//===== eAthena Script =======================================
//= Quest NPCs related to Amatsu
//===== By: ==================================================
//= eAthena team & others? & MasterOfMuppets
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= Momotaro event, Sushi Quest, Amatsu Event
//===== Additional Comments: =================================
//= 1.0 Rewrote parts of other/momotaro.txt to make it work.
//= I'm sorry for the mess, I couldn't do much better with
//= the current code I had.
//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
//============================================================
amatsu.gat,223,235,4 script Publisher 763,{
if (event_momo > 4) goto Lfin;
if ((event_momo >= 1) && (event_momo <= 4)) goto Lget;
mes "[Publisher]";
mes "Hello~~!!";
mes "Our ^00B6FFScroll Publishing Company^000000";
mes "is professionally publishing";
mes "tales.";
next;
mes "[Publisher]";
mes "We established";
mes "^3366FFMomotaro Field Trip^000000";
mes "to celebrate ^00B6FF<Momotaro Story>^000000";
mes "selling over a million copies.";
next;
mes "[Publisher]";
mes "Become Momotaro and eliminate";
mes "Dokebis, just like in the story!";
mes "There will also be rewards.";
next;
menu "What is Momotaro Story?!",-,"I want to try!",L1,"I'm busy right now...",L2;
mes "[Publisher]";
mes "Eh~!? How can you not know about";
mes "Momotaro? Don't they have this";
mes "tale in Rune-Midgard?? Well...";
mes "Let me tell you the story.";
next;
mes "[Publisher]";
mes "Long ago, there lived an old";
mes "married couple. They were happy,";
mes "but didn't have any children.";
next;
mes "[Publisher]";
mes "One day, while old lady was doing";
mes "the laundry, she found a humongous";
mes "peach. She cut it in half and...";
mes "'Poof!' There was a baby inside!";
next;
mes "[Publisher]";
mes "The old man and lady were shocked.";
mes "They decided to adopt that baby,";
mes "and give him their love...";
next;
mes "[Publisher]";
mes "That baby grew so fast, like that";
mes "beanstalk from 'Jack and";
mes "Beanstalk' and became a strong boy";
mes "in only a few days.";
next;
mes "[Publisher]";
mes "That's boy's name was...";
mes "<Momotaro>!!!";
mes "Momotaro traveled to eliminate";
mes "dokebis that were harassing";
mes "the towners.";
next;
mes "[Publisher]";
mes "He became friends with";
mes "^3151FFYoyo, Picky, and Desert Wolf^000000";
mes "and eliminated all of the Dokebis.";
mes "then he lived happily ever after";
mes "with the old couple.";
next;
mes "[Publisher]";
mes "How was it?";
mes "Great, right?";
mes "I mean, this story sold a million";
mes "copies!";
close;
L1:
mes "[Publisher]";
mes "Yay-! You look excited!";
mes "You'll be ready to go soon.";
mes "Please fill out this registration";
mes "card.";
next;
mes "[Publisher]";
mes ".................";
mes "......Mm.....Let's see.....";
mes ".............Good!";
mes "Alright, then!";
mes "Let it begin~~~!!!!!!!!!";
mes "<Momotaro Field Trip>~!";
close2;
warp "ama_test",52,35;
end;
L2:
mes "[Publisher]";
mes "Eh?";
mes "...But there are sweet rewards";
mes "waiting...";
close;
Lget:
mes "[Publisher]";
mes "How was it? Did you enjoy the event?";
mes "I hope the arrangements at the event hall allowed you to spend an enjoyable time there.";
next;
if (event_momo > 1 && event_momo < 4)
{
switch(rand(1,24))
{
case 1:
getitem 627,1; //sweet milk
break;
case 2:
getitem 629,1; //singing flower
break;
case 3:
getitem 625,1; //rusty iron
break;
case 4:
getitem 619,1; //unripe apple
break;
case 5:
getitem 620,1; //orange juice
break;
case 6:
getitem 621,1; //bitter herb
break;
case 7:
getitem 622,1; //rainbow carrot
break;
case 8:
getitem 623,1; //earthworm the dude
break;
case 9:
getitem 624,1; //rotten fish
break;
case 10:
getitem 626,1; //monster juice
break;
case 11:
getitem 628,1; //well-dried bone
break;
case 12:
getitem 630,1; //dew laden moss
break;
case 13:
getitem 631,1; //deadly noxious herb
break;
case 14:
getitem 632,1; //fatty chubby earthworm
break;
case 15:
getitem 633,1; //sweet potato
break;
case 16:
getitem 634,1; //tropical banana
break;
case 17:
getitem 635,1; //orc trophy
break;
case 18:
getitem 636,1; //no recipient
break;
case 19:
getitem 637,1; //old broom
break;
case 20:
getitem 638,1; //silver knife of chastity
break;
case 21:
getitem 639,1; //armlet of obedience
break;
case 22:
getitem 640,1; //shining stone
break;
case 23:
getitem 641,1; //contract in shadow
break;
case 24:
getitem 642,1; //book of the devil
break;
}
}
//Am Mut successful finish unknown
if (event_momo == 4)
{
while(@i != 3)
{
switch(rand(1,24))
{
case 1:
getitem 627,1; //sweet milk
break;
case 2:
getitem 629,1; //singing flower
break;
case 3:
getitem 625,1; //rusty iron
break;
case 4:
getitem 619,1; //unripe apple
break;
case 5:
getitem 620,1; //orange juice
break;
case 6:
getitem 621,1; //bitter herb
break;
case 7:
getitem 622,1; //rainbow carrot
break;
case 8:
getitem 623,1; //earthworm the dude
break;
case 9:
getitem 624,1; //rotten fish
break;
case 10:
getitem 626,1; //monster juice
break;
case 11:
getitem 628,1; //well-dried bone
break;
case 12:
getitem 630,1; //dew laden moss
break;
case 13:
getitem 631,1; //deadly noxious herb
break;
case 14:
getitem 632,1; //fatty chubby earthworm
break;
case 15:
getitem 633,1; //sweet potato
break;
case 16:
getitem 634,1; //tropical banana
break;
case 17:
getitem 635,1; //orc trophy
break;
case 18:
getitem 636,1; //no recipient
break;
case 19:
getitem 637,1; //old broom
break;
case 20:
getitem 638,1; //silver knife of chastity
break;
case 21:
getitem 639,1; //armlet of obedience
break;
case 22:
getitem 640,1; //shining stone
break;
case 23:
getitem 641,1; //contract in shadow
break;
case 24:
getitem 642,1; //book of the devil
break;
}
set @i,@i+1;
}
}
set event_momo,5;
mes "[Publisher]";
mes "Well then, I will give you a small present which I have prepared.";
mes "May the legend be widely loved also in the future......";
close;
Lfin:
mes "[Publisher]";
mes "We have a nice weather today, don't we...... It is a perfect day to dry the futon.";
close;
}
//=====================================================================
ama_test.gat,50,44,4 script Event Hall Staff 109,{
mes "[Satoshi]";
mes "Welcome to <Momotaro Field Trip>";
next;
mes "[Satoshi]";
mes "I'm Satoshi who is in charge of the";
mes "waiting room in <Momotaro Field";
mes "Trip>.";
next;
mes "[Satoshi]";
mes "Originally, I was working for the";
mes "publishing company, but we lacked";
mes "workers for the Field Trip...";
mes "But working here is much better!";
mes "Now I just watch people trying to";
mes "accomplish the mission. Heh hehe~";
next;
mes "[Satoshi]";
mes "..............";
mes "Just kidding";
mes "^111111*Wipes away sweat*^000000";
next;
mes "[Satoshi]";
mes "Well, let me explain";
mes "about the rules in the Field Trip";
next;
mes "[Satoshi]";
mes "First of all...Did you hear";
mes "about the story from the";
mes "publisher?";
next;
menu "Yes",L1,"No",-;
mes "[Satoshi]";
mes "Eh? You can't just";
mes "skip the story";
mes "when you enter the field";
mes "trip! I can't allow you to";
mes "do that as a Momotaro's";
mes "fan!!!";
next;
mes "[Satoshi]";
mes "Please listen to the story";
mes "from the publisher.";
mes "Thank you.";
mes "Bye~~";
close2;
warp "amatsu.gat",223,230;
end;
L1:
mes "[Satoshi]";
mes "Hehe...Good.";
mes "Momotoro's Story is our";
mes "pride. It's the best story EVER.";
mes "Hahaha!!!";
next;
mes "[Satoshi]";
mes "...Hmmhmm.";
next;
mes "[Satoshi]";
mes "The Field Trip is simple.";
mes "Go inside and eliminate";
mes "Dokebis bravely!!!";
mes "Just like Momotaro!!!";
mes "Understand? Bravely!!!";
next;
mes "[Satoshi]";
mes "In addition, there are three";
mes "things you need to know.";
next;
mes "[Satoshi]";
mes "First....";
mes "You can't come back once you clear";
mes "the field trip. Keep that in mind.";
next;
mes "[Satoshi]";
mes "Secondly...";
mes "Q-pet is prohibited";
mes "inside of the field trip.";
mes "if you are with a pet,";
mes "please change it to egg status.";
next;
mes "[Satoshi]";
mes "And finally...";
mes "One person can be on the";
mes "field trip for 6 minutes.";
next;
mes "[Satoshi]";
mes "Well then, Please";
mes "wait for you turn";
mes "in the waitiSng room.";
mes "Good luck in fighting!!";
close;
OnInit:
waitingroom "Event Hall Waiting Room",1,"Event Hall Staff::OnMax";
OnInitCopy:
enablewaitingroomevent "Event Hall Staff";
areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
disablenpc "Manager#Momotaro";
enablenpc "Grandpa#Momotaro";
enablenpc "Grandma#Momotaro";
donpcevent "#MomotaroTimer::OnStopTimer";
killmonsterall "ama_test.gat";
end;
OnMax:
warpwaitingpc "ama_test.gat",51,85;
disablewaitingroomevent "Event Hall Staff";
disablenpc "Manager#Momotaro";
enablenpc "Grandpa#Momotaro";
enablenpc "Grandma#Momotaro";
donpcevent "#MomotaroActivator::OnMomoInit";
end;
}
ama_test.gat,1,1,0 script #MomotaroTimer -1,{
OnStartTimer:
initnpctimer;
end;
OnTimer180000:
if(!isloggedin($MomotaroRID))goto s_Cleanup;
mapannounce "ama_test.gat","Timer: 3 Minutes left.",8;
end;
OnTimer300000:
if(!isloggedin($MomotaroRID))goto s_Cleanup;
mapannounce "ama_test.gat","Timer: 1 Minute left.",8;
end;
OnTimer360000:
if(!isloggedin($MomotaroRID))goto s_Cleanup;
mapannounce "ama_test.gat","Timer: Beep- Beep- Beep- Time's up.",8;
OnTimer362500:
areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
goto s_Cleanup;
OnTimer20000:
OnTimer40000:
OnTimer60000:
OnTimer80000:
OnTimer100000:
OnTimer120000:
OnTimer140000:
OnTimer160000:
OnTimer200000:
OnTimer220000:
OnTimer240000:
OnTimer260000:
OnTimer280000:
OnTimer320000:
OnTimer340000:
if(!isloggedin($MomotaroRID))goto s_Cleanup;
end;
OnCleanUp:
s_Cleanup:
stopnpctimer;
set $Momotaro,0;
set $MomoDokebi,0;
set $MomoDokebi2,0;
set $MomotaroRID,0;
mapannounce "ama_test.gat","The current player has exited. The waiting room will now open again.",8;
disablenpc "Manager#Momotaro";
donpcevent "Event Hall Staff::OnInitCopy";
end;
OnStopTimer:
stopnpctimer;
end;
}
ama_test.gat,51,85,0 script #MomotaroActivator 139,1,1,{
if($Momotaro)end;
set $Momotaro,1;
set $MomotaroRID,getcharid(3);
areaannounce "ama_test.gat",30,78,68,120,"Timer: The Timer has been activated. You have 6 minutes. Annihilate the monsters in time!",8;
donpcevent "#MomotaroTimer::OnStartTimer";
mes "[Grandpa]";
mes "Arrrk!!!";
next;
mes "[Grandma]";
mes "Honey!! Someone hacked my account";
mes "and stole my equipment!!";
next;
mes "[Grandpa]";
mes "Hmm. The Chief said the Dokebi";
mes "earned 20 million zeny by hacking";
mes "other's accounts...";
next;
mes "[Grandma]";
mes "Dohhhhhhh!!!!";
next;
mes "[Grandpa]";
mes "...Huh I've heard that somewhere";
mes "before....";
next;
mes "[Grandpa]";
mes "Anyway, Momotaro...";
next;
mes "[Grandpa]";
mes "As you know, since we towners spends";
mes "our time sitting and chatting,";
mes "we can't kill Dokebis because we're";
mes "low levels, so...Please do it for";
mes "us.";
next;
mes "[Grandma]";
mes "Momotaro...";
mes "I really wanted to give you";
mes "a handmade ^3151FFYummiest Red Poiton in";
mes "the whole world^000000 ...but...";
mes ".....I failed to make them ....";
next;
mes "[Grandma]";
mes "...I'm sorry. I should have been";
mes "leveling up before...^111111*Sob*";
next;
mes "[Grandma & Grandpa]";
mes "So...Do me this favor, kid~";
close2;
initnpctimer;
end;
OnTimer5000:
stopnpctimer;
set $MomoDokebi,0;
set $MomoDokebi2,0;
disablenpc "Grandpa#Momotaro";
disablenpc "Grandma#Momotaro";
monster "ama_test.gat",47,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
monster "ama_test.gat",51,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
monster "ama_test.gat",55,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
monster "ama_test.gat",55,97,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
monster "ama_test.gat",55,93,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
monster "ama_test.gat",53,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
monster "ama_test.gat",49,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
monster "ama_test.gat",45,96,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
monster "ama_test.gat",45,99,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
end;
OnInit:
set $Momotaro,0;
set $MomoDokebi,0;
set $MomoDokebi2,0;
set $MomotaroRID,0;
end;
}
ama_test.gat,49,95,4 script Grandpa#Momotaro 766,{
mes "[Grandpa]";
mes "Zzzzzz......";
close;
}
ama_test.gat,51,95,4 script Grandma#Momotaro 761,{
mes "[Grandma]";
mes "Oh....!?";
close;
}
ama_test.gat,50,100,4 script Manager#Momotaro 762,{
if (event_momo >= 4) goto LSecondFin;
mes "[Manager]";
mes "Hoho, you did it...... I'm the manager here...... You are not an ordinary person, right? You did very well.";
next;
mes "[Manager]";
mes "The Momotaro from the legend appears in this world!";
mes "Hohohohoho!";
next;
menu "Is there some extra?",L1,"Thanks for nothing......",L2;
L1:
mes "[Manager]";
mes "Hohoho......";
mes "This is maybe not really recomending......";
mes "I think in your current condition the small demons can twirl you lightly around their fingers.";
mes "......Hohoho......";
next;
mes "[Manager]";
mes "......";
mes "Just a joke.";
next;
mes "[Manager]";
mes "Well then, you enjoyed the Momotaro Event Hall?";
mes "Talk to the staff member, that you have met first, about our premium presents. He will give you some.";
next;
mes "[Manager]";
mes "Whatever you encounter, never loose that strong spirit!";
close2;
set $Momotaro,0;
set $MomoDokebi,0;
set $MomoDokebi2,0;
set $MomotaroRID,0;
set event_momo,1;
donpcevent "Event Hall Staff::OnInitCopy";
warp "amatsu.gat",223,230;
disablenpc "Manager#Momotaro";
end;
L2:
mes "[Manager]";
mes "!!!!!";
mes "......Ho...Hohoho......";
mes "You are an amusing fellow......";
mes "Well...... One little suggestion from me to you.";
next;
mes "[Manager]";
mes "Normally I would just kick you out, but...... I would like to see your true capabilities... Hohoho.";
mes "As if I would look at my own young self. Hohohoho.";
next;
mes "[Manager]";
mes "What do you think? I will give this one nonrecurring chance. It is the challenge of ^3355ffSecond Grade^000000 which is not officially available......";
mes "But I warn you, this one will be difficult.";
next;
menu "Na, it is enough",L2_1,"I take the challenge",L2_2;
L2_1:
mes "[Manager]";
mes "Hoho......";
mes "You got tired from the last fight?";
mes "Well, ok...... Did you enjoy the Momotaro Event Hall? Talk to the staff member, that you have met first, about our premium presents. She will give you some.";
next;
mes "[Manager]";
mes "Whatever you encounter, never loose that strong spirit!";
next;
set event_momo,2;
goto LWarpOut;
L2_2:
mes "[Manager]";
mes "Hohoho, You like it more and more, right? This will be the last decisive battle. Show your power without regrets!";
initnpctimer;
close;
OnTimer5000:
stopnpctimer;
if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
attachrid($MomotaroRID);
monster "ama_test.gat",35,103,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
monster "ama_test.gat",56,111,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
monster "ama_test.gat",40,91,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
misceffect 16;
set event_momo,3;
disablenpc "Manager#Momotaro";
end;
LSecondFin:
mes "[Manager]";
mes "You are really strong... Wasn't it thrilling? Momotaro Event Hall can be really enjoyable, right?";
mes "Ok now, talk to the staff member, that you have met first, about our premium presents. She will give you some.";
close2;
set event_momo,4;
LWarpOut:
mes "[Manager]";
mes "Whatever you encounter, never loose that strong spirit!";
close2;
set $Momotaro,0;
set $MomoDokebi,0;
set $MomoDokebi2,0;
set $MomotaroRID,0;
warp "amatsu.gat",223,230;
donpcevent "Event Hall Staff::OnInitCopy";
disablenpc "Manager#Momotaro";
end;
OnStart:
misceffect 215;
if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
attachrid($MomotaroRID);
mes "[Manager]";
mes "Hohoho......";
close;
}
//=======================================MobCount===============================-
ama_test.gat,0,1,0 script mobcount#momotaro -1,{
OnMobDead:
if ($MomoDokebi >= 8) goto Lfin;
set $MomoDokebi,$MomoDokebi+1;
attachrid($MomotaroRID);
set @mobrand,rand(4);
if (@mobrand == 1) goto Lrand2;
if (@mobrand == 2) goto Lrand3;
if (@mobrand == 3) goto Lrand4;
Lrand1:
areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I'm sorry~~! Waaaaah~~",8;detachrid;end;
Lrand2:
areaannounce "ama_test.gat",30,78,68,120,"Dokebi: !! IT'S A RAID!!!! RUN!!",8;detachrid;end;
Lrand3:
areaannounce "ama_test.gat",30,78,68,120,"Dokebi: But I didn't even do anything baaaaad~!",8;detachrid;end;
Lrand4:
areaannounce "ama_test.gat",30,78,68,120,"Dokebi: Ow, Ouch!!!",8;detachrid;end;
Lfin:
areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I will be baaack~~~~!!!",8;
initnpctimer;
end;
OnTimer5000:
donpcevent "mobcount2#momotaro::OnTimer5000";
end;
}
//=======================================MobCount2==============================-
ama_test.gat,50,101,0 script mobcount2#momotaro -1,{
OnMobDead:
if ($MomoDokebi2 == 2) goto Lfin;
set $MomoDokebi2,$MomoDokebi2+1;
areaannounce "ama_test.gat",30,78,68,120,"Am Mut: Ow, Ouch!!!",8;end;
Lfin:
areaannounce "ama_test.gat",30,78,68,120,"Am Mut: I'm sorry~~! Waaaaah~~",8;
set event_momo,4;
initnpctimer;
end;
OnTimer5000:
stopnpctimer;
enablenpc "Manager#Momotaro";
donpcevent "Manager#Momotaro::OnStart";
end;
}
//============================================================
//====================================================== Sushi
//====================================================== Quest
ama_in01.gat,162,17,0 script Iron Chef 765,{
if (ama_sushi == 1) goto LStart2;
mes "[ShabuShabu]";
mes "*Sighs* This is getting worse..";
mes "Everyday more customers come,";
mes "but I can never get";
mes "enough material, even today.";
mes "A lot of customers surely will be hungry?";
next;
mes "[ShabuShabu]";
mes "*Sigh*, a customer. Welcome.";
mes "As always, my homemade sashimi";
mes "focuses on the freshness. What do you need?";
next;
menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-;
mes "[ShabuShabu]";
mes "Alright then, my sashimi";
mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
mes "If you have a chance, come try a little sashimi!";
close;
L1:
mes "[ShabuShabu]";
mes "Alright! How much do you want?";
mes "Unit price 700 zeny, but if you only want a taste,";
mes "I'll give you a discount of 74 zeny,";
mes "If you like the taste come back and find me later.";
next;
menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-;
mes "[ShabuShabu]";
mes "Alright then, my shrimp sushi";
mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
mes "If you have a chance, come try a little sashimi!";
close;
L1_1:
if (Zeny < 700) goto Lzeny;
set Zeny,Zeny-700;
getitem 551,10;
mes "[If you have a chance, come try a little sashimi!]";
mes "Thank you very much";
close;
L1_2:
if (Zeny < 74) goto Lzeny;
set Zeny,Zeny-74;
getitem 551,1;
mes "[If you have a chance, come try a little sashimi!]";
mes "Thank you very much";
close;
L2:
mes "[ShabuShabu]";
mes "Alright! How much do you want?";
mes "Unit price 350 zeny, but if you only want a taste,";
mes "I'll just give you a discount of 37 zeny.";
mes "If you like the taste come back and find me later";
next;
menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-;
mes "[ShabuShabu]";
mes "Alright then, my sashimi";
mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
mes "[If you have a chance, come try a little sashimi!]";
close;
L2_1:
if (Zeny < 350) goto Lzeny;
set Zeny,Zeny-350;
getitem 544,10;
mes "[ShabuShabu]";
mes "Thank you very much";
close;
L2_2:
if (Zeny < 37) goto Lzeny;
set Zeny,Zeny-37;
getitem 544,1;
mes "[ShabuShabu]";
mes "Thank you very much";
close;
Lzeny:
mes "[ShabuShabu]";
mes "You don't have enough zeny with you";
close;
L3:
mes "[ShabuShabu]";
mes "Oh, any help is welcomed!!";
mes "I was just worrying about not having enough material everyday.";
mes "Do you want to hear my request?";
mes "Of course I will pay you to help me.";
next;
set ama_sushi,1;
mes "[ShabuShabu]";
mes "Crab Shell.";
mes "They are all out. I need them right now.";
mes "So please find ^0000FF10Crab shells^000000.";
mes "I can never find it when I need it.";
mes "I'll be counting on you.";
next;
mes "[ShabuShabu]";
mes "Then, please hurry! I'll be here";
mes "waiting for you, please don't forget my request!";
close;
LStart2:
if (countitem(964)>=10) goto Lok;
mes "[ShabuShabu]";
mes "Man, don't have my materials ready?";
mes "Oh no, you didn't forget it did you?";
next;
mes "[ShabuShabu]";
mes "^0000FF10Crab shells^000000";
mes "Don't forget again.";
mes "You must help me find them!";
close;
Lok:
delitem 964,10;
getitem 551,20;
mes "[ShabuShabu]";
mes "Hmm! Thank you so much";
next;
mes "[ShabuShabu]";
mes "Here is my thanks, take it!";
set ama_sushi,0;
close;
}
//============================================================
//===================================================== Amatsu
//====================================================== Event
amatsu.gat,189,166,4 script Kouji 764,{
mes "[Kuruchi]";
mes "Lalala Lalala Lalalalalala..";
mes "Lalala Lalala Lalalalalala..";
next;
if (event_amatsu == 2) goto L1;
if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2;
if (event_amatsu == 5) goto L3;
if (event_amatsu == 6) goto L4;
L0:
mes "[Kuruchi]";
mes "Hanging Under the Blue Sky's Blue Roof";
mes "Shining on Blue Wall's Reflection on the Blue Lake";
mes "Blue Hearting Containing a Blue Desire";
mes "Blue, Blue Every thing's Blue";
next;
goto LEnd;
L1:
mes "[Kuruchi]";
mes "Monk, Monk, the fox is following me";
mes "Because I have its favourite food";
mes "Ramen noodle, my favourite too";
mes "I can eat it three times a day";
set event_amatsu,3;
goto LEnd;
L2:
mes "[Kuruchi]";
mes "Monk, Monk, The Fox Is Following Me";
mes "Shout At Him To Scare It Off!";
mes "Voice Too Small So It Didn't Run Off";
mes "Followed All The Way To North Side's Shrine!";
set event_amatsu,4;
goto LEnd;
L3:
mes "[Kuruchi]";
mes "Monk, Monk, The Fox Is Following Me";
mes "Ramen noodles My Favorite";
mes "But Now I am No Longer Afraid?";
mes "I Shouted Loudly To Scare It Off!";
goto LEnd;
L4:
mes "[Kuruchi]";
mes "The Town's Dock Has An Abandoned Boat!";
mes "Everyone Forget That In The Ship";
mes "Is Full Of Treasure And Gold";
mes "A Boat That Is Feared By Everyone";
goto LEnd;
LEnd:
next;
mes "[Kuruchi]";
mes "Lalala Lalala Lalalalalala..";
mes "Lalala Lalala Lalalalalala..";
close;
}
//=====================================================================
amatsu.gat,171,174,4 script Guard Soldier#01 767,{
if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
if (event_amatsu == 6) goto L1;
if (event_amatsu == 7) goto L2;
mes "[Guard Soldier]";
mes "This area is where";
mes "the Master's mother";
mes "Is here for her treatment.";
next;
mes "[Guard Soldier]";
mes "Although it's not much to talk about...";
mes "She has been sick here for several months";
mes "and started to live here";
close;
L0:
mes "[Guard Soldier]";
mes "This is where the Master's mother stays at.";
mes "Please keep quiet, we are also";
mes "very worried watching this everyday";
next;
mes "[Guard Soldier]";
mes "Why does this happen";
mes "to our benign and wise Master...";
mes "I don't understand, *sobs*...";
close;
L1:
mes "[Guard Soldier]";
mes "What? Seems like something";
mes "flew by... Didn't you see? Oh...";
mes "And I heard a loud noise... Scared the shit out of me";
close;
L2:
mes "[Guard Soldier]";
mes "Our master should be alright now.";
mes "We are also greatly relieved.";
mes "You have no idea how worried we were... Phew.";
close;
}
//=====================================================================
amatsu.gat,164,174,4 script Guard Soldier#02 767,{
if (event_amatsu == 0) goto LOnce;
if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
if (event_amatsu == 6) goto L3;
if (event_amatsu == 7) goto L4;
mes "[Guard Soldier]";
mes "Hopefully she will return healthy soon...";
mes "The Master has spent a lot of time";
mes "taking care and worrying about her.";
close;
LOnce:
mes "[Guard Soldier]";
mes "Do not enter here.";
mes "This is where the master's mother is";
mes "recuperating.";
next;
mes "[Guard Soldier]";
mes "Although it's not much to talk about.";
mes "But she has been sick here for several months";
mes "and started to live here.";
set event_amatsu,1;
close;
L2:
mes "[Guard Soldier]";
mes "If you are invited by the Master...";
mes "Please do come in.";
mes "Up till today, many doctors came to diagnose but";
mes "all their efforts seem futile.";
close;
L3:
mes "[Guard Soldier]";
mes" Hey!";
mes" What's that sound!?";
mes" Where did it come from!?";
close;
L4:
mes "[Guard Soldier]";
mes "The master's mother still";
mes "hasn't fully recovered.. ";
mes "Although, it seems to have turned for the better.";
mes "But then again..";
close;
}
//=====================================================================
ama_in01.gat,22,111,0 script Old Lady#01 761,{
if (event_amatsu == 5) goto LStart2;
if (event_amatsu == 6) goto LStart3;
if (event_amatsu == 7) goto LStart4;
mes "[...]";
mes "^FF6060Clang Clannng! Clang Clannng! Stupid humans again!";
mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?";
mes "What do you need here! Hurry up";
mes "Get out... Clang Clannng! Clang Clannng!^000000";
next;
mes "[...]";
mes "^FF6060I have decided to live here till";
mes "the Ishida Family line ends!";
mes "Stop bothering me and get out! Clang Clannng!^000000";
next;
warp "amatsu",167,197;
end;
LStart2:
mes "[...]";
mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!";
mes "Stupid Humans! What do you want now";
mes "Throw me out of here!?^000000";
next;
mes "[...]";
mes "^FF0066Seems like you learned something somewhere,";
mes "That's about all you can do";
mes "You can't do anything to me!! Clang Clannng!^000000";
next;
menu "HAAAA!!",-;
set @which,rand(2);
if (@which == 1) goto Lfail;
mes "[...]";
mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!";
mes "He threw me out like this!";
mes "Sick! Not fair!!^000000";
next;
mes "[...]";
mes "^FF0066That god-damned Ishida that rendered me to this.";
mes "I'll curse them forever! FOREVER!";
mes "Human, you better be careful too!^000000";
next;
monster "ama_in01.gat",22,112,"Fox",1180,1;
killmonsterall "ama_in01.gat";
getitem 1022,1;
mes "[...]";
mes "^FF0066Everything that Paul Shinaku did";
mes "will sooner or later";
mes "Bring about my downfall...^000000";
mes "^CC3300Clangggggggggggg!!^000000";
set event_amatsu,6;
close;
Lfail:
mes "[...]";
mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!";
mes "How dare you, wanting to throw me out!";
mes "Get out of here!! Clang Clannng!^000000";
next;
warp "amatsu",167,197;
end;
LStart3:
mes "[Ishida Sauk]";
mes "...*Sigh* Where from young man...?";
mes "Did you get rid of the fox?";
mes "Somehow I feel so tired, *sigh*...";
next;
mes "[Ishida Sauk]";
mes "Thank you. Coming from another place";
mes "and still has to endure through this.";
mes "Very sorry... Sorry...";
next;
mes "[Ishida Sauk]";
mes "I need to find my son.";
mes "Tell him that I got rid of the fox...";
mes "Thank you.";
next;
mes "[Ishida Sauk]";
mes "Now I am getting very tired.";
mes "I need to rest now, young man.....";
mes "Go find my son...";
close;
LStart4:
mes "[Ishida Sauk]";
mes "Oh, You are the you man who";
mes "got rid of the fox... welcome.";
mes "Sit here a while if you can...";
next;
mes "[Ishida Sauk]";
mes "To be possessed by that fox...";
mes "It is all my own fault...";
mes "I didn't teach my child properly... *sigh*";
mes "He was a good kid when he was small.";
mes "It's all because I wasn't strict enough...";
next;
mes "[Ishida Sauk]";
mes "Originally this town was small.";
mes "Without a castle of this size either.";
mes "But, my son got some zeny somehow";
mes "and just start bringing them to me.";
mes "Don't know what he did to get this zeny.";
mes "And has to hide the truth from even me...";
next;
mes "[Ishida Sauk]";
mes "Then starting building on the castle and town,";
mes "and treated the townspeople fairly and nicely...";
mes "If that was all, then there will be no problem.";
mes "The problem came after he did some strange things...";
next;
mes "[Ishida Sauk]";
mes "Yea, he angered the gods";
mes "learning some weird spells somewhere.";
mes "And started doing experimenting,";
mes "Capturing the monsters,";
mes "Doing bad things...";
next;
mes "[Ishida Sauk]";
mes "And now, the monsters";
mes "started to live in Amatsu...";
mes "The gods became so angry even ";
mes "the monks from the shrine";
mes "don't know what to do.....";
next;
mes "[Ishida Sauk]";
mes "They punished me as well...";
mes "and sent a fox here, ";
mes "hoping to give a warning,";
mes "but my son didn't stop.";
next;
mes "[Ishida Sauk]";
mes "If possible please stop my son.";
mes "I am old and almost dead.";
mes "I don't know what to do either...";
mes "Please guard this peaceful town.";
mes "I don't know what my son is smoking";
mes "doing that kind of stuff...";
close;
}
//=====================================================================
ama_in02.gat,170,62,4 script Soldier#02 767,{
mes "[Kyro]";
mes "My name is Kyro. In this town";
mes "I handle all the administrative work.";
mes "What type of service do you need?";
next;
menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3;
if (event_amatsu == 7) goto L1_1;
mes "[Kyro]";
mes "The master said that the guests from the continent";
mes "can move about freely,";
mes "Without any";
mes "permits or passes.";
close;
L1_1:
if (countitem(7160) == 0) goto L1_2;
mes "[Kyro]";
mes "I have already given you a pass.";
close;
L1_2:
mes "[Kyro]";
mes "Did you lose the pass?";
mes "If you want another pass";
mes "you need to pay 10,000 zeny for registration fees.";
next;
menu "Get the pass",L1_2_1,"Maybe next time",-;
mes "No problem!";
mes "If you need anything please come talk to me again!";
close;
L1_2_1:
if (Zeny < 10000) goto LError;
set Zeny,Zeny-10000;
getitem 7160,1;
mes "[Kyro]";
mes "Come, this is it.";
mes "Please be careful and don't lose it again.";
close;
LError:
mes "[Kyro]";
mes "You don't have enough zeny!";
close;
L2:
mes "[Kyro]";
mes "This will be difficult, you can";
mes "freely move around, but the master";
mes "hasn't considered anything about immigration.";
mes "But, you can stay as long as you want";
close;
L3:
mes "[Kyro]";
mes "Then that's it for now...";
mes "If there's anything else just tell me.";
close;
}
//=====================================================================
ama_in02.gat,115,177,7 script Juro 767,{
mes "[Juro]";
mes "What are you here for?";
mes "There is nothing much over here.";
next;
menu "Oh, really",-,"Please open the door for me",L2;
mes "[Juro]";
mes "The town has much more stuff.";
mes "Have a wonderful time...";
close;
L2:
if (event_amatsu != 7) goto Lnoflag;
if (countitem(7160) < 1) goto Llost;
mes "[Juro]";
mes "You already got the pass...";
mes "Do you want to go in directly? Or";
mes "Do you want me to explain first...?";
next;
menu "Direct access",-,"Listen to explanation",L2_2;
mes "[Juro]";
mes "Then, I will open the door for you.";
mes "Please take care...";
next;
warp "ama_dun01.gat",229,10;
end;
L2_2:
mes "[Juro]";
mes "The inner space seems to be ";
mes "protected by special spells.";
mes "Those who wander in carelessly,";
mes "become lost and will be assaulted";
mes "mysteriously and die.";
next;
mes "[Juro]";
mes "What I can tell you";
mes "isn't all that much.";
mes "I have not been inside.";
mes "It's a mysterious place, its only proof is";
mes "of existence is from the";
mes "survivors that ventured inside";
next;
mes "[Juro]";
mes "First of all.....";
mes "'Don't believe in what you see.'";
next;
mes "[Juro]";
mes "Second of all.....";
mes "About the spells, they have their own rules.";
mes "Everything has its own purpose,";
mes "including the spells.";
mes "Will you find some";
mes "answers?";
next;
mes "[Juro]";
mes "Then, I'll open the door for you.";
mes "Please be careful...";
next;
warp "ama_dun01.gat",229,10;
end;
Llost:
mes "[Juro]";
mes "You don't have the pass";
mes "so I cannot open the gate for you.";
mes "Please understand.";
close;
Lnoflag:
mes "[Juro]";
mes "What door are you talking about?";
mes "In a place like this there won't";
mes "be any doors as far as I know.";
mes "You might have been mistaken.";
next;
mes "[Juro]";
mes "There are more to see in town.";
mes "I hope you have a good time...";
close;
}
ama_dun01.gat,229,7,0 script Soldier#08 767,{
mes "[Juro]";
mes "Ready to leave?";
next;
menu "Leave",-,"Wait a little more",L1;
mes "[Juro]";
mes "Gogo!!";
next;
warp "ama_in02.gat",119,181;
end;
L1:
mes "[Juro]";
mes "Take care of yourself!";
close;
}
//=====================================================================
ama_in02.gat,200,176,4 script Castle Owner 768,{
if (event_amatsu == 1) goto LStart2;
if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3;
if (event_amatsu == 6) goto LStart4;
if (event_amatsu == 7) goto LStart5;
mes "[Ishida Yoshinake]";
mes "What! An outsider?";
mes "What do you need me for?? If it's nothing important";
mes "Talk to you later...!";
next;
mes "[Ishida Yoshinake]";
mes "Please leave! No matter who you are!!";
mes "Right now I am in a VERY bad mood!";
close;
LStart2:
mes "[Ishida Yoshinaku]";
mes "What! A visitor...? Oh, sorry";
mes "But today I am not in the mood";
mes "of seeing a visitor!";
next;
menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3;
L1:
mes "[Ishida Yoshinaku]";
mes "Oh... You are an expert pathologist?";
mes "Oh yea, if you are a foreign expert";
mes "I should be able to trust you...";
mes "I guess...";
next;
mes "[Ishida Yoshinaku]";
mes "Welcome, as you know";
mes "I am the owner of the East Lake Castle";
mes "My name is Ishida Yoshinaku,";
mes "Nice to meet you.";
next;
mes "[Ishida Yoshinaku]";
mes "To put it simple: my mother";
mes "is not very healthy,";
mes "of course you are here because of it";
mes "Can you cure my ailing mother??";
next;
mes "[Ishida Yoshinaku]";
mes "So many famous and talented";
mes "Doctors has visited her already,";
mes "But not only did they not cure her!!";
mes "They worsened her condition!!";
mes "so I kept feeling disappointed";
next;
mes "[Ishida Yoshinaku]";
mes "You, being a foreign expert,";
mes "may cure my mother's sickness!";
mes "if you do, I will give you lots of zeny and rewards...";
next;
mes "[Ishida Yoshinaku]";
mes "Please help her,";
mes "my mother lives in the mansion outside of the castle,";
mes "After you cure her";
mes "Come see me again";
set event_amatsu,2;
close;
L2:
mes "[Ishida Yoshinaku]";
mes "Yes! Beautiful indeed! So what";
mes "Do you want to do! Leave when you get";
mes "bored of it! Man!";
next;
mes "[Ishida Yoshinaku]";
mes "At a pressing time like this... *Sobs*...";
mes "Leave when you become satisfied or bored!";
close;
L3:
mes "[Ishida Yoshinaku]";
mes "...Talking about me? You don't know? Eh?";
mes "I am this castle's master!";
mes "Go ask around the soldiers outside";
mes "If you are not sure!";
next;
mes "[if you are not sure]";
mes "At a pressing time like this... *Sobs*...";
mes "Leave when you become satisfied or bored!";
close;
LStart3:
mes "[Ishida Yushinaku]";
mes "How is my mother?";
mes "If you know the name of the sickness....";
mes "Please tell me immediately...";
mes "Argh... So worried!";
mes "I can't sleep at night any longer!";
next;
mes "[Ishida Yushinaku]";
mes "You are from the other continents,";
mes "so you must know....";
mes "now you are the only one I can trust";
close;
LStart4:
mes "[Ishida Yushinaku]";
mes "WoW, you are great, I heard";
mes "My mother is getting better already,";
mes "Anyway, what sickness was it?";
next;
mes "[Ishida Yushinaku]";
mes "Fox? The fox is the reason? ho...";
mes "So it's not a sickness after all...!!";
mes "Why didn't I think of it earlier!!!";
next;
mes "[Ishida Yushinaku]";
mes "Damn fox, after it ran away,";
mes "it tried to revenge like this...";
mes "But now there is no other";
mes "Way... hahaha! Hahahaha!";
next;
mes "[Ishida Yushinaku]";
mes "Um, hmm, umm...";
next;
mes "[Ishida Yushinaku]";
mes "Anyway, Thanks for your help!";
mes "I think my mother will return to normal now...";
mes "I want to show you my gratitude...";
mes "What to do...";
next;
mes "[Ishida Yushinaku]";
mes "Alright, I will give you this pass.";
mes "As long as you have this pass,";
mes "you can get into ANYWHERE";
mes "In this town";
next;
set event_amatsu,7;
getitem 7160,1;
mes "[Ishida Yushinaku]";
mes "Although it's not such a great gift, but";
mes "I believe you will have use for it someday...";
mes "talk to 'Juro' For the details";
close;
LStart5:
mes "[Ishida Yushinaku]";
mes "Hey... I hope you have a";
mes "good time in Amatsu.....";
mes "We always welcome the foreigners!";
close;
}
ama_in01.gat,180,173,2 script Fox Mask 762,{
if (event_amatsu == 4) goto LStart2;
if (event_amatsu == 5) goto LStart3;
mes "[Takikuwi]";
mes "Hiya, outsider, this";
mes "Shrine is left by a monk a long time ago.";
mes "Sometimes I come here to play";
mes "along with my friend Tokari";
next;
mes "[Takikuwi]";
mes "If you are here to hide from the monsters,";
mes "please do come in, no monsters";
mes "can ever come in here!";
mes "You can always take a short rest in here!";
close;
LStart2:
mes "[Takikuwi]";
mes "Hiya, outsider, here to find me?";
mes "Because of the fox bothering you?";
mes "From your expression You seem to";
mes "have had quite a bit of trouble";
next;
mes "[Takikuwi]";
mes "Although usually the head monk";
mes "should come to help himself, this shrine";
mes "Has been deserted for a long time";
next;
mes "[Takikuwi]";
mes "It is very hard to get rid of a fox in a person's body";
mes "If there's alcohol and ramen noodle,";
mes "It might be a little easier,";
mes "But they are hard to find!";
next;
mes "[Takikuwi]";
mes "Good thing I know quite a bit";
mes "about the fox, I'll tell you";
mes "some words of advice, although foxes";
mes "are very tricky, and although they like to";
mes "make fun of humans... but it is seldom";
mes "for a fox to display hatred!";
next;
mes "[Takikuwi]";
mes "In another word, if there is hatred";
mes "human also did something wrong!!";
mes "Which will hurt self,";
mes "And sometimes unlucky things happen";
mes "and to friend and family as well!";
next;
mes "[Takikuwi]";
mes "Anyway, I've heard that when";
mes "there's a strong animal then a fox will chased,";
mes "away from the human.";
mes "So try hard, and try summoning the animal spirit!";
next;
menu "Haaaa!!",-;
mes "[Takikuwi]";
mes "Very good, just repeating it will";
mes "show the fox a strong spirit,";
mes "and show results, but the best thing is";
mes "to find out why the fox will enter the";
mes "person's body, but if you do this";
mes "it should help, more or less";
set event_amatsu,5;
close;
LStart3:
mes "[Takikuwi]";
mes "Don't forget, when you try summoning";
mes "you must think about!";
mes "A monster that is stronger than a fox";
mes "or it would just be a futile effort!";
mes "Remember....... Stronger than a fox....";
close;
}