summaryrefslogblamecommitdiff
path: root/npc/quests/eden/eden_quests.txt
blob: f3df50e39c5e489fafc7a37972b0478f9fef7f34 (plain) (tree)
1
2
3
4
5
6
7
8
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
                                                              
                                 
                                                              
             
                                                              
       
                                                              
               


                                                              
                      

                                                        
                                                        

                                                                 


                                                              
 



                                         
                                                                                      
                             
                                                                                                          







                                                                                                      
                                                                                                

                                             
                                                                                        









                                                                                                  
                                                                                         








                                                                                             
                                                                                        


                                                                                         
                                                                                   










                                                                                                   

                                                                                                                                                  

                                                             
                                                                                                             











                                                                                                                     

                                                                                                                                                    



                                                                 
                                                                                   





                                                                                                   

                                                                                                                                                                   

                                                             
                                                                                                                                                       












                                                                                                                                 

                                                                                                                                            



                                                                 
                                                                                   










                                                                                                       
                                                                                                                 






                                                                                                       

                                                                                                 







                                                                                                                           

                                                                                                             



                                                                  
                                                                                   





                                                                                                   
                                                                                            











                                                                                                                         

                                                                                          







                                                                                                                           
                                                                                                             




                                                                          
                                                                                   





                                                                                                    

                                                                                                                                                      

                                                             
                                                                                                                                                   


                                                                      
                                                                                                                                        

                                                             
                                                                                                    


                                                                                         
                                                                               



                                                                  
                                                                                   





                                                                                                    

                                                                                                                                                      

                                                             
                                                                                                                                                   


                                                                      
                                                                                                                                        

                                                             
                                                                                                    


                                                                                         
                                                                               



                                                                  
                                                             

                                                                                
                                                                                                       


                                                                                                                                                       
                                                                                                         







                                                                                                                                                                       
                                                                               



                                                                  





                                                                                                       



                                                         
                                                                                          

                                             
                                                                                                













                                                                                                          
                                                                                                                             

                                                              
                                                                                          








                                                                                             
                                                                                        


                                                                                         
                                                                                   










                                                                                                   

                                                                                                                                                  

                                                             
                                                                                                             











                                                                                                                     

                                                                                                                                                    



                                                                 
                                                                                   





                                                                                                   

                                                                                                                                                                   

                                                             
                                                                                                                                                       












                                                                                                                                 

                                                                                                                                            



                                                                 
                                                                                   










                                                                                                       
                                                                                                                 






                                                                                                       

                                                                                                 







                                                                                                                           

                                                                                                             



                                                                  
                                                                                   





                                                                                                   
                                                                                            











                                                                                                                         

                                                                                          







                                                                                                                           
                                                                                                             




                                                                          
                                                                                   





                                                                                                    

                                                                                                                                                      

                                                             
                                                                                                                                                   


                                                                      
                                                                                                                                        

                                                             
                                                                                                    


                                                                                         
                                                                               



                                                                  
                                                                                   





                                                                                                    

                                                                                                                                                      

                                                             
                                                                                                                                                   


                                                                      
                                                                                                                                        

                                                             
                                                                                                    


                                                                                         
                                                                               



                                                                  
                                                             

                                                                                
                                                                                                       


                                                                                                                                                       
                                                                                                         







                                                                                                                                                                       
                                                                               



                                                                  





                                                               
                                                                                                           


                                                                 





                                                       
                                                           
                                     
                                                                                  


                                                                       
                                                           
                                                                
                                                                             

                              
                                      







                                                    
                                                                             











                                                                                                                                   
                                                            







                                                                                                      
                                       




















                                                                                                                                   
                                       





                                                                          
                                       










                                                                     
                                                                                 





















                                                                                                                    
                                                                                                                 






                                                                                                       

                                                                                                 







                                                                                                                           

                                                                                                             



                                                                  
                                                                                   





                                                                                                   
                                                                                            











                                                                                                                         

                                                                                          







                                                                                                                           
                                                                                                             
                                                                          
                                                                  


                                                              
                                                                                   





                                                                                                    

                                                                                                                                                      

                                                             
                                                                                                                                                   


                                                                      
                                                                                                                                        

                                                             
                                                                                                    


                                                                                         
                                                                               



                                                                  
                                                                                   





                                                                                                    

                                                                                                                                                      

                                                             
                                                                                                                                                   


                                                                      
                                                                                                                                        

                                                             
                                                                                                    


                                                                                         
                                                                               



                                                                  
                                                             

                                                                                
                                                                                                       


                                                                                                                                                       
                                                                                                         







                                                                                                                                                                       
                                                                               



                                                                  

                                 







                                                                                                   
                 
                                                             
                                     
                                                                               



                                                                          
                                       













                                                                                                            
                                                             
                                     

                                                                                     




                                                                                                                  
                                       













                                                                                                            
                                       

                                                                                                                    
                                                                                     

                                     
                                                                                                                                                 

                              
                                       



                                                    
                                                                              











                                                                                            

                                                                                                                                              

                                                     
                                                                                                                                           


                                                              
                                                                                                                                

                                                     
                                                                                            


                                                                                 
                                                                       



                                                          
                                                                           





                                                                                            

                                                                                                                                              

                                                     
                                                                                                                                           


                                                              
                                                                                                                                

                                                     
                                                                                            


                                                                                 
                                                                       



                                                          
                                                     

                                                                        
                                                                                               


                                                                                                                                               
                                                                                                 







                                                                                                                                                               
                                                                       



                                                          



                                                                                                             











                                                                                    
                                                             
                                     
                                                                                                             

                                     
                                                                                                                

                              
                                       






                                                                                                                    
                                                                                     

                                     
                                                                                                                                                 



                                           
                                                             
                                     
                                                                                                                   

                                     
                                                                                                                

                              
                                       






                                                                                                                    
                                                                                     

                                     
                                                                                                                                                 



                                           
                                                             







                                                                                                                                               
                                       






                                                                                                                    
                                                                                     

                                     
                                                                                                                                                 



                                           
                                       











                                                                                                                 
                                       













                                                                                                                                            
                                                                                                              









                                                                                                      
                             

                                                           

                             
                                                                                          

                      







                                                                           


                                                             
 








                                    

                                                                            
                     
                                                                                                       






                                                   

                                                                                      



                                                                                        
                                                                                      


                                                           
                                                              











                                                                                       
                                                                     



                                                          

                                                    







                                                             
                                                                             

                                            
                                                                          







                                                                              
                                                                                 












                                                                                                            









                                                                                         
         

                                                    




                                                                         
                                                                     


                                                      
                                                                                                                    


                                                                                                    
                                                                                        


                                                                         
                                           




                                              











                                                                                         
         

                                                    




                                               
                                                                         
                                                 
                                                    
















                                                                                              
                                                                                                            





                                                                   




















                                                                                         
         
                              




                                          

                                              


                                      
                             






                                                  

                                                   
                                                             
                                               

                      











                                                          
         



                                                   

 
                                                             






                                             
                              





                                                                                                              
                                            


                                                              
                                                                                  





















                                                                              
                                                                          



                                                                  
                                                               
                                                


                                          
                                                                          



                                                             

                                                             




                                              

                                                    
                                          
                                                                                            


                                                          

                                                                              

                                          


                                                                    

                                          
                                                                    
                                          
                                                                    

                                          

                                                                      



                                              









                                                                                         
         

                                                    




                                                                                              

                                                                                               

                                          
                                                                     









                                                                                      
                                                                                                               



                                              









                                                                                             
         

                                                    

                                                  
                                                          



                                                                               
                                                                                                    

                                          
                                                                                                                                


                                                      
                                                                                     
                                                                      
                                                                                



                                              
                                  

                                                  

                                  




                                                                                         

                      
                               



                                                                                
                                  
                                                                          

                      





                                                                

 
                                                             




                                                
                                                    

                              



                                                            
         
                               


                                                                   
                                                                         

                             
                                                              






                                                                                                                                         
                                                                                               








                                                                     
                                                        

                             

                                                                                      


                                                                     
                                                                   







                                                                                      

                                                    









                                                                                                                   
                                                                                                


                                                                                                              

                                                                                                     

                                     

                                                                              




                                              










                                                                                         
         

                                                    





                                                                                                                             
                                                                              

                                     
                                                                                                                                                         


                                                           
                                                                          



                                              









                                                                                                
         
                               
                             
                                                                              






                                                                      




                                                       

 

                                                                     




                                                            
                                                                                 





                                                                             



                                                                  
         
                               

                              
                                                                 
                     
                                                                                         


















                                                                                                                             
                                                                         



                                                                                                 

                                                                     

                                      

                                                                                        










                                                                                              
                                                                                                                                          


                                      


                                                                             


                              

                                                    

                                                
                                                                                   

                                      
                                                                


                                                                                                                        

                                                                     


                                                                 
                                                                               




                                                          






                                                                                         
         

                                                    
                                      

                                                                               



                                             

                                                                               



                                                                    
                                                                                                         


                                                                                                      
                                                                              


                                                                                                   
                                                                                           







                                                                                     





                                                                                          
         

                                                    
                                      
                                                                         


                                                    

                                                                                







                                                                                    
                              

                                                                                      

                              



                                                                                         

                      
                               



                                                                         
                              


                                                                                                      

                      




                                                   

 
                                                             


                                          
                                                                  






                                                                                        









                                                          
         
                               



                                         
                                         

                                
                                                                                                            



                                                       
                                                                                                              

                                


                                                                               


                                                           
                                                                                                                 

                                

                                                                           


                                                             

                                                                    


                                                                                                     
                                                                 




                                                              

                                                    




                                                                       

                                                                                       

                                        

                                                                                                          








                                                                                   









                                                                                         
         

                                                    
                                        
                                                                    

                                        

                                                                                                                                    

                                        

                                                                      


                                                                                    
                                                             



                                              









                                                                                         
         

                                                    

                                         


                                                                                                                   

                                        
                                                                                 




                                                                         









                                                                                         
         
                               

                                                               
                                                                               
                      
         
                               





                                                                      
                                                                            


                                            
                                                                                     












                                                                         
                                                                 


                                                      

                                                                        



                                      

                                                    

                                                                                
                                                                                                                      




                                                                                          
                                                                                                           


                                                     
                                                                                             



                                                              
                                                     



                                              






                                                                                         
         

                                                    
                                        

                                                                                 




                                                                                                       
                                                                                     




                                              






                                                                                         
         
                               
                                
                                                                                    


                                                    
                              

                                                         
                                                       

                                
                                                                                             




                                
                                                             
 



                                                                          
                                                               


                                                         
                                                



                                                   












                                                                                              
         
                               

                                                                  
                                                       











                                                                                                              

                                                                                  

                                   

                                                                   



                                      

                                                    

                                                  

                                                                               

                                           
                                                                  
                                               
                                                                     

                                           

                                                              


                                                                            
                                                                                      



                                              






                                                                                         
         

                                                    
                                           

                                                                    







                                                                          

                                                                                                  

                                           
                                                                           







                                                                    






                                                          
         
                               

                                                        
                                                                                          

                      












                                                                                      

 
                                                             
 
                        
                                     
             
                                                                             


                                        


                                                                                                   
                             
                                                                                          

                                                
                                                                                       


                                                

                                                                                              


                                                                           
                                                                                                                                           


                                                          

                                                                      
                                                              
                                                                         

                                                  

                                                                    




                                                                     
                                                                                                                                                                 

                                                
                                                                                  


                                      
                                       
                                        
                                                                                                                

                                        

                                                                                    

                                        
                                                                                                     

                                        

                                                                                                                       

                                        
                                                                                            
                             
                                                                                             




                                                         
                                                                                                                                         
                                                        

                                                                                 


                                                                    


                                                                                           

                                                        
                                                                                                          
                                             
                                                                                       

                                                                

                                                                                                                          


                                                                        

                                                                                                                        


                                                                                   

                                                                                            



                                                                                             
                                                                                                           

                                                              











                                                                                                            

                                                                

                                                                                                                          


                                                                        



                                                                                                                        






                                                                                             
                                                                                                           

                                                              
                                                                

                                                                                                            

                                                                  
                                                                           

                                                                                     

                                                                

                                                                                    

                                                      
                                                                                                                                                                                                                    









                                                                                                                
                                                                






















                                                                                                                          











                                                                                     
                                                                                                                                                       
                                                                


                                                                                             
                                                     









                                                                                                                  
                                                                        





















                                                                                                                                  




                                                                                             

                                                                        

                                                                                            
                                                              




















                                                                                                                                  
                                                                        
                                                                                                        


                                                                                     
                                                                                  




                                                                                             

                                                              

                                                                                                                                                                 
                                                                













                                                                                                                          


                                                                        




                                                                                                                        





                                                                                             
                                                                                                           

                                                              
                                                                

                                                                                               




                                                                                     

                                                                
                                                                                    

                                                      
                                                                                                                                            
                                                                


                                                                                       

                                                                



                                                                                                       
                                                                
                                                                                                                  
                                                     

                                                                                             
                                                                        

                                                                                                                                  
                                                             















                                                                                                                                
                                                                        
                                                                                                         









                                                                                             
                                                       
                                                                        

                                                                                                                                  
                                                             















                                                                                                                                
                                                                        
                                                                                                        










                                                                                             
                                         
                                                                                                                                      
                                                                
                                                                                     

                                                                





                                                                                                                
                                                                






















                                                                                                                          










                                                                                     
                                                                      
                                                                
                                                                                     

                                                                

                                                                                                   

                                                                

                                                                                                                
                                                                
                                                                                          

                                                                

















                                                                                                                          
                                                                
                                                                                                    


                                                                             
                                                                              






                                                                                     



















                                                                                                              
                                 












                                                                                                      

                         
                                       
                                        

                                                                         






                                                                                         
                                                                                              
                             
                                                                                

                                                
                                                                      
                                      
                               
                                                                                                                                          
                                                        

                                                                                 


                                                                    


                                                                                                           
                                             



                                                                                                          

                                                                

                                                                                                                            


                                                                        




                                                                                                                        





                                                                                             
                                                                                                           

                                                              











                                                                                                             

                                                                

                                                                                                                            


                                                                        

                                                                                                                        








                                                                                             
                                                                                                           

                                                              
                                                                

                                                                                                             

                                                                  
                                                                           

                                                                                     

                                                                
                                                                                    

                                                      


















                                                                                                                                   
                                                                


                                                                                                                


                                                                                     

                                                                                   

                                                                
                                                                                                   

                                                      











                                                                                           
                                 
                                                                                                                                    
                                                        
                                                                               



                                                                          


                                                                                                           
                                             



                                                                                                          

                                                                

                                                                                                                            


                                                                        

                                                                                                                        








                                                                                             
                                                                                                           

                                                              











                                                                                                  

                                                                

                                                                                                                            


                                                                        

                                                                                                                        








                                                                                             
                                                                                                           

                                                              
                                                                
                                                                                                 


                                                                             
                                                                          







                                                                                     













                                                                                                                                                         
                                                        
                                                                                                                    


                                                                

                                                                                                                

                                                                  
                                                                        





                                                                                     
                                                                                                   

                                                      











                                                                                        
                                 













                                                                                                                                                                    
                                                        
                                                                                                                    


                                                                

                                                                                                                

                                                                  
                                                                            





                                                                                     
                                                                                                   

                                                      






























                                                                                                                              
                                                                

                                                                                                                




                                                                                     

                                                                                   

                                                                
                                                                                                   

                                                      











                                                                                          
                                 
                                                                                                                                               
                                                        

                                                                                     


                                                                    





                                                                                                           
                                             
                                                                                       

                                                                

                                                                                                                            


                                                                        

                                                                                                                        








                                                                                             
                                                                                                           

                                                              











                                                                                                            

                                                                

                                                                                                                            


                                                                        



                                                                                                                        






                                                                                             
                                                                                                           

                                                              
                                                                
                                                                                                


                                                                             
                                                                          







                                                                                     













                                                                                                        
                                                        
                                                                                                                    


                                                                

                                                                                                                

                                                                  
                                                                              





                                                                                     
                                                                                                   

                                                      





























                                                                                                        
                                              
                                 










                                                                          
                         
                                        
                                                                



                                         
                                                                                               


                                            

                                

                                                                                                         

                                

                                                                                                              

                                
                                                                        





                                                                

                                                              


                                                  
                                                                                
                                     
                                                                                                                                       





                                                                                
                                                                               





                                                                               
                                                                 

                                                                                         


                                                                
                                                                                 

                                                      





                                                                                
                                                                               





                                                                               
                                                                 

                                                                                         


                                                                
                                                                                 

                                                      





                                                                                
                                                                               





                                                                               
                                                                 

                                                                                         


                                                                
                                                                                 

                                                      





                                                                                
                                                                               





                                                                               
                                                                 

                                                                                         


                                                                
                                                                                 

                                                      





                                                                                
                                                                               





                                                                               


                                                                                         


                                                                
                                                                                 

                                                      





                                                                                
                                                                               





                                                                               


                                                                                         


                                                                
                                                                                 

                                                      


                                                                              
                                                                                     





                                                                                
                                        

                                                                                 

                              
                                      
                                        


                                                                                  

                                        

                                                             

                              






                                                                          


         

                                             



                                                                 
                                                




                                                                      
                                                                                                                                        



                                                            
                                                                                                                             




















                                                                                                                 









                                                                                                          
                                                                                   


                                                                     











                                                                                              
                                                                    



                                                                                                                    



                                                                                   
                         











                                                                                




                                                                                                   

                                              



                                                                                                              
                         










                                                                                           
                         



                                                                    










                                                                                                                                               




                                                                                                   

                                              



                                                                                                              
                         










                                                                                           
                         



                                                                    



                                                     
                                                                 


                                                                                        




                                                                                                   

                                              



                                                                                                              
                         












                                                                                           
                         



                                                                    




                                              





















                                                                                                         
                                                                                                      


                                                                                             
                                                                                                          

                                              
                                             


                                                                 

                                             

                                                                                 
                                     






                                                                                                                                 
                         
                                     


                                                                       

                                     










































                                                                                                            
                 








                                                                                                 
         

 











































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                                                                                                                                                                                                                                                      
                                                     

                       
                      


                                                                     
                                                          


                                                       

                                                                                   
                                               
                              


                                                       

                                                                                   
                                               
                              

                 
                              
              
   
//===== rAthena Script =======================================
// Eden Group Quest - Quests NPCs
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Eden Group Headquarter NPC's.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Removed unencoded comments (Korean -> Gibberish)
//=     Readded the GM helper NPC, commented out.
//= 1.2 Some little optimization here and there. [Masao]
//= 1.3 Added Instructor Ur and the new Quests which come
//= alongside him. Special thanks to Chilly for the base. [Masao]
//============================================================

moc_para01,25,35,4	script	Instructor Boya#para01	469,{

	if (countitem(6219) > 0) {
		if (para_suv01 == 0) {
			mes "[Boya]";
			mes "What's up?";
			mes "If you have any normal missions use the bulletin board.";
			next;
			switch (select("What is your responsiblily?:Don't you have equipment?:Ignore.")) {
			case 1:
				mes "[Boya]";
				mes "I give training missions to members.";
				mes "That's why they participate in it.";
				mes "If they don't want to get in trouble, it's essential.";
				next;
				mes "[Boya]";
				mes "Through battle training they can improve their real experience.";
				mes "The members that prove themselves will even get a reward.";
				next;
				mes "[Boya]";
				mes "We gave them special equipmant that we have made.";
				mes "These gifts are for people who are really doing their best.";
				next;
				mes "[Boya]";
				mes "If you are curious, you can join.";
				mes "The training battle course is not very difficult.";
				mes "There's nothing to worry about.";
				next;
				mes "[Boya]";
				mes "If you want to join, don't hesitate.";
				next;
				switch (select("Participate in the training.:Ignore.")) {
				case 1:
					mes "[Boya]";
					mes "Really? You already seem ready.";
					mes "We have a total of 3 steps for the training.";
					mes "Let me see...";
					next;
					if (BaseLevel < 12) {
						mes "[Boya]";
						mes "Umm. You should raise your level more!";
						mes "You need to be at least level 12!";
						mes "I'm sorry but those are the rules.";
						close;
					}
					if ((BaseLevel > 11) && (BaseLevel < 20)) {
						mes "[Boya]";
						mes "Really? You already seem ready.";
						mes "We have a total of 3 steps for the training.";
						mes "Let me see...";
						next;
						mes "[Boya]";
						mes "The first step is course A.";
						mes "Course A is called 'Conquer the Desert!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "^4d4dffThere is a desert town called Morroc.";
						mes "From there go south and then east. There is small oasis in the center of that field.^000000";
						next;
						mes "[Boya]";
						mes "If you go there, you will find a dog around the oasis.";
						mes "He is really mysterious and he can speak so don't be suprised.";
						next;
						mes "[Boya]";
						mes "Tell the dog ^4d4dffBoya is really great.^000000";
						mes "If you have any questions ask that dog.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "I had to come up with a password right?";
						mes "What's wrong with that password?";
						next;
						mes "[Boya]";
						mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,1;
						setquest 7128;
						close;
					}
					if ((BaseLevel > 19) && (BaseLevel < 26)) {
						mes "[Boya]";
						mes "I'll send you to the first step of course B.";
						mes "Course B is called 'Conquer the Culvert!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "You need to register to explore the culvert in Prontera at the Knight Guild.";
						mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance.";
						next;
						mes "[Boya]";
						mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you.";
						next;
						mes "[Boya]";
						mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000.";
						mes "He is really mysterious and he can speak so don't be suprised.";
						mes "He will give you a battle target when you tell him that.";
						mes "If you have any questions ask the cat.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me like that?";
						mes "It's just a password that I made up.";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is nor far from here so, it is a reasonable place for a beginner like you.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,6;
						setquest 7133;
						close;
					}
					if ((BaseLevel > 25) && (BaseLevel < 33)) {
						mes "[Boya]";
						mes "Cool.";
						mes "Let me choose a proper place for you.";
						next;
						mes "[Boya]";
						mes "I'll send you to the second step of course A.";
						mes "This course is called 'Conquer the Ghost Cave!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "There is a small archer village north of Payon.";
						mes "There is a cave on the western hill of the archer village.";
						next;
						mes "[Boya]";
						mes "We have dispatched someone in front of the cave.";
						mes "His name is... um...";
						mes "...";
						next;
						mes "[Boya]";
						mes "Anyway he is one of us so he will know me.";
						mes "He will give you a mission.";
						mes "If you have questions ask him.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "We haven't met for a long time that's why I can't remember his name!";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is not far from here so, come back quickly.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,13;
						setquest 7138;
						close;
					}
					if ((BaseLevel > 32) && (BaseLevel < 40)) {
						mes "[Boya]";
						mes "I'll send you to the 2nd step of course B.";
						mes "This course is called 'Conquer Anthell!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "Travel just southwest of Morroc City.";
						mes "There you will find a hole in the ground to a cave called Anthell.";
						next;
						mes "[Boya]";
						mes "There are lots of ants in there. kk?";
						mes "It is also covered in sand so be careful in there ok.";
						next;
						mes "[Boya]";
						mes "That's why it's called ant hell.";
						mes "One of our members will be waiting there.";
						mes "His name is... K? M? Hmm? Anyway I can't remember.";
						next;
						mes "[Boya]";
						mes "He is one of us so he will know me.";
						mes "He will give you a mission.";
						mes "If you have any questions ask him.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "We haven't met for a long time that's why I can't remember his name!";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is not far from here so, come back quickly.";
						mes "Ok, blessing you~!!";
						set para_suv01,17;
						setquest 7142;
						close;
					}
					if ((BaseLevel > 39) && (BaseLevel < 50)) {
						mes "[Boya]";
						mes "You are on the third step of course A.";
						mes "This course is called 'Conquer Orc village!'.";
						mes "Let me see...";
						next;
						mes "[Boya]";
						mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
						mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
						next;
						mes "[Boya]";
						mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
						mes "It's up to you.";
						next;
						mes "[Boya]";
						mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
						next;
						mes "[Boya]";
						mes "She will explain what needs to be done there.";
						mes "If you have any questions ask her.";
						next;
						mes "[Boya]";
						mes "Ok, may Freya bless you!";
						set para_suv01,24;
						setquest 7147;
						close;
					}
					if ((BaseLevel > 49) && (BaseLevel < 60)) {
						mes "[Boya]";
						mes "You are on the third step of course B.";
						mes "This course is called 'Conquer Orc dungeon!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
						mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
						next;
						mes "[Boya]";
						mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
						mes "It's up to you.";
						next;
						mes "[Boya]";
						mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
						next;
						mes "[Boya]";
						mes "She will explain what needs to be done there.";
						mes "If you have any questions ask her.";
						next;
						mes "[Boya]";
						mes "Ok, may Freya bless you!";
						set para_suv01,29;
						setquest 7152;
						close;
					}
					if (BaseLevel > 59) {
						mes "[Boya]";
						mes "You are on the last step.";
						mes "This course is called 'Conquer the Ocean City!'.";
						mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
						next;
						mes "[Boya]";
						mes "First take a ship to to Byalan Island from Izlude!";
						mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
						next;
						mes "[Boya]";
						mes "Although it's underwater, you can breath so don't worry.";
						mes "There is a dispatched trainee around the entrance of the Ocean City.";
						next;
						mes "[Boya]";
						mes "Tell him that I sent you and follow his directions.";
						mes "Ok, may Freya bless you!";
						set para_suv01,33;
						setquest 7156;
						close;
					}
				case 2:
					mes "[Boya]";
					mes "It's all your decision.";
					mes "It's not my business but you should probably reconsider.";
					close;
				}
			case 2:
				mes "[Boya]";
				mes "Huh?";
				mes "You are so honest!";
				mes "Gosh. You wanted to know something about equipment?";
				next;
				mes "[Boya]";
				mes "I have a uniform set which is free for our group members.";
				mes "But, I can't give it for free.";
				next;
				mes "[Boya]";
				mes "We give it to great participants who do their best in the training.";
				next;
				mes "-Boya eyes you from top to bottom.";
				mes "Hmm... he seems to think something is wrong.-";
				next;
				mes "[Boya]";
				mes "Due to emotion.";
				next;
				select("What?!");
				mes "[Boya]";
				mes "So, will you join the training or not?";
				mes "I look a little bit funny, actually I am really busy I was called shining Rune Knight.";
				mes "Make a decision, hurry.";
				next;
				switch (select("Participate in the training.:Refuse!!")) {
				case 1:
					mes "[Boya]";
					mes "Really? You already seem ready.";
					mes "We have a total of 3 steps for the training.";
					mes "Let me see...";
					next;
					if (BaseLevel < 12) {
						mes "[Boya]";
						mes "Umm. You should raise your level more!";
						mes "You need to be at least level 12!";
						mes "I'm sorry but those are the rules.";
						close;
					}
					if ((BaseLevel > 11) && (BaseLevel < 20)) {
						mes "[Boya]";
						mes "Really? You already seem ready.";
						mes "We have a total of 3 steps for the training.";
						mes "Let me see...";
						next;
						mes "[Boya]";
						mes "The first step is course A.";
						mes "Course A is called 'Conquer the Desert!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "^4d4dffThere is a desert town called Morroc.";
						mes "From there go south and then east. There is small oasis in the center of that field.^000000";
						next;
						mes "[Boya]";
						mes "If you go there, you will find a dog around the oasis.";
						mes "He is really mysterious and he can speak so don't be suprised.";
						next;
						mes "[Boya]";
						mes "Tell the dog ^4d4dffBoya is really great.^000000";
						mes "If you have any questions ask that dog.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "I had to come up with a password right?";
						mes "What's wrong with that password?";
						next;
						mes "[Boya]";
						mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,1;
						setquest 7128;
						close;
					}
					if ((BaseLevel > 19) && (BaseLevel < 26)) {
						mes "[Boya]";
						mes "I'll send you to the first step of course B.";
						mes "Course B is called 'Conquer the Culvert!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "You need to register to explore the culvert in Prontera at the Knight Guild.";
						mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance.";
						next;
						mes "[Boya]";
						mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you.";
						next;
						mes "[Boya]";
						mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000.";
						mes "He is really mysterious and he can speak so don't be suprised.";
						mes "He will give you a battle target when you tell him that.";
						mes "If you have any questions ask the cat.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me like that?";
						mes "It's just a password that I made up.";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is nor far from here so, it is a reasonable place for a beginner like you.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,6;
						setquest 7133;
						close;
					}
					if ((BaseLevel > 25) && (BaseLevel < 33)) {
						mes "[Boya]";
						mes "Cool.";
						mes "Let me choose a proper place for you.";
						next;
						mes "[Boya]";
						mes "I'll send you to the second step of course A.";
						mes "This course is called 'Conquer the Ghost Cave!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "There is a small archer village north of Payon.";
						mes "There is a cave on the western hill of the archer village.";
						next;
						mes "[Boya]";
						mes "We have dispatched someone in front of the cave.";
						mes "His name is... um...";
						mes "...";
						next;
						mes "[Boya]";
						mes "Anyway he is one of us so he will know me.";
						mes "He will give you a mission.";
						mes "If you have questions ask him.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "We haven't met for a long time that's why I can't remember his name!";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is not far from here so, come back quickly.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,13;
						setquest 7138;
						close;
					}
					if ((BaseLevel > 32) && (BaseLevel < 40)) {
						mes "[Boya]";
						mes "I'll send you to the 2nd step of course B.";
						mes "This course is called 'Conquer Anthell!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "Travel just southwest of Morroc City.";
						mes "There you will find a hole in the ground to a cave called Anthell.";
						next;
						mes "[Boya]";
						mes "There are lots of ants in there. kk?";
						mes "It is also covered in sand so be careful in there ok.";
						next;
						mes "[Boya]";
						mes "That's why it's called ant hell.";
						mes "One of our members will be waiting there.";
						mes "His name is... K? M? Hmm? Anyway I can't remember.";
						next;
						mes "[Boya]";
						mes "He is one of us so he will know me.";
						mes "He will give you a mission.";
						mes "If you have any questions ask him.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "We haven't met for a long time that's why I can't remember his name!";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is not far from here so, come back quickly.";
						mes "Ok, blessing you~!!";
						set para_suv01,17;
						setquest 7142;
						close;
					}
					if ((BaseLevel > 39) && (BaseLevel < 50)) {
						mes "[Boya]";
						mes "You are on the third step of course A.";
						mes "This course is called 'Conquer Orc village!'.";
						mes "Let me see...";
						next;
						mes "[Boya]";
						mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
						mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
						next;
						mes "[Boya]";
						mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
						mes "It's up to you.";
						next;
						mes "[Boya]";
						mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
						next;
						mes "[Boya]";
						mes "She will explain what needs to be done there.";
						mes "If you have any questions ask her.";
						next;
						mes "[Boya]";
						mes "Ok, may Freya bless you!";
						set para_suv01,24;
						setquest 7147;
						close;
					}
					if ((BaseLevel > 49) && (BaseLevel < 60)) {
						mes "[Boya]";
						mes "You are on the third step of course B.";
						mes "This course is called 'Conquer Orc dungeon!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
						mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
						next;
						mes "[Boya]";
						mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
						mes "It's up to you.";
						next;
						mes "[Boya]";
						mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
						next;
						mes "[Boya]";
						mes "She will explain what needs to be done there.";
						mes "If you have any questions ask her.";
						next;
						mes "[Boya]";
						mes "Ok, may Freya bless you!";
						set para_suv01,29;
						setquest 7152;
						close;
					}
					if (BaseLevel > 59) {
						mes "[Boya]";
						mes "You are on the last step.";
						mes "This course is called 'Conquer the Ocean City!'.";
						mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
						next;
						mes "[Boya]";
						mes "First take a ship to to Byalan Island from Izlude!";
						mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
						next;
						mes "[Boya]";
						mes "Although it's underwater, you can breath so don't worry.";
						mes "There is a dispatched trainee around the entrance of the Ocean City.";
						next;
						mes "[Boya]";
						mes "Tell him that I sent you and follow his directions.";
						mes "Ok, may Freya bless you!";
						set para_suv01,33;
						setquest 7156;
						close;
					}
				case 2:
					mes "[Boya]";
					mes "You are so rude!";
					specialeffect2 EF_HIT1;
					percentheal -50,0;
					next;
					mes "-Beats quickly and this shining Rune Knight turns invisible.";
					mes "It hurts too much-";
					close;
				}
			case 3:
				mes "[Boya]";
				mes "Don't bother me.";
				close;
			}
		}
		if ((para_suv01 > 0) && (para_suv01 < 5)) {
			mes "[Boya]";
			mes "Hey, I already talked all about the training areas.";
			mes "I will explain again please concentrate.";
			next;
			mes "[Boya]";
			mes "An oasis souteast of Morroc.";
			mes "There is a big dog in the center.";
			mes "The detailed story is written in the log, see?";
			close;
		}
		if (para_suv01 == 5) {
			mes "[Boya]";
			mes "Oh you've come back.";
			mes "Good job.";
			mes "Now you are adapting.";
			next;
			mes "[Boya]";
			mes "Completed step 1.";
			mes "Congratulations.";
			mes "We will give you a uniform and some equipment.";
			next;
			mes "[Boya]";
			mes "Can you see a large blue gate next to the board?";
			mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there.";
			next;
			mes "[Boya]";
			mes "Inform the manager that I sent you. He will give you some stuff.";
			mes "Go go go!";
			set para_suv01,11;
			completequest 7132;
			close;
		}
		if ((para_suv01 > 5) && (para_suv01 < 10)) {
			mes "[Boya]";
			mes "The training name was 'Conquer the Culvert!.";
			mes "Did you explore the culvert fully?";
			next;
			mes "[Boya]";
			mes "Come back when you've completed all the courses from the local trainer.";
			close;
		}
		if (para_suv01 == 10) {
			mes "[Boya]";
			mes "Oh you're back.";
			mes "Good job.";
			mes "Now you are adapting.";
			next;
			mes "[Boya]";
			mes "Completed step 1.";
			mes "Congratulations.";
			mes "My team will give you a uniform and some equipment.";
			next;
			mes "[Boya]";
			mes "Can you see a large blue gate next to the board?";
			mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there.";
			next;
			mes "[Boya]";
			mes "Inform the manager that I sent you. He will give you some stuff.";
			mes "Go go go!";
			set para_suv01,11;
			completequest 7137;
			close;
		}
		if (para_suv01 == 11) {
			mes "[Boya]";
			mes "What are you doing?";
			mes "Get the equipment from the storage manager.";
			mes "Our uniform is pretty awesome haha.";
			close;
		}
		if (para_suv01 == 12) {
			mes "[Boya]";
			mes "Um, did you like the supplies?";
			mes "I like the red hat.";
			mes "The red ribbon is really cute.";
			next;
			if (BaseLevel > 25) {
				mes "[Boya]";
				mes "And you seem to.";
				mes "Able to take upper class, now.";
				mes "What about it, do you want?";
				next;
				switch (select("No, way.:Absolutely, I will.")) {
				case 1:
					mes "[Boya]";
					mes "Really?";
					mes "Actually I don't care but the uniform will be changed as upper class.";
					close;
				case 2:
					mes "[Boya]";
					mes "Cool.";
					mes "Let me choose a proper place for you.";
					next;
					if ((BaseLevel > 25) && (BaseLevel < 33)) {
						mes "[Boya]";
						mes "Cool.";
						mes "Let me choose a proper place for you.";
						next;
						mes "[Boya]";
						mes "I'll send you to the second step of course A.";
						mes "This course is called 'Conquer the Ghost Cave!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "There is a small archer village north of Payon.";
						mes "There is a cave on the western hill of the archer village.";
						next;
						mes "[Boya]";
						mes "We have dispatched someone in front of the cave.";
						mes "His name is... um...";
						mes "...";
						next;
						mes "[Boya]";
						mes "Anyway he is one of us so he will know me.";
						mes "He will give you a mission.";
						mes "If you have questions ask him.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "We haven't met for a long time that's why I can't remember his name!";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is not far from here so, come back quickly.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,13;
						setquest 7138;
						close;
					}
					if ((BaseLevel > 32) && (BaseLevel < 40)) {
						mes "[Boya]";
						mes "I'll send you to the 2nd step of course B.";
						mes "This course is called 'Conquer Anthell!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "Travel just southwest of Morroc City.";
						mes "There you will find a hole in the ground to a cave called Anthell.";
						next;
						mes "[Boya]";
						mes "There are lots of ants in there. kk?";
						mes "It is also covered in sand so be careful in there ok.";
						next;
						mes "[Boya]";
						mes "That's why it's called ant hell.";
						mes "One of our members will be waiting there.";
						mes "His name is... K? M? Hmm? Anyway I can't remember.";
						next;
						mes "[Boya]";
						mes "He is one of us so he will know me.";
						mes "He will give you a mission.";
						mes "If you have any questions ask him.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "We haven't met for a long time that's why I can't remember his name!";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is not far from here so, come back quickly.";
						mes "Ok, blessing you~!!";
						set para_suv01,17;
						setquest 7142;
						close;
					}
					if ((BaseLevel > 39) && (BaseLevel < 50)) {
						mes "[Boya]";
						mes "You are on the third step of course A.";
						mes "This course is called 'Conquer Orc village!'.";
						mes "Let me see...";
						next;
						mes "[Boya]";
						mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
						mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
						next;
						mes "[Boya]";
						mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
						mes "It's up to you.";
						next;
						mes "[Boya]";
						mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
						next;
						mes "[Boya]";
						mes "She will explain what needs to be done there.";
						mes "If you have any questions ask her.";
						next;
						mes "[Boya]";
						mes "Ok, may Freya bless you!";
						set para_suv01,24;
						setquest 7147;
						close;
					}
					if ((BaseLevel > 49) && (BaseLevel < 60)) {
						mes "[Boya]";
						mes "You are on the third step of course B.";
						mes "This course is called 'Conquer Orc dungeon!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
						mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
						next;
						mes "[Boya]";
						mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
						mes "It's up to you.";
						next;
						mes "[Boya]";
						mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
						next;
						mes "[Boya]";
						mes "She will explain what needs to be done there.";
						mes "If you have any questions ask her.";
						next;
						mes "[Boya]";
						mes "Ok, may Freya bless you!";
						set para_suv01,29;
						setquest 7152;
						close;
					}
					if (BaseLevel > 59) {
						mes "[Boya]";
						mes "You are on the last step.";
						mes "This course is called 'Conquer the Ocean City!'.";
						mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
						next;
						mes "[Boya]";
						mes "First take a ship to to Byalan Island from Izlude!";
						mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
						next;
						mes "[Boya]";
						mes "Although it's underwater, you can breath so don't worry.";
						mes "There is a dispatched trainee around the entrance of the Ocean City.";
						next;
						mes "[Boya]";
						mes "Tell him that I sent you and follow his directions.";
						mes "Ok, may Freya bless you!";
						set para_suv01,33;
						setquest 7156;
						close;
					}
				}
			}
			mes "[Boya]";
			mes "The battle training is organized into steps.";
			mes "When you able to join next step come back again after leveling more.";
			next;
			mes "[Boya]";
			mes "The next training step is available for those over Level 26.";
			mes "When you reach that level, come by again. get it?";
			close;
		}
		if ((para_suv01 > 12) && (para_suv01 < 16)) {
			mes "[Boya]";
			mes "The training area is at the north cave of Payon.";
			mes "A staff member is already dispatched there.";
			mes "Find him and follow his directions.";
			close;
		}
		if (para_suv01 == 16) {
			mes "[Boya]";
			mes "You finished the second step of training.";
			mes "Now do you understand how this world is organized?";
			next;
			mes "[Boya]";
			mes "I will certify that you completed the training.";
			mes "The person in charge of equipment storage will supply you with what you need.";
			next;
			mes "[Boya]";
			mes "Choose an equipment that fits your particular set of skills.";
			set para_suv01,22;
			completequest 7141;
			close;
		}
		if ((para_suv01 > 16) && (para_suv01 < 21)) {
			mes "[Boya]";
			mes "The training area is southwest of Morroc.";
			mes "Enter the Saint Darmain Fortress to reach it directly.";
			next;
			mes "[Boya]";
			mes "There's someone there named... Uh... he is waiting for you to follow his direction.";
			close;
		}
		if (para_suv01 == 21) {
			mes "[Boya]";
			mes "You finished the second step of training.";
			mes "Now do you understand how this world is organized?";
			next;
			mes "[Boya]";
			mes "I will certify that you completed the training.";
			mes "The person in charge of equipment storage will supply you with what you need.";
			next;
			mes "[Boya]";
			mes "The person in charge of equipment storage will supply you with what you need.";
			set para_suv01,22;
			completequest 7146;
			close;
		}
		if (para_suv01 == 22) {
			mes "[Boya]";
			mes "We serve trainees with equipment and armor after passing the second step of training.";
			mes "Go to the storage and meet the person in charge there.";
			next;
			mes "[Boya]";
			mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
			close;
		}
		if (para_suv01 == 23) {
			mes "[Boya]";
			mes "Hey long time no see.";
			mes "So what's up?";
			next;
			switch (select("I want to join training.:Nothing.")) {
			case 1:
				mes "[Boya]";
				mes "Hmm... really?";
				mes "Let me see... which step is good for you...";
				next;
				if ((BaseLevel > 39) && (BaseLevel < 50)) {
					mes "[Boya]";
					mes "You are on the third step of course A.";
					mes "This course is called 'Conquer Orc village!'.";
					mes "Let me see...";
					next;
					mes "[Boya]";
					mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
					mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
					next;
					mes "[Boya]";
					mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
					mes "It's up to you.";
					next;
					mes "[Boya]";
					mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
					next;
					mes "[Boya]";
					mes "She will explain what needs to be done there.";
					mes "If you have any questions ask her.";
					next;
					mes "[Boya]";
					mes "Ok, may Freya bless you!";
					set para_suv01,24;
					setquest 7147;
					close;
				}
				if ((BaseLevel > 49) && (BaseLevel < 60)) {
					mes "[Boya]";
					mes "You are on the third step of course B.";
					mes "This course is called 'Conquer Orc dungeon!'.";
					mes "It's the most proper mission for your level.";
					next;
					mes "[Boya]";
					mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
					mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
					next;
					mes "[Boya]";
					mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
					mes "It's up to you.";
					next;
					mes "[Boya]";
					mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
					next;
					mes "[Boya]";
					mes "She will explain what needs to be done there.";
					mes "If you have any questions ask her.";
					next;
					mes "[Boya]";
					mes "Ok, may Freya bless you!";
					set para_suv01,29;
					setquest 7152;
					close;
				}
				if (BaseLevel > 59) {
					mes "[Boya]";
					mes "You are on the last step.";
					mes "This course is called 'Conquer the Ocean City!'.";
					mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
					next;
					mes "[Boya]";
					mes "First take a ship to to Byalan Island from Izlude!";
					mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
					next;
					mes "[Boya]";
					mes "Although it's underwater, you can breath so don't worry.";
					mes "There is a dispatched trainee around the entrance of the Ocean City.";
					next;
					mes "[Boya]";
					mes "Tell him that I sent you and follow his directions.";
					mes "Ok, may Freya bless you!";
					set para_suv01,33;
					setquest 7156;
					close;
				}
				mes "[Boya]";
				mes "Sooo sorry but to join this training You need to be at least level 40.";
				mes "Concentrate to become higher level then come back.";
				close;
			case 2:
				mes "[Boya]";
				mes "Did you come to see me?";
				mes "Just that? Without anything?";
				mes "At could have least brought some chocolate...";
				next;
				mes "[Boya]";
				mes "Banana roll or stripe straw... anything.";
				mes "Oh, I don't eat snacks with cinnamon...";
				close;
			}
		}
		if ((para_suv01 > 23) && (para_suv01 < 28)) {
			mes "[Boya]";
			mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services.";
			next;
			mes "[Boya]";
			mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
			close;
		}
		if (para_suv01 == 28) {
			mes "[Boya]";
			mes "Cool! You passed the third step of training.";
			mes "I will certify that you completed the training.";
			mes "The person in charge of equipment storage will supply you with some equipment.";
			next;
			mes "[Boya]";
			mes "We serve trainees with equipment and armor after passing the second step of training.";
			mes "Go to the storage and meet the person in charge there.";
			next;
			mes "[Boya]";
			mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
			set para_suv01,37;
			completequest 7151;
			close;
		}
		if ((para_suv01 > 28) && (para_suv01 < 32)) {
			mes "[Boya]";
			mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services there.";
			next;
			mes "[Boya]";
			mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
			close;
		}
		if (para_suv01 == 32) {
			mes "[Boya]";
			mes "Cool! You passed the third step of training.";
			mes "I will certify that you completed the training.";
			mes "The person in charge of equipment storage will supply you with some equipment.";
			next;
			mes "[Boya]";
			mes "We serve trainees with equipment and armor after passing the second step of training.";
			mes "Go to the storage and meet the person in charge there.";
			next;
			mes "[Boya]";
			mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
			set para_suv01,37;
			completequest 7155;
			close;
		}
		if ((para_suv01 > 32) && (para_suv01 < 36)) {
			mes "[Boya]";
			mes "First take a ship toward to Bayalan from Izlude!";
			mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
			next;
			mes "[Boya]";
			mes "There is a dispatched trainee around the entrance of the Ocean City.";
			close;
		}
		if (para_suv01 == 36) {
			mes "[Boya]";
			mes "Cool! You passed the third step of training.";
			mes "I will certify that you completed the training.";
			mes "The person in charge of equipment storage will supply you with some equipment.";
			next;
			mes "[Boya]";
			mes "We serve trainees with equipment and armor after passing the second step of training.";
			mes "Go to the storage and meet the person in charge there.";
			next;
			mes "[Boya]";
			mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
			set para_suv01,37;
			completequest 7159;
			close;
		}
		if (para_suv01 == 37) {
			mes "[Boya]";
			mes "If you finish all of the steps go and get your supplies.";
			mes "We offer equipment to those who complete the training.";
			next;
			mes "[Boya]";
			mes "We might serve you other things.";
			mes "If you have any questions, ask the person in charge of the arsenal.";
			next;
			mes "[Boya]";
			mes "The arsenal is past the blue gate and at the end of the right side of the passage.";
			close;
		}
		if (para_suv01 >= 38) {
			mes "[Boya]";
			mes "My boss created all the courses for the training.";
			mes "After he manufactured the uniform and supplies he changed his mind and said that he can't give them for free.";
			next;
			mes "[Boya]";
			mes "People who show their effort for my team and the world can get some supplies.";
			mes "That's why these courses were made.";
			next;
			mes "[Boya]";
			mes "Basically we are supposed to offer these supplies for beginners";
			mes "but if experts want to participate this training, we accept them.";
			next;
			mes "[Boya]";
			mes "Although the uniform and equipment might be useless.";
			mes "participating in this training means they want to become a member of our group.";
			next;
			mes "[Boya]";
			mes "Yes that's all.";
			mes "That's why when we decided a hat design it was really difficult.";
			next;
			mes "[Boya]";
			mes "Remember this when you use the equipment.";
			mes "But if you decide to sell or trade them off, it is none of our concern.";
			close;
		}
		mes "[Boya]";
		mes "What do you want?";
		mes "I doubt that you need more training.";
		next;
		mes "[Boya]";
		mes "There is nothing more I can teach a battle master such as yourself.";
		close;
	}
	mes "[Boya]";
	mes "You are not in my group are you?";
	mes "I don't have anything to say to outsiders.";
	mes "If you want something register with my group.";
	next;
	mes "[Boya]";
	mes "To register with the Eden Group ask Laime Evenor next to me.";
	close;
}

moc_fild11,180,253,5	script	Talking Dog#para03	972,{

	if (para_suv01 == 1) {
		mes "[Talking Dog]";
		mes "kkkkuuuuahhh.";
		mes "rrrrrruuuuhh.";
		mes "bowwow..";
		next;
		mes "[Talking Dog]";
		mes "What's up?";
		mes "You are!";
		mes "A member of the Eden Group.";
		mes "Have you come to give me a meal? I don't like drinks.";
		next;
		switch (select("Boya is really perfect.:Boya is really great.:Boya is really soft.")) {
		case 1:
			mes "[Talking Dog]";
			mes "Uhh...";
			mes "What are you saying.";
			close;
		case 2:
			mes "[Talking Dog]";
			mes "Ahh... um...";
			mes "Gosh, did you come here to participate in the training?";
			mes "If Boya sent you then you know that it's battle training.";
			mes "Bow wow...";
			next;
			mes "[Talking Dog]";
			mes "If so, should I start securing this oasis more clearly?";
			mes "Can you see a Condor flying?";
			next;
			mes "[Talking Dog]";
			mes "Can you scare them away for me?";
			mes "So people can use this oasis safer and more comfortably.";
			next;
			mes "[Talking Dog]";
			mes "We should hunt at least 10 Condors, ok?";
			mes "I will sleep for a while.";
			mes "Krrrr woo bow...";
			set para_suv01,2;
			changequest 7128,7129;
			close;
		case 3:
			mes "[Talking Dog]";
			mes "Are you ok?";
			mes "Haven't you seen a talking dog before?";
			mes "What are you talking about?";
			close;
		}
	}
	if (para_suv01 == 2) {
		if (checkquest(7129,HUNTING) == 2) {
			mes "[Talking Dog]";
			mes "Woooohh...";
			mes "Great!";
			mes "I can feel my youth from you.";
			next;
			mes "[Talking Dog]";
			mes "Nevermind.";
			mes "Let's find the next target kk!";
			mes "Ok. Let's drive the Desert Wolves out of here.";
			next;
			mes "[Talking Dog]";
			mes "If they grow up they will become dangerous.";
			mes "......";
			next;
			mes "[Talking Dog]";
			mes "Why, why are you looking at me like that?";
			mes "They are wolves and I am a nice dog.";
			mes "But I haven't always been a dog my entire life.";
			next;
			mes "[Talking Dog]";
			mes "I will show you that don't have to pity me at all.";
			next;
			mes "[Talking Dog]";
			mes "They pee wherever and have no shame.";
			mes "Just waving their tails when they grow up and biting people without any care!";
			next;
			mes "[Talking Dog]";
			mes "You must hunt at least 10!";
			mes "Exactly 10!";
			mes "Go go go!";
			set para_suv01,3;
			changequest 7129,7130;
			close;
		}
		mes "[Talking Dog]";
		mes "First lets follow the bald and noisy bird.";
		mes "Yes Condors.";
		mes "Kill 10 Condors. It seems to easy, right?";
		mes "Oh, if you are tired I will help you.";
		next;
		mes "-When the dog barked, your HP and SP recovered.-";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 3) {
		if (checkquest(7130,HUNTING) == 2) {
			mes "[Talking Dog]";
			mes "You are so perfect.";
			next;
			mes "[Talking Dog]";
			mes "Or not. Hehe, anyway thanks for your help.";
			mes "The oasis has almost been secured now.";
			mes "Ok, it's the last step!";
			next;
			mes "[Talking Dog]";
			mes "There's an annoying monster that hides in the sand and poisons people out of nowhere.";
			next;
			mes "[Talking Dog]";
			mes "All beautiful things have some poison inside but these actually kill.";
			mes "Kill Scorpions which are called the poison of the desert!";
			next;
			mes "[Talking Dog]";
			mes "It's the last step so let's make it simple";
			mes "Just hunt 5!";
			mes "Bow wow!";
			set para_suv01,4;
			changequest 7130,7131;
			close;
		}
		mes "[Talking Dog]";
		mes "I don't want you to show any pity.";
		mes "I am dog with a golden heart.";
		next;
		mes "[Talking Dog]";
		mes "After hunting the 10 Desert Wolves come back again.";
		mes "Oh, if you are tired I will help you.";
		next;
		mes "-When the dog barked, your HP and SP recovered.-";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 4) {
		if (checkquest(7131,HUNTING) == 2) {
			mes "[Talking Dog]";
			mes "Um. Excellent.";
			mes "You are awesome!";
			next;
			mes "[Talking Dog]";
			mes "Thanks to your effort the oasis is secure.";
			mes "Don't look around!";
			mes "If I say it's secure!";
			mes "Uhuhuhuh aaaang!";
			next;
			mes "[Talking Dog]";
			mes "Here here here.";
			mes "If I dig more and more, I can find Scorpions but";
			mes "this oasis will be safer for sure.";
			next;
			mes "[Talking Dog]";
			mes "You can be proud and confident by yourself and do your best.";
			mes "You've helped a lot to make my rest comfortable.";
			next;
			mes "[Talking Dog]";
			mes "You've helped to conquer the desert,";
			mes "and passed the beginner training steps so I will stamp my feet.";
			mes "krrrrreuung. hup.";
			next;
			mes "[Talking Dog]";
			mes "Go back to the Eden Group headquarters and show it to the flashy Rune Knight.";
			mes "Let me say again that you are great!";
			mes "Hooooohooo~";
			set para_suv01,5;
			changequest 7131,7132;
			close;
		}
		mes "[Talking Dog]";
		mes "Let's hunt only 5 Scorpions.";
		mes "So we can make peace in this oasis.";
		next;
		mes "[Talking Dog]";
		mes "When I take a nap they won't chew my tail any more.";
		mes "Due to his mistake my feet won't be hurt at all.";
		next;
		mes "[Talking Dog]";
		mes "You can fight.";
		mes "I can rest more comfortably.";
		mes "Other people are going to be safer too.";
		next;
		mes "[Talking Dog]";
		mes "Everyone will think fondly of the Eden Group.";
		mes "Oh, if you are tired I will help you.";
		next;
		mes "-When the dog barked, your HP and SP recovered.-";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 5) {
		mes "[Talking Dog]";
		mes "kkkkkaaaaauuuunnng.";
		mes "oopssss kup.";
		next;
		mes "[Talking Dog]";
		mes "Why are you still here?";
		mes "You are done here.";
		mes "Hooooo bow wow.";
		close;
	}
	if (para_suv01 > 5) {
		mes "[Talking Dog]";
		mes "Hey man~ What's going on?";
		mes "What about the Rune Knight?";
		mes "Krrrrr...";
		mes "Hyuk huk...";
		next;
		mes "[Talking Dog]";
		mes "The Eden Group is cool.";
		mes "They're a really good group.";
		mes "They accepted a wandering talking dog.";
		mes "Take care and good luck.";
		close;
	}
	mes "Hey look.";
	mes "I'm a talking dog.";
	mes "Not a wolf.";
	mes "I wasn't a dog originally...";
	next;
	if (countitem(6219) > 0) {
		mes "[Talking Dog]";
		mes "Anyway are you a Eden Group member?";
		mes "Oh good to see you.";
		mes "I am also a member of Eden Group.";
		mes "Take care and good luck.";
		close;
	}
	mes "[Talking Dog]";
	mes "Why are you looking at me like that?";
	mes "......";
	close;
}

prt_sewb1,131,262,3	script	Timid Cat#para04	422,{
	if (para_suv01 < 6) {
		mes "[Timid Cat]";
		mes "Meow...";
		mes "Who are you meow?";
		mes "Why are you here meow?";
		close;
	}
	if (para_suv01 == 6) {
		mes "[Timid Cat]";
		mes "Come on meow...";
		mes "I may be standing here and talking to you like this meow but I am a still a cat meow...";
		next;
		mes "[Timid Cat]";
		mes "Dear human you are";
		mes "a member of my group?";
		mes "Re... really...!";
		mes "Dear Boya's help is like a giant and...";
		next;
		switch (select("Beautiful Saury:Fresh Mackerel:Beautiful Tuna")) {
		case 1:
			mes "[Timid Cat]";
			mes "Big and beautiful Saury...";
			mes "I am shy.";
			close;
		case 2:
			mes "[Timid Cat]";
			mes "I want to eat mackerel.";
			mes "Where are the big and fresh mackerel meow?";
			close;
		case 3:
			mes "[Timid Cat]";
			mes "Do you know the big and beautiful tuna?";
			mes "Dear Boya sent you here for sure.";
			mes "How do I explain this...?";
			next;
			mes "[Timid Cat]";
			mes "Did something pass under my feet just now meow?";
			mes "Do you want to kill a cat.";
			mes "The environment here is terrible.";
			next;
			mes "[Timid Cat]";
			mes "Anyway I'm doing what I was assigned to do.";
			mes "So hi, hello and welcome.";
			next;
			mes "[Timid Cat]";
			mes "Did you come here to have a battle?";
			mes "Hunt those Thief Bugs, hurry up!";
			mes "Hunt at least 10!";
			mes "Meooow!";
			next;
			mes "[Timid Cat]";
			mes "I really don't like those nasty crawlers...";
			mes "Meow~!";
			next;
			mes "^4d4dffThe cat was suprised by";
			mes "a thief bug and froze in";
			mes "place. Hunt those";
			mes "Thief Bugs around here.^000000";
			set para_suv01,7;
			changequest 7133,7134;
			close;
		}
	}
	if (para_suv01 == 7) {
		if (checkquest(7134,HUNTING) == 2) {
			mes "[Timid Cat]";
			mes "Now do you understand the dirty and humid underground sewers?";
			mes "Eeeh look what's next meow.";
			next;
			mes "[Timid Cat]";
			mes "It's a symbol of dirt next to those Thief Bugs.";
			mes "Hunt some Tarou to make the sewers cleaner.";
			next;
			mes "[Timid Cat]";
			mes "For our members joining this mission.";
			mes "Hunt 10 Tarou.";
			mes "Easy, ain't it?";
			next;
			mes "[Timid Cat]";
			mes "Why didn't I ask you at once? kkk..??";
			mes "Umm........";
			mes "Because it's just a training mission.";
			next;
			mes "[Timid Cat]";
			mes "Training missions are hard and anoying.";
			mes "So go hurry and hunt 10 Tarou.";
			set para_suv01,8;
			changequest 7134,7135;
			close;
		}
		mes "[Timid Cat]";
		mes "Clean the sewers. Now the first step is hunting Thief Bugs.";
		mes "Isn't that simple, meow?";
		next;
		mes "[Timid Cat]";
		mes "Take care to check your map so you don't get lost.";
		mes "It's a service meeow.";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 0,100;
		close;
	}
	if (para_suv01 == 8) {
		if (checkquest(7135,HUNTING) == 2) {
			mes "[Timid Cat]";
			mes "Great job~!";
			mes "How'd you get rid of those dirty bugs and Tarou. You are brave.";
			next;
			mes "[Timid Cat]";
			mes "Now have courage because I'm sending you to a stronger opponent.";
			mes "But first in order to test your courage, hunt Familiars.";
			next;
			mes "[Timid Cat]";
			mes "Familiars will bite you so be careful.";
			mes "They are mean.";
			mes "They scare me so just hunt 5 and that should be enough.";
			next;
			mes "[Timid Cat]";
			mes "That will show me that you are brave.";
			mes "Meow~!";
			next;
			mes "[Timid Cat]";
			mes "I don't have anything...";
			mes "......";
			mes "What do you want meow? Familiars are waiting to fight with you, hurry up, move~!";
			set para_suv01,9;
			changequest 7135,7136;
			close;
		}
		mes "[Timid Cat]";
		mes "If you can't kill the Tarou you might get all kinds of dirty diseases.";
		mes "So be proud of yourself and do your best to kill them.";
		next;
		mes "[Timid Cat]";
		mes "I will help you a little.";
		mes "Here, I have recovered your strengh meow..";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 9) {
		if (checkquest(7136,HUNTING) == 2) {
			mes "[Timid Cat]";
			mes "You are great meow~";
			mes "You killed them so quickly!";
			mes "Meow...";
			next;
			mes "[Timid Cat]";
			mes "Now you are not scared of bugs and tarou at all.";
			mes "Thanks for participating in the Conquer the Culvert training mission.";
			next;
			mes "[Timid Cat]";
			mes "Now go back to the headquarters and ask Instructor Boya to make sure he has the beautiful tuna...";
			mes "I will be waiting here.";
			next;
			mes "[Timid Cat]";
			mes "Do you know how to get to the Eden Group Headquarters?";
			mes "Prontera is the closest city from here.";
			mes "Go to Prontera and find an Eden Group Teleporter.";
			set para_suv01,10;
			changequest 7136,7137;
			close;
		}
		mes "[Timid Cat]";
		mes "Familiars are really scary.";
		mes "They're always flying.";
		next;
		mes "[Timid Cat]";
		mes "It's the last course so cheer up.";
		mes "I will help you a little.";
		mes "Here, I have recovered your strengh meow..";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 0,100;
		close;
	}
	if (para_suv01 >= 10) {
		mes "[Timid Cat]";
		mes "You've completed 'Conquer the Culvert'.";
		mes "Go back to the Eden Group headquarters to report to Boya.";
		next;
		mes "[Timid Cat]";
		mes "Boya might eat my tuna while he is waiting for you.";
		close;
	}
	mes "[Timid Cat]";
	mes "How are you meeow?";
	mes "Did you volunteer to conquer the Culvert?";
	mes "You are a member of the Edgen Group for sure.";
	mes "You are helping to make the world a better place.";
	close;
}

pay_arche,41,136,3	script	Eden Member Karl#para05	904,{
	if (para_suv01 < 13) {
		if (countitem(6219) > 0) {
			mes "[Karl]";
			mes "Hey, how are you?";
			mes "Good to see you~";
			mes "Are you going inside?";
			close;
		}
		mes "[Karl]";
		mes "Umm...?";
		mes "You are not the one I am waiting for.";
		close;
	}
	if (para_suv01 == 13) {
		mes "[Karl]";
		mes "Hello?";
		mes "Since I got a report, I was waiting for you.";
		mes "You came here to join the training mission, right?";
		next;
		mes "[Karl]";
		mes "Have you ever entered this cave before?";
		mes "I don't know if you already heard some stories in this village.";
		next;
		mes "[Karl]";
		mes "There are many of dead souls that change their appearance as if they are real people and make threatening remarks.";
		mes "It's too bad, isn't it?";
		next;
		mes "[Karl]";
		mes "That's why we chose this place as step 2 of the battle training mission.";
		mes "This step is called 'Conquer Ghost Cave~'.";
		mes "Help people to enjoy their nights comfortably.";
		next;
		mes "[Karl]";
		mes "There are many dangerous things there. Hmm...";
		mes "To you the 1st floor is enough.";
		next;
		mes "[Karl]";
		mes "Lets conquer the dangerous ghost cave...";
		mes "Kill the bone Skeletons in there.";
		next;
		mes "[Karl]";
		mes "The bones are from Skeletons.";
		mes "Actually Skeletons or just normal bones are all the same but...";
		next;
		mes "[Karl]";
		mes "Skeletons are one of the basic undead classes.";
		mes "Undead never ever. Hunt 15 undead Skeletons.";
		next;
		mes "[Karl]";
		mes "If you feel like you're in danger don't hesitate to just leave.";
		mes "You're not worried about getting hurt are you?";
		set para_suv01,14;
		changequest 7138,7139;
		close;
	}
	if (para_suv01 == 14) {
		if (checkquest(7139,HUNTING) == 2) {
			mes "[Karl]";
			mes "Did you get how the undead work?";
			mes "As you know undead never die so, blessing of live person it's same as curse to them.";
			next;
			mes "[Karl]";
			mes "So... skills which can save people like Heal and Resurrection.";
			mes "Those things are really strong attacks to undead class.";
			next;
			mes "[Karl]";
			mes "Anyway... that's it..";
			mes "Next... I guess you already see while you were killing Skeletons.";
			mes "Some green things are picking up all of the stuff dropped by the dead monsters.";
			next;
			mes "[Karl]";
			mes "Do you know Porings? Maybe they are related to them.";
			mes "They look really bad, maybe they have been eating poison or something.";
			next;
			mes "[Karl]";
			mes "Ok if you're ready go and kill those Poporings.";
			mes "You should hunt 10 of them.";
			next;
			set para_suv01,15;
			changequest 7139,7140;
			close;
		}
		mes "[Karl]";
		mes "Skeletons are basic undead.";
		mes "Use the Heal or Resurrection skill.";
		mes "If you can.";
		next;
		mes "[Karl]";
		mes "Just in case I will recover all your energy.";
		mes "It's the last step so be careful.";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 15) {
		if (checkquest(7140,HUNTING) == 2) {
			mes "[Karl]";
			mes "Did you get back what the Poporing stole?";
			mes "This cave is really deep and there are lots of precious things that they could have picked up.";
			next;
			mes "[Karl]";
			mes "You did really great job. Excellent.";
			mes "The 1st floor is safer now. Thanks for helping.";
			next;
			mes "[Karl]";
			mes "You've completed all of the training missions so go back to the headquarters and get approval from the flashy Rune Knight.";
			next;
			mes "[Karl]";
			mes "You might get a new uniform.";
			mes "Haha. I will keep tabs on your progression.";
			set para_suv01,16;
			changequest 7140,7141;
			close;
		}
		mes "[Karl]";
		mes "Poporings are stronger than you expect.";
		mes "If you treat them the same as a normal Poring it will get you in trouble.";
		next;
		mes "[Karl]";
		mes "Just in case I will recover all your energy.";
		mes "It's the last step so be careful.";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 0,100;
		close;
	}
	if (para_suv01 >= 16) {
		mes "[Karl]";
		mes "I already informed Boya at the Eden Group headquarters.";
		mes "If you go there he will give you a big welcome.";
		next;
		mes "[Karl]";
		mes "You will get a new uniform, aren't you excited?";
		mes "Hahaha..";
		close;
	}
	mes "[Karl]";
	mes "Killing undead?";
	mes "Do your best to make the world safer.";
	mes "It's one of the goals of the Eden Group.";
	close;
}

anthell01,29,264,5	script	Eden Member Cloud#para06	899,{

	if (para_suv01 < 17) {
		if (countitem(6219) > 0) {
			mes "[Cloud]";
			mes "Oops.";
			mes "You are a member of my group.";
			mes "Why did you come here, are you looking for danger?";
			next;
			mes "[Cloud]";
			mes "One of the strongest boss monsters is in here.";
			mes "Be careful when exploring here.";
			close;
		}
		mes "[Cloud ]";
		mes "What are you looking at?";
		mes "We are not related to each other, are we...";
		close;
	}
	if (para_suv01 == 17) {
		mes "[Cloud]";
		mes "Hello?";
		mes "Why did you come here, looking for danger?";
		next;
		switch (select("Conquer Ant Hell:Just wanted to meet you:Where am I?")) {
		case 1:
			mes "[Cloud]";
			mes "Uh. Conquer Ant Hell? Did you say that?";
			mes "You are a trainee.";
			mes "You have come to the right place.";
			next;
			mes "[Cloud]";
			mes "At first I will explain about Ant Hell.";
			mes "Ants dug a cave in the sand and it is linked to the surface. That's Ant Hell.";
			next;
			mes "[Cloud]";
			mes "Sand flowed into the hole gradually.";
			mes "If anyone steps on the hole they will fall into the cave through the hole in the sand..";
			next;
			mes "[Cloud]";
			mes "It's hard to survive from there.";
			mes "To us it seems like a normal happening so it isn't a matter of survival like to normal people.";
			next;
			mes "[Cloud]";
			mes "Many kinds of ants have come to live here.";
			mes "There is a boss monster named Maya so you should be more cautious.";
			next;
			mes "[Cloud]";
			mes "Ok let's try to hunt the weakest ant first.";
			mes "Pierre is the name of the weakest ant.";
			mes "They are just down here.";
			next;
			mes "[Cloud]";
			mes "In the case of ants, they assist eachother when attacked.";
			mes "Be careful and kill 15 Pierre ants.";
			set para_suv01,18;
			changequest 7142,7143;
			close;
		case 2:
			mes "[Cloud]";
			mes "......";
			mes "Haha... are you joking?";
			mes "You are exhausted from the extremely hot weather in the desert.";
			next;
			mes "[Cloud]";
			mes "I am a busy man.";
			mes "One of the trainees was planning to visit me but that person still hasn't showed yet. I am getting nervous.";
			close;
		case 3:
			mes "[Cloud]";
			mes "Where you are?";
			mes "You are in Anth Hell southwest of Morroc.";
			mes "Morroc is the closest city, northeast of here.";
			close;
		}
	}
	if (para_suv01 == 18) {
		if (checkquest(7143,HUNTING) == 2) {
			mes "[Cloud]";
			mes "Hey, what was it?";
			mes "Maybe you saw an Andre when you were hunting Pierre.";
			next;
			mes "[Cloud]";
			mes "Well, now let's hunt Andre aswel.";
			mes "Ahah the way you're looking at me, ''why didn't I ask you to do this all at once'' right?";
			next;
			mes "[Cloud]";
			mes "Ain't it more fun this way?";
			mes "Hey, now your next target is 15 Andre!";
			mes "You are strong so it will be fine!";
			next;
			mes "[Cloud]";
			mes "If you can't find Andre go deeper into the cave.";
			mes "Ah, and be careful of Maya.";
			set para_suv01,19;
			changequest 7143,7144;
			close;
		}
		mes "[Cloud]";
		mes "What do you think of Ant Hell?";
		mes "Can you stay longer?";
		mes "Ok, I will recover your strengh so, keep going.";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 19) {
		if (checkquest(7144,HUNTING) == 2) {
			mes "[Cloud]";
			mes "Great. You seem to have killed all of the Andre.";
			mes "How do you think about fighting ants?";
			mes "Was it good?";
			next;
			mes "[Cloud]";
			mes "Hey, cheer up.";
			mes "To conquer Ant Hell you have one step left.";
			mes "You might have guessed your next target already.";
			next;
			mes "[Cloud]";
			mes "Vitata!";
			mes "How can I say... He seems like honey.";
			mes "Pierre is a worker. Andre is a guardian and so... Vitata is like a mother.";
			next;
			mes "[Cloud]";
			mes "They are really kind to kids and women but don't show any pity to ants.";
			mes "Hunt the Vitata who takes care of the ant eggs.";
			next;
			mes "[Cloud]";
			mes "If somebody falls into Ant Hell it might be a bit safer than before.";
			mes "Now it's the last step so cheer up and let's kill 10 Vitata.";
			next;
			mes "[Cloud]";
			mes "If you feel you're in too much danger. Just come back.";
			mes "I will heal you.";
			set para_suv01,20;
			changequest 7144,7145;
			close;
		}
		mes "[Cloud]";
		mes "See, to cheer you up I will heal you until you finish the training.";
		mes "Chin up and cheer up.";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 20) {
		if (checkquest(7145,HUNTING) == 2) {
			mes "[Cloud]";
			mes "Oh... it might have been an anoying fight.";
			mes "You finished so fast.";
			next;
			mes "[Cloud]";
			mes "Good job. Go back to the headquarters and report.";
			mes "You've completed the training quickly.";
			next;
			mes "[Cloud]";
			mes "You will get good news.";
			mes "You did a really good job even under the hot weather.";
			set para_suv01,21;
			changequest 7145,7146;
			close;
		}
		mes "[Cloud]";
		mes "See, to cheer up I will heal you until you finish the training.";
		mes "Chin up and cheer up.";
		next;
		mes "[Cloud]";
		mes "Just Vitata, isn't that an easy opponent?";
		mes "If you see Maya just run away.";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 >= 21) {
		mes "[Cloud]";
		mes "It's enough to say that you've conquered Ant Hell.";
		mes "Aren't you getting used to it here?";
		next;
		mes "[Cloud]";
		mes "Go back to the headquarters and report that you completed the mission, hurry up";
		mes "you will receive good news.";
		mes "You will receive the Eden Group uniform aswel.";
		close;
	}
	mes "[Cloud]";
	mes "I am really proud of the Eden Group.";
	mes "Does the uniform look good on me?";
	mes "Haha...";
	close;
}

in_orcs01,38,175,3	script	Eden Member Hooksha	803,{
	if (para_suv01 < 24) {
		if (countitem(6219) > 0) {
			mes "[Hooksha]";
			mes "Unbelievable why did you come here?";
			mes "Um... You are not on the third step of the training?";
			mes "Yeeee~ I'm excited~";
			next;
			mes "[Hooksha]";
			mes "I am a little bored waiting for trainees. Where are they?";
			close;
		}
		mes "[Hooksha]";
		mes "Hello.";
		mes "Why did you come here?";
		mes "Umm... Aaaaa...";
		next;
		mes "[Hooksha]";
		mes "Why don't you join my group?";
		mes "If you have interest in joining us,";
		mes "you won't regret your decision.";
		close;
	}
	if (para_suv01 == 24) {
		mes "[Hooksha]";
		mes "Hello.";
		mes "Are you a trainee?";
		mes "Yeah I can tell.";
		mes "So shall we begin?";
		next;
		mes "[Hooksha]";
		mes "Actually I don't like this training mission much but anyway let me explain it to you.";
		next;
		mes "[Hooksha]";
		mes "As you know this is Orc Village.";
		mes "Orcs don't like humans.";
		mes "They don't try to communicate with us. When they see humans they immediately attack us.";
		next;
		mes "[Hooksha]";
		mes "Sadly humans don't want to communicate with them either.";
		mes "So we decided to take a strong approach towards them.";
		mes "Actually we'd like to get rid of them all.";
		next;
		mes "[Hooksha]";
		mes "We're trying to conquer Orc Village.";
		mes "It's the proper place to finish the beginners training mission for an adventurer like you.";
		next;
		mes "[Hooksha]";
		mes "That's why we've chosen this place for this mission.";
		mes "Ok, we don't have a lot of time so let's begin.";
		mes "First let's eliminate the weakest one.";
		next;
		mes "[Hooksha]";
		mes "It's better to kill them before they grow up.";
		mes "Hunt 10 Orc Babies.";
		mes "Don't pity them because when they grow up they become aggressive Orc Warriors.";
		next;
		mes "[Hooksha]";
		mes "Good or bad this is how it is going to be.";
		mes "Even if they are babies don't hesitate.";
		set para_suv01,25;
		changequest 7147,7148;
		close;
	}
	if (para_suv01 == 25) {
		if (checkquest(7148,HUNTING) == 2) {
			mes "[Hooksha]";
			mes "Great. Awesome.";
			mes "It's not very pleasant so let's move on.";
			next;
			mes "[Hooksha]";
			mes "On the next step we will fight with Orc Warriors.";
			mes "When Orc Babies grow up they become strong Orc Warriors.";
			next;
			mes "[Hooksha]";
			mes "They all are powerful warriors.";
			mes "When you were fighting Orc Babies, you probably have been attacked by them.";
			next;
			mes "[Hooksha]";
			mes "Now it's time to hunt 10 Orc Warriors.";
			mes "If you are in trouble just come back here to safety.";
			mes "Do you understand?";
			set para_suv01,26;
			changequest 7148,7149;
			close;
		}
		mes "[Hooksha]";
		mes "There are Orc Warriors, Orc Ladies and Orc Babies in Orc Village.";
		mes "They are really aggressive.";
		next;
		mes "[Hooksha]";
		mes "You look tired I will recover your health.";
		mes "If you are in trouble just come back here to safety.";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 26) {
		if (checkquest(7149,HUNTING) == 2) {
			mes "[Hooksha]";
			mes "Now you can move on to the next step.";
			next;
			mes "[Hooksha]";
			mes "Exactly... now it's time to hunt Orc Ladies.";
			mes "If you want to conquer Orc Village completely, you should kill them before they have more Orc Babies.";
			next;
			mes "[Hooksha]";
			mes "But you don't need to kill all of them.";
			mes "Go and hunt 10 Orc Ladies.";
			next;
			mes "[Hooksha]";
			mes "You can already feel the strong power from outside...";
			mes "Don't hesitate to attack them.";
			set para_suv01,27;
			changequest 7149,7150;
			close;
		}
		mes "[Hooksha]";
		mes "You should be exhausted by now.";
		mes "But you still have more targets, understand.";
		next;
		mes "[Hooksha]";
		mes "You look tired, I will recover your health.";
		mes "If you are in trouble just come back here to safety.";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 27) {
		if (checkquest(7150,HUNTING) == 2) {
			mes "[Hooksha]";
			mes "Great job.";
			mes "Now you should understand how the orc tribe works here in Orc Village.";
			mes "You've followed the training mission well under hot and humid circumstances.";
			mes "You have now completed the 'Conquer Orc Village!' training mission. Congratulations.";
			next;
			mes "[Hooksha]";
			mes "Go back and report to the Eden Group headquarters.";
			mes "I'm sure they will have good news for you.";
			set para_suv01,28;
			changequest 7150,7151;
			close;
		}
		mes "[Hooksha]";
		mes "Orc Lady is the last target.";
		mes "Cheer up~!";
		next;
		mes "[Hooksha]";
		mes "You look tired, I will recover your health.";
		mes "If you are in trouble just come back here to safety.";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 28) {
		mes "[Hooksha]";
		mes "You have completed the training mission.";
		mes "Go back to the Eden Group headquarters and report there.";
		close;
	}
	if (para_suv01 == 29) {
		mes "[Hooksha]";
		mes "Have you come here to join in the training?";
		mes "You look like an expert.";
		next;
		mes "[Hooksha]";
		mes "This isn't a good place to talk so let's hurry.";
		mes "This place is linked with the dungeon of Orc Village.";
		next;
		mes "[Hooksha]";
		mes "Can you see that way.";
		mes "There is a cave under the ground, normal orcs don't come here.";
		next;
		mes "[Hooksha]";
		mes "The safest place is in here.";
		mes "There are many undead monsters down there.";
		next;
		mes "[Hooksha]";
		mes "The undead monsters are dangerous and threatening.";
		mes "Don't hesitate when fighting them.";
		next;
		mes "[Hooksha]";
		mes "Now hunt those undead monsters down there.";
		next;
		mes "[Hooksha]";
		mes "Try to hunt 20 Orc zombies in the dungeon.";
		mes "They are really well organized.";
		next;
		mes "[Hooksha]";
		mes "They will attack you anywhere without hesitating.";
		mes "May Freya bless you.";
		set para_suv01,30;
		changequest 7152,7153;
		close;
	}
	if (para_suv01 == 30) {
		if (checkquest(7153,HUNTING) == 2) {
			mes "[Hooksha]";
			mes "It's different from what you saw in Payon, right?";
			mes "Although you managed to kill the Orc Zombies, you can't be sure you are much stronger..";
			next;
			mes "[Hooksha]";
			mes "So don't go deeper into that cave or you will die for sure.";
			next;
			mes "[Hooksha]";
			mes "The next target is the Orc Skeleton who was walking next to the Orc Zombies.";
			mes "Hunt 20 Orc Skeletons.";
			next;
			mes "[Hooksha]";
			mes "It's the last step of the training mission in the Orc Dungeon.";
			mes "It's all up to you.";
			next;
			mes "[Hooksha]";
			mes "Ok, cheer up and see you again.";
			mes "Hunt 20 Orc Skeletons.";
			set para_suv01,31;
			changequest 7153,7154;
			close;
		}
		mes "[Hooksha]";
		mes "Can you stay longer?";
		mes "You look tired, I will recover your health.";
		mes "If you are in trouble just come back here to safety.";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 31) {
		if (checkquest(7154,HUNTING) == 2) {
			mes "[Hooksha]";
			mes "Your training mission has been completed.";
			mes "Go back to the Eden Group headquarters and report.";
			mes "I would like to say more in detail but I'm getting so tired.";
			next;
			mes "[Hooksha]";
			mes "Recently trainees have come here more and more so, I can't sleep at all.";
			mes "I mean not due to you.";
			mes "Anyway I will inform the group so go there and report.";
			next;
			set para_suv01,32;
			changequest 7154,7155;
			close;
		}
		mes "[Hooksha]";
		mes "Can you stay longer?";
		mes "You look tired I will recover your health.";
		mes "If you are in trouble just come back here to safety.";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 32) {
		mes "[Hooksha]";
		mes "Don't you have to report back to the Eden Group headquarters?";
		mes "I am so tired leave me alone.";
		close;
	}
	if (para_suv01 > 32) {
		mes "[Hooksha]";
		mes "Uh? What Orc? Explore the dungeon?";
		mes "You are having such a hard time.";
		next;
		mes "[Hooksha]";
		mes "This place is really good to take a rest because Orcs don't come here.";
		mes "Ho hum...";
		close;
	}
}

iz_dun04,43,46,3	script	Eden Member Callandiva	745,{

	if (para_suv01 < 33) {
		if (countitem(6219) > 0) {
			mes "[Callandiva]";
			mes "How did you get so deep in this ocean city?";
			mes "Ah, that symbol is of our group.";
			mes "You're a trainee for sure.";
			next;
			mes "[Callandiva]";
			mes "What? You aren't?";
			mes "I... see... I see...";
			mes "Ok... keep going.";
			close;
		}
		mes "[Callandiva]";
		mes "Mysteriously although we're under the sea you can still breathe here.";
		mes "Do you know why?";
		next;
		mes "[Callandiva]";
		mes "Let's see due to the moisture my skin is so soft.";
		mes "My fingers and toes are not attached to each other amazing.";
		next;
		mes "[Callandiva]";
		mes "I was really shocked and scared when the Eden Group dispatched me here.";
		mes "Now I love this environment so much.";
		mes "It's really calm...";
		close;
	}
	if (para_suv01 == 33) {
		mes "[Callandiva]";
		mes "How did you get so deep in this ocean city?";
		mes "Ah, that symbol is of our group.";
		mes "You're a trainee for sure.";
		next;
		mes "[Callandiva]";
		mes "Good to see you!";
		mes "Alright, look down.";
		mes "Ancient buildings are sleeping under the water. They were actually built under the sea.";
		next;
		mes "[Callandiva]";
		mes "As you know we don't have any trouble living here.";
		mes "But if you see over there... yes right there.";
		next;
		mes "[Callandiva]";
		mes "Can you see a humanoid fish with a very threatening spear?";
		mes "He is called a Merman and is a really professional warrior.";
		next;
		mes "[Callandiva]";
		mes "Okay, go and hunt 15 Merman.";
		mes "That will be your 1st training mission here.";
		set para_suv01,34;
		changequest 7156,7157;
		close;
	}
	if (para_suv01 == 34) {
		if (checkquest(7157,HUNTING) == 2) {
			mes "[Callandiva]";
			mes "Oh, you came back~!";
			mes "What did you think of those threatening Mermans?";
			mes "Actually, I thought that you would chicken out~";
			next;
			mes "[Callandiva]";
			mes "Good your next opponent will be...~";
			mes "Yes, this one...";
			mes "The monster that is holding a trident.";
			next;
			mes "[Callandiva]";
			mes "His main abilities are magical.";
			mes "The monster is called Strouf!";
			mes "Now, it's time to fight with a real magician!";
			next;
			mes "[Callandiva]";
			mes "Try avoiding the Mermans and hunt 10 Strouf, kill them.";
			set para_suv01,35;
			changequest 7157,7158;
			close;
		}
		mes "[Callandiva]";
		mes "Oh are you tired?";
		mes "Mermans are not easy opponents.";
		mes "I will help you recover so cheer up.";
//		UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y>
		percentheal 0,100;
		close;
	}
	if (para_suv01 == 35) {
		if (checkquest(7158,HUNTING) == 2) {
			mes "[Callandiva]";
			mes "Did you kill all the Strouf already?";
			mes "I wasn't counting that you'd make it.";
			mes "I have eyes on the top of my head haha.";
			next;
			mes "[Callandiva]";
			mes "Of course I'm just kidding.";
			mes "Don't look at me like that~ it was a joke~!";
			mes "Now you're feeling more at ease about this.";
			next;
			mes "[Callandiva]";
			mes "Go back to the headquarters and report it.~";
			mes "You will receive the last uniform from the Eden Group headquarters.";
			next;
			mes "[Callandiva]";
			mes "This training mission is made for beginners.";
			mes "So it might be useless to you or not.";
			next;
			mes "[Callandiva]";
			mes "Anyway you did great job!";
			set para_suv01,36;
			changequest 7158,7159;
			close;
		}
		mes "[Callandiva]";
		mes "Oh are you tired?";
		mes "Strouf are not easy opponents.";
		mes "I can help you recover so cheer up.";
//		UseSkillToPC 28 10 99 60
		percentheal 100,100;
		close;
	}
	if (para_suv01 >= 36) {
		mes "[Callandiva]";
		mes "I won't give help to you anymore.";
		mes "Go back to our headquarters and report about this training mission.";
		close;
	}
	mes "[Callandiva]";
	mes "Mysteriously although we're under the sea you can still breathe here.";
	mes "Do you know why?";
	next;
	mes "[Callandiva]";
	mes "Let's see due to the moisture my skin is so soft.";
	mes "My fingers and toes are not attached to each other amazing.";
	next;
	mes "[Callandiva]";
	mes "I was really shocked and scared when the Eden Group dispatched me here.";
	mes "Now I love this environment so much.";
	mes "It's really calm...";
	close;
}

moc_para01,112,96,5	script	Administrator Michael	967,{

	mes "[Michael]";
	mes "Why did you come here?";
	next;
	switch (select("To get supplies:Where is here?:Upgrade equipment")) {
	case 1:
		if (para_suv01 == 11) {
			mes "[Michael]";
			mes "If you've completed step 1";
			mes "we can supply you with a Eden Group Hat, Uniform, Manteau and Boots.";
			mes "^4d4dffCheck your inventory first.^000000";
			next;
			switch (select("Let me check my inventory:I have enough room.")) {
			case 1:
				mes "[Michael]";
				mes "Make sure you have enough room for the supplies.";
				close;
			case 2:
				mes "[Michael]";
				mes "Two of the supplies, the ^4d4dffHat and Manteau^000000,";
				mes "will only be given out once.";
				mes "So treat them with caution and care.";
				next;
				mes "[Michael]";
				mes "As for the Boots and the Uniforms, you will receive better quality ones based on your course grades.";
				next;
				mes "[Michael]";
				mes "One Eden Group Hat.";
				mes "One Eden Group Uniform I.";
				mes "One pair of Eden Group Boots I.";
				mes "One Eden Group Manteau.";
				mes "A total of 4 supplies, that's all.";
				set para_suv01,12;
				set para_suv02,1;
				getitem 5583,1; //Para_Team_Hat1
				getitem 2560,1; //Para_Team_Manteau1
				getitem 2456,1; //Para_Team_Boots1
				getitem 15009,1; //Para_Team_Uniform1
				next;
				mes "[Michael]";
				mes "Is that correct?";
				mes "It is manufactured for beginners so they don't have the best effect but they're still cheaper than equipment in the shops.";
				next;
				mes "[Michael]";
				mes "We made them especially for the Eden Group.";
				close;
			}
		}
		if (para_suv01 == 22) {
			mes "[Michael]";
			mes "If you've completed step 2, we offer extra weapons including the basic equipment.";
			next;
			mes "[Michael]";
			mes "We have chosen the proper weapon for each class.";
			mes "But we can't support some classes that can't join us.";
			next;
			mes "[Michael]";
			mes "We can't manufacture all of the weapons in the world, don't you agree?";
			next;
			mes "[Michael]";
			mes "We will supply 1 Weapon, Shoes and Uniform so a total of three things.";
			mes "Also we supply extra things to consider some members who can't use some of the supplies.";
			next;
			mes "[Michael]";
			mes "^4d4dffPlease check your inventory to get those items.^000000";
			next;
			switch (select("I will make more space.:I have got enough space.")) {
			case 1:
				mes "[Michael]";
				mes "Make enough space.";
				close;
			case 2:
				if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader){
					mes "[Michael]";
					mes "What kind of weapon do you want?";
					mes "We have one and Two-handed swords.";
					mes "Here are the options.";
					next;
					mes "[Michael]";
					mes "Eden Slayer I: Two-handed sword. attack 162.";
					mes "Eden Saber I: One-handed sword. attack 147.";
					mes "Both are Lv. 2 and the required level is 26.";
					next;
					mes "[Michael]";
					mes "They also can't be traded with other players or be refined.";
					next;
					switch (select("Eden Slayer I:Eden Sabre I")) {
					case 1:
						mes "[Michael]";
						mes "You've chosen the Eden Slayer I.";
						mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01,23;
							set para_suv02,2;
							getitem 1192,1; //P_Slayer1
							getitem 18514,1; //Para_Team_Hat2
							getitem 2571,1; //Para_Team_Manteau2
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Two-handed sword, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,23;
						set para_suv02,2;
						getitem 1192,1; //P_Slayer1
						getitem 2457,1; //Para_Team_Boots2
						getitem 15010,1; //Para_Team_Uniform2
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					case 2:
						mes "[Michael]";
						mes "You've chosen the Eden Sabre I.";
						mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01, 23;
							set para_suv02, 2;
							getitem 13423,1; //P_Sabre1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A One-handed sword, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,23;
						set para_suv02,2;
						getitem 13423,1; //P_Sabre1
						getitem 2457,1; //Para_Team_Boots2
						getitem 15010,1; //Para_Team_Uniform2
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						mes "This is what we strive for.";
						close;
					}
				}	if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
						mes "[Michael]";
						mes "We only have 1 weapon for you.";
						next;
						mes "[Michael]";
						mes "Eden Dagger I: Dagger. MATK+60, attack 124.";
						mes "It is Lv. 2 and the required level is 26.";
						next;
						mes "[Michael]";
						mes "It also can't be traded with other players or be refined.";
						next;
						mes "[Michael]";
						mes "You'll receive the Eden Dagger I.";
						next;
						mes "[Michael]";
						mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01,23;
							set para_suv02,2;
							getitem 13050,1; //P_Dagger1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Dagger, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,23;
						set para_suv02,2;
						getitem 13050,1; //P_Dagger1
						getitem 2457,1; //Para_Team_Boots2
						getitem 15010,1; //Para_Team_Uniform2
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						mes "This is what we strive for.";
						close;
					}
					if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
						mes "[Michael]";
						mes "What kind of weapon do you want?";
						mes "We have a mace and a One-handed sword.";
						mes "Here are the options.";
						next;
						mes "[Michael]";
						mes "Eden Saber I: One-handed sword. attack 147.";
						mes "Eden Mace I: Mace. attack 142.";
						mes "Both are level 2 and the required level is 26.";
						next;
						mes "[Michael]";
						mes "They also can't be traded with other players or be refined.";
						next;
						switch (select("Eden Sabre I:Eden Mace I")) {
						case 1:
							mes "[Michael]";
							mes "You've chosen the Eden Sabre I.";
							mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
							next;
							if (para_suv02 == 0) {
								mes "[Michael]";
								mes "You don't have a record of receiving any supplies";
								mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
								set para_suv01,23;
								set para_suv02,2;
								getitem 13423,1; //P_Sabre1
								getitem 2457,1; //Para_Team_Boots2
								getitem 15010,1; //Para_Team_Uniform2
								getitem 5583,1; //Para_Team_Hat
								getitem 2560,1; //Para_Team_Manteau
								next;
								mes "[Michael]";
								mes "Check your supplies again and look after it.";
								close;
							}
							mes "[Michael]";
							mes "A One-handed Sword, Uniform and Boots all 3 supplies.";
							mes "Please check it again.";
							set para_suv01,23;
							set para_suv02,2;
							getitem 13423,1; //P_Sabre1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							next;
							mes "[Michael]";
							mes "I hope they're useful to you.";
							mes "This is what we strive for.";
							close;
						case 2:
							mes "[Michael]";
							mes "You've chosen the Eden Mace I.";
							mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
							next;
							if (para_suv02 == 0) {
								mes "[Michael]";
								mes "You don't have a record of receiving any supplies";
								mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
								set para_suv01,23;
								set para_suv02,2;
								getitem 16004,1; //P_Mace1
								getitem 2457,1; //Para_Team_Boots2
								getitem 15010,1; //Para_Team_Uniform2
								getitem 5583,1; //Para_Team_Hat
								getitem 2560,1; //Para_Team_Manteau
								next;
								mes "[Michael]";
								mes "Check your supplies again and look after it.";
								close;
							}
							mes "[Michael]";
							mes "A Mace, Uniform and Boots all 3 supplies.";
							mes "Please check it again.";
							set para_suv01,23;
							set para_suv02,2;
							getitem 16004,1; //P_Mace1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							next;
							mes "[Michael]";
							mes "I hope they're useful to you.";
							close;
						}
					}
					if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
						mes "[Michael]";
						mes "We only have 1 weapon for you.";
						next;
						mes "[Michael]";
						mes "Eden Bow I: Bow. attack 82.";
						mes "It is Lv. 2 and the required level is 26.";
						next;
						mes "[Michael]";
						mes "It also can't be traded with other players or be refined.";
						next;
						mes "[Michael]";
						mes "You'll receive the Eden Bow I.";
						next;
						mes "[Michael]";
						mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01, 23;
							set para_suv02, 2;
							getitem 1747,1; //P_Bow1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Bow, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,23;
						set para_suv02,2;
						getitem 1747,1; //P_Bow1
						getitem 2457,1; //Para_Team_Boots2
						getitem 15010,1; //Para_Team_Uniform2
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					}
					if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
						mes "[Michael]";
						mes "What kind of weapon do you want?";
						mes "We have a mace and a staff.";
						mes "Here are the options.";
						next;
						mes "[Michael]";
						mes "Eden Mace I: Mace. attack 142.";
						mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60.";
						mes "Both are Lv. 2 and the required level is 26.";
						next;
						mes "[Michael]";
						mes "They also can't be traded with other players or be refined.";
						next;
						switch (select("Eden Staff I:Eden Mace I")) {
						case 1:
							mes "[Michael]";
							mes "You've chosen the Eden Staff I.";
							mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
							next;
							if (para_suv02 == 0) {
								mes "[Michael]";
								mes "You don't have a record of receiving any supplies";
								mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
								set para_suv01,23;
								set para_suv02,2;
								getitem 1650,1; //P_Staff1
								getitem 2457,1; //Para_Team_Boots2
								getitem 15010,1; //Para_Team_Uniform2
								getitem 5583,1; //Para_Team_Hat
								getitem 2560,1; //Para_Team_Manteau
								next;
								mes "[Michael]";
								mes "Check your supplies again and look after it.";
								close;
							}
							mes "[Michael]";
							mes "A Staff, Uniform and Boots all 3 supplies.";
							mes "Please check it again.";
							set para_suv01,23;
							set para_suv02,2;
							getitem 1650,1; //P_Staff1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							next;
							mes "[Michael]";
							mes "I hope they're useful to you.";
							close;
						case 2:
							mes "[Michael]";
							mes "You've chosen the Eden Mace I.";
							mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
							next;
							if (para_suv02 == 0) {
								mes "[Michael]";
								mes "You don't have a record of receiving any supplies";
								mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
								set para_suv01,23;
								set para_suv02,2;
								getitem 16004,1; //P_Mace1
								getitem 2457,1; //Para_Team_Boots2
								getitem 15010,1; //Para_Team_Uniform2
								getitem 5583,1; //Para_Team_Hat
								getitem 2560,1; //Para_Team_Manteau
								next;
								mes "[Michael]";
								mes "Check your supplies again and look after it.";
								close;
							}
							mes "[Michael]";
							mes "A Mace, Uniform and Boots all 3 supplies.";
							mes "Please check it again.";
							set para_suv01,23;
							set para_suv02,2;
							getitem 16004,1; //P_Mace1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							next;
							mes "[Michael]";
							mes "I hope they're useful to you.";
							close;
						}
					}
					if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
						mes "[Michael]";
						mes "We only have 1 weapon for you.";
						next;
						mes "[Michael]";
						mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60.";
						mes "It is Lv. 2 and the required level is 26.";
						next;
						mes "[Michael]";
						mes "It also can't be traded with other players or be refined.";
						next;
						mes "[Michael]";
						mes "You'll receive the Eden Staff I.";
						next;
						mes "[Michael]";
						mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01, 23;
							set para_suv02, 2;
							getitem 1650,1; //P_Staff1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							set Para_Team_Hat,Para_Team_Hat+1;
							set Para_Team_Manteau,Para_Team_Manteau+1;
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Staff, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,23;
						set para_suv02,2;
						getitem 1650,1; //P_Staff1
						getitem 2457,1; //Para_Team_Boots2
						getitem 15010,1; //Para_Team_Uniform2
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					}
					if (Class == Job_Gunslinger) {
						mes "[Michael]";
						mes "We only have 1 weapon for you.";
						next;
						mes "[Michael]";
						mes "Eden Revolver I: Revolver. HIT-5, attack 44.";
						mes "It is Lv. 2 and the required level is 26.";
						next;
						mes "[Michael]";
						mes "It also can't be traded with other players or be refined.";
						next;
						mes "[Michael]";
						mes "You'll receive the Eden Revolver I.";
						next;
						mes "[Michael]";
						mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01, 23;
							set para_suv02, 2;
							getitem 13112,1; //P_Revolver1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Revolver, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,23;
						set para_suv02,2;
						getitem 13112,1; //P_Revolver1
						getitem 2457,1; //Para_Team_Boots2
						getitem 15010,1; //Para_Team_Uniform2
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					}
				mes "[Michael]";
				mes "Let me see... you will receive..";
				mes "the Eden Group Boots II and Uniform II.";
				next;
				if (para_suv02 == 0) {
					mes "[Michael]";
					mes "I don't know what weapon will suit you so, you'll get a Dagger.";
					mes "You don't have a record of receiving any supplies";
					mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
					set para_suv01,23;
					set para_suv02,2;
					getitem 13050,1; //P_Dagger1
					getitem 2457,1; //Para_Team_Boots2
					getitem 15010,1; //Para_Team_Uniform2
					getitem 5583,1; //Para_Team_Hat
					getitem 2560,1; //Para_Team_Manteau
					next;
					mes "[Michael]";
					mes "Check your supplies again and look after it.";
					close;
				}
				mes "[Michael]";
				mes "A Weapon, Uniform and Boots all 3 supplies.";
				mes "I don't know what weapon will suit you so, you'll get a Dagger.";
				mes "Please check it again.";
				set para_suv01,23;
				set para_suv02,2;
				getitem 13050,1; //P_Dagger1
				getitem 2457,1; //Para_Team_Boots2
				getitem 15010,1; //Para_Team_Uniform2
				next;
				mes "[Michael]";
				mes "I hope they're useful to you.";
				close;
			}
		}
		if (para_suv01 == 37) {
			mes "[Michael]";
			mes "You've completed the last training course.";
			mes "It's time for you to receive a new weapon.";
			next;
			mes "[Michael]";
			mes "We have more upgraded weapons, uniforms and boots.";
			mes "Ah, in case of the weapon that was made only for 1st jobs.";
			mes "So, I can't offer them to higher jobs.";
			next;
			mes "[Michael]";
			mes "^4d4dffPlease check you inventory to get those supplies.^000000";
			next;
			switch (select("I'll come back.:I have enough room.")) {
			case 1:
				mes "[Michael]";
				mes "Make sure you have enough room.";
				close;
			case 2:
				if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) {
					mes "[Michael]";
					mes "What kind of weapon do you want?";
					mes "We have one and Two-handed swords.";
					mes "Here are the options.";
					next;
					mes "[Michael]";
					mes "Eden Saber II: One-handed sword. attack 170.";
					mes "Eden Slayer II: Two-handed sword. attack 185.";
					mes "Both of them are Lv. 2 weapons and the required level is 40.";
					next;
					mes "[Michael]";
					mes "They also can't be traded with other players or be refined.";
					next;
					switch (select("Eden Saber II:Eden Slayer II")) {
					case 1:
						mes "[Michael]";
						mes "You've chosen the Eden Sabre II.";
						mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01, 38;
							set para_suv02, 3;
							getitem 13424,1; //P_Sabre2
							getitem 2458,1; //Para_Team_Boots3
							getitem 15011,1; //Para_Team_Uniform3
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A One-handed sword, Uniform, and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 13424,1; //P_Sabre2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					case 2:
						mes "[Michael]";
						mes "You've chosen the Eden Slayer II.";
						mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01,38;
							set para_suv02,3;
							getitem 1193,1; //P_Slayer2
							getitem 2458,1; //Para_Team_Boots3
							getitem 15011,1; //Para_Team_Uniform3
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Two-handed sword, Uniform, and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 1193,1; //P_Slayer2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					}
				}
				if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue) {
					mes "[Michael]";
					mes "We only have 1 weapon for you.";
					next;
					mes "[Michael]";
					mes "Eden Dagger II: Dagger. MATK+70, attack 158.";
					mes "It is Lv. 2 and the required level is 40.";
					next;
					mes "[Michael]";
					mes "It also can't be traded with other players or be refined.";
					next;
					mes "[Michael]";
					mes "You'll receive the Eden Dagger II.";
					next;
					mes "[Michael]";
					mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
					next;
					if (para_suv02 == 0) {
						mes "[Michael]";
						mes "You don't have a record of receiving any supplies";
						mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
						set para_suv02, 3;
						getitem 13051,1; //P_Dagger2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						getitem 5583,1; //Para_Team_Hat
						getitem 2560,1; //Para_Team_Manteau
						next;
						mes "[Michael]";
						mes "Check your supplies again and look after it.";
						close;
					}
					mes "[Michael]";
					mes "A Dagger, Uniform, and Boots all 3 supplies.";
					mes "Please check it again.";
					set para_suv01,38;
					set para_suv02,3;
					getitem 13051,1; //P_Dagger2
					getitem 2458,1; //Para_Team_Boots3
					getitem 15011,1; //Para_Team_Uniform3
					next;
					mes "[Michael]";
					mes "I hope they're useful to you.";
					close;
				}
				if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
					mes "[Michael]";
					mes "What kind of weapon do you want?";
					mes "We have a mace and a staff.";
					mes "Here are the options.";
					next;
					mes "[Michael]";
					mes "Eden Mace II: Mace. attack 163.";
					mes "Eden Staff II: Staff. INT+3, MATK+150, attack 60.";
					mes "Both of them are Lv. 2 weapons and the required level is 40.";
					next;
					mes "[Michael]";
					mes "They also can't be traded with other players or be refined.";
					next;
					switch (select("Eden Staff II:Eden Mace II")) {
					case 1:
						mes "[Michael]";
						mes "You've chosen the Eden Staff II.";
						mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01,38;
							set para_suv02,3;
							getitem 1651,1; //P_Staff2
							getitem 2458,1; //Para_Team_Boots3
							getitem 15011,1; //Para_Team_Uniform3
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Staff, Uniform, and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 1651,1; //P_Staff2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					case 2:
						mes "[Michael]";
						mes "You've chosen the Eden Mace II.";
						mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01,38;
							set para_suv02,3;
							getitem 16005,1; //P_Mace2
							getitem 2458,1; //Para_Team_Boots3
							getitem 15011,1; //Para_Team_Uniform3
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Mace, Uniform, and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 16005,1; //P_Mace2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					}
				}
				if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
					mes "[Michael]";
					mes "We only have 1 weapon for you.";
					next;
					mes "[Michael]";
					mes "Eden Bow II: Bow. attack 82.";
					mes "It is Lv. 2 and the required level is 40.";
					next;
					mes "[Michael]";
					mes "It also can't be traded with other players or be refined.";
					next;
					mes "[Michael]";
					mes "You'll receive the Eden Bow II.";
					next;
					mes "[Michael]";
					mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
					next;
					if (para_suv02 == 0) {
						mes "[Michael]";
						mes "You don't have a record of receiving any supplies";
						mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 1748,1; //P_Bow2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						getitem 5583,1; //Para_Team_Hat
						getitem 2560,1; //Para_Team_Manteau
						next;
						mes "[Michael]";
						mes "Check your supplies again and look after it.";
						close;
					}
					mes "[Michael]";
					mes "A Bow, Uniform, and Boots all 3 supplies.";
					mes "Please check it again.";
					set para_suv01,38;
					set para_suv02,3;
					getitem 1748,1; //P_Bow2
					getitem 2458,1; //Para_Team_Boots3
					getitem 15011,1; //Para_Team_Uniform3
					next;
					mes "[Michael]";
					mes "I hope they're useful to you.";
					close;
				}
				if (Class == Job_Novice || Class == Job_Novice_High || Class == Job_SuperNovice || Class == Job_Soul_Linker || Class == Job_Ninja) {
					mes "[Michael]";
					mes "We only have 1 weapon for you.";
					next;
					mes "[Michael]";
					mes "Eden Dagger II: Dagger. MATK+70, attack 158.";
					mes "It is Lv. 2 and the required level is 40.";
					next;
					mes "[Michael]";
					mes "It also can't be traded with other players or be refined.";
					next;
					mes "[Michael]";
					mes "You'll receive the Eden Dagger II.";
					next;
					mes "[Michael]";
					mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
					next;
					if (para_suv02 == 0) {
						mes "[Michael]";
						mes "You don't have a record of receiving any supplies";
						mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 13051,1; //P_Dagger2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						getitem 5583,1; //Para_Team_Hat
						getitem 2560,1; //Para_Team_Manteau
						next;
						mes "[Michael]";
						mes "Check your supplies again and look after it.";
						close;
					}
					mes "[Michael]";
					mes "A Dagger, Uniform, and Boots all 3 supplies.";
					mes "Please check it again.";
					set para_suv01, 38;
					set para_suv02, 3;
					getitem 13051,1; //P_Dagger2
					getitem 2458,1; //Para_Team_Boots3
					getitem 15011,1; //Para_Team_Uniform3
					next;
					mes "[Michael]";
					mes "I hope they're useful to you.";
					close;
				}
				if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
					mes "[Michael]";
					mes "We only have 1 weapon for you.";
					next;
					mes "[Michael]";
					mes "Eden Staff II: Staff. INT+3, MATK+155, attack 60.";
					mes "It is Lv. 2 and the required level is 40.";
					next;
					mes "[Michael]";
					mes "It also can't be traded with other players or be refined.";
					next;
					mes "[Michael]";
					mes "You'll receive the Eden Staff II.";
					next;
					mes "[Michael]";
					mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
					next;
					if (para_suv02 == 0) {
						mes "[Michael]";
						mes "You don't have a record of receiving any supplies";
						mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 1651,1; //P_Staff2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						getitem 5583,1; //Para_Team_Hat
						getitem 2560,1; //Para_Team_Manteau
						next;
						mes "[Michael]";
						mes "Check your supplies again and look after it.";
						close;
					}
					mes "[Michael]";
					mes "A Staff, Uniform, and Boots all 3 supplies.";
					mes "Please check it again.";
					set para_suv01,38;
					set para_suv02,3;
					getitem 1651,1; //P_Staff2
					getitem 2458,1; //Para_Team_Boots3
					getitem 15011,1; //Para_Team_Uniform3
					next;
					mes "[Michael]";
					mes "I hope they're useful to you.";
					close;
				}
				if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
					mes "[Michael]";
					mes "What kind of weapon do you want?";
					mes "We have a mace and a one-handed sword.";
					mes "Here are the options.";
					next;
					mes "[Michael]";
					mes "Eden Saber II: One-handed sword. attack 170.";
					mes "Eden Mace II: Mace. attack 163.";
					mes "Both of them are Lv. 2 weapons and the required level is 40.";
					next;
					mes "[Michael]";
					mes "They also can't be traded with other players or be refined.";
					next;
					switch (select("Eden Saber II:Eden Mace II")) {
					case 1:
						mes "[Michael]";
						mes "You've chosen the Eden Sabre II.";
						mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01,38;
							set para_suv02,3;
							getitem 13424,1; //P_Sabre2
							getitem 2458,1; //Para_Team_Boots3
							getitem 15011,1; //Para_Team_Uniform3
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A One-handed sword, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 13424,1; //P_Sabre2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					case 2:
						mes "[Michael]";
						mes "You've chosen the Eden Mace II.";
						mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01, 38;
							set para_suv02, 3;
							getitem 16005,1; //P_Mace2
							getitem 2458,1; //Para_Team_Boots3
							getitem 15011,1; //Para_Team_Uniform3
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Mace, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 16005,1; //P_Mace2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					}
				}
				if (Class == Job_Gunslinger) {
					mes "[Michael]";
					mes "We only have 1 weapon for you.";
					next;
					mes "[Michael]";
					mes "Eden Revolver II: Revolver. HIT-5, attack 60.";
					mes "It is Lv. 2 and the required level is 40.";
					next;
					mes "[Michael]";
					mes "It also can't be traded with other players or be refined.";
					next;
					mes "[Michael]";
					mes "You'll receive the Eden Revolver II.";
					next;
					mes "[Michael]";
					mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
					next;
					if (para_suv02 == 0) {
						mes "[Michael]";
						mes "You don't have a record of receiving any supplies";
						mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 13113,1; //P_Revolver2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						getitem 5583,1; //Para_Team_Hat
						getitem 2560,1; //Para_Team_Manteau
						next;
						mes "[Michael]";
						mes "Check your supplies again and look after it.";
						close;
					}
					mes "[Michael]";
					mes "A Revolver, Uniform and Boots all 3 supplies.";
					mes "Please check it again.";
					set para_suv01,38;
					set para_suv02,3;
					getitem 13113,1; //P_Revolver2
					getitem 2458,1; //Para_Team_Boots3
					getitem 15011,1; //Para_Team_Uniform3
					next;
					mes "[Michael]";
					mes "I hope they're useful to you.";
					close;
				}
				mes "[Michael]";
				mes "Let me see... you will receive..";
				mes "the Eden Group Boots III and Uniform III.";
				next;
				if (para_suv02 == 0) {
					mes "[Michael]";
					mes "You don't have a record of receiving any supplies";
					mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
					set para_suv01,38;
					set para_suv02,3;
					getitem 2458,1; //Para_Team_Boots3
					getitem 15011,1; //Para_Team_Uniform3
					getitem 5583,1; //Para_Team_Hat
					getitem 2560,1; //Para_Team_Manteau
					next;
					mes "[Michael]";
					mes "Check your supplies again and look after it.";
					close;
				}
				mes "[Michael]";
				mes "A Uniform and Boots all 2 supplies.";
				mes "Please check it again.";
				set para_suv01,38;
				set para_suv02,3;
				getitem 2458,1; //Para_Team_Boots3
				getitem 15011,1; //Para_Team_Uniform3
				next;
				mes "[Michael]";
				mes "I hope they're useful to you.";
				close;
			}
			mes "[Michael]";
			mes "Wait...I will check the record...";
			mes "...";
			mes "...hummmm.";
			next;
			mes "[Michael]";
			mes "Sorry, but I can't find any record that you can obtain supplies.";
			mes "Are you sure?";
			close;
		}
	case 2:
		mes "[Michael]";
		mes "We store weapons, armor and other goods which were created by the Eden Group here.";
		mes "We also have a lot of special stuff.";
		next;
		mes "[Michael]";
		mes "To prepare for emergencies, we hav enough equipment and supplies for an entire army.";
		mes "Frankly... we don't have a use for it now but in case soemthing happens like in Morroc.";
		next;
		mes "[Michael]";
		mes "Just take a look around and don't touch anything.";
		next;
		mes "[Michael]";
		mes "If I make a mistake, Reke will punish me.";
		close;
	case 3:
		mes "[Michael]";
		mes "You mean upgrading equipment, right?";
		mes "We can only upgrade the Eden Group Hat.";
		if (para_suv02 == 3) {
			if (countitem(5583) > 0) {
				mes "[Michael]";
				mes "What status bonus do you want to upgrade?";
				next;
				switch (select("Upgrade STR:Upgrade AGI:Upgrade VIT:Upgrade INT:Upgrade DEX:Upgrade LUK:Nevermind.")) {
				case 1:
					mes "[Michael]";
					mes "I see.";
					mes "I will ^4d4dffUpgrade STR^000000.";
					mes "Are you sure?";
					next;
					switch (select("Yes I am.:No wait.")) {
					case 1:
						mes "[Michael]";
						mes "I will start to upgrade.";
						next;
						mes "[Michael]";
						mes "Here you are.";
						set para_suv02,4;
						delitem 5583,1;
						getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4701;
						close;
					case 2:
						mes "[Michael]";
						mes "Don't you want to upgrade?";
						close;
					}
				case 2:
					mes "[Michael]";
					mes "I see.";
					mes "I will ^4d4dffUpgrade AGI^000000.";
					mes "Are you sure?";
					next;
					switch (select("Yes I am.:No wait.")) {
					case 1:
						mes "[Michael]";
						mes "I will start to upgrade.";
						next;
						mes "[Michael]";
						mes "Here you are.";
						set para_suv02,4;
						delitem 5583,1;
						getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4731;
						close;
					case 2:
						mes "[Michael]";
						mes "Don't you want to upgrade?";
						close;
					}
				case 3:
					mes "[Michael]";
					mes "I see.";
					mes "I will ^4d4dffUpgrade VIT^000000.";
					mes "Are you sure?";
					next;
					switch (select("Yes I am.:No wait.")) {
					case 1:
						mes "[Michael]";
						mes "I will start to upgrade.";
						next;
						mes "[Michael]";
						mes "Here you are.";
						set para_suv02,4;
						delitem 5583,1;
						getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4741;
						close;
					case 2:
						mes "[Michael]";
						mes "Don't you want to upgrade?";
						close;
					}
				case 4:
					mes "[Michael]";
					mes "I see.";
					mes "I will ^4d4dffUpgrade INT^000000.";
					mes "Are you sure?";
					next;
					switch (select("Yes I am.:No wait.")) {
					case 1:
						mes "[Michael]";
						mes "I will start to upgrade.";
						next;
						mes "[Michael]";
						mes "Here you are.";
						set para_suv02,4;
						delitem 5583,1;
						getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4711;
						close;
					case 2:
						mes "[Michael]";
						mes "Don't you want to upgrade?";
						close;
					}
				case 5:
					mes "[Michael]";
					mes "I see.";
					mes "I will ^4d4dffUpgrade DEX^000000.";
					mes "Are you sure?";
					next;
					switch (select("Yes I am.:No wait.")) {
					case 1:
						mes "[Michael]";
						mes "I will start to upgrade.";
						next;
						mes "[Michael]";
						mes "Here you are.";
						set para_suv02, 4;
						delitem 5583,1;
						getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4721;
						close;
					case 2:
						mes "[Michael]";
						mes "Don't you want to upgrade?";
						close;
					}
				case 6:
					mes "[Michael]";
					mes "I see.";
					mes "I will ^4d4dffUpgrade LUK^000000.";
					mes "Are you sure?";
					next;
					switch (select("Yes I am.:No wait.")) {
					case 1:
						mes "[Michael]";
						mes "I will start to upgrade.";
						next;
						mes "[Michael]";
						mes "Here you are.";
						set para_suv02, 4;
						delitem 5583,1;
						getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4751;
						close;
					case 2:
						mes "[Michael]";
						mes "Don't you want to upgrade?";
						close;
					}
				case 7:
					mes "[Michael]";
					mes "Why? It'll be beter than it is.";
					mes "Anyway, we can only offer you one Hat.";
					next;
					mes "[Michael]";
					mes "What you do with it is up to you.";
					close;
				}
			}
			mes "[Michael]";
			mes "First come with a Hat that you want me to upgrade.";
			mes "Make sure that it's in your inventory, got it?";
			close;
		}
		if (para_suv02 == 4) {
			mes "[Michael]";
			mes "Umm, didn't you upgrade this already?";
			mes "According to the records";
			mes ""+strcharinfo(0)+": Has already upgraded their Hat.";
			next;
			mes "[Michael]";
			mes "We can only offer 1 upgrade.";
			mes "Sorry but I can't do it twice.";
			close;
		}
		mes "[Michael]";
		mes "You haven't received all the supplies up to step 3.";
		mes "Upgrading your Hat is a special service.";
		next;
		mes "[Michael]";
		mes "Sorry but I can't help you.";
		close;
	}
}

moc_para01,179,44,3	script	Chef	820,{

	mes "[Chef]";
	mes "What's up?";
	mes "Do you want a Meal? Or do you have other business?";
	next;
	switch (select("Order a meal.:Talk.")) {
	case 1:
		mes "[Chef]";
		mes "Choose one of the three course meals A, B or C.";
		mes "Do you want a explanation?";
		next;
		switch (select("I want a explanation.:Order course meal A:Order course meal B:Order course meal C:End Conversation.")) {
		case 1:
			mes "[Chef]";
			mes "Uh? what do you want to know?";
			next;
			switch (select("About course meal A.:About course meal B.:About course meal C.:End Conversation.")) {
			case 1:
				mes "[Chef]";
				mes "Course meal A is for nomal people.";
				mes "It has three kinds of dishes and the main is....";
				mes " ";
				mes "-Chef is trying to point to a dish in the picture. There is a black roll.-";
				next;
				mes "[Chef]";
				mes "It's made of sea grass so, it's dry like paper.";
				mes "It's a roll with steamed rice, vegetables and meat inside.";
				mes "It seems simple but it is really good and healthy.";
				next;
				mes "[Chef]";
				mes "The ingredients mix well with the spicy sauce.";
				mes "It is also mixed with chopped meat like sausages.";
				next;
				mes "[Chef]";
				mes "It's simple and cheap so it is really popular with everyone.";
				mes "Just 3,000 Zeny.";
				mes "You will feel satisfied after eating it.";
				close;
			case 2:
				mes "[Chef]";
				mes "Um course meal B is.";
				mes "I make a sauce with aromatic vegetables and meat in a soup.";
				next;
				mes "[Chef]";
				mes "The meat is boiled so it is fork tender in the soup.";
				mes "When the soup is almost done I add noodles for the finishing touch.";
				next;
				mes "[Chef]";
				mes "It's a good dish to share with your friends.";
				mes "It's 4,000 Zeny.";
				mes "It's a very fun dish to enjoy.";
				close;
			case 3:
				mes "[Chef]";
				mes "Now for course meal C...";
				mes "It's a masterpiece of meat... Legend of the meat class!";
				next;
				mes "[Chef]";
				mes "Beef, bacon,";
				mes "strip loin,";
				mes "rib eye roll";
				mes "...";
				next;
				mes "[Chef]";
				mes "Do you need more information?";
				mes "Don't worry.";
				mes "I use the besk oak to smoke it.";
				mes "Ah, it's 5,000 Zeny. Cheap isn't it? I only use the best meat so don't worry.";
				close;
			case 4:
				mes "[Chef]";
				mes "I don't have enough time to chat with you...";
				close;
			}
		case 2:
			mes "[Chef]";
			mes "Course meal A?";
			mes "Ah, Kim-dduck-soon.";
			mes "It's the representative meal for normal citizens.";
			next;
			if (countitem(6219) > 0) {
				if (Zeny > 2699) {
					mes "[Chef]";
					mes "Hey, here you are.";
					mes "Enjoy your meal.";
					next;
					mes "- After eating the meal, You feel a little bit full.";
					mes "You've recovered some HP and SP. -";
					set Zeny, Zeny - 2700;
					percentheal 50,0;
					percentheal 0,50;
					close;
				}
				mes "[Chef]";
				mes "This meal costs 3,000 zeny but I will serve it for 2,700.";
				mes "Since you are a eden member you get a 10% discount so, it's 2,700 zeny.";
				close;
			}
			if (Zeny > 2999) {
				mes "[Chef]";
				mes "Hey, here you are.";
				mes "Enjoy your meal.";
				next;
				mes "- After eating the meal, You feel a little bit full.";
				mes "You've recovered some HP and SP. -";
				set Zeny, Zeny - 3000;
				percentheal 50,0;
				percentheal 0,50;
				close;
			}
			mes "[Chef]";
			mes "This meal costs 3,000 zeny.";
			mes "How many times do I have to tell you?";
			close;
		case 3:
			mes "[Chef]";
			mes "Course meal B?";
			mes "This food with meat and vegetables in hot soup has it's origins from nomadic life under the cold and dry nature.";
			next;
			if (countitem(6219) > 0) {
				if (Zeny > 3599) {
					mes "[Chef]";
					mes "Hey, here you are.";
					mes "Enjoy your meal.";
					next;
					mes "- After eating the meal, You feel a little bit full.";
					mes "You've recovered some HP and SP. -";
					set Zeny, Zeny - 3600;
					percentheal 75,0;
					percentheal 0,75;
					close;
				}
				mes "[Chef]";
				mes "This meal costs 4,000 zeny but I will serve it for 3,600.";
				mes "Since you are a eden member you get a 10% discount so, it's 3,600 zeny.";
				close;
			}
			if (Zeny > 3999) {
				mes "[Chef]";
				mes "Hey, here you are.";
				mes "Enjoy your meal.";
				next;
				mes "- After eating the meal, You feel a little bit full.";
				mes "You've recovered some HP and SP. -";
				set Zeny, Zeny - 4000;
				percentheal 75,0;
				percentheal 0,75;
				close;
			}
			mes "[Chef]";
			mes "This meal costs 4,000 zeny.";
			mes "How many times do I have to tell you?";
			close;
		case 4:
			if (countitem(6219) > 0) {
				if (Zeny > 4499) {
					mes "[Chef]";
					mes "Hey, here you are.";
					mes "Enjoy your meal.";
					next;
					mes "- The Rib Eye Roll is grilled on the oak.";
					mes "- After eating the meal, You feel a little bit full.";
					mes "You've recovered your HP and SP. -";
					set Zeny, Zeny - 4500;
					percentheal 100,0;
					percentheal 0,100;
					close;
				}
				mes "[Chef]";
				mes "This meal costs 5,000 zeny but I will serve it for 4,500.";
				mes "Since you are a eden member you get a 10% discount so, it's 4,500 zeny.";
				close;
			}
			if (Zeny > 4999) {
				mes "[Chef]";
				mes "Hey, here you are.";
				mes "Enjoy your meal.";
				next;
				mes "Hey, here you are.";
				mes "- The Rib Eye Roll is grilled on the oak.";
				mes "- After eating the meal, You feel a little bit full.";
				mes "You've recovered your HP and SP. -";
				set Zeny, Zeny - 5000;
				percentheal 100,0;
				percentheal 0,100;
				close;
			}
			mes "[Chef]";
			mes "This meal costs 5,000 zeny.";
			mes "How many times do I have to tell you?";
			close;
		case 5:
			mes "[Chef]";
			mes "It's up to you.";
			close;
		}
	case 2:
		if (countitem(6219) > 0) {
			mes "[Chef]";
			mes "Most jobs should be managed by yourself. So it might be difficult, right?";
			mes "Actually it's harmful so they have requested continuously.";
			next;
			mes "[Chef]";
			mes "Can't we all work together by helping each other out?";
			mes "Anyway, you...";
			next;
			if (para_suv01 == 0) {
				if (BaseLevel < 41) {
					mes "[Chef]";
					mes "How are you?";
					mes "Ah... now you don't look like a beginner.";
					mes "Do you want to know some good information?";
					next;
					mes "[Chef]";
					mes "The Eden Group... sometimes receives jobs.";
					mes "But they also manufacture armor and weapons by themselves.";
					next;
					mes "[Chef]";
					mes "If you want, you can get a uniform from the Eden Group.";
					next;
					mes "[Chef]";
					mes "To get it you need to complete their missions.";
					mes "If you have any interest, meet Instructor Boya at the desk.";
					close;
				}
				mes "[Chef]";
				mes "You look like an expert...";
				mes "umm emm.. ";
				mes "umm emm.. ummm..";
				next;
				mes "[Chef]";
				mes "Yes! I found a thing that you are missing!";
				mes "You didn't get eden group uniform?";
				next;
				mes "[Chef]";
				mes "Hmm, it's not neccessary but if you remain with the eden group, it would be a good symbol.";
				next;
				mes "[Chef]";
				mes "You can't get it easily but..";
				mes "If you have an interest, ask Instructor Boya at the desk.";
				close;
			}
			mes "[Chef]";
			mes "Sure, the uniform goes well with you.";
			mes "Oh, sure.";
			mes "The leader makes the designs these days.";
			next;
			mes "[Chef]";
			mes "Ahah..especially the hat.";
			mes "To.. me.. the hat... um.";
			mes "It goes well with Laime but with Luke... I don't know..";
			next;
			switch (select("What about the hat?:Luke?")) {
			case 1:
				mes "[Chef]";
				mes "Nothing. It's so cute.";
				mes "I am concerned about the ribbon.";
				mes "But, it is essential that I wear this hat..";
				next;
				mes "[Chef]";
				mes "Hahahah I don't care.";
				mes "I don't care at all!";
				mes "Hahaha.. aaaahahahaha... ";
				close;
			case 2:
				mes "[Chef]";
				mes "He is a knife expert.";
				mes "One of our guard leaders.";
				mes "Who is also in charge of the security in this office.";
				next;
				mes "[Chef]";
				mes "Almost everyone just hired wonders about him.";
				mes "But Laime and Luke are totally different.";
				next;
				mes "[Chef]";
				mes "The leaders have worked together for a long time.";
				mes "But the leader wants to hide his past...";
				next;
				mes "[Chef]";
				mes "What I guess is... he might be a son of a rich family.";
				mes "Rumor is that Luke was the family guard.";
				mes "Laime was a servant? Wasn't she?";
				mes "What do you think about my story?";
				next;
				select(".....");
				mes "[Chef]";
				mes "............";
				mes "Ahah..hey~ even if I talked useless things don't look at me like that";
				mes "but it's really true that three people established this Eden Group.";
				close;
			}
		}
		mes "[Chef]";
		mes "Uh? Missions. Did you find the right place?";
		mes "Also let me se... you are not one of our members. How can I give you work?";
		next;
		mes "[Chef]";
		mes "Just eat in the restaurant.";
		mes "We serve meals to everyone.";
		mes "I am pretty sure they taste great!";
		close;
	}
}

moc_para01,23,35,4	script	Instructor Ur	468,{
	if (countitem(6219) > 0) {
		if (BaseLevel < 60) {
			mes "[Instructor Ur]";
			mes "Umm. You should raise your level more!";
			mes "You need to be at least level 60!";
			mes "I'm sorry but those are the rules.";
			close;
		}
		if ((BaseLevel >= 60) && (BaseLevel < 70) && (para_suv01 < 39)) {
			mes "[Instructor Ur]";
			mes "You are just in time! I have a new quest for you, would you like to start it now?";
			next;
			switch(select("Yes!:No, thanks.")) {
			case 1:
				mes "[Instructor Ur]";
				mes "Great! I want you to go find ^0000FFRomeo in Comodo^000000.";
				next;
				set para_suv01,39;
				setquest 7214;
				mes "[Instructor Ur]";
				mes "You should see him near the entrance to the ^0000FFNorth Cave in Comodo^000000.";
				close;
			case 2:
				mes "[Instructor Ur]";
				mes "Thats to bad. I have some nice rewards i could have given to you for helping me.";
				close;
			}
		}
		if ((para_suv01 == 39) && (romeo < 4)) {
			mes "[Instructor Ur]";
			mes "What are you waiting for? Go find ^0000FFRomeo in Comodo^000000.";
			next;
			mes "[Instructor Ur]";
			mes "You should see him near the entrance to the ^0000FFNorth Cave in Comodo^000000.";
			close;
		}
		if ((para_suv01 == 40) && (romeo == 4)) {
			mes "[Instructor Ur]";
			mes "Done already? Great work!";
			next;
			set para_suv01,41;
			completequest 7218;
			if (para_suv02 < 5) {
				set para_suv02,5;
			}
			mes "[Instructor Ur]";
			mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!";
			close;
		}
		if (para_suv01 == 41) {
			mes "[Instructor Ur]";
			mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!";
			close;
		}
		if ((para_suv01 == 42) && (BaseLevel < 70)) {
			mes "[Instructor Ur]";
			mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level 70^000000.";
			close;
		}
		if ((BaseLevel >= 70) && (BaseLevel < 80) && (para_suv01 < 39 || para_suv01 == 42)) {
			mes "[Instructor Ur]";
			mes "You are just in time! I have a new quest for you, would you like to start it now?";
			next;
			switch(select("Yes!:No, thanks.")) {
			case 1:
				mes "[Instructor Ur]";
				mes "Great! I want you to go find ^0000FFJohan in Glast Heim^000000.";
				next;
				set para_suv01,43;
				setquest 7219;
				mes "[Instructor Ur]";
				mes "You should see him near the entrance of the ^0000FFGlast Heim Church^000000.";
				close;
			case 2:
				mes "[Instructor Ur]";
				mes "Thats to bad. I have some nice rewards i could have given to you for helping me.";
				close;
			}
		}
		if ((para_suv01 == 43) && (johan < 3)) {
			mes "[Instructor Ur]";
			mes "What are you waiting for? Go find ^0000FFJohan in Glast Heim^000000.";
			next;
			mes "[Instructor Ur]";
			mes "You should see him near the entrance of the ^0000FFGlast Heim Church^000000.";
			close;
		}
		if ((para_suv01 == 43) && (johan == 3)) {
			mes "[Instructor Ur]";
			mes "Done already? Great work!";
			next;
			set para_suv01,44;
			completequest 7222;
			if (para_suv02 < 7) {
				set para_suv02,7;
			}
			mes "[Instructor Ur]";
			mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!";
			close;
		}
		if (para_suv01 == 44) {
			mes "[Instructor Ur]";
			mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!";
			close;
		}
		if ((para_suv01 == 45) && (BaseLevel < 80)) {
			mes "[Instructor Ur]";
			mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level 80^000000.";
			close;
		}
		if ((BaseLevel >= 80) && (BaseLevel < 90) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45)) {
			mes "[Instructor Ur]";
			mes "You are just in time! I have a new quest for you, would you like to start it now?";
			next;
			switch(select("Yes!:No, thanks.")) {
			case 1:
				mes "[Instructor Ur]";
				mes "Great! I want you to go find ^0000FFKiren in Einbroch^000000.";
				next;
				set para_suv01,46;
				setquest 7223;
				mes "[Instructor Ur]";
				mes "You should see her near the ^0000FFSouth Enterance^000000 outside of town.";
				close;
			case 2:
				mes "[Instructor Ur]";
				mes "Thats to bad. I have some nice rewards i could have given to you for helping me.";
				close;
			}
		}
		if ((para_suv01 == 46) && (kiren < 3)) {
			mes "[Instructor Ur]";
			mes "What are you waiting for? Go find ^0000FFKiren in Einbroch^000000.";
			next;
			mes "[Instructor Ur]";
			mes "You should see her near the ^0000FFSouth Enterance^000000 outside of town.";
			close;
		}
		if ((para_suv01 == 46) && (kiren == 3)) {
			mes "[Instructor Ur]";
			mes "Done already? Great work!";
			next;
			set para_suv01,47;
			completequest 7228;
			if (para_suv02 < 9) {
				set para_suv02,9;
			}
			mes "[Instructor Ur]";
			mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!";
			close;
		}
		if (para_suv01 == 47) {
			mes "[Instructor Ur]";
			mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!";
			close;
		}
		if ((para_suv01 == 48) && (BaseLevel < 90)) {
			mes "[Instructor Ur]";
			mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level 90^000000.";
			close;
		}
		if ((BaseLevel >= 90) && (BaseLevel < 100) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45 || para_suv01 == 48)) {
			mes "[Instructor Ur]";
			mes "You are just in time! I have a new quest for you, would you like to start it now?";
			next;
			switch(select("Yes!:No, thanks.")) {
			case 1:
				mes "[Instructor Ur]";
				mes "Great! I want you to go find ^0000FFNaomi in Ice Dungeon^000000.";
				next;
				set para_suv01,49;
				setquest 7229;
				mes "[Instructor Ur]";
				mes "You should see her near the ^0000FFEnterance^000000 when you enter the dungeon.";
				close;
			case 2:
				mes "[Instructor Ur]";
				mes "Thats to bad. I have some nice rewards i could have given to you for helping me.";
				close;
			}
		}
		if ((para_suv01 == 49) && (naomi < 3)) {
			mes "[Instructor Ur]";
			mes "What are you waiting for? Go find ^0000FFNaomi in Ice Dungeon^000000.";
			next;
			mes "[Instructor Ur]";
			mes "You should see her near the ^0000FFEnterance^000000 when you enter the dungeon.";
			close;
		}
		if ((para_suv01 == 49) && (naomi == 3)) {
			mes "[Instructor Ur]";
			mes "Done already? Great work!";
			next;
			set para_suv01,50;
			completequest 7232;
			if (para_suv02 < 11) {
				set para_suv02,11;
			}
			mes "[Instructor Ur]";
			mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!";
			close;
		}
		if (para_suv01 == 50) {
			mes "[Instructor Ur]";
			mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!";
			close;
		}
		if ((BaseLevel >= 100) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45 || para_suv01 == 48 || para_suv01 == 51)) {
			mes "[Instructor Ur]";
			mes "You are just in time! I have a new quest for you, would you like to start it now?";
			next;
			switch(select("Yes!:No, thanks.")) {
			case 1:
				mes "[Instructor Ur]";
				mes "Great! I want you to go find ^0000FFMargaret in the Expedition Camp^000000.";
				next;
				set para_suv01,52;
				setquest 7233;
				mes "[Instructor Ur]";
				mes "You should see her near the ^0000FFBuilding in the Center^000000 of the Expedition Camp.";
				close;
			case 2:
				mes "[Instructor Ur]";
				mes "Thats too bad.  I had some nice rewards to give you.";
				close;
			}
		}
		if ((para_suv01 == 52) && (margaret < 7)) {
			mes "[Instructor Ur]";
			mes "What are you waiting for? Go find ^0000FFMargaret in the Expedition Camp^000000.";
			next;
			mes "[Instructor Ur]";
			mes "You should see her near the ^0000FFBuilding in the Center^000000 of the Expedition Camp.";
			close;
		}
		if ((para_suv01 == 52) && (margaret == 7)) {
			mes "[Instructor Ur]";
			mes "Done already? Great work!";
			next;
			set para_suv01,53;
			completequest 7237;
			if (para_suv02 < 13) {
				set para_suv02,13;
			}
			mes "[Instructor Ur]";
			mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!";
			close;
		}
		if (para_suv01 == 53) {
			mes "[Instructor Ur]";
			mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!";
			close;
		}
		if (para_suv01 > 53) {
			mes "[Instructor Ur]";
			mes "I'm out of rewards to give to you. But don't worry, there are much better gears out there for you to obtain.";
			close;
		}
	}
	mes "[Instructor Ur]";
	mes "You are not in my group are you?";
	mes "I don't have anything to say to outsiders.";
	mes "If you want something register with my group.";
	next;
	mes "[Instructor Ur]";
	mes "To register with the Eden Group ask Laime Evenor next to me.";
	close;
}

comodo,173,354,6	script	Romeo#01	55,{
	if ((para_suv01 == 39) && (romeo < 1)) {
		mes "[Romeo]";
		mes "Ah, there you are.";
		next;
		mes "[Romeo]";
		mes "Before we begin, I want to test you.";
		next;
		set romeo,1;
		changequest 7214,7215;
		mes "[Romeo]";
		mes "Enter the cave and kill ^0000FF3 Stalactic Golems^000000, then return to me.";
		close;
	}
	if (romeo == 1) {
		if (checkquest(7215,HUNTING) == 2) {
			mes "[Romeo]";
			mes "You did it? Thats all the proof I needed.";
			next;
			mes "[Romeo]";
			mes "You should then have no trouble killing ^0000FF10 more Stalactic Golems^000000, right?";
			next;
			getexp 10000,10000;
			set romeo,2;
			changequest 7215,7216;
			mes "[Romeo]";
			mes "^0000FFMeet me at the north-east exit of the cave^000000 when you are done, I will be waiting for you outside.";
			close;
		}
		mes "[Romeo]";
		mes "Don't give up, I'm only asking you to kill ^0000FF3 Stalactic Golems^000000.";
		close;
	}
	if (romeo == 2) {
		mes "[Romeo]";
		mes "You should then have no trouble killing ^0000FF10 more Stalactic Golems^000000, right?";
		next;
		mes "[Romeo]";
		mes "After you have killed all ^0000FF10 Stalactic Golems^000000, ^0000FFmeet me at the north-east exit of the cave^000000. I will be waiting for you outside.";
		close;
	}
	mes "[Romeo]";
	mes "The person I'm waiting for is late...";
	close;
}

um_fild01,34,280,6	script	Romeo#02	55,{
	if (romeo == 2) {
		if (checkquest(7216,HUNTING) == 2) {
			mes "[Romeo]";
			mes "Wow, you have arrived sooner than I expected.";
			next;
			mes "[Romeo]";
			mes "There is only one more thing I need you to do for me.";
			next;
			getexp 10000,10000;
			set romeo,3;
			changequest 7216,7217;
			mes "[Romeo]";
			mes "Bring me ^0000FF5 Shoulder Pads and 7 Sharp Leafs^000000.";
			close;
		}
		mes "[Romeo]";
		mes "You are early, but you didn't kill ^0000FF10 Stalactic Golems^000000 like I asked you to do.";
		close;
	}
	if (romeo == 3) {
		if ((countitem(7196) >= 5) && (countitem(7100) >= 7)) {
			mes "[Romeo]";
			mes "Your work here is done my friend.";
			next;
			delitem 7196,5; // Shoulder Pad
			delitem 7100,7; // Sharp Leaf
			getexp 10000,10000;
			set romeo,4;
			changequest 7217,7218;
			mes "[Romeo]";
			mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
			close;
		}
		mes "[Romeo]";
		mes "Bring me ^0000FF5 Shoulder Pads and 7 Sharp Leafs^000000.";
		close;
	}
	if (romeo == 4) {
		mes "[Romeo]";
		mes "Thank you again for all your help.";
		next;
		mes "[Romeo]";
		mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
		close;
	}
	mes "[Romeo]";
	mes "What is taking so long...";
	close;
}

glast_01,195,131,6	script	Johan	95,{
	if ((para_suv01 == 43) && (johan < 1)) {
		mes "[Johan]";
		mes "...";
		next;
		mes "[Johan]";
		mes "I don't need to explain anything to you.";
		next;
		set johan,1;
		changequest 7219,7220;
		mes "[Johan]";
		mes "Go kill ^0000FF20 Wraiths^000000.";
		close;
	}
	if (johan == 1) {
		if (checkquest(7220,HUNTING) == 2) {
			mes "[Johan]";
			mes "Good.";
			next;
			mes "[Johan]";
			mes "Next I want you to kill ^0000FF10 Evil Druids^000000.";
			next;
			getexp 20000,20000;
			set johan,2;
			changequest 7220,7221;
			mes "[Johan]";
			mes "This time kill them quickly, I don't like to wait.";
			close;
		}
		mes "[Johan]";
		mes "... ^0000FF20 Wraiths^000000 shouldn't take this long.";
		close;
	}
	if (johan == 2) {
		if (checkquest(7221,HUNTING) == 2) {
			mes "[Johan]";
			mes "Hmmmm, better.";
			next;
			mes "[Johan]";
			mes "Ok, I'm done with you.";
			next;
			getexp 20000,20000;
			set johan,3;
			changequest 7221,7222;
			mes "[Johan]";
			mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
			close;
		}
		mes "[Johan]";
		mes "Hurry up, it is only ^0000FF10 Evil Druids^000000.";
		close;
	}
	if (johan == 3) {
		mes "[Johan]";
		mes "Why are you still here?";
		next;
		mes "[Johan]";
		mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
		close;
	}
	mes "[Johan]";
	mes "Go away... I'm busy.";
	close;
}

ein_fild08,172,359,4	script	Kiren	989,{
	if ((para_suv01 == 46) && (kiren < 1)) {
		mes "[Kiren]";
		mes "Hey there.";
		next;
		mes "[Kiren]";
		mes "You must be a member of the Paradise Group, come help me for a second.";
		next;
		set kiren,1;
		changequest 7223,7224;
		mes "[kiren]";
		mes "Can you kill ^0000FF30 Porcellios^000000 for me and then return to me?";
		close;
	}
	if (kiren == 1) {
		if (checkquest(7224,HUNTING) == 2) {
			mes "[Kiren]";
			mes "Wow, most people spend twice as long as you did to kill those Porcellios!";
			next;
			mes "[Kiren]";
			mes "I think you need a challenge.";
			next;
			getexp 30000,30000;
			set kiren,2;
			changequest 7224,7226;
			setquest 7227;
			mes "[Kiren]";
			mes "How about this: Kill ^0000FF30 Venomous and 5 Teddy Bears^000000.";
			close;
		}
		mes "[Kiren]";
		mes "Come back to me when you have killed the ^0000FF30 Porcellios^000000.";
		close;
	}
	if (kiren == 2) {
		if ((checkquest(7226,HUNTING) == 2) && (checkquest(7227,HUNTING) == 2)) {
			mes "[Kiren]";
			mes "Incredible, you set a new record!";
			next;
			mes "[Kiren]";
			mes "I have never seen anyone kill them all so fast, you are good at this.";
			next;
			getexp 30000,30000;
			set kiren,3;
			changequest 7226,7228;
			completequest 7227;
			mes "[Kiren]";
			mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
			close;
		}
		mes "[Kiren]";
		mes "Remember, you need to kill ^0000FF30 Venomous and 5 Teddy Bears^000000.";
		close;
	}
	if (kiren == 3) {
		mes "[Kiren]";
		mes "Don't worry, nobody else has beaten your record yet.";
		next;
		mes "[Kiren]";
		mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
		close;
	}
	mes "[Kiren]";
	mes "Be careful, there are some fast monsters around here.";
	close;
}

ice_dun01,154,13,6	script	Naomi	726,{
	if ((para_suv01 == 49) && (naomi < 1)) {
		mes "[Naomi]";
		mes "It is so cold in here.";
		next;
		mes "[Naomi]";
		mes "I blame those annoying Siromas.";
		next;
		set naomi,1;
		changequest 7229,7230;
		mes "[Naomi]";
		mes "Can you kill ^0000FF30 Siromas^000000 for me, please?";
		close;
	}
	if (naomi == 1) {
		if (checkquest(7230,HUNTING) == 2) {
			mes "[Naomi]";
			mes "Thank you, but there are still so many Siromas here!";
			next;
			mes "[Naomi]";
			mes "I need to make a special drink to stay warm, please help me make it.";
			next;
			getexp 40000,40000;
			set naomi,2;
			changequest 7230,7231;
			mes "[Naomi]";
			mes "Can you kill another ^0000FF30 Siromas^000000 and bring me ^0000FF30 Ice Cubics, 1 Milk and 1 Sweet Sauce^000000?";
			close;
		}
		mes "[Naomi]";
		mes "Please kill ^0000FF30 Siromas^000000, I just hate them.";
		close;
	}
	if (naomi == 2) {
		if ((checkquest(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) {
			mes "[Naomi]";
			mes "Yay, you did it!";
			next;
			mes "[Naomi]";
			mes "I will be fine now, don't worry about me.";
			next;
			delitem 7066,30; // Ice Cubic
			delitem 519,1; // Milk
			delitem 7453,1; // Sweet Sauce
			getexp 40000,40000;
			set naomi,3;
			changequest 7231,7232;
			mes "[Naomi]";
			mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
			close;
		}
		mes "[Naomi]";
		mes "Can you kill another ^0000FF30 Siromas^000000 and bring me ^0000FF30 Ice Cubics, 1 Milk and 1 Sweet Sauce^000000?";
		close;
	}
	if (naomi == 3) {
		mes "[Naomi]";
		mes "I will be fine now, don't worry about me.";
		next;
		mes "[Naomi]";
		mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
		close;
	}
	mes "[Naomi]";
	mes "So... cold...";
	close;
}

mid_camp,212,229,4	script	Margaret	893,{
	if ((para_suv01 == 52) && (margaret < 1)) {
		mes "[Margaret]";
		mes "Oh, hello there.";
		next;
		mes "[Margaret]";
		mes "I have two friends here in the New World which need your help.";
		next;
		set margaret,1;
		changequest 7233,7234;
		mes "[Margaret]";
		mes "Please start by helping the ^0000FFParadise Dispatch in Manuk Field^000000.";
		close;
	}
	if (margaret == 1 || margaret == 2) {
		mes "[Margaret]";
		mes "Please start by helping the ^0000FFParadise Dispatch in Manuk Field^000000.";
		close;
	}
	if (margaret == 3) {
		mes "[Margaret]";
		mes "Ah good, you were able to help him.";
		next;
		set margaret,4;
		mes "[Margaret]";
		mes "Next can you help the ^0000FFParadise Dispatch in Splendide Field^000000, please?";
		close;
	}
	if (margaret == 4 || margaret == 5) {
		mes "[Margaret]";
		mes "Next can you help the ^0000FFParadise Dispatch in Splendide Field^000000, please?";
		close;
	}
	if (margaret == 6) {
		mes "[Margaret]";
		mes "Haha, so he still wants a zoom out hack...";
		next;
		mes "[Margaret]";
		mes "Thanks for helping them, I knew you could do it.";
		next;
		set margaret,7;
		changequest 7234,7237;
		mes "[Margaret]";
		mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
		close;
	}
	mes "[Margaret]";
	mes "The New World... What a beautiful place!";
	close;
}

man_fild01,43,234,2	script	Paradise Dispatch#01	939,{
	if (margaret == 1) {
		mes "[Paradise Dispatch]";
		mes "Hey you, can you help me here?";
		next;
		mes "[Paradise Dispatch]";
		mes "The plant monsters in this area have a long ranged attack.";
		next;
		set margaret,2;
		changequest 7234,7235;
		mes "[Paradise Dispatch]";
		mes "Can you please kill ^0000FF1 Nepenthes^000000 so I can go back to the camp?";
		close;
	}
	if (margaret == 2) {
		if (checkquest(7235,HUNTING) == 2) {
			mes "[Paradise Dispatch]";
			mes "Thanks!";
			next;
			mes "[Paradise Dispatch]";
			mes "Ok, I'm out of here.";
			next;
			getexp 50000,50000;
			set margaret,3;
			changequest 7235,7234;
			mes "[Paradise Dispatch]";
			mes "Head back to ^0000FFMargaret^000000 and tell her thanks for me too!";
			close;
		}
		mes "[Paradise Dispatch]";
		mes "Can you kill ^0000FF1 Nepenthes^000000 so I can go back to the camp?";
		close;
	}
	if (margaret == 3) {
		mes "[Paradise Dispatch]";
		mes "...";
		next;
		mes "[Paradise Dispatch]";
		mes "Don't rush me, just head back to ^0000FFMargaret^000000.";
		close;
	}
	mes "[Paradise Dispatch]";
	mes "Those Nepenthes are so scary!";
	close;
}

spl_fild02,377,149,4	script	Paradise Dispatch#02	946,{
	if (margaret == 4) {
		mes "[Paradise Dispatch]";
		mes "So Margaret sent you to help me?";
		next;
		mes "[Paradise Dispatch]";
		mes "Ok, lets get started!";
		next;
		set margaret,5;
		changequest 7234,7236;
		mes "[Paradise Dispatch]";
		mes "Kill ^0000FF5 Pinguicula^000000 and then return to me.";
		close;
	}
	if (margaret == 5) {
		if (checkquest(7236,HUNTING) == 2) {
			mes "[Paradise Dispatch]";
			mes "You make it look so easy, but I couldn't even kill 1...";
			next;
			mes "[Paradise Dispatch]";
			mes "Now is my chance to run to Splendide!";
			next;
			getexp 50000,50000;
			set margaret,6;
			changequest 7236,7234;
			mes "[Paradise Dispatch]";
			mes "Head back to ^0000FFMargaret^000000, I will be ok now.";
			close;
		}
		mes "[Paradise Dispatch]";
		mes "Kill ^0000FF5 Pinguicula^000000 and return to me.";
		close;
	}
	if (margaret == 6) {
		mes "[Paradise Dispatch]";
		mes "Now, if only I had a hack for zooming out more...";
		next;
		mes "[Paradise Dispatch]";
		mes "Head back to ^0000FFMargaret^000000, I will be ok now.";
		close;
	}
	mes "[Paradise Dispatch]";
	mes "I need a hack to zoom out more so I can see if it is safe...";
	close;
}

moc_para01,111,83,3	script	Toren	813,{
	if (checkweight(1101,5) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "to many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	mes "[Toren]";
	mes "Hello adventurer, what can I do for you?";
	next;
	switch(select("Where is my reward?:I want an enchantment!")) {
	case 1:
		if (para_suv02 == 5 || para_suv02 == 7 || para_suv02 == 9 || para_suv02 == 11 || para_suv02 == 13) {
			mes "[Toren]";
			mes "You must be ^0000FF" + strcharinfo(0) + "^000000, right?  Instructor Ur told me about you.";
			next;
			mes "[Toren]";
			mes "Here is a set of our advanced gears for you to use, wear them proudly as a member of the ^33CC33Paradise Group^000000 and don't think about selling them to anyone else.";
			next;
			if (BaseJob == Job_Swordman || BaseJob == Job_Knight || BaseJob == Job_Crusader || BaseJob == Job_Knight2 || BaseJob == Job_Crusader2 || Class == Job_Lord_Knight || Class == Job_Paladin || Class == Job_Lord_Knight2 || Class == Job_Paladin2) {
				mes "[Toren]";
				mes "Swordman Class gets a choice of weapons, would you like to have a sword or a spear?";
				next;
				mes "[Toren]";
				mes "Slayer: Two-handed Sword, 200 Atk.";
				mes " ";
				mes "Saber: One-handed Sword, 185 Atk.";
				mes " ";
				mes "Spear: One-handed, 165 Atk.";
				next;
				switch(select("Slayer.:Saber.:Spear.")) {
				case 1:
					getitem 1197,1; //P.Slayer III
					break;
				case 2:
					getitem 13434,1; //P.Saber III
					break;
				case 3:
					getitem 1434,1; //P.Spear I
					break;
				}
			}
			if (BaseJob == Job_Merchant || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist  || Class == Job_Whitesmith || Class == Job_Creator) {
				mes "[Toren]";
				mes "Merchant Class gets a choice of weapons, would you like to have a axe, dagger or a sword?";
				next;
				mes "[Toren]";
				mes "Axe: Two-handed, 195 Atk.";
				mes " ";
				mes "Dagger: One-handed, 165 Atk, 80 Matk.";
				mes " ";
				mes "Sword: One-handed, 185 Atk.";
				next;
				switch(select("Axe.:Dagger.:Sword.")) {
				case 1:
					getitem 1391,1; //P.Two-Handed Axe I
					break;
				case 2:
					getitem 13066,1; //P.Dagger III
					break;
				case 3:
					getitem 13434,1; //P.Saber III
					break;
				}
			}
			if (BaseJob == Job_Assassin || Class == Job_Assassin_Cross) {
				mes "[Toren]";
				mes "Assassin Class gets a choice of weapons, would you like to have a katar, dagger or a sword?";
				next;
				mes "[Toren]";
				mes "Katar: Two-handed, 155 Atk.";
				mes " ";
				mes "Dagger: One-handed, 165 Atk, 80 Matk.";
				mes " ";
				mes "Sword: One-handed, 185 Atk.";
				next;
				switch(select("Katar.:Dagger.:Sword.")) {
				case 1:
					getitem 1289,1; //P.Katar I
					break;
				case 2:
					getitem 13066,1; //P.Dagger III
					break;
				case 3:
					getitem 13434,1; //P.Saber III
					break;
				}
			}
			if (BaseJob == Job_Rogue || Class == Job_Stalker) {
				mes "[Toren]";
				mes "Rogue Class gets a choice of weapons, would you like to have a dagger, bow or a sword?";
				next;
				mes "[Toren]";
				mes "Dagger: One-handed, 165 Atk, 80 Matk.";
				mes " ";
				mes "Bow: Two-handed, 140 Atk.";
				mes " ";
				mes "Sword: One-handed, 185 Atk.";
				next;
				switch(select("Dagger.:Bow.:Sword")) {
				case 1:
					getitem 13066,1; //P.Dagger III
					break;
				case 2:
					getitem 18106,1; //P.Bow III
					break;
				case 3:
					getitem 13434,1; //P.Saber III
					break;
				}
			}
			if (BaseJob == Job_Thief) {
				mes "[Toren]";
				mes "Thief Class gets a choice of weapons, would you like to have a dagger or a sword?";
				next;
				mes "[Toren]";
				mes "Dagger: One-handed, 165 Atk, 80 Matk.";
				mes " ";
				mes "Sword: One-handed, 185 Atk.";
				next;
				switch(select("Dagger.:Sword.")) {
				case 1:
					getitem 13066,1; //P.Dagger III
					break;
				case 2:
					getitem 13434,1; //P.Saber III
					break;
				}
			}
			if (BaseJob == Job_Bard || Class == Job_Clown) {
				mes "[Toren]";
				mes "Bard Class gets a choice of weapons, would you like to have a guitar, bow or a dagger?";
				next;
				mes "[Toren]";
				mes "Guitar: One-handed, 125 Atk.";
				mes " ";
				mes "Bow: Two-handed, 140 Atk.";
				mes " ";
				mes "Dagger: One-handed, 165 Atk, 80 Matk.";
				next;
				switch(select("Guitar.:Bow.:Dagger.")) {
				case 1:
					getitem 1931,1; //P.Guitar I
					break;
				case 2:
					getitem 18106,1; //P.Bow III
					break;
				case 3:
					getitem 13066,1; //P.Dagger III
					break;
				}
			}
			if (BaseJob == Job_Dancer || Class == Job_Gypsy) {
				mes "[Toren]";
				mes "Dancer Class gets a choice of weapons, would you like to have a whip, bow or a dagger?";
				next;
				mes "[Toren]";
				mes "Whip: One-handed, 125 Atk.";
				mes " ";
				mes "Bow: Two-handed, 140 Atk.";
				mes " ";
				mes "Dagger: One-handed, 165 Atk, 80 Matk.";
				next;
				switch(select("Whip.:Bow.:Dagger.")) {
				case 1:
					getitem 1986,1; //P.Tail I
					break;
				case 2:
					getitem 18106,1; //P.Bow III
					break;
				case 3:
					getitem 13066,1; //P.Dagger III
					break;
				}
			}
			if (BaseJob == Job_Archer || BaseJob == Job_Hunter || Class == Job_Sniper) {
				mes "[Toren]";
				mes "Archer Class gets a choice of weapons, would you like to have a bow or a dagger?";
				next;
				mes "[Toren]";
				mes "Bow: Two-handed, 140 Atk.";
				mes " ";
				mes "Dagger: One-handed, 165 Atk, 80 Matk.";
				next;
				switch(select("Bow.:Dagger.")) {
				case 1:
					getitem 18106,1; //P.Bow III
					break;
				case 2:
					getitem 13066,1; //P.Dagger III
					break;
				}
			}
			if (BaseJob == Job_Priest || Class == Job_High_Priest) {
				mes "[Toren]";
				mes "Priest Class gets a choice of weapons, would you like to have a staff, mace or a book?";
				next;
				mes "[Toren]";
				mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int.";
				mes " ";
				mes "Mace: One-handed, 172 Atk.";
				mes " ";
				mes "Book: One-handed, 135 Atk, Matk 110.";
				next;
				switch(select("Staff.:Mace.:Book.")) {
				case 1:
					getitem 1658,1; //P.Staff III
					break;
				case 2:
					getitem 16014,1; //P.Mace III
					break;
				case 3:
					getitem 1583,1; //P.Book I
					break;
				}
			}
			if (BaseJob == Job_Monk || Class == Job_Champion) {
				mes "[Toren]";
				mes "Monk Class gets a choice of weapons, would you like to have a knuckle, mace or a staff?";
				next;
				mes "[Toren]";
				mes "Knuckle: One-handed, 120 Atk.";
				mes " ";
				mes "Mace: One-handed, 172 Atk.";
				mes " ";
				mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int.";
				next;
				switch(select("Knuckle.:Mace.:Staff.")) {
				case 1:
					getitem 1831,1; //P.Knuckle I
					break;
				case 2:
					getitem 16014,1; //P.Mace III
					break;
				case 3:
					getitem 1658,1; //P.Staff III
					break;
				}
			}
			if (BaseJob == Job_Acolyte) {
				mes "[Toren]";
				mes "Acolyte Class gets a choice of weapons, would you like to ave a staff or a mace?";
				next;
				mes "[Toren]";
				mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int.";
				mes " ";
				mes "Mace: One-handed, 172 Atk.";
				next;
				switch(select("Staff.:Mace.")) {
				case 1:
					getitem 1658,1; //P.Staff III
					break;
				case 2:
					getitem 16014,1; //P.Mace III
					break;
				}
			}
			if (BaseJob == Job_Sage || Class == Job_Professor) {
				mes "[Toren]";
				mes "Sage Class gets a choice of weapons, would you like to have a staff, book or a dagger?";
				next;
				mes "[Toren]";
				mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int.";
				mes " ";
				mes "Book: One-handed, 135 Atk, 110 Matk.";
				mes " ";
				mes "Dagger: One-handed, 165 Atk, Matk 80.";
				next;
				switch(select("Staff.:Book.:Dagger.")) {
				case 1:
					getitem 1658,1; //P.Staff III
					break;
				case 2:
					getitem 1583,1; //P.Book I
					break;
				case 3:
					getitem 13066,1; //P.Dagger III
					break;
				}
			}
			if (BaseJob == Job_Mage || BaseJob == Job_Wizard || Class == Job_High_Wizard || Class == Job_Soul_Linker) {
				mes "[Toren]";
				mes "Mage and Soul Linker Class gets a choice of weapons, would you like to have a staff or a dagger?";
				next;
				mes "[Toren]";
				mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int.";
				mes " ";
				mes "Dagger: One-handed, 165 Atk, Matk 80.";
				next;
				switch(select("Staff.:Dagger.")) {
				case 1:
					getitem 1658,1; //P.Staff III
					break;
				case 2:
					getitem 13066,1; //P.Dagger III
					break;
				}
			}
			if (Class == Job_Ninja) {
				mes "[Toren]";
				mes "Ninja Class gets a choice of weapons, would you like to have a huuma suriken or a dagger?";
				next;
				mes "[Toren]";
				mes "Huuma Suriken: Two-handed, 170 Atk, 50 Matk.";
				mes " ";
				mes "Dagger: One-handed, 165 Atk, Matk 80.";
				next;
				switch(select("Huuma Suriken.:Dagger.")) {
				case 1:
					getitem 13310,1; //P.Huuma Suriken I
					break;
				case 2:
					getitem 13066,1; //P.Dagger III
					break;
				}
			}
			if (Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) {
				getitem 1583,1; //P.Book I
			}
			if (Class == Job_Gunslinger) {
				getitem 13114,1; //P.Revolver III
			}
			if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseJob == Job_SuperNovice2) {
				getitem 13066,1; //P.Dagger III
			}
			getitem 18514,1; //Paradise Hat II
			getitem 2571,1; //Paradise Mantle II
			getitem 2473,1; //Paradise Boots IV
			getitem 15031,1; //Paradise Uniform IV
			if(para_suv02 == 5){
				set para_suv02,6;
			}
			if(para_suv02 == 7){
				set para_suv02,8;
			}
			if(para_suv02 == 9){
				set para_suv02,10;
			}
			if(para_suv02 == 11){
				set para_suv02,12;
			}
			if(para_suv02 == 13){
				set para_suv02,14;
			}
			if (Class == Job_Taekwon) {
				mes "[Toren]";
				mes "I'm sorry, but Teakwon Class can't wear any of our weapons...";
				next;
			}
			mes "[Toren]";
			mes "See you later, and good luck on your adventures!";
			close;
		}
		if ((para_suv02 == 14) && (countitem(18514) < 1)) {
			mes "[Toren]";
			mes "Where is the Paradise Hat I gave you?";
			next;
			mes "[Toren]";
			mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time.";
			next;
			switch(select("Ok.","No, thanks.")) {
			case 1:
				if (Zeny >= 250000) {
					set Zeny, Zeny - 250000;
					getitem 18514,1; //Paradise Hat II
					mes "[Toren]";
					mes "These advanced gears are not easy to make, please take better care of this one.";
					close;
				}
				mes "[Toren]";
				mes "You dont have enough zeny.";
				close;
			case 2:
				mes "[Toren]";
				mes "Come back if you change your mind.";
				close;
			}
		}
		if ((para_suv02 == 14) && (countitem(2571) < 1)) {
			mes "[Toren]";
			mes "Where is the Paradise Mantle I gave you?";
			next;
			mes "[Toren]";
			mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time.";
			next;
			switch(select("Ok.","No, thanks.")) {
			case 1:
				if (Zeny >= 250000) {
					set Zeny, Zeny - 250000;
					getitem 2571,1; //Paradise Mantle II
					mes "[Toren]";
					mes "These advanced gears are not easy to make, please take better care of this one.";
					close;
				}
				mes "[Toren]";
				mes "You dont have enough zeny.";
				close;
			case 2:
				mes "[Toren]";
				mes "Come back if you change your mind.";
				close;
			}
		}
		if ((para_suv02 == 14) && (countitem(2473) < 1)) {
			mes "[Toren]";
			mes "Where is the Paradise Boots I gave you?";
			next;
			mes "[Toren]";
			mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time.";
			next;
			switch(select("Ok.","No, thanks.")) {
			case 1:
				if (Zeny >= 250000) {
					set Zeny, Zeny - 250000;
					getitem 2473,1; //Paradise Boots IV
					mes "[Toren]";
					mes "These advanced gears are not easy to make, please take better care of this one.";
					close;
				}
				mes "[Toren]";
				mes "You dont have enough zeny.";
				close;
			case 2:
				mes "[Toren]";
				mes "Come back if you change your mind.";
				close;
			}
		}
		if ((para_suv02 == 14) && (countitem(15031) < 1)) {
			mes "[Toren]";
			mes "Where is the Paradise Uniform I gave you?";
			next;
			mes "[Toren]";
			mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time.";
			next;
			switch(select("Ok.","No, thanks.")) {
			case 1:
				if (Zeny >= 250000) {
					set Zeny, Zeny - 250000;
					getitem 15031,1; //Paradise Uniform IV
					mes "[Toren]";
					mes "These advanced gears are not easy to make, please take better care of this one.";
					close;
				}
				mes "[Toren]";
				mes "You dont have enough zeny.";
				close;
			case 2:
				mes "[Toren]";
				mes "Come back if you change your mind.";
				close;
			}
		}
		if (para_suv02 == 14) {
			mes "[Toren]";
			mes "I already gave you the most advanced gears we have to offer.";
			close;
		}
		mes "[Toren]";
		mes "You need to complete quests given to you by ^0000FFInstructor Ur^000000 if you want a reward.";
		close;
	case 2:
		if (para_suv02 < 14) {
			mes "[Toren]";
			mes "First you need the ^0000FFAdvanced Paradise Gears^000000.";
			close;
		}
		if (paragearenchant < 1) {
			mes "[Toren]";
			mes "Alright, but I'll need a few items for the enchantment process.";
			next;
			if (BaseLevel >= 90) {
				set paragearenchant,1;
				setquest 7239;
				mes "[Toren]";
				mes "Just bring me ^0000FF20 Used Iron Plates^000000.";
				close;
			}
			set paragearenchant,2;
			setquest 7238;
			mes "[Toren]";
			mes "Just bring me ^0000FF20 Iron Ores and 10 Irons^000000.";
			close;
		}
		if (paragearenchant == 1) {
			if (countitem(7319) >= 20) {
				mes "[Toren]";
				mes "Thanks, that's what I needed!";
				next;
				delitem 7319,20; // Used Iron Plate
				set paragearenchant,3;
				changequest 7239,7240;
				mes "[Toren]";
				mes "Give me a second to prepare before I enchant your gears.";
				close;
			}
			mes "[Toren]";
			mes "Just bring me ^0000FF20 Used Iron Plates^000000.";
			close;
		}
		if (paragearenchant == 2) {
			if ((countitem(1002) >= 20) && (countitem(998) >= 10)) {
				mes "[Toren]";
				mes "Thanks, that's what I needed!";
				next;
				delitem 1002,20; // Iron Ore
				delitem 998,10; // Iron
				set paragearenchant,3;
				changequest 7238,7240;
				mes "[Toren]";
				mes "Give me a second to prepare before I enchant your gears.";
				close;
			}
			mes "[Toren]";
			mes "Just bring me ^0000FF20 Iron Ores and 10 Irons^000000.";
			close;
		}
		if (paragearenchant == 3) {
			mes "[Toren]";
			mes "Before we begin I would like to mention that this enchantment proccess ^FF0000can not fail^000000.";
			next;
			mes "[Toren]";
			mes "I am able to add 2 enchantments at once, and if something is already enchanted I will ^FF0000re-do the current enchantments^000000 for you.";
			next;
			mes "[Toren]";
			mes "Now pick which gear you would like me to enchant.";
			next;
			switch(select("Paradise Mantle II.:Paradise Boots IV.:Paradise Uniform IV.")) {
			case 1:
				if (countitem(2571) < 1) {
					mes "[Toren]";
					mes "Bring one and I'll enchant it.";
					close;
				}
				else {
					set .@paragearcount,2571;
				}
				break;
			case 2:
				if (countitem(2473) < 1) {
					mes "[Toren]";
					mes "Bring one and I'll enchant it.";
					close;
				}
				else {
					set .@paragearcount,2473;
				}
				break;
			case 3:
				if (countitem(15031) < 1) {
					mes "[Toren]";
					mes "Bring one and I'll enchant it.";
					close;
				}
				else {
					set .@paragearcount,15031;
				}
				break;
			}
			mes "[Toren]";
			mes "Here we go!";
			close2;
			specialeffect2 EF_MAPPILLAR;
			progressbar "ffff00",4;
			set .@enc_paragear,rand(1,42);
			if (.@enc_paragear == 1) {
				set .@addpart,4763;
			}
			else if (.@enc_paragear == 2) {
				set .@addpart,4765;
			}
			else if (.@enc_paragear == 3) {
				set .@addpart,4790;
			}
			else if (.@enc_paragear == 4) {
				set .@addpart,4794;
			}
			else if ((.@enc_paragear > 4) && (.@enc_paragear < 7)) {
				set .@addpart,4762;
			}
			else if ((.@enc_paragear > 6) && (.@enc_paragear < 9)) {
				set .@addpart,4764;
			}
			else if ((.@enc_paragear > 8) && (.@enc_paragear < 11)) {
				set .@addpart,4789;
			}
			else if ((.@enc_paragear > 10) && (.@enc_paragear < 13)) {
				set .@addpart,4793;
			}
			else if ((.@enc_paragear > 12) && (.@enc_paragear < 15)) {
				set .@addpart,4701;
			}
			else if ((.@enc_paragear > 14) && (.@enc_paragear < 17)) {
				set .@addpart,4711;
			}
			else if ((.@enc_paragear > 16) && (.@enc_paragear < 19)) {
				set .@addpart,4721;
			}
			else if ((.@enc_paragear > 18) && (.@enc_paragear < 21)) {
				set .@addpart,4731;
			}
			else if ((.@enc_paragear > 20) && (.@enc_paragear < 23)) {
				set .@addpart,4741;
			}
			else if ((.@enc_paragear > 22) && (.@enc_paragear < 25)) {
				set .@addpart,4751;
			}
			else if ((.@enc_paragear > 24) && (.@enc_paragear < 28)) {
				set .@addpart,4788;
			}
			else if ((.@enc_paragear > 27) && (.@enc_paragear < 31)) {
				set .@addpart,4792;
			}
			else if ((.@enc_paragear > 30) && (.@enc_paragear < 35)) {
				set .@addpart,4787;
			}
			else if ((.@enc_paragear > 34) && (.@enc_paragear < 39)) {
				set .@addpart,4791;
			}
			else if ((.@enc_paragear > 38) && (.@enc_paragear < 43)) {
				set .@addpart,4786;
			}
			set .@enc_paragear2,rand(1,6);
			if (.@enc_paragear2 == 1) {
				set .@addpart2,4701;
			}
			else if (.@enc_paragear2 == 2) {
				set .@addpart2,4711;
			}
			else if (.@enc_paragear2 == 3) {
				set .@addpart2,4721;
			}
			else if (.@enc_paragear2 == 4) {
				set .@addpart2,4731;
			}
			else if (.@enc_paragear2 == 5) {
				set .@addpart2,4741;
			}
			else if (.@enc_paragear2 == 6) {
				set .@addpart2,4751;
			}
			delitem .@paragearcount,1;
			getitem2 .@paragearcount, 1, 1, 0, 0, 0, 0, .@addpart2, .@addpart;
			set paragearenchant,4;
			changequest 7240,7241;
			mes "[Toren]";
			mes "It is finished! Come back tomorrow if you want to enchant more.";
			close;
		}
		if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) != 2)) {
			mes "[Toren]";
			mes "Please come back tomorrow if you want to enchant more.";
			close;
		}
		if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) == 2)) {
			set paragearenchant,0;
			erasequest 7241;
			mes "[Toren]";
			mes "Another day, another piece of equipment to enchant!";
			close;
		}
	}
}

moc_para01,112,79,3	script	Weapons Expert	851,{
	if (checkweight(1101,5) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you are carrying";
		mes "to many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	mes "[Weapons Expert]";
	mes "Hello adventurer, what can I do for you today?";
	next;
	switch(select("Where is my reward?","I want an enchantment!")) {
	case 1:
		if ((para_suv02 == 14) && (countitem(1197) < 1) && (countitem(1289) < 1) && (countitem(1391) < 1) && (countitem(1434) < 1) && (countitem(1583) < 1) && (countitem(1658) < 1) && (countitem(1831) < 1) && (countitem(1931) < 1) && (countitem(1986) < 1) && (countitem(13066) < 1) && (countitem(13114) < 1) && (countitem(13310) < 1) && (countitem(13434) < 1) && (countitem(16014) < 1) && (countitem(18106) < 1)) {
			mes "[Weapons Expert]";
			mes "Where is the Paradise Weapon I gave you?";
			next;
			mes "[Weapons Expert]";
			mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time.";
			next;
			switch(select("Ok.","No, thanks.")) {
			case 1:
				if (Zeny >= 250000) {
					if (Class == Job_Taekwon) {
						mes "[Weapons Expert]";
						mes "Wait... Your Class doesn't have a weapon.";
						close;
					}
					set Zeny, Zeny - 250000;
					if (BaseJob == Job_Swordman || BaseJob == Job_Knight || BaseJob == Job_Crusader || BaseJob == Job_Knight2 || BaseJob == Job_Crusader2 || Class == Job_Lord_Knight || Class == Job_Paladin || Class == Job_Lord_Knight2 || Class == Job_Paladin2) {
						mes "[Weapons Expert]";
						mes "Swordman Class gets a choice of weapons, would you like to have a sword or a spear?";
						next;
						mes "[Weapons Expert]";
						mes "Slayer: Two-handed Sword, 200 Atk.";
						mes " ";
						mes "Saber: One-handed Sword, 185 Atk.";
						mes " ";
						mes "Spear: One-handed, 165 Atk.";
						next;
						switch(select("Slayer.:Saber.:Spear.")) {
						case 1:
							getitem 1197,1; //P.Slayer III
							break;
						case 2:
							getitem 13434,1; //P.Saber III
							break;
						case 3:
							getitem 1434,1; //P.Spear I
							break;
						}
					}
					if (BaseJob == Job_Merchant || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist || Class == Job_Whitesmith || Class == Job_Creator) {
						mes "[Weapons Expert]";
						mes "Merchant Class gets a choice of weapons, would you like to have an axe, dagger or a sword?";
						next;
						mes "[Weapons Expert]";
						mes "Axe: Two-handed, 195 Atk.";
						mes " ";
						mes "Dagger: One-handed, 165 Atk, 80 Matk.";
						mes " ";
						mes "Sword: One-handed, 185 Atk.";
						next;
						switch(select("Axe.:Dagger.:Sword.")) {
						case 1:
							getitem 1391,1; //P.Two-Handed Axe I
							break;
						case 2:
							getitem 13066,1; //P.Dagger III
							break;
						case 3:
							getitem 13434,1; //P.Saber III
							break;
						}
					}
					if (BaseJob == Job_Assassin || Class == Job_Assassin_Cross) {
						mes "[Weapons Expert]";
						mes "Assassin Class gets a choice of weapons, would you like to have a katar, dagger or a sword?";
						next;
						mes "[Weapons Expert]";
						mes "Katar: Two-handed, 155 Atk.";
						mes " ";
						mes "Dagger: One-handed, 165 Atk, 80 Matk.";
						mes " ";
						mes "Sword: One-handed, 185 Atk.";
						next;
						switch(select("Katar.:Dagger.:Sword.")) {
						case 1:
							getitem 1289,1; //P.Katar I
							break;
						case 2:
							getitem 13066,1; //P.Dagger III
							break;
						case 3:
							getitem 13434,1; //P.Saber III
							break;
						}
					}
					if (BaseJob == Job_Rogue || Class == Job_Stalker) {
						mes "[Weapons Expert]";
						mes "Rogue Class gets a choice of weapons, would you like to have a dagger, bow or a sword?";
						next;
						mes "[Weapons Expert]";
						mes "Dagger: One-handed, 165 Atk, 80 Matk.";
						mes " ";
						mes "Bow: Two-handed, 140 Atk.";
						mes " ";
						mes "Sword: One-handed, 185 Atk.";
						next;
						switch(select("Dagger.:Bow.:Sword")) {
						case 1:
							getitem 13066,1; //P.Dagger III
							break;
						case 2:
							getitem 18106,1; //P.Bow III
							break;
						case 3:
							getitem 13434,1; //P.Saber III
							break;
						}
					}
					if (BaseJob == Job_Thief) {
						mes "[Weapons Expert]";
						mes "Thief Class gets a choice of weapons, would you like to have a dagger or a sword?";
						next;
						mes "[Weapons Expert]";
						mes "Dagger: One-handed, 165 Atk, 80 Matk.";
						mes " ";
						mes "Sword: One-handed, 185 Atk.";
						next;
						switch(select("Dagger.:Sword.")) {
						case 1:
							getitem 13066,1; //P.Dagger III
							break;
						case 2:
							getitem 13434,1; //P.Saber III
							break;
						}
					}
					if (BaseJob == Job_Bard || Class == Job_Clown) {
						mes "[Weapons Expert]";
						mes "Bard Class gets a choice of weapons, would you like to have a guitar, bow or a dagger?";
						next;
						mes "[Weapons Expert]";
						mes "Guitar: One-handed, 125 Atk.";
						mes " ";
						mes "Bow: Two-handed, 140 Atk.";
						mes " ";
						mes "Dagger: One-handed, 165 Atk, 80 Matk.";
						next;
						switch(select("Guitar.:Bow.:Dagger.")) {
						case 1:
							getitem 1931,1; //P.Guitar I
							break;
						case 2:
							getitem 18106,1; //P.Bow III
							break;
						case 3:
							getitem 13066,1; //P.Dagger III
							break;
						}
					}
					if (BaseJob == Job_Dancer || Class == Job_Gypsy) {
						mes "[Weapons Expert]";
						mes "Dancer Class gets a choice of weapons, would you like to have a whip, bow or a dagger?";
						next;
						mes "[Weapons Expert]";
						mes "Whip: One-handed, 125 Atk.";
						mes " ";
						mes "Bow: Two-handed, 140 Atk.";
						mes " ";
						mes "Dagger: One-handed, 165 Atk, 80 Matk.";
						next;
						switch(select("Whip.:Bow.:Dagger.")) {
						case 1:
							getitem 1986,1; //P.Tail I
							break;
						case 2:
							getitem 18106,1; //P.Bow III
							break;
						case 3:
							getitem 13066,1; //P.Dagger III
							break;
						}
					}
					if (BaseJob == Job_Archer || BaseJob == Job_Hunter || Class == Job_Sniper) {
						mes "[Weapons Expert]";
						mes "Archer Class gets a choice of weapons, would you like to have a bow or a dagger?";
						next;
						mes "[Weapons Expert]";
						mes "Bow: Two-handed, 140 Atk.";
						mes " ";
						mes "Dagger: One-handed, 165 Atk, 80 Matk.";
						next;
						switch(select("Bow.:Dagger.")) {
						case 1:
							getitem 18106,1; //P.Bow III
							break;
						case 2:
							getitem 13066,1; //P.Dagger III
							break;
						}
					}
					if (BaseJob == Job_Priest || Class == Job_High_Priest) {
						mes "[Weapons Expert]";
						mes "Priest Class gets a choice of weapons, would you like to have a staff, mace or a book?";
						next;
						mes "[Weapons Expert]";
						mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int.";
						mes " ";
						mes "Mace: One-handed, 172 Atk.";
						mes " ";
						mes "Book: One-handed, 135 Atk, Matk 110.";
						next;
						switch(select("Staff.:Mace.:Book.")) {
						case 1:
							getitem 1658,1; //P.Staff III
							break;
						case 2:
							getitem 16014,1; //P.Mace III
							break;
						case 3:
							getitem 1583,1; //P.Book I
							break;
						}
					}
					if (BaseJob == Job_Monk || Class == Job_Champion) {
						mes "[Weapons Expert]";
						mes "Monk Class gets a choice of weapons, would you like to have a knuckle, mace or a staff?";
						next;
						mes "[Weapons Expert]";
						mes "Knuckle: One-handed, 120 Atk.";
						mes " ";
						mes "Mace: One-handed, 172 Atk.";
						mes " ";
						mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int.";
						next;
						switch(select("Knuckle.:Mace.:Staff.")) {
						case 1:
							getitem 1831,1; //P.Knuckle I
							break;
						case 2:
							getitem 16014,1; //P.Mace III
							break;
						case 3:
							getitem 1658,1; //P.Staff III
							break;
						}
					}
					if (BaseJob == Job_Acolyte) {
						mes "[Weapons Expert]";
						mes "Acolyte Class gets a choice of weapons, would you like to have a staff or a mace?";
						next;
						mes "[Weapons Expert]";
						mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int.";
						mes " ";
						mes "Mace: One-handed, 172 Atk.";
						next;
						switch(select("Staff.:Mace.")) {
						case 1:
							getitem 1658,1; //P.Staff III
							break;
						case 2:
							getitem 16014,1; //P.Mace III
							break;
						}
					}
					if (BaseJob == Job_Sage || Class == Job_Professor) {
						mes "[Weapons Expert]";
						mes "Sage Class gets a choice of weapons, would you like to have a staff, book or a dagger?";
						next;
						mes "[Weapons Expert]";
						mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int.";
						mes " ";
						mes "Book: One-handed, 135 Atk, 110 Matk.";
						mes " ";
						mes "Dagger: One-handed, 165 Atk, Matk 80.";
						next;
						switch(select("Staff.:Book.:Dagger.")) {
						case 1:
							getitem 1658,1; //P.Staff III
							break;
						case 2:
							getitem 1583,1; //P.Book I
							break;
						case 3:
							getitem 13066,1; //P.Dagger III
							break;
						}
					}
					if (BaseJob == Job_Mage || BaseJob == Job_Wizard || Class == Job_High_Wizard || Class == Job_Soul_Linker) {
						mes "[Weapons Expert]";
						mes "Mage and Soul Linker Class gets a choice of weapons, would you like to have a staff or a dagger?";
						next;
						mes "[Weapons Expert]";
						mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int.";
						mes " ";
						mes "Dagger: One-handed, 165 Atk, Matk 80.";
						next;
						switch(select("Staff.:Dagger.")) {
						case 1:
							getitem 1658,1; //P.Staff III
							break;
						case 2:
							getitem 13066,1; //P.Dagger III
							break;
						}
					}
					if (Class == Job_Ninja) {
						mes "[Weapons Expert]";
						mes "Ninja Class gets a choice of weapons, would you like to have a huuma suriken or a dagger?";
						next;
						mes "[Weapons Expert]";
						mes "Huuma Suriken: Two-handed, 170 Atk, 50 Matk.";
						mes " ";
						mes "Dagger: One-handed, 165 Atk, Matk 80.";
						next;
						switch(select("Huuma Suriken.:Dagger.")) {
						case 1:
							getitem 13310,1; //P.Huuma Suriken I
							break;
						case 2:
							getitem 13066,1; //P.Dagger III
							break;
						}
					}
					if (Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) {
						getitem 1583,1; //P.Book I
					}
					if (Class == Job_Gunslinger) {
						getitem 13114,1; //P.Revolver III
					}
					if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseJob == Job_SuperNovice2) {
						getitem 13066,1; //P.Dagger III
					}
					mes "[Weapons Expert]";
					mes "These weapons aren't easy to make, please take better care of this one.";
					close;
				}
				mes "[Weapons Expert]";
				mes "You dont have enough zeny.";
				close;
			case 2:
				mes "[Weapons Expert]";
				mes "Come back if you change your mind.";
				close;
			}
		}
		mes "[Weapons Expert]";
		mes "My reward for you is enchantments on your ^0000FFParadise Weapon^000000.";
		next;
		mes "[Weapons Expert]";
		mes "The number of enchantments I can give you depends on which level of ^0000FFAdvanced Paradise Quests^000000 you have completed.";
		close;
	case 2:
		if (para_suv02 < 14) {
			mes "[Weapons Expert]";
			mes "First you need the ^0000FFAdvanced Paradise Gears^000000.";
			close;
		}
		if ((countitem(1197) < 1) && (countitem(1289) < 1) && (countitem(1391) < 1) && (countitem(1434) < 1) && (countitem(1583) < 1) && (countitem(1658) < 1) && (countitem(1831) < 1) && (countitem(1931) < 1) && (countitem(1986) < 1) && (countitem(13066) < 1) && (countitem(13114) < 1) && (countitem(13310) < 1) && (countitem(13434) < 1) && (countitem(16014) < 1) && (countitem(18106) < 1)) {
			mes "[Weapons Expert]";
			mes "Did you sell your new Paradise Weapon? No enchantments for you.";
			close;
		}
		if (para_suv01 < 44) {
			mes "[Weapons Expert]";
			mes "You haven't completed enough quests for an enchantment yet.";
			next;
			mes "[Weapons Expert]";
			mes "Make sure to pick a weapon from Toren too.";
			close;
		}
		if (para_suv01 == 44) {
			mes "[Weapons Expert]";
			mes "It seems you have earned your first weapon enchantment.";
			next;
			mes "[Weapons Expert]";
			mes "There are only 2 to choose from, which one would you like?";
			next;
			switch(select("Atk + 3%","Matk + 3%")) {
			case 1:
				set paraweaponenchant,4767;
				break;
			case 2:
				set paraweaponenchant,4806;
				break;
			}
			if (countitem(1197) == 1) {
				set paraweaponcount,1197;
			}
			if (countitem(1289) == 1) {
				set paraweaponcount,1289;
			}
			if (countitem(1391) == 1) {
				set paraweaponcount,1391;
			}
			if (countitem(1434) == 1) {
				set paraweaponcount,1434;
			}
			if (countitem(1583) == 1) {
				set paraweaponcount,1583;
			}
			if (countitem(1658) == 1) {
				set paraweaponcount,1658;
			}
			if (countitem(1831) == 1) {
				set paraweaponcount,1831;
			}
			if (countitem(1931) == 1) {
				set paraweaponcount,1931;
			}
			if (countitem(1986) == 1) {
				set paraweaponcount,1986;
			}
			if (countitem(13066) == 1) {
				set paraweaponcount,13066;
			}
			if (countitem(13114) == 1) {
				set paraweaponcount,13114;
			}
			if (countitem(13310) == 1) {
				set paraweaponcount,13310;
			}
			if (countitem(13434) == 1) {
				set paraweaponcount,13434;
			}
			if (countitem(16014) == 1) {
				set paraweaponcount,16014;
			}
			if (countitem(18106) == 1) {
				set paraweaponcount,18106;
			}
			mes "[Weapons Expert]";
			mes "OK, gimmy a sec.";
			close2;
			specialeffect2 EF_MAPPILLAR;
			progressbar "ffff00",4;
			delitem paraweaponcount,1;
			getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, 0, paraweaponenchant;
			set para_suv01,45;
			mes "[Weapons Expert]";
			mes "All done.";
			close;
		}
		if (para_suv01 == 47) {
			mes "[Weapons Expert]";
			mes "It seems you have earned your second weapon enchantment.";
			next;
			if (paraweaponenchant < 1) {
				mes "[Weapons Expert]";
				mes "Before I do the second enchantment, you need to pick the first one.";
				next;
				mes "[Weapons Expert]";
				mes "There are only 2 to choose from, which one would you like?";
				next;
				switch(select("Atk + 3%","Matk + 3%")) {
				case 1:
					set paraweaponenchant,4767;
					break;
				case 2:
					set paraweaponenchant,4806;
					break;
				}
				if (countitem(1197) == 1) {
					set paraweaponcount,1197;
				}
				if (countitem(1289) == 1) {
					set paraweaponcount,1289;
				}
				if (countitem(1391) == 1) {
					set paraweaponcount,1391;
				}
				if (countitem(1434) == 1) {
					set paraweaponcount,1434;
				}
				if (countitem(1583) == 1) {
					set paraweaponcount,1583;
				}
				if (countitem(1658) == 1) {
					set paraweaponcount,1658;
				}
				if (countitem(1831) == 1) {
					set paraweaponcount,1831;
				}
				if (countitem(1931) == 1) {
					set paraweaponcount,1931;
				}
				if (countitem(1986) == 1) {
					set paraweaponcount,1986;
				}
				if (countitem(13066) == 1) {
					set paraweaponcount,13066;
				}
				if (countitem(13114) == 1) {
					set paraweaponcount,13114;
				}
				if (countitem(13310) == 1) {
					set paraweaponcount,13310;
				}
				if (countitem(13434) == 1) {
					set paraweaponcount,13434;
				}
				if (countitem(16014) == 1) {
					set paraweaponcount,16014;
				}
				if (countitem(18106) == 1) {
					set paraweaponcount,18106;
				}
				mes "[Weapons Expert]";
				mes "Gotcha, now for the second enchantment.";
				next;
			}
			mes "[Weapons Expert]";
			mes "This one is a little different, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with.";
			next;
			mes "[Weapons Expert]";
			mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?";
			next;
			switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) {
			case 1:
				if (paraweaponenchant == 4767) {
					set paraweaponenchant2,4060;
				}
				if (paraweaponenchant == 4806) {
					set paraweaponenchant2,4472;
				}
				break;
			case 2:
				if (paraweaponenchant == 4767) {
					set paraweaponenchant2,4068;
				}
				if (paraweaponenchant == 4806) {
					set paraweaponenchant2,4470;
				}
				break;
			case 3:
				if (paraweaponenchant == 4767) {
					set paraweaponenchant2,4063;
				}
				if (paraweaponenchant == 4806) {
					set paraweaponenchant2,4476;
				}
				break;
			case 4:
				if (paraweaponenchant == 4767) {
					set paraweaponenchant2,4080;
				}
				if (paraweaponenchant == 4806) {
					set paraweaponenchant2,4469;
				}
				break;
			case 5:
				if (paraweaponenchant == 4767) {
					set paraweaponenchant2,4118;
				}
				if (paraweaponenchant == 4806) {
					set paraweaponenchant2,4471;
				}
				break;
			case 6:
				set paraweaponenchant2,4805;
				break;
			}
			mes "[Weapons Expert]";
			mes "OK, gimmy a sec.";
			close2;
			specialeffect2 EF_MAPPILLAR;
			progressbar "ffff00",4;
			delitem paraweaponcount,1;
			getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, paraweaponenchant2, paraweaponenchant;
			set para_suv01,48;
			mes "[Weapons Expert]";
			mes "All done.";
			close;
		}
		if (para_suv01 == 50 || para_suv01 == 53) {
			mes "[Weapons Expert]";
			mes "It seems you have earned your third weapon enchantment.";
			next;
			if (paraweaponenchant < 1) {
				mes "[Weapons Expert]";
				mes "Before I do the other enchantments, you need to pick the first one.";
				next;
				mes "[Weapons Expert]";
				mes "There are only 2 to choose from, which one would you like?";
				next;
				switch(select("Atk + 3%","Matk + 3%")) {
				case 1:
					set paraweaponenchant,4767;
					break;
				case 2:
					set paraweaponenchant,4806;
					break;
				}
				if (countitem(1197) == 1) {
					set paraweaponcount,1197;
				}
				if (countitem(1289) == 1) {
					set paraweaponcount,1289;
				}
				if (countitem(1391) == 1) {
					set paraweaponcount,1391;
				}
				if (countitem(1434) == 1) {
					set paraweaponcount,1434;
				}
				if (countitem(1583) == 1) {
					set paraweaponcount,1583;
				}
				if (countitem(1658) == 1) {
					set paraweaponcount,1658;
				}
				if (countitem(1831) == 1) {
					set paraweaponcount,1831;
				}
				if (countitem(1931) == 1) {
					set paraweaponcount,1931;
				}
				if (countitem(1986) == 1) {
					set paraweaponcount,1986;
				}
				if (countitem(13066) == 1) {
					set paraweaponcount,13066;
				}
				if (countitem(13114) == 1) {
					set paraweaponcount,13114;
				}
				if (countitem(13310) == 1) {
					set paraweaponcount,13310;
				}
				if (countitem(13434) == 1) {
					set paraweaponcount,13434;
				}
				if (countitem(16014) == 1) {
					set paraweaponcount,16014;
				}
				if (countitem(18106) == 1) {
					set paraweaponcount,18106;
				}
				mes "[Weapons Expert]";
				mes "Gotcha, on to the next one.";
				next;
			}
			if (paraweaponenchant2 < 1) {
				mes "[Weapons Expert]";
				mes "Before I do the third enchantment, you need to pick the second one.";
				next;
				mes "[Weapons Expert]";
				mes "This one is a little different, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with.";
				next;
				mes "[Weapons Expert]";
				mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?";
				next;
				switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) {
				case 1:
					if (paraweaponenchant == 4767) {
						set paraweaponenchant2,4060;
					}
					if (paraweaponenchant == 4806) {
						set paraweaponenchant2,4472;
					}
					break;
				case 2:
					if (paraweaponenchant == 4767) {
						set paraweaponenchant2,4068;
					}
					if (paraweaponenchant == 4806) {
						set paraweaponenchant2,4470;
					}
					break;
				case 3:
					if (paraweaponenchant == 4767) {
						set paraweaponenchant2,4063;
					}
					if (paraweaponenchant == 4806) {
						set paraweaponenchant2,4476;
					}
					break;
				case 4:
					if (paraweaponenchant == 4767) {
						set paraweaponenchant2,4080;
					}
					if (paraweaponenchant == 4806) {
						set paraweaponenchant2,4469;
					}
					break;
				case 5:
					if (paraweaponenchant == 4767) {
						set paraweaponenchant2,4118;
					}
					if (paraweaponenchant == 4806) {
						set paraweaponenchant2,4471;
					}
					break;
				case 6:
					set paraweaponenchant2,4805;
					break;
				}
				mes "[Weapons Expert]";
				mes "Gotcha, now for the third one.";
				next;
			}
			mes "[Weapons Expert]";
			mes "The third enchantment is the same as the second one, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with.";
			next;
			mes "[Weapons Expert]";
			mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?";
			next;
			switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) {
			case 1:
				if (paraweaponenchant == 4767) {
					set paraweaponenchant3,4060;
				}
				if (paraweaponenchant == 4806) {
					set paraweaponenchant3,4472;
				}
				break;
			case 2:
				if (paraweaponenchant == 4767) {
					set paraweaponenchant3,4068;
				}
				if (paraweaponenchant == 4806) {
					set paraweaponenchant3,4470;
				}
				break;
			case 3:
				if (paraweaponenchant == 4767) {
					set paraweaponenchant3,4063;
				}
				if (paraweaponenchant == 4806) {
					set paraweaponenchant3,4476;
				}
				break;
			case 4:
				if (paraweaponenchant == 4767) {
					set paraweaponenchant3,4080;
				}
				if (paraweaponenchant == 4806) {
					set paraweaponenchant3,4469;
				}
				break;
			case 5:
				if (paraweaponenchant == 4767) {
					set paraweaponenchant3,4118;
				}
				if (paraweaponenchant == 4806) {
					set paraweaponenchant3,4471;
				}
				break;
			case 6:
				set paraweaponenchant3,4805;
				break;
			}
			mes "[Weapons Expert]";
			mes "OK, gimmy a sec.";
			close2;
			specialeffect2 EF_MAPPILLAR;
			progressbar "ffff00",4;
			delitem paraweaponcount,1;
			getitem2 paraweaponcount, 1, 1, 0, 0, 0, paraweaponenchant3, paraweaponenchant2, paraweaponenchant;
			set para_suv01,54;
			mes "[Weapons Expert]";
			mes "All done.";
			close;
		}
		if (para_suv01 > 53) {
			mes "[Weapons Expert]";
			mes "That is the maximum number of enchanments I can do, enjoy them.";
			close;
		}
		mes "[Weapons Expert]";
		mes "I've already enchanted your weapon, you need to complete more quests for the next enchantment.";
		close;
	}
}

/* sec_in02,25,33,4	script	Assistant	422,{
	mes "Password";
	next;
	input .@input;
	if (.@input == 1854) {
		mes "Please select the variable you want to modify.";
		next;
		switch (select("para_suv01:para_suv02")) {
		case 1:
			mes "Enter the modified value";
			next;
			input .@input;
			mes "Value of para_suv01 has been changed to "+.@input+".";
			set para_suv01,.@input;
			close;
		case 2:
			mes "Enter the modified value";
			next;
			input .@input;
			mes "Value of para_suv02 has been changed to "+.@input+".";
			set para_suv02,.@input;
			close;
		}
	}
	mes "......meow wee.";
	close;
}*/