//===== Hercules Script ======================================
//= 2005 Headgear Quests
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 1.3a
//===== Description: =========================================
//= [Official Conversion]
//= 2005 Headgears Official Quest.
//===== Additional Comments: =================================
//= 1.0 First version, converted from the official aegis script. [MasterOfMuppets]
//= 1.1 Updated item ids in the zealotus mask npc, now requires a whip [ultramage]
//= 1.2 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.3 Fixed item check bugs, added missing airport NPC,
// and took out unneeded breaks [Xantara] [Muad_Dib]
//= 1.3a Added 'disable_items' command. [Euphy]
//============================================================
yuno,222,116,3 script Kasis#LhzHat 4_M_REPAIR,{
if(countitem(519) > 49 && countitem(7031) > 49 && countitem(548) > 49 && countitem(539) > 49)
{
mes "[Kasis]";
mes "Milk, Cheese,";
mes "Old Frying Pans,";
mes "Pieces of Cake...";
mes "Th-that's everything";
mes "I need to make lunch for";
mes "my friends in the Factory!";
next;
switch( select( "Well, I did promise to help you.", "What are you talking about?" ) )
{
case 1:
mes "[Kasis]";
mes "Finally, I can treat my";
mes "buddies to a wonderful";
mes "feast! They'll be so pleased!";
mes "Oh, I'd really like to repay you";
mes "somehow, but I'm not sure";
mes "what I could possibly give...";
next;
mes "[Kasis]";
mes "Of course! Why don't";
mes "you treat yourself to";
mes "my specialty, Kasis's";
mes "Crunch Toast? It looks";
mes "simple, but it actually";
mes "requires great skill to make.";
next;
mes "[Kasis]";
mes "Here you are!";
mes "Please enjoy this and always";
mes "remember that breakfast is the";
mes "most important meal of the day!";
mes "Now, I better prepare those";
mes "lunches. Goodbye, my friend~";
delitem 519,50;
delitem 7031,50;
delitem 548,50;
delitem 539,50;
getitem 5107,1;
close;
case 2:
mes "[Kasis]";
mes "Oh...";
mes "Oh, I'm so sorry.";
mes "I must have confused";
mes "you with someone else.";
next;
mes "[Kasis]";
mes "You see, I've been asking";
mes "adventurers that have been";
mes "passing through to provide";
mes "me with food supplies so that";
mes "I can make lunch for my friends";
mes "that are working in Einbroch.";
next;
mes "[Kasis]";
mes "Yes...";
mes "So...";
mes "Sorry...";
mes "To... Bother you.";
next;
mes "^3355FFAs if entranced,";
mes "Kasis continues to";
mes "stare at the Milk, Cheese";
mes "Old Frying Pans and Pieces";
mes "of Cake that you are carrying.^000000";
next;
switch( select( "You can have these if you want.", "Um, why are you staring?" ) )
{
case 1:
mes "[Kasis]";
mes "Really? Is it alright";
mes "with you for me to have";
mes "all of this Milk, Cheese,";
mes "Pieces of Cake and these";
mes "Old Frying Pans? Oh, bless";
mes "your kind heart, adventurer~";
next;
mes "[Kasis]";
mes "Finally, I can treat my";
mes "buddies to a wonderful";
mes "feast! They'll be so pleased!";
mes "Oh, I'd really like to repay you";
mes "somehow, but I'm not sure";
mes "what I could possibly give...";
next;
mes "[Kasis]";
mes "Of course! Why don't";
mes "you treat yourself to";
mes "my specialty, Kasis's";
mes "Crunch Toast? It looks";
mes "simple, but it actually";
mes "requires great skill to make.";
next;
mes "[Kasis]";
mes "Here you are!";
mes "Please enjoy this and always";
mes "remember that breakfast is the";
mes "most important meal of the day!";
mes "Now, I better prepare those";
mes "lunches. Goodbye, my friend~";
delitem 519,50;
delitem 7031,50;
delitem 548,50;
delitem 539,50;
getitem 5107,1;
close;
case 2:
mes "[Kasis]";
mes "Oh, let me apologize";
mes "again. But I can't help";
mes "but admire the quality of";
mes "your goods. Er, you know,";
mes "the food you're carrying. I'm";
mes "a chef by trade, after all.";
close;
}
}
}
mes "[Kasis]";
mes "I'm sorry, but we're closed";
mes "right now. Unfortunately, we";
mes "don't have any more bread";
mes "in stock. ^333333*Siiiiiiiiigh...*^000000";
next;
switch( select( "Is something wrong?", "End Conversation." ) )
{
case 1:
mes "[Kasis]";
mes "Well, my current contract";
mes "with the company that's been";
mes "providing me with ingredients";
mes "has expired. Of course, it's";
mes "bad enough that I don't have";
mes "the food to run this business.";
next;
mes "[Kasis]";
mes "But I also feel like I'm";
mes "letting my friends down.";
mes "You see, I've been sending";
mes "them lunch every day since";
mes "they've been working in the";
mes "Factory over in Einbroch.";
next;
mes "[Kasis]";
mes "I'm unable to make";
mes "lunch for them at the";
mes "moment, but I really want to";
mes "help my buddies, especially";
mes "since their financial situation";
mes "seems pretty bad right now.";
next;
switch( select( "Do you want me to help you?", "I'm so sorry to hear that." ) )
{
case 1:
mes "[Kasis]";
mes "Sure, I'm willing to accept";
mes "help from wherever I can find";
mes "it. If you would, I'd like you to bring me some food supplies";
mes "that I can use to make lunches";
mes "for my friends at the Factory.";
next;
mes "[Kasis]";
mes "Would you";
mes "please get me";
mes "^4D4DFF50 Milk^000000,";
mes "^4D4DFF50 Cheese^000000,";
mes "^4D4DFF50 Pieces of Cake^000000 and";
mes "^4D4DFF50 Old Frying Pans^000000?";
next;
mes "[Kasis]";
mes "I'd really appreciate";
mes "your help. My friends seem";
mes "so depressed to be working";
mes "in the Factory and I want to";
mes "do all I can to cheer them up.";
mes "Thanks for your kind offer~";
close;
case 2:
mes "[Kasis]";
mes "I'm trying to renew";
mes "my contract with the";
mes "company that's been";
mes "providing me with food";
mes "supplies, but it hasn't";
mes "been working out so far...";
next;
mes "[Kasis]";
mes "I don't know what's";
mes "happening, but hopefully";
mes "I can find a new supplier";
mes "soon. There are my friends";
mes "to worry about, as well as";
mes "the sake of my business.";
close;
}
case 2:
mes "[Kasis]";
mes "Anyway, please come";
mes "again. Hopefully, we'll";
mes "have some good bread";
mes "in stock next time, okay?";
close;
}
}
lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{
disable_items;
if(DTHATQ == 0)
{
mes "[Strange Guy]";
mes "Wait! Don't say";
mes "anything! You must be";
mes "an adventurer from the";
mes "Rune-Midgarts Kingdom!";
mes "So... I'm right, aren't I?";
next;
switch( select( "Who are you?", "How did you know?", "Ignore him." ) )
{
case 1:
mes "[Morris]";
mes "Allow me to";
mes "introduce myself.";
mes "My name is Morris Poe,";
mes "detective of great acclaim";
mes "and world wide fame.";
next;
switch( select( "I've never heard of you.", "You're kidding me.", "I'm outta here." ) )
{
case 1:
mes "[Morris]";
mes "Morris Poe?";
mes "Renown detective?";
mes "Advocate for justice in";
mes "the Schwarzwald Republic?";
mes "Surely you recognize one";
mes "of my esteemed titles.";
next;
switch( select( "Nope, I don't know you.", "You're Morris Poe?!" ) )
{
case 1:
mes "[Morris]";
mes "You don't...?";
mes "But I'm a famous hero.";
mes "Children look up to me";
mes "and wish they'd grow";
mes "up to be as smart as me.";
next;
mes "[Morris]";
mes "I don't get it.";
mes "I'm famouser than";
mes "that. A household name";
mes "even. I've got a sterling";
mes "public image, how could";
mes "you never have heard of me...?";
close;
case 2:
break;
}
break;
case 2:
mes "[Morris]";
mes "Kidding? Ha ha!";
mes "Look at these keen,";
mes "deductive and deeply";
mes "analytical eyes and";
mes "tell me I'm joking.";
next;
switch( select( "Whoa, those ARE keen eyes.", "Okay. You're joking." ) )
{
case 1:
mes "[Morris]";
mes "Yes, this sharp,";
mes "penetrating, yet";
mes "highly intelligent gaze";
mes "belongs to the world";
mes "detective and crime";
mes "fighter, Morris Poe!";
next;
switch( select( "I've never heard of you.", "Golly, Morris Poe?!" ) )
{
case 1:
mes "[Morris]";
mes "Never heard of...?";
mes "Impossible! If there are";
mes "two things I hate more";
mes "than crime, they would be";
mes "dishonesty... And rejection";
mes "from beautiful women.";
next;
mes "[Morris]";
mes "When you get over your";
mes "sense of pride and gain";
mes "a little maturity, then we";
mes "might share an actual";
mes "conversation. Until then,";
mes "you'll just have to grow up.";
close;
case 2:
break;
}
break;
case 2:
mes "[Morris]";
mes "Hahahahahaah--Huh.";
mes "If there are two things";
mes "I hate more than criminals,";
mes "they would be sarcasm...";
mes "And receiving fake phone";
mes "numbers from really cute girls.";
next;
switch( select( "Yeah, you're no Don Juan.", "I'm... I'm sorry." ) )
{
case 1:
mes "[Morris]";
mes "Wah...!";
mes "Did you just--?!";
mes "Ugh, you're the worst";
mes "type of person, you know that?";
emotion e_omg;
close;
case 2:
mes "[Morris]";
mes "I think it's too late to";
mes "apologize. Why would you";
mes "treat someone of my stature";
mes "with such caustic sarcasm?!";
mes "What excuse could possibly";
mes "exonerate your behavior?!";
next;
switch( select( "I... I was intimidated...", "It's how I treat all losers." ) )
{
case 1:
mes "[Morris]";
mes "Of course: intense feelings";
mes "of awe and fear of my vast";
mes "intellect would result in that";
mes "kind of deviant behavior. I'll";
mes "have to forgive you, I suppose.";
next;
case 2:
mes "[Morris]";
mes "What...?!";
mes "Morris Poe, a loser?";
mes "Such defamatory remarks";
mes "cannot be forgiven, no";
mes "matter how unfounded";
mes "and groundless they are!";
emotion e_omg;
close;
}
}
}
break;
case 3:
mes "[Morris]";
mes "Hahaha, oh, that's";
mes "funny. Wait. You're...";
mes "You're really leaving.";
mes "N-no, come baaaack!";
close;
}
break;
case 2:
mes "[Strange Guy]";
mes "How did I know?";
mes "Elementary, my friend.";
mes "There was an abundance";
mes "of clues for me to make";
mes "that sort of simple deduction.";
close;
case 3:
mes "[Strange Guy]";
mes "Hello...?";
mes "...............";
mes "Oh, this is embarassing.";
mes "I can't believe I'm getting";
mes "the silent treatment...";
close;
}
mes "[Morris]";
mes "Yes, I know it's";
mes "difficult to believe that";
mes "you would be fortunate";
mes "enough to stand in the";
mes "presence of genius. Now,";
mes "you must be wondering...";
next;
select("Um, wondering what?");
mes "[Morris]";
mes "You're wondering,";
mes "\"How in the world";
mes "can I be as brilliant";
mes "as Morris Poe, the";
mes "genius detective?\"";
next;
mes "[Morris]";
mes "First, I think it's fair";
mes "to let you know that it's";
mes "an impossible dream. Men like";
mes "myself only arise in this world";
mes "perhaps once every generation.";
mes "I'm sorry, but don't give up!";
next;
mes "[Morris]";
mes "Now, you can try to reach";
mes "a level of intelligence that";
mes "is comparable to my own by";
mes "joining the Young Detective's";
mes "Club. To become a member, you just need one essential article.";
next;
mes "[Morris]";
mes "Yes, you will need the";
mes "^0000FFRenown Detective's Cap^000000!";
mes "Luckily, I'm giving them";
mes "away for a relatively small";
mes "material cost, but you must";
mes "hurry while supplies last.";
next;
mes "[Morris]";
mes "Simply bring me";
mes "^0000FF10 Magnifiers^000000,";
mes "^0000FF1887 Tassels^000000,";
mes "^0000FF1 Slotted Bucket Hat^000000";
mes "and ^0000FF1,887 zeny^000000. That's all!";
next;
mes "[Morris]";
mes "But first, let me warn you";
mes "not to bring a ^FF0000slotted Bucket";
mes "Hat with a card compounded to";
mes "it, or any upgraded Bucket Hats. I'm not responsible for any";
mes "loss resulting from that.";
next;
mes "[Morris]";
mes "Hurry and bring me";
mes "those items! There are";
mes "only 20,000,000 Renown";
mes "Detective Caps left!";
mes "Once they're gone,";
mes "they'll be extinct!";
DTHATQ = 1;
close;
}
else if(DTHATQ == 1)
{
mes "[Morris]";
mes "So, did you want to";
mes "buy, er, receive this";
mes "Renown Detective's Cap";
mes "and become an honored";
mes "member of the Young";
mes "Detective's Club?";
next;
mes "[Morris]";
mes "Remember, make sure";
mes "that you don't bring any";
mes "^FF0000slotted Bucket Hats that";
mes "have been upgraded or have";
mes "cards compounded to them, or";
mes "you'll lose those enhancements^000000.";
next;
mes "[Morris]";
mes "Now, if you have only";
mes "1 Bucket Hat, we can begin.";
mes "Young Detective's Club... Salute! ";
next;
switch( select( "Salute.", "Whatever..." ) )
{
case 1:
mes "[Morris]";
mes "Great, done like a pro!";
mes "Now, I need to check your";
mes "fee--I mean qualifications.";
mes "Let's see now, I need to";
mes "look through your Inventory...";
next;
@lhzhatfailed = 0;
if(countitem(611) < 10)
{
mes "[Morris]";
mes "Wait. You don't have";
mes "enough Magnifiers. You";
mes "do want to join this club,";
mes "don't you? Did you need to";
mes "hear the requirements again?";
@lhzhatfailed = 1;
next;
}
if(countitem(7301) < 1887 && @lhzhatfailed == 0)
{
mes "[Morris]";
mes "Magnifiers. Check.";
mes "Not enough Tassels? Check.";
@lhzhatfailed = 1;
next;
}
if(countitem(5120) < 1 && @lhzhatfailed == 0)
{
mes "[Morris]";
mes "Magnifiers. Check.";
mes "Tassels... Check.";
mes "Hm. You're missing";
mes "the slotted Bucket Hat.";
mes "You were so close...";
@lhzhatfailed = 1;
next;
}
if(Zeny < 1887 && @lhzhatfailed == 0)
{
mes "[Morris]";
mes "Magnifiers. Check.";
mes "Tassels... Check.";
mes "Slotted Bucket Hat. Got it.";
mes "Hey. Where's the zeny?!";
mes "That's the most important,";
mes "er, qualification of all!";
@lhzhatfailed = 1;
next;
}
if(@lhzhatfailed == 1)
{
mes "[Morris]";
mes "^333333*Sigh*^000000 You need";
mes "^0000FF10 Magnifiers^000000,";
mes "^0000FF1887 Tassels^000000,";
mes "^0000FF1 Slotted Bucket Hat^000000";
mes "and ^0000FF1,887 zeny^000000. That's all!";
emotion e_an;
next;
mes "[Morris]";
mes "Now, remember everything";
mes "that you need this time, okay?";
mes "I'll be waiting to welcome";
mes "you into the elite ranks of ";
mes "the Young Detective's Club.";
close;
}
mes "[Morris]";
mes "Magnifiers. Check.";
mes "Tassels... Check.";
mes "Slotted Bucket Hat. Got it.";
mes "Aaaand zeny. Heh heh. Perfect.";
next;
mes "[Morris]";
mes "Great, that's everything!";
mes "Welcome to the club! Here's";
mes "your Renown Detective's Cap,";
mes "so wear it with pride as you";
mes "take an active part in our club's";
mes "activities and promotion!";
delitem 7301,1887;
delitem 5120,1;
delitem 611,10;
Zeny -= 1887;
DTHATQ = 2;
getitem 5108,1;
next;
switch( select( "Wait, promotion?", "Hooray!" ) )
{
case 1:
mes "[Morris]";
mes "Of course, isn't it obvious?";
mes "As a member, one of your duties";
mes "will be to sing accolades of this club so that more members";
mes "will join and earn their own";
mes "Renown Detective's Caps.";
next;
mes "[Morris]";
mes "Alright, scurry off";
mes "now and proudly display";
mes "your new, rakishly stylish";
mes "Renown Detective's Cap";
mes "to all of your friends!";
close;
case 2:
mes "[Morris]";
mes "Alright, scurry off";
mes "now and proudly display";
mes "your new, rakishly stylish";
mes "Renown Detective's Cap";
mes "to all of your friends!";
close;
}
case 2:
mes "[Morris]";
mes "Huh. You just failed";
mes "the \"Test of Respect.\"";
mes "You don't deserve the";
mes "honor of wearing the";
mes "Renowned Detective's Cap!";
close;
}
}
else if(DTHATQ == 2)
{
mes "[Morris]";
mes "Have you come to me";
mes "in order to obtain another";
mes "Renown Detective's Cap?";
mes "I realize that such a stylish";
mes "headgear is in high demand.";
next;
mes "[Morris]";
mes "Remember, make sure";
mes "that you don't bring any";
mes "^FF0000slotted Bucket Hats that";
mes "have been upgraded or have";
mes "cards compounded to them, or";
mes "you'll lose those enhancements^000000.";
next;
mes "[Morris]";
mes "As a proud member of";
mes "the Young Detective's Club,";
mes "did you bring everything";
mes "you need in order to earn";
mes "a Renown Detective's Cap?";
next;
switch( select( "I'm not sure~", "Sure!" ) )
{
case 1:
mes "[Morris]";
mes "What...?! Every good";
mes "detective must have a";
mes "photographic memory";
mes "and be able to recall";
mes "minute details in order";
mes "to crack the case.";
emotion e_sob;
next;
mes "[Morris]";
mes "Remember...";
mes "^0000FF10 Magnifiers^000000,";
mes "^0000FF1887 Tassels^000000,";
mes "^0000FF1 Slotted Bucket Hat^000000";
mes "and ^0000FF1,887 zeny^000000. Okay?";
close;
case 2:
mes "[Morris]";
mes "Great!";
mes "Now let me just";
mes "check to see if you";
mes "brought everything...";
next;
@lhzhatfailed = 0;
if(countitem(611) < 10)
{
mes "[Morris]";
mes "Hmm, you don't have";
mes "enough Magnifiers? But";
mes "those are essential tools";
mes "for sleuthing. Come now,";
mes "hurry back with them!";
@lhzhatfailed = 1;
next;
}
if(countitem(7301) < 1887 && @lhzhatfailed == 0)
{
mes "[Morris]";
mes "Magnifiers. Check.";
mes "Not enough Tassels? Check.";
@lhzhatfailed = 1;
next;
}
if(countitem(5120) < 1 && @lhzhatfailed == 0)
{
mes "[Morris]";
mes "Magnifiers. Check.";
mes "Tassels... Check.";
mes "Hm. You're missing";
mes "the slotted Bucket Hat.";
mes "You were so close...";
@lhzhatfailed = 1;
next;
}
if(Zeny < 1887 && @lhzhatfailed == 0)
{
mes "[Morris]";
mes "Magnifiers. Check.";
mes "Tassels... Check.";
mes "Slotted Bucket Hat. Got it.";
mes "Hey. Where's the zeny?!";
mes "That's the most important,";
mes "er, qualification of all!";
@lhzhatfailed = 1;
next;
}
if(@lhzhatfailed == 1)
{
mes "[Morris]";
mes "Remember...";
mes "^0000FF10 Magnifiers^000000,";
mes "^0000FF1887 Tassels^000000,";
mes "^0000FF1 Slotted Bucket Hat^000000";
mes "and ^0000FF1,887 zeny^000000. Okay?";
emotion e_an;
close;
}
mes "[Morris]";
mes "Magnifiers. Check.";
mes "Tassels... Check.";
mes "Slotted Bucket Hat. Got it.";
mes "Aaaand zeny. Heh heh. Perfect.";
next;
mes "[Morris]";
mes "Great! You've just qualified";
mes "to own yet another Renowned";
mes "Detective's Cap. Congratulations! Now, let me collect all of these";
mes "goods and zeny from you...";
delitem 7301,1887;
delitem 5120,1;
delitem 611,10;
Zeny -= 1887;
DTHATQ = 2;
getitem 5108,1;
next;
mes "[Morris]";
mes "Hahaha! It's what";
mes "I expect from one of";
mes "our Junior Gold Members!";
mes "How does it feel like to be";
mes "the cream of the cream of";
mes "the crop? Great, isn't it?";
close;
}
}
}
lighthalzen,360,313,3 script Kid#LhzHat 4_M_KID1,{
mes "[Kid]";
if(Sex)
mes "Hello, mister!";
else
mes "Hello, ma'am!";
mes "Um, would you do";
mes "me a favor, please?";
next;
if(countitem(526) && countitem(7270) && countitem(941) && countitem(10004))
{
mes "[Kid]";
mes "Oh! You brought me";
mes "some Royal Jelly to";
mes "eat, as well as everything";
mes "I need to make a Baby Pacifier.";
mes "Okay, let me get started on that right away. Just a moment...";
next;
mes "...";
mes "......";
next;
mes "[Kid]";
mes "Damn.";
mes "That Royal Jelly";
mes "was frickin' delicious!";
mes "Now I can make your";
mes "Baby Pacifier. Let's see";
mes "here. Ah, here we go...";
next;
mes "[Kid]";
mes "It's done!";
mes "Now, you're the";
mes "proud owner of your";
mes "very own Baby Pacifier!";
mes "I hope you're happy with";
mes "yourself. Travel safe, okay?";
delitem 526,1;
delitem 7270,1;
delitem 941,1;
delitem 10004,1;
getitem 5110,1;
close;
}
switch( select( "What do you need?", "Sorry, kid..." ) )
{
case 1:
mes "[Kid]";
mes "Well, my mom has been";
mes "sick recently, so both of";
mes "us haven't been able to eat";
mes "for the past few days. But";
mes "if she doesn't eat, how does";
mes "she expect to get better?";
emotion e_sob;
next;
mes "[Kid]";
mes "So I guess what I'm";
mes "asking is, would you be";
mes "able to spare some food?";
next;
switch( select( "Help him.", "Refuse to help." ) )
{
case 1:
if(!countitem(526))
{
mes "[Kid]";
mes "If you would, do you think";
mes "you can get some Royal Jelly";
mes "that I can give to my mom? The old lady next door says that it's";
mes "really nutritious and helps you get better faster if you're sick.";
next;
mes "[Kid]";
mes "My mom would be mad";
mes "at me if she found out";
mes "I was begging for it, but";
mes "Royal Jelly is too expensive";
mes "for me to get without any help!";
close;
}
mes "[Kid]";
mes "Oh, would it be alright";
mes "if I have this Royal Jelly?";
mes "It would really help my mom";
mes "feel better. Thanks so much~";
delitem 526,1;
next;
mes "[Kid]";
mes "Hey, to pay you back, why";
mes "don't I make a Baby Pacifier";
mes "for you? I learned how to make";
mes "one when my baby brother was";
mes "born. But first, I'll need some";
mes "materials to put it together...";
next;
mes "[Kid]";
mes "Would you";
mes "please bring";
mes "^3131FF1 Nursing Bottle^000000,";
mes "^3131FF1 Nose Ring^000000 and";
mes "^3131FF1 Pacifier^000000? Oh, and one";
mes "more ^3131FFRoyal Jelly^000000 for me~";
close;
case 2:
mes "[Kid]";
mes "Oh... Um, that's";
mes "alright. Maybe I was";
mes "asking too much from";
mes "you. I mean, it's true";
mes "that you barely know me...";
emotion e_sob;
close;
}
case 2:
mes "[Kid]";
mes "Th-that's okay.";
mes "I guess you must";
mes "be so busy that you";
mes "don't even have the";
mes "time to listen to some";
mes "little boy's problems...";
emotion e_sob;
close;
}
}
einbech,70,222,5 script Metelle#LhzHat 4_F_02,{
if(countitem(983) && countitem(7267) > 998 && countitem(749) && Zeny > 49999)
{
mes "[Metelle]";
mes "Oh, hello, what's this?";
mes "You're carrying 1 Black";
mes "Dyestuffs, 1 Frozen Rose,";
mes "999 Tiger Panties and even";
mes "50,000 zeny with you. That's";
mes "enough to make a Winter Hat...";
next;
mes "[Metelle]";
mes "Um, would you mind letting";
mes "me have those items so that";
mes "I can make a Winter Hat?";
mes "I'd never be able to gather";
mes "those things on my own...";
next;
switch( select( "Let her have the items.", "Don't give her the items." ) )
{
case 1:
mes "[Metelle]";
mes "Oh, thank you so much!";
mes "I've always wanted to make";
mes "this hat and try it on, even";
mes "if it's just once. But don't";
mes "worry, I'll give it to you~";
mes "Now please next; a moment...";
next;
mes "[Metelle]";
mes "Let's see...";
mes "I've got to fold";
mes "the rose like this...";
mes "Be careful with the dye...";
mes "Where did I put all those";
mes "pan--Oh, here we are.";
next;
mes "[Metelle]";
mes "^333333*Whew!*^000000";
mes "Finally, it's done!";
mes "Now, if you don't mind,";
mes "let me try this hat on";
mes "for just a little while.";
delitem 983,1;
delitem 7267,999;
delitem 749,1;
Zeny -= 50000;
getitem 5115,1;
next;
mes "...";
mes "......";
next;
mes "[Metelle]";
mes "Ahhhhhh~";
mes "It just feels...";
mes "I felt so free~";
mes "It was everything";
mes "I imagined it to be.";
next;
mes "[Metelle]";
mes "Here, please take";
mes "this Winter Hat. I really";
mes "hope that you'll enjoy it";
mes "as much as I do. Well then,";
mes "be safe in your travels, okay?";
close;
case 2:
mes "[Metelle]";
mes "I'm sorry, I know that";
mes "I was asking a pretty big";
mes "favor from someone I just";
mes "met. I hope you understand";
mes "how much I really want to";
mes "make that Winter Hat...";
close;
}
}
mes "[Metelle]";
mes "Look at that blue";
mes "sky. Don't you wish";
mes "you could just soar";
mes "through the heavens";
mes "with your own wings?";
next;
mes "[Metelle]";
mes "Of course, it's an";
mes "impossible dream,";
mes "but with this Winter Hat,";
mes "you can at least enjoy the";
mes "sensation of freedom that";
mes "a bird in flight must feel.";
next;
mes "[Metelle]";
mes "If you would like";
mes "a hat like this, I would";
mes "need to have some items";
mes "that I don't think I can ever";
mes "obtain on my very own.";
next;
mes "[Metelle]";
mes "^FF00001 Black Dyestuffs^000000,";
mes "^FF0000999 Tiger Panties^000000,";
mes "^FF00001 Frozen Rose^000000 and";
mes "^FF000050,000 zeny^000000. If you can";
mes "bring those to me, I shall";
mes "make you a Winter Hat.";
close;
}
lhz_in02,91,38,5 script Margaret Mary#LhzHat 4_F_01,{
mes "[Margaret Mary]";
mes "The white rose, in its";
mes "purity and simplicity, is";
mes "like a woman who doesn't";
mes "need jewels or fancy dresses";
mes "to look noble and beautiful. It's the perfect gift for a lady.";
next;
switch( select( "Make a Mystic Rose.", "End Conversation." ) )
{
case 1:
if(countitem(731) > 9 && countitem(748) > 2 && countitem(982) && Zeny > 49999)
{
mes "[Margaret Mary]";
mes "Ah, I see that you've brought";
mes "what I need to bleach the blood";
mes "red hue from these Witherless";
mes "Roses and adorn these flowers";
mes "with eternal elegance. May I use these items to make a Mystic Rose?";
next;
switch( select( "Yes", "No" ) )
{
case 1:
mes "[Margaret Mary]";
mes "Thank you. Please";
mes "next; a moment while";
mes "I concentrate in order to";
mes "preserve the natural beauty";
mes "of these gorgeous flowers...";
next;
mes "[Margaret Mary]";
mes "The rose truly is the";
mes "undisputed queen of all";
mes "flowers. All other flora must";
mes "humbly bow to its regal beauty.";
next;
mes "...";
mes "......";
next;
mes "...";
mes "......";
mes ".........";
next;
mes "[Margaret Mary]";
mes "There, it is finished.";
mes "Please remember to wear";
mes "your hair in an elegant and";
mes "refined manner when wearing";
mes "the Mystic Rose so as not to disgrace these beautiful flowers.";
delitem 731,10;
delitem 748,3;
delitem 982,1;
Zeny -= 50000;
getitem 5117,1;
close;
case 2:
mes "[Margaret Mary]";
mes "White roses with thorns";
mes "makes my heart beat with";
mes "unceasing trepidation. What";
mes "if I prick my finger and shed";
mes "blood on its snow white petals?";
close;
}
}
mes "[Margaret Mary]";
mes "I love roses, but it makes";
mes "me sad that their beauty";
mes "fades far too soon. And so,";
mes "I've found a way to preserve";
mes "the beauty of the roses, so";
mes "that it lasts for all eternity.";
next;
mes "[Margaret Mary]";
mes "Do you love roses as well?";
mes "If you like, I can make a";
mes "^3131FFMystic Rose^000000 that you can wear";
mes "upon your crown. It's not easy";
mes "for me to create, but I believe that you would enjoy it greatly.";
next;
mes "[Margaret Mary]";
mes "Please bring me";
mes "^3131FF10 2 Carat Diamonds^000000,";
mes "^3131FF3 Witherless Roses^000000,";
mes "^3131FF1 White Dyestuffs^000000 and";
mes "^3131FF50,000 zeny^000000 if you would";
mes "like to have a Mystic Rose.";
close;
case 2:
mes "[Margaret Mary]";
mes "White roses with thorns";
mes "makes my heart beat with";
mes "unceasing trepidation. What";
mes "if I prick my finger and shed";
mes "blood on its snow white petals?";
close;
}
}
lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{
disable_items;
if(LHZBTQ == 0)
{
mes "[Relaxed-Looking Lady]";
mes "Hmmm...?";
mes "What? Did you";
mes "need something?";
next;
switch( select( "N-Nothing.", "Um, you look so relaxed." ) )
{
case 1:
mes "[Relaxed-Looking Lady]";
mes "Huh.";
mes "Alright then.";
mes "Well, try not to stare";
mes "at people so much.";
close;
case 2:
mes "[Relaxed-Looking Lady]";
mes "Really? You are probably";
mes "the twentieth person to";
mes "tell me that today. Mmm.";
mes "That's strange, isn't it?";
next;
select("I guess.","It's not strange at all.");
mes "[Relaxed-Looking Lady]";
mes "Oh yeah.";
mes "What's your name?";
mes "That is, if you don't";
mes "mind me asking you.";
next;
mes "[" + strcharinfo(0) + "]";
mes "My name is " + strcharinfo(0) + "";
mes "and I'm an adventurer~";
next;
mes "[Achiha]";
mes "Oh, one of those?";
mes "My name is Achiha, nice";
mes "to meet you. I don't really";
mes "do much of anything.";
mes "Just sit. Relax.";
LHZBTQ = 1;
emotion e_heh;
next;
mes "[Achiha]";
mes "I do have a hobby,";
mes "though. Once in a while,";
mes "I'll sew a hat. Do you think";
mes "an adventurer like you would";
mes "want to have a hat I made?";
next;
switch( select( "Er, I dunno.", "Sure." ) )
{
case 1:
mes "[Achiha]";
mes "Mm. I mean, the";
mes "Red Bonnets I make";
mes "might not be sturdy";
mes "enough for battles.";
mes "But what about those";
mes "fish and cake hats?";
next;
mes "[Achiha]";
mes "Hats...?";
mes "That look like";
mes "fish or cake? Mm.";
mes "Haha. I just got it.";
mes "That's, that's funny.";
close;
case 2:
mes "[Achiha]";
mes "Really? Well, I can sew";
mes "together a ^0000FFRed Bonnet^000000.";
mes "It reminds most people";
mes "of a baby's bonnet, but";
mes "it does look good on";
mes "most people I know.";
next;
mes "[Achiha]";
mes "Um, did you want me";
mes "to make you one? I can";
mes "go ahead and do it if you";
mes "bring me some materials.";
mes "Since it's just for fun,";
mes "I won't ask for too much.";
next;
mes "[Achiha]";
mes "Just bring";
mes "^0000FF1 Green Lace^000000,";
mes "^0000FF1 Silk Ribbon^000000,";
mes "^0000FF1 Scarlet Dyestuffs^000000,";
mes "^0000FF1 Sunday Hat^000000 and";
mes "^0000FF50,000 zeny^000000.";
next;
mes "[Achiha]";
mes "I think I'm going";
mes "to just sit and relax";
mes "a little bit longer. But";
mes "if you want me to make";
mes "a hat for you, come back";
mes "with those materials, okay?";
LHZBTQ = 2;
close;
}
}
}
else if(LHZBTQ == 1)
{
mes "[Achiha]";
mes "Oh, hello.";
mes "Isn't it such a nice,";
mes "quiet, pleasant day?";
next;
switch( select( "Indeed.", "Would you please make a hat for me?" ) )
{
case 1:
mes "[Achiha]";
mes "Yeah. Today would";
mes "be a nice day for a";
mes "picnic or a long stroll.";
mes "But all I want to do is";
mes "just sit and relax...";
close;
case 2:
mes "[Achiha]";
mes "What are you talking";
mes "about? Oh, you mean the";
mes "Red Bonnet? Well, I guess";
mes "I can make one. But I think";
mes "I need some materials first.";
next;
mes "[Achiha]";
mes "^0000FF1 Green Lace^000000,";
mes "^0000FF1 Silk Ribbon^000000,";
mes "^0000FF1 Scarlet Dyestuffs^000000,";
mes "^0000FF1 Sunday Hat^000000 and";
mes "^0000FF50,000 zeny^000000.";
mes "That's what I need.";
next;
mes "[Achiha]";
mes "Oh, but I don't";
mes "feel like making it";
mes "right now. I'm soooo";
mes "tired. Let me just sit,";
mes "relax, even if it's just";
mes "a little while longer...";
LHZBTQ = 2;
close;
}
}
else if(LHZBTQ == 2)
{
mes "[Achiha]";
mes "Oh, good, you're here.";
mes "I've been waiting for you.";
mes "Did you bring everything that";
mes "you need to make a ^0000FFRed Bonnet^000000?";
next;
switch( select( "Yes.", "I forgot what I need." ) )
{
case 1:
if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000)
{
mes "[Achiha]";
mes "Uh oh.";
mes "You forgot";
mes "a couple things.";
mes "Would you like me";
mes "to remind you what";
mes "you need to bring?";
next;
mes "[Achiha]";
mes "^0000FF1 Green Lace^000000,";
mes "^0000FF1 Silk Ribbon^000000,";
mes "^0000FF1 Scarlet Dyestuffs^000000,";
mes "^0000FF1 Sunday Hat^000000 and";
mes "^0000FF50,000 zeny^000000. Come back";
mes "when you're ready, okay?";
close;
}
mes "[Achiha]";
mes "Oh, you brought";
mes "everything. That's";
mes "good. Okay, just give";
mes "it to me. Um, let's see.";
next;
mes "[Achiha]";
mes "Well, I'm finished.";
mes "^333333*Yawn*^000000 And now I'm";
mes "even more tired. Here,";
mes "take this Red Bonnet.";
mes "I hope you like it~";
mes "I think I'll relax now...";
delitem 10015,1;
delitem 10007,1;
delitem 975,1;
delitem 5032,1;
Zeny -= 50000;
getitem 5109,1;
LHZBTQ = 3;
next;
mes "[Achiha]";
mes "I hope you will enjoy the hat~";
close;
case 2:
mes "[Achiha]";
mes "Oh, you really";
mes "forgot? Oh dear,";
mes "let me try to remember.";
mes "I didn't forget too, did I?";
mes "Oh next;, I remember now...";
next;
mes "[Achiha]";
mes "^0000FF1 Green Lace^000000,";
mes "^0000FF1 Silk Ribbon^000000,";
mes "^0000FF1 Scarlet Dyestuffs^000000,";
mes "^0000FF1 Sunday Hat^000000 and";
mes "^0000FF50,000 zeny^000000. Come back";
mes "when you're ready, okay?";
close;
}
}
else if(LHZBTQ == 3)
{
mes "[Achiha]";
mes "Oh, I remember you.";
mes "You're the adventurer";
mes "who likes my Red Bonnets";
mes "so much. Did you want me";
mes "to make another one for you?";
next;
switch( select( "Yes.", "I forgot what I need." ) )
{
case 1:
if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000)
{
mes "[Achiha]";
mes "Uh oh.";
mes "You forgot";
mes "a couple things.";
mes "Would you like me";
mes "to remind you what";
mes "you need to bring?";
next;
mes "[Achiha]";
mes "^0000FF1 Green Lace^000000,";
mes "^0000FF1 Silk Ribbon^000000,";
mes "^0000FF1 Scarlet Dyestuffs^000000,";
mes "^0000FF1 Sunday Hat^000000 and";
mes "^0000FF50,000 zeny^000000. Come back";
mes "when you're ready, okay?";
close;
}
mes "[Achiha]";
mes "Oh, you brought";
mes "everything. That's";
mes "good. Okay, just give";
mes "it to me. Um, let's see.";
next;
mes "[Achiha]";
mes "Well, I'm finished.";
mes "^333333*Yawn*^000000 And now I'm";
mes "even more tired. Here,";
mes "take this Red Bonnet.";
mes "I hope you like it~";
mes "I think I'll relax now...";
delitem 10015,1;
delitem 10007,1;
delitem 975,1;
delitem 5032,1;
Zeny -= 50000;
getitem 5109,1;
next;
mes "[Achiha]";
mes "I hope you will enjoy the hat~";
close;
case 2:
mes "[Achiha]";
mes "Oh, you really";
mes "forgot? Oh dear,";
mes "let me try to remember.";
mes "I didn't forget too, did I?";
mes "Oh next;, I remember now...";
next;
mes "[Achiha]";
mes "^0000FF1 Green Lace^000000,";
mes "^0000FF1 Silk Ribbon^000000,";
mes "^0000FF1 Scarlet Dyestuffs^000000,";
mes "^0000FF1 Sunday Hat^000000 and";
mes "^0000FF50,000 zeny^000000. Come back";
mes "when you're ready, okay?";
close;
}
}
}
gl_prison1,137,138,5 script Zealotus#LhzHat ZHERLTHSH,{
if(ZLMASKQ == 0)
{
mes "[Zealotus]";
mes "Kneel, worm!";
mes "As ruler of this";
mes "Underground Prison,";
mes "I command all who step";
mes "into my private realm!";
next;
mes "[Zealotus]";
mes "Resist, and you shall be";
mes "punished! Grovel and kiss";
mes "my feet, and perhaps you";
mes "might be spared. Hohohohoho!";
next;
switch( select( "Oh, your highness!", "Whatever." ) )
{
case 1:
mes "[Zealotus]";
mes "The submissive woman is";
mes "nothing but an ideal dream";
mes "for the arrogant male! A true";
mes "woman revels in her power to";
mes "have her man do her bidding!";
next;
switch( select( "Yes, it's so true!", "Boooo!" ) )
{
case 1:
mes "[Zealotus]";
mes "However, in my lust for power, I may have inadventently crushed";
mes "the spirits of my beloved a little too harshly. His pride crumbled,";
mes "my man even cowers in front of the humans! It pains me to see it.";
next;
mes "[Zealotus]";
mes "It is beneath me to ask";
mes "this of you, but it will take";
mes "a human like you to make";
mes "him remember who he truly is,";
mes "a proud creature of darkness";
mes "who should fear only me!";
next;
mes "[Zealotus]";
mes "Human. I offer you a small";
mes "share of my power if you can";
mes "take the pathetic, weeping lump";
mes "of monster crying in the corner";
mes "of this prison and make him";
mes "realize his true nature.";
ZLMASKQ = 1;
close;
case 2:
mes "[Zealotus]";
mes "You dirty, dirty human...";
mes "How dare you have an ";
mes "opinion different than mine!";
mes "No matter. The day will come";
mes "when all of your race shall";
mes "address me only as \"queen.\"";
close;
}
case 2:
mes "[Zealotus]";
mes "Mortal simpleton!";
mes "Bah! The mocking of";
mes "a boorish cur is worthless";
mes "to me. I have all the time in";
mes "the world to grind your pride";
mes "to dust beneath my heels.";
close;
}
}
else if(ZLMASKQ > 0 && ZLMASKQ < 6)
{
mes "[Zealotus]";
mes "Hm. If my beloved is";
mes "acting stubborn or refuses";
mes "to listen, feel free to take";
mes "drastic measures. Just think";
mes "of what I would do in your";
mes "place. Ohohohohoho~!";
close;
}
else if(ZLMASKQ == 6)
{
mes "[Zealotus]";
mes "Ooh, you're back.";
mes "Phendark is certainly";
mes "back to his old self again,";
mes "thanks to your efforts, human.";
mes "Yes, his anger, his courage";
mes "and passion are all restored~";
next;
mes "[Zealotus]";
mes "As I promised, I shall";
mes "grant you a share of my";
mes "power. However, I will need";
mes "some items to form this minor";
mes "contract between you and me.";
next;
mes "[Zealotus]";
mes "I will need";
mes "^3131FF1 Cat's Eye^000000,";
mes "^3131FF1 Forbidden Red Candle^000000 and";
mes "^3131FF30 Worn-Out Magic Scrolls^000000.";
mes "Then, I can grant you a measure";
mes "of my power as I've promised.";
ZLMASKQ = 7;
close;
}
else if(ZLMASKQ == 7)
{
if(countitem(7263) && countitem(660) && countitem(7099) > 29)
{
mes "[Zealotus]";
mes "I see that you have";
mes "brought what I need to";
mes "complete the contract";
mes "between you and me,";
mes "human. Let's begin...";
next;
mes "^3355FFZealotus takes the red";
mes "candle you've given her and";
mes "drips the wax into her open";
mes "palm. The Cat's Eye begins";
mes "to glow with an eerie light.^000000";
next;
mes "[Zealotus]";
mes "Now, place your index";
mes "finger into my palm so";
mes "that we may complete the";
mes "final step of this contract...";
next;
switch( select( "Don't complete the contract.", "Complete the contract." ) )
{
case 1:
mes "[Zealotus]";
mes "Hm? What are you";
mes "afraid of? This is a";
mes "minor contract, so";
mes "you are not selling me";
mes "your soul, or anything";
mes "else for that matter.";
close;
case 2:
mes "[Zealotus]";
mes "I, Zealotus, as ruler";
mes "of this realm, seal this";
mes "eternal contract with this";
mes "Forbidden Red Candle.";
next;
mes "[Zealotus]";
mes "" + strcharinfo(0) + " will";
mes "forever have a share";
mes "in my power. Those that";
mes "bow to me must also bow";
mes "to " + strcharinfo(0) + ". It shall be done.";
specialeffect EF_DEVIL;
specialeffect EF_POISONHIT;
next;
mes "[Zealotus]";
mes "Human, take this";
mes "mask with you as an";
mes "everlasting token of our";
mes "contract. So long as you";
mes "carry this, I will be at your";
mes "side. So says Zealotus!";
delitem 7263,1;
delitem 660,1;
delitem 7099,30;
getnameditem 5121,strcharinfo(0);
ZLMASKQ = 8;
close;
}
}
mes "[Zealotus]";
mes "I will need";
mes "^3131FF1 Cat's Eye^000000,";
mes "^3131FF1 Forbidden Red Candle^000000 and";
mes "^3131FF30 Worn-Out Magic Scrolls^000000.";
mes "Then, I can grant you a measure";
mes "of my power as I've promised.";
close;
}
else if(ZLMASKQ == 8)
{
mes "[Zealotus]";
mes "Ah, I greet you in";
mes "peace, human. Behold,";
mes "the splendor of our realm!";
mes "Though, I do not blame you";
mes "if you have no interest in";
mes "commanding these Injustices...";
next;
mes "[Zealotus]";
mes "Thanks to your help,";
mes "my Phendark has returned";
mes "to his old, monstrously";
mes "passionate ways. Now I can";
mes "show him the stinging love";
mes "of my whip! Hohohohohoho!";
emotion e_kis;
close;
}
}
gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
if(ZLMASKQ == 0)
{
mes "[Phendark]";
mes "Huh? Oh no!";
mes "Another h-human?!";
mes "P-please! S-stay away,";
mes "don't come near me!";
close;
}
else if(ZLMASKQ == 1)
{
mes "[Phendark]";
mes "Huh? Oh no!";
mes "Another h-human?!";
mes "P-please! S-stay away,";
mes "don't come near me!";
next;
mes "[Phendark]";
mes "I... I swear!";
mes "I'm not carrying any";
mes "rare items or stuff you";
mes "can wear, so please don't";
mes "beat me! I... Oh my god, you";
mes "don't believe me, don't you?";
next;
mes "[Phendark]";
mes "You humans never leave";
mes "me alone! Why do you have";
mes "to bully me like this?! I'm";
mes "honestly not carrying anything";
mes "of value! Z-Zealotus, please!";
mes "Zealotus, heeeeeelp me~!";
emotion e_sob;
if(!(
countitem(1950) || countitem(1951) || countitem(1952) ||
countitem(1953) || countitem(1954) || countitem(1955) ||
countitem(1956) || countitem(1957) || countitem(1958) ||
countitem(1959) || countitem(1960) || countitem(1961) ||
countitem(1962) || countitem(1963) || countitem(1964) ||
countitem(1965) || countitem(1966) || countitem(1967) ||
countitem(1968) || countitem(1969) || countitem(1970) ||
countitem(1971)
))
close; // no whip equipped or in inventory
next;
mes "[" + strcharinfo(0) + "]";
mes "You're pathetic!";
mes "Aren't you supposed";
mes "to be a monster? You know";
mes "what Zealotus would do if";
mes "she were actually here?";
next;
mes "[Phendark]";
mes "^333333*Sniff...*^000000";
mes "P-probably...";
mes "Probably whip me.";
next;
mes "^3355FFYou nonchalantly^000000";
mes "^3355FFbrandish your Whip.^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "That's right.";
next;
mes "^3355FF*Snap!*";
mes "*Snap!*";
mes "*Crack crack crack!*";
mes "*Snap snap snap crack!*^000000";
next;
mes "[Phendark]";
mes "Oh! That stinging pain";
mes "that burns with bloodlust!";
mes "It's almost as good as";
mes "Zealtos's whip of love!";
next;
mes "[Phendark]";
mes "Zealotus...";
mes "She must be pissed";
mes "at me, but I just can't";
mes "stop being afraid of all";
mes "you humans! Damn it all!";
ZLMASKQ = 2;
close;
}
else if(ZLMASKQ == 2 || ZLMASKQ == 3)
{
if(countitem(7315) > 368 && ZLMASKQ == 3)
{
mes "[Phendark]";
mes "Y-you again!";
mes "Why do you hound me?!";
mes "Th-there's nothing I can";
mes "give you, so please don't";
mes "hurt me! Oh, oh p-please...!";
emotion e_swt2;
next;
switch( select( "Feed him Dark Crystal Fragment.", "Threaten him." ) )
{
case 1:
mes "[Phendark]";
mes "What...? You want";
mes "me to eat these?";
mes "It doesn't seem natural,";
mes "but if Rybio says I should,";
mes "it might not be that bad.";
next;
mes "...";
mes "......";
next;
mes "[Phendark]";
mes "What's supposed to";
mes "happen now? My inner";
mes "demon is supposed to";
mes "awaken by eating these?";
mes "That sounds ridiculous!";
mes "Though, I did just eat crystal.";
next;
mes "[Phendark]";
mes "Wh-whoa. Ugh!";
mes "My chest! Something's";
mes "burning inside! I c-can't--!";
mes "Can't think straight... I'm...";
mes "Slowly... Losing my humanity!";
next;
mes "[Phendark]";
mes "Huh... Huuurg--!";
mes "Huk-huk! Heeeeh!";
mes "Heeeeeh! Waaoooooh!";
next;
mes "[Phendark]";
mes "...";
mes "Grrrrr...!";
next;
mes "[Phendark]";
mes "^333333*Pant pant*^000000";
mes "What... just...";
mes "What happened?";
ZLMASKQ = 4;
delitem 7315,369;
close;
case 2:
mes "[" + strcharinfo(0) + "]";
mes "So what happens";
mes "if I don't decide not";
mes "to hurt you? Whatcha";
mes "gonna do then, huh?";
next;
mes "...";
mes "......";
next;
mes "[Phendark]";
mes "S-stop it!";
mes "Just--Just stop it!";
close;
}
}
mes "[Phendark]";
mes "Humans...";
mes "They're everywhere!";
mes "You guys--I can't...";
mes "You're torturing me!";
emotion e_sob;
close;
}
else if(ZLMASKQ == 4)
{
mes "[Phendark]";
mes "My chest was on fire,";
mes "like I was, I dunno,";
mes "burning with anger or";
mes "something. It's gone";
mes "now, but what were";
mes "those crystals?";
close;
}
else if(ZLMASKQ == 5)
{
mes "[Phendark]";
mes "You again? Oh no,";
mes "you're not going to hurt";
mes "me or make me eat those";
mes "weird crystals again, are you?";
next;
mes "^3131FF[" + strcharinfo(0) + "]^000000";
switch( select( "Rybio", "Injustice", "Zealotus" ) )
{
case 1:
mes "Rybio";
break;
case 2:
mes "Injustice";
break;
case 3:
mes "Zealotus";
++.@phen_point;
break;
}
switch( select( "hates", "likes" ) )
{
case 1:
mes "hates";
.@phen_point += 2;
break;
case 2:
mes "likes";
++.@phen_point;
break;
}
switch( select( "Rybio.", "Injustice.", "Phendark.", "Zealotus." ) )
{
case 1:
mes "Rybio.";
break;
case 2:
mes "Injustice.";
break;
case 3:
mes "Phendark.";
++.@phen_point;
break;
case 4:
mes "Zealotus.";
next;
}
if(.@phen_point == 1)
{
mes "[Phendark]";
mes "I don't think";
mes "congratulations are";
mes "in order, but I guess";
mes "that's good news to hear.";
mes "Still, what a surprise!";
close;
}
else if(.@phen_point == 2)
{
mes "[Phendark]";
mes "Hey...!";
mes "I don't know if";
mes "that's something";
mes "I want to hear about!";
}
else if(.@phen_point == 3)
{
mes "[Phendark]";
mes "I can't believe";
mes "something like that!";
mes "Oh, that doesn't matter.";
mes "Zealotus is too good for me.";
mes "I'm not even worthy of tasting";
mes "the sting of her Love Whip.";
emotion e_sob;
close;
}
else if(.@phen_point == 4)
{
mes "[Phendark]";
mes "...";
mes "......";
mes "Hates me?";
mes "N-no, that can't--";
mes "I didn't, that doesn't--";
next;
}
else
{
mes "[Phendark]";
mes "Huh...?";
mes "What is that";
mes "supposed to mean?";
close;
}
switch( select( "Insult him.", "Apologize." ) )
{
case 1:
mes "[" + strcharinfo(0) + "]";
mes "First of all,";
mes "what exactly sets";
mes "you apart from all the";
mes "other eligible monsters";
mes "that she can choose from?";
mes "Not like you're much better...";
next;
mes "[Phendark]";
mes "...";
mes "......";
next;
switch( select( "Break his pride.", "Tell him you were joking." ) )
{
case 1:
mes "^3131FF[" + strcharinfo(0) + "]^000000";
mes "I mean, there are guys";
mes "like Bloody Murderer out";
mes "there who are more evil";
mes "than you, and best of all,";
mes "not afraid of humans!";
next;
switch( select( "Go for the low blow.", "Try to salvage his confidence." ) )
{
case 1:
mes "[" + strcharinfo(0) + "]";
mes "You know, me and Zealotus";
mes "were actually talking about";
mes "you recently. She told me that";
mes "the sight of you makes her";
mes "feel sick! I mean, what kind";
mes "of monster is afraid of humans?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Now you've reached the";
mes "point where even Injustice";
mes "is manlier than you now,";
mes "if you know what I mean!";
mes "Hahahahahahahahaha!";
next;
mes "[Phendark]";
mes "...";
mes "......";
next;
mes "[Phendark]";
mes "...";
mes "......";
mes ".........";
next;
mes "[Phendark]";
mes "...";
mes "......";
mes ".........";
mes "............";
next;
mes "[Phendark]";
mes "GRRRRRR!";
mes "THAT'S ENOUGH!";
emotion e_ag;
next;
mes "[Phendark]";
mes "I don't care who the";
mes "hell she is, I'm going";
mes "to see Zealotus and give";
mes "that tramp a piece of my";
mes "mind! Grrrr! She'll be sorry!";
ZLMASKQ = 6;
emotion e_an;
close;
case 2:
mes "^3131FF[" + strcharinfo(0) + "]^000000";
mes "But know that I think";
mes "about it, maybe you look";
mes "much tougher than that";
mes "Bloody Murderer guy.";
next;
mes "[Phendark]";
mes "*Sniff sniff*";
mes "You really think so?";
next;
mes "...";
mes "......";
next;
mes "[" + strcharinfo(0) + "]";
mes "...Yeeeeeah.";
close;
}
case 2:
mes "[" + strcharinfo(0) + "]";
mes "But now that I think";
mes "about it, you actually";
mes "are much better than all";
mes "those other monsters.";
mes "That stuff I said before?";
mes "I was just kidding you.";
next;
mes "[Phendark]";
mes "^333333*Sniff!*^000000";
mes "You're...";
mes "Not helping!";
close;
}
case 2:
mes "[" + strcharinfo(0) + "]";
mes "I...";
mes "I was just kidding!";
mes "How could she hate";
mes "somebody like you?";
next;
mes "[Phendark]";
mes "No... No.";
mes "You're right.";
mes "I don't deserve love.";
mes "Not from Zealotus or";
mes "from anybody else...";
close;
}
}
else if(ZLMASKQ > 5)
{
mes "[Phendark]";
mes "Zealotus! How dare";
mes "she say those things";
mes "against me! Less manly";
mes "than Injustice?! I'll just";
mes "have to prove her wrong!";
mes "Out the way, pithy human!";
close;
}
}
gl_prison1,100,48,5 script Rybio#LhzHat RYBIO,{
if(ZLMASKQ == 2)
{
mes "[Rybio]";
mes "You know, I usually just";
mes "run up and slash like crazy";
mes "once I see you humans, but";
mes "my heart's not in it today, so";
mes "I'm gonna give you just one";
mes "chance to run for your life.";
next;
switch( select( "Talk about Phendark.", "Run for your life." ) )
{
case 1:
mes "[Rybio]";
mes "What th--? You know the";
mes "same Phendark I know?";
mes "Dayam, that's weird. But";
mes "yeah, him and Zealotus have";
mes "some kind of... I dunno what";
mes "it is, actually. Um, love?";
next;
mes "[Rybio]";
mes "Anyway, Phendark has";
mes "been acting really weird";
mes "lately. I guess Zealotus";
mes "loved him to the point that";
mes "she abused him to the point";
mes "that he's scared of humans now.";
next;
mes "[Rybio]";
mes "Huh. You know what'd help?";
mes "Dark Crystal Fragments. It's";
mes "worthless to humans, but if";
mes "creatures of darkness eat it,";
mes "it brings out more of their";
mes "inner demon. Scary, huh?";
next;
mes "[Rybio]";
mes "Since Phendark's pretty big, and he's acting like a total wuss, you";
mes "you should probably get him to eat ^3131FF369 Dark Crystal Fragments^000000. Don't";
mes "worry, you should be able to find those all over Rune-Midgard.";
next;
mes "[Rybio]";
mes "I dunno why a human";
mes "like you would want to";
mes "help one of us out, though.";
mes "What's in it for you, exactly?";
ZLMASKQ = 3;
close;
case 2:
mes "[Rybio]";
mes "That's right!";
mes "Run, get outta here!";
mes "If you're not fast enough,";
mes "I might eat you, human!";
mes "...Well... Probably not.";
close;
}
}
else if(ZLMASKQ == 3)
{
mes "[Rybio]";
mes "I don't get why someone";
mes "like you, a seemingly heroic";
mes "adventurer, would want to help";
mes "out Phendark? Did Zealotus";
mes "blackmail you or something?";
next;
mes "[Rybio]";
mes "Well, you could";
mes "probably help him";
mes "by getting him to eat";
mes "^3131FF369 Dark Crystal Fragments^000000";
mes "to sort of stir up the demon";
mes "that sleeping within, you know?";
close;
}
else if(ZLMASKQ == 4)
{
mes "[Rybio]";
mes "Feeding him all of those";
mes "Dark Crystal Fragments didn't";
mes "work? But that was supposed";
mes "to be foolproof! Dayam, what";
mes "the hell happened to Phendark's";
mes "inner demon?! Man oh man...";
next;
mes "[Rybio]";
mes "Well, I don't know what";
mes "else you could try. I mean,";
mes "maybe you could try motivating";
mes "him. Reverse psychology?";
mes "It's weird talking about this";
mes "with a human. Hahahaha~";
ZLMASKQ = 5;
close;
}
else if(ZLMASKQ == 5)
{
mes "[Rybio]";
mes "Phendark sure looks";
mes "tough, but I guess even";
mes "he isn't totally evil. Yeah.";
mes "We monsters aren't all";
mes "bad... Just mostly bad.";
close;
}
}
airport,148,41,3 script Freight Manager#toast 4_M_EIN_SOLDIER,{
mes "[Kirishu]";
mes "Oh man...";
mes "It's almost lunchtime,";
mes "but he hasn't come by";
mes "yet. Where could h--Oh!";
mes "Hello, welcome to Einbroch~";
next;
if (isequipped(5107) || countitem(5107)) {
mes "[Kirishu]";
mes "Wait a sec, that";
mes "Crunch Toast! You must";
mes "be the guy who helped out";
mes "my buddy, Kasis. I owe you";
mes "my gratitude since without your help, I wouldn't eat lunch!";
next;
mes "[Kirishu]";
mes "It sounds like Kasis";
mes "has been having business";
mes "troubles lately, but I'm sure";
mes "he'll weather it out. I just don't know what's taking him so long";
mes "to get here. I'm sooo hungry!";
close;
}
else {
mes "[Kirishu]";
mes "By any chance, are you";
mes "heading to Juno? I have";
mes "a favor to ask if you're";
mes "going there. Or did you";
mes "need help finding your";
mes "way around this city?";
next;
switch(select("Sure, I'm heading to Juno.","I need help finding my way around!","Cancel.")) {
case 1:
mes "[Kirishu]";
mes "Well, if you're going to";
mes "Juno and you're not busy,";
mes "would you visit a pastry";
mes "chef named Kasis for me?";
mes "He's an old friend and I'm";
mes "a little worried about him.";
next;
mes "[Kirishu]";
mes "Usually, he sends us";
mes "lunches around this time";
mes "without fail, but since lunch";
mes "hasn't arrived yet, I can't help but wonder, ''What happened?''";
next;
mes "[Kirishu]";
mes "Of course, I'd be lying if";
mes "I said my hunger didn't factor";
mes "into my concern for his welfare. Anyway, if you have the time,";
mes "you can find Kasis in Juno's";
mes "Bakery. Thanks, adventurer.";
close;
case 2:
mes "[Kirishu]";
mes "First of all, if you";
mes "go just outside of the";
mes "Airport, you can find";
mes "Guides that can tell you";
mes "about all the important";
mes "places of interest in Einbroch.";
next;
mes "[Kirishu]";
mes "Now, if you want to take";
mes "a rest before or after a";
mes "flight on one of the Airships,";
mes "you can use the passenger";
mes "lounge on the second floor.";
mes "It's a good tip to know~";
next;
mes "[Kirishu]";
mes "Did you have any";
mes "other questions to ask";
mes "me while you're here?";
next;
switch(select("Can I take a picture with you?","About Einbroch","No, thanks.")) {
case 1:
mes "[Kirishu]";
mes "Pardon me?";
mes "I don't hear that";
mes "request often, but";
mes "I suppose it couldn't";
mes "do any harm to pose";
mes "for just one picture.";
next;
cutin "ein_soldier.bmp",1;
mes "[Kirishu]";
mes "Cheese~";
close2;
cutin "",255;
end;
case 2:
mes "[Kirishu]";
mes "You know, it's hard to";
mes "believe that Einbroch has";
mes "become a major industrial";
mes "so quickly. I guess it's the";
mes "result of the demand for the";
mes "ores mined over in Einbech.";
next;
mes "[Kirishu]";
mes "Although Einbech and Einbroch";
mes "can't survive without each other, Einbech is in a pretty sorry state";
mes "compared to Einbroch. If you've";
mes "ever been there, you know what";
mes "I mean. It's almost tragic.";
next;
mes "[Kirishu]";
mes "Most of the prosperity of";
mes "this city is attributed to the";
mes "productivity of the factories.";
mes "But along with great wealth,";
mes "these factories have also";
mes "brought pollution problems.";
next;
mes "[Kirishu]";
mes "If you hear the";
mes "Smog Alert, you should";
mes "run to safety as quickly";
mes "as you can! It's dangerous";
mes "to be out in the open when";
mes "the pollution levels are high!";
close;
case 3:
mes "[Kirishu]";
mes "Well then, I hope";
mes "that you enjoy your";
mes "travels here in Einbroch.";
close;
}
case 3:
mes "[Kirishu]";
mes "Have a good time in";
mes "Einbroch, adventurer.";
mes "I hope you enjoy your";
mes "travels here in the";
mes "Schwaltzvalt Republic.";
close;
}
}
}