//===== rAthena Script =======================================
//= Gunslinger quests
//===== By: ==================================================
//= Playtester
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Gunslinger guns and bullet quests
//===== Additional Comments: =================================
//= 1.0 Only Garrison Gun done yet [Playtester]
//= 1.1 Added Garrison[2] [Playtester]
//= 1.2 Added Drifter, Destroyer and Inferno [Playtester]
//= 1.3 Added official Gatling quests [Playtester]
//= 1.4 Updated Destroyer Quest - Credits to Sinoco for first
//= official version. [SinSloth]
//= 1.5 Updated Inferno Quest to official version [SinSloth]
//= 1.6 Updated Garrison Quest - Credits to Lazarus^ for
//= making the first official version. [SinSloth]
//= 1.6a Removed .GATs [Lupus]
//= 1.6b Changed item names to item IDs on some scripts. [Samuray22]
//= 1.6c Corrected a bad delitem. (bugreport:763) [Samuray22]
//============================================================
que_ng,182,85,3 script Garrison 109,{
if(BaseJob != Job_Gunslinger)
{
mes "[Garrison]";
mes "You're not a gunslinger.";
mes "You're distracting me from my work. Go on.";
close;
}
else if(BaseLevel < 55)
{
mes "[Garrison]";
mes "My name is Garrison. I'm a master in crafting guns.";
mes "The gun I make is also called the Garrison. I named it that because I think the Garrison is as cool and perfect as myself.";
next;
mes "[Garrison]";
mes "Why don't you commission a Garrison from me?";
next;
callsub SubGarrison;
}
switch(gun_gs)
{
case 0:
if(countitem(13104) < 1)
{
mes "[Garrison]";
mes "My name is Garrison. I'm a master in crafting guns.";
mes "The gun I make is also called the Garrison. I named it that because I think the Garrison is as cool and perfect as myself.";
next;
mes "[Garrison]";
mes "Are you here to commission a Garrison from me?";
next;
callsub SubGarrison;
}
mes "[Garrison]";
mes "Hmm~ What's going on?";
mes "Are you here because you need a weapon?";
next;
switch( select( "I need a Garrison.","Not really.","Cancel") )
{
case 1:
mes "[Garrison]";
mes "Oh~ Welcome";
mes "Everyone needs me~!";
mes "It just proves that my gun, the Garrison, is the best of the best.";
mes "So, are you going to ask me to make one now?";
next;
callsub SubGarrison;
case 2:
mes "[Garrison]";
mes "Hmm~ You look like you're wandering around without a mission.";
mes "If you've got the time, will you do me a favor?";
next;
mes "["+strcharinfo(0)+"]";
mes "What is it?";
next;
mes "[Garrison]";
mes "Mmm~ Well, I had actually received a letter recently stating that there are many defective makes of a gun I created called the Six Shooter.";
next;
mes "[Garrison]";
mes "I'm a perfectionist, but due to my old age, my eyes are growing dark, and I think I may have sold defective Six Shooters.";
next;
mes "[Garrison]";
mes "So what I'm trying to say is, I'm hoping someone will find me spare parts which I can use to replace defective parts in the detective Six Shooters.";
next;
mes "[Garrison]";
mes "If you help me, I'll put a slot in that Garrison you're holding right now.";
mes "What do you say?";
next;
mes "[Garrison]";
mes "Just so you know, if I slot your Garrison, any current refine points or slotted cards will disappear. Decide carefully.";
next;
switch( select( "I don't like the sound of this.","Ok, I'll try it out.") )
{
case 1:
mes "[Garrison]";
mes "Hmm, I see.";
mes "I understand.";
mes "I guess I'll look for a different man.";
close;
case 2:
mes "[Garrison]";
mes "Oh, would you?";
mes "I'm so thankful.";
mes "These are the materials I need to make spare parts...";
next;
mes "[Garrison]";
mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws.";
mes "I need this exact amount. Don't forget.";
set gun_gs,1;
close;
}
case 3:
mes "[Garrison]";
mes "Hmm... Come and see me later.";
close;
}
case 1:
if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1))
{
mes "[Garrison]";
mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws.";
mes "Don't forget -- the amount has to be exact.";
close;
}
mes "[Garrison]";
mes "Oh~ You're back with what I need~";
mes "I'm so grateful.";
mes "Oh.. there's another favor I need to have done. Err...";
next;
mes "[Garrison]";
mes "I need to deliver the spare parts once I make them to another person, but I've got so much work to do around here.";
next;
mes "[Garrison]";
mes "Sorry to ask, but I was hoping you can deliver what I make out of these materials to the next person.";
next;
mes "[Garrison]";
mes "While you are on delivery, I will make preparations to slot your Garrison, as promised.";
next;
mes "["+strcharinfo(0)+"]";
mes "-Hmm, I don't want to do it, but I'll do it anyway.-";
next;
mes "["+strcharinfo(0)+"]";
mes "Ok.";
next;
mes "[Garrison]";
mes "Oh, thanks a lot.";
mes "Then deliver this to a person called Ravey. He lives in the slums of Lighthalzen.";
next;
mes "["+strcharinfo(0)+"]";
mes "You receive the delivery goods from Garrison.";
mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen.";
delitem 999,10;
delitem 1011,10;
delitem 7317,10;
delitem 985,1;
delitem 1003,30;
set gun_gs,2;
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "You receive the delivery goods from Garrison.";
mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen.";
close;
case 3:
mes "[Garrison]";
mes "Oh~ How was your trip?";
next;
mes "["+strcharinfo(0)+"]";
mes "Gyah~";
mes "I nearly died!!!";
mes "That man tried to attack me when he saw me. I barely escaped death!";
next;
mes "[Garrison]";
mes "Ahh~ Oh no.";
mes "I had no idea the person who sent the letter was actually plotting to assassinate me. He was probably sent by one of our enemy guilds...";
next;
mes "[Garrison]";
mes "It looks like I've sent you unintentionally on a very dangerous mission.";
next;
mes "[Garrison]";
mes "I'm so sorry.";
mes "You may also know, but there's bad guys plotting to attack the Professor and the Gunslinger Guild all over the place.";
next;
mes "[Garrison]";
mes "Consider this a part of your training as an Gunslinger.";
next;
mes "[Garrison]";
mes "I'm sorry about what happened.";
mes "But, as promised, I will slot your Garrison ...";
next;
if(countitem(13104) < 1)
{
mes "[Garrison]";
mes "Huh? Sigh.";
mes "Did you sell off your gun while you were gone?";
mes "I said I'd slot your gun, but I never said I'd slot a gun that isn't here.";
mes "Go and get your Garrison and then get back to me.";
set gun_gs,4;
close;
}
mes "[Garrison]";
mes "Let's see~";
mes "*tonk* *tonk* *thump* *whump*";
mes "Here is your modified";
mes "Garrison.";
mes "Please use it well.";
delitem 13104,1;
getitem 13105,1;
set gun_gs, 5;
close;
case 4:
if(countitem(13104) < 1)
{
mes "[Garrison]";
mes "Go and get your Garrison and then get back to me.";
close;
}
mes "[Garrison]";
mes "Ah, there it is.";
mes "Here is your modified";
mes "Garrison.";
mes "Do use it well.";
delitem 13104, 1;
getitem 13105, 1;
set gun_gs,5;
close;
case 5:
mes "[Garrison]";
mes "Hmm~ You're back again~";
mes "What's the matter?";
mes "Did you come back because you need a weapon?";
mes "What do you need?";
next;
switch( select( "Garrison","Slot a Garrison","Cancel"))
{
case 1:
callsub SubGarrison;
case 2:
callsub SubGarrison_;
case 3:
mes "[Garrison]";
mes "I'll see you when I see you~";
close;
}
}
SubGarrison:
mes "[Garrison]";
mes "To create a Garrison, I need...";
mes "50 Steel, 3 Eluniums,";
mes "1 Oridecon, 50 Coal,";
mes "20 Rusty Screws, and";
mes "there's a fee of 30,000 Zeny.";
mes "Well, do you want one?.";
next;
switch( select( "Maybe later.","Yes, make it for me immediately.","Cancel") )
{
case 1:
mes "[Garrison]";
mes "Hmmm~ I got worked up for nothing~";
mes "Think about it. Come see me if you decide.";
close;
case 2:
if((countitem(999) < 50) || (countitem(7317) < 20) || (countitem(984) < 1) || (countitem(1003) < 50) ||(countitem(985) < 3) )
{
mes "[Garrison]";
mes "You didn't bring enough materials";
mes "To create a Garrison, I need...";
mes "50 Steel, 3 Eluniums,";
mes "1 Oridecon, 50 Coal,";
mes "50 Rusty Screws,";
mes "and there's a fee of 30,000 Zeny";
mes "Don't forget.";
close;
}
else if(Zeny < 30000)
{
mes "[Garrison]";
mes "You need more Zeny~!";
mes "More Zeny!!";
close;
}
else if(checkweight(13104,1) == 0)
{
mes "[Garrison]";
mes "There's no room in your inventory";
mes "for my creation.";
mes "Make some room";
mes "in your inventory, and then";
mes "Come and see me.";
close;
}
mes "[Garrison]";
mes "Hmm, looks like the correct amount of materials and Zeny.";
mes "Here's a Garrison~";
mes "If you need one again, come and see me~";
delitem 984,1; //Oridecon
delitem 985,3; //Elunium
delitem 999,50; //Steel
delitem 1003,50; //Coal
delitem 7317,20; //Rusty Screw
set Zeny,Zeny-30000;
getitem 13104,1; //Garrison
close;
case 3:
mes "[Garrison]";
mes "I'll see you when I see you~";
close;
}
SubGarrison_:
mes "[Garrison]";
mes "In order to slot a Garrison, I need";
mes "10 Steel, 1 Elunium,";
mes "10 Emveretarcon, 30 Coal,";
mes "10 Rusty Screws, and";
mes "1 Garrison.";
mes "Well, do you want one?.";
next;
switch( select( "Maybe later.","Yes, make it for me immediately.","Cancel" ))
{
case 1:
mes "[Garrison]";
mes "You've got me worked up for nothing~";
mes "Get back to me when you've made up your mind.";
close;
case 2:
if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1) || (countitem(13104) < 1))
{
mes "[Garrison]";
mes "You didn't bring enough materials";
mes "In order to slot a Garrison, I need";
mes "10 Steel, 1 Elunium,";
mes "10 Emveretarcon, 30 Coal,";
mes "10 Rusty Screws, and";
mes "1 Garrison.";
mes "Don't forget.";
close;
}
else if(checkweight(13105,1) != 1)
{
mes "[Garrison]";
mes "There's no room in your inventory";
mes "for my creation.";
mes "Make some room";
mes "in your inventory, and then";
mes "Come and see me.";
close;
}
mes "[Garrison]";
mes "Hmm, looks like the correct amount of materials and Zeny.";
mes "Here's a modified Garrison with a slot.";
mes "If you need one again, come and see me~";
delitem 999, 10;
delitem 1011, 10;
delitem 7317, 10;
delitem 985, 1;
delitem 1003, 30;
delitem 13104, 1;
getitem 13105, 1;
close;
case 3:
mes "[Garrison]";
mes "I'll see you when I see you~";
close;
}
}
lighthalzen,322,247,6 script Ravey 86,{
if(gun_gs == 2)
{
mes "["+strcharinfo(0)+"]";
mes "Excuse me. Hello.";
mes "I'm here to give you replacement parts for defective Gunslin...";
next;
mes "[Ravey]";
mes "You!!!";
mes "Huuut~!!";
mes "Die!!!";
set gun_gs,3;
percentheal 100,0;
percentheal -90,0;
next;
mes "["+strcharinfo(0)+"]";
mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-";
mes "You nearly died.-";
next;
mes "["+strcharinfo(0)+"]";
mes "You run away without looking back.";
mes "Let's hurry back to Garrison.-";
close;
}
if(gun_gs == 3)
{
mes "["+strcharinfo(0)+"]";
mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-";
mes "You nearly died.-";
next;
mes "["+strcharinfo(0)+"]";
mes "Let's hurry back to Garrison.-";
close;
}
mes "[Ravey]";
mes "Ugh...";
mes "Err.. Err..";
mes "......";
close;
}
que_ng,187,163,3 script Ingrid 744,{
if(BaseJob != Job_Gunslinger)
{
mes "[Ingrid]";
mes "How are you!";
mes "I've been appointed the new Gunslinger Weapons Creator. The name is Ingrid.";
next;
mes "[Ingrid]";
mes "However, you don't seem to be a member of the Gunslinger Guild, so I can't help you with anything. Sorry.";
close;
}
switch(gun_inf)
{
case 0:
mes "[Ingrid]";
mes "How are you!";
mes "I've been appointed the new Gunslinger";
mes "Weapons Creator. The name is Ingrid.";
mes "A pleasure to serve you!";
next;
mes "[Ingrid]";
mes "It's only been a short while";
mes "since I've started working,";
mes "But I'll try my best to";
mes "assist you.";
next;
mes "[Ingrid]";
mes "Ahh ... I feel so anxious.";
mes "As of now, I'm doing the job of creating a weapon called the Inferno for customers.";
next;
mes "[Ingrid]";
mes "The Inferno is the most advanced weapon made in our Guild laboratory.";
next;
mes "[Ingrid]";
mes "It features incredible power and range, and an ergonomic design so that it can be held well and significantly minimize kickback when fired.";
mes "It's a weapon worthy of being called the ultimate weapon for any Gunslinger.";
mes "huff huff...";
next;
mes "["+strcharinfo(0)+"]";
mes "You know quite a lot about it";
mes ".....";
next;
mes "[Ingrid]";
mes "Ah. Of course~";
mes "I am the person who designed this weapon..";
next;
mes "["+strcharinfo(0)+"]";
mes "Wooow~ That's incredible~";
next;
mes "[Ingrid]";
mes "Ah Oops...";
mes "Did I end up bragging?";
mes "I'm still nothing compared to Professor Serena.";
next;
mes "[Ingrid]";
mes "Actually, I wanted to become a gunslinger too, but because of my physical shortcomings weak determination, I had to give up.";
next;
mes "[Ingrid]";
mes "While I was applying to become a gunslinger, I was lucky enough to have Professor Serena see my talents, and with her help, I'm where I am now helping with the manufacturing and sales of Gunslinger Weapons";
next;
mes "[Ingrid]";
mes "I'm still remorseful that I wasn't able to become a Gunslinger, but at least my brother, who took the Gunslinger test with me, passed and become one.";
next;
mes "[Ingrid]";
mes "I'm glad that even though I fell, my brother was able to fulfill our dream.";
next;
mes "[Ingrid]";
mes "Haha~ Look at me telling you all these things when you didn't even ask.";
mes "Sorry.";
next;
mes "["+strcharinfo(0)+"]";
mes "No, it's ok.";
mes "You may not have become a Gunslinger, but I think you've become a great person.";
next;
mes "[Ingrid]";
mes "Really? Thank you~";
mes "I'll try my best.";
next;
mes "[Ingrid]";
mes "To produce an Inferno,";
mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Old Rusty Screws, 100 Burning Hearts, and 200,000 Zeny.";
mes "Would you like to produce it for you?";
next;
switch( select( "I'll think about it.", "Yes, please." ) )
{
case 1:
mes "[Ingrid]";
mes "Ah~ I see.";
mes "I understand.";
mes "Ok, well, think about it.";
mes "Come back when you've made up your mind.";
close;
case 2:
mes "[Ingrid]";
mes "I understand.";
mes "Here are the materials again.";
next;
mes "[Inferno]";
mes "To produce an Inferno,";
mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny.";
mes "You must bring me the correct number of materials.";
mes "Please don't forget that.";
set gun_inf,1;
close;
}
case 1:
callsub SubInferno;
case 2:
mes "[Ingrid]";
mes "Hello~ You're back~";
mes "Are you back because you need an Inferno?";
next;
switch( select( "Nah, I'm back just because..","Yes, make me an Inferno." ) )
{
case 1:
mes "[Ingrid]";
mes "Ah~ I see.";
mes "I understand.";
mes "Ok, well, think about it.";
mes "Come back when you've made up your mind.";
close;
case 2:
callsub SubInferno;
}
}
SubInferno:
if ((countitem(7319) < 100) || (countitem(7317) < 50) || (countitem(984) < 10) || countitem(7097) < 100)
{
mes "[Ingrid]";
mes "Yeah, the required materials are 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny";
mes "You must bring me the correct number of materials.";
mes "Please don't forget that.";
close;
}
else if(Zeny < 200000)
{
mes "[Ingrid]";
mes "You've brought plenty of material,";
mes "but did you bring enough Zeny?";
mes "The price of creating an Inferno is 200,000 Zeny.";
mes "Please don't forget that.";
close;
}
else if(checkweight(13162,1) != 1)
{
mes "[Ingrid]";
mes "It looks like you have too many items to carry my creation, so I can't give it to you.";
mes "Why don't you come and see me again when you're ready to receive it?";
close;
}
else
{
mes "[Ingrid]";
mes "I see you have the proper amount of materials and Zeny.";
mes "Here is the Inferno I've created for you.";
mes "Use it well.";
set Zeny,Zeny-200000;
delitem 7319,100;
delitem 984,10;
delitem 7317,50;
delitem 7097,100;
getitem 13162,1;
if(gun_inf == 1) set gun_inf,2;
close;
}
}
que_ng,185,180,3 script Vanessa 726,{
if(BaseJob != Job_Gunslinger)
{
mes "[Vanessa]";
mes "Hah !Hah !!";
mes "Ballitude! Commander Sambo!";
mes "Wrestling!, Muye Tai!";
mes "Pancracion!,Lucharibre!";
mes "I'm going to master all the bare hand weapons in this world!!";
next;
mes "[Vanessa]";
mes "Hmm?!";
mes "Who are you? You're inturrupting my practice!";
mes "Get lost!";
close;
}
switch(gunst)
{
case 0:
mes "[Vanessa]";
mes "Ha!Hyaa!!";
mes "Vale Tudo!Commando Sambo!";
mes "Wrestling!,Muay Thai!";
mes "Pankration!,Mucho Libre!";
mes "I will master all fighting styles";
mes "in this world!!";
next;
mes "[Vanessa]";
mes "Mm?";
mes "You are a Gunslinger, huh?";
mes "Why are you disturbing";
mes "my exercises and me";
mes "standing beside me?";
next;
mes "["+strcharinfo(0)+"]";
mes "It's just watching exercise";
mes "looks good...";
mes ".............";
next;
mes "[Vanessa]";
mes "Oh! You like martial arts?";
mes "Come here~ I'll lock";
mes "you in an arm-bar~";
next;
mes "["+strcharinfo(0)+"]";
mes "N~ No thanks~";
mes "it's okay~";
next;
mes "[Vanessa]";
mes "What's okay~";
mes "Come here~!";
mes "-Bam!Bam!-";
next;
mes "["+strcharinfo(0)+"]";
mes "Aah~Ugh~ Don't do that~";
mes "Aa..Aaaahhhh~~!!";
mes "Argh~";
mes "-Sound of something broken-";
mes "Owww~~";
mes "*Sobs*~~";
next;
mes "[Vanessa]";
mes "Hmm...Did I do it too strong.";
mes "Mm~";
next;
mes "["+strcharinfo(0)+"]";
mes "Well obviously!";
mes "Idiot!Idiot!!";
mes "*sobs*~";
next;
mes "[Vanessa]";
mes "Umm~umm~";
mes "Sorry~";
mes "Okay, okay,";
mes "Don't cry.";
next;
mes "["+strcharinfo(0)+"]";
mes "*sob*~";
next;
mes "[Vanessa]";
mes "Okay~ okay..";
next;
mes "["+strcharinfo(0)+"]";
mes "*sob*~";
next;
mes "[Vanessa]";
mes "Stop! Arrgh!";
next;
mes "["+strcharinfo(0)+"]";
mes "........";
next;
mes "[Vanessa]";
mes "Fine, okay.";
mes "I'm sorry what happened";
mes "I'll make a weapon for you";
mes "if you gather some";
mes "materials...";
next;
mes "[Vanessa]";
mes "I'm Vanessa Louise.";
mes "Originally a Martial Artist Applicant";
mes "but I took a wrong turn";
mes "and I'm stuck making weapons.";
mes "Oh my god~oh my~ my miserable life~";
next;
mes "[Vanessa]";
mes "Now onto the subject.";
mes "The weapon I can create is";
mes "called the Destroyer.";
next;
mes "[Vanessa]";
mes "I especially named it";
mes "after a technique I used in an arena";
mes "Hehe~";
mes "Take this~!Destroyer~";
next;
mes "["+strcharinfo(0)+"]";
mes "*sob*~ Please~Stop~";
next;
mes "[Vanessa]";
mes "Ah uh..Sorry...";
mes "First Destroyer needs";
mes "materials before creating it.";
next;
mes "[Vanessa]";
mes "A considerable amount of items is needed";
mes "so think carefully.";
next;
mes "[Vanessa]";
mes "How about it? This kind of";
mes "opportunity is not common.";
mes "Want to make a request?";
next;
switch( select( "Maybe next time.","Okay.") )
{
case 1:
mes "[Vanessa]";
mes "Mm~ Is that so~";
mes "It will be an opportunity for you.";
mes "You'll regret it~";
mes "Then see you next time~";
mes "Bye~Bye~";
close;
case 2:
mes "[Vanessa]";
mes "Mm, Okay.";
mes "To make a Destroyer,";
mes "You need 50 Used Iron Plates";
mes "5 Oridecons, 70 Rusty Old Screws";
mes "and a fee of 100,000 zeny.";
mes "You must bring me these exact materials. Understood?";
set gunst,1;
close;
}
case 1:
callsub SubDestroyer;
case 2:
mes "[Vanessa]";
mes "Oh~ You're back.?";
mes "How are you nowadays?";
mes "There's a new item in the store.";
mes "Go ahead and choose.";
next;
switch(select( "Destroyer","Slotted Destroyer","Cancel") )
{
case 1:
mes "[Vanessa]";
mes "Yeah, that's nice";
mes "That's a normal Destroyer.";
mes "It takes 50 Used Iron Plates,";
mes "5 Oridecons, 70 Rusty Old Screws,";
mes "and 100,000 Zeny to make it.";
mes "You have to bring me the correct amount of materials.";
mes "Do you want it?";
next;
switch( select( "Maybe next time.","Okay.") )
{
case 1:
mes "[Vanessa]";
mes "What~ C'mon";
mes "What's there to think about?";
mes "Ok, well, think about it";
mes "and come back...";
close;
case 2:
callsub SubDestroyer;
}
case 2:
mes "[Vanessa]";
mes "Oh~ The Slotted Destroyer~";
mes "Unlike the normal Destroyer,";
mes "I want you to find me one of the rare items I'm collecting.";
mes "Then I'll give it to you.";
next;
mes "[Vanessa]";
mes "I'm looking for a Finger[2].";
mes "I want 5 Oridecons too.";
mes "You have to bring me the correct amount of materials.";
mes "Do you still want a Slotted Destroyer?";
next;
switch( select( "I'll think about it.","OK! I do!") )
{
case 1:
mes "[Vanessa]";
mes "What~ C'mon";
mes "What's there to think about?";
mes "Ok, well, think about it";
mes "and come back...";
close;
case 2:
callsub SubDestroyer_;
}
case 3:
mes "[Vanessa]";
mes "Hmm~ Yeah~";
mes "Take your time.";
mes "Maybe you'd like to spar with me?";
close;
}
}
SubDestroyer:
if ((countitem(7319) < 50) || (countitem(7317) < 70) || (countitem(984) < 5))
{
mes "[Vanessa]";
mes "Yeah, the required materials are 50 Used Iron Plates,";
mes "5 Oridecons, 70 Rusty Old Screws, and 100,000 Zeny.";
mes "Keep in mind that you have to bring the correct amount.";
close;
}
else if(Zeny < 100000)
{
mes "[Vanessa]";
mes "You've brought plenty of material,";
mes "But the fee is 100,000.";
mes "Keep that in mind.";
close;
}
else if(checkweight(13160,1) != 1)
{
mes "[Vanessa]";
mes "It looks like you wouldn't be able to carry my creation with you even if I made it.";
mes "Go and empty your inventory a bit.";
close;
}
else
{
mes "[Vanessa]";
mes "Okay~ Very well~";
mes "All Checked~";
mes "You've got the perfect materials and Zeny~";
mes "Here's the Destroyer I made ahead of time for you.";
mes "Use it well.";
set Zeny,Zeny-100000;
delitem 7319,50;
delitem 984,5;
delitem 7317,70;
getitem 13160,1;
if(gunst == 1) set gunst,2;
next;
mes "[Vanessa]";
mes "If you ever need one again later,";
mes "Come and fine me anytime~";
mes "Next time I'll cast a different kind of bare hand technique.";
close;
}
SubDestroyer_:
if ((countitem(1812) < 1) || (countitem(984) < 5))
{
mes "[Vanessa]";
mes "Yeah, the required materials are 1 Finger[2]";
mes "and 5 Oridecons.";
mes "Keep in mind that the materials need to be exact.";
close;
}
else if(checkweight(13161,1) != 1)
{
mes "[Vanessa]";
mes "There's no space in your inventory.";
mes "Even if I made you one,";
mes "You wouldn't be able to carry it";
mes "Come back after you've cleared out your inventory.";
close;
}
else
{
mes "[Vanessa]";
mes "Okay~ Very well~";
mes "All Checked~";
mes "You've got the perfect materials and Zeny~";
mes "Here's the Slotted Destroyer I made ahead of time for you.";
mes "Use it well.";
delitem 1812,1;
delitem 984,5;
getitem 13161,1;
next;
mes "[Vanessa]";
mes "If you ever need one again later,";
mes "Come and fine me anytime~";
mes "Next time I'll cast a different kind of bare hand technique.";
close;
}
}
que_ng,149,178,4 script Lab Director 744,{
if(gun_na == 1){
if(countitem(1043) > 999 && countitem(932) > 999){
delitem 1043,1000;
delitem 932,1000;
set gun_na,2;
mes "[N. A]";
mes "Ahh, it's all here! Ahh, and I";
mes "was worried about that no one";
mes "would be able to handle my ^ff0000Butcher^000000";
mes "when I've finished creating it!";
next;
mes "[N. A]";
mes "Alright, I'll give the ^ff0000Butcher^000000 to you.";
mes "However, we don't do work for";
mes "free, so we need to charge you";
mes "for it. Also, you need to obtain";
mes "permission to use the Butcher from";
mes "Lady Celena.";
next;
mes "[N. A]";
mes "Once you get the permission, I will";
mes "give the Butcher to you, after paying";
mes "the fee of 100000 zeny.";
close;
}else{
mes "[N. A]";
mes "Have you found ^ff00001000 Orc Claw^000000 and ^ff00001000 Skel Bone^000000 yet?";
mes "If you think it's too difficult,";
mes "you can choose to give up.";
next;
if(select("I'm not giving up!:I give up...") == 1){
mes "[N. A]";
mes "Alright, I trust you.";
mes "Good luck.";
close;
}else{
mes "[N. A]";
mes "You're giving up huh?";
mes "Well, I'll admit that the";
mes "test is quite difficult, but";
mes "you can't handle this weapon";
mes "if you can't handle the test.";
mes "You may come back later to";
mes "take the challenge again.";
set gun_na,0;
close;
}
}
}
else if(gun_na == 2){
mes "[N. A]";
mes "I already got Lady Celena's";
mes "permission to let you use the";
mes "Butcher. You can use it once";
mes "you've paid me 100000 zeny.";
mes "Do you want to pay now?";
next;
if(select("Nope.:Yeah.") == 1){
mes "[N. A]";
mes "Alright. I await you to return";
mes "with the money.";
close;
}else{
if(Zeny < 100000){
mes "[N. A]";
mes "Huh, I don't think you have";
mes "enough money on you.";
mes "Come back with the money,";
mes "alright?";
close;
}
if(checkweight(13158,1) == 0){
mes "[N. A]";
mes "You are overweight.";
mes "Even if I give you the";
mes "weapon, you cannot carry it.";
mes "Please clear your inventory.";
close;
}
set Zeny,Zeny-100000;
set gun_na,0;
getitem 13158,1;
mes "[N. A]";
mes "One, two, three, four, five,";
mes "six... 99997, 99998, 99999...";
mes "100000. *ding~!* Very well!";
mes "The fee is clear now. You may";
mes "take the ^ff0000Butcher^000000 now!";
next;
mes "[N. A]";
mes "Mr. F. Harrison from Lighthalzen";
mes "is quite interested in your new";
mes "toy there. Show it to him some";
mes "time. He'll be glad.";
next;
mes "[N. A]";
mes "Make good use of it!";
mes "See ya!";
close;
}
}
else if(gun_na == 10){
if (countitem(999) > 69 && countitem(985) > 4 && countitem(984) > 2 && countitem(1003) > 69 && countitem(7317) > 49 && Zeny > 50000){
delitem 999,70;
delitem 985,5;
delitem 984,3;
delitem 1003,70;
delitem 7317,50;
set Zeny,Zeny-50000;
set gun_na,11;
mes "[N. A]";
mes "Aha, you got me all the";
mes "materials. Here, let me get down";
mes "to it right away! It'll take";
mes "some time, so wait up...";
close;
}else{
mes "[N. A]";
mes "Eh? You don't have the materials";
mes "with you yet?";
next;
mes "[N. A]";
mes "To make Drifter, I will need";
mes "70 Steel, 5 Elunium,";
mes "3 Oridecon, 70 Coal, 50 Rusty";
mes "Screws, and also a fee of";
mes "50000 zeny.";
mes "Come back to me once you have";
mes "everything ready.";
next;
mes "[N. A]";
mes "If you don't want it anymore,";
mes "you can cancel the request.";
next;
if(select("Don't cancel.:Cancel it.") == 1){
mes "[N. A]";
mes "Well, please come back with the";
mes "materials. I'll be waiting.";
close;
}else{
mes "[N. A]";
mes "Alright, request to make";
mes "a Drifter for you is cancelled.";
mes "I wish you good luck";
mes "in your future.";
set gun_na,0;
close;
}
}
}
else if(gun_na == 11){
if(checkweight(13157,1) == 0){
mes "[N. A]";
mes "You are overweight.";
mes "Even if I made you the";
mes "weapon, you cannot carry it.";
mes "Please clear your inventory.";
close;
}
set gun_na,0;
getitem 13157,1;
mes "[N. A]";
mes "Ahh, here's the completed";
mes "Drifter for you.";
next;
mes "[N. A]";
mes "Please learn to use the";
mes "Gatlings well. The crazy";
mes "destruction will definitely";
mes "be mentally helpful to you.";
close;
}
else if(gun_na == 101){
mes "[N. A]";
mes "Ah, hello?";
mes "I'm the Coordinator of";
mes "Einbroch Weapon Development.";
mes "My name is 'Lab Director'.";
mes "Do you need something?";
next;
menu "I need a Special Metal Rod.",-;
mes "[N. A]";
mes "Huh...? Hey, weren't you that guy";
mes "who walked out of here with a";
mes "Butcher a while ago? How was the";
mes "Butcher?";
next;
mes "[N. A]";
mes "...... WHAT!? YOU BROKE IT!?";
mes "I thought you would be able to";
mes "use it well... You disappoint me!!!";
next;
mes "[N. A]";
mes "You betrayed my faith in you!";
mes "You traitor! Traitor!! TRAITOR!!!!";
next;
menu "Explain everything.",-;
mes "[N. A]";
mes "...... Whew.";
mes "So it was Mr. F. Harrison who";
mes "broke it, huh? I'm sorry, I should";
mes "not have suspected you.";
next;
mes "[N. A]";
mes "Lady Celena has the special metal";
mes "rod that you want, but the doc is";
mes "not in right now, and no one else";
mes "knows where it is...";
next;
mes "[N. A]";
mes "I have other research right now";
mes "so I can't waste my time looking";
mes "for that... Grr... I need the";
mes "Elemental Spheres to keep going";
mes "with my research...";
next;
menu "Make him an offer.",-;
mes "[N. A]";
mes "An offer? Like what?";
next;
menu "We find things for each other.",-;
mes "[N. A]";
mes "Hmm... That sounds good.";
mes "Well, according to the offer,";
mes "I'll look for the rod for you,";
mes "while you find me those";
mes "Elemental Spheres.";
next;
mes "[N. A]";
mes "30 Poison Sphere, 30 Flare Sphere,";
mes "30 Lightning Sphere, 30 Blind";
mes "Sphere, or 30 Freezing Sphere.";
mes "Find me 30 of each Element.";
set gun_na,102;
close;
}
else if(gun_na == 102){
mes "[N. A]";
mes "30 Poison Sphere, 30 Flare Sphere,";
mes "30 Lightning Sphere, 30 Blind";
mes "Sphere, or 30 Freezing Sphere.";
mes "Find me 30 of each Element.";
mes "Did you find them?";
next;
switch(select("Nope.:I found 30 Poison Spheres.:I found 30 Flare Spheres.:I found 30 Lightning Spheres.:I found 30 Blind Spheres.:I found 30 Freezing Spheres.")){
case 1:
mes "[N. A]";
mes "Just bring me whatever type";
mes "you could find.";
close;
break;
case 2:
if(countitem(13205) >= 30){
delitem 13205,30;
set gun_na,103;
}
else goto L_MORE;
break;
case 3:
if(countitem(13203) >= 30){
delitem 13203,30;
set gun_na,103;
}
else goto L_MORE;
break;
case 4:
if(countitem(13204) >= 30){
delitem 13204,30;
set gun_na,103;
}
else goto L_MORE;
break;
case 5:
if(countitem(13206) >= 30){
delitem 13206,30;
set gun_na,103;
}
else goto L_MORE;
break;
case 6:
if(countitem(13207) >= 30){
delitem 13207,30;
set gun_na,103;
}
else goto L_MORE;
break;
}
mes "[N. A]";
mes "Wow, you found them all for me!";
mes "I had to turn Lady Celena's lab";
mes "over to find this rod too.";
mes "Let's trade then!";
next;
mes "-You gave the Elemental";
mes "Spheres to Research Coordinator and got";
mes "the Metal Rod in return.-";
next;
mes "[N. A]";
mes "Mr. F. Harrison is very good.";
mes "I'm sure he can fix your";
mes "Butcher for you.";
mes "Well, see you later!";
close;
}
else if(gun_na == 103 || gun_na == 104){
mes "[N. A]";
mes "Mr. F. Harrison is very good.";
mes "I'm sure he can fix your";
mes "Butcher for you.";
mes "Well, see you later!";
close;
}
mes "[N. A]";
mes "Ah, hello?";
mes "I'm the Coordinator of";
mes "Einbroch Weapon Development.";
mes "My name is 'Lab Director'.";
mes "Do you need something?";
next;
if (BaseJob != Job_Gunslinger){
menu "Talk to him.",-;
mes "[N. A]";
mes "If you see Gunslingers around,";
mes "please tell them that I have";
mes "the latest news on weapons.";
mes "If necessary, please send them";
mes "here. Heheheheh...";
close;
}
if (BaseLevel > 67){
menu "Ask about 'Butcher'.",L_BUTCHER,"Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL;
}
else if(BaseLevel > 54){
menu "Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL;
}
else{
menu "Talk.",-;
mes "[N. A]";
mes "... Destruction... Madness...";
mes "Hmm... Attack speed over 180...";
next;
mes "[N. A]";
mes "Ah, sorry, I'm developing some";
mes "new weapons. Please don't";
mes "disturb me.";
close;
}
L_CANCEL:
mes "[N. A]";
mes "I have news on the latest";
mes "weapons but... I guess you're";
mes "too busy to hear them.";
mes "Maybe next time I guess.";
close;
L_BUTCHER:
mes "[N. A]";
mes "Ah, you heard the news";
mes "shortly after the end";
mes "of the development eh?";
next;
mes "[N. A]";
mes "^ff0000Butcher^000000 is the newest development";
mes "by us, the Einbroch Firearm Lab.";
mes "It is the newest type of Gatling";
mes "we have developed. While";
mes "^ff0000Drifter^000000 is a good weapon";
mes "as well, the ^ff0000Butcher^000000 definitely has";
mes "a much stronger firepower!";
next;
mes "[N. A]";
mes "Due to its strong firepower,";
mes "the Butcher was also dubbed";
mes "as the 'Murderer'.";
next;
mes "[N. A]";
mes "However, even Gunslingers could";
mes "have troubles controlling such";
mes "a powerful weapon.";
next;
mes "[N. A]";
mes "Do you think you can handle it?";
next;
if(select("I'm not sure...:Of course I can!!") == 1){
mes "[N. A]";
mes "The ^ff0000Butcher^000000 is a weapon that you";
mes "can't handle without a strong";
mes "will. I'll see you again when";
mes "you have enough confidence to";
mes "handle this monster.";
close;
}else{
mes "[N. A]";
mes "Aha, how self-confident you";
mes "are! However, I see people with";
mes "such self-confidence everywhere.";
mes "You'll need to prove it...";
mes "But how... Hmm...";
next;
mes "[N. A]";
mes "Hmmm......";
next;
mes "[N. A]";
mes "Aha! I got it!";
next;
mes "[N. A]";
mes "Here, bring me ^ff00001000 Orc Claws^000000 and ^ff00001000 Skel Bone^000000.";
mes "If you can bring me these items,";
mes "I'll let you use the Butcher.";
next;
mes "[N. A]";
mes "Easy, ain't it? Go and prove";
mes "your ability then! Heheheh...";
set gun_na,1;
close;
}
L_DRIFTER:
mes "[N. A]";
mes "Ah, you're here to learn about";
mes "the ^ff0000Drifter^000000 eh?";
next;
mes "[N. A]";
mes "The ^ff0000Drifter^000000 is one of the many";
mes "highest-classed weapons developed";
mes "by Lady Celena. It's an automatic";
mes "Gatling which boasts very high";
mes "rate of fire, which is the highest";
mes "among all Gunslinger weapons.";
next;
mes "[N. A]";
mes "Of course, you will need the Skill";
mes "to allow you to control Gatlings,";
mes "but he who contorls Gatlings well";
mes "will receive full aid from the";
mes "^ff0000Drifter^000000.";
next;
mes "[N. A]";
mes "Do you want to try using the ^ff0000Drifter^000000?";
next;
if(select("Um, no.:Yeah!") == 1){
mes "[N. A]";
mes "If you want to try it out";
mes "some time, come back here.";
close;
}else{
set gun_na,10;
mes "[N. A]";
mes "Since it's really hard to find";
mes "the materials for constructing";
mes "the ^ff0000Drifter^000000, we only make them";
mes "on requests, and we require those";
mes "who want to use the ^ff0000Drifter^000000 to bring";
mes "us the materials.";
next;
mes "[N. A]";
mes "I'll tell you the materials";
mes "needed, just bring them and";
mes "we'll construct it for you.";
next;
mes "[N. A]";
mes "To make a Drifter, we need";
mes "70 Steel, 5 Eluniums, 3";
mes "Oridecons, 70 Coal, 50 Rusty";
mes "Screws, and a fee of";
mes "50,000 zeny.";
mes "Come back after you found";
mes "them all.";
close;
}
L_MORE:
mes "[N. A]";
mes "Eh? What? Am I the only";
mes "person who can't see them?";
mes "Bring me more!";
close;
}
lighthalzen,205,284,6 script F. Harrison 85,{
if (gun_na == 100){
if(checkweight(13102,1) == 0){
mes "[F. Harrison]";
mes "You are overweight.";
mes "Even if I gave you the";
mes "weapon, you cannot carry it.";
mes "Please clear your inventory.";
close;
}
mes "[F. Harrison]";
mes "Hmm... Oh?";
mes "Ahh...... Eh?";
next;
mes "[F. Harrison]";
mes "Heheh... Hmm... Huh...?";
next;
menu "May I have my Butcher back now?",-;
mes "[F. Harrison]";
mes "Uh? Oh, umm... Heheh...";
next;
mes "[F. Harrison]";
mes "Th-that, huh? Eh... Heheh...";
next;
mes "[F. Harrison]";
mes "Ahahahah! I uh...";
next;
mes "[F. Harrison]";
mes "That thing! BOOM!";
next;
mes "[F. Harrison]";
mes "Bam bam! I was gonna fire it!";
mes "Yeah!";
next;
mes "[F. Harrison]";
mes "But it resisted! So I went 'BAM!' with";
mes "my hand! MUAHAHAHAH!!";
next;
mes "[F. Harrison]";
mes "And it broke...... *sob sob*";
next;
mes "[F. Harrison]";
mes "I call myself 'Dr. Everything' and";
mes "I wanted to fix it myself, but I";
mes "don't seem to have the materials";
mes "to fix it... And the materials are";
mes "so rare too... *sob sob*";
next;
mes "[F. Harrison]";
mes "Umm... I'm sorry for breaking";
mes "it but... Could you get me the";
mes "materials I need for fixing it?";
mes "Bring me those items, and I can";
mes "fix it, plus I'll modify it for";
mes "you! I promise!!";
next;
mes "So please bring me the materials...";
mes "*sob sob sob*";
next;
mes "[F. Harrison]";
mes "The materials I need are";
mes "10 Steel, 2 Eluniums,";
mes "1 Oridecon, 20 Coal...";
mes "And a Special Metal Rod";
mes "used in the Butcher...";
mes "I think only Lady Celena can";
mes "make those rods......";
next;
mes "[F. Harrison]";
mes "But first, you'll need to talk";
mes "to Lady Celena's assistant, the 'Lab Director',";
mes "and ask for his help.";
mes "That kid's a bit hysterical, but";
mes "she'll be nice help if you talk";
mes "to her nicely...";
next;
mes "[F. Harrison]";
mes "I'm really sorry... Here, I'll";
mes "lend you my prized weapon,";
mes "'Crimson Bolt'. But make sure";
mes "you bring all those materials";
mes "to me once you find them all!";
mes "Promise me!!!";
set gun_na,101;
getitem 13102,1;
close;
}
else if(gun_na == 101 || gun_na == 102){
mes "[F. Harrison]";
mes "The materials I need are";
mes "10 Steel, 2 Eluniums,";
mes "1 Oridecon, 20 Coal...";
mes "And a Special Metal Rod";
mes "used in the Butcher...";
mes "Talk to the 'Lab Director' for his";
mes "assistance on the Rod.";
close;
}
else if(gun_na == 103){
if(countitem(999) >= 10 && countitem(985) >= 2 && countitem(984) >= 1 && countitem(1003) >= 20){
if(countitem(13102) > 0){
delitem 999,10;
delitem 985,2;
delitem 984,1;
delitem 1003,20;
delitem 13102,1;
set gun_na,104;
mes "[F. Harrison]";
mes "Aha! You got all the materials";
mes "for me! I'll get to the repair";
mes "right away, please hold on...";
close;
}
else{
mes "[F. Harrison]";
mes "Aha! You got all the materials";
mes "for me!";
mes "... But where's my treasured";
mes "'Crimson Bolt'!? I will not fix";
mes "your Butcher for you if you don't";
mes "bring it back to me!!";
close;
}
}
else{
mes "[F. Harrison]";
mes "The materials I need are";
mes "10 Steel, 2 Eluniums,";
mes "1 Oridecon, 20 Coal...";
mes "And a Special Metal Rod";
mes "used in the Butcher...";
mes "Good thing you found the";
mes "Special Metal Rod already.";
close;
}
}
else if(gun_na == 104){
if(checkweight(13159,1) == 0){
mes "-You're overweight already.-";
mes "-Come back after dropping some";
mes "stuff first.-";
close;
}
set gun_na,0;
getitem 13159,1;
mes "[F. Harrison]";
mes "Whew... Finally it's fixed, thanks";
mes "to your effort. I'm very sorry";
mes "for breaking it, and thank you";
mes "for your effort. I feel guilty";
mes "for just fixing it, so I added";
mes "some extra power on it. I hope";
mes "it'll work nicely for you.";
mes "Well, enjoy it.";
close;
}
else if(gun_na == 0){
if(BaseJob != Job_Gunslinger) goto L_BORED;
if(BaseLevel > 67 && countitem(13158) > 0){
mes "[F. Harrison]";
mes "Man, I'm so bored...";
mes "I wonder if there's anything";
mes "interesting...";
next;
mes "[F. Harrison]";
mes "Eh? Are you a Gunslinger?";
mes "I haven't seen that weapon";
mes "in your hand before...";
next;
mes "[F. Harrison]";
mes "May I take a look? Please?";
mes "C'mon, let me take a look!";
mes "I'm bored out of my mind here!";
mes "Pleeeeeeeeeeeease~?";
next;
if(select("No way.:Here...") == 1){
mes "[F. Harrison]";
mes "Hah! You think you're the only";
mes "one with a cool weapon!? Well";
mes "I got my beautiful Crimson Bolt!";
mes "Hmph!!";
close;
}
mes "[F. Harrison]";
mes "Heheh... This is the newest";
mes "development by Einbroch Firearms";
mes "Lab, the so-called uncontrollable";
mes "'Destroyer Butcher', eh?";
mes "Interesting... VERY interesting...";
next;
mes "[F. Harrison]";
mes "Hey, let me try it out for a";
mes "bit, alright? Don't worry, I";
mes "know how to handle weapons,";
mes "I won't break it!";
mes "That's that! Let's go~";
delitem 13158,1;
set gun_na,100;
close;
}
}
L_BORED:
mes "[F. Harrison]";
mes "Man, I'm so bored...";
mes "I wonder if there's anything";
mes "interesting...";
next;
mes "[F. Harrison]";
mes "Oh well... I'll just play with my";
mes "beautiful 'Crimson Bolt'.";
close;
}