summaryrefslogblamecommitdiff
path: root/npc/quests/quests_amatsu.txt
blob: c647404662da9cfe720a3e48c5699326f64031c2 (plain) (tree)
1
2
3
4
5
6
7
8
9
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
                                                                
                                 


                                                                
        


                                                                
                                              



                                                                
                                                                
                                                           





















































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                            





                                                                                              
                                       
                              





                                                                                     
        

                                                                                       
        

                                                                                                      
        
                                                                          



                                                      


















                                                                                     




































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                    
//===== eAthena Script ======================================= 
//= Quest NPCs related to Amatsu
//===== By: ================================================== 
//= eAthena team & others? & MasterOfMuppets
//===== Current Version: ===================================== 
//= 1.2
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//= Momotaro event, Sushi Quest, Amatsu Event
//===== Additional Comments: ================================= 
//= 1.0 Rewrote parts of other/momotaro.txt to make it work.
//=	I'm sorry for the mess, I couldn't do much better with
//=	the current code I had.
//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus]
//============================================================ 

amatsu.gat,223,235,4	script	Publisher	763,{
	if (event_momo > 4) goto Lfin;
	if ((event_momo >= 1) && (event_momo <= 4)) goto Lget;
	mes "[Publisher]";
	mes "Hello~~!!";
	mes "Our ^00B6FFScroll Publishing Company^000000";
	mes "is professionally publishing";
	mes "tales.";
	next;
	mes "[Publisher]";
	mes "We established";
	mes "^3366FFMomotaro Field Trip^000000";
	mes "to celebrate ^00B6FF<Momotaro Story>^000000";
	mes "selling over a million copies.";
	next;
	mes "[Publisher]";
	mes "Become Momotaro and eliminate";
	mes "Dokebis, just like in the story!";
	mes "There will also be rewards.";
	next;
	menu "What is Momotaro Story?!",-,"I want to try!",L1,"I'm busy right now...",L2;
		mes "[Publisher]";
		mes "Eh~!? How can you not know about";
		mes "Momotaro? Don't they have this";
		mes "tale in Rune-Midgard?? Well...";
		mes "Let me tell you the story.";
		next;
		mes "[Publisher]";
		mes "Long ago, there lived an old";
		mes "married couple. They were happy,";
		mes "but didn't have any children.";
		next;
		mes "[Publisher]";
		mes "One day, while old lady was doing";
		mes "the laundry, she found a humongous";
		mes "peach. She cut it in half and...";
		mes "'Poof!' There was a baby inside!";
		next;
		mes "[Publisher]";
		mes "The old man and lady were shocked.";
		mes "They decided to adopt that baby,";
		mes "and give him their love...";
		next;
		mes "[Publisher]";
		mes "That baby grew so fast, like that";
		mes "beanstalk from 'Jack and";
		mes "Beanstalk' and became a strong boy";
		mes "in only a few days.";
		next;
		mes "[Publisher]";
		mes "That's boy's name was...";
		mes "<Momotaro>!!!";
		mes "Momotaro traveled to eliminate";
		mes "dokebis that were harassing";
		mes "the towners.";
		next;
		mes "[Publisher]";
		mes "He became friends with";
		mes "^3151FFYoyo, Picky, and Desert Wolf^000000";
		mes "and eliminated all of the Dokebis.";
		mes "then he lived happily ever after";
		mes "with the old couple.";
		next;
		mes "[Publisher]";
		mes "How was it?";
		mes "Great, right?";
		mes "I mean, this story sold a million";
		mes "copies!";
		close;
L1:
		mes "[Publisher]";
		mes "Yay-! You look excited!";
		mes "You'll be ready to go soon.";
		mes "Please fill out this registration";
		mes "card.";
		next;
		mes "[Publisher]";
		mes ".................";
		mes "......Mm.....Let's see.....";
		mes ".............Good!";
		mes "Alright, then!";
		mes "Let it begin~~~!!!!!!!!!";
		mes "<Momotaro Field Trip>~!";
		close2;
		warp "ama_test",52,35;
		end;
L2:
		mes "[Publisher]";
		mes "Eh?";
		mes "...But there are sweet rewards";
		mes "waiting...";
		close;
Lget:
	mes "[Publisher]";
	mes "How was it? Did you enjoy the event?";
	mes "I hope the arrangements at the event hall allowed you to spend an enjoyable time there.";
	next;
	if (event_momo > 1 && event_momo < 4)
	{
	switch(rand(1,24))
		{

	case 1:
		getitem 627,1; //sweet milk
	break;

	case 2:
		getitem 629,1; //singing flower
	break;

	case 3:
		getitem 625,1; //rusty iron
	break;

	case 4:
		getitem 619,1; //unripe apple
	break;

	case 5:
		getitem 620,1; //orange juice
	break;

	case 6:
		getitem 621,1; //bitter herb
	break;

	case 7:
		getitem 622,1; //rainbow carrot
	break;

	case 8:
		getitem 623,1; //earthworm the dude
	break;

	case 9:
		getitem 624,1; //rotten fish
	break;

	case 10:
		getitem 626,1; //monster juice
	break;

	case 11:
		getitem 628,1; //well-dried bone
	break;

	case 12:
		getitem 630,1; //dew laden moss
	break;

	case 13:
		getitem 631,1; //deadly noxious herb
	break;

	case 14:
		getitem 632,1; //fatty chubby earthworm
	break;

	case 15:
		getitem 633,1; //sweet potato
	break;

	case 16:
		getitem 634,1; //tropical banana
	break;

	case 17:
		getitem 635,1; //orc trophy
	break;

	case 18:
		getitem 636,1; //no recipient
	break;

	case 19:
		getitem 637,1; //old broom
	break;

	case 20:
		getitem 638,1; //silver knife of chastity
	break;

	case 21:
		getitem 639,1; //armlet of obedience
	break;

	case 22:
		getitem 640,1; //shining stone
	break;

	case 23:
		getitem 641,1; //contract in shadow
	break;

	case 24:
		getitem 642,1; //book of the devil
	break;

		}
	}
//Am Mut successful finish unknown
	if (event_momo == 4)
	{
	while(@i != 3)
	{
	switch(rand(1,24))
		{

	case 1:
		getitem 627,1; //sweet milk
	break;

	case 2:
		getitem 629,1; //singing flower
	break;

	case 3:
		getitem 625,1; //rusty iron
	break;

	case 4:
		getitem 619,1; //unripe apple
	break;

	case 5:
		getitem 620,1; //orange juice
	break;

	case 6:
		getitem 621,1; //bitter herb
	break;

	case 7:
		getitem 622,1; //rainbow carrot
	break;

	case 8:
		getitem 623,1; //earthworm the dude
	break;

	case 9:
		getitem 624,1; //rotten fish
	break;

	case 10:
		getitem 626,1; //monster juice
	break;

	case 11:
		getitem 628,1; //well-dried bone
	break;

	case 12:
		getitem 630,1; //dew laden moss
	break;

	case 13:
		getitem 631,1; //deadly noxious herb
	break;

	case 14:
		getitem 632,1; //fatty chubby earthworm
	break;

	case 15:
		getitem 633,1; //sweet potato
	break;

	case 16:
		getitem 634,1; //tropical banana
	break;

	case 17:
		getitem 635,1; //orc trophy
	break;

	case 18:
		getitem 636,1; //no recipient
	break;

	case 19:
		getitem 637,1; //old broom
	break;

	case 20:
		getitem 638,1; //silver knife of chastity
	break;

	case 21:
		getitem 639,1; //armlet of obedience
	break;

	case 22:
		getitem 640,1; //shining stone
	break;

	case 23:
		getitem 641,1; //contract in shadow
	break;

	case 24:
		getitem 642,1; //book of the devil
	break;

		}
	set @i,@i+1;
	}
	}
	set event_momo,5;
	mes "[Publisher]";
	mes "Well then, I will give you a small present which I have prepared.";
	mes "May the legend be widely loved also in the future......";
	close;
Lfin:
	mes "[Publisher]";
	mes "We have a nice weather today, don't we...... It is a perfect day to dry the futon.";
	close;
}
//=====================================================================
ama_test.gat,50,44,4	script	Event Hall Staff	109,{
	mes "[Satoshi]";
	mes "Welcome to <Momotaro Field Trip>";
	next;
	mes "[Satoshi]";
	mes "I'm Satoshi who is in charge of the";
	mes "waiting room in <Momotaro Field";
	mes "Trip>.";
	next;
	mes "[Satoshi]";
	mes "Originally, I was working for the";
	mes "publishing company, but we lacked";
	mes "workers for the Field Trip...";
	mes "But working here is much better!";
	mes "Now I just watch people trying to";
	mes "accomplish the mission. Heh hehe~";
	next;
	mes "[Satoshi]";
	mes "..............";
	mes "Just kidding";
	mes "^111111*Wipes away sweat*^000000";
	next;
	mes "[Satoshi]";
	mes "Well, let me explain";
	mes "about the rules in the Field Trip";
	next;
	mes "[Satoshi]";
	mes "First of all...Did you hear";
	mes "about the story from the";
	mes "publisher?";
	next;
	menu "Yes",L1,"No",-;
		mes "[Satoshi]";
		mes "Eh? You can't just";
		mes "skip the story";
		mes "when you enter the field";
		mes "trip! I can't allow you to";
		mes "do that as a Momotaro's";
		mes "fan!!!";
		next;
		mes "[Satoshi]";
		mes "Please listen to the story";
		mes "from the publisher.";
		mes "Thank you.";
		mes "Bye~~";
		close2;
		warp "amatsu.gat",223,230;
		end;
L1:
		mes "[Satoshi]";
		mes "Hehe...Good.";
		mes "Momotoro's Story is our";
		mes "pride. It's the best story EVER.";
		mes "Hahaha!!!";
		next;
		mes "[Satoshi]";
		mes "...Hmmhmm.";
		next;
		mes "[Satoshi]";
		mes "The Field Trip is simple.";
		mes "Go inside and eliminate";
		mes "Dokebis bravely!!!";
		mes "Just like Momotaro!!!";
		mes "Understand? Bravely!!!";
		next;
		mes "[Satoshi]";
		mes "In addition, there are three";
		mes "things you need to know.";
		next;
		mes "[Satoshi]";
		mes "First....";
		mes "You can't come back once you clear";
		mes "the field trip. Keep that in mind.";
		next;
		mes "[Satoshi]";
		mes "Secondly...";
		mes "Q-pet is prohibited";
		mes "inside of the field trip.";
		mes "if you are with a pet,";
		mes "please change it to egg status.";
		next;
		mes "[Satoshi]";
		mes "And finally...";
		mes "One person can be on the";
		mes "field trip for 6 minutes.";
		next;
		mes "[Satoshi]";
		mes "Well then, Please";
		mes "wait for you turn";
		mes "in the waitiSng room.";
		mes "Good luck in fighting!!";
		close;
OnInit:
	waitingroom "Event Hall Waiting Room",1,"Event Hall Staff::OnMax";
OnInitCopy:
	enablewaitingroomevent "Event Hall Staff";
	areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
	disablenpc "Manager#Momotaro";
	enablenpc "Grandpa#Momotaro";
	enablenpc "Grandma#Momotaro";
	donpcevent "#MomotaroTimer::OnStopTimer";
	killmonsterall "ama_test.gat";
	end;
OnMax:
	warpwaitingpc "ama_test.gat",51,85;
	disablewaitingroomevent "Event Hall Staff";
	disablenpc "Manager#Momotaro";
	enablenpc "Grandpa#Momotaro";
	enablenpc "Grandma#Momotaro";
	donpcevent "#MomotaroActivator::OnMomoInit";
	end;
}

ama_test.gat,1,1,0	script	#MomotaroTimer	-1,{
OnStartTimer:
	initnpctimer;
	end;
OnTimer180000:
	if(!isloggedin($MomotaroRID))goto s_Cleanup;
	mapannounce "ama_test.gat","Timer: 3 Minutes left.",8;
	end;
OnTimer300000:
	if(!isloggedin($MomotaroRID))goto s_Cleanup;
	mapannounce "ama_test.gat","Timer: 1 Minute left.",8;
	end;
OnTimer360000:
	if(!isloggedin($MomotaroRID))goto s_Cleanup;
	mapannounce "ama_test.gat","Timer: Beep- Beep- Beep- Time's up.",8;
OnTimer362500:
	areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
	goto s_Cleanup;


OnTimer20000:
OnTimer40000:
OnTimer60000:
OnTimer80000:
OnTimer100000:
OnTimer120000:
OnTimer140000:
OnTimer160000:
OnTimer200000:
OnTimer220000:
OnTimer240000:
OnTimer260000:
OnTimer280000:
OnTimer320000:
OnTimer340000:
	if(!isloggedin($MomotaroRID))goto s_Cleanup;
	end;

OnCleanUp:
s_Cleanup:
	stopnpctimer;
	set $Momotaro,0;
	set $MomoDokebi,0;
	set $MomoDokebi2,0;
	set $MomotaroRID,0;
	mapannounce "ama_test.gat","The current player has exited. The waiting room will now open again.",8;
	disablenpc "Manager#Momotaro";
	donpcevent "Event Hall Staff::OnInitCopy";
	end;

OnStopTimer:
	stopnpctimer;
	end;

}

ama_test.gat,51,85,0	script	#MomotaroActivator	139,1,1,{
	if($Momotaro)end;
	set $Momotaro,1;
	set $MomotaroRID,getcharid(3);
	areaannounce "ama_test.gat",30,78,68,120,"Timer: The Timer has been activated. You have 6 minutes. Annihilate the monsters in time!",8;
	donpcevent "#MomotaroTimer::OnStartTimer";
	mes "[Grandpa]";
	mes "Arrrk!!!";
	next;
	mes "[Grandma]";
	mes "Honey!! Someone hacked my account";
	mes "and stole my equipment!!";
	next;
	mes "[Grandpa]";
	mes "Hmm. The Chief said the Dokebi";
	mes "earned 20 million zeny by hacking";
	mes "other's accounts...";
	next;
	mes "[Grandma]";
	mes "Dohhhhhhh!!!!";
	next;
	mes "[Grandpa]";
	mes "...Huh I've heard that somewhere";
	mes "before....";
	next;
	mes "[Grandpa]";
	mes "Anyway, Momotaro...";
	next;
	mes "[Grandpa]";
	mes "As you know, since we towners spends";
	mes "our time sitting and chatting,";
	mes "we can't kill Dokebis because we're";
	mes "low levels, so...Please do it for";
	mes "us.";
	next;
	mes "[Grandma]";
	mes "Momotaro...";
	mes "I really wanted to give you";
	mes "a handmade ^3151FFYummiest Red Poiton in";
	mes "the whole world^000000 ...but...";
	mes ".....I failed to make them ....";
	next;
	mes "[Grandma]";
	mes "...I'm sorry. I should have been";
	mes "leveling up before...^111111*Sob*";
	next;
	mes "[Grandma & Grandpa]";
	mes "So...Do me this favor, kid~";
	close2;
	initnpctimer;
	end;

OnTimer5000:
	stopnpctimer;
	set $MomoDokebi,0;
	set $MomoDokebi2,0;
	disablenpc "Grandpa#Momotaro";
	disablenpc "Grandma#Momotaro";
	monster "ama_test.gat",47,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
	monster "ama_test.gat",51,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
	monster "ama_test.gat",55,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
	monster "ama_test.gat",55,97,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
	monster "ama_test.gat",55,93,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
	monster "ama_test.gat",53,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
	monster "ama_test.gat",49,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
	monster "ama_test.gat",45,96,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
	monster "ama_test.gat",45,99,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
	end;

OnInit:
	set $Momotaro,0;
	set $MomoDokebi,0;
	set $MomoDokebi2,0;
	set $MomotaroRID,0;
	end;

}

ama_test.gat,49,95,4	script	Grandpa#Momotaro	766,{

	mes "[Grandpa]";
	mes "Zzzzzz......";
	close;
}

ama_test.gat,51,95,4	script	Grandma#Momotaro	761,{

	mes "[Grandma]";
	mes "Oh....!?";
	close;

}

ama_test.gat,50,100,4	script	Manager#Momotaro	762,{

	if (event_momo >= 4) goto LSecondFin;
	mes "[Manager]";
	mes "Hoho, you did it...... I'm the manager here...... You are not an ordinary person, right? You did very well.";
	next;
	mes "[Manager]";
	mes "The Momotaro from the legend appears in this world!";
	mes "Hohohohoho!";
	next;
	menu "Is there some extra?",L1,"Thanks for nothing......",L2;
L1:
	mes "[Manager]";
	mes "Hohoho......";
	mes "This is maybe not really recomending......";
	mes "I think in your current condition the small demons can twirl you lightly around their fingers.";
	mes "......Hohoho......";
	next;
	mes "[Manager]";
	mes "......";
	mes "Just a joke.";
	next;
	mes "[Manager]";
	mes "Well then, you enjoyed the Momotaro Event Hall?";
	mes "Talk to the staff member, that you have met first, about our premium presents. He will give you some.";
	next;
	mes "[Manager]";
	mes "Whatever you encounter, never loose that strong spirit!";
	close2;
	set $Momotaro,0;
	set $MomoDokebi,0;
	set $MomoDokebi2,0;
	set $MomotaroRID,0;
	set event_momo,1;
	donpcevent "Event Hall Staff::OnInitCopy";
	warp "amatsu.gat",223,230;
	disablenpc "Manager#Momotaro";
	end;
L2:
	mes "[Manager]";
	mes "!!!!!";
	mes "......Ho...Hohoho......";
	mes "You are an amusing fellow......";
	mes "Well...... One little suggestion from me to you.";
	next;
	mes "[Manager]";
	mes "Normally I would just kick you out, but...... I would like to see your true capabilities... Hohoho.";
	mes "As if I would look at my own young self. Hohohoho.";
	next;
	mes "[Manager]";
	mes "What do you think? I will give this one nonrecurring chance. It is the challenge of ^3355ffSecond Grade^000000 which is not officially available......";
	mes "But I warn you, this one will be difficult.";
	next;
	menu "Na, it is enough",L2_1,"I take the challenge",L2_2;
L2_1:
	mes "[Manager]";
	mes "Hoho......";
	mes "You got tired from the last fight?";
	mes "Well, ok...... Did you enjoy the Momotaro Event Hall? Talk to the staff member, that you have met first, about our premium presents. She will give you some.";
	next;
	mes "[Manager]";
	mes "Whatever you encounter, never loose that strong spirit!";
	next;
	set event_momo,2;
	goto LWarpOut;
L2_2:
	mes "[Manager]";
	mes "Hohoho, You like it more and more, right? This will be the last decisive battle. Show your power without regrets!";
	initnpctimer;
	close;
OnTimer5000:
	stopnpctimer;
	if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
	attachrid($MomotaroRID);
	monster "ama_test.gat",35,103,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
	monster "ama_test.gat",56,111,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
	monster "ama_test.gat",40,91,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
	misceffect 16;
	set event_momo,3;
	disablenpc "Manager#Momotaro";
	end;
LSecondFin:
	mes "[Manager]";
	mes "You are really strong... Wasn't it thrilling? Momotaro Event Hall can be really enjoyable, right?";
	mes "Ok now, talk to the staff member, that you have met first, about our premium presents. She will give you some.";
	close2;	
	set event_momo,4;
LWarpOut:
	mes "[Manager]";
	mes "Whatever you encounter, never loose that strong spirit!";
	close2;
	set $Momotaro,0;
	set $MomoDokebi,0;
	set $MomoDokebi2,0;
	set $MomotaroRID,0;
	warp "amatsu.gat",223,230;
	donpcevent "Event Hall Staff::OnInitCopy";
	disablenpc "Manager#Momotaro";
	end;
OnStart:
	misceffect 215;
	if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
	attachrid($MomotaroRID);
	mes "[Manager]";
	mes "Hohoho......";
	close;

}
//=======================================MobCount===============================-
ama_test.gat,0,1,0	script	mobcount#momotaro	-1,{
OnMobDead:
	if ($MomoDokebi >= 8){
		areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I will be baaack~~~~!!!",8;
		attachrid($MomotaroRID);
		initnpctimer;
		end;
	}
	set $MomoDokebi,$MomoDokebi+1;
	set @mobrand,rand(4);
	if (@mobrand == 1) goto Lrand1;
	if (@mobrand == 2) goto Lrand2;
	if (@mobrand == 3) goto Lrand3;

	areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I'm sorry~~! Waaaaah~~",8;
	end;
Lrand1:
	areaannounce "ama_test.gat",30,78,68,120,"Dokebi: !! IT'S A RAID!!!! RUN!!",8;
	end;
Lrand2:
	areaannounce "ama_test.gat",30,78,68,120,"Dokebi: But I didn't even do anything baaaaad~!",8;
	end;
Lrand3:
	areaannounce "ama_test.gat",30,78,68,120,"Dokebi: Ow, Ouch!!!",8;
	end;
OnTimer5000:
	donpcevent "mobcount2#momotaro::OnTimer5000";
	end;
}
//=======================================MobCount2==============================-
ama_test.gat,50,101,0	script	mobcount2#momotaro	-1,{
OnMobDead:
	if ($MomoDokebi2 == 2) goto Lfin;
	set $MomoDokebi2,$MomoDokebi2+1;
	areaannounce "ama_test.gat",30,78,68,120,"Am Mut: Ow, Ouch!!!",8;end;
Lfin:
	areaannounce "ama_test.gat",30,78,68,120,"Am Mut: I'm sorry~~! Waaaaah~~",8;
	set event_momo,4;
	initnpctimer;
	end;
OnTimer5000:
	stopnpctimer;
	enablenpc "Manager#Momotaro";
	donpcevent "Manager#Momotaro::OnStart";
	end;

}

//============================================================
//====================================================== Sushi
//====================================================== Quest
ama_in01.gat,162,17,0	script	Iron Chef	765,{
	if (ama_sushi == 1) goto LStart2;
	mes "[ShabuShabu]";
	mes "*Sighs* This is getting worse..";
	mes "Everyday more customers come,";
	mes "but I can never get";
	mes "enough material, even today.";
	mes "A lot of customers surely will be hungry?";
	next;
	mes "[ShabuShabu]";
	mes "*Sigh*, a customer. Welcome.";
	mes "As always, my homemade sashimi";
	mes "focuses on the freshness. What do you need?";
	next;
	menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-;
		mes "[ShabuShabu]";
		mes "Alright then, my sashimi";
		mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
		mes "If you have a chance, come try a little sashimi!";
		close;
	L1:
		mes "[ShabuShabu]";
		mes "Alright! How much do you want?";
		mes "Unit price 700 zeny, but if you only want a taste,";
		mes "I'll give you a discount of 74 zeny,";
		mes "If you like the taste come back and find me later.";
		next;
		menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-;
			mes "[ShabuShabu]";
			mes "Alright then, my shrimp sushi";
			mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
			mes "If you have a chance, come try a little sashimi!";
			close;
		L1_1:
			if (Zeny < 700) goto Lzeny;
			set Zeny,Zeny-700;
			getitem 551,10;
			mes "[If you have a chance, come try a little sashimi!]";
			mes "Thank you very much";
			close;
		L1_2:
			if (Zeny < 74) goto Lzeny;
			set Zeny,Zeny-74;
			getitem 551,1;
			mes "[If you have a chance, come try a little sashimi!]";
			mes "Thank you very much";
			close;
	L2:
		mes "[ShabuShabu]";
		mes "Alright! How much do you want?";
		mes "Unit price 350 zeny, but if you only want a taste,";
		mes "I'll just give you a discount of 37 zeny.";
		mes "If you like the taste come back and find me later";
		next;
		menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-;
			mes "[ShabuShabu]";
			mes "Alright then, my sashimi";
			mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
			mes "[If you have a chance, come try a little sashimi!]";
			close;
		L2_1:
			if (Zeny < 350) goto Lzeny;
			set Zeny,Zeny-350;
			getitem 544,10;
			mes "[ShabuShabu]";
			mes "Thank you very much";
			close;
		L2_2:
			if (Zeny < 37) goto Lzeny;
			set Zeny,Zeny-37;
			getitem 544,1;
			mes "[ShabuShabu]";
			mes "Thank you very much";
			close;
		Lzeny:
			mes "[ShabuShabu]";
			mes "You don't have enough zeny with you";
			close;
L3:
		mes "[ShabuShabu]";
		mes "Oh, any help is welcomed!!";
		mes "I was just worrying about not having enough material everyday.";
		mes "Do you want to hear my request?";
		mes "Of course I will pay you to help me.";
		next;

		set ama_sushi,1;
		mes "[ShabuShabu]";
		mes "Crab Shell.";
		mes "They are all out. I need them right now.";
		mes "So please find ^0000FF10Crab shells^000000.";
		mes "I can never find it when I need it.";
		mes "I'll be counting on you.";
		next;
		mes "[ShabuShabu]";
		mes "Then, please hurry! I'll be here";
		mes "waiting for you, please don't forget my request!";
		close;
LStart2:
	if (countitem(964)>=10) goto Lok;
	mes "[ShabuShabu]";
	mes "Man, don't have my materials ready?";
	mes "Oh no, you didn't forget it did you?";
	next;
	mes "[ShabuShabu]";
	mes "^0000FF10Crab shells^000000";
	mes "Don't forget again.";
	mes "You must help me find them!";
	close;
Lok:
	delitem 964,10;
	getitem 551,20;
	mes "[ShabuShabu]";
	mes "Hmm! Thank you so much";
	next;
	mes "[ShabuShabu]";
	mes "Here is my thanks, take it!";
	set ama_sushi,0;
	close;

}

//============================================================
//===================================================== Amatsu
//====================================================== Event
amatsu.gat,189,166,4	script	Kouji	764,{
	mes "[Kuruchi]";
	mes "Lalala Lalala Lalalalalala..";
	mes "Lalala Lalala Lalalalalala..";
	next;
	if (event_amatsu == 2) goto L1;
	if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2;
	if (event_amatsu == 5) goto L3;
	if (event_amatsu == 6) goto L4;
L0:
	mes "[Kuruchi]";
	mes "Hanging Under the Blue Sky's Blue Roof";
	mes "Shining on Blue Wall's Reflection on the Blue Lake";
	mes "Blue Hearting Containing a Blue Desire";
	mes "Blue, Blue Every thing's Blue";
	next;
	goto LEnd;
L1:
	mes "[Kuruchi]";
	mes "Monk, Monk, the fox is following me";
	mes "Because I have its favourite food";
	mes "Ramen noodle, my favourite too";
	mes "I can eat it three times a day";
	set event_amatsu,3;
	goto LEnd;
L2:
	mes "[Kuruchi]";
	mes "Monk, Monk, The Fox Is Following Me";
	mes "Shout At Him To Scare It Off!";
	mes "Voice Too Small So It Didn't Run Off";
	mes "Followed All The Way To North Side's Shrine!";
	set event_amatsu,4;
	goto LEnd;
L3:
	mes "[Kuruchi]";
	mes "Monk, Monk, The Fox Is Following Me";
	mes "Ramen noodles My Favorite";
	mes "But Now I am No Longer Afraid?";
	mes "I Shouted Loudly To Scare It Off!";
	goto LEnd;
L4:
	mes "[Kuruchi]";
	mes "The Town's Dock Has An Abandoned Boat!";
	mes "Everyone Forget That In The Ship";
	mes "Is Full Of Treasure And Gold";
	mes "A Boat That Is Feared By Everyone";
	goto LEnd;

LEnd:
	next;
	mes "[Kuruchi]";
	mes "Lalala Lalala Lalalalalala..";
	mes "Lalala Lalala Lalalalalala..";
	close;
}
//=====================================================================
amatsu.gat,171,174,4	script	Guard Soldier#01	767,{
	if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
	if (event_amatsu == 6) goto L1;
	if (event_amatsu == 7) goto L2;
	mes "[Guard Soldier]";
	mes "This area is where";
	mes "the Master's mother";
	mes "Is here for her treatment.";
	next;
	mes "[Guard Soldier]";
	mes "Although it's not much to talk about...";
	mes "She has been sick here for several months";
	mes "and started to live here";
	close;
L0:
	mes "[Guard Soldier]";
	mes "This is where the Master's mother stays at.";
	mes "Please keep quiet, we are also";
	mes "very worried watching this everyday";
	next;
	mes "[Guard Soldier]";
	mes "Why does this happen";
	mes "to our benign and wise Master...";
	mes "I don't understand, *sobs*...";
	close;
L1:
	mes "[Guard Soldier]";
	mes "What? Seems like something";
	mes "flew by...  Didn't you see? Oh...";
	mes "And I heard a loud noise... Scared the shit out of me";
	close;
L2:
	mes "[Guard Soldier]";
	mes "Our master should be alright now.";
	mes "We are also greatly relieved.";
	mes "You have no idea how worried we were... Phew.";
	close;
}
//=====================================================================
amatsu.gat,164,174,4	script	Guard Soldier#02	767,{
	if (event_amatsu == 0) goto LOnce;
	if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
	if (event_amatsu == 6) goto L3;
	if (event_amatsu == 7) goto L4;
	mes "[Guard Soldier]";
	mes "Hopefully she will return healthy soon...";
	mes "The Master has spent a lot of time";
	mes "taking care and worrying about her.";
	close;
LOnce:
	mes "[Guard Soldier]";
	mes "Do not enter here.";
	mes "This is where the master's mother is";
	mes "recuperating.";
	next;
	mes "[Guard Soldier]";
	mes "Although it's not much to talk about.";
	mes "But she has been sick here for several months";
	mes "and started to live here.";
	set event_amatsu,1;
	close;
L2:
	mes "[Guard Soldier]";
	mes "If you are invited by the Master...";
	mes "Please do come in.";
	mes "Up till today, many doctors came to diagnose but";
	mes "all their efforts seem futile.";
	close;
L3:
	mes "[Guard Soldier]";
	mes" Hey!";
	mes" What's that sound!?";
	mes" Where did it come from!?";
	close;
L4:
	mes "[Guard Soldier]";
	mes "The master's mother still";
	mes "hasn't fully recovered.. ";
	mes "Although, it seems to have turned for the better.";
	mes "But then again..";
	close;
}

//=====================================================================
ama_in01.gat,22,111,0	script	Old Lady#01	761,{
	if (event_amatsu == 5) goto LStart2;
	if (event_amatsu == 6) goto LStart3;
	if (event_amatsu == 7) goto LStart4;
	mes "[...]";
	mes "^FF6060Clang Clannng! Clang Clannng!  Stupid humans again!";
	mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?";
	mes "What do you need here! Hurry up";
	mes "Get out... Clang Clannng! Clang Clannng!^000000";
	next;
	mes "[...]";
	mes "^FF6060I have decided to live here till";
	mes "the Ishida Family line ends!";
	mes "Stop bothering me and get out! Clang Clannng!^000000";
	next;
	warp "amatsu",167,197;
	end;
LStart2:
	mes "[...]";
	mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!";
	mes "Stupid Humans! What do you want now";
	mes "Throw me out of here!?^000000";
	next;
	mes "[...]";
	mes "^FF0066Seems like you learned something somewhere,";
	mes "That's about all you can do";
	mes "You can't do anything to me!! Clang Clannng!^000000";
	next;
	menu "HAAAA!!",-;
	set @which,rand(2);
	if (@which == 1) goto Lfail;
	mes "[...]";
	mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!";
	mes "He threw me out like this!";
	mes "Sick! Not fair!!^000000";
	next;
	mes "[...]";
	mes "^FF0066That god-damned Ishida that rendered me to this.";
	mes "I'll curse them forever! FOREVER!";
	mes "Human, you better be careful too!^000000";
	next;
	monster "ama_in01.gat",22,112,"Fox",1180,1;
	killmonsterall "ama_in01.gat";
	getitem 1022,1;
	mes "[...]";
	mes "^FF0066Everything that Paul Shinaku did";
	mes "will sooner or later";
	mes "Bring about my downfall...^000000";
	mes "^CC3300Clangggggggggggg!!^000000";
	set event_amatsu,6;
	close;
Lfail:
	mes "[...]";
	mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!";
	mes "How dare you, wanting to throw me out!";
	mes "Get out of here!! Clang Clannng!^000000";
	next;
	warp "amatsu",167,197;
	end;
LStart3:
	mes "[Ishida Sauk]";
	mes "...*Sigh* Where from young man...?";
	mes "Did you get rid of the fox?";
	mes "Somehow I feel so tired, *sigh*...";
	next;
	mes "[Ishida Sauk]";
	mes "Thank you. Coming from another place";
	mes "and still has to endure through this.";
	mes "Very sorry... Sorry...";
	next;
	mes "[Ishida Sauk]";
	mes "I need to find my son.";
	mes "Tell him that I got rid of the fox...";
	mes "Thank you.";
	next;
	mes "[Ishida Sauk]";
	mes "Now I am getting very tired.";
	mes "I need to rest now, young man.....";
	mes "Go find my son...";
	close;
LStart4:
	mes "[Ishida Sauk]";
	mes "Oh, You are the you man who";
	mes "got rid of the fox... welcome.";
	mes "Sit here a while if you can...";
	next;
	mes "[Ishida Sauk]";
	mes "To be possessed by that fox...";
	mes "It is all my own fault...";
	mes "I didn't teach my child properly... *sigh*";
	mes "He was a good kid when he was small.";
	mes "It's all because I wasn't strict enough...";
	next;
	mes "[Ishida Sauk]";
	mes "Originally this town was small.";
	mes "Without a castle of this size either.";
	mes "But, my son got some zeny somehow";
	mes "and just start bringing them to me.";
	mes "Don't know what he did to get this zeny.";
	mes "And has to hide the truth from even me...";
	next;
	mes "[Ishida Sauk]";
	mes "Then starting building on the castle and town,";
	mes "and treated the townspeople fairly and nicely...";
	mes "If that was all, then there will be no problem.";
	mes "The problem came after he did some strange things...";
	next;
	mes "[Ishida Sauk]";
	mes "Yea, he angered the gods";
	mes "learning some weird spells somewhere.";
	mes "And started doing experimenting,";
	mes "Capturing the monsters,";
	mes "Doing bad things...";
	next;
	mes "[Ishida Sauk]";
	mes "And now, the monsters";
	mes "started to live in Amatsu...";
	mes "The gods became so angry even ";
	mes "the monks from the shrine";
	mes "don't know what to do.....";
	next;
	mes "[Ishida Sauk]";
	mes "They punished me as well...";
	mes "and sent a fox here, ";
	mes "hoping to give a warning,";
	mes "but my son didn't stop.";
	next;
	mes "[Ishida Sauk]";
	mes "If possible please stop my son.";
	mes "I am old and almost dead.";
	mes "I don't know what to do either...";
	mes "Please guard this peaceful town.";
	mes "I don't know what my son is smoking";
	mes "doing that kind of stuff...";
	close;
}
//=====================================================================
ama_in02.gat,170,62,4	script	Soldier#02	767,{
	mes "[Kyro]";
	mes "My name is Kyro. In this town";
	mes "I handle all the administrative work.";
	mes "What type of service do you need?";
	next;
	menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3;

	if (event_amatsu == 7) goto L1_1;
		mes "[Kyro]";
		mes "The master said that the guests from the continent";
		mes "can move about freely,";
		mes "Without any";
		mes "permits or passes.";
		close;
L1_1:
	if (countitem(7160) == 0) goto L1_2;
		mes "[Kyro]";
		mes "I have already given you a pass.";
		close;
L1_2:
		mes "[Kyro]";
		mes "Did you lose the pass?";
		mes "If you want another pass";
		mes "you need to pay 10,000 zeny for registration fees.";
		next;
		menu "Get the pass",L1_2_1,"Maybe next time",-;
			mes "No problem!";
			mes "If you need anything please come talk to me again!";
			close;
L1_2_1:
		if (Zeny < 10000) goto LError;
		set Zeny,Zeny-10000;
		getitem 7160,1;
		mes "[Kyro]";
		mes "Come, this is it.";
		mes "Please be careful and don't lose it again.";
		close;
LError:
		mes "[Kyro]";
		mes "You don't have enough zeny!";
		close;
L2:
		mes "[Kyro]";
		mes "This will be difficult, you can";
		mes "freely move around, but the master";
		mes "hasn't considered anything about immigration.";
		mes "But, you can stay as long as you want";
		close;
L3:
		mes "[Kyro]";
		mes "Then that's it for now...";
		mes "If there's anything else just tell me.";
		close;

}

//=====================================================================
ama_in02.gat,115,177,7	script	Juro	767,{
	mes "[Juro]";
	mes "What are you here for?";
	mes "There is nothing much over here.";
	next;
	menu "Oh, really",-,"Please open the door for me",L2;

		mes "[Juro]";
		mes "The town has much more stuff.";
		mes "Have a wonderful time...";
		close;
L2:
	if (event_amatsu != 7) goto Lnoflag;
	if (countitem(7160) < 1) goto Llost;
		mes "[Juro]";
		mes "You already got the pass...";
		mes "Do you want to go in directly? Or";
		mes "Do you want me to explain first...?";
		next;
		menu "Direct access",-,"Listen to explanation",L2_2;

			mes "[Juro]";
			mes "Then, I will open the door for you.";
			mes "Please take care...";
			next;
			warp "ama_dun01.gat",229,10;
			end;
L2_2:
			mes "[Juro]";
			mes "The inner space seems to be ";
			mes "protected by special spells.";
			mes "Those who wander in carelessly,";
			mes "become lost and will be assaulted";
			mes "mysteriously and die.";
			next;
			mes "[Juro]";
			mes "What I can tell you";
			mes "isn't all that much.";
			mes "I have not been inside.";
			mes "It's a mysterious place, its only proof is";
			mes "of existence is from the";
			mes "survivors that ventured inside";
			next;
			mes "[Juro]";
			mes "First of all.....";
			mes "'Don't believe in what you see.'";
			next;
			mes "[Juro]";
			mes "Second of all.....";
			mes "About the spells, they have their own rules.";
			mes "Everything has its own purpose,";
			mes "including the spells.";
			mes "Will you find some";
			mes "answers?";
			next;
			mes "[Juro]";
			mes "Then, I'll open the door for you.";
			mes "Please be careful...";
			next;
			warp "ama_dun01.gat",229,10;
			end;
Llost:
		mes "[Juro]";
		mes "You don't have the pass";
		mes "so I cannot open the gate for you.";
		mes "Please understand.";
		close;
Lnoflag:
		mes "[Juro]";
		mes "What door are you talking about?";
		mes "In a place like this there won't";
		mes "be any doors as far as I know.";
		mes "You might have been mistaken.";
		next;
		mes "[Juro]";
		mes "There are more to see in town.";
		mes "I hope you have a good time...";
		close;
}
ama_dun01.gat,229,7,0	script	Soldier#08	767,{
	mes "[Juro]";
	mes "Ready to leave?";
	next;
	menu "Leave",-,"Wait a little more",L1;
		mes "[Juro]";
		mes "Gogo!!";
		next;
		warp "ama_in02.gat",119,181;
		end;
L1:
		mes "[Juro]";
		mes "Take care of yourself!";
		close;
}

//=====================================================================
ama_in02.gat,200,176,4	script	Castle Owner	768,{
	if (event_amatsu == 1) goto LStart2;
	if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3;
	if (event_amatsu == 6) goto LStart4;
	if (event_amatsu == 7) goto LStart5;
	mes "[Ishida Yoshinake]";
	mes "What! An outsider?";
	mes "What do you need me for?? If it's nothing important";
	mes "Talk to you later...!";
	next;
	mes "[Ishida Yoshinake]";
	mes "Please leave! No matter who you are!!";
	mes "Right now I am in a VERY bad mood!";
	close;
LStart2:
	mes "[Ishida Yoshinaku]";
	mes "What! A visitor...? Oh, sorry";
	mes "But today I am not in the mood";
	mes "of seeing a visitor!";
	next;
	menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3;
L1:
	mes "[Ishida Yoshinaku]";
	mes "Oh... You are an expert pathologist?";
	mes "Oh yea, if you are a foreign expert";
	mes "I should be able to trust you...";
	mes "I guess...";
	next;
	mes "[Ishida Yoshinaku]";
	mes "Welcome, as you know";
	mes "I am the owner of the East Lake Castle";
	mes "My name is Ishida Yoshinaku,";
	mes "Nice to meet you.";
	next;
	mes "[Ishida Yoshinaku]";
	mes "To put it simple: my mother";
	mes "is not very healthy,";
	mes "of course you are here because of it";
	mes "Can you cure my ailing mother??";
	next;
	mes "[Ishida Yoshinaku]";
	mes "So many famous and talented";
	mes "Doctors has visited her already,";
	mes "But not only did they not cure her!!";
	mes "They worsened her condition!!";
	mes "so I kept feeling disappointed";
	next;
	mes "[Ishida Yoshinaku]";
	mes "You, being a foreign expert,";
	mes "may cure my mother's sickness!";
	mes "if you do, I will give you lots of zeny and rewards...";
	next;
	mes "[Ishida Yoshinaku]";
	mes "Please help her,";
	mes "my mother lives in the mansion outside of the castle,";
	mes "After you cure her";
	mes "Come see me again";
	set event_amatsu,2;
	close;
L2:
	mes "[Ishida Yoshinaku]";
	mes "Yes! Beautiful indeed! So what";
	mes "Do you want to do! Leave when you get";
	mes "bored of it! Man!";
	next;
	mes "[Ishida Yoshinaku]";
	mes "At a pressing time like this... *Sobs*...";
	mes "Leave when you become satisfied or bored!";
	close;
L3:
	mes "[Ishida Yoshinaku]";
	mes "...Talking about me? You don't know? Eh?";
	mes "I am this castle's master!";
	mes "Go ask around the soldiers outside";
	mes "If you are not sure!";
	next;
	mes "[if you are not sure]";
	mes "At a pressing time like this... *Sobs*...";
	mes "Leave when you become satisfied or bored!";
	close;
LStart3:
	mes "[Ishida Yushinaku]";
	mes "How is my mother?";
	mes "If you know the name of the sickness....";
	mes "Please tell me immediately...";
	mes "Argh... So worried!";
	mes "I can't sleep at night any longer!";
	next;
	mes "[Ishida Yushinaku]";
	mes "You are from the other continents,";
	mes "so you must know....";
	mes "now you are the only one I can trust";
	close;
LStart4:
	mes "[Ishida Yushinaku]";
	mes "WoW, you are great, I heard";
	mes "My mother is getting better already,";
	mes "Anyway, what sickness was it?";
	next;
	mes "[Ishida Yushinaku]";
	mes "Fox? The fox is the reason? ho...";
	mes "So it's not a sickness after all...!!";
	mes "Why didn't I think of it earlier!!!";
	next;
	mes "[Ishida Yushinaku]";
	mes "Damn fox, after it ran away,";
	mes "it tried to revenge like this...";
	mes "But now there is no other";
	mes "Way... hahaha! Hahahaha!";
	next;
	mes "[Ishida Yushinaku]";
	mes "Um, hmm, umm...";
	next;
	mes "[Ishida Yushinaku]";
	mes "Anyway, Thanks for your help!";
	mes "I think my mother will return to normal now...";
	mes "I want to show you my gratitude...";
	mes "What to do...";
	next;
	mes "[Ishida Yushinaku]";
	mes "Alright, I will give you this pass.";
	mes "As long as you have this pass,";
	mes "you can get into ANYWHERE";
	mes "In this town";
	next;
	set event_amatsu,7;
	getitem 7160,1;
	mes "[Ishida Yushinaku]";
	mes "Although it's not such a great gift, but";
	mes "I believe you will have use for it someday...";
	mes "talk to 'Juro' For the details";
	close;
LStart5:
	mes "[Ishida Yushinaku]";
	mes "Hey... I hope you have a";
	mes "good time in Amatsu.....";
	mes "We always welcome the foreigners!";
	close;
}

ama_in01.gat,180,173,2	script	Fox Mask	762,{
	if (event_amatsu == 4) goto LStart2;
	if (event_amatsu == 5) goto LStart3;
	mes "[Takikuwi]";
	mes "Hiya, outsider, this";
	mes "Shrine is left by a monk a long time ago.";
	mes "Sometimes I come here to play";
	mes "along with my friend Tokari";
	next;
	mes "[Takikuwi]";
	mes "If you are here to hide from the monsters,";
	mes "please do come in, no monsters";
	mes "can ever come in here!";
	mes "You can always take a short rest in here!";
	close;
LStart2:
	mes "[Takikuwi]";
	mes "Hiya, outsider, here to find me?";
	mes "Because of the fox bothering you?";
	mes "From your expression You seem to";
	mes "have had quite a bit of trouble";
	next;
	mes "[Takikuwi]";
	mes "Although usually the head monk";
	mes "should come to help himself, this shrine";
	mes "Has been deserted for a long time";
	next;
	mes "[Takikuwi]";
	mes "It is very hard to get rid of a fox in a person's body";
	mes "If there's alcohol and ramen noodle,";
	mes "It might be a little easier,";
	mes "But they are hard to find!";
	next;
	mes "[Takikuwi]";
	mes "Good thing I know quite a bit";
	mes "about the fox, I'll tell you";
	mes "some words of advice, although foxes";
	mes "are very tricky, and although they like to";
	mes "make fun of humans... but it is seldom";
	mes "for a fox to display hatred!";
	next;
	mes "[Takikuwi]";
	mes "In another word, if there is hatred";
	mes "human also did something wrong!!";
	mes "Which will hurt self,";
	mes "And sometimes unlucky things happen";
	mes "and to friend and family as well!";
	next;
	mes "[Takikuwi]";
	mes "Anyway, I've heard that when";
	mes "there's a strong animal then a fox will chased,";
	mes "away from the human.";
	mes "So try hard, and try summoning the animal spirit!";
	next;
	menu "Haaaa!!",-;
	mes "[Takikuwi]";
	mes "Very good, just repeating it will";
	mes "show the fox a strong spirit,";
	mes "and show results, but the best thing is";
	mes "to find out why the fox will enter the";
	mes "person's body, but if you do this";
	mes "it should help, more or less";
	set event_amatsu,5;
	close;
LStart3:
	mes "[Takikuwi]";
	mes "Don't forget, when you try summoning";
	mes "you must think about!";
	mes "A monster that is stronger than a fox";
	mes "or it would just be a futile effort!";
	mes "Remember....... Stronger than a fox....";
	close;
}