//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) MasterOfMuppets
//= Copyright (C) Lupus
//= Copyright (C) Celesta
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Old Blue Box Quest
//================= Description ===========================================
//= Old Blue Box quest (?)
//================= Current Version =======================================
//= 2.0
//================= Additional Comments====================================
//= Officially this quest gave an OBB in exhange for a the required items
//= unlimitedly, however this was changed by Gravity, who claimed this
//= behavior as a bug. The exact purpose of this quest is undetermined, but
//= Gravity claimed that another quest would eventually branch from this
//= one.
//=========================================================================
alberta,43,244,0 script Tourist#thai 4W_M_03,{
if (checkweight(Knife,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please enlighten your weight -";
mes "- and try again. -";
close;
}
if (thai_head >= 1 && thai_head <= 5) {
switch(thai_head) {
case 1:
.@th_rand = rand(1,100);
if (.@th_rand > 6 && .@th_rand < 20) {
mes "[Tourist]";
mes "...........";
next;
mes "[Tourist]";
mes "You're that meanie...";
next;
mes "[Tourist]";
mes "...........";
next;
mes "[Tourist]";
mes "...........";
next;
mes "[Tourist]";
mes "...........";
next;
mes "[Tourist]";
mes "Aren't you...?";
next;
mes "[Tourist]";
mes "...........";
next;
mes "[Tourist]";
mes "...........";
next;
mes "[Tourist]";
mes "...........";
next;
mes "[Tourist]";
mes "Alright, alright, but you don't have to be mean.";
thai_head = 2;
close;
}
mes "[Tourist]";
mes "...........";
next;
mes "[Tourist]";
mes "I didn't think you were that";
mes "mean. Scram, I ain't in the mood";
mes "to talk to you.";
close;
case 2:
mes "[Tourist]";
mes "..........";
next;
switch(select("So do you have business in Lutie?:You don't want to go to Lutie for a tour.:What made you come over here?")) {
case 1:
mes "[Tourist]";
mes "Yes.";
mes "Well, actually...";
next;
mes "[Tourist]";
mes "I wanted to give my girlfriend";
mes "some well baked cookies.";
mes "Sadly, in my hometown of";
mes "Morroc, we don't have fancy";
mes "foods like that.";
next;
mes "[Tourist]";
mes "I've been asking all these";
mes "merchants about it, and I was";
mes "told that I could only get them";
mes "in Lutie...that's my story.";
next;
mes "[Tourist]";
mes "Now I'm running out of money and";
mes "food...I can't stay here much longer...";
next;
if (select("Do you want me to help you?:Well, good luck with everything.") == 1) {
thai_head = 3;
mes "[Tourist]";
mes "Thank god! Thank you so much.";
mes "I knew you would help me~!";
next;
mes "[Tourist]";
mes "Umm...";
mes "Before we talk about that help...";
mes "Er, hmmmm...";
mes "Well, you know I'm pretty";
mes "much starving to death now...";
next;
mes "[Tourist]";
mes "Could you please get me some Meat?";
mes "I know I'm asking you too much,";
mes "but I'm pretty much penniless";
mes "so I don't really have much";
mes "of a choice...";
close;
}
thai_head = 1;
mes "[Tourist]";
mes ".........";
mes "How could you be so cold";
mes "hearted after hearing my story?";
mes "...You're pretty mean!";
close;
case 2:
mes "[Tourist]";
mes "...Oh really? Hmm...people said I";
mes "could only get the well baked";
mes "cookie in Lutie.";
next;
mes "[Tourist]";
mes "I wanted to give my girlfriend";
mes "some well baked cookies.";
mes "Sadly, in my hometown of";
mes "Morroc, we don't have fancy";
mes "foods like that.";
next;
mes "[Tourist]";
mes "I've been asking all these";
mes "merchants about it, and I was";
mes "told that I could only get them";
mes "in Lutie...that's my story.";
next;
mes "[Tourist]";
mes "Now I'm running out of money and";
mes "food...I can't stay here much longer...";
next;
if (select("Do you want me to help you?:Well, good luck with everything.") == 1) {
thai_head = 3;
mes "[Tourist]";
mes "Thank god! Thank you so much.";
mes "I knew you would help me~!";
next;
mes "[Tourist]";
mes "Umm...";
mes "Before we talk about that help...";
mes "Er, hmmmm...";
mes "Well, you know I'm pretty";
mes "much starving to death now...";
next;
mes "[Tourist]";
mes "Could you please get me some Meat?";
mes "I know I'm asking you too much,";
mes "but I'm pretty much penniless";
mes "so I don't really have much";
mes "of a choice...";
close;
}
thai_head = 1;
mes "[Tourist]";
mes ".........";
mes "How could you be so cold";
mes "hearted after hearing my story?";
mes "...You're pretty mean!";
close;
case 3:
mes "[Tourist]";
mes "I was told that I could only find";
mes "the entrance to Lutie in";
mes "Al De Baran...";
next;
mes "[Tourist]";
mes "So I came here after searching";
mes "for Al De Baran...almost";
mes "killing myself when I passed the desert...*Sob*";
close;
}
case 3:
if (countitem(Meat) == 0) {
mes "[Tourist]";
mes "I see...I can understand that you";
mes "can't help me. It's alright...";
mes "It's not like I have the right";
mes "to demand anything of you...";
mes "But...";
next;
mes "[Tourist]";
mes "*Sob*...so... hungry...";
close;
}
.@th_rand = rand(1,100);
if (.@th_rand > 0 && .@th_rand < 10) {
if (countitem(Meat) == 10) {
mes "[Tourist]";
mes "Ah...thanks! Thank you so much!";
delitem Meat,10;
next;
}
else if (countitem(Meat) < 10) {
mes "[Tourist]";
mes "I appreciate that you're";
mes "helping me out of the";
mes "goodness of your heart,";
mes "but...";
next;
mes "[Tourist]";
mes "What are you...";
mes "Cheap?! You can feed";
mes "a starving man more";
mes "than this...bring me";
mes "more Meat!";
close;
}
else if (countitem(Meat) > 10) {
mes "[Tourist]";
mes "I appreciate you bringing";
mes "all this for me but...";
next;
mes "[Tourist]";
mes "Geez, you want I should";
mes "choke myself to death?";
mes "I can't eat all of this!";
mes "Bring me less Meat, yeah?";
close;
}
}
else if (.@th_rand > 11 && .@th_rand < 80) {
if (countitem(Meat) == 20) {
mes "[Tourist]";
mes "Ah...thanks! Thank you so much!";
delitem Meat,20;
next;
}
else if (countitem(Meat) < 20) {
mes "[Tourist]";
mes "I appreciate that you're";
mes "helping me out of the";
mes "goodness of your heart,";
mes "but...";
next;
mes "[Tourist]";
mes "What are you...";
mes "Cheap?! You can feed";
mes "a starving man more";
mes "than this...bring me";
mes "more Meat!";
close;
}
else if (countitem(Meat) > 20) {
mes "[Tourist]";
mes "I appreciate you bringing";
mes "all this for me but...";
next;
mes "[Tourist]";
mes "Geez, you want I should";
mes "choke myself to death?";
mes "I can't eat all of this!";
mes "Bring me less Meat, yeah?";
close;
}
}
else {
if (countitem(Meat) == 40) {
mes "[Tourist]";
mes "Ah...thanks! Thank you so much!";
delitem Meat,40;
next;
}
else if (countitem(Meat) < 40) {
mes "[Tourist]";
mes "I appreciate that you're";
mes "helping me out of the";
mes "goodness of your heart,";
mes "but...";
next;
mes "[Tourist]";
mes "What are you...";
mes "Cheap?! You can feed";
mes "a starving man more";
mes "than this...bring me";
mes "more Meat!";
close;
}
else if (countitem(Meat) > 40) {
mes "[Tourist]";
mes "Geez, you want I should";
mes "choke myself to death?";
mes "I can't eat all of this!";
mes "Bring me less Meat, yeah?";
close;
}
}
thai_head = 4;
mes "^3355FFHe seemed to have been";
mes "starving for a long time.";
mes "He ate all the meat I gave him";
mes "and it was all gone in a flash.^000000";
if (countitem(Well_Baked_Cookie) > 0) {
mes "^0000FF...Oh my! He took my cookies without even asking and ate all of those too!!^000000";
delitem Well_Baked_Cookie,countitem(Well_Baked_Cookie);
}
next;
mes "[Tourist]";
mes "*Phew*...thanks.";
mes "At long last...";
mes "I feel stuffed.";
mes "...Oh. Right.";
mes "My girlfriend.";
next;
mes "[Tourist]";
mes "Er...about the well-baked";
mes "cookie I told you about? Um... I";
mes "know I'm being rude and selfish";
mes "...But I don't think I can find";
mes "it on my own.";
next;
mes "[Tourist]";
mes "So, could you bring me ^0000FF20 Well-baked Cookies^000000?";
next;
mes "[Tourist]";
mes "Although I shouldn't be asking for";
mes "any more favors, and you'd have";
mes "to go through all this trouble...";
mes "while I'd be safe over here...";
next;
mes "[Tourist]";
mes "I really want to make my";
mes "girlfriend happy. Everything";
mes "would be worth it for";
mes "that smile on her face...";
mes "I just can't pass this chance up!";
next;
mes "[Tourist]";
mes "Haven't you been in love...?";
mes "Surely you understand the";
mes "sway that this woman has";
mes "over me! Otherwise...I'd be";
mes "selling jewels...anything";
mes "other than this.";
next;
mes "[Tourist]";
mes "I'm begging you, since you're";
mes "stronger and less delicate";
mes "than me, please bring me";
mes "^0000FF20 Well-baked Cookies^000000!";
mes "For me, it's impossible!!";
close;
case 4:
if (countitem(Well_Baked_Cookie) > 19) {
mes "[Tourist]";
mes "Ah~!! Thank you so much!!";
mes "There really are many good";
mes "people like you in this world.";
next;
thai_head = 5;
delitem Well_Baked_Cookie,20;
mes "[Tourist]";
mes "I appreciate what you've done for";
mes "me...now I can see her smile with";
mes "happiness.";
next;
mes "[Tourist]";
mes "Hmm, there is still one problem";
mes "left for me though...How do I";
mes "get back home to Morroc??";
mes "Well, if it can make my girl";
mes "happy...";
next;
mes "[Tourist]";
mes "...I'll get around to it.";
mes "Sooner or later. Man,";
mes "that desert's really big,";
mes "you know?";
close;
}
mes "[Tourist]";
mes "I see...I can understand that you";
mes "can't help me. It's alright...";
mes "It's not like I have the right";
mes "to demand anything of you...";
mes "But...";
close;
case 5:
mes "[Tourist]";
mes "Thank you so much!";
next;
mes "[Tourist]";
mes "Hmm...I wanna pay you back...";
mes "And you're an adventurer...";
mes "But I don't got any like...";
mes "magic armor or those";
mes "cards you guys are";
mes "always playing with...";
next;
mes "[Tourist]";
mes "Hmmm...";
mes "....I got it!";
mes "Sooner or later, you";
mes "wanna visit some sort";
mes "of wise man or...";
mes "...something, right?";
next;
mes "[Tourist]";
mes "Visit my pal ^649664Jacob^000000 in";
mes "Morroc. Tell him that I";
mes "introduced you. He knows";
mes "about a wise man...";
mes "Though, he isn't one";
mes "himself...";
next;
mes "[Tourist]";
mes "Ah, sorry, I haven't even told";
mes "you my name. My name is...";
mes "^0000FFPandger Mayer^000000.";
next;
mes "[Tourist]";
mes "So yeah, tell my pal Jacob";
mes "that Pandger Mayer introduced you.";
next;
mes "[Tourist]";
mes "So...you tell 'em:";
mes "^0000FFPandger Mayer introduced you^000000";
mes "Exactly like that~";
mes "^0000FFPandger Mayer introduced you^000000";
mes "^FF0000Don't forget it~^000000";
next;
mes "[Tourist]";
mes "Sorry I can't pay you back with";
mes "more than this, though. Kinda";
mes "stinks, huh?";
next;
mes "[Tourist]";
mes "Here, take this as an extra";
mes "token of my gratitute.";
mes "This doohickey has been";
mes "pretty handy in sticky";
mes "situations...";
next;
mes "[Tourist]";
mes "Hopefully, it'll be useful.";
if (MaxWeight - Weight < 500) {
mes "Umm...it seems you're carrying too much stuff with you.";
mes "Doncha want me to help you?";
close;
}
thai_head = 6;
getitem Cutter_,1;
next;
mes "[Tourist]";
mes "Heh...once gain, thanks for";
mes "the help. Take care, guy.";
close;
}
}
else if (thai_head > 5) {
switch(rand(1,3)) {
case 1:
mes "[Tourist]";
mes "Hey, thanks a bunch for your";
mes "help. Anyways...now I remember";
mes "I gotta go back through the";
mes "desert again...*Sigh*";
mes "Yeah, I better get back...";
next;
mes "[Tourist]";
mes "...no matter how hard it is.";
mes "But...yeah. It's gonna be pretty";
mes "hard. Crossing the desert...";
mes "alone. By myself...crud.";
close;
case 2:
mes "[Tourist]";
mes "Hey, thanks a bunch for your";
mes "help....I ain't sure if I";
mes "can make it back to Morroc";
mes "in one piece...";
next;
mes "[Tourist]";
mes "But I better go back";
mes "to my girlfriend. That's";
mes "the point of me coming";
mes "here in the first place,";
mes "anyway.";
close;
case 3:
mes "[Tourist]";
mes "Hey, thanks a bunch for your";
mes "help. Man...Morroc is a long";
mes "way off, isn't it? Aw nuts...";
mes "I guess if I was crazy";
mes "enough to come here because";
mes "of my girlfriend...";
next;
mes "[Tourist]";
mes "I'm crazy enough to walk all";
mes "way back to Morroc...";
mes "...";
mes "...unless...";
mes "You'll gimme a piggy-back ride?";
next;
mes "[Tourist]";
mes "...kidding. I'm not that";
mes "big of a jerk, I guess.";
mes "Try not to look so";
mes "surprised!";
close;
}
}
else {
if (JobLevel < 36) {
mes "[Tourist]";
mes "Where am I...?";
mes "...Who am I?";
next;
mes "[Tourist]";
mes ".........";
next;
mes "[Tourist]";
mes ".....";
next;
mes "[Tourist]";
mes ".........";
next;
mes "[Tourist]";
mes "Mahahahahahaha!!";
next;
mes "[Tourist]";
mes "*Drools*...I love chocolate!";
next;
mes "[Tourist]";
mes "Wait...";
mes "I have a girlfriend...";
mes "and...and...";
mes "cookies...?";
mes "I feel sooo lost...";
next;
mes "^3355FFWe don't talk to crazy people~^000000";
close;
}
mes "[Tourist]";
mes "Where am I?";
mes "*Sob*...I guess I got lost...";
mes "Hey, where is this!?";
next;
switch(select("Ignore him.:This is Alberta.:This is Al De Baran.")) {
case 1:
mes "[Tourist]";
mes "..........";
close;
case 2:
mes "[Tourist]";
mes "Ah...I see. So this is";
mes "Alberta...crud. I'm";
mes "supposed to go to ^0000FFLutie^000000...";
next;
mes "[Tourist]";
mes "Hey, thanks for letting me know.";
mes "Now at least I know where I am.";
mes "Geez...they got boats here";
mes "that go everywhere, yeah?";
next;
mes "[Tourist]";
mes "Oh right, everywhere...but Lutie.";
mes "Man, this stinks.";
close2;
thai_head = 2;
end;
case 3:
mes "[Tourist]";
mes "Oh...oh right!";
mes "Yeah, Al De Baran...";
mes "Guess I'm not lost";
mes "after all.";
next;
mes "[Tourist]";
mes "I was told that I can see a ^FF0000Clock Tower^000000 in Al De Baran.";
mes "Can you tell me where I can find the ^FF0000Clock Tower^000000?";
next;
if (select("It's in the center of the town.:Eh, I think I gave you the wrong town name.") == 1) {
mes "[Tourist]";
mes "..............";
mes "You know, I'm beginning";
mes "to feel like...";
mes "you're pullin' my";
mes "chain...";
thai_head = 1;
close;
}
mes "[Tourist]";
mes "Hah~!...I knew it! Well, it's";
mes "pretty hard to admit when";
mes "you do something wrong.";
mes "Thanks for being honest, pal.";
close;
}
}
}
moc_ruins,105,62,4 script Jacob#thai 1_M_04,{
if (thai_head >= 6 && thai_head <= 11) {
switch (thai_head) {
case 6:
mes "[Tommy]";
mes "Wahhhh~~~!!";
mes "Dad~~ let me have a Munak~~~!";
mes "Waaahhhh!";
next;
mes "[Tommy]";
mes "I want Munak, Munakkkk~~!!";
mes "Other people have a Munak, why can't I~~?";
next;
mes "[Tommy]";
mes "Munak Munak Munak Munak~~~!";
next;
mes "[Jacob]";
mes "Er...Ummm...";
next;
mes "[Tommy]";
mes "Munak Munak Munak Munak~~~!";
next;
mes "[Jacob]";
mes "Tommy, daddy is kind of busy right now...";
next;
mes "[Tommy]";
mes "Munak Munak Munak Munak~~~!";
next;
mes "[Jacob]";
mes "*Sigh*...alright...alright. If you want it that bad...";
next;
mes "[Jacob]";
mes "Gosh...being a dad is not an easy";
mes "thing to do...Hmmm? Do you have any business with me?";
mes " ";
mes "[Tommy]";
mes "^FF0000Munak Munak Munak Munak!!^000000";
next;
input .@input$;
if (.@input$ != "Pandger Mayer introduced you") {
mes "["+strcharinfo(0)+"]";
mes ""+.@input$+"";
next;
mes "[Jacob]";
mes "....Sorry, what did you say? I have no idea what you're talking about.";
close;
}
mes "["+strcharinfo(0)+"]";
mes "Pandger Mayer introduced you.";
next;
mes "[Jacob]";
mes "Oh, you mean that guy in love?";
mes "Last time I saw him, he was";
mes "leaving to find cookies somewhere...";
next;
mes "[Jacob]";
mes "There is only one reason he could have mentioned my name to you...";
mes " ";
mes " ";
mes "[Tommy]";
mes "^FF0000Munak Munak Munak Munak!!^000000";
next;
mes "[Jacob]";
mes "......";
mes "*Sigh* For now, I have a favor to";
mes "ask of you. Could you bring me";
mes "^0000FF1 No Recipient^000000?";
thai_head = 7;
next;
mes "[Jacob]";
mes "I need this kid to calm down first...";
mes " ";
mes " ";
mes "[Tommy]";
mes "^FF0000Munak Munak Munak Munak!!^000000";
close;
case 7:
if (countitem(No_Recipient) > 0) {
delitem No_Recipient,1;
mes "[Tommy]";
mes "^FF0000Munak Munak Munak Munak!!^000000";
next;
mes "[Jacob]";
mes "Oh, thank you so much...";
mes "Let me calm this kid down";
mes "first. Sorry my little boy is being so loud.";
next;
mes "[Jacob]";
mes "Tommy, Tommy?";
next;
mes "[Tommy]";
mes "^FF0000Moo^9F0000naah^5F0000ahhh^3F0000ahhh^000000kkk!!..Err?";
mes "What's this, Daddy?";
next;
mes "[Jacob]";
mes "This is called No Recipient~";
mes "With this, I can get you a Munak~";
next;
mes "[Tommy]";
mes "Are you serious, Daddy?!";
next;
mes "[Jacob]";
mes "Yes, I am~";
mes "Have you ever heard me lie?";
next;
mes "[Tommy]";
mes ".......";
mes "I know you always lie to Mommy.";
next;
mes "[Jacob]";
mes "..........";
mes "No no no no no...that's not";
mes "considered lying, Tommy.";
mes "I am just trying to make it sound better to Mommy~";
next;
mes "[Tommy]";
mes ".......";
next;
mes "^3355FFHe looks at his father in";
mes "doubt. Kids are too smart";
mes "to lie to nowadays...^000000";
next;
mes "[Tommy]";
if (Sex)
mes "So, mister, do you think my Daddy can catch a Munak with this?";
else
mes "So, lady, do you think my Daddy can catch a Munak with this?";
next;
switch(select("Yes.:...not sure.:No, ^FF0000never^000000.")) {
case 1:
mes "[Tommy]";
mes "Heh!! I knew my Daddy";
mes "wouldn't tell me a lie!! Thank you!!";
next;
mes "[Jacob]";
mes "(...*Phew!* Thank you~)";
thai_head = 9;
close;
case 2:
mes "[Tommy]";
if (Sex)
mes "So tell me, mister. Did he lie to me, then?";
else
mes "So tell me, lady. Did he lie to me, then?";
next;
mes "[Jacob]";
mes "Wait...wait, Tommy, that's not true...";
mes "(^0000FFGosh, why are you doing this to me, help me already!!^000000)";
next;
mes "[Tommy]";
mes "Can we catch a Munak with this or";
mes "not, huh? Tell meeeeehhhh~~~!";
next;
switch(select("Yes, we can.:No, we can't.")) {
case 1:
mes "[Tommy]";
mes "Heh heh! I knew it!";
mes "Thank you~!!!";
next;
mes "[Tommy]";
mes "Now I can have a Munak!";
next;
mes "[Jacob]";
mes "(...*Phew* Thank you~)";
thai_head = 9;
close;
case 2:
thai_head = 8;
mes "[Tommy]";
mes "I knew it!! Daddy, you're a liar!!";
next;
mes "[Tommy]";
mes "I hate you...I hate you!!!";
mes "I wish Baphomet would take you somewhere and eat you!!";
next;
mes "[Jacob]";
mes "Shoot...Tommy, Tommy...";
mes "Listen to me....";
next;
mes "[Tommy]";
mes "I don't wanna listen to you!!!";
mes "I hate yoooooouhhhh!!";
next;
mes "[Jacob]";
mes "....You.";
mes "";
next;
mes "[Jacob]";
mes "I don't want to see your ugly face";
mes "around here any more...";
mes "Leave~!";
mes "How could you do this to me, huh?";
next;
mes "[Tommy]";
mes "I hate yoooooouhhhh!!";
mes " ";
mes " ";
mes "[Jacob]";
mes "Tommy...Tommy please...";
mes "Will you let me explain...?";
thai_head = 8;
close;
}
case 3:
thai_head = 8;
mes "[Tommy]";
mes "I knew it!! Daddy, you're a liar!!";
next;
mes "[Tommy]";
mes "I hate you...I hate you!!!";
mes "I wish Baphomet will take you somewhere and eat you!!";
next;
mes "[Jacob]";
mes "Shoot...Tommy, Tommy...";
mes "Listen to me....";
next;
mes "[Tommy]";
mes "I don't wanna listen to you!!!";
mes "I hate yoooooouhhhh!!";
next;
mes "[Jacob]";
mes "....You.";
next;
mes "[Jacob]";
mes "I don't want to see";
mes "your ugly face any more.";
mes "Leave!";
mes "How could you do this to me, huh?";
next;
mes "[Tommy]";
mes "I hate yoooooouhhhh!!";
mes "[Jacob]";
mes "Tommy...Tommy, please...";
mes "Will you let me explain...?";
thai_head = 8;
close;
}
}
mes "[Tommy]";
mes "^FF0000Munak Munak Munak Munak!!^000000";
next;
mes "[Jacob]";
mes "*Sigh*...that's my boy. Please get me a No Recipient as soon as you can!";
close;
case 8:
if (rand(1,1000) == 792) {
mes "[Tommy]";
mes "^FF0000Munak Munak Munak Munak!!^000000";
next;
mes "[Jacob]";
mes "....*Sigh* Okay.";
mes "I will give you a chance";
mes "to make up for your mistake.";
mes "Please get me a No Recipient as soon as you can.";
thai_head = 7;
close;
}
mes "[Jacob]";
mes "....I don't want to talk to YOU";
mes "anymore. Get outta here~!";
mes "It's your fault my little";
mes "boy thinks I'm a big liar!";
close;
case 9:
mes "[Jacob]";
mes "*Phew* Now I can leave him alone.";
mes "Kids nowadays are so impatient...I am worried about my son.";
next;
mes "[Jacob]";
mes "However, I can't do anything";
mes "about his temper...I think";
mes "he's just too young to know";
mes "what he's doing.";
next;
mes "[Jacob]";
mes "I'm having a hard time trying to";
mes "be a good parent, and I'm";
mes "beginning to appreciate my";
mes "own parents' efforts to raise me.";
next;
mes "[Jacob]";
mes "Respect your parents while they're";
mes "still alive. It's too late to be";
mes "sorry after you've lost them.";
next;
mes "[Jacob]";
mes "I was a wild kid as well...my";
mes "parents had a hard time raising";
mes "me. I'm ashamed of what I've done";
mes "when I was young...";
next;
mes "[Jacob]";
mes "Those days, my parents couldn't";
mes "afford to feed me three meals a";
mes "day. And there were many";
mes "creditors that always came";
mes "to our house early";
mes "early in the morning.";
next;
mes "[Jacob]";
mes "Have you every heard about";
mes "distraint-papers? As soon";
mes "as those creditors put that";
mes "distraint-paper on any of my";
mes "things,it would no longer be";
mes "mine.";
next;
mes "[Jacob]";
mes "I hated my parents for not providing me with a sweet home,";
mes "and I became rebellious.";
mes "But, no matter how bad I was,";
mes "Even in those difficult circumstances...";
next;
mes "[Jacob]";
mes "They never gave up on me.";
mes "Later, they told me that I was their one and only hope...";
mes "even though I was more of a burden than anything else at the moment.";
next;
mes "[Tommy]";
mes "Daddy, do you realize you've told";
mes "that story hundreds of times already? *Piff~*";
mes "Stop it already~";
next;
mes "^3355FFTommy was jumping and running";
mes "around like a crazy rabbit and";
mes "eventually bumped against me.^000000";
next;
mes "[Jacob]";
mes "...Tommy, respect your dad.";
mes "This is the story of your father's life.";
next;
mes "[Jacob]";
mes "A.aa.aand.!!!";
next;
mes "[Jacob]";
mes "How many times have I told you";
mes "to behave in front of other people?!";
next;
mes "[Jacob]";
if (Sex)
mes "Say you're sorry to him!";
else
mes "Say you're sorry to her!";
next;
mes "[Tommy]";
mes "*Piff~*";
next;
mes "[Jacob]";
mes "I don't hear it~!!";
next;
mes "[Tommy]";
mes "...I'm sorry...*bows head*";
thai_head = 10;
close;
case 10:
.@rem = rand(1,11);
if (.@rem == 1) {
mes "[Jacob]";
mes "Ah~ yes! Didn't you say Pandger Mayer introduced me to you?";
mes "He wouldn't introduce me to just anyone. Oh, you must be";
mes "...an adventurer.";
next;
mes "[Jacob]";
mes "Right.";
mes "I have something to tell you.";
next;
mes "[Jacob]";
mes "When you go west from Morroc, and";
mes "pass through a cave, you will";
mes "arrive at a town called Comodo.";
next;
mes "[Jacob]";
mes "When you get there, you will see an old man named ^0000FFElder Creek^000000.";
mes "As a Sage, he has gained the respect of many.";
next;
mes "[Jacob]";
mes "People say that many adventurers";
mes "are visiting this man for some";
mes "reason. Why don't you go talk to him and see if he has some wisdom for you?";
thai_head = 11;
close;
}
else if (.@rem > 1 && .@remrem < 7) {
mes "[Jacob]";
mes "Respect your parents when they're";
mes "still alive. It's too late to be sorry after you've lost them.";
next;
mes "["+strcharinfo(0)+"]";
mes "(Hmmm...I just know that there's more that this guy can tell me...)";
close;
}
else {
mes "[Jacob]";
mes "When you have a kid,";
mes "don't forget to teach them";
mes "this one thing:";
next;
mes "[Jacob]";
mes "'^0000FFBe good to other people.^000000'";
mes "'^0000FFTry to be in someone else's shoes before judging that person.^000000'";
mes "Do you understand?";
next;
mes "["+strcharinfo(0)+"]";
mes "(There's more this guy can tell me, I just know it...)";
close;
}
case 11:
mes "[Jacob]";
mes "Now, why don't you visit the Sage?";
mes "And I thank you for your kindness.";
next;
mes "[Jacob]";
mes "He's in Comodo, if you didn't";
mes "catch that. An adventurer like you should be able to get there with no problem.";
close;
}
}
else if (thai_head > 11) {
mes "[Jacob]";
mes "Thank you for the favour you did";
mes "for me...although we couldn't";
mes "catch a Munak in the end...";
next;
mes "[Jacob]";
mes "It seems he learned something";
mes "through the experience.";
mes "He no longer demands something";
mes "I cannot do for him, or";
mes "misbehaves.";
next;
mes "[Jacob]";
mes "That was another favor you did for me, even if you didn't mean to. Thank you.";
close;
}
else {
mes "[Jacob]";
mes "*Yawns*....";
mes "Today is such a boring day~.";
mes "I guess I'd better go take a walk";
mes "with my son. Do you want to walk with me?";
next;
mes "[Jacob's son]";
mes "I'm happy to hear that, daddy~";
close;
}
}
comodo,68,195,0 script Old Man#thai 2_M_PHARMACIST,{
if (checkweight(Knife,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please enlighten your weight -";
mes "- and try again. -";
close;
}
if (thai_head >= 11 && thai_head <= 15) {
switch(thai_head) {
case 11:
mes "[Elder Creek]";
mes "Good day, adventurer.";
mes "What kind of business";
mes "do you have with me?";
next;
mes "[Elder Creek]";
mes "Are you seeking fortune or";
mes "mental relief? If not, do";
mes "you wish to finish something";
mes "you've started?";
next;
mes "[Elder Creek]";
mes "Answer me, adventurer!";
next;
switch(select("I seek fortune!:I seek...wisdom.:I want to finish what I've started.")) {
case 1:
mes "[Elder Creek]";
mes "You're honest...!";
mes "However, I suggest that you try not to be enamored with wealth.";
next;
mes "[Elder Creek]";
mes "Do you know the exact meaning";
mes "of the old saying...";
mes "^0000FFToo much is as bad as too little^000000?";
mes "I will give you what you want if";
mes "you answer the way I expect you to.";
next;
switch(select("It's necessary to have a lot!:Too dumb to see the future.:Too much of a good thing can be bad.:Cringe to the powerful.")) {
case 1:
mes "[Elder Creek]";
mes "...";
mes "Get out of my sight,";
mes "you greedy fool.";
thai_head = 12;
close;
case 2:
mes "[Elder Creek]";
mes "Bah! The more ignorant they are, the more arrogantly they act!";
mes "Did you think that I would accept just any meaning?";
mes "Take care, you ignorant fool.";
thai_head = 12;
close;
case 3:
mes "[Elder Creek]";
mes "That's right. You know it pretty";
mes "well. That adage serves as a lesson in greed.";
next;
mes "[Elder Creek]";
mes "There is a man I've known for a";
mes "long time...he was so greedy for";
mes "money and fortune, he didn't care what other people thought of him.";
next;
mes "[Elder Creek]";
mes "Consequently, people around him";
mes "didn't like him at all. In the end, he lost his friends due to his greed.";
next;
mes "[Elder Creek]";
mes "Of course, this rule applies to";
mes "you as well. That sort of thing is a universal principle, after all.";
thai_head = 13;
close;
case 4:
mes "[Elder Creek]";
mes ".....";
mes "Did you think that I would accept just any meaning??";
mes "Take care, you ignorant fool.";
thai_head = 12;
close;
}
case 2:
mes "[Elder Creek]";
mes "I see. I have been trying to help";
mes "other people who need advice in";
mes "order to improve their lives.";
next;
mes "[Elder Creek]";
mes "Since you need my advice";
mes "as well, I will try to";
mes "impart my wisdom in a";
mes "way that you will understand.";
next;
mes "[Elder Creek]";
mes "Now, tell me what is bothering right now.";
next;
switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:I want money.:Give me items, old man.")) {
case 1:
mes "[Elder Creek]";
mes "I'm envious of you! Still, young";
mes "folk like you are lucky to";
mes "have such problems...sadly,";
mes "no one but yourself can really";
mes "help you in those kinds of";
mes "situations...";
next;
mes "[Elder Creek]";
mes "However, the advice I can give you";
mes "is this: Be honest with your";
mes "beloved. One lie leads to";
mes "another lie in no time.";
next;
mes "[Elder Creek]";
mes "If you treat the person you love";
mes "as special to you, that person";
mes "will eventually come to";
mes "understand your feelings...";
next;
mes "[Elder Creek]";
mes "And, remember this...";
mes "Everyone has a different way of showing that they love someone.";
mes "So...don't be discouraged if your feelings aren't returned.";
next;
mes "[Elder Creek]";
mes "But still, I believe being honest";
mes "is the best way to gain your";
mes "true love.";
next;
mes "[Elder Creek]";
mes "....well, that is all I can tell";
mes "you. I hope you will be happy";
mes "with that nugget of wisdom.";
close2;
thai_head = 14;
end;
case 2:
mes "[Elder Creek]";
mes "...yes, everybody has their own";
mes "financial problems. However, think of it in this way:";
next;
mes "[Elder Creek]";
mes "Money is important to make";
mes "a living, but it's not what life is all about.";
next;
mes "[Elder Creek]";
mes "Some may have the life goal of";
mes "making fortunes, but I don't think it's the happiest way of living.";
next;
mes "[Elder Creek]";
mes "As you see, there are powerful";
mes "people in this world who can control our lives. But oftentimes...";
next;
mes "[Elder Creek]";
mes "They are too greedy to be in that";
mes "position and they don't have";
mes "their priorities straight.";
mes "Instead of improving the world, they use their power to only help themselves.";
next;
mes "[Elder Creek]";
mes "If I were them, I wouldn't want to";
mes "rule the world in that way.";
next;
mes "[Elder Creek]";
mes "Don't you think we need somebody who can change this world??";
next;
mes "[Elder Creek]";
mes ".....I apologize for being short";
mes "tempered. I just wanted to let";
mes "you know that money is not everything. But, it is something you need to live.";
next;
mes "[Elder Creek]";
mes "I'm aware that greedy people";
mes "ridicule this belief, saying";
mes "that it is a poor man's effort";
mes "to protect his pride.";
next;
mes "[Elder Creek]";
mes "But, I still believe I am right.";
mes "After all...I am a Sage.";
mes "I hope you will be happy with my wise advice.";
close2;
thai_head = 14;
end;
case 3:
mes "[Elder Creek]";
mes "Yes, we always need to be";
mes "entertained. But...it";
mes "seems you may not be satisfied with anything.";
next;
mes "[Elder Creek]";
mes "It's all about the various tastes";
mes "and interests people will have.";
mes "Things other people enjoy might not";
mes "displease you. Also, if your";
mes "mind is unwilling to be happy,";
mes "you will not enjoy life.";
next;
mes "[Elder Creek]";
mes "Here's an example of having";
mes "the right frame of mind.";
mes "Let's say we're cleaning";
mes "the street for the town,";
mes "which can be hard, grueling work...";
next;
mes "[Elder Creek]";
mes "You're always covered in dust.";
mes "In the summer, your body is";
mes "sticky with sweat...";
mes "In the winter, you'll be";
mes "be out in the freezing cold...";
next;
mes "[Elder Creek]";
mes "However, even so, it will be different to someone with a different perspective.";
next;
mes "[Elder Creek]";
mes "Ideally, we should try";
mes "to find joy in making";
mes "other people happy.";
mes "By cleaning the street, we can";
mes "give others a reason to smile.";
next;
mes "[Elder Creek]";
mes "Tourists passing through the street";
mes "can enjoy its cleanliness...";
mes "Overall, it makes the entire community look good.";
next;
mes "[Elder Creek]";
mes "If your parents see you cleaning";
mes "the street, they will be proud of";
mes "their child.";
mes "...But now, I think I'm beginning to make no sense.";
next;
mes "[Elder Creek]";
mes "Oh well, I apologize.";
mes "Just try to think positively.";
mes "With the right attitude, eventually you will find something to enjoy.";
next;
mes "[Elder Creek]";
mes "Haha~ I can see you're just";
mes "clicking the 'next' button on these";
mes "windows, because you're sick and tired of this NPC conversation.";
next;
mes "[Elder Creek]";
mes "....anyway, that is all.";
mes "I hope you will be happy";
mes "with my wise advice.";
close2;
thai_head = 14;
end;
case 4:
mes "[Elder Creek]";
mes "That's an agonizing thought for every young person.";
mes "But you have a lot time to think about what you want to do in the future.";
next;
mes "[Elder Creek]";
mes "Experience more in many different";
mes "places, and read as many books";
mes "as you can. Focus on broadening your perspective.";
next;
mes "[Elder Creek]";
mes "Then, you will realize what you really want to do.";
mes "....that's all I can say.";
mes "I hope you will be happy with my wise advice.";
close2;
thai_head = 14;
end;
case 5:
mes "[Elder Creek]";
mes "....";
mes "I see, you chose the wrong answer in the first place.";
next;
mes "[Elder Creek]";
mes "I believe this will be a lesson to be more honest with yourself.";
mes "Choose the right answer next time!";
close;
case 6:
mes "[Elder Creek]";
mes "You rascal!";
next;
mes "[Elder Creek]";
mes "Get out of my sight immediately! I don't talk to trash!";
thai_head = 12;
close;
}
case 3:
mes "[Elder Creek]";
mes "Yes, you need to see things to the end.";
close;
}
case 12:
if (rand(1,1000) == 792) {
mes "[Elder Creek]";
mes "....*Sigh* Okay.";
mes "I forgive you.";
thai_head = 11;
close;
}
mes "[Elder Creek]";
mes "I do not wish to continue this conversation with you.";
mes "Get out of my sight immediately!";
close;
case 13:
mes "[Elder Creek]";
mes "...I was just testing you";
mes "in order to give you something";
mes "special. I'm the only person in the world that can give you this...";
next;
mes "[Elder Creek]";
mes "I had to check if you are the right person as I initially thought.";
mes "....Hmm.";
next;
mes "[Elder Creek]";
mes "But you don't expect me to give something special without any compensation, do you?";
mes "Would you bring the items I want?";
next;
mes "[Elder Creek]";
mes "It's not a hard thing to do.";
mes "That is...";
next;
mes "[Elder Creek]";
mes "10 Brigan,";
mes "15 Clam Shell,";
mes "10 Crab Shell";
mes "and 50 Cyfar.";
next;
mes "[Elder Creek]";
mes "Well, I am collecting those as my hobby.";
next;
mes "[Elder Creek]";
mes "I have no doubt that you will be able to gather them all.";
next;
mes "[Elder Creek]";
mes "Do me this favor, young man.";
thai_head = 15;
close;
case 14:
if (rand(1,30) == 5) {
mes "[Elder Creek]";
mes "....hmm. I see you want more.";
mes "Come back later.";
thai_head = 13;
close;
}
mes "[Elder Creek]";
mes "Is there any business left between";
mes "us? Tell me, young adventurer...";
next;
mes "^3355FFYou feel there may be something you missed.^000000";
close;
case 15:
if (countitem(Brigan) > 9 && countitem(Clam_Shell) > 14 && countitem(Crap_Shell) > 9 && countitem(Cyfar) > 49) {
mes "[Elder Creek]";
mes "I see you know how the world";
mes "works. When you need something";
mes "from someone, you must give";
mes "in order to receive.";
mes "Thank you for your kindness.";
delitem Brigan,10;
delitem Clam_Shell,15;
delitem Crap_Shell,10;
delitem Cyfar,50;
next;
thai_head = 16;
getitem Old_Blue_Box,1;
mes "[Elder Creek]";
mes "Please, take this first.";
mes "If you would, please go talk to my";
mes "grandson later. He seemed to witness something horrible a while ago...";
next;
mes "[Elder Creek]";
mes "I have no idea what he saw,";
mes "because the shock took away";
mes "his ability to speak.";
mes "When he recovers, I will tell you.";
next;
mes "[Elder Creek]";
mes "In fact, the items I have asked";
mes "for will be used to cure";
mes "his condition. I don't";
mes "really collect these as a";
mes "hobby...";
next;
mes "[Elder Creek]";
mes "I am sorry to cause you";
mes "much trouble for my own good.";
close;
}
mes "[Elder Creek]";
mes "Remember, when you want something,";
mes "especially when it's special, you";
mes "should always offer something in exchange.";
next;
mes "[Elder Creek]";
mes "I want...";
next;
mes "[Elder Creek]";
mes "10 Brigan,";
mes "15 Clam Shell,";
mes "10 Crab Shell and";
mes "50 Cyfar.";
close;
}
}
else if (thai_head > 15) {
mes "[Elder Creek]";
mes "Feel free to come back anytime...";
mes "And if you need advice, I am more than willing to help you.";
next;
mes "[Elder Creek]";
mes "Do you wish for me to give you advice, adventurer?";
next;
if (select("Yes.:No.") == 1) {
mes "[Elder Creek]";
mes "Now, tell me what bothers you at the moment.";
next;
switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) {
case 1:
mes "[Elder Creek]";
mes "I'm envious of you! Still, young";
mes "folk like you are lucky to";
mes "have such problems...sadly,";
mes "no one but yourself can really";
mes "help you in those kinds of";
mes "situations...";
next;
mes "[Elder Creek]";
mes "However, the advice I can give you";
mes "is this: Be honest with your";
mes "beloved. One lie leads to";
mes "another lie in no time.";
next;
mes "[Elder Creek]";
mes "If you treat the person you love";
mes "as special to you, that person";
mes "will eventually come to";
mes "understand your feelings...";
next;
mes "[Elder Creek]";
mes "And, remember this...";
mes "Everyone has a different way of showing that they love someone.";
mes "So...don't be discouraged if your feelings aren't returned.";
next;
mes "[Elder Creek]";
mes "But still, I believe being honest";
mes "is the best way to gain your";
mes "true love.";
next;
mes "[Elder Creek]";
mes "....well, that is all I can tell";
mes "you. I hope you will be happy";
mes "with that nugget of wisdom.";
close;
case 2:
mes "[Elder Creek]";
mes "...yes, everybody has their own";
mes "financial problems. However, think of it in this way:";
next;
mes "[Elder Creek]";
mes "Money is important to make";
mes "a living, but it's not what life is all about.";
next;
mes "[Elder Creek]";
mes "Some may have the life goal of";
mes "making fortunes, but I don't think it's the happiest way of living.";
next;
mes "[Elder Creek]";
mes "As you see, there are powerful";
mes "people in this world who can control our lives. But oftentimes...";
next;
mes "[Elder Creek]";
mes "They are too greedy to be in that";
mes "position and they don't have";
mes "their priorities straight.";
mes "Instead of improving the world, they use their power to only help themselves.";
next;
mes "[Elder Creek]";
mes "If I were them, I wouldn't want to";
mes "rule the world in that way.";
next;
mes "[Elder Creek]";
mes "Don't you think we need somebody who can change this world??";
next;
mes "[Elder Creek]";
mes ".....I apologize for being short";
mes "tempered. I just wanted to let";
mes "you know that money is not everything. But, it is something you need to live.";
next;
mes "[Elder Creek]";
mes "I'm aware that greedy people";
mes "ridicule this belief, saying";
mes "that it is a poor man's effort";
mes "to protect his pride.";
next;
mes "[Elder Creek]";
mes "But, I still believe I am right.";
mes "After all...I am a Sage.";
mes "I hope you will be happy with my wise advice.";
close;
case 3:
mes "[Elder Creek]";
mes "Yes, we always need to be";
mes "entertained. But...it seems";
mes "you may not be satisfied";
mes "with anything.";
next;
mes "[Elder Creek]";
mes "It's all about the various tastes";
mes "and interests people will have.";
mes "Things other people enjoy might";
mes "displease you. Also, if your";
mes "mind is unwilling to be happy,";
mes "you will not enjoy life.";
next;
mes "[Elder Creek]";
mes "Here's an example of having";
mes "the right frame of mind.";
mes "Let's say we're cleaning";
mes "the street for the town,";
mes "which can be hard, grueling work...";
next;
mes "[Elder Creek]";
mes "You're always covered in dust.";
mes "In the summer, your body is";
mes "sticky with sweat...";
mes "In the winter, you'll be";
mes "be out in the freezing cold...";
next;
mes "[Elder Creek]";
mes "However, even so, it will be different to someone with a different perspective.";
next;
mes "[Elder Creek]";
mes "Ideally, we should try";
mes "to find joy in making";
mes "other people happy.";
mes "By cleaning the street, we can";
mes "give others a reason to smile.";
next;
mes "[Elder Creek]";
mes "Tourists passing through the";
mes "street can enjoy its";
mes "cleanliness...";
mes "Overall, it makes the entire community look good.";
next;
mes "[Elder Creek]";
mes "If your parents see you cleaning";
mes "the street, they will be proud of";
mes "their child.";
mes "...But now, I think I'm beginning to make no sense.";
next;
mes "[Elder Creek]";
mes "Oh well, I apologize.";
mes "Just try to think positively.";
mes "With the right attitude, eventually you will find something to enjoy.";
next;
mes "[Elder Creek]";
mes "Haha~ I can see you're just";
mes "clicking the 'next' button on";
mes "these windows, because you're sick and tired of this NPC conversation.";
next;
mes "[Elder Creek]";
mes "....anyway, that is all.";
mes "I hope you will be happy";
mes "with my wise advice.";
close;
case 4:
mes "[Elder Creek]";
mes "That's an agonizing thought for every young person.";
mes "But you have a lot time to think about what you want to do in the future.";
next;
mes "[Elder Creek]";
mes "Experience more in many different";
mes "places, and read as many books";
mes "as you can. Focus on broadening your perspective.";
next;
mes "[Elder Creek]";
mes "Then, you will realize what you really want to do.";
mes "....that's all I can say.";
mes "I hope you will be happy with my wise advice.";
close;
case 5:
mes "[Elder Creek]";
mes "You rascal!";
next;
mes "[Elder Creek]";
mes "Get out of my sight immediately! I don't talk to trash!";
close2;
warp "comodo",196,255;
end;
}
}
mes "[Elder Creek]";
mes "I hope you will enjoy your life. Remember, time flies and you live only once.";
close;
}
else {
mes "[Elder Creek]";
mes "I have been helping people by giving them advice to improve their lives.";
next;
mes "[Elder Creek]";
mes "Since you need my help as well, I shall endeavor to impart some wisdom.";
next;
mes "[Elder Creek]";
mes "Now tell me, what bothers you right now?";
next;
switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) {
case 1:
mes "[Elder Creek]";
mes "I'm envious of you! Still, young";
mes "folk like you are lucky to";
mes "have such problems...sadly,";
mes "no one but yourself can really";
mes "help you in those kinds of";
mes "situations...";
next;
mes "[Elder Creek]";
mes "However, the advice I can give you";
mes "is this: Be honest with your";
mes "beloved. One lie leads to";
mes "another lie in no time.";
next;
mes "[Elder Creek]";
mes "If you treat the person you love";
mes "as special to you, that person";
mes "will eventually come to";
mes "understand your feelings...";
next;
mes "[Elder Creek]";
mes "And, remember this...";
mes "Everyone has a different way of showing that they love someone.";
mes "So...don't be discouraged if your feelings aren't returned.";
next;
mes "[Elder Creek]";
mes "But still, I believe being honest";
mes "is the best way to gain your";
mes "true love.";
next;
mes "[Elder Creek]";
mes "....well, that is all I can tell";
mes "you. I hope you will be happy";
mes "with that nugget of wisdom.";
close;
case 2:
mes "[Elder Creek]";
mes "...yes, everybody has their own";
mes "financial problems. However, think of it in this way:";
next;
mes "[Elder Creek]";
mes "Money is important to make";
mes "a living, but it's not what life is all about.";
next;
mes "[Elder Creek]";
mes "Some may have the life goal of";
mes "making fortunes, but I don't think it's the happiest way of living.";
next;
mes "[Elder Creek]";
mes "As you see, there are powerful";
mes "people in this world who can control our lives. But oftentimes...";
next;
mes "[Elder Creek]";
mes "They are too greedy to be in that";
mes "position and they don't have";
mes "their priorities straight.";
mes "Instead of improving the world, they use their power to only help themselves.";
next;
mes "[Elder Creek]";
mes "If I were them, I wouldn't want to";
mes "rule the world in that way.";
next;
mes "[Elder Creek]";
mes "Don't you think we need somebody who can change this world??";
next;
mes "[Elder Creek]";
mes ".....I apologize for being short";
mes "tempered. I just wanted to let";
mes "you know that money is not everything. But, it is something you need to live.";
next;
mes "[Elder Creek]";
mes "I'm aware that greedy people";
mes "ridicule this belief, saying";
mes "that it is a poor man's effort";
mes "to protect his pride.";
next;
mes "[Elder Creek]";
mes "But, I still believe I am right.";
mes "After all...I am a Sage.";
mes "I hope you will be happy with my wise advice.";
close;
case 3:
mes "[Elder Creek]";
mes "Yes, we always need to be";
mes "entertained. But...it seems";
mes "you may not be satisfied";
mes "with anything.";
next;
mes "[Elder Creek]";
mes "It's all about the various tastes";
mes "and interests people will have.";
mes "Things other people enjoy might";
mes "displease you. Also, if your";
mes "mind is unwilling to be happy,";
mes "you will not enjoy life.";
next;
mes "[Elder Creek]";
mes "Here's an example of having";
mes "the right frame of mind.";
mes "Let's say we're cleaning";
mes "the street for the town,";
mes "which can be hard, grueling work...";
next;
mes "[Elder Creek]";
mes "You're always covered in dust.";
mes "In the summer, your body is";
mes "sticky with sweat...";
mes "In the winter, you'll be";
mes "be out in the freezing cold...";
next;
mes "[Elder Creek]";
mes "However, even so, it will be different to someone with a different perspective.";
next;
mes "[Elder Creek]";
mes "Ideally, we should try";
mes "to find joy in making";
mes "other people happy.";
mes "By cleaning the street, we can";
mes "give others a reason to smile.";
next;
mes "[Elder Creek]";
mes "Tourists passing through the";
mes "street can enjoy its";
mes "cleanliness...";
mes "Overall, it makes the entire community look good.";
next;
mes "[Elder Creek]";
mes "If your parents see you cleaning";
mes "the street, they will be proud of";
mes "their child.";
mes "...But now, I think I'm beginning to make no sense.";
next;
mes "[Elder Creek]";
mes "Oh well, I apologize.";
mes "Just try to think positively.";
mes "With the right attitude, eventually you will find something to enjoy.";
next;
mes "[Elder Creek]";
mes "Haha~ I can see you're just";
mes "clicking the 'next' button on";
mes "these windows, because you're sick and tired of this NPC conversation.";
next;
mes "[Elder Creek]";
mes "....anyway, that is all.";
mes "I hope you will be happy";
mes "with my wise advice.";
close;
case 4:
mes "[Elder Creek]";
mes "That's an agonizing thought for every young person.";
mes "But you have a lot time to think about what you want to do in the future.";
next;
mes "[Elder Creek]";
mes "Experience more in many different";
mes "places, and read as many books";
mes "as you can. Focus on broadening your perspective.";
next;
mes "[Elder Creek]";
mes "Then, you will realize what you really want to do.";
mes "....that's all I can say.";
mes "I hope you will be happy with my wise advice.";
close;
case 5:
mes "[Elder Creek]";
mes "You rascal!";
next;
mes "[Elder Creek]";
mes "Get out of my sight immediately! I don't talk to trash!";
close2;
warp "comodo",196,255;
end;
}
}
}
moc_ruins,107,62,0 script Tommy#thai 4_M_KID2,{
if (thai_head >= 6 && thai_head <= 11) {
switch(thai_head) {
case 6:
mes "[Tommy]";
mes "Wahhhhhh~~~!!";
mes "Daddy~~ let me have a Munak~~~!";
mes "Waaaahhhh....";
next;
mes "[Tommy]";
mes "I want my Munak~~!!";
mes "Other people have one, why can't I have one too?!";
next;
mes "[Tommy]";
mes "Munak Munak Munak Munak~~~";
next;
mes "[Jacob]";
mes "Umm..Tommy...";
next;
mes "[Tommy]";
mes "Munak Munak Munak Munak~~~";
next;
mes "[Jacob]";
mes "Tommy, your daddy is kind of busy now...";
next;
mes "[Tommy]";
mes "Munak Munak Munak Munak!";
next;
mes "[Jacob]";
mes "Sigh...alright, alright...";
close;
case 7:
mes "[Tommy]";
mes "*cries*...I want Munak!....*cries*";
mes "My friends all have Munak, and I don't have it...";
mes "Waaaahhhhh~~";
close;
case 8:
mes "[Tommy]";
mes "Daddy, I hate you!!";
mes "I hate all of you!!!";
next;
mes "[Tommy]";
mes "Waaaahhh~~~!";
mes "I don't care what anybody's telling";
mes "me! I'll be bad because I hate everyone!";
close;
case 9:
mes "[Tommy]";
mes "Heh~!";
mes "I'm so happy~";
mes "We're gonna get a Munak~!";
mes "Heh heh heh~!";
close;
case 10:
mes "[Tommy]";
mes "Heh~!";
mes "I am so happy~";
mes "We're gonna get a Munak~!";
mes "Heh heh heh~!";
close;
case 11:
mes "[Tommy]";
mes "Heh~!";
mes "I like you~ ";
mes "Cuz now we're gonna";
mes "get a Munak~";
mes "So happy! *smiles*";
close;
}
}
else if (thai_head > 11) {
mes "[Tommy]";
mes "Daddy...I won't ask you for something that's too hard for you.";
next;
mes "[Tommy]";
mes "I saw you're huffing and puffing when we went to catch a Munak.";
mes "I'm so sorry that I gave you a hard time, daddy...";
next;
mes "[Tommy]";
mes "I will be good from now on.";
mes "I will be nice to my Daddy, to you and to anyone.";
next;
mes "[Tommy]";
mes "My dad told me that I will be a good kid if I don't behave bad sometimes.";
close;
}
else {
mes "[Tommy]";
mes "I hate to see my daddy resting in his room all day in the weekends.";
mes "But I am so happy today because my daddy and I will take a walk together!!";
close;
}
}