//===== rAthena Script =======================================
// Eden Group Quests - Mission [91 - 99]
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 90 - 100 .
//===== Additional Comments: =================================
//= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao]
//============================================================
moc_para01,48,177,3 script Mission [91 - 99] 857,{
if (countitem(6219) < 1) {
mes "- Only members of the -";
mes "- Eden Group can read -";
mes "- this bulletin board. -";
close;
}
if (BaseLevel < 91 || BaseLevel > 99) {
mes "- This missions can only be -";
mes "- read by those who are -";
mes "- of the correct level. -";
mes "- There might be another -";
mes "- board somewhere for -";
mes "- my level. -";
close;
}
mes "- Many hunting missions -";
mes "- are on the bulletin board. -";
next;
switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) {
case 1:
switch(select("Solider:Freezer:Heater")) {
case 1:
if (checkquest(4181,HUNTING) == 2) {
mes "You hunted all 30 Solider.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4181;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4181) == -1) {
setquest 4181;
mes "Please hunt 30 Solider and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Solider yet...";
mes "Will you check again?";
close;
case 2:
if (checkquest(4182,HUNTING) == 2) {
mes "You hunted all 30 Freezer.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4182;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4182) == -1) {
setquest 4182;
mes "Please hunt 30 Freezer and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Freezer yet...";
mes "Will you check again?";
close;
case 3:
if (checkquest(4183,HUNTING) == 2) {
mes "You hunted all 30 Heater.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4183;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4183) == -1) {
setquest 4183;
mes "Please hunt 30 Heater and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Heater yet...";
mes "Will you check again?";
close;
}
case 2:
switch(select("Injustice:Rybio:Dark Priest")) {
case 1:
if (checkquest(4184,HUNTING) == 2) {
mes "You hunted all 30 Injustice.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4184;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4184) == -1) {
setquest 4184;
mes "Please hunt 30 Injustice and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Injustice yet...";
mes "Will you check again?";
close;
case 2:
if (checkquest(4185,HUNTING) == 2) {
mes "You hunted all 30 Rybio.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4185;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4185) == -1) {
setquest 4185;
mes "Please hunt 30 Rybio and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Rybio yet...";
mes "Will you check again?";
close;
case 3:
if (checkquest(4186,HUNTING) == 2) {
mes "You hunted all 30 Dark Priest.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4186;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4186) == -1) {
setquest 4186;
mes "Please hunt 30 Dark Priest and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Dark Priest yet...";
mes "Will you check again?";
close;
}
case 3:
switch(select("Stapo:Roween:Siroma")) {
case 1:
if (checkquest(4187,HUNTING) == 2) {
mes "You hunted all 30 Stapo.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4187;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4187) == -1) {
setquest 4187;
mes "Please hunt 30 Stapo and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Stapo yet...";
mes "Will you check again?";
close;
case 2:
if (checkquest(4188,HUNTING) == 2) {
mes "You hunted all 30 Roween.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4188;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4188) == -1) {
setquest 4188;
mes "Please hunt 30 Roween and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Roween yet...";
mes "Will you check again?";
close;
case 3:
if (checkquest(4189,HUNTING) == 2) {
mes "You hunted all 30 Siroma.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4189;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4189) == -1) {
setquest 4189;
mes "Please hunt 30 Siroma and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Siroma yet...";
mes "Will you check again?";
close;
}
case 4:
switch(select("Shinobi:Evil Nymph")) {
case 1:
if (checkquest(4190,HUNTING) == 2) {
mes "You hunted all 30 Shinobi.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4190;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4190) == -1) {
setquest 4190;
mes "Please hunt 30 Shinobi and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Shinobi yet...";
mes "Will you check again?";
close;
case 2:
if (checkquest(4191,HUNTING) == 2) {
mes "You hunted all 30 Evil Nymph.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4191;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4191) == -1) {
setquest 4191;
mes "Please hunt 30 Evil Nymph and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Evil Nymph yet...";
mes "Will you check again?";
close;
}
case 5:
switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) {
case 1:
if (checkquest(4192,HUNTING) == 2) {
mes "You hunted all 30 Deviruchi.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4192;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4192) == -1) {
setquest 4192;
mes "Please hunt 30 Deviruchi and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Deviruchi yet...";
mes "Will you check again?";
close;
case 2:
if (checkquest(4193,HUNTING) == 2) {
mes "You hunted all 30 Mineral.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4193;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4193) == -1) {
setquest 4193;
mes "Please hunt 30 Mineral and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Mineral yet...";
mes "Will you check again?";
close;
case 3:
if (checkquest(4194,HUNTING) == 2) {
mes "You hunted all 30 Kaho.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4194;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4194) == -1) {
setquest 4194;
mes "Please hunt 30 Kaho and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Kaho yet...";
mes "Will you check again?";
close;
case 4:
if (checkquest(4195,HUNTING) == 2) {
mes "You hunted all 30 Neraid.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4195;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4195) == -1) {
setquest 4195;
mes "Please hunt 30 Neraid and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Neraid yet...";
mes "Will you check again?";
close;
case 5:
if (checkquest(4196,HUNTING) == 2) {
mes "You hunted all 30 Disguise.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4196;
getexp 94000,94000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4196) == -1) {
setquest 4196;
mes "Please hunt 30 Disguise and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Disguise yet...";
mes "Will you check again?";
close;
}
}
}