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//===== eAthena Script ======================================= 
//= Quest NPCs related to Einbroch and Einbech
//===== By: ================================================== 
//= Evera and The eAthena Dev Team
//===== Current Version: ===================================== 
//= 1.5
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//= Shinokas Quest, Einbroch Lover Quest, Factory Quest,
//= Uwe Quest.
//===== Additional Comments: ================================= 
//= 1.0 Initial Release [Evera]
//= 1.1 Added more quests [Evera]
//= 1.2 Added quest bits from Einbech and renamed file to
//=	quests_ein.txt [Evera]
//= 1.3 Implemented the polution quest. [MasterOfMuppets]
//= 1.4.1 Massive bugfix. Fixed Pollution exploit [Lupus]
//= 1.4.2 Fixed Khowropher bug [Lupus]
//= 1.5 Fixed double levelup bug [Lupus]
//============================================================ 


//============================================================
//=================================================== Shinokas
//====================================================== Quest

ein_in01.gat,231,163,1	script	Sick Old Man	849,6,6,{
	if(Shinokas_Quest == 9){
		mes "^3131FFShinokas's";
		mes "body has grown";
		mes "cold to the tough.";
		close;
	}
	if(Shinokas_Quest == 8){
		mes "["+strcharinfo(0)+"]";
		mes "Shinokas,";
		mes "I found something!";
		next;
		mes "[Shinokas]";
		mes "You...";
		mes "Came... back...";
		mes "Even... if... it's";
		mes "already... Too late.";
		mes "*Couhg Cough*";
		next;
	 	mes "^3131FFYou help Shinokas";
	 	mes "sit up, but find that";
		mes "your hands have been";
		mes "stained with his blood.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Blood...?!";
		mes "Shinokas!";
		mes "Who did this to you?";
		mes "W-we need to call for help!";
		next;
		mes "[Shinokas]";
		mes "No...";
		mes "It's already";
		mes "too late for me.";
		mes "I should have died";
		mes "a long time ago...";
		next;
		mes "[Shinokas]";
		mes "*Cough*";
		mes "I only regret that";
		mes "I've never been able";
		mes "to apologize to my";
		mes "friends... *Cough!*";
		next;
		mes "[Shinokas]";
		mes "But did you";
		mes "find out? D-did";
		mes "you find out what's";
		mes "so special about";
		mes "that ore? W-what";
		mes "is it... Really?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "It was...";
		next;
		input @text$;
		mes "^0000FF"+@text$+"^000000!";
		next;
		mes "[Shinokas]";
		mes "W-wait...!";
		mes "What did...";
		mes "I can't underst--";
		mes "*Couhgh cough!*";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "No...!";
		mes "Tell me who";
		mes "did this to you!";
		mes "Where are they?";
		mes "Speak to me, please!";
		next;
		mes "[Shinokas]";
		mes "W-wha...?";
		mes "I told you.";
		mes "Th-they we--";
		next;
		mes "[Shinokas]";
		mes "...";
		mes "......";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "No!";
		mes "Shinokas!";
		mes "Why, God?";
		mes "Why...";
		set Shinokas_Quest,9;
		close;
	}
	if(Shinokas_Quest == 7){
		mes "[Shinokas]";
		mes "...";
		mes "......";
		close;	
	}
	if(Shinokas_Quest == 6){
		mes "[Shinokas]";
		mes "So...?";
		mes "Did you learn";
		mes "anything new";
		mes "in the Factory?";
		next;
		mes "["+strcharinfo(0)+"]";
		if(EinFactory != 16){
			mes "I haven't went there";
			mes "yet.";
			next;
			mes "[Shinokas]";
			mes "Then why did you come";
			mes "back? Go and investigate";
			mes "the factory now.";
			close;
		}
		mes "Well...";
		mes "There's a lot of";
		mes "suspicious business";
		mes "in the factory, but I don't";
		mes "think any of it is related";
		mes "to that ore you mentioned.";
		next;
		mes "[Shinokas]";
		mes "Damn it...";
		mes "Then where did";
		mes "they hide it? Where";
		mes "do you think that";
		mes "ore might be?";
		next;
		while(1){
			switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")){
			case 1: //airport
				mes "[Shinokas]";
				mes "No...";
				mes "The Airport is always";
				mes "crowded with people.";
				mes "It'd be a bad idea to hide";
				mes "something so important";
				mes "in that kind of place.";
				next;
				break;
			case 2: //factory
				mes "[Shinokas]";
				mes "Didn't you just";
				mes "check the factory?";
				mes "You couldn't find";
				mes "any clues to the";
				mes "ore over there...";
				next;
				break;
			case 3: //train
				mes "[Shinokas]";
				mes "Hmm...";
				mes "People are always going";
				mes "in and out of the Train Station.";
				mes "It's not the best place to hide";
				mes "something as important as the ore.";
				next;
				break;
			case 4: //repairshop
				mes "The Airship? Hm, it does";
				mes "fly through some mysterious";
				mes "power... But I already checked";
				mes "the Airship Replairshop myself.";
				mes "I haven't found any trace of";
				mes "the ore over there.";
				next;
				break;
			case 5: //Laboratory
				mes "[Shinokas]";
				mes "...!";
				mes "Yes. Yes...!";
				mes "That could be it!";
				mes "Why didn't I think";
				mes "about the Laboratory?";
				mes "It makes so much sense!";
				next;
				mes "[Shinokas]";
				mes "I have a good feeling";
				mes "about this. Please sneak";
				mes "into that Laboratory and";
				mes "see if you can find the ore!";
				next;
				mes "[Shinokas]";
				mes "Remember...";
				mes "Not just anybody";
				mes "can enter that kind";
				mes "of place. But I'm sure";
				mes "you'll figure something out.";
				set Shinokas_Quest,7;
				close;
			default:
				end;
			}
		}
	}
	if(Shinokas_Quest == 5){
		mes "[Shinokas]";
		mes "So, did you find";
		mes "anything from the";
		mes "Kapellthaines?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Well, Mr. Kapelltheine";
		mes "is kind of violent, but";
		mes "I didn't find anything";
		mes "really suspicious.";
		next;
		mes "[Shinokas]";
		mes "Huh...";
		mes "I must have";
		mes "been wrong, then...";
		mes "Where else could it be?";
		next;
		mes "[Shinokas]";
		mes "Oh, right! The huge";
		mes "factory in Einbroch!";
		mes "What could be more";
		mes "suspicious? There's a ton";
		mes "of workers, but no one really";
		mes "knows what they do there...";
		next;
		mes "[Shinokas]";
		mes "If they're so secretive";
		mes "it's possible that they're";
		mes "keeping the ore over there.";
		mes "Please go and search the";
		mes "Factory for that ore as";
		mes "soon as you can.";
		set Shinokas_Quest,6;
		close;
	}
	if(Shinokas_Quest == 4){
		mes "[Shinokas]";
		mes "Please...";
		mes "Find out if the Kapelltheines";
		mes "are keeping some kind of unique";
		mes "ore. Their manor is on the road";
		mes "that leads to the Airport.";
		close;
	}
	mes "[Sick Old Man]";
	mes "...!";
	next;
	mes "[Sick Old Man]";
	mes "Awwwk~";
	mes "It's killing me!";
	mes "Arrrgh! Awwwrgh!";
	mes "W-when will my son";
	mes "come back from";
	mes "the factory...?!";
	next;
	if(Shinokas_Quest != 3){
		mes "^3131FFYou feel really awkward";
		mes "just staring at this old";
		mes "man violently rolling";
		mes "around in his bed.";
		close;
	}
	mes "["+strcharinfo(0)+"]";
	mes "Shi...";
	mes "Shinokas?";
	next;
	mes "[Sick Old Man]";
	mes "Huh...?";
	mes "Noooo! My name is";
	mes "Shinotarous. Y-you've";
	mes "got the wrong person!";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "This has to be the";
	mes "Shinokas that Hikeman";
	mes "was talking about in Einbech";
	mes "Hmmm, but how can I get";
	mes "him to admit it?";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "*Ahem!*";
	mes "Excuse me...";
	next;
	while(1){
		switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")){
		case 1: //remember
			if(@shinqst2 > 4 || @shinqst3 > 4) goto L_Cont;
			mes "[Sick Old Man]";
			mes "Noooo!";
			mes "I don't know";
			mes "what the hell";
			mes "you're talking";
			mes "about!";
			next;	
			break;
		case 2: //miner
			if(@shinqst2 > 1)goto s_Quest2;
			mes "[Sick Old Man]";
			mes "Noooo...!";
		 	mes "W-why would you";
			mes "even ask me that";
			mes "kind of question?!";
		s_Quest2:
			set @shinqst2,@shinqst2 + 1;
			if(@shinqst3)set @shinqst3,0;
			next;
			break;

		case 3: //einbroch
			if(@shinqst3 > 1)goto s_Quest3;
			mes "[Sick Old Man]";
			mes "Y-yes!";
			mes "Born and raised";
			mes "raised here in";
			mes "Einbe--Einbroch!";
			next;
			mes "^3131FFIt doesn't seem";
			mes "like this old man";
			mes "is telling the truth...";
		s_Quest3:
			set @shinqst3,@shinqst3 + 1;
			if(@shinqst2)set @shinqst2,0;
			next;
			break;
		default:
			end;
		}
	}
	
L_Cont:
	mes "[Shinokas]";
	mes "Hmm...";
	mes "^0000FFBuender Hikeman^000000...";
	next;
	mes "[Shinokas]";
	mes "No!";
	mes "I've never met";
	mes "Buender Hikeman";
	mes "in my entire li--";
	next;
	mes "[Shinokas]";
	mes "...";
	mes "......";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "I was right!";
	mes "You're Shinokas!";
	next;
	mes "[Shinokas]";
	mes "Curses!";
	mes "I've blown";
	mes "my cover!";
	mes "W-wait! How much";
	mes "do you know?!";
	next;
	mes "[Shinokas]";
	mes "Did ^0000FFthey^000000 send you?";
	mes "*Sigh* I think that this";
	mes "is it. I'll never be";
	mes "able to solve the";
	mes "secret before I die.";
	next;
	mes "[Shinokas]";
	mes "Okay.";
	mes "Get on with it.";
	mes "I'm ready now...";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Tell me everything";
	mes "you know related to";
	mes "that incident where";
	mes "the mine tunnel";
	mes "collapsed around";
	mes "you and Hikeman.";
	next;
	mes "[Shinokas]";
	mes "...?";
	mes "Errr....";
	mes "You're not";
	mes "here to kill me?";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "No...!";
	mes "I'm here to find";
	mes "out the truth";
	next;
	mes "[Shinokas]";
	mes "That means...";
	mes "I still have some time.";
	mes "This must be destiny!";
	mes "Allright, I'll tell you what";
	mes "happened. But it's a";
	mes "long story...";
	next;
	mes "[Shinokas]";
	mes "How much do you know";
	mes "about the accident? No,";
	mes "wait. Don't answer that.";
	mes "I don't want to hear it";
	next;
	mes "[Shinokas]";
	mes "I admit it. Yes.";
	mes "I stabbed my friends";
	mes "in the back. It was an";
	mes "unforgivable sin that will";
	mes "haunt me untill the day that I die";
	next;
	mes "[Shinokas]";
	mes "I sold out my friends for";
	mes "money. I destroyed that";
	mes "tunnel and killed them. But";
	mes "I suppose I was tricked as well.";
	mes "^0000FFThey^000000 never intended to keep";
	mes "their end of our agreement.";
	next;
	mes "[Shinokas]";
	mes "After I destroyed the tunnel,";
	mes "they targeted me and I ended";
	mes "spending the rest of my life being";
	mes "pursued and running for place to";
	mes "place. What the hell was that ^0000FFore^000000";
	mes "and why was it so important?";
	next;
	mes "[Shinokas]";
	mes "I need to know more about";
	mes "that ore if it's worth killing for.";
	mes "That's why I've risked sneaking";
	mes "into Einbroch. Sopposedly, an ore";
	mes "similar to the ore we found has";
	mes "been transported here recently";
	next;
	menu "Did you find it?",-;
	mes "[Shinokas]";
	mes "No, not yet.";
	mes "I've been searching";
	mes "for that ore every night.";
	mes "During the day, this kind";
	mes "blacksmith has managed";
	mes "to hide me from those men";
	next;
	mes "[Shinokas]";
	mes "But I won't be safe";
	mes "for very long. Look, I'm";
	mes "no saint, but before I die,";
	mes "I wanna do this one last";
	mes "thing and see what's so";
	mes "great about this ore...";
	next;
	menu "Wait, who's trying to get you?",-;
	mes "[Shinokas]";
	mes "Who's trying to kill me?";
	mes "The people who hired me and";
	mes "my friends to dig up that ore in";
	mes "the first place. We thought they";
	mes "were ordinary businessmen,";
	mes "but... They're dangerous.";
	next;
	mes "[Shinokas]";
	mes "So I told you everything";
	mes "and now you know that my";
	mes "day might be numbered.";
	mes "Please do an old man a favor";
	mes "and search Einbroch for that";
	mes "strange, mysterious ore.";
	next;
	mes "[Shinokas]";
	mes "Now, the first thing I learned";
	mes "in this tows is that the richest";
	mes "family is the Kapelltheines. Only";
	mes "the rich and powerful can possibly";
	mes "be involved in something so big.";
	next;
	mes "[Shinokas]";
	mes "Would you search";
	mes "Kappelltheine Manor";
	mes "for that ore? It's on the way";
	mes "to the Airport and it shouldn't be";
	mes "hard to miss. They're the richest";
	mes "people in Einbroch, after all.";
	next;
	mes "[Shinokas]";
	mes "I'm too old and weak to leave";
	mes "this house, and there's the change";
	mes "that those men will find me. If you";
	mes "can sympathize with my situation,";
	mes "please find out if the Kapelltheine";
	mes "family has any unique ores...";
	set Shinokas_Quest,4;
	close;

OnTouch:
	if(Shinokas_Quest != 8) end;
	mes "^3131FFThe open window rattles";
	mes "as you enter the room and";
	mes "are welcomed by a sudden";
	mes "chill. A trail of red footprints";
	mes "lies near your feet.";
	next;
	mes "^3131FFA grey sheet lies";
	mes "rumpled on the bed,";
	mes "but you can see dark red";
	mes "stains in between the folds.";
	//set ein_lab,3; //wth? -Yhn
	close;
}	

ein_in01.gat,32,133,6	script	Maid	850,{
	mes "[Maid]";
	if(Shinokas_Quest != 4){
		mes "There's no end";
		mes "to all these plates";
		mes "I have to clean...!";
		close;
	}	
	mes "Did you ask me";
	mes "if I saw some kind";
	mes "of ore around here?";
	mes "That's strange...";
	next;
	mes "[Maid]";
	mes "Will, I've been with";
	mes "this family for a long";
	mes "time. Let me assure you";
	mes "that there's no secrets";
	mes "from me in this household!";
	next;
	mes "[Maid]";
	mes "I'm sorry, but I don't";
	mes "think we have any ores,";
	mes "special or otherwise, here";
	mes "in the manor. What exactly";
	mes "do you need them for?";
	set Shinokas_Quest,5;
	close;
}

einbroch.gat,51,52,1	script	lab_warp	45,2,2{
	if(Shinokas_Quest != 7){
		mes "^3131FFThe door is locked.";
		mes "You cannot enter.";
		close;
	}
	mes "[Security System]";
	mes "^FF0000*Beep Boop*^000000";
	mes "Restricted Access Area.";
	mes "Please identify yourself";
	mes "through the system.";
	next;
	switch(select("Identify.:Information:Cancel")){
		case 1: //Identify
			break; //continue after switch =\
		case 2: //information
			mes "[Security System]";
			mes "You must use the";
			mes "security system in order";
			mes "to gain access into the";
			mes "Einbroch Laboratory.";
			next;
			mes "[Security System]";
			mes "You will be given";
			mes "a password that you";
			mes "must input correctly";
			mes "withing 60 seconds.";
			mes "Otherwise, you will";
			mes "fail the security check.";
			//hell of a security system ye got there mate
			//wonder if gravity co has the same sort? xD
			next;
			mes "[Security System]";
			mes "If you take longer";
			mes "then 3 minutes to";
			mes "enter the password,";
			mes "the security system";
			mes "will initiate lockout.";
			close;
		case 255:
		case 3: //cancel
			mes "[Security System]";
			mes "You have canceled";
			mes "the ID security check.";
			close;
		default:
			end;
	}
	//ID check:
	mes "[Security System]";
	mes "Enter the following";
	mes "password in 60 seconds.";
	mes "Failure to do so will result";
	mes "in lockout. Please wait.";
	next;
	mes "[Security System]";
	set @startseconds,gettime(3)*60*60+gettime(2)*60+gettime(1);
	switch(rand(1,11)){
	case 1:
		mes "^00CCFFburrdingdingdilidingdingphoohudaamb";
		mes "^00CCFFandoora^0000FFbambarambambamburanbamding";
		input @str$;
		if(@str$ != "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding") goto L_SCFail;
		goto L_Suc;
	case 2:
		mes "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi";
		mes "^990066kabamturubamdingding";
		next;
		input @str$;
		if(@str$ != "barapaphurarlandreamduranbatuhiwooikabamturubamdingding") goto L_SCFail;
		goto L_Suc;
	case 3:
		mes "^00CCFFbelief love luck grimace sweat rush";
		mes "^00CCFFfolktale rodimus optimus burnblebe";
		input @str$;
		if(@str$ != "belief love luck grimace sweat rush folktale rodimus optimus burnblebe") goto L_SCFail;
		goto L_Suc;
	case 4:
		mes "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn";
		mes "^FF33CCRiGhT BuRn OrIGInAL GaNgSteR SmACk";
		input @str$;
		if(@str$ != "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk") goto L_SCFail;
		goto L_Suc;
	case 5:
		mes "^00CCFFCoboman no chikara-yumei na";
		mes "^00CCFFchikara-daiookii na chikara da ze!";
		mes "^00CCFFCOBO ON";
		input @str$;
		if(@str$ != "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON") goto L_SCFail;
		goto L_Suc;
	case 6:
		mes "^FF33CChfjdkeldjs^990066hfjdjeiskdlefvbd";
		input @str$;
		if(@str$ != "hfjdkeldjshfjdjeiskdlefvbd") goto L_SCFail;
		goto L_Suc;
	case 7:
		mes "^00CCFFI'm the King of all Weirdos! Now";
		mes "^00CCFFyou know of my true power. Obey~!";
		input @str$;
		if(@str$ != "I'm the King of all Weirdos! Now you know of my true power. Obey~!") goto L_SCFail;
		goto L_Suc;
	case 8:
		mes "^990066uNflAPPaBLe LoVaBLe SeCreTs AnD";
		mes "^990066BoWLiNg aGaINST tHe KarMA of YoUtH";
		input @str$;
		if(@str$ != "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA if YoUtH") goto L_SCFail;
		goto L_Suc;
	case 9:
		mes "^00CCFFBy the power of^000000";
		mes "^00CCFFp-po-poi-po-poi-poin-poing";
		mes "^00CCFFGOD-POING. I NEVER LOSE!";
		input @str$;
		if(@str$ != "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!") goto L_SCFail;
		goto L_Suc;
	case 10:
		mes "^00CCFF...silence. quiet benevolence...";
		mes "^00CCFFsoul mate... wonder. enigma...";
		mes "^00CCFFcloud.^000000";
		input @str$;
		if(@str$ != "...silence. quiet benevolence... soul mate... wonder. enigma... cloud") goto L_SCFail;
		goto L_Suc;
	case 11:
		mes "^FF33CCopeN,Open!op3n.openOpen0p3nOpEn0pen";
		mes "^FF33CC`open'0Pen open?open!111OPENSESAME";
		input @str$;
		if(@str$ != "opeN,Open!op3n.openOpenOp3nIoEnOpen`open'0Pen open?open!111OPENSESAME") goto L_SCFail;
		goto L_Suc;
	}
L_Suc:
	next;
	set @endtime,gettime(3)*60*60+gettime(2)*60+gettime(1);
	set @time,@endtime-@startseconds;
	if(@time > 60) goto L_SC60;
	mes "[Security System]";
	mes "It took ^FF0000"+@time+" seconds^000000";
	mes "for you to enter the";
	mes "password. Initiating";
	mes "override. Access granted.";
	close2;
	warp "ein_in01.gat",283,25;
	end;
	
L_SC60:
	mes "[Security System]";
	mes "Time over.";
	mes "It took ^FF0000"+@time+" seconds^000000";
	mes "for you to enter the";
	mes "password. Initiating";
	mes "lockout. Access denied.";
	close;
	
L_SCFail:
	next;
	mes "[Security System]";
	mes "You have failed";
	mes "the identification";
	mes "check. Access denied.";
	close;
}
einbroch.gat,51,56,6	script	Laboratory Soldier#01	852,{
	mes "[Laboratory Soldier]";
	mes "This area is off limits.";
	mes "Please leave";
	mes "immediately";
	close;

OnHide:
	specialeffect 16;
	disablenpc "Laboratory Soldier#01";
	end;

OnUnhide:
	misceffect 215;
	end;

}
einbroch.gat,51,47,6	script	Laboratory Soldier#02	852,{
	mes "[Laboratory Soldier]";
	mes "This area is off limits.";
	mes "Please leave";
	mes "immediately";
	close;

OnHide:
	specialeffect 16;
	disablenpc "Laboratory Soldier#02";
	end;

OnUnhide:
	misceffect 215;
	end;

}
ein_in01.gat,254,35,1	script	Scientist	749,{
	mes "[Scientist]";
	mes "*Grumble grumble*";
	next;
	if(ein_scientist == 1) goto L_P2;
	mes "[Scientist]";
	mes "Huh...?";
	mes "How did you";
	mes "get in here?";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Oh! Ah...";
	mes "I'm the new...";
	mes "Guard. Nice";
	mes "to meet you.";
	next;
	mes "[Scientist]";
	mes "Oh. Yeah.";
	mes "Nice-meet-you";
	mes "..............";
	mes "*Grumble grumble*";
	next;
	if(select("What's wrong?:Catch you later.")!=1){
		 mes "[Scientist]";
		 mes "Right.";
		 mes "Yeah.";
		 mes "Later, man.";
		 close;
	}
	mes "[Scientist]";
	mes "What's wrong...?!";
	mes "Oh, don't get me started!";
	mes "I'm stuck here doing all the";
	mes "work while the Lab Departement";
	mes "Head goes out every freakin' day!";
	next;
	mes "[Scientist]";
	mes "While I'm slaving";
	mes "away here, he's in";
	mes "that Airship, busy";
	mes "flirting with that";
	mes "woman. God...!";
	mes "I'm like, so teed off!";
	set ein_scientist,1;
	close;
	
L_P2:
	mes "[Scientist]";
	mes "Man alive!";
	mes "Would it kill the";
	mes "Department Head";
	mes "to come in here and do";
	mes "some work for a change?!";
	next;
	mes "[Scientist]";
	mes "I mean, come on!";
	mes "I shouldn't have to";
	mes "carry his workload!";
	close;
}

ein_in01.gat,266,26,1	script	Unknown Stuff	111,{
	mes "^3131FFThere's something";
	mes "attached to a huge";
	mes "machine with many cords";
	mes "and folds of barbed wire";
	set ein_stuff,1;
	close;
}

airplane.gat,31,77,4	script	Drunken Man#03	853,{
	if(Shinokas_Quest >= 8){
		mes "[Drunken Man]";
		mes "Hahahahaha!";
		mes "You're great!";
		mes "I feel great!";
		mes "Everything's great!";
		mes "Bwahahahaahahah!";
		mes "*Hiccup*";
		close;
	}
	mes "[Drunken Man]";
	mes "Okay okay...";
	mes "Daddy's gonna";
	mes "win some Apples";
	mes "this time for sure!";
	next;
	if(ein_stuff && ein_scientist){
		mes "[Drunken Man]";
		mes "Let's do it!";
		mes "^3131FFYmir's Heart^000000 is";
		mes "on my side! GO!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Huh...?";
		mes "What did he just say?";
		mes "It seemed important!";
		next;
	}
	mes "^0000FF*Rolling and rumbling*^000000";
	next;
	mes "[Kaci]";
	mes "I have a total of ^FF000011^000000";
	mes "and you have total ^FF00005^000000.";
	mes "You lose this game. I'm";
	mes "sorry, but I hope we play";
	mes "again sometime.";
	donpcevent "Kaci::OnLose";
	next;
	mes "[Drunken Man]";
	mes "Waaaaaahhhhhhhhh!";
	mes "Apples! My apples!";
	mes "Apples, I need more...!";
	if(countitem(512) && ein_stuff && ein_scientist) goto L_Apples;
	close;
	
L_Apples:
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Do you want";
	mes "some of mine?";
	next;
	if(countitem(512) <100){
		mes "[Drunken Man]";
		mes "What...?";
		mes "I can't do anything";
		mes "with so few Apples!";
		mes "I'm a high roller and";
		mes "this is a high stakes game!";
		close;
	}
	mes "[Drunken Man]";
	mes "Wha--? Yes...";
	mes "Hell yes! Gimme";
	mes "some of your Apples!";
	mes "Yeeeeeeeeeeehaw!";
	mes "I'm back, baby!";
	next;
	mes "[Drunken Man]";
	mes "Now, to win!";
	mes "Daddy needs love...";
	mes "Time to go from";
	mes "crappy to classy!";
	next;
	mes "^0000FF*Rolling and rumbling*^000000";
	next;
	delitem 512,countitem(512);
	set @kaci,rand(2,12);
	set @man,rand(2,12);
	if(@man == @kaci){
		if(rand(2)){
			if(@man != 12)
				set @man,@man+1;
			else
				set @man,@man-1;
		}else{
			if(@man != 2)
				set @man,@man-1;
			else
				set @man,@man+1;
		}
	}
	mes "[Kaci]";
	mes "Oooh...";
	mes "I got a total of ^FF0000"+@kaci+"^000000,";
	mes "and you have a total of ^FF0000"+@man+"^000000.";
	if(@man < @kaci){
		mes "I'm sorry, but you lose";
		mes "again. Better luck next time...";
		donpcevent "Kaci::OnLose";
		next;
		mes "[Drunken Man]";
		mes "Waaaaaahhhhhhhhhhhh!";
		mes "Waaaaaaaahhhhhhh!";
		close;
	}
	mes "Congratulations, you won!";
	mes "Let me give you your winning";
	mes "and we'll play again some time~";
	donpcevent "Kaci::OnWin";
	next;
	mes "[Drunken Man]";
	mes "Mwahhhahahahaha!";
	mes "Whahahahahahahahaha!";
	mes "That's why they call me";
	mes "the 'Resurrection Kid!'";
	mes "I always come back!";
	next;
	mes "[Drunken Man]";
	mes "Oh yes, right!";
	mes "You...! You lent";
	mes "me those lucky";
	mes "Apples. ^111111*Hiccup*^000000";
	next;
	mes "[Drunken Man]";
	mes "I'm Kurschenburg!";
	mes "Thanks to you, I'm";
	mes "on a winning streak!";
	mes "Hahaha! Th-thank you~";
	mes "^111111*Hic-hic-hiccup!*^000000";
	next;
	if(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")!=1){
		 mes "[Drunken Man]";
		 mes "Hahahaha!";
		 mes "You're great!";
		 mes "And I feel great!";
		 mes "Bwahahahaahahah!";
		 mes "^111111*Hiccup*^000000";
		 close;
	}
	mes "[Drunken Man]";
	mes "What...?";
	mes "Ymir's Heart?";
	mes "How do you know";
	mes "about that? ^111111*Hiccup*^000000";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Y-you...!";
	mes "You were just yelling,";
	mes "'Ymir's Heart is on my";
	mes "side,' while you were";
	mes "gambling with those Apples!";
	next;
	mes "[Drunken Man]";
	mes "What...?!";
	mes "No way~";
	mes "Err...? Did I...?";
	next;
	mes "[Drunken Man]";
	mes "Heh heh...";
	mes "I'm not really";
	mes "supposed to be talking";
	mes "about this. As head of";
	mes "the Laboratory, I'm sworn";
	mes "to secrecy about Ymir's Heart.";
	next;
	mes "[Drunken Man]";
	mes "But what do I care?!";
	mes "All they want are the";
	mes "results of my research!";
	mes "They don't appreciate";
	mes "my work at all! My title";
	mes "is completely worthless!";
	next;
	mes "[Drunken Man]";
	mes "You don't know how long I've";
	mes "been imprisoned in the lab and";
	mes "that the work conditions just get";
	mes "worse and worse. Screw them! I'll";
	mes "keep getting paid as long as I show";
	mes "them some progress in our project!";
	next;
	menu "Project?",-;
	mes "[Drunken Man]";
	mes "Yeah, we're researching";
	mes "Ymir's Heart. It was found";
	mes "a long time ago in ^3131FFEinbech^000000";
	mes "and it's in our lab now.";
	next;
	mes "[Drunken Man]";
	mes "Everyone knows it's supposed";
	mes "to hold some legendary power,";
	mes "but even I was surprised to see";
	mes "what it was capable of. It's both";
	mes "terrible and miraculous, scary";
	mes "and wondrous...";
	next;
	mes "[Drunken Man]";
	mes "So...";
	mes "I figure...";
	mes "It may even";
	mes "have the power to";
	mes "win me Dice games!";
	mes "Bwahaha--*Hiccup!*";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "(That thing I saw";
	mes "hooked up to all those";
	mes "wires in the Laboratory";
	mes "must have been a piece";
	mes "of ^3131FFYmir's Heart^000000. I better";
	mes "tell Shinokas about this.)";
	set Shinokas_Quest,8;
	//cleaning temp variables from the lab.
	set ein_stuff,0;
	set ein_scientist,0;
	close;
}
	
einbech.gat,57,210,4	script	Young Man#04	854,{
	mes "[Young Man]"; 
	mes "Behind the pub,";
	mes "you'll see this old man";
	mes "who's always mumbling";
	mes "something to himself.";
	next;
	mes "[Young Man]";
	mes "Sometimes he seems really";
	mes "angry, but other times he looks";
	mes "awfully depressed. He must have";
	mes "lived through some really horrible";
	mes "experiences. I can't help but feel";
	mes "really sorry for the old guy.";
	next;
	mes "[Young Man]";
	mes "He says and does";
	mes "a lot of strange things.";
	mes "It's sad to see someone";
	mes "that old act that way, but";
	mes "it makes me wonder what";
	mes "could have happened to him.";
	if(!Shinokas_Quest)set Shinokas_Quest,1;
	close;
}

einbech.gat,165,105,7	script	Buender Hikeman	847,{
	if(Shinokas_Quest == 9) goto L_P2;
	if(Shinokas_Quest == 3)goto L_BEST;
	if(Shinokas_Quest == 2)goto L_BASTARD;
	mes "[Buender Hikeman]";
	mes "...";
	mes "......";
	if(!Shinokas_Quest)close;
	next;
	mes "[Buender Hikeman]";
	mes "...";
	mes "......";
	mes "......You...";
	next;
	mes "[Buender Hikeman]";
	mes "...";
	mes "......";
	mes "......You...";
	mes "......Stop it...";
	next;
	mes "[Buender Hikeman]";
	mes "...";
	mes "......";
	mes "......You...";
	mes "......Stop it...";
	mes "...You ^FF0000bastard^000000!";
	next;
	mes "[Buender Hikeman]";
	mes "RaaaaAAAARGHHH!!";
	next;
	mes "[Buender Hikeman]";
	mes "^0000FFThe old man seems^000000";
	mes "^0000FFslightly irked at seeing^000000";
	mes "^0000FFyou. Unfortunately, his^000000";
	mes "^0000FFscreaming and rambling^000000";
	mes "^0000FFis totally incoherent.^000000";
	next;
	mes "[Buender Hikeman]";
	mes "It ^FF0000is^000000 you!";
	mes "You're responsible!";
	mes "You've taken everything";
	mes "away from me!!";
	next;
	menu "What are you talking about?",L_WHAT,"Ignore Him.",-;
	mes "[Buender Hikeman]";
	mes "W...wait!";
	mes "I said wait!";
	mes "*Cough!*";
	close;
L_WHAT:
	mes "[Buender Hikeman]";
	mes "How dare you...";
	mes "How dare you treat";
	mes "after destroying all the";
	mes "happiness in my life!";
	next;
	mes "[Buender Hikeman]";
	mes "Damn you...";
	mes "How can you have";
	mes "the audacity to pretend";
	mes "as if nothing happened?!";
	mes "*C-cough Cough...*";
	next;
	mes "[Buender Hikeman]";
	mes "Are you so evil to";
	mes "just shallowly forget";
	mes "what you've done to our";
	mes "lives? Did you already";
	mes "forget what you did";
	mes "here in Einbech?!";
	next;
	mes "[Buender Hikeman]";
	mes "It was such a long";
	mes "time ago, but I'll never";
	mes "forget. This town was";
	mes "small, but full of folk";
	mes "with warm hearts...";
	next;
	mes "[Buender Hikeman]";
	mes "Me, Khartophe, Anuto,";
	mes "Maskharundt... All of";
	mes "us were friends hired";
	mes "by that businessman";
	mes "to dig up ores in the mine.";
	next;
	mes "[Buender Hikeman]";
	mes "And then there";
	mes "was you! All of us";
	mes "put together made the";
	mes "greatest mining team!";
	mes "That was, until, we";
	mes "discovered ^FF0000it^000000.";
	next;
	mes "[Buender Hikeman]";
	mes "Yes...";
	mes "The mysterious ore";
	mes "that dazzled with a";
	mes "magnificent light.";
	next;
	mes "[Buender Hikeman]";
	mes "But we should have known";
	mes "that the ^0000FFUngoliant^000000 would";
	mes "be arround that ore. We";
	mes "should have realized";
	mes "the danger...";
	next;
	mes "[Buender Hikeman]";
	mes "We reported our findings";
	mes "to our employer, and then";
	mes "the ore just disappeared. He";
	mes "must have sent it somewhere,";
	mes "it was none of our business.";
	next;
	mes "[Buender Hikeman]";
	mes "Then life was back";
	mes "to normal for a while.";
	mes "But one day you yelled";
	mes "to us that you had found";
	mes "another special, mysterious";
	mes "ore in the mines.";
	next;
	mes "[Buender Hikeman]";
	mes "But when we came";
	mes "over to check the hole";
	mes "you dug up, you know";
	mes "what we found...?!";
	next;
	menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-;
	mes "[Buender Hikeman]";
	mes "Yes...";
	mes "Nothing.";
	next;
	goto L_CONTINUE;
L_UNGOLIANT:
	mes "[Buender Hikeman]";
	mes "Don't you remember";
	mes "what happened? What";
	mes "you did to us at that time?!";
	next;
L_CONTINUE:
	mes "[Buender Hikeman]";
	mes "There was nothing";
	mes "inside the hole!";
	next;
	mes "[Buender Hikeman]";
	mes "Then you pointed to";
	mes "the wall behind us and";
	mes "screamed that Ungoliant";
	mes "was coming! In our panic";
	mes "we started to dig our way out!";
	next;
	mes "[Buender Hikeman]";
	mes "I remember that the expression on";
	mes "your face seemed so strange. I had";
	mes "thought you looked sad, but now I'm";
	mes "sure you were consumed by greed! We";
	mes "trusted you and you betrayed us!";
	next;
	mes "[Buender Hikeman]";
	mes "When we finally smashed";
	mes "down that last wall, everything";
	mes "started to fall around us. We";
	mes "were the only two to survive";
	mes "that tunnel collapse.";
	next;
	mes "[Buender Hikeman]";
	mes "Then I learned...";
	mes "You planned it all along.";
	set Shinokas_Quest,2;
	close;
L_ORE:
	mes "[Buender Hikeman]";
	mes "Don't you remember";
	mes "what happened? What";
	mes "you did to us at that time?!";
	next;
	goto L_CONTINUE;
L_BASTARD:
	mes "[Buender Hikeman]";
	mes "Bastard!";
	mes "I'm sick of";
	mes "your lies!";
	next;
	menu "I'm not who you think!",L_IM,"How did you survive the accident?",-;
L_HOW:
	mes "[Buender Hikeman]";
	mes "When I came to,";
	mes "I was lying on my";
	mes "stomach in the ruins";
	mes "of that dark tunnel.";
	next;
	mes "[Buender Hikeman]";
	mes "And I found...";
	mes "You know what I found.";
	next;
	mes "[Buender Hikeman]";
	mes "*Cough Cough*";
	mes "The corpses of my friends!";
	mes "Kartophe, Anuto, Maskharundt";
	mes "Great men and my best friends.";
	mes "But where were you?!";
	next;
	mes "[Buender Hikeman]";
	mes "Your body was nowhere";
	mes "to be found. I searched";
	mes "the tunnel and finnaly";
	mes "climbed outside where";
	mes "I was found unconscious.";
	next;
	mes "[Buender Hikeman]";
	mes "I was so stupid.";
	mes "It was because of";
	mes "that ore! You killed our";
	mes "friend and destroyed";
	mes "my life for that thing!";
	next;
	mes "[Buender Hikeman]";
	mes "And now...";
	mes "You come out of";
	mes "hiding and show up.";
	mes "What do you want of";
	mes "me? What more can";
	mes "you possibly take away?!";
	next;
	menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-;
	mes "[Buender Hikeman]";
	mes "Ha ha...";
	mes "Apologize?";
	mes "The harm is";
	mes "already done...";
	goto L_CONTINUE2;
L_THINK:
	mes "[Buender Hikeman]";
	mes "Quit lying!";
	mes "You've stirred up";
	mes "my hatred by showing";
	mes "up again! I've never";
	mes "forgotten that day!";
	next;
L_CONTINUE2:
	mes "[Buender Hikeman]";
	mes "It's too late";
	mes "for you now. For";
	mes "the sake of my friends,";
	mes "I'll have my vengeance!";
	next;
	mes "[Buender Hikeman]";
	mes "Prepare to die!";
	mes "^0000FFShinokas^000000!!!!";
	next;
	mes "[Buender Hikeman]";
	mes "...!";
	mes "*Cough! Cough!*";
	mes "Noooo! N-not now...";
	mes "*Cough! Cough!*";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "...";
	mes "I better";
	mes "get away";
	mes "from him!";
	next;
	mes "^0000FFYou ran away from Hikeman^000000";
	mes "^0000FFas he collapsed on the ground^000000";
	mes "^0000FFIt wouldn't be a good idea to^000000";
	mes "^0000FFprovoke the old man anymore,^000000";
	mes "^0000FFintentionally or not.^000000";
	set Shinokas_Quest,3;
	close;
L_BEST:
	mes "^0000FFIt'd be best^000000";
	mes "^0000FFto avoid aggravating^000000";
	mes "^0000FFthe old man for now.^000000";
	close;
L_IM:
	mes "[Buender Hikeman]";
	mes "Ha...!";
	mes "Do you think";
	mes "I'd so easily";
	mes "forget the face";
	mes "of the person who";
	mes "shattered my life?!";
	goto L_HOW;
	
L_P2:
	mes "^0000FFHikeman is dozing^000000";
	mes "^0000FFoff in his chair. Judging^000000";
	mes "^0000FFfrom the look of discomfort^000000";
	mes "^0000FFon his face, he seems to be^000000";
	mes "^0000FFhaving a nightmare.^000000";
	if(Shinokas_Quest == 10) close;
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Excuse me...";
	next;
	mes "[Buender Hikeman]";
	mes "Huh...?";
	mes ".........!!";
	mes "Hahahahaha!";
	mes "Come back for";
	mes "your beating,";
	mes "eh, Shinokas?!";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Look...!";
	mes "I'm not Shinokas,";
	mes "okay? How can you";
	mes "forget what he looks";
	mes "like or how old he is?";
	mes "I'm way younger!";
	next;
	mes "[Buender Hikeman]";
	mes "What...?";
	next;
	mes "[Buender Hikeman]";
	mes "..................";
	next;
	mes "[Buender Hikeman]";
	mes "Uhhhh......";
	next;
	mes "[Buender Hikeman]";
	mes "Huh.";
	next;
	mes "[Buender Hikeman]";
	mes "It seems...";
	mes "I've made a";
	mes "huge mistake.";
	next;
	mes "[Buender Hikeman]";
	mes "Ever since the accident, people";
	mes "have said that I haven't been the";
	mes "same. Maybe they're right.";
	next;
	mes "[Buender Hikeman]";
	mes "I keep making the same";
	mes "mistakes, so maybe they're";
	mes "right about me getting senile.";
	mes "Did you come just to clear";
	mes "up this misunderstanding?";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Um...";
	mes "Actually...";
	next;
	menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify;
	mes "["+strcharinfo(0)+"]";
	mes "Shinokas died";
	mes "a while ago in";
	mes "Einbroch.";
	next;
	mes "[Buender Hikeman]";
	mes "Wh-what...?";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Shinokas was killed by";
	mes "some men. He thinks they";
	mes "may have been the ones";
	mes "who hired you guys. In the";
	mes "end, he was betrayed too...";
	next;
	mes "[Buender Hikeman]";
	mes "I...";
	mes "I see...";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Shinokas may have";
	mes "gotten some money,";
	mes "but he spent the rest";
	mes "of his life in hiding,";
	mes "being hunted down.";
	next;
	mes "[Buender Hikeman]";
	mes "Nothing's left.";
	mes "I've got nothing";
	mes "to look forward to.";
	mes "I was living only to";
	mes "avenge my friends...";
	next;
	mes "[Buender Hikeman]";
	mes "Please...";
	mes "Just go back to";
	mes "wherever you came";
	mes "from. Leave me alone...";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "...";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Did Hikeman really want";
	mes "revenge on Shinokas or did";
	mes "he want to hear him out since";
	mes "they used to be close friends?";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "If I mention that";
	mes "what they found was";
	mes "the Ymir Heart Piece,";
	mes "Hikeman might end up";
	mes "getting hunter down, so";
	mes "I better not say anything.";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "Why are those men";
	mes "so obsessed with that";
	mes "Ymir Heart Piece? Is it";
	mes "really worth this kind of";
	mes "cruelty? Whoever they are,";
	mes "their intentions can't be good.";
	close2;
	set Shinokas_Quest,10;
	if(BaseLevel < 41)set BaseExp,BaseExp+34750;
	else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500;
	else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000;
	else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000;
	else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000;
	else if(BaseLevel > 90)set BaseExp,BaseExp+556000;
	end;
	
L_NNotify:
	mes "["+strcharinfo(0)+"]";
	mes "Yeah...";
	mes "That's right.";
	mes "I wanted to clear up";
	mes "this misunderstanding";
	mes "so you could calm down,";
	mes "even if it's just a little bit.";
	next;
	mes "[Buender Hikeman]";
	mes "Well, you don't have";
	mes "to worry so much about";
	mes ",u stress. I find that the";
	mes "winds that pass through";
	mes "this town to be very relaxing.";
	next;
	mes "[Buender Hikeman]";
	mes "Each time the wind";
	mes "blows by, my vision blurs,";
	mes "my memories haze and all";
	mes "of my hatred just drifts away.";
	next;
	mes "[Buender Hikeman]";
	mes "Without the wind, I'd only";
	mes "have my hatred towards ^FF0000him^000000.";
	mes "Maybe it's my only reason for";
	mes "living and maybe I'm lonely,";
	mes "but it's too late to feel";
	mes "sorry for myself now.";
	close;
}


//============================================================
//============================================= Einbroch Lover
//====================================================== Quest
ein_in01.gat,31,151,4	script	Satra	850,{
	if(EIN_LOVERQ > 11)goto s_Intimi;
	if(EIN_LOVERQ == 11)goto s_Coal4;
	if(EIN_LOVERQ == 10)goto s_Coal3;
	if(EIN_LOVERQ == 9)goto s_Coal2;
	if(EIN_LOVERQ == 8)goto s_Coal1;
	if(EIN_LOVERQ == 7)goto s_Advent;
	mes "[Satra]";
	mes "A wandering";
	mes "adventurer...?";
	mes "How sinfully";
	mes "intriguing!";
	mes "Ho ho ho ho~";
	next;
	mes "[Satra]";
	mes "Oh, do not worry";
	mes "I'm sure the beauty of";
	mes "my home has captured your";
	mes "curiosity. My brutish excuse";
	mes "for a husband would have you";
	mes "beat if he found you...";
	next;
	mes "[Satra]";
	mes "But I'm far more genteel";
	mes "then Megass. You're more";
	mes "than welcome to enjoy the";
	mes "furnishings. Ho ho ho ho~";
	close;

s_Advent:
	mes "[Satra]";
	mes "A wandering adventurer...?";
	mes "How ravishingly delightful!";
	mes "You must have risked life and";
	mes "limb to sneak past my husband";
	mes "to enjoy the captivating sights";
	mes "of my home. Ho ho ho ho~";
	next;
	mes "[Satra]";
	mes "Since you're a very";
	mes "unique quest, I shall";
	mes "give you a unique honor";
	mes "and deign to converse";
	mes "with you, adventurer.";
	next;
	mes "[Satra]";
	mes "Einbech exists to provide";
	mes "my family with coal and";
	mes "materials from their mines.";
	mes "It's a natural law: workers";
	mes "must be led by a chosen few.";
	next;
	mes "[Satra]";
	mes "It's delightfully";
	mes "ludicrous to see those";
	mes "workers aspire to reach";
	mes "our heights of social";
	mes "prestige. Ho ho ho ho~";
	next;
	mes "[Satra]";
	mes "Oh, I haven't spoken to";
	mes "someone from a lower";
	mes "class in ages! It feels";
	mes "so forbiddenly exciting!";
	next;
	mes "[Satra]";
	mes "Well adventurer, that's";
	mes "the end of our informal";
	mes "chat. I'll even grant you";
	mes "full permission to boast";
	mes "of the fact that you've";
	mes "spoken to Lady Satra.";
	next;
	mes "[Satra]";
	mes "If you wish for";
	mes "me to share words with";
	mes "you once more, prove to";
	mes "me that you're worthier";
	mes "than the other peons of";
	mes "my graceful presence.";
	next;
s_Coal1:
	mes "[Satra]";
	mes "Oh, I have a marvelous";
	mes "idea! Why don't you bring";
	mes "me ^9C0000Coals^000000? It's not impossible";
	mes "for someone like yourself, but";
	mes "this kind of task will require";
	mes "some effort on your part.";
	next;
	if(EIN_LOVERQ == 8 && countitem(1003) > 9)goto s_GotCoal1;
	mes "[Satra]";
	mes "Tah tah,";
	mes "adventurer~";
	if(EIN_LOVERQ == 7)set EIN_LOVERQ,8;
	close;

s_GotCoal1:
	mes "[Satra]";
	mes "My, you've already";
	mes "brought the Coal?";
	mes "How charmingly";
	mes "prompt you are~";
	next;
	mes "[Satra]";
	mes "On behalf of the";
	mes "Kappellthaine family,";
	mes "I shall ignore your lowly";
	mes "status and graciously";
	mes "accept your small gift.";
	mes "Ho ho ho~";
	next;
	mes "[Satra]";
	mes "Do you hail from";
	mes "Einbech, adventurer?";
	mes "Ah, the Rune-Midgarts";
	mes "kingdom! I've visited your";
	mes "country. It's quite quaint";
	mes "and Jawaii is very lovely.";
	next;
	mes "[Satra]";
	mes "Well, I shall try to";
	mes "find some use for these.";
	mes "I'm afraid the gift I've asked";
	mes "from you isn't very practical.";
	mes "How is coal usually used?";
	mes "Ah, I have a novel idea!";
	next;
	mes "[Satra]";
	mes "Wouldn't it be";
	mes "intoxicatingly wild if";
	mes "Megass were to hold one";
	mes "of those social functions that";
	mes "the lower classes are so fond";
	mes "of? A 'barbeque', yes?";
	next;
	mes "[Satra]";
	mes "In any case, If you";
	mes "bring me more of that";
	mes "Coal, you would be even";
	mes "more favored by me and";
	mes "you'll become a recipient";
	mes "of my good graces. Ho ho~";
	set EIN_LOVERQ,9;
	delitem 1003,10;
	close;

s_Coal2:
	mes "[Satra]";
	mes "^111111*Titter~*^000000";
	mes "Why, if it isn't my";
	mes "intrepid adventurer.";
	mes "Ho ho ho ho~";
	next;
	if(countitem(1003) > 9)goto s_GotCoal2;
	mes "[Satra]";
	mes "My apologies, but you";
	mes "must first prove to me";
	mes "that you are worthy of";
	mes "conversation. Why don't";
	mes "you deliver more of those";
	mes "^9C0000Coals^000000, mmm?";
	next;
	mes "[Satra]";
	mes "After all, I have no other";
	mes "means of knowing whether";
	mes "or not you appreciate the time";
	mes "I sacrifice by socializing with";
	mes "someone of your status.";
	mes "Ho ho ho ho~";
	close;

s_GotCoal2:
	mes "[Satra]";
	mes "My word!";
	mes "Why are you carrying";
	mes "all of that dirty Coal";
	mes "with you? You poor,";
	mes "impoverished thing.";
	next;
	mes "[Satra]";
	mes "Oh! Dear me,";
	mes "I've nearly forgotten~";
	mes "How divinely silly of me!";
	mes "Once again, I graciously";
	mes "accept your small gift on";
	mes "behalf of the Kappelthaines.";
	next;
	mes "[Satra]";
	mes "Let me share a little";
	mes "bit of history concerning";
	mes "our lovely Einbroch. At one";
	mes "time, there was only Einbech,";
	mes "the mining village. You can";
	mes "imagine how long ago that was.";
	next;
	mes "[Satra]";
	mes "However, the minerals";
	mes "and ores mined in Einbech";
	mes "need to be processed and";
	mes "refined in factories that were";
	mes "all built in a nearby industrial";
	mes "comple which became Einbroch.";
	next;
	mes "[Satra]";
	mes "Now every citizen in";
	mes "Einbroch is wealthy and";
	mes "it's well known that there";
	mes "is a higher standard of";
	mes "living here than in Einbech.";
	next;
	mes "[Satra]";
	mes "Goodness, I believe";
	mes "it's time for a spot of tea~";
	mes "The next time you wish to have";
	mes "an audience with me, it would";
	mes "behoove you to bring another";
	mes "gift of Coal. Toodles~";
	set EIN_LOVERQ,10;
	delitem 1003,10;
	close;

s_Coal3:
	mes "[Satra]";
	mes "Why hello~";
	mes "Your visits have";
	mes "recently been quite";
	mes "delightful, fair adventurer.";
	next;
	mes "[Satra]";
	mes "Oh, my apologies!";
	mes "I supposed you're just";
	mes "here for sight seeing,";
	mes "or perhaps you're running";
	mes "some sort of adventurer's";
	mes "errand. Am I right?";
	next;
	if(countitem(1003) > 9)goto s_GotCoal3;
	mes "[Satra]";
	mes "I know you well enough";
	mes "to know that you wouldn't";
	mes "be so rude as to stop by";
	mes "and chat without bringing";
	mes "any ^9C0000Coal^000000. Ho ho ho ho~";
	close;

s_GotCoal3:
	mes "[Satra]";
	mes "Continue to show";
	mes "your appreciation";
	mes "and dedication to me";
	mes "and you'll soon be known";
	mes "to be my most favored";
	mes "commoner. Ho ho ho ho~";
	next;
	mes "[Satra]";
	mes "I'm sure you've noticed";
	mes "the strained relationship";
	mes "between Einbroch and Einbech";
	mes "by now. It's a shame, really.";
	next;
	mes "[Satra]";
	mes "As Einbroch grew wealthier";
	mes "and Einbech became more";
	mes "destitude, the affluent began";
	mes "despising the impoverished.";
	mes "I supposed it follows that the";
	mes "poor started to resent the rich.";
	next;
	mes "[Satra]";
	mes "It might be said that";
	mes "both towns have been";
	mes "trying to take advantage";
	mes "of each other, but it's";
	mes "clear that Einbroch has";
	mes "always had the upper hand.";
	next;
	mes "[Satra]";
	mes "In fact, because of";
	mes "this rift between our";
	mes "cities, our families are";
	mes "taught not to associate";
	mes "with the people of Einbech.";
	next;
	mes "[Satra]";
	mes "Now, I believe that most";
	mes "people who live in Einbech";
	mes "are peons, but that does not";
	mes "mean I will not give them a";
	mes "chance to prove their worth.";
	next;
	mes "[Satra]";
	mes "Why should I deprive";
	mes "the lowly of my gracious";
	mes "presence if they prove";
	mes "themselves meritable?";
	mes "Ho ho ho ho~";
	next;
	mes "[Satra]";
	mes "Oh, that was scrumptious!";
	mes "If you wish to pay me another";
	mes "visit, don't forget to bring some";
	mes "Coal with you. Tah tah~";
	set EIN_LOVERQ,11;
	delitem 1003,10;
	close;

s_Coal4:
	mes "[Satra]";
	mes "Ho ho ho ho~";
	mes "Welcome adventurer,";
	mes "I so enjoy our little chats.";
	mes "Hors d'oeuvre?";
	next;
	if(countitem(1003) > 9)goto s_GotCoal4;
	mes "[Satra]";
	mes "Ah...";
	mes "It seems you've";
	mes "forgotten your ^9C0000Coals^000000.";
	mes "A silly mistake, but one";
	mes "I'm willing to overlook.";
	close;

s_GotCoal4:
	mes "[Satra]";
	mes "Oh! You can't enjoy";
	mes "any food in that state!";
	mes "Your hands are atrociously";
	mes "grimy! May I ask why?";
	next;
	mes "[Satra]";
	mes "Ah~";
	mes "In my excitement,";
	mes "I nearly forgot that";
	mes "I asked you to bring";
	mes "Coals to me again!";
	mes "My apologies~";
	next;
	mes "[Satra]";
	mes "You've brought so much Coal";
	mes "to me, I'm convinced that you're";
	mes "much more diligent than those";
	mes "languid peasants in Einbech.";
	mes "I appreciate that you've labored";
	mes "so much to win my favor.";
	next;
	mes "[Satra]";
	mes "Hm, what was that?";
	mes "someone else provided";
	mes "these Coals and you were";
	mes "only delivering them? Then";
	mes "who actually gathered these?";
	next;
	input @str$;
	mes "[Satra]";
	if(@str$ != "Clitzer"){
		mes "I beg your pardon?";
		mes "" + @str$ + "? Oh my...";
		mes "I believe I may have";
		mes "misheard you. Ho ho ho ho~";
		close;
	}
	mes "Ah, Clitzer?";
	mes "I must say, that's";
	mes "a very humble name.";
	mes "Yet it's so familiar...";
	next;
	mes "[Satra]";
	mes "Ah, I recall there";
	mes "was a hooligan that";
	mes "has been pestering my";
	mes "daughter named Clitzer.";
	mes "Perhaps they are one";
	mes "and the same. Hmm...";
	next;
	mes "[Satra]";
	mes "I remember that he was";
	mes "rather shabby looking and";
	mes "lacked any semblance of";
	mes "etiquette whatsoever. Clearly,";
	mes "he is a fool and a coward, but";
	mes "now I see that he is sincere.";
	next;
	mes "[Satra]";
	mes "It might not be possible";
	mes "to let him go otu with my";
	mes "daughter straight away, but";
	mes "I will invite him for a spot of";
	mes "tea. And if Calla likes him,";
	mes "well, he must be special.";
	next;
	mes "[Satra]";
	mes "For a humble peasant,";
	mes "this must be like a dream";
	mes "come true! And to have tea";
	mes "with Clitzer. Oh, what would";
	mes "the girls say? Ah, but I did";
	mes "marry that oafish Megass~";
	next;
	mes "[Satra]";
	mes "Anyway, when you next";
	mes "meet Clitzer, please tell";
	mes "him to pay me a visit soon.";
	mes "Oh, and remind him to dress";
	mes "appropriately for this special";
	mes "occasion. Ho ho ho ho ho~";
	set EIN_LOVERQ,12;
	close;

s_Intimi:
	mes "[Satra]";
	mes "I understand that my";
	mes "home is extravagantly";
	mes "splendid and to approach";
	mes "any Kappelthaine is an";
	mes "honor t most commoners.";
	next;
	mes "[Satra]";
	mes "However, Clitzer";
	mes "has no reason to feel so";
	mes "intimidated. Tell the poor";
	mes "boy that he's earned the";
	mes "honor of speaking with me.";
	close;

}

ein_in01.gat,31,138,4	script	Calla	90,{
	if(EIN_LOVERQ > 4 && EIN_LOVERQ < 14)goto s_NoSwitch;
	if(EIN_LOVERQ > 1)goto s_Switches;
s_NoSwitch:
	mes "[Calla]";
	mes "Hello adventurer.";
	mes "Our city must just be";
	mes "another place where";
	mes "you'll stay no longer";
	mes "than a few days.";
	next;
	mes "[Calla]";
	mes "You must have so much";
	mes "freedom. I envy you. I can't";
	mes "do what I want to do. I don't";
	mes "even have the courage to tell";
	mes "my family what I really want,";
	mes "much less change things here...";
	next;
	mes "[Calla]";
	mes "How is it like?";
	mes "Going wherever you";
	mes "please, following your";
	mes "heart's true desire?";
	mes "What I would give to";
	mes "be able to do that...";
	if(!EIN_LOVERQ)set EIN_LOVERQ,1;
	close;

s_Switches:
	switch(EIN_LOVERQ)
	{

	case 2:
		mes "[Calla]";
		mes "You're the adventurer";
		mes "from before, aren't you?";
		mes "Sadly, there isn't much";
		mes "to do around here. This";
		mes "place is basically like";
		mes "a prison to me...";
		next;
		mes "[Calla]";
		mes "Oh, you've met Clitzer?";
		mes "Isn't he so kind, such";
		mes "a perfect gentleman?";
		next;
		mes "[Calla]";
		mes "I really wish I could";
		mes "see him, but it's almost";
		mes "impossible. My parents think";
		mes "he's not good enough for me,";
		mes "but they're wrong! What am";
		mes "I going to do? Oh, Clitzer...";
		next;
		mes "[Calla]";
		mes "Well, maybe I can't see";
		mes "him, but would you give";
		mes "my violin to Clitzer for me?";
		mes "I used to play this for him";
		mes "all the time...";
		next;
		mes "[Calla]";
		mes "I'm sorry to trouble you,";
		mes "but please understand";
		mes "that I want to comfort my";
		mes "Clitzer in any way that";
		mes "I possibly can. Thank";
		mes "you so much, adventurer...";
		set EIN_LOVERQ,3;
		getitem 1901,1;
		close;
	break;

	case 3:
	s_Regards:
		mes "[Calla]";
		mes "Oh, please send my";
		mes "regards to Clitzer for me.";
		mes "I wish I could comnfort";
		mes "him in person, but this";
		mes "is the best I can do for now.";
		close;
	break;

	case 4:
		if(!countitem(712))goto s_Regards;
		mes "[Calla]";
		mes "You've spoken";
		mes "with Clitzer? How";
		mes "is he? What did he say?";
		next;
		mes "[Calla]";
		mes "Oh...?";
		mes "He asked you to";
		mes "deliver this flower";
		mes "to me? How sweet~";
		mes "Thank you very much,";
		mes "kind adventurer~";
		next;
		mes "[Calla]";
		mes "Ah, I'm so rude!";
		mes "I've been calling you";
		mes "^111111*adventurer*^000000 this whole";
		mes "time you've been helping";
		mes "me! Would you please";
		mes "tell me your name?";
		next;
		input @str$;
		mes "[Calla]";
		if(@str$ != strcharinfo(0)){
			mes "I'm sorry...";
			mes "I didn't catch that.";
			mes "would you please tell";
			mes "me your name again?";
			close;
		}
		mes "Ah, " + strcharinfo(0) + "!";
		mes "Such a lovely name~";
		mes "I promise that I won't ever";
		mes "forget it. Oh, and if you pass by";
		mes "Einbech, would you thank Clitzer";
		mes "for the flower for me please?";
		next;
		mes "[Calla]";
		mes "A-and... And...";
		mes "Please tell him that";
		mes "I really miss him a lot.";
		mes "^565656*Sob Sob...*";
		delitem 712,1;
		set EIN_LOVERQ,5;
		close;
	break;

	case 14:
		mes "[Calla]";
		mes "I just heard from my mother";
		mes "that she's planning to have";
		mes "tea with Clitzer! I'm sure that";
		mes "I have you to thank for this~";
		next;
		mes "[Calla]";
		mes "I never dreamed that";
		mes "something as wonderful";
		mes "as this could happen.";
		mes "I'm so happy, I could cry...";
		mes "I'll always be grateful";
		mes "for what you've done.";
		next;
		mes "[Calla]";
		mes "I feel like such a fool,";
		mes "thinking it was all hopeless.";
		mes "I'll be doing my best to have";
		mes "my parents accept Clitzer and";
		mes "someday we'll be married~";
		next;
		mes "[Calla]";
		mes "There isn't much that I can";
		mes "give you, but I can show you";
		mes "one of my family's secrets.";
		mes "It's an invigorating massage";
		mes "technique that makes you alot";
		mes "healthier in only ten seconds.";
		next;
		mes "[Calla]";
		mes "Well, please take";
		mes "off your equipment";
		mes "and stand still while";
		mes "I give the massage. It";
		mes "might hurt a bit at first...";
		nude;
		next;
		mes "^3151FF*Rub Rub Rub*";
		mes "*Knead Knead Knead*";
		mes "*Crrack C-c-c--c-crack*";
		mes "*Crack Crack Crrrrrack*";
		mes "*Rub Crrraaaaaaaaaackk*^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Ooooooooh...";
		mes "I feel sooo";
		mes "sore and yet";
		mes "soooooo good.";
		mes "Wait. Now I just";
		mes "feel goooood~";
		if(BaseLevel < 41)set BaseExp,BaseExp+3712;
		else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
		else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
		else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
		else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
		else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
		set EIN_LOVERQ,15;
		next;
		mes "[Calla]";
		mes "So how was it?";
		mes "I hope it was refreshing.";
		mes "Please understand that";
		mes "it's the best thing I can";
		mes "give you to show my gratitude.";
		next;
		mes "[Calla]";
		mes "Once again,";
		mes "thank you so";
		mes "much, " + strcharinfo(0) + ".";
		mes "I'll always pray for";
		mes "your safety on your";
		mes "your adventures~";
		close;
	break;

	case 15:
		mes "[Calla]";
		mes "Thank you so much!";
		mes "I'll try my best to convince";
		mes "my parents to accept our";
		mes "relationship. It'll be hard,";
		mes "but it's a good first step~";
		next;
		mes "[Calla]";
		mes "I hope that we can all";
		mes "work together ti improve";
		mes "relations between Einbech";
		mes "and Einbroch. The hatred";
		mes "between our towns must end...";
		next;
		mes "[Calla]";
		mes "I really appreciate";
		mes "what you've done for";
		mes "all of use. I'll be praying";
		mes "for your safety, adventurer.";
		close;
	break;

	}
}

ein_in01.gat,191,102,4	script	Kaijeta	846,{
	if(EIN_LOVERQ > 13)goto s_Learned;
	if(EIN_LOVERQ == 13)goto s_Clothes;
	if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred;
	if(EIN_LOVERQ == 6)goto s_Helping;
	mes "[Kaijeta]";
	mes "Welcome to my humble";
	mes "abode, adventurer. I'm";
	mes "sorry if I'm a poor host.";
	next;
	mes "[Kaijeta]";
	mes "As you can see, we have";
	mes "to share this house with";
	mes "other families so we don't";
	mes "have much open space or";
	mes "privacy. I'm afraid we can't";
	mes "even affor basic comfort.";
	next;
	mes "[Kaijeta]";
	mes "For now, this is the best";
	mes "we can do. We don't have";
	mes "the zeny to buy a house or";
	mes "land, so we have no choice";
	mes "but to endure through this...";
	close;

s_Helping:
	mes "[Kaijeta]";
	mes "Thank you for helping my";
	mes "son. He may look like a fool";
	mes "for falling in love with someone";
	mes "from Einbroch, but he's an honest";
	mes "hard working man.";
	next;
	mes "[Kaijeta]";
	mes "Then again, it was bound to";
	mes "happen sometime. Einbech is";
	mes "a very poor town while Einbroch";
	mes "is a very rich town. I'd understand";
	mes "if you don't agree, but opposites";
	mes "attract sooner of later.";
	next;
	mes "[Kaijeta]";
	mes "^565656*Sigh...*^000000";
	mes "If my son and Calla can";
	mes "work things out, maybe it";
	mes "would improve relations";
	mes "between our two towns.";
	mes "I certainly hope so...";
	next;
	mes "[Kaijeta]";
	mes "Still, I'm quite baffled!";
	mes "I raised my son to have more";
	mes "guts than to wallow in misery";
	mes "when his heart's broken. And";
	mes "I still have no idea how he got";
	mes "together with such a rich woman.";
	next;
	mes "[Kaijeta]";
	mes "Do you have any idea";
	mes "how we can put an end";
	mes "to the hate between our";
	mes "two towns? I don't want to";
	mes "see this couple separated";
	mes "because of such pettiness.";
	set EIN_LOVERQ,7;
	close;

s_Hatred:
	mes "[Kaijeta]";
	mes "I can't bear to see the";
	mes "petty hatred between our";
	mes "two towns stop my son from";
	mes "seeing the woman he loves...";
	close;

s_Clothes:
	mes "[Kaijeta]";
	mes "Thank you for helping";
	mes "my son Clitzer. Sadly, the";
	mes "little fool doesn't have any";
	mes "clue when it comes to certain";
	mes "things like choosing clothing.";
	mes "he gets so nervous about it!";
	next;
	mes "[Kaijeta]";
	mes "A man should wear nice";
	mes "clothes, like a Formal Suit";
	mes "or a Tuxedo, for important";
	mes "meetings and special occassions.";
	mes "hopefully, he'll learn that soon.";
	close;

s_Learned:
	mes "[Kaijeta]";
	mes "My son learned";
	mes "an awful lot from";
	mes "your good example.";
	mes "As a mother, I really";
	mes "appreciate everything";
	mes "you've done for him.";
	next;
	mes "[Kaijeta]";
	mes "Well, adventurer,";
	mes "I will be praying for";
	mes "your safety wherever";
	mes "your journeys may";
	mes "take you.";
	close;

}

ein_in01.gat,200,101,4	script	Clitzer	854,{
	if(EIN_LOVERQ)goto s_Switches;
s_Back:
	mes "[Clitzer]";
	mes "Is there something";
	mes "that you really want";
	mes "in life, but it's just";
	mes "beyond your grasp?";
	next;
	mes "[Clitzer]";
	mes "I wish I was more";
	mes "like you adventurers.";
	mes "People like you never";
	mes "seem to give up, no matter";
	mes "what the obstacles may be.";
	mes "But I'm so helpless...";
	next;
	mes "[Clitzer]";
	mes "I can't even see";
	mes "the one person that";
	mes "I love. We're just so";
	mes "different that it's not";
	mes "even possible anymore...";
	close;

s_Switches:
	switch(EIN_LOVERQ){
	case 1:
		mes "[Clitzer]";
		mes "That faintly sweet";
		mes "and pleasant scent...";
		mes "It's just like the fragrance";
		mes "they use in Calla's house.";
		next;
		mes "[Clitzer]";
		mes "Ah, so you visited";
		mes "Calla in Einbroch?";
		mes "I miss her sooo much!";
		mes "Is she doing alright?";
		next;
		mes "[Clitzer]";
		mes "Calla's so beautiful.";
		mes "And she's so lovely.";
		mes "Every time I close my";
		mes "eyes, I can still see";
		mes "her lovely smile.";
		next;
		mes "[Clitzer]";
		mes "I'm sorry if I sound";
		mes "silly, but I can't help";
		mes "it. I know I'm acting like";
		mes "a complete idiot. But I'd";
		mes "give anything to see her...";
		next;
		mes "[Clitzer]";
		mes "Just...";
		mes "Just don't listen";
		mes "to anything I say.";
		mes "I'm just a poor fool";
		mes "in love with the wrong";
		mes "person. That has to be it...";
		set EIN_LOVERQ,2;
		close;
		break;

	case 2:
		mes "[Clitzer]";
		mes "^565656*Sigh*^000000";
		mes "I really appreciate your";
		mes "sympathy, but I'm merely";
		mes "a coward and a fool.";
		next;
		mes "[Clitzer]";
		mes "Yeah...";
		mes "I'm a coward for doing";
		mes "nothing about my feelings";
		mes "and an idiot for falling in love";
		mes "with such a high class girl in";
		mes "the first place... Oh, Calla...";
		close;
		break;

	case 3:
		if(!countitem(1901))goto s_Back;
		mes "[Clitzer]";
		mes "What brings you here?";
		mes "aren't you tired of hearing";
		mes "me moan and whine about";
		mes "lost love? ^111111*Siiiiigh...*^000000";
		next;
		mes "[Clitzer]";
		mes "Hey, this violin...";
		mes "Calla used to play";
		mes "such beautiful music";
		mes "on this for me. Did";
		mes "she give this to you?";
		next;
		mes "[Clitzer]";
		mes "I see. Calla must have";
		mes "known that I'm all broken up";
		mes "right now. She's too good to";
		mes "me. How can se consider";
		mes "my feelings before thinking";
		mes "about herself?";
		next;
		mes "[Clitzer]";
		mes "I know I'm being";
		mes "shameless, but I have";
		mes "a favor to ask. Adventurer,";
		mes "would you please send";
		mes "Calla a present for me?";
		next;
		mes "[Clitzer]";
		mes "All you need to do is";
		mes "just give her ^FF00001 Flower^000000.";
		mes "I don't have the zeny and";
		mes "I don't think I'm welcome";
		mes "at Kapellthaine Manor.";
		next;
		mes "[Clitzer]";
		mes "Here, in return, I'll";
		mes "give you this health";
		mes "massage. It's not a";
		mes "big deal, but when I'm";
		mes "done, your mind and body";
		mes "will be refreshed. Here goes!";
		next;
		mes "^3151FF*Knead Knead*";
		mes "*Rub Rub Rub Rub*";
		mes "*Press Press Press*";
		mes "*C-c-c-c-c-c-crakck!*^000000";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Oh--";
		mes "Hell yeah!";
		mes "That's the stuff!";
		delitem 1901,1;
		if(BaseLevel < 41)set BaseExp,BaseExp+3712;
		else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
		else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
		else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
		else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
		else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
		set EIN_LOVERQ,4;
		next;
		mes "[Clitzer]";
		mes "Would you please bring";
		mes "1 Flower to Calla for me?";
		mes "I'm sorry for troubling you...";
		close;
		break;

	case 4:
		mes "[Clitzer]";
		mes "Would you please bring";
		mes "1 Flower to Calla for me?";
		mes "I'm sorry for troubling you...";
		close;
		break;

	case 5:
		mes "[Clitzer]";
		mes "You've given her";
		mes "the flower? That's";
		mes "great! Thank you,";
		mes "thank you so mu--";
		next;
		mes "[Clitzer]";
		mes "...Oh!";
		mes "Gosh! I was thinking so";
		mes "much about myself that";
		mes "I forgot to ask you for your";
		mes "name! I'm sorry for being";
		mes "so knuckle-headed...";
		next;
		mes "[Clitzer]";
		mes "So...";
		mes "What's your name?";
		next;
		input @str$;
		mes "[Clitzer]";
		if(@str$ != strcharinfo(0)){
			mes "Hm...?";
			mes "Oh, don't be";
			mes "so nervous~";
			mes "But would you please";
			mes "tell me your name again?";
			mes "I couldn't hear you...";
			close;
		}
		mes "" + strcharinfo(0) + "...";
		mes "That's very nice. Thank you,";
		mes "I'm really grateful for your help.";
		mes "Although I can't see Calla in";
		mes "person, I can at least send";
		mes "my regards if you help me.";
		next;
		mes "[Clitzer]";
		mes "I feel so much";
		mes "better now. Oh!";
		mes "When you have the";
		mes "time, why don't you talk";
		mes "to my mother? She always";
		mes "likes meeting my friends.";
		set EIN_LOVERQ,6;
		close;
		break;

	case 6:
	case 7:
	case 8:
	case 9:
	case 10:
	case 11:
		mes "[Clitzer]";
		mes "^111111*Sigh...*^000000";
		mes "What can I do to";
		mes "get Calla's parents";
		mes "to accept me as her";
		mes "boyfriend? I can't";
		mes "think of anything...";
		close;
		break;

	case 12:
		mes "[Clitzer]";
		mes "Eh...?";
		mes "What did you just say?";
		mes "You did something for";
		mes "the Kapellthaines?";
		next;
		mes "[Clitzer]";
		mes "What...?";
		mes "Did you just say";
		mes "that Calla's mother";
		mes "wants me to have tea";
		mes "with her? Holy moley...!";
		next;
		mes "[Clitzer]";
		mes "Okay, okay.";
		mes "I-I I'll need something";
		mes "nice to wear, right? Oh.";
		mes "Wow. This is so sudden!";
		mes "W-what should I do?";
		next;
		mes "[Clitzer]";
		mes "This monkey suit";
		mes "that I've got on just";
		mes "won't do! Arrrgh! But I've";
		mes "already outgrown all of my";
		mes "nice clothes already. Boy,";
		mes "am I in a pickle...";
		set EIN_LOVERQ,13;
		close;
		break;

	case 13:
		if(countitem(2320) || countitem(7170))goto s_Clothes;
		mes "[Clitzer]";
		mes "Noooooo!";
		mes "I've got to find";
		mes "the perfect thing";
		mes "to wear or Calla's";
		mes "mother might ^FF0000hate^000000 me!";
		next;
		mes "[Clitzer]";
		mes "Think, Clitzer, think!";
		mes "Okay, no fun colors.";
		mes "I don't want her to";
		mes "think I'm not serious";
		mes "about Calla. Stripes";
		mes "might be bad too...";
		close;
		break;

	case 14:
	case 15:
		mes "[Clitzer]";
		mes "Look out, world!";
		mes "I'm gonna become";
		mes "worth of Calla's love!";
		mes "Someday, maybe even her";
		mes "parents will approve me!";
		close;
		break;
	}

s_Clothes:
	mes "[Clitzer]";
	mes "Waaah!";
	mes "What should I wear?!";
	mes "I can't for the life of me";
	mes "figure this out! Something,";
	mes "um, formal? I've never worn";
	mes "anything like that before!";
	next;
	if(countitem(7170)){
		set @clothes,7170;
		mes "[Clitzer]";
		mes "Wait, " + strcharinfo(0) + ".";
		mes "What's that you've got";
		mes "there? I've seen something";
		mes "like that before. It's called";
		mes "a Tuxedo, right? Something";
		mes "like that would be perfect!";
		next;
		menu "Give it to him.",s_Giveclothes,"Ignore him.",-;

		mes "[Clitzer]";
		mes "But how can I get";
		mes "a Tuxedo? Ooh, I hope";
		mes "it doesn't cost too much";
		mes "zeny or I won't be able to";
		mes "get one of those soon...";
	} else if(countitem(2320)){
		set @clothes,2320;
		mes "[Clitzer]";
		mes "Wait, " + strcharinfo(0) + ".";
		mes "What's that you've got";
		mes "there? I've seen something";
		mes "like that before. It's called";
		mes "a Formal Suit, right?";
		mes "Something like that would";
		mes "be perfect!";
		next;
		menu "Give it to him.",s_Giveclothes,"Ignore him.",-;

		mes "[Clitzer]";
		mes "But how can I get";
		mes "a Formal Suit? I hope";
		mes "it doesn't cost too much";
		mes "zeny or I won't be able to";
		mes "get one of those soon...";
	}
	close;

s_Giveclothes:
	mes "[Clitzer]";
	mes "I can have this?";
	mes "Oh, thank you so much!";
	mes "Finally, I have something";
	mes "nice enough to wear to meet";
	mes "Calla's mom! What a relief!";
	next;
	mes "[Clitzer]";
	mes "You've been helping me all";
	mes "this time and I haven't properly";
	mes "expressed my gratitude. I'm sorry";
	mes "if I've been to absorbed in my own";
	mes "problems. I may be poor, but I need";
	mes "to repay you somehow...";
	next;
	mes "[Clitzer]";
	mes "Wait...";
	mes "Why don't you have this";
	mes "ore? I don't how";
	mes "valuable it is, but I know";
	mes "that it's pretty rare. It may";
	mes "even be useful to you later~";
	delitem @clothes,1;
	set EIN_LOVERQ,14;
	switch(rand(1,9)){
	case 1:
		getitem 7289,1;
		break;

	case 2:
		getitem 7290,1;
		break;

	case 3:
		getitem 7291,1;
		break;

	case 4:
		getitem 7292,1;
		break;

	case 5:
		getitem 7293,1;
		break;

	case 6:
		getitem 7294,1;
		break;

	case 7:
		getitem 7295,1;
		break;

	case 8:
		getitem 7296,1;
		break;

	case 9:
		getitem 7297,1;
		break;
	}
	next;
	mes "[Clitzer]";
	mes "" + strcharinfo(0) + ",";
	mes "you've really opened";
	mes "my eyes. From now on,";
	mes "I'll do my best to earn the";
	mes "approval of Calla's parents and";
	mes "become worthy of Calla's love.";
	close;

}

//============================================================
//=========================================== Einbroch Polution
//============================================================

einbroch.gat,1,1,0	script	#PolutionNPC	-1,{

OnPolution:
	set @AlrdEinPoll,1;
	donpcevent "Liotzburg::OnHide";
	donpcevent "Morei::OnHide";
	donpcevent "Mark::OnHide";
	donpcevent "Khemko::OnHide";
	donpcevent "Oberu::OnHide";
	donpcevent "Khowropher::OnHide";
	donpcevent "Kesunboss::OnHide";
	donpcevent "Train Station Staff#01::OnHide";
	donpcevent "Train Station Staff#02::OnHide";
	donpcevent "Leslie::OnHide";
	donpcevent "Little Toby::OnHide";
	donpcevent "Tan::OnHide";
	donpcevent "Keneshiotz::OnHide";
	donpcevent "Sleik::OnHide";
	donpcevent "Uwe Kleine::OnHide";
	donpcevent "Laboratory Soldier#01::OnHide";
	donpcevent "Laboratory Soldier#02::OnHide";
	disablenpc "Paddler";
	disablenpc "Head Gear Dealer";

	mapannounce "einbroch.gat","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map;
	monster "einbroch.gat",82,332,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",99,328,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",122,317,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",138,319,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",147,312,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",159,316,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",173,315,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",161,311,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",147,296,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",168,282,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",175,271,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",146,274,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",160,272,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",155,256,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",179,262,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",192,248,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",212,255,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",230,250,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",246,251,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",262,254,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",253,240,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",202,245,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",181,251,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",172,238,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",146,242,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",186,226,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",173,239,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",124,248,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",120,234,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",98,234,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",101,219,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",89,208,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",96,191,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",76,194,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",60,196,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",45,194,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",34,201,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",40,184,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",64,173,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",96,173,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",41,155,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",46,131,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",46,108,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",38,93,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",55,86,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",81,81,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",107,82,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",107,104,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",123,73,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",132,87,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",125,63,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",142,64,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",150,52,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",157,37,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",179,39,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",197,46,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",217,67,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",246,54,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",228,110,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk"; 
	monster "einbroch.gat",250,118,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",273,127,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk"; 
	monster "einbroch.gat",288,138,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk"; 
	monster "einbroch.gat",281,160,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk"; 
	monster "einbroch.gat",281,192,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",291,201,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",283,218,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk"; 
	monster "einbroch.gat",268,216,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk"; 
	monster "einbroch.gat",273,196,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk"; 
	monster "einbroch.gat",262,164,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",241,180,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",216,205,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",209,198,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",224,177,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",227,163,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",208,166,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",132,87,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",149,119,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",119,36,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",84,155,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
	monster "einbroch.gat",82,107,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
	initnpctimer;
	end;

OnMobChk:
	if(mobcount("einbroch.gat","#PolutionNPC::OnMobChk"))end;

OnTimer600000:
	killmonster "einbroch.gat","#PolutionNPC::OnMobChk";
	mapannounce "einbroch.gat","Emergency status is now cancelled. Air pollution levels are now within the safety zone.",bc_map;
	enablenpc "Liotzburg";
	donpcevent "Liotzburg::OnUnHide";
	enablenpc "Morei";
	donpcevent "Morei::OnUnHide";
	enablenpc "Mark";
	donpcevent "Mark::OnUnHide";
	enablenpc "Khemko";
	donpcevent "Khemko::OnUnHide";
	enablenpc "Oberu";
	donpcevent "Oberu::OnUnHide";
	enablenpc "Khowropher";
	donpcevent "Khowropher::OnUnHide";
	enablenpc "Kesunboss";
	donpcevent "Kesunboss::OnUnHide";
	enablenpc "Train Station Staff#01";
	donpcevent "Train Station Staff#01::OnUnHide";
	enablenpc "Train Station Staff#02";
	donpcevent "Train Station Staff#02::OnUnHide";
	enablenpc "Leslie";
	donpcevent "Leslie::OnUnHide";
	enablenpc "Little Toby";
	donpcevent "Little Toby::OnUnHide";
	enablenpc "Tan";
	donpcevent "Tan::OnUnHide";
	enablenpc "Keneshiotz";
	donpcevent "Keneshiotz::OnUnHide";
	enablenpc "Sleik";
	donpcevent "Sleik::OnUnHide";
	enablenpc "Uwe Kleine";
	donpcevent "Uwe Kleine::OnUnHide";
	enablenpc "Laboratory Soldier#01";
	donpcevent "Laboratory Soldier#01::OnUnHide";
	enablenpc "Laboratory Soldier#02";
	donpcevent "Laboratory Soldier#02::OnUnHide";
	enablenpc "Paddler";
	enablenpc "Head Gear Dealer";
	set $EinPolution,0;
	set @AlrdEinPoll,0;
	end;

}

sec_in02.gat,127,86,3	script	Einbroch Polution	851,{

	if(getgmlevel() > 79){
		mes "[Einbroch Polution Variable Management]";
		mes "$EinPolution is currently: " + $EinPolution + ".";
		mes "What would you like to do?";
		next;
		menu "Reset $EinPolution to 0",s_0,"Input My Own Value",s_Input,"Cancel.",-;
		close;
	s_0:
		mes "[Einbroch Polution Variable Management]";
		mes "$EinPolution has been reset to 0.";
		set $EinPolution,0;
		set @AlrdEinPoll,0;
		close;
	s_Input:
		mes "[Einbroch Polution Variable Management]";
		mes "Insert a number you want $EinPollution";
		mes "to be replaced with. Type '0' to cancel.";
		input @temppol;
		if(@temppol == 0)close;
		set $EinPolution,@temppol;
		mes "[Einbroch Polution Variable Management]";
		mes "$EinPolution has been set to: " + $EinPolution + ".";
		close;
	} else {
		mes "[Einbroch Polution Variable Management]";
		mes "Sorry you don't have authorization";
		mes "to use this NPC.";
		close;
	}
}

//============================================================
//=========================================== Einbroch Factory
//====================================================== Quest

einbroch.gat,132,84,3	script	Liotzburg	853,{

	if($EinPolution > 9){
		mes "[Liotzburg]";
		mes "What's going on?!";
		mes "Who's responsible?!";
		mes "God, I can't believe";
		mes "this is happening!";
		mes "^333333*Cough Cough!*^000000";
		next;
		mes "[Liotzburg]";
		mes "I need to get out of here!";
		mes "You! D-do something and";
		mes "fix this! I gotta hide and find";
		mes "someplace safe!";
		close2;
		if(!@AlrdEinPoll)donpcevent "#PolutionNPC::OnPolution";
		end;
	}
	if(EinFactory >= 13){
		if(EinFactory > 13){
			mes "[Liotzburg]";
			mes "What...?";
			mes "Factory Repair";
			mes "budget? No way!";
			next;
		}
		mes "[Liotzburg]";
		mes "Why waste money?";
		mes "We haven't had any";
		mes "problems so far! Look,";
		mes "everything's fine! Why";
		mes "are you exaggerating";
		mes "such small details?";
		next;
		mes "[Liotzburg]";
		mes "The field overseer,";
		mes "Zelmeto, just came by to";
		mes "ask for a budget increase.";
		mes "Well, I think he's lying!";
		mes "Everything's perfect!";
		if(EinFactory == 13)set EinFactory,14;
		close;
	}
	mes "[Liotzburg]";
	mes "I'm the plant";
	mes "superintendant of this";
	mes "factory. Most of my employees";
	mes "are diligent workers. I can't say";
	mes "that of everyone, but overall we're";
	mes "doing an excellent job. Ha ha ha~!";
	next;
	mes "[Liotzburg]";
	mes "So long as this factory";
	mes "is well maintained, we won't";
	mes "have to worry about this city's";
	mes "safety. The field overseer,";
	mes "Zelmeto, is also very reliable.";
	next;
	mes "[Liotzburg]";
	mes "I can trust Zelmeto";
	mes "to look after things,";
	mes "so there's no need for";
	mes "me to go inside the factory.";
	mes "Delegating work is great!";
	next;
	mes "[Liotzburg]";
	mes "Our factory will";
	mes "continue to develop";
	mes "and everyone will be";
	mes "proud of the progress";
	mes "we're making. Yes, I can";
	mes "assure you of that!";
	close;

OnHide:
	specialeffect 16;
	disablenpc "Liotzburg";
	end;

OnUnhide:
	misceffect 215;
	end;

}

ein_in01.gat,67,243,3	script	Zelmeto	851,{

	if($EinPolution > 9){
		mes "[Zelmeto]";
		mes "We've got a big problem";
		mes "here! I appreciate that you've";
		mes "been gathering the materials,";
		mes "but the machines have been";
		mes "broken for too long!";
		next;
		mes "[Zelmeto]";
		mes "Right when I tried to";
		mes "fix it, a huge shortout";
		mes "occurred. Our town is";
		mes "probably filled with";
		mes "toxic fog right now!";
		next;
		mes "[Zelmeto]";
		mes "I'll try my best to fix";
		mes "this, but we really should";
		mes "have allocated some funds";
		mes "to fix this machine earlier!";
		next;
		mes "[Zelmeto]";
		mes "The most important";
		mes "thing is that you get";
		mes "out of here and find";
		mes "shelter! Right now!";
		close2;
		warp "einbroch.gat",131,83;
		end;
	}

	if(EinFactory > 0)goto s_Switches;
	mes "[Zelmeto]";
	mes "Ah, you must be a visitor.";
	mes "I'm Zelmeto Abellov, the";
	mes "field overseer. Have you";
	mes "been in this facility before?";
	next;
	mes "[Zelmeto]";
	mes "This factory plays an";
	mes "important role in our city";
	mes "and generates a lot of income.";
	mes "However, our employess suffer";
	mes "from a poor work environment.";
	next;
	mes "[Zelmeto]";
	mes "Our superintendant makes a lot";
	mes "of money and seems content with";
	mes "the current situation. However, the";
	mes "rest of the workforce doesn't enjoy";
	mes "all of the benefits he receives.";
	mes "[Zelmeto]";
	mes "Many people have already";
	mes "quit and there are only a few";
	mes "people who continue to work";
	mes "here. So now we're understaffed";
	mes "and I'm in quite a bind...";
	next;
	mes "[Zelmeto]";
	mes "There are some urgent";
	mes "tasks I need done, but";
	mes "there's no way for me";
	mes "to recruit new workers.";
	mes "Ah, I'm sorry, I've spoken too";
	mes "freely about my own problems...";
	next;
	menu "You're understaffed?",s_Underst,"No, it's okay.",-;

	mes "[Zelmeto]";
	mes "Thank you for";
	mes "your kindness.";
	mes "And please don't";
	mes "let anyone know about";
	mes "anything I just told you.";
	close;

s_Underst:
	mes "[Zelmeto]";
	mes "Yes, we are!";
	mes "I don't have enough";
	mes "people to inspect the";
	mes "factory machines and";
	mes "determine what kinds";
	mes "of problems we have.";
	next;
	mes "[Zelmeto]";
	mes "It's a time consuming";
	mes "task I'd rather do on my";
	mes "own. However, between that";
	mes "and managing the workforce,";
	mes "I don't have enough time...";
	next;
	menu "I can help you.",s_Help,"Keep up the good job.",-;

	mes "[Zelmeto]";
	mes "Well, it's a living.";
	mes "^6A6A6A*Sigh*^000000 I can put up with";
	mes "this, but I hope the higher";
	mes "ups will consider improving";
	mes "the work environment here...";
	close;

s_Help:
	mes "[Zelmeto]";
	mes "You can help me?";
	mes "I know something like";
	mes "this is too much to ask,";
	mes "but I'll accept any help";
	mes "anyone offers me. I'm";
	mes "that desperate.";
	next;
	mes "[Zelmeto]";
	mes "Alright, I'll have you";
	mes "inspect the machines";
	mes "in the factory one by one.";
	mes "It's imperative that we know";
	mes "what needs to be repaired";
	mes "and what's working fine";
	next;
	mes "[Zelmeto]";
	mes "First, find the ^FF00002nd control";
	mes "panel^000000 and determine its";
	mes "status. I'm fairly certain that";
	mes "it broke a long time ago, but";
	mes "it wouldn't hur to make sure.";
	mes "You should find it easily.";
	next;
	mes "[Zelmeto]";
	mes "When you finish your";
	mes "inspection, report back";
	mes "to me so I can tell you";
	mes "which machine to check";
	mes "next. Thanks again for";
	mes "offering to help";
	set EinFactory,1;
	close;
s_Switches:
	switch(EinFactory){
	case 1:
		mes "[Zelmeto]";
		mes "If you would,";
		mes "please inspect the";
		mes "2nd control panel that";
		mes "seems to have been";
		mes "broken for a while...";
		close;
		break;

	case 2:
		mes "[Zelmeto]";
		mes "Huh, I see.";
		mes "We must do something";
		mes "about that as soon as";
		mes "we can. Now, let me tell";
		mes "you what to check next.";
		next;
		mes "[Zelmeto]";
		mes "There are 3 automatic";
		mes "pressure governors which";
		mes "hammer the bent iron plates";
		mes "from above to flatten them. It";
		mes "seems that one of them may";
		mes "have some kind of problem.";
		next;
		mes "[Zelmeto]";
		mes "Please inspect the ^FF0000automatic";
		mes "pressure governors^000000. Even if the";
		mes "problem seems small, please";
		mes "report it to me. I know it might";
		mes "seem fine now, but I want to";
		mes "prevent an accident if I can.";
		next;
		mes "[Zelmeto]";
		mes "Thank you";
		mes "in advance,";
		mes "adventurer.";
		set EinFactory,3;
		close;
		break;

	case 3:
		mes "[Zelmeto]";
		mes "You need to inspect";
		mes "an automatic pressure";
		mes "governor. It looks fine,";
		mes "but sometimes it makes";
		mes "strange noises.";
		next;
		mes "[Zelmeto]";
		mes "It probably will";
		mes "be a good idea to";
		mes "check that machine";
		mes "more carefully this";
		mes "time, just in case.";
		next;
		mes "[Zelmeto]";
		mes "Thank you";
		mes "for helping us,";
		mes "adventurer.";
		close;
		break;

	case 4:
		mes "[Zelmeto]";
		mes "What...?";
		mes "This is worse";
		mes "than I expected. But";
		mes "it's good that we know";
		mes "about these problems";
		mes "as soon as possible.";
		next;
		mes "[Zelmeto]";
		mes "Don't you worry,";
		mes "we'll take care of";
		mes "this. In the meantime,";
		mes "I'd like you to inspect";
		mes "the next machine for me.";
		next;
		mes "[Zelmeto]";
		mes "I want you to check";
		mes "a ^FF0000control panel^000000. It's the";
		mes "same kind as the one";
		mes "you just inspected, but";
		mes "bigger in size.";
		next;
		mes "[Zelmeto]";
		mes "It's located in the";
		mes "middle of the factory,";
		mes "so you should be able";
		mes "to find it. It may be in bad";
		mes "condition, even though it's";
		mes "operating fine for now...";
		next;
		mes "[Zelmeto]";
		mes "We need to ensure that";
		mes "it's stable, reliable and";
		mes "doesn't pose a threat to";
		mes "our workforce. Thanks";
		mes "again, adventurer.";
		set EinFactory,5;
		close;
		break;

	case 5:
		mes "[Zelmeto]";
		mes "I'd like you to inspect";
		mes "the control panel. It's";
		mes "fairly large and can be";
		mes "found in the middle of the";
		mes "factory. You shouldn't have";
		mes "too much trouble finding it.";
		close;
		break;

	case 6:
		mes "[Zelmeto]";
		mes "I see...";
		mes "It's most likely that";
		mes "there was a short";
		mes "circuit and most";
		mes "of the internal devices";
		mes "were burnt out...";
		next;
		mes "[Zelmeto]";
		mes "Thanks for checking";
		mes "that out for me. Now,";
		mes "the next machine I need";
		mes "you to inspect is different";
		mes "than the others I've had";
		mes "you examine.";
		next;
		mes "[Zelmeto]";
		mes "It's a mechanical";
		mes "hand that transports";
		mes "small objects. We didn't";
		mes "really give it a name, but";
		mes "you should be able to find it.";
		next;
		mes "[Zelmeto]";
		mes "Recently, it seems";
		mes "that there have been";
		mes "problems in operating";
		mes "that machine. If something's";
		mes "broken, we need to know";
		mes "and fix it right away.";
		next;
		mes "[Zelmeto]";
		mes "Thanks again";
		mes "in advance.";
		set EinFactory,7;
		close;		
		break;

	case 7:
		mes "[Zelmeto]";
		mes "The machine which";
		mes "I want you to inspect";
		mes "this time is a small";
		mes "sized conveyor.";
		next;
		mes "[Zelmeto]";
		mes "Be sure that you";
		mes "inspect the small";
		mes "one, since we also";
		mes "have a large conveyor";
		mes "in the factory as well";
		close;
		break;

	case 8:
		mes "[Zelmeto]";
		mes "Huh?";
		mes "I'm suprised to hear";
		mes "that. ^6A6A6A*Sigh*^000000 There's just";
		mes "too many things that need";
		mes "fixing. This is terrible...";
		next;
		mes "[Zelmeto]";
		mes "Well, let me worry";
		mes "about that for now. Please";
		mes "focus on continuing to inspect";
		mes "some of the other machines.";
		next;
		mes "[Zelmeto]";
		mes "Now, there's a pipe inside";
		mes "this factory that I want you";
		mes "to look at. Many of our pipes";
		mes "aren't in the best condition,";
		mes "but this particular one might";
		mes "be severely damaged.";
		next;
		mes "[Zelmeto]";
		mes "Now, the pipe I want";
		mes "you to inspect is located";
		mes "near those large caultrons";
		mes "of molten metal. You should";
		mes "be able to find it pretty easily";
		next;
		mes "[Zelmeto]";
		mes "Thanks again";
		mes "for your help,";
		mes "adventurer.";
		set EinFactory,9;
		close;
		break;

	case 9:
		mes "[Zelmeto]";
		mes "The pipe I want";
		mes "you to inspect is located";
		mes "near those large caultrons";
		mes "of molten metal. You should";
		mes "be able to find it pretty easily";
		next;
		mes "[Zelmeto]";
		mes "Thanks again";
		mes "for your help,";
		mes "adventurer.";
		close;
		break;

	case 10:
		mes "[Zelmeto]";
		mes "This is";
		mes "worse than";
		mes "I imagined...";
		next;
		mes "[Zelmeto]";
		mes "We've got to start";
		mes "repairs as soon as we";
		mes "can! Hopefully, we can";
		mes "resolve this before";
		mes "any serious problems happen...";
		next;
		mes "[Zelmeto]";
		mes "Alright, the last";
		mes "thing that you need to";
		mes "inspect is a ^FF0000large conveyor^000000.";
		mes "It's similiar to the one you";
		mes "inspected before, but it's";
		mes "bigger and more powerful.";
		next;
		mes "[Zelmeto]";
		mes "We have only one of these";
		mes "machines and it's usually";
		mes "moved around a lot since";
		mes "a lot of people in the factory";
		mes "use it. I really don't know";
		mes "where it could be now.";
		next;
		mes "[Zelmeto]";
		mes "Still I'm sure that";
		mes "it's inside the building,";
		mes "so you should be able to";
		mes "find it. I hope you can inspect";
		mes "that conveyor for me soon.";
		set EinFactory,11;
		close;
		break;

	case 11:
		mes "[Zelmeto]";
		mes "The machine which";
		mes "you are supposed to";
		mes "inspect right now";
		mes "is a large convyore.";
		next;
		mes "[Zelmeto]";
		mes "Remember that we";
		mes "also have a small sized";
		mes "conveyor, so make sure";
		mes "that you examine the";
		mes "larger one, alright?";
		close;
		break;

	case 12:
		mes "[Zelmeto]";
		mes "Well, I figured that both";
		mes "conveyors would have";
		mes "similiar problems. We";
		mes "can fix them at the";
		mes "same time, but it'll";
		mes "be a hassle";
		next;
		mes "[Zelmeto]";
		mes "Thank you so much for";
		mes "your help. Without you,";
		mes "I'm pretty sure we wouldn't";
		mes "know about these problems";
		mes "until it was too late.";
		next;
		mes "[Zelmeto]";
		mes "Now, I've got to make sure";
		mes "we have enough materials";
		mes "to make the repairs so that";
		mes "the machines will be safely";
		mes "functioning again.";
		next;
		mes "[Zelmeto]";
		mes "First, I better";
		mes "hurry and request";
		mes "an increase for the";
		mes "Factory Repair budget";
		mes "from our superintendant.";
		set EinFactory,13;
		close;
		break;

	case 13:
		mes "[Zelmeto]";
		mes "I've got to report this";
		mes "to our superintendant";
		mes "as soon as possible.";
		next;
		mes "[Zelmeto]";
		mes "With any luck, he'll approve";
		mes "a budget increase so that we";
		mes "can get all of the materials";
		mes "needed for the repairs.";
		close;
		break;

	case 14:
		mes "[Zelmeto]";
		mes "...";
		mes "......";
		next;
		mes "[Zelmeto]";
		mes "^6A6A6A*Sigh*^000000";
		mes "My proposal was rejected";
		mes "by our superintendant. But";
		mes "maintainance and repairs";
		mes "are crucial for peak operating";
		mes "efficiency and worker safety!";
		next;
		mes "[Zelmeto]";
		mes "I'm frustrated and worried.";
		mes "Maybe nothing will happen";
		mes "for now, but we've got to";
		mes "safeguard our future by";
		mes "regularly maintaining";
		mes "all of these machines";
		next;
		mes "[Zelmeto]";
		mes "Even possible threats";
		mes "to the safety of our workers";
		mes "can't be ignored. Isn't there";
		mes "something I can do? ^6A6A6A*Sigh*^000000";
		next;
		mes "[Zelmeto]";
		mes "If we can";
		mes "just get";
		mes "20 ^FF0000Flexible Tube^000000,";
		mes "10 ^FF0000Rusty Screw^000000 and";
		mes "10 ^FF0000Used Iron Plate^000000,";
		mes "we could make those repairs.";	
		next;
		mes "[Zelmeto]";
		mes "But without funds, there's";
		mes "no way we can purchase";
		mes "those items. If something";
		mes "happens, who's going to";
		mes "be responsible?";
		set EinFactory,15;
		close;
		break;

	case 15:
		mes "[Zelmeto]";
		if(countitem(7325) < 20 || countitem(7317) < 10 || countitem(7319) < 10){
			mes "We need";
			mes "at least";
			mes "20 ^FF0000Flexible Tube^000000,";
			mes "10 ^FF0000Rusty Screw^000000 and";
			mes "10 ^FF0000Used Iron Plate^000000,";
			mes "to repair this factory.";
			next;
			mes "[Zelmeto]";
			mes "^6A6A6A*Sigh*^000000";
			mes "But there's no way";
			mes "we can get all of those";
			mes "things. Our budget isn't";
			mes "big enough to cover it.";
			close;
		}
		mes "Ah, it's you again.";
		mes "It's shameful letting";
		mes "other people know about";
		mes "our miserable situation...";
		next;
		mes "[Zelmeto]";
		mes "There's nothing";
		mes "worth seeing here,";
		mes "so there really isn't";
		mes "a point in you coming to";
		mes "visit this place anymore.";
		next;
		menu "Give him the materials.",s_Give,"Huh.",-;

		mes "[Zelmeto]";
		mes "^6A6A6A*Sigh*^000000";
		mes "I'm really worried";
		mes "about this factory's";
		mes "future. What is our";
		mes "superintendant thinking...?";
		close;

	s_Give:	
		mes "[Zelmeto]";
		mes "...Hm?";
		mes "Aren't these the";
		mes "materials we need";
		mes "to make repairs in";
		mes "the factory? How did";
		mes "you find all of these?";
		next;
		if(countitem(7325) < 20 || countitem(7317) < 10 || countitem(7319) < 10)close;
		delitem 7325,20;
		delitem 7317,10;
		delitem 7319,10;
		set EinFactory,16;
		set $EinPolution,$EinPolution+1;
		if(BaseLevel < 41) set BaseExp,BaseExp+615;
		else if(BaseLevel >= 41 && BaseLevel < 51) set BaseExp,BaseExp+3075;
		else if(BaseLevel >= 51 && BaseLevel < 61) set BaseExp,BaseExp+6604;
		else if(BaseLevel >= 61 && BaseLevel < 71) set BaseExp,BaseExp+18508;
		else if(BaseLevel >= 71 && BaseLevel < 81) set BaseExp,BaseExp+32062;
		else if(BaseLevel >= 81 && BaseLevel < 91) set BaseExp,BaseExp+76026;
		else if(BaseLevel >= 91) set BaseExp,BaseExp+290675;
		mes "[Zelmeto]";
		mes "I don't know how";
		mes "I can possible pay you";
		mes "back for this great favor.";
		mes "I appreciate that you've";
		mes "stepped forward to help us.";
		next;
		mes "[Zelmeto]";
		mes "Oh...!";
		mes "In my years of managing,";
		mes "I've learned the ultimate";
		mes "motivation techniques. Let";
		mes "me enhance your motivation";
		mes "to show you my gratitude.";
		next;
		mes "[Zelmeto]";
		mes "Now...";
		mes "Just open your mind";
		mes "and listen to my words";
		mes "of encouragement";
		mes "and inspiration...";
		next;
		mes "[Zelmeto]";
		mes "^3131FFWhen the going";
		mes "gets rough, you've";
		mes "gotta get rougher!";
		mes "You gotta climb that";
		mes "mountain 'cause no one's";
		mes "gonna climb it for you!";
		next;
		mes "[Zelmeto]";
		mes "^3131FFDon't give it up!";
		mes "Go for broke!";
		mes "Losers are quitters";
		mes "and quitters are losers!";
		next;
		mes "[Zelmeto]";
		mes "^6A6A6A*Whew*";
		mes "^000000I haven't given that much";
		mes "inspiration in a while, but";
		mes "your help was well worth it.";
		mes "I'm going to start  the repairs, but";
		mes "once again I'd like to thank you.";
		close;
		break;

	case 16:
		mes "[Zelmeto]";
		mes "We'll be putting good";
		mes "use to the materials you";
		mes "gave me. With your help,";
		mes "our factory will operate";
		mes "safely. At least, for just";
		mes "a little while longer.";
		close;
	}	
}

ein_in01.gat,50,232,4	script	2nd Control Panel	111,{

	if(EinFactory == 1){
		mes "^3131FFIt's the 2nd control panel";
		mes "Zelmeto asked you to inspect.";
		mes "it looks totally broken: screws";
		mes "are missing, and the iron cover";
		mes "has been bent open, revealing";
		mes "a tangled mess of wires inside.";
		set EinFactory,2;
		close;
	}
	end;
}

ein_in01.gat,108,217,4	script	3rd Pressure Governor	111,{

	if(EinFactory == 3){
		mes "^3131FFAt first glance, this";
		mes "pressure governor looks";
		mes "perfectly fine. But after you";
		mes "check it more carefully, you";
		mes "find that it's making strange";
		mes "grinding noises and a few of";
		mes "the surface screws are loose.";
		set EinFactory,4;
		close;
	}
	end;
}

ein_in01.gat,61,259,4	script	Main Control Panel	111,{

	if(EinFactory == 5){
		mes "^3131FFThe main control panel";
		mes "doesn't look like it has";
		mes "any problems. But after";
		mes "tapping on its surface,";
		mes "you hear a disheartening";
		mes "hollow sound. It looks like";
		mes "it's missing some parts...";
		set EinFactory,6;
		close;
	}
	end;
}

ein_in01.gat,47,197,4	script	Conveyor#01	111,{

	if(EinFactory == 7){
		mes "^3131FFThe conveyor's movements";
		mes "look jittery and clumsy. The";
		mes "mechanical arm also doesn't";
		mes "look powerful enough to bear";
		mes "the loads that it's carrying. The";
		mes "screws in the conveyor look";
		mes "loose and rusted over.";
		set EinFactory,8;
		close;
	}
	end;
}

ein_in01.gat,100,267,4	script	Pipe	111,{

	if(EinFactory == 9){
		mes "^3131FFThe inspection of this";
		mes "pipe didn't take very long.";
		mes "It's bloated and worn out";
		mes "from long durations of";
		mes "being overloaded with";
		mes "pressure. It's a wonder";
		mes "it hasn't exploded yet.";
		set EinFactory,10;
		close;
	}
	end;
}

ein_in01.gat,95,238,4	script	Conveyor#02	111,{

	if(EinFactory == 11){
		mes "^3131FFThis conveyor seems";
		mes "to have similiar problems";
		mes "as its smaller version. Its";
		mes "movements are awkward,";
		mes "erratic and weak, and almost";
		mes "all of its screws are rusted.";
		set EinFactory,12;
		close;
	}
	end;
}
//============================================================
//=============================================== Einbroch Uwe
//====================================================== Quest
einbroch.gat,215,180,5	script	Uwe Kleine	85,{

	if(EinUwe == 2)goto s_Cont2;
	if(EinUwe == 1)goto s_Cont;
	mes "[Uwe]";
	mes "Cooking is such a joy~!";
	mes "The scents, the flavors, the";
	mes "sensation of sheer ^EFAEBDsatiation^000000...";
	next;
	menu "Um, isn't this a forge?",s_Forge,"Ignore him.",-;

	mes "[Uwe]";
	mes "Cooking begins with";
	mes "fire and ends with fire.";
	mes "There's a certain art to";
	mes "creating fine, delicious";
	mes "foods to delight the palate~";
	close;

s_Forge:
	mes "[Uwe]";
	mes "Is this a forge?";
	mes "Oh, sugar honey,";
	mes "you haven't been here";
	mes "before, haven't you?";
	next;
	mes "[Uwe]";
	mes "My name is Uwe Kleine";
	mes "and this is my forge~! I am";
	mes "the most elegant Blacksmith";
	mes "and the best chef here in the";
	mes "Schwartzwald Republic~";
	next;
	mes "[Uwe]";
	mes "So, how can";
	if(Sex){
		mes "I help you, you";
		mes "adoooooooooorable";
		mes "hunk of a man?";
	}else{
		mes "I help you?";
	}
	next;
	menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Master, I want to learn cooking.",s_Cook,"Cancel.",-;

	mes "[Uwe]";
	mes "Take care,";
	mes "sugar honey~";
	mes "Ho ho ho!";
	close;

s_Ein:
	mes "[Uwe]";
	mes "Einbroch was originally";
	mes "build to support Einbech's";
	mes "mining efforts. Because it's";
	mes "small and crowded with people,";
	mes "there's no room to build the ore";
	mes "refining factories over there.";
	next;
	mes "[Uwe]";
	mes "Sine Einbroch used to be";
	mes "an empty lot, it was perfect";
	mes "for building factories. That's";
	mes "what my grandfather told me a";
	mes "long time ago. Anyway, Einbroch";
	mes "quickly grew into a major city.";
	next;
	mes "[Uwe]";
	mes "Now people think that this";
	mes "city was never planned to be";
	mes "just an extension of Einbech.";
	mes "See that rampart over there?";
	mes "It doesn't connection to Einbech";
	mes "at all! No protection for them...";
	next;
	mes "[Uwe]";
	mes "It's like the government";
	mes "lost all interest in Einbech.";
	mes "Even the miners there have";
	mes "been moving here to work in";
	mes "the factories. But more people";
	mes "hasn't made this city more lively.";
	next;
	mes "[Uwe]";
	mes "Einbroch may look modern";
	mes "and exciting now, but soon";
	mes "you'll see that there's no sign";
	mes "of warmth or life. So... Just";
	mes "don't live here in your old age.";
	next;
	menu "Then why are you here?",s_WhyHere,"I won't. Thanks for the advice.",-;

	mes "[Uwe]";
	mes "Oh, that is such";
	mes "a good decision,";
	mes "sugar honey! Oh, you";
	mes "cutie adventurers are";
	mes "so precious, so lovable.";
	mes "^111111*Tee hee hee~*^000000";
	next;
	mes "[Uwe]";
	mes "Well, that was";
	mes "a fun talk. Come";
	mes "back and visit, 'kay?";
	mes "I'll miss you until";
	mes "the next time~";
	close;

s_WhyHere:
	mes "[Uwe]";
	mes "Well, I have some";
	mes "precious memories of";
	mes "this place. Once, there was";
	mes "a man who lived here who";
	mes "was just like a father to me.";
	next;
	mes "[Uwe]";
	mes "Oh, but I'm sure that";
	mes "you don't want to hear";
	mes "about that. Next time you";
	mes "drop by, we'll talk about";
	mes "something more fun, 'kay?";
	mes "Buhbye for now, cutie~";
	close;

s_Weap:
	mes "[Uwe]";
	mes "Well...";
	mes "I actually just";
	mes "do smithing work";
	mes "to create my own";
	mes "cooking tools.";
	next;
	mes "[Uwe]";
	mes "Oh, I understand";
	mes "that somebody needs";
	mes "to fight the monsters,";
	mes "but I'm the wrong person";
	mes "to ask for forging weapons.";
	mes "I... am a strict pacifist~";
	next;
	mes "[Uwe]";
	mes "Just go look";
	mes "around for a little";
	mes "bit, I'm sure you'll";
	mes "find a Blacksmith";
	mes "who's willing to forge";
	mes "you a good weapon~";
	close;

s_Cook:
	mes "[Uwe]";
	mes "Mm...?";
	mes "Did you just";
	mes "say that you";
	mes "want to learn";
	mes "the art of cooking?";
	next;
	mes "[Uwe]";
	mes "I'm sorry, but I can't";
	mes "really give culinary";
	mes "lessons. But I will";
	mes "give good advice for";
	mes "hopeful beginners.";
	next;
	mes "[Uwe]";
	mes "Now...";
	mes "For your tuiton";
	mes "I'll need-- Gosh,";
	mes "there's just so many";
	mes "things. Get some paper,";
	mes "and a pen for this list...";
	next;
	mes "[Uwe]";
	mes "Just kidding!";
	mes "^111111*Titter~* ^000000I don't need";
	mes "much to make some";
	mes "cooking utensils. Bring";
	mes "6 ^0000FFLarge Jellopies^000000. That's it!";
	next;
	mes "[Uwe]";
	mes "In return, I will give you";
	mes "1 Coal and some useful";
	mes "cooking advice for novices.";
	mes "I give this advice for free to";
	mes "my smithing colleages, though.";
	next;
	mes "[Uwe]";
	mes "Why ^EFAEBDdon't^000000 you";
	mes "become a Blacksmith?";
	mes "I'm much more confident";
	mes "in that field. ^111111*Tee hee~*^000000";
	next;
	mes "[Uwe]";
	mes "Well, I'll be";
	mes "waiting right";
	mes "here until you";
	mes "come back.";
	mes "^111111...*Tee hee~*";
	set EinUwe,1;
	close;

s_Cont:
	mes "[Uwe]";
	mes "Oh hello hello~";
	mes "It's been a long";
	mes "time since we've talked,";
	mes "you cutie adventurer~";
	next;
	mes "[Uwe]";
	mes "So, sugar honey,";
	mes "how is it going with";
	mes "the little favor I asked";
	mes "you about last time?";
	mes "Did you already forget";
	mes "the 6 Large Jellopies?";
	next;
	menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Give him the Materials.",s_Material,"Cancel.",-;

s_Material:
	mes "[Uwe]";
	if(countitem(7126) < 6){
		mes "Huh...?";
		mes "You brought";
		if(countitem(7126))
			mes "only " + countitem(7126) + " of them?";
		else
			mes "none at all...?";
		mes "Next time, be sure";
		mes "to bring 6 Large Jellopies,";
		mes "okay? Don't forget, cutie~";
		close;
	}
	delitem 7126,6;
	getitem 1003,1;
	set EinUwe,2;
	mes "Thank you ^EFAEBDso^000000 much!";
	mes "Here's the Coal I promised~";
	next;
	mes "[Uwe]";
	mes "Now, I can't teach you everything";
	mes "about cooking, but I will give you";
	mes "some good advice for beginners.";
	mes "I hope you pay attnetion, sugar";
	mes "honey. Now what would you like";
	mes "to hear more about? Hmm...?";
	next;
s_Menu3:
	menu "Heart",s_Heart,"Ingredients",s_Ingredients,"Skills",s_Skills,"Tools",s_Tools,"Cancel.",-;

	mes "[Uwe]";
	mes "Take care,";
	mes "sugar honey~";
	mes "Ho ho ho!";
	close;

s_Heart:
	mes "[Uwe]";
	mes "Ah, heart. Just like forging,";
	mes "you need passion and desire";
	mes "to create something special.";
	mes "Every smith and cook knows that";
	mes "you can do anything if you have";
	mes "the will and the commitments.";
	next;
	mes "[Uwe]";
	mes "Well, that's all";
	mes "I really have to";
	mes "say about that. But";
	mes "come back and chat";
	mes "whenever you please.";
	mes "...Behbie~";
	close;

s_Ingredients:
	mes "[Uwe]";
	mes "Now, for beginners,";
	mes "learning to select";
	mes "and use ingredients";
	mes "is one of the most";
	mes "important fundamentals.";
	next;
	mes "[Uwe]";
	mes "Cooking is like forging";
	mes "since specific ingredients";
	mes "are needed to make specialty";
	mes "items or dishes. You can't just";
	mes "skip them if you really need";
	mes "them, right? Right!";
	next;
	mes "[Uwe]";
	mes "Once you make up your";
	mes "mind to do something,";
	mes "focus on finishing it, 'kay?";
	mes "Never cut corners and always";
	mes "dedicate yourself to make the";
	mes "very best finished product~";
	next;
	mes "[Uwe]";
	mes "Well, that was";
	mes "a fun talk. Come";
	mes "back and visit, 'kay?";
	mes "I'll miss you until";
	mes "the next time~";
	mes "...Ho ho~";
	close;

s_Skills:
	mes "[Uwe]";
	mes "When you're beginning to learn";
	mes "skills, you can't let yourself be";
	mes "discouraged! Practice makes";
	mes "perfect, you know? But never";
	mes "use your lack of skills as an";
	mes "excuse if you happen to fail...";
	next;
	mes "[Uwe]";
	mes "Effort is also an essential";
	mes "in forging and cooking! Now,";
	mes "on the oher hand, if you put";
	mes "in all the effort but didn't learn";
	mes "any of the skills, you'll still get";
	mes "nowhere fast, right? Right!";
	next;
	mes "[Uwe]";
	mes "The key is to always";
	mes "give 100% effort and work";
	mes "on improving your skills.";
	mes "Before you know it, you'll";
	mes "be a respected master!";
	next;
	mes "[Uwe]";
	mes "Well, that was";
	mes "a fun talk. Come";
	mes "back and visit, 'kay?";
	mes "I'll miss you until";
	mes "the next time~";
	mes "...Ho ho~";
	close;

s_Tools:
	mes "[Uwe]";
	mes "Cooking is a little";
	mes "easier if you have";
	mes "nicer tools to use,";
	mes "but that's it. Tools by";
	mes "themselves can't make";
	mes "just anybody a master.";
	next;
	mes "[Uwe]";
	mes "In the end, the best";
	mes "tools are the ones you're";
	mes "most comfortable with using.";
	mes "In fact, I still use the old knife";
	mes "I used back when I was just";
	mes "a little novice chef~";
	next;
	mes "[Uwe]";
	mes "Well, that was";
	mes "a fun talk. Come";
	mes "back and visit, 'kay?";
	mes "I'll miss you until";
	mes "the next time~";
	mes "...Ho ho~";
	close; 

s_Cont2:
	mes "[Uwe]";
	mes "Ah, hello again,";
	mes "cutie adventurer.";
	mes "How can I help you?";
	next;
	menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Talk about Cooking.",s_Cooking,"Cancel.",-;	

	mes "[Uwe]";
	mes "Take care,";
	mes "sugar honey~";
	mes "Ho ho ho!";
	close;

s_Cooking:
	mes "[Uwe]";
	mes "Ooh, cooking!";
	mes "So what did you";
	mes "want to ask me...?";
	next;
	goto s_Menu3;

OnHide:
	specialeffect 16;
	disablenpc "Uwe Kleine";
	end;

OnUnhide:
	misceffect 215;
	end;

}