//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Toshiro90
//= Copyright (C) Joseph
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Falicious Okolnir (Valfreja & Nidhoggr)
//================= Description ===========================================
//= God Item SE Creation script (Asprika & Brynhild)
//================= Current Version =======================================
//= 1.1
//=========================================================================
function script F_Okolnir {
if (compare(strnpcinfo(0),"main")) end;
.@sub$ = (compare(strnpcinfo(4),"cas"))?(substr(strnpcinfo(4),0,2))+(substr(strnpcinfo(4),8,9)):substr(strnpcinfo(4),5,9);
return .@sub$;
}
- script Guide#gq_main -1,{
.@sub$ = callfunc("F_Okolnir");
.@GID = getcastledata(strnpcinfo(4),1);
if (getcharid(2) == .@GID) {
if (getd("$siz_"+.@sub$+"_on") == 0) {
mes "[Guide]";
mes "This castle has a hidden secret.";
mes "That is the ^4d4dff'Okolnir'^000000.";
next;
switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
case 1:
mes "[Guide]";
mes "Okolnir is a kind of virtual realm...";
mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
next;
mes "[Guide]";
mes "As you know this is a place to test the adventurers made by Valkyrie...";
mes "...you know the qualifications to enter Okolnir.";
next;
select("Qualifications?");
mes "[Guide]";
mes "Yes, Valkyrie definitely prefers strong adventurers.";
mes "Only the qualified can enter Okolnir and Valhalla.";
next;
mes "[Guide]";
mes "It only opens when everyone comes together to work it out.";
mes "The key is in the castle.";
next;
mes "[Guide]";
mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
next;
mes "[Guide]";
mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
mes "You will also receive a mysterious gift.";
next;
mes "[Guide]";
mes "Would you like to try to enter here?";
close;
case 2:
.@defence = getcastledata(strnpcinfo(4),3);
.@Economy = getcastledata(strnpcinfo(4),2);
if ((.@Economy > 64) && (.@defence > 29)) {
mes "[Guide]";
mes "Great! Economy and Defense are OK.";
mes "You can enter Okolnir now....";
mes "Do you want to go there?";
next;
switch(select("Sure let's go there.:No.")) {
case 1:
if (countitem(Crystal_Key)) delitem Crystal_Key,countitem(Crystal_Key);
mes "[Guide]";
mes "Ok......";
mes "Please follow me...";
close2;
warp "que_q"+.@sub$,346,32;
end;
case 2:
mes "[Guide]";
mes "You can try this anytime in the future...";
mes "If you are ready to protect this castle.";
close;
}
}
else {
mes "[Guide]";
mes "You are not qualified yet.";
mes "Please develop your castle more...";
close;
}
case 3:
close;
}
}
else if (getd("$siz_"+.@sub$+"_on") == 1) {
mes "[Guide]";
mes "... OK...";
mes "Good luck.";
next;
switch(select("Enter now.:No.")) {
case 1:
if (countitem(Crystal_Key) > 0) {
delitem Crystal_Key,countitem(Crystal_Key);
}
mes "[Guide]";
mes "Hope you get everything you want...";
close2;
warp "que_q"+.@sub$,346,32;
end;
case 2:
mes "[Guide]";
mes "Really?";
mes "Sorry to hear that.";
close;
}
}
else if (getd("$siz_"+.@sub$+"_on") == 2) {
mes "[Guide]";
mes "Building Okolnir needs quite a long time.";
mes "....even though it's only virtual...";
next;
mes "[Guide]";
mes "It takes about 12 - 13 hours to create the virtual realm.";
close;
}
else {
mes "[Guide]";
mes "You'll have to wait.";
close;
}
}
else {
mes "[Guide]";
mes "... I've never seen you before.";
mes "You are strangers here. You'd better get out of here right now.";
close;
}
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
enablenpc "Guide#gq_"+.@sub$;
if (getd("$siz_"+.@sub$+"_on") == 1) setd "$siz_"+.@sub$+"_on", 0;
end;
}
arug_cas01,161,371,3 duplicate(Guide#gq_main) Guide#gq_aru01 4_M_HUMAN_02
arug_cas02,349,347,3 duplicate(Guide#gq_main) Guide#gq_aru02 4_M_HUMAN_02
arug_cas03,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru03 4_M_HUMAN_02
arug_cas04,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru04 4_M_HUMAN_02
arug_cas05,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru05 4_M_HUMAN_02
schg_cas01,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch01 4_M_HUMAN_02
schg_cas02,181,335,3 duplicate(Guide#gq_main) Guide#gq_sch02 4_M_HUMAN_02
schg_cas03,84,101,3 duplicate(Guide#gq_main) Guide#gq_sch03 4_M_HUMAN_02
schg_cas04,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch04 4_M_HUMAN_02
schg_cas05,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch05 4_M_HUMAN_02
que_qaru01,345,23,0 warp Gate02#gq_aru01 1,1,arug_cas01,157,369
que_qaru02,345,23,0 warp Gate02#gq_aru02 1,1,arug_cas02,349,355
que_qaru03,345,23,0 warp Gate02#gq_aru03 1,1,arug_cas03,321,153
que_qaru04,345,23,0 warp Gate02#gq_aru04 1,1,arug_cas04,321,153
que_qaru05,345,23,0 warp Gate02#gq_aru05 1,1,arug_cas05,321,153
que_qsch01,345,23,0 warp Gate02#gq_sch01 1,1,schg_cas01,369,306
que_qsch02,345,23,0 warp Gate02#gq_sch02 1,1,schg_cas02,177,355
que_qsch03,345,23,0 warp Gate02#gq_sch03 1,1,schg_cas03,81,95
que_qsch04,345,23,0 warp Gate02#gq_sch04 1,1,schg_cas04,369,306
que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306
- script Wish Maiden#gq_main -1,{
.@sub$ = callfunc("F_Okolnir");
.@t$ = ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
.@GID = getcastledata(.@t$,1);
if (getcharid(2) == .@GID) {
cutin "wish_maiden31",1;
if (strcharinfo(0) == getguildmaster(.@GID)) {
mes "[Wish Maiden]";
mes "I am... Wish maiden.";
mes "Mourning in this virtual realm, Okolnir.";
mes "On behalf of the humanbeings who defeated God here.";
next;
if (compare(.@sub$,"aru")) {
setarray .@n, 7835,1,7836,1,7837,1,7838,1,2513,1,7291,10,7293,10,7063,100,985,20;
} else {
setarray .@n, 7830,1,7831,1,7832,1,7833,1,7834,1,2357,1,7510,100,969,10,985,20;
}
for (.@i = 0; .@i < getarraysize(.@n); .@i += 2) {
if (countitem(.@n[.@i]) >= .@n[.@i+1])
.@check += 1;
}
if (.@check >= 9) {
cutin "wish_maiden11",1;
mes "[Wish Maiden]";
mes "Are you ready to endure the trials to get the Goddess' glory?";
next;
switch(select("Yes, I am:Sorry, I'll try later")) {
case 1:
cutin "wish_maiden12",1;
mes "[Wish Maiden]";
mes "I will test whether or not you deserve the Goddess shine...";
mes "Isn't it simple?";
next;
mes "[Wish Maiden]";
mes "Okolnir is a virtual place.";
mes "There is no room for error there.";
mes "^ff0000You only have one hour.^000000";
next;
cutin "wish_maiden31",1;
mes "[Wish Maiden]";
mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
mes "You will have to wait again...";
next;
mes "[Wish Maiden]";
mes "Are you ready to go through?";
mes "^4d4dffYou need to have 16 to 20 members present^000000.";
next;
cutin "wish_maiden11",1;
mes "[Wish Maiden]";
mes "I will open the gate of Okolnir if your members are ready.";
next;
switch(select("We are ready.:We need more time.")) {
case 1:
.@saram = getmapusers("que_q"+.@sub$);
if (((.@saram > 15) && (.@saram < 21))) {
cutin "wish_maiden12",1;
mes "[Wish Maiden]";
mes "Now I will open the gate of Okolnir where I am.";
mes "I will wait for you on the top of Okolnir...";
next;
mes "[Wish Maiden]";
mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
mes "Good luck.";
mapannounce "que_q"+.@sub$,"Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
close2;
setd "$@gqse_"+.@sub$+"_pcc",.@saram;
setd "$siz_"+.@sub$+"_on",1;
donpcevent "#okolnir_"+.@sub$+"::OnEnable";
disablenpc "Wish Maiden#gq_"+.@sub$;
cutin "wish_maiden11",255;
announce "["+ strcharinfo(0) +"], of the guild ["+ getguildname(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
end;
}
else {
cutin "wish_maiden13",1;
mes "[Wish Maiden]";
mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
mes "Come back when you are ready.";
close2;
}
break;
case 2:
cutin "wish_maiden13",1;
mes "[Wish Maiden]";
mes "Don't hesitate to try.";
mes "You should catch the chance when it comes to you.";
mes "Just gather your fellow members.";
close2;
}
break;
case 2:
cutin "wish_maiden32",1;
mes "[Wish Maiden]";
mes "... Are you afraid of";
mes "the trials facing you?";
mes "....";
next;
cutin "wish_maiden13",1;
mes "[Wish Maiden]";
mes "Do you think that you can defeat the Goddess shine easily?";
mes "I feel disappointed by all of you.";
mes "Just go away...";
close2;
}
}
else {
cutin "wish_maiden11",1;
mes "[Wish Maiden]";
mes "Do you wish to enter?";
mes "Only those prepared may enter here.";
mes "You must bring several items to enter Okolnir.";
next;
mes "[Wish Maiden]";
if (compare(.@sub$,"aru")) {
mes "Dusk Glow";
mes "Dawn Essence";
mes "Cold Moonlight";
mes "Hazy Starlight.";
next;
mes "[Wish Maiden]";
mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,";
mes "a Heavenly Maiden's Robe, as well as 100 Soft feathers.";
} else {
mes "Goddess Tear";
mes "Valkyrie's Token";
mes "Brynhild Armor Piece";
mes "Hero Remains";
mes "Valkyrie Armor";
mes "Andvari's Ring.";
next;
mes "[Wish Maiden]";
mes "You must bring those six things, 10 Gold, and 20 Elunium.";
mes "Many Valhala's Flowers are also required as an offering.";
}
next;
mes "[Wish Maiden]";
mes "Once all of those are prepared, the gate will open.";
next;
mes "[Wish Maiden]";
mes ".... ";
mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
next;
mes "[Wish Maiden]";
mes "Remember...";
mes "You need to collect many soft feathers.";
mes "I hope that your dreams come true.";
next;
mes "[Wish Maiden]";
mes "I will answer all your requests if you bring these to me.";
close2;
}
}
else {
cutin "wish_maiden31",1;
mes "[Wish Maiden]";
mes "I am... Wish maiden.";
mes "Mourning in this virtual realm, Okolnir.";
mes "On behalf of the humanbeings who defeated God here.";
next;
mes "[Wish Maiden]";
mes "Bring me the one who brought you to this place.";
mes ".. Deliver him to my will.";
close2;
}
}
else {
cutin "wish_maiden13",1;
mes "[Wish Maiden]";
mes "...You are not qualified.";
close2;
percentheal -100,0;
cutin "wish_maiden11",255;
end;
}
cutin "wish_maiden11",255;
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
if (!getd("$siz_"+.@sub$+"_on")) {
enablenpc "Wish Maiden#gq_"+.@sub$;
} else {
disablenpc "Wish Maiden#gq_"+.@sub$;
}
end;
}
que_qaru01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru01 4_F_VALKYRIE2
que_qaru02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru02 4_F_VALKYRIE2
que_qaru03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru03 4_F_VALKYRIE2
que_qaru04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru04 4_F_VALKYRIE2
que_qaru05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru05 4_F_VALKYRIE2
que_qsch01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch01 4_F_VALKYRIE2
que_qsch02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch02 4_F_VALKYRIE2
que_qsch03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch03 4_F_VALKYRIE2
que_qsch04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch04 4_F_VALKYRIE2
que_qsch05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch05 4_F_VALKYRIE2
- script Gate01#gq_main -1,{
function SMonster;
.@sub$ = callfunc("F_Okolnir");
OnTouch:
.@sub$ = callfunc("F_Okolnir");
.@saram = getmapusers("que_q"+.@sub$);
if (.@saram < 21) {
if (getd("$@gqse_"+.@sub$+"_miro") == getd("$@gqse_"+.@sub$+"_pcc")) {
.@point = rand(1,5);
switch (.@point) {
case 1: warp "que_q"+.@sub$,72,271; break;
case 2: warp "que_q"+.@sub$,45,243; break;
case 3: warp "que_q"+.@sub$,102,248; break;
case 4: warp "que_q"+.@sub$,102,300; break;
case 5: warp "que_q"+.@sub$,46,300; break;
}
end;
}
switch (getd("$@gqse_"+.@sub$+"_miro")) {
case 0: setarray .@n, 77,271,72,271,1; break;
case 1: setarray .@n, 63,278,63,282,2; break;
case 2: setarray .@n, 63,294,59,294,3; break;
case 3: setarray .@n, 50,300,46,300,4; break;
case 4: setarray .@n, 51,280,51,285,5; break;
case 5: setarray .@n, 51,258,51,262,6; break;
case 6: setarray .@n, 49,243,45,243,7; break;
case 7: setarray .@n, 86,249,82,249,8; break;
case 8: setarray .@n, 102,243,102,248,9; break;
case 9: setarray .@n, 90,256,90,260,10; break;
case 10: setarray .@n, 90,283,90,280,11; break;
case 11: setarray .@n, 102,295,102,300,12; break;
case 12: setarray .@n, 96,285,96,290,13; break;
case 13: setarray .@n, 63,278,63,282,14; break;
case 14: setarray .@n, 65,243,61,243,15; break;
case 15: setarray .@n, 73,249,70,249,16; break;
case 16: setarray .@n, 102,275,102,282,17; break;
case 17: setarray .@n, 70,300,66,300,18; break;
case 18: setarray .@n, 57,255,57,258,19; break;
case 19: setarray .@n, 84,277,84,280,20; break;
}
SMonster(.@sub$,.@n[0],.@n[1]);
setd "$@gqse_"+.@sub$+"_miro",.@n[4];
warp "que_q"+.@sub$,.@n[2],.@n[3];
end;
}
else {
mes "There are too many people, you can't enter.";
close;
}
function SMonster {
switch (BaseClass) {
case 1: .@m = 1652; break;
case 2: .@m = 1663; break;
case 3: .@m = 1662; break;
case 4: .@m = 1661; break;
case 5: .@m = 1660; break;
case 6: .@m = 1659; break;
default: .@m = 1652; break;
}
monster "que_q"+getarg(0),getarg(1),getarg(2),strcharinfo(0),.@m,1,"#Gate_manager_"+getarg(0)+"::OnMyMobDead";
return;
}
OnEnable:
.@sub$ = callfunc("F_Okolnir");
enablenpc "Gate01#gq_"+.@sub$;
setcell "que_q"+.@sub$,58,302,63,302,cell_walkable,0;
setcell "que_q"+.@sub$,58,302,63,302,cell_shootable,0;
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
disablenpc "Gate01#gq_"+.@sub$;
killmonsterall "que_q"+.@sub$;
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
disablenpc "Gate01#gq_"+.@sub$;
end;
}
que_qaru01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru01 WARPNPC,1,1
que_qaru02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru02 WARPNPC,1,1
que_qaru03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru03 WARPNPC,1,1
que_qaru04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru04 WARPNPC,1,1
que_qaru05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru05 WARPNPC,1,1
que_qsch01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch01 WARPNPC,1,1
que_qsch02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch02 WARPNPC,1,1
que_qsch03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch03 WARPNPC,1,1
que_qsch04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch04 WARPNPC,1,1
que_qsch05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch05 WARPNPC,1,1
- script #Gate_manager_main -1,{
end;
OnMyMobDead:
.@sub$ = callfunc("F_Okolnir");
if (getd("$@gqse_"+.@sub$+"_miro") == getd("$@gqse_"+.@sub$+"_pcc")) {
if (!mobcount("que_q"+.@sub$,"#Gate_manager_"+.@sub$+"::OnMyMobDead")) {
donpcevent "#gq_miromob2_"+.@sub$+"::OnEnable";
}
}
end;
}
que_qaru01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru01 CLEAR_NPC
que_qaru02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru02 CLEAR_NPC
que_qaru03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru03 CLEAR_NPC
que_qaru04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru04 CLEAR_NPC
que_qaru05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru05 CLEAR_NPC
que_qsch01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch01 CLEAR_NPC
que_qsch02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch02 CLEAR_NPC
que_qsch03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch03 CLEAR_NPC
que_qsch04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch04 CLEAR_NPC
que_qsch05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch05 CLEAR_NPC
- script #gq_miromob2_main -1,{
end;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
initnpctimer;
end;
OnTimer1000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
end;
OnTimer6000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
setarray .@mobname$, "Seyren Windsor","Kathryne Keyron","Cecil Damon","Margaretha Sorin","Eremes Guile","Howard Alt-Eisen";
setarray .@num, 72,271,1640,63,282,1645,59,294,1644,46,300,1643,51,285,1641,51,262,1642;
.@c = 0;
while (.@c < 3) {
for (.@i = 0; .@i < getarraysize(.@mobname$); ++.@i)
monster "que_q"+.@sub$,.@num[.@i*3],.@num[.@i*3+1],.@mobname$[.@i],.@num[.@i*3+2],1,"#gq_miromob2_"+.@sub$+"::OnMyMobDead";
++.@c;
}
stopnpctimer;
end;
OnReset:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#gq_miromob2_"+.@sub$+"::OnMyMobDead";
stopnpctimer;
end;
OnMyMobDead:
.@sub$ = callfunc("F_Okolnir");
if (mobcount("que_q"+.@sub$,"#gq_miromob2_"+.@sub$+"::OnMyMobDead") == 0) {
mapannounce "que_qaru05","The Mystic garden exit is now open.",bc_map,"0x00ff00";
setcell "que_q"+.@sub$,58,302,63,302,cell_walkable,1;
setcell "que_q"+.@sub$,58,302,63,302,cell_shootable,1;
donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable";
}
end;
}
que_qaru01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru01 CLEAR_NPC
que_qaru02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru02 CLEAR_NPC
que_qaru03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru03 CLEAR_NPC
que_qaru04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru04 CLEAR_NPC
que_qaru05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru05 CLEAR_NPC
que_qsch01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch01 CLEAR_NPC
que_qsch02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch02 CLEAR_NPC
que_qsch03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch03 CLEAR_NPC
que_qsch04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch04 CLEAR_NPC
que_qsch05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch05 CLEAR_NPC
- script #okolnir_main -1,{
end;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
donpcevent "Gate01#gq_"+.@sub$+"::OnEnable";
donpcevent "#Maze_Manager_"+.@sub$+"::OnEnable";
donpcevent "#event_start01_"+.@sub$+"::OnEnable";
donpcevent "#gd_"+.@sub$+"_mobctrl::OnEnable";
enablenpc "Guard of Shadow#"+.@sub$+"_01";
enablenpc "Guard of Shadow#"+.@sub$+"_02";
enablenpc "Guard of Shadow#"+.@sub$+"_03";
enablenpc "Guard of Shadow#"+.@sub$+"_04";
enablenpc "Bloody Hunter#"+.@sub$+"_ac01";
enablenpc "Bloody Hunter#"+.@sub$+"_ac02";
enablenpc "Bloody Hunter#"+.@sub$+"_ac03";
enablenpc "Bloody Hunter#"+.@sub$+"_ac04";
enablenpc "Temple Keeper#"+.@sub$+"_ac01";
enablenpc "Temple Keeper#"+.@sub$+"_ac02";
initnpctimer;
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
disablenpc "Wish Maiden#gq_"+.@sub$;
donpcevent "#gq_miromob2_"+.@sub$+"::OnReset";
disablenpc "Piamette#"+.@sub$;
donpcevent "#gdtimer01_"+.@sub$+"::OnStop";
donpcevent "#gdtimer02_"+.@sub$+"::OnStop";
donpcevent "#piamette_"+.@sub$+"::OnReset";
donpcevent "Wish Maiden#"+.@sub$+"_boss::OnDisable";
donpcevent "Wish Maiden#"+.@sub$+"_gift::OnDisable";
donpcevent "#gd_"+.@sub$+"_mobctrl::OnReset";
donpcevent "Gate01#gq_"+.@sub$+"::OnDisable";
donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable";
donpcevent "#event_start01_"+.@sub$+"::OnDisable";
donpcevent "#nm_switch_"+.@sub$+"::OnDisable";
donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable";
donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable";
donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable";
donpcevent "Guard of Shadow#"+.@sub$+"_01::OnDisable";
donpcevent "Guard of Shadow#"+.@sub$+"_02::OnDisable";
donpcevent "Guard of Shadow#"+.@sub$+"_03::OnDisable";
donpcevent "Guard of Shadow#"+.@sub$+"_04::OnDisable";
donpcevent "Bloody Hunter#"+.@sub$+"_ac01::OnDisable";
donpcevent "Bloody Hunter#"+.@sub$+"_ac02::OnDisable";
donpcevent "Bloody Hunter#"+.@sub$+"_ac03::OnDisable";
donpcevent "Bloody Hunter#"+.@sub$+"_ac04::OnDisable";
donpcevent "Temple Keeper#"+.@sub$+"_ac01::OnDisable";
donpcevent "Temple Keeper#"+.@sub$+"_ac02::OnDisable";
disablenpc "#to_agit_"+.@sub$+"_gate";
donpcevent "#"+.@sub$+"_stone01::OnReset";
donpcevent "#"+.@sub$+"_stone02::OnReset";
donpcevent "#"+.@sub$+"_stone03::OnReset";
disablenpc "#"+.@sub$+"_cage01";
disablenpc "#"+.@sub$+"_cage02";
disablenpc "#"+.@sub$+"_cage03";
disablenpc "#"+.@sub$+"_cage04";
disablenpc "#"+.@sub$+"_cage05";
disablenpc "#"+.@sub$+"_cage06";
disablenpc "windpath03_"+.@sub$;
disablenpc "windpath04_"+.@sub$;
setd "$@gqse_"+.@sub$+"_miro",0;
setd "$@gqse_"+.@sub$+"_pcc",0;
setd "$@gqse_"+.@sub$+"_gd",0;
setd "$@gqse_"+.@sub$+"_nm",0;
stopnpctimer;
end;
OnStop:
stopnpctimer;
end;
OnTimer1000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
end;
OnTimer1800000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
end;
OnTimer2400000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
end;
OnTimer3000000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
end;
OnTimer3300000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
end;
OnTimer3360000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
end;
OnTimer3420000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
end;
OnTimer3480000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
end;
OnTimer3540000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
end;
OnTimer3600000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Okolnir has begun to disappear.",bc_map,"0x4d4dff";
disablenpc "Wish Maiden#gq_"+.@sub$;
donpcevent "#gq_miromob2_"+.@sub$+"::OnReset";
disablenpc "Piamette#"+.@sub$;
donpcevent "#gdtimer01_"+.@sub$+"::OnStop";
donpcevent "#gdtimer02_"+.@sub$+"::OnStop";
donpcevent "#piamette_"+.@sub$+"::OnReset";
donpcevent "Wish Maiden#"+.@sub$+"_boss::OnDisable";
donpcevent "Wish Maiden#"+.@sub$+"_gift::OnDisable";
donpcevent "#gd_"+.@sub$+"_mobctrl::OnReset";
donpcevent "Gate01#gq_"+.@sub$+"::OnDisable";
donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable";
donpcevent "#event_start01_"+.@sub$+"::OnDisable";
donpcevent "#nm_switch_"+.@sub$+"::OnDisable";
donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable";
donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable";
donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable";
donpcevent "Guard of Shadow#"+.@sub$+"_01::OnDisable";
donpcevent "Guard of Shadow#"+.@sub$+"_02::OnDisable";
donpcevent "Guard of Shadow#"+.@sub$+"_03::OnDisable";
donpcevent "Guard of Shadow#"+.@sub$+"_04::OnDisable";
donpcevent "Bloody Hunter#"+.@sub$+"_ac01::OnDisable";
donpcevent "Bloody Hunter#"+.@sub$+"_ac02::OnDisable";
donpcevent "Bloody Hunter#"+.@sub$+"_ac03::OnDisable";
donpcevent "Bloody Hunter#"+.@sub$+"_ac04::OnDisable";
donpcevent "Temple Keeper#"+.@sub$+"_ac01::OnDisable";
donpcevent "Temple Keeper#"+.@sub$+"_ac02::OnDisable";
disablenpc "#to_agit_"+.@sub$+"_gate";
donpcevent "#"+.@sub$+"_stone01::OnReset";
donpcevent "#"+.@sub$+"_stone02::OnReset";
donpcevent "#"+.@sub$+"_stone03::OnReset";
disablenpc "#"+.@sub$+"_cage01";
disablenpc "#"+.@sub$+"_cage02";
disablenpc "#"+.@sub$+"_cage03";
disablenpc "#"+.@sub$+"_cage04";
disablenpc "#"+.@sub$+"_cage05";
disablenpc "#"+.@sub$+"_cage06";
disablenpc "windpath03_"+.@sub$;
disablenpc "windpath04_"+.@sub$;
end;
OnTimer3605000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
end;
OnTimer3608000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
end;
OnTimer3610000:
.@sub$ = callfunc("F_Okolnir");
setd "$@gqse_"+.@sub$+"_miro",0;
setd "$@gqse_"+.@sub$+"_pcc",0;
setd "$@gqse_"+.@sub$+"_gd",0;
setd "$@gqse_"+.@sub$+"_nm",0;
mapwarp "que_q"+.@sub$,strnpcinfo(4),157,369;
end;
OnTimer3611000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#okolnir_"+.@sub$+"_time01::OnEnable";
stopnpctimer;
end;
}
que_qaru01,1,1,0 duplicate(#okolnir_main) #okolnir_aru01 CLEAR_NPC
que_qaru02,1,1,0 duplicate(#okolnir_main) #okolnir_aru02 CLEAR_NPC
que_qaru03,1,1,0 duplicate(#okolnir_main) #okolnir_aru03 CLEAR_NPC
que_qaru04,1,1,0 duplicate(#okolnir_main) #okolnir_aru04 CLEAR_NPC
que_qaru05,1,1,0 duplicate(#okolnir_main) #okolnir_aru05 CLEAR_NPC
que_qsch01,1,1,0 duplicate(#okolnir_main) #okolnir_sch01 CLEAR_NPC
que_qsch02,1,1,0 duplicate(#okolnir_main) #okolnir_sch02 CLEAR_NPC
que_qsch03,1,1,0 duplicate(#okolnir_main) #okolnir_sch03 CLEAR_NPC
que_qsch04,1,1,0 duplicate(#okolnir_main) #okolnir_sch04 CLEAR_NPC
que_qsch05,1,1,0 duplicate(#okolnir_main) #okolnir_sch05 CLEAR_NPC
- script #Maze_Manager_main -1,{
end;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
initnpctimer;
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
stopnpctimer;
end;
OnTimer1000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
end;
OnTimer2000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
end;
OnTimer3000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#miro_bf_"+.@sub$+"::OnEnable";
end;
OnTimer120000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
end;
OnTimer121000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
end;
OnTimer123000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#miro_rf_"+.@sub$+"::OnEnable";
end;
OnTimer240000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
end;
OnTimer241000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
end;
OnTimer242000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#miro_yf_"+.@sub$+"::OnEnable";
end;
OnTimer360000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#Maze_Manager_"+.@sub$+"::OnEnable";
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
end;
}
que_qaru01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru01 CLEAR_NPC
que_qaru02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru02 CLEAR_NPC
que_qaru03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru03 CLEAR_NPC
que_qaru04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru04 CLEAR_NPC
que_qaru05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru05 CLEAR_NPC
que_qsch01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch01 CLEAR_NPC
que_qsch02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch02 CLEAR_NPC
que_qsch03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch03 CLEAR_NPC
que_qsch04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch04 CLEAR_NPC
que_qsch05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch05 CLEAR_NPC
- script #miro_bf_main -1,{
function Cell;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
setarray .@xy, 44,270,46,270,50,287,52,287,50,265,52,265,56,279,58,279,64,301,64,298,62,272,64,272,58,245,58,243,72,289,72,287,68,257,68,255,73,263,73,261,75,251,75,249,79,283,79,281,82,271,84,271,89,295,89,293,88,276,90,276,88,266,90,266,94,256,96,256,64,301,64,299,100,251,102,251;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1934,1,"#miro_bf_"+.@sub$+"::OnMyMobDead";
Cell(.@sub$,0);
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#miro_bf_"+.@sub$+"::OnMyMobDead";
Cell(.@sub$,1);
end;
function Cell {
setarray .@cell, 44,270,47,270,50,287,53,287,50,265,53,265,56,279,59,279,64,298,64,301,62,272,65,272,58,242,58,245,72,286,72,289,68,254,68,259,73,260,73,263,75,248,75,251,79,280,79,283,82,271,85,271,89,292,89,295,88,276,91,276,88,266,91,266,94,256,97,256,64,298,64,301,100,251,103,251;
for (.@i = 0; .@i < getarraysize(.@cell); .@i += 4) {
setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1);
setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1);
}
}
OnMyMobDead:
end;
}
que_qaru01,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru01 CLEAR_NPC
que_qaru02,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru02 CLEAR_NPC
que_qaru03,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru03 CLEAR_NPC
que_qaru04,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru04 CLEAR_NPC
que_qaru05,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru05 CLEAR_NPC
que_qsch01,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch01 CLEAR_NPC
que_qsch02,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch02 CLEAR_NPC
que_qsch03,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch03 CLEAR_NPC
que_qsch04,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch04 CLEAR_NPC
que_qsch05,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch05 CLEAR_NPC
- script #miro_rf_main -1,{
function Cell;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
setarray .@xy, 57,301,57,299,48,291,48,289,68,290,70,290,72,295,72,293,90,296,92,296,56,282,58,282,66,283,66,281,80,284,82,284,44,273,46,273,50,273,52,273,54,269,54,267,66,271,66,270,81,273,81,272,88,276,90,276,94,276,96,276,64,258,66,258,76,263,76,261,87,265,87,263,50,252,52,252,76,252,78,252,99,255,99,253,53,245,53,243;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1935,1,"#miro_rf_"+.@sub$+"::OnMyMobDead";
Cell(.@sub$,0);
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#miro_rf_"+.@sub$+"::OnMyMobDead";
Cell(.@sub$,1);
end;
OnMyMobDead:
end;
function Cell {
setarray .@cell, 57,298,57,301,48,288,48,291,68,290,71,290,72,292,72,295,90,296,93,296,56,282,59,282,66,280,66,283,80,284,83,284,44,273,47,273,50,273,53,273,54,266,54,269,66,270,66,271,81,272,81,273,88,276,91,276,94,276,97,276,64,258,67,258,76,260,76,263,87,262,87,265,50,252,53,252,76,252,79,252,99,252,99,255,53,242,53,245;
for (.@i = 0; .@i < getarraysize(.@cell); .@i += 4) {
setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1);
setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1);
}
}
}
que_qaru01,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru01 CLEAR_NPC
que_qaru02,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru02 CLEAR_NPC
que_qaru03,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru03 CLEAR_NPC
que_qaru04,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru04 CLEAR_NPC
que_qaru05,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru05 CLEAR_NPC
que_qsch01,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch01 CLEAR_NPC
que_qsch02,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch02 CLEAR_NPC
que_qsch03,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch03 CLEAR_NPC
que_qsch04,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch04 CLEAR_NPC
que_qsch05,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch05 CLEAR_NPC
- script #miro_yf_main -1,{
function Cell;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
setarray .@xy, 44,292,46,292,67,295,67,293,94,301,94,299,79,289,79,287,56,282,58,282,71,283,71,281,100,281,102,281,44,261,46,261,50,265,52,265,56,270,58,270,72,278,73,278,82,266,84,266,88,266,90,266,94,271,96,271,60,257,60,255,73,263,73,261,75,257,75,255,87,257,87,255,58,251,58,249,80,251,80,249,53,245,53,243,75,245,75,243,100,251,102,251,100,256,102,256;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1936,1,"#miro_yf_"+.@sub$+"::OnMyMobDead";
Cell(.@sub$,0);
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#miro_yf_"+.@sub$+"::OnMyMobDead";
Cell(.@sub$,1);
end;
OnMyMobDead:
end;
function Cell {
setarray .@cell, 44,292,47,292,67,292,67,295,94,298,94,301,79,286,79,289,56,282,59,282,71,280,71,283,100,281,103,281,44,261,47,261,50,265,53,265,56,270,59,270,72,278,73,278,82,266,85,266,88,266,91,266,94,271,97,271,60,254,60,257,73,260,73,263,75,254,75,257,87,254,87,257,58,248,58,251,80,248,80,251,53,242,53,245,75,242,75,245,100,251,103,251,100,256,103,256;
for (.@i = 0; .@i < getarraysize(.@cell); .@i += 4) {
setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1);
setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1);
}
}
}
que_qaru01,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru01 CLEAR_NPC
que_qaru02,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru02 CLEAR_NPC
que_qaru03,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru03 CLEAR_NPC
que_qaru04,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru04 CLEAR_NPC
que_qaru05,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru05 CLEAR_NPC
que_qsch01,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch01 CLEAR_NPC
que_qsch02,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch02 CLEAR_NPC
que_qsch03,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch03 CLEAR_NPC
que_qsch04,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch04 CLEAR_NPC
que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 CLEAR_NPC
- script windpath01_main -1,{
end;
OnTouch:
.@sub$ = callfunc("F_Okolnir");
if (countitem(Crystal_Key)) {
mes "The Warp Gate responds to the Crystal Key.";
delitem Crystal_Key,1;
close2;
warp "que_q"+.@sub$,114,158;
end;
}
mes "You need the Crystal Key to activate the Warp Gate.";
close;
}
que_qaru01,132,172,0 duplicate(windpath01_main) windpath01_aru01 WARPNPC,1,1
que_qaru02,132,172,0 duplicate(windpath01_main) windpath01_aru02 WARPNPC,1,1
que_qaru03,132,172,0 duplicate(windpath01_main) windpath01_aru03 WARPNPC,1,1
que_qaru04,132,172,0 duplicate(windpath01_main) windpath01_aru04 WARPNPC,1,1
que_qaru05,132,172,0 duplicate(windpath01_main) windpath01_aru05 WARPNPC,1,1
que_qsch01,132,172,0 duplicate(windpath01_main) windpath01_sch01 WARPNPC,1,1
que_qsch02,132,172,0 duplicate(windpath01_main) windpath01_sch02 WARPNPC,1,1
que_qsch03,132,172,0 duplicate(windpath01_main) windpath01_sch03 WARPNPC,1,1
que_qsch04,132,172,0 duplicate(windpath01_main) windpath01_sch04 WARPNPC,1,1
que_qsch05,132,172,0 duplicate(windpath01_main) windpath01_sch05 WARPNPC,1,1
que_qaru01,113,165,0 warp windpath02_aru01 1,1,que_qaru01,139,172
que_qaru02,113,165,0 warp windpath02_aru02 1,1,que_qaru02,139,172
que_qaru03,113,165,0 warp windpath02_aru03 1,1,que_qaru03,139,172
que_qaru04,113,165,0 warp windpath02_aru04 1,1,que_qaru04,139,172
que_qaru05,113,165,0 warp windpath02_aru05 1,1,que_qaru05,139,172
que_qsch01,113,165,0 warp windpath02_sch01 1,1,que_qsch01,139,172
que_qsch02,113,165,0 warp windpath02_sch02 1,1,que_qsch02,139,172
que_qsch03,113,165,0 warp windpath02_sch03 1,1,que_qsch03,139,172
que_qsch04,113,165,0 warp windpath02_sch04 1,1,que_qsch04,139,172
que_qsch05,113,165,0 warp windpath02_sch05 1,1,que_qsch05,139,172
- script Piamette#main -1,{
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
enablenpc "Piamette#"+.@sub$;
end;
}
que_qaru01,131,136,3 duplicate(Piamette#main) Piamette#aru01 PIAMETTE
que_qaru02,131,136,3 duplicate(Piamette#main) Piamette#aru02 PIAMETTE
que_qaru03,131,136,3 duplicate(Piamette#main) Piamette#aru03 PIAMETTE
que_qaru04,131,136,3 duplicate(Piamette#main) Piamette#aru04 PIAMETTE
que_qaru05,131,136,3 duplicate(Piamette#main) Piamette#aru05 PIAMETTE
que_qsch01,131,136,3 duplicate(Piamette#main) Piamette#sch01 PIAMETTE
que_qsch02,131,136,3 duplicate(Piamette#main) Piamette#sch02 PIAMETTE
que_qsch03,131,136,3 duplicate(Piamette#main) Piamette#sch03 PIAMETTE
que_qsch04,131,136,3 duplicate(Piamette#main) Piamette#sch04 PIAMETTE
que_qsch05,131,136,3 duplicate(Piamette#main) Piamette#sch05 PIAMETTE
- script #event_start01_main -1,{
end;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
enablenpc "#event_start01_"+.@sub$;
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
disablenpc "#event_start01_"+.@sub$;
stopnpctimer;
end;
OnTouch:
initnpctimer;
.@sub$ = callfunc("F_Okolnir");
disablenpc "#event_start01_"+.@sub$;
end;
OnTimer2000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
end;
OnTimer6000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
end;
OnTimer10000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
end;
OnTimer14000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
stopnpctimer;
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
disablenpc "#event_start01_"+.@sub$;
end;
}
que_qaru01,114,158,0 duplicate(#event_start01_main) #event_start01_aru01 -1,1,1
que_qaru02,114,158,0 duplicate(#event_start01_main) #event_start01_aru02 -1,1,1
que_qaru03,114,158,0 duplicate(#event_start01_main) #event_start01_aru03 -1,1,1
que_qaru04,114,158,0 duplicate(#event_start01_main) #event_start01_aru04 -1,1,1
que_qaru05,114,158,0 duplicate(#event_start01_main) #event_start01_aru05 -1,1,1
que_qsch01,114,158,0 duplicate(#event_start01_main) #event_start01_sch01 -1,1,1
que_qsch02,114,158,0 duplicate(#event_start01_main) #event_start01_sch02 -1,1,1
que_qsch03,114,158,0 duplicate(#event_start01_main) #event_start01_sch03 -1,1,1
que_qsch04,114,158,0 duplicate(#event_start01_main) #event_start01_sch04 -1,1,1
que_qsch05,114,158,0 duplicate(#event_start01_main) #event_start01_sch05 -1,1,1
- script #gdtimer01_main -1,{
end;
OnEnable:
initnpctimer;
end;
OnStop:
.@sub$ = callfunc("F_Okolnir");
for (.@i = 1; .@i <= 8; ++.@i)
donpcevent "#getspell0"+.@i+"_"+.@sub$+"::OnDisable";
stopnpctimer;
end;
OnTimer1000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#getspell08_"+.@sub$+"::OnDisable";
donpcevent "#getspell01_"+.@sub$+"::OnEnable";
end;
OnTimer10000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#getspell01_"+.@sub$+"::OnDisable";
donpcevent "#getspell02_"+.@sub$+"::OnEnable";
end;
OnTimer20000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#getspell02_"+.@sub$+"::OnDisable";
donpcevent "#getspell03_"+.@sub$+"::OnEnable";
end;
OnTimer30000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#getspell03_"+.@sub$+"::OnDisable";
donpcevent "#getspell04_"+.@sub$+"::OnEnable";
end;
OnTimer40000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#getspell04_"+.@sub$+"::OnDisable";
donpcevent "#getspell05_"+.@sub$+"::OnEnable";
end;
OnTimer50000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#getspell05_"+.@sub$+"::OnDisable";
donpcevent "#getspell06_"+.@sub$+"::OnEnable";
end;
OnTimer60000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#getspell06_"+.@sub$+"::OnDisable";
donpcevent "#getspell07_"+.@sub$+"::OnEnable";
end;
OnTimer70000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#getspell07_"+.@sub$+"::OnDisable";
donpcevent "#getspell08_"+.@sub$+"::OnEnable";
end;
OnTimer75000:
.@sub$ = callfunc("F_Okolnir");
if (getd("$@gqse_"+.@sub$+"_gd") < 6) {
mapannounce "que_q"+.@sub$+"","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
for (.@i = 1; .@i <= 6; ++.@i)
enablenpc "#"+.@sub$+"_cage0"+.@i;
setd "$@gqse_"+.@sub$+"_gd",0;
}
end;
OnTimer76000:
.@sub$ = callfunc("F_Okolnir");
for (.@i = 1; .@i <= 6; ++.@i)
disablenpc "#"+.@sub$+"_cage0"+.@i;
end;
OnTimer80000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
end;
}
que_qaru01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru01 CLEAR_NPC
que_qaru02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru02 CLEAR_NPC
que_qaru03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru03 CLEAR_NPC
que_qaru04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru04 CLEAR_NPC
que_qaru05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru05 CLEAR_NPC
que_qsch01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch01 CLEAR_NPC
que_qsch02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch02 CLEAR_NPC
que_qsch03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch03 CLEAR_NPC
que_qsch04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch04 CLEAR_NPC
que_qsch05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch05 CLEAR_NPC
- script #gdtimer02_main -1,{
end;
OnEnable:
initnpctimer;
end;
OnStop:
stopnpctimer;
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
end;
OnTimer4000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Piamette : All of them are caught!",bc_map,"0xdb7093";
end;
OnTimer8000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
end;
OnTimer12000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
setarray .@xy, 108,151,109,135,115,116,158,106,163,133,150,154;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Key Stone",1905,1,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
end;
OnTimer112000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
for (.@i = 1; .@i <= 6; ++.@i)
enablenpc "#"+.@sub$+"_cage0"+.@i;
setd "$@gqse_"+.@sub$+"_gd",0;
end;
OnTimer113000:
.@sub$ = callfunc("F_Okolnir");
for (.@i = 1; .@i <= 6; ++.@i)
disablenpc "#"+.@sub$+"_cage0"+.@i;
donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
stopnpctimer;
end;
OnReset:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
end;
OnMyMobDead:
.@sub$ = callfunc("F_Okolnir");
if (!mobcount("que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead")) {
for (.@i = 1; .@i <= 6; ++.@i)
enablenpc "#"+.@sub$+"_cage0"+.@i;
donpcevent "#piamette_"+.@sub$+"::OnEnable";
stopnpctimer;
}
end;
}
que_qaru01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru01 CLEAR_NPC
que_qaru02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru02 CLEAR_NPC
que_qaru03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru03 CLEAR_NPC
que_qaru04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru04 CLEAR_NPC
que_qaru05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru05 CLEAR_NPC
que_qsch01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch01 CLEAR_NPC
que_qsch02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch02 CLEAR_NPC
que_qsch03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch03 CLEAR_NPC
que_qsch04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch04 CLEAR_NPC
que_qsch05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch05 CLEAR_NPC
- script #piamette_main -1,{
OnEnable:
initnpctimer;
end;
OnReset:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#piamette_"+.@sub$+"::OnMyMobDead";
stopnpctimer;
end;
OnTimer1000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
end;
OnTimer5000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Piamette : I'm pissed off now!",bc_map,"0xdb7093";
disablenpc "Piamette#"+.@sub$;
monster "que_q"+.@sub$,131,135,"Angry Piamette",1930,1,"#piamette_"+.@sub$+"::OnMyMobDead";
stopnpctimer;
end;
OnMyMobDead:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
enablenpc "windpath03_"+.@sub$;
enablenpc "windpath04_"+.@sub$;
donpcevent "#nm_switch_"+.@sub$+"::OnEnable";
end;
}
que_qaru01,1,4,0 duplicate(#piamette_main) #piamette_aru01 CLEAR_NPC
que_qaru02,1,4,0 duplicate(#piamette_main) #piamette_aru02 CLEAR_NPC
que_qaru03,1,4,0 duplicate(#piamette_main) #piamette_aru03 CLEAR_NPC
que_qaru04,1,4,0 duplicate(#piamette_main) #piamette_aru04 CLEAR_NPC
que_qaru05,1,4,0 duplicate(#piamette_main) #piamette_aru05 CLEAR_NPC
que_qsch01,1,4,0 duplicate(#piamette_main) #piamette_sch01 CLEAR_NPC
que_qsch02,1,4,0 duplicate(#piamette_main) #piamette_sch02 CLEAR_NPC
que_qsch03,1,4,0 duplicate(#piamette_main) #piamette_sch03 CLEAR_NPC
que_qsch04,1,4,0 duplicate(#piamette_main) #piamette_sch04 CLEAR_NPC
que_qsch05,1,4,0 duplicate(#piamette_main) #piamette_sch05 CLEAR_NPC
- script #getspells_main -1,{
end;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
.@c = charat(strnpcinfo(2),9);
enablenpc "#getspell0"+.@c+"_"+.@sub$;
specialeffect EF_LOCKON;
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
.@c = charat(strnpcinfo(2),9);
disablenpc "#getspell0"+.@c+"_"+.@sub$;
end;
OnTouch:
.@sub$ = callfunc("F_Okolnir");
sc_start SC_STONE,300000,0,10000;
switch (getd("$@gqse_"+.@sub$+"_gd")) {
case 0: setarray .@n$, "103","153","1","Piamette : One white bird has dropped with its wing pierced by an arrow."; break;
case 1: setarray .@n$, "102","135","2","Piamette : One bird is caught in a snare, and dropped into a lake."; break;
case 2: setarray .@n$, "113","111","3","Piamette : One bird has died trapped in it's cage."; break;
case 3: setarray .@n$, "161","105","4","Piamette : One bird was poisoned to death."; break;
case 4: setarray .@n$, "168","135","5","Piamette : One bird vomited blood while singing seven days and seven nights."; break;
case 5:
setarray .@n$, "150","159","6","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!";
donpcevent "#gdtimer02_"+.@sub$+"::OnEnable";
donpcevent "#gdtimer01_"+.@sub$+"::OnStop";
break;
}
disablenpc "#getspell01_"+.@sub$;
warp "que_q"+.@sub$,atoi(.@n$[0]),atoi(.@n$[1]);
setd "$@gqse_"+.@sub$+"_gd",atoi(.@n$[2]);
mapannounce "que_q"+.@sub$,.@n$[3],bc_map,"0xFF0000";
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
for (.@i = 1; .@i <= 8; ++.@i)
disablenpc "#getspell0"+.@i+"_"+.@sub$;
end;
}
que_qaru01,113,135,0 duplicate(#getspells_main) #getspell01_aru01 -1,1,1
que_qaru02,113,135,0 duplicate(#getspells_main) #getspell01_aru02 -1,1,1
que_qaru03,113,135,0 duplicate(#getspells_main) #getspell01_aru03 -1,1,1
que_qaru04,113,135,0 duplicate(#getspells_main) #getspell01_aru04 -1,1,1
que_qaru05,113,135,0 duplicate(#getspells_main) #getspell01_aru05 -1,1,1
que_qsch01,113,135,0 duplicate(#getspells_main) #getspell01_sch01 -1,1,1
que_qsch02,113,135,0 duplicate(#getspells_main) #getspell01_sch02 -1,1,1
que_qsch03,113,135,0 duplicate(#getspells_main) #getspell01_sch03 -1,1,1
que_qsch04,113,135,0 duplicate(#getspells_main) #getspell01_sch04 -1,1,1
que_qsch05,113,135,0 duplicate(#getspells_main) #getspell01_sch05 -1,1,1
que_qaru01,146,150,0 duplicate(#getspells_main) #getspell02_aru01 -1,1,1
que_qaru02,146,150,0 duplicate(#getspells_main) #getspell02_aru02 -1,1,1
que_qaru03,146,150,0 duplicate(#getspells_main) #getspell02_aru03 -1,1,1
que_qaru04,146,150,0 duplicate(#getspells_main) #getspell02_aru04 -1,1,1
que_qaru05,146,150,0 duplicate(#getspells_main) #getspell02_aru05 -1,1,1
que_qsch01,146,150,0 duplicate(#getspells_main) #getspell02_sch01 -1,1,1
que_qsch02,146,150,0 duplicate(#getspells_main) #getspell02_sch02 -1,1,1
que_qsch03,146,150,0 duplicate(#getspells_main) #getspell02_sch03 -1,1,1
que_qsch04,146,150,0 duplicate(#getspells_main) #getspell02_sch04 -1,1,1
que_qsch05,146,150,0 duplicate(#getspells_main) #getspell02_sch05 -1,1,1
que_qaru01,131,117,0 duplicate(#getspells_main) #getspell03_aru01 -1,1,1
que_qaru02,131,117,0 duplicate(#getspells_main) #getspell03_aru02 -1,1,1
que_qaru03,131,117,0 duplicate(#getspells_main) #getspell03_aru03 -1,1,1
que_qaru04,131,117,0 duplicate(#getspells_main) #getspell03_aru04 -1,1,1
que_qaru05,131,117,0 duplicate(#getspells_main) #getspell03_aru05 -1,1,1
que_qsch01,131,117,0 duplicate(#getspells_main) #getspell03_sch01 -1,1,1
que_qsch02,131,117,0 duplicate(#getspells_main) #getspell03_sch02 -1,1,1
que_qsch03,131,117,0 duplicate(#getspells_main) #getspell03_sch03 -1,1,1
que_qsch04,131,117,0 duplicate(#getspells_main) #getspell03_sch04 -1,1,1
que_qsch05,131,117,0 duplicate(#getspells_main) #getspell03_sch05 -1,1,1
que_qaru01,117,150,0 duplicate(#getspells_main) #getspell04_aru01 -1,1,1
que_qaru02,117,150,0 duplicate(#getspells_main) #getspell04_aru02 -1,1,1
que_qaru03,117,150,0 duplicate(#getspells_main) #getspell04_aru03 -1,1,1
que_qaru04,117,150,0 duplicate(#getspells_main) #getspell04_aru04 -1,1,1
que_qaru05,117,150,0 duplicate(#getspells_main) #getspell04_aru05 -1,1,1
que_qsch01,117,150,0 duplicate(#getspells_main) #getspell04_sch01 -1,1,1
que_qsch02,117,150,0 duplicate(#getspells_main) #getspell04_sch02 -1,1,1
que_qsch03,117,150,0 duplicate(#getspells_main) #getspell04_sch03 -1,1,1
que_qsch04,117,150,0 duplicate(#getspells_main) #getspell04_sch04 -1,1,1
que_qsch05,117,150,0 duplicate(#getspells_main) #getspell04_sch05 -1,1,1
que_qaru01,150,135,0 duplicate(#getspells_main) #getspell05_aru01 -1,1,1
que_qaru02,150,135,0 duplicate(#getspells_main) #getspell05_aru02 -1,1,1
que_qaru03,150,135,0 duplicate(#getspells_main) #getspell05_aru03 -1,1,1
que_qaru04,150,135,0 duplicate(#getspells_main) #getspell05_aru04 -1,1,1
que_qaru05,150,135,0 duplicate(#getspells_main) #getspell05_aru05 -1,1,1
que_qsch01,150,135,0 duplicate(#getspells_main) #getspell05_sch01 -1,1,1
que_qsch02,150,135,0 duplicate(#getspells_main) #getspell05_sch02 -1,1,1
que_qsch03,150,135,0 duplicate(#getspells_main) #getspell05_sch03 -1,1,1
que_qsch04,150,135,0 duplicate(#getspells_main) #getspell05_sch04 -1,1,1
que_qsch05,150,135,0 duplicate(#getspells_main) #getspell05_sch05 -1,1,1
que_qaru01,117,121,0 duplicate(#getspells_main) #getspell06_aru01 -1,1,1
que_qaru02,117,121,0 duplicate(#getspells_main) #getspell06_aru02 -1,1,1
que_qaru03,117,121,0 duplicate(#getspells_main) #getspell06_aru03 -1,1,1
que_qaru04,117,121,0 duplicate(#getspells_main) #getspell06_aru04 -1,1,1
que_qaru05,117,121,0 duplicate(#getspells_main) #getspell06_aru05 -1,1,1
que_qsch01,117,121,0 duplicate(#getspells_main) #getspell06_sch01 -1,1,1
que_qsch02,117,121,0 duplicate(#getspells_main) #getspell06_sch02 -1,1,1
que_qsch03,117,121,0 duplicate(#getspells_main) #getspell06_sch03 -1,1,1
que_qsch04,117,121,0 duplicate(#getspells_main) #getspell06_sch04 -1,1,1
que_qsch05,117,121,0 duplicate(#getspells_main) #getspell06_sch05 -1,1,1
que_qaru01,131,154,0 duplicate(#getspells_main) #getspell07_aru01 -1,1,1
que_qaru02,131,154,0 duplicate(#getspells_main) #getspell07_aru02 -1,1,1
que_qaru03,131,154,0 duplicate(#getspells_main) #getspell07_aru03 -1,1,1
que_qaru04,131,154,0 duplicate(#getspells_main) #getspell07_aru04 -1,1,1
que_qaru05,131,154,0 duplicate(#getspells_main) #getspell07_aru05 -1,1,1
que_qsch01,131,154,0 duplicate(#getspells_main) #getspell07_sch01 -1,1,1
que_qsch02,131,154,0 duplicate(#getspells_main) #getspell07_sch02 -1,1,1
que_qsch03,131,154,0 duplicate(#getspells_main) #getspell07_sch03 -1,1,1
que_qsch04,131,154,0 duplicate(#getspells_main) #getspell07_sch04 -1,1,1
que_qsch05,131,154,0 duplicate(#getspells_main) #getspell07_sch05 -1,1,1
que_qaru01,146,121,0 duplicate(#getspells_main) #getspell08_aru01 -1,1,1
que_qaru02,146,121,0 duplicate(#getspells_main) #getspell08_aru02 -1,1,1
que_qaru03,146,121,0 duplicate(#getspells_main) #getspell08_aru03 -1,1,1
que_qaru04,146,121,0 duplicate(#getspells_main) #getspell08_aru04 -1,1,1
que_qaru05,146,121,0 duplicate(#getspells_main) #getspell08_aru05 -1,1,1
que_qsch01,146,121,0 duplicate(#getspells_main) #getspell08_sch01 -1,1,1
que_qsch02,146,121,0 duplicate(#getspells_main) #getspell08_sch02 -1,1,1
que_qsch03,146,121,0 duplicate(#getspells_main) #getspell08_sch03 -1,1,1
que_qsch04,146,121,0 duplicate(#getspells_main) #getspell08_sch04 -1,1,1
que_qsch05,146,121,0 duplicate(#getspells_main) #getspell08_sch05 -1,1,1
- script #main_cages -1,{
end;
OnTouch:
.@sub$ = callfunc("F_Okolnir");
sc_end SC_STONE;
setarray .@n, 108,151,107,135,113,114,158,106,163,133,150,154;
for (.@i = 0; .@i < getarraysize(.@n); .@i += 2)
warp "que_q"+.@sub$,.@n[.@i],.@n[.@i+1];
for (.@i = 1; .@i <= 6; ++.@i)
disablenpc "#"+.@sub$+"_cage0"+.@i;
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
for (.@i = 1; .@i <= 6; ++.@i)
disablenpc "#"+.@sub$+"_cage0"+.@i;
end;
}
que_qaru01,103,153,0 duplicate(#main_cages) #aru01_cage01 -1,1,1
que_qaru02,103,153,0 duplicate(#main_cages) #aru02_cage01 -1,1,1
que_qaru03,103,153,0 duplicate(#main_cages) #aru03_cage01 -1,1,1
que_qaru04,103,153,0 duplicate(#main_cages) #aru04_cage01 -1,1,1
que_qaru05,103,153,0 duplicate(#main_cages) #aru05_cage01 -1,1,1
que_qsch01,103,153,0 duplicate(#main_cages) #sch01_cage01 -1,1,1
que_qsch02,103,153,0 duplicate(#main_cages) #sch02_cage01 -1,1,1
que_qsch03,103,153,0 duplicate(#main_cages) #sch03_cage01 -1,1,1
que_qsch04,103,153,0 duplicate(#main_cages) #sch04_cage01 -1,1,1
que_qsch05,103,153,0 duplicate(#main_cages) #sch05_cage01 -1,1,1
que_qaru01,102,135,0 duplicate(#main_cages) #aru01_cage02 -1,1,1
que_qaru02,102,135,0 duplicate(#main_cages) #aru02_cage02 -1,1,1
que_qaru03,102,135,0 duplicate(#main_cages) #aru03_cage02 -1,1,1
que_qaru04,102,135,0 duplicate(#main_cages) #aru04_cage02 -1,1,1
que_qaru05,102,135,0 duplicate(#main_cages) #aru05_cage02 -1,1,1
que_qsch01,102,135,0 duplicate(#main_cages) #sch01_cage02 -1,1,1
que_qsch02,102,135,0 duplicate(#main_cages) #sch02_cage02 -1,1,1
que_qsch03,102,135,0 duplicate(#main_cages) #sch03_cage02 -1,1,1
que_qsch04,102,135,0 duplicate(#main_cages) #sch04_cage02 -1,1,1
que_qsch05,102,135,0 duplicate(#main_cages) #sch05_cage02 -1,1,1
que_qaru01,113,111,0 duplicate(#main_cages) #aru01_cage03 -1,1,1
que_qaru02,113,111,0 duplicate(#main_cages) #aru02_cage03 -1,1,1
que_qaru03,113,111,0 duplicate(#main_cages) #aru03_cage03 -1,1,1
que_qaru04,113,111,0 duplicate(#main_cages) #aru04_cage03 -1,1,1
que_qaru05,113,111,0 duplicate(#main_cages) #aru05_cage03 -1,1,1
que_qsch01,113,111,0 duplicate(#main_cages) #sch01_cage03 -1,1,1
que_qsch02,113,111,0 duplicate(#main_cages) #sch02_cage03 -1,1,1
que_qsch03,113,111,0 duplicate(#main_cages) #sch03_cage03 -1,1,1
que_qsch04,113,111,0 duplicate(#main_cages) #sch04_cage03 -1,1,1
que_qsch05,113,111,0 duplicate(#main_cages) #sch05_cage03 -1,1,1
que_qaru01,161,105,0 duplicate(#main_cages) #aru01_cage04 -1,1,1
que_qaru02,161,105,0 duplicate(#main_cages) #aru02_cage04 -1,1,1
que_qaru03,161,105,0 duplicate(#main_cages) #aru03_cage04 -1,1,1
que_qaru04,161,105,0 duplicate(#main_cages) #aru04_cage04 -1,1,1
que_qaru05,161,105,0 duplicate(#main_cages) #aru05_cage04 -1,1,1
que_qsch01,161,105,0 duplicate(#main_cages) #sch01_cage04 -1,1,1
que_qsch02,161,105,0 duplicate(#main_cages) #sch02_cage04 -1,1,1
que_qsch03,161,105,0 duplicate(#main_cages) #sch03_cage04 -1,1,1
que_qsch04,161,105,0 duplicate(#main_cages) #sch04_cage04 -1,1,1
que_qsch05,161,105,0 duplicate(#main_cages) #sch05_cage04 -1,1,1
que_qaru01,168,135,0 duplicate(#main_cages) #aru01_cage05 -1,1,1
que_qaru02,168,135,0 duplicate(#main_cages) #aru02_cage05 -1,1,1
que_qaru03,168,135,0 duplicate(#main_cages) #aru03_cage05 -1,1,1
que_qaru04,168,135,0 duplicate(#main_cages) #aru04_cage05 -1,1,1
que_qaru05,168,135,0 duplicate(#main_cages) #aru05_cage05 -1,1,1
que_qsch01,168,135,0 duplicate(#main_cages) #sch01_cage05 -1,1,1
que_qsch02,168,135,0 duplicate(#main_cages) #sch02_cage05 -1,1,1
que_qsch03,168,135,0 duplicate(#main_cages) #sch03_cage05 -1,1,1
que_qsch04,168,135,0 duplicate(#main_cages) #sch04_cage05 -1,1,1
que_qsch05,168,135,0 duplicate(#main_cages) #sch05_cage05 -1,1,1
que_qaru01,150,159,0 duplicate(#main_cages) #aru01_cage06 -1,1,1
que_qaru02,150,159,0 duplicate(#main_cages) #aru02_cage06 -1,1,1
que_qaru03,150,159,0 duplicate(#main_cages) #aru03_cage06 -1,1,1
que_qaru04,150,159,0 duplicate(#main_cages) #aru04_cage06 -1,1,1
que_qaru05,150,159,0 duplicate(#main_cages) #aru05_cage06 -1,1,1
que_qsch01,150,159,0 duplicate(#main_cages) #sch01_cage06 -1,1,1
que_qsch02,150,159,0 duplicate(#main_cages) #sch02_cage06 -1,1,1
que_qsch03,150,159,0 duplicate(#main_cages) #sch03_cage06 -1,1,1
que_qsch04,150,159,0 duplicate(#main_cages) #sch04_cage06 -1,1,1
que_qsch05,150,159,0 duplicate(#main_cages) #sch05_cage06 -1,1,1
que_qaru01,1,8,0 script #gd_main_mobctrl CLEAR_NPC,{
end;
OnEnable:
setarray .@mob_1$, "Ball of Piamette","1738";
setarray .@mob_1, 107,152,109,135,113,116,157,107,163,133,149,156,131,139,135,136,131,132,128,136,110,145,129,114,148,114,155,128,152,145,131,151,110,130;
setarray .@mob_2$, "Alice","1275";
setarray .@mob_2, 130,139,135,137,130,132,128,137,109,145,109,130,128,114,147,114,154,128,151,145,130,151;
setarray .@mob_3$, "Violy","1390";
setarray .@mob_3, 132,139,135,135,132,132,128,135,111,145,111,130,130,114,149,114,156,128,153,145,132,151;
setarray .@mob_4$, "Ancient Mimic","1699";
setarray .@mob_4, 133,139,135,134,133,132,128,135,112,145,131,114,150,114,157,128,154,145,133,151,112,130;
.@sub$ = callfunc("F_Okolnir");
.@c = 1;
while (.@c <= 4) {
for (.@i = 0; .@i < getarraysize(getd(".@mob_"+.@c)); .@i += 2)
monster "que_q"+.@sub$,getd(".@mob_"+.@c+"["+.@i+"]"),getd(".@mob_"+.@c+"["+(.@i+1)+"]"),getd(".@mob_"+.@c+"$"),atoi(getd(".@mob_"+.@c+"$[1]")),1,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead";
++.@c;
}
end;
OnReset:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead";
end;
OnMyMobDead:
.@sub$ = callfunc("F_Okolnir");
if (mobcount("que_q"+.@sub$,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead") < 7) {
setarray .@n, 107,152,109,135,113,116,157,107,163,133,149,156;
for (.@i = 0; .@i < getarraysize(.@n); .@i += 2)
monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Ball of Piamette",1738,1,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead";
}
end;
}
que_qaru01,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru01_mobctrl CLEAR_NPC
que_qaru02,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru02_mobctrl CLEAR_NPC
que_qaru03,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru03_mobctrl CLEAR_NPC
que_qaru04,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru04_mobctrl CLEAR_NPC
que_qaru05,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru05_mobctrl CLEAR_NPC
que_qsch01,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch01_mobctrl CLEAR_NPC
que_qsch02,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch02_mobctrl CLEAR_NPC
que_qsch03,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch03_mobctrl CLEAR_NPC
que_qsch04,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch04_mobctrl CLEAR_NPC
que_qsch05,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch05_mobctrl CLEAR_NPC
- script windpaths_main -1,{
end;
OnTouch:
.@sub$ = callfunc("F_Okolnir");
if (compare(strnpcinfo(0),"windpath03")) {
warp "que_q"+.@sub$,119,103;
} else {
warp "que_q"+.@sub$,146,109;
}
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
disablenpc "windpath03_"+.@sub$;
disablenpc "windpath04_"+.@sub$;
end;
}
que_qaru01,149,105,0 duplicate(windpaths_main) windpath03_aru01 WARPNPC,1,1
que_qaru02,149,105,0 duplicate(windpaths_main) windpath03_aru02 WARPNPC,1,1
que_qaru03,149,105,0 duplicate(windpaths_main) windpath03_aru03 WARPNPC,1,1
que_qaru04,149,105,0 duplicate(windpaths_main) windpath03_aru04 WARPNPC,1,1
que_qaru05,149,105,0 duplicate(windpaths_main) windpath03_aru05 WARPNPC,1,1
que_qsch01,149,105,0 duplicate(windpaths_main) windpath03_sch01 WARPNPC,1,1
que_qsch02,149,105,0 duplicate(windpaths_main) windpath03_sch02 WARPNPC,1,1
que_qsch03,149,105,0 duplicate(windpaths_main) windpath03_sch03 WARPNPC,1,1
que_qsch04,149,105,0 duplicate(windpaths_main) windpath03_sch04 WARPNPC,1,1
que_qsch05,149,105,0 duplicate(windpaths_main) windpath03_sch05 WARPNPC,1,1
que_qaru01,128,104,0 duplicate(windpaths_main) windpath04_aru01 WARPNPC,1,1
que_qaru02,128,104,0 duplicate(windpaths_main) windpath04_aru02 WARPNPC,1,1
que_qaru03,128,104,0 duplicate(windpaths_main) windpath04_aru03 WARPNPC,1,1
que_qaru04,128,104,0 duplicate(windpaths_main) windpath04_aru04 WARPNPC,1,1
que_qaru05,128,104,0 duplicate(windpaths_main) windpath04_aru05 WARPNPC,1,1
que_qsch01,128,104,0 duplicate(windpaths_main) windpath04_sch01 WARPNPC,1,1
que_qsch02,128,104,0 duplicate(windpaths_main) windpath04_sch02 WARPNPC,1,1
que_qsch03,128,104,0 duplicate(windpaths_main) windpath04_sch03 WARPNPC,1,1
que_qsch04,128,104,0 duplicate(windpaths_main) windpath04_sch04 WARPNPC,1,1
que_qsch05,128,104,0 duplicate(windpaths_main) windpath04_sch05 WARPNPC,1,1
- script #nm_switch_main -1,{
end;
OnTouch:
.@sub$ = callfunc("F_Okolnir");
disablenpc "#nm_switch_"+.@sub$;
initnpctimer;
end;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
enablenpc "#nm_switch_"+.@sub$;
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
disablenpc "#nm_switch_"+.@sub$;
stopnpctimer;
end;
OnTimer1000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
end;
OnTimer4000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
end;
OnTimer9000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
end;
OnTimer10000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#nmsom"+.@sub$+"_jin01::OnEnable";
donpcevent "#"+.@sub$+"_stone01::OnEnable";
end;
OnTimer190000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#nmsom"+.@sub$+"_jin02::OnEnable";
donpcevent "#"+.@sub$+"_stone02::OnEnable";
end;
OnTimer370000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#nmsom"+.@sub$+"_jin03::OnEnable";
donpcevent "#"+.@sub$+"_stone03::OnEnable";
stopnpctimer;
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
disablenpc "#nm_switch_"+.@sub$;
end;
}
que_qaru01,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru01 -1,5,5
que_qaru02,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru02 -1,5,5
que_qaru03,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru03 -1,5,5
que_qaru04,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru04 -1,5,5
que_qaru05,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru05 -1,5,5
que_qsch01,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch01 -1,5,5
que_qsch02,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch02 -1,5,5
que_qsch03,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch03 -1,5,5
que_qsch04,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch04 -1,5,5
que_qsch05,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch05 -1,5,5
- script #nmsommain_jin01 -1,{
OnEnable:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#"+.@sub$+"_stone01::OnEnable";
initnpctimer;
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
stopnpctimer;
end;
OnTimer5000:
.@sub$ = callfunc("F_Okolnir");
setarray .@xy, 226,288,227,289,228,290,229,291,230,292,231,293,232,294,233,295,234,296,235,297,228,286,229,287,230,288,231,289,232,290,233,291,234,292,235,293,236,294,237,295,230,284,231,285,232,286,233,287,234,288,235,289,236,290,237,291,238,292,239,293;
mapannounce "que_q"+.@sub$,"The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
end;
OnTimer25000:
OnTimer55000:
OnTimer85000:
OnTimer120000:
.@sub$ = callfunc("F_Okolnir");
setarray .@xy2, 226,294,227,294,228,294,229,294,230,295,231,296,231,297,231,298,231,299,230,300,229,301,228,301,227,301,226,301,225,300,224,299,224,298,224,297,224,296,225,295;
for (.@i = 0; .@i < getarraysize(.@xy2); .@i += 2)
monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
end;
OnTimer180000:
stopnpctimer;
end;
OnMyMobDead:
end;
}
que_qaru01,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru01_jin01 -1
que_qaru02,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru02_jin01 -1
que_qaru03,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru03_jin01 -1
que_qaru04,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru04_jin01 -1
que_qaru05,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru05_jin01 -1
que_qsch01,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch01_jin01 -1
que_qsch02,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch02_jin01 -1
que_qsch03,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch03_jin01 -1
que_qsch04,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch04_jin01 -1
que_qsch05,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch05_jin01 -1
- script #main_stone01 -1,{
end;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
setarray .@xy, 227,294,229,294,231,296,231,298,230,300,228,301,226,301,224,299,224,297,225,295;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Western Magic Guardian",1752,1,"#"+.@sub$+"_stone01::OnMyMobDead";
end;
OnReset:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone01::OnMyMobDead";
end;
OnMyMobDead:
.@sub$ = callfunc("F_Okolnir");
if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone01::OnMyMobDead") == 0) {
setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1;
donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable";
if (getd("$@gqse_"+.@sub$+"_nm") == 3) {
donpcevent "Wish Maiden#"+.@sub$+"_boss::OnFight";
}
}
end;
}
que_qaru01,2,8,0 duplicate(#main_stone01) #aru01_stone01 CLEAR_NPC
que_qaru02,2,8,0 duplicate(#main_stone01) #aru02_stone01 CLEAR_NPC
que_qaru03,2,8,0 duplicate(#main_stone01) #aru03_stone01 CLEAR_NPC
que_qaru04,2,8,0 duplicate(#main_stone01) #aru04_stone01 CLEAR_NPC
que_qaru05,2,8,0 duplicate(#main_stone01) #aru05_stone01 CLEAR_NPC
que_qsch01,2,8,0 duplicate(#main_stone01) #sch01_stone01 CLEAR_NPC
que_qsch02,2,8,0 duplicate(#main_stone01) #sch02_stone01 CLEAR_NPC
que_qsch03,2,8,0 duplicate(#main_stone01) #sch03_stone01 CLEAR_NPC
que_qsch04,2,8,0 duplicate(#main_stone01) #sch04_stone01 CLEAR_NPC
que_qsch05,2,8,0 duplicate(#main_stone01) #sch05_stone01 CLEAR_NPC
- script #nmsommain_jin02 -1,{
OnEnable:
initnpctimer;
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
stopnpctimer;
end;
OnTimer5000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
setarray .@xy, 263,292,264,291,265,290,266,289,267,288,268,287,269,286,270,285,271,284,272,283,265,294,266,293,267,292,268,291,269,290,270,289,271,288,272,287,273,286,274,285,267,296,268,295,269,294,270,283,271,282,272,281,273,280,274,279,275,276,276,275;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
end;
OnTimer25000:
OnTimer55000:
OnTimer85000:
OnTimer120000:
.@sub$ = callfunc("F_Okolnir");
setarray .@xy2, 274,301,275,301,276,301,277,301,278,300,279,299,279,298,279,297,279,296,278,295,277,294,276,294,275,294,274,294,273,295,272,296,272,297,272,298,272,299,273,300;
for (.@i = 0; .@i < getarraysize(.@xy2); .@i += 2)
monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
end;
OnTimer180000:
stopnpctimer;
end;
OnMyMobDead:
end;
}
que_qaru01,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru01_jin02 -1
que_qaru02,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru02_jin02 -1
que_qaru03,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru03_jin02 -1
que_qaru04,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru04_jin02 -1
que_qaru05,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru05_jin02 -1
que_qsch01,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch01_jin02 -1
que_qsch02,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch02_jin02 -1
que_qsch03,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch03_jin02 -1
que_qsch04,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch04_jin02 -1
que_qsch05,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch05_jin02 -1
- script #main_stone02 -1,{
end;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
setarray .@xy, 275,301,277,301,279,299,279,297,278,295,276,294,274,294,272,296,272,298,273,300;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Eastern Magic Guardian",1753,1,"#"+.@sub$+"_stone02::OnMyMobDead";
end;
OnReset:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone02::OnMyMobDead";
end;
OnMyMobDead:
.@sub$ = callfunc("F_Okolnir");
if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone02::OnMyMobDead") == 0) {
setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1;
donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable";
if (getd("$@gqse_"+.@sub$+"_nm") == 3) {
donpcevent "Wish Maiden#"+.@sub$+"_boss::OnFight";
}
}
end;
}
que_qaru01,2,9,0 duplicate(#main_stone02) #aru01_stone02 CLEAR_NPC
que_qaru02,2,9,0 duplicate(#main_stone02) #aru02_stone02 CLEAR_NPC
que_qaru03,2,9,0 duplicate(#main_stone02) #aru03_stone02 CLEAR_NPC
que_qaru04,2,9,0 duplicate(#main_stone02) #aru04_stone02 CLEAR_NPC
que_qaru05,2,9,0 duplicate(#main_stone02) #aru05_stone02 CLEAR_NPC
que_qsch01,2,9,0 duplicate(#main_stone02) #sch01_stone02 CLEAR_NPC
que_qsch02,2,9,0 duplicate(#main_stone02) #sch02_stone02 CLEAR_NPC
que_qsch03,2,9,0 duplicate(#main_stone02) #sch03_stone02 CLEAR_NPC
que_qsch04,2,9,0 duplicate(#main_stone02) #sch04_stone02 CLEAR_NPC
que_qsch05,2,9,0 duplicate(#main_stone02) #sch05_stone02 CLEAR_NPC
- script #nmsommain_jin03 -1,{
OnEnable:
initnpctimer;
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
stopnpctimer;
end;
OnTimer5000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
setarray .@xy, 247,329,249,329,251,329,253,329,255,329,243,339,245,337,247,335,247,333,254,333,256,335,258,337,260,339;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
end;
OnTimer120000:
.@sub$ = callfunc("F_Okolnir");
setarray .@xy2, 251,343,252,343,255,341,255,340,254,337,253,336,250,336,249,337,248,340,248,341;
for (.@i = 0; .@i < getarraysize(.@xy2); .@i += 2)
monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
end;
OnTimer240000:
.@sub$ = callfunc("F_Okolnir");
setarray .@xy3, 250,343,252,343,254,342,255,340,255,338,253,336,250,336,248,338,248,340,249,342;
for (.@i = 0; .@i < getarraysize(.@xy3); .@i += 2)
monster "que_q"+.@sub$,.@xy3[.@i],.@xy3[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
end;
OnTimer360000:
.@sub$ = callfunc("F_Okolnir");
setarray .@xy4, 250,343,252,343,254,342,255,340,255,338,253,336,251,336,249,337,248,339,248,341;
for (.@i = 0; .@i < getarraysize(.@xy4); .@i += 2)
monster "que_q"+.@sub$,.@xy4[.@i],.@xy4[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
stopnpctimer;
end;
OnMyMobDead:
end;
}
que_qaru01,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru01_jin03 -1
que_qaru02,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru02_jin03 -1
que_qaru03,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru03_jin03 -1
que_qaru04,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru04_jin03 -1
que_qaru05,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru05_jin03 -1
que_qsch01,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch01_jin03 -1
que_qsch02,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch02_jin03 -1
que_qsch03,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch03_jin03 -1
que_qsch04,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch04_jin03 -1
que_qsch05,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch05_jin03 -1
- script #main_stone03 -1,{
end;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
setarray .@xy, 251,343,252,343,255,341,255,340,254,337,253,336,250,336,249,337,248,340,248,341;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 2)
monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Northern Magic Guardian",1933,1,"#"+.@sub$+"_stone03::OnMyMobDead";
end;
OnReset:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone03::OnMyMobDead";
end;
OnMyMobDead:
.@sub$ = callfunc("F_Okolnir");
if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone03::OnMyMobDead") == 0) {
setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1;
donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable";
if (getd("$@gqse_"+.@sub$+"_nm") == 3) {
donpcevent "Wish Maiden#"+.@sub$+"_boss::OnFight";
}
}
end;
}
que_qaru01,2,10,0 duplicate(#main_stone03) #aru01_stone03 CLEAR_NPC
que_qaru02,2,10,0 duplicate(#main_stone03) #aru02_stone03 CLEAR_NPC
que_qaru03,2,10,0 duplicate(#main_stone03) #aru03_stone03 CLEAR_NPC
que_qaru04,2,10,0 duplicate(#main_stone03) #aru04_stone03 CLEAR_NPC
que_qaru05,2,10,0 duplicate(#main_stone03) #aru05_stone03 CLEAR_NPC
que_qsch01,2,10,0 duplicate(#main_stone03) #sch01_stone03 CLEAR_NPC
que_qsch02,2,10,0 duplicate(#main_stone03) #sch02_stone03 CLEAR_NPC
que_qsch03,2,10,0 duplicate(#main_stone03) #sch03_stone03 CLEAR_NPC
que_qsch04,2,10,0 duplicate(#main_stone03) #sch04_stone03 CLEAR_NPC
que_qsch05,2,10,0 duplicate(#main_stone03) #sch05_stone03 CLEAR_NPC
- script Guard of Shadow#main_all -1,{
end;
OnTouch:
.@sub$ = callfunc("F_Okolnir");
.@in = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in;
switch (.@in) {
case 1: setarray .@n, 234,284,235,285,236,286; break;
case 2: setarray .@n, 223,289,224,290,225,291; break;
case 3: setarray .@n, 235,295,236,296,237,297; break;
case 4: setarray .@n, 224,302,225,303,226,304; break;
}
for (.@i = 0; .@i < getarraysize(.@n); .@i += 2)
monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Guard of Shadow",1752,1,"Guard of Shadow#"+.@sub$+"_0"+.@in+"::OnMyMobDead";
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
.@in = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
killmonster "que_q"+.@sub$,"Guard of Shadow#"+.@sub$+"_0"+.@in+"::OnMyMobDead";
disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in;
end;
OnMyMobDead:
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
for (.@i = 1; .@i <= 4; ++.@i)
disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@i;
end;
}
que_qaru01,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_01 SKOGUL,4,4
que_qaru01,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_02 SKOGUL,4,4
que_qaru01,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_03 SKOGUL,4,4
que_qaru01,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_04 SKOGUL,4,4
que_qaru02,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_01 SKOGUL,4,4
que_qaru02,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_02 SKOGUL,4,4
que_qaru02,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_03 SKOGUL,4,4
que_qaru02,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_04 SKOGUL,4,4
que_qaru03,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_01 SKOGUL,4,4
que_qaru03,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_02 SKOGUL,4,4
que_qaru03,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_03 SKOGUL,4,4
que_qaru03,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_04 SKOGUL,4,4
que_qaru04,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_01 SKOGUL,4,4
que_qaru04,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_02 SKOGUL,4,4
que_qaru04,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_03 SKOGUL,4,4
que_qaru04,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_04 SKOGUL,4,4
que_qaru05,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_01 SKOGUL,4,4
que_qaru05,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_02 SKOGUL,4,4
que_qaru05,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_03 SKOGUL,4,4
que_qaru05,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_04 SKOGUL,4,4
que_qsch01,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_01 SKOGUL,4,4
que_qsch01,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_02 SKOGUL,4,4
que_qsch01,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_03 SKOGUL,4,4
que_qsch01,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_04 SKOGUL,4,4
que_qsch02,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_01 SKOGUL,4,4
que_qsch02,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_02 SKOGUL,4,4
que_qsch02,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_03 SKOGUL,4,4
que_qsch02,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_04 SKOGUL,4,4
que_qsch03,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_01 SKOGUL,4,4
que_qsch03,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_02 SKOGUL,4,4
que_qsch03,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_03 SKOGUL,4,4
que_qsch03,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_04 SKOGUL,4,4
que_qsch04,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_01 SKOGUL,4,4
que_qsch04,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_02 SKOGUL,4,4
que_qsch04,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_03 SKOGUL,4,4
que_qsch04,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_04 SKOGUL,4,4
que_qsch05,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_01 SKOGUL,4,4
que_qsch05,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_02 SKOGUL,4,4
que_qsch05,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_03 SKOGUL,4,4
que_qsch05,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_04 SKOGUL,4,4
- script Bloody Hunter#main_all -1,{
end;
OnTouch:
.@sub$ = callfunc("F_Okolnir");
.@in = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in;
switch (.@in) {
case 1: setarray .@n, 265,297,266,296,267,295;
case 2: setarray .@n, 270,284,271,283,272,282;
case 3: setarray .@n, 269,308,270,307,271,306;
case 4: setarray .@n, 278,301,279,300,280,299;
}
for (.@i = 0; .@i < getarraysize(.@n); .@i += 2)
monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Bloody Hunter",1753,1,"Bloody Hunter#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
.@in = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
killmonster "que_q"+.@sub$,"Bloody Hunter#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in;
end;
OnMyMobDead:
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
for (.@i = 1; .@i <= 4; ++.@i)
disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@i;
end;
}
que_qaru01,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac01 FRUS,4,4
que_qaru01,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac02 FRUS,4,4
que_qaru01,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac03 FRUS,4,4
que_qaru01,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac04 FRUS,4,4
que_qaru02,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac01 FRUS,4,4
que_qaru02,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac02 FRUS,4,4
que_qaru02,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac03 FRUS,4,4
que_qaru02,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac04 FRUS,4,4
que_qaru03,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac01 FRUS,4,4
que_qaru03,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac02 FRUS,4,4
que_qaru03,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac03 FRUS,4,4
que_qaru03,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac04 FRUS,4,4
que_qaru04,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac01 FRUS,4,4
que_qaru04,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac02 FRUS,4,4
que_qaru04,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac03 FRUS,4,4
que_qaru04,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac04 FRUS,4,4
que_qaru05,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac01 FRUS,4,4
que_qaru05,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac02 FRUS,4,4
que_qaru05,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac03 FRUS,4,4
que_qaru05,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac04 FRUS,4,4
que_qsch01,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac01 FRUS,4,4
que_qsch01,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac02 FRUS,4,4
que_qsch01,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac03 FRUS,4,4
que_qsch01,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac04 FRUS,4,4
que_qsch02,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac01 FRUS,4,4
que_qsch02,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac02 FRUS,4,4
que_qsch02,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac03 FRUS,4,4
que_qsch02,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac04 FRUS,4,4
que_qsch03,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac01 FRUS,4,4
que_qsch03,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac02 FRUS,4,4
que_qsch03,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac03 FRUS,4,4
que_qsch03,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac04 FRUS,4,4
que_qsch04,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac01 FRUS,4,4
que_qsch04,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac02 FRUS,4,4
que_qsch04,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac03 FRUS,4,4
que_qsch04,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac04 FRUS,4,4
que_qsch05,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac01 FRUS,4,4
que_qsch05,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac02 FRUS,4,4
que_qsch05,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac03 FRUS,4,4
que_qsch05,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac04 FRUS,4,4
- script Temple Keeper#main_all -1,{
end;
OnTouch:
.@sub$ = callfunc("F_Okolnir");
.@in = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in;
switch (.@in) {
case 1: setarray .@n, 246,330,247,330,248,330; break;
case 2: setarray .@n, 254,330,255,330,256,330; break;
}
for (.@i = 0; .@i < getarraysize(.@n); .@i += 2)
monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Keeper Of The Temple",1933,1,"Temple Keeper#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
.@in = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
killmonster "que_q"+.@sub$,"Temple Keeper#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in;
end;
OnMyMobDead:
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
for (.@i = 1; .@i <= 2; ++.@i)
disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@i;
end;
}
que_qaru01,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru01_ac01 GARDEN_WATCHER,4,4
que_qaru01,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru01_ac02 GARDEN_WATCHER,4,4
que_qaru02,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru02_ac01 GARDEN_WATCHER,4,4
que_qaru02,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru02_ac02 GARDEN_WATCHER,4,4
que_qaru03,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru03_ac01 GARDEN_WATCHER,4,4
que_qaru03,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru03_ac02 GARDEN_WATCHER,4,4
que_qaru04,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru04_ac01 GARDEN_WATCHER,4,4
que_qaru04,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru04_ac02 GARDEN_WATCHER,4,4
que_qaru05,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru05_ac01 GARDEN_WATCHER,4,4
que_qaru05,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru05_ac02 GARDEN_WATCHER,4,4
que_qsch01,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch01_ac01 GARDEN_WATCHER,4,4
que_qsch01,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch01_ac02 GARDEN_WATCHER,4,4
que_qsch02,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch02_ac01 GARDEN_WATCHER,4,4
que_qsch02,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch02_ac02 GARDEN_WATCHER,4,4
que_qsch03,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch03_ac01 GARDEN_WATCHER,4,4
que_qsch03,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch03_ac02 GARDEN_WATCHER,4,4
que_qsch04,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch04_ac01 GARDEN_WATCHER,4,4
que_qsch04,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch04_ac02 GARDEN_WATCHER,4,4
que_qsch05,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch05_ac01 GARDEN_WATCHER,4,4
que_qsch05,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch05_ac02 GARDEN_WATCHER,4,4
- script Wish Maiden#main_boss -1,{
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
killmonster "que_q"+.@sub$,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead";
hideonnpc "Wish Maiden#"+.@sub$+"_boss";
stopnpctimer;
end;
OnFight:
initnpctimer;
end;
OnTimer1000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
end;
OnTimer4000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
end;
OnTimer5000:
.@sub$ = callfunc("F_Okolnir");
specialeffect EF_ICECRASH;
hideonnpc "Wish Maiden#"+.@sub$+"_boss";
specialeffect EF_SPHERE;
monster "que_q"+.@sub$,252,340,"Wish Maiden",1931,1,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead";
stopnpctimer;
end;
OnMyMobDead:
.@sub$ = callfunc("F_Okolnir");
if (!mobcount("que_q"+.@sub$,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead")) {
donpcevent "#okolnir_"+.@sub$+"::OnStop";
donpcevent "Wish Maiden#"+.@sub$+"_gift::OnEnable";
mapannounce "que_q"+.@sub$,"Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
}
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
hideonnpc "Wish Maiden#"+.@sub$+"_boss";
end;
}
que_qaru01,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru01_boss WISH_MAIDEN
que_qaru02,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru02_boss WISH_MAIDEN
que_qaru03,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru03_boss WISH_MAIDEN
que_qaru04,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru04_boss WISH_MAIDEN
que_qaru05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru05_boss WISH_MAIDEN
que_qsch01,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch01_boss WISH_MAIDEN
que_qsch02,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch02_boss WISH_MAIDEN
que_qsch03,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch03_boss WISH_MAIDEN
que_qsch04,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch04_boss WISH_MAIDEN
que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss WISH_MAIDEN
- script Wish Maiden#main_gift -1,{
.@sub$ = callfunc("F_Okolnir");
.@t$ = ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
.@GID = getcastledata(.@t$,1);
if (getcharid(2) == .@GID) {
if (strcharinfo(0) == getguildmaster(.@GID)) {
if (compare(.@sub$,"aru")) {
setarray .@n, 7835,1,7836,1,7837,1,7838,1,2513,1,7291,10,7293,10,7063,100,985,20;
.@rwd = 2541; //Asprika
} else {
setarray .@n, 7830,1,7831,1,7832,1,7833,1,7834,1,2357,1,7510,100,969,10,985,20;
.@rwd = 2383; //Brynhild
}
for (.@i = 0; .@i < getarraysize(.@n); .@i += 2) {
if (countitem(.@n[.@i]) >= .@n[.@i+1])
.@check += 1;
}
if (.@check >= 9) {
cutin "wish_maiden12",1;
mes "[Wish Maiden]";
mes "As I declared, I will give the Goddess' shine to you.";
mes "You have the requirements to carry it...";
next;
mes "[Wish Maiden]";
mes "You will be granted the power of the great Valkyrie...";
next;
mes "[Wish Maiden]";
mes "I will give you some things for fun.";
mes "All of you enjoy them together...";
next;
mes "[Wish Maiden]";
mes "Go to Rachel and Juno to meet the Ravies sisters.";
next;
cutin "wish_maiden32",1;
mes "[Wish Maiden]";
mes "I will open the gate for you to come back here.";
mes "...Okolnir won't last forever...";
for (.@i = 0; .@i < getarraysize(.@n); .@i += 2)
delitem .@n[.@i],.@n[.@i+1];
getitem .@rwd,1;
getitem Valkyrie_Gift,1;
announce "["+ strcharinfo(0) +"], of guild ["+ getguildname(.@GID) +"] has brought a "+getitemname(.@rwd)+" into this world.",bc_all,"0x70dbdb";
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#"+.@sub$+"_gift";
enablenpc "#to_agit_"+.@sub$+"_gate";
end;
}
else {
cutin "wish_maiden13",1;
mes "[Wish Maiden]";
mes "As I declared, you are worthy of holding the "+getitemname(.@rwd)+".";
mes "However, you do not have the requirements on you...";
next;
mes "[Wish Maiden]";
mes "...Did you forget something?";
close2;
}
}
else {
cutin "wish_maiden12",1;
mes "[Wish Maiden]";
mes "All of you worked together as a team...";
mes "Humans are strong when they are united, but are easily swayed by lust.";
next;
mes "[Wish Maiden]";
mes "Humans are imperfect, so their chief god is there for them when they need help.";
mes "....";
next;
mes "[Wish Maiden]";
mes "Always be real.";
mes "Do not regret your actions...";
close2;
}
}
cutin "wish_maiden11",255;
end;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
enablenpc "Wish Maiden#"+.@sub$+"_gift";
initnpctimer;
end;
OnDisable:
.@sub$ = callfunc("F_Okolnir");
disablenpc "Wish Maiden#"+.@sub$+"_gift";
stopnpctimer;
end;
OnTimer280000:
.@sub$ = callfunc("F_Okolnir");
mapannounce "que_q"+.@sub$,"Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
end;
OnTimer290000:
.@sub$ = callfunc("F_Okolnir");
mapwarp "que_q"+.@sub$,.@t$,157,369;
donpcevent "#to_agit_"+.@sub$+"_gate::OnDisable";
end;
OnTimer300000:
.@sub$ = callfunc("F_Okolnir");
donpcevent "#okolnir_"+.@sub$+"::OnDisable";
setd "$@gqse_"+.@sub$+"_miro",0;
setd "$@gqse_"+.@sub$+"_pcc",0;
setd "$@gqse_"+.@sub$+"_gd",0;
setd "$@gqse_"+.@sub$+"_nm",0;
setd "$siz_"+.@sub$+"_on",2;
donpcevent "#okolnir_"+.@sub$+"_time01::OnEnable";
stopnpctimer;
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
disablenpc "Wish Maiden#"+.@sub$+"_gift";
end;
}
que_qaru01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru01_gift 4_F_VALKYRIE2
que_qaru02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru02_gift 4_F_VALKYRIE2
que_qaru03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru03_gift 4_F_VALKYRIE2
que_qaru04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru04_gift 4_F_VALKYRIE2
que_qaru05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru05_gift 4_F_VALKYRIE2
que_qsch01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch01_gift 4_F_VALKYRIE2
que_qsch02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch02_gift 4_F_VALKYRIE2
que_qsch03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch03_gift 4_F_VALKYRIE2
que_qsch04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch04_gift 4_F_VALKYRIE2
que_qsch05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch05_gift 4_F_VALKYRIE2
- script #to_agit_main_gate -1,{
end;
OnTouch:
.@t$ = ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
warp .@t$,157,369;
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
disablenpc "#to_agit_"+.@sub$+"_gate";
end;
}
que_qaru01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru01_gate WARPNPC,1,1
que_qaru02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru02_gate WARPNPC,1,1
que_qaru03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru03_gate WARPNPC,1,1
que_qaru04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru04_gate WARPNPC,1,1
que_qaru05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru05_gate WARPNPC,1,1
que_qsch01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch01_gate WARPNPC,1,1
que_qsch02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch02_gate WARPNPC,1,1
que_qsch03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch03_gate WARPNPC,1,1
que_qsch04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch04_gate WARPNPC,1,1
que_qsch05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch05_gate WARPNPC,1,1
- script #okolnir_main_time01 -1,{
end;
OnEnable:
.@sub$ = callfunc("F_Okolnir");
setd "$gqse_"+.@sub$+"_time",0;
initnpctimer;
end;
OnReset:
.@sub$ = callfunc("F_Okolnir");
setd "$siz_"+.@sub$+"_on",0;
setd "$gqse_"+.@sub$+"_time",0;
stopnpctimer;
end;
OnTimer3600000:
.@sub$ = callfunc("F_Okolnir");
if (getd("$gqse_"+.@sub$+"_time") < 12) {
setd "$gqse_"+.@sub$+"_time",getd("$gqse_"+.@sub$+"_time")+1;
initnpctimer;
}
else if (getd("$gqse_"+.@sub$+"_time") == 12) {
setd "$siz_"+.@sub$+"_on",0;
setd "$gqse_"+.@sub$+"_time",0;
enablenpc "Wish Maiden#gq_"+.@sub$;
enablenpc "Piamette#"+.@sub$;
hideoffnpc "Wish Maiden#"+.@sub$+"_boss";
stopnpctimer;
}
end;
OnInit:
.@sub$ = callfunc("F_Okolnir");
if (getd("$siz_"+.@sub$+"_on") == 2) initnpctimer;
end;
}
que_qaru01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru01_time01 CLEAR_NPC
que_qaru02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru02_time01 CLEAR_NPC
que_qaru03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru03_time01 CLEAR_NPC
que_qaru04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru04_time01 CLEAR_NPC
que_qaru05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru05_time01 CLEAR_NPC
que_qsch01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch01_time01 CLEAR_NPC
que_qsch02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch02_time01 CLEAR_NPC
que_qsch03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch03_time01 CLEAR_NPC
que_qsch04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch04_time01 CLEAR_NPC
que_qsch05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch05_time01 CLEAR_NPC
que_qaru01,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru01,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru01,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru02,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru02,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru02,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru03,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru03,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru03,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru03,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru03,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru03,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru03,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru03,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru03,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru03,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru03,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru03,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru03,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru03,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru03,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0
que_qaru03,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0
que_qaru03,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0
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