//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Masao
//= Copyright (C) Muad_Dib
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= 2008 Headgear
//================= Description ===========================================
//= Cats Footprint, Cute Ribbon Dyer and Brides Corolla.
//================= Current Version =======================================
//= 1.0
//=========================================================================
gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{
mes "[Myu]";
mes "Meow...";
emotion e_omg;
next;
if(hatcat2008 == 0) {
mes "[Myu]";
mes "Oh? Aren't you an adventurer?";
mes "What brings you here? Ho, you are not here to harm Wild Roses, are you?";
mes "(Meow!)";
next;
select("Meow..?");
mes "[Myu]";
mes "Ah, Never mind that.";
mes "This place is the village of Deserted people.";
mes "Homeland of those who walk in the shadows and lay low.";
next;
mes "[Myu]";
mes "....And yet, our peace is being disturbed by those barking dogs.";
mes "That's right, Adventurer.";
mes "Would you be so kind and punish those Kobold Archers?";
next;
mes "[Myu]";
mes "They have their own territory south of here, but they're still trying to invade ours.";
next;
mes "[Myu]";
mes "How Impudent. I tried to talk to them in a peaceful way, or even fight them off, but it was of no use.";
next;
mes "[Myu]";
mes "So what I'm asking you is... to drive them out of our territory by using all means necessary..";
next;
mes "[Myu]";
mes "If you manage to do that, I will give you something precious which I really adore.";
next;
switch(select("That sounds troublesome..", "What should I do?")){
case 1:
mes "[Myu]";
mes "Hmph, yeah, it was kinda funny huh.";
mes "Anybody who comes here....they all come to harm the Wild Roses..";
mes "I failed to notice that.";
next;
mes "[Myu]";
mes "...It was a fruitless effort Meow...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes " (Meow again...What a weirdo.)";
close;
case 2:
mes "[Myu]";
mes "Of course take care of those Kobold Archers Meow!";
mes " ";
mes "(Meow!)";
next;
select("Meow again?!");
mes "[Myu]";
mes "Hmm Hmm I told you to never mind that.";
mes "So as I was saying...";
mes "I mean... meow... er...";
next;
mes "[Myu]";
mes "Exactly 1,000 times no more, no less.";
mes "Give them 1,000 warnings and they will back off.";
next;
select("What do you mean by 1,000 warnings...?");
mes "[Myu]";
mes "Hu~Do I have to spell it out for you?";
next;
mes "As she says that, Myu slides her neck mocking like she's slitting her throat.";
next;
switch(select("Isn't that too much?", "That's easy")){
case 1:
mes "[Myu]";
mes "..But they won't give up if we dont really teach them a lesson.";
mes "Well If you think it's too much for you, so be it.";
close;
case 2:
mes "[Myu]";
mes "But you have to keep one thing in mind and it is";
mes "obiously, NEVER EVER do any harm to Wild Roses.";
next;
mes "[Myu]";
mes "If you do, it's all over for you.";
mes "So you better be careful.. ";
mes "Meow Meow Meow..";
hatcat2008 = 1;
setquest 7054;
setquest 7055;
close;
}
}
} else if(hatcat2008 == 1) {
if (questprogress(7055,HUNTING) == 2) {
mes "[Myu]";
mes "Did you think I didn't know what you have done?";
mes "Huh?";
next;
mes "[Myu]";
mes "How..just how could you kill those precious children..?";
mes "And you were saying that you are on our side?!";
next;
mes "[Myu]";
mes "Our business is over!!!";
mes " ";
mes "(Meow..)";
hatcat2008 = 0;
erasequest 7054;
erasequest 7055;
close;
} else if (questprogress(7054,HUNTING) == 2) {
mes "[Myu]";
mes "Oh..wow unbelievable!";
mes "Now, those Kobolds should have learned a lesson, haven't they?";
mes "Meow Meow Meow!";
next;
mes "[Myu]";
mes "Here, Take this.";
mes "This is the Seal of our 'Brave Kitty Cats'.";
mes "This is soooo valuable, so don't lose it.";
next;
select("This is it?");
mes "[Myu]";
mes "What more did you expect?";
mes "That Pow is really a valuable thing!";
mes "Now, just take it and leave. Wild Roses feel uncomfortable with an adventurer around them.";
hatcat2008 = 2;
getitem 5446,1;
erasequest 7054;
erasequest 7055;
close;
}
mes "[Myu]";
mes "You get it now, huh?";
mes "ONE THOUSAND TIMES! -chuckles-";
mes "(Meow Meow Meow~)";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "(What a weirdo.. Anyways..what's with that meow meow sound?)";
mes "Just keep your promises.";
mes "after the work is done...Ok?";
next;
mes "[Myu]";
mes "Of course! Don't worry about that~";
close;
} else if(hatcat2008 == 2) {
mes "[Myu]";
mes "This place is the village of Deserted people.";
mes "Homeland of those who walk in the shadows and lay low.";
next;
mes "[Myu]";
mes "Oh, Aren't you the Adventurer who took the Seal of our 'Brave Kitty Cats'.";
mes "What brings you here?";
next;
mes "[Myu]";
mes "Oh yeah, right, even after all the threats we gave the Kobolds..";
mes "our situation hasn't changed at all. Would you mind helping us once more?";
next;
mes "Myu slides her neck mocking like she's slitting her throat.";
mes "Her mouth looks like it's saying.";
mes " 'O.N.E. T.H.O.U.S.A.N.D.' ";
next;
switch(select("NO!", "Sure.")) {
case 1:
mes "[Myu]";
mes "...!...";
mes ".. Ah.. that's too bad.";
mes "Well, looks like a bait has spoiled.... ";
mes "It's ok. That's how it is. Meow.";
close;
case 2:
mes "[Myu]";
mes "You know the drill right?";
mes "Never ever touch the Wild Roses, Only hunt down the Kobold Archers.";
mes "Give them 1,000 times despair!";
hatcat2008 = 1;
setquest 7054;
setquest 7055;
close;
}
}
mes "[Myu]";
mes "Meow..";
mes "This Sunshine...makes me sleepy..";
close;
}
morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "[Trainee Elgo]";
mes "Welcome.";
mes "Please talk to our teacher if you are here to make a dyes.";
mes "And talk to my friend next to me if it is about the delivery.";
next;
switch(select("And just what are you doing?", "I see.")){
case 1:
mes "[Elgo]";
mes "Well, I dye clothes.";
mes "like handkerchiefs, or ribbons.";
next;
mes "[Elgo]";
mes "I can dye small things really pretty..";
mes "Such as a ^4d4dffCute Ribbon^000000.";
mes "Bring me a Cute Ribbon if you want to dye it.";
next;
mes "[Elgo]";
mes "It'd be a good chance for me to practice one,";
mes "and you won't have to pay a single zeny.";
mes "Oh yeah, but I will at least need the required^4d4dffdyestuffs^000000.";
next;
mes "[Elgo]";
mes "Of course, I won't fail.";
mes "I will put all my efforts into it.";
mes "I want to challenge my skills!!";
next;
if (countitem(Fillet) > 0 || countitem(Fillet_White) > 0 || countitem(Fillet_Red) > 0 || countitem(Fillet_Blue) > 0 || countitem(Fillet_Green) > 0) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "(I have a Cute Ribbon...what should I do..?)";
next;
switch(select("Ask Elgo to dye it.", "Leave it alone.")){
case 1:
mes "[Elgo]";
mes "Oh, So you want to dye your Cute Ribbon, aren't you?";
mes "What colour is your Cute Ribbon?";
mes "Which one is the one you want to be dyed?";
next;
switch(select("Yellow one..", "White one..", "Blue one..", "Red one..", "Green one..", "Never mind.")){
case 1:
if(countitem(Fillet) > 0) {
mes "[Elgo]";
mes "Ok Ok, Yellow Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("White", "Blue", "Red", "Green")){
case 1:
if(countitem(White_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Wow, pure and innocent white!";
mes "Ok, let's do it.";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 2250,1;
delitem 982,1;
getitem 5441,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
close;
case 2:
if(countitem(Cobaltblue_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cool blue!!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 2250,1;
delitem 978,1;
getitem 5440,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
close;
case 3:
if(countitem(Scarlet_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cute Red!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 2250,1;
delitem 975,1;
getitem 5439,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
close;
case 4:
if(countitem(Darkgreen_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Nature's Green!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 2250,1;
delitem 979,1;
getitem 5438,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
close;
}
}
mes "[Elgo]";
mes "Yellow is the basic color of a Cute Ribbon.";
mes "But you don't even have one.";
close;
case 2:
if(countitem(Fillet_White) > 0) {
mes "[Elgo]";
mes "Ok Ok, This white Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("Yellow", "Blue", "Red", "Green")) {
case 1:
if(countitem(Lemon_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Basic Yellow!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5441,1;
delitem 976,1;
getitem 2250,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
close;
case 2:
if(countitem(Cobaltblue_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cool blue!!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5441,1;
delitem 978,1;
getitem 5440,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
close;
case 3:
if(countitem(Scarlet_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cute Red!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5441,1;
delitem 975,1;
getitem 5439,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
close;
case 4:
if(countitem(Darkgreen_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Nature's Green!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5441,1;
delitem 979,1;
getitem 5438,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
close;
}
}
mes "[Elgo]";
mes "You want to dye a white Cute Ribbon, right?";
mes "But you don't even have one.";
close;
case 3:
if(countitem(Fillet_Blue) > 0) {
mes "[Elgo]";
mes "Ok Ok, This blue Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("White", "Yellow", "Red", "Green")) {
case 1:
if(countitem(White_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Wow, pure and innocent white!";
mes "Ok, let's do it.";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5440,1;
delitem 982,1;
getitem 5441,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
close;
case 2:
if(countitem(Lemon_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Basic Yellow!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5440,1;
delitem 976,1;
getitem 2250,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
close;
case 3:
if(countitem(Scarlet_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cute Red!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5440,1;
delitem 975,1;
getitem 5439,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
close;
case 4:
if(countitem(Darkgreen_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Nature's Green!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5440,1;
delitem 979,1;
getitem 5438,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
close;
}
}
mes "[Elgo]";
mes "You want to dye a blue Cute Ribbon, right?";
mes "But you don't even have one.";
close;
case 4:
if(countitem(Fillet_Red) > 0) {
mes "[Elgo]";
mes "Ok Ok, This Red Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("White", "Blue", "Yellow", "Green")){
case 1:
if (countitem(White_Dyestuffs) > 0){
mes "[Elgo]";
mes "Wow, pure and innocent white!";
mes "Ok, let's do it.";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5439,1;
delitem 982,1;
getitem 5441,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
close;
case 2:
if(countitem(Cobaltblue_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cool blue!!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5439,1;
delitem 978,1;
getitem 5440,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
close;
case 3:
if(countitem(Lemon_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Basic Yellow!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5439,1;
delitem 976,1;
getitem 2250,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
close;
case 4:
if(countitem(Darkgreen_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Nature's Green!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5439,1;
delitem 979,1;
getitem 5438,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
close;
}
}
mes "[Elgo]";
mes "You want to dye a red Cute Ribbon, right?";
mes "But you don't even have one.";
close;
case 5:
if(countitem(Fillet_Green) > 0) {
mes "[Elgo]";
mes "Ok Ok, This Green Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("White", "Blue", "Red", "Yellow")) {
case 1:
if(countitem(White_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Wow, pure and innocent white!";
mes "Ok, let's do it.";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5438,1;
delitem 982,1;
getitem 5441,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
close;
case 2:
if(countitem(Cobaltblue_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cool blue!!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5438,1;
delitem 978,1;
getitem 5440,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
close;
case 3:
if(countitem(Scarlet_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cute Red!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5438,1;
delitem 975,1;
getitem 5439,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
close;
case 4:
if(countitem(Lemon_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Basic Yellow!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5438,1;
delitem 976,1;
getitem 250,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
close;
}
}
mes "[Elgo]";
mes "You want to dye a Green Cute Ribbon, right?";
mes "But you don't even have one.";
close;
case 6:
mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah, I'm not sure this time. I will come back next time.";
mes "Take Care.";
next;
mes "[Elgo]";
mes "Ok. It's fine. I will see you later~ Bye Bye~!";
close;
}
case 2:
mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, I will bring you one next time.";
mes "Take Care.";
next;
mes "[Elgo]";
mes "Ok, Good bye!";
close;
}
}
case 2:
mes "[Elgo]";
mes "Uh..Would you please leave?";
mes "I need to get back to work...";
close;
}
}
in_orcs01,119,106,3 script Orc Lady#2008hat03 ORC_LADY,2,2,{
OnTouch:
mes "["+strcharinfo(PC_NAME)+"]";
mes "This Orc Lady is absorbed in something.";
mes "I don't know what she's making...but she wouldn't notice me even I walk up on her.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Should I talk to her?...Uh..Do we even understand eachother?";
next;
mes "THe Orc Lady suddenly turns around looking surprised.";
mes "A Maneater Blossom fell on the ground out of her hands.";
next;
switch(select("Pick up the flowers for Orc Lady.", "Run away!")) {
case 1:
mes "[Orc Lady]";
mes ".. ...";
mes "Adventurer with weapon helps Orc?";
mes "You weirdo.";
mes "My name is Aite-Nah-Zir-Be.";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Surprisingly the Orc Lady introduced herself to me.";
mes "How should I react?";
next;
switch(select("Ask her what she was up to.", "Say good bye.")){
case 1:
mes "[Aite]";
mes "I'm making a Corolla.";
mes "Weaving the flower...with a ribbon..";
mes "Brides...wear...Corollas..";
next;
select("Would you make one for me?");
if((countitem(Silk_Ribbon) > 0) && (countitem(Blossom_Of_Maneater) > 999)) {
mes "[Aite]";
mes ".. Materials..you..have..";
mes "..Too much time to make one.";
next;
mes "[Aite]";
mes "Trade with you.. the one I just made.";
mes "But you, weirdo.";
mes "You humans are hard...to...understand.";
delitem 10007,1;
delitem 1032,1000;
getitem 5436,1;
close;
}
mes "[Aite]";
mes "I need... Silk... Ribbon.";
mes "1,000 Maneater Blossoms..";
mes "Bring me....";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "(^4d4dff Silk Ribbon and 1,000 Maneater Blossoms^000000, huh..)";
mes "Got it. I will go and bring back the materials.";
close;
case 2:
mes "["+strcharinfo(PC_NAME)+"]";
mes "I nodded goodbye to her with a smile on my face saying nothing.";
mes "She nodded back to be as if she understood that was my good bye.";
close;
}
case 2:
mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's run away while she's still in shock.";
close2;
warp "gef_fild10",223,203;
end;
}
end;
}