
switch(select("Leave her alone:Offer to find Thierry")) {
case 1:
mes "[Euslan]";
mes "Thierry... ^333333*Sob*^000000";
mes "When are you";
mes "coming home?";
mes "I'm so worried...";
mes "^333333*Cough Cough*^000000";
hg_ma1 = 2;
close;
case 2:
mes "[Euslan]";
mes "...Are you really willing to";
mes "go out and look for Thierry";
mes "for me? Oh, thank you so";
mes "much! You don't know how";
mes "much your kind offer means";
mes "to me. Now, let's see...";
next;
mes "[Euslan]";
mes "^333333*Cough*^000000 Right, Thierry";
mes "went on a trip, traveling";
mes "on one of the Airships, to";
mes "find some medicine that the";
mes "doctors say I need for my";
mes "illness. ^333333*Cough Cough*^000000";
next;
mes "[Euslan]";
mes "I know it's like searching";
mes "for a needle in a haystack,";
mes "but the only way I can think";
mes "of finding Thierry is to ask";
mes "the Airship Crewmen if they";
mes "might know where my fiancee is.";
next;
mes "[Euslan]";
mes "^333333*Cough*^000000 Oh, right...";
mes "My fiancee was planning on";
mes "searching the Schwaltzvalt";
mes "Republic, so maybe the crewmen";
mes "on the Schwaltzvalt Republic domestic flights might know him.";
next;
mes "[Euslan]";
mes "If you manage to find";
mes "where Thierry might have";
mes "gone, then please let me";
mes "know as soon as you can,";
mes "okay? Thanks for cheering";
mes "me up, "+strcharinfo(0)+".";
hg_ma1 = 3;
setquest 8044;
close;
}
} else if (hg_ma1 == 2) {
mes "[Euslan]";
mes "I've just been waiting here";
mes "for my fiancee to return, but";
mes "I'm starting to worry since";
mes "I haven't heard from him in";
mes "days. I really want to go out";
mes "and find him on my own. ^333333*Cough*^000000";
next;
mes "[Euslan]";
mes "I really want to see my";
mes "Thierry. If only I wasn't";
mes "so sick, then I wouldn't have";
mes "these problems. ^333333*Sob*^000000 Where";
mes "is he? ^333333*Sniff*^000000 Where's my";
mes "Thierry? I want to see him...";
next;
switch(select("Leave her alone:Offer to find Thierry")) {
case 1:
mes "[Euslan]";
mes "Thierry... ^333333*Sob*^000000";
mes "When are you";
mes "coming home?";
mes "I'm so worried...";
mes "^333333*Cough Cough*^000000";
close;
case 2:
mes "[Euslan]";
mes "...Are you really willing to";
mes "go out and look for Thierry";
mes "for me? Oh, thank you so";
mes "much! You don't know how";
mes "much your kind offer means";
mes "to me. Now, let's see...";
next;
mes "[Euslan]";
mes "^333333*Cough*^000000 Right, Thierry";
mes "went on a trip, traveling";
mes "on one of the Airships, to";
mes "find some medicine that the";
mes "doctors say I need for my";
mes "illness. ^333333*Cough Cough*^000000";
next;
mes "[Euslan]";
mes "I know it's like searching";
mes "for a needle in a haystack,";
mes "but the only way I can think";
mes "of finding Thierry is to ask";
mes "the Airship Crewmen if they";
mes "might know where my fiancee is.";
next;
mes "[Euslan]";
mes "^333333*Cough*^000000 Oh, right...";
mes "My fiancee was planning on";
mes "searching the Schwaltzvalt";
mes "Republic, so maybe the crewmen";
mes "on the Schwaltzvalt Republic domestic flights might know him.";
next;
mes "[Euslan]";
mes "If you manage to find";
mes "where Thierry might have";
mes "gone, then please let me";
mes "know as soon as you can,";
mes "okay? Thanks for cheering";
mes "me up, "+strcharinfo(0)+".";
hg_ma1 = 3;
setquest 8044;
close;
}
} else if (hg_ma1 == 3 || hg_ma1 == 4) {
mes "^333333Euslan is still patiently";
mes "waiting for Thierry's return.";
mes "You should keep your promise";
mes "to her by asking the crewmen on";
mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
close;
} else if (hg_ma1 == 5) {
mes "[Euslan]";
mes "Oh, you're back!";
mes "^333333*Cough*^000000 Maybe it's too";
mes "much to hope for, but did";
mes "you learn anything about";
mes "where my fiancee might be?";
next;
select("Well, I met Kaci on the Airship.");
mes "[Euslan]";
mes "Oh, Kaci works on the";
mes "Airship? It's been so long";
mes "since I've seen her. I guess";
mes "we've lost touch ever since";
mes "I've gotten sick... Still, I'm";
mes "glad to have heard from her.";
next;
mes "[Euslan]";
mes "Oh, how fortunate! So Kaci";
mes "knows where Thierry might be?";
mes "^333333*Cough*^000000 Ah, he went to Hugel.";
mes "I have a brother that lives";
mes "there, though it's been a while";
mes "since I've heard from him...";
next;
mes "[Euslan]";
mes "Um, if you don't mind, would";
mes "you please do another favor";
mes "for me? If you travel to Hugel,";
mes "would you find Thierry and tell";
mes "that I'm alright? He must be";
mes "so worried about he by now...";
next;
mes "[Euslan]";
mes "^333333*Cough Cough*^000000 It might";
mes "be a good idea to ask my";
mes "brother Eukran, who's working";
mes "as a Bingo game coordinator";
mes "in Hugel, since he might know";
mes "where Thierry is. ^333333*Cough*^000000";
next;
mes "[Euslan]";
mes "I know that it's a lot";
mes "to ask, so please don't";
mes "trouble yourself if it's out";
mes "of your way. Still, I'd really";
mes "appreciate your help if you";
mes "happen to pass through Hugel.";
hg_ma1 = 6;
changequest 8046,8047;
close;
} else if (hg_ma1 == 6 || hg_ma1 == 7) {
mes "[Euslan]";
mes "If you get the chance,";
mes "please visit my brother";
mes "Eukran in Hugel, and ask";
mes "him where my Thierry might be.";
mes "Thank you again for your kindness. ";
close;
} else if (hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
mes "^3355FFEuslan is waiting for";
mes "you to bring her news from";
mes "her fiancee Thierry. You better";
mes "go back to Hugel to find him.";
close;
} else if (hg_ma1 == 12) {
mes "[Euslan]";
mes "Oh, you've returned!";
mes "^333333*Cough*^000000 Were you able to";
mes "speak to my brother and";
mes "find my fiancee Thierry?";
next;
mes "^333333You tell Euslan that you";
mes "were able to find Thierry,";
mes "and that he has managed to";
mes "procure some medicine for";
mes "her. You give Euslan the";
mes "medicine as Thierry requested.^000000";
next;
mes "[Euslan]";
mes "*Sniff* I don't deserve";
mes "such a wonderful man. Why";
mes "did that silly fool go through";
mes "so much trouble for a useless";
mes "woman like me. *Cough* I still don't understand it... I don't...";
next;
mes "[Euslan]";
mes "Thank you so much for";
mes "your help, adventurer, and";
mes "for bringing me this medicine.";
mes "I'll be waiting for Thierry to";
mes "come back home, and do my";
mes "best to get better. ^333333*Cough*^000000";
next;
mes "[Euslan]";
mes ""+strcharinfo(0)+"...";
mes "I'll never forget what";
mes "you've done for Thierry and";
mes "me. I'll always be praying for";
mes "your safety in your adventures.";
mes "Take care of yourself...";
close2;
hg_ma1 = 13;
completequest 8052;
specialeffect EF_ABSORBSPIRITS;
if (RENEWAL_EXP)
getexp 90000,60000;
else
getexp 900000,600000;
end;
} else if (hg_ma1 == 13) {
mes "^3355FFEuslan is still waiting";
mes "for her fiancee to return";
mes "home, but she appears";
mes "much more relieved and";
mes "relaxed than she used to be.^000000";
close;
}
}
que_bingo,49,12,0 script #Hg_Quest HIDDEN_WARP_NPC,4,4,{
OnTouch:
if (hg_ma1 == 6) {
mes "[Arcade Owner]";
mes "Welcome to the";
mes "Bingo Game Arcade.";
mes "Would you like to";
mes "play a game?";
next;
select("I want to meet the game coordinator.");
mes "[Arcade Owner]";
mes "I'm sorry, but if he's on";
mes "duty, we can't really let you";
mes "meet him unless you come";
mes "here to play a game. Our";
mes "game coordinators tend";
mes "to be pretty busy...";
close;
}
}
que_bingo,53,190,7 script Eukran 4_M_TWTEAMAN,{
if (hg_ma1 == 6) {
mes "[Eukran]";
mes "Oh, weren't you just";
mes "in the bingo room?";
mes "I hope you enjoyed";
mes "the game. Now, can";
mes "I help you with anything?";
next;
select("Talk about Euslan");
mes "^3355FFYou tell Eukran about his";
mes "sister's illness, and that";
mes "she has sent you to search";
mes "for her fiancee Thierry.^000000";
next;
mes "[Eukran]";
mes "*Sob* I had no idea";
mes "that my sister Euslan";
mes "was so sick! No wonder";
mes "Thierry looked so depressed";
mes "the last time I saw him. Why";
mes "didn't he tell me anything?";
next;
mes "[Eukran]";
mes "You see, Thierry passed by";
mes "here about a month ago, and";
mes "told me that he had to visit";
mes "the Odin Shrine. I wasn't";
mes "sure then, but now I think";
mes "he's trying to help my sister.";
next;
mes "[Eukran]";
mes "There must be something";
mes "there that can help my";
mes "sister recover. Why else";
mes "would Thierry go to such a";
mes "dangerous place? No one goes to the Odin Shrine for no reason.";
close2;
hg_ma1 = 8;
changequest 8047,8048;
warp "que_bingo",37,24;
end;
}
}
odin_tem01,129,127,0 script HiddenActivator#Hugel HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (hg_ma1 == 8) {
mes "^3355FFYou can hear two";
mes "people talking to";
mes "each other a short";
mes "distance away.^000000";
next;
mes "[Suspicious Man]";
mes "You sure your research";
mes "is progressing? I haven't";
mes "seen anything that even";
mes "resembles real results!";
next;
mes "[Young Man]";
mes "I'm telling you, this isn't";
mes "like the last project. There's";
mes "no other way around it, it's";
mes "going to take some time.";
mes "You just have to be patient...";
next;
mes "[Suspicious Man]";
mes "Fine. That's fine by me.";
mes "But what about your fiancee?";
mes "I know she's near death's door:";
mes "can you really afford to wait";
mes "this long? Think about it.";
next;
mes "[Young Man]";
mes "......";
mes ".........";
mes "............";
next;
mes "[Suspicious Man]";
mes "Just finish this as";
mes "soon as you can. For";
mes "your fiancee's sake.";
mes "And your own sake.";
mes "Catch my meaning?";
next;
mes "[Young Man]";
mes "...I understand.";
next;
mes "^3355FFYou hear the sound of";
mes "footsteps steadily becoming";
mes "fainter and fainter. One of the";
mes "men must be walking away.^000000";
close2;
enablenpc "Young Man#Hu_Quest";
initnpctimer;
end;
} else if (hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
enablenpc "Young Man#Hu_Quest";
initnpctimer;
end;
}
OnTimer180000:
disablenpc "Young Man#Hu_Quest";
stopnpctimer;
end;
OnInit:
disablenpc "Young Man#Hu_Quest";
end;
}
odin_tem01,130,134,4 script Young Man#Hu_Quest 4_M_TWBOY,{
if (hg_ma1 == 8) {
mes "[Young Man]";
mes "Hm? Oh, an adventurer.";
mes "There's more and more";
mes "of you coming to visit this";
mes "Odin Shrine nowadays.";
next;
select("Mr. Thierry?");
mes "[Thierry]";
mes "...?!";
mes "H-how do you";
mes "know my name?";
mes "Do I know you";
mes "from somewhere?";
next;
select("Tell him about Euslan");
mes "[Thierry]";
mes "Oh, Euslan sent you to me?";
mes "I'm so sorry that you had to";
mes "go through so much trouble.";
mes "Still, I'm glad to hear from her. Please let her know that I'm";
mes "coming home soon, would you?";
next;
select("What are you doing here?");
mes "[Thierry]";
mes "Well, um, I'm sorry.";
mes "I can't really go into the";
mes "details, but I'm doing this";
mes "work to find a cure for";
mes "Euslan's disease. It's not";
mes "curable by modern medicine...";
close2;
hg_ma1 = 9;
changequest 8048,8049;
end;
} else if (hg_ma1 == 9) {
mes "[Thierry]";
mes "I can't tell you more";
mes "than that. Please just";
mes "trust me on this. In the";
mes "meantime, would you tell";
mes "Euslan that I should be";
mes "coming home very soon?";
close;
} else if (hg_ma1 == 10) {
mes "[Thierry]";
mes "Oh, I thought you";
mes "already left Odin Shrine.";
mes "You don't have anything ";
mes "else to tell me, do you?";
next;
select("Warn Thierry about Suspicious Men");
mes "[Thierry]";
mes "What?! It's just what";
mes "I thought! They were just";
mes "using me this whole time...!";
mes "Still, I can't leave this";
mes "place just yet... I can't...";
next;
mes "[Thierry]";
mes "I guess it all started when";
mes "Euslan contracted that weird";
mes "disease. None of the doctors";
mes "knew what it was, none of them";
mes "could do anything about it.";
mes "It was totally devastating...";
next;
mes "[Thierry]";
mes "Finally, I took her to see";
mes "Mawong, who told us that he";
mes "actually met someone that had";
mes "that disease, and that there";
mes "was a way for me to cure it.";
mes "I had to take my chances...";
next;
mes "[Thierry]";
mes "Mawong told me that the cure";
mes "was somewhere near the Odin";
mes "Shrine in Hugel. As you already";
mes "know, this place is incredibly";
mes "dangerous. But I don't care.";
mes "I'll do anything for Euslan.";
next;
mes "[Thierry]";
mes "Of course, I only told Euslan";
mes "that I'd be looking around the";
mes "Schwaltzvalt Republic... If she";
mes "knew I was at the Odin Shrine,";
mes "she'd worry too much about me.";
next;
mes "[Thierry]";
mes "Once I got here, I didn't";
mes "know what to do, or what I was";
mes "even looking for. Then, I ran";
mes "into these strange men, and";
mes "told them my story out of my";
mes "frustration over my situation.";
next;
mes "[Thierry]";
mes "It seemed like a miracle";
mes "when they said that they knew";
mes "how to cure Euslan. They told";
mes "me that they were a research";
mes "team working on a project";
mes "related to my dilemna.";
next;
mes "[Thierry]";
mes "I didn't even think twice";
mes "about it: I immediately";
mes "accepted their offer to";
mes "join them. I did whatever";
mes "research they asked while";
mes "I searched for Euslan's cure...";
next;
mes "[Thierry]";
mes "Later, I overheard them";
mes "talking, and I learned that";
mes "they were really Rekenber";
mes "Corporation agents. Their";
mes "project had nothing to do";
mes "with medicine or my Euslan...";
next;
mes "[Thierry]";
mes "Their true goal is to improve";
mes "their guardian technology by";
mes "finding the remains of some";
mes "giant beneath the Odin Shrine.";
mes "Still, working with them gave";
mes "me access to so many resources.";
next;
mes "[Thierry]";
mes "I've actually been able to";
mes "find a cure for Euslan's";
mes "illness through my research";
mes "with those men, so I can't";
mes "quit now. I still need to make";
mes "that medicine for Euslan!";
next;
mes "[Thierry]";
mes "So, behind their backs, I've";
mes "been using their guardians to";
mes "gather the ingredients needed";
mes "for my fiancee's medicine. But";
mes "if they're planning to get rid of me, I've just run out of time.";
next;
mes "[Thierry]";
mes "It doesn't matter what";
mes "happens to me, but I must";
mes "save Euslan. I only need";
mes "^FF00005 Runes of the Darkness^000000 to";
mes "finish that medicine. Please";
mes "help me get them, adventurer...";
next;
mes "[Thierry]";
mes "You're the only one I can";
mes "trust to save Euslan. In the";
mes "meantime, I'll be hiding from";
mes "those men right over here.";
mes "If they get me, I'll never be";
mes "able to make the medicine!";
close2;
hg_ma1 = 11;
changequest 8050,8051;
end;
} else if (hg_ma1 == 11) {
if (countitem(Rune_Of_Darkness) < 5) {
mes "[Thierry]";
mes "I understand that gathering";
mes "materials here in the Odin";
mes "Shrine is difficult, but try to";
mes "get me ^3355FF5 Runes of the Darkness^000000";
mes "as soon as you can. My Euslan";
mes "really needs that medicine...";
close;
}
mes "[Thierry]";
mes "Oh! You really brought me";
mes "the Runes of the Darkness!";
mes "I can finally make the medicine";
mes "that will save my dear Euslan.";
mes "I... I can't thank you enough";
mes "for this. I'm so happy...";
next;
mes "[Thierry]";
mes "Please give me a moment:";
mes "I want to make this right";
mes "away. Let's see, ah, here";
mes "are my research notes...";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "[Thierry]";
mes "It's finally done. This";
mes "medicine will cure Euslan.";
mes "If you'd do one last thing";
mes "for me, please bring this to";
mes "her. I've got to sneak away";
mes "later after things calm down.";
next;
mes "[Thierry]";
mes "Please understand that";
mes "I want to see her as soon";
mes "as I can, but I have to wait";
mes "until those Rekenber agents";
mes "stop searching for me. And let";
mes "Eslan know I'll come home soon.";
next;
mes "^3355FFYou received the";
mes "medicine that Thierry";
mes "has made to give to Euslan.^000000";
close2;
delitem Rune_Of_Darkness,5;
hg_ma1 = 12;
changequest 8051,8052;
end;
} else if (hg_ma1 == 12) {
mes "[Thierry]";
mes "Please give that";
mes "medicine to Euslan as";
mes "soon as you can: her life";
mes "depends on it. Please let";
mes "her know that I'm coming";
mes "home as soon as I can.";
close;
} else {
mes "[Researcher]";
mes "I'm sorry, Euslan...";
mes "Please just wait for";
mes "me a little while longer.";
mes "I swear I'll come home to you!";
close;
}
}
odin_tem01,111,144,0 script HiddenHugel HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (hg_ma1 == 9) {
mes "^3355FFYou hear the voice of";
mes "the suspicious man that";
mes "was speaking to Thierry";
mes "a little while ago. You";
mes "carefully listen to what";
mes "he is saying...^000000";
next;
mes "[Suspicious Man]";
mes "Thierry seems to have";
mes "caught on to what we're";
mes "really up to. I think that's why he's slowing down on his";
mes "research. We better get rid";
mes "of him before it's too late.";
next;
mes "[Very Suspicious Man]";
mes "Sure. Just let me";
mes "know when you";
mes "want him dead.";
mes "Then I'll kill him.";
mes "No problem.";
next;
mes "^3355FFThis isn't good!";
mes "Thierry's in danger, so";
mes "you better go tell him";
mes "about this right now!^000000";
close2;
hg_ma1 = 10;
changequest 8049,8050;
end;
}
}
//== Cow Milking Quest :: hg_milkingcow ====================
hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
if (hg_milk == 1) {
mes "[Kurupe]";
mes "Could Burupu be hiding";
mes "from me again? He's been";
mes "wanting to ditch work more";
mes "and more ever since he wanted";
mes "to become a Swordman. If only";
mes "I could hire someone else...";
next;
mes "[Kurupe]";
mes "Unfortunately, he's the";
mes "only one I can find that";
mes "can actually milk my cow,";
mes "Booboo! If you can find";
mes "Burupu for me, I'll be sure";
mes "to pay you for your effort.";
next;
switch(select("Sure.:Sorry, I'm busy.")) {
case 1:
mes "[Kurupe]";
mes "Thank you, you're a";
mes "lifesaver! I need to get the";
mes "milk delivered by tomorrow,";
mes "so I really need Burupu back!";
mes "You should be able to find him";
mes "somewhere just outside of town.";
hg_milk = 2;
setquest 12040;
close;
case 2:
mes "[Kurupe]";
mes "N-no...!";
mes "If I can't find";
mes "Burupu, then there's no";
mes "way I'd be able to deliver";
mes "the milk orders by tomorrow!";
mes "Great, what am I gonna do?";
close;
}
} else if (hg_milk > 1 && hg_milk < 5) {
mes "[Kurupe]";
mes "Burupu, I need you";
mes "to come to work! Maybe";
mes "you can find him practicing";
mes "with his sword right outside";
mes "of town. I hope you can find";
mes "that lazy guy for me...";
close;
} else if (hg_milk == 5) {
mes "[Kurupe]";
mes "Burupu is making demands?!";
mes "I guess I don't have a choice.";
mes "You wouldn't happen to know";
mes "how much Rapiers cost, do you?";
mes "Why does Burupu want to become";
mes "a Swordman so much, huh?";
close;
} else if (hg_milk == 6) {
mes "[Kurupe]";
mes "Oh, you're going to";
mes "help me milk the cow?";
mes "Great, great, thanks so";
mes "much! Please milk Booboo";
mes "right away, and get me";
mes "some delicious milk~";
hg_milk = 7;
close;
} else if (hg_milk == 7) {
mes "[Kurupe]";
mes "Hmm, how about this?";
mes "If you can actually milk";
mes "Booboo the cow, then I'll";
mes "give you some food. Does";
mes "that sound fair? Anyway,";
mes "please get to work soon~";
close;
} else if (hg_milk == 8) {
mes "[Kurupe]";
mes "Great! Now that you've";
mes "milked Booboo, I can go";
mes "and make my deliveries";
mes "tomorrow! Here's a little";
mes "something to eat as my way";
mes "of saying, ''Thanks a lot~''";
next;
if (checkweight(Dex_Dish03,3) != 1) {
mes "[Kurupe]";
mes "Wait a minute!";
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
mes "after you store some items into kafra storage.";
close;
}
hg_milk = 9;
specialeffect2 EF_CONE;
getexp RENEWAL_EXP?10000:100000,0;
getitem 12063,3;
erasequest 12043;
mes "[Kurupe]";
mes "I always need";
mes "someone to help me";
mes "milk Booboo, especially";
mes "when Burupu doesn't feel";
mes "like doing it, so please come";
mes "by and help me when you can~";
close;
} else if (hg_milk == 9) {
mes "[Kurupe]";
mes "Oh, it's you again!";
mes "Did you want to help me";
mes "out by milking Booboo the";
mes "cow? I can always use a";
mes "dependable person like you.";
next;
switch(select("Sure, I'll milk Booboo.:What'll pay me this time?:Nah, just dropping by.")) {
case 1:
mes "[Kurupe]";
mes "Great, great! If you want";
mes "to milk Booboo, first tell";
mes "Burupu that he doesn't need";
mes "to come in today, and then";
mes "come back to me. Then, I'll";
mes "let you milk Booboo the cow.";
hg_milk = 10;
close;
case 2:
mes "[Kurupe]";
mes "Let's see...";
mes "Milk Booboo for me this";
mes "time, and I'll randomly";
mes "choose one of the following";
mes "sets of rewards to give you.";
next;
mes "1 set of 5 Milk,";
mes "1 set of 3 Honey,";
mes "1 set of 5 Orange Potions,";
mes "1 set of Yellow Potions, or";
mes "1 Bundle of Food. Hmmm...";
mes "That sounds fair, right?";
close;
case 3:
mes "[Kurupe]";
mes "Ahahahah, it's good";
mes "to see you! Now, don't";
mes "be a stranger, alright?";
mes "Burupu could learn a";
mes "couple things from you...";
close;
}
} else if (hg_milk == 10) {
mes "[Kurupe]";
mes "For now, go talk";
mes "to Burupu and let him";
mes "know that he doesn't need";
mes "to come into work today~";
close;
} else if (hg_milk == 11) {
mes "[Kurupe]";
mes "Ah, you spoke to";
mes "Burupu already? Good,";
mes "now would you please";
mes "milk Booboo the cow?";
mes "Thanks once again~";
hg_milk = 12;
close;
} else if (hg_milk == 12) {
mes "[Kurupe]";
mes "Please go and milk";
mes "Booboo the cow as";
mes "soon as you can, okay?";
close;
} else if (hg_milk == 13) {
mes "[Kurupe]";
mes "Ah, you've done a good";
mes "job of milking Booboo the";
mes "cow for me. Let's see, let's";
mes "see, what would be good to";
mes "give you as payment. Hmm...";
next;
.@milkreward = rand(1,10);
if (.@milkreward < 5) {
mes "[Kurupe]";
mes "You know what?";
mes "Why don't you have";
mes "some Milk? It's only";
mes "fitting, after all. Besides,";
mes "it's really good for you!";
mes "Thanks again for your help~";
if (checkweight(Milk,5) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
mes "after you store some items into kafra storage.";
close;
}
hg_milk = 9;
erasequest 12043;
getitem Milk,5;
close;
} else if (.@milkreward > 4 && .@milkreward < 8) {
mes "[Kurupe]";
mes "Ah, I've got it!";
mes "You like Orange Potions,";
mes "right? Come on, you looove";
mes "Orange Potions! Here, you can";
mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
if (checkweight(Orange_Potion,5) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
mes "after you store some items into kafra storage.";
close;
}
hg_milk = 9;
erasequest 12043;
getitem Orange_Potion,5;
close;
} else if (.@milkreward > 7 && .@milkreward < 10) {
mes "[Kurupe]";
mes "Oooh, I could give you";
mes "some Yellow Potions, Yes,";
mes "that's a good idea. Please";
mes "take these Yellow Potions";
mes "as a token of my gratitude";
mes "for milking old Booboo.";
if (checkweight(Yellow_Potion,5) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
mes "after you store some items into kafra storage.";
close;
}
hg_milk = 9;
erasequest 12043;
getitem Yellow_Potion,5;
close;
} else {
.@milkreward = rand(1,10);
if (.@milkreward < 7) {
mes "[Kurupe]";
mes "Hey, why don't you";
mes "take some fresh Honey?";
mes "Yes, it's sweet, delicious,";
mes "it's everything you could";
mes "ever want! Thanks for";
mes "milking Booboo for me~";
if (checkweight(Honey,3) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
mes "after you store some items into kafra storage.";
close;
}
hg_milk = 9;
erasequest 12043;
getitem Honey,3;
close;
}
mes "[Kurupe]";
mes "Here, why don't you";
mes "have some of this really";
mes "delicious food? I don't";
mes "remember what I packed in";
mes "here, but I'm sure it tastes";
mes "good, and it's good for you~";
if (checkweight(Food_Package,1) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
mes "Currently you are carrying";
mes "too many items with you.";
mes "Please come back again";
mes "after you store some items into kafra storage.";
close;
}
hg_milk = 9;
erasequest 12043;
getitem Food_Package,1;
close;
}
} else {
mes "[Kurupe]";
mes "Aww, nuts...!";
mes "I've got so many";
mes "Milk deliveries to do";
mes "tomorrow, but what can";
mes "I do without any Milk?!";
close;
}
OnTouch:
if (BaseLevel > 49) {
if (!hg_milk) {
mes "[Kurupe]";
mes "Oh no, what am I gonna";
mes "do?! I need to deliver the";
mes "milk tomorrow, but Burupu";
mes "still hasn't arrived yet!";
emotion e_omg,0;
next;
mes "[Kurupe]";
mes "When is he coming";
mes "to work? Burupu,";
mes "where are you?!";
emotion e_swt,0;
hg_milk = 1;
close;
}
}
mes "[Kurupe]";
mes "Why hasn't Burupu";
mes "arrived yet? If he";
mes "doesn't come soon,";
mes "how will I get the milk";
mes "delivered by tomorrow?";
close;
}
hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{
if (hg_milk == 3) {
mes "[Burupu]";
mes "What? Kurupe wants me";
mes "to come in to work again?";
mes "Man, does it look like I want";
mes "to milk Booboo all my life?";
mes "Forget that, I'm gonna be";
mes "a Swordman! Tally-hoooe!";
next;
mes "[Burupu]";
mes "Yeah, ever since that";
mes "Airship landed in our";
mes "town, and I saw all those";
mes "Swordmen, I knew it'd be";
mes "my destiny! Forget ranching, I'm gonna wield a frickin' sword!";
hg_milk = 4;
close;
} else if (hg_milk == 4) {
mes "[Burupu]";
mes "Hey, that equipment of";
mes "yours looks plenty expensive.";
mes "I think I'll need something";
mes "like that if I wanna become";
mes "a Swordman. Hey, I know";
mes "how we can help each other~";
next;
mes "[Burupu]";
mes "I'll help you with milking";
mes "Booboo the cow if you can get";
mes "me some proper Swordman";
mes "equipment. Let's see... Why not";
mes "give me 1 Rapier with 2 Slots? That's not too much to ask, right?";
next;
switch(select("Alright.:Whoa, that's too much!")) {
case 1:
mes "[Burupu]";
mes "I'm glad you agree~";
mes "Okay then, try to bring";
mes "me a Rapier with 2 Slots";
mes "as soon as you can! I can't";
mes "wait to start training with it!";
hg_milk = 5;
changequest 12040,12041;
close;
case 2:
mes "[Burupu]";
mes "You think so...?";
mes "Well, it's the only";
mes "thing I can think of";
mes "that I really want...";
close;
}
} else if (hg_milk == 5) {
if (!countitem(Lapier)) {
mes "[Burupu]";
mes "Hey, weren't you";
mes "supposed to bring me";
mes "a Rapier with 2 Slots?";
mes "If you want me to milk";
mes "Booboo the cow, then keep";
mes "your end of our bargain~";
close;
}
mes "[Burupu]";
mes "Oh, wow...!";
mes "That's such a beautiful";
mes "Rapier! Look, it's got";
mes "2 Slots and everything!";
mes "I'm gonna start training";
mes "with it right now!";
delitem Lapier,1;
hg_milk = 6;
changequest 12041,12042;
next;
mes "[Burupu]";
mes "You know what?";
mes "I've changed my mind.";
mes "Screw milking that dumb cow!";
mes "Still, a Swordman is supposed";
mes "to keep his promises, huh?";
mes "Okay then, how about this?";
next;
mes "[Burupu]";
mes "I hid my secret instructions";
mes "for milking Booboo the cow";
mes "under the ground just northeast";
mes "of her. Read them carefully, and you should be able to milk her";
mes "yourself. You can do it, right?";
next;
mes "[Burupu]";
mes "Anyway, don't forget";
mes "to find and read those";
mes "instructions. Oh, and";
mes "thanks again for the Rapier~";
close;
} else if (hg_milk == 10) {
mes "[Burupu]";
mes "Hmm? You wanna milk";
mes "Booboo today? Great,";
mes "that means I've got more";
mes "time to work on my fencing.";
mes "All right, now I can focus";
mes "completely on my training!";
hg_milk = 11;
close;
} else {
mes "[Burupu]";
mes "I'm gonna become the";
mes "best Swordman in the";
mes "world! But first, I gotta";
mes "learn how to use this thing!";
mes "Heeeeee-YAH! How's that? That was almost a Magnum Break, right?";
emotion e_swt2,0;
close;
}
OnTouch:
if (hg_milk == 2) {
mes "[Burupu]";
mes "Heeeyah!";
mes "Yaaaaaaaah!";
mes "Wh-whooooooosh!";
emotion e_swt2,0;
next;
mes "[Burupu]";
mes "Crap! Why do I have";
mes "to have such a crappy";
mes "sword?! I mean, I'm getting";
mes "tired of making all my own";
mes "whooshing sounds and effects.";
hg_milk = 3;
emotion e_an,0;
close;
} else if (hg_milk == 5) {
mes "[Burupu]";
mes "Heeeyah!";
mes "Yaaaaaaaah!";
mes "Yeeeeeeeyoooop!";
emotion e_swt2,0;
close;
}
}
hugel,72,101,0 script Burupu's Instructions HIDDEN_NPC,{
if (hg_milk < 6) {
mes "^3355FFYou've found a small^000000";
mes "^3355FFnotebook on the ground.^000000";
close;
}
mes "^804000This small notebook^000000";
mes "^804000contains Burupu's detailed^000000";
mes "^804000instructions for milking^000000";
mes "^804000Booboo the cow. Although^000000";
mes "^804000it is written by hand, it^000000";
mes "^804000is very well organized.^000000";
next;
mes "[Table of Contents]";
mes " ";
mes "Chapter 1: How to Milk Booboo";
mes "Chapter 2: How to Treat Booboo";
mes "Chapter 3: Before You Begin";
next;
switch(select("Chapter 1:Chapter 2:Chapter 3")) {
case 1:
mes "[Chapter 1]";
mes "Booboo is a very emotionally";
mes "sensitive cow that expresses";
mes "herself through the power of";
mes "song. You must listen to her";
mes "song, determine how she feels,";
mes "and then comb her just right.";
next;
mes "[Chapter 1]";
mes "Basically, depending on";
mes "how Booboo feels, you must";
mes "give her the number of brush";
mes "strokes that correspond to";
mes "her song. I'll explain more";
mes "about that in Chapter 2.";
break;
case 2:
mes "[Chapter 2 Contents]";
mes " ";
mes "Part 1: How to Respond to";
mes "Booboo the Cow's Feelings";
mes "Part 2: Booboo's Songs";
next;
switch(select("Part 1:Part 2")) {
case 1:
mes "[Chapter 2, Part 1]";
mes "Booboo the Cow usually";
mes "expresses five different";
mes "feelings through her songs:";
mes "these are joy, sadness, anger,";
mes "love, and neutral contentment.";
next;
mes "[Chapter 2, Part 1]";
mes "^800080She is so happy^000000!";
mes "When Booboo the Cow";
mes "feels joy, then you go";
mes "ahead and brush her";
mes "hair 3 times before";
mes "you can milk her.";
mes "^800080 3 times^000000.";
next;
mes "[Chapter 2, Part 1]";
mes "^800080She is as usual^000000.";
mes "When she feels so-so, you need to";
mes "comb her hair ^800080 5 times^000000.";
next;
mes "[Chapter 2, Part 1]";
mes "If Booboo the cow feels";
mes "sad, then you need to make";
mes "her feel more loved. How";
mes "do you do this? Just brush";
mes "her hair at least 10 times.";
next;
mes "[Chapter 2, Part 1]";
mes "Now, remember that when";
mes "Booboo the cow is angry,";
mes "you shouldn't touch her";
mes "at all. Just say, ''No!'' to";
mes "brushing her hair, okay?";
next;
mes "[Chapter 2, Part 1]";
mes "If you happen to see";
mes "Booboo the cow in love,";
mes "then just brush her hair";
mes "once. Just look for the";
mes "hearts, and you'll know";
mes "that she's in love, okay?";
next;
mes "[Chapter 2, Part 1]";
mes "Whenever Booboo the";
mes "cow is just feeling";
mes "neutral contentment,";
mes "then just brush her";
mes "5 times. That's all~";
break;
case 2:
mes "[Chapter 2, Part 2]";
mes "Booboo the cow will";
mes "always sing this song.";
mes "Keep these sounds in";
mes "mind when she sings them...";
next;
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! B! Boo~^000000";
next;
mes "[Chapter 2, Part 2]";
mes "When you try to milk";
mes "Booboo, she will sing this";
mes "song with a slight difference.";
mes "Look for the difference in";
mes "Booboo's song, and then";
mes "hum the correct word to her.";
break;
}
break;
case 3:
mes "[Chapter 3]";
mes "If you want to milk";
mes "Booboo the cow, you";
mes "must first get permission";
mes "from Kurupe. You will also";
mes "need 3 Concentration Potions";
mes "to insert into Booboo's comb.";
break;
}
close2;
if (questprogress(12042))
erasequest 12042;
end;
}
hugel,68,99,3 script Booboo the Cow 4_BULL,{
if (hg_milk == 7 || hg_milk == 12) {
mes "[Booboo]";
mes "Boop boop boo~";
mes "Booboo Boop boo!";
next;
mes "^804000It seems that";
mes "Booboo the cow";
mes "has something that";
mes "she wants to tell you.^000000";
next;
switch(select("Attempt to Milk Booboo:It's not the right time!")) {
case 1:
if (countitem(Center_Potion) > 2) {
switch(rand(1,5)) {
case 1: callsub L_MilkCow,"cow_01.wav",3; break;
case 2: callsub L_MilkCow,"cow_02.wav",5; break;
case 3: callsub L_MilkCow,"cow_03.wav",10; break;
case 4: callsub L_MilkCow,"cow_04.wav",0; break;
case 5: callsub L_MilkCow,"cow_05.wav",1; break;
}
end;
}
mes "^3355FFTo use this comb to";
mes "brush Booboo the cow,";
mes "you will need to insert";
mes "3 Concentration Potions.";
mes "You can only brush Booboo";
mes "with this luxurious magic comb.^000000";
close;
case 2:
mes "^3355FFMaybe you should learn more";
mes "about Booboo the cow, and";
mes "get more information before";
mes "you can attempt to milk her.^000000";
close;
}
}
mes "[Booboo]";
mes "Booo~Boooo!!";
mes "Boobooboo Booo~~~";
mes "Booboo Boop~";
close;
L_MilkCow:
mes "^3355FFThis giant magic comb was";
mes "specially ordered from Geffen's";
mes "Magic Academy. It is designed";
mes "to operate after inserting";
mes "3 Concentration Potions";
mes "into its special slots.^000000";
next;
mes "^3355FFOnce you place your";
mes "3 Concentration Potions";
mes "into the comb, it begins";
mes "to chime, and Booboo the";
mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
delitem Center_Potion,3;
soundeffect ""+getarg(0)+"",0;
next;
soundeffect ""+getarg(0)+"",0;
mes "^3355FFNow it's time for you";
mes "to brush Booboo the cow.";
mes "Depending on her mood,";
mes "you need to brush her a";
mes "certain number of times.^000000";
next;
input .@cowbrush;
if (.@cowbrush != getarg(1)) {
soundeffect "taming_fail.wav",0;
mes "^3355FFAwwww...";
mes "Booboo the cow looks";
mes "so disappointed. She";
mes "looks like she wants";
mes "to close herself off";
mes "from the rest of the world...^000000";
close;
}
soundeffect "cow_06.wav",0;
mes "^3355FFBooboo the cow";
mes "seems fairly content,";
mes "and is singing a serenade.^000000";
next;
soundeffect "cow_06.wav",0;
mes "[Mrs. Booboo]";
switch(rand(1,6)) {
case 1:
.@cowsong$ = "Brrbrr";
mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! B! Boo~~~^000000";
break;
case 2:
.@cowsong$ = "Brrrrrr";
mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! B! Boo~~~^000000";
break;
case 3:
.@cowsong$ = "Rrrrboo";
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rurub~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! B! Boo~^000000";
break;
case 4:
.@cowsong$ = "Boobooru";
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! B! Boo~^000000";
break;
case 5:
.@cowsong$ = "Boobooboo";
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! B! Boo~^000000";
break;
case 6:
.@cowsong$ = "B";
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! Boo! Boo~^000000";
break;
}
next;
mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
mes "different than Booboo's normal";
mes "song in Burupu's notes, and then tell her the correct world without";
mes "the tilde character (''~'').^000000";
next;
input .@cowanswer$;
if (.@cowanswer$ == .@cowsong$) {
soundeffect "tming_success.wav",0;
mes "^3355FFSuccess!";
mes "Booboo the cow";
mes "is quite happy, and";
mes "you were able to milk";
mes "her. Now, you should";
mes "report to Kurupe.^000000";
if (hg_milk == 12) hg_milk = 13;
else hg_milk = 8;
setquest 12043;
close;
}
soundeffect "taming_fail.wav",0;
mes "^3355FFUh oh...";
mes "Booboo the cow is starting";
mes "to snort violently! She seems";
mes "pretty angry with you, so you";
mes "better get away for now...^000000";
close;
}
//== Odin Temple Excavation Quest :: hg_tem ================
hugel,91,152,1 script Sign 2_BULLETIN_BOARD,{
mes "**Recruitment Notice**";
mes " ";
if (hg_odin < 60) {
mes "We are now hiring recruits";
mes "for the Odin Shrine Expedition.";
mes " ";
mes "- Shrine Expedition Dept.";
if (!hg_odin) hg_odin = 1;
close;
}
mes "Join our magician";
mes "community, and make";
mes "all your days a festival!";
mes " ";
mes "- Hugel Magician Community";
close;
}
hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{
if (!hg_odin) {
mes "[Alex]";
mes "Whatever you're";
mes "trying to sell me,";
mes "I'm not interested!";
mes "Now get out of here!";
close;
} else if (hg_odin == 1) {
cutin "hu_alex01.bmp",2;
mes "[Alex]";
mes "Huh...?";
mes "What do you want?";
next;
switch(select("Excuse me...:I saw the recruitment notice and...")) {
case 1:
mes "[Alex]";
mes "Whatever you're";
mes "trying to sell me,";
mes "I'm not interested!";
mes "Now get out of here!";
close2;
cutin "",255;
end;
case 2:
mes "[Alex]";
mes "Oh, so you saw the";
mes "recruitment notice for the";
mes "Odin Shrine Expedition, eh?";
if (BaseLevel > 59) {
mes "Hmmm... Alright, you look";
mes "like you're strong enough.";
mes "Yeah, I think you qualify.";
next;
} else {
cutin "hu_alex02.bmp",2;
mes "Well, I dunno. I think that";
mes "kind of expedition would";
mes "eat you alive. No offense...";
next;
mes "[Alex]";
mes "Look, I'll reconsider";
mes "whether you qualify after";
mes "you get train a little more,";
mes "develop your skills, you know,";
mes "get stronger. For now, though,";
mes "I don't think we can use you.";
close2;
cutin "",255;
end;
}
break;
}
cutin "hu_alex03.bmp",2;
mes "[Alex]";
mes "I'm Alex Helmut, and I'm";
mes "in charge of the expedition.";
mes "See that guy over there? That's";
mes "my younger brother Julian who's";
mes "also working on the excavation.";
next;
mes "[Alex]";
mes "Our main goal in this";
mes "excavation is to retrieve";
mes "some extremely valuable";
mes "item inside the shrine. However, it's too dangerous to go in there";
mes "if you're not strong enough.";
next;
mes "[Alex]";
mes "Anyway, if you'd like to";
mes "help us, please take a look";
mes "around the shrine and see";
mes "if you'd want to work for us.";
mes "Please talk to the Boatman";
mes "to travel to the shrine, okay?";
hg_odin = 2;
setquest 11000;
close2;
cutin "",255;
end;
} else if (hg_odin == 2) {
cutin "hu_alex03.bmp",2;
mes "[Alex]";
mes "You really oughtta";
mes "check out the shrine";
mes "for yourself first. Just talk";
mes "to the Boatman so that";
mes "he take you over there.";
close2;
cutin "",255;
end;
} else if (hg_odin == 3) {
cutin "hu_alex01.bmp",2;
mes "[Alex]";
mes "Oh, so you've gone";
mes "and seen the shrine";
mes "already. So will you help";
mes "us in our expedition?";
next;
switch(select("Who are the people in the next room?:Well...:Yes, I do.")) {
case 1:
cutin "hu_alex02.bmp",2;
mes "[Alex]";
mes "Oh... Them.";
mes "They're officially my";
mes "co-workers, but quite";
mes "frankly, they were forced";
mes "upon me by the Rune-Midgarts";
mes "Kingdom. It can't be helped...";
next;
mes "[Alex]";
mes "Anyway, I have to accept";
mes "them to help international";
mes "relations or something silly";
mes "like that. They say they're here to research religious relics,";
mes "but I just don't trust them.";
next;
cutin "hu_alex04.bmp",2;
mes "[Alex]";
mes "In fact, I think it's";
mes "obvious that they're here";
mes "for something else, though";
mes "I'm not sure what it may be.";
mes "And that gray haired lady...";
mes "She totally creeps me out!";
close2;
cutin "",255;
end;
case 2:
mes "[Alex]";
mes "Yeah, well, I know";
mes "it might be a tough";
mes "decision to make. Well,";
mes "take your time. I understand";
mes "that you have to weigh the";
mes "risks and everything.";
close2;
cutin "",255;
end;
case 3:
mes "[Alex]";
mes "Great! In that case, your";
mes "first assignment is to bring";
mes "me ^3355FF5 Runes of the Darkness^000000";
mes "from the shrine. Don't worry,";
mes "I'll make sure that you're";
mes "rewarded for your efforts.";
hg_odin = 4;
changequest 11000,11001;
next;
mes "[Alex]";
mes "This is your chance";
mes "to show me that your";
mes "dependability and sense";
mes "of responsibility. Then,";
mes "we can move on to the";
mes "more important stuff.";
close2;
cutin "",255;
end;
}
} else if (hg_odin == 4) {
cutin "hu_alex02.bmp",2;
mes "[Alex]";
mes "What are you still";
mes "doing here? Shouldn't";
mes "you be headed to the";
mes "shrine already?";
next;
switch(select("What was I supposed to gather?:I'm leaving, I'm leaving!")) {
case 1:
cutin "hu_alex03.bmp",2;
mes "[Alex]";
mes "You've forgotten";
mes "already? I asked you";
mes "to bring me ^3355FF5 Runes";
mes "of the Darkness^000000. Okay,";
mes "now hurry up and get to it.";
close2;
cutin "",255;
end;
case 2:
mes "[Alex]";
mes "That's fine...";
mes "Just keep in mind that";
mes "we're running behind";
mes "schedule. If only that";
mes "grey haired crone wasn't";
mes "here... We'd be done by now!";
close2;
cutin "",255;
end;
}
} else if (hg_odin == 5) {
cutin "hu_alex01.bmp",2;
mes "[Alex]";
mes "Well, it's about";
mes "time you came back.";
mes "So did you bring me";
mes "^3355FF5 Runes of the Darkness^000000?";
next;
switch(select("Er, not yet...:There you go!")) {
case 1:
cutin "hu_alex02.bmp",2;
mes "[Alex]";
mes "Wh-what?!";
mes "You came here just to";
mes "tell me that? Come back";
mes "when you're done and";
mes "don't waste my time!";
next;
emotion e_ho,0,"Julian";
mes "[Julian]";
mes "Hey, you know what,";
mes "Alex? You can't push";
mes "people around like that.";
mes "Besides, this adventurer";
mes "isn't a pushover, you know?";
next;
cutin "hu_alex03.bmp",2;
emotion e_an;
mes "[Alex]";
mes "What was that...?";
mes "Are you trying to";
mes "make me mad, Julian?";
next;
cutin "hu_alex02.bmp",2;
mes "[Julian]";
mes "All I'm saying is that";
mes "most adventurers know that";
mes "you can't pay them what they're";
mes "worth. That's why so many of";
mes "them are going in and out";
mes "of the other room, you know.";
next;
cutin "hu_alex04.bmp",2;
mes "[Alex]";
mes "That... grey... haired...!";
mes "N-no... Calm down, Alex...";
mes "Lose your head, you lose";
mes "everything... D-don't stoop";
mes "down to her level.";
next;
cutin "hu_alex01.bmp",2;
mes "[Alex]";
mes "Alright, I'm not in any";
mes "position to make demands";
mes "of you... But I would really";
mes "appreciate it if you would";
mes "bring me 5 Runes of the";
mes "Darkness as soon as possible.";
close2;
cutin "",255;
end;
case 2:
if (countitem(Rune_Of_Darkness) > 4) {
delitem Rune_Of_Darkness,5;
hg_odin = 6; //Old_Blue_Box
changequest 11000,11002;
getitem 603,1;
mes "[Alex]";
mes "Oh! Thank you";
mes "so much, I'm sure";
mes "these Runes will help";
mes "us in our research. I know";
mes "this isn't much, but please";
mes "accept this Old Blue Box.";
next;
mes "[Julian]";
mes "Wait...";
mes "Research?";
mes "Since when did";
mes "you do research?";
next;
cutin "hu_alex03.bmp",2;
mes "[Alex]";
mes "Gosh, Julian,";
mes "will you just";
mes "shut up for a bit?";
next;
mes "[Julian]";
mes "Why? I'm the one who";
mes "does all the grunt work";
mes "and actual research.";
mes "You think you're so";
mes "big just ''supervising...''";
next;
cutin "hu_alex04.bmp",2;
mes "[Alex]";
mes "J-Julian!";
next;
mes "[Julian]";
mes "Right, right, we've";
mes "got a visitor. Yeah,";
mes "okay, sorry about that.";
next;
cutin "hu_alex02.bmp",2;
mes "[Alex]";
mes "I'm sorry about all";
mes "this. If you don't mind,";
mes "we'll continue our research";
mes "and hopefully finish our";
mes "project soon. Thanks once";
mes "again for all of your help.";
close2;
cutin "",255;
end;
}
cutin "hu_alex02.bmp",2;
mes "[Alex]";
mes "Hm? Oh, this isn't";
mes "enough Runes of the";
mes "Darkness. I asked you";
mes "to bring me 5 of them...";
close2;
cutin "",255;
end;
}
} else if (hg_odin == 6) {
cutin "hu_alex02.bmp",2;
mes "[Alex]";
mes "...Darn it! I think I might";
mes "have miscalculated. Maybe";
mes "I really do need more of";
mes "these. What am I gonna do?";
mes "And what is that grey haired";
mes "crone thinking? Hmmmm...";
next;
emotion e_omg;
cutin "hu_alex03.bmp",2;
cutin "hu_alex01.bmp",2;
mes "[Alex]";
mes "O-Oh! I had no idea that";
mes "you were there! Y-you";
mes "didn't hear anything";
mes "s-strange, did you?";
mes "Hahahahahahaha!";
close2;
cutin "",255;
end;
} else if (hg_odin > 11 && hg_odin < 17) {
cutin "hu_alex03.bmp",2;
mes "[Alex]";
mes "Excuse me?";
mes "The grey haired crone";
mes "offered you a part time";
mes "job, but won't pay you?";
next;
mes "[Alex]";
mes "She's really shameless!";
mes "We don't have much to pay";
mes "volunteers, but we should";
mes "at least give them something!";
mes "How can she do this?! Oh, er,";
mes "let me introduce myself first.";
next;
cutin "hu_alex01.bmp",2;
mes "[Alex]";
mes "I'm Alex Helmut, and I'm";
mes "in charge of the expedition.";
mes "See that guy over there? That's";
mes "my younger brother Julian who's";
mes "also working on the excavation.";
next;
cutin "hu_alex02.bmp",2;
mes "[Alex]";
mes "As supervisor of this";
mes "operation, I'm ashamed to";
mes "say that the excavation is";
mes "proceeding behind schedule.";
mes "If only that grey haired crone";
mes "in the next room weren't here!";
next;
mes "[Alex]";
mes "I can't work with";
mes "her at all! She's";
mes "manipulative, greedy,";
mes "selfish, and two faced!";
mes "There's got to be another";
mes "reason why she's here...!";
close2;
cutin "",255;
end;
} else {
cutin "hu_alex02.bmp",2;
mes "[Alex]";
mes "Hm? Did you need";
mes "something? I'm sorry,";
mes "but I can't help you";
mes "right now. I'm pretty";
mes "busy, so I just want to";
mes "be left alone for a while.";
close2;
cutin "",255;
end;
}
}
hu_in01,14,11,4 script Laura 1_F_GYPSY,{
if (!hg_odin) {
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "Hm? What are you doing";
mes "here? Ashe, Ashe! Get";
mes "this person out of here!";
close2;
cutin "",255;
warp "hu_in01",15,76;
end;
} else if (hg_odin == 1) {
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Hm? Oh, you must be";
mes "here in response to our";
mes "recruitment notice, yes?";
if (BaseLevel < 60) {
cutin "hu_laura01.bmp",2;
mes "Let me take a look at you...";
mes "Oh, you're all skin and bone!";
mes "I can't use someone like you.";
close2;
cutin "",255;
end;
}
mes "I'm Laura Laurence, the";
mes "Rune-Midgarts Kingdom rep";
mes "for the Odin Shrine Expedition.";
next;
mes "[Laura]";
mes "My assistant, Ashe";
mes "Milton, is right over";
mes "there. Say, 'Hello,' Ashe.";
next;
emotion e_heh,0,"Ashe";
mes "[Ashe]";
mes "Hello!";
next;
mes "[Laura]";
mes "As you may already know,";
mes "we're here to uncover relics";
mes "from the Odin Shrine. However,";
mes "the shrine is infested with";
mes "powerful creatures that a weak";
mes "woman like me can never defeat.";
next;
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "Would you let a poor";
mes "fragile woman like me go";
mes "in there alone? Someone like";
mes "you must go in there for me.";
mes "Hence, the recruitment notice.";
next;
mes "[Laura]";
mes "Now, we can't actually pay";
mes "you for your work. In fact,";
mes "we have absolutely nothing to";
mes "give you. But you'd be doing";
mes "a great service your country,";
mes "the Rune-Midgart's Kingdom.";
next;
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Think about it!";
mes "You'd be making a great";
mes "contribution, helping us";
mes "learn more about the age";
mes "when the gods showed";
mes "themselves to humans!";
next;
switch(select("Nah, forget it.:Yes, I'll do it!")) {
case 1:
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "W-Wait! Think about";
mes "the importance of learning";
mes "about the age of gods! If you";
mes "don't help us, then who will?";
mes "We need to work together to";
mes "build a better future, right?";
next;
if(select("But you can't pay me.:Alright, I'll do it.") == 1) {
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "You're right.";
mes "It's like I said";
mes "before. I don't have";
mes "anything to pay you.";
mes "...............................";
next;
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "Curses! If this project had";
mes "more funding, we'd have more";
mes "than a cheesy recruitment ad,";
mes "and some professional staff";
mes "like those rich Schwaltzvalt";
mes "Republic boys in the next room!";
next;
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "Fine, it's your choice";
mes "whether you want to work";
mes "for us. I'm just disappointed";
mes "that someone like you won't";
mes "help us. I mean, don't you";
mes "have any patriotism at all?";
close2;
cutin "hu_laura02.bmp",255;
end;
}
// Allow fall-through into the next case statment as this is a minor bug in aegis.
//break;
case 2:
mes "[Laura]";
mes "Perfect! Now, you first";
mes "you need to go to the shrine";
mes "and survey the area for your";
mes "own benefit. Talk to the Boatman, and he'll take you there, okay?";
mes "Hurry up and come back soon!";
hg_odin = 12;
setquest 11003;
close2;
cutin "hu_laura04.bmp",255;
end;
}
} else if (hg_odin > 1 && hg_odin < 6) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me, but";
mes "what are you guys";
mes "doing over here?";
next;
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "What are we doing...?";
mes "This is the shrine expedition";
mes "office. You know, we're doing";
mes "research on the artifacts found";
mes "in the Odin Shrine on behalf";
mes "of the Rune-Midgarts Kingdom.";
next;
switch(select("About Alex and Julian:Alright, now I understand.")) {
case 1:
cutin "hu_laura01.bmp",2;
mes "["+strcharinfo(0)+"]";
mes "These people in the other";
mes "room, Alex and Julian, are";
mes "they also working in this same";
mes "expedition in the Odin Shrine?";
next;
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "...Oh. You must be working";
mes "for those rich Schwaltvalt";
mes "Republic kids. I can't work";
mes "with that impudent girl, at";
mes "all, so we're actually working";
mes "in separate offices.";
next;
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Sorry, let me introduce";
mes "myself. I'm Laura Laurence,";
mes "the leader of the Odin Shrine";
mes "expedition for the Rune Midgarts Kingdom. Ashe Milton is my";
mes "assistant for this excavation.";
next;
emotion e_heh,0,"Ashe";
mes "[Ashe]";
mes "Hello!";
next;
mes "[Laura]";
mes "If you'd rather do";
mes "a service for your";
mes "country and quit working";
mes "for those wealthy snobs, then";
mes "come back here and let me know.";
close2;
cutin "hu_laura04.bmp",255;
end;
case 2:
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "......";
mes ".........";
mes "............";
close2;
cutin "hu_laura01.bmp",255;
end;
}
} else if (hg_odin == 6) {
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Hey, I know you...";
mes "You're a volunteer for the";
mes "other office's expedition,";
mes "right? Your timing couldn't";
mes "be more perfect. Why don't";
mes "you help us for a while?";
next;
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "Basically, I want you";
mes "to spy on that snobby girl,";
mes "Alex of the Schwaltzvalt";
mes "Republic office, and report";
mes "what she's actually doing to me. ";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "I have to know...";
mes "I need to know whether";
mes "they discovered ''that thing''";
mes "already. They can't have found";
mes "it before us. It's impossible!";
next;
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Anyway, just eavesdrop";
mes "on the Schwaltvalt Office";
mes "by putting your ear really";
mes "close to the door, and listen";
mes "to them talk. Will you do that?";
next;
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "...............................";
mes "Of course, you're";
mes "going to do it. Right?";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "RIGHT?!";
next;
select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!");
hg_odin = 17;
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Good.";
mes "Now do it!";
close2;
cutin "hu_laura04.bmp",255;
end;
} else if (hg_odin == 12) {
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "Ask the Boatman to take";
mes "you to the Odin Shrine so";
mes "that you can actually see it";
mes "for yourself. If you don't think you can handle the expedition,";
mes "then you can just let me know.";
close2;
cutin "hu_laura02.bmp",255;
end;
} else if (hg_odin == 13) {
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Have you been to the";
mes "Odin Shrine already?";
mes "I know it's scary, but we";
mes "need to finish our research";
mes "for the good of mankind.";
next;
select("Yeah, yeah, whatever.:I see.:You're right, Ma'am.");
mes "[Laura]";
mes "Well, then.";
mes "Did you happen to";
mes "find anything while";
mes "you were there?";
next;
switch(select("Jellopies.:No.")) {
case 1:
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "You can freakin' find";
mes "Jellopy anywhere! I meant,";
mes "did you find anything special";
mes "while you were at the shrine!";
next;
break;
case 2:
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "Well, that's fine.";
mes "I did tell you to just";
mes "take a look around, so";
mes "I didn't expect you to";
mes "bring me anything.";
next;
break;
}
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Anyway, are you still willing";
mes "to help us? I know that I said";
mes "that we can't pay you, but to";
mes "be fair, I can offer you something from my special collection.";
mes "How does that sound?";
next;
switch(select("Who are the guys in the other room?:Well...:Yes!")) {
case 1:
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "Oh, those are the";
mes "Schwartzvalt Republic";
mes "representatives for this";
mes "Odin Shrine expedition.";
mes "Personally, I think they're";
mes "just a bunch of rich phonies.";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "And that Alex girl...";
mes "She may seem polite,";
mes "but she's always giving";
mes "these dirty looks, and";
mes "greets me with a fake";
mes "smile. I hate her!";
next;
emotion e_swt2,0,"Ashe";
mes "[Ashe]";
mes "Ms. Laurence...!";
mes "Stop it, please!";
mes "It's embarassing to";
mes "hear you talk about";
mes "a colleague like that.";
next;
mes "[Laura]";
mes "C-colleague?! No way!";
mes "I despise that spoiled brat,";
mes "and she doesn't deserve the";
mes "position that her rich daddy";
mes "probably bought for her! Grrr!";
mes "Come back later, I'm too mad!";
close2;
cutin "hu_laura03.bmp",255;
end;
case 2:
mes "[Laura]";
mes "If you're having second";
mes "thoughts, it might not be";
mes "the best idea to work for me.";
mes "I mean, I believe in following";
mes "your gut instincts, you know?";
close2;
cutin "hu_laura04.bmp",255;
end;
case 3:
hg_odin = 14;
changequest 11003,11004;
mes "[Laura]";
mes "That's what I've been";
mes "waiting to hear! Alright,";
mes "please fetch me ^3355FF5 Runes of";
mes "the Darkness^000000 from the Odin";
mes "Shrine. Go now, adventurer~";
close2;
cutin "hu_laura04.bmp",255;
end;
}
} else if (hg_odin == 14) {
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "Hm? You've got a job";
mes "to do, don't you? What";
mes "are you still doing here?";
next;
switch(select("What was I supposed to gather?:Don't worry, I'm leaving.")) {
case 1:
mes "[Laura]";
mes "You're supposed";
mes "to bring me ^3355FF5 Runes";
mes "of the Darkness^000000. Now,";
mes "don't forget this time!";
close2;
cutin "hu_laura02.bmp",255;
end;
case 2:
mes "[Laura]";
mes "Well, try to hurry up";
mes "if you can. I'm already";
mes "behind schedule because";
mes "we have to work with those";
mes "snobby rich kids in the";
mes "other office. ^333333*Sigh...*^000000";
close2;
cutin "hu_laura02.bmp",255;
end;
}
} else if (hg_odin == 15) {
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Oh, you've come back.";
mes "So where are the Runes";
mes "of the Darkness you brought?";
next;
switch(select("Er, I don't have them yet...:Right here!")) {
case 1:
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "This isn't really one";
mes "of those jobs where you";
mes "can take your time. Sure, I didn't give you a deadline, but";
mes "we can't make progress on our research until you make progress.";
close2;
cutin "hu_laura03.bmp",255;
end;
case 2:
if (countitem(Rune_Of_Darkness) > 4) {
delitem Rune_Of_Darkness,5;
hg_odin = 16;
changequest 11004,11005;
getitem Old_Blue_Box,1;
mes "[Laura]";
mes "Oooh, nice job. It's good";
mes "that we have more of these";
mes "to study. Though, it seems";
mes "that the more we research,";
mes "the quicker it seems that";
mes "we're not getting anywhere...";
next;
mes "[Laura]";
mes "Hey...";
mes "Ashe. Why aren't we";
mes "making any progress?";
mes "What exactly have you";
mes "been doing? None of those";
mes "runes have any writing?";
next;
mes "[Ashe]";
mes "Well, I think there's";
mes "supposed to be writing,";
mes "but these runes are pretty";
mes "old. I've got to polish this";
mes "gunk off without damaging";
mes "any writing that's there...";
next;
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "By the way, what have the other guys been doing?";
mes "What, they don't do anything but wasting their time?";
mes "Ah~ I see. They are thinking that this is the perfect excuse";
mes "for them to relax and rest.";
mes "Well, somehow they are the citizens of this country, you know.";
next;
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "What do you think those";
mes "Schwaltzvalt snobs are doing?";
mes "They must think this project";
mes "is an excuse for them to relax";
mes "and slack off! They can afford to, obviously. Hmpf! Rich people!";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "They've got things so easy,";
mes "while we're barely covering";
mes "our research expenses!";
mes "In fact, we've had to cut";
mes "so many corners, skip";
mes "meals and amenities...";
next;
mes "[Ashe]";
mes "I know! How can we";
mes "carry on professional";
mes "research in a shack?";
mes "We're literally living at";
mes "poverty standards here...";
mes "Are we still researchers?";
next;
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "I know that!";
mes "I know that already!";
mes "S-stop bringing it up!";
next;
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "This is pathetic.";
mes "I can't even afford the";
mes "energy to continue this";
mes "conversation. You too,";
mes "why don't you take a rest?";
close2;
cutin "hu_laura01.bmp",255;
end;
} else if (!countitem(Rune_Of_Darkness)) {
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "..................";
mes "What is this?!";
mes "You're supposed to";
mes "bring me 5 of them!";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "Is this your way of";
mes "saying that you don't";
mes "want to work for us?";
mes "Why don't you say it";
mes "to my face, eh?";
next;
mes "[Ashe]";
mes "Ms. Laurence, please,";
mes "calm down! We're in no";
mes "position to yell at anyone,";
mes "especially volunteers! You";
mes "of all people should know";
mes "that they're doing us a favor!";
next;
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "Okay, Ashe, I get it!";
mes "And as for you, I'll give";
mes "you another chance. Next";
mes "time you see me, bring";
mes "5 Runes of the Darkness!";
close2;
cutin "hu_laura02.bmp",255;
end;
} else if (countitem(Rune_Of_Darkness) == 1) {
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "...Only one?";
mes "Look at me. I asked";
mes "you for five. I know that";
mes "one is better than nothing...";
mes "But it's pretty darn close. Go";
mes "get me 4 more this instant!";
close2;
cutin "hu_laura03.bmp",255;
end;
} else if (countitem(Rune_Of_Darkness) == 2) {
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "One, two...";
mes "Huh? Th-that's all?!";
mes "When I ask for 5 Runes";
mes "of the Darkness, I mean";
mes "5, not 2. Now hurry up";
mes "and just do what I asked!";
close2;
cutin "hu_laura03.bmp",255;
end;
} else {
mes "[Laura]";
mes "One, two, three...";
mes "That's it? Don't you";
mes "know how to count to 5?";
mes "Go and get me more of those";
mes "Runes of the Darkness now!";
next;
cutin "hu_laura03.bmp",2;
close2;
cutin "hu_laura03.bmp",255;
end;
}
}
} else if (hg_odin == 16) {
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "I wonder how much progress";
mes "those pampered Schwaltzvalt";
mes "snobs actually made. They've";
mes "got the funds, so they could";
mes "actually be further ahead";
mes "than we are right now...";
next;
mes "[Laura]";
mes "I have to know...";
mes "I need to know whether";
mes "they discovered ''that thing''";
mes "already. They can't have found";
mes "it before us. It's impossible!";
next;
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "...Hey, you.";
next;
if ( select( "...:...Me?" ) == 1)
{
mes "[Laura]";
mes "Hey, hey!";
mes "Hey hey hey!";
next;
mes "["+strcharinfo(0)+"]";
mes "...Me?";
next;
}
mes "[Laura]";
mes "Basically, I want you";
mes "to spy on that snobby girl,";
mes "Alex of the Schwaltzvalt";
mes "Republic office, and report";
mes "what she's actually doing to me. ";
next;
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Anyway, just eavesdrop";
mes "on the Schwaltvalt Office";
mes "by putting your ear really";
mes "close to the door, and listen";
mes "to them talk. Will you do that?";
next;
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "...............................";
mes "Of course, you're";
mes "going to do it. Right?";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "RIGHT?!";
next;
select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!");
hg_odin = 17;
for(.@i = 11002; .@i <= 11005; ++.@i) {
if (questprogress(.@i) && questprogress(.@i) != 2)
completequest .@i;
}
setquest 11006;
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Good.";
mes "Now do it!";
close2;
cutin "hu_laura04.bmp",255;
end;
} else if (hg_odin == 17) {
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "What are you standing";
mes "around here for? Go and";
mes "eavesdrop on those snobs";
mes "next door! I must know";
mes "what they're really up to!";
close2;
cutin "hu_laura02.bmp",255;
end;
} else if (hg_odin == 18 || hg_odin == 19) {
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "Frankly, I know I'm paying";
mes "you nothing to be spy, but";
mes "please tell me what you";
mes "learned about the Schwaltzvalt";
mes "Republic Research Team.";
next;
switch(select("Giantes:Ymir's Heart:Nothing")) {
case 1:
cutin "hu_laura04.bmp",2;
mes "["+strcharinfo(0)+"]";
mes "I'm guessing that you're";
mes "already familiar with the";
mes "creature known as Giantes";
mes "since you're an archaeologist.";
next;
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "Of course! It's an";
mes "ancient beast on which";
mes "the Guardians were inspired.";
mes "N-no way...! Are they here to";
mes "finish their guardian research?";
mes "What else did you learn?";
next;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Well, have you";
mes "ever heard of Ymir's...";
next;
emotion e_gasp,0,"Ashe";
mes "[Ashe]";
mes "...Heart?";
mes "Ymir's Heart, right?";
next;
mes "[Laura]";
mes "Ashe, you know about";
mes "this? What exactly";
mes "is Ymir's Heart?";
next;
switch(select("It's candy.:It's a book.:It's a place.:Ymir was a giant..."))
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "It's this...";
mes "Um, really...";
next;
break;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Er, you see...";
mes "A lot of people know";
mes "about Ymir's Heart...";
next;
break;
case 3:
mes "["+strcharinfo(0)+"]";
mes "You know the expression,";
mes "''Home is where the heart";
mes "is?'' Er, well, Ymir's Heart...";
next;
break;
case 4:
mes "["+strcharinfo(0)+"]";
mes "The truth is,";
mes "Ymir was this giant...";
next;
break;
}
emotion e_ok,0,"Ashe";
mes "[Ashe]";
mes "Ymir's Heart?";
mes "That's a clothing";
mes "brand, isn't it? Yeah,";
mes "it's popular amongst";
mes "the trendy crowd in the";
mes "Schwaltzvalt Republic.";
next;
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "Clothing brand?";
mes "You mean those snobs";
mes "are just spending their";
mes "time talking about fashion";
mes "in there? Huh. Don't they";
mes "have better things to do?";
next;
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "In the meantime, would";
mes "you do one more favor for";
mes "me? I'd like you to go to";
mes "the shrine one last time.";
mes "I hear that it's built on";
mes "two connected islands...";
next;
mes "[Laura]";
mes "I want you to check the";
mes "inner island, and see";
mes "what you can find while";
mes "I investigate the Schwaltzvalt";
mes "Research Team. I'm sorry, but";
mes "you're the only one I can ask.";
hg_odin = 20;
changequest 11006,11007;
close2;
cutin "hu_laura04.bmp",255;
end;
case 3:
mes "[Laura]";
mes "Nothing...?";
mes "Are you sure that's";
mes "all you learned?";
close2;
cutin "hu_laura01.bmp",255;
end;
}
} else if (hg_odin == 20) {
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "I wonder...";
mes "What could be going on?";
mes "Hopefully I'll be able";
mes "to find the answers...";
close2;
cutin "hu_laura01.bmp",255;
end;
}
}
hu_in01,18,167,4 script Julian 4_M_04,{
if (!hg_odin) {
mes "[Julian]";
mes "^333333*Sigh...*^000000";
close;
} else if (hg_odin == 1) {
mes "[Julian]";
mes "Say, are you here";
mes "for a job? We're looking";
mes "for someone that's passionate";
mes "about ancient history. If you";
mes "want to make money, then this";
mes "this the wrong place for you~";
next;
mes "[Julian]";
mes "This is supposed to be";
mes "a collaborative excavation,";
mes "but the team leaders are too";
mes "stubborn and refuse to make";
mes "any compromises. It's been";
mes "incredibly frustrating...";
next;
mes "[Julian]";
mes "Basically, each of our teams";
mes "is conducting its own research";
mes "for now. Now, we need your help";
mes "to find any relics from the Odin Shrine. We'd appreciate it if you";
mes "brought as many as you can!";
close;
} else if (hg_odin == 2) {
mes "[Julian]";
mes "You sure you want";
mes "to work for someone";
mes "like my boss? Can't";
mes "you tell that she's";
mes "evil? Escape from this";
mes "place while you still can!";
next;
mes "[Alex]";
mes "Julian...!";
next;
mes "[Julian]";
mes "See what I mean?";
close;
} else if (hg_odin == 3) {
mes "[Julian]";
mes "Wow, you must really";
mes "like this kind of work,";
mes "huh? I didn't really expect";
mes "that you'd go to the shrine...";
close;
} else if (hg_odin == 4) {
mes "[Julian]";
mes "I'm amazed to see you";
mes "working so hard. You must";
mes "like pleasing other people,";
mes "I guess, but try not to be too";
mes "kind. Wouldn't want that...";
close;
} else if (hg_odin == 5) {
mes "[Julian]";
mes "Geez...";
mes "You're a really nice";
mes "person, you know that?";
mes "Just try not to be taken";
mes "for a sucker, okay?";
close;
} else {
mes "[Julian]";
mes "Why are both of our";
mes "team leaders so bull";
mes "headed? Maybe it has";
mes "something to do with";
mes "them being old and single.";
mes "Don't tell them I said that!";
close;
}
}
hu_in01,16,21,0 script Ashe#5 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (hg_odin == 18) {
mes "[Ashe]";
mes "......?";
next;
hg_odin = 19;
mes "[Ashe]";
mes "......";
mes ".........";
close;
}
}
hu_in01,16,20,4 script Ashe 4_F_SISTER,{
switch(hg_odin) {
case 0:
mes "[Ashe]";
mes "Hello, may I help you?";
mes "Please understand that";
mes "unauthorized personnel";
mes "are prohibited from entering";
mes "this area. Have you come to";
mes "assist in the expedition?";
close;
case 1:
mes "[Ashe]";
mes "Oh, you've here in response";
mes "to the recruitment notice?";
mes "Well then, let me give you";
mes "a brief idea about the work.";
mes "First off, we can't pay you any";
mes "money, so you'd be a volunteer.";
next;
mes "[Ashe]";
mes "Instead, you're allowed to";
mes "keep whatever you excavate";
mes "in the Odin Shrine, so long";
mes "as we don't need it for our";
mes "research. This opportunity";
mes "might prove worthwhile to you.";
next;
mes "[Ashe]";
mes "Now, we should be working";
mes "together with the Schwaltvalt";
mes "Republic's Research Team, but";
mes "our leaders aren't getting along at all. There's just a huge";
mes "clash of personalities...";
next;
mes "[Ashe]";
mes "In any case, if you'd";
mes "like to join us in our";
mes "efforts to uncover the";
mes "secrets of the past, then";
mes "please speak to Ms. Laurence.";
close;
case 2:
case 12:
mes "[Ashe]";
mes "So you're off to the";
mes "Odin Shrine? Good luck,";
mes "and be careful, alright?";
close;
case 3:
case 13:
mes "[Ashe]";
mes "Oh, you're back";
mes "earlier than I thought!";
mes "I think someone with";
mes "your talent can be";
mes "a really big help to us!";
close;
case 4:
mes "[Ashe]";
mes "Hm? You've decided to";
mes "help the Schwaltzvalt Team?";
mes "That's fine, but I'm afraid";
mes "Ms. Laurence may be a little";
mes "upset by that. Well, it's fine";
mes "with me. I don't really care.";
close;
case 5:
mes "[Ashe]";
mes "How's the work coming";
mes "along? I know the team";
mes "leaders hate each other,";
mes "but they should recognize";
mes "that one person's victory";
mes "in research is victory for all.";
close;
case 6:
mes "[Ashe]";
mes "How's the work coming";
mes "along? I know the team";
mes "leaders hate each other,";
mes "but they should recognize";
mes "that one person's victory";
mes "in research is victory for all.";
close;
case 14:
mes "[Ashe]";
mes "Please keep up";
mes "the good work~";
close;
case 15:
if (countitem(Rune_Of_Darkness) > 4)
{
mes "[Ashe]";
mes "Well, it looks like";
mes "everything turned out";
mes "alright in the end, huh?";
mes "Good work getting those runes.";
close;
}
mes "[Ashe]";
mes "Oh, dear, you don't";
mes "look very well. Did";
mes "something happen?";
close;
case 16:
mes "[Ashe]";
mes "I know that Ms. Laurence";
mes "can be... vocally aggressive,";
mes "but I'm sure that she really";
mes "appreciates all of your hard";
mes "work. Thank you so much for";
mes "all of your efforts~";
close;
case 17:
mes "[Ashe]";
mes "Why does Ms. Laurence";
mes "have to be this way?";
mes "I honestly think this";
mes "rivalry is awfully petty...";
close;
case 19:
mes "[Ashe]";
mes "Ehm...";
mes "Don't worry";
mes "about it~";
close;
case 20:
mes "[Ashe]";
mes "Please don't ask";
mes "me about anything...";
mes "Besides, I mean";
mes "you no harm~";
close;
}
}
hu_in01,174,90,0 script Entrance HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (hg_odin == 22 || hg_odin == 23) {
mes "[Laura]";
mes "So it means that everyone fooled me!";
next;
mes "== Laura is violently wielding a thick file in the air. ==";
close;
}
}
hu_in01,159,84,3 script Laura#2 1_F_GYPSY,{
if (hg_odin == 22 || hg_odin == 23) {
cutin "hu_laura03.bmp",2;
emotion e_an,0,"Laura#2";
mes "[Laura]";
mes "Wh-what...?!";
mes "Does this mean";
mes "that everyone has";
mes "had me fooled this";
mes "whole time?! This is";
mes "complete lunacy!";
next;
cutin "hu_alex04.bmp",0;
emotion e_an,0,"Alex#2";
mes "[Alex]";
mes "What are you talking";
mes "about, you crazy wench?";
mes "You saw the shrine on the";
mes "other side! That's no secret!";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "I'm not talking about that!";
mes "I saw your brother digging";
mes "everywhere in town in the";
mes "middle of the night!";
next;
cutin "hu_alex04.bmp",0;
mes "[Alex]";
mes "Lies...!";
mes "Where the hell did";
mes "you get that idea?";
mes "What makes you think";
mes "there are artifacts buried";
mes "around here inside town?";
next;
mes "[Alex]";
mes "Besides, what makes you";
mes "think that my brother would";
mes "waste so much time doing";
mes "something so ridiculous?";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "Hahahaha! Yeah,";
mes "defend your brother";
mes "as much as you like,";
mes "you hypocrite! What do";
mes "you care about him, I know";
mes "you two really hate each other!";
next;
cutin "hu_alex04.bmp",0;
mes "[Alex]";
mes "What was that...?";
mes "I dare you to say";
mes "that again! I'll make";
mes "sure that you regret it!";
next;
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "I know that you were helping";
mes "him in his excavations. There's";
mes "no way so much progress can be";
mes "done by one man alone! In fact,";
mes "I have evidence that proves it!";
next;
mes "^3355FFLaura violently";
mes "waves a thick file";
mes "clasped in her hands.^000000";
next;
emotion e_omg,0,"Julian#2";
mes "[Julian]";
mes "What...?";
mes "Argh, that's--!";
next;
emotion e_ag,0,"Laura#2";
mes "[Laura]";
mes "That's right.";
mes "Now tell me, what the";
mes "hell is ''^FF0000Ymir's Heart?^000000''";
next;
cutin "hu_alex02.bmp",0;
mes "[Alex]";
mes "......";
mes "Julian!";
next;
emotion e_swt2,0,"Julian#2";
mes "[Julian]";
mes "Uh, this isn't my fault!";
mes "Sh-she doesn't have any";
mes "right to come into our office!";
next;
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "Hah! Aren't we supposed to";
mes "be equal partners in the same";
mes "expedition? That's what I heard";
mes "at the beginning! But you guys";
mes "have something different in mind! ";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "It's awfully suspicious: you";
mes "guys are only going out at";
mes "night, and you're making so";
mes "little progress with the Odin";
mes "Shrine excavation. Tell me,";
mes "what are your true goals?!";
next;
cutin "hu_alex03.bmp",0;
emotion e_swt2,0,"Alex#2";
mes "[Alex]";
mes "I-I don't know what you're";
mes "talking about! J-Julian must";
mes "have gotten some mission, and";
mes "has been carrying it out without my consent! Don't go twisting";
mes "the facts, you... you thief!";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "Thief...?!";
mes "Look who's";
mes "talking!";
next;
mes "^3355FFLaura tossed the file";
mes "away, and threateningly";
mes "rolled up her sleeves.^000000";
next;
emotion e_sob,0,"Ashe#2";
mes "[Ashe]";
mes "S-stop!";
mes "Both of you!";
next;
emotion e_swt2,0,"Laura#2";
mes "[Laura]";
mes "Stay out of";
mes "this, Ashe!";
next;
cutin "hu_alex04.bmp",0;
emotion e_an,0,"Alex#2";
mes "[Alex]";
mes "Yeah, this is none";
mes "of your business!";
next;
hg_odin = 25;
mes "[Ashe]";
mes "Oh... Oh, dear!";
close2;
cutin "hu_alex04.bmp",255;
end;
} else if (hg_odin > 23) {
cutin "hu_laura03.bmp",2;
emotion e_an,0,"Laura#2";
mes "[Laura]";
mes "Hah...!";
mes "Did you...";
mes "Just hit me?";
next;
cutin "hu_alex04.bmp",0;
emotion e_an,0,"Alex#2";
mes "[Alex]";
mes "You crazy...!";
close2;
cutin "hu_alex04.bmp",255;
end;
}
}
hu_in01,158,84,5 duplicate(Laura#2) Alex#2 1_F_SIGNZISK,0,0
hu_in01,162,85,4 script Ashe#2 4_F_SISTER,{
if (hg_odin == 22 || hg_odin == 23) {
mes "[Ashe]";
mes "This...";
mes "This doesn't";
mes "look good at all!";
close;
} else if (hg_odin == 25) {
mes "^3355FFAshe picked up";
mes "the file that Laura";
mes "tossed away.^000000";
next;
mes "[Ashe]";
mes "Um, I've got a favor";
mes "of my own to ask you.";
mes "Would you please bring";
mes "this file to Morroc? Just";
mes "bring it to my comrade";
mes "over at the South Gate.";
next;
mes "[Ashe]";
mes "I'm sorry, but we don't";
mes "have much time left. I guess";
mes "this is the last time we will";
mes "ever see each other, so thank";
mes "you for all your help, friend.";
next;
hg_odin = 59;
changequest 11007,11008;
mes "[Ashe]";
mes "Don't worry, my comrade";
mes "at Morroc's South Gate will";
mes "explain everything once you";
mes "find him. Please hurry!";
close;
} else if (hg_odin == 59) {
mes "[Ashe]";
mes "Don't worry, my comrade";
mes "at Morroc's South Gate will";
mes "explain everything once you";
mes "find him. Please hurry, and";
mes "find him as soon as you can!";
close;
}
}
hu_in01,171,90,0 script Ashe#3 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (hg_odin == 25) {
mes "^3355FFAshe picked up";
mes "the file that Laura";
mes "tossed away.^000000";
next;
mes "[Ashe]";
mes "Um, I've got a favor";
mes "of my own to ask you.";
mes "Would you please bring";
mes "this file to Morroc? Just";
mes "bring it to my comrade";
mes "over at the South Gate.";
next;
mes "[Ashe]";
mes "I'm sorry, but we don't";
mes "have much time left. I guess";
mes "this is the last time we will";
mes "ever see each other, so thank";
mes "you for all your help, friend.";
next;
hg_odin = 59;
mes "[Ashe]";
mes "Don't worry, my comrade";
mes "at Morroc's South Gate will";
mes "explain everything once you";
mes "find him. Please hurry!";
close;
}
}
hu_in01,155,82,4 script Julian#2 4_M_04,{
if (hg_odin == 22 || hg_odin == 23) {
mes "[Julian]";
mes "I...";
mes "I don't know";
mes "what I should do!";
close;
}
mes "[Julian]";
mes "I've stopped caring";
mes "whether they fight or";
mes "not... I'm so not get";
mes "involved. If you want,";
mes "you can try to stop them...";
close;
}
moc_fild12,160,372,0 script Hit HIDDEN_WARP_NPC,{
end;
}
moc_fild12,160,365,0 script Ashe#4 HIDDEN_WARP_NPC,4,4,{
OnTouch:
if (hg_odin == 59) {
mes "[???]";
mes "...Silence.";
next;
mes "[???]";
mes "Don't turn, don't";
mes "flinch, don't even";
mes "breathe. You're being";
mes "followed. Hold on a sec";
mes "while I take care of him.";
next;
specialeffect EF_SONICBLOWHIT,AREA,"Hit";
mes "[???]";
mes "Ha!";
next;
mes "[???]";
mes "...............................";
mes "Good. You've done some";
mes "good work. Just drop the file";
mes "to the ground. And for your";
mes "own good, don't turn around.";
next;
mes "^3355FFYou drop the file";
mes "to the ground, and it";
mes "immediately vanishes in";
mes "a small whirlwind of sand.^000000";
next;
mes "[???]";
mes "I know that you've";
mes "gotten involved in all";
mes "this unexpectedly. Before";
mes "I leave, have you got any";
mes "questions? Otherwise, I'll go.";
next;
switch(select("Who's Ashe?:What happened to Laura?")) {
case 1:
mes "[???]";
mes "You'll never see her";
mes "again. She's already";
mes "been assigned to a new";
mes "mission. If it makes you";
mes "feel better, she's one of the";
mes "members of ''Secret Wing.''";
next;
break;
case 2:
mes "[???]";
mes "She'll be fine. If you're that";
mes "interested in archaeology,";
mes "you'll be happy to know that";
mes "she'll run the excavation the";
mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
next;
mes "[???]";
mes "You're probably curious";
mes "about Ashe, and perhaps";
mes "myself as well. Now, have you";
mes "ever heard of ''Secret Wing?''";
next;
break;
}
mes "[???]";
mes "Secret Wing is a secret";
mes "organization that's scattered";
mes "now, but some of the members";
mes "are still active. Just consider us enemies of Rekenber Corporation";
mes "in the Schwaltzvalt Republic.";
next;
mes "[???]";
mes "Everything you saw and";
mes "heard is all true. The ghost";
mes "of Giantes still remains within";
mes "the Odin Shrine. Rekenber wants";
mes "it for their ends, as well as";
mes "Arunafeltz. It's complicated...";
next;
mes "[???]";
mes "The people of Rune-Midgarts";
mes "and Schwaltzvalt Republic still";
mes "don't know what's going on.";
mes "A lot of people are just being";
mes "used... Like that one lady,";
mes "that archaeologist, Laura.";
next;
getexp RENEWAL_EXP?100000:700000,0;
hg_odin = 60;
completequest 11008;
mes "[???]";
mes "...Thanks for";
mes "the file. Take care.";
mes "Always watch your back.";
close;
}
}
hugel,209,109,2 script Boatman#hugel 4_M_SEAMAN,{
mes "[Boatman]";
mes "Ah, hello~";
mes "Would you like to sail";
mes "to the Odin Shrine? The";
mes "fare for 1 passenger is";
mes "800 zeny. Shall we board?";
next;
switch(select("No, thanks.:Sure!")) {
case 1:
mes "[Boatman]";
mes "Ah, alright.";
mes "If you change your";
mes "mind, I invite you";
mes "to return and just";
mes "let me know.";
close;
case 2:
if (Zeny < 800)
{
mes "[Boatman]";
mes "Hm? You don't have enough";
mes "money to pay the fare. Well,";
mes "just come back when you do";
mes "have the zeny, and then I'll";
mes "take you to the Odin Shrine.";
close;
}
mes "[Boatman]";
mes "Alright then,";
mes "climb aboard!";
mes "We'll arrive near";
mes "the Odin Shrine soon~";
close2;
Zeny -= 800;
if (hg_odin == 2) hg_odin = 3;
else if (hg_odin == 4) hg_odin = 5;
else if (hg_odin == 12) hg_odin = 13;
else if (hg_odin == 14) hg_odin = 15;
warp "odin_tem01",100,146;
end;
}
}
odin_tem01,93,146,4 script Boatman 4_M_SEAMAN,{
mes "[Boatman]";
mes "Ah, would you";
mes "like to sail back to";
mes "Hugel now, or did you";
mes "want to explore a bit more?";
next;
switch(select("I still need to look around...:Yes, take me back to Hugel.")) {
case 1:
mes "[Boatman]";
mes "Well, alright.";
mes "Just let me know";
mes "when you're ready to";
mes "leave this dangerous place.";
close;
case 2:
mes "[Boatman]";
mes "Alright then,";
mes "climb aboard!";
mes "We'll arrive near";
mes "Hugel very soon~";
close2;
warp "hugel",206,109;
end;
}
}
odin_tem03,4,2,0 script OdinInit FAKE_NPC,{
OnInit:
initnpctimer;
end;
OnTimer100000:
stopnpctimer;
switch(rand(1,5)) {
case 1:
donpcevent "warpinside#1::OnEnter";
end;
case 2:
donpcevent "warpinside#2::OnEnter";
end;
case 3:
donpcevent "warpinside#3::OnEnter";
end;
case 4:
donpcevent "warpinside#4::OnEnter";
end;
case 5:
donpcevent "warpinside#5::OnEnter";
end;
}
}
odin_tem03,266,302,0 script warpinside#1 HIDDEN_WARP_NPC,3,3,{
OnInit:
disablenpc "warpinside#1";
end;
OnEnter:
enablenpc "warpinside#1";
end;
OnTouch:
if (hg_odin > 19 && hg_odin < 23) {
switch(rand(1,4)) {
case 1:
donpcevent "warpinside#2::OnEnter";
break;
case 2:
donpcevent "warpinside#3::OnEnter";
break;
case 3:
donpcevent "warpinside#4::OnEnter";
break;
case 4:
donpcevent "warpinside#5::OnEnter";
break;
}
disablenpc "warpinside#1";
hg_odin = 21;
warp "que_hugel",36,179;
end;
}
}
odin_tem03,288,271,0 script warpinside#2 HIDDEN_WARP_NPC,3,3,{
OnInit:
disablenpc "warpinside#2";
end;
OnEnter:
enablenpc "warpinside#2";
end;
OnTouch:
if (hg_odin > 19 && hg_odin < 23) {
switch(rand(1,4)) {
case 1:
donpcevent "warpinside#1::OnEnter";
break;
case 2:
donpcevent "warpinside#3::OnEnter";
break;
case 3:
donpcevent "warpinside#4::OnEnter";
break;
case 4:
donpcevent "warpinside#5::OnEnter";
break;
}
disablenpc "warpinside#2";
hg_odin = 21;
warp "que_hugel",36,179;
end;
}
}
odin_tem03,283,241,0 script warpinside#3 HIDDEN_WARP_NPC,3,3,{
OnInit:
disablenpc "warpinside#3";
end;
OnEnter:
enablenpc "warpinside#3";
end;
OnTouch:
if (hg_odin > 19 && hg_odin < 23) {
switch(rand(1,4)) {
case 1:
donpcevent "warpinside#1::OnEnter";
break;
case 2:
donpcevent "warpinside#2::OnEnter";
break;
case 3:
donpcevent "warpinside#4::OnEnter";
break;
case 4:
donpcevent "warpinside#5::OnEnter";
break;
}
disablenpc "warpinside#3";
hg_odin = 21;
warp "que_hugel",36,179;
end;
}
}
odin_tem03,179,275,0 script warpinside#4 HIDDEN_WARP_NPC,3,3,{
OnInit:
disablenpc "warpinside#4";
end;
OnEnter:
enablenpc "warpinside#4";
end;
OnTouch:
if (hg_odin > 19 && hg_odin < 23) {
switch(rand(1,4)) {
case 1:
donpcevent "warpinside#1::OnEnter";
break;
case 2:
donpcevent "warpinside#2::OnEnter";
break;
case 3:
donpcevent "warpinside#3::OnEnter";
break;
case 4:
donpcevent "warpinside#5::OnEnter";
break;
}
disablenpc "warpinside#4";
hg_odin = 21;
warp "que_hugel",36,179;
end;
}
}
odin_tem03,320,264,0 script warpinside#5 HIDDEN_WARP_NPC,3,3,{
OnInit:
disablenpc "warpinside#5";
end;
OnEnter:
enablenpc "warpinside#5";
end;
OnTouch:
if (hg_odin > 19 && hg_odin < 23) {
switch(rand(1,4)) {
case 1:
donpcevent "warpinside#1::OnEnter";
break;
case 2:
donpcevent "warpinside#2::OnEnter";
break;
case 3:
donpcevent "warpinside#3::OnEnter";
break;
case 4:
donpcevent "warpinside#4::OnEnter";
break;
}
disablenpc "warpinside#5";
hg_odin = 21;
warp "que_hugel",36,179;
end;
}
}
hu_in01,99,90,0 script Empty HIDDEN_WARP_NPC,3,3,{
OnTouch:
mes "^3355FFThis place is empty.";
mes "Everyone must";
mes "have already left.^000000";
close;
}
que_hugel,35,29,5 script object#1 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (hg_odin == 21) {
mes "^3355FFA weathered structure";
mes "of the Odin Shrine is";
mes "half buried beneath the";
mes "ground, but it still looks";
mes "fairly stable and durable.^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "......";
mes ".........";
next;
switch(select("Pass:Explore")) {
case 1:
mes "^3355FFYou decided to pass";
mes "by the shrine's remnants.^000000";
close;
case 2:
if (rand(1,3) == 1) {
mes "^3355FFYou catch a bright";
mes "shimmer among the";
mes "remnants of the shrine.^000000";
next;
switch(select("Ignore:Pick it up")) {
case 1:
mes "^3355FFYou decide to continue";
mes "searching through the";
mes "shrine's ruins.^000000";
close;
case 2:
mes "^3355FFYou find a shining stone";
mes "within the ruins, and carefully";
mes "put it into your bag.^000000";
next;
mes "^FF0000Thud!^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "What...?";
mes "What was";
mes "that noise?!";
next;
specialeffect EF_LORD;
specialeffect EF_LORD;
specialeffect EF_LORD;
mes "["+strcharinfo(0)+"]";
mes "Wa...waaaahhhh!";
close2;
hg_odin = 22;
warp "que_hugel",163,31;
end;
}
}
mes "^3355FFUnfortunately, you";
mes "were unable to find";
mes "anything in the ruins.^000000";
close;
}
} else if (hg_odin == 22) {
warp "que_hugel",163,31;
end;
}
}
que_hugel,163,31,0 script object#2 HIDDEN_WARP_NPC,3,3,{
OnTouch:
mes "^3355FFWhen you come back";
mes "to your senses, you";
mes "find that nothing is";
mes "left in this place.^000000";
close;
}
que_hugel,163,178,0 script object#3 HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (hg_odin == 22) {
mes "["+strcharinfo(0)+"]";
mes "Huh?";
mes "What's happening?";
next;
mes "["+strcharinfo(0)+"]";
mes "Waaaaahhhh!";
close2;
hg_odin = 23;
warp "odin_tem03",264,260;
end;
}
}
hu_in01,15,108,0 script alex#warp WARPNPC,1,1,{
OnTouch:
if (hg_odin == 17) {
mes "[Alex]";
mes "Haven't you found it yet?";
mes "You said that it'd be here!";
mes "You told me so many people";
mes "are drawn to his place since";
mes "Ymir's Heart might really";
mes "be buried in this area!";
next;
mes "[Julian]";
mes "I'm pretty sure it's";
mes "around here somewhere,";
mes "but I need more time to dig!";
next;
mes "[Alex]";
mes "I understand why you wanted";
mes "to follow me here, but there's";
mes "no way to confirm its existence";
mes "in this area without digging";
mes "it up. Plus, I'm still worried";
mes "about the ''Shinokas'' issue...";
next;
mes "["+strcharinfo(0)+"]";
mes "...Shinokas?";
next;
mes "[Alex]";
mes "We couldn't find";
mes "Ymir's Heart inside";
mes "the village, either...";
mes "Why don't you just--";
next;
mes "[Julian]";
mes "Yeah, you think you can do";
mes "everything yourself since";
mes "you're so much better than";
mes "me, huh?! I'm the black sheep";
mes "of the family, and father loves";
mes "you more than me, right?!";
next;
mes "[Alex]";
mes "You already know that.";
next;
mes "[Julian]";
mes "Wha--?!";
mes "Why... I...!";
next;
mes "[Alex]";
mes "Geez, you're impatient.";
mes "Listen, your ambitions";
mes "can ruin everything. You're";
mes "not planning on defying me,";
mes "are you? Because if you are...";
next;
mes "[Julian]";
mes "You can never understand";
mes "why I want to find Ymir's";
mes "Heart! I'm not going to give";
mes "up looking for it, so just";
mes "leave me alone!";
next;
mes "[Alex]";
mes "I know you better than";
mes "yourself, and I can do";
mes "everything better than you";
mes "can. Forget Ymir's Heart for";
mes "now. Giantes is our highest,";
mes "most important priority!";
next;
mes "[Julian]";
mes "You always...!";
mes "...............................";
mes "Wait... You hear that?";
next;
hg_odin = 18;
mes "[Alex]";
mes "We'll continue this";
mes "conversation later.";
close;
} else if (hg_odin == 18) {
mes "......";
mes ".........";
close;
} else {
warp "hu_in01",15,155;
end;
}
}
hugel,52,90,0 script alex#warp2 WARPNPC,1,1,{
OnTouch:
if (hg_odin > 59) warp "hu_in01",102,90;
else if (hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
else warp "hu_in01",33,90;
end;
}
hu_in01,155,70,0 script alex#warp3 WARPNPC,1,1,{
OnTouch:
mes "^3355FFThe door is locked.^000000";
close;
}
hu_in01,155,108,0 script alex#warp4 WARPNPC,1,1,{
OnTouch:
mes "^3355FFThe door is locked.^000000";
close;
}