//===== rAthena Script =======================================
//= El Dicastes Quest NPCs
//===== By: ==================================================
//= Gennosuke Kouga
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Quest NPCs related to Dewata:
//== Sapha's Visit, Doha's Secrect Order, Frede's Request,
//== Department Quests, Document Quests,
//== Chesire's Call, Cat Hands Enchantment
//===== Additional Comments: =================================
//= 1.0 First version. 14107 lines, oh, the pain...
//= 1.1 Standardized and reduced by 7000+ lines. [Euphy]
//= 1.2 Further optimization. [Euphy]
//============================================================
// Entrance
//============================================================
manuk,321,182,5 script Entrance Manager#ep13_3_ 450,{
mes "[Entrance Manager]";
if (isequipped(2782)) {
if (ep13_3_invite >= 4) {
mes "Are you visiting the capital city, El Dicastes?";
next;
if(select("Yes:No")==2) {
mes "[Entrance Manager]";
mes "Then use the tunnel next time.";
close; }
mes "[Entrance Manager]";
mes "Be careful.";
close2;
warp "dic_dun01",33,212;
end; }
mes "Sorry.";
mes "I cannot let you pass because you are not a Sapha.";
close; }
mes "�����? �� ����...";
mes "���� �� ?";
mes "���..?";
close;
}
dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 449,{
mes "[Curious Sapha]";
if (isequipped(2782)) {
mes "Hello?";
next;
switch(select("What are you doing here?:Buy research items.:Hello!:I want to help your research.")) {
case 1:
mes "[Curious Sapha]";
mes "Do you see that dirty vigilante over there?";
next;
mes "[Curious Sapha]";
mes "He was attacked by Scarabas after falling into Scaraba Hall.";
mes "And he was the only one attacked even with others around him.";
next;
mes "[Curious Sapha]";
mes "I think he slipped and fell on some secretion of the Queen Scaraba. I thought it was an accident was looking into it.";
next;
mes "[Curious Sapha]";
mes "If the research results are correct, the Scarabas are very sensitive to the smell.";
mes "Or else say they go crazy over it. Almost as if they were losing it...";
next;
mes "[Curious Sapha]";
mes "I came to research the relationship between the Queen secretion component and the Scarabas.";
mes "So I created this into a perfume to carry it easily.";
next;
mes "[Curious Sapha]";
mes "I might be able to use this perfume's reaction to Scarabas and make progress in research.";
close;
case 2:
mes "[Curious Sapha]";
mes "You want to buy the Scaraba";
mes "Perfume? A gift for home?";
mes "Well, it has become a rare perfume.";
next;
mes "[Curious Sapha]";
mes "I'll give you a deal and sell it by 500 Zeny each. But, try not to carry it with you into Scaraba Hall.";
mes "How many do you want? You can buy up to 100.";
next;
input .@deal,0,100;
if (.@deal == 0) {
mes "[Curious Sapha]";
mes "You changed your mind?";
close; }
if (Zeny < .@deal*500) {
mes "[Curious Sapha]";
mes "You don't have enough money.";
close; }
mes "[Curious Sapha]";
mes "Will you buy "+.@deal+"?";
next;
if(select("Yes:No")==2) close;
mes "[Curious Sapha]";
mes "Here you go. Scaraba might flock";
mes "around you, so don't use it near Scaraba Hall.";
getitem 6437, .@deal;
set Zeny, Zeny-(.@deal*500);
close;
case 3:
mes "[Curious Sapha]";
mes "Hello?";
close;
case 4:
mes "[Curious Sapha]";
mes "Do you have any useful information?";
mes "Please let me know!";
next;
input .@talksap$;
mes "[Curious Sapha]";
mes "It says ^0000FF"+.@talksap$+"^000000.";
next;
set .@curiousrand,rand(1,4);
// Needs more information!
if (.@curiousrand == 1) {
mes "[Curious Sapha]";
mes "That is great information!";
mes "I must start on the research.";
close;
} else if (.@curiousrand == 2) {
mes "[Curious Sapha]";
mes "I already know about that information, but I'm really grateful for you to come all the way here to tell me.";
close;
} else {
mes "[Curious Sapha]";
mes "Hmm... do you think so?";
mes "I have some doubts about your information. I'll think it over.";
close;
}
}
}
mes "����� �� ��?";
next;
mes "- Cannot understand a word. -";
close;
}
// Vigilantes
//============================================================
function script eldicastes_dv {
mes "[Vigilante]";
if (isequipped(2782)) {
if (ep13_3_secret >= 4) {
if (countitem(6437)) {
mes "Do you need something from the cave?";
next;
if(select("Yes:No")==2) {
mes "[Vigilante]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close; }
mes "[Vigilante]";
mes "Ewwww, what's this smell?";
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
if(select("Enter after spraying perfume.:Do not enter because it's dangerous.")==2) {
mes "[Vigilante]";
mes "Please step aside because it is dangerous.";
mes "You won't know when those Scarabas will start to rampage.";
close; }
mes "[Vigilante]";
mes "Okay. Then good luck to you. Be careful.";
close2;
warp "dic_dun02",101,142;
end; }
switch(getarg(0)) {
case 1:
mes "Phew, what happened?! Why are they all over me?";
next;
mes "[Vigilante]";
mes "I already had bad luck in falling into Scaraba Hall and being";
mes "drenched with this awful ^E77471stench^000000 my";
mes "head is starting to ache!";
next;
mes "- The vigilante complained while brushing off the traces of the Scarabas. -";
close;
case 2:
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
mes "[Vigilante]";
mes "If you need something from the cave!";
mes "Please get some ^E77471Scaraba Perfume^000000 before you go.";
close; }
}
switch(getarg(0)) {
case 1:
mes "Hey! This is no place for a rookie like you.";
mes "Those Scaraba can snatch you away!";
close;
case 2:
mes "The area below is restricted because it is dangerous.";
mes "I cannot let you pass because you are here as a guest.";
mes "Please follow the tunnel to get to the capital city.";
close; }
}
switch(getarg(0)) {
case 1:
mes "����� �� �������� �� ������ �� ����.";
mes "����� �� ����� ��..!";
break;
case 2:
mes "����� �� ������?";
mes "������ �� ������ �� ����...";
mes "����� �� ����� ��..!";
break; }
next;
mes "- Cannot understand a word. -";
close;
}
dic_dun01,284,102,5 script Dirty Vigilante#ep13_3_ 450,{
callfunc "eldicastes_dv",1; }
dic_dun01,294,106,4 script Vigilante#ep13_3_23 492,{
callfunc "eldicastes_dv",2; }
dic_dun01,286,104,5 script Vigilante#ep13_3_24 450,{
callfunc "eldicastes_dv",2; }
dic_dun01,28,212,0 script Vigilante#ep13_3_26 45,1,1,{
mes "[Vigilante]";
if (isequipped(2782)) {
mes "Manuk is just before us.";
mes "Are you heading to Manuk?";
next;
if(select("Yes:No")==2) {
mes "[Vigilante]";
mes "Good luck.";
close; }
mes "[Vigilante]";
mes "I will send you back to Manuk.";
close2;
warp "manuk",326,180;
end; }
mes "����� �� ������?";
mes "������ �� ������ �� ����...";
next;
mes "- The Vigilante says something and then shakes his head.";
mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him. -";
close;
}
dic_fild01,153,281,4 script Capital City Guard 492,{
mes "[Capital City Guard]";
if (isequipped(2782)) {
mes "Access to the city is restricted from other races without permits.";
mes "Please go back.";
next;
mes "[Capital City Guard]";
mes "Hmmm? You are human.";
mes "If you went through that tunnel, you are here by Ravail's invitation?";
next;
select("Yes.");
mes "[Capital City Guard]";
mes "No wonder Vyhannus approved you.";
mes "Understood.";
mes "I approve your entrance and will guide you on what you should first do in El Dicastes.";
next;
mes "[Capital City Guard]";
mes "First enter the fortress,";
mes "and register yourself at Dicastes Diel located at the highest location in the north.";
mes "You must first register to be able to move freely.";
next;
mes "[Capital City Guard]";
mes "You'll see Diel if you follow here towards the north.";
mes "You won't get lost.";
mes "You need to find the register window at the Diel public service center.";
close2;
warp "dicastes01",199,41;
end; }
mes "����� �� ������?";
mes "����� �� ����� ��..!";
next;
mes "- Cannot communicate with him. -";
close;
}
dic_in01,254,119,0 script Item Storage#01 844,{
mes "This is the item storage.";
mes "There is some writing on the paper.";
next;
mes "+ Shay's precious safe +";
mes "For those you want to use this safe!";
mes "1. Is my cooking delicious?";
mes "2. You have enough basic skills, right?";
mes "3. It will be ^0000FF500 Zeny^000000, please!";
next;
mes "You'll have to put in some coins to use it.";
mes "Insert Coins: Will you";
mes "put in 500 Zeny?";
next;
if(select("Use safe:No way.")==2) {
mes "["+strcharinfo(0)+"]";
mes "I will use it later.";
close; }
if (Zeny < 500) {
mes "Not enough Zeny.";
close; }
set Zeny, Zeny-500;
close2;
openstorage;
end;
}
// Civil Services
//============================================================
function script que_dic {
if (getarg(0) > 1) {
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
if (checkquest(getarg(.@i)) >= 0) {
erasequest getarg(.@i);
break; }
return; }
if (!getarg(0)) {
if (checkquest(getarg(1),HUNTING) != 2) return;
mes getarg(3); }
else if (getarg(0)) {
if (checkquest(getarg(1)) == -1) return;
if (countitem(getarg(3)) < getarg(4)) {
mes "It looks like you are short on the amount.";
close; }
mes getarg(5); mes getarg(6,"");
delitem getarg(3), getarg(4); }
getexp getarg(2),0;
erasequest getarg(1);
specialeffect2 18;
getitem 6304,1;
close;
}
dic_in01,48,263,5 script Hunting Dept. 1 Manager 449,{
mes "[Hunting Dept. 1 Manager]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (checkquest(12159) == -1) {
mes "So you didn't get any requests yet.";
mes "Laponte will have piles of requests and might give you one.";
next;
mes "[Hunting Dept. 1 Manager]";
mes "Try meeting him near the center of El Dicastes.";
close;
} else if (checkquest(12159,PLAYTIME) == 2) {
mes "Time limit has expired for the existing request.";
next;
mes "[Hunting Dept. 1 Manager]";
mes "If any incomplete request is found, it will be consider that you failed it and the request will be deleted.";
next;
mes "[Hunting Dept. 1 Manager]";
mes "You can get a new request after the existing request record being removed, go to see Laponte.";
que_dic(12099,12100,12101,12102,12103,12104,12105);
erasequest 12159;
close; }
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[Hunting Dept. 1 Manager]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
mes "[Hunting Dept. 1 Manager]";
set .@s$, "Oh, you completed all your requests. Confirmation complete.";
que_dic(0,12099,4000,.@s$);
que_dic(0,12100,49000,.@s$);
que_dic(0,12101,18000,.@s$);
que_dic(0,12102,45000,.@s$);
que_dic(0,12103,4000,.@s$);
que_dic(0,12104,73000,.@s$);
que_dic(0,12105,59000,.@s$);
mes "You will get in trouble if you lie about the request...";
close; }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,51,266,6 script Hunting Dept. 2 Manager 449,{
mes "[Hunting Dept. 2 Manager]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (checkquest(12160) == -1) {
mes "So you didn't get any requests yet.";
mes "Kalipo will have piles of requests and might give you one. Try to find him.";
close;
} else if (checkquest(12160,PLAYTIME) == 2) {
mes "Kalipo seems to have another request for you.";
next;
mes "[Hunting Dept. 2 Manager]";
mes "I will erase any other records including previous requests from Kalipo that you haven't completed yet.";
next;
mes "[Hunting Dept. 2 Manager]";
mes "Your request history is cleared now. Please visit Kalipo.";
que_dic(12106,12107,12108,12109,12110,12111);
erasequest 12160;
close; }
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[Hunting Dept. 2 Manager]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
mes "[Hunting Dept. 2 Manager]";
set .@s$, "Oh, you completed all your requests. Confirmation complete.";
que_dic(0,12106,77000,.@s$);
que_dic(0,12107,47000,.@s$);
que_dic(0,12108,50000,.@s$);
que_dic(0,12109,53000,.@s$);
que_dic(0,12110,30000,.@s$);
que_dic(0,12111,42000,.@s$);
mes "Please check your request history again. There is a discrepancy with our documents.";
close; }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,51,270,6 script Supply Dept. 1 Manager# 449,{
mes "[Supply Dept. 1 Manager]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (checkquest(12161) == -1) {
mes "So you didn't get any requests yet. Pura will have piles of requests and might give you one. Try meeting him.";
close;
} else if (checkquest(12163,PLAYTIME) == 2) {
mes "I erased all records related with the previous request. Go to meet Pura.";
que_dic(12117,12118,12119,12120,12121,12122,12123,12124,12125,12126);
erasequest 12161;
close; }
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[Supply Dept. 1 Manager]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
mes "[Supply Dept. 1 Manager]";
set .@s$, "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
que_dic(1,12117,26300,6086,6,.@s$);
que_dic(1,12118,25600,6090,3,.@s$);
que_dic(1,12119,51100,6073,16,.@s$);
que_dic(1,12120,26300,1037,6,.@s$);
que_dic(1,12121,79900,7032,26,.@s$);
que_dic(1,12122,26300,6075,6,.@s$);
que_dic(1,12123,79900,7326,26,.@s$);
que_dic(1,12124,53000,12353,1,.@s$);
que_dic(1,12125,56700,936,18,.@s$);
que_dic(1,12126,37500,954,11,.@s$);
if ((checkquest(12117) == -1 || checkquest(12118) == -1 || checkquest(12119) == -1 || checkquest(12120) == -1 || checkquest(12121) == -1 || checkquest(12122) == -1 || checkquest(12123) == -1 || checkquest(12124) == -1 || checkquest(12125) == -1 || checkquest(12126) == -1) && checkquest(12161) >= 0) {
mes "Cannot find any record...";
mes "Nothing... There is nothing that I can say ^E77471Request completed!^000000.";
close; }
mes "It looks like you are short on the amount.";
close; }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,48,273,1 script Supply Dept. 2 Manager# 449,{
mes "[Supply Dept. 2 Manager]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (checkquest(12162) == -1) {
mes "So you didn't get any requests yet.";
mes "Tragis will have piles of requests and might give you one. Try meeting him.";
close;
} else if (checkquest(12162,PLAYTIME) == 2) {
mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him.";
que_dic(12127,12128,12129,12130,12131,12132,12133,12134,12135,12136);
erasequest 12162;
close; }
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[Supply Dept. 2 Manager]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
mes "[Supply Dept. 2 Manager]";
set .@s1$, strcharinfo(0)+", you handle your requests quite well.";
set .@s2$, "You are not like the pub owner who just sends requests here every day.";
que_dic(1,12127,65300,6023,5,.@s1$,.@s2$);
que_dic(1,12128,65300,6020,21,.@s1$,.@s2$);
que_dic(1,12129,82800,1042,27,.@s1$,.@s2$);
que_dic(1,12130,79900,912,26,.@s1$,.@s2$);
que_dic(1,12131,42800,943,13,.@s1$,.@s2$);
que_dic(1,12132,51100,6041,16,.@s1$,.@s2$);
que_dic(1,12133,79900,7100,26,.@s1$,.@s2$);
que_dic(1,12134,37500,7198,11,.@s1$,.@s2$);
que_dic(1,12135,51100,7188,16,.@s1$,.@s2$);
que_dic(1,12136,31000,518,2,.@s1$,.@s2$);
if ((checkquest(12127) == -1 || checkquest(12128) == -1 || checkquest(12129) == -1 || checkquest(12130) == -1 || checkquest(12131) == -1 || checkquest(12132) == -1 || checkquest(12133) == -1 || checkquest(12134) == -1 || checkquest(12135) == -1 || checkquest(12136) == -1) && checkquest(12162) >= 0) {
mes " I would like to complete a request for you but you have none going on now.";
close; }
mes "It looks like you are short on the amount.";
close; }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,43,273,1 script Transport Dept. 1 Mgr.# 449,{
mes "[Transport Dept. 1 Mgr.]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (checkquest(12163) == -1) {
mes "So you didn't get any requests yet.";
mes "Calyon will have piles of requests and might give you one. Try meeting him.";
close;
} else if (checkquest(12163,PLAYTIME) == 2) {
mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him.";
que_dic(12137,12138,12139,12140,12141,12142,12143,12144,12145,12146,12147);
erasequest 12163;
close; }
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[Transport Dept. 1 Mgr.]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
mes "[Transport Dept. 1 Mgr.]";
set .@s1$, "Quantity check finished. Ahhh, you going to rest?";
set .@s2$, "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
que_dic(1,12137,30000,7143,4,.@s1$,.@s2$);
que_dic(1,12138,25000,744,5,.@s1$,.@s2$);
que_dic(1,12139,47500,748,1,.@s1$,.@s2$);
que_dic(1,12140,27500,736,15,.@s1$,.@s2$);
que_dic(1,12141,27000,746,10,.@s1$,.@s2$);
que_dic(1,12142,27500,740,15,.@s1$,.@s2$);
que_dic(1,12143,21600,925,50,.@s1$,.@s2$);
que_dic(1,12144,21400,965,50,.@s1$,.@s2$);
que_dic(1,12145,20900,964,20,.@s1$,.@s2$);
que_dic(1,12146,22400,911,30,.@s1$,.@s2$);
que_dic(1,12147,22400,910,40,.@s1$,.@s2$);
if ((checkquest(12137) == -1 || checkquest(12138) == -1 || checkquest(12139) == -1 || checkquest(12140) == -1 || checkquest(12141) == -1 || checkquest(12142) == -1 || checkquest(12143) == -1 || checkquest(12144) == -1 || checkquest(12145) == -1 || checkquest(12146) == -1 || checkquest(12147) == -1) && checkquest(12163) >= 0) {
mes "Um... What do you want me to do?";
next;
mes "[Transport Dept. 1 Mgr.]";
mes "You've got nothing that I can handle...";
close; }
mes "It looks like you are short on the amount.";
close; }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,40,270,3 script Transport Dept. 2 Mgr.# 449,{
mes "[Transport Dept. 2 Mgr.]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (checkquest(12164) == -1) {
mes "So you didn't get any requests yet.";
mes "Moltuka will have piles of requests and might give you one. Try meeting him.";
close;
} else if (checkquest(12164,PLAYTIME) == 2) {
mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him.";
que_dic(12148,12149,12150,12151,12152,12153,12154,12155,12156,12157,12158);
erasequest 12164;
close; }
mes "Welcome.";
mes "How can I help you?";
next;
select("I completed the request.");
mes "[Transport Dept. 2 Mgr.]";
mes "Ah...";
mes "You are done with the request?";
mes "Let me check your records first.";
next;
mes "[Transport Dept. 2 Mgr.]";
set .@s$, "Well received. One less thing to worry about now.";
que_dic(1,12148,23000,528,100,.@s$);
que_dic(1,12149,20750,512,100,.@s$);
que_dic(1,12150,20750,515,100,.@s$);
que_dic(1,12151,20750,535,100,.@s$);
que_dic(1,12152,24500,516,50,.@s$);
que_dic(1,12153,20750,513,100,.@s$);
que_dic(1,12154,21250,517,50,.@s$);
que_dic(1,12155,24000,737,20,.@s$);
que_dic(1,12156,20037,747,5,.@s$);
que_dic(1,12157,23000,6265,2,.@s$);
que_dic(1,12158,23000,6264,2,.@s$);
if ((checkquest(12148) == -1 || checkquest(12149) == -1 || checkquest(12150) == -1 || checkquest(12151) == -1 || checkquest(12152) == -1 || checkquest(12153) == -1 || checkquest(12154) == -1 || checkquest(12155) == -1 || checkquest(12156) == -1 || checkquest(12157) == -1 || checkquest(12158) == -1) && checkquest(12164) >= 0) {
mes "This is the first time in my 200 years of working at this department that a person comes back to complete a request without starting any.";
close; }
mes "It looks like you are short on the amount.";
close; }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I don't understand him. -";
close;
}
dic_in01,40,193,0 script Papyrus#0001 453,{
mes "[Papyrus]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
set .@papyrustalk,rand(1,4);
if (.@papyrustalk == 1) mes "The number of adventurers visiting the Archive room has increased";
else if (.@papyrustalk == 2) mes "This is the very place where Ancient Sapha forefathers created history";
else if (.@papyrustalk == 3) mes "The Archive room holds transcendent knowledge beyond that of Midgard and Asgard";
else if (.@papyrustalk == 4) mes "Welcome, I am Papyrus, the manager of the Archive room here.";
next;
if (countitem(6308) > 2 && countitem(6308) < 30) {
mes "[Papyrus]";
mes "Wow~";
mes "You've found an Unknown Relic.";
mes "Do you want to exchange it with for 1 Sapha Certification?";
next;
if(select("Next time:Exchange now")==1) {
mes "[Papyrus]";
mes "Ok, have it your way. I'm here if you change your mind";
close; }
mes "[Papyrus]";
mes "Ok here's your 1 Sapha Certifications.";
delitem 6308,3;
getitem 6304,1;
close;
} else if (countitem(6308) > 29) {
mes "[Papyrus]";
mes "Oh... You've brought back plenty of unknown relics";
mes "We exchange 11 Sapha Certifications for 30 Unknown Relics. Do you want to exchange?";
next;
if(select("Next time:Exchange now")==1) {
mes "[Papyrus]";
mes "Ok, have it your way. I'm here if you change your mind";
close; }
mes "[Papyrus]";
mes "Ok here's your 11 Sapha Certifications.";
delitem 6308,30;
getitem 6304,11;
close; }
mes "[Papyrus]";
mes "How can I help you? ";
next;
switch(select("What is this place for?:How do I view documents?:What is an Unknown Relic?")) {
case 1:
mes "[Papyrus]";
mes "This is an important place where data of various relics collected, since our ancient forefathers, are kept.";
next;
mes "[Papyrus]";
mes "You can say it's something similar to the human's museum. Take your time to look through our ancient records.";
next;
mes "[Papyrus]";
mes "You'll never know if you'll find something that catches your adventurous eye.";
close;
case 2:
mes "[Papyrus]";
mes "Some documents are written in Ancient Sapha Language so humans have trouble viewing all of the documents.";
next;
mes "[Papyrus]";
mes "You can find recent documents on the left where I am standing.";
mes "You can also take notes on documents you found interesting.";
next;
mes "[Papyrus]";
mes "I would appreciate it if you bring back any Unknown Relics you happen to find while exploring using your notes from here to me.";
close;
case 3:
mes "[Papyrus]";
mes "Unknown Relics are relics that have not yet been verified and they are valuable research material for us.";
next;
mes "[Papyrus]";
mes "Many of us researchers are studying life and death, the birth and extinction of the universe through the ancient relics";
next;
mes "[Papyrus]";
mes "If you find and bring an Unknown Relics to me,";
mes "in exchange I will give you ^8000801 Sapha Certifications^000000 for every ^8000803 Unknown Relics^000000 you bring.";
next;
mes "[Papyrus]";
mes "If you bring ^80008030 Relics^000000, I will exchange it for ^80008011 Sapha Certifications^000000.";
close; }
}
mes "- Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go... -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I don't feel confident in talking since you wouldn't understand anything. -";
close;
}
// Document Packages
//============================================================
function script eldicastes_dp {
specialeffect2 235;
progressbar "ffff00",4;
if (checkquest(getarg(0)) >= 0) {
mes "You've found a document you already have.";
close;
} else {
mes getarg(2);
mes getarg(3);
next;
mes "You've found a document about ^800080"+getarg(1)+"^000000. Check for details in the ^800080Quest Window^000000.";
specialeffect2 18;
setquest getarg(0);
close; }
}
dic_in01,31,192,0 script Document Package#0001 844,{
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (checkquest(12165,PLAYTIME) == 2) {
mes "Feeling a bit better.";
erasequest 12165;
close;
} else if (checkquest(12165,PLAYTIME) != -1) {
mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down.";
close; }
set .@doc,rand(1,70);
if (.@doc > 50 && .@doc <= 60) {
specialeffect2 235;
progressbar "ffff00",4;
mes "No documents look out of the ordinary.";
close;
} else if (.@doc > 60 && .@doc <= 70) {
specialeffect2 235;
progressbar "ffff00",4;
mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait.";
setquest 12165;
close; }
else if (.@doc == 1) callfunc "eldicastes_dp",12209,"Horn","Hard wedge-like horn from some insects. Doesn't have much practical use.","";
else if (.@doc == 2) callfunc "eldicastes_dp",12195,"Horrendous Mouth","Tooth from a dead body.","Important material for research on time of death and health conditions. Useful in discovering human ecology.";
else if (.@doc == 3) callfunc "eldicastes_dp",12186,"Orc's Fangs","Green skinned monster living in the woods. The creature is humanlike but is very hostile to humans.","Known to have a friendly relationship between the two races long ago.";
else if (.@doc == 4) callfunc "eldicastes_dp",12172,"Frog Eggs","An egg from an amphibian living in warm areas. Unknown if this egg can hatch in Manuk's cold regions.","";
else if (.@doc == 5) callfunc "eldicastes_dp",12208,"Snail's Shells","Hard Carapace that protects the body of a huge snail. Creature fun to research out of pure curiousity.","";
else if (.@doc == 6) callfunc "eldicastes_dp",12188,"Powder of Butterfly","Powder from the winged insects from Midgard. Some humans use it for makeup or medicine.","";
else if (.@doc == 7) callfunc "eldicastes_dp",12167,"Reptile Tongue","Tongue of a monster living in the desert terrain of Midgard. Often used as medicine after drying.","";
else if (.@doc == 8) callfunc "eldicastes_dp",12168,"Scorpion Tail","Poisonous reptile tail from a creature living in the deserts.","Records say that humans can lose their life when attacked.";
else if (.@doc == 9) callfunc "eldicastes_dp",12173,"Jellopy","Unknown substance in Manuk regions but found throughout Midgard.","Research required to see possibilities on using it for construction material.";
else if (.@doc == 10) callfunc "eldicastes_dp",12166,"Tree Root","Humans are using this for firewood or construction material. Found commonly in the woods of Midgard.","";
else if (.@doc == 11) callfunc "eldicastes_dp",12169,"Stem","There is nothing like Midgard plants in Manuk.","These plants are used for food and medicine and some are even poisonous.";
else if (.@doc == 12) callfunc "eldicastes_dp",12170,"Pointed Scale","Stem from a bumpy life form. Research required as the usage is unknown.","";
else if (.@doc == 13) callfunc "eldicastes_dp",12171,"Resin","Sap from an old tree collected and solidified. Very valuable in the human world.","";
else if (.@doc == 14) callfunc "eldicastes_dp",12174,"Fish Tail","Humans eat meat called fish.","Can be used as important food supply for foreign adventurers visiting in the city.";
else if (.@doc == 15) callfunc "eldicastes_dp",12175,"Worm Peeling","They say some Worm Peelings are valuable.","But this is based on the human's standard of value. Research required.";
else if (.@doc == 16) callfunc "eldicastes_dp",12176,"Gill","There are Midgard creatures that live in the sea and breathe through gills.","Further research on their ecology will be useful.";
else if (.@doc == 17) callfunc "eldicastes_dp",12177,"Tooth of Bat","Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.","";
else if (.@doc == 18) callfunc "eldicastes_dp",12178,"Fluff","Many of Midgard creatures are covered with soft hair.","Hair can be used as great cold protection. Further research required.";
else if (.@doc == 19) callfunc "eldicastes_dp",12179,"Chrysalis","Large insect sack that is alive and contains who knows what.","Not active at all but the life structure within it is very unique and worth researching.";
else if (.@doc == 20) callfunc "eldicastes_dp",12180,"Feather of Birds","Bird feather located throughout Midgard.","The feathers aren't great for cold protection but can be used as decorative accessories or tools for writing.";
else if (.@doc == 21) callfunc "eldicastes_dp",12181,"Talon","Pointy talon convenient for making holes or simple accessories.","Very useful with the nails from large creatures from Manuk.";
else if (.@doc == 22) callfunc "eldicastes_dp",12182,"Sticky Webfoot","Strange body structure found from Midgard amphibians. Evolved to better adapt to ocean life.","";
else if (.@doc == 23) callfunc "eldicastes_dp",12183,"Animal Skin","Leather from a mammal.","Very warm and soft and can be used in various ways. Processed in Midgard and valuable.";
else if (.@doc == 24) callfunc "eldicastes_dp",12184,"Wolf Claw","Claw from a creature called wolf.","Usage is unknown but many curious Saphas are taking an interest in it.";
else if (.@doc == 25) callfunc "eldicastes_dp",12185,"Mushroom Spore","Spores from a mushroom found throughout Midgard.","Looks like it can be cultivated here with a little research.";
else if (.@doc == 26) callfunc "eldicastes_dp",12187,"Evil Horn","Item made from Evil Horns that appear in areas that aren't holy.","Sold at a high price but doesn't seem to be practical.";
else if (.@doc == 27) callfunc "eldicastes_dp",12214,"Cactus Needle","Surface of a plant that survives in deserts with almost no moisture.","";
else if (.@doc == 28) callfunc "eldicastes_dp",12189,"Bill of Birds","Pointy bill convenient for making holes or simple accessories. Looks similar to bird claws.","";
else if (.@doc == 29) callfunc "eldicastes_dp",12190,"Snake Scale","Scales from a reptile that moves without legs.","Scales are shed from the creature and are used for simple craftwork.";
else if (.@doc == 30) callfunc "eldicastes_dp",12191,"Insect Feeler","Bug feeler from an insect with keen nerves.","Research subject for its unique structure different from Manuk creatures.";
else if (.@doc == 31) callfunc "eldicastes_dp",12192,"Immortal Heart","Heart that never stops beating. Obtained from mystical creatures called mermaids.","The driving force of the heart is still unknown and worth researching.";
else if (.@doc == 32) callfunc "eldicastes_dp",12193,"Rotten Bandage","Bandage used for dead bodies. Looks like humans believed in the dead coming back for their bodies.","";
else if (.@doc == 33) callfunc "eldicastes_dp",12194,"Decayed Nail","Nail from a dead body. Important material for research on time of death and health conditions.","Useful in discovering human ecology.";
else if (.@doc == 34) callfunc "eldicastes_dp",12195,"Stone Heart","They say a huge stone in a dead area in Midgard moves by itself.","The heart of the huge stone would be a rare research subject.";
else if (.@doc == 35) callfunc "eldicastes_dp",12196,"Tentacle","Feeler from ocean creatures. Unlike those from insects, these show active movement.","";
else if (.@doc == 36) callfunc "eldicastes_dp",12197,"Shell","Shell protecting insects or crustacean creatures.","These creatures have a shell surrounding their skin and are very flexible in movement. Worth researching.";
else if (.@doc == 37) callfunc "eldicastes_dp",12198,"Scale Shell","Shiny scales found from some reptiles.","The fluorescent substance contained on the surface can be used in various places.";
else if (.@doc == 38) callfunc "eldicastes_dp",12199,"Venom Canine","Canine tooth with poison. Humans use this to make weapons for killing.","";
else if (.@doc == 39) callfunc "eldicastes_dp",12200,"Sticky Mucus","Sticky liquid with a bit of viscosity left.","Can be used as key material for construction and currently is used for some Manuk architecture style. Commonly found throughout Midgard.";
else if (.@doc == 40) callfunc "eldicastes_dp",12201,"Bee Sting","Stinger taken from a living insect.","Some humans use it for medical treatment for its medicinal effect.";
else if (.@doc == 41) callfunc "eldicastes_dp",12202,"Grasshopper's Leg","Back legs of an insect that can leap far. Fun to research its structure.","";
else if (.@doc == 42) callfunc "eldicastes_dp",12203,"Royal Jelly","A kind of wonder drug collected from a queen bee.","Humans love this but no efficacy found for Manuk.";
else if (.@doc == 43) callfunc "eldicastes_dp",12204,"Yoyo Tail","Tail from a humanlike creature.","Research on why humans do not have this trace on them would be amusing but would hurt current alliance with the humans.";
else if (.@doc == 44) callfunc "eldicastes_dp",12205,"Solid Shell","Shell evolved by some kind of environmental factor.","This can be great material to make various tool or armory.";
else if (.@doc == 45) callfunc "eldicastes_dp",12206,"Yam","Edible when ripe, yellow food.","Humans like this very much. Haven't tried it yet but smells like ripe sweet Potatoes.";
else if (.@doc == 46) callfunc "eldicastes_dp",12207,"Raccoon Leaf","They say there is an animal that can change its form with this pasted on it.","Worth research to validate if this rumor is true.";
else if (.@doc == 47) callfunc "eldicastes_dp",12210,"Bear's Footskin","Humans collect hunted bear paws.","Usage is unknown. The humans that collect the paws are subjects for research.";
else if (.@doc == 48) callfunc "eldicastes_dp",12211,"Feather","Warm hair as soft as downy hair.","Must be used for cold protection. Collectable throughout Midgard.";
else if (.@doc == 49) callfunc "eldicastes_dp",12212,"Red Herb","Kind of medicinal red plant.","Humans use this to make recovery medicine. Plant worth researching.";
else if (.@doc == 50) callfunc "eldicastes_dp",12213,"Carrot","Red colored plant. Pub owner requests it all the time. Worth research.","";
}
mes "- When you try to open and read a document, a Sapha manager motions to call Guard Galten. Let's get out of here quickly. -";
close; }
mes "������ �� ����� �� �𢲢�";
close;
}
dic_in01,31,187,0 duplicate(Document Package#0001) Document Package#0002 844
dic_in01,25,192,0 duplicate(Document Package#0001) Document Package#0003 844
dic_in01,25,187,0 duplicate(Document Package#0001) Document Package#0004 844
// Unknown Relics
//============================================================
function script unknown_d {
if (checkquest(getarg(0)) >= 0) {
specialeffect2 310;
specialeffect2 12;
progressbar "ffff00",4;
erasequest getarg(0);
mes "You were able to find information on the "+getitemname(getarg(1))+".";
specialeffect2 18;
getitem getarg(1), rand(1,3);
if (rand(1,2)==1) close;
next;
mes "In addition, you've obtained an Unknown Relic to report back to the Saphas.";
specialeffect2 18;
getitem 6308,1;
close; }
mes "- You see traces of digging. -";
close;
}
cmd_fild08,324,163,0 script Stone Heart?#33 844,{
callfunc "unknown_d",12215,953; }
moc_fild01,169,62,0 script Cactus Needle?#33 844,{
callfunc "unknown_d",12214,952; }
prt_fild02,280,328,0 script Carrot?#33 844,{
callfunc "unknown_d",12213,515; }
prt_fild02,97,209,0 script Red Herb?#33 844,{
callfunc "unknown_d",12212,507; }
prt_fild02,142,116,0 script Feather?#33 844,{
callfunc "unknown_d",12211,949; }
pay_fild07,269,164,0 script Bear's Footskin?#33 844,{
callfunc "unknown_d",12210,948; }
prt_fild03,284,190,0 script Raccoon Leaf?#33 844,{
callfunc "unknown_d",12207,945; }
prt_fild03,262,201,0 script Yam?#33 844,{
callfunc "unknown_d",12206,549; }
prt_fild03,226,170,0 script Solid Shell?#33 844,{
callfunc "unknown_d",12205,943; }
prt_fild03,180,163,0 script Yoyo Tail?#33 844,{
callfunc "unknown_d",12204,942; }
prt_fild03,64,35,0 script Royal Jelly?#33 844,{
callfunc "unknown_d",12203,526; }
prt_fild07,76,122,0 script Grasshopper's Leg?#33 844,{
callfunc "unknown_d",12202,940; }
mjolnir_09,99,100,0 script Bee Sting?#33 844,{
callfunc "unknown_d",12201,939; }
prt_fild02,102,97,0 script Sticky Mucus?#33 844,{
callfunc "unknown_d",12200,938; }
mjolnir_04,162,168,0 script Venom Canine?#33 844,{
callfunc "unknown_d",12199,937; }
mjolnir_04,191,154,0 script Scale Shell?#33 844,{
callfunc "unknown_d",12198,936; }
iz_dun01,191,92,0 script Shell?#33 844,{
callfunc "unknown_d",12197,935; }
iz_dun01,210,77,0 script Tentacle?#33 844,{
callfunc "unknown_d",12196,962; }
moc_pryd02,36,75,0 script Decayed Nail?#33 844,{
callfunc "unknown_d",12194,957; }
moc_pryd02,134,112,0 script Rotten Bandage?#33 844,{
callfunc "unknown_d",12193,930; }
iz_dun02,112,96,0 script Immortal Heart?#33 844,{
callfunc "unknown_d",12192,929; }
pay_fild07,126,49,0 script Insect Feeler?#33 844,{
callfunc "unknown_d",12191,928; }
pay_fild06,306,233,0 script Snake Scale?#33 844,{
callfunc "unknown_d",12190,926; }
moc_fild11,237,273,0 script Bill of Birds?#33 844,{
callfunc "unknown_d",12189,925; }
c_tower2,170,9,0 script Evil Horn?#33 844,{
callfunc "unknown_d",12187,923; }
pay_fild08,188,153,0 script Mushroom Spore?#33 844,{
callfunc "unknown_d",12185,921; }
moc_fild03,175,201,0 script Wolf Claw?#33 844,{
callfunc "unknown_d",12184,920; }
mjolnir_08,108,99,0 script Animal Skin?#33 844,{
callfunc "unknown_d",12183,919; }
prt_fild04,315,245,0 script Sticky Webfoot?#33 844,{
callfunc "unknown_d",12182,918; }
moc_fild12,116,122,0 script Talon?#33 844,{
callfunc "unknown_d",12181,917; }
moc_fild07,201,360,0 script Feather of Birds?#33 844,{
callfunc "unknown_d",12180,916; }
prt_fild06,127,85,0 script Chrysalis?#33 844,{
callfunc "unknown_d",12179,915; }
prt_fild06,182,290,0 script Fluff?#33 844,{
callfunc "unknown_d",12178,914; }
mjo_dun01,222,226,0 script Tooth of Bat?#33 844,{
callfunc "unknown_d",12177,913; }
iz_dun03,155,165,0 script Gill?#33 844,{
callfunc "unknown_d",12176,956; }
prt_fild05,303,169,0 script Worm Peeling?#33 844,{
callfunc "unknown_d",12175,955; }
izlude,132,136,0 script Fish Tail?#33 844,{
callfunc "unknown_d",12174,1023; }
pay_fild01,152,171,0 script Resin?#33 844,{
callfunc "unknown_d",12171,907; }
pay_fild02,105,113,0 script Pointed Scale?#33 844,{
callfunc "unknown_d",12170,906; }
pay_fild02,177,108,0 script Stem?#33 844,{
callfunc "unknown_d",12169,905; }
pay_fild03,144,95,0 script Tree Root?#33 844,{
callfunc "unknown_d",12166,902; }
prt_fild08,299,332,0 script Jellopy?#33 844,{
callfunc "unknown_d",12173,909; }
prt_fild09,352,241,0 script Scorpion Tail?#33 844,{
callfunc "unknown_d",12168,904; }
prt_fild09,371,255,0 script Reptile Tongue?#33 844,{
callfunc "unknown_d",12167,903; }
prt_fild03,366,237,0 script Horn?#33 844,{
callfunc "unknown_d",12209,947; }
moc_pryd02,148,184,0 script Horrendous Mouths?#33 844,{
callfunc "unknown_d",12195,958; }
gef_fild03,251,109,0 script Orc's Fangs?#33 844,{
callfunc "unknown_d",12186,922; }
gef_fild01,104,111,0 script Spawn?#33 844,{
callfunc "unknown_d",12172,908; }
gef_fild09,67,46,0 script Snail's Shell#33 844,{
callfunc "unknown_d",12208,946; }
gef_fild05,111,96,0 script Powder of Butterfly?#33 844,{
callfunc "unknown_d",12188,924; }
dic_in01,25,190,0 script Mysterious Documents#00 844,{
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (checkquest(12165,PLAYTIME) == 2) {
mes "You don't feel as nauseous anymore. It should be safe to proceed now.";
erasequest 12165;
close;
} else if (checkquest(12165,PLAYTIME) != -1) {
mes "The documents are making you feel nauseous. You should come back later after your stomach settles.";
close; }
mes "The documents in this container aren't legible. It's not use trying to read them.";
close; }
mes "- When you approach the documents,";
mes "an Evil Giant that looks like the archive manager tries to call Guard Galton. You should get out of here quickly. -";
close; }
mes "������ �� ����� �� �𢲢�";
close;
}
dic_in01,137,225,5 script Diel Guard#ep133_19 450,{
mes "[Diel Guard]";
if (isequipped(2782)) {
if (ep13_3_secret > 6 && ep13_3_secret < 11) {
mes "Please stop.";
mes "Only those with permission";
mes "are allowed to enter.";
next;
if(select("I have permission.:Go back.")==2) {
mes "[Diel Guard]";
mes "Sigh...";
mes "Please understand.";
mes "There are many that try to meet the minister.";
mes "That is why security is heavy.";
close; }
mes "[Diel Guard]";
mes "Wait...";
mes ""+strcharinfo(0)+"......ah...";
mes "I see your name on the list.";
mes "I'm sorry.";
mes "Please go through.";
close2;
warp "dic_in01",241,177;
end;
} else if (ep13_3_secret > 10) {
mes "Ah, you are "+strcharinfo(0)+"..";
mes "I received an order from Ahat to let you through anytime.";
mes "Please go up.";
close2;
warp "dic_in01",241,177;
end; }
mes "You can't go further.";
mes "This is the highest minister's office.";
mes "Only those with permission are allowed in.";
mes "Please go back.";
close; }
mes "����� �� ������?";
mes "������ �� ������ �� ����...";
mes "����� �� ����� ��..!";
next;
mes "- Cannot communicate with him. -";
close;
}
dic_in01,242,182,0 script Elevator#5f_to_4f 844,{
select("Administrative Office");
warp "dic_in01",138,221;
end;
}
dic_in01,263,193,3 script Diel Guard#ep133_20 450,{
mes "[Diel Guard]";
if (ep13_3_secret > 10) {
if (checkquest(7201) >= 0) {
mes "You just came back from Ahat's errand?";
mes "He is waiting inside.";
mes "Please go in.";
close2;
warp "dic_in01",299,251;
end;
} else if (countitem(6304) > 1) {
delitem 6304,1;
} else {
mes "You need 1 Sapha Certification to meet Ahat.";
mes "At least you're getting special treatment.";
close; }
}
mes "Are you here to meet Ahat?";
mes "You are on the list.";
close2;
warp "dic_in01",299,251;
end;
}
dic_in01,299,268,0 script #ep133_event01 111,5,5,{
OnTouch:
if (checkquest(7198) >= 0 && ep13_3_secret == 7) {
mes "- As soon as you try to approach Ahat, someone pushes your head down to force you to bow. -";
next;
sc_start SC_Blind,10000,0;
mes "[Ringing Voice]";
mes "That is fine, Cheshire.";
mes "Are you here to see me?";
next;
cutin "ep13_ahat_f",2;
mes "[Ringing Voice]";
mes "Hold up your head and come closer.";
mes "Conversations are meant to be eye to eye.";
next;
mes "You hold up your head at the sound of Ahat's voice";
mes "But you see a human in high-ranking Sapha clothing in front of you.";
emotion e_omg,1;
erasequest 7198;
close2;
cutin "",255; }
end;
}
dic_in01,294,276,5 script Secret Adjutant#ep133_2 498,{
cutin "ep13_cheshire_h",2;
if (ep13_3_secret == 9) {
if (checkquest(7199) >= 0) {
if (countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10) {
mes "[Cheshire]";
mes "You are useful, aren't you?";
mes "That will be all for today.";
mes "We will need to work little by little so we don't draw attention.";
set ep13_3_secret,10;
delitem 6305,10;
delitem 6306,10;
delitem 6307,10;
erasequest 7199;
setquest 7200;
close2;
cutin "",255;
end; }
mes "[Cheshire]";
mes "Erase the various traces near the crack.";
mes "Your job is to collect and bring back ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
next;
mes "[Cheshire]";
mes "This cannot be done in a day so please bring back at least 10 of each.";
mes "Got it?";
close2;
cutin "",255;
end; }
mes "- Cheshire stands quietly next to Ahat with his head and face covered with a bandana.";
mes "You see a tail behind Cheshire's hip for a split second. -";
next;
select("Tail?");
mes "[Cheshire]";
mes "What are you looking at?!";
mes "What tail are you talking about?";
next;
select("Have you ever been near the triangle?");
mes "[Cheshire]";
mes "Hey, what are you talking about?";
mes "What do you want to say?";
next;
cutin "",255;
cutin "ep13_cheshire_h",2;
mes "[Ahat]";
mes ""+strcharinfo(0)+"....";
mes "All you need to do is follow Cheshire's orders.";
mes "Don't ask stupid questions.";
mes "This is an order.";
mes "Cheshire, continue.";
next;
cutin "",255;
cutin "ep13_cheshire_h",2;
mes "[Cheshire]";
mes "Hmm... here is what you need to do.";
mes "There is a huge crack south from the city.";
mes "There are many accidents happening near it.";
next;
mes "[Cheshire]";
mes "I need you to go and clear out any traces.";
mes "You'll find ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
next;
mes "[Cheshire]";
mes "Clear them out without anyone knowing.";
mes "Bring them here instead of throwing them away somewhere.";
mes "Bring back at least 10 of each.";
next;
mes "[Cheshire]";
mes "You mustn't be seen by anyone.";
mes "You mustn't tell the Saphas. Work in asbolute secrecly!";
setquest 7199;
close2;
cutin "",255;
end;
} else if (ep13_3_secret == 10) {
mes "[Cheshire]";
mes "Your work is done with me.";
mes "Do you have something for Ahat?";
close2;
cutin "",255;
end;
} else if (checkquest(7200,PLAYTIME) == 2) {
mes "[Cheshire]";
mes "Back to work today.";
mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
mes "Bring them back quietly.";
next;
mes "[Cheshire]";
mes "Collect 10 of each as always.";
mes "Got it?";
changequest 7200,7201;
next;
mes "- You've received a request from Cheshire to clean up the crack area.";
mes "Ahat and Cheshire still have no clue. -";
close2;
cutin "",255;
end;
} else if (checkquest(7200,PLAYTIME) != -1) {
mes "[Cheshire]";
mes "Not just yet.";
mes "We must plan the cleanup near the dimensional crack carefully.";
mes "Come back later.";
close2;
cutin "",255;
end;
} else if (checkquest(7201) >= 0) {
if (countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10) {
mes "[Cheshire]";
mes "We will do this again tomorrow.";
mes "Ahat seems to trust you very much.";
mes "Let's do our best.";
getitem 6304,1;
delitem 6305,10;
delitem 6306,10;
delitem 6307,10;
erasequest 7201;
setquest 7200;
getexp 70000,30000;
close2;
cutin "",255;
end; }
mes "[Cheshire]";
mes "As always, go and collect traces near the crack north from here.";
mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
mes "10 of each.";
close2;
cutin "",255;
end; }
mes "[Cheshire]";
mes "........";
mes "........Humph.";
close2;
cutin "",255;
end;
}
dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
cutin "ep13_ahat_f",2;
if (ep13_3_secret == 8) {
mes "[Ahat]";
mes "My loyal evil servant.";
mes "Come closer.";
next;
if(select("Wait! I'm nobody's servant!:Your wish is my command.")==2) {
mes "[Ahat]";
mes "Good. You are now allowed to come and go freely.";
mes "You will work for me starting now.";
next;
ahatsuccess:
mes "[Ahat]";
mes "Here is your first mission.";
mes "A dimensional crack has opened south of El Dicastes.";
mes "Do you know about it?";
next;
mes "[Ahat]";
mes "There are many traces around the crack.";
mes "You're mission is to go find these tracks and erase them.";
next;
mes "[Ahat]";
mes "Cheshire, will tell you the details of this mission.";
mes "^0000FFI'm very tired from casting a spell because I'm not fully awake.^000000";
next;
mes "[Ahat]";
mes "You will now talk about us meeting to the Naga people.";
mes "Tell them that I look like a Sapha and always work alone in my office.";
next;
mes "[Ahat]";
mes "Never talk about Cheshire.";
mes "Cheshire is never here.";
mes "You must follow Cheshire's order from now on.";
mes "Go now.";
next;
mes "- Ahat doesn't suspect a thing yet.";
mes "He seems to believe that his spell actually works. -";
set ep13_3_secret,9;
close2;
cutin "",255;
end; }
mes "[Ahat]";
mes "Aren't you stubborn.";
mes "My spell doesn't work on you?";
mes "Or it was broken.";
mes "Or because you don't have your strength back.";
next;
mes "- Ahat casts another powerful spell. -";
next;
mes "[Ahat]";
mes "Who is your master?";
next;
select("My master is Ahat.");
goto ahatsuccess;
} else if (ep13_3_secret == 9) {
if (checkquest(7199) >= 0) {
mes "[Ahat]";
mes "Cheshire's orders are";
mes "important for future plans.";
mes "Make no mistakes and never leave traces that may lead to me.";
mes "This is your master's orders.";
close2;
cutin "",255;
end; }
mes "[Ahat]";
mes "You must follow Cheshire's order from now on.";
mes "Go now.";
next;
mes "- Ahat doesn't suspect a thing yet.";
mes "He seems to believe that his spell actually works. -";
close2;
cutin "",255;
end;
} else if (ep13_3_secret == 10) {
mes "[Ahat]";
mes "Do you have something to say?";
mes "You've done well in the crack area.";
next;
select("What are those?");
mes "[Ahat]";
mes "Well...";
mes "You don't need to know now.";
mes "Or probably never need to know. Ho ho.";
next;
mes "[Ahat]";
mes "Where will your sword point at... the day you get to know..";
mes "Now leave me since I'm tired.";
next;
mes "[Ahat]";
mes "I'm still the Minister of El Dicastes and have piles of work to do.";
mes "Because it is difficult to satisfy everyone with only one loaf of bread.";
next;
mes "[Ahat]";
mes "And this is something to reward you for your deeds.";
mes "Nothing much but I hope you like it.";
getitem 2790,1;
set ep13_3_secret,11;
close2;
cutin "",255;
end;
} else if (ep13_3_secret > 10) {
mes "[Ahat]";
mes "Follow Cheshire's orders for the time being and clear the are near the crack.";
next;
mes "- Ahat still thinks you are under her spell.";
mes "Let's follow along with Cheshire's orders and act normal. -";
close2;
cutin "",255;
end; }
mes "[Ahat]";
mes "Supprised?";
mes "Because I look like a human just like you?";
next;
select("You aren't a Sapha?:Human?!!!!!:Pretty!:So handsome!");
mes "[Ahat]";
mes "Hahaha... that's fine.";
mes "I understand you can't help being supprised at my appearance.";
mes "How do I look to you?";
next;
mes "[Ahat]";
mes "A perfect male?";
mes "A perfect female?";
mes "Doesn't matter.";
next;
mes "[Ahat]";
mes "Who you see in front of you is not me.";
mes "Lie to a lie.";
mes "A vision in a wavering reflection.";
next;
mes "[Ahat]";
mes "Just an image from a memory in your fixed concept...";
mes "Look deep into your past.";
next;
mes "- Ahat's voice rings pleasantly in your ears.";
mes "Each syllable he says takes effect on your body. -";
next;
mes "- You see someone smilling peacefully at your from afar... -";
next;
mes "[Soft Voice]";
mes "Who is the master?";
next;
mes "- Ahat seems to be casting a powerful spell.";
mes "This might be his real ability. -";
next;
if(select("Stop that!:Demon go away!")==2) {
ahatjoke:
mes "[Ahat]";
mes "It's useless to resist...";
mes "But this is fun from time to time.";
mes "I can always cast a spell on you again.";
next;
mes "[Ahat]";
mes "Now... hold up your head and look into my eyes.....";
next;
mes "- Ahat tries to hypnotize you again.";
mes "He must have hypnotize himself by doing this over and over again. -";
next;
select("You close your eyes.");
mes "[Ahat]";
mes "No, no.. you mustn't close them. Cheshire.";
next;
mes "- As soon as the order was made Ahat's aide comes to make you stare at Ahat. -";
next;
mes "- Ahat tries to hypnotize you again.";
mes "He must have hypnotize himself by doing this over and over again. -";
next;
select("Try to sing a song.");
mes "[Ahat]";
mes "Humans are funny.";
mes "But you need to listen to me so I will make you quiet for awhile.";
next;
mes "[Ahat]";
mes "No use on resisting.";
mes "Just leave everything to me.";
next;
mes "- Ahat tries to hypnotize you again.";
mes "He must have hypnotize himself by doing this over and over again. -";
next;
select("Try to twist your body.");
mes "[Ahat]";
mes "Amusing.";
mes "Don't you think, Cheshire?";
mes "Hahaha. Playing hard to get.. this will be fun..";
next;
mes "[Ahat]";
mes "Stop that! You look pathetic. Just relax...";
next;
mes "- Ahat tries to hypnotize you again.";
mes "He must have hypnotize himself by doing this over and over again. -";
next;
select("Try to twist your body.");
mes "[Ahat]";
mes "Amusing.";
mes "Don't you think, Cheshire?";
mes "Hahaha. Playing hard to get.. this will be fun..";
next;
mes "[Ahat]";
mes "Stop that! You look pathetic. Just relax...";
next;
mes "[Ahat]";
mes "You are resisting.";
mes "So you didn't just come here.";
mes "Let's see how much you can stand.";
next;
mes "[Ahat]";
mes "Who is your master?";
next;
if(select("Pretend to be under the spell.:Well, you tell me")==2) {
mes "["+strcharinfo(0)+"]";
mes "You!!!";
mes "I'm in love!";
mes "I will die for you!";
next;
mes "- You start acting like you are hypnotized. Ahat looks satisfied. -";
next;
mes "[Ahat]";
mes "........ah, no.";
mes "No need to kill yourself";
mes "Now you are under my spell.....";
next;
mes "[Ahat]";
mes "Who are you to me?";
next;
goto ahatfool; }
mes "- You start acting like you are hypnotized. Ahat looks satisfied. -";
next;
mes "[Ahat]";
mes "Who are you to me?";
next;
ahatfool:
if(select("A foot stool!:Loyal servant.")==2) {
mes "[Ahat]";
mes "I see... you are my servant... my legs.. and my hands...";
set ep13_3_secret,8;
close2;
cutin "",255;
end; }
mes "[Ahat]";
mes "I don't need a foot stool. Let's talk after a minute.";
set ep13_3_secret,8;
close2;
cutin "",255;
end; }
goto ahatjoke;
}
dic_in01,138,188,0 script #ep133_event02 111,5,5,{
OnTouch:
if (ep13_3_secret > 10 && ep13_3_secret < 14) {
mes "[Quiet Voice]";
mes "Sorry.";
mes "Just a moment.";
close2;
warp "dic_in01",155,188; }
end;
}
dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{
if (isequipped(2782)) {
cutin "ep13_heslanta",2;
if (ep13_3_secret == 11 || ep13_3_secret == 12) {
if (ep13_3_secret == 12) {
mes "[HesLanta]";
mes "Ah, sorry.";
mes "You can't get out?";
mes "It was designed that way.";
mes "I will send you out";
next;
select("I was joking before.");
mes "["+strcharinfo(0)+"]";
mes "I want to know about Ahat too.";
mes "I want to talk about him with you.";
mes "But aren't you too defenseless while I'm talking like this?";
next;
mes "[HesLanta]";
mes "Well. Are you Ahat's servant?";
mes "Then that is strange too.";
mes "Why would Ahat use a non-Sapha as a servant?";
mes "Why are you serving Ahat?";
next;
goto heslantaq; }
mes "[HesLanta]";
mes "I'm sorry to bring you here suddenly.";
mes "But I wanted to check someone.";
next;
mes "[HesLanta]";
mes "Jarute... what did Ahat look like to you?";
next;
if(select("I don't understand your question.:My master.")==2) {
mes "[HesLanta]";
mes "....huh....?";
mes "Is he?";
mes "Sorry.";
next;
mes "- HesLanta is upset with my reply.";
mes "His expression is complex and dark. -";
set ep13_3_secret,12;
close2;
cutin "",255;
end; }
mes "[HesLanta]";
mes "I'll rephrase my question.";
mes "Did you find anything strange about Ahat?";
next;
select("Why are you asking?");
mes "[HesLanta]";
mes "Well, because I don't trust Ahat.";
mes "There are too many odd things about Ahat.";
next;
select("Are you allowed to say that?");
mes "[HesLanta]";
mes "Are you Ahat's servant?";
mes "Then that is strange too.";
mes "Why would Ahat use a non-Sapha as a servant?";
mes "Why are you serving Ahat?";
next;
heslantaq:
select("What if I hurt you?");
mes "[HesLanta]";
mes "Try it if you can.";
mes "My office is special and you won't be able to leave here.";
mes "And nobody can come in to help you either.";
next;
mes "[HesLanta]";
mes "But this room is open to anyone.";
mes "If you have any bad intentions in hurting me then brave Galtens will come and teach you a lesson.";
next;
mes "[HesLanta]";
mes "If things flow like that then you and Ahat won't stand a chance.";
next;
mes "[HesLanta]";
mes "I'm now risking my life";
mes "to unveil Ahat's identity.";
mes "Sapha's don't fear death.";
next;
mes "[HesLanta]";
mes "If I were to die at your hands";
mes "I will have no regrets as long as I reveal the truth.";
next;
select("Okay. Stop it.");
mes "[HesLanta]";
mes "Now you understand.";
mes "I'll ask you again.";
mes "Have you found anything suspicious about Ahat?";
next;
mes "[HesLanta]";
mes "Ahat almost never meets anyone else except for Ravail.";
mes "But he allowed you to visit him means there is something going on.";
next;
select("He cast a spell on me.");
mes "[HesLanta]";
mes "Hypnotize? Why would he?";
mes "Wait, that means you are under Ahat's spell...!!";
mes "Oh no!";
next;
if(select("No!:That's not it!")==2) {
mes "["+strcharinfo(0)+"]";
mes "I'm not under a spell!";
mes "I only pretended that I am. I'm also investigating Ahat!";
next;
mes "[HesLanta]";
mes "Huh? What does that mean?";
mes "Are you acting right now?";
next;
mes "You take out the traces you've found near the crack.";
mes "And start to explain what Ahat ordered you to do.";
next;
mes "[HesLanta]";
mes "... you went through that..";
mes "He is strange.";
mes "I only thought he was a Sapha colleague that avoided the curse.";
mes "So everything started from the crack.";
next;
goto heslantaq1; }
mes "["+strcharinfo(0)+"]";
mes "I'm not under the spell!";
mes "I only pretended that I am. I'm also investigating Ahat!";
next;
mes "[HesLanta]";
mes "Huh? What does that mean?";
mes "Are you acting right now?";
next;
mes "- You take out the traces you've found near the crack.";
mes "And start to explain what Ahat ordered you to do. -";
next;
mes "[HesLanta]";
mes "... you went through that..";
mes "He is strange.";
mes "I only thought he was a Sapha colleague that avoided the curse.";
mes "So everything started from the crack.";
next;
heslantaq1:
select("He is human.");
mes "["+strcharinfo(0)+"]";
mes "El Dicastes only recently allowed humans to visit.";
mes "Why would a human take the place of a Sapha Jarute?";
next;
mes "[HesLanta]";
mes "Human?";
mes "He is a Sapha. And a very beautiful and noble one.";
mes "When we first found him at the crack. We all thought the same thing.";
next;
mes "[HesLanta]";
mes "The only Sapha that avoided the curse.";
mes "Because Ahat doesn't use Bradium.";
mes "Our race will get stiff and die by this curse";
mes "but he is delicate, elegant and beautiful.";
next;
mes "[HesLanta]";
mes "There was a bright light when the ground split with a huge roaring sound north from here.";
mes "And this beautiful Sapha was found next to the crack.";
next;
mes "[HesLanta]";
mes "He was not a Sapha from Dicastes.";
mes "We took him to Ravail and wise Ravail concluded.";
next;
mes "[HesLanta]";
mes "When we came here to avoid the god's curse,";
mes "we found a friend that was lucky enough to not be cursed.";
next;
mes "[HesLanta]";
mes "Ahat climbed the ladder up to where he is now after gaining Ravail's trust.";
mes "His working abilities are amazing.";
mes "He is the perfect Sapha.";
next;
mes "- HesLanta starts to think deeply after saying this. -";
set ep13_3_secret,13;
close2;
cutin "",255;
end;
} else if (ep13_3_secret == 13) {
mes "[HesLanta]";
mes "Ah, sorry.";
mes "I was thinking.";
mes "The Crack.. hypnotism.. and the evidence you showed me.";
next;
mes "[HesLanta]";
mes "I don't know why you think Ahat is human but that can also be part of his spell.";
next;
mes "[HesLanta]";
mes "The reason he cast a spell";
mes "was to clean up the traces near the crack.";
mes "and he chose a non-Sapha, you..";
next;
mes "[HesLanta]";
mes "Because we Saphas mustn't know about the crack traces.";
mes "That means, Ahat is..";
mes "^0000FFcleaning up his traces that started from the crack^000000.";
next;
mes "[HesLanta]";
mes "Yes.";
mes "He is trying to cover up something related to the crack.";
mes "But what is it?";
next;
mes "[HesLanta]";
mes "When Ahat was first found near the crack, ^0000FFhe had no memory^000000.";
mes "Isn't that strange?";
next;
mes "[HesLanta]";
mes "I only get suspicious more and more when I hear your story.";
mes "But the reason I can't agree with this story is...";
next;
mes "[HesLanta]";
mes "Ahat is pure.";
mes "He is truly working for Sapha and Dicastes.";
next;
select("Then why are you investigating Ahat?");
mes "[HesLanta]";
mes "Ahat is loyal and is working wonders for the Sapha community but.";
next;
mes "[HesLanta]";
mes "Ravail's trust and popularity from other Saphas";
mes "is concentrating Dicastes's power to one place.";
next;
mes "[HesLanta]";
mes "The power is focused on Ahat.";
mes "When power should be spread out evenly throughout departments.";
next;
mes "[HesLanta]";
mes "That is how everyone can monitor and check each other...";
mes "and try their best and not stray to the wrong side of the road";
mes "that is how we can live together.";
next;
mes "[HesLanta]";
mes "But if power is concentrated to one place and abused?";
mes "If all decisions are made by Ahat. Then what can he do with just a nod or shake of his head?";
next;
mes "[HesLanta]";
mes "I'm scared of that.";
mes "He is beautiful. But beauty comes with thorns.";
next;
mes "[HesLanta]";
mes "Ahat has slowly become the center.";
mes "If what he was holding in his was not bread but a sword..";
mes ".......";
next;
mes "[HesLanta]";
mes "I've gone too emotional.";
mes "Sorry.";
mes "My mind is so complicated now after hearing your story.";
next;
select("Do you know about Cheshire?");
mes "[HesLanta]";
mes "You mean the aide?";
mes "Yes I do but most Sapha's don't.";
mes "Everyone near Ahat knows Cheshire.";
next;
mes "[HesLanta]";
mes "^0000FFCheshire is a feline Ahat brought with him^000000.";
mes "Ahat took care of injured Cheshire and brought him with him.";
mes "We have cats around so we didn't think much of him.";
next;
mes "[HesLanta]";
mes "Because this land is their second homeland.";
mes "There may be other felines living elsewhere.";
mes "But he always covers his face with a bandana because he looks different from Saphas.";
next;
mes "[HesLanta]";
mes "But why are you asking?";
next;
mes "["+strcharinfo(0)+"]";
mes "Nothing.";
mes "I was only curious personally.";
mes "What are you going to do now?";
next;
mes "[HesLanta]";
mes "I will continue to keep an eye on Ahat.";
mes "Until I know the truth that is.";
next;
mes "- You try to summarize what you talked about with HesLanta while he thinks things through. -";
next;
mes "["+strcharinfo(0)+"]";
mes "First the report culprit was..";
next;
recalltalk:
switch(select("Cheshire:Ahat:BK")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "It was Cheshire";
mes "Cheshire is a cat.";
mes "and the bandana was to hid his ears.";
next;
mes "["+strcharinfo(0)+"]";
mes "Why would Cheshire try to steal the report?";
next;
if(select("No idea.:To make the conflict between 3 countries worse")==2) {
mes "["+strcharinfo(0)+"]";
mes "To bring conflict between the three countries?";
mes "What will Cheshire gain out of this?";
next;
mes "["+strcharinfo(0)+"]";
mes "Cheshire's master is Ahat.";
mes "So all his actions are to..";
next;
goto cheshirefail; }
mes "["+strcharinfo(0)+"]";
mes "We don't know the actual reason at this point.";
mes "But what will Cheshire gain out of this?";
next;
mes "["+strcharinfo(0)+"]";
mes "Cheshire's master is Ahat.";
mes "So all his actions are to..";
next;
cheshirefail:
if(select("Cheshire is plotting on his own.:Ahat must be ordering him.")==2) {
mes "["+strcharinfo(0)+"]";
mes "Yes. Ahat must have ordered him.";
mes "But why would Ahat do that?";
mes "Conflict between three countries? Or the report content?";
next;
mes "["+strcharinfo(0)+"]";
mes "Let's think Ahat over.";
mes "Ahat came from the crack.";
mes "and has no records before that.";
next;
mes "["+strcharinfo(0)+"]";
mes "And tries to erase all traces found near the crack.";
mes "And Ahat wants to eliminate...";
next;
if(select("Himself.", "Morroc because of the crack?")==2) {
mes "["+strcharinfo(0)+"]";
mes "A bit dramatic but we cannot rule out Satan Morocc.";
mes "Because the crack was created by him.";
next;
mes "["+strcharinfo(0)+"]";
mes "Ahat and the crack and then Morocc...";
mes "I can tell there is a relationship between them but I can't pinpoint it.";
mes "And in the expedition's report was content of...";
next;
cheshire_:
if(select("conflict between the 3 countries..", "Satan Morocc...")==2) {
mes "["+strcharinfo(0)+"]";
mes "Yes. There is a report from the tracking team led by Echinacea.";
mes "It was about Satan Morocc.";
next;
mes "["+strcharinfo(0)+"]";
mes "To summarize.";
mes "The report robber is Cheshire.";
mes "Cheshire is Ahat's servant and they are related to the crack.";
mes "They are trying to hide something or someone at the crack";
mes "and the crack was created by Satan Morocc!";
next;
mes "["+strcharinfo(0)+"]";
mes "Ahat is Satan Morocc?";
mes "No...";
mes "This is unbelievable.";
next;
mes "["+strcharinfo(0)+"]";
mes "I must go back to the expedition camp to report to Doha!";
set ep13_3_secret,14;
setquest 7203;
close2;
cutin "",255;
end; }
mes "["+strcharinfo(0)+"]";
mes "There was something about the conflict between three countries..";
mes "But.. I don't think it all adds up?";
mes "Let's think it over.";
next;
mes "["+strcharinfo(0)+"]";
mes "Ahat and the crack and then Morocc...";
mes "I can tell there is a relationship between them but I can't pinpoint it.";
mes "And in the expedition's report was content of...";
next;
goto cheshire_; }
mes "["+strcharinfo(0)+"]";
mes "Yes, Ahat might just be a shell...";
mes "Saphas want to hide something that is why they hired me.";
next;
mes "["+strcharinfo(0)+"]";
mes "Ahat and the crack and then Morocc...";
mes "I can tell there is a relationship between them but I can't pinpoint it.";
mes "And in the expedition's report was content of...";
next;
goto cheshire_; }
mes "["+strcharinfo(0)+"]";
mes "Cheshire is the mastermind?";
mes "Are you sure?";
next;
mes "["+strcharinfo(0)+"]";
mes "Cheshire's master is Ahat.";
mes "So all his actions are to..";
next;
goto cheshirefail;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Ahat?";
mes "Ahat doesn't fit the witness information.";
mes "Let's rethink this.";
next;
mes "["+strcharinfo(0)+"]";
mes "First the report culprit was..";
next;
goto recalltalk;
case 3:
mes "["+strcharinfo(0)+"]";
mes "BK?";
mes "Nonsense";
mes "Let's rethink this.";
next;
mes "["+strcharinfo(0)+"]";
mes "First the report culprit was..";
next;
goto recalltalk; }
} else if (ep13_3_secret == 14) {
mes "[HesLanta]";
mes "You made a decision.";
mes "What are you going to do now?";
mes "If possible, please help Ahat and keep a close eye on him.";
next;
mes "[HesLanta]";
mes "I will prepare myself to confront him if he ever becomes a threat.";
mes "This is the best I can do now.";
next;
mes "[HesLanta]";
mes "I only hope nothing sad will happen.";
mes "........";
next;
mes "[HesLanta]";
mes "I'm sorry to take your time. I will send you out now.";
mes "It was great to talk with you today.";
next;
select("Me too.");
mes "[HesLanta]";
mes "Let's keep our meeting a secret, alright?";
mes "Hahaha.";
close2;
cutin "",255;
warp "dic_in01",144,188;
end;
} else if (ep13_3_secret == 15) {
mes "[HesLanta]";
mes "Ahat takes a walk with Cheshire sometimes.";
mes "They don't go far but they often go to the Jorhi Forest around dawn.";
next;
mes "[HesLanta]";
mes "You get to see him walking if you are lucky.";
mes "Cheshire wears convenient clothes when walking, if that satisfies your curiosity.";
close2;
cutin "",255;
end; }
mes "[HesLanta]";
mes "You are from the Midgard expedition.";
mes "I heard many stories of you being active around here.";
next;
mes "[HesLanta]";
mes "Ah, it is a bit far, isn't it?";
mes "There is an invisible wall between this room and the corridor.";
mes "But of course I can move around freely.";
next;
mes "[HesLanta]";
mes "There is nothing threatening Diel but we've put this wall up just in case.";
mes "This isn't magical, it is made by a magnetic field.";
next;
mes "[HesLanta]";
mes "Oh no, I'm talking too much.";
mes "Sorry. There aren't many people that come here. I got excited.";
next;
mes "[HesLanta]";
mes "You've come to help Ahat?";
mes "Haha.. good luck.";
close2;
cutin "",255;
end; }
cutin "ep13_heslanta",2;
mes "[Jarute HesLanta]";
mes "����� �� ������?";
mes "������ �� ������ �� ����...";
mes "����� �� ����� ��..!";
next;
mes "- Cannot communicate with him. -";
mes "The Sapha minister looking hopeless gestures with an expression of abandonment.";
next;
if(select("Is he asking me to leave?:Is he trying to tell me something?")==2) {
mes "- The minister sighs and nods. -";
close2;
cutin "",255;
end; }
mes "The minister sighs and nods. -";
close2;
cutin "",255;
end;
}
dicastes01,223,190,1 script Calyon#pa8029 453,{
mes "[Calyon]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (BaseLevel < 80) {
mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
close; }
if (checkquest(12163,PLAYTIME) == 2) {
mes "Calculate your request activities with the ^800080Transport Dept. 1 Manager^000000 at Operations and then come back.";
close;
} else if (checkquest(12163,PLAYTIME) != -1) {
mes "We're done for the day. You can report back to the ^800080Transport Dept. 1 Manager^000000 at Operations. Good luck.";
close; }
mes "Welcome.";
mes "What brings you here?";
next;
if(select("Please explain the request to me.", "Please give me a request.")==1) {
mes "[Calyon]";
mes "The Transport Dept. 1 and 2 brings in rare items that are not available here.";
next;
mes "[Calyon]";
mes "It is one of the key departments that obtains the rich supplies mostly from the Midgard Continent.";
next;
mes "[Calyon]";
mes "Please see me any time once you are ready.";
close; }
set .@calyonrequest,rand(1,11);
mes "[Calyon]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
next;
mes "[Calyon]";
if (.@calyonrequest == 1) {
setquest 12139;
setquest 12163;
mes "The high minister is looking for the Midgard product, Witherless Roses these days.";
mes "Not sure if it's a good gift but some have seen him with it on his head and showing it off.";
next;
mes "[Calyon]";
mes "So... I know this is difficult to ask for but please bring me 1 Witherless Rose. This is just between you and me.";
next;
mes "You have received a request named ^800080Respect for Taste^000000.";
} else if (.@calyonrequest == 2) {
setquest 12137;
setquest 12163;
mes "The industrial research center researches ways of refining Bradium efficiently but they are always short on test materials.";
next;
mes "[Calyon]";
mes "I heard there is a merchant in the adventurer's city who sells Glass Tubes. I will need 4 of them.";
next;
mes "You have received a request named ^800080Tools for Experiment^000000.";
} else if (.@calyonrequest == 3) {
setquest 12138;
setquest 12163;
mes "The pub owner said he wants to give a gift to all his regular Sapha customers.";
next;
mes "[Calyon]";
mes "But doesn't know what to give. If you see any interesting gifts in Midgard, can bring back 5 of them?";
next;
mes "You have received a request named ^800080Fine Gift Samples^000000.";
} else if (.@calyonrequest == 4) {
setquest 12140;
setquest 12163;
mes "A request from the pub owner. He says he can't use disposable leaf plates for regular customers.";
next;
mes "[Calyon]";
mes "He is asking for 15 solid, white chinas from Midgard.";
next;
mes "You have received a request named ^800080Courtesy for Regular^000000.";
} else if (.@calyonrequest == 5) {
setquest 12141;
setquest 12163;
mes "I have a personal request. I heard there is a round transparent handicraft in Midgard.";
mes "I think they are called Glass Beads.";
next;
mes "[Calyon]";
mes "We have similar manufactured items here but nothing compared to the elaborate sphere there.";
mes "Please get me 10 of them.";
next;
mes "You have received a request named ^800080Special Package^000000.";
} else if (.@calyonrequest == 6) {
setquest 12142;
setquest 12163;
mes "Hmm... I don't know how to start. The high minister is requesting for puppets from Midgard.";
mes "I don't know what it is but since the high minister is asking for it, it must be used for a very important purpose.";
next;
mes "[Calyon]";
mes "Please bring 15 of them.";
next;
mes "You have received a request named ^800080Dangerous Request^000000.";
} else if (.@calyonrequest == 7) {
setquest 12143;
setquest 12163;
mes "I heard there is a trend among many of my colleagues here about a musical accessory made from a Bill of Birds from Midgard.";
next;
mes "[Calyon]";
mes "I'm thinking of distributing them within the Operations building.";
mes "Can you buy and bring back 50 of them?";
next;
mes "You have received a request named ^800080Strange Trend^000000.";
} else if (.@calyonrequest == 8) {
setquest 12144;
setquest 12163;
mes "The pub owner said he wanted to decorate the pub with something called Clam Shells.";
mes "Please bring back about 50 of them.";
next;
mes "[Calyon]";
mes "I have no idea how he will use them but I think he has a very unique taste after being acquainted with many adventurers.";
next;
mes "You have received a request named ^800080Unknown Usage^000000.";
} else if (.@calyonrequest == 9) {
setquest 12145;
setquest 12163;
mes "We don't have cuisine for ourselves but many adventurers seem to enjoy the art of eating.";
mes "So the pub owner needs a plate for his new cuisine.";
next;
mes "[Calyon]";
mes "He asked for 20 Crab Shells.";
mes "I have no idea where you can get them but... good luck.";
next;
mes "You have received a request named ^800080Other World Cuisine^000000.";
} else if (.@calyonrequest == 10) {
setquest 12146;
setquest 12163;
mes "I think the most useful Midgard item is Scells.";
next;
mes "[Calyon]";
mes "Use Scells to fill any crack or holes in a building and then mix and plaster grinded Garlet to it and the building is maintained quick and simple.";
mes "Can you bring back 30 of them?";
next;
mes "You have received a request named ^800080Filling in Cracks^000000.";
} else if (.@calyonrequest == 11) {
setquest 12147;
setquest 12163;
mes "Garlets are an element in building maintenance.";
mes "It is one of the most important materials in buildings.";
next;
mes "[Calyon]";
mes "Before Garlets were available, we crushed and used Zargons but they have become difficult to come by.";
mes "Please bring back 40 of them.";
next;
mes "You have received a request named ^800080Adhesive Material^000000."; }
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close; }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I can't understand him... -";
close;
}
dicastes01,211,178,1 script Moltuka#pa8029 453,{
mes "[Moltuka]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (BaseLevel < 80) {
mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
close; }
if (checkquest(12164,PLAYTIME) == 2) {
mes "Have you met the ^800080Transport Dept. 2 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
close;
} else if (checkquest(12164,PLAYTIME) != -1) {
mes "I don't have any requests for you now.";
mes "Report back to the ^800080Transport Dept. 2 Manager^000000 at Operations after you complete all requests.";
close; }
mes "Welcome.";
mes "What brings you here?";
next;
if(select("Please explain the request to me.:Please give me a request.")==1) {
mes "[Moltuka]";
mes "You'd rather go to see Calyon for him to explain you about Transport 1,2 Department.";
next;
mes "[Moltuka]";
mes "Since I am not good at speaking.";
close; }
set .@moltukarequest,rand(1,11);
mes "[Moltuka]";
mes "Request... Yeah, there's one. Wait a second.";
next;
mes "- You hear a rustling sound -";
next;
mes "[Moltuka]";
if (.@moltukarequest == 1) {
setquest 12156;
setquest 12164;
mes "The high minister wanted mirrors made from Midgard crystal. There are many Manukan mirrors but he seems to prefer the Midgard ones.";
next;
mes "[Moltuka]";
mes "I am actually a bit worried but there must be a reason for our 'wise' high minister.";
next;
mes "You have received a request named ^800080Respect personal appetite!^000000.";
} else if (.@moltukarequest == 2) {
setquest 12148;
setquest 12164;
mes "Those Tatachos are so quick if we want to catch them which is pretty hard. So the galtens here lure them with Monster's Feed.";
next;
mes "[Moltuka]";
mes "It's said that there is an expert who does that job, please get 100 Monster's Feed.";
next;
mes "You have received a request named ^800080Bait for Tatacho Hunting^000000.";
} else if (.@moltukarequest == 3) {
setquest 12149;
setquest 12164;
mes "The pub owner wants some apple to learn how to cook well. But I never heard of any adventurers from Midgard who were fond of his food.";
next;
mes "[Moltuka]";
mes "Anyway he says that he will try, so get 100 Apples for him.";
next;
mes "You have received a request named ^800080Swordmanship Practice^000000.";
} else if (.@moltukarequest == 4) {
setquest 12150;
setquest 12164;
mes "This is a request from the pub owner. He wants some vegetable in order to have a colorful dish.";
next;
mes "[Moltuka]";
mes "Well... Carrot, is it? Anyway it's being called that in your land... I just was talking myself before. Please bring 100 of them.";
next;
mes "You have received a request named ^800080Pretty reddish vegetable^000000.";
} else if (.@moltukarequest == 5) {
setquest 12151;
setquest 12164;
mes "It's said that there had been an explosion in the pub. People say it was because of some vegetable named Pumpkin which was being roasted on the fire.";
next;
mes "[Moltuka]";
mes "Bring 100 Pumpkins because they're all gone.";
next;
mes "You have received a request named ^800080Tenacity of the pub owner^000000.";
} else if (.@moltukarequest == 6) {
setquest 12152;
setquest 12164;
mes "The pub owner has another request... He misses Potatos which he used to eat when he was young.";
next;
mes "[Moltuka]";
mes "He wants 50 Potatos. By chance if you visit Midgard, please try to get them.";
next;
mes "You have received a request named ^800080Tastes like home cooking^000000.";
} else if (.@moltukarequest == 7) {
setquest 12153;
setquest 12164;
mes "The pub owner wants to cook something strange. He said it will be Roasted Banana but I figure he's cooked something similar before...";
next;
mes "[Moltuka]";
mes "Well, I can't remember much. Anyway... you need to get 100 Bananas.";
next;
mes "You have received a request named ^800080Hazardous plant when burnt^000000.";
} else if (.@moltukarequest == 8) {
setquest 12154;
setquest 12164;
mes "This request is from....the pub owner. He wants some meat. Nothing else in his request direction.";
next;
mes "[Moltuka]";
mes "It will be enough with 50 chunks. I wonder if he really is running his business...";
next;
mes "You have received a request named ^800080Unexpectedly Normal^000000.";
} else if (.@moltukarequest == 9) {
setquest 12155;
setquest 12164;
mes "Few days ago, I saw the pub owner frustrated with all broken ladles...";
next;
mes "[Moltuka]";
mes "I felt sorry for him so I want you to get 20 Black Ladles which can be purchased in Midgard.";
next;
mes "You have received a request named ^800080Gift with heart^000000.";
} else if (.@moltukarequest == 10) {
setquest 12157;
setquest 12164;
mes "The pub owner wants to try to make a special cocktail since he was so good at making poisons back in his assassin days.";
next;
mes "You have received a request named ^800080Resolution of the pub owner^000000.";
} else if (.@moltukarequest == 11) {
setquest 12158;
setquest 12164;
mes "Find 2 Melons for the pub owner in El Dicastes. You can get these by hunting Galapagos or Green Iguanas.";
next;
mes "You have received a request named ^800080Rage of the pub owner^000000."; }
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close; }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I can't understand him... -";
close;
}
dicastes01,175,217,5 script Kalipo#pa8029 453,{
mes "[Kalipo]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (BaseLevel < 100) {
mes "Sorry, a minimum base level of 100 or higher is required to obtain my request.";
close; }
if (checkquest(12160,PLAYTIME) == 2) {
mes "Please come back after checking previous requests with the ^800080Hunting Dept. 2 Manager^000000.";
close;
} else if (checkquest(12160,PLAYTIME) != -1) {
mes "I do not have any additional requests.";
mes "Please report to the ^800080Hunting Dept. 2 Manager^000000 at Operations to report request completion.";
close; }
mes "Welcome.";
mes "Are you here for a request?";
next;
if(select("Please explain the request to me.:Please give me a request.")==1) {
mes "[Kalipo]";
mes "As you know better and Laponte explained to you already I just can offer you one single request a day.";
next;
mes "[Kalipo]";
mes "You will get more interesting requests after you raise your levels don't feel bad with the simple requests at first.";
close; }
set .@kaliporequest,rand(1,6);
mes "[Kalipo]";
mes "I will check the list of requests that came in today.";
next;
mes "[Kalipo]";
mes "Hmm...";
mes "I actually have something just right for you.";
next;
mes "[Kalipo]";
if (.@kaliporequest == 1) {
setquest 12106;
setquest 12160;
mes "Our scout, who went to Splendide, is being attacked by cute child looking monsters.";
next;
mes "[Kalipo]";
mes "So we need to hunt them inevitably, and you are the one for hunting them since you are not from Splendide.";
next;
mes "You have received a request named ^800080A child on a flower^000000.";
close;
} else if (.@kaliporequest == 2) {
setquest 12107;
setquest 12160;
mes "Are you aware of the child looking flower, Pinguicula? People say there has been a mutation of that flower.";
next;
mes "[Kalipo]";
mes "They are very violent and aggressive. Please go to check up and treat it before they are spread all over the area.";
next;
mes "You have received a request named ^800080Twisted Love^000000.";
} else if (.@kaliporequest == 3) {
setquest 12108;
setquest 12160;
mes "Some mineral collectors are missing, and it seems to be done by nepenthes for sure. Nepenthes is similar to Mandragora.";
next;
mes "[Kalipo]";
mes "We gotta do something in order to protect people from more damage.";
next;
mes "You have received a request named ^800080Dangerous Plant Removal^000000.";
} else if (.@kaliporequest == 4) {
setquest 12109;
setquest 12160;
mes "They've discovered the Centipede Larva habitat. We can remove them now so there will be less centipedes.";
next;
mes "[Kalipo]";
mes "Would you find them and kill them? You will have to be careful with the centipedes around them.";
next;
mes "You have received a request named ^800080Larva Extermination^000000.";
} else if (.@kaliporequest == 5) {
setquest 12110;
setquest 12160;
mes "Miners heading to Nidhoggur's nest reported being attacked by a strange water creature.";
next;
mes "[Kalipo]";
mes "It's said that it was human-looking water creature. Perhaps the Nidhoggur Dungeon is the origin so please visit there to check up.";
next;
mes "You have received a request named ^800080Demon of Water^000000.";
} else if (.@kaliporequest == 6) {
setquest 12111;
setquest 12160;
mes "Tatachos were originally beautiful birds, and they could fly.";
mes "But since they settled here where there is no natural enemy, they started to be fat and lazy.";
next;
mes "[Kalipo]";
mes "Eventually they became like now, such ugly birds. You will be a good natural enemy for them.";
next;
mes "You have received a request named ^800080Bird with ugly face^000000."; }
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close; }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I can't understand him... -";
close;
}
dicastes01,187,230,5 script Laponte#pa8029 453,{
mes "[Laponte]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (BaseLevel < 95) {
mes "Sorry, a minimum base level of 95 or higher is required to obtain my request.";
close; }
if (checkquest(12159,PLAYTIME) == 2) {
mes "Please come back after checking previous requests with the ^800080Hunting Dept. 1 Manager^000000.";
close;
} else if (checkquest(12159,PLAYTIME) != -1) {
mes "I do not have any additional requests.";
mes "Please report to the ^800080Hunting Dept. 1 Manager^000000 at Operations to report request completion.";
close; }
mes "Welcome.";
mes "Are you here for a request?";
next;
if(select("Please explain the request to me.:Please give me a request.")==1) {
mes "[Laponte]";
mes "I'm responsible for allocating requests from other departments related to hunting monsters to adventurers.";
next;
mes "[Laponte]";
mes "Each adventurer is randomly assigned to one request each day and the range of the request assigned is limited to the adventurer's training level.";
next;
mes "[Laponte]";
mes "Advanced jobs are assigned to adventurers who advance in their battle skills so no need to be upset if your first few requests are small.";
close; }
set .@laponterequest,rand(1,7);
mes "[Laponte]";
mes "I will check the list of requests that came in today.";
next;
mes "[Laponte]";
mes "Hmm...";
mes "I actually have something just right for you.";
next;
mes "[Laponte]";
if (.@laponterequest == 1) {
setquest 12099;
setquest 12159;
mes "This is a very small request. Baby dragons near the Yggdrasilberry roots are reportedly hatching.";
next;
mes "[Laponte]";
mes "Eliminating the baby dragon is important because those baby dragons will eventually grow to be mean adults so we have to take them out while they're young.";
next;
mes "You have received a request named ^800080Remove Root Cause^000000.";
} else if (.@laponterequest == 2) {
setquest 12100;
setquest 12159;
mes "Received reports of sightings of an unknown huge winged insect near the Laphine camp recently.";
next;
mes "[Laponte]";
mes "We don't know how far the infestation of this insect may spread so please exterminate as many as you spot.";
next;
mes "You have received a request named ^800080Violent Winged Insect^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
} else if (.@laponterequest == 3) {
setquest 12101;
setquest 12159;
mes "This just came in from colleagues working in the mine. The baby dragons living near Yggdrasilberry roots are destroying the grounds near the mines.";
next;
mes "[Laponte]";
mes "It will get dangerous if we don't take care of it. Please wipe out the baby dragons near Yggdrasilberry.";
next;
mes "You have received a request named ^800080Work Interference^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
} else if (.@laponterequest == 4) {
setquest 12102;
setquest 12159;
mes "A new race called Naga was found at the swamp near the Laphine camp.";
mes "The problem is that they are primitive intellectuals and are violent.";
next;
mes "[Laponte]";
mes "We will have many conflicts with them in the future if they expand their colony. Please eliminate the adult Nagas.";
next;
mes "You have received a request named ^800080Intelligent Snakes^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
} else if (.@laponterequest == 5) {
setquest 12103;
setquest 12159;
mes "We get continuous reports of sightings of a legendary winged white horse near by the Laphine base.";
next;
mes "[Laponte]";
mes "Can you go there and take a look?";
mes "It could be a hallucination so please make sure to touch it with your bare hand to make sure it is a living creature.";
next;
mes "You have received a request named ^800080Legendary Creature^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
} else if (.@laponterequest == 6) {
setquest 12104;
setquest 12159;
mes "Centipede's reproduction is another problem but their appetite is also threatening our survival.";
mes "They absorb Bradium minerals and damage our mining grounds.";
next;
mes "[Laponte]";
mes "Many of our Sapha colleagues have lost their lives to the Centipedes. Please exterminate them.";
next;
mes "You have received a request named ^800080Insects with an Appetite^000000.";
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close;
} else if (.@laponterequest == 7) {
setquest 12105;
setquest 12159;
mes "Got a report that Bradium raw minerals in the mines are alive.";
next;
mes "[Laponte]";
mes "Looks like Bradium raw minerals were turned into Golems by an ancient spell and now we may need to close down our mines because of them.";
mes "Can you please go and eliminate them?";
next;
mes "You have received a request named ^800080Moving Rocks^000000.";
close; }
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close; }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I can't understand him... -";
close;
}
dicastes01,181,224,5 script Pura#pa8029 453,{
mes "[Pura]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (BaseLevel < 80) {
mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
close; }
if (checkquest(12161,PLAYTIME) == 2) {
mes "Have you already met the ^800080Supply Dept. 1 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
close;
} else if (checkquest(12161,PLAYTIME) != -1) {
mes "I don't have any requests for you now";
mes "Report back to the ^800080Supply Dept. 1 Manager^000000 at Operations after you complete all requests.";
close; }
mes "Welcome.";
mes "What brings you here?";
next;
if(select("Please explain the request to me.:Please give me a request.")==1) {
mes "[Pura]";
mes "Adventurers help me deliver various items produced here to other parts of the area.";
next;
mes "[Pura]";
mes "There is no restrictions to the job but some jobs are more difficult than others.";
next;
mes "[Pura]";
mes "Please see me any time once you are ready.";
close; }
set .@purarequest,rand(1,10);
mes "[Pura]";
mes "I will check the list of requests that came in today.";
next;
mes "[Pura]";
mes "Hmm...";
mes "I actually have something just right for you.";
next;
mes "[Pura]";
if (.@purarequest == 1) {
setquest 12117;
setquest 12161;
mes "This area was a wetland long ago. But for some reason the environment has changed over the years.";
next;
mes "[Pura]";
mes "There is a preserved of land nearby the Laphine camp.";
mes "Can you bring me a Withered Flower sample? It will be to research on environmental changes.";
next;
mes "You have received a request named ^800080Withered Flower^000000.";
} else if (.@purarequest == 2) {
setquest 12118;
setquest 12161;
mes "The Bradium refine machinery is broken and now we are short supplying refined Bradium to our colleagues working at the mine.";
next;
mes "[Pura]";
mes "So we are using all our adventurers to help collect refined Bradium.";
mes "Please bring back 3 Refined Bradiums from the Bradium Golem.";
next;
mes "You have received a request named ^800080Welcomed Mineral^000000.";
} else if (.@purarequest == 3) {
setquest 12119;
setquest 12161;
mes "I have a request to bring in 16 Dragon's Manes.";
next;
mes "[Pura]";
mes "Dragon's Mane is only dropped in small volumes by the Dracos and is very valuable.";
mes "It is used in our indigenous designs in our flags, clothes and field equipment.";
next;
mes "You have received a request named ^800080Valuable Textile^000000.";
} else if (.@purarequest == 4) {
setquest 12120;
setquest 12161;
mes "This is a request from the pub for the food of people from other worlds.";
next;
mes "[Pura]";
mes "They want Dragon Tails to use as a cooking ingredient for field food that can be stored extensively.";
mes "So humans like this. Please bring back 6 of them.";
next;
mes "You have received a request named ^800080Curious Meat^000000.";
} else if (.@purarequest == 5) {
setquest 12121;
setquest 12161;
mes "The path that goes out of the city is now a hazardous icy road because of the snow we've been getting.";
next;
mes "[Pura]";
mes "Spreading Pieces of Egg Shells will help and we need a lot of them. Around 26 or so will do.";
next;
mes "You have received a request named ^800080Materials to Clear Snow^000000.";
} else if (.@purarequest == 6) {
setquest 12122;
setquest 12161;
mes "The Bradium Processing Machinery emits tremendous heat when used and cannot be stabilized with any kind of water.";
next;
mes "[Pura]";
mes "So we mix Crystalized Teardrops obtained from Aqua Elementals from melted snow. we need daily so please bring back 6 of them.";
next;
mes "You have received a request named ^800080Best Cooler Material^000000.";
} else if (.@purarequest == 7) {
setquest 12123;
setquest 12161;
mes "The Supply Manager has urgently requested paint to use on building maintenance throughout the city.";
next;
mes "[Pura]";
mes "He can make enough paint by using the Fluorescent Liquid obtained from Aqua Elementals. Please bring back 26 containers of it.";
next;
mes "You have received a request named ^800080Best Paint^000000.";
} else if (.@purarequest == 8) {
setquest 12124;
setquest 12161;
mes "The valuable interior water bottle in the minister's room is broken.";
next;
mes "[Pura]";
mes "They won't be able to find who did it because there are so many visitors every day.";
mes "Can you please bring me this valuable item from Aqua Elemental? I only need 1.";
next;
mes "You have received a request named ^800080Rare Valuable^000000.";
} else if (.@purarequest == 9) {
setquest 12125;
setquest 12161;
mes "Lining supplies for armor for the Guards are all out.";
mes "The Scale Shell from Naga are perfect lining material. Please bring back 18 of them.";
next;
mes "You have received a request named ^800080Armory Material^000000.";
} else if (.@purarequest == 10) {
setquest 12126;
setquest 12161;
mes "I got you a request named lining material for armor supplied to the guard commanders.";
next;
mes "[Pura]";
mes "They are different from ordinary lining. Please bring me 11 shining scales of Naga. I don't think it will be much trouble for you.";
next;
mes "You have received a request named ^800080Advanced Armory Material^000000."; }
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close; }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I can't understand him... -";
close;
}
dicastes01,217,184,1 script Tragis#pa8029 453,{
mes "[Tragis]";
if (isequipped(2782)) {
if (ep13_3_invite == 5) {
if (BaseLevel < 80) {
mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
close; }
if (checkquest(12162,PLAYTIME) == 2) {
mes "Calculate your request activities with the ^800080Supply Dept. 2 Manager^000000 at Operations and then come back.";
close;
} else if (checkquest(12162,PLAYTIME) != -1) {
mes "I don't have any requests for you now";
mes "Report back to the ^800080Supply Dept. 2 Manager^000000 at Operations after you complete all requests.";
close; }
mes "Welcome.";
mes "What brings you here?";
next;
if(select("Please explain the request to me.:Please give me a request.")==1) {
mes "[Tragis]";
mes "Pura will explain the detail about the supply job. I'm soooo busy, as you can see.";
close; }
set .@tragisrequest,rand(1,10);
mes "[Tragis]";
mes "I just got a request. It's good that none of us wasted time.";
next;
mes "[Tragis]";
if (.@tragisrequest == 1) {
setquest 12130;
setquest 12162;
mes "Zargon is very popular among the residents here.";
mes "It's a beautiful, round shaped ball and can be used as an adhesive when its powder is mixed with water.";
next;
mes "[Tragis]";
mes "Heard that it's very common material from the adventurers' land. Would you get some? It will be enough with 26 Zargons.";
next;
mes "You have received a request named ^800080Useful Material^000000.";
} else if (.@tragisrequest == 2) {
setquest 12129;
setquest 12162;
mes "There was a request from the pub to collect 27 Bug Legs.";
mes "They don't wanna reveal the reason why they need them. Anyway, thank you.";
next;
mes "You have received a request named ^800080Suspicious Food^000000.";
} else if (.@tragisrequest == 3) {
setquest 12128;
setquest 12162;
mes "It seems that there isn't enough amount of fur which is for the adventurers.";
mes "It will be necessary to get some Fur from Tatacho. 21 lumps will be enough.";
next;
mes "You have received a request named ^800080Preparation for Heating^000000.";
} else if (.@tragisrequest == 4) {
setquest 12127;
setquest 12162;
mes "It's time to repair the trumpets for Mine supervisors.";
mes "Because those trumpets are necessary to control the miners.";
next;
mes "[Tragis]";
mes "The Mystic Horn from Cornus is the perfect trumpet material, please get 5 pieces of them.";
next;
mes "You have received a request named ^800080Supervisor's Tool^000000.";
} else if (.@tragisrequest == 5) {
setquest 12131;
setquest 12162;
mes "There is a request which is to find a material to be used for every quarter's building repair work.";
mes "Please get 13 Solid Shells which can be obtained from Centipede and Centipede Larva.";
next;
mes "[Tragis]";
mes "It will be very useful for the repair work.";
next;
mes "You have received a request named ^800080Essential Material for Construction^000000.";
} else if (.@tragisrequest == 6) {
setquest 12132;
setquest 12162;
mes "There is a request which is to find a material to be used for every quarter's building repair work.";
mes "You need to get 16 Strong Vines which can be got from nepenthes.";
next;
mes "[Tragis]";
mes "It's a vital material for building repair work.";
next;
mes "You have received a request named ^800080Essential Material for Construction 2^000000.";
} else if (.@tragisrequest == 7) {
setquest 12133;
setquest 12162;
mes "The guard need many sharp leaves for a decoration reason.";
mes "Some other adventurers started searching them.";
next;
mes "[Tragis]";
mes "They need pretty many quantity of the leaves so they want 26 Sharp Leaves from you. I know it's hard. Wish you good luck!";
next;
mes "You have received a request named ^800080Decoration arrangement^000000.";
} else if (.@tragisrequest == 8) {
setquest 12134;
setquest 12162;
mes "The pub owner is in trouble due to many adventurers from outside.";
mes "He wishes to have an utensil which can be used simply and instantly... Something like a wide leaf.";
next;
mes "You have received a request named ^800080Instant Receptacle^000000.";
} else if (.@tragisrequest == 9) {
setquest 12135;
setquest 12162;
mes "There have been couple of attacks in mine. It must be those Nepenthes that were trying to attack miners.";
next;
mes "[Tragis]";
mes "In order to make the medicine, we need 16 Brown Roots. Find and bring them.";
next;
mes "You have received a request named ^800080Not enough medicine^000000.";
} else if (.@tragisrequest == 10) {
setquest 12136;
setquest 12162;
mes "The pub owner came by and blamed and blamed about the big appetite of you guys.";
next;
mes "[Tragis]";
mes "He said he has no more stock of Honey and fruits. 2 jugs of Honey will be enough to soothe him.";
next;
mes "You have received a request named ^800080Honey robber^000000."; }
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
close; }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
close; }
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- I can't understand him... -";
close;
}
// Doha's Secret Orders
//============================================================
mid_campin,168,170,3 script Inspector Doha#ep13_3_ 59,{
if (checkquest(7185) >= 0) {
if (ep13_3_secret == 1) {
mes "[Doha]";
mes "Wow.... they say this is the water melted from the snow from the snowy fields.";
mes "Very refreshing, don't you agree?";
mes "....";
next;
mes "[Doha]";
mes "Then back to the story.";
mes "So I asked why the cat thought it was his own kind.";
next;
mes "[Doha]";
mes "He said the attacker had a wonderful tail and attractive ears. Hard to believe.";
next;
select("It was a cat?");
mes "[Doha]";
mes "No. I asked the same question.";
mes "And he said the attacker looked more like me.";
mes "Meaning humanlike to be precise.";
next;
mes "[Doha]";
mes "Yes. A human male.";
mes "He said ^0000FFthe attacker had attractive ears and a sleek and glossy tail^000000!";
next;
select("Could it be a headgear?");
mes "[Doha]";
mes "Are you talking about the Kitty Band that was popular in Prontera?";
mes "If a full grown male was wearing one of those... and also a tail?";
next;
if(select("Was he in disguise?:To each their own...")==2) {
mes "[Doha]";
mes "....................";
mes "............Of course";
mes "different tastes should be respected.";
next;
mes "[Doha]";
mes "....Ahem.";
mes "My conclusion is";
mes "Someone disguised themselves ridiculously in order to hide where they came from!";
next;
mes "[Doha]";
mes "So what we need to do now";
mes "is find a guy with cat ears.";
mes "But I'm not so sure he will";
mes "have them on him now.";
next;
mes "[Doha]";
mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might";
mes "be from a third party.";
mes "Then what could his motives be?";
next;
mes "[Doha]";
mes "Let's start simple before";
mes "it gets too complicated.";
mes "I heard you are visiting";
mes "the capital city of Sapha.";
next;
mes "[Doha]";
mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears.";
next;
mes "[Doha]";
mes "I will continue on searching and investigating Manuk and Splendide from here.";
mes "I need you to investigate during your journey.";
next;
mes "[Doha]";
mes "This is a very important mission.";
mes "There is a delicate conflict between the three countries";
mes "and there might be a possibility of an unknown third party.";
next;
mes "[Doha]";
mes "And why did the attacker only interfere instead of stealing the whole report.";
mes "We need to find out his motives.";
next;
mes "[Doha]";
mes "Please bring back some clues if you find anything during your journey.";
mes "Please report back to me";
mes "if you find any leads.";
changequest 7185,7186;
close; }
mes "[Doha]";
mes "He had to be...";
mes "I think one of the countries is behind this.";
mes "I honestly think both the Sapha and Laphine won't get anything out of this.";
next;
mes "[Doha]";
mes "I guess the only way to hide where you're from is with a disguise right?";
mes "Disguised as a cat, that is!";
next;
mes "[Doha]";
mes "So what we need to do now";
mes "is find a guy with cat ears.";
mes "But I'm not so sure he will";
mes "have them on him now.";
next;
mes "[Doha]";
mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might";
mes "be from a third party.";
mes "Then what could his motives be?";
next;
mes "[Doha]";
mes "Let's start simple before";
mes "it gets too complicated.";
mes "I heard you are visiting";
mes "the capital city of Sapha.";
next;
mes "[Doha]";
mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears.";
next;
mes "[Doha]";
mes "I will continue on searching and investigating Manuk and Splendide from here.";
mes "I need you to investigate during your journey.";
next;
mes "[Doha]";
mes "This is a very important mission.";
mes "There is a delicate conflict between the three countries";
mes "and there might be a possibility of an unknown third party.";
next;
mes "[Doha]";
mes "And why did the attacker only interfere instead of stealing the whole report.";
mes "We need to find out his motives.";
next;
mes "[Doha]";
mes "Please bring back some clues if you find anything during your journey.";
mes "Please report back to me";
mes "if you find any leads.";
changequest 7185,7186;
close; }
mes "[Doha]";
mes "Who are you?";
mes "If you are in the wrong room, please leave now.";
next;
if(select("I came to meet the inspector.:Sorry, I have the wrong room.")==2) {
mes "[Doha]";
mes "Thank you.";
mes "I'm a little tired now.";
mes "I hope to see you next time.";
close; }
mes "[Doha]";
mes "Me?";
mes "Are you the person the captain was talkin' about?";
mes "What was the name...?";
next;
mes "[Doha]";
mes "Hmm... I don't know why you were chosen but I guess they trusted you enough.";
mes "So you were chosen to visit El Dicastes?";
next;
mes "[Doha]";
mes "I have a secret mission";
mes "regarding this visit.";
mes "More like an order.";
next;
mes "[Doha]";
mes "I'm the inspector dispatched from home because of a certain case.";
mes "We are working on investigating the truth behind the reported case.";
next;
select("Reported case?");
mes "[Doha]";
mes "You haven't heard of it?";
mes "I thought you already knew...";
mes "So you're not the one that collected the report back then?";
next;
mes "[Doha]";
mes "When the expedition was first dispatched there was a general report on our research results and the messenger,";
mes "that was carrying this report back home, was attacked.";
next;
mes "[Doha]";
mes "Luckily the report wasn't stolen completely and we did get the report after painstakingly restoring it.";
mes "The important thing is who did this.";
next;
mes "[Doha]";
mes "The expedition here is an alliance of 3 countries.";
mes "And we weren't all on good terms.";
mes "That is why Hibba Agip was put in charge because he isn't attached to any of the countries.";
next;
mes "[Doha]";
mes "But the important thing is which country was behind this and why would they do such a thing when we must promote peace and cooperation.";
next;
mes "[Doha]";
mes "That is why I was dispatched here.";
mes "To investigate the situation.";
mes "I've come across an unexpected bit of information during my investigation.";
next;
mes "[Doha]";
mes "Do you know the";
mes "Cat Hand Merchants?";
mes "They are also doing";
mes "business nearby.";
mes "One of them leaked this";
mes "information to me.";
next;
mes "[Doha]";
mes "I was investigating at the location assumed to be where the attack took place when I met a cat.";
mes "Well... I don't know what else I'm supposed to call them.";
next;
mes "[Doha]";
mes "But it turns out, I was lucky to meet this cat.";
mes "Because he turned out to be a witness to the case.";
next;
select("Witness!:Who did it?");
mes "[Doha]";
mes "Sigh...";
mes "He did witness the case but the description I got was...";
mes "suspicious at best.";
next;
mes "[Doha]";
mes "Well... the cat said in his own words, 'the guy you're looking for might be one of us because he was very agile and quick.'";
next;
select("Same race? A cat?");
mes "[Doha]";
mes "Yes.";
mes "I heard the cat say that with my own ears.";
mes "He said he went back to the place to see if it was a lost friend of his.";
next;
mes "[Doha]";
mes "Hmm... my throat is sore from talking too much.";
mes "Let's continue later after I get some rest.";
mes "I think I need a cup of water.";
set ep13_3_secret,1;
close;
} else if (checkquest(7186) > 0) {
mes "[Doha]";
mes "I will investigate Manuk and Splendide.";
mes "So you will have to look for clues in El Dicastes.";
next;
mes "[Doha]";
mes "About the guy with animal ears.";
mes "It will be a tough mission but I know you will do well.";
close; }
if (ep13_3_secret > 1 && ep13_3_secret < 15) {
if (checkquest(7202) >= 0 && checkquest(7203) >= 0) {
mes "[Doha]";
mes "How is the investigation going?";
mes "Do you have any significant status?";
next;
mes "- You share the details regarding Diel, Cheshire, Ahat and the dimensional crack.";
mes "You give him Clotted Bloodstain, Frozen Piece of Skin and a Strange Magic Stone as evidence. -";
next;
mes "[Doha]";
mes "Hmm..";
mes "I actually gave the same mission to all the other people heading for El Dicastes.";
next;
mes "[Doha]";
mes "They have all brought information based on assumptions.";
mes "Meaning your evidence is not much different from the others.";
next;
mes "[Doha]";
mes "At least we found out one thing.";
mes "At least we now know that the attacker is not from the three countries of Midgard.";
mes "But this is only an assumption.";
next;
mes "[Doha]";
mes "Details of the report will be verified by a superior authority and a schedule for the next step will be given.";
mes "Thank you.";
next;
mes "[Doha]";
mes "Please have this.";
mes "This is a reward for your services up to now.";
mes "You deserve this for the hardship you are going through.";
set ep13_3_secret,15;
delitem 6306,1;
delitem 6305,1;
delitem 6307,1;
getitem 2553,1;
erasequest 7202;
erasequest 7203;
next;
mes "[Doha]";
mes "....";
mes "Sapha and Laphine, which ever.";
mes "I have something more urgent.";
next;
select("Can you repeat that?");
mes "[Doha]";
mes "..?";
mes "I didn't say a thing.";
mes "I guess you heard wrong.";
mes "Will you leave now? Because I have to organize a report.";
close; }
mes "[Doha]";
mes "How is the investigation going?";
mes "Please try your best.";
mes "Don't mess up the relationship between countries.";
close;
} else if (ep13_3_secret == 15) {
mes "[Doha]";
mes "There won't be any changes to the current policy.";
mes "Home land will continue to review the contents of your reports.";
next;
mes "[Doha]";
mes "All we can do for now is";
mes "do our best, right?";
next;
mes "- He says this kindly but his eyes have a get out and do your work kind of look. -";
close; }
mes "[Doha]";
mes "What is it?";
mes "You don't look like you have any business with me.";
mes "If you don't, please leave now.";
close;
}
dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "[Shay]";
cutin "ep13_shy",2;
set .@ep13_shy,rand(1,5);
if (.@ep13_shy == 1) {
mes "Another failure?.";
mes "I'm talking to myself. Don't bother.";
mes "What do you want?"; }
else if (.@ep13_shy == 2) mes "Boring, What is it?";
else if (.@ep13_shy == 3) mes "Welcome to Burman Flone...";
else if (.@ep13_shy == 4) mes "Whatcha want?";
else if (.@ep13_shy == 5) mes "Sigh... Ready to order?";
next;
switch(select("Order.:Talk:Nevermind.")) {
case 1:
mes "[Shay]";
mes "What will it be?";
mes "I have Tropical Sograt and";
mes "Vermilion on the Beach flown in from Morroc.";
mes "A bit on the expensive side though.";
next;
switch(select("Tropical Sograt","Vermilion on the Beach","Anything else?")) {
case 1:
mes "[Shay]";
if (Zeny < 2000) {
mes "Hey, do you have money?";
break; }
mes "Here is your Tropical Sorgrat.";
getitem 12112,1;
set Zeny, Zeny-2000;
break;
case 2:
mes "[Shay]";
if (Zeny < 2000) {
mes "Hey, do you have money?";
break; }
mes "Here is your Vermilion on the Beach.";
getitem 12113,1;
set Zeny, Zeny-2000;
break;
case 3:
mes "[Shay]";
mes "Hmmm...";
mes "Nah.";
break; }
close2;
cutin "",255;
end;
case 2:
if (ep13_3_invite == 5) {
if (checkquest(7186) >= 0) {
mes "[Shay]";
mes "I don't want to talk about personal stuff.";
mes "But do you have any questions?";
next;
switch(select("Tell me about yourself:About Sapha:About other races:Hmm...")) {
case 1:
shayabout:
mes "[Shay]";
mes "Me?";
mes "If you are asking about my name, it is written on my badge here.";
mes "It's Shay.";
next;
select("Not that");
mes "[Shay]";
mes "Hmm. Then should I tell you the story on how I settled here?";
mes "The first to apply to expedite here";
mes "where the Assassins.";
next;
mes "[Shay]";
mes "I was one of them.";
mes "That is how I got to reach this place before anyone else did";
mes "And that is how the base of the expedition camp was built.";
next;
mes "[Shay]";
mes "But you know.";
mes "I thought I'd return to my hometown and retire.";
mes "But El Dicastes contacted me.";
next;
mes "[Shay]";
mes "They requested if I could open a place for us outsiders to feel comfortable with.";
mes "They also were considerate enough to build it in Midgard style.";
next;
mes "[Shay]";
mes "So the framework and style,";
mes "architect was brought in..";
mes "and then I found myself managing the whole project?";
next;
mes "[Shay]";
mes "And...";
mes "that is how I got here.";
mes "I've been here ever since!";
next;
mes "[Shay]";
mes "I don't remember what my original job was.";
mes "Little rusty on the Katar, I guess...";
next;
mes "Shay suddenly has a lonely expression and sighs deeply about his situation.";
mes "Looks very tired.";
close2;
cutin "",255;
end;
case 2:
mes "[Shay]";
mes "Sapha?";
mes "You are surrounded by Saphas.";
mes "......";
next;
mes "[Shay]";
mes "What are you asking me?";
mes "Just ask any Sapha passing by.";
mes "Ask 'what are you'.";
close2;
cutin "",255;
end;
case 3:
mes "[Shay]";
mes "Other races?";
mes "Talking about Sapha?";
next;
switch(select("With cat ears.:With butterfly wings.")) {
case 1:
mes "[Shay]";
mes "Cat?";
mes "Are you talking about the Cat Merchant?";
mes "They are camped outside of the capital gate.";
next;
mes "[Shay]";
mes "They even mined and fished near the expedition camp.";
mes "They are currently trying to expand their business.";
next;
mes "[Shay]";
mes "Well... bigger than them?";
mes "Not sure. Haven't heard of it.";
mes "Why don't you ask the";
mes "^0000FFSapha around here?^000000";
set ep13_3_secret,2;
changequest 7186,7187;
break;
case 2:
mes "[Shay]";
mes "Butterfly wings? Are you talking about Laphine?";
mes "Don't know them?";
mes "You really know nothing.";
next;
mes "[Shay]";
mes "If you want to know about Laphine, go to Splendide.";
mes "They are rough and tough.";
break; }
close2;
cutin "",255;
end;
case 4:
mes "[Shay]";
mes "What...";
mes "I'm not that busy but don't bother me too much.";
close2;
cutin "",255;
end; }
} else if (checkquest(7187) >= 0) {
mes "[Shay]";
mes "What is it now?";
mes "Any luck?";
next;
if (checkquest(7188) >= 0 && checkquest(7189) >= 0 && checkquest(7190) >= 0) {
mes "["+strcharinfo(0)+"]";
mes "I'm trying to organize the information I've collected.";
mes "The Knits at the square are interested in Ahat.";
mes "I heard from Pioms that most of the Saphas are interested in the minister.";
mes "Galtens are interested in the Cat Merchant for their cat ears.";
next;
mes "["+strcharinfo(0)+"]";
mes "Everybody is talking about the minister these days!";
mes "What is with this Ahat anyway?";
next;
mes "[Shay]";
mes "I haven't even seen the minister.";
mes "I heard many say that he is beautiful.";
next;
mes "[Shay]";
mes "Anyway...";
mes "Try this.";
mes "I've been working on this for some time and hope that this can go on the menu.";
next;
mes "- Shay places a baked pie with the base made out of carrots.";
mes "Topped with something that looks like apples or bananas.";
mes "You immediately think it is too risky to try.";
next;
select("The minced ingredient is...");
mes "[Shay]";
mes "An apple pie.";
mes "I garnished it with bananas.";
mes "Doesn't look like it but this is an apple pie.";
next;
mes "["+strcharinfo(0)+"]";
mes "But why is there a carrot in a pie.";
mes "And there is no hint of apples.";
next;
mes "[Shay]";
mes "Stop!!!!!!!!!!!!!";
specialeffect2 EF_HIT1;
specialeffect2 EF_HIT2;
percentheal -20,0;
next;
mes "-Shay got all upset and threw something sticky and smelly.";
mes "The pie left Shay's palm and landed square in your face. -";
next;
mes "[Shay]";
mes "Oops.. umph.. hmph...";
mes "Phew... sigh...";
mes "...........";
next;
mes "[Shay]";
mes "S...Sorry. Aello told me to help you but..";
mes ".......";
mes "I couldn't help myself.";
next;
mes "[Shay]";
mes "Ha.. there is a cat named BK among the Cat Merchants.";
mes "He might have the information you want.";
mes "... Go.. meet BK.";
next;
mes "[Shay]";
mes "And if he ignores you, tell him that ^E77471Shay's special drink will be delivered^000000.";
erasequest 7188;
erasequest 7189;
erasequest 7190;
erasequest 7187;
setquest 7191;
set ep13_3_secret,3;
close2;
cutin "",255;
end; }
mes "["+strcharinfo(0)+"]";
mes "I'm trying to organize the information I've collected.";
mes "But what should I do with the collected information?";
next;
mes "["+strcharinfo(0)+"]";
mes "Moan...";
next;
mes "[Shay]";
mes "You look lost as if nothing makes sense anymore.";
mes "The solution is simply to ask around.";
next;
mes "[Shay]";
mes "There are many Saphas working at the factory, drill hall, square and anywhere else.";
mes "There are the Cat Merchants outside of the castle, too.";
close2;
cutin "",255;
end;
} else if (checkquest(7191) >= 0) {
mes "[Shay]";
mes "You can find the Cat Merchants outside of the gate.";
mes "They seem like a small group of wanderers.";
mes "You'll see their tent southeast from the gate.";
next;
mes "[Shay]";
mes "BK is the one that holds information around there.";
mes "He will be able to help you.";
close2;
cutin "",255;
end;
} else if (checkquest(7192) >= 0) {
mes "[Shay]";
mes "You say BK said that?";
mes "Is that so?";
mes "I did think Ahat was more";
mes "beautiful than normal.";
next;
mes "[Shay]";
mes "But according to the Sapha's stories, I hear in this pub, they all see a different version of Ahat.";
next;
mes "[Shay]";
mes "But BK said Ahat isn't a Sapha?";
mes "That only means that its not the looks that is different but he may be a completely different race.";
next;
mes "[Shay]";
mes "We can only investigate.";
mes "They say he came from the dimensional crack so let's investigate there.";
next;
mes "[Shay]";
mes "I guess it makes sense that there's a dimensional crack here too...";
mes "Sounds like what happened at Morocc.";
set ep13_3_secret,6;
changequest 7192,7193;
close2;
cutin "",255;
end;
} else if (checkquest(7193) >= 0) {
mes "[Shay]";
mes "It is always better to go to the site.";
mes "Because it is difficult to meet the minister.";
next;
mes "[Shay]";
mes "The crack here must have been created when the crack in Morroc appeared.";
mes "If he did it.";
next;
mes "[Shay]";
mes "You'll find the dimensional crack northeast from El Dicastes.";
mes "Try investigating there.";
close2;
cutin "",255;
end;
} else if (checkquest(7194) >= 0 || checkquest(7195) >= 0 || checkquest(7196) >= 0) {
mes "[Shay]";
mes "Any luck?";
next;
if (checkquest(7196) >= 0) mes "- You show the strange magical stone fragment you collected from near the crack. -";
else if (checkquest(7194) >= 0) mes "- You show the bloodstain you collected from near the crack. -";
else if (checkquest(7195) >= 0) mes "- You show the frozen piece of skin collected near the crack. -";
next;
mes "[Shay]";
mes "I didn't expect this.";
mes "Then who is Ahat...?";
mes "...I smell something fishy.";
next;
mes "[Shay]";
mes "I don't know since I haven't";
mes "seen Ahat in person but";
mes "we must find out what";
mes "all this means.";
next;
select("Do you trust BK?");
mes "[Shay]";
mes "At least BK doesn't lie.";
mes "The BK I know never lies.";
mes "Why are these found near the crack?";
mes "Why was Ahat found there...?";
next;
select("Do you want to meet in person?");
mes "[Shay]";
mes "You can't just waltz in on him.";
mes "It's even harder for outsiders";
mes "like us to meet him.";
mes "Hm...";
next;
mes "[Shay]";
mes "We can try collecting";
mes "Sapha Certifications.";
mes "Those who did great deeds get the opportunity to meet the minister.";
next;
mes "[Shay]";
mes "The Cat Merchants are also collecting Sapha Certifications. They want to meet the minister in person so they can negotiate business.";
next;
mes "[Shay]";
mes "You can receive Sapha Certifications from handling requests throughout the city.";
mes "Get enough so you can meet with minister Ahat.";
next;
mes "[Shay]";
mes "You'll need at least";
mes "^0000FF3 Sapha Certifications^000000.";
mes "Go ^0000FFask around in Dicastes Diel^000000 for more information.";
next;
mes "[Shay]";
mes "There's a Sapha that registers adventurers there.";
mes "His name is ^0000FFRhawyne^000000? Ask him.";
next;
select("Don't you have any Sapha Certifications?");
mes "[Shay]";
mes "................";
mes "Do you think I'm that free?";
mes "I'm not the one receiving requests, I'm the one that makes the requests!";
next;
mes "[Shay]";
mes "Think of what you have to do.";
mes "Meet Ahat by collecting";
mes "Sapha Certifications.";
mes "Then find doubt about his relationship between him and the crack.";
setquest 7197;
if (checkquest(7196) >= 0) erasequest 7196;
else if (checkquest(7194) >= 0) erasequest 7194;
else if (checkquest(7195) >= 0) erasequest 7195;
close2;
cutin "",255;
end;
} else if (checkquest(7197) >= 0) {
mes "[Shay]";
mes "Start with collecting";
mes "Sapha Certifications.";
mes "You'll need at least 3 certifications to meet the minister.";
next;
mes "[Shay]";
mes "Once you have your certifications, go make a request to meet the minister at the Adventurer's reception desk in Diel.";
mes "Rhawyne will help you.";
close2;
cutin "",255;
end;
} else if (ep13_3_secret > 6 && ep13_3_secret < 11) {
if (checkquest(7199) >= 0) {
mes "[Shay]";
mes "Hmm...";
mes "Clearing the area?";
mes "Sounds weird.";
mes "Something smells fishy.";
next;
mes "[Shay]";
mes "Don't forget to bring back evidence.";
mes "And to pretend you are hypnotized.";
mes "Good. This is our secret.";
next;
mes "[Shay]";
mes "Funny how things come about.";
mes "But you really are talkative.";
mes "You are telling me everything. Tsk.";
close2;
cutin "",255;
end; }
mes "[Shay]";
mes "So... you got permitted?";
mes "I'm also curious who this Ahat character is.";
next;
mes "[Shay]";
mes "Good. I'll prepare some food until you come back.";
mes "I just found this amazing chocolate recipe a few days ago.";
next;
select("Oh..no..");
mes "[Shay]";
mes "When I was in Morroc.";
mes "A colleague from the guild used to make chocolate stuff you see?";
mes "I thought it would be simple since he was making it.";
next;
select("So.....");
mes "[Shay]";
mes "Wait till you taste it.";
mes "Now, get going.";
close2;
cutin "",255;
end;
} else if (ep13_3_secret > 10 && ep13_3_secret < 14) {
mes "[Shay]";
mes "Did you know?";
mes "There is another skillful Jarute.";
mes "Name is HesLanta.";
next;
mes "[Shay]";
mes "He sometimes comes back and shares his stories.";
mes "But I think he also has a story to tell.";
next;
mes "[Shay]";
mes "It's only a thought but it might be good to talk to those near Ahat too.";
next;
mes "[Shay]";
mes "How about talking to the Jarute named HesLanta?";
mes "You don't have anything to lose, anyway.";
close2;
cutin "",255;
end;
} else if (ep13_3_secret == 13) {
mes "[Shay]";
mes "Why are you here again?";
mes "Are you working?";
next;
if(select("Mission completed!:I came to thank you.")==2) {
mes "[Shay]";
mes "If you are that grateful, all my new cuisines till the last bite.";
next;
select("Ah, that is um...");
mes "[Shay]";
mes "Huh?";
mes "Ungrateful....";
close2;
cutin "",255;
end; }
mes "[Shay]";
mes "Really?";
mes "Good for you.";
mes ".....";
mes "Mission. Haven't heard that word for ages.";
next;
mes "[Shay]";
mes "Now go.";
mes "I'm busy.";
mes "New ingredients are coming in today.";
mes "Go now.";
close2;
cutin "",255;
end;
} else if (ep13_3_secret == 14) {
mes "[Shay]";
mes "What did you bring here now?";
mes ".........";
mes "What? No?";
next;
mes "[Shay]";
mes "Tsk.... boring.";
close2;
cutin "",255;
end;
}
mes "[Shay]";
mes "I don't want to talk about personal stuff.";
mes "But do you have any questions?";
next;
switch(select("Tell me about yourself:About Sapha:...Hmm...")) {
case 1: goto shayabout;
case 2:
mes "[Shay]";
mes "Sapha?";
mes "You are surrounded by Saphas.";
mes "......";
next;
mes "[Shay]";
mes "What are you asking me?";
mes "Just ask any Sapha passing by.";
mes "Ask 'what are you'.";
close2;
cutin "",255;
end;
case 3:
mes "[Shay]";
mes "What...";
mes "I'm not that busy but don't bother me too much.";
close2;
cutin "",255;
end; }
}
mes "[Shay]";
mes "If you haven't registered at Diel yet, you better do it soon.";
mes "That is the only way to start receiving requests and guarantee your safety here.";
next;
mes "[Shay]";
mes "To avoid conflicts apart from diplomatic trouble";
mes "it is always better to respect each sides agreement.";
mes "Don't you agree?";
close2;
cutin "",255;
end;
case 3:
mes "[Shay]";
mes "Suit yourself.";
close2;
cutin "",255;
end; }
}
dicastes01,207,210,5 script Walking Knit#ep13_3_15 449,{
if (isequipped(2782)) {
if (ep13_3_secret == 2) {
mes "[Knit]";
mes "Welcome, human.";
mes "I'm finally used to meeting other races like you.";
next;
switch(select("Are there races other than humans?:What are you doing?")) {
case 1:
if (checkquest(7188) >= 0) {
mes "[Knit]";
mes "There were Laphine";
mes "before you came.";
mes "And of course there are still.";
mes "But they are over the Kamidal mountains.";
next;
mes "[Knit]";
mes "And then the cats..";
mes "Ah, did you see the group of cats in front of the castle?";
mes "They are really soft and cuddly unlike us.";
next;
mes "[Knit]";
mes "They are really lovely.";
mes "Those cute cats..";
next;
mes "[Knit]";
mes "But Ahat is also loveable even for a Sapha.";
mes "....if my hair is like a dry winter tree..";
mes "Ahat's hair is like new sprouts in early spring.....";
next;
mes "[Knit]";
mes "Ah.. I'm so jealous, envious..";
close; }
mes "[Knit]";
mes "There were Laphine";
mes "before you came.";
mes "And of course there are still.";
mes "But they are over the Kamidal mountains.";
next;
mes "[Knit]";
mes "And then the cats..";
mes "Ah, did you see the group of cats in front of the castle?";
mes "They are really soft and cuddly unlike us.";
next;
mes "[Knit]";
mes "And especially their ears and tail!!";
next;
select("Have you seen a man with cat ears?");
mes "[Knit]";
mes "Eh?";
mes "Man? Human male?";
mes "A human male with cat ears?";
mes "Never heard such a thing.";
next;
mes "[Knit]";
mes "Humans are amazing!";
mes "Didn't even think of that...!";
mes ".....";
next;
mes "[Knit]";
mes "But they are really lovely.";
mes "Those cute cats..";
next;
mes "[Knit]";
mes "But Ahat is also loveable even for a Sapha.";
mes "....if my hair is like a dry winter tree..";
mes "Ahat's hair is like new sprouts in early spring.....";
next;
mes "[Knit]";
mes "I can't believe how he does his work for Dicastes and still maintains such great hair.";
mes "I can almost see a glow.";
next;
mes "[Knit]";
mes "Ah.....his skin is divine.";
mes "But he never comes out from his office high up in Dicastes Diel.";
next;
mes "[Knit]";
mes "But I guess it would be better for Ahat's complexion...";
mes "to stay warm and safe like a crystal bird in Diel instead of being out in the winter weather!";
next;
mes "- Continues to talk about Ahat.";
mes "Don't think I'll get any more information. -";
setquest 7188;
close;
case 2:
mes "[Knit]";
mes "As you can see, I'm taking a walk.";
mes "I should walk from time to time to prevent myself from getting stiff.";
mes "I really don't like to get stiff.";
close; }
}
mes "[Knit]";
mes "Don't you think cats are amazing.";
mes "I heard from where you came from, you have pets..";
next;
mes "[Knit]";
mes "Is it okay to raise other creatures?";
mes "Do they want that?";
mes "It's a difficult issue..";
close; }
mes "[Moltuka]";
mes "������";
mes "������ �� ����� �� �𢲢�";
next;
mes "- Cannot communicate with him. -";
close;
}
dicastes01,112,248,5 script Resting Piom#ep133_16 491,{
mes "[Piom]";
if (isequipped(2782)) {
if (ep13_3_secret == 2) {
if (checkquest(7189) >= 0) {
mes "Phew.. I need to rest.";
mes "Huh?";
mes "Why are you here?";
next;
mes "[Piom]";
mes "Don't follow cats around";
mes "Go and meet Ahat.";
mes "He is really beautiful.";
close; }
mes "Phew.. I need to rest.";
mes "Huh?";
mes "Why are you here?";
next;
select("Ask about human with cat ears.");
mes "[Piom]";
mes "HAHAHAHA!!!";
mes "There are so many asking";
mes "about that recently.";
mes "Is there any conflict with the Cat Hand Merchants?";
next;
mes "[Piom]";
mes "Haha.. ... funny.";
mes "Human with cat ears?";
mes "Never heard of such thing.";
mes "But you seem to be new around here.";
next;
mes "[Piom]";
mes "Don't waste your time on something ridiculous as that.";
mes "That's it! I think you are the right person.";
next;
mes "[Piom]";
mes "The minister stays at the top of Diel.";
mes "Try meeting the minister.";
mes "He is a wonderful person.";
mes "A role model to all Saphas!";
next;
mes "[Piom]";
mes "You need to know about Saphas if you are staying in El Dicastes, right?";
mes "Don't spend time with a dusty Piom like me, and go meet Ahat.";
mes "You will love him.";
next;
mes "- Continues to talk about Ahat.";
mes "Don't think I'll get any more information. -";
setquest 7189;
close; }
mes "As you can see, I'm resting.";
mes "I like my job but it is so tiring.";
mes "But I'm happier than when I was a Knit.";
next;
mes "[Piom]";
mes "I can't think straight.";
mes "I didn't like working through documents the Knits do.";
mes "But then Galtens have to carry heavy weapons.";
next;
mes "[Piom]";
mes "The last thing I did was mine and refine Bradium and I loved it!";
mes "And to think that my work keeps everyone healthy is rewarding.";
close; }
mes "����� �� �����?";
mes "��~!";
mes "���� �� ����� �� �� !!!";
next;
mes "- Cannot communicate with him. -";
close;
}
dicastes01,252,144,0 script Training Galten#e 450,{
mes "[Training Galten]";
if (isequipped(2782)) {
if (ep13_3_secret == 2) {
if (checkquest(7190) >= 0) {
mes "Hmm...another peaceful day.";
mes "Hmm? Aren't you the outsider that came here a while ago?";
mes "Have you come to see the training grounds?";
next;
mes "[Training Galten]";
mes "Ahat...";
mes "He is a strong Sapha.";
mes "He may be a minister working through piles of documents but he must be hiding his power!";
next;
mes "[Training Galten]";
mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!";
mes "I've never seen a stronger Sapha before.";
mes "I don't quite understand why he didn't become a Galten...";
next;
mes "[Training Galten]";
mes "Maybe he is physically strong but has a warm heart..";
mes "but you never know...";
close; }
mes "Hmm...another peaceful day.";
mes "Hmm? Aren't you the outsider that came here a while ago?";
mes "Have you come to see the training grounds?";
next;
select("About a human with cat ears..");
mes "[Training Galten]";
mes "Cat ears?";
mes "Is there someone like that?";
mes "Humans are like that?";
next;
mes "[Training Galten]";
mes "What? No?";
mes "Then why are you looking him..";
mes "Why don't you go meet Ahat instead of wasting your time.";
next;
mes "[Training Galten]";
mes "Anyone that wants to be strong";
mes "should meet Ahat.";
mes "He is a very strong Sapha.";
next;
mes "[Training Galten]";
mes "He may be a minister working through piles of documents but he must be hiding his power!";
next;
mes "[Training Galten]";
mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!";
mes "I've never seen a stronger Sapha before.";
mes "I don't quite understand why he didn't become a Galten...";
next;
mes "- Continues to talk about Ahat.";
mes "I don't think I'll get any more information. -";
setquest 7190;
close; }
mes "I will get great results";
mes "If I do my best, right?";
close; }
mes "������ �� ������";
mes "������";
next;
mes "- I can't understand what he's trying to say. -";
close;
}
dic_fild01,231,174,4 script BK#ep133_18 496,{
if (checkquest(7191) >= 0) {
if (ep13_3_secret == 4) {
mes "[BK]";
mes "...So what do you want to know?";
next;
select("About other feline races");
mes "[BK]";
mes "Feline? Are you asking about us cats?";
mes "Well~";
mes "Don't know about races... unless...";
next;
mes "- BK asks for a Sapha Certification. -";
next;
if(select("No way.:Give.")==1) {
mes "[BK]";
mes "Humph";
mes "We made a deal.";
mes "Give me a Sapha Certification.";
close; }
if (countitem(6304) > 1) {
mes "[BK]";
mes "Haha.. good, good.";
mes "I don't know anything outside of our race but I did see someone with cute ears that has been visiting Dicastes Diel.";
next;
mes "[BK]";
mes "I even saw him meet the new minister alone.";
mes "Hu hu...";
mes "Satisfied?";
delitem 6304,1;
next;
mes "- BK says this and takes the Sapha Certification out of your hand.";
mes "Information on the person with animal ears Doha mentioned! -";
set ep13_3_secret,5;
close; }
mes "[BK]";
mes "I will give you information";
mes "and you give me a Sapha Certification";
mes "great teamwork, don't you agree?";
next;
mes "[BK]";
mes "If you want to know my information, you have to give me a Sapha Certification.";
close;
} else if (ep13_3_secret == 5) {
mes "[BK]";
mes "...Didn't I just tell you about";
mes "the man with cat ears?";
mes "I've seen him with the";
mes "minister in Dicastes Diel.";
next;
switch(select("About Ravail?:Who is the minister?")) {
case 1:
mes "[BK]";
mes "Ravail is the high minister.";
mes "Something like a Chief.";
mes "They also call him elder.";
mes "We would call him leader?";
next;
mes "[BK]";
mes ".......ah.........";
mes "I should have gotten a Sapha Certification before answering.";
close;
case 2:
mes "[BK]";
mes "The infamous Ahat.";
mes "The new minister...";
mes "(BK rubs his front paws";
mes "together and winks)";
next;
if(select("Give him a Sapha Certification.:No way.")==2) {
mes "[BK]";
mes "No, no, contract violation.";
mes "I have nothing to say if you don't give me a Sapha Certification.";
close; }
mes "[BK]";
mes "The new minister is";
mes "not from around here.";
mes "There is a huge crack down there.";
next;
mes "[BK]";
mes "The new minister was picked";
mes "up near the crack.";
mes "He must be an alien!";
delitem 6304,1;
next;
select("An alien! You must be nuts!");
mes "[BK]";
mes "Because he isn't a Sapha!";
next;
select("He isn't a Sapha?");
mes "[BK]";
mes "Yes.";
mes "But, isn't it strange?";
mes "All the Saphas here think";
mes "he is a beautiful Sapha...";
mes "But I've seen him from a";
mes "distance and he wasn't.";
next;
mes "[BK]";
mes "To me, he is a feline.";
mes "He might even be a";
mes "lost friend of mine.";
next;
mes "[BK]";
mes "Well, I don't understand why because all Saphas are beautiful.";
delitem 6304,1;
changequest 7191,7192;
next;
mes "- BK says this and takes the Sapha Certification out of your hand.";
mes "Shocking information that the Sapha minister Ahat is not a Sapha!-";
next;
mes "["+strcharinfo(0)+"]";
mes "...I must find out.";
mes "Near the crack, he said...";
mes "Should I talk to Shay?";
close; }
}
mes "[BK]";
mes "Ha. I'm the information collector of the Cat Merchants.";
mes "..............";
mes "I don't give out information just to anyone.";
mes "Meow...";
next;
mes "- BK of the Cat Merchant group is being difficult.";
mes "What did Shay tell you to do?-";
next;
input .@shaytalk$;
if (.@shaytalk$ != "Shay's special drink will be delivered") {
mes "["+strcharinfo(0)+"]";
mes .@shaytalk$+"...?";
mes "Hmm... I think you are wrong?";
mes "What was it..";
next;
mes "[BK]";
mes "What. Are you threatening me with that?";
mes "Meow.. You don't know my well enough~!!";
close; }
mes "["+strcharinfo(0)+"]";
mes "Hmm. If you don't cooperate,";
mes "Shay's special drink will be delivered.";
mes "By Shay himself!";
next;
mes "[BK]";
mes "What?!";
mes "What do you want.";
mes "Why are you harassing me?";
mes "Bully... sob";
emotion e_sob;
next;
mes "[BK]";
mes "Okay. I will cooperate.";
mes "But with some conditions.";
mes "First, you must tell Shay that I cooperated with you.";
next;
mes "[BK]";
mes "Second, we must meet the minister to expand our business.";
mes "But you need Sapha Certifications to meet him.";
next;
mes "[BK]";
mes "So I'll sell my information for Sapha Certifications.";
mes "Tell me when you are ready.";
set ep13_3_secret,4;
close;
} else if (checkquest(7192) >= 0) {
mes "[BK]";
mes "Why are you always coming back?";
mes "Why don't you go to the crack yourself if you are curious about the new minister?";
mes "You'll find something there since he was from there. Meow";
close;
} else if (ep13_3_secret > 5) {
mes "[BK]";
mes "MEOW~";
mes "I thought you brought Shay's food here as a reward.";
mes "(BK shivers at the thought)";
next;
mes "[BK]";
mes "Eeeew...";
mes "I can't even imagine it.";
mes "...........Ha! Don't tell Shay this!";
close; }
mes "[BK]";
mes "Ha. I'm the information collector of the Cat Hand Merchants.";
mes "Ask me anything...but..";
mes "Meow.. I'm not an easy cat you see.";
next;
mes "[BK]";
mes "Go away, Ha";
close;
}
- script Rock Pile#ep133_ -1,{
if (checkquest(7193) >= 0) {
mes "There are many piles of rock around because of the unstable crust movements.";
mes "This rock pile is also one of them.";
mes "Don't see anything suspicious.";
next;
if(select("Try to knock down the rock pile.:Study the pile closely.")==1) {
mes "- Knock down the pebbles that make up the pile of rocks and spread them out. -";
close; }
mes "You feel an evil energy from the small stone fragments.";
mes "Doesn't look natural but more like remnants from a powerful magic spell nearby.";
next;
mes "You feel evil energy. Does this have anything to do with Ahat?";
mes "You collected a stone that emits strange energy.";
getitem 6307,1;
changequest 7193,7196;
next;
mes "["+strcharinfo(0)+"]";
mes "Hmm... I may need to discuss these with Shay.";
close;
} else if (checkquest(7196) >= 0) {
mes "["+strcharinfo(0)+"]";
mes "This is where you picked up the strange magical stone.";
mes "Also feel a strange energy around.";
mes "Let's go back to the pub and talk with Shay.";
close;
} else if (checkquest(7199) >= 0) {
if (countitem(6307) == 10) {
mes "Need more stone fragments to report back to Doha at the expedition camp.";
mes "You collect another stone fragment that emits a strange magical force.";
getitem 6307,1;
if (checkquest(7202) == -1) setquest 7202;
close2;
initnpctimer;
disablenpc "Rock Pile#"+strnpcinfo(2);
end;
} else if (countitem(6307) < 11) {
mes "There are many piles of rock around because of the unstable crust movements.";
mes "This is one of them.";
mes "You feel an evil energy from the small stone fragments.";
getitem 6307,1;
next;
mes "You collect stone fragments.";
mes "Not enough was collected to fill Cheshire's request.";
close2;
initnpctimer;
disablenpc "Rock Pile#"+strnpcinfo(2);
end;
} else {
mes "No need to collect more.";
close; }
} else if (checkquest(7201) >= 0) {
if (countitem(6307) < 10) {
mes "There are many piles of rock around because of the unstable crust movements.";
mes "This is one of them.";
mes "You feel an evil energy from the small stone fragments.";
getitem 6307,1;
next;
mes "You collect stone fragments.";
mes "Not enough was collected to fill Cheshire's request.";
close2;
initnpctimer;
disablenpc "Rock Pile#"+strnpcinfo(2);
end;
} else {
mes "No need to collect more.";
close; }
} else {
mes "- You found traces of something. -";
close; }
OnTimer120000:
enablenpc "Rock Pile#"+strnpcinfo(2);
stopnpctimer;
end;
}
dic_fild02,269,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef1 844
dic_fild02,236,29,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef2 844
dic_fild02,220,34,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef3 844
dic_fild02,228,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef4 844
dic_fild02,228,63,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef5 844
dic_fild02,210,75,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef6 844
dic_fild02,213,35,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef7 844
dic_fild02,171,49,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef8 844
dic_fild02,266,44,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef9 844
dic_fild02,174,79,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef10 844
- script Dirt Pile#ep133_ -1,{
if (checkquest(7193) >= 0) {
mes "There a several dirt piles near the crack.";
mes "This is one of them.";
mes "Don't see anything suspicious.";
next;
if(select("Stomp on it with your feet.:Poke around in the dirt pile.")==1) {
mes "- You step on the dug up dirt pile and make the ground flat. -";
close; }
mes "You poke around the dirt pile to find blood clotted in the dirt.";
mes "You feel evil energy. Does this have anything to do with Ahat?";
next;
mes "You collect the Clotted Bloodstains.";
getitem 6306,1;
changequest 7193,7194;
next;
mes "["+strcharinfo(0)+"]";
mes "Hmm... I may need to discuss these with Shay.";
close;
} else if (checkquest(7194) >= 0) {
mes "["+strcharinfo(0)+"]";
mes "Collected Clotted Bloodstains from the dirt pile here.";
mes "Also feel a strange energy around.";
mes "Let's go back to the pub and talk with Shay.";
close;
} else if (checkquest(7199) >= 0) {
if (countitem(6306) == 10) {
mes "Need more bloodstains to report back to Doha at the expedition camp.";
mes "You collect another Clotted Bloodstain from the dirt pile.";
getitem 6306,1;
if (checkquest(7202) == -1) setquest 7202;
close2;
initnpctimer;
disablenpc "Dirt Pile#"+strnpcinfo(2);
end;
} else if (countitem(6306) < 11) {
mes "There a several dirt piles near the crack.";
mes "This is one of them.";
mes "You find a Clotted Bloodstain beneath the dirt pile.";
getitem 6306,1;
next;
mes "Collect bloodstains.";
mes "Not enough was collected to fill Cheshire's request.";
close2;
initnpctimer;
disablenpc "Dirt Pile#"+strnpcinfo(2);
end;
} else {
mes "No need to collect more.";
close; }
} else if (checkquest(7201) >= 0) {
if (countitem(6306) < 10) {
mes "There a several dirt piles near the crack.";
mes "This is one of them.";
mes "You find a Clotted Bloodstain beneath the dirt pile.";
getitem 6306,1;
next;
mes "Collect bloodstains.";
mes "Not enough was collected to fill Cheshire's request.";
close2;
initnpctimer;
disablenpc "Dirt Pile#"+strnpcinfo(2);
end;
} else {
mes "No need to collect more.";
close; }
} else {
mes "- You found traces of something. -";
close; }
OnTimer120000:
enablenpc "Dirt Pile#"+strnpcinfo(2);
stopnpctimer;
end;
}
dic_fild02,215,85,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef1 844
dic_fild02,207,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef2 844
dic_fild02,232,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef3 844
dic_fild02,245,68,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef4 844
dic_fild02,184,63,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef5 844
dic_fild02,207,94,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef6 844
dic_fild02,230,71,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef7 844
dic_fild02,188,50,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef8 844
dic_fild02,206,115,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef10 844
dic_fild02,248,36,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef9 844
- script Split Ground#ep133_ -1,{
if (checkquest(7193) >= 0) {
mes "Surface of the ground is split by the shock from the dimensional crack.";
mes "The split ground is solid and icy making it look like sharp blades.";
mes "Don't see anything suspicious.";
next;
if(select("Stomp on it with your feet.:Poke around in the dirt pile.")==1) {
mes "- You step on the dry, split surface and make the ground flat. -";
close; }
/*
mes "There is something stuck by the frost on the sharp, cracked surface.";
mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground.";
next;
mes "You feel evil energy. Does this have anything to do with Ahat?";
mes "You collect the Frozen Piece of Skin.";
getitem 6305,1;
changequest 7193,7195;
next;
mes "["+strcharinfo(0)+"]";
mes "Hmm... I may need to discuss these with Shay.";
close;
*/
} else if (checkquest(7195) >= 0) {
mes "["+strcharinfo(0)+"]";
mes "It is the place where the frozen skin was found.";
mes "Also feel a strange energy around.";
mes "Let's go back to the pub and talk with Shay.";
close;
} else if (checkquest(7199) >= 0) {
if (countitem(6305) == 10) {
mes "Need more pieces of skin to report back to Doha at the expedition camp.";
mes "You collect another Frozen Piece of Skin in the frost in the crack of the split ground.";
getitem 6305,1;
if (checkquest(7202) == -1) setquest 7202;
close2;
initnpctimer;
disablenpc "Split Ground#"+strnpcinfo(2);
end;
} else if (countitem(6305) < 11) {
mes "Surface of the ground near the dimensional crack is split by some kind of impact.";
mes "This is one of them.";
mes "There is something stuck by the frost on the sharp, cracked surface.";
getitem 6305,1;
next;
mes "Collect a piece of skin.";
mes "Not enough was collected to fill Cheshire's request.";
close2;
initnpctimer;
disablenpc "Split Ground#"+strnpcinfo(2);
end;
} else {
mes "No need to collect more.";
close; }
} else if (checkquest(7201) >= 0) {
if (countitem(6305) < 10) {
mes "Surface of the ground near the dimensional crack is split by some kind of impact.";
mes "This is one of them.";
mes "There is something stuck by the frost on the sharp, cracked surface.";
getitem 6305,1;
next;
mes "Collect a piece of skin.";
mes "Not enough was collected to fill Cheshire's request.";
close2;
initnpctimer;
disablenpc "Split Ground#"+strnpcinfo(2);
end;
} else {
mes "No need to collect more.";
close; }
} else {
mes "- You found traces of something. -";
close; }
OnTimer120000:
enablenpc "Split Ground#"+strnpcinfo(2);
stopnpctimer;
end;
}
dic_fild02,194,86,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef1 844
dic_fild02,240,51,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef2 844
dic_fild02,176,65,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef3 844
dic_fild02,254,45,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef4 844
dic_fild02,178,119,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef5 844
dic_fild02,200,81,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef6 844
dic_fild02,205,54,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef7 844
dic_fild02,224,74,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef8 844
dic_fild02,244,59,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef9 844
dic_fild02,249,43,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef10 844
// Frede's Request
//============================================================
dicastes01,117,262,0 script Frede#ep133_ 491,{
mes "[Frede]";
if (isequipped(2782)) {
if (ep13_3_bra == 1) {
mes "I'm getting tired, can we continue talking inside.";
close2;
warp "dic_in01",165,101;
end;
} else if (ep13_3_bra == 3) {
mes "How is little favor going?";
mes "We can have a chat after you are done with it.";
close;
} else if (ep13_3_bra == 6) {
mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime.";
mes "Make sure you clear your schedule.";
close; }
mes "Moan... moan...";
if (ep13_3_invite == 5) {
next;
mes "["+strcharinfo(0)+"]";
mes "Are you alright?";
mes "You don't look well. Do you need help?";
next;
mes "[Frede]";
mes "Ah.. Thank you.";
mes "My leg is injured...";
next;
mes "[Frede]";
mes "Do you mind helping me get to the building over there?";
mes "I will feel better if I rest a little.";
set ep13_3_bra,1;
close2;
warp "dic_in01",165,101;
end; }
close; }
mes "������ ��";
mes "������ �� ��";
close;
}
dic_in01,165,104,1 script Frede#13_3_in 454,{
if (isequipped(2782)) {
if (ep13_3_bra >= 1) {
if (checkquest(11171) == 1) {
if (ep13_3_bra == 2) {
mes "[Frede]";
mes "Oh.. what should I do...?";
mes "I would run there myself if only my legs would move normally.";
next;
mes "[Frede]";
mes "Would you mind visiting the cave to see if my friends are alright?";
goto fredestill; }
mes "["+strcharinfo(0)+"]";
mes "But the injury on your leg doesn't look new. Why did you come out with a wounded leg?";
next;
mes "[Frede]";
mes "I can still move around with this leg and I wanted to help the village.";
next;
mes "["+strcharinfo(0)+"]";
mes "But you should stay home and recover.";
next;
mes "[Frede]";
mes "The fact is, my leg will never recover.";
mes "I can only keep my injury from getting worse.";
next;
mes "[Frede]";
mes "But I'm grateful that I can still move around.";
mes "Ha......";
mes "When did we start to be afraid of 'death'?";
next;
mes "[Frede]";
mes "Saphas have never had any 'sicknesses' and we don't die unless there is a terrible accident.";
next;
mes "[Frede]";
mes "This is also the reason why we Saphas can maintain a perfect community.";
mes "We didn't have to be greedy.";
next;
mes "[Frede]";
mes "But suddenly we are hit with this epidemic and many Saphas have lost their loved ones ever since.";
next;
mes "[Frede]";
mes "We weren't prepared for such a disaster.";
mes "It was chaos. Nobody knew what to do but watch them die.";
next;
mes "[Frede]";
mes "It was worse for us because we never experienced death from getting old.";
mes "I also thought my ^E77471Still Friends^000000 would wake up one day.";
next;
mes "[Frede]";
mes "But after a while, we realized it was a sickness that led to death and started to search for a cure, but the situation was out of control.";
next;
mes "[Frede]";
mes "We are very advanced in science technology but we lack knowledge in the medical field.";
next;
mes "[Frede]";
mes "A medicine was completed only after we lost many lives but it isn't enough to completely cure the sickness.";
next;
mes "[Frede]";
mes "As long as I don't forget to take my Bradium, I can keep from getting any worse.";
next;
mes "[Frede]";
mes "I recently did some ^E77471repair work in the cave next to the village^000000, but I forgot to take Bradium while I was working.";
next;
mes "[Frede]";
mes "I usually carry extra Bradium with me when I go outside of town for work but you can easily lose sense of time in a cave.";
next;
mes "[Frede]";
mes "......umm......";
mes "..............";
next;
mes "[Frede]";
mes "Oh no!!!!!!!!!!!!!!!!";
mes "Come... to think of it....";
mes "My friends!!!!!!!!!!";
next;
mes "[Frede]";
mes "I haven't seen my friends who I worked with in the cave.";
next;
mes "[Frede]";
mes "They have to return to the village once every few days to replenish their Bradium.";
mes "Maybe......they forgot?";
next;
mes "[Frede]";
mes "Oh.. what should I do...?";
mes "I would run there myself if only my legs would move normally.";
next;
mes "[Frede]";
mes "Would you mind visiting the cave to see if my friends are alright?";
fredestill:
next;
switch(select("Will do.:No can do.")) {
case 1:
mes "[Frede]";
mes "Thank you so much.";
mes "My memory is a bit fuzzy since its been a while since I came back to the village,";
mes "but you will find a cave nearby the village with repair work going on.";
next;
mes "[Frede]";
mes "I saw friends leaving the village after returning for more Bradium a few days ago.";
mes "I only hope they are all healthy and well.";
set ep13_3_bra,3;
changequest 11171,11172;
close;
case 2:
mes "[Frede]";
mes "I guess I can't do anything about it.";
mes "But drag myself there.";
set ep13_3_bra,2;
close; }
} else if (checkquest(11172) >= 0) {
if (checkquest(11159) >= 0 && checkquest(11160) >= 0 && checkquest(11161) >= 0 && checkquest(11162) >= 0 && checkquest(11163) >= 0 && checkquest(11164) >= 0) {
mes "[Frede]";
mes "I knew they were working all along and forgot to return back to the village.";
mes "They must have been short on Bradium.";
next;
mes "[Frede]";
mes "Hmmm..";
next;
mes "[Frede]";
mes "I'm sorry to ask again but can you take some Bradium to my friends?";
next;
mes "[Frede]";
mes "They may be safe now, but they might forget and fall ill suddenly.";
next;
mes "[Frede]";
mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium.";
mes "I can't thank you enough.";
set ep13_3_bra,4;
changequest 11172,11173;
erasequest 11159;
erasequest 11160;
erasequest 11161;
erasequest 11162;
erasequest 11163;
erasequest 11164;
close; }
mes "[Frede]";
mes "Thank you so much.";
mes "My memory is a bit fuzzy since its been a while since I came back to the village,";
next;
mes "[Frede]";
mes "You can find them in the cave nearby the village with repair work going on.";
next;
mes "[Frede]";
mes "I saw friends leaving the village after returning for more Bradium a few days ago.";
next;
mes "[Frede]";
mes "I hope they are all doing well.";
mes "Please get back to me once you meet my friends.";
close;
} else if (checkquest(11173) >= 0) {
mes "[Frede]";
mes "I knew they were working all along and forgot to return back to the village.";
mes "They must have been short on Bradium.";
next;
mes "[Frede]";
mes "Hmmm..";
next;
mes "[Frede]";
mes "I'm sorry to ask again but can you take some Bradium to my friends?";
next;
mes "[Frede]";
mes "They may be safe now, but they might forget and fall ill suddenly.";
next;
mes "[Frede]";
mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium.";
mes "I can't thank you enough.";
close;
} else if (checkquest(11174) >= 0 || checkquest(11175) >= 0) {
mes "[Frede]";
mes "So they are out of Braidum.";
mes "Will they need to wait till other Piom or Galtens return?";
close;
} else if (checkquest(11176) >= 0) {
if (checkquest(11165) >= 0 && checkquest(11166) >= 0 && checkquest(11167) >= 0 && checkquest(11168) >= 0 && checkquest(11169) >= 0 && checkquest(11170) >= 0) {
mes "[Frede]";
mes ""+strcharinfo(0)+" I'm forever in your debt!";
mes "I just came back after meeting my friends!";
mes "Tyler needs some medical treatment but everyone else is safe.";
next;
mes "[Frede]";
mes "I don't even want to imagine what could have happened if you, "+strcharinfo(0)+", weren't here to help.";
mes "I don't want to lose any more friends.";
next;
mes "[Frede]";
mes "Please take this as a token of my gratitude and friendship.";
mes "It's nothing much but I want you to have it.";
mes "We may be from different races but we can be great friends.";
set ep13_3_bra,6;
erasequest 11176;
getitem 2788,1;
erasequest 11165;
erasequest 11166;
erasequest 11167;
erasequest 11168;
erasequest 11169;
erasequest 11170;
close; }
mes "[Frede]";
mes "Please give this Bradium to my friends.";
mes "They must take this or else they may get sick.";
close;
} else if (ep13_3_bra == 6) {
mes "[Frede]";
mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime.";
mes "Make sure you clear your schedule.";
close; }
mes "[Frede]";
mes "Phew...";
mes "Thank you so much.";
mes "I'm glad I got a shot of Bradium before it was too late.";
next;
mes "["+strcharinfo(0)+"]";
mes "Huff...Huff...";
mes "I'm glad that you feel better.";
next;
mes "[Frede]";
mes "Oh my!! Why are you sweating so much!";
mes "You look a little pale too......";
emotion e_omg;
next;
mes "["+strcharinfo(0)+"]";
mes "No, it's nothing.";
mes "I'm only a little tired, that's all.";
next;
mes "[Frede]";
mes "Here, sit and eat this.";
mes "The cats outside gave it to me. It doesn't do much good for Saphas but I heard it's suppose to help you humans.";
percentheal -10,0;
setquest 11171;
getitem 513,1;
close; }
mes "[Frede]";
mes "Zzz...Zzz...";
close; }
mes "[Frede]";
mes "������ �� �����";
mes "���� ��";
close;
}
dic_dun01,205,43,5 script Brian#ep13_3_ 490,{
mes "[Brian]";
if (isequipped(2782)) {
if (ep13_3_bra == 3) {
if (checkquest(11159) >= 0) {
mes "Oh... that reminds me, how many days passed since I came here...";
mes "Do you happen to know what day it is today?";
close; }
mes "You never know what kind of accident might happen if we don't do a thorough job.";
next;
mes "[Brian]";
mes "Not only is creating things important, but regular maintenance is also very important.";
next;
mes "[Brian]";
mes "Hmm. But what brings an outsider here?";
next;
mes "[Brian]";
mes "Oh, you are here for Frede?";
mes "How is he doing?";
next;
mes "[Brian]";
mes "I saw him a few days ago but I'm always worried about my old friend.";
next;
mes "[Brian]";
mes "I hope he is getting used to his new work.";
mes "I shouldn't be worried because he is very hardworking but...";
next;
mes "[Brian]";
mes "He got sick by overworking himself already. But you don't have to tell him I said this.";
next;
mes "[Brian]";
mes "I just hope his condition doesn't get worse.";
next;
mes "[Brian]";
mes "Oh... that reminds me, how many days passed since I came here...";
mes "Do you happen to know what day it is today?";
setquest 11159;
close;
} else if (ep13_3_bra == 5) {
if (checkquest(11165) >= 0) {
mes "I remember you.";
mes "What brings you here this time?";
next;
select("Give Bradium to Brian.");
mes "["+strcharinfo(0)+"]";
mes "Frede asked me to give you this.";
next;
mes "[Brian]";
mes "Come to think of it, I do feel a bit heavy.";
mes "I've been standing here all day and I could have stiffened up without knowing it.";
next;
mes "[Brian]";
mes "I'm out of Bradium already.";
mes "Frede has been nagging me about this all the time but now I see why.";
mes "Ha ha..";
next;
mes "[Brian]";
mes "Please tell Frede that I will return to the village after I recover.";
close; }
mes "I remember you.";
mes "What brings you here this time?";
next;
select("Give Bradium to Brian.");
mes "["+strcharinfo(0)+"]";
mes "Frede asked me to give you this.";
next;
mes "[Brian]";
mes "Come to think of it, I do feel a bit heavy.";
mes "I've been standing here all day and I could have stiffened up without knowing it.";
next;
mes "[Brian]";
mes "I'm out of Bradium already.";
mes "Frede has been nagging me about this all the time but now I see why.";
mes "Ha ha..";
next;
mes "[Brian]";
mes "Please tell Frede that I will return to the village after I recover.";
setquest 11165;
close;
} else if (ep13_3_bra == 6) {
mes "You saved me from the inevitable.";
mes "If I didn't take Bradium then, I would have been frozen and gradually died.";
next;
mes "[Brian]";
mes "I am able to work now after I recovered while I was in the village.";
mes "Thank you so much.";
close; }
mes "You never know what kind of accident might happen if we don't do a thorough job.";
next;
mes "[Brian]";
mes "Not only is creating things important, but regular maintenance is also very important.";
close; }
mes "������ �� �𢱡� �� ��";
mes "����� �� ��� ��";
mes "���� ��";
close;
}
dic_dun01,153,107,4 script Tyler#ep13_3_ 489,{
mes "[Tyler]";
if (isequipped(2782)) {
if (ep13_3_bra == 3) {
if (checkquest(11161) >= 0) {
mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry.";
close; }
mes "I still see things to fix after fixing all day!";
mes "It's logical to fix things that needs to be fixed!!";
next;
mes "[Tyler]";
mes "Labor is rewarding at the end!";
mes "Ha ha ha ha ha!!!!!";
next;
mes "[Tyler]";
mes "Huh?! Who are you?";
mes "Why is an outsider here?";
next;
mes "[Tyler]";
mes "You came because of Frede?";
next;
mes "[Tyler]";
mes "I can't believe him.";
mes "He should take care of himself.";
next;
mes "[Tyler]";
mes "We two go way back.";
mes "He has always been the diligent one.";
next;
mes "[Tyler]";
mes "We used to work together in a snack bar before.";
mes "He always said he wanted to do something related to ^E77471stone^000000 or ^E77471heavy metal^000000.";
next;
mes "[Tyler]";
mes "But Pioms are not really good at brainwork so he was looking someplace else.";
next;
mes "[Tyler]";
mes "All of our friends applied for this job because we could do something related with stones and metal by working in a tunnel.";
next;
mes "[Tyler]";
mes "He may be categorizing stones in the village now, but I'm sure he is happy with his work.";
next;
mes "[Tyler]";
mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry.";
next;
mes "[Tyler]";
mes "Do you mind scratching my back?";
mes "I have an itch probably from a bug bite.";
mes "But I doubt there is a bug big enough to bite me on the back.";
setquest 11161;
close;
} else if (ep13_3_bra == 5) {
if (checkquest(11167) >= 0) {
mes "We meet again!";
next;
mes "[Tyler]";
mes "I've been waiting for you!";
mes "Scratch my back please~";
mes "It felt so good the last time you scratched it for me.";
next;
select("Give Bradium to Tyler.");
mes "["+strcharinfo(0)+"]";
mes "Frede asked me to give you this.";
next;
mes "[Tyler]";
mes "Oh!! I was out of Bradium. How did you know!";
mes "Thanks!";
next;
mes "[Tyler]";
mes "I always end up short even if I bring extra.";
mes "I will have to go back to the village after I'm done with this to bring back more.";
close; }
mes "We meet again!";
next;
mes "[Tyler]";
mes "I've been waiting for you!";
mes "Scratch my back please~";
mes "It felt so good the last time you scratched it for me.";
next;
select("Give Bradium to Tyler.");
mes "["+strcharinfo(0)+"]";
mes "Frede asked me to give you this.";
next;
mes "[Tyler]";
mes "Oh!! I was out of Bradium. How did you know!";
mes "Thanks!";
next;
mes "[Tyler]";
mes "I always end up short even if I bring extra.";
mes "I will have to go back to the village after I'm done with this to bring back more.";
setquest 11167;
close;
} else if (ep13_3_bra == 6) {
mes "I visited the village afterwards.";
mes "But the itch on my back wasn't a bug bite.";
next;
mes "[Tyler]";
mes "Something terrible might have happened if it was too late.";
mes "I must visit the village often just so that my friends don't worry.";
close; }
mes "I still see things to fix after.";
mes "fixing all day!";
mes "It's logical to fix things that needs to be fixed.";
next;
mes "[Tyler]";
mes "Labor is rewarding at the end!";
mes "Hahahahaha!!!!!";
close; }
mes "����� ��";
mes "����� �� ��";
close;
}
dic_dun01,64,107,0 script Bain#ep13_3_ 490,{
mes "[Bain]";
if (isequipped(2782)) {
if (ep13_3_bra == 3) {
if (checkquest(11163) >= 0) {
mes "Just tell him I'm doing well.";
mes "Simple, isn't it?";
close; }
mes "You take sturdy lumber and erect it to make a pillar.";
mes "Simple, isn't it?";
next;
mes "[Bain]";
mes "To fix the erected lumber, you need to use wedges to keep it in place.";
mes "Simple, isn't it?";
next;
mes "[Bain]";
mes "What is it? Do you have any questions?";
next;
mes "[Bain]";
mes "Frede asked you to come?";
mes "Just tell him I'm doing well.";
mes "Simple, isn't it?";
setquest 11163;
close;
} else if (ep13_3_bra == 5) {
if (checkquest(11169) >= 0) {
mes "I found a dark brown stain on my shoulder.";
mes "It doesn't come off. I'll have to go back to the village to get treatment.";
next;
select("Give Bradium.");
mes "["+strcharinfo(0)+"]";
mes "Frede asked me to give you this.";
next;
mes "[Bain]";
mes "I found a dark brown stain on my shoulder.";
mes "It doesn't come off. I'll have to go back to the village to get treatment.";
next;
mes "[Bain]";
mes "But I will be in trouble if I don't go back to the village for Bradium.";
next;
mes "[Bain]";
mes "Thank you.";
mes "Hope to see you again.";
close; }
mes "I found a dark brown stain on my shoulder.";
mes "It doesn't come off. I'll have to go back to the village to get treatment.";
next;
select("Give Bradium.");
mes "["+strcharinfo(0)+"]";
mes "Frede asked me to give you this.";
next;
mes "[Bain]";
mes "I found a dark brown stain on my shoulder.";
mes "It doesn't come off. I'll have to go back to the village to get treatment.";
next;
mes "[Bain]";
mes "But I will be in trouble if I don't go back to the village for Bradium.";
next;
mes "[Bain]";
mes "Thank you.";
mes "Hope to see you again.";
setquest 11169;
close;
} else if (ep13_3_bra == 6) {
mes "We meet again.";
mes "I wouldn't have had the chance to return to the village if you didn't give me the Bradium before.";
next;
mes "[Bain]";
mes "I am forever grateful.";
mes "I'm willing to teach you how to erect a pillar anytime you want.";
next;
mes "[Bain]";
mes "I don't teach these things to just anyone!!";
mes "Ha ha ha!!";
mes "Aren't you excited about it?";
close; }
mes "You take sturdy lumber and erect it to make a pillar.";
mes "Simple, isn't it?";
next;
mes "[Bain]";
mes "To fix the erected lumber, you need to use wedges to keep it in place.";
mes "Simple, isn't it?";
close; }
mes "����� ��";
mes "����� �� ��";
close;
}
dic_dun01,335,187,0 script John#ep13_3_ 454,{
mes "[John]";
if (isequipped(2782)) {
if (ep13_3_bra == 5) {
if (checkquest(11166) >= 0) {
mes "......";
next;
select("You give Bradium to John.");
mes "["+strcharinfo(0)+"]";
mes "Frede asked me to give you this.";
next;
mes "[John]";
mes "......";
mes "Thanks....";
close; }
mes "......";
next;
select("You give Bradium to John.");
mes "["+strcharinfo(0)+"]";
mes "Frede asked me to give you this.";
next;
mes "[John]";
mes "......";
mes "Thanks....";
setquest 11166;
close;
} else if (ep13_3_bra == 6) {
mes "...";
mes "I'm... okay now...";
mes "Thanks...";
close; }
mes "- *muffling, *rap *rap, *xrunch, *blob, *alide, *thud - ";
if (ep13_3_bra == 3) {
next;
mes "[John]";
if (checkquest(11160) >= 0) {
mes "Oh well...";
mes "There... is nothing to worry about.";
next;
mes "[John]";
mes "Don't worry.";
close; }
mes "Wh..Who is it?";
next;
mes "[John]";
mes "Oh, are you a friend of Frede's?";
next;
mes "[John]";
mes "Oh well...";
mes "There... is nothing to worry about.";
next;
mes "[John]";
mes "Don't worry.";
next;
mes "[John]";
mes "- *whiz, *clink -";
setquest 11160; }
close; }
mes "������ �� ��";
mes "���� �� ����� ��...";
close;
}
dic_dun01,61,226,4 script Lash#ep13_3_ 491,{
mes "[Lash]";
if (isequipped(2782)) {
if (ep13_3_bra == 5) {
if (checkquest(11170) >= 0) {
mes "Moan...";
mes "Is... this what they call fatigue!";
mes "Never knew I would feel this. Sob.";
next;
select("You give Bradium to Lash.");
mes "["+strcharinfo(0)+"]";
mes "Frede asked me to give you this.";
next;
mes "[Lash]";
mes "Wow!!!!";
mes "You've saved me!";
next;
mes "[Lash]";
mes "I would have perished into ashes here if it weren't for you!";
close; }
mes "Moan...";
mes "Is... this what they call fatigue!";
mes "Never knew I would feel this. Sob.";
next;
select("You give Bradium to Lash.");
mes "["+strcharinfo(0)+"]";
mes "Frede asked me to give you this.";
next;
mes "[Lash]";
mes "Wow!!!!";
mes "You've saved me!";
next;
mes "[Lash]";
mes "I would have perished into ashes here if it weren't for you!";
setquest 11170;
close;
} else if (ep13_3_bra == 6) {
mes "Ha ha ha!!";
mes "You are my savior!";
mes "Our friendship will last forever regardless of race!";
close; }
mes "Sigh......";
mes "I'm so tired...";
mes "But fatigue helps me to move forward.";
next;
mes "[Lash]";
mes "The sweat, heavy breathing, and continuous tiredness proves that I'm a true Sapha.";
mes "And I actually enjoy it. Ha ha ha ha.";
if (ep13_3_bra == 3) {
next;
mes "[Lash]";
if (checkquest(11164) >= 0) {
mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
next;
mes "[Lash]";
mes "Just tell him what you see!";
mes "Ha ha ha ha ha!";
close; }
mes "But what is your business here?";
mes "You want to share the labor and sweat?";
next;
mes "[Lash]";
mes "Hm?";
mes "Oh, you are Frede's messenger?";
mes "To bad.";
mes "I thought you were like me judging from your forearm.";
next;
mes "[Lash]";
mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
next;
mes "[Lash]";
mes "Just tell him what you see!";
mes "Ha ha ha ha ha!";
setquest 11164; }
close; }
mes "������ �� �𢱡� �� ��";
mes "����� �� ��� ��";
mes "���� ��";
mes "��";
mes "������ �� ��";
close;
}
dic_dun02,110,127,5 script Rose#13_3 489,{
mes "[Rose]";
if (isequipped(2782)) {
if (ep13_3_bra == 5) {
if (checkquest(11168) >= 0) {
mes "Ah~";
mes "So you came back because you missed me?";
next;
mes "[Rose]";
mes "Don't have to be shy.";
mes "If you really have feelings, race differences shouldn't be a problem.";
next;
select("You give Bradium to Rose.");
mes "["+strcharinfo(0)+"]";
mes "You give Bradium to Rose.";
next;
mes "[Rose]";
mes "Aww... you shouldn't have.";
mes "My ^E77471heartbeat^000000 skipped.";
mes "You are already taking care of me.";
mes "He he he";
next;
mes "[Rose]";
mes "I'll return to the village soon.";
mes "We can meet up then~";
close; }
mes "Ah~";
mes "So you came back because you missed me?";
next;
mes "[Rose]";
mes "Don't have to be shy.";
mes "If you really have feelings, race differences shouldn't be a problem.";
next;
select("You give Bradium to Rose.");
mes "["+strcharinfo(0)+"]";
mes "You give Bradium to Rose.";
next;
mes "[Rose]";
mes "Aww... you shouldn't have.";
mes "My ^E77471heartbeat^000000 skipped.";
mes "You are already taking care of me.";
mes "He he he";
next;
mes "[Rose]";
mes "I'll return to the village soon.";
mes "We can meet up then~";
setquest 11168;
close;
} else if (ep13_3_bra == 6) {
mes "You're here?";
mes "Just in time when I was about to return to the village because I missed you.";
next;
mes "[Rose]";
mes "We must be connected?";
mes "E77471Hahaha^000000";
close; }
mes "Lalala~";
mes "Yeah~!";
next;
mes "[Rose]";
mes "He he he!";
mes "I'm so awesome!";
mes "This is a perfect fix!";
mes "I see no errors in my work!";
if (ep13_3_bra == 3) {
if (checkquest(11162) >= 0) {
next;
mes "[Rose]";
mes "Tell him there is no problem at all except that I am too good at my job.";
mes "Because I'm perfect.";
close; }
next;
mes "[Rose]";
mes "Who are you!";
mes "You can never hide beauty. Please try not to stare intensely at me. I know I'm beautiful.";
next;
mes "[Rose]";
mes "What? You came on behalf of Frede?";
mes "You mean you're not my admirer?";
mes "Tsk....";
next;
mes "[Rose]";
mes "Tell him there is no problem at all except that I am too good at my job.";
mes "Because I'm perfect.";
setquest 11162;
close; }
close; }
mes "����� �� ��";
mes "������ �� ��";
mes "����";
close;
}
dic_in01,349,129,5 script Bouy#13_3 449,{
mes "[Bouy]";
if (isequipped(2782)) {
if (checkquest(11173) >= 0) {
mes "Outsiders are prohibited here.";
mes "If you have come here by mistake, please find your way out now.";
next;
select("I came on behalf of Frede.");
mes "[Bouy]";
mes "I didn't know. Excuse me.";
mes "What did he ask you to do?";
next;
mes "["+strcharinfo(0)+"]";
mes "He asked me to deliver Bradium to his friends working in the cave outside the village.";
next;
mes "[Bouy]";
mes "Oh no. I don't have any portable Bradium because of insufficient supplies.";
next;
mes "[Bouy]";
mes "I will only be able to get the Bradium that is being refined now in a few days.";
mes "We let Pioms returning from outside work stay and rest in the village.";
next;
mes "[Bouy]";
mes "But I see they haven't returned yet.";
mes "They must be out of Bradium by now.";
mes "This isn't good.";
next;
mes "[Bouy]";
mes "Worst case, they wouldn't come back to the village at all.";
next;
mes "["+strcharinfo(0)+"]";
mes "Is there another way?";
next;
mes "[Bouy]";
mes "It takes a lot of time to refine a large Bradium mineral but small pieces of Bradium will be quick.";
next;
mes "[Bouy]";
mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low.";
next;
mes "[Bouy]";
mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000.";
next;
mes "[Bouy]";
mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people.";
changequest 11173,11174;
close;
} else if (checkquest(11174) >= 0) {
if (countitem(6319) > 29) {
mes "You've brought back the Bradium.";
mes "I've been waiting for the Galtens to return because I'm not accustomed to battle since I'm Venknick. Thank you very much.";
next;
mes "[Bouy]";
mes "Handwork is much faster to refine pieces of Bradium instead of using a machine. I will only need an hour to finish.";
next;
mes "[Bouy]";
mes "Please go rest while I get to work.";
delitem 6319,30;
changequest 11174,11175;
close; }
mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low.";
next;
mes "[Bouy]";
mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000.";
next;
mes "[Bouy]";
mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people.";
close;
} else if (checkquest(11175,PLAYTIME) == 2) {
mes "I did it!";
mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job.";
mes "Please take these to them.";
set ep13_3_bra,5;
changequest 11175,11176;
close;
} else if (checkquest(11175,PLAYTIME) != -1) {
mes "I'm still working on it so please rest a little more.";
close;
} else if (ep13_3_bra >= 5) {
mes "Saphas cannot live unless we consume Bradium continuously.";
mes "That is why we needed spaces for us to inject Bradium all over the village.";
next;
mes "[Bouy]";
mes "But those working outside of the village cannot return often to refill their Bradium so we provide Bradium that is portable.";
next;
mes "[Bouy]";
mes "But there was a problem with the Bradium mining in the Manuk area recently and we have a shortage of supplies. We don't have enough to give out.";
next;
mes "[Bouy]";
mes "That is why many Pioms working in the outskirts of the village return for more supplies,";
next;
mes "[Bouy]";
mes "and the time spent on transportation is what is slowing down work.";
next;
mes "[Bouy]";
mes "To tell you the truth, transportation time doesn't make much difference but it adds up in the end.";
next;
mes "[Bouy]";
mes "We call this the ^E77471Creamy Effect^000000.";
close; }
mes "Outsiders are prohibited here.";
mes "If you have come here by mistake, please find your way out now.";
close; }
mes "������ �� ����� ��";
mes "����� ��";
mes "����� ��";
close;
}
// Sapha's Visit
//============================================================
mid_camp,220,246,5 script Expedition Guard Ben 930,{
mes "[Ben]";
if (ep13_3_invite >= 2) {
mes "There is nothing strange!";
mes "I'd love to be like you and respected by many people.";
next;
mes "[Ben]";
mes "I can also visit the Sapha if I work well here, can't I?";
close; }
mes "Hmm. Hey, Maha,";
mes "what do you think?";
mes "Why do you think he is here?";
next;
mes "[Maha]";
mes "Don't know.";
mes "Not interested.";
next;
mes "[Ben]";
mes "Don't you find";
mes "that guy strange?";
mes "I've never seen his race before I joined the expedition.";
next;
mes "[Maha]";
mes "Ah. Really?";
mes "Then it's only you.";
mes "There must be a reason why he is here.";
next;
mes "[Ben]";
mes "................";
mes "Oh no you don't...";
next;
mes "[Maha]";
mes "They may make an";
mes "announcement soon.";
mes "All we need to do is wait for it and we'll have all our questions answered.";
next;
if(select("What's the announcement?:Stay silent and listen.")==2) {
mes "[Ben]";
mes "Excuse me.";
mes "There was no order to restrict or keep it a secret.";
mes "Besides, it looks like they are making an official visit.";
next;
mes "[Ben]";
mes "Hmm...";
mes "That can be true but aren't you thinking about it too much?";
next;
mes "[Maha]";
mes "I don't like to get into trouble.";
mes "I only follow orders.";
mes "Besides, there is nothing out of the ordinary with those Sapha.";
next;
mes "[Maha]";
mes "From what I can tell, the tree-like giants are a kind race of people.";
mes "There won't be any trouble so relax.";
next;
mes "[Ben]";
mes "We might be able to get some information if we go to the command center now.";
mes "Try finding ^8D38C9Aello^000000.";
close; }
mes "[Ben]";
mes "Huh? Did you hear us?";
mes "Nothing really or maybe something...";
mes "So...";
next;
mes "[Ben]";
mes "Research members dispatched to Manuk just came back.";
mes "But...";
next;
select("But?");
mes "[Ben]";
mes "Well... they came back with a Manuk messenger!";
mes "...some important Sapha from Manuk.";
next;
select("Where is he?!");
mes "[Ben]";
mes "He's in the command";
mes "center right now.";
mes "We should go there.";
close;
}
mid_camp,223,246,4 script Expedition Guard Maha 868,{
if (ep13_3_invite >= 2) {
mes "[Maha]";
mes "But I do think the Sapha race is overly kind, almost unnaturally.";
mes "Guess it'll be fine.";
close; }
mes "[Ben]";
mes "Hmm. Hey, Maha,";
mes "what do you think?";
mes "Why do you think he is here?";
next;
mes "[Maha]";
mes "Don't know.";
mes "Not interested.";
next;
mes "[Ben]";
mes "Don't you find";
mes "that guy strange?";
mes "I've never seen his race before I joined the expedition.";
next;
mes "[Maha]";
mes "Ah. Really?";
mes "Then it's only you.";
mes "There must be a reason why he is here.";
next;
mes "[Ben]";
mes "................";
mes "Oh no you don't...";
next;
mes "[Maha]";
mes "They may make an";
mes "announcement soon.";
mes "All we need to do is wait for it and we'll have all our questions answered.";
next;
if(select("What's the announcement?:Stay silent and listen.")==2) {
mes "[Ben]";
mes "Excuse me.";
mes "There was no order to restrict or keep it a secret.";
mes "Besides, it looks like they are making an official visit.";
next;
mes "[Ben]";
mes "Hmm...";
mes "That can be true but aren't you thinking about it too much?";
next;
mes "[Maha]";
mes "I don't like to get into trouble.";
mes "I only follow orders.";
mes "Besides, there is nothing out of the ordinary with those Sapha.";
next;
mes "[Maha]";
mes "From what I can tell, the tree-like giants are a kind race of people.";
mes "There won't be any trouble so relax.";
next;
mes "[Ben]";
mes "We might be able to get some information if we go to the command center now.";
mes "Try finding ^8D38C9Aello^000000.";
close; }
mes "[Ben]";
mes "Huh? Did you hear us?";
mes "Nothing really or maybe something...";
mes "So...";
next;
mes "[Ben]";
mes "Research members dispatched to Manuk just came back.";
mes "But...";
next;
select("But?");
mes "[Ben]";
mes "Well.. they came back with a Manuk messenger!";
mes "...some important Sapha from Manuk.";
next;
select("Where's he?!");
mes "[Ben]";
mes "He's in the command";
mes "center right now.";
mes "We should go there.";
close;
}
mid_campin,93,114,3 script Guard Aello#ep13_3_03 967,{
mes "[Aello]";
if (ep13_3_invite >= 2) {
mes "I knew I could count on you.";
mes "You're activities will help us tremendously in expanding our territory.";
close; }
if (checkquest(7182) >= 0) {
mes "It's the room at the right on the second floor.";
mes "There is a guard in front of the room.";
mes "He'll let you pass if you tell him you have authorization.";
next;
mes "[Aello]";
mes "Try not to give unnecessary information";
mes "and avoid any small talk.";
close; }
mes "Ah, you. Good timing.";
mes "I have something urgent to tell you.";
next;
mes "[Aello]";
mes "Do you happen to know that a messenger from Manuk is here?";
mes "Not a big secret but...";
next;
mes "[Aello]";
mes "The Sapha from Manuk wants to talk to you.";
mes "Agip says anyone from the expedition can meet him but..";
mes "I think someone with more experience should go.";
next;
mes "[Aello]";
mes "I know your abilities and trust you.";
mes "The delegation is in the room at the right on the second floor.";
next;
mes "[Aello]";
mes "There will be a guard standing in front just tell him you got authorization.";
mes "The delegate is interested in humans, so try to be courteous while talking to him.";
set ep13_3_invite,1;
setquest 7182;
close;
}
mid_campin,111,120,3 script Soldier#ep13_3_04 852,{
mes "[Soldier]";
if (ep13_3_invite >= 2) {
mes "You're back.";
mes "Are you acquainted with the Sapha messenger now?";
mes "We have high expectations from you.";
goto warpnow; }
mes "Sorry, but this room is currently restricted from visitors.";
next;
if(select("I have authorization:Is that so.")==2) {
mes "[Soldier]";
mes "You can't enter without Aello's permission.";
mes "No exceptions.";
close; }
mes "[Soldier]";
mes "You do?";
mes "What is your name?";
if (ep13_3_invite < 1) {
mes ""+strcharinfo(0)+"?";
mes "I never heard your name before!";
mes "So, please leave.";
close; }
mes "Thank you.";
mes "So you are "+strcharinfo(0)+"?";
next;
mes "[Soldier]";
mes "You may go in now.";
warpnow:
close2;
warp "mid_campin",165,126;
end;
}
function script eldicastes_c {
switch(getarg(0)) {
case 1:
mes "[Vyhannus]";
mes "Your captain is like the wind.";
mes "We have someone like that in Manuk, too.";
mes "His name is Galten. He is so quick, you won't notice that he's so large.";
next;
mes "[Hound]";
mes "Let's continue..";
mes "Although the details are already settled.";
next;
mes "[Vyhannus]";
mes "Ah, yes.";
mes "Where was I?";
mes "El Dicastes!";
mes "The capital city of the Sapha.";
next;
mes "[Vyhannus]";
mes "A city like a sparkling jewel in white snow.";
mes "Manuk was originally a village created to mine Bradium.";
mes "El Dicastes has now grown to";
mes "be the Sapha home ground.";
next;
mes "[Vyhannus]";
mes "Ravail holds all authority there and makes decisions on reports from Manuk.";
next;
mes "[Vyhannus]";
mes "I know that you're not from this world so we are grateful for your kindness in helping and cooperating with us.";
next;
mes "[Vyhannus]";
mes "Ravail would like to invite humans to El Dicastes";
next;
select("Invite me?:What is that suppose to mean, Hound?");
mes "[Hound]";
mes "Just as he said.";
mes "Our expedition team has helped the Saphas for some time.";
mes "Collect Bradium for their survival or eliminate the vicious beasts that threaten them.";
next;
mes "[Hound]";
mes "They have given us an official invitation to visit their capital city in return.";
mes "That is why I've been selecting expedition members to send to El Dicastes.";
next;
select("You mean...");
mes "[Vyhannus]";
mes "Yes.";
mes "That is what he meant.";
mes "Agip also approved before he left.";
mes ""+strcharinfo(0)+", you are invited.";
next;
mes "[Vyhannus]";
mes "You are kind, respect others, polite, trustworthy and most of all, a fun person.";
next;
mes "[Vyhannus]";
mes "You are perfect.";
mes "Ravail will approve too.";
mes "That is why I'm here.";
next;
mes "[Vyhannus]";
mes ""+strcharinfo(0)+"";
mes "I invite you to El Dicastes, our capital city.";
next;
select("I am honored.");
mes "[Hound]";
mes "Shouldn't you already be used to the unexpected by now?";
mes "Come on... you're not a newbie haha.";
next;
mes "[Hound]";
mes "If you are going to leave, it better be now.";
mes "Come back to me once you are ready to leave.";
mes "I will let you know your mission.";
set ep13_3_invite,3;
close;
case 2:
mes "[Vyhannus]";
mes "First go to Manuk and meet";
mes "General Guard Avalanche.";
mes "Avalanche will be heavily armed because he is a Galten.";
mes "You can't miss him.";
next;
mes "[Vyhannus]";
mes "Once you tell Avalanche that you are a guest of the city, he will let you pass the path to El Dicastes.";
next;
mes "[Vyhannus]";
mes "You cannot pass without his approval so make sure you get his permission.";
mes "He will let you pass with my recommendation.";
next;
mes "[Vyhannus]";
mes "I'm a little excited on what our meeting will bring in the future.";
mes "I only hope it won't be like a blizzard in the middle of the night.";
changequest 7182,7183;
close;
case 3:
mes "[Hound]";
mes "My name is Hound.";
mes "Are you here by Aello's request?";
next;
select("Yes. He told me to meet the Sapha.");
mes "[Hound]";
mes "Okay. You should be able to talk to him, right?";
mes "Shall we start with introducing ourselves?";
mes "This is...";
mes ""+strcharinfo(0)+"...";
next;
mes "[Vyhannus]";
mes "My name is Vyhannus.";
mes strcharinfo(0)+"...?";
mes "Glad to meet you.";
next;
if(select("Same here.:A tree monster!")==1) {
mes "[Vyhannus]";
mes "Amazing.";
mes "Like with Hound, that ring you humans made...";
mes "is like a ring of wisdom."; }
else {
mes "[Hound]";
mes "What are you saying?";
mes "That was rude!";
next;
mes "[Vyhannus]";
mes "Oh. Monster?";
mes "That is something new.";
mes "Hound. I'm fine. You humans are amusing.";
next;
mes "[Vyhannus]";
mes "Shall we skip to the point?";
mes "The reason why I am here..."; }
next;
enablenpc "Hibba Agip#ep13_3_07";
mes "[Someone's voice]";
mes "Excuse me, hold on a second.";
next;
mes "[Hound]";
mes "Captain!";
mes "You've come at such short notice.";
mes "Is there a situation?";
next;
emotion e_omg;
mes "[Hibba Agip]";
mes "Huh? Nothing.";
mes "You said you wanted to send a trust worthy person, right?";
mes "I wanted to see the person";
mes "Aello chose to send.";
next;
mes "[Hibba Agip]";
mes "Hm... Ah.";
mes "Is it you?";
mes "I see, just as Aello explained.";
mes "Well, I think we are in good hands if it is you.";
next;
select("What are you implying?");
mes "[Vyhannus]";
mes "So... It's like this.";
mes "Both Saphas and humans had many differences in the past.";
next;
mes "[Vyhannus]";
mes "We've worried about becoming enemies with your race after you've suddenly appeared";
mes "and were afraid of your abilities.";
next;
mes "[Vyhannus]";
mes "But you have respected us Saphas";
mes "and helped Manuk with many deeds.";
mes "We've come to recognize humans as good people.";
next;
mes "[Hibba Agip]";
mes "Yes, we made efforts.";
mes "We also tried to keep a neutral attitude.";
mes "Because it is always better to strengthen amnity as a third party then taking sides in a conflict.";
next;
mes "[Hound]";
mes "Well..";
mes "Not totally wrong, I guess...";
next;
mes "[Vyhannus]";
mes "(Vyhannus smiles)";
mes "We have told Ravail about you humans.";
mes "Ravail is the highest elder of glorious El Dicastes.";
next;
select("El Dicastes?");
mes "[Hibba Agip]";
mes "Ah, sorry for interrupting.";
mes "I have to go now.";
mes "Hound, I approve of this adventurer.";
next;
mes "[Hibba Agip]";
mes "Then it's settled.";
mes "And... ah yes, you.";
mes "Please go meet the inspector in the next room after this.";
mes "Got it?";
next;
mes "[Hibba Agip]";
mes "I'm leaving now.";
mes "I'll come by to see you again Vyhannus.";
mes "And you should meet Inspector Doha after talking with Vyhannus.";
mes "Then bye everyone.";
disablenpc "Hibba Agip#ep13_3_07";
set ep13_3_invite,2;
setquest 7185;
next;
emotion e_swt;
emotion e_swt,0,"Sapha from Manuk";
mes "- Captain Hibba Agip quickly left the room after saying what he wanted to say.";
mes "First, let's listen to Vyhannus's story. -";
close;
case 4:
mes "[Hound]";
mes "Where is your interpreter ring?";
mes "I'm not going to be your personal translator.";
close;
}
}
mid_campin,168,125,3 script Hound#ep13_3_06 997,{
if (isequipped(2782)) {
if (ep13_3_invite == 2) {
callfunc "eldicastes_c",1;
} else if (ep13_3_invite == 3) {
if (checkquest(7183) >= 0) {
mes "[Hound]";
mes "First thing you need to do when you reach Manuk is to meet";
mes "General Guard Avalanche.";
mes "Tell Avalanche that you are";
mes "the one invited by Vyhannus.";
next;
mes "[Hound]";
mes "Then you'll go through a simple process of confirmation and will be permitted to go through the tunnel to the capital city.";
mes "Passing through the tunnel is";
mes "easy as long as you are polite.";
next;
mes "[Hound]";
mes "And don't forget what the captain said.";
mes "Inspector Doha is in the next room.";
close; }
callfunc "eldicastes_c",2;
} else if (ep13_3_invite >= 4) {
mes "[Hound]";
mes "I've just returned from Manuk from a long term dispatch";
mes "and haven't gotten any rest yet.";
mes "El Dicastes.. I will find the time to visit once your advance party settles in.";
next;
mes "[Hound]";
mes "I have to take care of Vyhannus here.";
mes "We might see the day when Saphas like Vyhannus will be living with us on our continent.";
close; }
callfunc "eldicastes_c",3; }
callfunc "eldicastes_c",4;
}
mid_campin,168,128,3 script Sapha from Manuk 451,{
if (isequipped(2782)) {
if (ep13_3_invite == 2) {
callfunc "eldicastes_c",1;
} else if (ep13_3_invite == 3) {
if (checkquest(7183) >= 0) {
mes "[Vyhannus]";
mes "Avalanche will be at the Manuk Operations building.";
mes "Once he approves, you can use the tunnel that leads to El Dicastes.";
next;
mes "[Vyhannus]";
mes "The tunnel might";
mes "be a little scary.";
mes "But I'm sure you will reach the";
mes "end of it since you are strong.";
close; }
callfunc "eldicastes_c",2;
} else if (ep13_3_invite == 4) {
mes "[Vyhannus]";
mes "Oh, the tunnel?";
mes "It was originally a mineral mine.";
mes "But we found ourselves on the opposite side while mining away.";
next;
mes "[Vyhannus]";
mes "We found better mines afterwards and that is how Manuk came about.";
mes "The tunnel is reorganized with paths between the capital city and Manuk.";
next;
mes "[Vyhannus]";
mes "That is it.";
close;
} else if (ep13_3_invite == 5) {
mes "[Vyhannus]";
mes "You received the Light of El Dicastes.";
mes "With this, you can return to Diel from anywhere, anytime.";
mes "Looks like an item made for your convenience.";
next;
mes "[Vyhannus]";
mes "Ravail seems to like you very much.";
mes "The Light of El Dicastes is convenient to use instead of moving through long tunnels.";
next;
mes "[Vyhannus]";
mes "Oh, the tunnel?";
mes "It was originally a mineral mine.";
mes "But we found ourselves on the opposite side while mining away.";
next;
mes "[Vyhannus]";
mes "We found better mines afterwards and that is how Manuk came about.";
mes "The tunnel is reorganized with paths between the capital city and Manuk.";
next;
mes "[Vyhannus]";
mes "That is it.";
close; }
mes "[Sapha]";
mes "- This person look like the Sapha messenger from Manuk. -";
mes "You just stand there without";
mes "knowing what he says, so the";
mes "expedition guard next to you starts to talk. -";
next;
callfunc "eldicastes_c",3; }
mes "[Sapha]";
mes "�����? �� ����...";
mes "���� �� ?";
mes "���..?";
next;
callfunc "eldicastes_c",4;
}
mid_campin,165,127,5 script Hibba Agip#ep13_3_07 459,{
mes "[Hibba Agip]";
mes "Ahh, I think I should go now...";
close2;
disablenpc "Hibba Agip#ep13_3_07";
end;
OnInit:
disablenpc "Hibba Agip#ep13_3_07";
end;
}
man_in01,315,52,3 script Guard Captain Avalanche 450,{
mes "[Guard Captain Avalanche]";
if (isequipped(2782)) {
if (ep13_3_invite == 4) {
mes "Go out of this building and straight below the mountain";
mes "east from the village.";
mes "You will know where it is if you see soldiers guarding the tunnel.";
next;
mes "[Guard Captain Avalanche]";
mes "I hope that the";
mes "Light of El Dicastes";
mes "will show you the way.";
close; }
if (ep13_3_invite == 5) {
mes "Oh.. You have the Light of El Dicastes.";
mes "It would be helpful for your travel.";
next;
mes "[Guard Captain Avalanche]";
mes "The path to the capital city was previously a mine.";
mes "So we have reports of wild monsters appearing although the tunnel is well maintained.";
next;
mes "[Guard Captain Avalanche]";
mes "Always take care of yourself at all times.";
mes "Haha.. but then you humans are very strong.";
close; }
mes "You are human.";
mes "What do you want here?";
next;
select("I've come with Vyhannus's invitation.");
mes "[Guard Captain Avalanche]";
mes "Ah. Jarute Vyhannus.";
mes "I though it would be better for";
mes "him to take a guard with him.";
next;
mes "[Guard Captain Avalanche]";
mes "I guess Vyhannus";
mes "trusts you humans.";
mes "I'm fine as long as";
mes "Vyhannus approved you.";
next;
mes "[Guard Captain Avalanche]";
mes "I authorize you to pass through to El Dicastes.";
mes "There is a tunnel that leads to the city outside of this building which goes down by the east mountain range of this village.";
next;
mes "[Guard Captain Avalanche]";
mes "That tunnel is the only way to the capital city. There is no other route because Kamidal mountain is so huge.";
next;
mes "[Guard Captain Avalanche]";
mes "The tunnel is well maintained. There was a time when part of the tunnel, which connects";
mes "with the lowest cave of the mountain, collapsed and reports of wild monsters was received.";
next;
mes "[Guard Captain Avalanche]";
mes "So I recommend that";
mes "you move in a group.";
mes "It is dangerous and";
mes "can be a long journey.";
mes "That is all I have to say for now.";
next;
mes "[Guard Captain Avalanche]";
mes "Please let me know any news about the capital city when you come back.";
changequest 7183,7184;
set ep13_3_invite,4;
close; }
mes "�����? �� ����...";
mes "���� �� ?";
mes "���..?";
close;
}
dic_in01,42,264,3 script Adventurer Clerk#ep133_ 453,{
mes "[Clerk Knit]";
if (isequipped(2782)) {
mes "How can I help you?";
next;
switch(select("Register as an adventurer.:Talk.:Cancel.")) {
case 1:
if (checkquest(7184) >= 0) {
if (ep13_3_invite == 5) {
mes "[Clerk Rhawyne]";
mes "Strange.";
mes "Aren't you already registered?";
mes "I see your name in the records.";
close; }
mes "[Clerk Rhawyne]";
mes "Do you want to register";
mes "as an adventurer?";
mes "I will compare with the invitation list from Manuk.";
mes "What is your name?";
next;
mes "["+strcharinfo(0)+"]";
mes "My name is "+strcharinfo(0)+".";
next;
mes "[Clerk Rhawyne]";
mes "Yes... "+strcharinfo(0)+"...";
mes "I found it.";
mes "Welcome to El Dicastes.";
next;
mes "[Clerk Rhawyne]";
mes "You will be treated the same as other Saphas here. Allowed to do as you wish and can have contracts with official requests from Dicastes.";
next;
mes "[Clerk Rhawyne]";
mes "This is a little souvenir for visiting El Dicastes.";
mes "You can use it to return to El Dicastes whenever you wish.";
next;
getitem 2844,1;
erasequest 7184;
set ep13_3_invite,5;
mes "[Clerk Rhawyne]";
mes "There is a special place for humans located beneath the residential area of Pioms.";
mes "It is called in your language...";
mes "a pub. Hope you get to visit there.";
close; }
mes "[Clerk Rhawyne]";
mes "Hmm... You don't have Ravail's invitation? What are you doing here?";
close;
case 2:
mes "[Clerk Rhawyne]";
if (checkquest(7197) >= 0) {
mes "I recognize you.";
mes "How can I help you?";
next;
if(select("I want to meet the minister.:Nothing particular.")==2) {
mes "[Clerk Rhawyne]";
mes "What are you curious about today?";
close; }
mes "[Clerk Rhawyne]";
mes "You want to meet the minister?";
mes "Which minister?";
mes "Ravail cannot be met in person";
mes "even with Sapha Certifications.";
next;
if(select("Ahat:Another minister")==2) {
mes "[Clerk Rhawyne]";
mes "Another minister? Who?";
next;
select("Sorry, but I know no one else.");
mes "[Clerk Rhawyne]";
mes "You are difficult.";
mes "Unlike other Saphas, ministers are very busy.";
close; }
if (countitem(6304) > 2) {
mes "[Clerk Rhawyne]";
mes "You've really collected 3 Sapha Certification already.";
mes "Alright. I will send a request.";
next;
mes "[Clerk Rhawyne]";
mes "Please take the elevator up to the Administrative Office.";
mes "There is another elevator in the corridor next to the Administrative Office.";
next;
mes "[Clerk Rhawyne]";
mes "It is a separate elevator that leads to the high minister's office";
mes "You will be guided in front of the office.";
set ep13_3_secret,7;
delitem 6304,3;
changequest 7197,7198;
close; }
mes "[Clerk Rhawyne]";
mes "You need 3 Sapha Certification to meet Ahat.";
mes "You know what a Sapha Certification is, right?";
mes "Well, please try to help around El Dicastes to collect them.";
close;
} else if (checkquest(7198) >= 0) {
mes "Ahat is on the same floor as high minister Ravail.";
mes "Take the elevator up to the Administrative Office and then you will be guided in front of the separate elevator.";
close; }
mes "What are you curious about today?";
next;
switch(select("About official requests:About the Adventurer's pub:Ahat?:Sapha Certification?:End conversation.")) {
case 1:
mes "[Clerk Rhawyne]";
mes "If Diel or ministers need help on operations, in the capital, they post a notice on the public board.";
next;
mes "[Clerk Rhawyne]";
mes "Anyone who can take the job can take up the request.";
mes "Adventurers who are officially registered can also take jobs.";
next;
mes "[Clerk Rhawyne]";
mes "After you handle a request";
mes "you are given an Sapha Certification for helping El Dicastes.";
next;
mes "[Clerk Rhawyne]";
mes "It is better to spend spare time on these official requests.";
mes "Because you are contributing to the community.";
next;
mes "[Clerk Rhawyne]";
mes "Due to the increase of visitors from other worlds,";
mes "some requests are targeted for you.";
mes "You can take your pick.";
close;
case 2:
mes "[Clerk Rhawyne]";
mes "The Adventurer's pub is open for the convenience of visitors like you.";
mes "It is located in the Piom residential area below the mine and factory zone.";
next;
mes "[Clerk Rhawyne]";
mes "We thought the living environment here would be unfamiliar and inconvenient for you.";
mes "So we tried to make a place that is similar to what you have back home with a little help from adventurers.";
mes "I hope you like it.";
close;
case 3:
mes "[Clerk Rhawyne]";
mes "Ahat is the next minister in line after Ravail.";
mes "Why?";
mes "Because we respect him.";
next;
mes "[Clerk Rhawyne]";
mes "What should I say, we would like to protect him.";
mes "But I'm not sure how respect is used in your language.";
next;
mes "[Clerk Rhawyne]";
mes "Ahat is popular.";
mes "Not many have seen him and he works in his room all the time.";
next;
mes "[Clerk Rhawyne]";
mes "If you want to meet Ahat..well.";
mes "He is really good at his work but is very shy of strangers..";
next;
mes "[Clerk Rhawyne]";
mes "He doesn't like to be in places where a lot of people are gathered.";
mes "That is why we barely see him.";
close;
case 4:
mes "[Clerk Rhawyne]";
mes "Sapha Certifications are made for outsiders like you.";
mes "They are given out as rewards when adventurers help with requests from Saphas throughout the city.";
next;
mes "[Clerk Rhawyne]";
mes "The Sapha Certification is used to meet ministers.";
mes "I guess in order to meet busy ministers, you must at least contribute to our society.";
close;
case 5:
mes "[Clerk Rhawyne]";
mes "Please feel free to ask questions when you need help.";
close;
}
case 3:
mes "[Clerk Rhawyne]";
mes "Please feel free to ask questions when you need help.";
close;
}
}
mes "���� �� ������ �� ��...?";
mes "������ ... �� ������ �� ����...";
next;
mes "- Cannot communicate with him. -";
close;
}
// Enchantment NPCs
//============================================================
dic_fild01,240,198,2 script Jalapeno#pa8027 495,{
set .@cattalk_, rand(1,14);
set .@re$, strnpcinfo(1);
set .@n$, "["+.@re$+"]";
mes .@n$;
if (.@cattalk_ == 1) mes "It is difficult to find fish here. Can't find any so Jahbong would forget that he's busy or angry at the sight of a Fish Tail.";
else if (.@cattalk_ == 2) mes "Our people say Ahat looks like a beautiful cat.";
else if (.@cattalk_ == 3) mes "Newbie Jarute, Ahat doesn't seem to look like a Sapha.";
else if (.@cattalk_ == 4) mes "There is a guy named Pinguicula nearby who has the Sharp Leaf.";
else if (.@cattalk_ == 5) mes "Grrr... I don't think my voice sounds normal these days. I think it's the weather.";
else if (.@cattalk_ == 6) mes "I recommend getting it from the Dracos nearby. But they only drop it randomly so you may come back empty handed...";
else if (.@cattalk_ == 7) mes "I sometimes dream of a giant patting me on the head. But I feel more annoyed than afraid.";
else if (.@cattalk_ == 8) mes "Yup!!";
else if (.@cattalk_ == 9) mes "I must have been a cat in my previous life.";
else if (.@cattalk_ == 10) mes "Grrr... I was punished with a ladle for peeing on my blanket yesterday.";
else if (.@cattalk_ == 11) mes "I heard there was a superior equipment upgrade craftsman in the capital city of Manuk.";
else if (.@cattalk_ == 12) mes "There are times when I shout out loud but it is only because I am in a good mood. No need to be startled.";
else if (.@cattalk_ == 13) mes "I feel an urge to jump on a pile with my four paws when I see one.";
else mes "I heard on my way that this Dark Pinguicula has a Withered Flower.";
next;
mes .@n$;
mes "Hmm... This may not be important to you, but...";
next;
mes .@n$;
mes "We had a lot of customers today too.";
next;
mes .@n$;
if (countitem(6304) < 1) {
if (.@re$ == "Brare") {
mes "Oh... no luck on Sapha Certifications?";
next;
mes .@n$;
mes "So you haven't got any...";
next;
mes .@n$;
mes "That's sad. They're very are useful, you know...";
close;
} else if (.@re$ == "Mancho") {
mes "If you work hard in this city, you can get Sapha Certifications from certain people.";
next;
mes .@n$;
mes "If you do come across one of the certifications, can you bring it to me?";
next;
mes .@n$;
mes "We can make an exchange and you won't regret it.";
close;
} else if (.@re$ == "Jalapeno") {
mes "It is difficult to find fish here. Can't find any so Jahbong would forget that he's busy or angry at the sight of a Fish Tail.";
next;
mes .@n$;
mes "Hmm... This may not be important to you, but...";
next;
mes .@n$;
mes "I've been gathering Sapha Certifications for a year now to meet Ahat.";
next;
mes .@n$;
mes "But I'm far from it because it takes a high position and some bribery for a low creature like me to meet him.";
next;
mes .@n$;
mes "If you have any Sapha Certifications to spare, please share them with me. I promise to pay you back in services that you can't get anywhere else.";
close; }
}
if (.@re$ == "Brare") mes "Do you want to look luxurious with ^800080Golden Bells^000000?";
else if (.@re$ == "Mancho") mes "You must be interested in the ^800080Feral Tail^000000?";
else if (.@re$ == "Jalapeno") mes "You've come for ^800080Feral Boots^000000. I have just the item for you.";
next;
switch(select("Please explain.:I want to reset.:I want to upgrade.")) {
case 1:
if (.@re$ == "Brare") {
mes .@n$;
mes "Hmm. The ^800080Golden Bell^000000 is an accessory awarded to only the best and bravest warriors among our people.";
next;
mes .@n$;
mes "A random stat effect is casted up to the first and second steps... but...";
next;
mes .@n$;
mes "there is a risk of the item breaking during the third upgrade.";
next;
mes .@n$;
mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12.";
next;
mes .@n$;
mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2.";
next;
mes .@n$;
mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +2.";
} else if (.@re$ == "Mancho") {
mes .@n$;
mes "You say you want me to explain about upgrade?";
next;
mes .@n$;
mes "Hmm. The ^800080Feral Tail^000000 is an unique item. It looks just like our tails.";
next;
mes .@n$;
mes "It is not only strong and warm but is also powerful enough to be enchanted with magical spells in 3 special slots.";
next;
mes .@n$;
mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12.";
next;
mes .@n$;
mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2.";
next;
mes .@n$;
mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +3.";
next;
mes .@n$;
mes "Well... it comes with the same risks as the ^800080Feral Boots^000000 of breaking at the third step of upgrade.";
} else if (.@re$ == "Jalapeno") {
mes .@n$;
mes "You say you want me to explain about upgrade?";
next;
mes .@n$;
mes "Hmm. The ^800080Feral Boots^000000 are very unique. A shoemaker took the design of our feet and designed this item long ago.";
next;
mes .@n$;
mes "I do not know the actual materials used but they are strong enough to enchant up to 3 kinds of upgrade magic spells into 3 secret slots.";
next;
mes .@n$;
mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12.";
next;
mes .@n$;
mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2.";
next;
mes .@n$;
mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +3.";
next;
mes .@n$;
mes "Well... some do get broken at the third attempt and I do have some customers complaining when that happens... meow.";
next;
mes .@n$;
mes "... I almost died on one occasion. (murmuring)"; }
close;
case 2:
mes .@n$;
mes "Reset!!";
mes "This involves ^7E2217destroying the equipment^000000 and cancelling all records of it.";
next;
mes .@n$;
mes "Basically, if you want to start over I'll take your current one away and then you can bring me another one to try to enchant. So are you sure?";
next;
if(select("Maybe next time.:Please reset it.")==1) {
mes .@n$;
mes "When you are ready,";
mes "Please come back again";
close; }
if (.@re$ == "Brare") set .@Items_,2843;
else if (.@re$ == "Mancho") set .@Items_,2564;
else if (.@re$ == "Jalapeno") set .@Items_,2463;
if (isequipped(.@Items_) == 1 || countitem(.@Items_) < 1) {
mes .@n$;
mes "Then, take the equipment off first.";
close; }
mes .@n$;
mes "I've collected all equipment and erased all records as you requested. Now all your equipment and records are clean.";
delitem .@Items_,1;
if (getd("EP13_"+.@re$+"_3") > 1) {
setd "EP13_"+.@re$+"_3",0;
setd "EP13_"+.@re$+"_2",0;
setd "EP13_"+.@re$+"_1",0; }
else if (getd("EP13_"+.@re$+"_2") > 1) {
setd "EP13_"+.@re$+"_2",0;
setd "EP13_"+.@re$+"_1",0; }
else if (getd("EP13_"+.@re$+"_1") > 1)
setd "EP13_"+.@re$+"_1",0;
close;
case 3:
if (.@re$ == "Brare") set .@Items_,2843;
else if (.@re$ == "Mancho") set .@Items_,2564;
else if (.@re$ == "Jalapeno") set .@Items_,2463;
if (isequipped(.@Items_) == 1 || countitem(.@Items_) < 1) {
mes .@n$;
mes "But...";
mes "you don't seem to be wearing or even carrying equipment to upgrade on you.";
close; }
if (getd("EP13_"+.@re$+"_1") == 0) {
mes .@n$;
mes "I'm preparing for the";
mes "first step of upgrade.";
mes "Once equipment is upgraded";
mes "you cannot change the upgrade";
mes "unless you destroy it first.";
next;
mes .@n$;
mes "First upgrade step requires ^8000801 Sapha Certification^000000. Do you want to proceed?";
} else if (getd("EP13_"+.@re$+"_3") > 1) {
mes .@n$;
mes "You want to upgrade ^800080"+getitemname(.@Items_)+"^000000 again?";
next;
mes .@n$;
mes "I see... the enchantments of the item winds up with are not what you desires..";
mes "But don't worry about thats! Let's me remove all of your records and go to Jahbong to buy a new one.";
close;
} else if (getd("EP13_"+.@re$+"_2") > 1) {
mes .@n$;
mes "I'm preparing for the";
mes "third step of upgrade.";
mes "Once equipment is upgraded";
mes "you cannot change the upgrade";
mes "unless you destroy it first.";
next;
mes .@n$;
mes "And this is the most important thing,";
mes "the risk of equipment to break";
mes "during the third upgrade step is high!";
mes "And you need ^8000803 Sapha Certification^000000 for the procedure.";
next;
mes .@n$;
mes "Please keep in mind that";
mes "this is a delicate process of";
mes "casting immense power to the equipment.";
mes "Are you ready?";
} else if (getd("EP13_"+.@re$+"_1") > 1) {
mes .@n$;
mes "I'm preparing for the";
mes "second step of upgrade.";
mes "Once equipment is upgraded";
mes "you cannot change the upgrade";
mes "unless you destroy it first.";
next;
mes .@n$;
mes "Second upgrade step requires ^8000802 Sapha Certification^000000. Do you want to proceed?"; }
next;
if(select("Maybe next time.:I want to upgrade.")==1) {
mes .@n$;
mes "When you are ready,";
mes "Please come back again.";
close; }
if (getd("EP13_"+.@re$+"_2") > 1)
if (countitem(6304) < 3) {
mes .@n$;
mes "Third upgrade step requires ^8000803 Sapha Certification^000000.";
mes "Come back here when you fulfill Sapha in your inventory.";
close; }
else if (getd("EP13_"+.@re$+"_1") > 1)
if (countitem(6304) < 2) {
mes .@n$;
mes "Second upgrade step requires ^8000802 Sapha Certification^000000.";
mes "Come back to me when you fulfill Sapha in your inventory.";
close; }
mes .@n$;
mes "Then let's start.";
close2;
if (getd("EP13_"+.@re$+"_1") == 0) {
setd "EP13_"+.@re$+"_1",rand(4760,4767);
delitem .@Items_,1;
specialeffect2 101;
progressbar "ffff00",3;
delitem 6304,1;
getitem2 .@Items_,1,1,0,0,0,0,0,getd("EP13_"+.@re$+"_1");
end;
} else if (getd("EP13_"+.@re$+"_2") > 1) {
if (.@re$ == "Brare") {
set .@EnchantR,rand(1,3);
if (.@EnchantR == 1) setd "EP13_"+.@re$+"_3",4711 + (rand(3) * 10);
else if (.@EnchantR > 1 && .@EnchantR <= 3) setd "EP13_"+.@re$+"_3",4710 + (rand(3) * 10);
} else {
set .@EnchantR,rand(1,50);
if (.@EnchantR > 25 && .@EnchantR <= 50) setd "EP13_"+.@re$+"_3",4710 + (rand(3) * 10);
else if (.@EnchantR > 10 && .@EnchantR < 26) setd "EP13_"+.@re$+"_3",4711 + (rand(3) * 10);
else if (.@EnchantR > 0 && .@EnchantR < 11) setd "EP13_"+.@re$+"_3",4712 + (rand(3) * 10); }
delitem .@Items_,1;
specialeffect2 101;
progressbar "ffff00",3;
delitem 6304,3;
if (rand(0,ep13_yong1+99) < ep13_yong1+9)
getitem2 .@Items_,1,1,0,0,0,getd("EP13_"+.@re$+"_3"),getd("EP13_"+.@re$+"_2"),getd("EP13_"+.@re$+"_1");
else {
npctalk "Oh no....!!!! What happened to the "+getitemname(.@Items_)+"!";
setd "EP13_"+.@re$+"_1",0;
setd "EP13_"+.@re$+"_2",0;
setd "EP13_"+.@re$+"_3",0; }
end;
} else if (getd("EP13_"+.@re$+"_1") > 1) {
delitem .@Items_,1;
set .@EnchantR,rand(1,3);
if (.@EnchantR == 1) setd "EP13_"+.@re$+"_2",4711 + (rand(3) * 10);
else if (.@EnchantR > 1 && .@EnchantR <= 3) setd "EP13_"+.@re$+"_2",4710 + (rand(3) * 10);
specialeffect2 101;
progressbar "ffff00",3;
delitem 6304,2;
getitem2 .@Items_,1,1,0,0,0,0,getd("EP13_"+.@re$+"_2"),getd("EP13_"+.@re$+"_1");
end; }
}
}
dic_fild01,228,159,4 script Jahbong#pa0829 496,{
mes "[Jahbong]";
if (countitem(6304) < 1) {
mes "You haven't received a Sapha Certification yet?";
next;
mes "[Jahbong]";
mes "Come back to me once you have one. I'll give you something good in exchange.";
close; }
set .@cattalkj,rand(1,9);
if (.@cattalkj == 1) mes "Don't touch my back! I might bite you unconsciously.";
else if (.@cattalkj == 2) mes "Pub owner Shay carried something away to make something strange! Be careful!";
else if (.@cattalkj == 3) mes "We cats can jump 5 times our size. Isn't it cool? But then, don't ask me to jump from here now.";
else if (.@cattalkj == 4) mes "I have to be diligent with my grooming to maintain beautiful fur.";
else if (.@cattalkj == 5) mes "I have to groom myself everyday to maintain shiny fluffy fur. But I don't have very nice fur in the first place. Very sad.";
else if (.@cattalkj == 6) mes "You should receive a Sapha Certification with both paws as a sign of respect. No cat deserves a certification if they don't!";
else if (.@cattalkj == 7) mes "I don't really talk that much! Ahat looks like... meow meow meooow... sorry.";
else if (.@cattalkj == 8) mes "Meow~~~~~~~~~~";
else mes "Yarn is a great way to calm a cat.";
next;
mes "[Jahbong]";
mes "Why are you here?";
mes "Jahbong will exchange ^8000801 Sapha Certification^000000 for ^8000801 item^000000!";
next;
switch(select("Just came to see what you have.:I want the Feral Boots!:Give me the Feral Tail!:Give me the Golden Bell!:How much to buy you?")) {
case 1:
mes "[Jahbong]";
mes "Meow!";
next;
mes "[Jahbong]";
mes "^8000801Feral Boots^000000 are shoes for your feet! Buy one and Jalapeno over there will refine it for you!";
next;
mes "[Jahbong]";
mes "^8000801Feral Tail^000000 is pretty rough! Mancho over there can help you fix it!!";
next;
mes "[Jahbong]";
mes "^8000801Golden Bell^000000 is an accessory. Brare spent 40 years making this! Or maybe 4 years! Oh well, come back when you need anything!";
next;
mes "[Jahbong]";
mes "There are some crazy adventurers asking if they can purchase me! Jahbong is not for sale! I'll just bite you if you ask!!";
close;
case 2:
mes "[Jahbong]";
mes "Are you really buying something?!";
next;
if(select("Nope:Give me!!!")==1) {
mes "[Jahbong]";
mes "Okay!";
close; }
mes "[Jahbong]";
mes "Here you go!";
delitem 6304,1;
getitem 2463,1;
close;
case 3:
mes "[Jahbong]";
mes "Are you really buying something?!";
next;
if(select("Nope:Give me!!!")==1) {
mes "[Jahbong]";
mes "Okay!";
close; }
mes "[Jahbong]";
mes "Here you go!";
delitem 6304,1;
getitem 2564,1;
close;
case 4:
mes "[Jahbong]";
mes "Are you really buying something?!";
next;
if(select("Nope:Give me!!!")==1) {
mes "[Jahbong]";
mes "Okay!";
close; }
mes "[Jahbong]";
mes "Here you go!";
delitem 6304,1;
getitem 2843,1;
close;
case 5:
mes "[Jahbong]";
mes "Meooooooooooow!!!!!!!!~~ Meooooooooow!!!!!";
next;
mes "- ^800080Jahbong goes wild^000000. -";
next;
mes "[Jahbong]";
mes "I'm not an item!! I will not be merciful if you treat me like one!!";
next;
mes "- He may react extremely, but Jahbong doesn't seem to be really angry. -";
close;
}
}
dic_fild01,251,183,3 duplicate(Jalapeno#pa8027) Brare#pa0828 495
dic_fild01,259,172,3 duplicate(Jalapeno#pa8027) Mancho#pa0829 495
dic_in01,353,37,5 script Kareka#pa0829 460,{
mes "[Kareka]";
if (countitem(6304)) {
if (EP13Enchant3 > 1) {
mes "Do you want to upgrade the";
mes "^800080Light of El Dicastes^000000 again?";
next;
mes "[Kareka]";
mes "That will cost ^8000806 Sapha Certifications^000000 in order to retry.";
mes "And note this, your current";
mes "Light of El Dicastes will be destroyed along with all of it's enchantments.";
next;
mes "[Kareka]";
mes "Are you sure you want to do this?";
next;
if(select("No, let me think about it.:Take my Light of El Dicastes.")==1) close;
mes "[Kareka]";
if (countitem(6304) < 6) {
mes "You need to bring the Light of El Dicastes and 6 Sapha Certifications!";
mes "Don't try to cheat me!";
close; }
mes "Ok, let's get this started.";
mes "I'm going to remove all enchantments from your";
mes "Light of El Dicastes.";
mes "Haaap~~!";
close2;
specialeffect2 101;
progressbar "ffff00",3;
set EP13Enchant1,0;
set EP13Enchant2,0;
set EP13Enchant3,0;
delitem 6304,6;
delitem 2844,1;
getitem 2844,1;
end; }
mes "You've come to awaken the";
mes "^800080Light El Dicastes^000000' infinite strength. ";
next;
switch(select("Please explain.:I want to upgrade.")) {
case 1:
mes "[Kareka]";
mes "I heard some craftsmen outside of the city can also cast spells on equipment.";
next;
mes "[Kareka]";
mes "I'm the same but at least I don't destroy equipment.";
next;
mes "[Kareka]";
mes "If you bring Sapha Certifications, I will cast spells from 1 to 3 steps to your ^800080Light of El Dicastes^000000.";
next;
mes "[Kareka]";
mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12.";
next;
mes "[Kareka]";
mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2.";
next;
mes "[Kareka]";
mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +2.";
next;
mes "[Kareka]";
mes "But of course, since this is adding spells on top of its original magic, I cannot guarantee that you will get what you want on one try.";
close;
case 2:
if (isequipped(2844) == 1 || countitem(2844) < 1) {
mes "[Kareka]";
mes "You can't be wearing the Light of El Dicastes while I upgrade it.";
close; }
mes "[Kareka]";
if (EP13Enchant1 == 0) {
mes "I'm preparing for the";
mes "first step of upgrade.";
mes "Once equipment is upgraded";
mes "you cannot change the upgrade";
mes "unless you destroy it first.";
next;
mes "[Kareka]";
mes "First upgrade step requires";
mes "^8000801 Sapha Certification^000000.";
mes "Do you want to proceed?";
} else if (EP13Enchant2 > 1) {
mes "I'm preparing for the";
mes "third step of upgrade.";
mes "Once equipment is upgraded";
mes "unless you destroy it first.";
next;
mes "[Kareka]";
mes "You won't have to worry of this Light of El Dicastes getting broken from casting additional magical spells to it. I think so.";
next;
mes "[Kareka]";
mes "Third upgrade step requires 3 Sapha Certification. Do you want to proceed?";
} else if (EP13Enchant1 > 1) {
mes "I'm preparing for the";
mes "second step of upgrade.";
mes "Once equipment is upgraded";
mes "you cannot change the upgrade";
mes "unless you destroy it first.";
next;
mes "[Kareka]";
mes "Second upgrade step requires 2 Sapha Certifications. Do you want to proceed?"; }
next;
if(select("Maybe next time.:I want to upgrade.")==1) {
mes "[Kareka]";
mes "When you are ready,";
mes "Please come back again";
close; }
mes "[Kareka]";
if (EP13Enchant2 > 1) {
mes "Sorry, but you need to know... your Sapha is not enough to do third stage, please come back again.";
close; }
else if (EP13Enchant1 > 1) {
mes "Please come back here when you collect enough Sapha.";
close; }
mes "Then let's start.";
close2;
if (EP13Enchant1 == 0) {
set EP13Enchant1,rand(4760,4767);
specialeffect2 101;
delitem 6304,1;
progressbar "ffff00",3;
delitem 2844,1;
getitem2 2844,1,1,0,0,0,0,0,EP13Enchant1;
end;
} else if (EP13Enchant2 > 1) {
set .@EnchantR,rand(1,3);
if (.@EnchantR == 1) set EP13Enchant1,4711 + (rand(3) * 10);
else if (.@EnchantR > 1 && .@EnchantR <= 3) set EP13Enchant1,4710 + (rand(3) * 10);
specialeffect2 101;
delitem 6304,3;
progressbar "ffff00",3;
delitem 2844,1;
getitem2 2844,1,1,0,0,0,EP13Enchant3,EP13Enchant2,EP13Enchant1;
end;
} else if (EP13Enchant1 > 1) {
set .@EnchantR,rand(1,3);
if (.@EnchantR == 1) set EP13Enchant2,4711 + (rand(3) * 10);
else if (.@EnchantR > 1 && .@EnchantR <= 3) set EP13Enchant2,4710 + (rand(3) * 10);
specialeffect2 101;
delitem 6304,2;
progressbar "ffff00",3;
delitem 2844,1;
getitem2 2844,1,1,0,0,0,0,EP13Enchant2,EP13Enchant1;
end; }
}
}
mes "The Sapha Certifications that you collect by helping throughout the city has other uses besides meeting the minister.";
next;
mes "[Kareka]";
mes "If you come across an Sapha Certification, please come back to me.";
next;
mes "[Kareka]";
mes "I can cast an additional spell to your ^800080Light of El Dicastes^000000 accessory.";
close;
}