//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Party Relay Quest
//================= Description ===========================================
//= Party Relay Quest.
//================= Current Version =======================================
//= 1.2
//=========================================================================
payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
getpartymember(getcharid(CHAR_ID_PARTY));
.@partymembercount = $@partymembercount;
.@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
if (checkweight(Resin,300) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
mes "your extra things in Kafra";
mes "Storage, and then come back.^000000";
close;
}
if ((countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate10) > 0) || (countitem(Mission_Certificate11) > 0)) {
mes "[Ledrion]";
mes "Hm? I'm afraid that you've";
mes "misunderstood me earlier...";
mes "You're not ready to see";
mes "me until you bring enough";
mes "of your group members with you.";
close;
}
if ((countitem(Mission_Certificate12) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) {
mes "[Ledrion]";
mes "Ah, you've brought the";
mes "last ticket from Rospii.";
mes "Now I'm convinced that";
mes "you and your group really";
mes "work well together. Good";
mes "job on passing the trials!";
next;
mes "[Ledrion]";
mes "Your group must truly";
mes "understand the value of";
mes "teamwork. And thanks to";
mes "you, I've won the bet! Er, but";
mes "what's more important is you";
mes "proving my faith in you guys.";
next;
mes "[Ledrion]";
mes "I'm really proud of";
mes "you guys for your great";
mes "accomplishment. Here...";
mes "You deserve a real reward!";
next;
.@present = rand(1,7);
delitem Mission_Certificate12,1;
party_relay = 0;
getitem Gift_Box,6;
getitem Old_Blue_Box,3;
if (.@present == 2) {
getitem Sabbath,1;
}
else if (.@present == 4) {
getitem Slaughter,1;
}
else if (.@present == 6) {
getitem Quadrille,1;
}
else {
getitem Old_Violet_Box,3;
}
callfunc "F_PartyRelay_Exp";
mes "[Ledrion]";
mes "Well, I hope you like it!";
mes "If you can't use it, then";
mes "why don't you share it with";
mes "someone in your guild? Feel";
mes "free to come back if you want";
mes "to try my trials again, okay?";
next;
mes "[Ledrion]";
mes "Once again, I'd like to";
mes "thank you. I'm not sure";
mes "if we'll ever meet again,";
mes "but I'll be praying for you as";
mes "you go on your adventures.";
close;
}
if (countitem(Mission_Certificate12) > 0) {
mes "[Ledrion]";
mes "Hm? Why aren't your";
mes "comrades with you?";
mes "You must bring your";
mes "group members here to";
mes "proceed with these trials.";
close;
}
if (party_relay == 23) {
mes "[Ledrion]";
mes "Aren't you supposed to";
mes "ask one a Swordman or";
mes "Mage Class member of ";
mes "your group to bring a ticket";
mes "over to Gatan right now?";
close;
}
if ((countitem(Mission_Certificate8) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) {
mes "[Ledrion]";
mes "Great, you've brought";
mes "me the eighth ticket from";
mes "Lospii. Your group must";
mes "work pretty well together,";
mes "eh? It usually isn't easy to";
mes "gather people like that...";
next;
mes "[Ledrion]";
mes "Please keep up the good";
mes "work until you finish all";
mes "of the trials, okay? Here's";
mes "a little reward for your";
mes "effort thus far, and the";
mes "nineth ticket for your guild.";
delitem Mission_Certificate8,1;
party_relay = 23;
getitem Old_Blue_Box,3;
getitem Old_Violet_Box,1;
getitem Mission_Certificate9,1;
callfunc "F_PartyRelay_Exp";
next;
mes "[Ledrion]";
mes "Please give that ticket";
mes "to someone in your guild";
mes "that's a Swordman or Mage";
mes "Class character, and tell";
mes "him to deliver it to Gatan.";
mes "Okay? I'll be seeing you.";
close;
}
if (countitem(Mission_Certificate8) > 0) {
mes "[Ledrion]";
mes "Hm? Why aren't your";
mes "comrades with you?";
mes "You must bring your";
mes "group members here to";
mes "proceed with these trials.";
close;
}
if (party_relay == 12) {
mes "[Ledrion]";
mes "Hm? Aren't you supposed to";
mes "ask a Mage Class character";
mes "in your group to deliver";
mes "a ticket to Gatan?";
close;
}
if ((countitem(Mission_Certificate4) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) {
mes "[Ledrion]";
mes "I see that you've brought";
mes "me the fourth ticket from";
mes "Lospii. Good work, good work.";
mes "Please hang in there, and";
mes "finish all the trials we've";
mes "set before you guys, alright?";
next;
mes "[Ledrion]";
mes "Here's a little something";
mes "to reward you for your";
mes "efforts for now. Now, please";
mes "give this ticket to a Mage";
mes "Class character, and tell";
mes "him to bring it to Gatan.";
delitem Mission_Certificate4,1;
party_relay = 12;
getitem Gift_Box,3;
getitem Old_Blue_Box,1;
getitem Mission_Certificate5,1;
callfunc "F_PartyRelay_Exp";
close;
}
if (countitem(Mission_Certificate4) > 0) {
mes "[Ledrion]";
mes "Hm? Why aren't your";
mes "comrades with you?";
mes "You must bring your";
mes "group members here to";
mes "proceed with these trials.";
close;
}
if (party_relay == 2) {
mes "[Ledrion]";
mes "You didn't finish what";
mes "I asked you to do, did you?";
mes "It's not time for you to";
mes "come to me, not yet.";
close;
}
if ((BaseLevel > 39) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5) && (party_relay == 1)) {
mes "[Ledrion]";
mes "As I mentioned earlier,";
mes "I'm challenging guild";
mes "parties with missions";
mes "that will require ";
mes "cooperation between";
mes "the group members.";
next;
mes "[Ledrion]";
mes "These challenges are";
mes "something of a relay";
mes "race, where we'll ask";
mes "for an item to be passed";
mes "to a member of a specific";
mes "Class to deliver for us.";
next;
mes "[Ledrion]";
mes "Of course, we, the";
mes "administrators of this";
mes "test, might add our own";
mes "little challenges here and";
mes "there to see just how";
mes "capable your group is.";
next;
mes "[Ledrion]";
mes "Why don't you give it";
mes "a shot? You won't lose";
mes "anything by trying our";
mes "test. I guarantee that";
mes "you'll benefit from";
mes "our little exercise.";
next;
mes "[Ledrion]";
mes "Heh! Let's start with you!";
mes "Here, take this ticket, and";
mes "give it to a Swordman Class";
mes "member of your guild, and";
mes "ask him to bring it to Gatan.";
mes "The relay has started~";
next;
party_relay = 2;
getitem Mission_Certificate1,1;
mes "[Ledrion]";
mes "Now, since you're the";
mes "one that started the relay,";
mes "you'll have to come back";
mes "to me later on. Don't";
mes "worry, we'll let you know";
mes "once the time is right.";
close;
}
if ((.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5) && (party_relay > 0)) {
mes "[Ledrion]";
mes "As leader of your";
mes "Party, you should";
mes "always think of what";
mes "would be best for all";
mes "of your partners.";
close;
}
if ((.@partyleader != getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0)) {
mes "[Ledrion]";
mes "I'm sorry, but there's";
mes "nothing I can really offer";
mes "you... Unless you formed";
mes "a Party and became its";
mes "leader, there's absolutely";
mes "nothing I can do for you...";
close;
}
mes "[Ledrion]";
mes "Ah, pleased to make your";
mes "acquaintance, adventurer.";
mes "I am Ledrion, a man of great";
mes "intelligence, mystery, and";
mes "most importantly, wealth.";
mes "Yes, I'm a philanthropist.";
next;
mes "[Ledrion]";
mes "I'm always working to make";
mes "a meaningful contribution";
mes "to all of Rune Midgard, which";
mes "brings me to why I am here.";
mes "There are many adventurers like you, but we have a problem.";
next;
mes "[Ledrion]";
mes "So many adventurers have";
mes "chosen the ways of greed,";
mes "and have forgotten how to";
mes "work well together with their";
mes "colleagues. Such selfishness";
mes "sickens me to no end! Ugh!";
next;
mes "[Ledrion]";
mes "I may not be an adventurer,";
mes "but I have the money to do";
mes "something. I am hosting";
mes "my own little challenge";
mes "to adventurers to encourage";
mes "camaraderie and teamwork.";
next;
mes "[Ledrion]";
mes "Please, I invite you to";
mes "give it a try! Allow me to";
mes "state some of my conditions.";
mes "Firstly, you must be part of";
mes "a group of 6 or more members,";
mes "such as a Party or a Guild.";
next;
mes "[Ledrion]";
mes "Secondly, only the leader";
mes "of the group can begin the";
mes "first part of my challenge.";
mes "If you are not the leader,";
mes "let him know that he should";
mes "speak to me for the challenge.";
next;
mes "[Ledrion]";
mes "Thirdly, you must have a";
mes "Swordman Class, Mage Class,";
mes "Acolyte Class, Archer Class,";
mes "Thief Class, and Merchant";
mes "Class character to complete";
mes "the challenges you'll receive.";
next;
mes "[Ledrion]";
mes "Transcended characters";
mes "are good too. Fourthly, all";
mes "group members must be";
mes "at least Base Level 40.";
mes "Everything else, well,";
mes "you'll learn along the way.";
next;
mes "[Ledrion]";
mes "Don't fret, I won't have you";
mes "jumping through hoops for";
mes "no reason at all. I'll provide";
mes "plenty of rewards as an";
mes "incentive for your group.";
mes "Would you like to participate?";
next;
switch(select("Sure!", "No.")) {
case 1:
if ((BaseLevel > 39) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) {
mes "[Ledrion]";
mes "Great! Let's see...";
mes "Well, you meet all the";
mes "requirements. It looks";
mes "like I'll win the bet! Er, let";
mes "me give you your first";
mes "set of instructions.";
next;
party_relay = 1;
mes "[Ledrion]";
mes "Just--^666666*Cough!*^000000";
mes "Lemme clear my";
mes "throat for a second...";
close;
}
else {
mes "[Ledrion]";
mes "That's great! Still,";
mes "you're not ready to tackle";
mes "my little challenge until";
mes "you fulfill all of my";
mes "conditions. Come back";
mes "once you do that, alright?";
close;
}
case 2:
mes "[Ledrion]";
mes "Really? Trust me, this";
mes "little challenge will be";
mes "worthwhile for you, and it";
mes "would bring a greater sense";
mes "of solidarity and teamwork";
mes "to Rune Midgard. It's win-win!";
close;
}
}
payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
getpartymember(getcharid(CHAR_ID_PARTY));
.@partymembercount = $@partymembercount;
.@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
if (checkweight(Resin,300) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
mes "your extra things in Kafra";
mes "Storage, and then come back.^000000";
close;
}
if ((countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate11) > 0) || (countitem(Mission_Certificate12) > 0)) {
mes "[Gatan]";
mes "Say, aren't you forgetting";
mes "something? Try to remember...";
mes "Earlier, you received some";
mes "instructions, didn't you?";
close;
}
.@relaytime = gettime(GETTIME_HOUR);
if (party_relay == 28) {
mes "[Gatan]";
mes "Say, I don't think it's";
mes "your turn to meet up with";
mes "me. I think you need to ask a";
mes "Thief or Acolyte Class member";
mes "of your group to bring the";
mes "tenth ticket to Bafhail.";
close;
}
if (party_relay == 27) {
mes "[Gatan]";
mes "Ah, very nice! Please";
mes "give this ticket to a Thief";
mes "or Acolyte Class member";
mes "of your group, and ask him";
mes "to bring it to Bafhail. Ah, and";
mes "here's a little reward for you~";
party_relay = 28;
getitem Mission_Certificate10,1;
getitem Leaf_Of_Yggdrasil,2;
getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
next;
mes "[Gatan]";
mes "Alright, get that done.";
mes "I'll see you around.";
close;
}
if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 14) && (.@relaytime < 17)) {
mes "[Gatan]";
mes "Great, you gained some";
mes "levels, just like I asked.";
mes "Let me find your next--I swore";
mes "I left it around somewhere--";
mes "and I'll give you your next set";
mes "of instructions. Hang on...";
party_relay = 27;
close;
}
else if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 18) && (.@relaytime < 21)) {
mes "[Gatan]";
mes "Great, you gained some";
mes "levels, just like I asked.";
mes "Let me find your next--I swore";
mes "I left it around somewhere--";
mes "and I'll give you your next set";
mes "of instructions. Hang on...";
party_relay = 27;
close;
}
if (party_relay == 26) {
mes "[Gatan]";
mes "Your mission is to";
mes "gain 3 more Base Levels.";
mes "Come see me during my";
mes "working hours once you";
mes "accomplish that, alright?";
next;
mes "[Gatan]";
mes "I can't tell you exactly";
mes "when I work, but my work";
mes "hours are in the afternoon...";
mes "Pacific Standard Time, anyway.";
mes "I might not be here if you";
mes "come here too late, alright?";
close;
}
if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 14) && (.@relaytime < 17)) {
mes "[Gatan]";
mes "Great, you gained some";
mes "levels, just like I asked.";
mes "Let me find your next--I swore";
mes "I left it around somewhere--";
mes "and I'll give you your next set";
mes "of instructions. Hang on...";
party_relay = 27;
close;
}
else if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 18) && (.@relaytime < 21)) {
mes "[Gatan]";
mes "Great, you gained some";
mes "levels, just like I asked.";
mes "Let me find your next--I swore";
mes "I left it around somewhere--";
mes "and I'll give you your next set";
mes "of instructions. Hang on...";
party_relay = 27;
close;
}
if (party_relay == 25) {
mes "[Gatan]";
mes "Your mission is to";
mes "gain 2 more Base Levels.";
mes "Come see me during my";
mes "working hours once you";
mes "accomplish that, alright?";
next;
mes "[Gatan]";
mes "I can't tell you exactly";
mes "when I work, but my work";
mes "hours are in the afternoon...";
mes "Pacific Standard Time, anyway.";
mes "I might not be here if you";
mes "come here too late, alright?";
close;
}
if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 14) && (.@relaytime < 17)) {
mes "[Gatan]";
mes "Great, you gained a";
mes "level, just like I asked.";
mes "Let me find your next--I swore";
mes "I left it around somewhere--";
mes "and I'll give you your next set";
mes "of instructions. Hang on...";
party_relay = 27;
close;
}
else if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 18) && (.@relaytime < 21)) {
mes "[Gatan]";
mes "Great, you gained a";
mes "level, just like I asked.";
mes "Let me find your next--I swore";
mes "I left it around somewhere--";
mes "and I'll give you your next set";
mes "of instructions. Hang on...";
party_relay = 27;
close;
}
if (party_relay == 24) {
mes "[Gatan]";
mes "Your mission is to";
mes "gain 1 more Base Level.";
mes "Come see me during my";
mes "working hours once you";
mes "accomplish that, alright?";
next;
mes "[Gatan]";
mes "I can't tell you exactly";
mes "when I work, but my work";
mes "hours are in the afternoon...";
mes "Pacific Standard Time, anyway.";
mes "I might not be here if you";
mes "come here too late, alright?";
close;
}
if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
mes "Ledrion, huh? (^666666Nuts! I've";
mes "got to work now?^000000) It's nice";
mes "to meet you. I'm Gatan.";
next;
mes "[Gatan]";
mes "Well, now I've got a little";
mes "test for you. You ready?";
mes "Your objective is to gain";
mes "more levels! Let's see...";
mes "What would be fair?";
next;
if (BaseLevel > 94) {
mes "[Gatan]";
mes "Actually, you're already";
mes "pretty strong. I don't feel";
mes "like doing much work either,";
mes "so we'll just say that you";
mes "finished my test, alright?";
mes "Just don't tell anyone!";
next;
delitem Mission_Certificate9,1;
party_relay = 27;
mes "[Gatan]";
mes "Hold on a second...";
mes "I'm supposed to tell";
mes "you something... Give";
mes "me a minute, will you?";
close;
}
else if (BaseLevel > 89) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 1 more";
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate9,1;
party_relay = 24;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 79) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 1 more";
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate9,1;
party_relay = 24;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 69) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 2 more";
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate9,1;
party_relay = 25;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 59) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 2 more";
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate9,1;
party_relay = 25;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 49) {
mes "[Gatan]";
mes "You know, you'd probably";
mes "benefit from being just";
mes "a little bit stronger. Now";
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
delitem Mission_Certificate9,1;
party_relay = 26;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 39) {
mes "[Gatan]";
mes "You know, you'd probably";
mes "benefit from being just";
mes "a little bit stronger. Now";
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
delitem Mission_Certificate9,1;
party_relay = 26;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
}
else if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
mes "Ledrion, huh? (^666666Nuts! I've";
mes "got to work now?^000000) It's nice";
mes "to meet you. I'm Gatan.";
next;
mes "[Gatan]";
mes "Well, now I've got a little";
mes "test for you. You ready?";
mes "Your objective is to gain";
mes "more levels! Let's see...";
mes "What would be fair?";
next;
if (BaseLevel > 94) {
mes "[Gatan]";
mes "Actually, you're already";
mes "pretty strong. I don't feel";
mes "like doing much work either,";
mes "so we'll just say that you";
mes "finished my test, alright?";
mes "Just don't tell anyone!";
next;
delitem Mission_Certificate9,1;
party_relay = 27;
mes "[Gatan]";
mes "Hold on a second...";
mes "I'm supposed to tell";
mes "you something... Give";
mes "me a minute, will you?";
close;
}
else if (BaseLevel > 89) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 1 more";
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate9,1;
party_relay = 24;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 79) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 1 more";
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate9,1;
party_relay = 24;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 69) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 2 more";
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate9,1;
party_relay = 25;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 59) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 2 more";
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate9,1;
party_relay = 25;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 49) {
mes "[Gatan]";
mes "You know, you'd probably";
mes "benefit from being just";
mes "a little bit stronger. Now";
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
delitem Mission_Certificate9,1;
party_relay = 26;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 39) {
mes "[Gatan]";
mes "You know, you'd probably";
mes "benefit from being just";
mes "a little bit stronger. Now";
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
delitem Mission_Certificate9,1;
party_relay = 26;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
}
if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
mes "Ledrion, huh? It's nice";
mes "to meet you. I'm Gatan.";
next;
mes "[Gatan]";
mes "I'm not on shift right";
mes "now, though: even I need";
mes "to take some off time to";
mes "avoid getting swamped with";
mes "work. Come back to me during";
mes "my work hours, alright?";
next;
mes "[Gatan]";
mes "I can't tell you exactly";
mes "when I'm working (^666666well,";
mes "I just want to avoid working";
mes "altogether to be honest^000000) but";
mes "come back in the afternoon,";
mes "Pacific Standard Time, that is.";
close;
}
if (party_relay == 17) {
mes "[Gatan]";
mes "Say, it's not time for";
mes "you to meet up with me";
mes "just yet. I think you need";
mes "to ask an Acolyte Class";
mes "member in your group to bring";
mes "your sixth ticket to Bafhail.";
close;
}
if (party_relay == 16) {
mes "[Gatan]";
mes "Ah, very nice! Please";
mes "give this ticket to an";
mes "Acolyte Class member";
mes "of your group, and ask him";
mes "to bring it to Bafhail. Ah, and";
mes "here's a little reward for you~";
party_relay = 17;
getitem Mission_Certificate6,1;
getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
next;
mes "[Gatan]";
mes "Alright, get that done.";
mes "I'll see you around.";
close;
}
if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 8) && (.@relaytime < 11)) {
mes "[Gatan]";
mes "Great, you gained some";
mes "levels, just like I asked.";
mes "Let me find your next--I swore";
mes "I left it around somewhere--";
mes "and I'll give you your next set";
mes "of instructions. Hang on...";
party_relay = 16;
close;
}
else if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 21) && (.@relaytime < 1)) {
mes "[Gatan]";
mes "Great, you gained some";
mes "levels, just like I asked.";
mes "Let me find your next--I swore";
mes "I left it around somewhere--";
mes "and I'll give you your next set";
mes "of instructions. Hang on...";
party_relay = 16;
close;
}
if (party_relay == 15) {
mes "[Gatan]";
mes "Your mission is to";
mes "gain 3 more Base Levels.";
mes "Come see me during my";
mes "working hours once you";
mes "accomplish that, alright?";
next;
mes "[Gatan]";
mes "Now I work three hours";
mes "just before I have lunch,";
mes "and three hours around";
mes "midnight. Go ahead and";
mes "look me up around those";
mes "times. A bit confusing, I know~";
close;
}
if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 8)) {
mes "[Gatan]";
mes "Great, you gained some";
mes "levels, just like I asked.";
mes "Let me find your next--I swore";
mes "I left it around somewhere--";
mes "and I'll give you your next set";
mes "of instructions. Hang on...";
party_relay = 16;
close;
}
else if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 21)) {
mes "[Gatan]";
mes "Great, you gained some";
mes "levels, just like I asked.";
mes "Let me find your next--I swore";
mes "I left it around somewhere--";
mes "and I'll give you your next set";
mes "of instructions. Hang on...";
party_relay = 16;
close;
}
if (party_relay == 14) {
mes "[Gatan]";
mes "Your mission is to";
mes "gain 2 more Base Levels.";
mes "Come see me during my";
mes "working hours once you";
mes "accomplish that, alright?";
next;
mes "[Gatan]";
mes "Now I work three hours";
mes "just before I have lunch,";
mes "and three hours around";
mes "midnight. Go ahead and";
mes "look me up around those";
mes "times. A bit confusing, I know~";
close;
}
if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 8) && (.@relaytime < 11)) {
mes "[Gatan]";
mes "Great, you gained some";
mes "levels, just like I asked.";
mes "Let me find your next--I swore";
mes "I left it around somewhere--";
mes "and I'll give you your next set";
mes "of instructions. Hang on...";
party_relay = 16;
close;
}
else if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 21)) {
mes "[Gatan]";
mes "Great, you gained some";
mes "levels, just like I asked.";
mes "Let me find your next--I swore";
mes "I left it around somewhere--";
mes "and I'll give you your next set";
mes "of instructions. Hang on...";
party_relay = 16;
close;
}
if (party_relay == 13) {
mes "[Gatan]";
mes "Your mission is to";
mes "gain 1 more Base Level.";
mes "Come see me during my";
mes "working hours once you";
mes "accomplish that, alright?";
next;
mes "[Gatan]";
mes "Now I work three hours";
mes "just before I have lunch,";
mes "and three hours around";
mes "midnight. Go ahead and";
mes "look me up around those";
mes "times. A bit confusing, I know~";
close;
}
if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
mes "Ledrion, huh? (^666666Nuts! I've";
mes "got to work now?^000000) It's nice";
mes "to meet you. I'm Gatan.";
next;
mes "[Gatan]";
mes "Well, now I've got a little";
mes "test for you. You ready?";
mes "Your objective is to gain";
mes "more levels! Let's see...";
mes "What would be fair?";
next;
if (BaseLevel > 94) {
mes "[Gatan]";
mes "Actually, you're already";
mes "pretty strong. I don't feel";
mes "like doing much work either,";
mes "so we'll just say that you";
mes "finished my test, alright?";
mes "Just don't tell anyone!";
next;
delitem Mission_Certificate5,1;
party_relay = 16;
mes "[Gatan]";
mes "Hold on a second...";
mes "I'm supposed to tell";
mes "you something... Give";
mes "me a minute, will you?";
close;
}
else if (BaseLevel > 89) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 1 more";
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate5,1;
party_relay = 13;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 79) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 1 more";
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate5,1;
party_relay = 13;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 69) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 2 more";
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate5,1;
party_relay = 14;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 59) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 2 more";
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate5,1;
party_relay = 14;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 49) {
mes "[Gatan]";
mes "You know, you'd probably";
mes "benefit from being just";
mes "a little bit stronger. Now";
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
delitem Mission_Certificate5,1;
party_relay = 15;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 39) {
mes "[Gatan]";
mes "You know, you'd probably";
mes "benefit from being just";
mes "a little bit stronger. Now";
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
delitem Mission_Certificate5,1;
party_relay = 15;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
}
else if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
mes "Ledrion, huh? (^666666Nuts! I've";
mes "got to work now?^000000) It's nice";
mes "to meet you. I'm Gatan.";
next;
mes "[Gatan]";
mes "Well, now I've got a little";
mes "test for you. You ready?";
mes "Your objective is to gain";
mes "more levels! Let's see...";
mes "What would be fair?";
next;
if (BaseLevel > 94) {
mes "[Gatan]";
mes "Actually, you're already";
mes "pretty strong. I don't feel";
mes "like doing much work either,";
mes "so we'll just say that you";
mes "finished my test, alright?";
mes "Just don't tell anyone!";
next;
delitem Mission_Certificate5,1;
party_relay = 16;
mes "[Gatan]";
mes "Hold on a second...";
mes "I'm supposed to tell";
mes "you something... Give";
mes "me a minute, will you?";
close;
}
else if (BaseLevel > 89) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 1 more";
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate5,1;
party_relay = 13;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 79) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 1 more";
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate5,1;
party_relay = 13;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 69) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 2 more";
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate5,1;
party_relay = 14;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 59) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 2 more";
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate5,1;
party_relay = 14;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 49) {
mes "[Gatan]";
mes "You know, you'd probably";
mes "benefit from being just";
mes "a little bit stronger. Now";
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
delitem Mission_Certificate5,1;
party_relay = 15;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 39) {
mes "[Gatan]";
mes "You know, you'd probably";
mes "benefit from being just";
mes "a little bit stronger. Now";
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
delitem Mission_Certificate5,1;
party_relay = 15;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
}
if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (BaseClass == Job_Mage)) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
mes "Ledrion, huh? It's nice";
mes "to meet you. I'm Gatan.";
next;
mes "[Gatan]";
mes "I'm not on shift right";
mes "now, though: even I need";
mes "to take some off time to";
mes "avoid getting swamped with";
mes "work. Come back to me during";
mes "my work hours, alright?";
next;
mes "[Gatan]";
mes "Now I work three hours";
mes "just before I have lunch,";
mes "and three hours around";
mes "midnight. Go ahead and";
mes "look me up around those";
mes "times. A bit confusing, I know~";
close;
}
if (party_relay == 6) {
mes "[Gatan]";
mes "Did you give that ticket";
mes "to the Thief Class member";
mes "of your group? ^666666*Yawn*^000000 If you";
mes "wanna finish all of these";
mes "challenges, then that's";
mes "what you gotta do~";
close;
}
if (party_relay == 5) {
mes "[Gatan]";
mes "Ah, very nice!";
mes "Now please give this";
mes "ticket to the Thief Class";
mes "member of the your group,";
mes "and ask him to deliver";
mes "it to Bafhail. Easy, right?";
next;
mes "[Gatan]";
mes "Here you are...";
mes "Just a little";
mes "something for";
mes "your troubles~";
party_relay = 6;
getitem Mission_Certificate2,1;
getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
next;
mes "[Gatan]";
mes "Don't forget to make";
mes "sure that Bafhail gets";
mes "that ticket from a Thief";
mes "Class character in your";
mes "group. I'll see you around.";
close;
}
if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
mes "[Gatan]";
mes "Nice work. I guess";
mes "that Ledrion really knows";
mes "good adventurers when he";
mes "sees them. Now, you mind";
mes "waiting a bit? Um, there's";
mes "something I have to give you...";
party_relay = 5;
close;
}
else if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
mes "[Gatan]";
mes "Nice work. I guess";
mes "that Ledrion really knows";
mes "good adventurers when he";
mes "sees them. Now, you mind";
mes "waiting a bit? Um, there's";
mes "something I have to give you...";
party_relay = 5;
close;
}
if (party_relay == 4) {
mes "[Gatan]";
mes "You didn't forget that";
mes "you had to gain 3 more";
mes "Base Levels, did you?";
mes "Oh, and come back during";
mes "my regular working hours.";
mes "Don't bother me when I'm off~";
next;
mes "[Gatan]";
mes "I'll tell you when I work";
mes "one more time: come from";
mes "11 AM to 2 PM, or 12 AM to";
mes "3 AM, Pacific Standard Time.";
mes "Good luck to you, alright?";
close;
}
if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
mes "[Gatan]";
mes "Nice work. I guess";
mes "that Ledrion really knows";
mes "good adventurers when he";
mes "sees them. Now, you mind";
mes "waiting a bit? Um, there's";
mes "something I have to give you...";
party_relay = 5;
close;
}
else if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
mes "[Gatan]";
mes "Nice work. I guess";
mes "that Ledrion really knows";
mes "good adventurers when he";
mes "sees them. Now, you mind";
mes "waiting a bit? Um, there's";
mes "something I have to give you...";
party_relay = 5;
close;
}
if (party_relay == 3) {
mes "[Gatan]";
mes "You didn't forget that";
mes "you had to gain 2 more";
mes "Base Levels, did you?";
mes "Oh, and come back during";
mes "my regular working hours.";
mes "Don't bother me when I'm off~";
next;
mes "[Gatan]";
mes "I'll tell you when I work";
mes "one more time: come from";
mes "11 AM to 2 PM, or 12 AM to";
mes "3 AM, Pacific Standard Time.";
mes "Good luck to you, alright?";
close;
}
if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
mes "[Gatan]";
mes "Nice work. I guess";
mes "that Ledrion really knows";
mes "good adventurers when he";
mes "sees them. Now, you mind";
mes "waiting a bit? Um, there's";
mes "something I have to give you...";
party_relay = 5;
close;
}
else if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
mes "[Gatan]";
mes "Nice work. I guess";
mes "that Ledrion really knows";
mes "good adventurers when he";
mes "sees them. Now, you mind";
mes "waiting a bit? Um, there's";
mes "something I have to give you...";
party_relay = 5;
close;
}
if (party_relay == 99) {
mes "[Gatan]";
mes "You didn't forget that";
mes "you had to gain 1 more";
mes "Base Level, did you?";
mes "Oh, and come back during";
mes "my regular working hours.";
mes "Don't bother me when I'm off~";
next;
mes "[Gatan]";
mes "I'll tell you when I work";
mes "one more time: come from";
mes "11 AM to 2 PM, or 12 AM to";
mes "3 AM, Pacific Standard Time.";
mes "Good luck to you, alright?";
close;
}
if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
mes "Ledrion, huh? (^666666Nuts! I've";
mes "got to work now?^000000) It's nice";
mes "to meet you. I'm Gatan.";
next;
mes "[Gatan]";
mes "Ledrion wanted me to give";
mes "a little test if any Swordman";
mes "Class guys brought me a ticket,";
mes "and were working with a group.";
mes "Ready? Increasing your Base";
mes "Level will be my test for you.";
next;
if (BaseLevel > 94) {
mes "[Gatan]";
mes "Actually, you're already";
mes "pretty strong. I don't feel";
mes "like doing much work either,";
mes "so we'll just say that you";
mes "finished my test, alright?";
mes "Just don't tell anyone!";
next;
delitem Mission_Certificate1,1;
party_relay = 5;
mes "[Gatan]";
mes "Hold on a second...";
mes "I'm supposed to tell";
mes "you something... Give";
mes "me a minute, will you?";
close;
}
else if (BaseLevel > 89) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 1 more";
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate1,1;
party_relay = 99;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 79) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 1 more";
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate1,1;
party_relay = 99;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 69) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 2 more";
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate1,1;
party_relay = 3;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 59) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 2 more";
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate1,1;
party_relay = 3;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 49) {
mes "[Gatan]";
mes "You know, you'd probably";
mes "benefit from being just";
mes "a little bit stronger. Now";
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
delitem Mission_Certificate1,1;
party_relay = 4;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 39) {
mes "[Gatan]";
mes "You know, you'd probably";
mes "benefit from being just";
mes "a little bit stronger. Now";
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
delitem Mission_Certificate1,1;
party_relay = 4;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
}
else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
mes "Ledrion, huh? (^666666Nuts! I've";
mes "got to work now?^000000) It's nice";
mes "to meet you. I'm Gatan.";
next;
mes "[Gatan]";
mes "Ledrion wanted me to give";
mes "a little test if any Swordman";
mes "Class guys brought me a ticket,";
mes "and were working with a group.";
mes "Ready? Increasing your Base";
mes "Level will be my test for you.";
next;
if (BaseLevel > 94) {
mes "[Gatan]";
mes "Actually, you're already";
mes "pretty strong. I don't feel";
mes "like doing much work either,";
mes "so we'll just say that you";
mes "finished my test, alright?";
mes "Just don't tell anyone!";
next;
delitem Mission_Certificate1,1;
party_relay = 5;
mes "[Gatan]";
mes "Hold on a second...";
mes "I'm supposed to tell";
mes "you something... Give";
mes "me a minute, will you?";
close;
}
else if (BaseLevel > 89) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 1 more";
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate1,1;
party_relay = 99;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 79) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 1 more";
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate1,1;
party_relay = 99;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 69) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 2 more";
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate1,1;
party_relay = 3;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 59) {
mes "[Gatan]";
mes "You're pretty strong,";
mes "but it wouldn't kill";
mes "you to gain 2 more";
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
delitem Mission_Certificate1,1;
party_relay = 3;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 49) {
mes "[Gatan]";
mes "You know, you'd probably";
mes "benefit from being just";
mes "a little bit stronger. Now";
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
delitem Mission_Certificate1,1;
party_relay = 4;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll go ahead and take";
mes "your ticket now. Come";
mes "back after you finish what";
mes "I've asked, and then we can";
mes "move on to the next part.";
close;
}
else if (BaseLevel > 39) {
mes "[Gatan]";
mes "You know, you'd probably";
mes "benefit from being just";
mes "a little bit stronger. Now";
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
delitem Mission_Certificate1,1;
party_relay = 4;
party_relay_lv = BaseLevel;
mes "[Gatan]";
mes "I'll keep your ticket.";
mes "When you're finished, please come back.";
close;
}
}
else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (BaseClass == Job_Swordman)) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
mes "Ledrion, huh? (^666666Nuts! I've";
mes "got to work now?^000000) It's nice";
mes "to meet you. I'm Gatan.";
next;
mes "[Gatan]";
mes "Hate to tell you, but";
mes "I'm not on duty right now.";
mes "You should really come back";
mes "and talk to me during my";
mes "work hours, okay? I need";
mes "my rest from work, you know?";
next;
mes "[Gatan]";
mes "I'll tell you when I work,";
mes "just don't forget: come from";
mes "11 AM to 2 PM, or 12 AM to";
mes "3 AM, Pacific Standard Time.";
mes "Good luck to you, alright?";
close;
}
mes "[Gatan]";
mes "Hey, nice meeting you.";
mes "I'm Gatan. I'm not up to";
mes "much, just helping out";
mes "a friend. He's loaded, but";
mes "he's also a really good guy.";
mes "Working me to the bone, though.";
close;
}
payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
getpartymember(getcharid(CHAR_ID_PARTY));
.@partymembercount = $@partymembercount;
.@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
if (checkweight(Resin,300) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
mes "your extra things in Kafra";
mes "Storage, and then come back.^000000";
close;
}
if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate12) > 0) {
mes "[Bafhail]";
mes "You must be confused...";
mes "It's not time for you";
mes "to see me just yet.";
mes "Have you tried meeting";
mes "with any of the other guys?";
close;
}
.@relaytime = gettime(GETTIME_HOUR);
if (party_relay == 30) {
mes "[Bafhail]";
mes "Did you give that ticket";
mes "to an Archer or Merchant";
mes "Class member of your group?";
mes "Just a reminder in case";
mes "you've already forgotten.";
close;
}
if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
mes "everything I asked. Good work.";
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
delitem Lizard_Scruff,20;
delitem Slender_Snake,20;
delitem Anolian_Skin,20;
party_relay = 30;
getitem Mission_Certificate11,1;
getitem Leaf_Of_Yggdrasil,2;
getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Make sure that you give";
mes "that ticket to an Archer";
mes "or Merchant Class member";
mes "of your group, and have him";
mes "bring it to a boy named Lospii.";
mes "Goodbye now, and good luck~";
close;
}
else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
mes "everything I asked. Good work.";
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
delitem Lizard_Scruff,20;
delitem Slender_Snake,20;
delitem Anolian_Skin,20;
party_relay = 30;
getitem Mission_Certificate11,1;
getitem Leaf_Of_Yggdrasil,2;
getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Make sure that you give";
mes "that ticket to an Archer";
mes "or Merchant Class member";
mes "of your group, and have him";
mes "bring it to a boy named Lospii.";
mes "Goodbye now, and good luck~";
close;
}
if (party_relay == 29) {
mes "[Bafhail]";
mes "My mission for you is";
mes "to bring me some items";
mes "at the right time. I'll only";
mes "accept your items for 3 hours";
mes "once the day starts, and for 3";
mes "hours in the middle of the day.";
next;
mes "[Bafhail]";
mes "I need";
mes "^4D4DFF20 Frills^000000,";
mes "^4D4DFF20 Anolian Skins^000000, and";
mes "^4D4DFF20 Horrendous Hairs^000000.";
mes "Don't forget now, alright?";
close;
}
if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
mes "from your Job, Gatan must";
mes "have sent you, right? Nice";
mes "to meet you, I'm Bafhail~";
mes "Now, let's get to business.";
next;
mes "[Bafhail]";
mes "My mission is";
mes "for you to collect";
mes "^4D4DFF20 Frills^000000,";
mes "^4D4DFF20 Anolian Skins^000000, and";
mes "^4D4DFF20 Horrendous Hairs^000000.";
next;
delitem Mission_Certificate10,1;
party_relay = 29;
mes "[Bafhail]";
mes "Understood?";
mes "Alright then, if you'll";
mes "just hand me your ticket,";
mes "you can start gathering";
mes "those items I listed.";
mes "I'll see you later~";
close;
}
else if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
mes "from your Job, Gatan must";
mes "have sent you, right? Nice";
mes "to meet you, I'm Bafhail~";
mes "Now, let's get to business.";
next;
mes "[Bafhail]";
mes "My mission is";
mes "for you to collect";
mes "^4D4DFF20 Frills^000000,";
mes "^4D4DFF20 Anolian Skins^000000, and";
mes "^4D4DFF20 Horrendous Hairs^000000.";
next;
delitem Mission_Certificate10,1;
party_relay = 29;
mes "[Bafhail]";
mes "Understood?";
mes "Understood?";
mes "Alright then, if you'll";
mes "just hand me your ticket,";
mes "you can start gathering";
mes "those items I listed.";
mes "I'll see you later~";
close;
}
if ((countitem(Mission_Certificate10) > 0) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
mes "from your Job, Gatan must";
mes "have sent you, right? Nice";
mes "to meet you, I'm Bafhail~";
next;
mes "[Bafhail]";
mes "Would you mind coming ";
mes "back to me later? Now";
mes "isn't the right time to talk";
mes "to me. I'm available for 3";
mes "hours at the start of the day,";
mes "and 3 hours in midday.";
close;
}
if (party_relay == 20) {
mes "[Bafhail]";
mes "Did you give that ticket";
mes "to an Archer or Merchant";
mes "Class member of your group?";
mes "Just a reminder in case";
mes "you've already forgotten.";
close;
}
if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Thin_N_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toads_Skin) > 9)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
mes "everything I asked. Good work.";
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
delitem Thin_N_Long_Tongue,10;
delitem Leopard_Talon,10;
delitem Poison_Toads_Skin,10;
party_relay = 20;
getitem Mission_Certificate7,1;
getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Do me a favor and make";
mes "sure that the Merchant";
mes "Class character in your";
mes "group delivers that ticket";
mes "to Lospii. Alright, I guess";
mes "I'll see you later, then.";
close;
}
else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Thin_N_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toads_Skin) > 9)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
mes "everything I asked. Good work.";
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
delitem Thin_N_Long_Tongue,10;
delitem Leopard_Talon,10;
delitem Poison_Toads_Skin,10;
party_relay = 20;
getitem Mission_Certificate7,1;
getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Do me a favor and make";
mes "sure that the Merchant";
mes "Class character in your";
mes "group delivers that ticket";
mes "to Lospii. Alright, I guess";
mes "I'll see you later, then.";
close;
}
if (party_relay == 19) {
mes "[Bafhail]";
mes "Remember to bring me";
mes "the items I requested";
mes "at the right time, during";
mes "the 3 hours after noon or";
mes "3 hours in the early evening.";
mes "Now, I want you to bring...";
next;
mes "[Bafhail]";
mes "^4D4DFF10 Tongues^000000,";
mes "^4D4DFF10 Leopard Claws^000000, and";
mes "^4D4DFF10 Poisonous Toad Skins^000000.";
mes "I'll be waiting for you here";
mes "and will accept those items";
mes "when the time is right.";
close;
}
if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
mes "everything I asked. Good work.";
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
delitem Black_Mask,10;
delitem Dokkaebi_Horn,10;
delitem Peco_Wing_Feather,10;
party_relay = 20;
getitem Mission_Certificate7,1;
getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Do me a favor and make";
mes "sure that the Merchant";
mes "Class character in your";
mes "group delivers that ticket";
mes "to Lospii. Alright, I guess";
mes "I'll see you later, then.";
close;
}
else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
mes "everything I asked. Good work.";
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
delitem Black_Mask,10;
delitem Dokkaebi_Horn,10;
delitem Peco_Wing_Feather,10;
party_relay = 20;
getitem Mission_Certificate7,1;
getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Do me a favor and make";
mes "sure that the Merchant";
mes "Class character in your";
mes "group delivers that ticket";
mes "to Lospii. Alright, I guess";
mes "I'll see you later, then.";
close;
}
if (party_relay == 18) {
mes "[Bafhail]";
mes "Remember that your";
mes "mission from me is";
mes "to collect some items,";
mes "and to bring them to";
mes "me at the right time.";
next;
mes "[Bafhail]";
mes "I'll only accept your";
mes "items for 3 hours after";
mes "the day starts, and for";
mes "3 hours during midday.";
mes "These are the items";
mes "that I want you to bring...";
next;
mes "[Bafhail]";
mes "^4D4DFF10 Dark Masks^000000,";
mes "^4D4DFF10 Dokebi Horns^000000, and";
mes "^4D4DFF10 PecoPeco Feathers^000000.";
mes "I'll be here waiting for";
mes "you during the hours";
mes "I just described, okay?";
close;
}
if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
mes "from your Job, Gatan must";
mes "have sent you, right? Nice";
mes "to meet you, I'm Bafhail~";
next;
mes "[Bafhail]";
mes "Alright, let's get down";
mes "to what you came for.";
mes "My mission is for you to";
mes "collect some items, and";
mes "for you to bring them at";
mes "the right time. Bring me...";
next;
mes "[Bafhail]";
mes "^4D4DFF10 Dark Masks^000000,";
mes "^4D4DFF10 Dokebi Horns^000000, and";
mes "^4D4DFF10 PecoPeco Feathers^000000.";
next;
delitem Mission_Certificate6,1;
party_relay = 18;
mes "[Bafhail]";
mes "Understood?";
mes "Alright then, if you'll";
mes "just hand me your ticket,";
mes "you can start gathering";
mes "those items I listed.";
mes "I'll see you later~";
close;
}
else if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
mes "from your Job, Gatan must";
mes "have sent you, right? Nice";
mes "to meet you, I'm Bafhail~";
next;
mes "[Bafhail]";
mes "Alright, let's get down";
mes "to what you came for.";
mes "My mission is for you to";
mes "collect some items, and";
mes "for you to bring them at";
mes "the right time. Bring me...";
next;
mes "[Bafhail]";
mes "^4D4DFF10 Tongues^000000,";
mes "^4D4DFF10 Leopard Claws^000000, and";
mes "^4D4DFF10 Poisonous Toad Skins^000000.";
next;
delitem Mission_Certificate6,1;
party_relay = 19;
mes "[Bafhail]";
mes "Understood?";
mes "Alright then, if you'll";
mes "just hand me your ticket,";
mes "you can start gathering";
mes "those items I listed.";
mes "I'll see you later~";
close;
}
if ((countitem(Mission_Certificate6) > 0) && (BaseClass == Job_Acolyte)) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
mes "from your Job, Gatan must";
mes "have sent you, right? Nice";
mes "to meet you, I'm Bafhail~";
next;
mes "[Bafhail]";
mes "Would you mind coming ";
mes "back to me later? Now";
mes "isn't the right time to talk";
mes "to me. I'm available for 3";
mes "hours at the start of the day,";
mes "and 3 hours in midday.";
close;
}
if (party_relay == 9) {
mes "[Bafhail]";
mes "Oh, did you already";
mes "deliver the ticket that";
mes "I gave you? If that's the";
mes "case, we won't have any";
mes "business with each other";
mes "for a while, I suppose.";
close;
}
if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
mes "everything I asked. Good work.";
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
delitem Shoulder_Protection,10;
delitem Heart_Of_Tree,10;
delitem Claw_Of_Wolves,10;
party_relay = 9;
getitem Mission_Certificate3,1;
getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Please give that";
mes "ticket to the Archer";
mes "Class member of your";
mes "group, and have him";
mes "deliver it to Lospii, okay?";
mes "Good luck on your travels~";
close;
}
else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9))) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
mes "everything I asked. Good work.";
mes "Please take your next ticket";
mes "and this small reward for you.";
delitem Shoulder_Protection,10;
delitem Heart_Of_Tree,10;
delitem Claw_Of_Wolves,10;
party_relay = 9;
getitem Mission_Certificate3,1;
getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
next;
mes "[Bafhail]";
mes "Please give that";
mes "ticket to the Archer";
mes "Class member of your";
mes "group, and have him";
mes "deliver it to Lospii, okay?";
mes "Good luck on your travels~";
close;
}
if (party_relay == 8) {
mes "[Bafhail]";
mes "Your mission";
mes "is to bring me";
mes "^4D4DFF10 Wooden Hearts^000000,";
mes "^4D4DFF10 Wolf Claws^000000, and";
mes "^4D4DFF10 Shoulder Protectors^000000";
mes "during hours I accept items.";
next;
mes "[Bafhail]";
mes "Remember that I only";
mes "accept items from 8 AM";
mes "to 11 AM, and from 9 PM";
mes "to 12 AM. That's Pacific";
mes "Standard Time. Don't forget!";
close;
}
if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixies_Beard) > 9) && (countitem(Fish_Tail) > 9)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
mes "everything I asked. Good work.";
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
delitem Porcupine_Spike,10;
delitem Elder_Pixies_Beard,10;
delitem Fish_Tail,10;
party_relay = 9;
getitem Mission_Certificate3,1;
mes "[Bafhail]";
mes "Please give that";
mes "ticket to the Archer";
mes "Class member of your";
mes "group, and have him";
mes "deliver it to Lospii, okay?";
mes "Good luck on your travels~";
close;
}
else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixies_Beard) > 9) && (countitem(Fish_Tail) > 9))) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
mes "everything I asked. Good work.";
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
delitem Porcupine_Spike,10;
delitem Elder_Pixies_Beard,10;
delitem Fish_Tail,10;
party_relay = 9;
getitem Mission_Certificate3,1;
mes "[Bafhail]";
mes "Please give that";
mes "ticket to the Archer";
mes "Class member of your";
mes "group, and have him";
mes "deliver it to Lospii, okay?";
mes "Good luck on your travels~";
close;
}
if (party_relay == 7) {
mes "[Bafhail]";
mes "Your mission";
mes "is to bring me";
mes "^4D4DFF10 Fish Tails^000000,";
mes "^4D4DFF10 Porcupine Quills^000000, and";
mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
mes "during hours I accept items.";
next;
mes "[Bafhail]";
mes "Remember that I only";
mes "accept items from 8 AM";
mes "to 11 AM, and from 9 PM";
mes "to 12 AM. That's Pacific";
mes "Standard Time. Don't forget!";
close;
}
if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (BaseClass == Job_Thief)) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
mes "from your Job, Gatan must";
mes "have sent you, right? Nice";
mes "to meet you, I'm Bafhail~";
next;
mes "[Bafhail]";
mes "Alright, let's get down";
mes "to what you came for.";
mes "My mission is for you to";
mes "collect some items, and";
mes "for you to bring them at";
mes "the right time. Bring me...";
next;
mes "[Bafhail]";
mes "^4D4DFF10 Wooden Hearts^000000,";
mes "^4D4DFF10 Wolf Claws^000000, and";
mes "^4D4DFF10 Shoulder Protectors^000000";
next;
delitem Mission_Certificate2,1;
party_relay = 8;
mes "[Bafhail]";
mes "Remember that I won't";
mes "accept your items, even";
mes "if you have everything,";
mes "if you don't come during";
mes "the hours when I accept";
mes "items for missions, okay?";
close;
}
else if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (BaseClass == Job_Thief))) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
mes "from your Job, Gatan must";
mes "have sent you, right? Nice";
mes "to meet you, I'm Bafhail~";
next;
mes "[Bafhail]";
mes "Alright, let's get down";
mes "to what you came for.";
mes "My mission is for you to";
mes "collect some items, and";
mes "for you to bring them at";
mes "the right time. Bring me...";
next;
mes "[Bafhail]";
mes "^4D4DFF10 Fish Tails^000000,";
mes "^4D4DFF10 Porcupine Quills^000000, and";
mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
next;
delitem Mission_Certificate2,1;
party_relay = 7;
mes "[Bafhail]";
mes "Remember that I won't";
mes "accept your items, even";
mes "if you have everything,";
mes "if you don't come during";
mes "the hours when I accept";
mes "items for missions, okay?";
close;
}
if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && (BaseClass == Job_Thief)) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
mes "from your Job, Gatan must";
mes "have sent you, right? Nice";
mes "to meet you, I'm Bafhail~";
next;
mes "[Bafhail]";
mes "Would you mind coming";
mes "back to me later? Now";
mes "isn't the right time to";
mes "talk to me. I'm available";
mes "from 8 AM to 11 AM, and";
mes "from 9 PM to 12 AM.";
close;
}
mes "[Bafhail]";
mes "...Hm? I don't think";
mes "we have any business";
mes "with each other. You mind";
mes "leaving me alone? I'm pretty";
mes "busy administering a bunch";
mes "of these missions for a friend.";
next;
mes "[Bafhail]";
mes "If we're lucky, maybe";
mes "you'll be one of those";
mes "adventurers that'll carry";
mes "out these fun little missions";
mes "for my friend Ledrion.";
close;
}
payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
getpartymember(getcharid(CHAR_ID_PARTY));
.@partymembercount = $@partymembercount;
.@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2);
if (checkweight(Resin,300) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
mes "your extra things in Kafra";
mes "Storage, and then come back.^000000";
close;
}
if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate10) > 0) {
mes "[Lospii]";
mes "Hey, didn't you figure";
mes "out what you need to do?";
mes "You're not supposed to";
mes "talk to me now! Mmm...";
mes "I don't know who you";
mes "have to meet either, but...";
close;
}
.@relaytime = gettime(GETTIME_HOUR);
getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC, strnpcinfo(NPC_NAME_UNIQUE));
.@juwi = getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8);
if (party_relay == 32) {
mes "[Lospii]";
mes "Hey! Did you give";
mes "that ticket to the";
mes "leader of your group";
mes "yet? The guy that started";
mes "this whole relay thing!";
close;
}
if ((party_relay == 31) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (.@juwi > 13)) {
mes "[Lospii]";
mes "Oh! You brought so many";
mes "friends! One... T-two...";
mes "You brought " + .@juwi + "?! Hmpf.";
mes "Maybe I gave you something";
mes "too easy to do. I didn't know";
mes "you knew this many people!";
next;
mes "[Lospii]";
mes "Oh well, thanks for";
mes "bringing everyone here.";
mes "For that, you get this";
mes "gift from me. Cool, huh?";
next;
party_relay = 32;
getitem Mission_Certificate12,1;
getitem Leaf_Of_Yggdrasil,2;
getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Lospii]";
mes "Okay, now take this";
mes "ticket, and give it to";
mes "your leader, the guy that";
mes "started this whole relay";
mes "thing. He needs to give";
mes "the ticket to Ledrion, okay?";
next;
mes "[Lospii]";
mes "You're almost done!";
mes "...I think. Um, I'm not";
mes "really sure what will";
mes "happen next. I can only";
mes "remember the parts I have";
mes "to do. C'mon! I'm just a kid!";
close;
}
else if ((party_relay == 31) && ((.@relaytime >= 21) && (.@juwi > 13))) {
mes "[Lospii]";
mes "Oh! You brought so many";
mes "friends! One... T-two...";
mes "You brought " + .@juwi + "?! Hmpf.";
mes "Maybe I gave you something";
mes "too easy to do. I didn't know";
mes "you knew this many people!";
next;
mes "[Lospii]";
mes "Oh well, thanks for";
mes "bringing everyone here.";
mes "For that, you get this";
mes "gift from me. Cool, huh?";
next;
party_relay = 32;
getitem Mission_Certificate12,1;
getitem Leaf_Of_Yggdrasil,2;
getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Lospii]";
mes "Okay, now take this";
mes "ticket, and give it to";
mes "your leader, the guy that";
mes "started this whole relay";
mes "thing. He needs to give";
mes "the ticket to Ledrion, okay?";
next;
mes "[Lospii]";
mes "You're almost done!";
mes "...I think. Um, I'm not";
mes "really sure what will";
mes "happen next. I can only";
mes "remember the parts I have";
mes "to do. C'mon! I'm just a kid!";
close;
}
if (party_relay == 31) {
mes "[Lospii]";
mes "Okay, you have to bring";
mes "me 10 of your friends when";
mes "I'm working, okay? That's, uh,";
mes "3 hours before noon, and then";
mes "another 3 hours after midnight.";
mes "Just only those times, okay?";
close;
}
if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
mes "I'm in charge of this mission!";
mes "So you have to listen, okay?";
mes "Heh heh! Don't be scared~";
next;
mes "[Lospii]";
mes "I'm working now for this";
mes "mission thing so you came";
mes "at a good time! Let's see...";
mes "I need to give you... Some";
mes "mission for you to doooo...";
mes "Oh! I know! I got it!";
next;
mes "[Lospii]";
mes "We're seeing if you";
mes "know about teamwork, right?";
mes "Why don't you show me a lot";
mes "of your friends? Bring me...";
mes "14 of them! Yes, that's good!";
next;
mes "[Lospii]";
mes "I need to be able to";
mes "see them, you know, so";
mes "I know you're not lying";
mes "to me. Bring them reeeally";
mes "close so I know they're your";
mes "friends, not some other guys.";
next;
delitem Mission_Certificate11,1;
party_relay = 31;
mes "[Lospii]";
mes "Okay, I'll be right";
mes "here! Oh! And you have";
mes "to come with your friends";
mes "while I'm at work! That's";
mes "important to know!";
close;
}
else if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
mes "I'm in charge of this mission!";
mes "So you have to listen, okay?";
mes "Heh heh! Don't be scared~";
next;
mes "[Lospii]";
mes "I'm working now for this";
mes "mission thing so you came";
mes "at a good time! Let's see...";
mes "I need to give you... Some";
mes "mission for you to doooo...";
mes "Oh! I know! I got it!";
next;
mes "[Lospii]";
mes "We're seeing if you";
mes "know about teamwork, right?";
mes "Why don't you show me a lot";
mes "of your friends? Bring me...";
mes "14 of them! Yes, that's good!";
next;
mes "[Lospii]";
mes "I need to be able to";
mes "see them, you know, so";
mes "I know you're not lying";
mes "to me. Bring them reeeally";
mes "close so I know they're your";
mes "friends, not some other guys.";
next;
delitem Mission_Certificate11,1;
party_relay = 31;
mes "[Lospii]";
mes "Okay, I'll be right";
mes "here! Oh! And you have";
mes "to come with your friends";
mes "while I'm at work! That's";
mes "important to know!";
close;
}
if ((countitem(Mission_Certificate11) > 0) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
mes "I'm in charge of this mission!";
mes "So you have to listen, okay?";
mes "Heh heh! Don't be scared~";
next;
mes "[Lospii]";
mes "Uh oh... I forgot";
mes "that I'm not supposed";
mes "to be working now. Come";
mes "back when I'm working, okay?";
next;
mes "[Lospii]";
mes "I... I work before";
mes "noon for 3 hours, and";
mes "then... 3 hours after";
mes "midnight? Yes, those";
mes "are the times when";
mes "I'm working!";
close;
}
if (party_relay == 22) {
mes "[Lospii]";
mes "Huh? No, no, you're";
mes "not supposed to be here!";
mes "Give the eighth ticket to";
mes "your leader so he can give";
mes "it to Ledrion! Your leader...";
mes "You know him, right?";
close;
}
if ((party_relay == 21) && ((.@relaytime >= 11) && (.@relaytime < 14)) && (.@juwi > 11)) {
mes "[Lospii]";
mes "Oh! You brought so many";
mes "friends! One... T-two...";
mes "You brought " + .@juwi + "?! Hmpf.";
mes "Maybe I gave you something";
mes "too easy to do. I didn't know";
mes "you knew this many people!";
next;
mes "[Lospii]";
mes "Oh well, thanks for";
mes "bringing everyone here.";
mes "For that, you get this";
mes "gift from me. Cool, huh?";
next;
party_relay = 22;
getitem Mission_Certificate8,1;
getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
mes "[Lospii]";
mes "Okay, now take this";
mes "ticket, and give it to";
mes "your leader, the guy that";
mes "started this whole relay";
mes "thing. He needs to give";
mes "the ticket to Ledrion, okay?";
next;
mes "[Lospii]";
mes "You're almost done!";
mes "...I think. Um, I'm not";
mes "really sure what will";
mes "happen next. I can only";
mes "remember the parts I have";
mes "to do. C'mon! I'm just a kid!";
close;
}
else if ((party_relay == 21) && ((.@relaytime >= 0) && (.@relaytime < 3)) && (.@juwi > 11)) {
mes "[Lospii]";
mes "Oh! You brought so many";
mes "friends! One... T-two...";
mes "You brought " + .@juwi + "?! Hmpf.";
mes "Maybe I gave you something";
mes "too easy to do. I didn't know";
mes "you knew this many people!";
next;
mes "[Lospii]";
mes "Oh well, thanks for";
mes "bringing everyone here.";
mes "For that, you get this";
mes "gift from me. Cool, huh?";
next;
party_relay = 22;
getitem Mission_Certificate8,1;
getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
mes "[Lospii]";
mes "Okay, now take this";
mes "ticket, and give it to";
mes "your leader, the guy that";
mes "started this whole relay";
mes "thing. He needs to give";
mes "the ticket to Ledrion, okay?";
next;
mes "[Lospii]";
mes "You're almost done!";
mes "...I think. Um, I'm not";
mes "really sure what will";
mes "happen next. I can only";
mes "remember the parts I have";
mes "to do. C'mon! I'm just a kid!";
close;
}
if (party_relay == 21) {
mes "[Lospii]";
mes "Okay, you have to bring";
mes "me 12 of your friends when";
mes "I'm working, okay? That's, uh,";
mes "3 hours before noon, and then";
mes "another 3 hours after midnight.";
mes "Just only those times, okay?";
close;
}
if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
mes "I'm in charge of this mission!";
mes "So you have to listen, okay?";
mes "Heh heh! Don't be scared~";
next;
mes "[Lospii]";
mes "I'm working now for this";
mes "mission thing so you came";
mes "at a good time! Let's see...";
mes "I need to give you... Some";
mes "mission for you to doooo...";
mes "Oh! I know! I got it!";
next;
mes "[Lospii]";
mes "We're seeing if you";
mes "know about teamwork, right?";
mes "Why don't you show me a lot";
mes "of your friends? Bring me...";
mes "12 of them! Yes, that's good!";
next;
mes "[Lospii]";
mes "I need to be able to";
mes "see them, you know, so";
mes "I know you're not lying";
mes "to me. Bring them reeeally";
mes "close so I know they're your";
mes "friends, not some other guys.";
next;
delitem Mission_Certificate7,1;
party_relay = 21;
mes "[Lospii]";
mes "Okay, I'll be right";
mes "here! Oh! And you have";
mes "to come with your friends";
mes "while I'm at work! That's";
mes "important to know!";
close;
}
else if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
mes "I'm in charge of this mission!";
mes "So you have to listen, okay?";
mes "Heh heh! Don't be scared~";
next;
mes "[Lospii]";
mes "I'm working now for this";
mes "mission thing so you came";
mes "at a good time! Let's see...";
mes "I need to give you... Some";
mes "mission for you to doooo...";
mes "Oh! I know! I got it!";
next;
mes "[Lospii]";
mes "We're seeing if you";
mes "know about teamwork, right?";
mes "Why don't you show me a lot";
mes "of your friends? Bring me...";
mes "12 of them! Yes, that's good!";
next;
mes "[Lospii]";
mes "I need to be able to";
mes "see them, you know, so";
mes "I know you're not lying";
mes "to me. Bring them reeeally";
mes "close so I know they're your";
mes "friends, not some other guys.";
next;
delitem Mission_Certificate7,1;
party_relay = 21;
mes "[Lospii]";
mes "Okay, I'll be right";
mes "here! Oh! And you have";
mes "to come with your friends";
mes "while I'm at work! That's";
mes "important to know!";
close;
}
if ((countitem(Mission_Certificate7) > 0) && (BaseClass == Job_Merchant)) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
mes "I'm in charge of this mission!";
mes "So you have to listen, okay?";
mes "Heh heh! Don't be scared~";
next;
mes "[Lospii]";
mes "Uh oh... I forgot";
mes "that I'm not supposed";
mes "to be working now. Come";
mes "back when I'm working, okay?";
next;
mes "[Lospii]";
mes "I... I work before";
mes "noon for 3 hours, and";
mes "then... 3 hours after";
mes "midnight? Yes, those";
mes "are the times when";
mes "I'm working!";
close;
}
if (party_relay == 11) {
mes "[Lospii]";
mes "Umm... Did you bring";
mes "the fourth ticket to your";
mes "leader yet? You know,";
mes "the leader of the group.";
mes "The one that started this";
mes "whole relay test thingee.";
close;
}
if ((party_relay == 10) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (.@juwi > 9)) {
mes "[Lospii]";
mes "Oh! You brought so many";
mes "friends! One... T-two...";
mes "You brought " + .@juwi + "?! Hmpf.";
mes "Maybe I gave you something";
mes "too easy to do. I didn't know";
mes "you knew this many people!";
next;
mes "[Lospii]";
mes "Oh well, thanks for";
mes "bringing everyone here.";
mes "For that, you get this";
mes "gift from me. Cool, huh?";
next;
party_relay = 11;
getitem Mission_Certificate4,1;
getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Lospii]";
mes "Okay, now take this";
mes "ticket, and give it to";
mes "your leader, the guy that";
mes "started this whole relay";
mes "thing. He needs to give";
mes "the ticket to Ledrion, okay?";
next;
mes "[Lospii]";
mes "You're almost done!";
mes "...I think. Um, I'm not";
mes "really sure what will";
mes "happen next. I can only";
mes "remember the parts I have";
mes "to do. C'mon! I'm just a kid!";
close;
}
else if ((party_relay == 10) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (.@juwi > 9)) {
mes "[Lospii]";
mes "Oh! You brought so many";
mes "friends! One... T-two...";
mes "You brought " + .@juwi + "?! Hmpf.";
mes "Maybe I gave you something";
mes "too easy to do. I didn't know";
mes "you knew this many people!";
next;
mes "[Lospii]";
mes "Oh well, thanks for";
mes "bringing everyone here.";
mes "For that, you get this";
mes "gift from me. Cool, huh?";
next;
party_relay = 11;
getitem Mission_Certificate4,1;
getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Lospii]";
mes "Okay, now take this";
mes "ticket, and give it to";
mes "your leader, the guy that";
mes "started this whole relay";
mes "thing. He needs to give";
mes "the ticket to Ledrion, okay?";
next;
mes "[Lospii]";
mes "You're almost done!";
mes "...I think. Um, I'm not";
mes "really sure what will";
mes "happen next. I can only";
mes "remember the parts I have";
mes "to do. C'mon! I'm just a kid!";
close;
}
if (party_relay == 10) {
mes "[Lospii]";
mes "Bring 10 of your friends";
mes "here to me while I'm working,";
mes "okay? Umm... I work frooom...";
mes "2 PM to 5 PM, and 6 PM to 9 PM.";
mes "I think those are the times.";
mes "I... I can't read watches...";
close;
}
if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (BaseClass == Job_Archer)) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
mes "I'm in charge of this mission!";
mes "So you have to listen, okay?";
mes "Heh heh! Don't be scared~";
next;
mes "[Lospii]";
mes "I'm working now for this";
mes "mission thing so you came";
mes "at a good time! Let's see...";
mes "I need to give you... Some";
mes "mission for you to doooo...";
mes "Oh! I know! I got it!";
next;
mes "[Lospii]";
mes "We're seeing if you";
mes "know about teamwork, right?";
mes "Why don't you show me a lot";
mes "of your friends? Bring me...";
mes "10 of them! Yes, that's good!";
next;
mes "[Lospii]";
mes "I need to be able to";
mes "see them, you know, so";
mes "I know you're not lying";
mes "to me. Bring them reeeally";
mes "close so I know they're your";
mes "friends, not some other guys.";
next;
delitem Mission_Certificate3,1;
party_relay = 10;
mes "[Lospii]";
mes "Okay, I'll be right";
mes "here! Oh! And you have";
mes "to come with your friends";
mes "while I'm at work! That's";
mes "important to know!";
close;
}
else if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (BaseClass == Job_Archer)) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
mes "I'm in charge of this mission!";
mes "So you have to listen, okay?";
mes "Heh heh! Don't be scared~";
next;
mes "[Lospii]";
mes "I'm working now for this";
mes "mission thing so you came";
mes "at a good time! Let's see...";
mes "I need to give you... Some";
mes "mission for you to doooo...";
mes "Oh! I know! I got it!";
next;
mes "[Lospii]";
mes "We're seeing if you";
mes "know about teamwork, right?";
mes "Why don't you show me a lot";
mes "of your friends? Bring me...";
mes "10 of them! Yes, that's good!";
next;
mes "[Lospii]";
mes "I need to be able to";
mes "see them, you know, so";
mes "I know you're not lying";
mes "to me. Bring them reeeally";
mes "close so I know they're your";
mes "friends, not some other guys.";
next;
delitem Mission_Certificate3,1;
party_relay = 10;
mes "[Lospii]";
mes "Okay, I'll be right";
mes "here! Oh! And you have";
mes "to come with your friends";
mes "while I'm at work! That's";
mes "important to know!";
close;
}
if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && (BaseClass == Job_Archer)) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
mes "I'm in charge of this mission!";
mes "So you have to listen, okay?";
mes "Heh heh! Don't be scared~";
next;
mes "[Lospii]";
mes "Uh oh... I forgot";
mes "that I'm not supposed";
mes "to be working now. Come";
mes "back when I'm working, okay?";
next;
mes "[Lospii]";
mes "I work frooom... Uh...";
mes "2 PM to 5 PM? Oh!";
mes "And also 6 PM to 9 PM.";
mes "I think those are the";
mes "times... I mean, clocks";
mes "are hard to read, man!";
close;
}
mes "[Lospii]";
mes "Hi! I'm Lospii!";
mes "Hey, does it look like";
mes "I'm at work? Ha ha!";
mes "I got a job! I'm helping";
mes "my friends a lot!";
close;
}
//== EXP Rewards ===========================================
function script F_PartyRelay_Exp {
if (RENEWAL_EXP) { //unconfirmed
if (BaseLevel > 94) getexp 104760,0;
else if (BaseLevel > 89) getexp 85920,0;
else if (BaseLevel > 79) getexp 38520,0;
else if (BaseLevel > 69) getexp 19560,0;
else if (BaseLevel > 59) getexp 6720,0;
else if (BaseLevel > 49) getexp 2880,0;
else getexp 1080,0;
} else {
if (BaseLevel > 94) getexp 1047600,0;
else if (BaseLevel > 89) getexp 859200,0;
else if (BaseLevel > 79) getexp 385200,0;
else if (BaseLevel > 69) getexp 195600,0;
else if (BaseLevel > 59) getexp 67200,0;
else if (BaseLevel > 49) getexp 28800,0;
else getexp 10800,0;
}
return;
}
//== Comodo Relay ==========================================
comodo,71,137,3 duplicate(RelayLedrion) Ledrion#comodo 4_M_MANAGER
comodo,236,197,3 duplicate(RelayGatan) Gatan#comodo 4_M_04
comodo,152,184,3 duplicate(RelayBafhail) Bafhail#comodo 4_M_JOB_BLACKSMITH
comodo,64,219,3 duplicate(RelayLospii) Lospii#comodo 4_M_KID1
//== Einbroch Relay ========================================
einbroch,107,93,3 duplicate(RelayLedrion) Ledrion#einbroch 4_M_MANAGER
einbroch,260,128,3 duplicate(RelayGatan) Gatan#einbroch 4_M_04
einbroch,251,178,3 duplicate(RelayBafhail) Bafhail#einbroch 4_M_JOB_BLACKSMITH
einbroch,173,72,3 duplicate(RelayLospii) Lospii#einbroch 4_M_KID1
//== Relay Hugel ===========================================
hugel,102,130,3 duplicate(RelayLedrion) Ledrion#hugel 4_M_MANAGER
hugel,169,139,3 duplicate(RelayGatan) Gatan#hugel 4_M_04
hugel,55,200,3 duplicate(RelayBafhail) Bafhail#hugel 4_M_JOB_BLACKSMITH
hugel,144,201,3 duplicate(RelayLospii) Lospii#hugel 4_M_KID1
//== Relay Rachel ==========================================
rachel,215,71,3 duplicate(RelayLedrion) Ledrion#rachel 4_M_MANAGER
rachel,45,163,3 duplicate(RelayGatan) Gatan#rachel 4_M_04
rachel,245,132,3 duplicate(RelayBafhail) Bafhail#rachel 4_M_JOB_BLACKSMITH
rachel,158,215,3 duplicate(RelayLospii) Lospii#rachel 4_M_KID1
//== Relay Veins ===========================================
veins,274,188,5 duplicate(RelayLedrion) Ledrion#veins 4_M_MANAGER
veins,138,207,3 duplicate(RelayGatan) Gatan#veins 4_M_04
veins,202,235,3 duplicate(RelayBafhail) Bafhail#veins 4_M_JOB_BLACKSMITH
veins,97,245,5 duplicate(RelayLospii) Lospii#veins 4_M_KID1