//===== eAthena Script =======================================
// Eden Group Quests - Quests per Leviling NPCs
//===== By: ==================================================
//= Protimus
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= [AEGIS Conversion]
//===== Additional Comments: =================================
//= 1.0 First Version.
//============================================================
moc_para01,44,38,3 script Request [71 - 85] 857,{
if (countitem(6219) < 1) {
mes "-It seems to be a special-.";
mes "-board that only a person-";
mes "-who has an Eden Group-";
mes "-Mark can read.-";
close;
}
mes "-There are many kinds of-";
mes "-hunting requests written-";
next;
if ((BaseLevel > 70) && (BaseLevel < 86)) {
switch(select("Sphinx dungeon district:Glast Heim district:Juno district:Clock Tower district:Island districts")) {
case 1:
mes "-Sphinx dungeon district-";
mes "-I am Meidi who lives in-";
mes "-Morocc. I want to hunt-";
mes "-monsters in Sphinx-";
mes "- dungeon. I will wait in-";
mes "-front of the west gate.-";
next;
switch(select("Take a mission.:Ignore the mission.")) {
case 1:
if ((slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
mes "-You are already doing-";
mes "-another mission.-";
mes "-It's really confusing to do-";
mes "-many missions at once.-";
mes "-Finish those first.-";
close;
}
set .@slv_chk1,checkquest(10102);
if (.@slv_chk1 == -1) {
setquest 10102;
set slv_quest,1;
mes "-Good. Now to find Meidi-";
mes "-at Morroc's western gate-";
close;
}
else {
mes "-You are already on-";
mes "-another mission or have-";
mes "-recently completed one-";
mes "-so you can't take on-";
mes "-anymore right now.-";
close;
}
break;
case 2:
mes "-I don't want to do-";
mes "-this right now-";
close;
}
break;
case 2:
mes "-Glast Heim district-";
mes "-I am Ancellia. -";
mes "-I need help to hunt-";
mes "-monsters in Glastheim-";
mes "-please help me-";
next;
switch(select("Take a mission.:Ignore the mission.")) {
case 1:
if ((slv_quest == 1) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
mes "-You are already doing-";
mes "-another mission.-";
mes "-It's really confusing to do-";
mes "-many missions at once.-";
mes "-Finish those first.-";
close;
}
set .@slv_chk1,checkquest(10103);
if (.@slv_chk1 == -1) {
setquest 10103;
set slv_quest,2;
mes "-I better find Ancellia-";
close;
}
else {
mes "-You are already on-";
mes "-another mission or have-";
mes "-recently completed one-";
mes "-so you can't take on-";
mes "-anymore right now.-";
close;
}
break;
case 2:
mes "-I don't want to do-";
mes "-this right now-";
close;
}
break;
case 3:
mes "-Juno district-";
mes "-I want to go to Juno,-";
mes "-but monsters on the way-";
mes "-are too strong for me.-";
mes "-Visit me in Aldebaran-";
mes "-My name is Jeanbai-";
next;
switch(select("Take a mission.:Ignore the mission.")) {
case 1:
if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
mes "-You are already doing-";
mes "-another mission.-";
mes "-It's really confusing to do-";
mes "-many missions at once.-";
mes "-Finish those first.-";
close;
}
set .@slv_chk1,checkquest(10104);
if (.@slv_chk1 == -1) {
setquest 10104;
set slv_quest,3;
mes "I better find Jeanbai-";
mes "-in Al De Baran.-";
close;
}
else {
mes "-You are already on-";
mes "-another mission or have-";
mes "-recently completed one-";
mes "-so you can't take on-";
mes "-anymore right now.-";
close;
}
break;
case 2:
mes "-I don't want to do-";
mes "-this right now-";
close;
}
break;
case 4:
mes "-Clock Tower district-";
mes "-Watch is the best thing!-";
mes "-I'm asking to hunt some-";
mes "-monsters in clock tower.-";
mes "-Lizingshetter-";
next;
switch(select("Take a mission.:Ignore the mission.")) {
case 1:
if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 5) || (slv_quest == 6)) {
mes "-You are already doing-";
mes "-another mission.-";
mes "-It's really confusing to do-";
mes "-many missions at once.-";
mes "-Finish those first.-";
close;
}
set .@slv_chk1,checkquest(10105);
if (.@slv_chk1 == -1) {
setquest 10105;
set slv_quest,4;
mes "-Time to find Lizingshetter-";
mes "-in front of Clock Tower-";
close;
}
else {
mes "-You are already on-";
mes "-another mission or have-";
mes "-recently completed one-";
mes "-so you can't take on-";
mes "-anymore right now.-";
close;
}
break;
case 2:
mes "-I don't want to do-";
mes "-this right now-";
close;
}
break;
case 5:
mes "-Island districts-";
mes "-I need a person who-";
mes "-who can hunt mosters-";
mes "-From Funfi in Alberta-";
next;
switch(select("Take a mission.:Ignore the mission.")) {
case 1:
if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 6)) {
mes "-You are already doing-";
mes "-another mission.-";
mes "-It's really confusing to do-";
mes "-many missions at once.-";
mes "-Finish those first.-";
close;
}
set .@slv_chk1,checkquest(10106);
if (.@slv_chk1 == -1) {
setquest 10106;
set slv_quest,5;
mes "-I better find Funfi-";
mes "-in Alberta-";
close;
}
else {
mes "-You are already on-";
mes "-another mission or have-";
mes "-recently completed one-";
mes "-so you can't take on-";
mes "-anymore right now.-";
close;
}
break;
case 2:
mes "-I don't want to do-";
mes "-this right now-";
close;
}
break;
}
close;
}
else {
mes "-This board can only be-";
mes "-read by those who are-";
mes "-of the correct level-";
mes "-there might be another-";
mes "-board somewhere for-";
mes "-my level.-";
close;
}
}
morocc,35,174,5 script Meidi#para 729,{
set .@chk_sping1,checkquest(10107);
set .@chk_sping2,checkquest(10108);
set .@chk_sping3,checkquest(10109);
if ((.@chk_sping1 == 2) && (.@chk_sping2 == 2) && (.@chk_sping3 == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Meidi]";
mes "You have completed the monster hunting mission.";
mes "I don't have anymore missions to give you.";
mes "Thanks, you did a great job!";
close;
}
if ((.@chk_sping1 == 0) || (.@chk_sping2 == 0) || (.@chk_sping3 == 0) || (.@chk_sping1 == 1) || (.@chk_sping2 == 1) || (.@chk_sping3 == 1)) {
mes "[Meidi]";
mes "Wow! How did you come back so fast?";
mes "What monster did you hunt?";
next;
switch(select("Requiem:Marduk:Pasana")) {
case 1:
set .@chk_req,checkquest(10107,HUNTING);
if (.@chk_req == 2) {
mes "[Meidi]";
mes "You hunted all 10 Requiem.";
mes "Thank you very much.";
next;
mes "[Meidi]";
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
completequest 10107;
getexp 48000,0;
mes "[Meidi]";
mes "Wooohoo!";
mes "Good luck.";
close;
}
else {
mes "[Meidi]";
mes "Umm? You didn't hunt";
mes "all 10 Requiem yet...";
mes "Will you check again?";
close;
}
break;
case 2:
set .@chk_mar,checkquest(10108,HUNTING);
if (.@chk_mar == 2) {
mes "[Meidi]";
mes "You hunted all 10 Marduk.";
mes "Thank you very much.";
next;
mes "[Meidi]";
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
completequest 10108;
getexp 48000,0;
mes "[Meidi]";
mes "Wooohoo!";
mes "Good luck.";
close;
}
else {
mes "[Meidi]";
mes "You didn't hunt 10 Marduk yet.";
mes "You should make sure that you hunt all of them.";
mes "Will you check again?";
close;
}
break;
case 3:
set .@chk_pas,checkquest(10109,HUNTING);
if (.@chk_pas == 2) {
mes "[Meidi]";
mes "Wow, you hunted 10 Pasana.";
mes "Cool.";
mes "Thank you very much.";
next;
mes "[Meidi]";
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
completequest 10109;
getexp 48000,0;
mes "[Meidi]";
mes "Wooohoo!";
mes "Good luck.";
close;
}
else {
mes "[Meidi]";
mes "You didn't hunt 10 Pasana yet.";
mes "Will you check it again if you hunted all of them?";
close;
}
break;
}
close;
}
if (slv_quest == 6) {
mes "[Meidi]";
mes "Sphynx dungeon... many adventurers have come back with injuries.";
mes "That place is dangerous.";
mes "Somebody should go in there and make it safe for everyone.";
mes "Hopefully, soon!";
close;
}
mes "[Meidi]";
mes "Sphynx dungeon... many adventurers have come back with injuries.";
mes "That place is dangerous.";
mes "Somebody should go in there and make it safe for everyone.";
mes "Hopefully, soon!";
next;
if (slv_quest == 1) {
mes "[Meidi]";
mes "Oh! Are you from Eden Group?";
mes "Are you here for my request?";
mes "You came right on time.";
mes "I was worried that no one would answer the request I posted up.";
next;
mes "[Meidi]";
mes "So I need help hunting three";
mes "monsters in sphynx dungeon.";
mes "get it? Its too dangerous for me so that's why I posted that request.";
next;
mes "[Meidi]";
mes "Requiem, Marduk, Pasana...";
mes "I heard they are dangerous monsters.";
mes "Could you hunt those 10 of each of those monsters?";
mes "10 each sounds good enough, right?";
next;
mes "[Meidi]";
mes "If you succeed, I can give you a small reward for your help.";
next;
switch(select("Accept request:Ignore the request")) {
case 1:
mes "[Meidi]";
mes "Oh. Thank you so much.";
mes "How I can pay back your effort?";
mes "Bless you~";
next;
completequest 10102;
setquest 10107;
setquest 10108;
setquest 10109;
set slv_quest,6;
mes "[Meidi]";
mes "Requiem, Marduk, Pasana.";
mes "Don't forget and goodluck.";
close;
case 2:
set slv_quest,0;
erasequest 10102;
mes "[Meidi]";
mes "I see. There isn't another way.";
mes "I will send a message to Eden Group.";
mes "Don't worry and nevermind.";
close;
}
}
close;
}
geffen,146,132,3 script Ancellia#para 906,{
set .@chk_glh1,checkquest(10110);
set .@chk_glh2,checkquest(10111);
set .@chk_glh3,checkquest(10112);
set .@chk_glh4,checkquest(10113);
if ((.@chk_glh1 == 2) && (.@chk_glh2 == 2) && (.@chk_glh3 == 2) && (.@chk_glh4 == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Ancellia]";
mes "Wow. You finished all of";
mes "my missions. Great!";
mes "You are a great supporter.";
mes "I will inform the Eden Group of your help.";
mes "You can go back, don't worry.";
close;
}
if ((.@chk_glh1 == 0) || (.@chk_glh2 == 0) || (.@chk_glh3 == 0) || (.@chk_glh4 == 0) || (.@chk_glh1 == 1) || (.@chk_glh2 == 1) || (.@chk_glh3 == 1) || (.@chk_glh4 == 1)) {
mes "[Ancellia]";
mes "You seem to have hunted all the monsters.";
mes "What monsters did you hunt?";
mes "Can you remember the name?";
next;
switch(select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) {
case 1:
set .@chk_dar,checkquest(10110,HUNTING);
if (.@chk_dar == 2) {
mes "[Ancellia]";
mes "Eliminate 10 Dark Frame.";
mes "That was pretty difficult!";
mes "Thank you very much.";
next;
completequest 10110;
getexp 48000,0;
mes "[Ancellia]";
mes "Perhaps you can eliminate others also.";
mes "I will wait for you here.";
close;
}
else {
mes "[Ancellia]";
mes "Hmm... maybe you were confused.";
mes "You didn't hunt all 10 Dark Frames.";
mes "Will you check again?";
close;
}
break;
case 2:
set .@chk_eve,checkquest(10111,HUNTING);
if (.@chk_eve == 2) {
mes "[Ancellia]";
mes "Eliminate 10 Evil Druids.";
mes "That was pretty difficult!";
mes "Thank you very much.";
next;
completequest 10111;
getexp 48000,0;
mes "[Ancellia]";
mes "Perhaps you can eliminate others also.";
mes "I will wait for you here.";
close;
}
else {
mes "[Ancellia]";
mes "Hmm... maybe you were confused.";
mes "Eliminate 10 Evil Druids.";
mes "Will you check again?";
close;
}
break;
case 3:
set .@chk_wra,checkquest(10112,HUNTING);
if (.@chk_wra == 2) {
mes "[Ancellia]";
mes "Eliminate 10 Wraith.";
mes "That was pretty difficult!";
mes "Thank you very much.";
next;
completequest 10112;
getexp 48000,0;
mes "[Ancellia]";
mes "Perhaps you can eliminate others also.";
mes "I will wait for you here.";
close;
}
else {
mes "[Ancellia]";
mes "Hmm... maybe you were confused.";
mes "Eliminate 10 Wraith";
mes "Will you check again?";
close;
}
break;
case 4:
set .@chk_red,checkquest(10113,HUNTING);
if (.@chk_red == 2) {
mes "[Ancellia]";
mes "Eliminate 10 Raydric Archers.";
mes "That was pretty difficult!";
mes "Thank you very much.";
next;
completequest 10113;
getexp 48000,0;
mes "[Ancellia]";
mes "Perhaps you can eliminate others also.";
mes "I will wait for you here.";
close;
}
else {
mes "[Ancellia]";
mes "Hmm... maybe you were confused.";
mes "Eliminate 10 Raydric Archers.";
mes "Will you check again?";
close;
}
break;
}
}
if (slv_quest == 6) {
// Custom/Copy/Paste
mes "[Ancellia]";
mes "Go to Glast Heim and kill";
mes "Dark Frames, Evil Druids,";
mes "Wraith, Raydric Archers.";
mes "10 of each should do just fine.";
close;
}
mes "[Ancellia]";
mes "Glast Heim is far away.";
mes "And I hear that the castle was cursed by the ancient king of Prontera.";
mes "There is a similar story.";
next;
mes "[Ancellia]";
mes "One day they came out of the castle and attacked a village it was terrible.";
mes "That's why I can't stop worrying.";
next;
if (slv_quest == 2) {
mes "[Ancellia]";
mes "Oh, you got my request";
mes "from the Eden Group. Great~!";
mes "Thank you very much.";
next;
mes "[Ancellia]";
mes "I already explained.";
mes "So I expect you understand.";
mes "I will hurry to finish.";
mes "Dark Frame, Evil Druid,";
mes "Wraith, Raydric Archer.";
next;
mes "[Ancellia]";
mes "You should hunt them all.";
mes "These are dangerous monsters so please take care of yourself.";
next;
switch(select("Accept request:Ignore the request")) {
case 1:
mes "[Ancellia]";
mes "Thanks a lot.";
mes "Be careful when you hunt these monsters. Goodluck.";
next;
completequest 10103;
setquest 10110;
setquest 10111;
setquest 10112;
setquest 10113;
set slv_quest,6;
mes "[Ancellia]";
mes "Remember, Dark Frames,";
mes "Evil Druids, Wraiths,";
mes "and Raydric Archers.";
close;
case 2:
set slv_quest,0;
erasequest 10103;
mes "[Ancellia]";
mes "Was the mission too hard?";
mes "I guess I'll just have to wait for someone else from the Eden Group to help me.";
close;
}
}
close;
}
aldebaran,144,230,3 script Jeanbai#para 900,{
set .@chk_yun1,checkquest(10114);
set .@chk_yun2,checkquest(10115);
set .@chk_yun3,checkquest(10116);
set .@chk_yun4,checkquest(10117);
if ((.@chk_yun1 == 2) && (.@chk_yun2 == 2) && (.@chk_yun3 == 2) && (.@chk_yun4 == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Jeanbai]";
mes "You've eliminated all of the monsters.";
mes "I will inform the Eden Group.";
mes "Thank you.";
close;
}
if ((.@chk_yun1 == 0) || (.@chk_yun2 == 0) || (.@chk_yun3 == 0) || (.@chk_yun4 == 0) || (.@chk_yun1 == 1) || (.@chk_yun2 == 1) || (.@chk_yun3 == 1) || (.@chk_yun4 == 1)) {
mes "[Jeanbai]";
mes "Huh? So... fast...";
mes "You amaze me!";
mes "So what monsters did you hunt?";
next;
switch(select("Grand Peco:Sleeper:Goat:Harpy")) {
case 1:
set .@chk_gra,checkquest(10114,HUNTING);
if (.@chk_gra == 2) {
mes "[Jeanbai]";
mes "20 Grand Pecos. Perfect!";
mes "Thanks a lot.";
next;
completequest 10114;
getexp 48000,0;
mes "[Jeanbai]";
mes "Please hunt the others as soon as possible.";
mes "I believe in you!";
close;
}
else {
mes "[Jeanbai]";
mes "What? Maybe you were confused.";
mes "20 Grand pecos. You should hunt them all but you didn't finish all of them.";
mes "Think again carefully.";
close;
}
break;
case 2:
set .@chk_sle,checkquest(10115,HUNTING);
if (.@chk_sle == 2) {
mes "[Jeanbai]";
mes "20 Sleepers!";
mes "Thanks a lot.";
next;
completequest 10115;
getexp 48000,0;
mes "[Jeanbai]";
mes "Please hunt the others too.";
mes "I believe in you!";
close;
}
else {
mes "[Jeanbai]";
mes "What? Maybe you were confused.";
mes "Hunt 20 Sleepers.";
mes "Maybe you need to count again.";
close;
}
break;
case 3:
set .@chk_goa,checkquest(10116,HUNTING);
if (.@chk_goa == 2) {
mes "[Jeanbai]";
mes "20 Goats. Perfect!";
mes "I checked the amount and it was exact.";
mes "Thanks a lot.";
next;
completequest 10116;
getexp 48000,0;
mes "[Jeanbai]";
mes "Please hunt the others as soon as possible.";
mes "I believe in you!";
close;
}
else {
mes "[Jeanbai]";
mes "What? Maybe you were confused.";
mes "20 Goats hunt them all.";
mes "Think again carefully.";
close;
}
break;
case 4:
set .@chk_har,checkquest(10117,HUNTING);
if (.@chk_har == 2) {
mes "[Jeanbai]";
mes "20 Harpies. Perfect!!";
mes "Thanks a lot.";
next;
completequest 10117;
getexp 48000,0;
mes "[Jeanbai]";
mes "Please hunt the others as soon as possible.";
mes "I believe in you!";
close;
}
else {
mes "[Jeanbai]";
mes "What? Maybe you were confused.";
mes "20 Harpy. Hunt them all.";
mes "Think again carefully.";
close;
}
break;
}
}
if (slv_quest == 6) {
// Custom/Copy/Paste
mes "[Jeanbai]";
mes "Grand Peco, Sleeper, Goat,";
mes "and Harpy. Hunt 20 of each.";
mes "After you've hunted them all, come back to me.";
mes "I hope finish as soon as you can.";
close;
}
mes "[Jeanbai]";
mes "I am traveler Jeanbai.";
mes "As I said I'm a traveler not a adventurer so, I am poor at fighting.";
mes "That's why I can't travel all over the world.";
next;
mes "[Jeanbai]";
mes "Monsters are increasing in number so people like me have a hard time traveling.";
mes "I wish I could travel without having to worry.";
next;
if (slv_quest == 3) {
mes "[Jeanbai]";
mes "Oh, did you get my mission from the Eden Group?";
mes "Great~! We don't have enough time.";
mes "Let me explain.";
next;
mes "[Jeanbai]";
mes "The monsters in Juno,";
mes "Grand Peco, Sleeper, Goat,";
mes "and Harpy. Hunt 20 of each.";
mes "I've been hesitating to visit Juno because of all of the monsters there.";
next;
mes "[Jeanbai]";
mes "Can you take this mission?";
mes "I expect you are the proper person to take this up.";
mes "So what do you say?";
next;
switch(select("Accept request:Ignore the request")) {
case 1:
mes "[Jeanbai]";
mes "Great!";
mes "You won't regert it.";
next;
completequest 10104;
setquest 10114;
setquest 10115;
setquest 10116;
setquest 10117;
set slv_quest,6;
mes "[Jeanbai]";
mes "After you've hunted them all, come back to me.";
mes "I hope finish as soon as you can.";
close;
case 2:
set slv_quest,0;
erasequest 10104;
mes "[Jeanbai]";
mes "Too bad. I'm disappointed.";
mes "I should inform the Eden Group again.";
mes "I see nevermind.";
close;
}
}
close;
}
aldebaran,105,116,3 script Lizingshetter#para 869,{
set .@chk_clo1,checkquest(10118);
set .@chk_clo2,checkquest(10119);
set .@chk_clo3,checkquest(10120);
if ((.@chk_clo1 == 2) && (.@chk_clo2 == 2) && (.@chk_clo3 == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Lizingshetter]";
mes "You did all of missions.";
mes "Amazing~!";
mes "I will inform the Eden Group.";
mes "Thanks again!";
close;
}
if ((.@chk_clo1 == 0) || (.@chk_clo2 == 0) || (.@chk_clo3 == 0) || (.@chk_clo1 == 1) || (.@chk_clo2 == 1) || (.@chk_clo3 == 1)) {
mes "[Lizingshetter]";
mes "Wow. Are you done?";
mes "So fast~?! Unbelievable~";
mes "You were the right person for this mission.";
mes "Which monster did you hunt?";
next;
switch(select("Clock:Punk:Rideword")) {
case 1:
set .@chk_clk,checkquest(10118,HUNTING);
if (.@chk_clk == 2) {
mes "[Lizingshetter]";
mes "Good! You hunted 15 Clocks.";
mes "Exactly! Ah, now";
mes "I can clearly hear the clock sound...";
mes "tic toc tic toc.";
next;
completequest 10118;
getexp 48000,0;
mes "[Lizingshetter]";
mes "Thanks a lot!";
mes "I hope you can hunt others as well.";
mes "Go as soon as you can!";
close;
}
else {
mes "[Lizingshetter]";
mes "Uh? Something is weird.";
mes "15 Clocks, right?";
mes "You better recount how many you've hunted.";
close;
}
break;
case 2:
set .@chk_pun,checkquest(10119,HUNTING);
if (.@chk_pun == 2) {
mes "[Lizingshetter]";
mes "Good! You hunted 15 Punks.";
mes "Exactly! Ah, now";
mes "I can clearly hear the clock sound...";
mes "tic toc tic toc.";
next;
completequest 10119;
getexp 48000,0;
mes "[Lizingshetter]";
mes "Thanks a lot!";
mes "I hope you can hunt others as well.";
close;
}
else {
mes "[Lizingshetter]";
mes "Uh? Something is weird.";
mes "15 Punks, right?";
mes "You better recount how many you've hunted.";
close;
}
break;
case 3:
set .@chk_rid,checkquest(10120,HUNTING);
if (.@chk_rid == 2) {
mes "[Lizingshetter]";
mes "Good! You hunted 15 Ridewords.";
mes "Exactly! Ah, now";
mes "I can clearly hear the clock sound...";
mes "tic!! toc!! tic!! toc!!...";
next;
completequest 10120;
getexp 48000,0;
mes "[Lizingshetter]";
mes "Thanks a lot!";
mes "I hope you can hunt others as well.";
close;
}
else {
mes "[Lizingshetter]";
mes "Uh? Something is weird.";
mes "16 Ridewords, right?";
mes "You better recount how many you've hunted.";
close;
}
break;
}
}
if (slv_quest == 6) {
// Custom/Copy/Paste
mes "[Lizingshetter]";
mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword.";
mes "Please hurry.";
close;
}
mes "[Lizingshetter]";
mes "I like clocks so much.";
mes "They move with regular rhythm";
mes "making tic toc sounds.";
mes "Ahah!! Hail to the clocks!";
next;
mes "[Lizingshetter]";
mes "That's why I like clock tower so much.";
mes "It's really a great sound.";
mes "I like it so much!";
next;
if (slv_quest == 4) {
mes "[Lizingshetter]";
mes "Uh? Have you come to help me solve my trouble.";
mes "You already know i like clocks right?";
mes "That's why I need you to help me hunt these monsters.";
next;
mes "[Lizingshetter]";
mes "There are too many monsters in clock tower.";
mes "Their presence is breaking the clock tower.";
next;
mes "[Lizingshetter]";
mes "Anyway. Can you help me?";
mes "before it breaks,";
mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword.";
next;
switch(select("Accept request:Ignore the request")) {
case 1:
completequest 10105;
setquest 10118;
setquest 10119;
setquest 10120;
set slv_quest,6;
mes "[Lizingshetter]";
mes "Ok! I expect you will do the right thing.";
mes "Clock, Punk, and Rideword hunt 15 of each.";
close;
case 2:
set slv_quest,0;
erasequest 10105;
mes "[Lizingshetter]";
mes "You can't understand my heart.";
mes "I will find another brave adventurer.";
mes "I will inform the Eden Group.";
close;
}
}
close;
}
alberta,215,111,5 script Funfi#para 828,{
set .@chk_roc1,checkquest(10121);
set .@chk_roc2,checkquest(10122);
set .@chk_roc3,checkquest(10123);
if ((.@chk_roc1 == 2) && (.@chk_roc2 == 2) && (.@chk_roc3 == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Funfi]";
mes "Um! Thank you so much for your effort!";
mes "I will tell the Eden Group about you that was really great, don't worry!";
mes "Hahahaha...";
close;
}
if ((.@chk_roc1 == 0) || (.@chk_roc2 == 0) || (.@chk_roc3 == 0) | (.@chk_roc1 == 1) || (.@chk_roc2 == 1) || (.@chk_roc3 == 1)) {
mes "[Funfi]";
mes "Unbeilivable~! So fast~!";
mes "Which monster did you hunt?";
next;
switch(select("Uzhas:Miyabi Doll:Mi Gao")) {
case 1:
set .@chk_uzh,checkquest(10121,HUNTING);
if (.@chk_uzh == 2) {
mes "[Funfi]";
mes "Ok! 15 Uzhas!";
mes "Completed! Perfect!";
next;
completequest 10121;
getexp 48000,0;
mes "[Funfi]";
mes "Please hunt the others as well.";
mes "I trust you!";
close;
}
else {
mes "[Funfi]";
mes "Oh~ No no~!!";
mes "Be careful and hunt 15 Uzhas!";
close;
}
break;
case 2:
set .@chk_miy,checkquest(10122,HUNTING);
if (.@chk_miy == 2) {
mes "[Funfi]";
mes "Ok! 15 Miyabi Dolls!";
mes "Perfect!";
next;
completequest 10122;
getexp 48000,0;
mes "[Funfi]";
mes "Please hunt the others as well.";
mes "I trust you!";
close;
}
else {
mes "[Funfi]";
mes "Oh~ No no~!!";
mes "Listen carefully! 15 Miyabi Dolls.";
close;
}
break;
case 3:
set .@chk_sik,checkquest(10123,HUNTING);
if (.@chk_sik == 2) {
mes "[Funfi]";
mes "Ok! 15 Mi Gaos!";
mes "Perfect!";
next;
completequest 10123;
getexp 48000,0;
mes "[Funfi]";
mes "Please hunt the others as well.";
mes "I trust you!";
close;
}
else {
mes "[Funfi]";
mes "Oh~ No no~!!";
mes "Listen carefully! 15 Mi Gaos!";
close;
}
break;
}
}
if (slv_quest == 6) {
// Custom/Copy/Paste
mes "[Funfi]";
mes "Moscovia's witch, Uzhas,";
mes "Amatsu's Miyabi Dolls,";
mes "Louyang's Mi Gaos.";
mes "These three monsters,";
mes "please kill 15 of each.";
close;
}
mes "[Funfi]";
mes "I am a man who wants to experience adventure. But for some reason I can't...";
next;
mes "[Funfi]";
mes "There are lots of funny things in the world... Wooo!";
next;
if (slv_quest == 5) {
mes "[Funfi]";
mes "Anyway are you from the Eden Group?";
mes "You are right? Cool! I've been waiting for you~!";
next;
mes "[Funfi]";
mes "No questions! Just do it now!";
mes "Uzhas in Moscovia,";
mes "Miyabi Doll in Amatsu,";
mes "Mi Gaos in louyang!";
mes "Hunt 15 each those monsters!";
next;
mes "[Funfi]";
mes "Please~!! haha.";
mes "Hurry up!";
next;
switch(select("Accept request:Ignore the request")) {
case 1:
completequest 10106;
setquest 10121;
setquest 10122;
setquest 10123;
set slv_quest,6;
getitem 7167,10; //Mystery_Iron_Bit
mes "[Funfi]";
mes "Ok! Good! Hurry up.";
mes "Go as soon as you can!";
close;
case 2:
set slv_quest,0;
erasequest 10106;
mes "[Funfi]";
mes "What? Don't you want to work?! Gosh!";
mes "I will tell everything to the Eden Group!";
close;
}
}
close;
}