summaryrefslogblamecommitdiff
path: root/npc/quests/quests_ayothaya.txt
blob: 2323de1a136a42587fa079fd3f981a02b21467ed (plain) (tree)
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832

























































































































                                                                                         
                                                                                                                                                                                                  






































































































































































                                                                                                                                                                                                                   
                                                                                        

                      
                                                                                                                                 

































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                                     
 
//===== Athena Script =======================================
//= Quest NPCs related to Ayothaya
//===== By ================================================
//= Fredzilla
//===== Version ===========================================
//= 1.6
//===== Compatible With ===================================
//= eAthena 1.0
//===== Description =======================================
//= Ayothaya Clue Quest, Ayothaya Shrimp Quest, Ayothaya
//= Dungeon Quest, Tom Yum Goong Quest,
//===== Comments ==========================================
//= List or Variables used
//= @fishing - 	Checks for if you have caught a fish or not, 
//=	       	1/10 chance you will get the wedding ring if 
//=		you have started that quest.
//= weddingring - Signifies the start of the wedding ring 
//=               quest, and used throughout to keep track of 
//=               progress.
//= recoveredring - Signifies you have retrieved the ring 
//=		    and therefore can't just drop the ring and 
//=		    get the same quest again.
//= 1.0 - First Release, made with infomation from RagnaInfo
//= 1.1 - added anti-novice protection [Lupus]
//= 1.3 - Fixed exploit [Lupus]
//= 1.4 Updated, more close to the official. Thanks to birkiczd
//=	Also optimized it again, remove unused global variable [Lupus]
//= 1.5 Removed Duplicates [Silent]
//= 1.6 Moved quests from cities/ to here:
//= Shrimp, Dungeon, Tom Yum Goong [Evera]
//=========================================================

//============================================================
//============================================== Ayothaya Clue
//====================================================== Quest
ayo_dun02.gat,277,178,1	script	OBB	139,4,4,{
	if(AyoOBB==1 || weddingring!=3) end;
	mes "["+strcharinfo(0)+"]";
	mes "Huh what is this?, not foot prints, this is an Old Blue coloured Box";
	next;
	set AyoOBB,1;
	getitem 603,1;
	logmes "Q_AYOTH1: got OBB";
	mes "["+strcharinfo(0)+"]";
	mes "I think I will keep it";
	close;
}
//Dungeon 1 foot prints x 5
ayo_dun01.gat,30,149,1	script	Clue#01	139,5,5,{
	if(weddingring!=3) end;
	npctalk "There are some foot prints here, they head off to the East.";
	set @footprints1,1;
	close;
}
ayo_dun01.gat,70,149,1	script	Clue#02	139,5,5,{
	if(weddingring!=3) end;
	npctalk "There are some more foot prints, they are heading off to the East too!";
	set @footprints2,1;
	close;
}
ayo_dun01.gat,100,149,1	script	Clue#03	139,5,5,{
	if(weddingring!=3) end;
	npctalk "More foot prints heading to the East, who do they belong too?";
	set @footprints3,1;
	close;
}
ayo_dun01.gat,190,149,1	script	Clue#04	139,5,5,{
	if(weddingring!=3) end;
	npctalk "More foot prints, but these are going North.";
	set @footprints4,1;
	close;
}
ayo_dun01.gat,261,263,1	script	Clue#05	139,5,5,{
	if(weddingring!=3) end;
	npctalk "There are some foot prints, they seem to head into that hole there.";
	set @footprints5,1;
	close;
}

//Dungeon 2 foot prints x 4 + 1 fake
ayo_dun02.gat,222,204,1	script	Clue#06	139,5,5,{
	if(weddingring!=3) end;
	npctalk "Yet more foot prints, they are either going South or West.";
	set @footprints6,1;
	close;
}
ayo_dun02.gat,169,212,1	script	Clue#07	139,5,5,{
	if(weddingring!=3) end;
	npctalk "Looks like there are foot print going to the West.";
	set @footprints7,1;
	close;
}
ayo_dun02.gat,129,212,1	script	Clue#08	139,5,5,{
	if(weddingring!=3) end;
	npctalk "Ok these foot prints are either going to the North or West.";
	set @footprints8,1;
	close;
}
ayo_dun02.gat,79,212,1	script	Clue#09	139,7,7,{
	if(weddingring!=3) end;
	npctalk "These are very new, they are going North.";
	set @footprints9,1;
	close;
}
//FAKE
ayo_dun02.gat,245,166,1	script	Clue#10	139,7,7,{
	if(weddingring!=3) end;
	npctalk "Seems something came by this way, to the East.";
	close;
}

ayothaya.gat,233,105,7	script	Shuda	838,{
	mes "[Shuda]";
	if(BaseLevel<50) {
		mes "Where is my ring!?!";
		close;
	}
	if(weddingring==2) goto L_Quest2;
	if(weddingring==3) goto L_OnQ2;
	if(weddingring==4) goto L_QuestComplete;
	if(weddingring==5) goto L_QuestOver;
	if(countitem(7288)>=1) goto L_RingFound;
	mes "Oh please won't you help me, my partner has gone missing, but not before droping our ^FF0000Engagement Ring^000000 maybe there is a way of ^0000FFfishing^000000 it out of the sea.";
	set weddingring,1;
	close;
L_RingFound:
	mes "Oh is that my ring!?!";
	next;
	mes "[Shuda]";
	mes "Can I please have it back?";
	next;
	menu "Yes, here you go",N_Yes,"No, I found it, it's mine",-;
	mes "[Shuda]";
	mes "Think what you want, but that ring is mine, and without it I can never marry my true love.";
	mes "";
	mes "Where ever he may be.";
	close;
N_Yes:
	mes "[Shuda]";
	if(countitem(7288)<1) {
		mes "Go away, cheater!";
		close;
	}
	delitem 7288,1;
	mes "Thank you so much, now I have this back maybe my partner will return.";
	set weddingring,2;
	next;
	mes "[Shuda]";
	mes "Come back to me when you have time, I need you to do something else for me.";
	close;
L_Quest2:
	mes "It seems even though I have my ring back my partner ^FF0000Annon^000000 doesn't seem to want to come back to me";
	mes "Maybe he has gotten lost somewhere";
	mes "";
	mes "Will you please go and look for him";
	next;
	menu "Yes, I would be glad to",L_YesQ2,"No, he will come back on his own",-;
	mes "[Shuda]";
	mes "Well he might, but I still need someone to find him, I am afraid something might have happened to him.";
	close;
L_YesQ2:
	set weddingring,3;
	mes "[Shuda]";
	mes "Oh thank you so much, I think someone in the town might have seen where he went, maybe he can give you a clue";
	close;
L_OnQ2:
	mes "Have you been able to find my love yet?";
	mes " ";
	mes "Please hurry.";
	mes "*tear*";
	close;
L_QuestComplete:
	mes "You have found him ?!?";
	mes "Then where is he???";
	next;
	mes "You explain the situation.";
	next;
	mes "[Shuda]";
	mes "Well, I thought he was my one.";
	mes "I don't think I will ever find another like him.";
	mes "*tear*";
	next;
	set weddingring,5;
	mes "[Shuda]";
	mes "I can understand, but why not come and talk to me about it, we might have been able to talk it out.";
	close;
L_QuestOver:
	mes "Nice to see you again "+strcharinfo(0)+". How have you been?";
	close;
}

ayothaya.gat,253,99,3	script	Fisherman#01	843,{
	mes "[Dannai]";
	mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them.";
	next;
	mes "[Dannai]";
	mes "We are providing a fishing rod rental service. Every time you fish, you'll need ^4466771 Monster's Food^000000 to use as bait, and pay a rod rental fee of ^44667750 Zeny^000000.";
	next;
	mes "[Dannai]";
	mes "Would you";
	mes "like to try?";
	next;
	menu "Yes",-,"No",L_No;
	if(countitem(528) < 1 || zeny < 50) goto L_Fail;
	delitem 528,1;
	set zeny,zeny-50;
	mes "[Fisher Man]";
	mes "Ok give it a good swing.";
	mes "Lets see if you got anything.";
	next;
	set @fishing, rand(1,10);
	mes "[Fisher Man]";
	if(@fishing<5) goto L_Nothing;
	if(@fishing<10) goto L_Fish;
	if(@fishing==10) goto L_RingCheck;
L_No:
	mes "[Dannai]";
	mes "Come back anytime.";
	close;
L_Fail:
	mes "[Dannai]";
	mes "Seems you don't have what I need";
	mes "Come back when you have some Monster Feed, and 50 zeny.";
	close;
L_Nothing:
	mes "Sorry it seems like you didn't get anything, try again anytime.";
	close;
L_Fish:
	getitem 544,1;
	mes "Look at this you got yourself a fish, well done.";
	close;
L_RingCheck:
	if(weddingring!=1 || recoveredring==1) goto L_Fish;
	mes "What is this, some sort of ring!!!";
	mes "Well I guess since you fished it out you can keep it";
	next;
	getitem 7288,1;
	mes "[Fisher Man]";
	mes "Come back anytime";
	set weddingring,0;
	set recoveredring,1;
	close;
}

ayothaya.gat,192,171,4	script	Old Man#10	824,{
	mes "[Tham]";
	if(weddingring==3) goto L_OnQ2;
	mes "What a nice day it is today, don't you agree?";
	close;
L_OnQ2:
	mes "What! Annon is missing, I only saw him a few minutes ago.";
	next;
	mes "[Tham]";
	mes "He was heading for Ayothaya's dungeon, I thought this kind of odd, and now you say he hasn't come back?!?";
	mes "I think you should follow him in there, just in case something has happened to him";
	next;
	mes "[Tham]";
	mes "Maybe he has left something inside the dungeon, something that can lead you to him";
	mes "But thats just me";
	next;
	mes "[Tham]";
	mes "You can get to the dungeon through the old temple, it is one map to the right of here, and down the hill.";
	close;
}

ayo_dun02.gat,91,264,4	script	Guy	822,{
	if(weddingring==4) goto L_QuestComplete;
	if(weddingring==5) goto L_TalkedShuda;
	if(weddingring==3 && @footprints1==1 && @footprints2==1 && @footprints3==1 && @footprints4==1 && @footprints5==1 && @footprints6==1 && @footprints7==1 && @footprints8==1 && @footprints9==1) goto L_Groom;
	mes "[Guy]";
	mes "She won't find me here,she won't...";
	close;
L_Groom:
	
	mes "[Annon]";
	mes "Help me please...";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "^He seems to be injured very bad...";
	next;
	menu "Treat his wounds",-,"Leave him alone",L_Go;
	if(countitem(504) < 1) goto L_Need;
	delitem 504,1;
	mes "[Annon]";
	mes "Who are you";
	mes "Have you been sent to follow me?";
	next;
	mes "[Annon]";
	mes "So I see now, my ex-partner has sent you to see if I'm OK.";
	mes " ";
	mes "Can you go and tell her I'm ok, but I can't go through with the marriage.";
	next;
	mes "[Annon]";
	mes "I can't really give a reason, just tell her that I love her, but not enough to spend the rest of my life with her.";
	next;
	mes "[Annon]";
	mes "I hope she will understand.";
	mes " ";
	mes "I guess you will want something in return.";
	next;
	mes "[Annon]";
	mes "I can train you, and make you gain some exp.";
	mes " ";
	mes "I will do this now.";
	next;
	set BaseExp,BaseExp+100000;
	set weddingring,4;
	mes "[Annon]";
	mes "It is done, please make you way back to Shuda, and please try not to make her cry";
	close;
L_Need:
	mes "["+strcharinfo(0)+"]";
	mes "I need a White potion to be able to cure him.";
	close;
L_Go:
	mes "["+strcharinfo(0)+"]";
	mes "Someone else will probably find him.I have other things to do.";
	close;
L_QuestComplete:
	mes "[Annon]";
	mes "Have you seen Shuda yet?";
	close;
L_TalkedShuda:
	mes "[Annon]";
	mes "Did she take it OK?";
	close;
}

//============================================================
//============================================ Ayothaya Shrimp
//====================================================== Quest
ayothaya.gat,203,169,3	script	Noi	839,{
	mes "[Noi]";
	mes "Welcome to Ayothaya.";
	mes "Out beautiful village is built above the water, surrounded by a dense forest.";
	next;
	mes "[Noi]";
	mes "There are many tourist attractions in this village, that you won't be able to find anywhere else. Out fish markets and the unique architecture of our buildings is enough reason to visit Ayothaya.";
	next;
	mes "[Noi]";
	mes "Please feel free";
	mes "to take a look around.";
	next;
	menu "Building Locations.",s_Loc,"Remove marks from mini-map.",s_Remo,"Cancel.",-;

	mes "[Noi]";
	mes "Please enjoy";
	mes "your travels.";
	close;
s_Loc:
	mes "[Noi]";
	mes "Where would";
	mes "you like to visit?";
	next;
	menu "Weapon Shop",s_Weap,"Tool Shop",s_Tool,"Tavern",s_Tavern,"Shrine",s_Shrine,"Fishing Spot",s_Fish,"Cancel",-;

	mes "[Noi]";
	mes "If you wish to remove location marks on your mini-map, please select the 'Remove marks from mini-map' command from the menu.";
	close;

s_Weap:
	mes "[Noi]";
	mes "At our Weapon Shop,";
	mes "you will find great weapons favored by brave Ayothayan seafarers.";
	next;
	mes "[Noi]";
	mes "Our weapon shop is located at ^00FF00+^000000.";
	viewpoint 1,166,90,1,0x00FF00;
	close;

s_Tool:
	mes "[Noi]";
	mes "We Ayothayans always make sure we have everything we need before we go traveling. It never hurts to be prepared, does it?";
	next;
	mes "[Noi]";
	mes "Our Tool Shop";
	mes "is located at ^0000FF+^000000.";
	viewpoint 1,128,86,2,0x0000FF;
	close;

s_Tavern:
	mes "[Noi]";
	mes "One of the basics of adventuring is gathering information, or at least that's what they say. You can meet people from all sorts of places in the Tavern. I'm sure you can earn something useful there.";
	next;
	mes "[Noi]";
	mes "Of course, you must";
	mes "drop by our Tavern.";
	mes "It is located at ^FFFF00+^000000.";
	viewpoint 1,229,70,3,0xFFFF00;
	close;

s_Shrine:
	mes "[Noi]";
	mes "If you wish to pray to God, or achieve a state of peace in your mind, why don't you visit our Shrine? Even if it's just for sight-seeing, everyone is welcome there.";
	next;
	mes "[Noi]";
	mes "Our shrine";
	mes "is located at^880088+^000000.";
	viewpoint 1,207,284,4,0x880088;
	close;
s_Fish:
	mes "[Noi]";
	mes "Since Ayothaya was built above the surface of the water and so close to a beach, it's been a favorite spot for fishermen. Why don't you catch some for dinner at the Fishing Spot?";
	next;
	mes "[Noi]";
	mes "Our famous";
	mes "Fishing Spot";
	mes "is located at ^AFAFAF+^000000.";
	viewpoint 1,251,97,5,0xAFAFAF;
	close;
s_Remo:
	viewpoint 2,166,90,1,0x00FF00;
	viewpoint 2,128,86,2,0x0000FF;
	viewpoint 2,229,70,3,0xFFFF00;
	viewpoint 2,207,284,4,0x880088;
	viewpoint 2,251,97,5,0xAFAFAF;
	mes "[Noi]";
	mes "Alright...";
	mes "I've removed all the location marks from your mini-map.";
	mes "Thank you.";
	close;
}

ayothaya.gat,153,86,4	script	Thongpool	843,{
	if(ayoshrimps == 1)goto s_Shrimp2;
	if(tomyumgoong == 2)goto s_Shrimp;
	mes "[Thongpool]";
	mes "Welcome, welcome!";
	mes "I've got the best Shrimp caught in the cleanest waters in the world~!";
	close;
s_Shrimp:
	mes "[Thongpool]";
	mes "Come adventurers,";
	mes "take a look! I have";
	mes "plenty of Shrimp!";
	next;
	mes "[Thongpool]";
	mes "You're looking for Shrimp,";
	mes "aren't you? How many Shrimps";
	mes "do you need? Twenty Forty?";
	next;
	menu "I need Shrimp for Tom Yum Goong.",s_Tom,"Err, they look expensive.",-;

	mes "[Thongpool]";
	mes "What...?";
	mes "Do you think";
	mes "it's expensive?";
	mes "But the fantastic taste";
	mes "of Tom Yum Goong";
	mes "is priceless!";
	close;
s_Tom:
	mes "[Thongpool]";
	mes "Ah! I guess Ms. Mali the Spicy recommended me to you. I guess that also means you want to buy them in bulk?";
	next;
	mes "[Thongpool]";
	mes "After all,";
	mes "you'll need a larger";
	mes "amount of Shrimp to";
	mes "cook Tom Yum Goong.";
	next;
	mes "[Thongpool]";
	mes "Oh yes, you will need 20 Shrimps for Ms. Mali's Tom Yum Goong.";
	mes "I even give you a discount:";
	mes "11,000 zeny for 20 shrimps.";
	mes "What do you say?";
	next;
	menu "I'll take them.",s_Take,"I could get 100 Jellopies for that much!",-;

	mes "[Thongpool]";
	mes "Well well well...";
	mes "You might your hungry stomach with that many Jellopies but they wouldn't taste as good as my Shrimp!";
	close;

s_Take:
	if(Zeny < 11000) goto s_NoZeny;
	set Zeny, Zeny - 11000;
	getitem 567,20;
	emotion e_no1;
	mes "[Thongpool]";
	mes "Good, now you have the freshest Shrimp in this village!";
	mes "It's time for you to go back and ask Ms. Mali to cook them for you.";
	if(ayoshrimps < 1)set ayoshrimps,1;
	close;

s_NoZeny:
	mes "[Thongpool]";
	mes "Awww...";
	mes "You don't have";
	mes "enough money.";
	close;

s_Shrimp2:
	mes "[Thongpool]";
	mes "Mmm...?";
	mes "Did you need more Shrimps?";
	mes "Would you like to buy more?";
	next;
	menu "Yes!",s_Take,"No, thanks.",-;

	mes "[Thongpool]";
	mes "I see...";
	mes "If you need some shrimps, just tell me!";
	close;
}

//============================================================
//=========================================== Ayothaya Dungeon
//====================================================== Quest
ayothaya.gat,83,132,7	script	Dusit	843,{
	if(ayodunquest == 1 || ayodunquest == 2 || ayodunquest == 3)goto s_Dun;
	mes "[Dusit]";
	mes "Oh...!";
	mes "You must be a traveller.";
	mes "I have a tale you may wish to hear if you're interested in listening.";
	next;
	menu "What is it?",s_What,"I know what the story is.",-;

	mes "[Dusit]";
	mes "You do now?";
	mes "Then be careful!";
	mes "It'll eat you alive!";
	close;
s_What:
	mes "[Dusit]";
	mes "Ayothaya has a long history. Perhaps it looks calm and peaceful now, but in the past our village was terrorized bu a terrible creature.";
	next;
	mes "[Dusit]";
	mes "This beast is known to us as the ^6B1312Sa-mhing Tiger^000000, which used to dwell deep in the ancient ruins.";
	next;
	mes "[Dusit]";
	mes "The Sa-mhing Tiger is addicted to the taste of human flesh. It has been known to transform into the shape of a person it has eaten in order to lure out his family and friends.";
	next;
	mes "[Dusit]";
	mes "The local people are still afraid that the creature might transform into someone they know, and sneak into their homes to eat them.";
	next;
	mes "[Dusit]";
	mes "However there is one way you can identify the Sa-mhing Tiger from a human being. Since it's a tiger, it cannot do some of the things humans are taught to do, such as light a match.";
	next;
	mes "[Dusit]";
	mes "So, if by chance you see a friend acting strangely all of a sudden, ask him to strike a match. Make sure he is not the Sa-mhing Tiger.";
	next;
	mes "[Dusit]";
	mes "However...";
	mes "I'm not sure if this actually works or not. I guess the best thing to do is just run for your life if you even suspect someone of being the Sa-mhing Tiger.";
	next;
	mes "[Dusit]";
	mes "Do you blieve";
	mes "in the existance";
	mes "of man-eating tigers?";
	next;
	menu "Well, not really.",-,"Yes, I do and I think they're scary!",s_Yes;

	mes "[Dusit]";
	mes "Umm...";
	mes "Oh well. My late grandfather told me about the Sa-mhing Tiger when I was a little kid. Of course, I haven't seen it.";
	next;
	mes "[Dusit]";
	mes "The closest thing I've seen to the Sa-mhing Tiger was a golden cat with a bell. Somehow, I don't think it ate men.";
	close;
s_Yes:
	mes "[Dusit]";
	mes "Run for your life if you ever encounter the Sa-mhing Tiger! It'll eat you alive!";
	next;
	mes "[Dusit]";
	mes "If you're interested in finding more about the story, I can introduce you to someone who knows that creature more than anyone else.";
	next;
	mes "[Dusit]";
	mes "Why don't you talk to Boonthom? He's a pretty strange person, but there's something about him...";
	next;
	mes "[Dusit]";
	mes "...";
	mes "......";
	next;
	mes "[Dusit]";
	mes "Ah well, you'll see what I'm talking about. I hope he'll help you learn more about that evil creature.";
	set ayodunquest,1;
	close;
s_Dun:
	mes "[Dusit]";
	mes "How are you?";
	mes "If you're interested in the Sa-mhing Tiger, please to talk to Boonthom.";
	next;
	mes "[Dusit]";
	mes "But beware!";
	mes "The Sa-mhing Tiger might be closer to you than you expect!";
	close;
}

ayo_in01.gat,181,193,4	script	Shaman	840,{
	if(ayodot == 8)goto s_Check2;
	if(ayodot == 7 && countitem(7285) > 0)goto s_ICheck;
	if(ayodot == 6 && countitem(7285) > 0)goto s_Holier;
	if(ayodunquest == 3)goto s_Lose;
	if(ayodunquest == 2)goto s_Items;
	if(ayodunquest == 1)goto s_Quest;
	mes "[Boonthom]";
	mes "I'm sorry I can't talk to you.";
	mes "I'm very busy right now.";
	close;	
s_Quest:
	mes "[Boonthom]";
	mes "You...!";
	mes "Isn't it...!";
	mes "Ooooooohhhhhhh!";
	next;
	mes "[Boonthom]";
	mes "Oh...?";
	next;
	mes "[Boonthom]";
	mes "...";
	next;
	mes "[Boonthom]";
	mes "...";
	mes "......";
	next;
	mes "[Boonthom]";
	mes "...";
	mes "......";
	mes ".........";
	next;
	mes "[Boonthom]";
	mes "Never mind.";
	mes "Hah! I've lost my train of thought.";
	next;
	mes "[Boonthom]";
	mes "So have you come to me to seek help? I can see the fear in your eyes. Let me gaze into your soul, and see what your fear is for myself. Hmmm...";
	next;
	mes "[Boonthom]";
	mes "...";
	next;
	mes "[Boonthom]";
	mes "...";
	mes "......";
	next;
	mes "[Boonthom]";
	mes "...";
	mes "......";
	mes ".........";
	next;
	mes "[Boonthom]";
	mes "What...!";
	mes "I see that you dread the Sa-mhing Tiger! I haven't heard any news of that monster for a long time...";
	next;
	mes "[Boonthom]";
	mes "A long time ago, the Sa-mhing Tiger really did roam the village and ate innocent people.";
	next;
	mes "[Boonthom]";
	mes "However, its terror was brought to an end when it was finally captured. I was one of those involved in capturing the Sa-mhing Tiger.";
	next;
	mes "[Boonthom]";
	mes "I insisted on killing it, but the other people were too afraid to do so. Instead, the Sa-mhing Tiger was locked in a cave inside of the ancient ruins.";
	next;
	mes "[Boonthom]";
	mes "I believe that was at least 10 years ago. Perhaps it's already dead by now. However, no one knows how powerful the tiger truly is. It may still be alive.";
	next;
	mes "[Boonthom]";
	mes "I don't think we need to worry about it though. It is locked up and there it shall remain.";
	next;
	menu "I want to explore the ancient ruins.",s_Explore,"Locked up! Good! I'm not afraid!",-;

	mes "[Boonthom]";
	mes "Hmmm...";
	mes "Not afraid";
	mes "of it, are you?";
	next;
	mes "[Boonthom]";
	mes "..........";
	mes "..........";
	close;
s_Explore:
	mes "[Boonthom]";
	mes "You...";
	mes "You are strange.";
	mes "You want to explore the ancient ruins. Do all the adventurers disregard their safety like that?";
	next;
	mes "[Boonthom]";
	mes "It's your choice. But remember, it is very dangerous to go through the path to the center of the building.";
	mes "Usually, I forbid it.";
	next;
	mes "[Boonthom]";
	mes "But if you want to go in, I can give you some useful tips.";
	mes "Would you like to listen?";
	next;
	menu "If it's that dangerous I'd rather not try",-,"Sure!",s_Sure;

	mes "[Boonthom]";
	mes "You made a good decision.";
	mes "You'd better be careful if you want to stay alive.";
	close;
s_Sure:
	mes "[Boonthom]";
	mes "Umm, okay.";
	mes "Since you're";
	mes "that interested...";
	next;
	mes "[Boonthom]";
	mes "If you wish to enter the ancient building, you must have protection against evil spirits and malice.";
	next;
	mes "[Boonthom]";
	mes "There are many ghosts and demons within the cave, and they will attack people who do not possess holy power... Like you.";
	next;
	mes "[Boonthom]";
	mes "I can make you an object";
	mes "containing this holy power if you wish. In order to make it, I will need some materials.";
	next;
	mes "[Boonthom]";
	mes "^4466771 Needle Packet^000000,";
	mes "^4466771 Spool^000000,";
	mes "^4466771 Solid Husk^000000 and";
	mes "^4466771 Holy Water^000000...";
	mes "That's all I need.";
	next;
	mes "[Boonthom]";
	mes "Please come back";
	mes "when you prepare all the materials.";
	set ayodunquest,2;
	close;

s_Items:
	if(countitem(7213) < 1 || countitem(7217) < 1 || countitem(7190) < 1 || countitem(523) < 1)goto s_NoItems; //Pin Cusion, Spool, Hard Back Shell, Holy Water
	delitem 7213,1; //Pin Cusion
	delitem 7217,1; //Spool
	delitem 7190,1; //Hard Back Shell
	delitem 523,1; //Holy Water
	mes "[Boonthom]";
	mes "Excellent!";
	mes "Now you have brought everything I need. Let me make the thing for you as promised...";
	next;
	mes "[Boonthom]";
	mes "Ooooohmmmmm...";
	next;
	mes "[Boonthom]";
	mes "Hmmmmmm...";
	mes "Hmmmmmmmmm.";
	next;
	mes "[Boonthom]";
	mes "Pffff pffff...";
	next;
	set ayodunquest,3;
	getitem 7285,1; //Holy Threads
	mes "[Boonthom]";
	mes "Here you go.";
	mes "Please take these holy threads.";
	mes "With this, you will be able to enter the ruins with less worry.";
	next;
	mes "[Boonthom]";
	mes "Even if you lose this, don't worry.";
	mes "Just bring me the materials, and I will make you another one.";
	next;
	mes "[Boonthom]";
	mes "The ancient building consists of 2 levels. Before you enter the 2nd underground level, please return to me so that I can tell you how to enter that place.";
	close;

s_NoItems:
	mes "[Boonthom]";
	mes "Did you forget what materials you need to create my object of holy power? Please listen carefully this time.";
	next;
	mes "[Boonthom]";
	mes "^4466771 Needle Packet^000000,";
	mes "^4466771 Spool^000000,";
	mes "^4466771 Solid Husk^000000 and";
	mes "^4466771 Holy Water^000000.";
	next;
	mes "[Boonthom]";
	mes "See you later.";
	close;

s_Lose:
	if(countitem(7285) > 0)goto s_NoItems2;
	if(countitem(7213) < 1 || countitem(7217) < 1 || countitem(7190) < 1 || countitem(523) < 1)goto s_NoItems2; //Pin Cusion, Spool, Hard Back Shell, Holy Water
	//Custom Dialogues
	mes "[Boonthom]";
	mes "Oh, you have all the items I require to make holy threads.";
	next;
	mes "[Boonthom]";
	mes "Would you like to make one?";
	next;
	menu "Yes please.",s_Yes,"No I'm fine.",-;
	
	mes "[Boonthom]";
	mes "See you later then.";
	close;
s_Yes:
	if(countitem(7213) < 1 || countitem(7217) < 1 || countitem(7190) < 1 || countitem(523) < 1)goto s_NoItems2; //Pin Cusion, Spool, Hard Back Shell, Holy Water
	delitem 7213,1; //Pin Cusion
	delitem 7217,1; //Spool
	delitem 7190,1; //Hard Back Shell
	delitem 523,1; //Holy Water
	getitem 7285,1; //Holy Threads
	mes "[Boonthom]";
	mes "All right, here are your holy threads.";
	mes "If you lose them, I'm still here to make some more.";
	next;
	mes "[Boonthom]";
	mes "Good luck venturing down the dungeon.";
	close;

s_NoItems2:
	mes "[Boonthom]";
	mes "If you lose the holy threads, don't worry. I can make some more for you. Just gather the following items.";
	next;
	mes "[Boonthom]";
	mes "^4466771 Needle Packet^000000,";
	mes "^4466771 Spool^000000,";
	mes "^4466771 Solid Husk^000000 and";
	mes "^4466771 Holy Water^000000.";
	next;
	mes "[Boonthom]";
	mes "See you later.";
	close;
s_Holier:
	mes "[" + strcharinfo(0) + "]";
	mes "I copied down this";
	mes "message while exploring";
	mes "the dungeon. Would you";
	mes "take a look at this?";
	next;
	mes "[Stone Slate]";
	mes "Do not enter the";
	mes "2nd underground level";
	mes "...is danger... You will";
	mes "...encounter... tiger...";
	next;
	mes "[Stone Slate]";
	mes "You must kill... In order to do...";
	mes "Must... How to go... the 2nd";
	mes "underground level...";
	mes "You need more... Holy power... in";
	mes "order to... Otherwise, it's";
	mes "impossible...";
	next;
	mes "[Boonthom]";
	mes "That was written by one of my";
	mes "comrades who entered the ruins,";
	mes "as he regretted letting the tiger";
	mes "live, let it return";
	next;
	mes "[Boonthom]";
	mes "If you were able to find this note,";
	mes "you must have strong determination";
	mes "to venture through the ruins.";
	next;
	mes "[Boonthom]";
	mes "As you can guess from the";
	mes "note, the 2nd underground level is";
	mes "very very dangerous. You will need";
	mes "holy threads that contains even more";
	mes "holy protection.";
	next;
	mes "[Boonthom]";
	mes "Now, go and gather some materials";
	mes "so that I can create more powerful";
	mes "holy threads for you.";
	next;
	mes "[Boonthom]";
	mes "^4466772 Holy Water^000000,";
	mes "^4466771 Yggdrasil Leaf^000000,";
	mes "^4466772 Needle Packet^000000 and";
	mes "^4466772 Spool^000000.";
	next;
	mes "[Boonthom]";
	mes "Return to me";
	mes "once you have";
	mes "gathered everything.";
	set ayodot,7;
	close;
s_ICheck:	
	if(countitem(523) < 2 || countitem(610) < 1 || countitem(7213) < 2 || countitem(7217) < 2)goto s_NEnoughItems;
	if(ayodot == 8)goto s_Process;
	mes "[Boonthom]";
	mes "Hmmm~";
	mes "You've brought";
	mes "everything. Quite";
	mes "the enthusiastic one,";
	mes "aren't you?";
	next;
	mes "[Boonthom]";
	mes "Ooooohmmmmm...";
	next;
	mes "[Boonthom]";
	mes "Hmmmmmm...";
	mes "Hmmmmmmmmm.";
	next;
	mes "[Boonthom]";
	mes "Pffff pffff...";
	next;
s_Process:
	if(countitem(523) < 2 || countitem(610) < 1 || countitem(7213) < 2 || countitem(7217) < 2)goto s_NEnoughItems;
	delitem 523,2;
	delitem 610,1;
	delitem 7213,2;
	delitem 7217,2;
	getitem 7287,1;
	if(ayodot != 8)set ayodot,8;
	mes "[Boonthom]";
	mes "Here you go.";
	mes "Please take these holy threads.";
	mes "With this, you will be able to";
	mes "enter the ruins with less worry.";
	next;
	mes "[Boonthom]";
	mes "Even if you lost this, don't worry.";
	mes "Just bring me the materials, and";
	mes "I will make you another one.";
	close;
s_NEnoughItems:
	mes "[Boonthom]";
	mes "Hmmm...?";
	mes "Didn't I tell you";
	mes "what I need to make";
	mes "a more powerful";
	mes "holy thread?";
	next;
	mes "[Boonthom]";
	mes "^4466772 Holy Water^000000,";
	mes "^4466771 Yggdrasil Leaf^000000,";
	mes "^4466772 Needle Packet^000000 and";
	mes "^4466772 Spool^000000.";
	next;
	mes "[Boonthom]";
	mes "Return to me";
	mes "with those items";
	mes "And I will craft";
	mes "more powerful holy";
	mes "threads for you.";
	close;
s_Check2:
	if(countitem(7285) < 1)goto s_Lose;
	if(countitem(7287) < 1)goto s_LoseThreads;
	mes "[Boonthom]";
	mes "Those threads";
	mes "will protect you";
	mes "from the spiritual";
	mes "dangers, but it's up";
	mes "to you to defend yourself";
	mes "from monster attacks, okay?";
	close;
s_LoseThreads:
//Custom Dialogues
	mes "[Boonthom]";
	mes "I can feel the absence of holy power.";
	mes "You lost the holier threads didn't you?";
	next;
	mes "[Boonthom]";
	mes "But that's alright, I can make a new one";
	mes "So... Do you want one?";
	next;
	menu "Yeah!",s_ICheck,"Nah",-;

	mes "[Boonthom]";
	mes "Come back anytime!";
	close;
}
ayo_fild01.gat,129,197,7	script	Puraim	842,{
	if(countitem(7285) > 0)goto s_Dungeon; //Holy Threads
	mes "[Puraim]";
	mes "If I were you, I wouldn't even dare to approach";
	mes "The ruins down over there.";
	next;
	mes "[Puraim]";
	mes "Anyone who doesn't have the protection of a holy spirit will be easy game for the evil creatures living there. You'd be killed in no time at all!";
	next;
	mes "[Puraim]";
	mes "Go back, adventurer.";
	mes "If you wish to explore this area, you'd better show me some holy spirit.";
	close;
s_Dungeon:
	mes "[Puraim]";
	mes "Huh...?";
	mes "I feel it!";
	mes "I can feel the power of holiness!";
	mes "It's coming from you!";
	next;
	mes "[Puraim]";
	mes "I guess you can go ahead into the ruins. So that's what you want? To explore this aera?";
	next;
	mes "[Puraim]";
	mes "I would suggest against coming inside. Even the local people fear this area.";
	next;
	mes "[Puraim]";
	mes "If the Sa-mhing Tiger wasn't around, there would still be all the evil spirits in this place. Even with the holy threads, this place is still dangerous.";
	next;
	mes "[Puraim]";
	mes "So what do you want to do? Do you still want to explore the area, adventurer?";
	next;
	menu "Yes",s_Yes,"No! I'm too afraid of the ruins now.",-;

	mes "[Puraim]";
	mes "Good decision!";
	mes "As I expected, you're smart enough not to stupidly jeopardize your life.";
	close;
s_Yes:
	mes "[Puraim]";
	mes "Hmmm...";
	mes "It seems you adventurers are tempted by the thrill of danger, or you've all got some death wish.";
	next;
	mes "[Puraim]";
	mes "Oh well, that's none of my business. After all, you already have a holy spirit. Still, be careful. You might not want to go to the 2nd underground level of the ruins.";
	next;
	mes "[Puraim]";
	mes "As you Rune-Midgardians say, 'curiousity killed the cat.' Anyway, go for it!";
	next;
	mes "[Puraim]";
	mes "^3C2EE6He shoved you off the hill and you plummet like a rock.";
	close2;
	set @hpcheck,readparam(6)/10;
	if(readparam(5) < @hpcheck)goto s_SetHp;
	percentheal -10,0;
s_Warp:
	warp "ayo_fild02.gat",30,135;
	end;
s_SetHp:
	set @hpcheck2,readparam(5)-1;
	heal -@hpcheck2,0;
	goto s_Warp;
}
	
ayo_dun01.gat,260,42,4	script	LocationActivator	139,4,0,{
	if(ayodot > 5)end;
	if(countitem(7285) > 0)goto s_Dots;
	end;
s_Dots:
	mes "- Holy threads in your pocket";
	mes "suddenly started glowing. You felt";
	mes "something is near you.-";
	if(ayodot == 0)goto s_0;
	if(ayodot == 1)goto s_1;
	if(ayodot == 2)goto s_2;
	if(ayodot == 3)goto s_3;
	if(ayodot == 4)goto s_4;
	if(ayodot == 5)goto s_5;
	end;

s_0:
	viewpoint 1,198,164,1,0xFF0000;
	viewpoint 1,87,16,2,0xFF0000;
	viewpoint 1,268,215,3,0xFF0000;
	viewpoint 1,147,274,4,0xFF0000;
	viewpoint 1,99,118,5,0xFF0000;
	viewpoint 1,16,188,6,0xFF0000;
	stopnpctimer;
	close;
s_1:
	viewpoint 1,87,16,2,0xFF0000;
	viewpoint 1,268,215,3,0xFF0000;
	viewpoint 1,147,274,4,0xFF0000;
	viewpoint 1,99,118,5,0xFF0000;
	viewpoint 1,16,188,6,0xFF0000;
	close;
s_2:
	viewpoint 1,268,215,3,0xFF0000;
	viewpoint 1,147,274,4,0xFF0000;
	viewpoint 1,99,118,5,0xFF0000;
	viewpoint 1,16,188,6,0xFF0000;
	close;
s_3:
	viewpoint 1,147,274,4,0xFF0000;
	viewpoint 1,99,118,5,0xFF0000;
	viewpoint 1,16,188,6,0xFF0000;
	close;
s_4:
	viewpoint 1,99,118,5,0xFF0000;
	viewpoint 1,16,188,6,0xFF0000;
	close;	
s_5:
	viewpoint 1,16,188,6,0xFF0000;
	close;
}

ayo_dun01.gat,198,164,4	script	#invayo1	111,{

	if(countitem(7285) < 1)end;
	if(ayodot == 0)goto s_First;

	mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 1st part of the slate.";
	close;

s_First:

	mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 1st part of the slate.";
	next;
	mes "^3C2EE6It reads '^0000FFDo not enter the 2nd underground level.^3C2EE6' You are unable to read the rest of the message.";
	set ayodot,1;
	close;

}

ayo_dun01.gat,87,16,4	script	#invayo2	111,{

	if(countitem(7285) < 1)end;
	if(ayodot == 1)goto s_First;

	mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 2nd part of the slate.";
	close;

s_First:

	mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 2nd part of the slate.";
	next;
	mes "^3C2EE6It reads '^0000FF...is danger... You wil....^3C2EE6' You are unable to read the rest of the message.";
	set ayodot,2;
	close;

}

ayo_dun01.gat,268,215,4	script	#invayo3	111,{

	if(countitem(7285) < 1)end;
	if(ayodot == 2)goto s_First;

	mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 3rd part of the slate.";
	close;

s_First:

	mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 3rd part of the slate.";
	next;
	mes "^3C2EE6It reads '^0000FF...encounter...tiger....^3C2EE6' You are unable to read the rest of the message.";
	set ayodot,3;
	close;

}

ayo_dun01.gat,147,274,4	script	#invayo4	111,{

	if(countitem(7285) < 1)end;
	if(ayodot == 3)goto s_First;

	mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 4th part of the slate.";
	close;

s_First:

	mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 4th part of the slate.";
	next;
	mes "^3C2EE6It reads '^0000FFYou must kill... In order to do... MUST ... How to go... the 2nd underground level...^3C2EE6' You are unable to read the rest of the message.";
	set ayodot,4;
	close;

}

ayo_dun01.gat,99,118,4	script	#invayo5	111,{
	if(countitem(7285) < 1)end;
	if(ayodot == 4)goto s_First;
	mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 5th part of the slate.";
	close;
s_First:
	mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the 5th part of the slate.";
	next;
	mes "^3C2EE6It reads '^0000FFYou need more... Holy power... in order to...^3C2EE6' You are unable to read the rest of the message.";
	set ayodot,5;
	close;

}
	
ayo_dun01.gat,16,188,4	script	#invayo6	111,{
	if(countitem(7285) < 1)end;
	if(ayodot == 5)goto s_First;
	mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the last part of the slate.";
	close;
s_First:
	mes "^3C2EE6You find a piece of a stone slate with letters etched on it. It seems to be the last part of the slate.";
	next;
	mes "^3C2EE6It reads '^0000FFOtherwise, it's impossible...^3C2EE6' You are unable to read the rest of the message.";
	set ayodot,6;
	close;
}

ayo_dun01.gat,24,283,4	script	#ayowarp	111,{
	if(countitem(7287) < 1)goto s_NoEntry;
	mes "^3C2EE6The holy threads emanate a powerful sense of safety and security. With the protection of holiness, you begin your descent into the 2nd level..";
	close2;
	set @ayodunwarp,rand(1,2);
	if(@ayodunwarp == 2)goto s_2;
	warp "ayo_dun02.gat",275,26;
	end;
s_2:
	warp "ayo_dun02.gat",24,26;
	end;	
s_NoEntry:
	mes "^3C2EE6You find what seems to be the entrance to the 2nd level. However, you are filled with an overwhelming sense of dread. Somehow, you can't bring yourself to go down...";
	close;
}

ayo_dun01.gat,23,283,4	duplicate(#ayowarp)	#ayodupe1	111
ayo_dun01.gat,25,283,4	duplicate(#ayowarp)	#ayodupe2	111
ayo_dun01.gat,26,283,4	duplicate(#ayowarp)	#ayodupe3	111

//============================================================
//============================================== Tom Yum Goong
//====================================================== Quest


ayothaya.gat,196,265,3	script	Einon	842,{
	if(tomyumgoong == 5)goto s_Done;
	if(tomyumgoong == 1 || tomyumgoong == 2 || tomyumgoong == 3 || tomyumgoong == 4)goto s_Resta;
	mes "[Einon]";
	mes "Do you know what the";
	mes "most popular cuisine";
	mes "of this village is?";
	next;
	mes "[Einon]";
	mes "Ayothaya is world famous for its regional cuisine, but out of all Ayothayan dishes, '^3C2EE6Tom Yum Goong^000000' is the best.";
	next;
	mes "[Einon]";
	mes "Tom Yum Goong is a type of soup that is very spicy. Try it once, and you will be amazed by its profound taste. Try it twice, and you will be enraptured by its tantalizing aroma.";
	next;
	mes "[Einon]";
	mes "It's really one of the most delicious foods in the world!";
	mes "Everyone in the world would  would want to try this at least once in his lifetime. So, would you like to try some?";
	next;	
	menu "Sure thing.",s_Sure,"No, thanks. I hate spicy food.",-;

	mes "[Einon]";
	mes "Oh I see...";
	mes "However, when you";
	mes "change your mind,";
	mes "please come back.";
	close;

s_Sure:
	mes "[Einon]";
	mes "Okay...!";
	mes "Now who would be best for preparing Tom Yum Goong for you?";
	mes "Hmmmmm...";
	next;
	mes "[Einon]";
	mes "Everyone in the village knows how to make it, but I recommend that you go visit ^0000FF Mali the Spicy^000000.";
	next;
	mes "[Einon]";
	mes "She is the best cook when it comes to Tom Yum Goong!";
	mes "Why don't you ask her to cook you some?";
	set tomyumgoong,1;
	close;
s_Resta:
	mes "[Einon]";
	mes "Ah, you wanna know where ^0000FFMali the Spicy^000000 is?";
	mes "Well, there's not too many places a cook would stay other than in a restaurant, right? Hahaha~";
	close;
s_Done:
	mes "[Einon]";
	mes "Golden Ayothaya...";
	mes "Although I've grown";
	mes "up in this village,";
	mes "I still think my village";
	mes "is magnificient and beautiful.";
	next;
	mes "[Einon]";
	mes "What do you think?";
	mes "Wouldn't you agree with me?";
	close;	
}

ayo_in01.gat,145,163,4	script	Cook	839,{	
	if(tomyumgoong == 5)goto s_Busy;
	if(ayopause == 1)goto s_Pause;
	if(ayopause == 2)goto s_Pause2;
	if(tomyumgoong == 4)goto s_Chilee;
	if(tomyumgoong == 3)goto s_Lemons;
	if(tomyumgoong == 2)goto s_Shrimp;
	mes "[Mali the Spicy]";
	mes "Hello, there!";
	mes "I am called Mali the Spicy.";
	mes "All of my dishes always amaze my customers with their tempting scents and deep flavors.";
	next;
	mes "[Mali the Spicy]";
	mes "I am especially proud of my ^3C2EE6Tom Yum Goong^000000, which is the best in the village. I suppose it's my fate to cook the greatest Tom Yum Goong ever.";
	if(tomyumgoong == 1)goto s_Quest;
	close;
s_Quest:
	next;
	mes "[Mali the Spicy]";
	mes "Oh I see...";
	mes "You want me to cook Tom Yum Goong for you, don't you?";
	next;
	mes "[Mali the Spicy]";
	mes "Honestly, I've been really buse ever since I opened this restaurant. If you really wish to taste my Tom Yum Goong, would you do something for me?";
	next;
	menu "Sure!",s_Sure,"Eh... I dunno.",-;

	mes "[Mali the Spicy]";
	mes "I understand this might be difficult to do, but it's worth a try if you really want to taste the best Tom Yum Goong.";
	close;

s_Sure:
	mes "[Mali the Spicy]";
	mes "First, would you go get the ingredients to make Tom Yum Goong for me? I'll need some ^FF0000Shrimps^000000, ^FF0000Chilees^000000 and ^FF0000Lemons^000000.";
	next;
	mes "[Mali the Spicy]";
	mes "Remember, Shrimp is the main ingredient of this dish. So, the fresher the Shrimp, the tastier your food will be.";
	next;
	menu "Where can I find them?",-;
	mes "[Mali the Spicy]";
	mes "I expected you to ask me that.";
	mes "For shrimps, look around the beach. You should see a lot of them there.";
	next;
	mes "[Mali the Spicy]";
	mes "However, you might have a hard time finding them since you haven't done that before. So just buy some Shrimp from the guy who sells the freshest Shrimp around.";
	next;
	mes "[Mali the Spicy]";
	mes "Hmmm...";
	mes "If you mention";
	mes "my name, that guy";
	mes "might give you a discount";
	next;
	mes "[Mali the Spicy]";
	mes "His name is ^0000FFThongpool^000000.";
	mes "He will be somewhere around the village selling Shrimps. Go and ask him to give you 20 Shrimps to cook Tom Yum Goong.";
	set tomyumgoong,2;
	close;
s_Shrimp:
	if(countitem(567) > 19)goto s_EnoughShrimp;
	mes "[Mali the Spicy]";
	mes "Did you visit ^0000FFThongpool^000000?";
	mes "He will be somewhere around the village selling Shrimps. Go and ask him to give you 20 Shrimps to cook Tom Yum Goong.";
	close;

s_EnoughShrimp:
	delitem 567,20;
	mes "[Mali the Spicy]";
	mes "Ah you came back!";
	mes "Now, let me see what"; 
	mes "you've brought. Hmmm...";
	mes "These are...";
	next;
	set ayopause,1;
	set ayoshrimps,0;
	emotion e_no1;
	mes "[Mali the Spicy]";
	mes "The freshest Shrimp that";
	mes "I've been looking for!";
	mes "With these big and fresh Shrimps,";
	mes "I can cook the best Tom Yum Goong";
	mes "for you! Thank you so much!";
	next;
	mes "[Mali the Spicy]";
	mes "It will be a perfect food with the natural sweetness of the Shrimp, the sourness of Lemons and a little bit of fish sauce!";
	next;
s_Pause:
	mes "[Mali the Spicy]";
	mes "Oh... Right";
	mes "But we only have Shrimp.";
	mes "Now, I want you to bring me some ^FF0000Lemons^000000.";
	next;
	menu "Where can I find Lemons?",s_WLemon,"I hate sour food. I'd better quit!",-;

	mes "[Mali the Spicy]";
	mes "It's your call.";
	mes "But remember...";
	mes "The shimps might go bad while you're taking a rest.";
	close;

s_WLemon:
	mes "[Mali the Spicy]";
	mes "A few days ago, I saw a good";
	mes "Lemon tree while taking a walk.";
	mes "But this tree belongs to an";
	mes "ordinary man who's not a Fruit Merchant.";
	next;
	mes "[Mali the Spicy]";
	mes "I'm not sure wheter or not he'd sell Lemons to you, but you can try, I guess.";
	set ayopause,0;
	set tomyumgoong,3;
	close;
s_Lemons:
	if(countitem(568) > 9)goto s_EnoughLemon;
	mes "[Mali the Spicy]";
	mes "Alright...";
	mes "I'm counting on you";
	mes "to get the best Lemons";
	mes "from the man who owns that tree.";
	next;
	mes "[Mali the Spicy]";
	mes "Somehow, you've got";
	mes "to get those high quality";
	mes "Lemons so that I can make some Tom Yum Goong!";
	close;
s_EnoughLemon:
	delitem 568,10;
	emotion e_gasp;
	mes "[Mali the Spicy]";
	mes "Welcome back!";
	mes "Wow, you came back";
	mes "really fast! Okay, let me";
	mes "see the Lemons";
	mes "you brought?";
	next;
	set ayopause,2;
	mes "[Mali the Spicy]";
	mes "Wow, great!";
	mes "These are really fresh Lemons!";
	mes "How could you bring all of these by";
	mes "yourself? Thanks for your trouble~";
	next;
s_Pause2:
	mes "[Mali the Spicy]";
	mes "Now, you should go buy";
	mes "some ^FF0000Chilees^000000 and some";
	mes "other materials in the market.";
	next;
	mes "[Mali the Spicy]";
	mes "When you talk";
	mes "to the Merchants";
	mes "in the Market, they";
	mes "will know what you want.";
	next;
	menu "Okay, I'll be right back.",s_Okay,"Ah, I'm tired now. Let me take a rest first...",-;

	mes "[Mali the Spicy]";
	mes "It's your call.";
	mes "But remember...";
	mes "The Shrimps might go bad";
	mes "while you're taking a rest.";
	close;	
s_Okay:
	mes "[Mali the Spicy]";
	mes "See you in a bit~";
	set ayopause,0;
	set tomyumgoong,4;
	close;
s_Chilee:
	if(countitem(7286) > 29)goto s_EnoughChilee;
	mes "[Mali the Spicy]";
	mes "Did you get the Chilees?";
	mes "You should talk to the Merchants in the Market, they'll know what you want.";
	close;
s_EnoughChilee:
	delitem 7286,30;
	mes "[Mali the Spicy]";
	mes "Now...";
	mes "Everything is all set!";
	mes "Before we start, let me";
	mes "check the materials.";
	next;
	mes "[Mali the Spicy]";
	mes "^FF0000Shrimp^000000, ^FF0000Chilees^000000, ^FF0000Lemons^000000...";
	mes "Fish sauce and other little";
	mes "things...";
	next;
	mes "[Mali the Spicy]";
	mes "Perfect!";
	mes "Shall we begin?";
	next;
	misceffect 125;
	mes "^D0122C*Tuk*";
	mes "^6F1E6A*Tup*";
	mes "^357030*Puk*";
	next;
	misceffect 124;
	mes "^D10C3A*Chop chop*";
	mes "^DCB060*Tup tup tup*";
	mes "^8CA7BA*Pu pu*";
	next;
	misceffect 23;
	misceffect 135;
	mes "^86733BTup tup ^396254chook";
	mes "^486354chop chop";
	mes "^BA0010Tup tup tup ^28842FPu pu";
	next;
	emotion e_omg;
	misceffect 99;
	misceffect 90;
	mes "Wah^050158ah^241999ahhh^0F48CBhaaaahhh^000000!";
	next;
	mes "[Mali the Spicy]";
	mes "...";
	mes "......";
	mes ".........";
	next;
	set tomyumgoong,5;
	set ayoshrimps,0;
	getitem 566,10;
	emotion e_no1;
	mes "[Mali the Spicy]";
	mes "Here's your";
	mes "Tom Yum Goong!";
	mes "Ah~ This taste,";
	mes "this scent... Yeah.";
	mes "I know I did a good job.";
	next;
	mes "[Mali the Spicy]";
	mes "Do you know what is the secret of Tom Yum Goong? It isn't simply just food. This has the power to heal you, and help you get into better shape.";
	next;
	mes "[Mali the Spicy]";
	mes "Because...";
	mes "It countains the";
	mes "power of God.";
	next;
	mes "[Mali the Spicy]";
	mes "Okay...!";
	mes "I'm giving you";
	mes "10 Tom Yum Goong";
	mes "free of charge~";
	next;
	mes "[Mali the Spicy]";
	mes "Thank you for all the trouble";
	mes "you have been through to get these";
	mes "ingredients. It would make me happy";
	mes "if you shared Tom Yum Goong with";
	mes "your friends.";
	next;
	mes "[Mali the Spicy]";
	mes "Share the flavor of Ayothaya, and";
	mes "let them know how beautiful our";
	mes "land is. It was good to see you,";
	mes "take care now~";
	close;
s_Busy:
	emotion e_wah;
	mes "[Mali the Spicy]";
	mes "Ah...!";
	mes "So busy, so busy!";
	mes "My customers never get tired of";
	mes "the taste of my Tom Yum Goong!";
	mes "Heh heh heh~!";
	close;	
}

ayothaya.gat,213,95,7	script	Merchant	841,{
	if(tomyumgoong == 4)goto s_Chili;
s_JumpBack:
	mes "[Merchant Thongdum]";
	mes "Hello there!";
	mes "Ever try a Chili before?";
	next;
	mes "[Merchant Thongdum]";
	mes "Despite its tiny appearance, it has a very strong flavor. It's also hot and spicy, so you should be careful when you eat one.";
	next;
	mes "[Merchant Thongdum]";
	mes "The people of Ayothaya enjoy sensational food with distinct, spicy flavors. In Ayothayan cuisine, we use things like Chilis, Garlics, Ginger and Cilantro.";
	next;
	mes "[Merchant Thongdum]";
	mes "I'm selling Chilis,";
	mes "so if you need any,";
	mes "please come to me~";
	close;
s_Chili:
	if(countitem(7286) > 29)goto s_JumpBack;
	mes "[Merchant Thongdum]";
	mes "Hello, there~";
	mes "Are you looking for";
	mes "ingredients to make";
	mes "Tom Yum Goong?";
	next;
	mes "[Merchant Thongdum]";
	mes "Let's see...";
	mes "I'm selling chilis,";
	mes "fish sauce, and some";
	mes "spices and flavorings";
	mes "you'll need. I'll sell";
	mes "it all to you for 2,000 zeny.";
	next;
	menu "Thanks, I'll take it",s_Take,"It's a rip-off, man!",-;

	mes "[Merchant Thongdum]";
	mes "Don't say that.";
	mes "My prices are always";
	mes "reasonable. I want you to know";
	mes "that I'm a respectable Merchant.";
	close;

s_Take:
	if(Zeny < 2000) goto s_NoZeny;
	set Zeny, Zeny - 2000;
	getitem 7286,30;
	mes "[Merchant Thongdum]";
	mes "Thank you.";
	mes "I hhope you will enjoy";
	mes "your Tom Yum Goong~";
	close;

s_NoZeny:
//custom dialogues
	emotion e_wah;
	mes "[Merchant Thongdum]";
	mes "Aw, you don't have enough zeny.";
	mes "Please come back when you do!";
	close;
}

ayothaya.gat,121,240,7	script	Mr. Jun	842,1,1,{
	mes "[Mr. Jun]";
	mes "...";
	close;
OnTouch:
	if(ayolemon == 2)end;
	if(ayolemon == 1)goto s_Again;
	if(tomyumgoong == 3)goto s_Lemon;
	end;
s_Lemon:
	emotion e_hmm;
	mes "[Mr. Jun]";
	mes "Hello, there?";
	mes "Did you need";
	mes "some help...?";
	next;
	menu "I need some Lemons.",s_Quest,"No, thanks.",-;

	mes "[Mr. Jun]";
	mes "Feel free to";
	mes "ask me for help";
	mes "any time, okay?";
	close;

s_Quest:
	mes "[Mr. Jun]";
	mes "Umm...";
	mes "Lemons?";
	mes "As you see, I have plenty";
	mes "of Lemons on my tree";
	mes "Do you really need some?";
	next;
	menu "Yes, I will pay you.",s_Pay,"No, thanks.",-;

	mes "[Mr. Jun]";
	mes "Hmm...";
	mes "Now what can";
	mes "I possibly do";
	mes "with all these";
	mes "Lemons?";
	close;

s_Pay:
	mes "[Mr. Jun]";
	mes "I started growing this Lemon tree as a hobby, but I didn't expect to have such a good havest of sweet, succulent Lemons.";
	next;
	mes "[Mr. Jun]";
	mes "Did you just say you were going to pay me for the Lemons? Oh, you've got me wrong. I don't intend to sell these.";
	next;
	mes "[Mr. Jun]";
	mes "But...";
	mes "I'm more than willing";
	mes "to share some of them with";
	mes "you, but only if you can...";
	next;
	mes "[Mr. Jun]";
	mes "Play a small game with me!";
	mes "How about that? I've been so bored";
	mes "to death. Even an old man like me";
	mes "needs to enjoy himself!";
	next;
	mes "[Mr. Jun]";
	mes "Hahahaha~!";
	mes "What do you say?";
	mes "Would you like to try?";
	next;
	menu "Sure, why not!",s_Game,"No, thanks.",-;

	mes "[Mr. Jun]";
	mes "Afraid are we?";
	mes "There's no fooling you:";
	mes "I'm one of the best at games!";
	close;

s_Again:
//custom dialogues
	mes "[Mr. Jun]";
	mes "Oh, you're back!";
	mes "Would you like to try again?";
	next;
	menu "Yeah, I'm going to beat you.",s_Game4,"Nah, I just passed by.",-;

	mes "[Mr. Jun]";
	mes "Ha ha ha!";
	mes "Come back when you think you can beat me.";
	close;
s_Game:
	mes "[Mr. Jun]";
	mes "Good!";
	mes "The game I want us to play is an easy children's game.";
	next;
	mes "[Mr. Jun]";
	mes "^6B1312Rock,";
	mes "^6B1312Paper, Scissors!";
	mes "Perhaps you've heard";
	mes "of it in your land.";
	next;
	mes "[Mr. Jun]";
	mes "Nuh-uh, don't look at me like that.";
	mes "I'm an old man, and I want to play this game re-live my youth a little bit. You'll understand when you're my age.";
	next;
	mes "[Mr. Jun]";
	mes "Alright, if you win";
	mes "^3C2EE63^000000 out of ^3C2EE65^000000 matches,";
	mes "The lemons are yours.";
	mes "Are you ready?";
	next;
s_Game4:
	mes "[Mr. Jun]";
	mes "Okay...";
	mes "As you kids say,";
	mes "^6B1312Let's get eXtreme!";
s_Game3:
	next;
	mes "[Mr. Jun]";
	mes "Rock!";
	mes "Paper!";
	mes "Scissors!";
s_Game2:
	next;
	menu "Rock",s_Rock,"Paper",s_Paper,"Scissors",s_Scissors;

s_Rock:
	set @npcvar,rand(1,3);
	set @playervar,1;
	next;
	goto s_Play;
s_Paper:
	set @npcvar,rand(1,3);
	set @playervar,2;
	next;
	goto s_Play;
s_Scissors:
	set @npcvar,rand(1,3);
	set @playervar,3;
	next;
	goto s_Play;
s_Play:
	if(@playervar == 1 && @npcvar == 1)goto s_RockRock;	
	if(@playervar == 1 && @npcvar == 2)goto s_RockPaper;
	if(@playervar == 1 && @npcvar == 3)goto s_RockScissors;
	if(@playervar == 2 && @npcvar == 1)goto s_PaperRock;
	if(@playervar == 2 && @npcvar == 2)goto s_PaperPaper;
	if(@playervar == 2 && @npcvar == 3)goto s_PaperScissors;
	if(@playervar == 3 && @npcvar == 1)goto s_ScissorsRock;
	if(@playervar == 3 && @npcvar == 2)goto s_ScissorsPaper;
	if(@playervar == 3 && @npcvar == 3)goto s_ScissorsScissors;
s_RockRock:
	emotion e_rock;
	emotion 11,1;
	goto s_Draw;
s_RockPaper:
	emotion e_paper;
	emotion 11,1;
	goto s_Lose;
s_RockScissors:
	emotion e_scissors;
	emotion 11,1;
	goto s_Win;
s_PaperRock:
	emotion e_rock;
	emotion 12,1;
	goto s_Win;
s_PaperPaper:
	emotion e_paper;
	emotion 12,1;
	goto s_Draw;
s_PaperScissors:
	emotion e_scissors;
	emotion 12,1;
	goto s_Lose;
s_ScissorsRock:
	emotion e_rock;
	emotion 10,1;
	goto s_Lose;
s_ScissorsPaper:
	emotion e_paper;
	emotion 10,1;
	goto s_Win;
s_ScissorsScissors:
	emotion e_scissors;
	emotion 10,1;
	goto s_Draw;
s_Draw:
	mes "[Mr. Jun]";
	mes "Hmpf.";
	mes "It's a draw";
	mes "One more time!";
	mes "Rock! Paper!";
	mes "Scissors!";
	goto s_Game2;
s_Lose:
	mes "[Mr. Jun]";
	mes "Yes...!";
	mes "Oh my god, yes!";
	set @npcpoint,@npcpoint+1;
	if(@npcpoint == 3)goto s_Lose2;
	goto s_Game3;
s_Win:
	set @playerpoint,@playerpoint+1;
	mes "[Mr. Jun]";
	if(@playerpoint == 1)mes "Noooo...! This cannot be!";
	if(@playerpoint == 2)mes "What...? I don't believe it! Bah.. !";
	if(@playerpoint == 3)mes "No...! Sacrilege!";
	if(@playerpoint == 3)goto s_Win2;
	goto s_Game3;
s_Lose2:
	if(ayolemon != 1)set ayolemon,1;
//Custom Dialogues
	next;
	mes "[Mr. Jun]";
	mes "I won!";
	mes "Seems like I can keep up with the kids. Ha ha ha!";
	next;
	mes "[Mr. Jun]";
	mes "If you still want the lemons I'm up for another game. So please don't hesitate to come back.";
	set @playerpoint,0;
	set @npcpoint,0;
	close;	
s_Win2:
	next;
	mes "[Mr. Jun]";
	mes "You... won.";
	mes "I'm so exhausted.";
	mes "I guess I can't compete with you youngsters anymore. Ha ha ha!";
	next;
	mes "[Mr. Jun]";
	mes "As promised,";
	mes "I shall share some";
	mes "of my Lemons with you.";
	mes "Grab as many as you want!";
	next;
	set ayolemon,2;
	getitem 568,10;
	mes "^3C2EE6You have plucked";
	mes "^3C2EE610 Lemons from the tree.";
	next;
	emotion e_dots;
	mes "[Mr. Jun]";
	mes "Hmm...";
	mes "Looks like you need a lot of them.";
	mes "Oh well, that's fine with me. I had";
	mes "a good time with you.";
	next;
	mes "[Mr. Jun]";
	mes "Don't forget this though:";
	mes "Don't be selfish, and always share";
	mes "what you have with others. That's";
	mes "one of the most important values";
	mes "for human beings.";
	close;
}