//===== eAthena Script =======================================
//= The Eye of Hellion Quest.
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
//= Quest for getting a Nile Rose
//===== Comments: ============================================
//=
//===== Additional Comments: =================================
//= 1.0 First version [MasterOfMuppets]
//= 1.1 a ',' that should be ';' [FlavioJS]
//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.4 Moved Enoz from the wizard quest skill to here. [L0ne_W0lf]
//============================================================
geffen,110,200,3 script Sage Welshyun 754,2,2,{
if(HELLIONQ > 25)goto s_Last;
if(HELLIONQ > 18)goto s_Switches;
mes "[Welshyun]";
mes "Hm? Oh, pardon me.";
mes "I didn't notice you. I was";
mes "far too occupied thinking";
mes "deep important thoughts";
mes "that your puny little mind";
mes "couldn't possible fathom.";
close;
s_Last:
mes "[Welshyun]";
mes "So, were you able";
mes "to deliver the tablet";
mes "and the Hellion's gem to";
mes "Chilias safely? Ah, and";
mes "how has my friend been?";
close;
s_Switches:
switch(HELLIONQ)
{
case 19:
if(HELLIONQ3)goto s_Thirsty;
specialeffect 313;
specialeffect2 313;
mes "[Welshyun]";
mes "That...";
mes "That eerie glow...";
next;
mes "[Welshyun]";
mes "You! Identify yourself";
mes "and explain how you came";
mes "about to get those tablet";
mes "pieces! Now answer me!";
next;
mes "[Welshyun]";
mes "Ah, forgive me. You're";
mes "helping Chilias, are you?";
mes "I see. So you must be here";
mes "to seek my help in finding";
mes "the final piece, am I correct?";
next;
menu "Shut up, I know you have it, so give it!",s_Shut,"Yes, please help me.",-;
mes "[Welshyun]";
mes "Ah, yes... I shall help";
mes "you get the final tablet";
mes "piece, but first you'll have";
mes "to do a favor for me.";
next;
mes "[Welshyun]";
mes "My student in the Geffen";
mes "Tower has not reported back to";
mes "about his research project,";
mes "so I would like for you to find";
mes "him and retrieve the report";
mes "for me. Not a big deal, right?";
next;
mes "[Welshyun]";
mes "The title of his report";
mes "should be, \"^7151FFMonster Life";
mes "in the Geffen Area^000000\", so";
mes "please remember that.";
mes "Ah, and my student's";
mes "name is Enoz.";
set HELLIONQ,20;
close;
s_Shut:
mes "[Welshyun]";
mes "Such insolence!";
mes "Huh. I suppose Chilias";
mes "may have misjudged you";
mes "when he entrusted you with";
mes "this important mission. Huh.";
mes "A reevaluation is in order...";
set HELLIONQ3,1;
close;
s_Thirsty:
if(countitem(504))goto s_Thirsty2;
mes "[Welshyun]";
mes "^111111*Ahem*^000000 Oh dear me...";
mes "I'm unfathombly thirsty...";
mes "There's no way I can do any";
mes "serious thinking with such";
mes "a dry, parched throat...";
close;
s_Thirsty2:
mes "[Welshyun]";
mes "Oh, a White Potion?";
mes "Yes, may I please have";
mes "one? Ahh, most refreshing~";
mes "You may not be such a bad";
mes "person after all! Now";
mes "Shall I help you find";
mes "that tablet piece?";
next;
mes "[Welshyun]";
mes "Of course, in the";
mes "interest of mankind,";
mes "I shall help you. But first,";
mes "I have a favor to ask of you.";
next;
mes "[Welshyun]";
mes "My student in the Geffen";
mes "Tower has not reported back to";
mes "about his research project,";
mes "so I would like for you to find";
mes "him and retrieve the report";
mes "for me. Not a big deal, right?";
next;
mes "[Welshyun]";
mes "The title of his report";
mes "should be, \"^7151FFMonster Life";
mes "in the Geffen Area^000000\", so";
mes "please remember that.";
mes "Ah, and my student's";
mes "name is Enoz.";
delitem 504,1; //White potion
set HELLIONQ3,0;
set HELLIONQ,20;
close;
break;
case 20:
mes "[Welshyun]";
mes "Please bring me the";
mes "report entitled, \"^7151FFMonster Life";
mes "in the Geffen Area^000000\",";
mes "from my student Enoz in";
mes "the Geffen Tower. Thank";
mes "you, I appreciate your help.";
close;
break;
case 21:
mes "[Welshyun]";
mes "Hm? What's that strange";
mes "expression on your face?";
mes "Prank? Oh please. Such";
mes "chicanery is beneath me...";
mes "But even if I did play a";
mes "joke, believe me. It";
mes "builds character.";
next;
mes "[Welshyun]";
mes "First and foremost,";
mes "I want yo test you to see";
mes "if you are worthy of this";
mes "tablet piece. I want to see";
mes "for myself if you are a person";
mes "of honor. Someone of character.";
next;
mes "[Welshyun]";
mes "Oh yes, I accidentally";
mes "took this Master Science";
mes "Reference Book from Enoz,";
mes "so would you please return it";
mes "to him for me? Oh, and please";
mes "bring back 1 Blue Gemstone.";
next;
mes "^3151FFYou received the";
mes "incredibly heavy tome,";
mes "the the Master Science";
mes "Reference Book.";
set HELLIONQ,22;
close;
break;
case 22:
mes "[Welshyun]";
mes "Please deliver the Master";
mes "Science Reference Book to";
mes "Enoz, and come back to me";
mes "with 1 Blue Gemstone.";
close;
break;
case 23:
if(!countitem(717))goto s_NoGem;
mes "[Welshyun]";
mes "Thank you. You've";
mes "brought the book to Enoz";
mes "and delivered a Gemstone";
mes "to me as I've asked. Now,";
mes "there is one final test...";
next;
mes "[Welshyun]";
mes "Answer this question.";
mes "Where is the abode of the";
mes "departed souls with a shining";
mes "silver roof that is mentioned";
mes "in the third part of the ballad";
mes "of Grimnir? Well, adventurer?";
next;
input @str$;
if(@str$ != "Valaskjalf")goto s_WrongStr;
mes "[Welshyun]";
mes "Ah, well met, well met.";
mes "You are as well learned as";
mes "you are brave. As promised,";
mes "you may have this piece of";
mes "the tablet, which I've";
mes "already found. The clues";
mes "were too simple...";
set HELLIONQ,24;
delitem 717,1; //Blue gemstone
getitem 7336,1; //Geffen Tablet
next;
mes "[Welshyun]";
mes "Please send my regards";
mes "to my dear friend, Chilias,";
mes "who has dedicated his life";
mes "to sealing the evil within";
mes "the Hellion's gem.";
close;
s_WrongStr:
mes "[Welshyun]";
mes "Bwahahaah! Only";
mes " a superior mind could";
mes "know the answer to such";
mes "a question! Go forth and";
mes "learn the answer, else";
mes "I cannot help you, adventurer~";
close;
s_NoGem:
mes "[Welshyun]";
mes "Ah, I've heard that";
mes "Enoz received the Master";
mes "Science Reference Book";
mes "from you. But did you remember";
mes "to bring me a Blue Gemstone?";
close;
break;
case 24:
mes "[Welshyun]";
mes "Hm. You should visit";
mes "Chilias and determine";
mes "your next course of action,";
mes "now that you have all four";
mes "of the pieces of the tablet.";
close;
break;
case 25:
mes "[Welshyun]";
mes "Hm? Did you need";
mes "me to combine all four";
mes "pieces of the tabled and";
mes "make it whole again? Oh.";
mes "All this time I thought you";
mes "knew how to do it. Alright.";
next;
mes "[Welshyun]";
mes "As a matter of fact,";
mes "I was planning on using";
mes "the Blue Gemstone you gave";
mes "me to do this. But since you";
mes "never really asked... In any";
mes "case, let me concentrate.";
next;
specialeffect 54;
mes "[Welshyun]";
mes "Shadows remembered by time.";
mes "Help me retrieve the forgotten";
mes "stories that have been";
mes "scattered in the wind.";
mes "Right here. Right now.";
next;
specialeffect 72;
mes "[Welshyun]";
mes "...";
mes "Okay...";
mes "That was tough.";
next;
mes "[Welshyun]";
mes "Here's the";
mes "complete tablet.";
mes "Please bring this";
mes "safely back to Chilias.";
getitem 7332,1; //Complete Tablet
delitem 7333,1; //Prontera Tablet
delitem 7334,1; //Payon Tablet
delitem 7335,1; //Morroc Tablet
delitem 7336,1; //Geffen Tablet
set HELLIONQ,26;
next;
mes "[Welshyun]";
mes "Wait, take a look!";
mes "There's a map on the back";
mes "of the tablet. Although the gem";
mes "is already embedded within the";
mes "tablet, who knows where this";
mes "map may lead? Perhaps";
mes "Hellion Revenant?";
next;
mes "[Welshyun]";
mes "I don't know if Chilias";
mes "told you, but the name of";
mes "the monster that guards and";
mes "follows this gem is Hellion";
mes "Revenant. But why mark its";
mes "location on this tablet?";
next;
mes "[Welshyun]";
mes "Well, it will be dangerous, but";
mes "I'm sure that you're strong enough";
mes "to confront this monster. I";
mes "believe it was the wish of this";
mes "tablet's creator for someone";
mes "to defeat the Hellion Revenant.";
next;
menu "Alright I'll do it!",s_DoIt,"I better get this tablet to Chilias...",-;
mes "[Welshyun]";
mes "Yes, that's true.";
mes "Chilias has been waiting";
mes "his whole life to seal this";
mes "gem. Plus, who knows what";
mes "may happen while it is in";
mes "your possession?";
set HELLIONQ,26;
close;
s_DoIt:
mes "[Welshyun]";
mes "Well, I'm almost certain";
mes "this map will lead you to";
mes "Hellion Revenant. Let me";
mes "warp you to the location";
mes "marked on the tablet's map...";
close2;
warp "gef_fild09",368,88;
set HELLIONQ,26;
end;
break;
}
OnTouch:
if(HELLIONQ != 19)end;
specialeffect 313;
specialeffect2 313;
mes "^3151FFThe piece of tablet";
mes "that you have is shining";
mes "with light as if in response";
mes "to something in the area.";
close;
}
gef_tower,116,37,1 script Enoz#2 748,{
if(HELLIONQ == 22)goto L_remember;
if(HELLIONQ == 21)goto L_joke;
if(HELLIONQ == 20)goto L_take;
L_take:
mes "[Enoz]";
mes "It's gone, it's gone!";
mes "Where the hell did it go?!";
mes "Oh man, who could have";
mes "taken it? Wait, was it... You?!";
next;
menu "Actually, Welshyun sent me.",L_sent,"No way man, don't go nuts.",-;
mes "[Enoz]";
mes "Nuts?! Oh, you wanna";
mes "see crazy, is that it?! You";
mes "wanna see insaaaane?!";
mes "Cuz I'll go freakin' medieval";
mes "if you keep bothering me!!";
close;
L_sent:
mes "[Enoz]";
mes "My mentor, Welshyun?";
mes "Huh. Is there a report";
mes "I haven't submitted to him";
mes "yet? So what was it called?";
next;
input @tempstr$;
if(@tempstr$ != "Monster Life in the Geffen Area")goto L_wrongstr;
mes "[Enoz]";
mes "\"Monster Life in";
mes "the Geffen Area\"?";
mes "Oh no. My mentor took";
mes "that three days ago!";
mes "Is he still up to his";
mes "old tricks again?";
next;
mes "[Enoz]";
mes "Awww nuts!";
mes "Where the heck is";
mes "my Master Science";
mes "Reference Book?";
mes "It was right here";
mes "three days ago...";
set HELLIONQ,21;
close;
L_joke:
mes "[Enoz]";
mes "My mentor Welshyun's";
mes "been playing jokes again,";
mes "so you better go talk to him.";
mes "Damn. Where is that Master";
mes "Science Reference Book?";
close;
L_wrongstr:
mes "[Enoz]";
mes @tempstr$ + "?";
mes "I haven't completed";
mes "any research related";
mes "to that subject. Or did I?";
mes "Anyway, I need the exact";
mes "name of the report you want!";
close;
L_remember:
mes "[Enoz]";
mes "Oh hey, I remember you~";
mes "So did my mentor send you";
mes "to me again for some reason?";
next;
mes "^3151FFYou cautiously hand Enoz the";
mes "Master Science Reference Book.";
next;
mes "[Enoz]";
mes "Yes! Oh yes!";
mes "This is the book";
mes "I lost three days";
mes "ago! Thanks so much!";
mes "Now I can finally finish";
mes "this research project that--";
next;
mes "[Enoz]";
mes "Wait, the page I really";
mes "need is missing! And there's";
mes "some sort of note... Umm...";
mes "^111111\"Enoz I think this page";
mes "is worth at least one Apple";
mes "Juice. Right? --Welshyun\"^000000.";
next;
mes "[Enoz]";
mes "NOooOOoOo!";
mes "Not agaaaaain!";
mes "WHy is he always";
mes "playing these pranks?!";
mes "Apple Juice! I need";
mes "some Apple Juice!";
next;
mes "^3151FFIt looks like it's time";
mes "to get 1 Blue Gemstone,";
mes "and then bring it back";
mes "to Welshyun the Sage.";
set HELLIONQ,23;
close;
L_nowiz:
mes "[Enoz]";
mes "Gone! It's gone!";
mes "Where did the book";
mes "I really need go to?";
mes "Oh no oh no oh no oh no!";
mes "Waaaaah, I'm gonna cry!";
close;
}
prontera,269,326,3 script Clanux Heffron 50,{
if(HELLIONQ > 7)goto s_Last;
if(HELLIONQ)goto s_Switches;
mes "[Clanux Heffron]";
mes "What's wrong with";
mes "this map?! I can't";
mes "find a blasted thing";
mes "on it! How can finding";
mes "something be so hard?";
close;
s_Last:
mes "[Clanux Heffron]";
mes "Oh hey, it's you.";
mes "Listen I got this number";
mes "pad to pop out of that old";
mes "machine in the Tool Shop,";
mes "I still don't know what the";
mes "password for it might be.";
next;
mes "[Clanux Heffron]";
mes "If I couldn't figure";
mes "it out, and I understand";
mes "if you couldn't figure this";
mes "out, then this puzzle must";
mes "be freakin' impossible!";
close;
s_Switches:
switch(HELLIONQ)
{
case 1:
if(HELLIONQ2)goto s_Bother;
mes "[" + strcharinfo(0) + "]";
mes "Excuse me, but are";
mes "you Clanux Heffron?";
next;
mes "[Clanux Heffron]";
mes "Why, who are you";
mes "and what the heck";
mes "do you want? Oh...";
mes "Sent by Chilias, eh?";
mes "What does he want?";
next;
menu "He wants me to help you",s_You,"He wants you to help me.",-;
mes "[Clanux Heffron]";
mes "Help you...? What, with";
mes "clues to the location of";
mes "the Hellion's gem? Screw";
mes "that, pal! Why should I help";
mes "you if we're gonna compete";
mes "for the same prize?!";
set HELLIONQ2,1;
close;
s_Bother:
mes "[Clanux Heffron]";
mes "Hey, why do you keep";
mes "botherin' me?! Go and";
mes "find your own clues for the";
mes "Hellion's gem on your own,";
mes "jerkface! Now getouttahere!";
next;
menu "W-what! Let's work together!",s_Work,"Fine. I don't need your help!",-;
mes "[" + strcharinfo(0) + "]";
mes "Fine.";
mes "I don't need";
mes "your help!";
next;
mes "[Clanux Heffron]";
mes "Yeah right!";
mes "You'll be back!";
mes "...They always";
mes "come back.";
close;
s_Work:
mes "[Clanux Heffron]";
mes "Work together, eh? You";
mes "know, normally I'd tell you";
mes "to make like a moonwalker";
mes "and just beat it, but I gotta";
mes "admit that I ain't doin' so";
mes "good on my own on this...";
next;
mes "[Clanux Heffron]";
mes "Alright, fine.";
mes "First, look through the";
mes "old Swordman Training";
mes "Grounds here in Prontera.";
mes "There might be some clues";
mes "left over there for you to";
mes "find.";
set HELLIONQ2,0;
set HELLIONQ,2;
close;
s_You:
mes "[Clanux Heffron]";
mes "So he sent me an";
mes "assistant, huh? Well...";
mes "Seeing as he gave me this";
mes "clue and I've taken so long";
mes "and still don't have anything";
mes "to show for it, I don't blame him.";
next;
mes "[Clanux Heffron]";
mes "Well, if he sent you to";
mes "help me out, I guess I can";
mes "tell you everything. For the";
mes "clues he had me look for,";
mes "I've only found two so far.";
mes "But I can't figure them out...";
next;
mes "[Clanux Heffron]";
mes "Let's see, there's this";
mes "broken sword and this";
mes "strange lookin' cogwheel.";
mes "What do these clues mean?!";
mes "Did the old man give you";
mes "any hints to help me out?";
next;
menu "Where did you find these?",-,"No I'm sorry.",s_Sorry;
//Custom dialog
mes "[Clanux Heffron]";
mes "I found them next to a";
mes "broken training dummy";
mes "in the old Swordman";
mes "Training Grounds here";
mes "in Prontera.";
next;
mes "[Clanux Heffron]";
mes "Why don't you go search";
mes "the old Swordman Training";
mes "Grounds for clues? I might";
mes "have missed something...";
mes "Not that I think so, but";
mes "just in case!";
set HELLIONQ,2;
close;
s_Sorry:
mes "[Clanux Heffron]";
mes "Wha--? Then why are";
mes "you even here to help";
mes "me then? Huh. That old";
mes "coot must not trust me";
mes "enough, but I can't exactly";
mes "blame him. Alright then...";
next;
mes "[Clanux Heffron]";
mes "If you're gonna help me,";
mes "go search the old Swordman";
mes "Training Grounds over here in";
mes "Prontera. I doubt it, but there's";
mes "a chance I mighta missed";
mes "something there. Get to it!";
set HELLIONQ,2;
close;
break;
case 2:
mes "[Clanux Heffron]";
mes "Look pal, I found this broken";
mes "sword, a bonafide clue if I";
mes "ever saw one, in the old";
mes "Swordman Training Grounds in";
mes "Prontera. You should be able to";
mes "find something else there, maybe.";
close;
break;
case 3:
mes "[Clanux Heffron]";
mes "Hey, you're done";
mes "searching? Were you";
mes "able to find anything?";
next;
menu "Nothing...",s_Nothing,"In fact, I found this.",-;
mes "[Clanux Heffron]";
mes "Wha--? I had no idea";
mes "that sort of thing could";
mes "be hidden in that training";
mes "ground. I missed it. Oh,";
mes "so the Veggie Lady gave you a";
mes "password and all?";
next;
mes "[Clanux Heffron]";
mes "Huh, I can't make heads";
mes "or tails of that password.";
mes "I guess I have no choice but";
mes "to give you this, the";
mes "cogwheel clue I found";
mes "from the Tool Shop.";
next;
mes "[Clanux Heffron]";
mes "I mean, you've been lucky";
mes "enough till now, so you'll";
mes "probably be able to stumble";
mes "upon the answer behind this";
mes "weird, weird riddle. But you";
mes "gotta tell me the answer too!";
next;
mes "[Clanux Heffron]";
mes "Alright, now take your";
mes "cogwheel and get outta";
mes "here. The sooner you get";
mes "that clue, the sooner I'll";
mes "get that Hellion's gem.";
set HELLIONQ,4;
getitem 7093,1; //Cogwheel
close;
s_Nothing:
mes "[" + strcharinfo(0) + "]";
mes "^111111(This guy's a real punk!";
mes "I better not share any new";
mes "information I've found, just";
mes "in case he doesn't already";
mes "know about it.)";
next;
mes "[" + strcharinfo(0) + "]";
mes "I... I wasn't able to";
mes "find anything that looked";
mes "like a clue. I'm sorry, but";
mes "I let you down big time...";
next;
mes "[Clanux Heffron]";
mes "Aw nuts! Alright, if you";
mes "go back to the old man, let";
mes "him know that I found a broken";
mes "sword from the old Swordman";
mes "Training Grounds and this";
mes "cogwheel from the Tool Shop.";
next;
mes "[Clanux Heffron]";
mes "The clues I've found so";
mes "far don't make any sense!";
mes "So if you can, convince him to";
mes "drop me a couple more hints.";
mes "And give this to the old guy";
mes "to prove I found it, will you?";
next;
mes "[Clanux Heffron]";
mes "That's all I know.";
mes "At this point you're";
mes "probably better off";
mes "searching for these";
mes "clues on your own...";
getitem 7093,1; //Cogwheel
set HELLIONQ,4;
close;
break;
case 4:
case 5:
case 6:
mes "[Clanux Heffron]";
mes "Hey... Didn't I tell";
mes "you to check out the";
mes "Tool Shop in case there";
mes "was anything I missed?";
mes "Now go! That's an order!";
close;
break;
case 7:
mes "[Clanux Heffron]";
mes "Hey, so you have";
mes "anything new to report?";
mes "Oh, and did you learn";
mes "anything from that weird";
mes "maching in the Tool Shop?";
next;
menu "Tell him just a little bit.",s_Bit,"Don't tell him",-;
s_Bit:
mes "[" + strcharinfo(0) + "]";
mes "Well, I put that cogwheel";
mes "into that weird machine in";
mes "the Tool Shop and some kind";
mes "of number pad came out. Then...";
next;
mes "[" + strcharinfo(0) + "]";
mes "^111111(Wait, I can't trust this";
mes "guy!)^000000 I put in every single";
mes "password that I could think";
mes "of, but nothing happened!";
mes "I think I'm stuck...";
next;
mes "[Clanux Heffron]";
mes "Oh yeah? Hah! Well, now";
mes "that the easy part is";
mes "done, I'll just figure out";
mes "that secret password";
mes "myself! Hahahah! That Hellion's";
mes "gem is as good as mine!";
set HELLIONQ,8;
close;
break;
}
}
prontera,224,84,1 script Training Dummy#HelDummy 111,{
if(HELLIONQ == 2)goto s_Hellion;
mes "^3151FFIt's a training dummy";
mes "that was used to hone the";
mes "skills of new Swordmen...";
mes "But the Swordman Training";
mes "Grounds have moved to Izlude.";
close;
s_Hellion:
mes "^3151FFIt's a training dummy";
mes "with a gash in its body";
mes "that looks like it was made";
mes "by the thrust of a sharp sword.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Didn't Clanux mention that he";
mes "found a broken sword around";
mes "here? Maybe this was exactly";
mes "where he found it. Let's see...";
next;
menu "Inspect the dummy's gash",-;
mes "^3151FFInside of the dummy's body is";
mes "a steel bearing with a roughly";
mes "etched message that reads:";
mes "^7151FF\"Veggie Lady N9 W3 BINGO.\"";
next;
mes "[" + strcharinfo(0) + "]";
mes "What the heck does this";
mes "even mean? A Veggie Lady?";
mes "Does Clanux know anything";
mes "at all about this clue...?";
set HELLIONQ,3;
close;
}
prt_in,128,79,0 script Unknown Machine#HelMchn 111,{
if(HELLIONQ == 6)goto s_Input2;
if(HELLIONQ == 5)goto s_Input;
mes "^3151FFIt's some sort of";
mes "strange looking machine";
mes "with a mysterious purpose.";
close;
s_Input:
mes "^3151FFIt's a weird looking";
mes "machine that looks like";
mes "it hasn't been used in a";
mes "while. It looks like the";
mes "cogwheel that you have";
mes "would fit perfectly in it...";
next;
menu "Insert Cogwheel",s_Insert,"Ignore it.",-;
mes "[" + strcharinfo(0) + "]";
mes "Eh...";
mes "Forget it.";
close;
s_Insert:
if(!countitem(7093))goto s_NoCog;
mes "[" + strcharinfo(0) + "]";
mes "I just know this";
mes "cogwheel will fit";
mes "into this machine!";
mes "What I don't know is";
mes "what will happen once";
mes "this machine works...";
next;
mes "^3151FF*Click...!*";
mes "Once the cogwheel is";
mes "fit into the machine and";
mes "turned, the device hums";
mes "to life and a panel opens,";
mes "revealing a numeric keypad.";
delitem 7093,1; //Cogwheel
set HELLIONQ,6;
next;
mes "[" + strcharinfo(0) + "]";
mes "I guess that I've got";
mes "to input some kind of";
mes "numeric password...";
mes "Ah, right, the numbers";
mes "that Veggie Lady gave me!";
next;
input @temp;
if(@temp != 16754213)goto s_FailInp;
s_CorrectInput:
mes "^3151FFThe machine responds to";
mes "the password with a pleasant";
mes "chime, confirming that you've";
mes "input the correct numbers.";
mes "The keypad slides open to";
mes "reveal a piece of a tablet.";
getitem 7333,1; //Prontera Tablet
set HELLIONQ,7;
next;
mes "^3151FFThe message engraved on";
mes "this table reads: \"This is for";
mes "Christopher, my dear friend who";
mes "I met in Prontera. To the one";
mes "who finds this, please seek";
mes "out the next piece of this tablet";
mes "in the city of thickest forest.\"";
next;
mes "^3151FFThe message is signed";
mes "by someone named Tyus.";
mes "It would be best to bring";
mes "this back to Sir Chilia'Tyus";
mes "and confirm that this was";
mes "made by his grandfater...";
close;
s_Input2:
mes "[" + strcharinfo(0) + "]";
mes "Okay, let me see";
mes "if I can enter the";
mes "right number this time...";
next;
input @temp;
if(@temp == 16754213)goto s_CorrectInput;
s_FailInp:
mes "^3151FFThe machine responds to";
mes "the passwords with an abrupt,";
mes "screeching beep and the entire";
mes "machine shuts down. You'll";
mes "have to try entering the";
mes "password again.";
close;
s_NoCog:
mes "[" + strcharinfo(0) + "]";
mes "Hmm, I can't find the";
mes "cogwheel, now where did";
mes "I put it?";
close;
}
prontera,45,67,1 script #HellionActivator 139,0,0,{
OnTouch:
if(HELLIONQ != 4)end;
mes "[" + strcharinfo(0) + "]";
mes "Well, according to the";
mes "message in that old training";
mes "dummy, this is where I'm";
mes "supposed to go. Nine steps";
mes "north, 3 steps west. And now...";
mes "Veggie Lady. Okay, okay...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh. That's creepy.";
mes "There's one right there";
mes "staring at me. But after";
mes "the words \"Veggie Lady\"";
mes "all the message says is, um,";
mes "what was that last word again?";
next;
input @tempstr$;
if(@tempstr$ != "BINGO")goto s_Failstr;
mes "[" + strcharinfo(0) + "]";
mes "Of course!";
mes "\"BINGO!\" But";
mes "I don't see a hall";
mes "full of old people";
mes "around here, I--";
next;
mes "[Veggie Lady]";
mes "Finall, you say it.";
mes "Yessh, I thought I was";
mes "going to wait forever for";
mes "somebody to say that";
mes "password. Okay, here's";
mes "the code number you want...";
next;
mes "[" + strcharinfo(0) + "]";
mes "C-code number?";
mes "Wait, wh-what...?";
next;
mes "[Veggie Lady]";
mes "Awww...I don't know!";
mes "I'm only gonna say it";
mes "now: ^7151FF16754213^000000. One";
mes "more time, in case you";
mes "didn't get it: ^7151FF16754213^000000.";
mes "Don't forget it, adventurer.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Wait... What does";
mes "this all mean? Won't";
mes "you tell me more?";
next;
mes "[Veggie Lady]";
mes "No. I've been given";
mes "explicit instructions";
mes "to not tell you more.";
mes "In face, I hate talking.";
mes "That's why I sell vegetables.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Holy cow...";
mes "This is all";
mes "really cloak and";
mes "dagger type stuff!";
set HELLIONQ,5;
close;
s_Failstr:
mes "[" + strcharinfo(0) + "]";
mes @tempstr$;
mes "Hmmm. No, no that couldn't";
mes "be it. What in the world was";
mes "that word and why can't I";
mes "remember it when I seemingly";
mes "need it most?";
close;
}
payon,182,132,3 script Grout'he Tuccok 48,{
if(HELLIONQ > 17)goto s_Final;
if(HELLIONQ > 8)goto s_Switches;
mes "[Grout'he]";
mes "Hey...";
mes "Hey you!";
mes "What are you";
mes "looking at?!";
mes "Get outta my";
mes "face, ya jerkward.";
close;
s_Final:
mes "[Grout'he]";
mes "Hey, this is great!";
mes "you actually found the";
mes "next piece of the tablet!";
mes "You better take this back";
mes "to Chilias'Tyus right now~";
next;
mes "[Grout'he]";
mes "Oh. And um, thanks";
mes "for being willing to pay";
mes "me in cash for all those";
mes "little bitty clues. I won't";
mes "forget your help, pal~";
close;
s_Switches:
switch(HELLIONQ)
{
case 9:
mes "[Grout'he]";
mes "What...?";
mes "You got something";
mes "to tell me or are you";
mes "just bein' a rude prick";
mes "and starting at me like";
mes "this is your turf?!";
next;
mes "[" + strcharinfo(0) + "]";
mes "I'm sorry, but well...";
mes "Chilias'Tyus told me that";
mes "you might know something";
mes "about a piece of a table--";
next;
mes "[Grout'he]";
mes "What? Oh, so Chilias'Tyus";
mes "is lookin for the gem too eh?";
mes "Ooh, that's right. He wants to";
mes "seal its evil or something.";
mes "Yeah, yeah. That's a good";
mes "cause. Real noble and all...";
next;
mes "[Grout'he]";
mes "I'll tell you what. The only reason";
mes "I want that gem is to sell it";
mes "so I can pay off ally my debts.";
mes "But if I sell you the clues I found,";
mes "I'll get the zeny I need and the";
mes "gem will be in good hands too.";
next;
mes "[Grout'he]";
mes "So what do you say?";
mes "It's not a bad deal if";
mes "you think about it and";
mes "we might as well kill";
mes "two birds with one stone...";
next;
menu "Alright, I'll buy your clues.",s_Buy,"Why the hell should I pay you?!",-;
mes "[Grout'he]";
mes "Why the hell should you";
mes "pay me?! Hey, aren't you";
mes "looking for the gem to help";
mes "the world? Well, I happen to";
mes "be a little part of this world,";
mes "so why don't you help me first?";
next;
mes "[Grout'he]";
mes "Man, you might not";
mes "know it, but the money";
mes "you give me will save";
mes "a life. My own! Dude, how";
mes "can you be so insensitive?";
close;
s_Buy:
mes "[Grout'he]";
mes "Oh man, thanks a lot.";
mes "Alright, all I'm asking";
mes "for is 10,000 zeny. You get";
mes "my clues and I'll let you know";
mes "where I found 'em, in case";
mes "you can find something new.";
next;
if(Zeny < 10000)goto s_NoZeny;
set Zeny,Zeny-10000;
mes "[Grout'he]";
mes "There you go!";
mes "Thanks for the cash~";
mes "(Know I won't have to";
mes "get my knees all broken!)";
mes "Oh, and let me makr your";
mes "Mini-Map for you real quick...";
next;
mes "[Grout'he]";
mes "You see this here?";
mes "It's where I found the";
mes "Skirt of Virgin I'm about";
mes "to give you. So check that";
mes "spot out and see if you find";
mes "anything new and interesting.";
viewpoint 1,101,191,10,0xFF00FF;
next;
mes "[Grout'he]";
mes "Here you go, pal...";
mes "A Stone Heart, Green Herb,";
mes "some Grape Juice and one";
mes "clean and pure Skirt of Virgin.";
mes "If you got any more questions,";
mes "I guess you can ask me later~";
getitem 953,1;
getitem 511,1;
getitem 533,1;
getitem 1049,1;
set HELLIONQ,10;
close;
s_NoZeny:
mes "[Grout'he]";
mes "Oh hey...";
mes "You don't got the zeny.";
mes "Sorry pal, but I've really got";
mes "to pay my debts somehow.";
mes "I don't know if I'm allowed";
mes "to reall talk about it...";
mes "^111111*Sob*";
close;
break;
case 10:
mes "[Grout'he]";
mes "You see this here?";
mes "It's where I found the";
mes "Skirt of Virgin I'm about";
mes "to give you. So check that";
mes "spot out and see if you find";
mes "anything new and interesting.";
viewpoint 1,101,191,10,0xFF00FF;
close;
break;
case 11:
mes "[Grout'he]";
mes "You've been to the";
mes "first location? Good.";
mes "Okay, now look over here.";
mes "Check your Mini-Map to";
mes "see where I found that";
mes "Stone Heart, got it?";
viewpoint 1,82,109,11,0xFF00FF;
close;
break;
case 12:
mes "[Grout'he]";
mes "Alright, here's where";
mes "I found that Green Herb.";
mes "You know you can use that";
mes "to counter poison, right?";
mes "Check that place to see if";
mes "there's anything I missed.";
viewpoint 1,239,56,12,0xFF00FF;
close;
break;
case 13:
mes "[Grout'he]";
mes "Okay, here's the last";
mes "place you should double";
mes "check, the place where";
mes "I nabbed that Grape";
mes "Juice. Good luck~";
viewpoint 1,240,161,13,0xFF00FF;
close;
break;
case 14:
mes "[Grout'he]";
mes "Oh, you need some help";
mes "with figuring out the clues?";
mes "Heh. Alright, let's see.";
mes "You want me to help";
mes "you in making sense of";
mes "this weird riddle?";
next;
menu "Yes, please!",s_YesP,"No thanks~",-;
mes "[Grout'he]";
mes "Oh yeah?";
mes "Well listen, I dunno,";
mes "but this looks to be one";
mes "of those situations where";
mes "two heads are better than one.";
mes "I think we oughta team up~";
close;
s_YesP:
mes "[Grout'he]";
mes "Alright now. All those";
mes "messages said stuff about";
mes "one sized clothing, dried";
mes "fish and green herbs, wine...";
mes "Huh. It doesn't make sense.";
next;
mes "[" + strcharinfo(0) + "]";
mes "What...?";
mes "I could have";
mes "told you that!";
next;
mes "[Grout'he]";
mes "Wait, wait.";
mes "Let's mark all the";
mes "clue locations again";
mes "on your Mini-Map.";
mes "Okay, we've got four";
mes "dots around Payon.";
viewpoint 1,101,191,10,0xFF00FF;
viewpoint 1,82,109,11,0xFF00FF;
viewpoint 1,239,56,12,0xFF00FF;
viewpoint 1,240,161,13,0xFF00FF;
next;
mes "[Grout'he]";
mes "Alright, now if";
mes "I connect and interesect";
mes "all the lines, there's";
mes "a point in the middle.";
mes "Why don't you check";
mes "this middle point, eh?";
viewpoint 1,159,130,14,0xFF00FF;
next;
mes "[Grout'he]";
mes "Now, this location";
mes "is a house, and I know";
mes "it's pretty random, but";
mes "it's all we got. Heck,";
mes "all these clues make";
mes "less sense than this!";
set HELLIONQ,15;
close;
break;
case 15:
mes "[Grout'he]";
mes "Hey, how's it goin'";
mes "looking for that one";
mes "piece of the tablet?";
mes "It's a lot of trouble,";
mes "but I guess that's the";
mes "case with all treasures.";
viewpoint 1,159,130,14,0xFF00FF;
close;
break;
case 16:
mes "[Grout'he]";
mes "Oh, so all of those";
mes "items came in handy?";
mes "I don't believe it! So";
mes "this puzzle actually";
mes "makes sense?! So";
mes "what'd the slab say?";
next;
mes "[Grout'he]";
mes "\"Compassionate one?\"";
mes "Oh hey, there's a giant";
mes "stone statue over in the";
mes "Archer Village that fits";
mes "the description perfectly!";
mes "You should check it out.";
set HELLIONQ,17;
close;
break;
case 17:
mes "[Grout'he]";
mes "Hey, you really ought";
mes "to check out the huge";
mes "stone statue over in the";
mes "Archer Village. Now that";
mes "I think about it, it's the";
mes "perfect hiding place!";
close;
break;
}
}
payon,101,191,1 script #HellionStepAct 139,1,1,{
if(HELLIONQ != 10)end;
mes "[" + strcharinfo(0) + "]";
mes "Well, this is where";
mes "Grout'he told me to look.";
mes "Ooh, there's something";
mes "written on the ceiling. Um,";
mes "let's see... \"This garment";
mes "is one size fits all.\"";
next;
mes "[" + strcharinfo(0) + "]";
mes "That's it...?";
mes "Hopefully this will";
mes "make more sense once";
mes "I find more clues. I hope.";
set HELLIONQ,11;
close;
}
payon,82,109,1 script Pile of Stones#HelStones 111,{
if(HELLIONQ != 11)end;
mes "[" + strcharinfo(0) + "]";
mes "Well, this is the place";
mes "that Grout'he told me about.";
mes "Let's see, there's an engraving";
mes "here that says, \"I used to";
mes "pray for peaceful days";
mes "here.\" Okay.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Man...";
mes "This better not be";
mes "one of those puzzles";
mes "that looks easy once";
mes "I get the answer. Well,";
mes "if I ever get it, that is.";
set HELLIONQ,12;
close;
}
payon,239,56,1 script Dried Fish#HellionFish 111,{
if(HELLIONQ != 12)end;
mes "[" + strcharinfo(0) + "]";
mes "So... Dried fish all";
mes "around me. This is getting";
mes "to be nonsense. Let's see,";
mes "this message says, \"Green";
mes "Herbs are very useful for";
mes "getting rid of fish smells.\"";
next;
mes "[" + strcharinfo(0) + "]";
mes "I got it...!";
mes "Whoever made up";
mes "these clues must be";
mes "some sort of crazy man!";
mes "It's the only explanation!";
set HELLIONQ,13;
close;
}
payon,240,161,1 script Vat#HellionVat 111,{
if(HELLIONQ != 13)end;
mes "[" + strcharinfo(0) + "]";
mes "Alright, the last";
mes "place I have to check.";
mes "It's a big old vat with a";
mes "message here too. No";
mes "Let me see, there should";
mes "be a message here too. Ah--!";
next;
mes "[" + strcharinfo(0) + "]";
mes "This says, \"What will it be?";
mes "Wine or Grape Juice? Oh,";
mes "but I much prefer wine.\" Okay,";
mes "what does this have to do with";
mes "that Hellion's gem? Weird...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Am I missing something?";
mes "I think I really need help in";
mes "figuring this out. Hmm...";
set HELLIONQ,14;
close;
}
payon,159,130,1 script Wooden Floor#HelFloor 111,{
if(HELLIONQ > 15)goto s_Slab;
if(HELLIONQ != 15)end;
mes "[" + strcharinfo(0) + "]";
mes "Hey, the floor around";
mes "here doesn't seem very";
mes "solid. Maybe there's";
mes "something underneath?";
next;
menu "Just check the floor.",-,"Dig through the dust.",s_Dig;
mes "^3151FFYou examine the floor,";
mes "but are unable to find";
mes "anything that resembles";
mes "a clue to the location";
mes "of the Hellion's gem";
mes "or a tablet piece.";
close;
s_Dig:
mes "[" + strcharinfo(0) + "]";
mes "Oh man, there's";
mes "so much dust! What";
mes "can I do about all of";
mes "this nasty dirt in the air?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Well, there are all these";
mes "clues Gout'he found. I sucks";
mes "but I'll use this Grape Juice";
mes "to sort of keep this dust from";
mes "kicking up. And if I put my";
mes "morals on hold, I'll cover";
mes "my face...";
next;
mes "[" + strcharinfo(0) + "]";
mes "...With this Skirt of Virgin.";
mes "Oh, and I can use this Stone";
mes "Heart to prop any floor boards";
mes "I tilt while I look undernearth";
mes "this floor. Oh hey! I found it!";
mes "It's... It's another clue!";
next;
mes "[" + strcharinfo(0) + "]";
mes "Wait, wait...";
mes "I can't read the";
mes "engraving on this";
mes "stone slab, it's way";
mes "too old. Let's see...";
next;
mes "^3151FFYou cover the surface";
mes "of the slab and begin";
mes "to rub a Green Herb over";
mes "it. Fortunately, the juice from";
mes "the Green Herb makes the";
mes "engraving appear more clearly.";
next;
mes "[Stone Engraving]";
mes "^7151FF\"This has been entrusted to";
mes "the care of the compassionate";
mes "one so that my friends may";
mes "find peace. To he who finds";
mes "this, remember that avarice";
mes "knows no bounds. --Tyus.\"";
set HELLIONQ,16;
close;
s_Slab:
mes "[Stone Engraving]";
mes "^7151FF\"This has been entrusted to";
mes "the care of the compassionate";
mes "one so that my friends may";
mes "find peace. To he who finds";
mes "this, remember that avarice";
mes "knows no bounds. --Tyus.\"";
close;
}
pay_arche,141,29,1 script Buddha Statue#HelStat 111,3,3,{
if(HELLIONQ != 17)end;
mes "[" + strcharinfo(0) + "]";
mes "Hey, there's a huge";
mes "stone statue. This";
mes "must be what Gout'he";
mes "was telling me about.";
next;
mes "[Echoing Voice]";
mes "^7151FFYou must...";
mes "You must be...";
next;
mes "[" + strcharinfo(0) + "]";
mes "What the--?";
mes "There's a voice";
mes "inside my head!";
mes "and it's not even mine!";
next;
mes "[Echoing Voice]";
mes "You who have come";
mes "for the Tablet Piece,";
mes "I shall judge whether";
mes "or not you are worthy.";
mes "Answer this one question.";
next;
mes "[Echoing Voice]";
mes "You are in a situation";
mes "in which you will die,";
mes "but if you cause the death";
mes "of another person, you will";
mes "surely save yourself. So...";
mes "What do you do?";
next;
menu "I will kill to survive",s_Kill,"I have no choice, but to die.",s_Die,"I won't kill, but I'll find a way to live!",-,"I'll ask that person if it's okay to kill him.",s_Ask;
mes "[Echoing Voice]";
mes "Yes. Love for all life,";
mes "including your own, is";
mes "a trait all true heroes";
mes "must have. You have chosen...";
mes "Wisely. Please, take this into";
mes "your capable hands, adventurer.";
next;
mes "^3151FFA stone slab at the foot";
mes "of the statue slides open,";
mes "revealing a piece of the";
mes "tablet that will lead you";
mes "to the Hellion's gem.";
getitem 7334,1; //Payon Tablet
set HELLIONQ,18;
close;
s_Kill:
mes "[Echoing Voice]";
mes "there is a primal truth";
mes "to your answer. However...";
mes "You have chosen poorly.";
close2;
percentheal -100,0;
end;
s_Die:
mes "[Echoing Voice]";
mes "There is a kindness and";
mes "compassion in your answer";
mes "that is indeed rare. However,";
mes "where is the respect for your";
mes "own life? If you are that";
mes "willing to throw it away, you";
mes "are no hero.";
close2;
percentheal -100,0;
end;
s_Ask:
mes "[Echoing Voice]";
mes "The veneer of honesty in";
mes "your answer is surpassed by";
mes "your own cowardice. You have";
mes "chosen extremely poorly...";
close2;
percentheal -100,0;
end;
OnTouch:
if(HELLIONQ != 17)end;
specialeffect 313;
specialeffect2 313;
mes "^3151FFThe piece of tablet";
mes "that you have is shining";
mes "with light as if in repsonse";
mes "to something in the area.";
close;
}
morocc_in,116,101,2 script Old Scholar Tyus 735,2,2,{
if(HELLIONQ == 27)goto s_Last;
if(countitem(7332))goto s_Tablet;
if(HELLIONQ == 25)goto s_Completion;
if(HELLIONQ == 24)goto s_Four;
if(HELLIONQ > 18)goto s_Welshyun;
if(HELLIONQ == 18)goto s_Morroc;
if(HELLIONQ > 8)goto s_Grout;
if(HELLIONQ == 8)goto s_Payon;
if(HELLIONQ == 4)goto s_Veggie;
if(HELLIONQ > 0)goto s_Seek;
if(hellion_consideration)goto s_Consider;
mes "[Sir Chilias'Tyus]";
mes "Greetings...";
mes "My name is Sir Chilias'Tyus.";
mes "I've lived a long time here in";
mes "Rune-Midgard and I've come";
mes "to see and know a lot of things.";
mes "Power, jealousy, hardship...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Sp what exactly";
mes "brings you here to";
mes "the middle of Morroc?";
next;
mes "[Sir Chilias'Tyus]";
mes "This land has grown corrupt";
mes "with the disease of greed";
mes "and selfishness. Everywhere";
mes "you go, people are heartless,";
mes "but I still believe that I'll find";
mes "the one worth enough to help";
mes "me...";
next;
mes "[Sir Chilias'Tyus]";
mes "There is no shortage of";
mes "brave and strong warriors";
mes "in these dangerous times.";
mes "But for the thing I seek,";
mes "I must have the help of one";
mes "who is truly pure of heart...";
next;
menu "What are you looking for?",s_Looking,"Pure of heart? Hah! Good luck!",-;
mes "[Sir Chilias'Tyus]";
mes "Times are bad when";
mes "even the youth have";
mes "been jaded. But I refuse";
mes "to believe that hope is";
mes "truly lost in this age...";
close;
s_Glimmer:
mes "[Sir Chilias'Tyus]";
mes "Heh heh~ I see you eyes";
mes "glimmer with enthusiasm,";
mes "but it seems this task might";
mes "be a little too much for you.";
mes "I'm sorry, but that's the";
mes "reality I can't ignore...";
next;
mes "[Sir Chilias'Tyus]";
mes "Go out in to the world,";
mes "and grow in strength.";
mes "Perhaps after you become";
mes "more capable, I'll find that";
mes "I can rely on your help.";
close;
s_Looking:
if(BaseLevel < 60)goto s_Glimmer;
mes "[Sir Chilias'Tyus]";
mes "I suppose I should tell you";
mes "first about my grandfather,";
mes "who was once a young and";
mes "fearless adventurer, much";
mes "like yourself. Yes, he";
mes "traveled the world with his";
mes "three friends...";
next;
mes "[Sir Chilias'Tyus]";
mes "The four of them went on";
mes "many expeditions together";
mes "and earned themselves a";
mes "reputation as a courageous";
mes "team that worked especially";
mes "well together after many years.";
next;
mes "[Sir Chilias'Tyus]";
mes "Then, on what was supposed";
mes "to be a typical journey, they found";
mes "an uncharted cave. Curious, and";
mes "in need of rest, the four ventured";
mes "inside. There, they encountered";
mes "that most horrible creature...";
next;
mes "[Sir Chilias'Tyus]";
mes "It was a ferocious beast";
mes "with horns as large and as";
mes "sharp as their weapons, with";
mes "eyes that blazed with hellfire.";
mes "My grandfather could tell that";
mes "it was thirsty for blood.";
next;
mes "[Sir Chilias'Tyus]";
mes "They ran from the beast";
mes "as quickly as they could,";
mes "but the four were separated";
mes "in the cave's darkness. It was";
mes "all they could do to hide in";
mes "the darkness of the cave...";
next;
mes "[Sir Chilias'Tyus]";
mes "From his hiding place, my";
mes "grandfather heard the screams";
mes "of his friends as the monster";
mes "slaughtered them, one by one.";
mes "The screams and the monster's";
mes "growls were getting closer...";
next;
mes "[Sir Chilias'Tyus]";
mes "Unable to endure the";
mes "suffering of his trusted";
mes "comrades, my grandfather";
mes "jumped out hiding and tried";
mes "to save his friends. The beast";
mes "found him and they battled.";
next;
mes "[Sir Chilias'Tyus]";
mes "It was no use. The beast";
mes "was too powerful and my";
mes "grandfather was knocked out.";
mes "When he came to, his friends";
mes "were all dead and a shining";
mes "gem lay in a pool of blood.";
next;
mes "[Sir Chilias'Tyus]";
mes "My grandfather buried";
mes "his friends that day. He";
mes "took that gem as a memento";
mes "of their final expedition, but";
mes "wondered why the beast";
mes "had decided to spare him.";
next;
mes "[Sir Chilias'Tyus]";
mes "It wasn't long before he";
mes "experienced the gem's curse";
mes "firsthand. The gem inexplicably";
mes "drew people to it, taking the";
mes "greed in their hearts and";
mes "twisting their minds...";
next;
mes "[Sir Chilias'Tyus]";
mes "Grandfather believed the";
mes "beast let him live so that";
mes "the gem would be set loose";
mes "upon the outside world, free";
mes "to pollute it with its evil.";
mes "He had to do something...";
next;
mes "[Sir Chilias'Tyus]";
mes "However, the gem proved";
mes "to be formed out of pure evil";
mes "and could not be destroyed";
mes "by human means. In the end,";
mes "my grandfather hid the gem";
mes "someplace safe...";
next;
mes "[Sir Chilias'Tyus]";
mes "However, the threat of the";
mes "gem still exists. Grandfather";
mes "and my father worked for";
mes "years to find a way to seal";
mes "its darkness. Only now have I";
mes "been able to create a bracelet to";
mes "seal its evil power.";
next;
mes "[Sir Chilias'Tyus]";
mes "For my grandfather and his";
mes "friends to truly rest in peace,";
mes "I must find an adventurer of";
mes "pure heart who can find the";
mes "gem and bring it to me so that";
mes "I can finally seal its power.";
next;
mes "[Sir Chilias'Tyus]";
mes "I think... I think you";
mes "might be the hero that";
mes "I've been waiting for. Will";
mes "you help an old man for the";
mes "sake of all that is good?";
next;
menu "Of course, I will.",s_Will,"I'm sorry, but I can't.",-;
s_AskMuch:
mes "[Sir Chilias'Tyus]";
mes "I understand...";
mes "I know I am asking much";
mes "of you, and this task is not";
mes "one to take lightly. However,";
mes "I believe that you are wholly";
mes "capable of accomplishing this.";
set hellion_consideration,1;
close;
s_Consider:
mes "[Sir Chilias'Tyus]";
mes "So have you considered";
mes "my proposal? I believe that";
mes "you may be the one who will";
mes "help me in sealing away the";
mes "Hellion gem's evil forever.";
next;
menu "I will help you.",-,"...Sorry about that.",s_AskMuch;
set hellion_consideration,0;
s_Will:
mes "[Sir Chilias'Tyus]";
mes "Good good, but first";
mes "I must test to see if you";
mes "are worthy of holding the";
mes "Hellion's gem. I can't tell";
mes "you exacrlt where it is, but";
mes "I will give you some clues.";
next;
mes "[Sir Chilias'Tyus]";
mes "First, speak to Clanux";
mes "Heffron in Prontera. He";
mes "has offered to help me find";
mes "the gem, but I do not know if";
mes "I can trust him. Please help";
mes "me protect this world from the gem...";
set HELLIONQ,1;
close;
s_Seek:
mes "[Sir Chilias'Tyus]";
mes "Please seek out";
mes "Clanux Heffron in";
mes "Prontera. He may have";
mes "information regarding a";
mes "clue leading to the Hellion";
mes "gem. Good luck to you.";
close;
s_Veggie:
mes "^3151FFAs you told Chilias about";
mes "the strange message you";
mes "found inside the training";
mes "dummy he starts to mumble";
mes "something nobody could";
mes "possibly understand.";
next;
mes "[Sir Chilias'Tyus]";
mes "Ok, I think I know what";
mes "this clue means. Go find";
mes "this Veggie Lady, wherever";
mes "she might be. Then take";
mes "9 steps North and then";
mes "3 steps to the west.";
next;
mes "[Sir Chilias'Tyus]";
mes "I'm still clueless";
mes "about the \"BINGO\" part.";
mes "I'm sorry but I can't help";
mes "you with that, you'll have";
mes "to figure it out on your own.";
close;
s_Payon:
mes "[Sir Chilias'Tyus]";
mes "Ah, yes! This is one piece";
mes "of the table that will lead";
mes "you to the Hellion's gem!";
mes "This engraving was definitely";
mes "made by my grandfather, and";
mes "Christopher was one of his friends.";
next;
mes "[Sir Chilias'Tyus]";
mes "I suppose he hid these pieces";
mes "in the places that reminded him";
mes "of his friends. Now according";
mes "to the tablet's message, you";
mes "should find the next piece";
mes "in \"the city of thickest forest\"";
next;
mes "[Sir Chilias'Tyus]";
mes "I'm sure that the";
mes "next tablet piece is";
mes "in Payon, so go there";
mes "and see if you can find";
mes "it. Good luck to you,";
mes "kind adventurer.";
set HELLIONQ,9;
close;
s_Grout:
mes "[Sir Chilias'Tyus]";
mes "Now that I think about";
mes "it, there's a guy in Payon";
mes "that I know named Grout'the";
mes "Tuccok who knew my grandfather.";
mes "He might know something, but";
mes "he's a little, well... Hmm...";
close;
s_Morroc:
mes "[Sir Chilias'Tyus]";
mes "While you were gone,";
mes "I felt a little bad that you";
mes "were searching for the";
mes "tablet pieces on your own,";
mes "so I managed to find this";
mes "piece here in Morroc. But...";
next;
mes "[Sir Chilias'Tyus]";
specialeffect 313;
specialeffect2 313;
mes "Why are they glowing like";
mes "this? In any case, we have";
mes "this piece I found here in";
mes "Morroc, and the pieces you";
mes "found in Prontera and Payon.";
mes "There's one more left in Geffen.";
next;
mes "[Sir Chilias'Tyus]";
mes "Anyway, on the last tablet";
mes "piece that I found, it";
mes "says \"Hakim loved magic,";
mes "and always enjoyed its";
mes "wondrous city\", so I'm sure";
mes "the last piece is in Geffen.";
next;
mes "[Sir Chilias'Tyus]";
mes "Please take this third";
mes "tablet piece and find the";
mes "final piece so that we can";
mes "fulfill my dear grandfather's";
mes "greatest wish and forever";
mes "seal away the Hellion's gem.";
getitem 7335,1; //Morroc Tablet
set HELLIONQ,19;
next;
mes "[Sir Chilias'Tyus]";
mes "When you get back to Geffen,";
mes "please speak to Welshyun,";
mes "who's been helping me in";
mes "creating a device to seal the";
mes "gem's darkness. He is";
mes "worthy of trust and";
mes "will surely help us.";
close;
s_Welshyun:
mes "[Sir Chilias'Tyus]";
mes "Please visit the";
mes "sage named Welshyun";
mes "in Geffen. We are good";
mes "friends, so I am sure";
mes "that you can trust him.";
close;
s_Four:
mes "[Sir Chilias'Tyus]";
mes "You have all four";
mes "pieces of the tablet?";
mes "That's great news! Ah,";
mes "and the gem is embedded";
mes "in each of the tablet pieces.";
mes "We're so close to finishing!";
next;
mes "[Sir Chilias'Tyus]";
mes "Ah, would you go back";
mes "to Welshyun? I know it's";
mes "a hassle, but he is probably";
mes "the only one who can combine";
mes "the tablet pieces into their";
mes "complete form. Thank you...";
set HELLIONQ,25;
close;
s_Completion:
mes "[Sir Chilias'Tyus]";
mes "Ah, would you go back";
mes "to Welshyun? I know it's";
mes "a hassle, but he is probably";
mes "the only one who can combine";
mes "the tablet pieces into their";
mes "complete form. Thank you...";
close;
s_Tablet:
mes "[Sir Chilias'Tyus]";
mes "At long last. We have";
mes "everything. The Tablet";
mes "and the Hellion's gem.";
mes "Now I can finally use";
mes "this bracelet to seal";
mes "its power forever...";
next;
if(countitem(7337))goto s_HellionEye;
specialeffect 12;
mes "[Sir Chilias'Tyus]";
mes "Darkness that writhes,";
mes "souls lost in the inferno,";
mes "I offer you comfort, I offer";
mes "you peace. To the despairing";
mes "ones, to the shameless ones,";
mes "I give guidance to heaven...";
next;
specialeffect 58;
mes "[Sir Chilias'Tyus]";
mes "Instead of sadness,";
mes "let there be joy. Instead";
mes "of anger, let there be";
mes "love. Souls that are";
mes "lost will now find";
mes "their way...";
next;
specialeffect 83;
mes "[Sir Chilias'Tyus]";
mes "Light and hope...";
mes "Heaven and earth...";
mes "Cast away the darkness.";
next;
mes "[Sir Chilias'Tyus]";
mes "I did it.";
mes "After all these";
mes "long years I finally did";
mes "it. Thanks to you help.";
next;
mes "[Sir Chilias'Tyus]";
mes "Please take this";
mes "Nile Rose, which will";
mes "keep the power of the gem";
mes "in check. I trust that you will";
mes "keep its secret and protect it";
mes "from those motivated by greed.";
delitem 7332,1; //Complete Tablet
getitem 2658,1; //Nile Rose
getexp 1000000,0;
set HELLIONQ,27;
next;
mes "[Sir Chilias'Tyus]";
mes "Thank you, kind";
mes "adventurer, for bringing";
mes "peace to my grandfather's";
mes "soul and for working to";
mes "protect peace in our world.";
mes "You are the truest of heroes.";
close;
s_HellionEye:
mes "[Sir Chilias'Tyus]";
mes "But your eyes...";
mes "They seem so tired";
mes "and I can sense some";
mes "sort of pain from them.";
mes "Did something happen?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I learned the secret of";
mes "the Hellion's gem. It...";
mes "It turns people into";
mes "Hellion Revenants.";
mes "it's what happened";
mes "to your grandfather...";
next;
mes "[Sir Chilias'Tyus]";
mes "What...";
mes "What did you just say?";
next;
mes "[" + strcharinfo(0) + "]";
mes "The tablet had a map that";
mes "let me to the chamber where";
mes "your grandfather locked himself";
mes "up before he completed turning";
mes "into the Hellion Revenant.";
mes "It was horrible...";
next;
mes "[" + strcharinfo(0) + "]";
mes "At the entrance, he";
mes "left a message that said";
mes "that he wanted to be killed.";
mes "So that he could finally join";
mes "his friends instead of living";
mes "as a monster. So I... So I...";
next;
mes "[Sir Chilias'Tyus]";
mes "It's okay. I know you";
mes "did the right thing. It's";
mes "what my grandfather";
mes "would have wanted most.";
mes "Thank you for finally freeing";
mes "his soul and giving him peace.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Here, I think you";
mes "should have this Eye";
mes "of Hellion, in case you";
mes "wanted a memento of";
mes "your dear grandfather.";
next;
mes "[Sir Chilias'Tyus]";
mes "I'd appreciate that.";
mes "Grandfather's eye...";
mes "It's full of the painful";
mes "experiences of the people";
mes "who were turned into Hellion";
mes "Revenants against their will.";
next;
mes "[Sir Chilias'Tyus]";
mes "But... Now is not the";
mes "time for sentiment. For";
mes "sake of my grandfather,";
mes "I must seal the power of";
mes "the Hellion's gem now!";
next;
specialeffect 12;
mes "[Sir Chilias'Tyus]";
mes "Darkness that writhes,";
mes "souls lost in the inferno,";
mes "I offer you comfort, I offer";
mes "you peace. To the despairing";
mes "ones, to the shameless ones,";
mes "I give guidance to heaven...";
next;
specialeffect 58;
mes "[Sir Chilias'Tyus]";
mes "Instead of sadness,";
mes "let there be joy. Instead";
mes "of anger, let there be";
mes "love. Souls that are";
mes "lost will now find";
mes "their way...";
next;
specialeffect 83;
mes "[Sir Chilias'Tyus]";
mes "Light and hope...";
mes "Heaven and earth...";
mes "Cast away the darkness.";
next;
mes "[Sir Chilias'Tyus]";
mes "I did it.";
mes "After all these";
mes "long years I finally did";
mes "it. Thanks to you help.";
next;
mes "[Sir Chilias'Tyus]";
mes "Please take this";
mes "Nile Rose, which will";
mes "keep the power of the gem";
mes "in check. I trust that you will";
mes "keep its secret and protect it";
mes "from those motivated by greed.";
delitem 7332,1; //Complete Tablet
delitem 7337,1; //Eye of Hellion
getitem 2658,1; //Nile Rose
getitem 603,1; //Old Blue Box
getexp 1200000,0;
set HELLIONQ,27;
next;
mes "[Sir Chilias'Tyus]";
mes "Thank you, kind";
mes "adventurer, for bringing";
mes "peace to my grandfather's";
mes "soul and for working to";
mes "protect peace in our world.";
mes "You are the truest of heroes.";
next;
mes "^3151FFYou have received the";
mes "Nile Rose in which the";
mes "Hellion's gem is sealed.";
mes "The Eye of the Hellion has";
mes "granted you some experience";
mes "through its strange powers.";
close;
s_Last:
mes "[Sir Chilias'Tyus]";
mes "Long time no see. So, are you doing";
mes "well to keep the promise with me?";
mes "Please handle it with care";
mes "to prevent the evil power within";
mes "from being released.";
close;
OnTouch:
if(HELLIONQ != 18)end;
specialeffect 313;
specialeffect2 313;
mes "^3151FFOne of the Table Pieces";
mes "that you have is beginning to";
mes "shine with light, as if it were";
mes "responding to something...";
close;
}
gef_fild09,296,59,1 script Hidden Cave#HellionCave 111,{
if(!countitem(7332))goto s_NoTablet;
mes "^3151FFAmongst the wild bushes";
mes "and overgrown grass, you";
mes "see a large rock slab that";
mes "resembles a door. As you";
mes "come closer, you can see a";
mes "groove on the rock's surface.";
next;
menu "Insert the Tablet.",s_Insert,"Ignore",-;
mes "^3151FFYou do nothing.";
mes "And nothing happens.";
close;
s_Insert:
mes "^3151FFYou insert the tablet into";
mes "the rock's groove and the";
mes "Hellion's gem begins to hum";
mes "and glow. The rock slides open,";
mes "revealing an engraved message";
mes "on the ground for you to read.";
next;
mes "^7151FF\"To you who have found this";
mes "place, I reveal the truth about";
mes "the Hellion Revenant. It was";
mes "never a devil, like we";
mes "believed, but a human being";
mes "slowly corrupted by the";
mes "darkness of the Hellion's";
mes "gem.\"";
next;
mes "^7151FF\"I learned this horrible";
mes "truth too late. Already,";
mes "I can feel the darkness";
mes "welling up within me.";
mes "It is all I can do to trap";
mes "myself in this chamber";
mes "before I lose all reason.\"";
next;
mes "^7151FF\"I failed an it's too";
mes "late for me, but I hope";
mes "someone in the future";
mes "can seal the Hellion gem's";
mes "dark power. And I hope that";
mes "someone will grant me the";
mes "sweet release I crave...\"";
next;
mes "^7151FF\"Brave hero, I beg of";
mes "you. Please kill me and";
mes "bring salvation to my soul.";
mes "Please release me so that";
mes "I can finally join my friends.\"";
mes " ";
mes " -Tyus";
close2;
warp "gef_dun03",140,119;
end;
s_NoTablet:
mes "^3151FFAmongst the wild bushes";
mes "and overgrown grass, you";
mes "see a large rock slab that";
mes "resembles a door. But it";
mes "seems it is sealed by a";
mes "strong force so you're";
mes "unable to open it.";
close;
}