//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) rAthena Dev Team
//= Copyright (C) Euphy
//= Copyright (C) eAthena Dev Team
//= Copyright (C) Gepard
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Lupus
//= Copyright (C) Evera
//= Copyright (C) MasterOfMuppets
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Quest NPCs related to Amatsu
//================= Description ===========================================
//= Momotaro Event
//= Sushi Quest
//= Dungeon Quest
//================= Current Version =======================================
//= 1.5
//=========================================================================
//== Momotaro Event :: japan_momo_q ========================
amatsu,223,236,3 script Publisher#ama 4_M_JPN,{
if (checkweight(1201,1) == 0) {
mes "- Wait a moment!! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
mes "- Please store some items into your Kafra storage -";
mes "- and try again. -";
close;
}
if (event_momo < 2) {
mes "[Publisher]";
mes "Hello~!!";
mes "Our ^009CFFScroll Publishing Company^000000";
mes "is professionally publishing";
mes "tales.";
mes " ";
next;
mes "[Publisher]";
mes "We established";
mes "^3163FFMomotaro Field Trip^000000";
mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies.";
next;
mes "[Publisher]";
mes "Become Momotaro and eliminate";
mes "Dokebis, just like in the story!";
mes "There will also be rewards.";
next;
switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) {
case 1:
mes "[Publisher]";
mes "Eh~!? How can you not know about";
mes "Momotaro? Don't they have this";
mes "tale in Rune-Midgard?? Well...";
mes "Let me tell you the story.";
next;
mes "[Publisher]";
mes "Long ago, there lived an old married couple. They were happy, but didn't have any children.";
next;
mes "[Publisher]";
mes "One day, while old lady was doing the laundy, she found a humongous";
mes "peach. She cut it in half and...";
mes "'Poof!' There was a baby inside!";
next;
mes "[Publisher]";
mes "The old man and lady were shocked.";
mes "They decided to adopt that baby,";
mes "and give him their love...";
next;
mes "[Publisher]";
mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days.";
mes " ";
next;
mes "[Publisher]";
mes "That boy's name was...";
mes "<Momotaro>!!!";
mes "Momotaro traveled to eliminate";
mes "dokebis that were harassing";
mes "the towners.";
next;
mes "[Publisher]";
mes "He became friends with";
mes "^3163FFYoyo, Picky, and Desert Wolf^000000";
mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple.";
next;
mes "[Publisher]";
mes "How was it?";
mes "Great, right?";
mes "I mean, this story sold a million copies!";
close;
case 2:
if (BaseLevel > 29) {
mes "[Publisher]";
mes "Yay-! You look excited!";
mes "You'll be ready to go soon.";
mes "Please fill out this registration card.";
next;
mes "[Publisher]";
mes "....................";
mes "......Mm.....Let's see.....";
mes ".............Good!";
mes "Alright, then!";
mes "Let it begin~~~!!!!!!!!!";
mes "<Momotaro Field Trip>~!";
next;
warp "ama_test",52,35;
end;
}
mes "[Publisher]";
mes "Hmm~";
mes "Why don't you train yourself more";
mes "and come back?";
close;
case 3:
mes "[Publisher]";
mes "Eh?";
mes "...But there are sweet rewards waiting...";
close;
}
}
else if (event_momo == 4) {
mes "[Publisher]";
mes "Ah~ What nice weather!";
mes "This is the perfect weather to do some reading.";
close;
}
else if (event_momo > 1) {
mes "[Publisher]";
mes "How was it? Did you have fun?";
mes "I hope you had a good time";
mes "during the field trip.";
mes " ";
mes " ";
next;
mes "[Publisher]";
mes "This is your reward for you.";
mes "Please continue to enjoy stories~";
mes " ";
.@event_momo = event_momo;
event_momo = 4;
completequest 8128;
completequest 8129;
completequest 8130;
if (.@event_momo == 3) {
.@gift_1 = rand(1,10);
if (.@gift_1 == 1) {
getitem 659,1; //Heart_Of_Her
}
if (.@gift_1 == 2) {
getitem 633,1; //Baked_Yam
}
if (.@gift_1 == 3) {
getitem 634,1; //Tropical_Banana
}
if (.@gift_1 == 4) {
getitem 639,1; //Armlet_Of_Obedience
}
if (.@gift_1 == 5) {
getitem 636,1; //No_Recipient
}
if (.@gift_1 == 6) {
getitem 628,1; //Well_Dried_Bone
}
if (.@gift_1 == 7) {
getitem 637,1; //Old_Broom
}
if (.@gift_1 == 8) {
getitem 635,1; //Horror_Of_Tribe
}
if (.@gift_1 == 9) {
getitem 626,1; //Monster_Juice
}
if (.@gift_1 == 10) {
getitem 641,1; //Contracts_In_Shadow
}
}
else {
.@gift_2 = rand(1,10);
if (.@gift_2 == 1) {
getitem 622,1; //Rainbow_Carrot
}
if (.@gift_2 == 2) {
getitem 627,1; //Sweet_Milk
}
if (.@gift_2 == 3) {
getitem 629,1; //Singing_Flower
}
if (.@gift_2 == 4) {
getitem 632,1; //Fatty_Chubby_Earthworm
}
if (.@gift_2 == 5) {
getitem 623,1; //Earthworm_The_Dude
}
if (.@gift_2 == 6) {
getitem 619,1; //Unripe_Apple
}
if (.@gift_2 == 7) {
getitem 621,1; //Bitter_Herb
}
if (.@gift_2 == 8) {
getitem 620,1; //Orange_Juice
}
if (.@gift_2 == 9) {
getitem 625,1; //Lusty_Iron
}
if (.@gift_2 == 10) {
getitem 624,1; //Rotten_Fish
}
}
close;
}
}
ama_test,52,44,3 script Assistant#ama 4_M_MANAGER,{
if (event_momo == 0) {
mes "[Satoshi]";
mes "Welcome to <Momotaro Field Trip>";
mes " ";
next;
mes "[Satoshi]";
mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>.";
next;
mes "[Satoshi]";
mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip...";
mes "But working here is much better!";
mes "Now I just watch people trying to accomplish the mission. Heh hehe~";
next;
mes "[Satoshi]";
mes "................";
mes "Just kidding";
mes "*Wipes away sweat*";
next;
mes "[Satoshi]";
mes "Well, let me explain";
mes "about the rules in the Field Trip.";
mes " ";
next;
mes "[Satoshi]";
mes "First of all...Did you hear";
mes "about the story from the publisher?";
next;
if (select("Yes:No") == 1) {
mes "[Satoshi]";
mes "Hehe...Good.";
mes "Momotaro Story is our";
mes "pride. It's the best story EVER.";
mes "Hahahah!!!";
next;
mes "[Satoshi]";
mes "...Hmmhmm.";
next;
mes "[Satoshi]";
mes "The Field Trip is simple.";
mes "Go inside and eliminate";
mes "Dokebis bravely!!!";
mes "Just like Momotaro!!!";
mes "Understand? Bravely!!!";
next;
mes "[Satoshi]";
mes "In addition, there are three";
mes "things you need to know.";
next;
mes "[Satoshi]";
mes "First....";
mes "You can't come back once you clear the field trip. Keep that in mind.";
next;
mes "[Satoshi]";
mes "Secondly....";
mes "Q-pet is prohibited";
mes "inside of the field trip.";
mes "If you are with a pet,";
mes "please change it to egg status.";
next;
mes "[Satoshi]";
mes "And finally...";
mes "One person can be on the";
mes "field trip for 6 minutes.";
next;
mes "[Satoshi]";
mes "Well then, please";
mes "wait your turn";
mes "in the waiting room.";
mes "Good luck in fighting!!";
close;
}
mes "[Assistant]";
mes "Eh? You can't just";
mes "skip the story";
mes "when you enter field trip!!";
mes "I can't allow you to do that";
mes "as Momotaro's fan!!!";
next;
mes "[Assistant]";
mes "Please listen to the story";
mes "from the publisher.";
mes "Thank you.";
mes "Bye~~";
next;
warp "amatsu",223,230;
end;
}
else if (event_momo == 1) {
mes "[Satoshi]";
mes "Oh my...Are you alright?";
mes "I thought it was entertaining but maybe it was too hard for you?";
next;
mes "[Satoshi]";
mes "Now what are you going to do?";
mes "Do you want to go in again?";
next;
if (select("Yes:No, I want to go back") == 1) {
mes "[Satoshi]";
mes "The more effort you put into this, the sweeter victory will taste.";
mes "Good luck in fighting!";
close;
}
mes "[Satoshi]";
mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro...";
mes "Still, don't be depressed.";
next;
mes "[Satoshi]";
mes "I think you've gained enough experience from the field trip.";
next;
mes "[Assistant]";
mes "If you hear a good story,";
mes "Please, contact our";
mes "publishing company.";
mes "Bye-";
close2;
percentheal 100,0;
event_momo = 0;
warp "amatsu",223,230;
end;
}
else if (event_momo == 2) {
mes "[Satoshi]";
mes "Woohoo~ Congratulations!!";
mes "You were so great!";
next;
mes "[Satoshi]";
mes "It is time to say good bye.";
mes "If you hear a good story,";
mes "Please, contact our";
mes "publishing company.";
mes "Bye-";
close2;
percentheal 100,0;
warp "amatsu",223,230;
end;
}
mes "[Satoshi]";
mes "Woohoo~ Congratulations!!";
mes "You were so great!!";
mes "Even though your finish was kind of weak...";
next;
mes "[Satoshi]";
mes "It is time to say good bye.";
mes "If you hear a good story,";
mes "Please, contact our";
mes "publishing company.";
mes "Bye-";
close2;
warp "amatsu",223,230;
end;
OnInit:
waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1;
enablewaitingroomevent "Assistant#ama";
end;
OnStartArena:
disablenpc "Coach#ama";
donpcevent "Am Mut#ama::OnReset";
donpcevent "Dokebi#ez::OnReset";
donpcevent "Dokebi#hd::OnReset";
enablenpc "Grandma#ama1";
enablenpc "Grandpa#ama";
warpwaitingpc "ama_test",50,83;
donpcevent "Timer#ama::OnEnable";
disablewaitingroomevent "Assistant#ama";
end;
OnReset:
enablewaitingroomevent "Assistant#ama";
end;
}
ama_test,34,25,0 script Hanako chan#ama -1,2,2,{
OnTouch:
mes "[Hanako chan]";
mes ".......Eeeeheeheehee";
mes ".....................";
next;
mes "[Hanako chan]";
mes "..Eeeeheeheeheeheeheehee";
mes "..........................";
next;
mes "[Hanako chan]";
mes "......................";
mes "...Want red toilet paper....";
mes ".....or bl-ue toilet paper.... ";
close;
}
ama_test,49,93,4 script Grandpa#ama 4_M_JPNOJI,{
end;
OnInit:
disablenpc "Grandpa#ama";
end;
}
ama_test,50,93,4 script Grandma#ama1 4_F_JPNOBA,10,10,{
end;
OnInit:
disablenpc "Grandma#ama1";
end;
OnTouch:
mes "[Grandma]";
mes "Arrrk!!!";
next;
mes "[Grandma]";
mes "Honey!! Someone hacked my account and stole my equipment!! ";
next;
mes "[Grandpa]";
mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts...";
next;
setquest 8127;
mes "[Grandma]";
mes "Dohhhhhhh!!!! ";
next;
mes "[Grandpa]";
mes "....Huh I've heard that somewhere.. ..... ";
next;
mes "[Grandpa]";
mes "Anyway, Momotaro...";
next;
mes "[Grandpa]";
mes "As you know, since we towners spend our time sitting and chatting,";
mes "we can't kill Dokebis because we're low level, so...Please do it for us. ";
next;
mes "[Grandma]";
mes "Momotaro...";
mes "I really wanted to give you";
mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but...";
mes ".....I failed to make them ....";
next;
mes "[Grandma]";
mes "...I'm sorry. I should have been leveling up before...*Sob*";
next;
mes "[Grandma & Grandpa]";
mes "So...Do me this favor, kid~";
close2;
event_momo = 1;
if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) {
disablenpc "Grandpa#ama";
disablenpc "Grandma#ama1";
donpcevent "Dokebi#ez::OnEnable";
}
else {
disablenpc "Grandpa#ama";
disablenpc "Grandma#ama1";
donpcevent "Dokebi#hd::OnEnable";
}
end;
}
ama_test,34,15,0 script Dokebi#ez -1,{
OnInit:
disablenpc "Dokebi#ez";
end;
OnEnable:
enablenpc "Dokebi#ez";
.MyMobs = 9;
monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
end;
OnReset:
killmonster "ama_test","Dokebi#ez::OnMyMobDead";
end;
OnMyMobDead:
--.MyMobs;
if (.MyMobs < 1) {
mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map;
enablenpc "Coach#ama";
event_momo = 2;
}
else {
.@dokebi_tel = rand(1,4);
if (.@dokebi_tel == 1) {
mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map;
}
else if (.@dokebi_tel == 2) {
mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
}
else if (.@dokebi_tel == 3) {
mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map;
}
else if (.@dokebi_tel == 4) {
mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map;
}
}
end;
}
ama_test,34,16,0 script Dokebi#hd -1,{
OnInit:
disablenpc "Dokebi#hd";
end;
OnEnable:
enablenpc "Dokebi#hd";
.MyMobs = 9;
monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
end;
OnReset:
killmonster "ama_test","Dokebi#hd::OnMyMobDead";
end;
OnMyMobDead:
--.MyMobs;
if (.MyMobs < 1) {
mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map;
enablenpc "Coach#ama";
event_momo = 2;
}
else {
.@dokebi_tel = rand(1,4);
if (.@dokebi_tel == 1) {
mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map;
}
if (.@dokebi_tel == 2) {
mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
}
if (.@dokebi_tel == 3) {
mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map;
}
if (.@dokebi_tel == 4) {
mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map;
}
}
end;
}
ama_test,50,100,3 script Coach#ama 4_M_JPN2,15,15,{
mes "[Coach]";
mes "Hoho~ Good.";
mes "I've been watching you in the VIP room. You were really something.";
mes "I was truly amazed.";
next;
mes "[Coach]";
mes "I thought you were really";
mes "Momotaro in the story!";
mes "Hohohoho...";
next;
switch(select("Well, well. It is nothing~:It was boring.")) {
case 1:
mes "[Coach]";
mes "...Hohoho..";
mes "Don't be so proud of yourself.";
mes "When I was young like you,";
mes "I squashed Dokebi with";
mes "my little finger. Hohoho~";
next;
mes "[Coach]";
mes "..............";
mes "...Don't give me that look.";
mes "I was just joking. Hmmhmm.";
next;
changequest 8127,8128;
mes "[Coach]";
mes "Now, the Momotaro story is over.";
mes "You can get your reward when you talk to the Publisher lady you saw first.";
next;
mes "[Coach]";
mes "Don't lose your high self-esteem";
mes "in the future. Farewell.";
close2;
donpcevent "Timer#ama::OnDisable";
warp "amatsu",223,230;
disablenpc "Coach#ama";
donpcevent "Assistant#ama::OnReset";
end;
case 2:
mes "[Coach]";
mes ".....!!!!!!";
mes "....Hohohoho..";
mes "You're pretty funny.";
mes "Alright, hot stuff.";
mes "Do you want to listen to my proposal?";
next;
changequest 8127,8129;
mes "[Coach]";
mes "At this point I'm supposed to send you back...BUT!";
mes "I really want to know";
mes "what you are capable of. Hehe~";
mes "Hohoho~";
next;
mes "[Coach]";
mes "So, I will give you a chance.";
mes "But if you fail,";
mes "^3163FFyou can't take this challenge.^000000";
mes "Also, this mission will be pretty hard.";
next;
if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) {
erasequest 8129;
mes "[Coach]";
mes "Hoho~I understand...";
mes "You must be exhausted from the previous battle. It would have been a grand battle, though...";
next;
mes "[Coach]";
mes "Now, the Momotaro story is over.";
mes "You can get your reward";
mes "when you talk to";
mes "the Publisher lady you first spoke to.";
next;
mes "[Coach]";
mes "Don't lose your high self-esteem";
mes "in the future. Farewell.";
next;
setquest 8128;
warp "amatsu",223,230;
disablenpc "Coach#ama";
donpcevent "Timer#ama::OnDisable";
donpcevent "Assistant#ama::OnReset";
end;
}
mes "[Coach]";
mes "Hohoho~ I like your attitude.";
mes "Now, this is the last battle!";
mes "Show me what you got.";
mes "I'm looking forward to this.";
percentheal 70,0;
disablenpc "Coach#ama";
donpcevent "Am Mut#ama::OnEnable";
close;
}
OnInit:
disablenpc "Coach#ama";
end;
OnTouch:
mes "[Coach]";
mes "Boom bam Boooom!!!";
mes "Tada~~~ !";
close;
}
ama_test,34,17,0 script Am Mut#ama -1,{
OnInit:
disablenpc "Am Mut#ama";
end;
OnEnable:
enablenpc "Am Mut#ama";
.MyMobs = 3;
monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
end;
OnReset:
killmonster "ama_test","Am Mut#ama::OnMyMobDead";
end;
OnMyMobDead:
--.MyMobs;
if (.MyMobs < 1) {
enablenpc "Coach#after";
}
else {
.@am_mut_tel = rand(1,3);
if (.@am_mut_tel == 1) {
mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map;
}
if (.@am_mut_tel == 2) {
mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map;
}
if (.@am_mut_tel == 3) {
mapannounce "ama_test"," Mommmmy~~!!!",bc_map;
}
}
end;
}
ama_test,50,100,3 script Coach#after 4_M_JPN2,5,5,{
end;
OnInit:
disablenpc "Coach#after";
end;
OnTouch:
mes "[Coach]";
mes "( Clap- Clap- Clap- )";
next;
mes "[Coach]";
mes "Hohoho~ You are really something.";
mes "You've got the moves, kiddo.";
mes "I'll give you that.";
next;
mes "[Coach]";
mes "Well, time's up so...";
mes "Let me show you the exit.";
mes "I had a great time...";
mes "Don't forget to get your reward~";
close2;
event_momo = 3;
changequest 8129,8130;
warp "amatsu",223,230;
disablenpc "Coach#after";
donpcevent "Timer#ama::OnDisable";
donpcevent "Assistant#ama::OnReset";
end;
}
ama_test,34,18,0 script Timer#ama -1,{
OnInit:
disablenpc "Timer#ama";
end;
OnEnable:
enablenpc "Timer#ama";
initnpctimer;
end;
OnDisable:
stopnpctimer;
end;
OnTimer1000:
mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map;
end;
OnTimer181000:
mapannounce "ama_test"," 3 minutes left. ",bc_map;
end;
OnTimer301000:
mapannounce "ama_test"," 1 minute left. ",bc_map;
end;
OnTimer361000:
mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map;
end;
OnTimer361500:
enablenpc "backwarp#ama";
end;
OnTimer362000:
disablenpc "backwarp#ama";
end;
OnTimer362500:
donpcevent "Assistant#ama::OnReset";
donpcevent "Timer#ama::OnDisable";
end;
}
ama_test,50,100,0 script backwarp#ama -1,25,25,{
OnInit:
disablenpc "backwarp#ama";
end;
OnTouch:
warp "amatsu",115,95;
end;
}
//== Sushi Quest :: japan_sushi ============================
ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
if (MaxWeight - Weight < 5000) {
mes "[Magumagu]";
mes "Hey. You look really heavy.";
mes "Don't you have trouble walking?";
mes "I'm sorry, but there is no space";
mes "to put down your stuff in my shop.";
next;
mes "[Magumagu]";
mes "Put some of your stuff away somewhere.";
mes "Why are you carrying so much...?";
mes "Huhuhu...";
close;
}
else if (ama_sushi == 4) {
mes "[Magumagu]";
mes "Training to slice raw fish";
mes "daily will make you a master sushi chef.";
mes "So don't waste your time in here, and learn what you are good at.";
mes " ";
close;
}
else if (fish_r == 1) {
if (countitem(529) > 9) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
mes "I really need them to make a dessert.";
next;
mes "[Magumagu]";
mes "Thanks. It's nothing, but";
mes "I will give you my shop's special cuisine, Fish Slice, in return.";
next;
fish_r = 0;
erasequest 10036;
delitem 529,10; //Candy
getitem 544,15; //Fish_Slice
mes "[Magumagu]";
mes "Here's 15 fish slices.";
mes "Please enjoy this food with your friends.";
mes "And come back whenever you miss the flavor of Amatsu cuisine.";
close;
}
mes "[Magumagu]";
mes "Oh man, you didn't prepare";
mes "what I asked for...";
mes "Do not forget what I asked.";
next;
mes "[Magumagu]";
mes "10 ^0000FFCandy^000000";
mes "You didn't forget it, right?";
mes "Bring me these supplies, please.";
close;
}
else if (fish_r == 2) {
if (countitem(964) > 9) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
mes "I need them to make a sauce.";
next;
mes "[Magumagu]";
mes "Thanks. It is nothing, but";
mes "I will give you two sets of Sushi in return.";
next;
fish_r = 0;
erasequest 10037;
delitem 964,10; //Crap_Shell
getitem 551,20; //Shusi
mes "[Magumagu]";
mes "Share it with your friends";
mes "and family members.";
mes "Please come again.";
close;
}
mes "[Magumagu]";
mes "Oh man, you didn't prepare";
mes "what I asked for...";
mes "Do not forget what I asked.";
next;
mes "[Magumagu]";
mes "10 ^0000FFCrab Shells^000000...";
mes "You didn't forget it, right?";
mes "Bring me these supplies, please.";
close;
}
else if (fish_r == 3) {
if (countitem(961) > 9) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
mes "I was preparing appetizers...";
next;
mes "[Magumagu]";
mes "Thanks. It is nothing but";
mes "I will give you several sets of Sushi in return.";
next;
fish_r = 0;
erasequest 10038;
delitem 961,10; //Conch
getitem 551,30; //Shusi
mes "[Magumagu]";
mes "These are for three people,";
mes "so share them with your friends.";
mes "Come back again if you feel like helping out some more.";
close;
}
mes "[Magumagu]";
mes "Oh man, you didn't prepare";
mes "what I asked for...";
mes "Do not forget what I asked.";
next;
mes "[Magumagu]";
mes "10 ^0000FFConches^000000";
mes "You didn't forget it, right?";
mes "Bring me these supplies, please.";
close;
}
else if (fish_r == 4) {
if (countitem(1023) > 9) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
mes "I was decorating a platter.";
next;
mes "[Magumagu]";
mes "Thanks. It is nothing but";
mes "I will give you a large amount of food in return.";
next;
fish_r = 0;
erasequest 10039;
delitem 1023,10; //Fish_Tail
getitem 544,20; //Fish_Slice
getitem 551,30; //Shusi
mes "[Magumagu]";
mes "You can feed your guild";
mes "with this food.";
mes "Come back with a friend.";
close;
}
mes "[Magumagu]";
mes "Oh man, you didn't prepare";
mes "what I asked for...";
mes "Do not forget what I asked.";
next;
mes "[Magumagu]";
mes "10 ^0000FFFish Tails^000000";
mes "You didn't forget it, right?";
mes "Bring me these supplies, please.";
close;
}
else if (fish_r == 5) {
if (countitem(736) > 0) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
mes "I didn't have a white platter.";
next;
mes "[Magumagu]";
mes "Thanks. It is nothing but";
mes "I will give you two sets of Sushi in return.";
next;
delitem 736,1; //White_Platter
fish_r = 0;
erasequest 10040;
getitem 551,20; //Shusi
mes "[Magumagu]";
mes "Share it with your friends";
mes "and family members.";
mes "Please come again.";
close;
}
mes "[Magumagu]";
mes "Oh man, you didn't prepare";
mes "what I asked for...";
mes "Do not forget what I asked.";
next;
mes "[Magumagu]";
mes "I need a white platter:";
mes "1 ^0000FFChina^000000";
mes "You didn't forget it, right?";
mes "Bring it to me, okay?";
close;
}
else if (fish_r == 6) {
if (countitem(950) > 99) {
if (ama_sushi == 2) {
mes "[Magumagu]";
mes "..............................";
next;
mes "[Magumagu]";
mes "You are a really kind person.";
mes "You have brought everything";
mes "that I've asked you...";
next;
mes "[Magumagu]";
mes "You are not the first foreigner";
mes "I have encountered. Amatsu is getting more and more tourists.";
mes "I just wanted to test you.";
mes " ";
next;
mes "[Magumagu]";
mes "Your job was just errands but";
mes "I wanted to know...";
mes "how you devote yourself,";
mes "how serious you are about completing your job and not giving up.";
next;
mes "[Magumagu]";
mes "I was thinking,";
mes "'If there is a person like that,";
mes "I would give that person everything about cooking that I have mastered";
next;
mes "[Magumagu]";
mes "And.....";
mes "You...";
mes "You are the one.";
next;
mes "[Magumagu]";
mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art...";
mes " ";
next;
delitem 950,100; //Heart_Of_Mermaid
ama_sushi = 4;
completequest 10041;
getitem 1144,1; //Sasimi
mes "[Magumagu]";
mes "Here, take my knife.";
mes "From now on, make fine cuisine with that knife.";
mes "...Learn how to slice a fish.";
mes " ";
mes " ";
next;
mes "[Magumagu]";
mes "From now on, I will no longer ask you favors and give you fish slices in return....";
mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine...";
close;
}
else {
mes "[Magumagu]";
mes "Wow...these are real hearts of";
mes "mermaid. The legends saying";
mes "that these could be found in another continent were true...";
mes " ";
next;
mes "[Magumagu]";
mes "Gathering all these must have been hard...Well, then.";
mes "Today, I will use all of my";
mes "ingredients to make a special cuisine for you!";
next;
mes "[Magumagu]";
mes "Give me a moment...";
mes "I shall show you my ^0000FFtrue culinary skill^000000.";
next;
delitem 950,20; //Heart_Of_Mermaid
getitem 551,20; //Shusi
mes "[Magumagu]";
mes "Try these first.";
mes "Made from the freshest ingredients.";
next;
delitem 950,20; //Heart_Of_Mermaid
getitem 544,20; //Fish_Slice
mes "[Magumagu]";
mes "Try these too.";
mes "My shop's fish slices are the best of the best!";
next;
delitem 950,20; //Heart_Of_Mermaid
getitem 551,20; //Shusi
mes "[Magumagu]";
mes "Have some more. Don't say no...!";
mes "Isn't it good? Huh? Isn't it good?";
next;
delitem 950,20; //Heart_Of_Mermaid
getitem 544,20; //Fish_Slice
mes "[Magumagu]";
mes "Haha~! Not done yet!";
mes "It's okay, have some more!";
next;
delitem 950,20; //Heart_Of_Mermaid
getitem 544,10; //Fish_Slice
getitem 551,10; //Shusi
mes "[Magumagu]";
mes "Take the leftovers.";
mes "You look stuffed...";
mes "Share the rest with your friends and family.";
next;
++ama_sushi;
fish_r = 0;
erasequest 10041;
mes "[Magumagu]";
mes "Thanks a lot for today! Haha!";
mes "Come back again when you feel like helping. Take care...!!!";
close;
}
}
mes "[Magumagu]";
mes "Oh man, you didn't prepare";
mes "what I asked for...";
mes "Do not forget what I asked.";
next;
mes "[Magumagu]";
mes "100 ^0000FFHearts of Mermaid^000000, okay?";
mes "You didn't forget it, right?";
mes "Bring me the supplies, please.";
close;
}
mes "[Magumagu]";
mes "Holy cow~";
mes "This is a problem.....";
mes "There are so many customers, but I can't get all the ingredients that I need...";
next;
mes "[Magumagu]";
mes "This is horrible...";
mes "Some of my customers will not get";
mes "the chance to eat fine Amatsu cuisine...";
mes " ";
next;
mes "[Magumagu]";
mes "Well, well. Are you a customer?";
mes "Welcome. As always, my shop";
mes "highly values the freshness of";
mes "fish slices. What brings you down here...?";
next;
switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) {
case 1:
mes "[Magumagu]";
mes "Alright...! How many?";
mes "A set of Sushi is 700z. If you";
mes "want just 1 Sushi. It is 74z.";
mes "If you want more, tell me.";
next;
switch(select("700z A set!:74z A piece!:I will try it later")) {
case 1:
if (Zeny < 700) {
mes "[Magumagu]";
mes "Oh man, you don't have enough money.";
mes "If you want to eat delicious fish slices, you better bring more money.";
close;
}
Zeny -= 700;
getitem 551,10; //Shusi
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
close;
case 2:
if (Zeny < 74) {
mes "[Magumagu]";
mes "Oh man, you don't have enough money.";
mes "If you want to eat delicious Sushi,";
mes "you better bring more money.";
close;
}
Zeny -= 74;
getitem 551,1; //Shusi
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
close;
case 3:
mes "[Magumagu]";
mes "Up to you. My Sushi is";
mes "the best of the best! The taste";
mes "and freshness are the best in the";
mes "world. If you have time, try my Sushi.";
close;
}
case 2:
mes "[Magumagu]";
mes "Alright...! How many?";
mes "A set of fish slices is 350z.";
mes "1 fish slice is 37z.";
mes "If you want more, tell me.";
next;
switch(select("350z A set!:37z A piece!:I will try it later")) {
case 1:
if (Zeny < 350) {
mes "[Magumagu]";
mes "Oh man, you don't have enough money.";
mes "If you want to eat delicious fish slices, you better bring more money.";
close;
}
Zeny -= 350;
getitem 544,10; //Fish_Slice
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
close;
case 2:
if (Zeny < 37) {
mes "[Magumagu]";
mes "Oh man, you don't have enough money.";
mes "If you want to eat delicious fish slice, you better bring more money.";
mes "";
close;
}
Zeny -= 37;
getitem 544,1; //Fish_Slice
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
close;
case 3:
mes "[Magumagu]";
mes "Up to you. My fish slice is";
mes "the best of the best! The taste";
mes "and freshness are the best in the";
mes "world. If you have time, try my fish slices.";
close;
}
case 3:
if (BaseJob == Job_Novice) {
mes "[Magumagu]";
mes "Haha~ YOU are the one who needs";
mes "assistance! Help others";
mes "when you can take care of yourself.";
mes " ";
close;
}
else {
mes "[Magumagu]";
mes "Some help would be great~!!";
mes "I was worried because we always";
mes "run out of ingredients...";
mes "Will you do me a favor?";
mes "I will reward you.";
next;
.@fish_m1 = rand(1,10);
if (.@fish_m1 == 1 || .@fish_m1 == 2) {
fish_r = 1;
setquest 10036;
mes "[Magumagu]";
mes "I need some candies to make";
mes "a dessert for the customers.";
mes "Bring me ^0000FF10 Candy^000000.";
mes "It's not hard, right?";
mes " ";
}
else if (.@fish_m1 == 3 || .@fish_m1 == 4) {
fish_r = 2;
setquest 10037;
mes "[Magumagu]";
mes "I need some crab shells to make";
mes "a sauce for my cuisine...";
mes "If you bring me ^0000FF10 Crab Shells^000000,";
mes "I will reward you.";
mes "Okay?";
}
else if (.@fish_m1 == 5 || .@fish_m1 == 6) {
fish_r = 3;
setquest 10038;
mes "[Magumagu]";
mes "I have used all of my conches.";
mes "I need it to make an appetizer...";
mes "Please bring me ^0000FF10 Conches^000000.";
mes "It is hard to find conches around here...";
mes "Please do me this favor.";
}
else if (.@fish_m1 == 7 || .@fish_m1 == 8) {
fish_r = 4;
setquest 10039;
mes "[Magumagu]";
mes "Decorative fish tails are out of";
mes "stock. This is urgent...";
mes "Please bring me ^0000FF10 fish tails^000000.";
mes "They are always missing when I need them badly...";
mes "Please do me this favor.";
}
else if (.@fish_m1 == 9) {
fish_r = 5;
setquest 10040;
mes "[Magumagu]";
mes "We are missing a platter to serve";
mes "fish slices to customers.";
mes "This is horrible...";
mes "Will you buy me some fine porcelain ^0000FFChina^000000?";
mes "I can't just put food anywhere...";
}
else {
if (rand(1,10) == 1) {
fish_r = 6;
setquest 10041;
mes "[Magumagu]";
mes "Don't ask me why...";
mes "But, I need something special...";
mes "^0000FF100 Hearts of Mermaid^000000.....";
mes "I know that it sounds impossible, but it is really important to me...";
next;
mes "[Magumagu]";
mes "Don't ask any questions";
mes "about my request...";
mes "Just keep what I want in mind.";
}
else {
fish_r = 5;
setquest 10040;
mes "[Magumagu]";
mes "We are missing a platter to serve";
mes "fish slices to customers.";
mes "This is horrible...";
mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere...";
}
}
next;
mes "[Magumagu]";
mes "Well, good luck to you...";
mes "I will be waiting for you.";
mes "Don't forget what I asked...";
close;
}
case 4:
mes "[Magumagu]";
mes "Haha, you won't forget the flavor of my fish slice once you've";
mes "tasted it. If you have time, try my fish slices.";
mes " ";
close;
}
}
//== Dungeon Quest :: japan_mono ===========================
amatsu,112,164,4 script Gate Soldier#ama1 8_M_JPNSOLDIER,{
mes "[Gate Soldier]";
mes "This is the great palace,";
mes "Toukoujyo.";
mes "Locals are prohibited";
mes "from entering...";
next;
mes "[Gate Soldier]";
mes "Your attire looks unfamiliar.";
mes "Are you from another continent?";
mes "The lord has granted entrance to";
mes "tourists, so you can go in.";
mes " ";
close;
}
amatsu,119,164,4 script Gate Soldier#ama2 8_M_JPNSOLDIER,{
mes "[Gate Soldier]";
mes "Are you from Rune-Midgard?";
mes "Welcome to Amatsu.";
mes "Visit our lord in Chun-Su-Gak";
mes "when you go in.";
mes " ";
next;
mes "[Gate Soldier]";
mes "He is really kind.";
mes "He invested in various fields for";
mes "Amatsu, and intercontinental trade was his idea.";
close;
}
ama_in02,207,40,6 script Gate Soldier#ama3 8_M_JPNSOLDIER,{
mes "[Gate Soldier]";
mes "Welcome. The lord of the palace";
mes "has specially allowed guests";
mes "from other continents.";
next;
mes "[Gate Soldier]";
mes "Look around and take your time.";
mes "Please enjoy your stay.";
close;
}
ama_in02,207,49,6 script Gate Soldier#ama4 8_M_JPNSOLDIER,{
mes "[Gate Soldier]";
mes "The lord is really nice guy.";
mes "Who would know that our town was";
mes "once a small village?";
next;
mes "[Gate Soldier]";
mes "I thank him for hiring me.";
mes "These days, he seems to have";
mes "troubles on his mind.";
mes "Lately, he's been looking pretty gloomy.";
mes " ";
close;
}
amatsu,164,174,4 script Gate Soldier#ama5 8_M_JPNSOLDIER,{
mes "[Gate Soldier]";
if (event_amatsu == 0) {
mes "You can't enter here.";
mes "The mother of our lord is resting in here. She needs her rest.";
next;
event_amatsu = 1;
setquest 8131;
mes "[Gate Soldier]";
mes "She has been sick for months.";
mes "That is why she is staying in here.";
mes "It's a pretty fearsome sickness...";
}
else if (event_amatsu == 1) {
mes "She should regain her health...";
mes "But still, my lord is worrying so much.";
mes " ";
}
else if (event_amatsu == 5) {
mes "Augh! I was suprised by that loud sound.";
mes "What happened? Huh?";
mes " ";
}
else if (event_amatsu == 6) {
mes "The mother of our lord hasn't";
mes "fully recovered her health.";
mes "Still, she is better than before.";
mes " ";
}
else {
mes "If you are sent by my lord,";
mes "it is okay to enter...";
mes "But you wouldn't be able to cure";
mes "her. Many others tried and failed.";
}
close;
}
amatsu,171,174,4 script Gate Soldier#ama6 8_M_JPNSOLDIER,{
mes "[Gate Soldier]";
if (event_amatsu == 0) {
mes "You can't enter here.";
mes "The mother of our lord is resting in here.";
mes " ";
next;
event_amatsu = 1;
mes "[Gate Soldier]";
mes "She has been sick for months.";
mes "That is why she is staying in here.";
mes "...";
}
else if (event_amatsu == 1) {
mes "Please, be quiet.";
mes "The mother of the lord is staying in here. She needs to relax.";
next;
mes "[Gate Soldier]";
mes "Why is this happening";
mes "to my kind lord...";
mes "How can it be? *Sob*...";
}
else if (event_amatsu == 5) {
mes "Eh? Something was flying";
mes "in the sky... You didn't see? Ugh.";
mes "That sound suprised me.";
}
else if (event_amatsu == 6) {
mes "Now our lord is relieved.";
mes "We were so worrying about it so much.";
mes "Now, it is okay... *sob*.";
}
else {
mes "Oh...man. People from the other";
mes "continents are all doctors!";
mes "How many doctors have come to visit?! I can't even count anymore!";
}
close;
}
ama_in02,187,57,2 script Soldier#ama1 8_M_JPNSOLDIER,{
mes "[Ichiro]";
mes "Welcome.";
mes "Our lord prepared guest rooms";
mes "for travelers like you.";
next;
mes "[Ichiro]";
mes "If you are having any problems,";
mes "tell me. I would appreciate it if you talk to our lord of the";
mes "palace. This is all provided by him.";
close;
}
ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{
mes "[Jiro]";
mes "I'm Jiro, the administrator";
mes "of this Palace. What can I do for you?";
next;
switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) {
case 1:
if (event_amatsu == 6) {
if (countitem(7160) > 0) {
mes "[Jiro]";
mes "You already have one...";
mes "You don't need to have two of them.";
close;
}
mes "[Jiro]";
mes "Did you lose your Transit Permit?";
mes "You need to pay 10,000 zeny as a tax";
mes "to issue another Transit Permit.";
next;
if (select("Issue one:Talk to you later") == 1) {
Zeny -= 10000;
getitem 7160,1; //Lord's_Passable_Ticket
mes "[Jiro]";
mes "There you go.";
mes "Don't lose it this time.";
close;
}
mes "[Jiro]";
mes "Okay, then...";
mes "Talk to me when you need help.";
close;
}
mes "[Gate Soldier]";
mes "The lord announced that";
mes "he grants guests from Rune-Midgard the right to go anywhere.";
mes "You don't need me to issue you a Transit Permit.";
close;
case 2:
mes "[Jiro]";
mes "That is impossible. You're free to";
mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration.";
mes "Instead of that, you can stay here as long as you want.";
close;
case 3:
mes "[Jiro]";
mes "Well then...";
mes "Talk to me when you need help.";
close;
}
}
ama_in02,37,157,4 script Soldier#ama3 8_M_JPNSOLDIER,{
mes "[Saburo]";
mes "This is the training ground for improving our battle skills.";
mes "Please look around...";
next;
mes "[Saburo]";
mes "By the way, recently I've felt";
mes "like the soldiers have changed";
mes "lately. How do I say it...";
mes "Their faces are gloomy and";
mes "some of them are no longer around.";
mes "Have they gone to Rune-Midgard??";
next;
mes "[Saburo]";
mes "In this job, I encounter";
mes "many strangers. But downstairs,";
mes "there's a guest from a distant land who seems suspicious...";
mes "I told my guards to watch him...";
next;
mes "[Saburo]";
mes "Of course, my lord precisely knows everything that's going on.";
mes "Haha, don't take what I said seriously~";
mes "See ya...";
close;
}
ama_in02,32,51,6 script Soldier#ama4 8_M_JPNSOLDIER,{
mes "[Shiro]";
mes "*Cough, Cough* What...";
mes "Don't talk to me...";
mes "*Cough, Cough*... Oh, my freakin' neck.";
next;
mes "[Shiro]";
mes "That quack's cold medicine";
mes "is useless! I should never have trusted people from Rune-Midgard!";
mes "*Cough, Cough*...";
next;
mes "[Shiro]";
mes "I don't know why but...";
mes "I'm getting worse and worse...";
mes "What kind of cold is this?";
mes "*Cough*... *Cough*...";
close;
}
ama_in02,40,167,3 script Soldier#ama5 8_M_JPNSOLDIER,{
mes "[Goro]";
mes "*Psst*... Please, be quiet.";
mes "I will tell you a story, okay?";
mes " ";
next;
mes "[Goro]";
mes "There is a rumor in Amatsu.";
mes "The lord of this palace isn't";
mes "real... *Psst*, Quiet!";
mes "Don't panic and listen to me.";
next;
mes "[Goro]";
mes "There is a real lord behind";
mes "the kind lord and he is scheming";
mes "something. He is controlling";
mes "our town in some hidden place.";
mes "...Our kind lord is just a figurehead~!";
next;
mes "[Goro]";
mes "It's for real! Trust me~";
mes "I saw him. The lord who was";
mes "laughing at the town on the";
mes "TenguGak!!";
mes "Just don't tell anyone that I've told you this, okay?";
close;
}
ama_in02,32,167,5 script Soldier#ama6 8_M_JPNSOLDIER,{
mes "[Rokuro]";
mes "He always talks nonsense.";
mes "He says that our lord";
mes "is not real, but a fake.";
mes "It's not even funny.";
next;
mes "[Rokuro]";
mes "However, it is true that";
mes "recently, weird things are";
mes "happening. There were no";
mes "prohibited places before...";
next;
mes "[Rokuro]";
mes "I hear strange sounds sometimes.";
mes "The mother of the lord has been";
mes "visited by doctors several times.";
mes "I guess her health hasn't";
mes "improve after their visits...";
close;
}
ama_in02,42,34,2 script Soldier#ama7 8_M_JPNSOLDIER,{
mes "[Shichiro]";
mes "Have a good time.";
mes "My lord prepared some";
mes "guest rooms.";
next;
mes "[Shichiro]";
mes "If you have any problems,";
mes "please call me. Also, try not to disturb the other guests.";
mes " ";
next;
mes "[Shichiro]";
mes "Have a good day.";
close;
}
ama_in02,203,156,4 script Soldier#ama8 8_M_JPNSOLDIER,{
mes "[Hachiro]";
mes "My lord is inside.";
mes "If you'd like to greet him, feel free to enter.";
next;
mes "[Hachiro]";
mes "Don't be rude in front of him.";
mes "He is somehow not feeling well.";
mes "Usually, he greets people from";
mes "other continents gladly, but...";
mes "What could have happened to him...?";
close;
}
ama_in02,195,156,4 script Soldier#ama9 8_M_JPNSOLDIER,{
mes "[Kyuro]";
mes "This is not good.";
mes "My lord is really kind, but";
mes "recently he is not doing well...";
next;
mes "[Kyuro]";
mes "I've heard about the rumors";
mes "but I trust him. He made";
mes "Amatsu into a great town.";
mes "That is why I'm following";
mes "him as a soldier.";
close;
}
ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{
mes "[Jyuro]";
mes "What are you doing in here?";
mes "There is nothing interesting here.";
next;
if (select("That is true:Open the gate") == 1) {
mes "[Jyuro]";
mes "There are much better things to enjoy in town. Have a good time...";
close;
}
if (event_amatsu == 6) {
if (countitem(7160) > 0) {
mes "[Jyuro]";
mes "You have the ticket...";
mes "Do you want me to send you now, or do you need a little instruction?";
next;
if (select("I will go in:Instruction, please") == 1) {
mes "[Jyuro]";
mes "I will open the gate.";
mes "Take care of yourself...";
}
else {
mes "[Jyuro]";
mes "The area beyond this gate is";
mes "protected by some kind of magic.";
mes "You may get killed by someone";
mes "or get lost.";
mes " ";
next;
mes "[Jyuro]";
mes "I can't tell you much.";
mes "I didn't go far inside and";
mes "and just took a quick look.";
mes " ";
mes " ";
next;
mes "[Jyuro]";
mes "First.....";
mes "'Do not trust what you are";
mes "seeing.' I don't know what";
mes "it means, but I guess you shouldn't believe everything before your eyes.";
next;
mes "[Jyuro]";
mes "Second.....";
mes "'There are certain rules in";
mes "magic.' Everything has a";
mes "reason to exist. Magic is not an exception. You can probably find the answer...";
next;
mes "[Jyuro]";
mes "Well, I will open this gate.";
mes "Take care of yourself...";
}
close2;
warp "ama_dun01",229,10;
end;
}
mes "[Jyuro]";
mes "I'm sorry.";
mes "You need a Transit Permit to go in.";
mes "Please, go back.";
close;
}
mes "[Jyuro]";
mes "What gate are you talking about?";
mes "A gate? On the top floor of the building??? Surely, you must been be mistaken.";
emotion e_swt;
next;
if (countitem(7160) > 0) {
if (select("Show him the ticket:Cancel") == 1) {
mes "[Jyuro]";
mes "What? That pass is...?";
mes "That Transit Permit is from";
mes "the lord but I guess it has";
mes "been issued to the wrong person.";
next;
delitem 7160,1; //Lord's_Passable_Ticket
mes "[Jyuro]";
mes "I will keep this ticket because";
mes "it was issued without permission.";
mes "This is a warning.";
mes "Be careful.";
close;
}
mes "[Jyuro]";
mes "There are more things to enjoy in town. Have a good time...";
close;
}
mes "[Jyuro]";
mes "There are more things to enjoy in town. Have yourself a good time...";
close;
}
ama_dun01,229,7,0 script Soldier#ama11 8_M_JPNSOLDIER,{
mes "[Jyuro]";
mes "Do you want to go back?";
next;
if (select("Yes, I do:I will stay here") == 1) {
mes "[Jyuro]";
mes "Take care of yourself.";
close2;
warp "ama_in02",119,181;
end;
}
mes "[Jyuro]";
mes "Take care...";
close;
}
ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{
if (event_amatsu == 0) {
mes "[Ishida Yoshinaga]";
mes "What! A foreigner...? *Phew*";
mes "I'm sorry, but I'm not in";
mes "the mood to meet new people!";
next;
mes "[Ishida Yoshinaga]";
mes "Get out! I'm not interested";
mes "in who you are.";
mes "I'm not feeling well!";
close;
}
else if (event_amatsu == 1) {
mes "[Ishida Yoshinaga]";
mes "What! A foreigner? What brings";
mes "you here? If it is not urgent,";
mes "come to me another time...!";
next;
switch(select("I heard about your mother...:Your last name is nice:Who are you?")) {
case 1:
mes "[Ishida Yoshinaga]";
mes "Oh...So you know about her disease?";
mes "I've heard that, in foreign lands,";
mes "the body of medical knowledge can";
mes "be quite amazing.";
next;
mes "[Ishida Yoshinaga]";
mes "Welcome. As you know, I'm the";
mes "lord of Toukoujyo,";
mes "Ishida Yoshinaga. Nice to";
mes "meet you.";
next;
mes "[Ishida Yoshinaga]";
mes "Let's get to the point.";
mes "My mother is not doing well recently. I know you are here because of that.";
mes "Can you cure her disease?";
next;
mes "[Ishida Yoshinaga]";
mes "Until now, many famous doctors";
mes "have visited her, but they";
mes "all failed to cure her disease";
mes "and made it worse...";
mes "They disappointed me.";
next;
mes "[Ishida Yoshinaga]";
mes "You, who hail from Rune-Midgard,";
mes "may be able to cure my mother's disease. I will reward you well if you succeed...";
next;
event_amatsu = 2;
changequest 8131,8132;
mes "[Ishida Yoshinaga]";
mes "I beg you...Please.";
mes "My mother is living in a house outside of the palace.";
mes "Come to me when you finish your treatment.";
close;
case 2:
mes "[Ishida Yoshinaga]";
mes "Nice!? So What?!";
mes "Read my name until you get";
mes "tired of it! Darn it!";
next;
mes "[Ishida Yoshinaga]";
mes "Joking, even in this critical situation... *Phew*...";
mes "Please have a good time in Amatsu.";
mes "...Whatever!";
close;
case 3:
mes "[Ishida Yoshinaga]";
mes "...me? Don't you know? Huh?";
mes "I'm the lord of this palace.";
mes "If you don't know, talk to";
mes "the soldiers outside!";
close;
}
}
else if (event_amatsu == 5) {
if (countitem(1022) > 0) {
mes "[Ishida Yoshinaga]";
mes "I've hear the great news!";
mes "My mother seems to have gotten better. What was her disease?";
next;
mes "[Ishida Yoshinaga]";
mes "A fox? Is that so? Oh...";
mes "It wasn't a disease...!!";
mes "Why didn't I notice?!";
next;
mes "[Ishida Yoshinaga]";
mes "Darn fox. To run away and";
mes "take revenge on me in such a";
mes "way...Well, then. There's no chance of revenge now... Hahaha!";
next;
mes "[Ishida Yoshinaga]";
mes "Hmm, Mmm. Hmm...";
next;
mes "[Ishida Yoshinaga]";
mes "Anyway, thank you for helping me.";
mes "Mother will be okay now...";
mes "I want to reward you...";
mes "But what would be nice...?";
next;
mes "[Ishida Yoshinaga]";
mes "Alright, I will give you";
mes "a Transit Permit.";
mes "You can go anywhere";
mes "with this ticket.";
next;
event_amatsu = 6;
completequest 8135;
delitem 1022,1; //Fox_Tail
getitem 7160,1; //Lord's_Passable_Ticket
mes "[Ishida Yoshinaga]";
mes "This isn't a big reward but";
mes "someday it will be useful for you.";
mes "Ask my soldier, 'Jyuro' about the details.";
close;
}
mes "[Ishida Yoshinaga]";
mes "Hmm, I heard that my mother";
mes "got better...but";
mes "How can I know if you cured";
mes "her or not?";
next;
mes "[Ishida Yoshinaga]";
mes "Is there any evidence to prove";
mes "that you cured her?";
next;
mes "[Ishida Yoshinaga]";
mes "Show me the evidence to prove";
mes "your treatment. I've been";
mes "meeting so many foreigners.";
mes "But not all of them are trustworthy.";
mes "Well... Have a good time.";
close;
}
else if (event_amatsu == 6) {
mes "[Ishida Yoshinaga]";
mes "*Chuckle* Have a good time";
mes "in Amatsu.....";
mes "Foreigners are always welcome.";
close;
}
mes "[Ishida Yoshinaga]";
mes "How is my mom's status?";
mes "If you find the name of the disease, please tell me.";
mes "I was worrying about";
mes "her all night.";
next;
mes "[Ishida Yoshinaga]";
mes "Because you carry with you";
mes "knowledge from Rune-Midgard,";
mes "I have faith in your ability.";
close;
}
ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{
if (event_amatsu == 4) {
mes "[....]";
mes "^FF6060Yelp, Yelp, a foolish human";
mes "again! What are you going to do";
mes "to get rid of me!?^000000";
next;
mes "[....]";
mes "^FF6060You look like you learned";
mes "something from somewhere, but";
mes "it won't harm me!! Yelp!^000000";
next;
select("Taaaah!!");
if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) {
if (rand(1,4) == 1)
.@fox_kill = 0;
else
.@fox_kill = 1;
}
else {
if (rand(1,2) == 1)
.@fox_kill = 0;
else
.@fox_kill = 1;
}
if (.@fox_kill == 1) {
mes "[....]";
mes "^FF6060Yelp! Yelp! Yelp! Human!";
mes "To expel me from this body like";
mes "this! Curse you! Darn you!!^000000";
next;
mes "[....]";
mes "^FF6060I will curse the Ishida family";
mes "who made me like this! Forever!";
mes "You better watch out, human!^000000";
next;
monster "ama_in01",22,111,"Nine Tails",1180,1;
killmonsterall "ama_in01";
event_amatsu = 5;
changequest 8134,8135;
getitem 1022,1; //Fox_Tail
mes "[....]";
mes "^FF6060Everything that";
mes "Yoshinaga does will cause you";
mes "unhappiness...^000000";
mes "^FF0000Yaaaaaaaaaaaaap!!^000000";
close;
}
mes "[....]";
mes "^FF6060Yelp! Haha! Yelp! Hahaha!";
mes "Are you trying to expel me from this body!?";
mes "Shoo!! Yelp!^000000";
close2;
warp "amatsu",167,197;
end;
}
else if (event_amatsu == 5) {
mes "[Ishida Saoko]";
mes "...Huh? Why are you here...?";
mes "*Urrmmm* My head hurts...";
mes "But I'm starting to remember everything...";
next;
mes "[Ishida Saoko]";
mes "Thank you, traveler from a far off";
mes "land. I owe you a great debt... Thank you very much...";
next;
mes "[Ishida Saoko]";
mes "I will tell my son that";
mes "you exorcised the fox...";
mes "Thank you...";
next;
mes "[Ishida Saoko]";
mes "I should get some rest.";
mes "My head aches, Young one.....";
mes "Go to my son...";
close;
}
else if (event_amatsu == 6) {
mes "[Ishida Saoko]";
mes "Oh, Are you...? You are the one";
mes "who exorcised the fox... Welcome.";
mes "Please, have a seat...";
next;
mes "[Ishida Saoko]";
mes "When I think over, being possessed";
mes "by the fox was my fault. I raised";
mes "my son badly... Oh~";
mes "He was a good boy when he was";
mes "young. I wasn't strict to him...";
next;
mes "[Ishida Saoko]";
mes "Long ago, this town wasn't as big";
mes "as it is today. There was no big";
mes "palace like Toukoujyo. Then, one";
mes "day, my son brought great riches";
mes "to the village. He never told me what he did to earn that fortune...";
next;
mes "[Ishida Saoko]";
mes "He built the palace and helped";
mes "the towners and make the town bigger.";
mes "He was perfect until...";
mes "he started doing strange things.";
next;
mes "[Ishida Saoko]";
mes "Things...which angered God.";
mes "He learned forbidden magic,";
mes "performed experiments";
mes "in the palace, caged monsters,";
mes "did all sorts of horrible things...";
next;
mes "[Ishida Saoko]";
mes "That is the reason why there are";
mes "monsters in Toukoujyo... Finally,";
mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help...";
next;
mes "[Ishida Saoko]";
mes "At last, the anger came toward";
mes "me...It seems God tried to warn my son with the fox.";
mes "However, my son won't stop.";
next;
mes "[Ishida Saoko]";
mes "If it is okay, please stop my son.";
mes "I don't have much time.";
mes "I don't know what to do...";
mes "Please save this peaceful village.";
mes "I beg you please...";
mes "What is he truly thinking...?";
close;
}
mes "[....]";
mes "^FF6060Yelp, Yelp, Another foolish human!";
mes "Yelp, Yelp, Who! Human!?";
mes "What are you doing!";
mes "Shoo... Yelp! Yelp!^000000";
next;
mes "[....]";
mes "^FF6060I will be in here until";
mes "the Ishida family line dies out!";
mes "Don't disturb me! Yelp!^000000";
close2;
warp "amatsu",167,197;
end;
}
amatsu,189,166,5 script Kouji#ama 4_M_JPNCHIBI,{
mes "[Kouji]";
mes "Ralralrah Ralralrah Ralralrahralralrah~";
mes "Ralralrah Ralralrah Ralralrahralralrah~";
next;
mes "[Kouji]";
if (event_amatsu == 1) {
mes "When you're sick, rice cakes are no good~";
mes "Family is the best help, as it should~";
mes "When medicine doesn't help, that's when you'll see~";
mes "That Mommy's love is best for me~";
}
else if (event_amatsu == 2) {
event_amatsu = 3;
mes "Priest, Priest~";
mes "A fox is following me!";
mes "It's funny and a little absurd,";
mes "But I'll need noodles with fried bean curd!";
}
else if (event_amatsu == 3) {
mes "Priest, priest~";
mes "A fox is following me!";
mes "If he doesn't leave when I scream and shout!";
mes "The North Shrine Priest should help me out~";
changequest 8132,8133;
}
else if (event_amatsu == 4) {
mes "Priest, priest~";
mes "A fox is following me.";
mes "If shouts alone don't make Fox scared,";
mes "I might need help from Tiger and Bear~!";
next;
mes "[Kouji]";
mes "Anything else I need in this fight???";
mes "Maybe some water from an Acolyte~!";
}
else if (event_amatsu == 5) {
mes "Scary scary harbor ship~";
mes "Empty of people, full of treasure~";
mes "But I don't remember~!";
mes "the rest of this...song???";
}
else {
mes "Blue roof under the blue sky";
mes "Blue wall on the blue lake";
mes "Blue wishes in the blue minds";
mes "Blue Blue Everything is Blue";
}
next;
mes "[Kouji]";
mes "Ralralrah Ralralrah Ralralrahralralrah~";
mes "Ralralrah Ralralrah Ralralrahralralrah~";
close;
}
ama_in01,169,173,1 script Shaman#ama 4_F_JPNMU,{
mes "[Tokako]";
mes "Er, I'm not really a shaman...";
mes "My friend, Takehue-kun brought";
mes "me here and invited me to try on these clothes.";
next;
mes "[Tokako]";
mes "He asks me to do a lot of";
mes "weird stuff, but he is funny.";
mes "Sometimes, I don't know what";
mes "he is thinking. Still, he is a good friend.";
next;
mes "[Tokako]";
mes "If you are curious about,";
mes "something, ask Takehue-kun.";
mes "He knows stuff about";
mes "mysticism and the occult that other people don't know about.";
mes " ";
close;
}
ama_in01,180,173,3 script Kitsune Mask#ama 4_M_JPN2,{
if (event_amatsu == 3) {
mes "[Takehue]";
mes "Eh, you are a foreigner.";
mes "I'm sure you visited me because";
mes "you are having fox troubles.";
mes "I can see that in your face.";
next;
mes "[Takehue]";
mes "Originally, the head priest should";
mes "help you, but this shrine has been";
mes "abandoned long ago.";
next;
mes "[Takehue]";
mes "It is hard to expel a fox from";
mes "a human body. If you have liquor";
mes "and noodles with fried bean curd,";
mes "it would be easy, but they are hard to find.";
next;
mes "[Takehue]";
mes "I know a little about foxes, so let me tell you something...";
mes "Foxes like to tease people but";
mes "it is rare for them to crave";
mes "vengeance.";
mes " ";
next;
mes "[Takehue]";
mes "If a fox is vengeful, it means that a human caused it harm.";
mes "The fox will take its revenge";
mes "against, you, your family,";
mes "even your close friends!";
next;
mes "[Takehue]";
mes "Anyway, a stronger spirit";
mes "will expel the fox from a human.";
mes "Come on, yell out and show me your spirit!";
mes " ";
next;
select("Taaaaah!!");
event_amatsu = 4;
mes "[Takehue]";
mes "Good. Show that spiritual";
mes "energy to the fox several times.";
mes "Sooner or later, you'll be successful.";
changequest 8133,8134;
close;
}
else if (event_amatsu == 4) {
mes "[Takehue]";
mes "Don't forget. You also need the";
mes "the embodiment of animals stronger";
mes "than the fox. Without these, your";
mes "concentration will be of no use.";
close;
}
else {
mes "[Takehue]";
mes "Eh? A foreigner. This shrine";
mes "has been without priests for a";
mes "long time. My friend, Tokako and I come here to play around.";
next;
mes "[Takehue]";
mes "If you have been chased by";
mes "monsters, please relax.";
mes "Monsters cannot come here, so";
mes "take a rest in here.";
close;
}
}