prontera.gat,123,102,5 script Merchant#1 85,{
if(Weight*100/MaxWeight >= 90){
mes "[Merchant]";
mes "You will exceed your weight limit if you exchange for the Red Potions.";
close;
}
setarray @need,935,914,909;
setarray @amount,5,10,10;
mes "[Merchant]";
mes "Good day!";
mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
mes "...how about Jellopies ?..";
mes "Oh, yeah, I need those for";
mes "something.";
next;
mes "[Merchant]";
mes "Of course I am not asking you to give those for free!";
mes "How about...if I give you 1 Red";
mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s???";
mes "or "+@amount[2]+" Jelopies ???";
next;
switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
case 1:
mes "[Merchant]";
mes "So which item do you bring me ?";
mes ""+getitemname(@need[0])+"s? "+getitemname(@need[1])+"s ?";
mes "Or Jellopies?";
next;
set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
if(@i==3) {
mes "[Merchant]";
mes "Sure, no problem.";
close;
}
set @have,countitem(@need[@i]);
if(@have < @amount[@i]) {
mes "[Merchant]";
if(@i > 0)
mes "Hey, where are all those";
mes getitemname(@need[@i])+"s you promised?";
mes "Give me "+getitemname(@need[@i])+"s !";
close;
}
mes "[Merchant]";
mes "Okay, let me take a look at the stuff you brought";
next;
set @max,@have / @amount[@i];
mes "[Merchant]";
mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
mes "I can give you";
mes "total "+@max+" Red Potion for those.";
next;
mes "[Merchant]";
mes "What do you say? Deal?";
next;
if(select("Deal.","No deal.")==2) {
mes "[Merchant]";
mes "Bah~ whatever.";
mes "Bah!";
close;
}
mes "[Merchant]";
mes "You know the exact number of Red Potions";
mes "you can receive for "+getitemname(@need[@i])+"s, don't you?";
next;
mes "[Merchant]";
mes "You can get Red Potions";
mes "from minimum 1 to maximum 100 at once.";
mes "If you change your mind, enter '0'";
mes "to cancel.";
while(1) {
next;
input @val;
if(@val<0 || @val>100) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
continue;
}
break;
}
if(@val == 0) {
mes "[Merchant]";
mes "What...how the hell did you even";
mes "bother to talk to me?";
mes "Leave, I don't deal with whimsical";
mes "people.";
close;
}
if(@val > @max) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
close;
}
delitem @need[@i],@amount[@i]*@val;
getitem 501,@val;
mes "[Merchant]";
mes "There you go!";
mes "Check the numbers again.";
mes "Thanks, it was a good deal.";
close;
case 2:
mes "[Merchant]";
mes "Did you say I am ripping you off?!";
mes "You got to know how ignorant that comment was!";
mes "When you check the price of each item,";
mes "I am doing a losing business.";
mes "If you don't want to do then, fine!";
close;
case 3:
mes "[Merchant]";
mes "Hah, no problem.";
mes "Bah!";
close;
}
}
geffen.gat,173,88,5 script Merchant#2 85,{
if(Weight*100/MaxWeight >= 90){
mes "[Merchant]";
mes "You will exceed your weight limit if you exchange for the Red Potions.";
close;
}
setarray @need,935,915,909;
setarray @amount,5,6,10;
mes "[Merchant]";
mes "Good day!";
mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s?";
mes "...how about Jellopies?..";
mes "Oh, yeah, I need those for";
mes "something.";
next;
mes "[Merchant]";
mes "Of course I am not asking you to give those for free!";
mes "How about...if I give you 1 Red";
mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
mes "or "+@amount[2]+" Jellopies ???";
next;
switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
case 1:
mes "[Merchant]";
mes "So which item do you bring me ?";
mes ""+getitemname(@need[0])+"s ? "+getitemname(@need[1])+"s ?";
mes "Or Jellopies ?";
next;
set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
if(@i==3) {
mes "[Merchant]";
mes "Sure, no problem.";
close;
}
set @have,countitem(@need[@i]);
if(@have < @amount[@i]) {
mes "[Merchant]";
if(@i > 0)
mes "Hey, where are all those";
mes getitemname(@need[@i])+"s you promised?";
mes "Give me "+getitemname(@need[@i])+"s!";
close;
}
mes "[Merchant]";
mes "Okay, let me take a look at the stuff you brought";
next;
set @max,@have / @amount[@i];
mes "[Merchant]";
mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
mes "I can give you";
mes "total "+@max+" Red Potion for those.";
next;
mes "[Merchant]";
mes "What do you say? Deal?";
next;
if(select("Deal.","No deal.")==2) {
mes "[Merchant]";
mes "Bah~ whatever.";
mes "Bah!";
close;
}
mes "[Merchant]";
mes "You know the exact number of Red Potions";
mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
next;
mes "[Merchant]";
mes "You can get Red Potions";
mes "from minimum 1 to maximum 100 at once.";
mes "If you change your mind, enter '0'";
mes "to cancel.";
while(1) {
next;
input @val;
if(@val<0 || @val>100) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
continue;
}
break;
}
if(@val == 0) {
mes "[Merchant]";
mes "What...how the hell did you even";
mes "bother to talk to me?";
mes "Leave, I don't deal with whimsical";
mes "people.";
close;
}
if(@val > @max) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
close;
}
delitem @need[@i],@amount[@i]*@val;
getitem 501,@val;
mes "[Merchant]";
mes "There you go!";
mes "Check the numbers again.";
mes "Thanks, it was a good deal.";
close;
case 2:
mes "[Merchant]";
mes "Did you say I am ripping you off?!";
mes "You got to know how ignorant that comment was!";
mes "When you check the price of each item,";
mes "I am doing a losing business.";
mes "If you don't want to do then, fine!";
close;
case 3:
mes "[Merchant]";
mes "Hah, no problem.";
mes "Bah!";
close;
}
}
morocc.gat,180,259,3 script Merchant#3 85,{
if(Weight*100/MaxWeight >= 90){
mes "[Merchant]";
mes "You will exceed your weight limit if you exchange for the Red Potions.";
close;
}
setarray @need,935,916,909;
setarray @amount,5,7,10;
mes "[Merchant]";
mes "Good day!";
mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
mes "...how about Jellopies?..";
mes "Oh, yeah, I need those for";
mes "something.";
next;
mes "[Merchant]";
mes "Of course I am not asking you to give those for free!";
mes "How about...if I give you 1 Red";
mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
mes "or "+@amount[2]+" Jellopies???";
next;
switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
case 1:
mes "[Merchant]";
mes "So which item do you bring me ?";
mes ""+getitemname(@need[0])+"s? "+getitemname(@need[1])+"s ?";
mes "Or Jellopies?";
next;
set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
if(@i==3) {
mes "[Merchant]";
mes "Sure, no problem.";
close;
}
set @have,countitem(@need[@i]);
if(@have < @amount[@i]) {
mes "[Merchant]";
if(@i > 0)
mes "Hey, where are all those";
mes getitemname(@need[@i])+"s you promised?";
mes "Give me "+getitemname(@need[@i])+"s!";
close;
}
mes "[Merchant]";
mes "Okay, let me take a look at the stuff you brought";
next;
set @max,@have / @amount[@i];
mes "[Merchant]";
mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
mes "I can give you";
mes "total" +@max+ "Red Potion for those.";
next;
mes "[Merchant]";
mes "What do you say? Deal?";
next;
if(select("Deal.","No deal.")==2) {
mes "[Merchant]";
mes "Bah~ whatever.";
mes "Bah!";
close;
}
mes "[Merchant]";
mes "You know the exact number of Red Potions";
mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
next;
mes "[Merchant]";
mes "You can get Red Potions";
mes "from minimum 1 to maximum 100 at once.";
mes "If you change your mind, enter '0'";
mes "to cancel.";
while(1) {
next;
input @val;
if(@val<0 || @val>100) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
continue;
}
break;
}
if(@val == 0) {
mes "[Merchant]";
mes "What...how the hell did you even";
mes "bother to talk to me?";
mes "Leave, I don't deal with whimsical";
mes "people.";
close;
}
if(@val > @max) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
close;
}
delitem @need[@i],@amount[@i]*@val;
getitem 501,@val;
mes "[Merchant]";
mes "There you go!";
mes "Check the numbers again.";
mes "Thanks, it was a good deal.";
close;
case 2:
mes "[Merchant]";
mes "Did you say I am ripping you off?!";
mes "You got to know how ignorant that comment was!";
mes "When you check the price of each item,";
mes "I am doing a losing business.";
mes "If you don't want to do then, fine!";
close;
case 3:
mes "[Merchant]";
mes "Hah, no problem.";
mes "Bah!";
close;
}
}
aldebaran.gat,152,63,5 script Merchant#4 85,{
if(Weight*100/MaxWeight >= 90){
mes "[Merchant]";
mes "You will exceed your weight limit if you exchange for the Red Potions.";
close;
}
setarray @need,955,916,909;
setarray @amount,1,7,10;
mes "[Merchant]";
mes "Good day!";
mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
mes "...how about Jellopies?..";
mes "Oh, yeah, I need those for";
mes "something.";
next;
mes "[Merchant]";
mes "Of course I am not asking you to give those for free!";
mes "How about...if I give you 1 Red";
mes "Potion for "+ @amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
mes "or "+@amount[2]+" Jellopies ???";
next;
switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
case 1:
mes "[Merchant]";
mes "So which item do you bring me ?";
mes ""+getitemname(@need[0])+"s ? "+getitemname(@need[1])+"s ?";
mes "Or Jellopies ?";
next;
set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
if(@i==3) {
mes "[Merchant]";
mes "Sure, no problem.";
close;
}
set @have,countitem(@need[@i]);
if(@have < @amount[@i]) {
mes "[Merchant]";
if(@i > 0)
mes "Hey, where are all those";
mes getitemname(@need[@i])+"s you promised?";
mes "Give me "+getitemname(@need[@i])+"s!";
close;
}
mes "[Merchant]";
mes "Okay, let me take a look at the stuff you brought";
next;
set @max,@have / @amount[@i];
mes "[Merchant]";
mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
mes "I can give you";
mes "total "+@max+" Red Potion for those.";
next;
mes "[Merchant]";
mes "What do you say? Deal?";
next;
if(select("Deal.","No deal.")==2) {
mes "[Merchant]";
mes "Bah~ whatever.";
mes "Bah!";
close;
}
mes "[Merchant]";
mes "You know the exact number of Red Potions";
mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
next;
mes "[Merchant]";
mes "You can get Red Potions";
mes "from minimum 1 to maximum 100 at once.";
mes "If you change your mind, enter '0'";
mes "to cancel.";
while(1) {
next;
input @val;
if(@val<0 || @val>100) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
continue;
}
break;
}
if(@val == 0) {
mes "[Merchant]";
mes "What...how the hell did you even";
mes "bother to talk to me?";
mes "Leave, I don't deal with whimsical";
mes "people.";
close;
}
if(@val > @max) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
close;
}
delitem @need[@i],@amount[@i]*@val;
getitem 501,@val;
mes "[Merchant]";
mes "There you go!";
mes "Check the numbers again.";
mes "Thanks, it was a good deal.";
close;
case 2:
mes "[Merchant]";
mes "Did you say I am ripping you off?!";
mes "You got to know how ignorant that comment was!";
mes "When you check the price of each item,";
mes "I am doing a losing business.";
mes "If you don't want to do then, fine!";
close;
case 3:
mes "[Merchant]";
mes "Hah, no problem.";
mes "Bah!";
close;
}
}
payon.gat,200,134,5 script Merchant#5 85,{
if(Weight*100/MaxWeight >= 90){
mes "[Merchant]";
mes "You will exceed your weight limit if you exchange for the Red Potions.";
close;
}
setarray @need,902,909;
setarray @amount,6,10;
mes "[Merchant]";
mes "Good day!";
mes "Do you have any collection items such as "+getitemname(@need[0])+"s ?";
mes "...how about Jellopies?..";
mes "Oh, yeah, I need those for";
mes "something.";
next;
mes "[Merchant]";
mes "Of course I am not asking you to give those for free!";
mes "How about...if I give you 1 Red";
mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s???";
next;
switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
case 1:
mes "[Merchant]";
mes "So which item do you bring me ?";
mes ""+getitemname(@need[0])+"s? Or "+getitemname(@need[1])+" ?";
next;
set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"","Cancel")-1;
if(@i==2) {
mes "[Merchant]";
mes "Sure, no problem.";
close;
}
set @have,countitem(@need[@i]);
if(@have < @amount[@i]) {
mes "[Merchant]";
if(@i > 0)
mes "Hey, where are all those";
mes getitemname(@need[@i])+"s you promised?";
mes "Give me "+getitemname(@need[@i])+"s!";
close;
}
mes "[Merchant]";
mes "Okay, let me take a look at the stuff you brought";
next;
set @max,@have / @amount[@i];
mes "[Merchant]";
mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
mes "I can give you";
mes "total "+@max+" Red Potion for those.";
next;
mes "[Merchant]";
mes "What do you say? Deal?";
next;
if(select("Deal.","No deal.")==2) {
mes "[Merchant]";
mes "Bah~ whatever.";
mes "Bah!";
close;
}
mes "[Merchant]";
mes "You know the exact number of Red Potions";
mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
next;
mes "[Merchant]";
mes "You can get Red Potions";
mes "from minimum 1 to maximum 100 at once.";
mes "If you change your mind, enter '0'";
mes "to cancel.";
while(1) {
next;
input @val;
if(@val<0 || @val>100) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
continue;
}
break;
}
if(@val == 0) {
mes "[Merchant]";
mes "What...how the hell did you even";
mes "bother to talk to me?";
mes "Leave, I don't deal with whimsical";
mes "people.";
close;
}
if(@val > @max) {
mes "[Merchant]";
mes "Uh oh, the number you entered";
mes "seemed incorrect.";
mes "You'd better check how many red";
mes "potions you can get.";
close;
}
delitem @need[@i],@amount[@i]*@val;
getitem 501,@val;
mes "[Merchant]";
mes "There you go!";
mes "Check the numbers again.";
mes "Thanks, it was a good deal.";
close;
case 2:
mes "[Merchant]";
mes "Did you say I am ripping you off?!";
mes "You got to know how ignorant that comment was!";
mes "When you check the price of each item,";
mes "I am doing a losing business.";
mes "If you don't want to do then, fine!";
close;
case 3:
mes "[Merchant]";
mes "Hah, no problem.";
mes "Bah!";
close;
}
}