//===== eAthena Script =======================================
//= Juice Maker Quest
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.8
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Condition if done: (MISC_QUEST & 1)
//=
//= 1.1 fixed input number check [Lupus]
//= 1.2 fixed misplaced Grape<->Carrot juices [Lupus]
//= 1.3 added a loopless menu 'as many as possible' [Lupus]
//= 1.3a Turned the juice making part of the Juicer npc into a
//= subfunc. Changed fruit amount needed to 1.[kobra_k88]
//= Fixed exploits [Lupus]
//= 1.6 fixed typo (where did @ipnut came from?) [Lance]
//= 1.8 got rid of vars: 'MEAT',"MARIANNE","MORRISON"
//= From now, all common quests start using bits of the
//= same variable MISC_QUEST [Lupus]
//============================================================
// Morrison ------------------------------------------------
prt_in,47,173,2 script Morrison 97,{
mes "[Little Morrison]";
if(MISC_QUEST&1 || @MORRISON > 10) goto L_GoAway;
if(@MORRISON == 10) goto L_Candy;
mes "Wahhhhh!!! Wahh... NO more! NO more!";
mes "I won't... eat anymore stupid ^0000ffFruit^000000 things!!";
emotion e_sob;
next;
menu "Talk",M_Talk,"Cancel",M_End;
M_Talk:
if(countitem(517)) goto L_Meat; //Meat
mes "[Little Morrison]";
mes "Arhhggg!! I'VE HAD ENOUGH!!! I can't eat anymore ^0000ffFruits^000000! They";
mes "taste so SOUR..... I have to PEEL them before I can eat them.....";
mes "they feel sticky and squishy...... it's really ANNOYING!!!!";
emotion e_wah;
next;
mes "[LIttle Morrison]";
mes "I just HATE FRUIT! I can't even get full off of the stuff.(~sigh~)";
mes "Give me something more edible..... give me some...... ^ff0000MEAT^000000!!!";
close;
L_Meat:
mes "[Little Morrison]";
mes "...(sniff)....(sniff)(sniff).... Oh! Is that ^ff0000Meat^000000???";
emotion e_ic;
next;
mes "[Little Morrison]";
mes "Do you have some ^ff0000Meat^000000?!!!~(drools)~";
mes "Umm... that yummy smell is making me SOOO HUNGRYYYY!!!l";
emotion e_rice;
next;
mes "[Little Morrison]";
mes "... Umm... excuse me..... could you give me some of that meat PLEEAASSSE?";
emotion e_sob;
next;
menu "Give him some",sM_Give,"Ignore him",sM_Ignore;
sM_Give:
if(countitem(517) == 0) goto L_GoAway; //Meat
delitem 517,1; //Meat
set @MORRISON,@MORRISON+1;
mes "[Little Morrison]";
mes "Whoah~!!! It's real Meat, Meat!";
mes "Mmmm! It makes my mouth water.";
mes "Oh thank you. Now I feel happy. Yum Yum...";
emotion e_awsm;
close;
sM_Ignore:
set @MORRISON,11;
mes "[Little Morrison]";
mes "Boo...";
mes "Boo... Fine... Alright, Alright~!!! Selfish meanie!";
emotion e_bzz;
close;
M_End:
mes "[Little Morrison]";
mes "Wahhhh!!! No matter how hard I try, I just can't eat Vegetables";
mes "or ^0000ffFruit^000000! They're plain disgusting!!";
emotion e_sob;
close;
L_GoAway:
mes "Pffff... Leave me alone! You DON'T CARE about me! I'm gonna DIE";
mes "because of these stupid Veggies and Fuits so MIND your own business!";
emotion e_pif;
close;
L_Candy:
mes "Ah..I am full now. You don't have to feed me any more. I think I";
mes "am gonna BURST if I keep eating more.";
next;
mes "[Little Morrison]";
mes "And... um... Take this.";
next;
getitem 529,3;
getitem 530,1;
set @MORRISON,0;
mes "[Little Morrison]";
mes "It is from my secret stash of Candy that I hide from my Mom. Since";
mes "you gave me some Meat, I will give you some candy." ;
close;
}
// Housewife Marianne ---------------------------------------------------
prt_in,49,172,2 script Housewife Marianne 53,{
mes "[Housewife Marianne]";
if(MISC_QUEST&1 || @MORRISON > 10) goto L_Juice;
if(@MORRISON) goto L_GaveMeat;
mes "Morrison!! Please eat some fruit will ya? Fruit~!";
mes "*Sob*~!! Like father like son...";
emotion e_sob;
next;
menu "Talk",M_Talk,"Cancel",M_Cancel;
close;
M_Talk:
mes "[Housewife Marianne]";
mes "(~Sigh~)...This is Morrison... My one and only son. He's going";
mes "through some kinda faze and doesn't want to eat any ^0000ffFruits^000000 or";
mes "vegetables.";
emotion e_shy;
next;
mes "[Housewife Marianne]";
mes "Look at his face..., it turns sour just hearing about ^0000ffFruit^000000...";
next;
mes "[Housewife Marianne]";
mes "All he wants to eat is but ^ff0000Meat^000000... (sigh)...he needs";
mes "^0000ffFruits^000000 and vegetables for a proper diet.";
next;
M_Cancel:
mes "[Housewife Marianne]";
mes "Morrison!! I will get mad at you if you keep doing this!";
emotion e_bzz;
close;
L_GaveMeat:
set @MORRISON,0;
mes "Oh MY GOD!!... Oh lord...";
emotion e_omg;
next;
mes "[Housewife Marianne]";
mes "WHAT ARE YOU DOING!! HOW DARE YOU feed my son!! And ^ff0000MEAT^000000 of all things!!!";
next;
mes "[Housewife Marianne]";
mes "Arrrgh~~!! Get Lost right now!!!!!!";
emotion e_pif;
close;
L_Juice:
mes "Thank you for not giving my son any meat. I'm trying to feed him";
mes "^0000ffFruits^000000 and vegetables, but this child doesn't want to eat";
mes "anything except Meat...";
next;
mes "[Housewife Marianne]";
mes "What if I could turn ^0000ffFruits^000000 into a ^0000ffJuice^000000... for example...Orange";
mes "juice... Would my child like it?";
emotion e_hmm;
next;
mes "[Housewife Marianne]";
mes "Ah! Now I remember..There is a town where you can get a variety of";
mes "^0000ffFruit^000000 turned into ^0000ffFruit Juices^000000.";
emotion e_ic;
next;
mes "[Housewife Marianne]";
mes "... Was is it...^ff0000Payon^000000...or ^ff0000Morroc^000000...?";
emotion e_hmm;
set @MORRISON,0;
set MISC_QUEST,MISC_QUEST | 1;
close;
}
// Juicer Marx Hansen ---------------------------------------------------------
payon_in03,188,146,5 script Juicer Marx Hansen 86,{
mes "[Juicer Marx Hansen]";
if(MISC_QUEST&1) goto L_Juice;
mes "Welcome to my shop. What brings you here?";
next;
menu "Conversation",-,"I am just looking around",M_End;
mes "[Juicer Marx Hansen]";
mes "In the earliest years of humanity, fruits were the only substanace availble for people to eat.";
mes "Fruits were vital for survival and without them people faced certain death.";
mes "During that time Mother Nature was worshiped for her generous offerering.";
next;
mes "[Juicer Marx Hansen]";
mes "Nowadays food is plentifull and it comes in a variety of flavors and forms.";
mes "With so many other things to eat, fruits aren't consumed as much as they used to be.";
mes "This is especially true among kids who'd rather eat pizza and candy.";
next;
mes "[Juicer Marx Hansen]";
mes "Because of this I wanted to find a way to make young people realize the importance of fuit.";
mes "I found that when fruits were turned into juices, they became more digestive and even tasty enough for kids.";
close;
M_End:
mes "[Juicer Marx Hansen]";
mes "Ok then.";
close;
//--------------
L_Juice:
//---------
mes "Welcome to my shop. Are you here to process Fruits like everyone else?";
next;
menu "Yes, I am.",M_1a, "How do you make fruit juice?",M_1b, "Nope.",M_1End;
M_1a:
mes "[Juicer Marx Hansen]";
mes "So what kind of fruit juice would you like to process?";
next;
menu "Apple Juice",sM_1a,"Banana Juice",sM_1b,"Grape Juice",sM_1c,"Carrot Juice",sM_1d,"None.",M_1End;
sM_1a:
callsub sF_Make, 512, "apples", 531;
goto M_1a;
sM_1b:
callsub sF_Make, 513, "bananas", 532;
goto M_1a;
sM_1c:
callsub sF_Make, 514, "grapes", 533;
goto M_1a;
sM_1d:
callsub sF_Make, 515, "carrots", 534;
goto M_1a;
M_1b:
mes "[Juicer Marx Hansen]";
mes "# Fruit Juice Info #";
mes "- ^FF3355Apple^000000 Juice - Apple x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
mes "- ^D5A500Banana^000000 Juice - Banana x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
mes "- ^FF8800Carrot^000000 Juice - Carrot x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
mes "- ^AA00AAGrape^000000 Juice - Grape x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
close;
M_1End:
mes "[Juicer Marx Hansen]";
mes "Oh well... see you next time.";
close;
// Subfunction for making juice
//----------------------------------
sF_Make:
mes "[Juicer Marx Hansen]";
mes "How many bottles would you like?";
next;
menu "I'll tell you.",M_Tell, "As many as possible",-, "I've changed my mind.",M_1End;
set @amount,1000; //max possible amount of Juice
//calc max possible # juices
if(Zeny/3 < @amount) set @amount, Zeny/3;
if(countitem(getarg(0)) < @amount) set @amount, countitem(getarg(0));
if(countitem(713) < @amount) set @amount, countitem(713);
if(@amount > 0) goto L_Make;
mes "[Juicer Marx Hansen]";
mes "Doh! You don't have enough ingredients for a single bottle of juice.";
emotion e_gasp;
close;
M_Tell:
mes "[Juicer Marx Hansen]";
mes "Very well then. Enter 0 if you don't want any. Also you cannot";
mes "buy more than 1000 at a time.";
next;
input @amount;
if(@amount < 1 || @amount > 1000) return;
if(countitem(getarg(0)) < @amount) goto sL_NoFruits;
if(countitem(713) < @amount) goto sL_NoBottles;
if(Zeny < @amount * 3) goto sL_NoZeny;
L_Make:
delitem getarg(0), @amount; //del Fruit
delitem 713, @amount; //del Empty Bottle
set Zeny, Zeny - @amount * 3;
getitem getarg(2), @amount; //get Juice
mes "[Juicer Marx Hansen]";
mes "Here you are. Take it.";
close;
sL_NoFruits:
mes "[Juicer Marx Hansen]";
mes "You don't have enough fruit.";
mes "You need " +@amount+ " " +getarg(1)+ " to make that much juice.";
next;
return;
sL_NoBottles:
mes "[Juicer Marx Hansen]";
mes "You don't have enough bottles. You need "+@amount+" empty bottle(s) to make that many juice drinks.";
next;
return;
sL_NoZeny:
mes "[Juicer Marx Hansen]";
mes "You don't have enough zeny. You need " +(@amount*3)+ " zeny, to make that many juice drinks.";
next;
return;
}