//===== eAthena Script =======================================
//= Item Quest NPCs located in Comodo
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= 'Cross Hat', 'Bulb Hairband', 'Striped Hairband', 'Blue Hairband' Quests.
//= 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief',
//= 'Phantom of the Opera Mask' Quests.
//===== Additional Comments: =================================
//= 1.1 Fixed exploits [Lupus]
//============================================================
//============================================================================================//
// Hair Ornament Girl
//============================================================================================//
// Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband
//==================================================
comodo.gat,227,158,4 script Hair Ornament Girl 700,{
mes "[Hair Ornament Girl]";
if(sex==1)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe your girl friend? Then get her a Hair Band! It's the best gift you can get her.";
if(sex==0)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe yourself? Then get a Hair Band! It's the best gift you can give, or get.";
next;
mes "[Hair Ornament Girl]";
mes "Just by bringing me a few simple items, I can make you a gorgeous Hair Band! Here, take a look at these....";
M_Menu:
next;
menu "-Cross Hat Hairband",-, "-Bulb Hairband",M_Bulb, "-Striped Hairband",M_Striped, "-Blue Hairband",M_Blue, "-End Conversation",M_End;
set @BAND$, "Cross Hat Hairband";
set @ITEMS$, " ^5555FF1 Rosary^000000 and ^5555FF500 Destroyed Armors^000000.";
if(countitem(2608)>=1 && countitem(7069)>=500) set @GETBAND, 1;
goto sL_0;
M_Bulb:
set @BAND$, "Bulb Hairband";
set @ITEMS$, "^5555FF1 Slotted Circlet^000000 and ^5555FF20 Glass Beads^000000.";
if(countitem(2233)>=1 && countitem(746)>=20) set @GETBAND, 2;
goto sL_0;
M_Striped:
set @BAND$, "Striped Hairband";
set @ITEMS$, "^5555FF1500 Worn-out Prison Uniforms^000000.";
if(countitem(1099)>=1500) set @GETBAND, 3;
goto sL_0;
M_Blue:
set @BAND$, "Blue Hairband";
set @ITEMS$, "^5555FF1 Bandana^000000, ^5555FF1 Cobaltblue Dyestuffs^000000, and ^5555FF300 Anolian Skins^000000.";
if(countitem(2211)>=1 && countitem(978)>=1 && countitem(7003)>=300) set @GETBAND, 4;
sL_0:
mes "[Hair Ornament Girl]";
mes "So you're interested in the "+@BAND$+" huh? Here are the items you'll need for the "+@BAND$+":";
mes @ITEMS$;
next;
if(@GETBAND > 0) goto sL_GetBand;
mes "[Hair Ornament Girl]";
mes "Bring me all of these items and I will be able to make you a "+@BAND$+".";
goto M_Menu;
sL_GetBand:
mes "[Hair Ornament Girl]";
mes "I see that you have enough items for a "+@BAND$+". Would you like me to make you one?";
next;
menu "Yes, I would.",-, "No thank you.",M_End;
if(@GETBAND == 1) goto ssL_Cross;
if(@GETBAND == 2) goto ssL_Bulb;
if(@GETBAND == 3) goto ssL_Striped;
if(@GETBAND == 4) goto ssL_Blue;
ssL_Cross:
if(countitem(2608)<1 || countitem(7069)<500) goto L_Cheater;
delitem 2608,1;
delitem 7069,500;
getitem 5036,1;
goto ssL_End;
ssL_Bulb:
if(countitem(2233)<1 || countitem(746)<20) goto L_Cheater;
delitem 2233,1;
delitem 746,20;
getitem 5034,1;
goto ssL_End;
ssL_Striped:
if(countitem(1099)<1500) goto L_Cheater;
delitem 1099,1500;
getitem 5049,1;
goto ssL_End;
ssL_Blue:
if(countitem(2211)<1 || countitem(978)<1 || countitem(7003)<300) goto L_Cheater;
delitem 2211,1;
delitem 978,1;
delitem 7003,300;
getitem 5052,1;
ssL_End:
mes "[Hair Ornament Girl]";
mes "Here is your "+@BAND$+". Thank you.";
set @GETBAND, 0;
close;
L_Cheater:
mes "[Hair Ornament Girl]";
mes "Ooops... Where are these items?";
close;
M_End:
mes "[Hair Ornament Girl]";
mes "Hope to see you again soon.";
close;
}
//===================================================================================================//
// Mari Isac
//===================================================================================================//
// 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', 'Phantom of the Opera Mask'
//===============================================================//
comodo.gat,274,137,5 script Mari Isac 702,{
mes "[Mari Isac]";
mes "I travel all over the world and get to hear many interesting stories from the people I meet.";
mes "Sometimes they even teach me how to make special items";
next;
mes "[Mari Isac]";
mes "Would you be interested in some of the items I've learned to make?";
M_Menu:
next;
menu "Tell me about them.",M_0, "Make me one.",M_1;
M_0:
menu "-Mine Helmet",-, "-Parcel Hat",sM_Parcel, "-Money Loser's Grief",sM_Money, "-Phantom of the Opera Mask",sM_Phantom;
mes "[Mari Isac]";
mes "I learned how to make the Mine Helmet when I traveled to the old coal mines near Geffen.";
next;
mes "[Mari Isac]";
mes "The 2 most important things a miner needs are light, and head protection.";
mes "A very inventive miner was able to create something that dealt with both issues.";
next;
mes "[Mari Isac]";
mes "He attached a light to his safety helmet and called it a Mine Helmet.";
mes "This meant that miners no longer had to worry about carrying around lamps and could work more efficiently.";
next;
mes "[Mari Isac]";
mes "Anyways, if you want me to make you a Mine Helmet you'll need to bring me these items:";
mes "^5555FF1 Safety Helmet^000000,";
mes "^5555FF1 Candle^000000,";
mes "^5555FF1 Crystal Mirror^000000,";
mes "^5555FF25 Steel^000000.";
next;
goto M_0;
sM_Parcel:
mes "[Mari Isac]";
mes "I learned how to make the Parcel Hat when I traveled to Alberta. There they have a unique way of distributing mail and goods.";
next;
mes "[Mari Isac]";
mes "Instead of using a pouch or a sack to carry items for delivery, they use a special kind of hat, called a Parcel Hat.";
mes "This hat allows the delivery personel to carry numerous items on their heads. Of course they have to have good balance to use it.";
next;
mes "[Mari Isac]";
mes "Anyways, if you want me to make you a Parcel Hat, you'll need to bring me these items.";
mes "^5555FF150 Fabric^000000,";
mes "^5555FF100 Resin^000000,";
mes "^5555FF1 Cobaltblue Dyestuffs^000000.";
next;
goto M_0;
sM_Money:
mes "[Mari Isac]";
mes "I learned how to make the Money Loser's Grief when I traveled to Morroc.";
next;
mes "[Mari Isac]";
mes "A long time ago an honest merchant got into a conflict with a crooked guild.";
mes "Unlike the dirty guild, the merchant did not scam or cheat people.";
next;
mes "[Mari Isac]";
mes "Because of this they attacked the merchants shop and took all of his goods.";
next;
mes "[Mari Isac]";
mes "The merchant was devastated by the loss of his shop.";
mes "In his sadness he used the bits and pieces that were left from his shop to create a new item.";
next;
mes "[Mari Isac]";
mes "He created the Money Loser's Grief, a symbol of his great sadness. When people see it, they can't help but feel sympathetic to the wearer.";
next;
mes "[Mari Isac]";
mes "Many merchants now wear it to help themselves get more business. Of course it is also a reminder of the honest merchants sad tale.";
next;
mes "[Mari Isac]";
mes "Anyways, if you want me to make you a Money Losers Grief, you'll need to bring me these items.";
mes "^5555FF1 Circlet with a single slott^000000,";
mes "^5555FF1 Gold^000000,";
mes "^5555FF20 Steel^000000,";
mes "^5555FF80 Feathers^000000,";
mes "^5555FF800 Sticky Mucus^000000.";
next;
goto M_0;
sM_Phantom:
mes "[Mari Isac]";
mes "I learned how to make the Phantom of the Opera Mask when I traveled to Al De Baran.";
mes "The story behind this item is that of a man's pure love........";
next;
mes "[Mari Isac]";
mes "There once was a man who was in love with a beautiful opera singer.";
mes "Unfortunately the man had a terribly disfigured face which forced to him to wear a mask.";
next;
mes "[Mari Isac]";
mes "He was ashamed of his appearance and could never bring himself to face the singer.";
mes "The man instead, watched her from a far, admiring every nuance of her beauty and grace.";
next;
mes "[Mari Isac]";
mes "He lurked in the bowles of the opera house and from time to time he would sing his sad love song.";
mes "Many people heard it and believed that there was a phantom haunting the opera house.";
next;
mes "[Mari Isac]";
mes "The singer also heard his song, and through it she was able to feel his pain and his love for her.";
mes "The two eventually met, and when they did she was able to look past his appereance and accept him for who he was.";
next;
mes "[Mari Isac]";
mes "Too this day, the tale of the masked 'phantom' is still romantacised.";
next;
mes "[Mari Isac]";
mes "Anyways, if you want me to make you a Phantom of the Opera Mask, you'll need to bring me these items.";
mes "^5555FF1 Opera Masque^000000,";
mes "^5555FF50 Horrendous Hairs^000000.";
goto M_0;
M_1:
menu "-Mine Helmet",-, "-Parcel Hat",sM_MakePar, "-Money Loser's Grief",sM_MakeMon, "-Phantom of the Opera Mask",sM_MakePhan;
if(countitem(5009)<1 || countitem(5028)<1 || countitem(747)<1 || countitem(999)<25) goto ssL_NoItems;
delitem 5009, 1;
delitem 5028, 1;
delitem 747, 1;
delitem 999, 25;
mes "[Mari Isac]";
mes "Here you go. Enjoy your Mine Helmet!";
getitem 5031,1;
close;
sM_MakePar:
if(countitem(1059)<150 || countitem(907)<100 || countitem(978)<1) goto ssL_NoItems;
delitem 1059, 150;
delitem 907, 100;
delitem 978, 1;
mes "[Mari Isac]";
mes "Here you go. Enjoy your Parcel Hat!";
getitem 5023,1;
close;
sM_MakeMon:
if(countitem(2233)<1 || countitem(969)<1 || countitem(999)<20 || countitem(949)<80 || countitem(938)<800) goto ssL_NoItems;
delitem 2233, 1;
delitem 969, 1;
delitem 999, 20;
delitem 949, 80;
delitem 938, 800;
mes "[Mari Isac]";
mes "Here you go. Enjoy your Money Loser's Grief!";
getitem 5021,1;
close;
sM_MakePhan:
if(countitem(2281)<1 || countitem(1048)<50) goto ssL_NoItems;
delitem 2281,1;
delitem 1048, 50;
mes "[Mari Isac]";
mes "Here you go. Enjoy your Phantom of the Opera Mask!";
getitem 5043, 1;
close;
ssL_NoItems:
mes "[Mari Isac]";
mes "You don't seem to have enough items for me to make that hat. Please come back when you do.";
close;
}