//===== eAthena Script =======================================
//= Quests NPCs located in Einbrochjhgfdsa
//===== By: ==================================================
//= eAthena Dev Team
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= Shinokas Quest, Einbroch Lover Quest
//===== Additional Comments: =================================
//= v1.0 Initial Release [Evera]
//============================================================
//============================================================
//=================================================== Shinokas
//====================================================== Quest
ein_in01.gat,231,163,1 script Sick Old Man 849,6,6,{
if(Shinokas_Quest == 5) goto L_Dead;
if(ein_lab == 2) goto L_Lab2;
if(Shinokas_Quest == 4) goto L_Lab1;
if(EinFactory == 16 && Shinokas_Quest == 3) goto L_Factory2;
if(Shinokas_Quest == 3) goto L_Factory3;
if(ein_maid) goto L_Factory;
if(Shinokas_Quest == 2) goto L_Find;
if(!Shinokas_Quest)set Shinokas_Quest,1;
mes "[Sick Old Man]";
mes "...!";
next;
mes "[Sick Old Man]";
mes "Awwwk~";
mes "It's killing me!";
mes "Arrrgh! Awwwrgh!";
mes "W-when will my son";
mes "come back from";
mes "the factory...?!";
next;
if (einbech_buender == 2) goto L_Ask;
mes "^3131FFYou feel really awkward";
mes "just staring at this old";
mes "man violently rolling";
mes "around in his bed.";
close;
L_Ask:
mes "["+strcharinfo(0)+"]";
mes "Shi...";
mes "Shinokas?";
next;
mes "[Sick Old Man]";
mes "Huh...?";
mes "Noooo! My name is";
mes "Shinotarous. Y-you've";
mes "got the wrong person!";
next;
mes "["+strcharinfo(0)+"]";
mes "This has to be the";
mes "Shinokas that Hikeman";
mes "was talking about in Einbech";
mes "Hmmm, but how can I get";
mes "him to admit it?";
next;
mes "["+strcharinfo(0)+"]";
mes "*Ahem!*";
mes "Excuse me...";
next;
while(1)
{
switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")) {
case 1: //remember
if(@quest2 > 4 || @quest3 > 4)goto L_Cont;
mes "[Sick Old Man]";
mes "Noooo!";
mes "I don't know";
mes "what the hell";
mes "you're talking";
mes "about!";
next;
break;
case 2: //miner
if(@quest2 > 1)goto s_Quest2;
mes "[Sick Old Man]";
mes "Noooo...!";
mes "W-why would you";
mes "even ask me that";
mes "kind of question?!";
s_Quest2:
set @quest2,@quest2 + 1;
if(@quest3)set @quest3,0;
next;
break;
case 3: //einbroch
if(@quest3 > 1)goto s_Quest3;
mes "[Sick Old Man]";
mes "Y-yes!";
mes "Born and raised";
mes "raised here in";
mes "Einbe--Einbroch!";
next;
mes "^3131FFIt doesn't seem";
mes "like this old man";
mes "is telling the truth...";
s_Quest3:
set @quest3,@quest3 + 1;
if(@quest2)set @quest2,0;
next;
break;
}
}
L_Cont:
mes "[Shinokas]";
mes "Hmm...";
mes "^0000FFBuender Hikeman^000000...";
next;
mes "[Shinokas]";
mes "No!";
mes "I've never met";
mes "Buender Hikeman";
mes "in my entire li--";
next;
mes "[Shinokas]";
mes "...";
mes "......";
next;
mes "["+strcharinfo(0)+"]";
mes "I was right!";
mes "You're Shinokas!";
next;
mes "[Shinokas]";
mes "Curses!";
mes "I've blown";
mes "my cover!";
mes "W-wait! How much";
mes "do you know?!";
next;
mes "[Shinokas]";
mes "Did ^0000FFthey^000000 send you?";
mes "*Sigh* I think that this";
mes "is it. I'll never be";
mes "able to solve the";
mes "secret before I die.";
next;
mes "[Shinokas]";
mes "Okay.";
mes "Get on with it.";
mes "I'm ready now...";
next;
mes "["+strcharinfo(0)+"]";
mes "Tell me everything";
mes "you know related to";
mes "that incident where";
mes "the mine tunnel";
mes "collapsed around";
mes "you and Hikeman.";
next;
mes "[Shinokas]";
mes "...?";
mes "Errr....";
mes "You're not";
mes "here to kill me?";
next;
mes "["+strcharinfo(0)+"]";
mes "No...!";
mes "I'm here to find";
mes "out the truth";
next;
mes "[Shinokas]";
mes "That means...";
mes "I still have some time.";
mes "This must be destiny!";
mes "Allright, I'll tell you what";
mes "happened. But it's a";
mes "long story...";
next;
mes "[Shinokas]";
mes "How much do you know";
mes "about the accident? No,";
mes "wait. Don't answer that.";
mes "I don't want to hear it";
next;
mes "[Shinokas]";
mes "I admit it. Yes.";
mes "I stabbed my friends";
mes "in the back. It was an";
mes "unforgivable sin that will";
mes "haunt me untill the day that I die";
next;
mes "[Shinokas]";
mes "I sold out my friends for";
mes "money. I destroyed that";
mes "tunnel and killed them. But";
mes "I suppose I was tricked as well.";
mes "^0000FFThey^000000 never intended to keep";
mes "their end of our agreement.";
next;
mes "[Shinokas]";
mes "After I destroyed the tunnel,";
mes "they targeted me and I ended";
mes "spending the rest of my life being";
mes "pursued and running for place to";
mes "place. What the hell was that ^0000FFore^000000";
mes "and why was it so important?";
next;
mes "[Shinokas]";
mes "I need to know more about";
mes "that ore if it's worth killing for.";
mes "That's why I've risked sneaking";
mes "into Einbroch. Sopposedly, an ore";
mes "similar to the ore we found has";
mes "been transported here recently";
next;
menu "Did you find it?",-;
mes "[Shinokas]";
mes "No, not yet.";
mes "I've been searching";
mes "for that ore every night.";
mes "During the day, this kind";
mes "blacksmith has managed";
mes "to hide me from those men";
next;
mes "[Shinokas]";
mes "But I won't be safe";
mes "for very long. Look, I'm";
mes "no saint, but before I die,";
mes "I wanna do this one last";
mes "thing and see what's so";
mes "great about this ore...";
next;
menu "Wait, who's trying to get you?",-;
mes "[Shinokas]";
mes "Who's trying to kill me?";
mes "The people who hired me and";
mes "my friends to dig up that ore in";
mes "the first place. We thought they";
mes "were ordinary businessmen,";
mes "but... They're dangerous.";
next;
mes "[Shinokas]";
mes "So I told you everything";
mes "and now you know that my";
mes "day might be numbered.";
mes "Please do an old man a favor";
mes "and search Einbroch for that";
mes "strange, mysterious ore.";
next;
mes "[Shinokas]";
mes "Now, the first thing I learned";
mes "in this tows is that the richest";
mes "family is the Kapelltheines. Only";
mes "the rich and powerful can possibly";
mes "be involved in something so big.";
next;
mes "[Shinokas]";
mes "Would you search";
mes "Kappelltheine Manor";
mes "for that ore? It's on the way";
mes "to the Airport and it shouldn't be";
mes "hard to miss. They're the richest";
mes "people in Einbroch, after all.";
next;
mes "[Shinokas]";
mes "I'm too old and weak to leave";
mes "this house, and there's the change";
mes "that those men will find me. If you";
mes "can sympathize with my situation,";
mes "please find out if the Kapelltheine";
mes "family has any unique ores...";
set Shinokas_Quest,2;
close;
L_Find:
mes "[Shinokas]";
mes "Please...";
mes "Find out if the Kapelltheines";
mes "are keeping some kind of unique";
mes "ore. Their manor is on the road";
mes "that leads to the Airport.";
close;
L_Factory:
mes "[Shinokas]";
mes "So, did you find";
mes "anything from the";
mes "Kapellthaines?";
next;
mes "["+strcharinfo(0)+"]";
mes "Well, Mr. Kapelltheine";
mes "is kind of violent, but";
mes "I didn't find anything";
mes "really suspicious.";
next;
mes "[Shinokas]";
mes "Huh...";
mes "I must have";
mes "been wrong, then...";
mes "Where else could it be?";
next;
mes "[Shinokas]";
mes "Oh, right! The huge";
mes "factory in Einbroch!";
mes "What could be more";
mes "suspicious? There's a ton";
mes "of workers, but no one really";
mes "knows what they do there...";
next;
mes "[Shinokas]";
mes "If they're so secretive";
mes "it's possible that they're";
mes "keeping the ore over there.";
mes "Please go and search the";
mes "Factory for that ore as";
mes "soon as you can.";
set Shinokas_Quest,3;
close;
L_Factory3:
mes "[Shinokas]";
mes "So...";
mes "Did you learn";
mes "anything new";
mes "in the Factory?";
next;
mes "["+strcharinfo(0)+"]";
mes "I haven't went there";
mes "yet.";
next;
mes "[Shinokas]";
mes "Then why did you come";
mes "back? Go and investigate";
mes "the factory now.";
close;
L_Factory2:
mes "[Shinokas]";
mes "So...?";
mes "Did you learn";
mes "anything new";
mes "in the Factory?";
next;
mes "["+strcharinfo(0)+"]";
mes "Well...";
mes "There's a lot of";
mes "suspicious business";
mes "in the factory, but I don't";
mes "think any of it is related";
mes "to that ore you mentioned.";
next;
mes "[Shinokas]";
mes "Damn it...";
mes "Then where did";
mes "they hide it? Where";
mes "do you think that";
mes "ore might be?";
next;
while(1)
{
switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")) {
case 1: //airport
mes "[Shinokas]";
mes "No...";
mes "The Airport is always";
mes "crowded with people.";
mes "It'd be a bad idea to hide";
mes "something so important";
mes "in that kind of place.";
next;
break;
case 2: //factory
mes "[Shinokas]";
mes "Didn't you just";
mes "check the factory?";
mes "You couldn't find";
mes "any clues to the";
mes "ore over there...";
next;
break;
case 3: //train
mes "[Shinokas]";
mes "Hmm...";
mes "People are always going";
mes "in and out of the Train Station.";
mes "It's not the best place to hide";
mes "something as important as the ore.";
next;
break;
case 4: //repairshop
mes "The Airship? Hm, it does";
mes "fly through some mysterious";
mes "power... But I already checked";
mes "the Airship Replairshop myself.";
mes "I haven't found any trace of";
mes "the ore over there.";
next;
break;
case 5: //Laboratory
mes "[Shinokas]";
mes "...!";
mes "Yes. Yes...!";
mes "That could be it!";
mes "Why didn't I think";
mes "about the Laboratory?";
mes "It makes so much sense!";
next;
mes "[Shinokas]";
mes "I have a good feeling";
mes "about this. Please sneak";
mes "into that Laboratory and";
mes "see if you can find the ore!";
next;
mes "[Shinokas]";
mes "Remember...";
mes "Not just anybody";
mes "can enter that kind";
mes "of place. But I'm sure";
mes "you'll figure something out.";
set Shinokas_Quest,4;
close;
}
}
L_Lab1:
mes "[Shinokas]";
mes "...";
mes "......";
close;
OnTouch:
if (ein_lab < 2) end;
mes "^3131FFThe open window rattles";
mes "as you enter the room and";
mes "are welcomed by a sudden";
mes "chill. A trail of red footprints";
mes "lies near your feet.";
next;
mes "^3131FFA grey sheet lies";
mes "rumpled on the bed,";
mes "but you can see dark red";
mes "stains in between the folds.";
set ein_lab,3;
close;
L_Lab2:
mes "["+strcharinfo(0)+"]";
mes "Shinokas,";
mes "I found something!";
next;
mes "[Shinokas]";
mes "You...";
mes "Came... back...";
mes "Even... if... it's";
mes "already... Too late.";
mes "*Couhg Cough*";
next;
mes "^3131FFYou help Shinokas";
mes "sit up, but find that";
mes "your hands have been";
mes "stained with his blood.^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Blood...?!";
mes "Shinokas!";
mes "Who did this to you?";
mes "W-we need to call for help!";
next;
mes "[Shinokas]";
mes "No...";
mes "It's already";
mes "too late for me.";
mes "I should have died";
mes "a long time ago...";
next;
mes "[Shinokas]";
mes "*Cough*";
mes "I only regret that";
mes "I've never been able";
mes "to apologize to my";
mes "friends... *Cough!*";
next;
mes "[Shinokas]";
mes "But did you";
mes "find out? D-did";
mes "you find out what's";
mes "so special about";
mes "that ore? W-what";
mes "is it... Really?";
next;
mes "["+strcharinfo(0)+"]";
mes "It was...";
next;
input @text$;
mes "^0000FF"+@text$+"^000000!";
next;
mes "[Shinokas]";
mes "W-wait...!";
mes "What did...";
mes "I can't underst--";
mes "*Couhgh cough!*";
next;
mes "["+strcharinfo(0)+"]";
mes "No...!";
mes "Tell me who";
mes "did this to you!";
mes "Where are they?";
mes "Speak to me, please!";
next;
mes "[Shinokas]";
mes "W-wha...?";
mes "I told you.";
mes "Th-they we--";
next;
mes "[Shinokas]";
mes "...";
mes "......";
next;
mes "["+strcharinfo(0)+"]";
mes "No!";
mes "Shinokas!";
mes "Why, God?";
mes "Why...";
set Shinokas_Quest,5;
close;
L_Dead:
mes "^3131FFShinokas's";
mes "body has grown";
mes "cold to the tough.";
close;
}
ein_in01.gat,32,133,6 script Maid 850,{
if (Shinokas_Quest == 2 && ein_maid == 0) goto L_Ore;
mes "[Maid]";
mes "There's no end";
mes "to all these plates";
mes "I have to clean...!";
close;
L_Ore:
mes "[Maid]";
mes "Did you ask me";
mes "if I saw some kind";
mes "of ore around here?";
mes "That's strange...";
next;
mes "[Maid]";
mes "Will, I've been with";
mes "this family for a long";
mes "time. Let me assure you";
mes "that there's no secrets";
mes "from me in this household!";
next;
mes "[Maid]";
mes "I'm sorry, but I don't";
mes "think we have any ores,";
mes "special or otherwise, here";
mes "in the manor. What exactly";
mes "do you need them for?";
set ein_maid,1;
close;
}
einbroch.gat,51,52,1 script lab_warp 45,2,2{
if(Shinokas_Quest >= 4 && ein_scientist != 1) goto L_Sec;
mes "^3131FFThe door is locked.";
mes "You cannot enter.";
close;
L_Sec:
mes "[Security System]";
mes "^FF0000*Beep Boop*^000000";
mes "Restricted Access Area.";
mes "Please identify yourself";
mes "through the system.";
next;
switch(select("Identify.:Information:Cancel")) {
case 1: //Identify
break; //continue after switch =\
case 2: //information
mes "[Security System]";
mes "You must use the";
mes "security system in order";
mes "to gain access into the";
mes "Einbroch Laboratory.";
next;
mes "[Security System]";
mes "You will be given";
mes "a password that you";
mes "must input correctly";
mes "withing 60 seconds.";
mes "Otherwise, you will";
mes "fail the security check.";
//hell of a security system ye got there mate
//wonder if gravity co has the same sort? xD
next;
mes "[Security System]";
mes "If you take longer";
mes "then 3 minutes to";
mes "enter the password,";
mes "the security system";
mes "will initiate lockout.";
close;
case 3: //cancel
mes "[Security System]";
mes "You have canceled";
mes "the ID security check.";
close;
}
//ID check:
mes "[Security System]";
mes "Enter the following";
mes "password in 60 seconds.";
mes "Failure to do so will result";
mes "in lockout. Please wait.";
next;
mes "[Security System]";
set @startseconds,gettime(3)*60*60+gettime(2)*60+gettime(1);
switch(rand(1,11)) {
case 1:
mes "^00CCFFburrdingdingdilidingdingphoohudaamb";
mes "^00CCFFandoora^0000FFbambarambambamburanbamding";
input @str$;
if (@str$ != "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding") goto L_SCFail;
goto L_Suc;
case 2:
mes "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi";
mes "^990066kabamturubamdingding";
next;
input @str$;
if (@str$ != "barapaphurarlandreamduranbatuhiwooikabamturubamdingding") goto L_SCFail;
goto L_Suc;
case 3:
mes "^00CCFFbelief love luck grimace sweat rush";
mes "^00CCFFfolktale rodimus optimus burnblebe";
input @str$;
if (@str$ != "belief love luck grimace sweat rush folktale rodimus optimus burnblebe") goto L_SCFail;
goto L_Suc;
case 4:
mes "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn";
mes "^FF33CCRiGhT BuRn OrIGInAL GaNgSteR SmACk";
input @str$;
if (@str$ != "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk") goto L_SCFail;
goto L_Suc;
case 5:
mes "^00CCFFCoboman no chikara-yumei na";
mes "^00CCFFchikara-daiookii na chikara da ze!";
mes "^00CCFFCOBO ON";
input @str$;
if (@str$ != "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON") goto L_SCFail;
goto L_Suc;
case 6:
mes "^FF33CChfjdkeldjs^990066hfjdjeiskdlefvbd";
input @str$;
if (@str$ != "hfjdkeldjshfjdjeiskdlefvbd") goto L_SCFail;
goto L_Suc;
case 7:
mes "^00CCFFI'm the King of all Weirdos! Now";
mes "^00CCFFyou know of my true power. Obey~!";
input @str$;
if (@str$ != "I'm the King of all Weirdos! Now you know of my true power. Obey~!") goto L_SCFail;
goto L_Suc;
case 8:
mes "^990066uNflAPPaBLe LoVaBLe SeCreTs AnD";
mes "^990066BoWLiNg aGaINST tHe KarMA of YoUtH";
input @str$;
if (@str$ != "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA if YoUtH") goto L_SCFail;
goto L_Suc;
case 9:
mes "^00CCFFBy the power of^000000";
mes "^00CCFFp-po-poi-po-poi-poin-poing";
mes "^00CCFFGOD-POING. I NEVER LOSE!";
input @str$;
if (@str$ != "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!") goto L_SCFail;
goto L_Suc;
case 10:
mes "^00CCFF...silence. quiet benevolence...";
mes "^00CCFFsoul mate... wonder. enigma...";
mes "^00CCFFcloud.^000000";
input @str$;
if (@str$ != "...silence. quiet benevolence... soul mate... wonder. enigma... cloud") goto L_SCFail;
goto L_Suc;
case 11:
mes "^FF33CCopeN,Open!op3n.openOpen0p3nOpEn0pen";
mes "^FF33CC`open'0Pen open?open!111OPENSESAME";
input @str$;
if (@str$ != "opeN,Open!op3n.openOpenOp3nIoEnOpen`open'0Pen open?open!111OPENSESAME") goto L_SCFail;
goto L_Suc;
}
L_Suc:
next;
set @endtime,gettime(3)*60*60+gettime(2)*60+gettime(1);
set @time,@endtime-@startseconds;
if (@time > 60) goto L_SC60;
mes "[Security System]";
mes "It took ^FF0000"+@time+" seconds^000000";
mes "for you to enter the";
mes "password. Initiating";
mes "override. Access granted.";
close2;
warp "ein_in01.gat",283,25;
end;
L_SC60:
mes "[Security System]";
mes "Time over.";
mes "It took ^FF0000"+@time+" seconds^000000";
mes "for you to enter the";
mes "password. Initiating";
mes "lockout. Access denied.";
close;
L_SCFail:
next;
mes "[Security System]";
mes "You have failed"; //you haved? =\
mes "the identification";
mes "check. Access denied.";
close;
}
einbroch.gat,51,56,6 script Laboratory Soldier#01 852,{
mes "[Laboratory Soldier]";
mes "This area is off limits.";
mes "Please leave";
mes "immediately";
close;
}
einbroch.gat,51,47,6 script Laboratory Soldier#02 852,{
mes "[Laboratory Soldier]";
mes "This area is off limits.";
mes "Please leave";
mes "immediately";
close;
}
ein_in01.gat,254,35,1 script Scientist 749,{
mes "[Scientist]";
mes "*Grumble grumble*";
next;
if (ein_scientist == 1) goto L_P2;
mes "[Scientist]";
mes "Huh...?";
mes "How did you";
mes "get in here?";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh! Ah...";
mes "I'm the new...";
mes "Guard. Nice";
mes "to meet you.";
next;
mes "[Scientist]";
mes "Oh. Yeah.";
mes "Nice-meet-you";
mes "..............";
mes "*Grumble grumble*";
next;
switch(select("What's wrong?:Catch you later.")) {
case 2: //catch
mes "[Scientist]";
mes "Right.";
mes "Yeah.";
mes "Later, man.";
close;
case 1:
}
mes "[Scientist]";
mes "What's wrong...?!";
mes "Oh, don't get me started!";
mes "I'm stuck here doing all the";
mes "work while the Lab Departement";
mes "Head goes out every freakin' day!";
next;
mes "[Scientist]";
mes "While I'm slaving";
mes "away here, he's in";
mes "that Airship, busy";
mes "flirting with that";
mes "woman. God...!";
mes "I'm like, so teed off!";
set ein_scientist,1;
close;
L_P2:
mes "[Scientist]";
mes "Man alive!";
mes "Would it kill the";
mes "Department Head";
mes "to come in here and do";
mes "some work for a change?!";
next;
mes "[Scientist]";
mes "I mean, come on!";
mes "I shouldn't have to";
mes "carry his workload!";
close;
}
ein_in01.gat,266,26,1 script Unknown Stuff 111,{
mes "^3131FFThere's something";
mes "attached to a huge";
mes "machine with many cords";
mes "and folds of barbed wire";
set ein_lab,1;
close;
}
airplane.gat,31,77,4 script Drunken Man#03 853,{
if (ein_lab == 2) goto L_Done;
mes "[Drunken Man]";
mes "Okay okay...";
mes "Daddy's gonna";
mes "win some Apples";
mes "this time for sure!";
next;
if(ein_lab == 1)
{
mes "[Drunken Man]";
mes "Let's do it!";
mes "^3131FFYmir's Heart^000000 is";
mes "on my side! GO!";
next;
mes "["+strcharinfo(0)+"]";
mes "Huh...?";
mes "What did he just say?";
mes "It seemed important!";
next;
}
mes "^0000FF*Rolling and rumbling*^000000";
next;
mes "[Kaci]";
mes "I have a total of ^FF000011^000000";
mes "and you have total ^FF00005^000000.";
mes "You lose this game. I'm";
mes "sorry, but I hope we play";
mes "again sometime.";
donpcevent "Kaci::OnLose";
next;
mes "[Drunken Man]";
mes "Waaaaaahhhhhhhhh!";
mes "Apples! My apples!";
mes "Apples, I need more...!";
if (countitem(512) && ein_lab==1) goto L_Apples;
close;
L_Apples:
next;
mes "["+strcharinfo(0)+"]";
mes "Do you want";
mes "some of mine?";
next;
if (countitem(512) <100) {
mes "[Drunken Man]";
mes "What...?";
mes "I can't do anything";
mes "with so few Apples!";
mes "I'm a high roller and";
mes "this is a high stakes game!";
close;
}
mes "[Drunken Man]";
mes "Wha--? Yes...";
mes "Hell yes! Gimme";
mes "some of your Apples!";
mes "Yeeeeeeeeeeehaw!";
mes "I'm back, baby!";
next;
mes "[Drunken Man]";
mes "Now, to win!";
mes "Daddy needs love...";
mes "Time to go from";
mes "crappy to classy!";
next;
mes "^0000FF*Rolling and rumbling*^000000";
next;
delitem 512,countitem(512);
set @kaci,rand(2,12);
set @man,rand(2,12);
if(@man == @kaci){
switch(rand(1,2))
{
case 1:
if(@man != 12)set @man,@man+1;
else set @man,@man-1;
break;
case 2:
if(@man != 2)set @man,@man-1;
else set @man,@man+1;
break;
}
}
mes "[Kaci]";
mes "Oooh...";
mes "I got a total of ^FF0000"+@kaci+"^000000,";
mes "and you have a total of ^FF0000"+@man+"^000000.";
if (@man < @kaci) {
mes "I'm sorry, but you lose";
mes "again. Better luck next time...";
donpcevent "Kaci::OnLose";
next;
mes "[Drunken Man]";
mes "Waaaaaahhhhhhhhhhhh!";
mes "Waaaaaaaahhhhhhh!";
close;
}
mes "Congratulations, you won!";
mes "Let me give you your winning";
mes "and we'll play again some time~";
donpcevent "Kaci::OnWin";
next;
mes "[Drunken Man]";
mes "Mwahhhahahahaha!";
mes "Whahahahahahahahaha!";
mes "That's why they call me";
mes "the 'Resurrection Kid!'";
mes "I always come back!";
next;
mes "[Drunken Man]";
mes "Oh yes, right!";
mes "You...! You lent";
mes "me those lucky";
mes "Apples. ^111111*Hiccup*^000000";
next;
mes "[Drunken Man]";
mes "I'm Kurschenburg!";
mes "Thanks to you, I'm";
mes "on a winning streak!";
mes "Hahaha! Th-thank you~";
mes "^111111*Hic-hic-hiccup!*^000000";
next;
switch(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")) {
case 1: //heart
break;
case 2: //welcome
mes "[Drunken Man]";
mes "Hahahaha!";
mes "You're great!";
mes "And I feel great!";
mes "Bwahahahaahahah!";
mes "^111111*Hiccup*^000000";
close;
}
mes "[Drunken Man]";
mes "What...?";
mes "Ymir's Heart?";
mes "How do you know";
mes "about that? ^111111*Hiccup*^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Y-you...!";
mes "You were just yelling,";
mes "'Ymir's Heart is on my";
mes "side,' while you were";
mes "gambling with those Apples!";
next;
mes "[Drunken Man]";
mes "What...?!";
mes "No way~";
mes "Err...? Did I...?";
next;
mes "[Drunken Man]";
mes "Heh heh...";
mes "I'm not really";
mes "supposed to be talking";
mes "about this. As head of";
mes "the Laboratory, I'm sworn";
mes "to secrecy about Ymir's Heart.";
next;
mes "[Drunken Man]";
mes "But what do I care?!";
mes "All they want are the";
mes "results of my research!";
mes "They don't appreciate";
mes "my work at all! My title";
mes "is completely worthless!";
next;
mes "[Drunken Man]";
mes "You don't know how long I've";
mes "been imprisoned in the lab and";
mes "that the work conditions just get";
mes "worse and worse. Screw them! I'll";
mes "keep getting paid as long as I show";
mes "them some progress in our project!";
next;
menu "Project?",-;
mes "[Drunken Man]";
mes "Yeah, we're researching";
mes "Ymir's Heart. It was found";
mes "a long time ago in ^3131FFEinbech^000000";
mes "and it's in our lab now.";
next;
mes "[Drunken Man]";
mes "Everyone knows it's supposed";
mes "to hold some legendary power,";
mes "but even I was surprised to see";
mes "what it was capable of. It's both";
mes "terrible and miraculous, scary";
mes "and wondrous...";
next;
mes "[Drunken Man]";
mes "So...";
mes "I figure...";
mes "It may even";
mes "have the power to";
mes "win me Dice games!";
mes "Bwahaha--*Hiccup!*";
next;
mes "["+strcharinfo(0)+"]";
mes "(That thing I saw";
mes "hooked up to all those";
mes "wires in the Laboratory";
mes "must have been a piece";
mes "of ^3131FFYmir's Heart^000000. I better";
mes "tell Shinokas about this.)";
set ein_lab,2;
close;
L_Done:
mes "[Drunken Man]";
mes "Hahahahaha!";
mes "You're great!";
mes "I feel great!";
mes "Everything's great!";
mes "Bwahahahaahahah!";
mes "*Hiccup*";
close;
}
//============================================================
//============================================= Einbroch Lover
//====================================================== Quest
ein_in01.gat,31,151,4 script Satra 850,{
if(EIN_LOVERQ > 11)goto s_Intimi;
if(EIN_LOVERQ == 11)goto s_Coal4;
if(EIN_LOVERQ == 10)goto s_Coal3;
if(EIN_LOVERQ == 9)goto s_Coal2;
if(EIN_LOVERQ == 8)goto s_Coal1;
if(EIN_LOVERQ == 7)goto s_Advent;
mes "[Satra]";
mes "A wandering";
mes "adventurer...?";
mes "How sinfully";
mes "intriguing!";
mes "Ho ho ho ho~";
next;
mes "[Satra]";
mes "Oh, do not worry";
mes "I'm sure the beauty of";
mes "my home has captured your";
mes "curiosity. My brutish excuse";
mes "for a husband would have you";
mes "beat if he found you...";
next;
mes "[Satra]";
mes "But I'm far more genteel";
mes "then Megass. You're more";
mes "than welcome to enjoy the";
mes "furnishings. Ho ho ho ho~";
close;
s_Advent:
mes "[Satra]";
mes "A wandering adventurer...?";
mes "How ravishingly delightful!";
mes "You must have risked life and";
mes "limb to sneak past my husband";
mes "to enjoy the captivating sights";
mes "of my home. Ho ho ho ho~";
next;
mes "[Satra]";
mes "Since you're a very";
mes "unique quest, I shall";
mes "give you a unique honor";
mes "and deign to converse";
mes "with you, adventurer.";
next;
mes "[Satra]";
mes "Einbech exists to provide";
mes "my family with coal and";
mes "materials from their mines.";
mes "It's a natural law: workers";
mes "must be led by a chosen few.";
next;
mes "[Satra]";
mes "It's delightfully";
mes "ludicrous to see those";
mes "workers aspire to reach";
mes "our heights of social";
mes "prestige. Ho ho ho ho~";
next;
mes "[Satra]";
mes "Oh, I haven't spoken to";
mes "someone from a lower";
mes "class in ages! It feels";
mes "so forbiddenly exciting!";
next;
mes "[Satra]";
mes "Well adventurer, that's";
mes "the end of our informal";
mes "chat. I'll even grant you";
mes "full permission to boast";
mes "of the fact that you've";
mes "spoken to Lady Satra.";
next;
mes "[Satra]";
mes "If you wish for";
mes "me to share words with";
mes "you once more, prove to";
mes "me that you're worthier";
mes "than the other peons of";
mes "my graceful presence.";
next;
s_Coal1:
mes "[Satra]";
mes "Oh, I have a marvelous";
mes "idea! Why don't you bring";
mes "me ^9C0000Coals^000000? It's not impossible";
mes "for someone like yourself, but";
mes "this kind of task will require";
mes "some effort on your part.";
next;
if(EIN_LOVERQ == 8 && countitem(1003) > 9)goto s_GotCoal1;
mes "[Satra]";
mes "Tah tah,";
mes "adventurer~";
if(EIN_LOVERQ == 7)set EIN_LOVERQ,8;
close;
s_GotCoal1:
mes "[Satra]";
mes "My, you've already";
mes "brought the Coal?";
mes "How charmingly";
mes "prompt you are~";
next;
mes "[Satra]";
mes "On behalf of the";
mes "Kappellthaine family,";
mes "I shall ignore your lowly";
mes "status and graciously";
mes "accept your small gift.";
mes "Ho ho ho~";
next;
mes "[Satra]";
mes "Do you hail from";
mes "Einbech, adventurer?";
mes "Ah, the Rune-Midgarts";
mes "kingdom! I've visited your";
mes "country. It's quite quaint";
mes "and Jawaii is very lovely.";
next;
mes "[Satra]";
mes "Well, I shall try to";
mes "find some use for these.";
mes "I'm afraid the gift I've asked";
mes "from you isn't very practical.";
mes "How is coal usually used?";
mes "Ah, I have a novel idea!";
next;
mes "[Satra]";
mes "Wouldn't it be";
mes "intoxicatingly wild if";
mes "Megass were to hold one";
mes "of those social functions that";
mes "the lower classes are so fond";
mes "of? A 'barbeque', yes?";
next;
mes "[Satra]";
mes "In any case, If you";
mes "bring me more of that";
mes "Coal, you would be even";
mes "more favored by me and";
mes "you'll become a recipient";
mes "of my good graces. Ho ho~";
set EIN_LOVERQ,9;
delitem 1003,10;
close;
s_Coal2:
mes "[Satra]";
mes "^111111*Titter~*^000000";
mes "Why, if it isn't my";
mes "intrepid adventurer.";
mes "Ho ho ho ho~";
next;
if(countitem(1003) > 9)goto s_GotCoal2;
mes "[Satra]";
mes "My apologies, but you";
mes "must first prove to me";
mes "that you are worthy of";
mes "conversation. Why don't";
mes "you deliver more of those";
mes "^9C0000Coals^000000, mmm?";
next;
mes "[Satra]";
mes "After all, I have no other";
mes "means of knowing whether";
mes "or not you appreciate the time";
mes "I sacrifice by socializing with";
mes "someone of your status.";
mes "Ho ho ho ho~";
close;
s_GotCoal2:
mes "[Satra]";
mes "My word!";
mes "Why are you carrying";
mes "all of that dirty Coal";
mes "with you? You poor,";
mes "impoverished thing.";
next;
mes "[Satra]";
mes "Oh! Dear me,";
mes "I've nearly forgotten~";
mes "How divinely silly of me!";
mes "Once again, I graciously";
mes "accept your small gift on";
mes "behalf of the Kappelthaines.";
next;
mes "[Satra]";
mes "Let me share a little";
mes "bit of history concerning";
mes "our lovely Einbroch. At one";
mes "time, there was only Einbech,";
mes "the mining village. You can";
mes "imagine how long ago that was.";
next;
mes "[Satra]";
mes "However, the minerals";
mes "and ores mined in Einbech";
mes "need to be processed and";
mes "refined in factories that were";
mes "all built in a nearby industrial";
mes "comple which became Einbroch.";
next;
mes "[Satra]";
mes "Now every citizen in";
mes "Einbroch is wealthy and";
mes "it's well known that there";
mes "is a higher standard of";
mes "living here than in Einbech.";
next;
mes "[Satra]";
mes "Goodness, I believe";
mes "it's time for a spot of tea~";
mes "The next time you wish to have";
mes "an audience with me, it would";
mes "behoove you to bring another";
mes "gift of Coal. Toodles~";
set EIN_LOVERQ,10;
delitem 1003,10;
close;
s_Coal3:
mes "[Satra]";
mes "Why hello~";
mes "Your visits have";
mes "recently been quite";
mes "delightful, fair adventurer.";
next;
mes "[Satra]";
mes "Oh, my apologies!";
mes "I supposed you're just";
mes "here for sight seeing,";
mes "or perhaps you're running";
mes "some sort of adventurer's";
mes "errand. Am I right?";
next;
if(countitem(1003) > 9)goto s_GotCoal3;
mes "[Satra]";
mes "I know you well enough";
mes "to know that you wouldn't";
mes "be so rude as to stop by";
mes "and chat without bringing";
mes "any ^9C0000Coal^000000. Ho ho ho ho~";
close;
s_GotCoal3:
mes "[Satra]";
mes "Continue to show";
mes "your appreciation";
mes "and dedication to me";
mes "and you'll soon be known";
mes "to be my most favored";
mes "commoner. Ho ho ho ho~";
next;
mes "[Satra]";
mes "I'm sure you've noticed";
mes "the strained relationship";
mes "between Einbroch and Einbech";
mes "by now. It's a shame, really.";
next;
mes "[Satra]";
mes "As Einbroch grew wealthier";
mes "and Einbech became more";
mes "destitude, the affluent began";
mes "despising the impoverished.";
mes "I supposed it follows that the";
mes "poor started to resent the rich.";
next;
mes "[Satra]";
mes "It might be said that";
mes "both towns have been";
mes "trying to take advantage";
mes "of each other, but it's";
mes "clear that Einbroch has";
mes "always had the upper hand.";
next;
mes "[Satra]";
mes "In fact, because of";
mes "this rift between our";
mes "cities, our families are";
mes "taught not to associate";
mes "with the people of Einbech.";
next;
mes "[Satra]";
mes "Now, I believe that most";
mes "people who live in Einbech";
mes "are peons, but that does not";
mes "mean I will not give them a";
mes "chance to prove their worth.";
next;
mes "[Satra]";
mes "Why should I deprive";
mes "the lowly of my gracious";
mes "presence if they prove";
mes "themselves meritable?";
mes "Ho ho ho ho~";
next;
mes "[Satra]";
mes "Oh, that was scrumptious!";
mes "If you wish to pay me another";
mes "visit, don't forget to bring some";
mes "Coal with you. Tah tah~";
set EIN_LOVERQ,11;
delitem 1003,10;
close;
s_Coal4:
mes "[Satra]";
mes "Ho ho ho ho~";
mes "Welcome adventurer,";
mes "I so enjoy our little chats.";
mes "Hors d'oeuvre?";
next;
if(countitem(1003) > 9)goto s_GotCoal4;
mes "[Satra]";
mes "Ah...";
mes "It seems you've";
mes "forgotten your ^9C0000Coals^000000.";
mes "A silly mistake, but one";
mes "I'm willing to overlook.";
close;
s_GotCoal4:
mes "[Satra]";
mes "Oh! You can't enjoy";
mes "any food in that state!";
mes "Your hands are atrociously";
mes "grimy! May I ask why?";
next;
mes "[Satra]";
mes "Ah~";
mes "In my excitement,";
mes "I nearly forgot that";
mes "I asked you to bring";
mes "Coals to me again!";
mes "My apologies~";
next;
mes "[Satra]";
mes "You've brought so much Coal";
mes "to me, I'm convinced that you're";
mes "much more diligent than those";
mes "languid peasants in Einbech.";
mes "I appreciate that you've labored";
mes "so much to win my favor.";
next;
mes "[Satra]";
mes "Hm, what was that?";
mes "someone else provided";
mes "these Coals and you were";
mes "only delivering them? Then";
mes "who actually gathered these?";
next;
input @str$;
if(@str$ != "Clitzer")goto s_WrongName;
mes "[Satra]";
mes "Ah, Clitzer?";
mes "I must say, that's";
mes "a very humble name.";
mes "Yet it's so familiar...";
next;
mes "[Satra]";
mes "Ah, I recall there";
mes "was a hooligan that";
mes "has been pestering my";
mes "daughter named Clitzer.";
mes "Perhaps they are one";
mes "and the same. Hmm...";
next;
mes "[Satra]";
mes "I remember that he was";
mes "rather shabby looking and";
mes "lacked any semblance of";
mes "etiquette whatsoever. Clearly,";
mes "he is a fool and a coward, but";
mes "now I see that he is sincere.";
next;
mes "[Satra]";
mes "It might not be possible";
mes "to let him go otu with my";
mes "daughter straight away, but";
mes "I will invite him for a spot of";
mes "tea. And if Calla likes him,";
mes "well, he must be special.";
next;
mes "[Satra]";
mes "For a humble peasant,";
mes "this must be like a dream";
mes "come true! And to have tea";
mes "with Clitzer. Oh, what would";
mes "the girls say? Ah, but I did";
mes "marry that oafish Megass~";
next;
mes "[Satra]";
mes "Anyway, when you next";
mes "meet Clitzer, please tell";
mes "him to pay me a visit soon.";
mes "Oh, and remind him to dress";
mes "appropriately for this special";
mes "occasion. Ho ho ho ho ho~";
set EIN_LOVERQ,12;
close;
s_WrongName:
mes "[Satra]";
mes "I beg your pardon?";
mes "" + @str$ + "? Oh my...";
mes "I believe I may have";
mes "misheard you. Ho ho ho ho~";
close;
s_Intimi:
mes "[Satra]";
mes "I understand that my";
mes "home is extravagantly";
mes "splendid and to approach";
mes "any Kappelthaine is an";
mes "honor t most commoners.";
next;
mes "[Satra]";
mes "However, Clitzer";
mes "has no reason to feel so";
mes "intimidated. Tell the poor";
mes "boy that he's earned the";
mes "honor of speaking with me.";
close;
}
ein_in01.gat,31,138,4 script Calla 90,{
if(EIN_LOVERQ > 4 && EIN_LOVERQ < 14)goto s_NoSwitch;
if(EIN_LOVERQ > 1)goto s_Switches;
s_NoSwitch:
mes "[Calla]";
mes "Hello adventurer.";
mes "Our city must just be";
mes "another place where";
mes "you'll stay no longer";
mes "than a few days.";
next;
mes "[Calla]";
mes "You must have so much";
mes "freedom. I envy you. I can't";
mes "do what I want to do. I don't";
mes "even have the courage to tell";
mes "my family what I really want,";
mes "much less change things here...";
next;
mes "[Calla]";
mes "How is it like?";
mes "Going wherever you";
mes "please, following your";
mes "heart's true desire?";
mes "What I would give to";
mes "be able to do that...";
if(!EIN_LOVERQ)set EIN_LOVERQ,1;
close;
s_Switches:
switch(EIN_LOVERQ)
{
case 2:
mes "[Calla]";
mes "You're the adventurer";
mes "from before, aren't you?";
mes "Sadly, there isn't much";
mes "to do around here. This";
mes "place is basically like";
mes "a prison to me...";
next;
mes "[Calla]";
mes "Oh, you've met Clitzer?";
mes "Isn't he so kind, such";
mes "a perfect gentleman?";
next;
mes "[Calla]";
mes "I really wish I could";
mes "see him, but it's almost";
mes "impossible. My parents think";
mes "he's not good enough for me,";
mes "but they're wrong! What am";
mes "I going to do? Oh, Clitzer...";
next;
mes "[Calla]";
mes "Well, maybe I can't see";
mes "him, but would you give";
mes "my violin to Clitzer for me?";
mes "I used to play this for him";
mes "all the time...";
next;
mes "[Calla]";
mes "I'm sorry to trouble you,";
mes "but please understand";
mes "that I want to comfort my";
mes "Clitzer in any way that";
mes "I possibly can. Thank";
mes "you so much, adventurer...";
set EIN_LOVERQ,3;
getitem 1901,1;
close;
break;
case 3:
s_Regards:
mes "[Calla]";
mes "Oh, please send my";
mes "regards to Clitzer for me.";
mes "I wish I could comnfort";
mes "him in person, but this";
mes "is the best I can do for now.";
close;
break;
case 4:
if(!countitem(712))goto s_Regards;
mes "[Calla]";
mes "You've spoken";
mes "with Clitzer? How";
mes "is he? What did he say?";
next;
mes "[Calla]";
mes "Oh...?";
mes "He asked you to";
mes "deliver this flower";
mes "to me? How sweet~";
mes "Thank you very much,";
mes "kind adventurer~";
next;
mes "[Calla]";
mes "Ah, I'm so rude!";
mes "I've been calling you";
mes "^111111*adventurer*^000000 this whole";
mes "time you've been helping";
mes "me! Would you please";
mes "tell me your name?";
next;
input @str$;
if(@str$ != strcharinfo(0))goto s_WrongName;
mes "[Calla]";
mes "Ah, " + strcharinfo(0) + "!";
mes "Such a lovely name~";
mes "I promise that I won't ever";
mes "forget it. Oh, and if you pass by";
mes "Einbech, would you thank Clitzer";
mes "for the flower for me please?";
next;
mes "[Calla]";
mes "A-and... And...";
mes "Please tell him that";
mes "I really miss him a lot.";
mes "^565656*Sob Sob...*";
delitem 712,1;
set EIN_LOVERQ,5;
close;
break;
case 14:
mes "[Calla]";
mes "I just heard from my mother";
mes "that she's planning to have";
mes "tea with Clitzer! I'm sure that";
mes "I have you to thank for this~";
next;
mes "[Calla]";
mes "I never dreamed that";
mes "something as wonderful";
mes "as this could happen.";
mes "I'm so happy, I could cry...";
mes "I'll always be grateful";
mes "for what you've done.";
next;
mes "[Calla]";
mes "I feel like such a fool,";
mes "thinking it was all hopeless.";
mes "I'll be doing my best to have";
mes "my parents accept Clitzer and";
mes "someday we'll be married~";
next;
mes "[Calla]";
mes "There isn't much that I can";
mes "give you, but I can show you";
mes "one of my family's secrets.";
mes "It's an invigorating massage";
mes "technique that makes you alot";
mes "healthier in only ten seconds.";
next;
mes "[Calla]";
mes "Well, please take";
mes "off your equipment";
mes "and stand still while";
mes "I give the massage. It";
mes "might hurt a bit at first...";
nude;
next;
mes "^3151FF*Rub Rub Rub*";
mes "*Knead Knead Knead*";
mes "*Crrack C-c-c--c-crack*";
mes "*Crack Crack Crrrrrack*";
mes "*Rub Crrraaaaaaaaaackk*^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "Ooooooooh...";
mes "I feel sooo";
mes "sore and yet";
mes "soooooo good.";
mes "Wait. Now I just";
mes "feel goooood~";
if(BaseLevel < 41)set BaseExp,BaseExp+3712;
else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
set EIN_LOVERQ,15;
next;
mes "[Calla]";
mes "So how was it?";
mes "I hope it was refreshing.";
mes "Please understand that";
mes "it's the best thing I can";
mes "give you to show my gratitude.";
next;
mes "[Calla]";
mes "Once again,";
mes "thank you so";
mes "much, " + strcharinfo(0) + ".";
mes "I'll always pray for";
mes "your safety on your";
mes "your adventures~";
close;
break;
case 15:
mes "[Calla]";
mes "Thank you so much!";
mes "I'll try my best to convince";
mes "my parents to accept our";
mes "relationship. It'll be hard,";
mes "but it's a good first step~";
next;
mes "[Calla]";
mes "I hope that we can all";
mes "work together ti improve";
mes "relations between Einbech";
mes "and Einbroch. The hatred";
mes "between our towns must end...";
next;
mes "[Calla]";
mes "I really appreciate";
mes "what you've done for";
mes "all of use. I'll be praying";
mes "for your safety, adventurer.";
close;
break;
}
s_WrongName:
mes "[Calla]";
mes "I'm sorry...";
mes "I didn't catch that.";
mes "would you please tell";
mes "me your name again?";
close;
}