//===== eAthena Script =======================================
//= Counteragent and Mixture Quest(Morgenstein)
//===== By: ==================================================
//= kobra_k88
//= added some dialogs for Morgenstein by Komurka
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= Counteragent and mixtures for making dyes
//===== Additional Comments: =================================
//= Fully working
//= Update for Alchemist Quest.
//= 1.2 added check for Empty Bottle [Lupus]
//= Fixed some lil thingys [Darkchild]
//= More li'l thing, added comments for items IDs [Lupus]
//============================================================
// Merchant Louitz -----------------------------------------------------------
alberta_in.gat,130,54,2 script Merchant Louitz 84,{
mes "[Louitz]";
mes "What's going on?";
if(countitem(970) > 0 && countitem(971) > 0 && countitem(972) > 0) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol,
M_Menu:
next;
menu "Talk",M_Talk,"Cancel",M_Cancel;
M_Menu2:
next;
menu "Talk",M_Talk,"More about solutions",M_Solut,"Cancel",M_Cancel;
M_Talk:
mes "[Merchant Louitz]";
mes "I was in Geffen for a while trying to find magic tools when I heard some rumors about a Mad Scientist.";
mes "I became very interested in the man and tried to meet with him on serveral occasions.";
next;
mes "[Merchant Louitz]";
mes "After many attempts, I finally got to meet him. Unfortunately he was too immersed in his work and didn't even take notice of me.";
next;
mes "[Merchant Louitz]";
mes "He kept on mumbling to himself ^0000ff'Karvodainirol... Detrimindexta... Alcohol^000000...'";
next;
mes "[Merchant Louitz]";
mes "I had know idea what he was talking about at first, but I later learned that those were names for some unique and rare solutions.";
if(countitem(970) > 0 && countitem(971) > 0 && countitem(972) > 0) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol,
goto M_Menu;
M_Solut:
set MORGEN,1;
mes "[Merchant Louitz]";
mes "Apparently that scientist uses those solutions to make other agents and mixtures.";
mes "You should speak with ^0000ddAure Dupon^000000 in Geffen to find out more about it. ";
next;
mes "[Merchant Louitz]";
mes "You can find him near the ^0000ddEast end^000000 of town. Ask him about ^0000ddMorgenstein^000000. That's the mad scientists' name.";
goto M_Menu2;
M_Cancel:
mes "[Louitz]";
mes "Um... Now I've seen everything.";
close;
}
// Aure Dupon ------------------------------------------------------------------------
geffen.gat,181,114,4 script Aure Dupon 55,{
mes "[Aure Dupon]";
mes "TIME never WAITS for you!! Even MAGIC cannot SLOW it down! I can feel it passing me by even as we speak!!....";
emotion 0;
next;
mes "[Aure Dupon]";
mes "So... why did you stop me??";
emotion 20;
if(MORGEN == 1) goto M_Menu2;
M_Menu:
next;
menu "Talk",M_Talk,"Cancel",M_Cancel;
M_Menu2:
next;
menu "Talk",M_Talk,"More about Morgenstein",M_Morgen,"Cancel",M_Cancel;
M_Talk:
mes "[Aure Dupon]";
mes "It's true that I'm a little excentric because of my quest to gain the power of magic, but I assure that there are others out there that are even stranger than myself.";
next;
mes "[Aure Dupon]";
mes "Like that mad scientist ^0000ddMorgenstein^000000. Anyway, if it were up to you, would you be able to devote your ENTIRE life to one single purpose?";
next;
mes "[Aure Dupon]";
mes "Would you be able to give up everthing else in your life to achieve that goal? Even if it meant risking insanity??";
if(MORGEN == 1) goto M_Menu2;
goto M_Menu;
M_Morgen:
set MORGEN,2;
mes "[Aure Dupon]";
mes "Morgenstein? Now that man definatley has a few screws loose. He's always in the ^0000ddBlasksmith Guild Building^000000 making crazy potions.";
mes "He calls them ^ff0000Mixtures^000000 and ^ff0000Counteragents^000000. I'm not sure what there used for though.";
next;
mes "[Aure Dupon]";
mes "You should go speak with him if your that curious about his work.";
goto M_Menu2;
M_Cancel:
mes "[Aure Dupon]";
mes "Human beings are just a small part of Nature.... therefore the human will is that of Natures will.....";
close;
}
// Chemist Morgenstein -----------------------------------------------------------
geffen_in.gat,141,140,2 script Morgenstein 121,{
if((MORGEN == 2) || (ALCH_Q2 == 1)) goto L_0;
if(MORGEN == 3) goto L_1;
mes "[Chemist Morgenstein]";
mes "Heheheheheh... Sniff Sniff... I can smell something appetizing here.";
mes "It is a Human Being... living one... umm yummy... Heheheheheh";
emotion 38;
close;
L_0:
mes "[Chemist Morgenstein]";
mes "So you've been asking about me huh? What is it that you want to know?";
M_Menu:
next;
menu "Ask about research",M_Rsrch,"Nothing",M_End;
M_Rsrch:
mes "[Chemist Morgenstein]";
mes "Heheheheheh... You probably already heard about what I do ...";
mes "Okay.. I will tell you everything... there is nothing left for me to hide.... Heheheheheh...";
emotion 29;
next;
mes "[Chemist Morgenstein]";
mes "As far as I'm concerned my research has already been completed.....";
mes "I am a genius you know, and I can make anything!! Heheheheh... it's only a matter how long it will take...";
next;
mes "[Chemist Morgenstein]";
mes "You know what I mean..... time?.... Hehehehehehehya....";
emotion 29;
next;
mes "[Chemist Morgenstein]";
mes "Um.... did you say you want to know about my Research?... Oh it's all very simple.... I'm just trying to find ways to combine different materials...";
next;
mes "[Chemist Morgenstein]";
mes "Isn't it interesting? I'm perfecting a method that melts materials, such as iron and stone, and then mixes them into a new substance!!!";
mes "Once it is perfected, I will be able to turn anything in the word into a new substance.....";
next;
mes "[Chemist Morgenstein]";
mes "~~~~ !! Hehe!!!...Heheheheheh!!!...squash squash!!!..Kekekekekelll!!!!";
emotion 43;
next;
mes "[Chemist Morgenstein]";
mes "Ack!~cough~cough~ Ahem.... Though it is not yet possible, I did figure out something else incredible.";
mes "Through my research I found out how to make different types of liquids. I call them ^5533FF'counteragents and mixtures'^000000.";
next;
mes "[Chemist Morgenstein]";
mes "I can make one for you right now,if you want?? Ahhh... Talking about my experiments and research makes me.... 'excited'.......";
mes "You too can feel my 'excitement' if you wish..... Ahhhhh.... I can make you feel...";
set MORGEN,3;
close;
L_1:
mes "[Chemist Morgenstein]";
mes "What do you want now?";
M_Menu2:
next;
menu "Ask about research",M_Rsrch,"Make a new one",M_Make, "Nothing",M_End;
M_Make:
mes "[Chemist Morgenstein]";
mes "Heheheheheheh.... So I see you are interested in my creations?..... Who woudn't.... Kekekekekekeke!!!";
mes "So what do you want me to make for you?? Huh? Heheheheheh.............";
emotion 29;
next;
menu "-Counteragent",sM_Counter, "-Mixture",sM_Mixture, "-Forget it",M_End;
sM_Counter:
mes "[Chemist Morgenstein]";
mes "Oh... You said Counteragent... Kekekekekekeke... Let's see.... I'll need some items.......";
mes "... Let me check... Oh... Oh...... Ahhhh..... Hmmm.....";
next;
mes "[Chemist Morgenstein]";
mes "Oh.... As I recall I need....:";
mes "^5533FF1 Alcohol";
mes "1 Detrimindexta^000000......";
mes "and ^5533FF1 Empty Bottle^000000....";
next;
mes "[Chemist Morgenstein]";
mes "With these 3 things I'll be able to make you a counteragent. It won't be a big deal to make..... Kekekekekekeke....";
mes "Oh, and there will be a fee of ^5533FF3000 zeny^000000 okay? Heheheheheh..... Oh, surely you don'ty think it's rip-off?...";
next;
mes "[Chemist Morgenstein]";
mes "Alright?....";
next;
menu "Make",-,"Cancel",M_End;
mes "[Chemist Morgenstein]";
if(countitem(970)>0 && countitem(971)>0 && countitem(713)>0 && Zeny>=3000) goto sl_GetCounter;//Items: Alcohol, Detrimindexta, Empty Bottle,
mes "I'm sorry but you need 1 Alcohol, 1 Detrimindexta, and 3000 Zeny for me to make a Counteragent.";
close;
sl_GetCounter:
mes "OhOhOhOh...... Heheheheheh...... Fine... Like this..... Fine... Keep... More........ Heheheheheh";
mes ".... Ahhhh.... ..... OhOh.... OhOh!..... OhOhOhOhOhOh!!!...!!!!!!";
next;
getitem 973,1;//Items: Counteragent,
delitem 970,1;//Items: Alcohol,
delitem 713,1;//Items: Empty Bottle,
delitem 971,1;//Items: Detrimindexta,
set Zeny, Zeny-3000;
mes "[Chemist Morgenstein]";
mes ".... Hmmm......";
set COUNTER, 1;
if (MIX == 1 && COUNTER == 1) goto L_Quest_Alch;
close;
sM_Mixture:
mes "Oh... You said Mixture?... Kekekekekekeke... Let's see... I'll need some items.......";
mes "... Let me check... Oh... Oh...... Ahhhh..... Hmmm.....";
next;
mes "[Chemist Morgenstein]";
mes "Oh.... As I recall I need....:";
mes "^5533FF1 Alcohol";
mes "1 Karvodailnirol^000000.....";
mes "and ^5533FF1 Empty Bottle^000000...........";
next;
mes "[Chemist Morgenstein]";
mes "With these 3 things I'll be able to make you a mixture. It won't be a big deal to make..... Kekekekekekeke....";
mes "Oh, and there will be a fee of ^5533FF4000 zeny^000000 okay? Heheheheheh..... Oh, surely you don'ty think it's rip-off?...";
next;
mes "[Chemist Morgenstein]";
mes "Alright??...";
next;
menu "Make",-,"Cancel",M_End;
if(countitem(970)>0 && countitem(972)>0 && countitem(713)>0 && Zeny>=4000) goto sl_GetMix;//Items: Alcohol, Karvodailnirol, Empty Bottle,
mes "I'm sorry but you need 1 Alcohol, 1 Karvodainirol, and 4000 Zeny for me to make a Mixture.";
close;
sl_GetMix:
mes "[Chemist Morgenstein]";
mes "OhOhOhOh...... Heheheheheh...... Fine... Like this..... Fine... Keep... More........ Heheheheheh";
mes ".... Ahhhh.... ..... OhOh.... OhOh!..... OhOhOhOhOhOh!!!...!!!!!!";
next;
getitem 974,1;//Items: Mixture,
delitem 970,1;//Items: Alcohol,
delitem 713,1;//Items: Empty Bottle,
delitem 972,1;//Items: Karvodailnirol,
set Zeny, Zeny-4000;
mes "[Chemist Morgenstein]";
mes ".... Hmmm......";
set MIX, 1;
if (MIX == 1 && COUNTER == 1) goto L_Quest_Alch;
close;
L_Quest_Alch:
mes "[Chemist Morgenstein]";
mes "Now go back to ^5533FFVan Helmont^000000";
set al_morgen,1;
close;
M_End:
mes "[Chemist Morgenstein]";
mes "... Kekekekekekeke....";
close;
}