//===== Athena Script =======================================
//= Ayothaya Quests
//===== By ================================================
//= Fredzilla
//===== Version ===========================================
//= 1.5
//===== Compatible With ===================================
//= eAthena 1.0
//===== Description =======================================
//= 1 Quests with 2 parts for Ayothaya
//===== Comments ==========================================
//= List or Variables used
//= @fishing - Checks for if you have caught a fish or not,
//= 1/10 chance you will get the wedding ring if
//= you have started that quest.
//= weddingring - Signifies the start of the wedding ring
//= quest, and used throughout to keep track of
//= progress.
//= recoveredring - Signifies you have retrieved the ring
//= and therefore can't just drop the ring and
//= get the same quest again.
//= 1.0 - First Release, made with infomation from RagnaInfo
//= 1.1 - added anti-novice protection [Lupus]
//= 1.3 - Fixed exploit [Lupus]
//= 1.4 Updated, more close to the official. Thanks to birkiczd
//= Also optimized it again, remove unused global variable [Lupus]
//= 1.5 Removed Duplicates [Silent]
//=========================================================
ayo_dun02.gat,277,178,1 script OBB 139,4,4,{
if(AyoOBB==1 || weddingring!=3) end;
mes "["+strcharinfo(0)+"]";
mes "Huh what is this?, not foot prints, this is an Old Blue coloured Box";
next;
set AyoOBB,1;
getitem 603,1;
logmes "Q_AYOTH1: got OBB";
mes "["+strcharinfo(0)+"]";
mes "I think I will keep it";
close;
}
//Dungeon 1 foot prints x 5
ayo_dun01.gat,30,149,1 script Clue#01 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some foot prints here, they head off to the East.";
set @footprints1,1;
close;
}
ayo_dun01.gat,70,149,1 script Clue#02 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some more foot prints, they are heading off to the East too!";
set @footprints2,1;
close;
}
ayo_dun01.gat,100,149,1 script Clue#03 139,5,5,{
if(weddingring!=3) end;
npctalk "More foot prints heading to the East, who do they belong too?";
set @footprints3,1;
close;
}
ayo_dun01.gat,190,149,1 script Clue#04 139,5,5,{
if(weddingring!=3) end;
npctalk "More foot prints, but these are going North.";
set @footprints4,1;
close;
}
ayo_dun01.gat,261,263,1 script Clue#05 139,5,5,{
if(weddingring!=3) end;
npctalk "There are some foot prints, they seem to head into that hole there.";
set @footprints5,1;
close;
}
//Dungeon 2 foot prints x 4 + 1 fake
ayo_dun02.gat,222,204,1 script Clue#06 139,5,5,{
if(weddingring!=3) end;
npctalk "Yet more foot prints, they are either going South or West.";
set @footprints6,1;
close;
}
ayo_dun02.gat,169,212,1 script Clue#07 139,5,5,{
if(weddingring!=3) end;
npctalk "Looks like there are foot print going to the West.";
set @footprints7,1;
close;
}
ayo_dun02.gat,129,212,1 script Clue#08 139,5,5,{
if(weddingring!=3) end;
npctalk "Ok these foot prints are either going to the North or West.";
set @footprints8,1;
close;
}
ayo_dun02.gat,79,212,1 script Clue#09 139,7,7,{
if(weddingring!=3) end;
npctalk "These are very new, they are going North.";
set @footprints9,1;
close;
}
//FAKE
ayo_dun02.gat,245,166,1 script Clue#10 139,7,7,{
if(weddingring!=3) end;
npctalk "Seems something came by this way, to the East.";
close;
}
ayothaya.gat,233,105,7 script Shuda 838,{
mes "[Shuda]";
if(BaseLevel<50) {
mes "Where is my ring!?!";
close;
}
if(weddingring==2) goto L_Quest2;
if(weddingring==3) goto L_OnQ2;
if(weddingring==4) goto L_QuestComplete;
if(weddingring==5) goto L_QuestOver;
if(countitem(7288)>=1) goto L_RingFound;
mes "Oh please wont you help me, my partner has gone missing, but not before droping our ^FF0000Engagement Ring^000000 maybe there is a way of ^0000FFfishing^000000 it out of the sea.";
set weddingring,1;
close;
L_RingFound:
mes "Oh is that my ring!?!";
next;
mes "[Shuda]";
mes "Can I please have it back?";
next;
menu "Yes, here you go",N_Yes,"No, I found it, it's mine",-;
mes "[Shuda]";
mes "Think what you want, but that ring is mine, and without it I can never marry my true love.";
mes "";
mes "Where ever he may be.";
close;
N_Yes:
mes "[Shuda]";
if(countitem(7288)<1) {
mes "Go away, cheater!";
close;
}
delitem 7288,1;
mes "Thank you so much, now I have this back maybe my partner will return.";
set weddingring,2;
next;
mes "[Shuda]";
mes "Come back to me when you have time, I need you to do something else for me.";
close;
L_Quest2:
mes "It seems even though I have my ring back my partner ^FF0000Annon^000000 doesn't seem to want to come back to me";
mes "Maybe he has gotten lost somewhere";
mes "";
mes "Will you please go and look for him";
next;
menu "Yes, I would be glad to",L_YesQ2,"No, he will come back on his own",-;
mes "[Shuda]";
mes "Well he might, but I still need someone to find him, I am afraid something might have happened to him.";
close;
L_YesQ2:
set weddingring,3;
mes "[Shuda]";
mes "Oh thank you so much, I think someone in the town might have seen where he went, maybe he can give you a clue";
close;
L_OnQ2:
mes "Have you been able to find my love yet?";
mes " ";
mes "Please hurry.";
mes "*tear*";
close;
L_QuestComplete:
mes "You have found him ?!?";
mes "Then where is he???";
next;
mes "You explain the situation.";
next;
mes "[Shuda]";
mes "Well, I thought he was my one.";
mes "I don't think I will ever find another like him.";
mes "*tear*";
next;
set weddingring,5;
mes "[Shuda]";
mes "I can understand, but why not come and talk to me about it, we might have been able to talk it out.";
close;
L_QuestOver:
mes "Nice to see you again "+strcharinfo(0)+". How have you been?";
close;
}
ayothaya.gat,253,99,3 script Fisherman#01 843,{
mes "[Dannai]";
mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them.";
next;
mes "[Dannai]";
mes "We are providing a fishing rod rental service. Every time you fish, you'll need ^4466771 Monster's Food^000000 to use as bait, and pay a rod rental fee of ^44667750 Zeny^000000.";
next;
mes "[Dannai]";
mes "Would you";
mes "like to try?";
next;
menu "Yes",-,"No",L_No;
if(countitem(528) < 1 || zeny < 50) goto L_Fail;
delitem 528,1;
set zeny,zeny-50;
mes "[Fisher Man]";
mes "Ok give it a good swing.";
mes "Lets see if you got anything.";
next;
set @fishing, rand(1,10);
mes "[Fisher Man]";
if(@fishing<5) goto L_Nothing;
if(@fishing<10) goto L_Fish;
if(@fishing==10) goto L_RingCheck;
L_No:
mes "[Dannai]";
mes "Come back anytime.";
close;
L_Fail:
mes "[Dannai]";
mes "Seems you don't have what I need";
mes "Come back when you have some Monster Feed, and 50 zeny.";
close;
L_Nothing:
mes "Sorry it seems like you didn't get anything, try again anytime.";
close;
L_Fish:
getitem 544,1;
mes "Look at this you got yourself a fish, well done.";
close;
L_RingCheck:
if(weddingring!=1 || recoveredring==1) goto L_Fish;
mes "What is this, some sort of ring!!!";
mes "Well I guess since you fished it out you can keep it";
next;
getitem 7288,1;
mes "[Fisher Man]";
mes "Come back anytime";
set weddingring,0;
set recoveredring,1;
close;
}
ayothaya.gat,192,171,4 script Old Man#10 824,{
mes "[Tham]";
if(weddingring==3) goto L_OnQ2;
mes "What a nice day it is today, don't you agree?";
close;
L_OnQ2:
mes "What! Annon is missing, I only saw him a few minutes ago.";
next;
mes "[Tham]";
mes "He was heading for Ayothaya's dungeon, I thought this kind of odd, and now you say he hasn't come back?!?";
mes "I think you should follow him in there, just in case something has happened to him";
next;
mes "[Tham]";
mes "Maybe he has left something inside the dungeon, something that can lead you to him";
mes "But thats just me";
next;
mes "[Tham]";
mes "You can get to the dungeon through the old temple, it is one map to the right of here, and down the hill.";
close;
}
ayo_dun02.gat,91,264,4 script Guy 822,{
if(weddingring==4) goto L_QuestComplete;
if(weddingring==5) goto L_TalkedShuda;
if(weddingring==3 && @footprints1==1 && @footprints2==1 && @footprints3==1 && @footprints4==1 && @footprints5==1 && @footprints6==1 && @footprints7==1 && @footprints8==1 && @footprints9==1) goto L_Groom;
mes "[Guy]";
mes "She won't find me here,she won't...";
close;
L_Groom:
mes "[Annon]";
mes "Help me please...";
next;
mes "["+strcharinfo(0)+"]";
mes "^He seems to be injured very bad...";
next;
menu "Treat his wounds",-,"Leave him alone",L_Go;
if(countitem(504) < 1) goto L_Need;
delitem 504,1;
mes "[Annon]";
mes "Who are you";
mes "Have you been sent to follow me?";
next;
mes "[Annon]";
mes "So I see now, my ex-partner has sent you to see if I'm OK.";
mes " ";
mes "Can you go and tell her I'm ok, but I cant go through with the marriage.";
next;
mes "[Annon]";
mes "I cant really give a reason, just tell her that I love her, but not enough to spend the rest of my life with her.";
next;
mes "[Annon]";
mes "I hope she will understand.";
mes " ";
mes "I guess you will want something in return.";
next;
mes "[Annon]";
mes "I can train you, and make you gain some exp.";
mes " ";
mes "I will do this now.";
next;
set BaseExp,BaseExp+100000;
set weddingring,4;
mes "[Annon]";
mes "It is done, please make you way back to Shuda, and please try not to make her cry";
close;
L_Need:
mes "["+strcharinfo(0)+"]";
mes "I need a White potion to be able to cure him.";
close;
L_Go:
mes "["+strcharinfo(0)+"]";
mes "Someone else will probably find him.I have other things to do.";
close;
L_QuestComplete:
mes "[Annon]";
mes "Have you seen Shuda yet?";
close;
L_TalkedShuda:
mes "[Annon]";
mes "Did she take it OK?";
close;
}