//===== eAthena Script =======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Added Monster Killing quests.
//= Repeatable EXP Quest (Dokebi Horns)
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================
pay_fild10,108,357,5 script Li#Dokebi_Hunt 90,{
if (checkquest(60128) != -1) {
if (checkquest(60128,HUNTING) != 2 ) {
mes "[Li]";
mes "Have you finished hunting the 50 Dokebis?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Li]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Li]";
mes "Remember, I need help hunting Dokebis so go and hunt 50 of them.";
close;
case 3:
mes "[Li]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Li]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60128;
close;
case 2:
mes "[Li]";
mes "Please kill 50 Dokebis.";
close;
}
}
}
else {
mes "[Li]";
mes "Amazing, you did that with speed.";
getexp 42000,36000;
erasequest 60128;
close;
}
}
if (checkquest(60129) != -1) {
if (checkquest(60129,HUNTING) != 2 ) {
mes "[Li]";
mes "Have you finished hunting the 50 Dokebis?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Li]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Li]";
mes "Remember, I need help hunting Dokebis so go and hunt 100 of them.";
close;
case 3:
mes "[Li]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Li]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60129;
close;
case 2:
mes "[Li]";
mes "Please kill 100 Dokebis.";
close;
}
}
}
else {
mes "[Li]";
mes "Amazing, you did that with speed.";
getexp 42000,36000;
getexp 42000,36000;
erasequest 60129;
close;
}
}
if (checkquest(60130) != -1) {
if (checkquest(60130,HUNTING) != 2 ) {
mes "[Li]";
mes "Have you finished hunting the 150 Dokebis?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Li]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Li]";
mes "Remember, I need help hunting Dokebis so go and hunt 150 of them.";
close;
case 3:
mes "[Li]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Li]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60130;
close;
case 2:
mes "[Li]";
mes "Please kill 150 Dokebis.";
close;
}
}
}
else {
mes "[Li]";
mes "Amazing, you did that with speed.";
getexp 42000,36000;
getexp 42000,36000;
getexp 42000,36000;
erasequest 60130;
close;
}
}
//for minimum level
if (BaseLevel > 34) {
//for maximum level
if (BaseLevel < 71) {
mes "[Li]";
mes "Hello. DO you think you could help me?";
next;
switch(select("Sure:No")) {
case 1:
mes "[Li]";
mes "There are so many Dokebis here...I just don't feel safe.";
next;
switch(select("Gather Items:Hunt Dokebis:Cancel")) {
case 1:
// Item turn in
mes "[Li]";
mes "My fortune teller business needs a good supply of ^FF0000Dokebi Horns^000000 to give my customers good luck.";
next;
switch(select("I have some Dokebi Horns:What did you need?")) {
case 1:
if (countitem(1021) > 49) {
mes "[Li]";
mes "Oh, great!";
mes "Thank you for the horns.";
delitem 1021,50; //Dokkaebi_Horn
getexp 42000,36000;
close;
}
else {
mes "[Li]";
mes "It doesn't look like you have enough.";
next;
mes "[Li]";
mes "I need ^FF000050 Dokebi Horns^000000 for my fortune telling.";
close;
}
case 2:
mes "[Li]";
mes "If you bring me";
mes "^FF000050 Dokebi Horns^000000, I can give you some good luck.";
close;
}
case 2:
// Kill Count Quest
mes "[Li]";
mes "Ah, ok I think you can help me out by hunting some Dokebis.";
mes "How many would you like to hunt?";
next;
switch(select("50 Dokebis:100 Dokebis:150 Dokebis")) {
case 1:
mes "[Li]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60128;
close;
case 2:
mes "[Li]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60129;
close;
case 3:
mes "[Li]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60130;
close;
}
case 3:
mes "[Li]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Li]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Li]";
mes "Hello";
mes "I read fortunes in Payon.";
close;
}
}
else {
mes "[Li]";
mes "This place is dangerous!";
next;
mes "[Li]";
mes "You should leave quickly!";
close;
}
}