summaryrefslogblamecommitdiff
path: root/npc/pre-re/quests/quests_13_1.txt
blob: 73f5aa8cec42bc43e19a667616adaf2d5a2979fe (plain) (tree)
1
2
3
4
5
6
7
8
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
12866
12867
12868
12869
12870
12871
12872
12873
12874
12875
12876
12877
12878
12879
12880
12881
12882
12883
12884
12885
12886
12887
12888
12889
12890
12891
12892
12893
12894
12895
12896
12897
12898
12899
12900
12901
12902
12903
12904
12905
12906
12907
12908
12909
12910
12911
12912
12913
12914
12915
12916
12917
12918
12919
12920
12921
12922
12923
12924
12925
12926
12927
12928
12929
12930
12931
12932
12933
12934
12935
12936
12937
12938
12939
12940
12941
12942
12943
12944
12945
12946
12947
12948
12949
12950
12951
12952
12953
12954
12955
12956
12957
12958
12959
12960
12961
12962
12963
12964
12965
12966
12967
12968
12969
12970
12971
12972
12973
12974
12975
12976
12977
12978
12979
12980
12981
12982
12983
12984
12985
12986
12987
12988
12989
12990
12991
12992
12993
12994
12995
12996
12997
12998
12999
13000
13001
13002
13003
13004
13005
13006
13007
13008
13009
13010
13011
13012
13013
13014
13015
13016
13017
13018
13019
13020
13021
13022
13023
13024
13025
13026
13027
13028
13029
13030
13031
13032
13033
13034
13035
13036
13037
13038
13039
13040
13041
13042
13043
13044
13045
13046
13047
13048
13049
13050
13051
13052
13053
13054
13055
13056
13057
13058
13059
13060
13061
13062
13063
13064
13065
13066
13067
13068
13069
13070
13071
13072
13073
13074
13075
13076
13077
13078
13079
13080
13081
13082
13083
13084
13085
13086
13087
13088
13089
13090
13091
13092
13093
13094
13095
13096
13097
13098
13099
13100
13101
13102
13103
13104
13105
13106
13107
13108
13109
13110
13111
13112
13113
13114
13115
13116
13117
13118
13119
13120
13121
13122
13123
13124
13125
13126
13127
13128
13129
13130
13131
13132
13133
13134
13135
13136
13137
13138
13139
13140
13141
13142
13143
13144
13145
13146
13147
13148
13149
13150
13151
13152
13153
13154
13155
13156
13157
13158
13159
13160
13161
13162
13163
13164
13165
13166
13167
13168
13169
13170
13171
13172
13173
13174
13175
13176
13177
13178
13179
13180
13181
13182
13183
13184
13185
13186
13187
13188
13189
13190
13191
13192
13193
13194
13195
13196
13197
13198
13199
13200
13201
13202
13203
13204
13205
13206
13207
13208
13209
13210
13211
13212
13213
13214
13215
13216
13217
13218
13219
13220
13221
13222
13223
13224
13225
13226
13227
13228
13229
13230
13231
13232
13233
13234
13235
13236
13237
13238
13239
13240
13241
13242
13243
13244
13245
13246
13247
13248
13249
13250
13251
13252
13253
13254
13255
13256
13257
13258
13259
13260
13261
13262
13263
13264
13265
13266
13267
13268
13269
13270
13271
13272
13273
13274
13275
13276
13277
13278
13279
13280
13281
13282
13283
13284
13285
13286
13287
13288
13289
13290
13291
13292
13293
13294
13295
13296
13297
13298
13299
13300
13301
13302
13303
13304
13305
13306
13307
13308
13309
13310
13311
13312
13313
13314
13315
13316
13317
13318
13319
13320
13321
13322
13323
13324
13325
13326
13327
13328
13329
13330
13331
13332
13333
13334
13335
13336
13337
13338
13339
13340
13341
13342
13343
13344
13345
13346
13347
13348
13349
13350
14520
14521
14522
14523
14524
14525
14526
14527
14528
14529
14530
14531
14532
14533
14534
14535
14536
14537
14538
14539
14540
14541
14542
14543
14544
14545
14546
14547
14548
14549
14550
14551
14552
14553
14554
14555
14556
14557
14558
14559
14560
14561
14562
14563
14564
14565
14566
14567
14568
14569
14570
14571
14572
14573
14574
14575
14576
14577
14578
14579
14580
14581
14582
14583
14584
14585
14586
14587
14588
14589
14590
14591
14592
14593
14594
14595
14596
14597
14598
14599
14600
14601
14602
14603
14604
14605
14606
14607
14608
14609
14610
14611
14612
14613
14614
14615
14616
14617
14618
14619
14620
14621
14622
14623
14624
14625
14626
14627
14628
14629
14630
14631
14632
14633
14634
14635
14636
14637
14638
14639
14640
14641
14642
14643
14644
14645
14646
14647
14648
14649
14650
14651
14652
14653
14654
14655
14656
14657
14658
14659
14660
14661
14662
14663
14664
14665
14666
14667
14668
14669
14670
14671
14672
14673
14674
14675
14676
14677
14678
14679
14680
14681
14682
14683
14684
14685
14686
14687
14688
14689
14690
14691
14692
14693
14694
14695
14696
14697
14698
14699
14700
14701
14702
14703
14704
14705
14706
14707
14708
14709
14710
14711
14712
14713
14714
14715
14716
14717
14718
14719
14720
14721
14722
14723
14724
14725
14726
14727
14728
14729
14730
14731
14732
14733
14734
14735
14736
14737
14738
14739
14740
14741
14742
14743
14744
14745
14746
14747
14748
14749
14750
14751
14752
14753
14754
14755
14756
14757
14758
14759
14760
14761
14762
14763
14764
14765
14766
14767
14768
14769
14770
14771
14772
14773
14774
14775
14776
14777
14778
14779
14780
14781
14782
14783
14784
14785
14786
14787
14788
14789
14790
14791
14792
14793
14794
14795
14796
14797
14798
14799
14800
14801
14802
14803
14804
14805
14806
14807
14808
14809
14810
14811
14812
14813
14814
14815
14816
14817
14818
14819
14820
14821
14822
14823
14824
14825
14826
14827
14828
14829
14830
14831
14832
14833
14834
14835
14836
14837
14838
14839
14840
14841
14842
14843
14844
14845
14846
14847
14848
14849
14850
14851
14852
14853
14854
14855
14856
14857
14858
14859
14860
14861
14862
14863
14864
14865
14866
14867
14868
14869
14870
14871
14872
14873
14874
14875
14876
14877
14878
14879
14880
14881
14882
14883
14884
14885
14886
14887
14888
14889
14890
14891
14892
14893
14894
14895
14896
14897
14898
14899
14900
14901
14902
14903
                                                               


                                                               
       
                                                               
               










                                                               
                  



                                        
                                                               
                                                             
                                                               
                                                              
                                                               
                                                                            
                                      
                                                                               
                                                              
                                                                  
                               
                                              
                                                    
                                          
























































































































































































































































                                                                                                                                                                                                    
                                           

































































































































































































































































































































































































                                                                                                                                                                                  
                                                             








































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                             
                    






























































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                               
                             
                                 
                                                                                                                                            
                                 


                                                           
                     
                                 
                                                                                       
                                 
                                                                                                             
                                 
                                                                                                                                                                                                              
                                 
                                                                                                                                 
                                 
                                                                                                                                        
                                 
                                                                                                       
                     
                                        
                                 
                                          

























                                                                                     
                               
                                 

                                                    
                                 
                                                       
                     
                                  
                                 




                                          
                                 


                                                                                                                     
                                 
                                                                                             
                                 
                                                                                                                
                                 
                                                                                                                                                        
                                 

                                                   
                     

                                    
                                 
                                                      










































































































































                                                                                                                                                                  



                                                            

















































































































































































































































































































































































































































































































































































































































































































































































































                                                                                       
                                            






























































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                                         
                                                































































































                                                                                                                                                                                               
                                                






















































































































































































































































































































































































































































































                                                                                                                                                                                              
                                           













































































































































































































































































































































































                                                                                                                                                             































































































































































































































































































































                                                                                                                                                                        
                                       


















                                                                                                                                    
                                               



















                                                                                                                                    
                                               













                                                                 






















































































































































                                                                                                                                                                                                                                             
                                                                     





































































































































                                                                                                                                                                                                                                 
                                                                                                                                   






















































































































                                                                                                                                                                
                                           










































                                                                                                                                                                                               









































                                                                                               




























































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                                                             
            




                                        
                     
                                         






                                                             
            




                                     
                     
                                      






                                                             
            




                                          
                     
                                           





                                                 













































                                                                               













                                                                                                                                                                                                     
              
                                                                                                                                                                                                           



































































































































































































                                                                                                                                                                                                           
                                                                
                                                 
                                                
                                                                          























                                                                                                          

                                                              
                                                 
                                                
                                                                          




























                                                                             

                                                                
                                                 
                                                
                                                                          

























                                                                             

                                                          
                                                 
                                                
                                                                          























                                                                    
                                                      
                                                 
                                                
                                                                          
























































































































                                                                              
                                        











































                                                                                                                                       

                                                               
                 
















































































































































































                                                                                                                                                
                                                                      
                                                                            
                                                                
                                 
                                                                          
                                                                                             

                                                                
                                 
                                                                          
                                                                                                             


                                                                
                                 
                                                                          
                                                                                                                             



                                                                
                                 
                                                                          
                                                                                                                                            




                                                                
                                 
                                                                           
                                                                                                                                                            





                                                                
                                 
                                                                                                                                                                                 






                                                                
                                 



                                                                                                                                                               





                                                               
                                   


                                                                            
                                                                                                                          


































                                                                            






                                                                                                                                                                                 






                                                                


                                                                                                                                                                                               







                                                                

                                                                            
                                                                                                                                                                                                                 








                                                                

                                                    
                                                                                                                                                                                                                                      









                                                                  
                                 






                                                                                                                                                               

                                                         
                                                               
                                                                               
                         











                                                               



















                                                          










                                                         
                                                           






























































































































                                                                                                                                                                        
                                               






                                                                                                                                  
                                                                                 

















                                                                                                                  
                                              

                                                  
                                                                       













                                                                                                         
                                              

                                                            
                                                                       














                                                                        
                                              

                                                            
                                                                       


                                                          
                                                                      







                                                                    
                                              

                                                            
                                                                       
















                                                                              
                                              

                                                            
                                                                       

                                      
                                                     
                                                                                 
                                                          
                                                                





























                                                                                          
                                                        
                                                
                                                  
                                                
                                                         
                                                
                                            
                                                
                                                   
                                                
                                                   
                                                




                                                            
                                                                                                                           

                                          









                                                                                        




                                                  
                                                                                                                 

                                                     
                                                                                                                      

                                                       
                                                                                                                        
                 
                    





                                                      

                                                                           

















































                                                                                       






                                                                        
                                      








































                                                                                                     
                                                    


                                                                          




                                                                           
                             
                                         

                                                                     
                        

              
                                


                     
















                                                                           




































                                                                                                                                                                                                
                                                                                                                      












                                                                                                                                                   
                                                                                                                                       













































                                                                                                                                                                                     
                                                                                                                                                                                           











































































                                                                                                                                                                                                                    
                                                                                                                                                                                 
                                   
                                                                                                                                                          

















































































                                                                                                                                                                         
                                                                                                                                                                                 
                                   
                                                                                                                                                          
































                                                                                                                                                                                             
                                                                                                                                                                                               



                                                            
                                                                                                                          











                                                                                                         
                                                                                   





































































































                                                                                                                                                                                                                                                
                                 







                                                                                        
                                    



                                                                                                                 

























































































































                                                                                                                                                                         
                                                                                                                  





















                                                                                                                                                
                                                                                                                              



















































































































                                                                                                                                                                               
                                                                                




























                                                                                                                                

























































































































































                                                                                                                                                                                                                                                     
                                                                                                                                                                     












                                                                                                                                                                                                                                              
                                                                                                                                                             




                                             
                                                                                                                                                                     












































                                                                                                                                                                                                                                              
                                                                                                         










                                                                                                                                                           
                                                                                                              






                                                                                                                                                                                                                    
                                                                                                                                           










                                                                                                                                                             
                                                                                                                                           






                                                                                                                                                                                                                     
                                                                                                                                           










                                                                                                                                                           
                                                                                                                                           






                                                                                                                                                                                                                    
                                                                                                              










                                                                                                                                                             
                                                                                                              




















                                                                                                                                                                                                                     
                                                                                                         










                                                                                                                                                           
                                                                                                              






                                                                                                                                                                                                                    
                                                                                                              










                                                                                                                                                             
                                                                                                              






                                                                                                                                                                                                                     
                                                                                                                                           










                                                                                                                                                           
                                                                                                                                           






                                                                                                                                                                                                                    
                                                                                                              










                                                                                                                                                             
                                                                                                              




















































































































                                                                                                                                                                                                                     
                                                                                





                                                                      







                                                                           
              
                                                                                 














































                                                                                                                                                     




                                                                                                                       























                                                                                                                                                       
                                                        





                                                               
                                                                         



















                                                                                         
                                                                  


                                                  
                                                                                   













































                                                                                                                              
                                                                  

                                    
                                                                                   



















































































































                                                                                                                                             



















                                                                                                                                     

















                                                                                                                           
                                                                                                                    
                                     
                                                                





                                                                        
                                                                                            


                                                                                                                           
                                                                                                                    
                                     
                                                                










                                                                                                                           
                                                                                                                    
                                     
                                                                



































                                                                                                                                               
                                                                                                                    
                                     
                                                                




                                                                        
                                                                                            


                                                                                                                           
                                                                                                                    
                                     
                                                                









                                                                                                                           
                                                                                                                    
                                     
                                                                








































































                                                                                                                           
                                                                                                                    
                                     
                                                                





                                                                        
                                                                                            


                                                                                                                           
                                                                                                                   
                                     
                                                                










                                                                                                                           
                                                                                                                    
                                     
                                                                



































                                                                                                                                               
                                                                                                                    
                                     
                                                                




                                                                        
                                                                                            


                                                                                                                           
                                                                                                                    
                                     
                                                                









                                                                                                                           
                                                                                                                    
                                     
                                                                






























































                                                                                                                           
                                                                                                                    
                                     
                                                                





                                                                        
                                                                                            


                                                                                                                           
                                                                                                                    
                                     
                                                                










                                                                                                                           
                                                                                                                    
                                     
                                                                



































                                                                                                                                               
                                                                                                                    
                                     
                                                                




                                                                        
                                                                                            


                                                                                                                           
                                                                                                                   
                                     
                                                                









                                                                                                                           
                                                                                                                    
                                     
                                                                








































































                                                                                                                           
                                                                                                                    
                                     
                                                                





                                                                        
                                                                                            


                                                                                                                           
                                                                                                                    
                                     
                                                                










                                                                                                                           
                                                                                                                    
                                     
                                                                



































                                                                                                                                               
                                                                                                                    
                                     
                                                                




                                                                        
                                                                                            


                                                                                                                           
                                                                                                                    
                                     
                                                                









                                                                                                                           
                                                                                                                    
                                     
                                                                
























































                                                                                                                           
                                                                                                                  










                                                                                                                                                                   





                                                               












                                                                                                                                                         





                                                                                                                                













                                                                                                                                             
                                                                                                                  







                                                                                                                                                     





                                                                  











                                                                                                                                   
                                                                                                                                                         
                              











                                                                                                                  
                     




                                                                                                         
                                                    





                                                                  




                                  
                                                                                                                               
                     




                                                                          

                                                                                                                                                         






                                                                                              













                                                                                                                                               
                                                                                               








                                                                        
                                                                        



                                                       
                                                                                                                         
                                                








                                                            

                                                                                               















                                                                                                
                                                                                                                         
                                                








                                                            
                                                                                           














                                                                        
                                                                                                                         
                                                








                                                            
                                                                                           














                                                                        
                                                                                                                         
                                                











































































































































                                                                                                                                                    






















                                                                                           


                                                              

                                                                                   
                                  














                                                                                                                        
                      









                                                                                                               















































                                                                                                                      
                                                         
                                  
                                                                        







                                                                                                 
                                    






                                               
                                

                                  
                                   
                                  
                                 




                                                                         
                                       











                                                                                                                                              
                                                                                     

                                                                                               
                                                                                                 































































































                                                                                                                                                                        
                        
                                

































                                                                                                                                 








                                                                        
















































































































































                                                                                                                                                            
                                           









































                                                                                                                                                           
                                          



































































































































































































































































































































































































































































































                                                                                                                                                              
                                                                    
















                                                                                                   
                                                                    






                                                                                                        
                                                        

                                                 

                                                                   

                                                                  
                                                      
                                                                  
                                
                                
                                        


                                                                                   
                                                                                                       




























































                                                                                                                                                               
                                                        






                                                                                                                      
                                                       
                                                      






































































                                                                                                                                    
                                                                                                 

                                                                        

                                                                                                         




















                                                                                                                                                                                         
                                                          
























                                                                                      
                                                                           































                                                                                                         
                                                                                                          
                                
                                                                   













                                                                                       
                                




































































































                                                                                                                                                                                       

                                                            
                     
                                        




                                                                                                                           











































































































                                                                                                                              
                                                          






























































































































                                                                                                                                           
                                                                              













































                                                                                               
                                                 
                                                 















                                                                          







































                                                                                                                              
                                    
                                                                                     








                                                                                                 
                    
                                        




























                                                                                                                          
                                                                                                  



                                                                               











































                                                                                                                    
                                             



                                                
                    



                                                                







                                                                          












                                                                   







                                                                          








                                                      









































                                                                                                                   
          





                                   











                                                                
                       
                                        




                                                                              
                                        
                                                                          
                                        
                                                                       
                                        
                                                                           

                      
                                                            
                                                                                                         
                                        
                                                                          
                                        
                                                                       
                                        
                                                                           


                      
          




                                         




                                                                





















































































































                                                                                                        
          





                                   





                                                          
          





                                   






























































































































































































































































































































































































                                                                                                                                                               
                                                                               


                                                                                                                                                                                              
                                                                               
                                                                                                                                                                                     

                                      
                                                                               








                                                                                                                                                                               
                                                                         





















                                                                                                                 
                                                          







                                                                               
                                                





                                                                        
                                                                        







                                                                  
                                                       























                                                                                  
                                                                        





                                                                                                         
                                                                                                             






























                                                                                                                                       









                                                                     




























                                                                                                                    
                                       



                                                            



                                                                                                

                              
                                                












                                                               
          




                                     













                                                                  
          




                                       




















































































































                                                                                                                                     
                                                                                             

              
                                                                                      

              
                                               






















                                                        
          





                                   





































                                                                                                                                    

                                                                    





                                                  
                                                              














                                                                                                                           
                                                          




                                                                                    

                                                                    





                                                                                                                                                               

                                                                 



































































                                                                                                                              
          





                                        








































                                                                                                        
                                            

            
          
                                 

            
                                
            
 






                                                                                           



































































































































































































                                                                                                                                             
          




                                          






























                                                                     


























                                                                 
 
//===== rAthena Script ======================================= 
//= Quest NPCs related to Ash-Vacuum
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 2.4
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Contains Quests:
//= Onward to the Other World
//= - Will differ from iRO wiki's version as iRO changed it.
//=   I may mimic the change later for those who want it.
//= New Surroundings
//= Attitude to the New
//= Finding a Fairy & Finding a Giant Tree
//= The Tripartite Union's Feud
//= Cat Hand Agent
//= - Contains untranslated dialog.
//= Part Time Work
//= - Contains Custom translated dialog.
//= Report from the New World
//= - Contains Custom translated dialog.
// Persuing Rayan Moore
//= - Contains Custom translated dialog.
//===== Additional Comments: ================================= 
//= 1.0 First Version. [L0ne_W0lf]
//= 1.1 I missed an end in one of the lhz guards. [L0ne_W0lf]
//= 1.2 Fixed missing ends, wrong label and some typos [Gepard]
//= 1.3 Added the two remaining 13.1 quests. [L0ne_W0lf]
//=     Cat Hand Agents no longer ignore you with 300+ points.
//= 1.4 Changed killmonsterall -> killmonster. (bugreport:4131)
//= 1.5 Removed a 'close;' which should have been 'close2'. (bugreport:4276)
//= 1.6 Fixed check in cat hand agent.
//= 1.7 Moved the close in Cat Hand Service Warps. (bugreport:4079) [L0ne_W0lf]
//= 1.8 Added 13.2 Additions to Report from the New World NPCs
//= 1.9 Upped success rates for Report from the New World drops.
//= 2.0 Added Mid Camp Warper, translated from the Official [Slim]
//= 2.1 Fixed some typos [tr0n]
//= 2.2 A little optimization (-25kb). [Euphy]
//= 2.3 Updated to match the new Izlude Map. [Masao]
//= 2.4 More optimization (-32kb). [Euphy]
//============================================================ 

// Onward to the New World
//============================================================ 
prontera,163,53,3	script	Promotional Staff#prt	100,{
	mes "[Promotional Staff]";
	mes "We are looking for adventurers who are super curious and extremely brave.";
	mes "Join us for a wonderful adventure!";
	next;
	mes "[Promotional Staff]";
	mes "Hey, you're a knowledgeable person, right?";
	mes "Are you interested in my story?";
	next;
	switch(select("Yes.:No, thanks.")) {
	case 1:
		mes "[Promotional Staff]";
		mes "You're a real adventurer.";
		mes "Good for you!";
		mes "You won't regret it.";
		next;
		mes "[Promotional Staff]";
		mes "I usually send adventurers to";
		mes "newly found places for research.";
		mes "It's quite challenging, as nobody's";
		mes "ever been to these places.";
		next;
		mes "[Promotional Staff]";
		mes "The missions are quite dangerous,";
		mes "so only those who are courageous";
		mes "are qualified for the challenge";
		mes "of this mission.";
		next;
		mes "[Promotional Staff]";
		mes "I'm not sure that you're strong";
		mes "enough, but you seem brave. How";
		mes "about going to the kingdom";
		mes "receptionist? He should be in the";
		mes "first room of Prontera Castle.";
		next;
		mes "[Promotional Staff]";
		mes "From what I've heard about this";
		mes "new place... It's not a new continent.";
		mes "I don't know where it is.";
		mes "Hmm... Inside of the sky?";
		next;
		mes "[Promotional Staff]";
		mes "Could just be a rumor,";
		mes "but I don't know exactly.";
		mes "It's not my business.";
		next;
		mes "[Promotional Staff]";
		mes "Anyway, I'm supposed to inform many";
		mes "adventurers about it.";
		mes "There's no time to waste!";
		close;
	case 2:
		mes "[Promotional Staff]";
		mes "Huh, I thought you were a real";
		mes "adventurer. You're missing a big";
		mes "opportunity. You're definitely not";
		mes "brave. Absolutely not!";
		close;
	}
}

prt_castle,121,51,3	script	Alliance Manager#prt	752,{
	if (ep13_ryu == 13) {
		mes "[Alliance Manager]";
		mes "If we'd had the initiative over Schwartzvald, we could take advantage over them! But we lost the opportunity.";
		next;
		mes "[Alliance Manager]";
		mes "Though we are allied with them, that's nothing more than a formality.";
		mes "We will take advantage over them.";
		next;
		mes "[Alliance Manager]";
		mes "Do you know what we are here for? These are the things that help to have control over multiple countries and get to know their magic.";
		next;
		mes "[Alliance Manager]";
		mes "Whatever. Though the things are not useful to us, we'd better destroy them, to prevent them from being used by others.";
		next;
		mes "[Alliance Manager]";
		mes "Anything except things which are not found on Rune-Midgarts... keep them hidden. Just let us know of whatever you are holding.";
		close;
	}
	if (ep13_ryu == 12) {
		mes "[Alliance Manager]";
		mes "...Do you have any business with me?";
		next;
		mes "[Alliance Manager]";
		mes "Hm... The boss had you come to me,";
		mes "to talk about the issues? Ok!";
		next;
		mes "[Alliance Manager]";
		mes "So, everything is going well?";
		mes "You're allied with Schwartzvald?";
		mes "They will join with you.";
		mes "I know this.";
		next;
		mes "[Alliance Manager]";
		mes "Hm....ok.";
		next;
		mes "[Alliance Manager]";
		mes "You are all going, forward through";
		mes "the dimensional rift...";
		next;
		mes "[Alliance Manager]";
		mes "Good. It's started.";
		mes "We also need to be preparted to not";
		mes "let ourselves be convinced to turn over.";
		next;
		mes "[Alliance Manager]";
		mes "We are so-called 'allies',";
		mes "so we can't take advantages over";
		mes "each other in public, but we can do";
		mes "it secretly.";
		next;
		mes "[Alliance Manager]";
		mes "The Schwartzvald... they are all";
		mes "snobs. I know what they did.";
		mes "They'll try to get what they can";
		mes "with little or no work. I know";
		mes "their dirty tricks.";
		next;
		mes "[Alliance Manager]";
		mes "We shouldn't loose anything to them,";
		mes "no way! We are not as powerful as";
		mes "most of them.";
		next;
		mes "[Alliance Manager]";
		mes "We only have a strange dimensional";
		mes "rift in our reserves, but nothing";
		mes "else... Only we are about to trick";
		mes "them, to win over them!";
		next;
		mes "[Alliance Manager]";
		mes "You are a member of our alliance.";
		mes "Always be careful not to get lost.";
		next;
		changequest 10068,10069;
		set ep13_ryu,13;
		mes "[Alliance Manager]";
		mes "Thanks for reporting to us.";
		mes "We are better prepared.";
		mes "Good job. You can go now.";
		close;
	}
	mes "[Alliance Manager]";
	mes "Do you have any business here?";
	close;
}

prt_castle,117,51,5	script	Member of Alliance#prt	754,{
	if ((ep13_ryu == 12) || (ep13_ryu == 13)) {
		mes "[Member of Alliance]";
		mes "If we have absolute power, we wouldn't have to get along with Schwartzvald and Arunafeltz.";
		next;
		mes "[Member of Alliance]";
		mes "I don't know when Satan Morroc will attack us, and whether we're powerful enough to detect him.";
		next;
		mes "[Member of Alliance]";
		mes "We couldn't avoid cooperating with them. We don't have many choices left.";
		next;
		mes "[Member of Alliance]";
		mes "So we will take advantage over them in secret, in this dimensional rift.";
		close;
	}
	mes "[Member of Alliance]";
	mes "If we'd have had more power,";
	mes "we wouldn't be like this now.";
	mes "Strength is most important.";
	close;
}

prt_castle,83,67,5	script	Recruiter for the Brave	109,{
	if (ep13_ryu == 12) {
		mes "[Recruiter]";
		mes "Why have you come again?";
		mes "You'd better go to Schwartzvald to register.";
		next;
		mes "[Recruiter]";
		mes "What? You came to here to convey a story? Go ahead.";
		next;
		mes "[Recruiter]";
		mes "Move to the side. There's a Manager who is dealing with all of us, and is involved in international relations here on Rune Midgard.";
		next;
		mes "[Recruiter]";
		mes "Just talk to him.";
		close;
	}
	if (ep13_ryu > 8) {
		mes "[Recruiter]";
		mes "Just go there.";
		mes "You can get nothing from me.";
		mes "Let's rush to";
		mes "^FF0000Lighthalzen^000000, which is the original place for the three kingdoms...";
		close;
	}
	if (ep13_ryu == 8) {
		mes "[Recruiter]";
		mes "I've heard of you.";
		mes "You've finished the tests from the Promotional Staff?";
		next;
		mes "[Recruiter]";
		mes "You are definitely brave enough to venture to this new land.";
		mes "I will now appoint you to detect and have adventures in Ash-Vacuum.";
		next;
		switch(select("Ash-Vacuum?")) {
		case 1:
			mes "[Recruiter]";
			mes "Hm. That's the code name of the place where you will have your adventure. Frankly, we don't know exactly what it is, but we call it 'Ash-Vacuum'.";
			next;
			mes "[Recruiter]";
			mes "Believe it or not,";
			mes "it's definitely true.";
			mes "So listen carefully.";
			mes "Please.";
			next;
			mes "[Recruiter]";
			mes "Ash-Vacuum... is a living place... that's totally different from where we are living now.";
			next;
			mes "[Recruiter]";
			mes "It's an unknown place.";
			mes "We don't know what's there,";
			mes "or who is living there.";
			mes "It's beyond our guess.";
			mes "Nobody knows.";
			next;
			mes "[Recruiter]";
			mes "Only the brave, like you, deserve to go there. There will be many dangerous things around you, but you must explore it on behalf of Rune Midgard.";
			next;
			mes "[Recruiter]";
			mes "Hmm......";
			next;
			mes "[Recruiter]";
			mes "Anyway, I am sure that there are many opportunities for fame and fortune there...";
			next;
			mes "[Recruiter]";
			mes "First, you should go to ^FF0000Lighthalzen^000000 to register for the United Midgard Alliance. I believe they are meeting at the Rekenber Corporation Headquarters...";
			next;
			mes "[Recruiter]";
			mes "You can get a detailed guide, better than me, there. Go there and find him...";
			next;
			mes "[Recruiter]";
			mes "I've done what I can. Go there, and get to it!";
			next;
			mes "[Recruiter]";
			mes "Remember, go to ^FF0000Lighthalzen^000000, then follow the directions of the guide there.";
			next;
			changequest 10064,10065;
			set ep13_ryu,9;
			getexp 66000,21000;
			mes "[Recruiter]";
			mes "Just go there!";
			mes "And listen carefully";
			mes "about your mission!";
			mes "I'm done here...";
			close;
		}
	}
	if (ep13_ryu > 0) {
		mes "[Recruiter]";
		mes "What're you doing here?";
		mes "Just go to ^FF0000Aldebaran^000000, and find the ^FF0000Promotional Staff^000000. As I advised you, you'd better save time.";
		close;
	}
	mes "[Recruiter]";
	mes "Brave ones! Come to me!";
	mes "Real brave people!";
	mes "Would you mind trying a challenging mission?";
	next;
	mes "[Recruiter]";
	mes "I am a recruiter looking for brave people in Prontera! My goal is to recruit the bravest adventurers for this mission.";
	next;
	mes "[Recruiter]";
	mes "Would you like to join?";
	mes "This is always open to you.";
	mes "I know, you're super curious.";
	mes "Just try whatever you want.";
	next;
	switch(select("Yes, I am interested.:No, thanks.")) {
	case 1:
		mes "[Recruiter]";
		mes "Oh! Yes! You're quite curious!";
		mes "You're a real adventurer.";
		mes "A genuine desire for adventure.";
		mes "Ok! Let me start by telling you the story of the mission!!";
		next;
		mes "[Recruiter]";
		mes "All of this of course, the Promotional Staff can tell you, but they're not that reliable. So, let me explain to you. Just listen carefully.";
		next;
		mes "[Recruiter]";
		mes "Um... There's not that much to tell you...";
		mes "...";
		next;
		mes "[Recruiter]";
		mes "The point is that we want someone who is curious and brave, to go to new places. And I choose you!!";
		next;
		mes "[Recruiter]";
		mes "This is a special place among unknown places. Quite special! I can't tell you much just now. Just believe me that it is truly uncommon!";
		next;
		mes "[Recruiter]";
		mes "So, now, let me test you.";
		mes "Once I get you qualified,";
		mes "I will tell you everything.";
		next;
		mes "[Recruiter]";
		mes "Just go to the ^FF0000Promotional Staff^000000 in Aldebaran and get permission. They can judge you more carefully than me. Go ahead.";
		next;
		mes "[Recruiter]";
		mes "They will take care of everything, if you say that you've been sent by the Recruiter in Prontera.";
		next;
		setquest 10057;
		set ep13_ryu,1;
		mes "[Recruiter]";
		mes "Time is zeny, just go.";
		mes "As soon as you visit the Promotional Staff, you will be allowed to travel to the unknown land.";
		close;
	case 2:
		mes "[Recruiter]";
		mes "Are you seriously enjoying your adventures? You're not that curious.";
		next;
		mes "[Recruiter]";
		mes "Just go about your business!";
		next;
		mes "[Recruiter]";
		mes "-Muttering and complaining...-";
		close;
	}
}

aldebaran,127,138,3	script	Promotional Staff#alde	100,{
	if (ep13_ryu > 3) {
		mes "[Promotional Staff]";
		mes "Did you try out for the test, or are you already enjoying your adventures?";
		close;
	}
	if (ep13_ryu == 3) {
		mes "[Promotional Staff]";
		mes "Just visit the ^FF0000Promotional Staff in Geffen^000000. You have no business with me anymore. Bless you. I wish you a safe adventure.";
		close;
	}
	if ((ep13_ryu == 2) && (countitem(909) > 299)) {
		mes "[Promotional Staff]";
		mes "Hey! Let me know once you collect all of them.";
		mes "Don't disturb me anymore. I'm a busy man... What a waste.";
		next;
		mes "[Promotional Staff]";
		mes "Hm? Did you bring all of them?";
		mes "No! It's quite an annoying job";
		mes "I'm impressed that you managed to do such a menial thing to bring 300 Jellopy!";
		next;
		mes "[Promotional Staff]";
		mes "You have guts kid!";
		mes "You're a good-willed person!";
		mes "Ok, you win!";
		mes "You pass!!";
		next;
		mes "[Promotional Staff]";
		mes "Adventurers like you";
		mes "are not common";
		mes "A hard-boiled soldier!";
		mes "Stronger than me!";
		next;
		mes "[Promotional Staff]";
		mes "Now can you go to the";
		mes "Promotional Staff in Geffen?";
		mes "He will test you again.";
		next;
		mes "[Promotional Staff]";
		mes "You know this isn't an easy quest.";
		mes "You resolved to carry it out, didn't you?";
		mes "Brace yourself for it.";
		next;
		delitem 909,300; //Jellopy
		changequest 10058,10059;
		set ep13_ryu,3;
		mes "[Promotional Staff]";
		mes "Anyway you did the first step.";
		mes "Bless you!";
		close;
	}
	if (ep13_ryu == 2) {
		mes "[Promotional Staff]";
		mes "Don't forget to bring... ^FF0000300 Jellopy^000000.";
		mes "Got it? ^FF0000300 Jellopy^000000!";
		mes "Let me know once you got them.";
		close;
	}
	if (ep13_ryu == 1) {
		mes "[Promotional Staff]";
		mes "We want the adventurers who are super curious and extremely brave. Join us for a wonderful adventure!";
		next;
		mes "[Promotional Staff]";
		mes "Hey, you're a well-versed person, right? Are you interested in my story?";
		next;
		switch(select("I have something for you.")) {
		case 1:
			mes "[Promotional Staff]";
			mes "For me??";
			mes "I hate annoying stuff.";
			next;
			mes "[Promotional Staff]";
			mes "Ahh... I sensed that I would get your request.";
			mes "The recruiter sent you here to get tested?";
			mes "Hmm.";
			next;
			mes "[Promotional Staff]";
			mes "Ah! They always push me,";
			mes "to suffer from so much work";
			mes "I live a hard life!";
			next;
			mes "[Promotional Staff]";
			mes "My job is testing if you are strong and brave enough for this adventure.";
			mes "What a bother!";
			next;
			mes "[Promotional Staff]";
			mes "I will accept you if you bring me ^FF0000300 Jellopy^000000.";
			mes "I believe that you can bring them to me.";
			mes "Are you ready?";
			next;
			changequest 10057,10058;
			set ep13_ryu,2;
			mes "[Promotional Staff]";
			mes "Just go ahead and hunt monsters, or whatever and collect 300 jellopies.";
			mes "Then we can go forward.";
			close;
		}
	}
	mes "[Promotional Staff]";
	mes "We want the adventurers who are super curious and extremely brave. Join us for a wonderful adventure!";
	next;
	mes "[Promotional Staff]";
	mes "Hey, you're a well-versed person, right? Are you interested in my story?";
	next;
	switch(select("Yes.:No, thanks.")) {
	case 1:
		mes "[Promotional Staff]";
		mes "You're a real adventurer.";
		mes "Good for you!";
		mes "You won't regret it.";
		next;
		mes "[Promotional Staff]";
		mes "I usually send adventurers to";
		mes "newly found places for research.";
		mes "It's quite challeging, as nobody's ever been to these places.";
		next;
		mes "[Promotional Staff]";
		mes "The missions are quite dangerous,";
		mes "so only those who are courageous";
		mes "are qualified for the challenge";
		mes "of this mission.";
		next;
		mes "[Promotional Staff]";
		mes "I'm not sure that you're strong enough, but you seem brave. How about going to the kingdom receptionist? He should be in the first room of Prontera Castle.";
		next;
		mes "[Promotional Staff]";
		mes "From what I've heard about this place... It's not a new continent.";
		mes "I don't know where it is.";
		mes "Hmm... Inside of the sky?";
		next;
		mes "[Promotional Staff]";
		mes "Could just be a rumor,";
		mes "but I don't know exactly.";
		mes "It's not my business.";
		next;
		mes "[Promotional Staff]";
		mes "Anyway, I'm supposed to inform many adventurers about it.";
		mes "There's no time to waste!";
		close;
	case 2:
		mes "[Promotional Staff]";
		mes "Huh, I thought you were a real adventurer. You're missing a big opportunity. You're definitely not brave. Absolutely not!";
		close;
	}
}

geffen,90,67,3	script	Promotional Staff#gef	100,{
	if (ep13_ryu > 6) {
		mes "[Promotional Staff]";
		mes "Did you take the test?";
		mes "Or are you already enjoying your adventure?";
		close;
	}
	if (ep13_ryu == 6) {
		mes "[Promotional Staff]";
		mes "You didn't visit ^FF0000Izlude^000000, did you?";
		mes "Or do you have any business in Geffen?";
		close;
	}
	if ((ep13_ryu == 5) && (countitem(723) > 0)) {
		mes "[Promotional Staff]";
		mes "Wow, you brought a genuine Jewel.";
		mes "You are absolutely qualified.";
		mes "I can tell these things.";
		next;
		mes "[Promotional Staff]";
		mes "Am I exaggerating?";
		mes "It's true that you're";
		mes "considerably strong.";
		next;
		mes "[Promotional Staff]";
		mes "Ok! My job is done.";
		mes "Good job!!";
		next;
		mes "[Promotional Staff]";
		mes "Next step is Izlude!";
		mes "You can get tested by the Promotional Staff there.";
		mes "Hurry up!";
		next;
		mes "[Promotional Staff]";
		mes "The unknown place...";
		mes "It is a very dangerous place so you must go through these tests before we can send you....";
		mes "We're pretty picky.";
		next;
		delitem 723,1; //Cardinal_Jewel
		changequest 10061,10062;
		set ep13_ryu,6;
		mes "[Promotional Staff]";
		mes "I hope you can do it!";
		mes "Good luck!";
		close;
	}
	if (ep13_ryu == 5) {
		mes "[Promotional Staff]";
		mes "^FF00001 Ruby!!^000000.";
		mes "Don't you forget it!";
		mes "Hurry up! Time is zeny!";
		close;
	}
	if ((ep13_ryu == 4) && (countitem(721) > 0)) {
		mes "[Promotional Staff]";
		mes "You brought it so soon!";
		mes "You're a real adventurer!";
		mes "I will accept this Emerald as evidence.";
		next;
		mes "[Promotional Staff]";
		mes "This isn't something I wanted to keep for myself.";
		mes "You know that, right?";
		next;
		mes "[Promotional Staff]";
		mes "Next bring me ^FF00001 Ruby^000000.";
		mes "I can't judge you with only one jewel.";
		mes "So I need one more stone.";
		next;
		delitem 721,1; //Azure_Jewel
		changequest 10060,10061;
		set ep13_ryu,5;
		mes "[Promotional Staff]";
		mes "Please bring me a Ruby.";
		mes "As I mentioned, this is the second request.";
		mes "I will wait until you bring me a stone again.";
		close;
	}
	if (ep13_ryu == 4) {
		mes "[Promotional Staff]";
		mes "The one you should bring me is";
		mes "^FF0000Emerald^000000. Can you get it?";
		close;
	}
	if (ep13_ryu == 3) {
		mes "[Promotional Staff]";
		mes "We are recruiting adventurers who are strong and curious. Try your life at something more challenging.";
		next;
		mes "[Promotional Staff]";
		mes "Hey, you're a knowledgeable person, right? Are you interested in my story?";
		next;
		switch(select("The Staff in Aldebaran sent me.")) {
		case 1:
			mes "[Promotional Staff]";
			mes "Oh he did?";
			next;
			mes "[Promotional Staff]";
			mes "Ok, I guess that it's time for the second part of your test.";
			next;
			mes "[Promotional Staff]";
			mes "I need you to gather some stones for me.";
			next;
			mes "[Promotional Staff]";
			mes "I will accept you if you bring ^FF00001 Emerald^000000.";
			mes "Are you ready?";
			next;
			changequest 10059,10060;
			set ep13_ryu,4;
			mes "[Promotional Staff]";
			mes "Just bring me ^ff00001 Emerald^000000.";
			mes "That isn't hard for you right?";
			mes "Then we can go forward.";
			close;
		}
	}
	mes "[Promotional Staff]";
	mes "We want adventurers who are super curious and extremely brave. Join us for a wonderful adventure!";
	next;
	mes "[Promotional Staff]";
	mes "Hey, you're a knowledgeable person, right? Are you interested in my story?";
	next;
	switch(select("Yes.:No, thanks.")) {
	case 1:
		mes "[Promotional Staff]";
		mes "You're a real adventurer.";
		mes "Good for you!";
		mes "You won't regret it.";
		next;
		mes "[Promotional Staff]";
		mes "I usually send adventurers to";
		mes "newly found places for research.";
		mes "It's quite challeging, as nobody's ever been to these places.";
		next;
		mes "[Promotional Staff]";
		mes "The missions are quite dangerous,";
		mes "so only those who are courageous";
		mes "are qualified for the challenge";
		mes "of this mission.";
		next;
		mes "[Promotional Staff]";
		mes "I'm not sure that you're strong enough, but you seem brave. How about going to the kingdom receptionist? He should be in the first room of Prontera Castle.";
		next;
		mes "[Promotional Staff]";
		mes "From what I've heard about this place... It's not a new continent.";
		mes "I don't know where it is.";
		mes "Hmm... Inside of the sky?";
		next;
		mes "[Promotional Staff]";
		mes "Could just be a rumor,";
		mes "but I don't know exactly.";
		mes "It's not my business.";
		next;
		mes "[Promotional Staff]";
		mes "Anyway, I'm supposed to inform many adventurers about it.";
		mes "There's no time to waste!";
		close;
	case 2:
		mes "[Promotional Staff]";
		mes "Huh, I thought you were a real adventurer. You're missing a big opportunity. You're definitely not brave. Absolutely not!";
		close;
	}
}

izlude,101,173,6	script	Promotional Staff#iz	100,{
	if (ep13_ryu > 8) {
		mes "[Promotional Staff]";
		mes "I bless you for your future! May it be full of happiness!";
		close;
	}
	if (ep13_ryu == 8) {
		mes "[Promotional Staff]";
		mes "The test is done!";
		mes "If you have any other business, go to the palace.";
		close;
	}
	if ((ep13_ryu == 7) && (BaseLevel > 69)) {
		mes "[Promotional Staff]";
		mes "Wow! You are considerably";
		mes "stronger than before!";
		mes "Let me see...";
		mes "You look different!";
		next;
		mes "[Promotional Staff]";
		mes "Um...";
		next;
		mes "[Promotional Staff]";
		mes "Ok, it's done!";
		mes "You seemed a sore weak of a soul,";
		mes "but now, you're quite stronger than";
		mes "before. Great! You will do!!";
		next;
		mes "[Promotional Staff]";
		mes "We have quite high expectations to meet.";
		mes "Though the new place is dangerous,";
		mes "no need to check thoroughly";
		mes "anymore.";
		next;
		mes "[Promotional Staff]";
		mes "It's not a hell-hole!";
		mes "Ukk!";
		next;
		mes "[Promotional Staff]";
		mes "Anyway, just go back to the";
		mes "Recruiter. I will forward to him";
		mes "that you passed all the steps. Good";
		mes "job, friend!";
		next;
		changequest 10063,10064;
		set ep13_ryu,8;
		mes "[Promotional Staff]";
		mes "Bless all of your heart,";
		mes "for your great future!";
		close;
	}
	if (ep13_ryu == 7) {
		mes "[Promotional Staff]";
		mes "You don't look that strong.";
		mes "Nothing but skin and bones!";
		mes "Not reliable.";
		mes "You should level up more before";
		mes "considering this adventure.";
		next;
		mes "[Promotional Staff]";
		mes "I don't need adventurers who are";
		mes "body-builders... but at least";
		mes "someone not so little!!";
		close;
	}
	if (ep13_ryu == 6) {
		mes "[Promotional Staff]";
		mes "We are recruiting adventurers";
		mes "who are quite strong and curious.";
		next;
		mes "[Promotional Staff]";
		mes "Hey, you're a knowledgeable adventurer. Are you interested in my story?";
		next;
		switch(select("I have something for you.")) {
		case 1:
			mes "[Promotional Staff]";
			mes "Um, you're the one sent to be tested, correct? You are in the right place. I'm the Promotional Staff in Izlude.";
			next;
			mes "[Promotional Staff]";
			mes "I guess you're qualified enough to go... I think no more testing is needed.";
			next;
			mes "[Promotional Staff]";
			mes "Let me see...";
			next;
			if (BaseLevel > 69) {
				mes "[Promotional Staff]";
				mes "I think you're good enough!";
				mes "No more testing!!";
				mes "Ok! You pass!";
				next;
				mes "[Promotional Staff]";
				mes "We have quite high expectations to meet.";
				mes "Though the new place is dangerous,";
				mes "no need to check thoroughly right now.";
				next;
				mes "[Promotional Staff]";
				mes "It's not a hell-hole!";
				mes "Ukk...";
				next;
				mes "[Promotional Staff]";
				mes "Anyway, just go back to the recruiter.";
				mes "I will forward to him that you passed all the steps.";
				mes "Good job, friend!";
				next;
				changequest 10062,10064;
				set ep13_ryu,8;
				mes "[Promotional Staff]";
				mes "May Freya bless you,";
				mes "for your great future!";
				close;
			}
			else {
				mes "[Promotional Staff]";
				mes "Hmm...";
				next;
				mes "[Promotional Staff]";
				mes "You don't look that strong.";
				mes "Nothing but skin and bones!";
				mes "Not reliable.";
				mes "I can't let you pass.";
				next;
				changequest 10062,10063;
				set ep13_ryu,7;
				mes "[Promotional Staff]";
				mes "Please level up a little more. I";
				mes "can't accept that you're strong";
				mes "enough. Sorry.";
				close;
			}
		}
	}
	mes "[Promotional Staff]";
	mes "We want the adventurers who are super curious";
	mes "and extremely brave.";
	mes "Join us for a wonderful adventure!";
	next;
	mes "[Promotional Staff]";
	mes "Hey, you're a well-knowledged person, as I know. Are you interested in my story?";
	next;
	switch(select("Yes.:No, thanks.")) {
	case 1:
		mes "[Promotional Staff]";
		mes "You're a real adventurer.";
		mes "Good for you!";
		mes "You won't regret it.";
		next;
		mes "[Promotional Staff]";
		mes "I usually send adventurers to";
		mes "newly found places for research.";
		mes "It's quite challeging, as nobody's ever been to these places.";
		next;
		mes "[Promotional Staff]";
		mes "The missions are quite dangerous,";
		mes "so only those who are courageous";
		mes "are qualified for the challenge";
		mes "of this mission.";
		next;
		mes "[Promotional Staff]";
		mes "I'm not sure that you're strong enough, but you seem brave. How about going to the kingdom receptionist? He should be in the first room of Prontera Castle.";
		next;
		mes "[Promotional Staff]";
		mes "From what I've heard about this place... It's not a new continent.";
		mes "I don't know where it is.";
		mes "Hmm... Inside of the sky?";
		next;
		mes "[Promotional Staff]";
		mes "Could just be a rumor,";
		mes "but I don't know exactly.";
		mes "It's not my business.";
		next;
		mes "[Promotional Staff]";
		mes "Anyway, I'm supposed to inform many adventurers about it.";
		mes "There's no time to waste!";
		close;
	case 2:
		mes "[Promotional Staff]";
		mes "Huh, I thought you were a real adventurer. You're missing a big opportunity. You're definitely not brave. Absolutely not!";
		close;
	}
}

lighthalzen,220,292,3	script	Guide#ep13_1	899,{
	if (ep13_ryu > 8) {
		mes "[Guide]";
		mes "Welcome! You've arrived at Lighthalzen, which is the base of three kingdoms.";
		next;
		mes "[Guide]";
		mes "You have to register your name. Go to the 2nd floor in Rekenbereu on the northwest side.";
		next;
		mes "[Guide]";
		mes "Be careful not to lose your way!";
		close;
	}
	mes "[Guide]";
	mes "Welcome! You've arrived at Lighthalzen, which is the base of three kingdoms.";
	close;
}

lhz_in01,136,260,5	script	Munkenro#1	967,{
	if (ep13_ryu == 20) {
		mes "-At this spot, it's possible to overhear something. Listen carefully through the wall...-";
		next;
		mes "[Munkenro]";
		mes "You're a good buddy!";
		mes "But...";
		next;
		mes "[Munkenro]";
		mes "We can't avoid this...";
		mes "You know better than I!";
		mes "We can't go through this,";
		mes "in this current status.";
		next;
		mes "[Munkenro]";
		mes "I did all I could do...";
		mes "Please...";
		next;
		mes "[Munkenro]";
		mes "......";
		next;
		mes "[Munkenro]";
		mes "............";
		next;
		mes "..................";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "There's no avoiding it.";
		mes "Ok, I need to try.";
		close;
	}
	if ((ep13_ryu == 18) || (ep13_ryu == 19)) {
		mes "[Munkenro]";
		mes "You are ready to try this...";
		next;
		mes "[Munkenro]";
		mes "Oh! My friend...";
		next;
		mes "[Munkenro]";
		mes "Nothing can be controlled anymore... Am I trying this...?";
		close;
	}
	if ((ep13_ryu == 15) || (ep13_ryu == 16) || (ep13_ryu == 17)) {
		mes "[Munkenro]";
		mes "Peace for the three kingdoms...?";
		mes "Isn't it impossible...?";
		next;
		mes "[Munkenro]";
		mes "Are you sure that";
		mes "you can do that?";
		close;
	}
	if (ep13_ryu == 14) {
		mes "[Munkenro]";
		mes "Nothing shall prevent me from doing my duty. Nothing!";
		next;
		mes "[Munkenro]";
		mes "Sikaiz is a kind and upright person. But he can't be cautious about everything. It could cause serious problems.";
		next;
		mes "[Munkenro]";
		mes "So that's why I am here for him. I always worry about him...";
		next;
		mes "[Munkenro]";
		mes "I don't know what I would do if something were to happen...";
		close;
	}
	mes "[Munkenro]";
	mes "......";
	close;
}

lhz_in01,132,259,5	script	Sikaiz#1	868,{
	if ((ep13_ryu == 18) || (ep13_ryu == 19)) {
		mes "[Sikaiz]";
		mes "Please come to me ASAP.";
		mes "I hope you play an active part.";
		next;
		mes "[Sikaiz]";
		mes "We all expect you to make the biggest impact.";
		close;
	}
	if (ep13_ryu == 17) {
		mes "[Sikaiz]";
		mes "Only thing you should do is write down your name and show me your great face";
		next;
		mes "[Sikaiz]";
		mes "I already accept you. Just write down your name here. Go ahead.";
		next;
		input .@input$;
		if (.@input$ != strcharinfo(0)) {
			mes "[Sikaiz]";
			mes "Don't you know your own name?";
			mes "Write it again.";
			close;
		}
		else {
			mes "[Sikaiz]";
			mes "Ok. I got your name, " + strcharinfo(0) + ". Great name! Registration is done!";
			mes "You've become a member of the three kingdoms!";
			next;
			mes "[Sikaiz]";
			mes "All done.";
			mes "Go to the field Officer of Schwartzvalt. He should be in the banquet hall of this building downstairs.";
			next;
			mes "[Sikaiz]";
			mes "Only thing left for you is to go to the Officer to say that you are leaving now.";
			next;
			mes "[Sikaiz]";
			mes "As soon as you tell him,";
			mes "come back to me again.";
			mes "You are not the only one expecting this great challenge. I am too.";
			next;
			mes "[Sikaiz]";
			mes "I believe you can do it!";
			mes "It would bear watching you.";
			next;
			changequest 10073,10074;
			set ep13_ryu,18;
			mes "[Sikaiz]";
			mes "See you then.";
			close;
		}
	}
	if (ep13_ryu == 16) {
		mes "[Sikaiz]";
		mes "You came back!";
		mes "Fast learner!";
		mes "I love that you're a member of my alliance.";
		next;
		mes "[Sikaiz]";
		mes "Our preparations will soon be complete.";
		next;
		mes "[Sikaiz]";
		mes "We will surely share all our information with the three kingdoms, and study them.";
		next;
		mes "[Sikaiz]";
		mes "Definitely, you are the one to face all the trials and tribulations.";
		next;
		mes "[Sikaiz]";
		mes "The important thing is that we need to share all the current information relevant to this place.";
		next;
		mes "[Sikaiz]";
		mes "I advise you,";
		mes "if you get friendly with";
		mes "the creatures in there,";
		mes "that's a kind source to know.";
		mes "I'll believe you.";
		next;
		mes "[Sikaiz]";
		mes "Let's conclude.";
		mes "You need to investigate and report to us as much as possible. That's not that tough.";
		next;
		changequest 10072,10073;
		set ep13_ryu,17;
		mes "[Sikaiz]";
		mes "Don't worry so much.";
		mes "We will support you.";
		mes "As we can.";
		mes "So I will tell you the last step to becoming a member of the alliance.";
		close;
	}
	if (ep13_ryu == 15) {
		mes "[Sikaiz]";
		mes "In ^FF0000Cheshrumnir in Rachel^000000,";
		mes "there is a Manager.";
		next;
		mes "[Sikaiz]";
		mes "You already met someone like that from Rune-Midgarts. So no more explanation is needed.";
		close;
	}
	if (ep13_ryu == 14) {
		mes "[Sikaiz]";
		mes "Ok, so we should talk about";
		mes "the tasks we should go through.";
		mes "These are about it...";
		next;
		mes "[Munkenro]";
		mes "Hey, sorry for interrupting you. I also have information to send to Arunafeltz.";
		next;
		mes "[Munkenro]";
		mes "We're in a hurry.";
		next;
		mes "[Sikaiz]";
		mes "Hey! You hear that? Sorry I'm sure that you've got many things to do. Can I request one more thing? I can't deal with it myself.";
		next;
		mes "[Sikaiz]";
		mes "I feel like I am forcing you, but I hope to get your help. Go to the ^FF0000Cheshrumnir Guard^000000 in Rachel and deliver Munkenro's message for me.";
		next;
		changequest 10070,10071;
		set ep13_ryu,15;
		mes "[Sikaiz]";
		mes "It's the same mission you did for Rune-Midgarts, so it shouldn't be that hard. I hope you can do it.";
		close;
	}
	if (ep13_ryu == 13) {
		mes "[Sikaiz]";
		mes "You did it already?";
		mes "You are a quick worker.";
		next;
		mes "[Sikaiz]";
		mes "Anyway, I promised to tell you about the three kingdoms... This is kind of a long story, so please listen carefully.";
		next;
		mes "[Sikaiz]";
		mes "The adventurers for Ash-vacuum! The alliance for the three kingdoms! Rune-Midgarts, Schwartzvalt, Arunafeltz!";
		mes "Three kingdoms united for one thing!";
		next;
		mes "[Sikaiz]";
		mes "Frankly, there's a Dimensional Rift in the Sograt desert, so they can inspect it themselves, but it's not that good of a place to inspect the rift's magic well.";
		next;
		mes "[Sikaiz]";
		mes "We are a little bit better in magic, but not that much developed in science as compared with Schwartzvalt, and not as wise compared with Arunafeltz.";
		next;
		mes "[Sikaiz]";
		mes "So we need to get help from other countries, because the Ash-vacuum is quite a profitable place. That is why we made the Alliance to get into the Ash-Vacuum.";
		next;
		mes "[Sikaiz]";
		mes "The three kingdoms were enemies before. Fortunately, it's going well now. It's fine.";
		next;
		mes "[Sikaiz]";
		mes "This alliance is a first step for peace among the three kingdoms. You know they are all for themselves, so this needs harmony. That's the one thing to pursue, as head of an alliance.";
		next;
		mes "[Sikaiz]";
		mes "Honestly, I am also forced by my kingdom, to further our own interests and not others.";
		next;
		mes "[Sikaiz]";
		mes "But the most valuable thing is the unity. Not each kingdom's interest. If we spoil the greatest plans, it's too regrettable.";
		next;
		mes "[Sikaiz]";
		mes "Though I belong to Schwartzvalt, I need to balance the three kingdoms, as a leader... so I can't support my kingdom too much over the others.";
		next;
		mes "[Sikaiz]";
		mes "Anyway, I believe that my friend can assist me well.";
		mes "Though he is from another kingdom, he's supported me thus far.";
		next;
		mes "[Sikaiz]";
		mes "He's the man to my left.";
		mes "We call him Munk.";
		mes "His real name is... Munkenro.";
		next;
		mes "[Sikaiz]";
		mes "He is a kind of manager for Schwaltzvald and he is the main contact point of the kingdom's people, since he's quite closely in communication with them.";
		next;
		changequest 10069,10070;
		set ep13_ryu,14;
		mes "[Sikaiz]";
		mes "That's enough talk about the three kingdoms. Now, let's move on to the next stories.";
		close;
	}
	if (ep13_ryu == 12) {
		mes "[Sikaiz]";
		mes "Go to Prontera in Rune-Midgarts and find the Manager there. Tell him that the Alliance is doing well and that we are entering the rift.";
		close;
	}
	if (ep13_ryu == 11) {
		mes "[Sikaiz]";
		mes "So, what do you want to know more of? You already know about the Ash-Vacuum. Is there anything else you'd like me to tell you?";
		next;
		switch(select("The three kingdoms...")) {
		case 1:
			mes "[Sikaiz]";
			mes "Ah, I need to tell you about the alliance, but first, may I ask something?";
			next;
			mes "[Sikaiz]";
			mes "I need to report its status to the managers in Rune-Midgarts. I can't do it right now. May I ask you a favor?";
			next;
			mes "[Sikaiz]";
			mes "It's not that difficult. Just tell them to prepare for the trip to the Dimensional Rift. It's quite easy, isn't it?";
			next;
			changequest 10067,10068;
			set ep13_ryu,12;
			mes "[Sikaiz]";
			mes "We're running out of time, so I will answer you when you come back. Ok?";
			close;
		}
	}
	if (ep13_ryu == 10) {
		mes "[Sikaiz]";
		mes "Whew......";
		next;
		mes "[Sikaiz]";
		mes "You come to be registered as an adventurer? Then I'm the one to talk to. I am Sikaiz, the head of the United Midgard Alliance.";
		next;
		mes "[Sikaiz]";
		mes "You come here from Prontera? Then you have been sent by the Recruiter. Didn't he tell you about the stories? Maybe he thought that I would tell you everything.";
		next;
		mes "[Sikaiz]";
		mes "I can tell you, but, he's so obstinate. So many kinds of people are living in this world, but quite few are as obstinate as him.";
		next;
		mes "[Sikaiz]";
		mes "The registration is also important now, but I will tell you about our status here. May I begin?";
		next;
		switch(select("Sure.")) {
		case 1:
			mes "[Sikaiz]";
			mes "Ok. Let me tell you about the Ash-Vacuum. It's quite a long story. So please bear with me.";
			next;
			mes "[Sikaiz]";
			mes "^FF0000Ash-Vacuum^000000....";
			mes "This isn't the world of mortals.";
			mes "Then what is it...";
			mes "Nobody knows.";
			next;
			mes "[Sikaiz]";
			mes "Now, we only know that there are living beings there, and that they are not approachable by everyone.";
			next;
			mes "[Sikaiz]";
			mes "The name, 'Ash-Vacuum', is so we can identify it easily.";
			next;
			mes "[Sikaiz]";
			mes "You're probably wondering how we got there...";
			mes "The answer lies with Satan Morroc.";
			next;
			mes "[Sikaiz]";
			mes "Can you imagine?";
			mes "Why did Satan Morroc";
			mes "run away from there???";
			mes "That's the important thing.";
			next;
			mes "[Sikaiz]";
			mes "He made a gate to run away, by himself. It's very unlike him.";
			next;
			mes "[Sikaiz]";
			mes "But he did make some mistakes. He left an opened gate. Nobody knows if it was intentional... or maybe...";
			next;
			mes "[Sikaiz]";
			mes "We call the dimensional rift:";
			mes "Time-Gap of Dimension.";
			mes "Who knows what secrets lie in that world beyond.";
			next;
			mes "[Sikaiz]";
			mes "So we've inspected it.";
			mes "And there's not much info to get from it. We can't guess if it's from the past... or the future... Even WE don't know where it is.";
			next;
			mes "[Sikaiz]";
			mes "That's the place!";
			mes "Ash-Vacuum!";
			mes "We are all in this together!";
			next;
			mes "[Sikaiz]";
			mes "Is that enough?";
			mes "Though I am the head of the Alliance, I don't know much else about it. That's why we are all here. To do some research.";
			next;
			mes "[Sikaiz]";
			mes "Anyway, I told you about Ash-Vacuum. What I know about it all. Though you still don't know much about it, that's all I can tell you.";
			next;
			changequest 10066,10067;
			set ep13_ryu,11;
			mes "[Sikaiz]";
			mes "If you have any other questions, you can still ask me...";
			close;
		}
	}
	if (ep13_ryu == 9) {
		mes "- The man standing in front -";
		mes "- is delivering a speech. -";
		mes "- Let's listen. -";
		next;
		mes "[Sikaiz]";
		mes "I, Sikaiz, make it a point that we should pursue the great development of the Midgard continent with the research of the newly discovered Ash-Vacuum.";
		next;
		mes "[Sikaiz]";
		mes "So we must not fight for own interests, we must not forget the mission. We are all together on this, to go through all the same trials.";
		next;
		mes "[Sikaiz]";
		mes "This mission shouldn't be for each kingdom's interest alone. If we are not strongly allied for our mission, we will not succeed in discovering the unknown places of Ash-Vacuum.";
		next;
		mes "[Sikaiz]";
		mes "Now we should think we are all belonging to the Midgard continent. That's home for all of us.";
		next;
		mes "[Sikaiz]";
		mes "We will leave for Ash-Vacuum, through the dimensional rift soon.";
		mes "You all should be relaxed about completing this mission. If there are more adventurers to register, let them come to me.";
		next;
		changequest 10065,10066;
		set ep13_ryu,10;
		mes "-The speech has ended.-";
		mes "-Let's move on.-";
		close;
	}
	mes "[Sikaiz]";
	mes "......";
	close;
}

lhz_in01,115,250,3	script	Guard#ep13_1-1	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",108,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",108,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",108,252;
		end;
	}
	end;
}

lhz_in01,115,252,3	script	Guard#ep13_1-2	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",108,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",108,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",108,252;
		end;
	}
	end;
}

lhz_in01,147,252,7	script	Guard#ep13_1-3	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",152,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",152,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",152,252;
		end;
	}
	end;
}

lhz_in01,147,250,7	script	Guard#ep13_1-4	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",152,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",152,252;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",152,252;
		end;
	}
	end;
}

lhz_in01,124,234,5	script	Guard#ep13_1-5	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",123,229;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",123,229;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",123,229;
		end;
	}
	end;
}

lhz_in01,121,234,5	script	Guard#ep13_1-6	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",123,229;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",123,229;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",123,229;
		end;
	}
	end;
}

lhz_in01,137,234,5	script	Guard#ep13_1-7	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",139,228;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",139,228;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",139,228;
		end;
	}
	end;
}

lhz_in01,140,234,5	script	Guard#ep13_1-8	899,2,2,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",139,228;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}

//OnTouch2:
OnTouch:
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		close2;
		warp "lhz_in01",139,228;
		end;
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close2;
		warp "lhz_in01",139,228;
		end;
	}
	end;
}

lhz_in01,130,232,5	script	Guard#ep13_1-9	899,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "You're not allowed to enter.";
		mes "All of you are instructed to go to the Time-Gap of Dimension on Rune-Midgarts!";
		next;
		mes "[Guard]";
		mes "Just go there.";
		mes "This is a restricted area.";
		next;
		mes "[Guard]";
		mes "Will you go to the dimensional rift right now?";
		next;
		mes "[Guard]";
		mes "If you want,";
		mes "I can send you to the Time-Gap of Dimension.";
		next;
		switch(select("Send me there.:I will go there myself.")) {
		case 1:
			mes "[Guard]";
			mes "Ok, I will send you to the dimensional rift. Once you get there, just find the head of the alliance.";
			close2;
			warp "moc_fild20",342,179;
			end;
		case 2:
			mes "[Guard]";
			mes "You are something of an adventurer... Ok. I got it...";
			next;
			mes "[Guard]";
			mes "Once you get there, just find the head of the alliance.";
			close;
		}
	}
	if (ep13_ryu > 8) {
		mes "[Guard]";
		mes "You've come here";
		mes "to register as a member of the three kingdoms?";
		next;
		mes "[Guard]";
		mes "Enter.";
		close;
	}
	else {
		mes "[Guard]";
		mes "You are not allowed";
		mes "to enter.";
		close;
	}
}

lhz_in01,128,249,1	script	Member of Alliance#1	904,{
	if (ep13_ryu > 19) {
		mes "-Munkenro and Sakaiz don't seem to be getting along very well anymore.-";
		close;
	}
	mes "[Member of Alliance]";
	mes "Hm, ok!";
	mes "That's right.";
	close;
}

lhz_in01,136,245,1	script	Member of Alliance#2	869,{
	if (ep13_ryu > 19) {
		mes "-You should probably head over to the dimensional rift next to Morroc and find the Guard there-";
		close;
	}
	mes "[Member of Alliance]";
	mes "The heads of the alliance, Sikaiz and Munkenro...";
	next;
	mes "[Member of Alliance]";
	mes "They have different values,";
	mes "so that sometimes causes conflict, but nothing serious has happened so far.";
	next;
	mes "[Member of Alliance]";
	mes "Friendship is the most valuable in this world.";
	close;
}

lhz_in01,140,245,1	script	Member of Alliance#3	85,{
	if (ep13_ryu > 19) {
		mes "-You're still here? You're a member of the alliance now so you should head to the dimensional rift next to Morroc and find the Guard there-";
		close;
	}
	mes "[Member of Alliance]";
	mes "I know we are all to go to the dimensional rift. That's why we are allied strongly. But we gather here... so far from there...";
	next;
	mes "[Member of Alliance]";
	mes "I think we'd better gather in Prontera on Rune-Midgarts, where I am living.";
	next;
	mes "[Member of Alliance]";
	mes "Or just warp for commuting.";
	mes "I would hope so.";
	close;
}

lhz_in01,136,249,1	script	Member of Alliance#4	865,{
	if (ep13_ryu > 19) {
		mes "-I'm sure they'll settle their little dispute somehow. You should be heading to the dimensional rift next to Morroc and find the Guard there-";
		close;
	}
	mes "[Member of Alliance]";
	mes "Hm...";
	next;
	mes "[Member of Alliance]";
	mes "Hm...";
	next;
	mes "[Member of Alliance]";
	mes "Whoosh...";
	next;
	mes "[Member of Alliance]";
	mes "I am concentrating now!!";
	mes "Don't worry!";
	close;
}

lhz_in01,124,245,1	script	Member of Alliance#5	932,{
	if (ep13_ryu > 19) {
		mes "-Maybe Munk is a better leader instead of Sakaiz. Anyways you should be heading to the dimensional rift next to Morroc and find the Guard there-";
		close;
	}
	mes "[Member of Alliance]";
	mes "The head of the alliance, Sikaiz... doesn't look healthy.";
	next;
	mes "[Member of Alliance]";
	mes "But his upright eyes";
	mes "are quite reliable.";
	next;
	mes "[Member of Alliance]";
	mes "Munkenro looks so willing to do anything for success. As well as he also seems flexible...";
	close;
}

lhz_in01,136,241,3	script	Member of Alliance#6	849,{
	if (ep13_ryu > 19) {
		mes "-I'm so bored!!! You should be heading to the dimensional rift next to Morroc and find the Guard there. It's probably less boring there than it is here-";
		close;
	}
	mes "[Member of Alliance]";
	mes "I am almost dying of boredom!";
	next;
	mes "[Member of Alliance]";
	mes "So boring!";
	next;
	mes "[Member of Alliance]";
	mes "I am not in a good mood.";
	close;
}

lhz_in01,126,249,1	script	Member of Alliance#7	930,{
	if (ep13_ryu > 19) {
		mes "-We haven't even started and we're already bickering. Just ignore the politics and head to the dimensional rift next to Morroc and find the Guard there-";
		close;
	}
	mes "[Member of Alliance]";
	mes "Three kingdoms for world peace...";
	mes "Will it be successful?";
	close;
}

lhz_in01,122,245,1	script	Member of Alliance#8	882,{
	if (ep13_ryu > 19) {
		mes "-You shouldn't stay around here and listen to all the complaining. You should be heading to the dimensional rift next to Morroc and find the Guard there-";
		close;
	}
	mes "[Member of Alliance]";
	mes "Why is there so much complaining?";
	next;
	mes "[Member of Alliance]";
	mes "I'm going along for the benefit of my country.";
	next;
	mes "[Member of Alliance]";
	mes "I wonder if the managers are all talk.";
	close;
}

ra_temple,119,113,3	script	Alliance Manager#ra	935,{
	if (ep13_ryu == 16) {
		mes "[Manager]";
		mes "With blessings from the Goddess Freya! We three kingdoms will know success! It's all we want. ...Khkhkhkh...";
		close;
	}
	if (ep13_ryu == 15) {
		mes "[Manager]";
		mes "What brings you here, if you won't worship Freya? Just go away.";
		next;
		mes "[Manager]";
		mes "Hm, you've come here to report the status of the alliance? Ok, let me listen.";
		next;
		mes "[Manager]";
		mes "Hm, everything is going well";
		mes "and almost prepared for a good start... Hm-hmm...";
		next;
		mes "[Manager]";
		mes "I hate to meet people from Rune-Midgarts, but I can't avoid it.";
		next;
		mes "[Manager]";
		mes "We're all together for this mission now... They would sacrifice for Freya.";
		next;
		changequest 10071,10072;
		set ep13_ryu,16;
		mes "[Manager]";
		mes "Now you can go back.";
		mes "Just say I received the report of the status well.";
		close;
	}
	mes "[Manager]";
	mes "Goddess Freya, keep us forever!!";
	next;
	mes "[Manager]";
	mes "Ash-Vacuum...";
	mes "It will be mine soon...";
	mes "Khkhkh!";
	close;
}

lhz_in01,32,22,3	script	Officer A	109,{
	if (ep13_ryu == 20) {
		mes "[Officer]";
		mes "Why don't you go back there?";
		mes "Are you afraid to go back?";
		mes "Khkhkh!";
		next;
		mes "[Officer]";
		mes "Just go back to the meeting room.";
		mes "Your allies are there together.";
		mes "Khkhkh!";
		mes "Nevermind.";
		mes "Bye.";
		close;
	}
	if (ep13_ryu == 19) {
		mes "[Officer A]";
		mes "So why do you come to me?";
		mes "What's wrong?";
		next;
		mes "[Officer B]";
		mes "Got any business?";
		next;
		mes "[Officer A]";
		mes "I think not.";
		mes "You come to tell me that you're leaving for the mission.";
		mes "Am I right?";
		next;
		mes "[Officer B]";
		mes "You were sent by Sikaiz...";
		mes "Right?";
		next;
		mes "[Officer A]";
		mes "Ok, I got your report.";
		mes "Just go back there.";
		mes "Good luck.";
		next;
		mes "[Officer B]";
		mes "Just do your best";
		mes "...or whatever you do...";
		next;
		changequest 10075,10076;
		set ep13_ryu,20;
		mes "[Officer A]";
		mes "Just return there. Good job.";
		close;
	}
	if (ep13_ryu == 18) {
		mes "[Officer A]";
		mes "Sikaiz isn't understandable...";
		mes "I can't help it...";
		next;
		mes "[Officer B]";
		mes "His voice for peace is";
		mes "only his own way.";
		mes "Three kingdoms for one mission...";
		mes "No peace...";
		mes "We even get no advantage.";
		next;
		mes "[Officer A]";
		mes "We can't leave them as they are now. Though I am the leader among them, I'm just a figurehead.";
		next;
		mes "[Officer A]";
		mes "Is there any way to change their ways?";
		next;
		mes "[Officer B]";
		mes "If they changed,";
		mes "we wouldn't get in trouble.";
		mes "But he is not compromising.";
		next;
		mes "[Officer A]";
		mes "So what??";
		mes "We wouldn't get our interests,";
		mes "and just do nothing for ourselves?";
		next;
		mes "[Officer B]";
		mes "There's always Munkenro.";
		next;
		mes "[Officer A]";
		mes "So what...?";
		next;
		mes "[Officer B]";
		mes "As honest as Sikaiz...";
		mes "As flexible as Sikaiz...";
		mes "But easy to go over him...";
		next;
		mes "[Officer B]";
		mes "We can't cut him out,";
		mes "so just take the lead from Munkenro. It's easier!";
		next;
		mes "[Officer A]";
		mes "Oh!!";
		mes "That's a good idea.";
		mes "Anyway...";
		mes "Some visitors are coming.";
		mes "Let's talk about it later.";
		next;
		changequest 10074,10075;
		set ep13_ryu,19;
		mes "[Officer B]";
		mes "Um, what's your business?";
		close;
	}
	mes "[Officer A]";
	mes "For our own interest,";
	mes "we need to abandon other kingdoms.";
	close;
}

lhz_in01,30,24,5	script	Officer B	109,{
	if (ep13_ryu == 20) {
		mes "[Officer]";
		mes "Why don't you go back there?";
		mes "Are you afraid to go back?";
		mes "Khkhkh!";
		next;
		mes "[Officer]";
		mes "Just go back to the meeting room.";
		mes "Your allies are there together.";
		mes "Khkhkh!";
		mes "Nevermind.";
		mes "Bye.";
		close;
	}
	if (ep13_ryu == 19) {
		mes "[Officer A]";
		mes "So why do you come to me?";
		mes "What's wrong?";
		next;
		mes "[Officer B]";
		mes "Got any business?";
		next;
		mes "[Officer A]";
		mes "I think not.";
		mes "You come to tell me that you're leaving for the mission.";
		mes "Am I right?";
		next;
		mes "[Officer B]";
		mes "You were sent by Sikaiz...";
		mes "Right?";
		next;
		mes "[Officer A]";
		mes "Ok, I got your report.";
		mes "Just go back there.";
		mes "Good luck.";
		next;
		mes "[Officer B]";
		mes "Just do your best";
		mes "...or whatever you do...";
		next;
		changequest 10075,10076;
		set ep13_ryu,20;
		mes "[Officer A]";
		mes "Just return there. Good job.";
		close;
	}
	if (ep13_ryu == 18) {
		mes "[Officer A]";
		mes "Sikaiz isn't understandable...";
		mes "I can't help it...";
		next;
		mes "[Officer B]";
		mes "His voice for peace is";
		mes "only his own way.";
		mes "Three kingdoms for one mission...";
		mes "No peace...";
		mes "We even get no advantage.";
		next;
		mes "[Officer A]";
		mes "We can't leave them as they are now. Though I am the leader among them, I'm just a figurehead.";
		next;
		mes "[Officer A]";
		mes "Is there any way to change their ways?";
		next;
		mes "[Officer B]";
		mes "If they changed,";
		mes "we wouldn't get in trouble.";
		mes "But he is not compromising.";
		next;
		mes "[Officer A]";
		mes "So what??";
		mes "We wouldn't get our interests,";
		mes "and just do nothing for ourselves?";
		next;
		mes "[Officer B]";
		mes "There's always Munkenro.";
		next;
		mes "[Officer A]";
		mes "So what...?";
		next;
		mes "[Officer B]";
		mes "As honest as Sikaiz...";
		mes "As flexible as Sikaiz...";
		mes "But easy to go over him...";
		next;
		mes "[Officer B]";
		mes "We can't cut him out,";
		mes "so just take the lead from Munkenro. It's easier!";
		next;
		mes "[Officer A]";
		mes "Oh!!";
		mes "That's a good idea.";
		mes "Anyway...";
		mes "Some visitors are coming.";
		mes "Let's talk about it later.";
		next;
		changequest 10074,10075;
		set ep13_ryu,19;
		mes "[Officer B]";
		mes "Um, what's your business?";
		close;
	}
	mes "[Officer B]";
	mes "The most important things are money and power. If we don't get at least one, we're just like the slummy poor.";
	close;
}

moc_fild20,349,179,3	script	Rift Guard#1	707,{
	if (ep13_ryu > 19) {
		mes "[Guard]";
		mes "Ah, you are a member of the alliance that discovered the dimensional rift? Welcome. Everything is prepared. Just enter and find the camp when you pass through the rift.";
		next;
		mes "[Guard]";
		mes "The new head of the alliance, Munkenro, will direct all of us.";
		next;
		mes "[Guard]";
		mes "Then you will pass.";
		mes "Are you ready?";
		next;
		switch(select("Yes, sure.:Please wait.")) {
		case 1:
			mes "[Guard]";
			mes "Good luck.";
			close2;
			warp "moc_fild22b",38,195;
			end;
		case 2:
			mes "[Guard]";
			mes "Just tell me once you are ready. I will let you pass right away.";
			close;
		}
	}
	mes "[Guard]";
	mes "You're not allowed to enter here.";
	mes "If you have any business, just ask the guard behind me, or just leave.";
	close;
}

moc_fild22b,37,196,5	script	Rift Guard#2	707,{
	mes "[Guard]";
	mes "Are you the new adventurer?";
	mes "If you're going to the other side of the rift, the head of the alliance will guide you there.";
	next;
	mes "[Guard]";
	mes "He should be near the center of the Gorge. He is stronger than the former one, so be careful with your words.";
	next;
	mes "[Guard]";
	mes "If you want to run away from here, just let me know, I will guide you.";
	next;
	switch(select("Escape.:Nah.")) {
	case 1:
		mes "[Guard]";
		mes "Ok.";
		mes "Follow me, I will let you out of here.";
		close2;
		warp "moc_fild20",342,179;
		end;
	case 2:
		mes "[Guard]";
		mes "Ok, just go ahead for yourself.";
		close;
	}
}

moc_fild22b,330,154,3	script	Rift Guard#3	707,{
	mes "[Guard]";
	mes "Are you new here?";
	mes "You look like you need to find the head of the alliance. You can find him near the center of the dimensional rift.";
	next;
	mes "[Guard]";
	mes "Just right there.";
	mes "There's a pillar of stone.";
	mes "Very close!";
	close;
}

moc_fild22b,230,197,5	script	Munkenro#2	967,{
	if (ep13_ryu == 100) {
		mes "[Munkenro]";
		mes "Are you ready to discover Ash-Vacuum?";
		next;
		switch(select("Yes, of course!:Please, wait...")) {
		case 1:
			mes "[Munkenro]";
			mes "I wish you good luck!";
			mes "I hope you are successful in your adventures in Ash-Vacuum!";
			next;
			mes "[Munkenro]";
			mes "(...I just follow your lead!)";
			mes "(I remember you're strong-willed.)";
			mes "(Though I am guilty,)";
			mes "(I will do my best.)";
			next;
			warp "mid_camp",210,291;
			close;
		case 2:
			mes "[Munkenro]";
			mes "Go prepare.";
			close;
		}
	}
	if (ep13_ryu == 20) {
		mes "[Munkenro]";
		mes "I am the head of the Three Kingdoms Alliance. You've come here for the discovery of the dimensional rift. Am I right?";
		next;
		mes "[Munkenro]";
		mes "Um. You're the one that";
		mes "did some favors before...";
		mes "Your name is " + strcharinfo(0) + "?";
		mes "I remember you.";
		next;
		mes "[Munkenro]";
		mes "Sikaiz retired from his position urgently. I am his replacement.";
		next;
		mes "[Munkenro]";
		mes "You don't need to know in detail all about it now. That's not important to you. Is it?";
		next;
		mes "[Munkenro]";
		mes "You are here for the discovery of the dimensional rift. I can't send you there right away. I know that you've passed your tests, but that's the past. You have not been tested by me. ~";
		next;
		mes "[Munkenro]";
		mes "So you need to be tested again. I don't have too much time to test you now. So let's just do a short test.";
		next;
		mes "[Munkenro]";
		mes "Now the soldiers here will start to attack you... If you survive, I will approve of you. Just do it in good time.";
		next;
		mes "[Munkenro]";
		mes "This can prove that you're strong enough. That's the minimum test I can perform.";
		next;
		changequest 10076,10077;
		set ep13_ryu,21;
		mes "[Munkenro]";
		mes "Once you get ready,";
		mes "just let me know.";
		close;
	}
	if (ep13_ryu == 21) {
		mes "[Munkenro]";
		mes "Are you ready??";
		mes "Let's start!";
		next;
		switch(select("Ready!!:Please, wait...")) {
		case 1:
			mes "[Munkenro]";
			mes "Ok, just have a good adventure.";
			next;
			mes "[Munkenro]";
			mes "If you are too late,";
			mes "it will be considered as a failure, so come back soon.";
			donpcevent "Head of the Alliance#moo::OnEnable";
			changequest 10077,10078;
			set ep13_ryu,22;
			close;
		case 2:
			mes "[Munkenro]";
			mes "If you hesitate,";
			mes "it means you fail.";
			mes "I will give you one more chance. Go ahead.";
			close;
		}
	}
	if ($@ep13_test == 2) {
		mes "[Munkenro]";
		mes "You're quite shrewd...";
		mes "How come you passed the test";
		mes "before? I can't believe this.";
		next;
		mes "[Munkenro]";
		mes "I will give you one more chance.";
		mes "Don't make any mistakes again.";
		next;
		set ep13_ryu,21;
		set $@ep13_test,0;
		mes "[Munkenro]";
		mes "Once you get ready,";
		mes "just let me know,";
		mes "to start!";
		close;
	}
	if ($@ep13_test == 1) {
		mes "[Munkenro]";
		mes "We are testing the other adventurers, so unless you have any business with me, visit me later.";
		close;
	}
	if (($@ep13_test == 0) && (ep13_ryu == 22)) {
		mes "[Munkenro]";
		mes "Good! You did a good job!";
		mes "Though we didn't get enough time to test, I think it's almost perfect.";
		next;
		mes "[Munkenro]";
		mes "You can feel I am too strict... I'm just doing what I need to do as head of the Alliance.";
		next;
		mes "[Munkenro]";
		mes "If I can't manage the alliance well, I will feel guilty, that I am not doing Sikaiz's job any justice. Anyway, I will do my best.";
		next;
		mes "[Munkenro]";
		mes "Huh? I'm just whining.";
		mes "You don't need to hear this.";
		mes "Just forget it.";
		next;
		completequest 10078;
		set ep13_ryu,100;
		getexp 66000,21000;
		mes "[Munkenro]";
		mes "I will let you go there.";
		mes "Let me know once you are ready.";
		close;
	}
}

moc_fild22b,1,1,0	script	Head of the Alliance#moo	-1,{
OnInit:
	disablenpc "Head of the Alliance#moo";
	end;

OnEnable:
	mapannounce "moc_fild22b","Head of the Alliance: I command that all soldiers attack the adventurers around here for 15 minutes. This is an order!",bc_map;
	enablenpc "Head of the Alliance#moo";
	set $@ep13_test,1;
	initnpctimer;
	monster "moc_fild22b",0,0,"Allied Soldier",1851,80,"Head of the Alliance#moo::OnMyMobDead";
	end;

Onreset:
	killmonster "moc_fild22b","Head of the Alliance#moo::OnMyMobDead";
	end;

OnDisable:
	killmonster "moc_fild22b","Head of the Alliance#moo::OnMyMobDead";
	mapannounce "moc_fild22b","Head of the Alliance: All alliance members. All of you should stop your attacks and return to work. That's all.",bc_map;
	set $@ep13_test,0;
	disablenpc "Head of the Alliance#moo";
	end;

OnMyMobDead:
	if (mobcount("moc_fild22b","Head of the Alliance#moo::OnMyMobDead") < 41) {
		donpcevent "Head of the Alliance#moo::OnDisable";
	}
	end;

OnTimer900000:
	killmonster "moc_fild22b","Head of the Alliance#moo::OnMyMobDead";
	mapannounce "moc_fild22b","Head of the Alliance: All alliance members. All of you should stop your attacks and return to work. That's all.",bc_map;
	set $@ep13_test,2;
	disablenpc "Head of the Alliance#moo";
	stopnpctimer;
	end;
}

mid_camp,213,286,3	script	Rift Guard#4	707,{
	mes "[Guard]";
	mes "Are you the new adventurer?";
	mes "If you're going to the other side of the rift, the head of the alliance will guide you there.";
	next;
	mes "[Guard]";
	mes "He should be near the center of the Gorge. He is stronger than the former one, so be careful with your words.";
	next;
	mes "[Guard]";
	mes "If you want to run away from here, just let me know, I will guide you.";
	next;
	switch(select("Escape.:Nah.")) {
	case 1:
		mes "[Guard]";
		mes "Ok.";
		mes "Follow me, I will let you out of here.";
		close2;
		warp "moc_fild20",342,179;
		end;
	case 2:
		mes "[Guard]";
		mes "Ok, just go ahead for yourself.";
		close;
	}
}

moc_ruins,137,89,5	script	Time-Space Gap Guard	707,{
	if (ep13_ryu == 100) {
		mes "[Guard]";
		mes "- Trembling in fear. -";
		next;
		mes "[Guard]";
		mes "- Trembling in fear. -";
		next;
		mes "[Guard]";
		mes "Honestly, I should keep";
		mes "to the dimensional rift,";
		mes "but it's quite scary.";
		mes "I ran away from it.";
		next;
		mes "[Guard]";
		mes "Ah?";
		mes "You're quite brave!";
		mes "And not scared about things around you. I envy you...";
		next;
		mes "[Guard]";
		mes "I am a coward but,";
		mes "I can send you through the dimensional rift. That's the only thing I can do for you.";
		next;
		mes "[Guard]";
		mes "I send you there easily,";
		mes "but don't tell others about me. Ok??";
		next;
		mes "[Guard]";
		mes "Then, do you want to go through the Time-Space Gap now??";
		next;
		switch(select("Yes.:No, thanks.")) {
		case 1:
			mes "[Guard]";
			mes "Ok, then I will send you there. As I already said, don't tell anybody about me. Anyway... good luck!!";
			close2;
			warp "moc_fild22b",49,195;
			end;
		case 2:
			mes "[Guard]";
			mes "It's ok.";
			mes "Just don't tell anybody about me. Please.";
			close;
		}
	}
	mes "[Guard]";
	mes "- Trembling in fear. -";
	next;
	mes "[Guard]";
	mes "onestly, I should keep";
	mes "to the dimensional rift,";
	mes "but it's quite scary.";
	mes "I ran away from it.";
	next;
	mes "[Guard]";
	mes "- Trembling. -";
	mes "Please keep the secret";
	mes "about me being here.";
	mes "I am so scared!!";
	close;
}

/*
moc_fild22b,370,370,3	script	Allied Manager#gm	100,{
	mes "[Manager]";
	mes "Please enter the password.";
	next;
	input .@input;
	if ((.@input < 0) || (.@input > 9000) ) {
		mes "[Manager]";
		mes "Incorrect password.";
		close;
	}
	else if (.@input == 0) {
		mes "[Manager]";
		mes "Please enter a password other then 0.";
		close;
	}
	else if (.@input == 8028) {
		mes "[Manager]";
		mes "What would you like to do?";
		next;
		switch(select("Reset the Allied Attacks.:Nothing.")) {
		case 1:
			mes "[Manager]";
			mes "Resetting the allied attacks.";
			set $@ep13_test,2;
			disablenpc "Head of the Alliance#moo";
			close;
		case 2:
			mes "[Manager]";
			mes "Nevermind then.";
			close;
		}
	}
	else {
		mes "[Manager]";
		mes "Nevermind then.";
		close;
	}
}
*/

// New Surroundings
//============================================================ 
mid_camp,222,283,4	script	Marian#ep13bs	727,{
	if (checkweight(1201,1) == 0) {
		mes "[Marian]";
		mes "You are carrying too much weight.";
		mes "Please try again after losing some weight.";
		close;
	}
	if (ep13_newbs < 1) {
		if (ep13_ryu > 99) {
			mes "[Marian]";
			mes "You must be a stranger here.";
			mes "Is this your first visit here?";
			next;
			switch(select("Yes.:No.")) {
			case 1:
				mes "[Marian]";
				mes "As expected~";
				mes "I'm not lying, but usually";
				mes "I never forget a face.";
				emotion e_lv;
				next;
				mes "[Marian]";
				mes "Well, anyway...";
				mes "If this is your first time here,";
				mes "you'd better see ^0000FFInstructor Lugen^000000.";
				mes "He can help you adjust";
				mes "to these surroundings.";
				next;
				mes "[Marian]";
				mes "Go to the right to find";
				mes "^0000FFInstructor Lugen^000000.";
				set ep13_newbs,1;
				getitem 12322,1; //Chocolate_Pie
				setquest 11084;
				close;
			case 2:
				mes "[Marian]";
				mes "Well~ It is weird~";
				next;
				mes " - ransacking - ";
				mes " - flap - ";
				next;
				mes "[Marian]";
				mes "Hmm, you're not";
				mes "from around here.";
				next;
				mes "[Marian]";
				mes "Go to the right along this way";
				mes "and you'll find ^0000FFInstructor Lugen^000000.";
				mes "Talk to him, first.";
				set ep13_newbs,1;
				getitem 12322,1; //Chocolate_Pie
				setquest 11084;
				close;
			}
		}
		else {
			mes "[Marian]";
			mes "......";
			mes "I'm sorry but,";
			mes "I'm a bit busy now...";
			close;
		}
	}
	if (ep13_newbs == 1) {
		mes "[Marian]";
		mes "Go to the right to see ^0000FFInstructor Lugen^000000.";
		emotion e_lv;
		close;
	}
	if ((ep13_newbs > 1) && (ep13_newbs < 13)) {
		mes "[Marian]";
		mes "Wow, good to see you again.";
		mes "Do you feel comfortable around here?";
		emotion e_lv;
		close;
	}
	if (ep13_newbs == 13) {
		mes "[Marian]";
		mes "Hey, how are you?";
		mes "What brings you here?";
		emotion e_lv;
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "The instructor sent me.";
		mes "He told me to get supplies from the motherland.";
		next;
		mes "[Marian]";
		mes "Ah, you must be talking about~?";
		mes "Let me see~~";
		next;
		mes "[Marian]";
		mes "This and that~~";
		next;
		mes "[Marian]";
		mes "Hmm, not this one.";
		next;
		mes "[Marian]";
		mes "Ah, I got it!";
		mes "Here they are!";
		mes "And this is for you.";
		mes "Go, go~~";
		set ep13_newbs,14;
		getitem 6045,3; //Supply_Box
		getitem 12322,1; //Chocolate_Pie
		changequest 11091,11092;
		close;
	}
	if ((ep13_newbs == 14) || (ep13_newbs == 15)) {
		if (countitem(6045) < 3) {
			mes "[Marian]";
			mes "Ha! You misplaced the Supply Box?!";
			mes "What the~~?";
			emotion e_omg;
			next;
			mes "[Marian]";
			mes "Ok, I have spares.";
			mes "Let me give one to you.";
			mes "Don't misplace this one, ok?!";
			getitem 6045,1; //Supply_Box
			close;
		}
		else {
			mes "[Marian]";
			mes "Do your job, man~";
			mes "And please say hello";
			mes "to the instructor.";
			emotion e_lv;
			close;
		}
	}
	if ((ep13_newbs == 16) || (ep13_newbs == 17)) {
		if (countitem(6045) < 2) {
			mes "[Marian]";
			mes "Ha! You misplaced the Supply Box?!";
			mes "What the~~?";
			emotion e_omg;
			next;
			mes "[Marian]";
			mes "Ok, I have spares.";
			mes "Let me give one to you.";
			mes "Don't misplace this one, ok?!";
			getitem 6045,1; //Supply_Box
			close;
		}
		else {
			mes "[Marian]";
			mes "Do your job, man~";
			mes "And please say hello";
			mes "to the instructor.";
			emotion e_lv;
			close;
		}
	}
	if ((ep13_newbs == 18) || (ep13_newbs == 19)) {
		if (countitem(6045) < 1) {
			mes "[Marian]";
			mes "Ha! You misplaced the Supply Box?!";
			mes "What the~~?";
			emotion e_omg;
			next;
			mes "[Marian]";
			mes "Ok, I have spares.";
			mes "Let me give one to you.";
			mes "Don't misplace this one, ok?!";
			getitem 6045,1; //Supply_Box
			close;
		}
		else {
			mes "[Marian]";
			mes "Do your job, man~";
			mes "And please say hello";
			mes "to the instructor.";
			emotion e_lv;
			close;
		}
	}
	else {
		mes "[Marian]";
		mes "Hey~";
		mes "How have you been recently?";
		mes "I am busy all the time...";
		emotion e_sob;
		next;
		mes "[Marian]";
		mes "The supplies from the motherland are...";
		mes "Ah...";
		mes "Nothing, do not care...";
		mes "Hohoho...";
		emotion e_omg;
		close;
	}
}

mid_camp,261,284,4	script	Instructor#ep13bs	405,{
	if (checkweight(1201,1) == 0) {
		mes "[Instructor Lugen]";
		mes "You are carrying too much weight.";
		mes "Please try again after losing some weight.";
		close;
	}
	if (ep13_newbs < 1) {
		mes "[Instructor Lugen]";
		mes "Huuu, no time to rest.";
		mes "When re-enforcements come.";
		close;
	}
	if (ep13_newbs == 1) {
		mes "[Instructor Lugen]";
		mes "Huuu, no time to rest.";
		mes "When re-enforcements come.";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Excuse me.";
		next;
		mes "[Instructor Lugen]";
		mes "Hi!";
		mes "What brings you here?";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Marian sent me to here.";
		next;
		mes "[Instructor Lugen]";
		mes "Ah!";
		mes "Are you from the motherland?";
		mes "I am Lugen Jednic from.";
		mes "the federal survey team,";
		mes "in charge of educating.";
		mes "new employees.";
		next;
		mes "[Instructor Lugen]";
		mes "To join the team,";
		mes "you simply need to register.";
		next;
		mes "[Instructor Lugen]";
		mes "Once you register, you";
		mes "will be provided with";
		mes "ccommodations and food.";
		mes "There will be plenty of";
		mes "missions for you.";
		next;
		mes "[Instructor Lugen]";
		mes "Will you join the survey team?";
		next;
		switch(select("Yes.:No.")) {
		case 1:
			mes "[Instructor Lugen]";
			mes "Registration is simple.";
			mes "Go to the big building.";
			mes "in the center and talk";
			mes "to the receptionist.";
			next;
			mes "[Instructor Lugen]";
			mes "When you finish the";
			mes "registration, come back";
			mes "to me and I will assign";
			mes "your accomodations.";
			set ep13_newbs,3;
			changequest 11084,11085;
			close;
		case 2:
			mes "[Instructor Lugen]";
			mes "You don't want to join?";
			mes "If you change your mind, come back later.";
			set ep13_newbs,2;
			close;
		}
	}
	if (ep13_newbs == 2) {
		mes "[Instructor Lugen]";
		mes "Ah, you came back.";
		mes "I have been waiting for you.";
		next;
		mes "[Instructor Lugen]";
		mes "Will ou join the survey team?";
		next;
		switch(select("Yes.:No.")) {
		case 1:
			mes "["+ strcharinfo(0) +"]";
			mes "I will register...";
			next;
			mes "[Instructor Lugen]";
			mes "[Instructor Lugen]";
			mes "Registration is simple.";
			mes "Go to the big building.";
			mes "in the center and talk";
			mes "to the receptionist.";
			next;
			mes "[Instructor Lugen]";
			mes "When you finish the";
			mes "registration, come back";
			mes "to me and I will assign";
			mes "your accomodations.";
			set ep13_newbs,3;
			changequest 11084,11085;
			close;
		case 2:
			mes "[Instructor Lugen]";
			mes "You don't want to join?";
			mes "If you change your mind, come back later.";
			close;
		}
	}
	if (ep13_newbs == 3) {
		mes "[Instructor Lugen]";
		mes "To register, Go to the";
		mes "big building in the center";
		mes "and talk to the receptionist.";
		next;
		mes "[Instructor Lugen]";
		mes "When you finish the";
		mes "registration, come back";
		mes "to me and I will assign";
		mes "your accomodations.";
		close;
	}
	if (ep13_newbs == 4) {
		mes "[Instructor Lugen]";
		mes "I got a call from the receptionist.";
		mes "Now take your nameplate and go";
		mes "to your accomodations down";
		mes "in the barracks.";
		next;
		mes "[Instructor Lugen]";
		mes "So take some rest and I will";
		mes "see you tomorrow morning.";
		next;
		mes "[Instructor Lugen]";
		mes "You need to share the barracks";
		mes "with others, so make sure to";
		mes "talk with them while you're there.";
		set ep13_newbs,5;
		getitem 12322,1; //Chocolate_Pie
		completequest 11086;
		close;
	}
	if ((ep13_newbs > 4) && (ep13_newbs < 12)) {
		mes "[Instructor Lugen]";
		mes "You need to share the barracks";
		mes "with others, so make sure to";
		mes "talk with them while you're there.";
		close;
	}
	if (ep13_newbs == 12) {
		mes "[Instructor Lugen]";
		mes "How was your stay here?";
		mes "It is cold. Warm yourself";
		mes "and try not to catch a cold.";
		next;
		mes "[Instructor Lugen]";
		mes "And I have a request of you, "+ strcharinfo(0) +".";
		next;
		mes "[Instructor Lugen]";
		mes "It is to distribute supplies";
		mes "from the motherland,";
		mes "It's not very difficult.";
		mes "Just think of it as a way";
		mes "to meet people here.";
		next;
		mes "[Instructor Lugen]";
		mes "Anyway, Go to Marian,";
		mes "whom you met when";
		mes "you first came here and";
		mes "get the supplies from her.";
		set ep13_newbs,13;
		getitem 12322,1; //Chocolate_Pie
		setquest 11091;
		close;
	}
	if (ep13_newbs == 13) {
		mes "[Instructor Lugen]";
		mes "Anyway, Go to Marian,";
		mes "whom you met when";
		mes "you first came here and";
		mes "get the supplies from her.";
		close;
	}
	if (ep13_newbs == 14) {
		if (countitem(6045) > 2) {
			mes "[Instructor Lugen]";
			mes "Did you recieve the supplies?";
			mes "Can you show them to me, please?";
			next;
			mes "[Instructor Lugen]";
			mes "Hmm...";
			next;
			mes "[Instructor Lugen]";
			mes "Ok, then, please deliver";
			mes "them to their receivers.";
			next;
			mes "[Instructor Lugen]";
			mes "The first box should be sent to";
			mes "Jan, northwest of the camp.";
			mes "She may be around the fence.";
			set ep13_newbs,15;
			changequest 11092,11093;
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "It seems that they";
			mes "are not enough.";
			mes "Can you check them";
			mes "with Marian, please?";
			close;
		}
	}
	if (ep13_newbs == 15) {
		if (countitem(6045) > 2) {
			mes "[Instructor Lugen]";
			mes "The first box should be sent to";
			mes "Jan, northwest of the camp.";
			mes "She may be around the fence.";
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "It seems that they";
			mes "are not enough.";
			mes "Can you check them";
			mes "with Marian, please?";
			close;
		}
	}
	if (ep13_newbs == 16) {
		mes "[Instructor Lugen]";
		mes "So, did you get the";
		mes "supplies to Jan?";
		mes "She was waiting";
		mes "for it a month ago.";
		mes "Thanks so much.";
		next;
		if (countitem(6045) > 1) {
			mes "[Instructor Lugen]";
			mes "Next, this box is for Gerard.";
			mes "He is investigating across the";
			mes "west bridge outside the camp.";
			next;
			mes "[Instructor Lugen]";
			mes "Freya be with you.";
			set ep13_newbs,17;
			changequest 11094,11095;
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "It seems that they";
			mes "are not enough.";
			mes "Can you check them";
			mes "with Marian, please?";
			close;
		}
	}
	if (ep13_newbs == 17) {
		if (countitem(6045) > 1) {
			mes "[Instructor Lugen]";
			mes "Next, this box is for Gerard.";
			mes "He is investigating across the";
			mes "west bridge outside the camp.";
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "It seems that they";
			mes "are not enough.";
			mes "Can you check them";
			mes "with Marian, please?";
			close;
		}
	}
	if (ep13_newbs == 18) {
		mes "[Instructor Lugen]";
		mes "Well done.";
		mes "Is Gerard well?";
		next;
		mes "[Instructor Lugen]";
		mes "I've been worrying";
		mes "about him since he";
		mes "disappeared after";
		mes "going out for the";
		mes "investigation.";
		next;
		if (countitem(6045) > 0) {
			mes "[Instructor Lugen]";
			mes "And the last box is for";
			mes "Alberto at the entrance";
			mes "of the eastern field.";
			next;
			mes "[Instructor Lugen]";
			mes "Perhaps, he ordered";
			mes "the heavy coat.";
			mes "It's freezing there so";
			mes "you'd better hurry.";
			next;
			mes "[Instructor Lugen]";
			mes "Please deliver it to him.";
			set ep13_newbs,19;
			changequest 11096,11097;
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "It seems that they";
			mes "are not enough.";
			mes "Can you check them";
			mes "with Marian, please?";
			close;
		}
	}
	if (ep13_newbs == 19) {
		if (countitem(6045) > 0) {
			mes "[Instructor Lugen]";
			mes "And the last box is for";
			mes "Alberto at the entrance";
			mes "of the eastern field.";
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "It seems that they";
			mes "are not enough.";
			mes "Can you check them";
			mes "with Marian, please?";
			close;
		}
	}
	if (ep13_newbs == 20) {
		mes "[Instructor Lugen]";
		mes "It was really good to request";
		mes "you, "+ strcharinfo(0) +".";
		mes "Your work has been";
		mes "a great help to us.";
		mes "I really appreciate it.";
		next;
		mes "[Instructor Lugen]";
		mes "You must be tired now,";
		mes "please take care of yourself.";
		mes "I have more things";
		mes "to do now, ha...";
		emotion e_pif;
		set ep13_newbs,21;
		completequest 11098;
		close;
	}
	if (ep13_newbs == 21) {
		if (rand(1,3) == 2) {
			mes "[Instructor Lugen]";
			mes "There must be no";
			mes "time to rest for me.";
			mes "Huu...~";
			emotion e_pif;
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "What is wrong with you?";
			next;
			mes "[Instructor Lugen]";
			mes "Ah, nothing...";
			mes "I'm just talking to myself.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "I've never seen you sigh.";
			mes "If you have something";
			mes "to say please tell me.";
			next;
			mes "[Instructor Lugen]";
			mes "It's just a personal thing...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Tell me.";
			mes "I think I can help you.";
			next;
			mes "[Instructor Lugen]";
			mes "I-I'm, sorry to tell you but...";
			next;
			mes "[Instructor Lugen]";
			mes "I came here together";
			mes "with my friend but we";
			mes "aren't allowed to leave,";
			mes "so I don't know how he is.";
			next;
			mes "[Instructor Lugen]";
			mes "It was rumored that";
			mes "he's gotten worse so";
			mes "I'm worried about him.";
			next;
			mes "[Instructor Lugen]";
			mes "But, I'm so busy working";
			mes "and it makes me...";
			mes "*sigh*";
			next;
			switch(select("Help.:Just listen.")) {
			case 1:
				mes "["+ strcharinfo(0) +"]";
				mes "I will help with your problem!";
				next;
				mes "[Instructor Lugen]";
				mes "No, it is ok.";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Don't say no!";
				mes "It's not a problem at all!";
				mes "So, I'll go to him for you";
				mes "and see if he is ok, alright?!";
				next;
				mes "[Instructor Lugen]";
				mes "......";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Hey, I really want to help~";
				next;
				mes "[Instructor Lugen]";
				mes "......";
				mes "I really appreciate that.";
				mes "If so, can you please";
				mes "deliver this letter to him?";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "You can count on me!!";
				next;
				mes "[Instructor Lugen]";
				mes "My friend, Otto, is working";
				mes "on the barrier in the west.";
				mes "Please give it to him.";
				set ep13_newbs,23;
				getitem 6043,1; //Letter_From_Lugen
				setquest 11099;
				close;
			case 2:
				mes "["+ strcharinfo(0) +"]";
				mes "Ah, ya work is tough.";
				next;
				mes "[Instructor Lugen]";
				mes "Yes.. I really appreciate your listening to me.";
				mes "It makes me feel better.";
				set ep13_newbs,22;
				close;
			}
		}
		else {
			mes "[Instructor Lugen]";
			mes "There must be no";
			mes "time to rest for me.";
			mes "Huu...~";
			emotion e_pif;
			close;
		}
	}
	if (ep13_newbs == 22) {
		mes "[Instructor Lugen]";
		mes "There must be no";
		mes "time to rest for me.";
		mes "Huu...~";
		emotion e_pif;
		next;
		switch(select("Help him.:Just pass.")) {
		case 1:
			mes "["+ strcharinfo(0) +"]";
			mes "May I help you?";
			next;
			mes "[Instructor Lugen]";
			mes "No, it's ok.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Don't say no!";
			mes "It is not difficult at all!";
			mes "So, I'm supposed to go to him and see if he's ok, right?";
			next;
			mes "[Instructor Lugen]";
			mes "......";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Hey, I really want to help~";
			next;
			mes "[Instructor Lugen]";
			mes "......";
			mes "I really appreciate that.";
			mes "If so, can you please deliver this letter to him?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "You believe me!!";
			next;
			mes "[Instructor Lugen]";
			mes "My friend, Otto, is working on the barrier in the west.";
			mes "Please give it to him.";
			set ep13_newbs,23;
			getitem 6043,1; //Letter_From_Lugen
			setquest 11099;
			close;
		case 2:
			mes "["+ strcharinfo(0) +"]";
			mes "Hmm...";
			close;
		}
	}
	if (ep13_newbs == 23) {
		if (countitem(6043) < 1) {
			mes "[Instructor Lugen]";
			mes "Ah, did you lose the letter?";
			mes "That's ok. It's no big deal.";
			mes "I'll write it again.";
			getitem 6043,1; //Letter_From_Lugen
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "My friend, Otto, is working";
			mes "on the barrier in the west.";
			mes "Please give it to him.";
			close;
		}
	}
	if (ep13_newbs == 24) {
		mes "["+ strcharinfo(0) +"]";
		mes "Instructor! I met Otto!";
		mes "He is doing very well~";
		next;
		mes "[Instructor Lugen]";
		mes "Phew, it's really good to hear.";
		mes "I was so worried about him";
		mes "being sick and far away";
		mes "from his homeland.";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "I have a letter from him, too.";
		next;
		if (countitem(6044) < 1) {
			mes "["+ strcharinfo(0) +"]";
			mes "Huh, ehh..?!?!";
			next;
			mes "[Instructor Lugen]";
			mes "......";
			close;
		}
		else {
			mes "[Instructor Lugen]";
			mes "I am far away from my home";
			mes "the feeling that family and";
			mes "friends give to me are really important.";
			next;
			mes "[Instructor Lugen]";
			mes "I don't know how to thank you.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Hehe, don't mention it.";
			mes "And Otto said that he";
			mes "would come to see you.";
			emotion 40,1;
			next;
			mes "[Instructor Lugen]";
			mes "Did he?";
			mes "It's been so long";
			mes "since we last met.";
			next;
			mes "[Instructor Lugen]";
			mes "And this is for you.";
			delitem 6044,1; //Letter_From_Otto
			set ep13_newbs,100;
			getitem 617,1; //Old_Violet_Box
			getitem 12322,5; //Chocolate_Pie
			getexp 100000,10000;
			completequest 11100;
			close;
		}
	}
	if (ep13_newbs == 100) {
		mes "[Instructor Lugen]";
		mes "Thanks for doing that.";
		mes "My friend wrote me that he";
		mes "would have some spare time.";
		next;
		mes "[Instructor Lugen]";
		mes "It is good to see you,";
		mes ""+ strcharinfo(0) +",";
		mes "enjoy yourself here.";
		mes "If you have any troubles,";
		mes "come to see me.";
		next;
		mes "[Instructor Lugen]";
		mes "I so happy that I've";
		mes "met a person like";
		mes "you, "+ strcharinfo(0) +".";
		close;
	}
	else {
		mes "[Instructor Lugen]";
		mes "It seems that I nave no time to rest this week.";
		close;
	}
}

mid_camp,123,290,4	script	Otto#ep13bs	967,{
	if (checkweight(1201,1) == 0) {
		mes "- Wait a minute !! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please try again -";
		mes "- after you loose some weight. -";
		close;
	}
	if (ep13_newbs == 23) {
		mes "["+ strcharinfo(0) +"]";
		mes "Mr. Otto?!";
		next;
		mes "[Otto]";
		mes "Hmm, how can I help you?";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "Instructor Lugen sent me!";
		mes "He is worrying about you getting worse.";
		next;
		mes "[Otto]";
		mes "Oh, is he...";
		mes "It was just a cold.";
		mes "It was nothing.";
		mes "He's still overprotective..";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "That's good to hear.";
		mes "Ah, and he wrote this letter for you.";
		next;
		if (countitem(6043) < 1) {
			mes "["+ strcharinfo(0) +"]";
			mes "Eh, where is it...";
			next;
			mes "[Otto]";
			mes "......";
			close;
		}
		else {
			mes "[Otto]";
			mes "We are not allowed to leave our posts,";
			mes "so I am wondering about him, as well.";
			next;
			mes "[Otto]";
			mes "A letter, I never expected this, huhu.";
			next;
			mes "- Otto is reading the letter -";
			mes "- with the smile on his face. -";
			next;
			mes "[Otto]";
			mes "I am sorry but, can you please";
			mes "tell him that I am ok now by";
			mes "giving him this letter.";
			next;
			mes "[Otto]";
			mes "And I will have a vacation";
			mes "in the near future and will";
			mes "use that time to visit him.";
			delitem 6043,1; //Letter_From_Lugen
			set ep13_newbs,24;
			getitem 6044,1; //Letter_From_Otto
			getitem 12322,1; //Chocolate_Pie
			changequest 11099,11100;
			close;
		}
	}
	if (ep13_newbs == 24) {
		if (countitem(6044) < 1) {
			mes "[Otto]";
			mes "You lost the letter?";
			mes "I'll write it again.";
			getitem 6044,1; //Letter_From_Otto
			close;
		}
		else {
			mes "[Otto]";
			mes "I am sorry but, can you please";
			mes "tell him that I am ok now by";
			mes "giving him this letter.";
			next;
			mes "[Otto]";
			mes "And I will have a vacation";
			mes "in the near future and will";
			mes "use that time to visit him.";
			close;
		}
	}
	if (ep13_newbs > 99) {
		mes "[Otto]";
		mes "Thanks to you,";
		mes "I was able to meet";
		mes "him some days ago.";
		mes "He, wasn't feeling good, either.";
		next;
		mes "[Otto]";
		mes "It seems that I will";
		mes "have more free time,";
		mes "so I will take that time";
		mes "to visit him more often.";
		close;
	}
	else {
		mes "[Otto]";
		mes "This place has a totally different environment on both sides.";
		next;
		mes "[Otto]";
		mes "Is it natural,";
		mes "or artificial?";
		close;
	}
}

mid_campin,106,122,4	script	Receptionist Brink#ep13b	89,{
	if (ep13_newbs < 3) {
		mes "[Brink]";
		mes "Hmm... Hey...";
		mes "...I mean...";
		mes "Hmm...";
		mes "...I would...";
		emotion e_swt2;
		close;
	}
	if (ep13_newbs == 3) {
		mes "[Brink]";
		mes "Hmm... Hey...";
		mes "...What makes...";
		mes "Hmm...";
		mes "...I would...";
		emotion e_swt2;
		next;
		mes "[Brink]";
		mes "Hmmm... Hey...";
		mes "...register...";
		mes "I mean...";
		next;
		switch(select("I am here to register.:Just stand.")) {
		case 1:
			mes "[Brink]";
			mes "Ah... I mean...";
			mes "Hmm...";
			mes "...Hey...";
			mes "What...your name...";
			emotion e_swt2;
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "My name is "+ strcharinfo(0) +".";
			next;
			mes "[Brink]";
			mes "...Ah...";
			mes ""+ strcharinfo(0) +"...";
			mes "You...";
			mes "...registered...Hmm...";
			mes "...";
			emotion e_swt2;
			next;
			mes "[Brink]";
			mes "Here...";
			mes "Hmm...";
			mes "sign...";
			next;
			mes "[Brink]";
			mes "Hmmm...";
			mes "and...";
			mes "I mean...";
			emotion e_swt2;
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Is it finished?";
			next;
			mes "[Brink]";
			mes "Hm...";
			mes "...Yes...";
			mes "Then...";
			next;
			mes "[Brink]";
			mes "And...";
			mes "......This thing...";
			mes "...Ehh...";
			next;
			mes "- I guess I'm registered -";
			mes "- I'd better go back to Lugen -";
			set ep13_newbs,4;
			getitem 12322,1; //Chocolate_Pie
			changequest 11085,11086;
			close;
		case 2:
			mes "[Brink]";
			mes "And...";
			mes "......This thing...";
			mes "...Ehh...";
			emotion e_swt2;
			close;
		}
	}
	else {
		mes "[Brink]";
		mes "...Hey...";
		mes "I mean...";
		mes "...Well...nice...";
		mes "Then...";
		next;
		mes "[Brink]";
		mes "...Life...";
		mes "...Hmmm...";
		close;
	}
}

mid_camp,264,263,4	script	Diego#ep13bs	931,{
	if (ep13_newbs < 5) {
		mes "[Diego]";
		mes "I'm busy right now!";
		emotion e_swt2;
		close;
	}
	if (ep13_newbs == 5) {
		mes "[Diego]";
		mes "Wow, this is tent is big!";
		mes "Hey, you there, adventurer. Please help me.";
		emotion e_sob;
		next;
		switch(select("Help him.:Don't help.")) {
		case 1:
			mes "[Diego]";
			mes "Thanks.";
			emotion 15;
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "What do you need?";
			next;
			mes "[Diego]";
			mes "Ah...";
			mes "When I passed by here...";
			mes "I kicked the post by mistake";
			mes "and now it's broken.";
			next;
			mes "[Diego]";
			mes "I need to ask others for help";
			mes "while I hold this post up.";
			next;
			mes "[Diego]";
			mes "Well, let me see...";
			mes "I'm really lucky to see you,";
			mes "passing by here, "+ strcharinfo(0) +".";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Hah!! How did you know my name?!";
			emotion e_omg,1;
			next;
			mes "[Diego]";
			mes "It's on your nameplate.";
			emotion e_dots;
			next;
			select("So how can I help you.");
			mes "[Diego]";
			mes "While I hold this post up,";
			mes "please get materials to fix it.";
			next;
			mes "[Diego]";
			mes "I need the bar to sustain this";
			mes "post and a rope to tie it.";
			next;
			mes "[Diego]";
			mes "You can find many trees";
			mes "west of the camp for branches";
			mes "that we can use as a post.";
			next;
			mes "[Diego]";
			mes "And you can find the weird";
			mes "plant called ^0000FFNepenthes^000000";
			mes "at the field east of the camp it's vines are very strong.";
			next;
			mes "[Diego]";
			mes "I think we should be";
			mes "able to fix this with";
			mes "^0000FF20 Ordinary Branches and 20 Strong Vine^000000.";
			mes "Please bring them to me!!!";
			set ep13_newbs,6;
			setquest 11087;
			close;
		case 2:
			mes "[Diego]";
			mes "...";
			mes "You're too harsh.";
			mes "Sob...";
			emotion e_sob;
			close;
		}
	}
	if (ep13_newbs == 6) {
		if ((countitem(6041) > 19) && (countitem(6042) > 19)) {
			mes "[Diego]";
			mes "Oh!!";
			mes "You finally brought";
			mes "the materials!";
			mes "I'm so grateful!!";
			emotion e_sob;
			next;
			mes "[Diego]";
			mes "Ok, so while I hold this post,";
			mes "please attach the branches";
			mes "and tie it up with the vines.";
			delitem 6041,20; //Strong_Bine
			delitem 6042,20; //Ordinary_Branch
			set ep13_newbs,7;
			changequest 11087,11088;
			close;
		}
		else {
			mes "[Diego]";
			mes "I think we should be";
			mes "able to fix this with";
			mes "^0000FF20 Ordinary Branches and 20 Strong Vine^000000.";
			mes "Please bring them to me!!!";
			close;
		}
	}
	if (ep13_newbs == 7) {
		mes "[Diego]";
		mes "Ok, so while I hold this post,";
		mes "please attach the branches";
		mes "and tie it up with the vines.";
		close;
	}
	if (ep13_newbs == 8) {
		mes "[Diego]";
		mes "Please do the same for the other one.";
		close;
	}
	if (ep13_newbs == 9) {
		if (checkweight(1201,1) == 0) {
			mes "- Wait a minute !! -";
			mes "- Currently you're carrying -";
			mes "- too many items with you. -";
			mes "- Please try again -";
			mes "- after you loose some weight. -";
			close;
		}
		else {
			mes "[Diego]";
			mes "Thanks to your help,";
			mes "I can protect the barracks.";
			mes "When I was in trouble,";
			mes "you came along.";
			mes "It's got to be fate.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "No, I just...";
			mes "I was assigned to stay";
			mes "in these barracks.";
			emotion e_swt2,1;
			next;
			mes "[Diego]";
			mes "Oh!!!";
			mes "Then it this really is fate!!!";
			mes "And this is the special";
			mes "product of this camp,";
			mes "^0000FFChocolate Pie^000000.";
			next;
			mes "[Diego]";
			mes "Please come in and";
			mes "take some rest for the";
			mes "expedition tomorrow!!";
			set ep13_newbs,10;
			getitem 12322,5; //Chocolate_Pie
			completequest 11090;
			close2;
			warp "mid_campin",291,128;
			end;
		}
	}
	else {
		mes "[Diego]";
		mes "I'm busy right now!";
		emotion e_swt2;
		close;
	}
}

mid_campin,291,128,1	script	#ep13bs	111,1,1,{
	end;

OnTouch:
	if (ep13_newbs < 4) {
		mes "- It's a neat and tidy bed -";
		mes "- It seems that nobody used it. -";
		close;
	}
	if ((ep13_newbs > 3) && (ep13_newbs < 10)) {
		mes "- It's a neat and tidy bed -";
		mes "- It seems that I will use this one. -";
		close;
	}
	if (ep13_newbs == 10) {
		mes "["+ strcharinfo(0) +"]";
		mes "Haaaam~~~~~";
		mes "what a good night!!";
		next;
		mes "- I slept well -";
		mes "- and feel better. -";
		mes "- I think I need to go -";
		mes "- to Instructor Lugen -";
		set ep13_newbs,11;
		close;
	}
	else {
		mes "- The bed that I use -";
		mes "- It is comfortable. -.";
		close;
	}
}

mid_campin,295,128,4	script	Lucas#ep13bs	884,{
	if (ep13_newbs < 11) {
		mes "[Lucas]";
		mes "......";
		close;
	}
	if (ep13_newbs == 11) {
		mes "[Lucas]";
		mes "......";
		next;
		mes "[Lucas]";
		mes "...Hmm...";
		mes "Replacement?";
		mes "......";
		next;
		mes "[Lucas]";
		mes "The Federal team's still...";
		mes "send us people using the";
		mes "dangerous way.";
		next;
		switch(select("Dangerous way?:Disregard it.")) {
		case 1:
			mes "[Lucas]";
			mes "......";
			mes "I have been here for a long time.";
			next;
			mes "[Lucas]";
			mes "To breach the dimensional crack, the assassin team was deployed first...";
			next;
			mes "[Lucas]";
			mes "However, most of my men...";
			mes "......";
			next;
			mes "[Lucas]";
			mes "No, just ignore what I said.";
			mes "......";
			set ep13_newbs,12;
			//getitem 12322,1; //Chocolate_Pie
			close;
		case 2:
			mes "[Lucas]";
			mes "......";
			close;
		}
	}
	if ((ep13_newbs > 11) && (ep13_newbs < 100)) {
		mes "[Lucas]";
		mes "You seem to live hard all the time...";
		close;
	}
	else {
		mes "[Lucas]";
		mes "The motherland constantly";
		mes "sends us people...";
		mes "Is that passage safe?";
		close;
	}
}

mid_campin,292,120,4	script	Davi#ep13bs	849,{
	mes "[Davi]";
	mes "Ahhh, my body...";
	mes "I walked too much...";
	mes "and my body hurts.";
	emotion e_sob;
	close;
}

mid_camp,160,298,4	script	Jan#ep13bs	865,{
	if (ep13_newbs == 15) {
		if (countitem(6045) > 0) {
			mes "[Jan]";
			mes "Wawa, what is this~";
			mes "Hey, is that for me?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Yes...";
			emotion 4,1;
			next;
			mes "[Jan]";
			mes "Ahhh, it's exciting~";
			mes "I love it.";
			emotion 38;
			next;
			mes "[Jan]";
			mes "I want to unwrap it right now~";
			mes "Please tell the Instructor";
			mes "I'm grateful~";
			mes "Uhuhu.";
			delitem 6045,1; //Supply_Box
			set ep13_newbs,16;
			getitem 12322,1; //Chocolate_Pie
			changequest 11093,11094;
			close;
		}
		else {
			mes "[Jan]";
			mes "Why hasn't the product";
			mes "that I ordered one month";
			mes "ago come yet?";
			emotion e_an;
			close;
		}
	}
	else if (ep13_newbs == 16) {
		mes "[Jan]";
		mes "I really wanted it.";
		mes "I really love it~~";
		next;
		mes "["+ strcharinfo(0) +"]";
		mes "What is... it~~?";
		next;
		mes "[Jan]";
		mes "......";
		mes "......";
		next;
		mes "[Jan]";
		mes "It, it's a secret...";
		emotion e_shy;
		close;
	}
	else {
		mes "[Jan]";
		mes "The more I study around here,";
		mes "the more I find strange things.";
		next;
		mes "[Jan]";
		mes "It seems to stimulate my";
		mes "passion as a scientist?";
		close;
	}
}

mid_camp,30,168,4	script	Gerard#ep13bs	939,{
	if (ep13_newbs == 17) {
		if (countitem(6045) > 0) {
			mes "["+ strcharinfo(0) +"]";
			mes "Are you Gerard?";
			next;
			mes "[Gerard]";
			mes "Yes, I am.";
			mes "What brings you here?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Instructor Lugen sent";
			mes "me for an errand.";
			next;
			mes "[Gerard]";
			mes "Ah! Supplies.";
			mes "The supplies that ran out.";
			next;
			mes "[Gerard]";
			mes "I am so hungry that";
			mes "I was considering";
			mes "going back to the camp.";
			mes "I really appreciate this.";
			emotion 37;
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "...";
			mes "You ran out of supplies, but";
			mes "you didn't go back to the camp?";
			next;
			mes "[Gerard]";
			mes "Yes.";
			mes "This place is really interesting";
			mes "and I don't want to leave at all.";
			next;
			mes "[Gerard]";
			mes "Please tell the instructor that";
			mes "I won't be back for some time.";
			emotion e_no1;
			delitem 6045,1; //Supply_Box
			set ep13_newbs,18;
			getitem 12322,1; //Chocolate_Pie
			changequest 11095,11096;
			close;
		}
		else {
			mes "[Gerard]";
			mes "Hhhh, I am starving.";
			mes "When will the supplies come?";
			mes "It is killing me...";
			emotion e_sob;
			close;
		}
	}
	else if (ep13_newbs == 18) {
		mes "[Gerard]";
		mes "Hu, I am full now.";
		mes "Time to continue on";
		mes "with the exploration!!!";
		close;
	}
	else {
		mes "[Gerard]";
		mes "I was born in a desert";
		mes "and have never seen";
		mes "a field so green.";
		mes "So, to study here.";
		mes "is very interesting.";
		next;
		mes "[Gerard]";
		mes "By the way... is this a";
		mes "mushroom or a tree?";
		close;
	}
}

man_fild01,80,248,4	script	Alberto#ep13bs	934,{
	if (ep13_newbs == 19) {
		if (countitem(6045) > 0) {
			mes "[Alberto]";
			mes "Hhh, I am cold...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Mr. Alberto, take this.";
			mes "The Instructor sent";
			mes "me on an errand.";
			next;
			mes "[Alberto]";
			mes "I finally got it.";
			mes "My coat...sniff.";
			mes "It's freezing here.";
			emotion 28;
			next;
			mes "[Alberto]";
			mes "Sniff...";
			mes "- rustling sound -";
			next;
			mes "[Alberto]";
			mes "Ah, I am sorry but...";
			mes "My hands are so cold";
			mes "that I cannot open it.";
			mes "Can you open it for me?.";
			next;
			mes "- rustling sound -";
			mes "- Opening someone -";
			mes "- else's stuff makes -";
			mes "- me feel strange. -";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Here it is.";
			mes "Hopefully it'll warm you up.";
			next;
			mes "[Alberto]";
			mes "Yes I really appreciate it.";
			mes "It makes me feel alive.";
			next;
			mes "[Alberto]";
			mes "Please tell the Instructor";
			mes "that I am still alive.";
			mes "Sniff.";
			emotion e_sob;
			delitem 6045,1; //Supply_Box
			set ep13_newbs,20;
			getitem 12322,1; //Chocolate_Pie
			changequest 11097,11098;
			close;
		}
		else {
			mes "[Alberto]";
			mes "It's so cold here~~";
			mes "the wind chills me to the bones~";
			emotion 28;
			close;
		}
	}
	else if (ep13_newbs == 20) {
		mes "[Alberto]";
		mes "I am still cold even";
		mes "with this heavy coat.";
		mes "I need to order more clothes.";
		close;
	}
	else {
		mes "[Alberto]";
		mes "What are these weird";
		mes "structures set up";
		mes "here and there?";
		close;
	}
}

mid_camp,159,282,4	script	Cooking Soldier#ep13bs	886,{
	mes "[Alix]";
	mes "Huu, I made this and";
	mes "this is really great.";
	mes "When I am back";
	mes "to the motherland,";
	mes "I will open a shop for it!!";
	next;
	mes "[Alix]";
	mes "Have you had it?";
	mes "My chocolate pie!!!";
	mes "This food is a real miracle!!";
	close;
}

mid_camp,166,248,4	script	Sorcerer#ep13bs	937,{
	mes "[Biolay]";
	mes "Sob...";
	mes "Where is she?";
	next;
	mes "[Biolay]";
	mes "I was just wandering";
	mes "around Morroc and";
	mes "became faint. then";
	mes "I found myself here.";
	next;
	mes "[Biolay]";
	mes "I want to go back to my house.";
	emotion 28;
	close;
}

spl_fild02,348,76,0	script	Tree#ep13bs1::ep13tree	111,{
	if (checkweight(1201,1) == 0) {
		mes "- Wait a minute !! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please try again -";
		mes "- after you loose some weight. -";
		close;
	}
	if (ep13_newbs == 6) {
		if (rand(1,3) == 3) {
			mes "- rustling sound -";
			mes "- You find a branch -";
			next;
			if (rand(1,3) == 2) {
				mes "- Break! -";
				mes "- Bomb, bomb~~ -";
				mes "- You got the branch. -";
				getitem 6042,1; //Ordinary_Branch
				close;
			}
			else {
				mes "- Break! -";
				mes "- Bomb, bomb~~ -";
				mes "- This branch is decayed. -";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "This is useless.";
				mes "I need to find others...";
				close;
			}
		}
		else {
			mes "- rustling sound -";
			mes "- There's nothing useful. -";
			close;
		}
	}
	end;
}

spl_fild02,232,145,0	duplicate(ep13tree)	Tree#ep13bs2	111
spl_fild02,380,197,0	duplicate(ep13tree)	Tree#ep13bs3	111
spl_fild02,304,151,0	duplicate(ep13tree)	Tree#ep13bs4	111
spl_fild02,183,235,0	duplicate(ep13tree)	Tree#ep13bs5	111

mid_camp,267,263,0	script	Post#ep13bs1	111,{
	if (ep13_newbs < 6) {
		mes "- The posts of the -";
		mes "- barracks are broken. -";
		close;
	}
	else if (ep13_newbs == 6) {
		mes "- The posts of the -";
		mes "- barracks are broken. -";
		mes "- You'd better go out and -";
		mes "- find the materials to fix it. -";
		close;
	}
	else if (ep13_newbs == 7) {
		mes "- There are broken posts. -";
		mes "- Unless they are fixed soon, -";
		mes "- the barracks will collapse. -";
		next;
		while(1) {
			switch(select("Attach the tree bar.:Tie it with the vines.")) {
			case 1:
				mes "- You attach the tree bar -";
				mes "- to the broken post -";
				next;
				break;
			case 2:
				if (rand(1,5) == 2) {
					mes "- You tie the broken post -";
					next;
					mes "- It seems that it's fixed -";
					next;
					mes "[Diego]";
					mes "Oh! Now you need to";
					mes "knot it and finish it.";
					next;
					switch(select("Knot it.:Leave it.")) {
					case 1:
						mes "- You tie a perfect knot -";
						next;
						mes "[Diego]";
						mes "And this post should be knotted.";
						mes "Then please do it to that post.";
						set ep13_newbs,8;
						changequest 11088,11089;
						close;
					case 2:
						mes "- You decide to leave -";
						next;
						mes "- The branches slide down. -";
						mes "- You failed to fix it. -";
						next;
						mes "[Diego]";
						mes "...";
						mes "Why aren't you helping?";
						emotion e_sob;
						close;
					}
				}
				else {
					mes "- You fix the broken post -";
					mes "- with the vines. -";
					mes "- It seems that you-";
					mes "- need more branches. -";
					next;
				}
				break;
			}
		}
	}
	else if (ep13_newbs == 8) {
		mes "[Diego]";
		mes "This post is repaired.";
		mes "Please do the same thing";
		mes "on the other posts.";
		close;
	}
	else {
		mes "- The post tied by the -";
		mes "- vines seems unsteady -";
		mes "- but my repair is perfect. -";
		close;
	}
}

mid_camp,267,258,0	script	Post#ep13bs2	111,{
	if (ep13_newbs < 6) {
		mes "- The posts of the -";
		mes "- barracks are broken. -";
		close;
	}
	else if (ep13_newbs == 6) {
		mes "- The posts of the -";
		mes "- barracks are broken. -";
		mes "- You'd better go out and -";
		mes "- find the materials to fix it. -";
		close;
	}
	else if (ep13_newbs == 7) {
		mes "- The posts of the -";
		mes "- barracks are broken. -";
		mes "- You'd better go out and -";
		mes "- find the materials to fix it. -";
		close;
	}
	else if (ep13_newbs == 8) {
		mes "- There are broken posts. -";
		mes "- Unless they are fixed soon, -";
		mes "- the barracks will collapse. -";
		next;
		while(1) {
			switch(select("Attach the tree bar.:Tie it with the vines.")) {
			case 1:
				mes "- You attach the tree bar -";
				mes "- to the broken post -";
				next;
				break;
			case 2:
				if (rand(1,5) == 4) {
					mes "- You tie the broken post -";
					next;
					mes "- It seems that it's fixed -";
					next;
					mes "[Diego]";
					mes "Oh! Now you need to knot it and";
					mes "finish it.";
					next;
					switch(select("Knot it.:Leave it.")) {
					case 1:
						mes "- You tie a perfect knot -";
						next;
						mes "[Diego]";
						mes "Ohhh!!!!";
						mes "The broken posts are perfectly fixed!";
						set ep13_newbs,9;
						changequest 11089,11090;
						close;
					case 2:
						mes "- You decide to leave -";
						next;
						mes "- The branches slide down. -";
						mes "- You failed to fix it. -";
						next;
						mes "[Diego]";
						mes "...";
						mes "Why aren't you helping?";
						emotion e_sob;
						close;
					}
				}
				else {
					mes "- You fix the broken post -";
					mes "- with the vines. -";
					mes "- It seems that you-";
					mes "- need more branches. -";
					next;
				}
				break;
			}
		}
	}
	else {
		mes "- The post tied by the -";
		mes "- vines seems unsteady -";
		mes "- but my repair is perfect. -";
		close;
	}
}

// Attitude to the New
//============================================================ 
mid_camp,188,254,3	script	Monster Scholar#ep13	883,{
	if (ep13_ryu < 100) {
		mes "[Monster Scholar]";
		mes "Who... Who are you?";
		mes "Are you from the other";
		mes "side of the space gap?";
		mes "Say, are you a scholar,";
		mes "soldier, or village";
		mes "representative?";
		next;
		mes "[Monster Scholar]";
		mes "Oh, I'm sorry.";
		mes "You don't have to tell";
		mes "me if you don't want to...";
		close;
	}
	else {
		if (ep13_animal == 0) {
			mes "[Monster Scholar]";
			mes "Who... Who are you?";
			mes "Are you from the other";
			mes "side of the space gap?";
			mes "Say, are you a scholar,";
			mes "soldier, or village";
			mes "representative?";
			next;
			mes "[Monster Scholar]";
			mes "Oh, I'm sorry.";
			mes "You don't have to tell";
			mes "me if you don't want to...";
			next;
			mes "[Monster Scholar]";
			mes "Please go ahead and do";
			mes "what you have to do.";
			mes "Oh, me? Don't worry.";
			mes "I'm fine by myself.";
			next;
			select("Who are you?");
			mes "[Monster Scholar]";
			mes "I'm Rumis Block, and";
			mes "I'm working here on behalf of";
			mes "the monsternomics academy";
			mes "from the Schwaltzvalt Republic.";
			mes "Botanist Terris Block is";
			mes "my older twin brother.";
			next;
			emotion e_dots;
			mes "[Rumis Block]";
			mes "This place is freezing. Not only";
			mes "that, it's deserted and too";
			mes "quiet... Everything around us is";
			mes "watching and threatening us.";
			mes "You know, I didn't want to";
			mes "come here...";
			next;
			select("How did you get here?");
			mes "[Rumis Block]";
			mes "In fact, none of us";
			mes "wanted to come here.";
			mes "I mean, no one knows";
			mes "what kind of danger lurks";
			mes "in this unknown world.";
			next;
			mes "[Rumis Block]";
			mes "It was my brother Terris who";
			mes "wanted me to come along.";
			mes "He was selected first as the";
			mes "botanist of the continental";
			mes "expedition. He had to drag me";
			mes "here 'cuz I didn't want to come.";
			next;
			mes "[Rumis Block]";
			mes "I guess he didn't want to be";
			mes "alone in this world far away";
			mes "from civilization. Instead, he";
			mes "decided to drag me here and";
			mes "force me to join the expedition";
			mes "so he doesn't feel lonely!";
			next;
			mes "[Rumis Block]";
			mes "What's with that dirty look?";
			mes "Why, do I sound like";
			mes "someone blaming someone";
			mes "else for the misery in his life?";
			next;
			mes "[Rumis Block]";
			mes "I'm telling you, it's the truth.";
			mes "There are people that want ";
			mes "to escape the expedition by";
			mes "getting themselves sick on purpose.";
			next;
			mes "[Rumis Block]";
			mes "I know it's too late to";
			mes "complain now, but...";
			next;
			mes "[Rumis Block]";
			mes "Every day I pray to God to";
			mes "let me go back home safely.";
			mes "That's the only thing that";
			mes "keeps me going. Everything";
			mes "around here is watching me.";
			mes "It's suffocating, you know?";
			next;
			select("When do you go back?");
			mes "[Rumis Block]";
			mes "That's the problem.";
			mes "We Specialists are required";
			mes "to submit our study reports";
			mes "to the expedition's leaders.";
			mes "We are here to explore";
			mes "and study this world.";
			next;
			mes "[Rumis Block]";
			mes "I'm sure the management will";
			mes "tell me when to go back, but";
			mes "I don't expect it to be any time";
			mes "soon. It'll be at least after";
			mes "I submit my report.";
			next;
			mes "[Rumis Block]";
			mes "I must tell you,";
			mes "I hate this place!";
			mes "It gives me the creeps!";
			next;
			mes "[Rumis Block]";
			mes "Yes, I'm a monster scholar";
			mes "But I've been afraid of creatures even when I was on the Rune Midgard Continent...";
			next;
			mes "[Rumis Block]";
			mes "No, but can't you see?";
			mes "This place is totally new to me,";
			mes "and everything is so unknown...";
			next;
			mes "[Rumis Block]";
			mes "I may be a monster scholar,";
			mes "but I'm afraid...";
			mes "Of many things...";
			next;
			mes "[Rumis Block]";
			mes "The president of United";
			mes "Midgard Corporation has";
			mes "asked me to find some";
			mes "monsters that are edible.";
			next;
			mes "[Rumis Block]";
			mes "But look outside. Look!";
			mes "Do you see Mandragoras";
			mes "hiding in the icy bushes?";
			mes "Those are called ^3131FFNepentheses^000000.";
			next;
			mes "[Rumis Block]";
			mes "Aren't they quite savage-";
			mes "looking and intimidating?";
			mes "They look as if they";
			mes "want to sting me with";
			mes "those sharp thorns!";
			mes "Argh...";
			next;
			mes "[Rumis Block]";
			mes "I'd rather starve to";
			mes "death than study";
			mes "those dangerous and";
			mes "grotesque monsters!";
			mes "I'm not going to go";
			mes "outside of my tent.";
			next;
			mes "[Rumis Block]";
			mes "Not ever.";
			mes "No one can dare";
			mes "venture through";
			mes "such a threatening";
			mes "environment!";
			set ep13_animal,1;
			setquest 2147;
			close;
		}
		else if (ep13_animal == 1) {
			mes "[Rumis Block]";
			mes "I'm not going to go";
			mes "outside of my tent.";
			mes "Not ever.";
			close;
		}
		else if (ep13_animal == 2) {
			if (countitem(6041) > 0) {
				mes "[Rumis Block]";
				mes "I'm scared of this place.";
				mes "But I'm not going to ask";
				mes "my brother for help";
				mes "He hates me.";
				next;
				mes "[Rumis Block]";
				mes "If a Nepenthes";
				mes "approaches me";
				mes "with a smile and";
				mes "speaks to me kindly...";
				next;
				mes "[Rumis Block]";
				mes "*Sigh* I sound crazy, don't I?";
				mes "...This is why I didn't want";
				mes "to leave my lab...";
				next;
				switch(select("Show loot from Nepentheses.:Scold him.:Comfort him.")) {
				case 1:
					mes "["+strcharinfo(0)+"]";
					mes "Hey, take a look here...";
					mes "These Nepentheses aren't";
					mes "any more brutal or grotesque";
					mes "than the ones back home.";
					next;
					mes "[Rumis Block]";
					mes "...What's this?";
					mes "Isn't this from";
					mes "the Nepentheses?";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "That's right!";
					mes "I took care of them.";
					mes "It was easy, haha!";
					next;
					mes "[Rumis Block]";
					mes "I can't believe you really";
					mes "took care of them! Tell me,";
					mes "who are you really?";
					mes "Are you a soldier?";
					mes "Captain? Or agent?";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "No, I'm just a wandering";
					mes "adventurer. I've come here";
					mes "to challenge this new place";
					mes "and to help people out~";
					next;
					mes "[Rumis Block]";
					mes "I... I see.";
					mes "I've heard about adventurers";
					mes "that have made positive";
					mes "impacts on Rune Midgard.";
					mes "You're one of them, huh?";
					next;
					mes "[Rumis Block]";
					mes "...That's great!";
					mes "I think I've finally found";
					mes "a silver lining. God has";
					mes "sent me a savior.";
					mes "And I think that's you!";
					next;
					mes "[Rumis Block]";
					mes "Please, don't say you";
					mes "don't want to help me.";
					mes "Can't you see that.";
					mes "I'm shivering in fear?";
					mes "Please help me. Will you?";
					next;
					mes "[Rumis Block]";
					mes "As I told you earlier,";
					mes "I have an elder twin";
					mes "brother, Terris Block...";
					next;
					mes "[Rumis Block]";
					mes "He's a botanist. He's";
					mes "extremely strong and";
					mes "extroverted, unlike me.";
					mes "I think he hates me because";
					mes "I represent weakness, and";
					mes "he is the complete opposite.";
					next;
					mes "[Rumis Block]";
					mes "...Oh, that's not what I wanted";
					mes "to say. I wanted to show my";
					mes "discovery regarding the";
					mes "Nepentheses to my brother.";
					next;
					mes "[Rumis Block]";
					mes "I need a Nepenthes specimen,";
					mes "but I don't have the tools to";
					mes "make one, my luggage is still";
					mes "on transfer. And it's not like";
					mes "I've packed enough tools, so...";
					next;
					mes "[Rumis Block]";
					mes "To make my specimen tools,";
					mes "I need ^3131FF1 Empty Bottle,";
					mes "5 Holy Waters, and";
					mes "30 Sticky Mucus^000000.";
					next;
					mes "[Rumis Block]";
					mes "You know what I'm.";
					mes "asking here, don't you?";
					mes "Help me, help me, please.";
					delitem 6041,1; //Strong_Bine
					set ep13_animal,3;
					changequest 2147,2148;
					close;
				case 2:
					mes "["+strcharinfo(0)+"]";
					mes "You call yourself a monster";
					mes "scholar, and yet you're afraid";
					mes "of practicing your expertise.";
					mes "You're nothing but a coward.";
					next;
					mes "[Rumis Block]";
					mes "I can take your criticism,";
					mes "but I can't hide my true feelings.";
					close;
				case 3:
					mes "["+strcharinfo(0)+"]";
					mes "Come on, you're a respected";
					mes "monster scholar. You'll find";
					mes "that the monsters in this world";
					mes "aren't that different from the";
					mes "ones in Midgard. Why don't";
					mes "you see for yourself?";
					next;
					mes "- Rumis didn't seem -";
					mes "- to be convinced. -";
					mes "- He shook his head in refusal. -";
					close;
				}
			}
			else {
				mes "[Rumis Block]";
				mes "I'm not going to go";
				mes "outside of my tent.";
				mes "Not ever.";
				close;
			}
		}
		else if (ep13_animal == 3) {
			if ((countitem(713) > 0) && (countitem(523) > 4) && (countitem(938) > 29)) {
				mes "[Rumis Block]";
				mes "Thank you.";
				mes "you've brought the materials.";
				next;
				mes "[Rumis Block]";
				mes "While you were collecting the";
				mes "materials, I've sent out soldiers";
				mes "to catch a few Nepentheses.";
				next;
				mes "[Rumis Block]";
				mes "Nepenthes looks extremely";
				mes "similar to Mandragora on";
				mes "the Midgard Continent.";
				next;
				mes "[Rumis Block]";
				mes "Both of them must share the";
				mes "same ancestor, but apparently";
				mes "Nepenthes has evolved to";
				mes "become stronger and more";
				mes "aggressive due to this";
				mes "barren environment.";
				next;
				mes "[Rumis Block]";
				mes "I wonder how the ancestors";
				mes "were scattered over";
				mes "two different worlds...";
				next;
				mes "[Rumis Block]";
				mes "Maybe they went through";
				mes "the World Tree Yggdrasil?";
				mes "Maybe it came along with";
				mes "other creatures such as";
				mes "Satan Morroc and traversed";
				mes "through time and space.";
				next;
				mes "[Rumis Block]";
				mes "The characteristics of this species are...";
				next;
				mes "[Rumis Block]";
				mes "Oh, where are my manners?";
				mes "I'm sorry if I bored you by";
				mes "talking academic nonsense...";
				mes "Let's talk about something";
				mes "else, shall we?";
				next;
				mes "[Rumis Block]";
				mes "Do you think...";
				mes "My brother will be happy to";
				mes "see this Nepenthes specimen?";
				mes "You know, Nepenthes is a";
				mes "plant monster, and that's";
				mes "my brother's specialty.";
				next;
				mes "[Rumis Block]";
				mes "Please deliver this specimen to Terris Block";
				mes "He's near the expedition camp.";
				mes "No, you won't have to sit through my brother's reaction... If it's bad.";
				next;
				mes "[Rumis Block]";
				mes "- You have received a-";
				mes "- Nepenthes Specimen -";
				mes "- from Rumis Block. -";
				delitem 713,1; //Empty_Bottle
				delitem 523,5; //Holy_Water
				delitem 938,30; //Sticky_Mucus
				set ep13_animal,4;
				changequest 2148,2149;
				close;
			}
			else {
				mes "[Rumis Block]";
				mes "To make my specimen tools,";
				mes "I need ^3131FF1 Empty Bottle, 5 Holy Waters, and 30 Sticky Mucus^000000.";
				next;
				mes "[Rumis Block]";
				mes "You know what I'm asking here, don't you? Thank you in advance.";
				close;
			}
		}
		else if ((ep13_animal > 3) && (ep13_animal < 10)) {
			mes "[Rumis Block]";
			mes "Did you deliver the Nepenthes Specimen to my brother Terris?";
			mes "He's at the east of the camp.";
			close;
		}
		else if (ep13_animal == 10) {
			mes "[Rumis Block]";
			mes "...Welcome back.";
			mes "Oh, you don't have to tell me what my brother said,";
			mes "because someone from his side already came by. His report really impressed management, huh?";
			next;
			mes "[Rumis Block]";
			mes "Yes, that's my brother......";
			next;
			mes "[Rumis Block]";
			mes "...Anyways, one of the soldiers that captured Nepentheses for me has given me some interesting information.";
			next;
			mes "[Rumis Block]";
			mes "Over the eastern bridge, he found a new type of monster.";
			next;
			mes "[Rumis Block]";
			mes "According to his description, the monster is suspected to be a member of the long-haired Cat family. I'd like to see it with my own eyes, but...";
			next;
			mes "[Rumis Block]";
			mes "As you know, I'm not yet ready to face any types of monsters in this world...";
			next;
			mes "[Rumis Block]";
			mes "Can you escort me while I'm studying that species?";
			mes "Please, I'm begging you!";
			next;
			switch(select("Okay.:No.")) {
			case 1:
				mes "[Rumis Block]";
				mes "Wow, thanks!";
				mes "Then I'd better pack my stuff right away...";
				next;
				mes "[Rumis Block]";
				mes "It won't take long. Can you please go wait for me over the eastern bridge?";
				mes "Don't... Don't go too far from the bridge!";
				set ep13_animal,11;
				changequest 2153,2154;
				close;
			case 2:
				emotion e_sob;
				mes "[Rumis Block]";
				mes "Oh.........";
				close;
			}
		}
		else if (ep13_animal == 11) {
			mes "[Rumis Block]";
			mes "I'll pack my stuff and follow you. Can you please go wait for me over the rightward bridge?";
			mes "Don't... Don't go too far from the bridge!";
			close;
		}
		else if (ep13_animal == 12) {
			mes "- Rumis is hurriedly packing his stuff. -";
			close;
		}
		else if (ep13_animal == 13) {
			mes "[Rumis Block]";
			mes "......";
			next;
			mes "[Rumis Block]";
			mes "Apparently, an extremely intelligent creature inhabits Ash Vaccum.";
			next;
			mes "[Rumis Block]";
			mes "An explorer went over the rightward bridge to find some wood. In the darkness, something really big rushed at him from far away.";
			next;
			mes "[Rumis Block]";
			mes "When he came back to his senses, there was nothing but a tricorn hat left on the ground.";
			next;
			mes "[Rumis Block]";
			mes "The tricorn is woven in a way that was never introduced to Midgard, and its materials are also unidentifiable.";
			next;
			mes "[Rumis Block]";
			mes "Does it mean another race of human resides here? Would they be fairies or something else?";
			next;
			mes "[Rumis Block]";
			mes "What if they've detected us and tried to drive us away... Wah!";
			next;
			mes "[Rumis Block]";
			mes "Even thinking of them send chills down on my spine! Can you please go check what kind of races reside at the end of the land over the rightward bridge?";
			mes "I want to know if they're friendly or hostile to us.";
			set ep13_animal,14;
			changequest 2156,2157;
			close;
		}
		else if (ep13_animal == 14) {
			if (checkquest(2157,HUNTING) == 2) {
				mes "[Rumis Block]";
				mes "Welcome back. Did you find out about them?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Well, let's see...";
				next;
				while(1) {
					mes "["+strcharinfo(0)+"]";
					mes "The owner of the tricorn hat";
					mes "is a monster called...";
					input .@input$;
					if (compare(.@input$,"Tatacho")) {
						mes "^FF0000Tatacho^000000";
						next;
						break;
					}
					else {
						next;
						mes "["+strcharinfo(0)+"]";
						mes ""+.@input$+"...? I don't think that was the name...";
						next;
					}
				}
				mes "["+strcharinfo(0)+"]";
				mes "The size of Tatacho is about...";
				input .@input$;
				mes "^3131FF"+.@input$+"^000000, I guess...";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Tatachos are usually sitting on the ground, but they roll around if their body temperature goes down too low because of the cold weather.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "About that tricorn hat, I've concluded, based on my opinion about their appearance and their movement patterns, that it is not active or productive at all:";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "They are not intelligent enough to produce a sophisticated hat like that.";
				next;
				mes "[Rumis Block]";
				mes "......";
				mes "You now sound like me... I guess I've stained you with my academic manner of speech. Oh, I'm not saying it is bad, but...";
				next;
				mes "[Rumis Block]";
				mes "Anyways, according to your conclusion, the hat must have been given to them by someone else, or they could have picked it up after another creature dropped it.";
				mes "Thank you for such valuable information.";
				mes "It's enough to write a report.";
				next;
				mes "[Rumis Block]";
				mes "I should make a brief report and then submit it to management. Hopefully, a new monster scholar after me will do a better job in actually studying them.";
				next;
				mes "[Rumis Block]";
				mes "There are many cold places in my country, the Schwaltzvalt Republic, but none are as cold as this place. This weather is freezing my senses, dulling my passion toward my studies.";
				mes "I shall go back home faster than anyone else in this camp. I'm tired of this world...";
				next;
				mes "[Rumis Block]";
				mes "..."+strcharinfo(0)+", I thank you so much for helping me despite my self-centered behavior.";
				mes "I really appreciate it";
				next;
				mes "[Rumis Block]";
				mes "I'll repay your favor as soon as I go back home.";
				mes "I hope you'll make yourself known in Ash Vacuum with your great accomplishments.";
				set ep13_animal,15;
				completequest 2157;
				getexp 150000,0;
				close;
			}
			else {
				mes "[Rumis Block]";
				mes "Can you please go check what kind of races reside at the end of the land over the rightward bridge? I want to know if they're friendly or hostile to us.";
				close;
			}
		}
		else if (ep13_animal == 15) {
			if (countitem(6033) > 0) {
				// Custom Translation.
				mes "["+strcharinfo(0)+"]";
				mes "Rumis! Come see this!";
				next;
				mes "[Rumis Block]";
				mes "... What's all the fuss?";
				mes "I feel so down because I cannot go back to my own country...";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "I found this on a monster at the Splendide Area.";
				mes "It's a mysterious monster with grass grown over it's body!";
				next;
				mes "[Rumis Block]";
				mes "Oeh... body with grass grown over it?";
				mes "No, no. I'm not interested with it.";
				next;
				mes "[Rumis Block]";
				mes "Let me see the horn you brought back.";
				next;
				mes "[Rumis Block]";
				mes "Okay.";
				next;
				mes "[Rumis Block]";
				mes "Okay.....";
				next;
				mes "[Rumis Block]";
				mes "Hah....?";
				next;
				mes "[Rumis Block]";
				mes "... This is amazing.";
				mes "... It's actually almost identical to the Manuk Field area Hillsrion horn.";
				next;
				mes "[Rumis Block]";
				mes "Could they be related?";
				mes "Or has it evolved?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "What about evolution due to the enviromental changes?";
				next;
				mes "[Rumis Block]";
				mes "... What do you mean by that?";
				mes "Do you mean that the changes made their physical appearance evolved?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Yes... That is right. Maybe like that! Hehe.";
				next;
				mes "- You told Rumis about the mutated plant that you heard about from Botanist Terris -";
				next;
				mes "[Rumis Block]";
				mes "Hoho... this is interesting.";
				mes "If there are those special... miracle energy filling devices, I guess.. it can cause those monsters to mutate.";
				next;
				mes "[Rumis Block]";
				mes "But, who setup that device?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "That I do not know. Hehe.";
				next;
				mes "[Rumis Block]";
				mes "I see...";
				mes "Human devices cause these mutations... other than Tendrilrion, there may be other things alike aswell..";
				next;
				mes "[Rumis Block]";
				mes "... I would like to know.";
				mes "But, I have to go back to my country now. The management should be giving me my order to go back, my researches are worthless now.";
				next;
				mes "[Rumis Block]";
				mes "My brother seems to like this place.";
				mes "He spents a lot of time here...";
				next;
				mes "[Rumis Block]";
				mes "But, I guess everyone has their own life.";
				mes "Perhaps if my brother can... understands this younger brother a little, I won't ask for any other things anymore...";
				next;
				mes "[Rumis Block]";
				mes "What will others think of me when I go back to Midgard?";
				mes "But still, thank you, at least I can still talk to another human. ...Thank you.";
				next;
				mes "[Rumis Block]";
				mes "If after this can stay here, please take care of my brother.";
				mes "If this area can be developed, by that time I will...";
				next;
				mes "- Rumis Block laid his hand out shyly, but then backed off -";
				next;
				mes "- You pat his shoulder gently, it's worrying that Rumis is not able to return to his country. -";
				set ep13_animal,100;
				delitem 6033,1; //Horn_Of_Tendrilion
				getexp 100000,0;
				close;
			}
			else {
				mes "[Rumis Block]";
				mes "...I submitted the report to the management, but they have not yet ordered me to go back home...";
				mes "*Sigh* I guess nothing's as easy as I'd hoped....";
				close;
			}
		}
		else if (ep13_animal == 100) {
			// Custom Translation.
			mes "Rumis seems anxious.";
			close;
		}
		else {
			// Custom Translation.
			mes "[Rumis Block]";
			mes "If only I can go back to Rune Midgard....";
			close;
		}
	}
}

mid_camp,240,270,3	script	Botanist#ep13	750,{
	if (ep13_ryu < 100) {
		mes "[Botanist]";
		mes "This new land!";
		mes "Undiscovered life!";
		mes "Everything about this world excites me.";
		next;
		emotion 14;
		mes "[Botanist]";
		mes "Oh, okay... Ah-hah!";
		mes "This is how it goes...";
		close;
	}
	else {
		if (ep13_animal < 4) {
			mes "[Botanist]";
			mes "This new land!";
			mes "Undiscovered life!";
			mes "Everything about this world excites me.";
			next;
			emotion 14;
			mes "[Botanist]";
			mes "Oh, okay... Ah-hah!";
			mes "This is how it goes...";
			close;
		}
		else if (ep13_animal == 4) {
			mes "This new land!";
			mes "Undiscovered life!";
			mes "Everything about this world excites me.";
			next;
			emotion 14;
			emotion e_dots,1;
			mes "[Botanist]";
			mes "Oh, okay... Ah-hah!";
			mes "This is how it goes...";
			next;
			switch(select("Express your displeasure.:Agree with him.")) {
			case 1:
				mes "["+strcharinfo(0)+"]";
				mes "Your excitement agitates me.";
				next;
				mes "[Botanist]";
				mes "Err? Ahahahaha!";
				mes "Oh, come on! I'm just being happy.";
				mes "By the way, is there anything I can help you with?";
				next;
				break;
			case 2:
				emotion 14,1;
				mes "["+strcharinfo(0)+"]";
				mes "I agree. There's so much to see around here!";
				next;
				mes "[Botanist]";
				mes "Ahahaha!";
				mes "Nice to meet you, my friend.";
				mes "So, is there anything I can help you with?";
				next;
				break;
			}
			mes "["+strcharinfo(0)+"]";
			mes "Your brother wanted me to send this to you. Maybe it'll help with your study.";
			next;
			mes "- You have given the Nepenthes Specimen to the botanist. -";
			next;
			emotion e_bzz;
			mes "[Botanist]";
			mes "Oh...? Isn't this?!";
			next;
			emotion e_omg,1;
			mes "[Botanist]";
			mes "...Well, I've got a ton of samples of this specimen. Sorry.";
			next;
			mes "- He points at a pile of specimens in the tent. -";
			next;
			mes "[Botanist]";
			mes "Still, I'm impressed. I always thought my brother could never do anything on his own. But look, he was able to collect a Nepenthes specimen.";
			next;
			mes "[Botanist]";
			mes "Then again, I had this strong feeling that someone has helped him.";
			mes "That someone was probably you, right?~";
			next;
			mes "[Botanist]";
			mes "Either way, I don't care.";
			mes "I'm just happy that he cares about me...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Why do you think that?";
			mes "Can't you just thank him for trying to help you?";
			next;
			mes "[Botanist]";
			mes "Well, you must forget that he and I are twins.";
			mes "We are spiritually connected to each other.";
			next;
			mes "[Botanist]";
			mes "Usually twins share the same feelings and ideas, I can see what he does or thinks if I try hard.";
			next;
			emotion 54;
			mes "[Botanist]";
			mes "Let me see what Rumis is doing right now... Oh, he's picking his nose with his left hand and eating a slice of bread with his right.";
			mes "God, how disgusting!";
			next;
			switch(select("Go check Rumis if it's true.:Do not trust his word.")) {
			case 1:
				emotion e_heh;
				mes "[Botanist]";
				mes "Hahaha!";
				mes "Muhahaha!";
				mes "Let me guess, you want to go check Rumis to see if I'm telling the truth. Am I wrong?";
				mes "Hahahaha! Sorry, but I lied. I mean, remote vision? Because we're twins?";
				next;
				mes "[Botanist]";
				mes "God, you're so funny. Hahaha~";
				mes "You please me, just like the new creatures blooming on the World Tree.~";
				next;
				break;
			case 2:
				emotion 54;
				mes "[Botanist]";
				mes "Oh,";
				mes "won't you cut me some slack? I was just joking to melt the ice.";
				mes "This world is too barren and tough to live without good humor and jokes, you know?";
				next;
				break;
			}
			emotion e_pif;
			mes "[Botanist]";
			mes "Anyways, as I said, I've got a lot of Nepenthes specimens.";
			mes "But I'll gratefully take this pretentious gift of his.";
			next;
			mes "[Botanist]";
			mes "This may be an unexpected question, but... Are you interested in meeting dangerous girls playing on a field?";
			next;
			select("Dangerous girls?");
			mes "[Botanist]";
			mes "Yes, femme fatales!";
			mes "I've seen girls that are so beautiful.";
			mes "They're too dangerous to get close, but that's what make them so irresistibly attractive. Do you understand what I'm saying?";
			next;
			select("It's... Hard to say.");
			mes "[Botanist]";
			mes "Have you explored the area over the bridge at the right side of the united expedition camp?";
			mes "Then you know the area is so cold that it'll instantly freeze your heart.";
			next;
			mes "[Botanist]";
			mes "You should go across the leftward bridge, you'll be surprised to see what's ahead of you.";
			mes "It's yet to be known how such a thing can happen.";
			next;
			select("What are you talking about?");
			mes "[Botanist]";
			mes "Well...";
			mes "I suppose I don't have the words to really describe such an amazing scene.";
			next;
			mes "[Botanist]";
			mes "I'll send a message to the garrison for you. Why don't you go see it with your own eyes? You won't be disappointed!";
			next;
			mes "[Botanist]";
			mes "Of course, I'm offering such an extraordinary service because there's something I want in return. Ahahaha!";
			mes "...Truth be told, I'm having some trouble. And I need someone to help me.";
			next;
			mes "[Botanist]";
			mes "For now, you should go across the leftward bridge. Speak to a guard over there, and then just go ahead.";
			mes "A group of beautiful girls will welcome you. I hope you'll enjoy having a conversation with them. Maybe you'll get to understand the mystery of nature.";
			next;
			mes "[Botanist]";
			mes "Yes, I only need... ^3131FF30^000000 of them.";
			set ep13_animal,5;
			changequest 2149,2150;
			close;
		}
		else if (ep13_animal == 5) {
			if (checkquest(2150,HUNTING) == 2) {
				mes "[Botanist]";
				mes "Welcome back! How was it?";
				mes "It was amazing, wasn't it?";
				next;
				mes "[Botanist]";
				mes "On the right side of this united expedition camp,";
				mes "we have a land surrounded by roaring blizzards.";
				next;
				mes "[Botanist]";
				mes "And on the other side,";
				mes "we have a peaceful green land";
				mes "where we can enjoy Mother Nature's warm embrace.";
				next;
				mes "[Botanist]";
				mes "Two completely different worlds coexist";
				mes "within a short distance of each other.";
				mes "Where else can you see such amazing contrasts at a glance?";
				next;
				mes "[Botanist]";
				mes "I'm curious to know all secrets about this world.";
				next;
				mes "[Botanist]";
				mes "I'm so excited that I can't hide it!";
				mes "*Pant Pant*";
				mes "*Pant Pant*";
				next;
				select("What a mysterious world this is!");
				mes "[Botanist]";
				mes "Yes, it is...";
				mes "Oh, right!";
				mes "Actually I'm here to study this strange phenomenon.";
				next;
				mes "[Botanist]";
				mes "To understand the environmental conditions,";
				mes "including temperature and humidity,";
				mes "5.....and check the families and growth of plants,";
				mes "I've installed several special environmental meters";
				mes "in this area.";
				next;
				mes "[Botanist]";
				mes "Unfortunately, some evil monsters";
				mes "keep destroying the precious meters";
				mes "with their ^3131FFHeinous Hoops^000000!";
				next;
				mes "[Botanist]";
				mes "The culprits are called Cornus.";
				mes "I'd like to ask you to teach them not to destroy my devices again.";
				next;
				mes "[Botanist]";
				mes "How'd you like to hunt ^3131FF10 of them^000000 to set an example? Good luck!";
				set ep13_animal,6;
				changequest 2150,2151;
				close;
			}
			else {
				mes "[Botanist]";
				mes "For now, you should go across the leftward bridge. Speak to a guard over there, and then just go ahead.";
				mes "A group of beautiful girls will welcome you. I hope you'll enjoy having a conversation with them. Maybe you'll get to understand the mystery of nature.";
				close;
			}
		}
		else if (ep13_animal == 6) {
			if (checkquest(2151,HUNTING) == 2) {
				mes "[Botanist]";
				mes "Hopefully the Cornuses have learned their lesson, and won't touch my special environmental meters anymore.";
				next;
				mes "[Botanist]";
				mes "Oh Karyl, while you were away, I received an interesting report from one of my research machines that remained intact.";
				next;
				mes "[Botanist]";
				mes "According to the report, The original weather condition of Ash Vacuum is cold and dry, just like the land on the right side.";
				next;
				mes "[Botanist]";
				mes "That means, somebody has artificially cultivated the leftward land.";
				next;
				mes "[Botanist]";
				mes "Do you remember seeing strange mushroom shaped buildings everywhere in the fields?";
				mes "I suspect it to be an environmental purifier that converts barren land into lush, green fields.";
				next;
				mes "[Botanist]";
				mes "Let me show you.";
				mes "Please take this rotting plant stem,";
				mes "I'll meet you at the environmental purifier standing right next to the leftward bridge on the other side.";
				set ep13_animal,7;
				getitem 6035,1; //Decaying_Stem
				changequest 2151,2152;
				close;
			}
			else {
				mes "[Botanist]";
				mes "Cornuses are breaking my special environmental meters!";
				mes "Please show them the power of Midgardians!";
				close;
			}
		}
		else if (ep13_animal > 6) && (ep13_animal < 10) {
			mes "[Botanist]";
			mes "I'll meet you at the environmental purifier standing right next to the leftward bridge on the other side.";
			close;
		}
		else {
			mes "[Botanist]";
			mes "I submitted a report to upper management.";
			mes "I haven't received any response, but I'm sure they'll be as excited as I am once they read the report. Woohoo!";
			close;
		}
	}
}

mid_camp,336,171,1	script	Camp Guard#man1	852,{
	if (ep13_animal == 0) {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "man_fild01",36,235;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "man_fild01",36,235;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			close;
		}
	}
	else if (ep13_animal == 1) {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "man_fild01",36,235;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "man_fild01",36,235;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			switch(select("I've come to help with some research.:I want to stay.")) {
			case 1:
				mes "["+strcharinfo(0)+"]";
				mes "Hi, my name is "+strcharinfo(0)+". I'm the assistant of Monster Scholar Rumis Block.";
				next;
				mes "[Camp Guard]";
				mes "That 'fraidy-- Wah! I'm sorry!";
				mes "I didn't mean to say that... And I completely understand that he hasn't been able to adapt himself to new surroundings.";
				next;
				mes "[Camp Guard]";
				mes "So, you're here to assist Mr. Rumis Block, huh?";
				mes "You may pass. If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
				set ep13_animal,2;
				close2;
				warp "man_fild01",36,235;
				end;
			case 2:
				mes "[Camp Guard]";
				mes "No, you can't. Please return to the expedition camp.";
				close;
			}
		}
	}
	else {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "man_fild01",36,235;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "man_fild01",36,235;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			switch(select("Let me move to the next zone.:I want to stay here.")) {
			case 1:
				mes "[Camp Guard]";
				mes "Please be careful out there.";
				mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
				close2;
				warp "man_fild01",36,235;
				end;
			case 2:
				mes "[Camp Guard]";
				mes "No, you can't. Please return to the expedition camp.";
				close;
			}
		}
	}
}

mid_camp,13,143,5	script	Camp Guard#man2	852,{
	if (ep13_animal == 0) {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			close;
		}
	}
	else if (ep13_animal == 5) {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Terris.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
	}
	else {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",379,143;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			switch(select("Let me move to the next zone.:I want to stay here.")) {
			case 1:
				mes "[Camp Guard]";
				mes "Please be careful out there.";
				mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
				close2;
				warp "spl_fild02",379,143;
				end;
			case 2:
				mes "[Camp Guard]";
				mes "No, you can't. Please return to the expedition camp.";
				close;
			}
		}
	}
}

mid_camp,9,215,5	script	Camp Guard#man3	852,{
	if (ep13_animal == 0) {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			close;
		}
	}
	else if (ep13_animal == 5) {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Terris.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
	}
	else {
		if (ep13_newbs == 6) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Diego.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
		else if (ep13_newbs == 19) {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			mes "[Camp Guard]";
			mes "Your cooperation is appreciated.";
			next;
			mes "[Camp Guard]";
			mes "Oh, I was informed of your arrival by Mr. Lugen.";
			mes "You may pass.";
			next;
			mes "[Camp Guard]";
			mes "Please be careful out there.";
			mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
			close2;
			warp "spl_fild02",380,217;
			end;
		}
		else {
			mes "[Camp Guard]";
			mes "Stop!";
			mes "You're about to enter an area that has not been fully explored.";
			mes "Only personnel--researchers and explorers--authorized by United Midgard and the garrison are allowed to enter the danger zone.";
			next;
			switch(select("Let me move to the next zone.:I want to stay here.")) {
			case 1:
				mes "[Camp Guard]";
				mes "Please be careful out there.";
				mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison.";
				close2;
				warp "spl_fild02",380,217;
				end;
			case 2:
				mes "[Camp Guard]";
				mes "No, you can't. Please return to the expedition camp.";
				close;
			}
		}
	}
}

mid_camp,49,154,0	script	#env_clear	-1,3,3,{
//OnTouch2:
OnTouch:
	if (ep13_animal == 7) {
		enablenpc "Botanist#ep13_1";
		mes "[Botanist]";
		mes "This is it.";
		next;
		mes "[Botanist]";
		mes "Look.";
		mes "You can tell the pileus is creating drops of light which drip to the ground.";
		next;
		mes "[Botanist]";
		mes "Please try to plant the rotting stem in the ground.";
		set ep13_animal,8;
		close;
	}
	else if (ep13_animal == 8) {
		enablenpc "Botanist#ep13_1";
		mes "[Botanist]";
		mes "Please try to plant the rotting stem in the ground.";
		close;
	}
	else if (ep13_animal == 9) {
		enablenpc "Botanist#ep13_1";
	}
	end;
}

mid_camp,45,148,7	script	Botanist#ep13_1	750,{
	if (ep13_animal == 8) {
		mes "[Botanist]";
		mes "Please try to plant the rotting stem in the ground.";
		close;
	}
	else if (ep13_animal == 9) {
		mes "["+strcharinfo(0)+"]";
		mes "It's sprouted! That shoot looks healthy!";
		next;
		mes "[Botanist]";
		mes "See?";
		mes "This giant mushroom, otherwise known as an Environmental Purifier, not only brings dying plants back to life, but also stimulates their growth.";
		next;
		mes "[Botanist]";
		mes "Isn't it amazing?!";
		mes "This finding will surely stir up the academic world.";
		next;
		mes "[Botanist]";
		mes "Now, I should get back to work. I need to write a report based on my study results.";
		mes "I can't wait to see how the expedition management will react to my report. Hahaha~";
		next;
		mes "[Botanist]";
		mes "Oh, right... Rumis!";
		mes "Can you please tell him that I've received his Nepenthes specimen safely?";
		next;
		mes "[Botanist]";
		mes "And don't forget to tell him that I've produced great research results. That'll make him cry like a baby. Hahahaha!";
		set ep13_animal,10;
		changequest 2152,2153;
		disablenpc "Botanist#ep13_1";
		close;
	}
	end;

OnInit:
	disablenpc "Botanist#ep13_1";
	end;
}

mid_camp,52,148,1	script	Dirt#ep13	844,{
	if (ep13_animal == 8) {
		mes "- You dug a hole into the ground, planted the rotting stem, and then watered it. -";
		next;
		mes "... ... ... ...";
		mes "... ... ... ...";
		next;
		mes "... ... ... ...";
		mes "... ... ... ...";
		mes "... ... ... ...";
		next;
		specialeffect EF_LIGHTSPHERE;
		mes "- Pzzzz -";
		mes "- Ssshuhhhh -";
		next;
		mes "- Something is growing out of the dirt. -";
		set ep13_animal,9;
		delitem 6035,1; //Decaying_Stem
		getitem 7193,1; //Germinating_Sprout
		close;
	}
	end;
}

man_fild01,59,261,0	script	#evt_lumis	-1,5,5,{
OnTouch:
	if (ep13_animal == 11) {
		mes "[Rumis Block]";
		mes "This is it! Come to the small tree in the southeast direction!";
		close;
	}
	end;
}

man_fild01,92,230,3	script	Frozen Tree#evt_lumis	111,1,1,{
	if (ep13_animal == 11) {
		mes "["+strcharinfo(0)+"]";
		mes "Knock, knock. Are you here?";
		next;
		mes "- Something is making loud noise near the top of the tree. -";
		next;
		mes "[Rumis Block]";
		mes "...Oh, yes. Yes!";
		mes "Monsters were looking at me, so I climbed up this tree without even thinking!";
		mes "How can I get down now?";
		next;
		mes "[Rumis Block]";
		mes "Oh wait, I can see everything so clearly from here.";
		mes "I guess staying here will be much safer and easier for studying monsters.";
		next;
		mes "[Rumis Block]";
		mes "...I'm looking at Hillsrion, the creature that people are talking about.";
		mes "It's covered with soft fur that reminds me of soft ice flakes floating in the air.";
		mes "...Oh, sorry.. I was just talking to myself.";
		next;
		mes "[Rumis Block]";
		mes "I'll be watching the Hillsrions from this tree. "+strcharinfo(0)+", can you please go collect ^3131FFHillsrion Horns^000000 for me?";
		next;
		mes "[Rumis Block]";
		mes "Their horns might possess a special power. And I want to have them for further research.";
		mes "...20 horns will be enough.";
		set ep13_animal,12;
		changequest 2154,2155;
		close;
	}
	else if (ep13_animal == 12) {
		if (countitem(6032) < 20) {
			mes "[Rumis Block]";
			mes "I'd like to study Hillsrion's Horns. Please bring 20 of them for me, okay.";
			close;
		}
		else {
			mes "[Rumis Block]";
			mes "...*Shiver*...";
			next;
			mes "[Rumis Block]";
			mes "...*Shiver*...";
			mes "...*Shiver*...";
			next;
			mes "[Rumis Block]";
			mes "...*Shiver*...";
			mes "...*Shiver*...";
			mes "...*Shiver*...";
			next;
			mes "[Rumis Block]";
			mes "Ah! You're back!";
			mes "Phew...";
			next;
			mes "[Rumis Block]";
			mes "Are you okay? Their fangs look so sharp and shiny...";
			mes "Oh right, you're an expert when it comes to this kind of job. Hahaha, I don't have to worry about you anymore.";
			next;
			mes "[Rumis Block]";
			mes "Have you brought Hillsrion's Horns?";
			mes "Those are the horns in your hands?";
			next;
			mes "[Rumis Block]";
			mes "Oh...";
			next;
			mes "[Rumis Block]";
			mes "Ho...";
			next;
			mes "[Rumis Block]";
			mes "Well, they appear to be ordinary horns with a spiral pattern.";
			mes "Monsters with such horns are a dime a dozen in Midgard.";
			next;
			mes "[Rumis Block]";
			mes "I, however, still have no idea how Hillsrions use their horns.";
			next;
			mes "[Rumis Block]";
			mes "If they have bad vision, they could use the horns as feelers, or... I know you don't want to hear me ramble on with my conjecture. Sorry.";
			next;
			mes "[Rumis Block]";
			mes "We can call it a day for today. Thanks to you, I now feel confident enough to at least come to this tree by myself next time.";
			next;
			mes "[Rumis Block]";
			mes "Let's go back to the camp. Shall we? I have something to discuss with you.";
			set ep13_animal,13;
			delitem 6032,20; //Horn_Of_Hilsrion
			changequest 2155,2156;
			close;
		}
	}
	end;
}

// Finding a Fairy & Finding a Giant Tree
//============================================================ 
spl_fild02,34,223,5	script	Small Fairy#spl	442,{
	if (BaseLevel > 69) {
		if (checkquest(2158) == -1) {
			mes "You find a little creature flying in the bushes.";
			mes "It has tiny wings on the back...";
			mes "It's a fairy!";
			next;
			emotion 6;
			mes "[Small Fairy]";
			mes "RLGHLRXLA TKANTLFDMS";
			mes "WJACK TNAHRDNJSDMFH";
			mes "WLSGHKWND !!";
			next;
			mes "The fairy notices you, and looks very surprised.";
			mes "It is saying something, but you don't understand.";
			next;
			mes "You should report this to the united expedition quickly.";
			mes "Perhaps the guard captain of the expedition is the right person to report to.";
			setquest 2158;
			close;
		}
		else {
			emotion 6;
			mes "[Small Fairy]";
			mes "RLGHLRXLA TKANTLFDMS";
			mes "WJACK TNAHRDNJSDMFH";
			mes "WLSGHKWND !!";
			next;
			mes "The surprised fairy is saying something to you, but you cannot understand fairy language.";
			close;
		}
	}
	else {
		emotion 6;
		mes "[Small Fairy]";
		mes "RLGHLRXLA TKANTLFDMS";
		mes "WJACK TNAHRDNJSDMFH";
		mes "WLSGHKWND !!";
		next;
		mes "The surprised fairy is saying something to you, but you cannot understand fairy language.";
		close;
	}
}

man_fild03,236,105,3	script	Tree Giant#man	454,{
	if (BaseLevel > 69) {
		if (checkquest(2159) == -1) {
			mes "You have found something moving between dry branches.";
			mes "It appears to be a tree at first glance, but it turns out to be a giant that is half tree and half man.";
			next;
			emotion e_dots;
			mes "[Tree Giant]";
			mes "TJDTMFJDNS CJFDI";
			mes "TKADLFDMF QKATOS";
			mes "EKDTLSDML DLFMADMS..";
			next;
			mes "The giant notices you, and looks very surprised.";
			mes "It is saying something, but you don't understand.";
			next;
			mes "You should report this to the united expedition quickly.";
			mes "Perhaps the guard captain of the expedition is the right person to report to.";
			setquest 2159;
			close;
		}
		else {
			emotion e_dots;
			mes "[Tree Giant]";
			mes "TJDTMFJDNS CJFDI";
			mes "TKADLFDMF QKATOS";
			mes "EKDTLSDML DLFMADMS..";
			next;
			mes "The surprised giant is saying something to you, but you cannot understand.";
			close;
		}
	}
	else {
		emotion e_dots;
		mes "[Tree Giant]";
		mes "TJDTMFJDNS CJFDI";
		mes "TKADLFDMF QKATOS";
		mes "EKDTLSDML DLFMADMS..";
		next;
		mes "The surprised giant is saying something to you, but you cannot understand.";
		close;
	}
}

mid_camp,212,237,5	script	Camp Guard Captain#man1	852,{
	mes "[Captain]";
	mes "Good day. I'm here to protect the";
	mes "peace and safety of explorers";
	mes "working for United Midgard.";
	mes "How may I help you?";
	next;
	if ((checkquest(2158) == 2) && (checkquest(2159) == 2)) {
		mes "["+strcharinfo(0)+"]";
		mes "Oh, nothing.";
		mes "Sorry to bother you.";
		close;
	}
	else {
		if (checkquest(2158) == 1) {
			mes "- You report your encounter with a small fairy in the Splandid area to the guard captain. -";
			next;
			mes "[Captain]";
			mes "That sounds very important.";
			mes "It's too early to say this, but we might have to dispatch an investigation group to the area.";
			next;
			mes "[Captain]";
			mes "I'll discuss this more with the expedition management.";
			mes "Thank you for your valuable information.";
			completequest 2158;
			getexp 70000,0;
			close;
		}
		else if (checkquest(2158) == -1) {
			mes "["+strcharinfo(0)+"]";
			mes "Oh, nothing.";
			mes "Sorry to bother you.";
			close;
		}
		else if (checkquest(2158) == 2) {
			if (checkquest(2159) == 1) {
				mes "- You report your encounter with a tree giant in the Manuk area to the guard captain. -";
				next;
				mes "[Captain]";
				mes "That sounds very important.";
				mes "It's too early to say this, but we might have to dispatch an investigation group to the area.";
				next;
				mes "[Captain]";
				mes "I'll discuss this more with the expedition management.";
				mes "Thank you for your valuable information.";
				completequest 2159;
				getexp 70000,0;
				close;
			}
			else {
				mes "["+strcharinfo(0)+"]";
				mes "Oh, nothing.";
				mes "Sorry to bother you.";
				close;
			}
		}
		else {
			if (checkquest(2159) == 1) {
				mes "- You report your encounter with a tree giant in the Manuk area to the guard captain. -";
				next;
				mes "[Captain]";
				mes "That sounds very important.";
				mes "It's too early to say this, but we might have to dispatch an investigation group to the area.";
				next;
				mes "[Captain]";
				mes "I'll discuss this more with the expedition management.";
				mes "Thank you for your valuable information.";
				completequest 2159;
				getexp 70000,0;
				close;
			}
			else {
				mes "["+strcharinfo(0)+"]";
				mes "Oh, nothing.";
				mes "Sorry to bother you.";
				close;
			}
		}
	}
}

// The Tripartite Union's Feud
//============================================================ 
mid_campin,376,120,0	script	Research Official#ep131	754,3,3,{

OnTouch:
	if (checkweight(1201,1) == 0) {
		mes "[United Research Official]";
		mes "Why are you carrying so much stuff?";
		mes "Are you working out?";
		close;
	}
	if (ep13_ryu > 99) {
		if (ep13_1_rhea < 1) {
			mes "[United Research Official]";
			mes "Hmmmm...mmm...";
			next;
			mes "[United Research Official]";
			mes "Oh! Hello there!";
			mes "You must be the adventurer from Rune Midgard.";
			next;
			mes "[United Research Official]";
			mes "We've come all the way here to keep track of Satan Morroc, but... Now it seems that's not our priority anymore... Tsk,tsk...";
			next;
			mes "[United Research Official]";
			mes "Well, since our research group has been gathered in such haste, many of our members collide too often.";
			mes "I think it's just the process of trial and error, but this really slows things down.";
			next;
			mes "[United Research Official]";
			mes "Alas, the head office keeps pushing me to submit a report... As if I could perform miracles!";
			emotion e_sob;
			next;
			mes "[United Research Official]";
			mes "I can't go around and meet those people myself, mediate among troubled people... This is impossible!! Unless...Unless someone helps me with that ! I need... someone...";
			next;
			mes "- He stared at you -";
			mes "- with sparkling -";
			mes "- eyes as if he were -";
			mes "- demanding for help! -";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes ".................";
			mes ".................";
			next;
			mes "[United Research Official]";
			mes "Eh?! Oh, my... You really shouldn't. You must be extremely busy tracking down Satan Morroc!";
			next;
			mes "[United Research Official]";
			mes "But... if you say so, could I really use your help? Hahaha.";
			next;
			mes "[United Research Official]";
			mes "Those researchers complain a lot these days. They're terribly stressed out and I think somebody should really listen to their problems.";
			next;
			mes "[United Research Official]";
			mes "Especially those dealing with document files that argue with each other so many times! You might wanna start by talking to them.";
			next;
			mes "[United Research Official]";
			mes "Sounds good, huh? Please, you should go now.";
			set ep13_1_rhea,1;
			setquest 8196;
			close;
		}
		else if ((ep13_1_rhea > 0) && (ep13_1_rhea < 10)) {
			mes "[United Research Official]";
			mes "Those researchers complain a lot these days. They're terribly stressed out and I think somebody should really listen to their problems.";
			next;
			mes "[United Research Official]";
			mes "Especially those dealing with document files that argue with each other so many times! You might wanna start by talking to them.";
			next;
			mes "[United Research Official]";
			mes "And, don't worry! I'm even willing to share my snacks with you if things go well. I'm not asking this for free, you got that~?";
			close;
		}
		else if (ep13_1_rhea == 10) {
			if (countitem(6036) > 0) {
				mes "[United Research Official]";
				mes "Aha!";
				next;
				mes "[United Research Official]";
				mes "Isn't that an invitation to the meeting?";
				next;
				mes "[United Research Official]";
				mes "And...and I really get to sign this thing and approve it...? Hahaha!";
				next;
				mes "[United Research Official]";
				mes "This, this means I need to get prepared for the meeting! Finally!";
				mes "Hahahaha!";
				next;
				mes "[United Research Official]";
				mes "Oh, by the way, did you get a rough idea of the atmosphere of this expedition?";
				next;
				mes "[United Research Official]";
				mes "Normally, researchers just take their own instruments and find their own tracks of Satan Morroc.";
				mes "They don't really need to cooperate with other members.";
				next;
				mes "[United Research Official]";
				mes "Howerver, things get different when it comes to document files.";
				mes "Those researchers in charge of document files must contact eachother for information, and this just makes for endless work.";
				next;
				mes "[United Research Official]";
				mes "People can't always be perfect, so they stress out and get to arguing...";
				next;
				mes "[United Research Official]";
				mes "So... Could you do me a favor?";
				next;
				mes "[United Research Official]";
				mes "As you've heard, about the 3 researchers, they don't agree with eachother too often. It's just too obvious that their meeting will turn out a disaster, and the whole research group could break down!";
				emotion e_sob;
				next;
				mes "[United Research Official]";
				mes "Oh, just thinking about it scares the crap out of me.";
				next;
				mes "[United Research Official]";
				mes "What I'm asking is that you participate in the meeting with them and help them negotiate.";
				next;
				mes "[United Research Official]";
				mes "So, first! Can you go meet those 3 researchers and check on them to prepare for the meeting?";
				delitem 6036,1; //Invite_To_Meeting
				set ep13_1_rhea,11;
				changequest 8198,8199;
				close;
			}
			else {
				mes "[United Research Official]";
				mes "How did it go?";
				next;
				mes "[United Research Official]";
				mes "Did you talk to those researchers in charge of document files?";
				close;
			}
		}
		else if ((ep13_1_rhea > 10) && (ep13_1_rhea < 19)) {
			mes "[United Research Official]";
			mes "Please, you should participate in the meeting and mediate them if anything goes wrong!";
			next;
			mes "[United Research Official]";
			mes "First, you should go meet those 3 researchers and check on them to prepare for the meeting. Hope they're not preparing any weapons though...";
			emotion e_sob;
			close;
		}
		else if (ep13_1_rhea == 19) {
			changequest 8205,8206;
			mes "[United Research Official]";
			mes "Ohhh, you came! How generous of you!";
			next;
			mes "[United Research Official]";
			mes "The meeting's about to begin.";
			mes "Whew... I think I'm too tense... My chest hurts... Aaaah.";
			next;
			mes "- Somebody's knocking -";
			mes "- on the door... -";
			next;
			mes "[United Research Official]";
			mes "Finally, the meeting's starting.";
			mes "You should come in.";
			next;
			donpcevent "Research Official#ep131::Onmeet";
			mes "[United Research Official]";
			mes "So, everyone's here.";
			mes "Let us begin our meeting.";
			mes "First, I need to hear the report on the process of tracking Satan Morroc.";
			next;
			mes "[Ryosen]";
			mes "Alright. I'm Ryosen from Rune-Midgarts. We're certain that Satan Morroc came to this place through the crack of dimension, however, we failed to find any traces within the area we inspected.";
			next;
			mes "[Ryosen]";
			mes "The Tripartite Union is doing whatever it takes to track down Satan Morroc's whereabouts, but the research in Ash-Vacuum is very limited.";
			next;
			mes "[Ryosen]";
			mes "Supplies, reinforcements as wel as demanded goods are all insufficient, so we can't really go on.";
			next;
			mes "[Ryosen]";
			mes "I've heard the assassins took action in order to find the traces of Satan Morroc, but nothing's been reported so far.";
			next;
			mes "[Hue]";
			mes "I'm Hue from the Schwartzvalt Republic.";
			next;
			mes "[Hue]";
			mes "We're still researching on the crack of dimension that Satan Morroc has come through, and the false data research on the noise created when moving through the crack is currently being corrected.";
			next;
			mes "[Hue]";
			mes "The real cause of this problem has yet to be found, which makes it hard for us to provide any reinforcements or other supplies.";
			next;
			mes "[United Research Official]";
			mes "Ok. I see. How's it going with the research on Ash-Vacuum?";
			next;
			mes "[Hansenne]";
			mes "Hi, I'm Hansenne from Arunafeltz. We have conclused that his world of Ash-Vacuum is nothing related to the continent of Rune Midgard, as it is placed in a totally indipendent world dimension.";
			next;
			mes "[Hansenne]";
			mes "The enviroment of the fields on the East and West where we can work on the research has nothing in common with the enviroment within the boundrary of the Tripartite Union's army post.";
			next;
			mes "[Hansenne]";
			mes "I also have been reported that the ecosystem in the researched are is different.";
			next;
			mes "[Hansenne]";
			mes "We could not go further with the research on the ecosystem due to some violent living creatures which have never been found on the Rune Midgard continent.";
			next;
			mes "[United Research Official]";
			mes "So... All in all, nothing has been clearly found. Any problems among the members of the United Research Group?";
			next;
			mes "[Ryosen]";
			mes "......................";
			next;
			mes "[Hue]";
			mes "......................";
			next;
			mes "[Hansenne]";
			mes "......................";
			next;
			mes "- The room is in awkward silence for a short while... -";
			next;
			mes "[United Research Official]";
			mes "Ha..... Hahahaha...";
			mes "... Then, anything you need to request, or suggest, perhaps? Anything you want to complain about?";
			next;
			mes "- Ryosen, who was fidgeting with -";
			mes "- his files, suddenly stops and -";
			mes "- studies the others. Then, he takes -";
			mes "- out something from the bottom of -";
			mes "- the chair and puts it on the table. -";
			next;
			mes "[Ryosen]";
			mes "I'm.... I... The document file...";
			next;
			mes "[United Research Official]";
			mes "Aaaaaahahhhhhhhhhhcckk!!!!!";
			next;
			mes "- Hue, shocked by the sudden";
			mes "scream, stands up frantically and";
			mes "accidentally hits and drops the";
			mes "object which Ryosen had taken out. -";
			next;
			mes "[United Research Official]";
			mes "Kkkkhaaaaaaahhhhhhhh!!!";
			mes "It's the Thief Bug!!!";
			next;
			mes "- As the Official screamed, all the";
			mes "researchers of the union started to";
			mes "scream as well, and rushed out of";
			mes "the room. -";
			set ep13_1_rhea,20;
			donpcevent "Research Official#ep131::Oncall";
			close2;
			warp "mid_camp",165,236;
			end;
		}
		else if (ep13_1_rhea == 20) {
			mes "[United Research Official]";
			mes "Hhmm, hmmmm...";
			mes "I really don't know what to say.";
			mes "I mean... I'm totally OK with other monsters, mutants or whatever, but that black evil thing... Oh, I can't stand that one...";
			emotion e_sob;
			next;
			mes "- Knock, knock-";
			mes "- The researchers come back into the room. -";
			next;
			donpcevent "Research Official#ep131::Onmeet";
			mes "[Ryosen]";
			mes "Uh-hmm! Sorry about the mess.";
			mes "I... Something urgent came up...";
			mes "............Aaaaaaaaahhhhhhhhh!";
			next;
			mes "[United Research Official]";
			mes "Whhhhhhaaattt!!!! What is it!!?";
			mes "The Thief Bug, Again!!!???";
			next;
			mes "- Except for Ryosen, the rest spring out of their seats and run hurriedly for the door. -";
			next;
			mes "[Ryosen]";
			mes "My... my strawberry cake!!!";
			next;
			mes "- Ryosen picks up his strawberry cake, all squashed with some fingerprints. -";
			next;
			mes "[Ryosen]";
			mes "Stop! Freeze, everyone!";
			mes "Move one more time and you'll be considered guilty!!";
			next;
			mes "[Ryosen]";
			mes "This cake was just fine before that evil thing appeared, and there were only 4 of us here!";
			next;
			mes "[Ryosen]";
			mes "One of you must be guilty of ruining my Rune-Midgart Strawberry Cake!!!";
			next;
			mes "[Ryosen]";
			mes "I can't help checking your hands! This must be a fingerprint! It's loud and clear!! Hmm, I bet this is the mark of an index finger!";
			next;
			mes "[Hue]";
			mes "Wait a minute! Wait! Stop treating us like criminals! What is wrong with you, it's only a cake!? Don't you think you're going a little too far?";
			next;
			mes "[Ryosen]";
			mes "Whatttttt!? Only a cake????";
			mes "Aha, yeah, I just remembered. You people from Schwartzvalt don't ever appreciate food at all, right?";
			next;
			mes "[Ryosen]";
			mes "Especially when the food is NOT yours, huh? That's why you people sneak a taste of other people's food like my strawberry cake!!!";
			next;
			mes "[Hue]";
			mes "Hmm, are you talking about Dusty?";
			mes "He was expelled right after the incident and his job was taken away! I told you several times already!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Ugh... You guys, I think you should calm down... This is ridiculous.";
			next;
			mes "[Hansenne]";
			mes "Ughhhhh! It was I who did that!!!";
			next;
			mes "[Hansenne]";
			mes "Sorry, I was just too shocked by that thief bug and accidentally touched your cake with my finger!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "...Huh? No. Wait...";
			next;
			mes "[Ryosen]";
			mes "You again?!";
			mes "I can't belive how careless you are all the time, like with the requested data and all!!";
			next;
			mes "[Hansenne]";
			mes "Ah, I forgot to say thank you.";
			mes "Hue, thank you so much for restoring my documents!!!";
			mes "Thanks!!!";
			mes "Ahahahahaha. Hahahahaha.";
			next;
			mes "[Hue]";
			mes "No, I...";
			next;
			mes "[Ryosen]";
			mes "Hey, stay on topic!!";
			mes "You are...";
			next;
			mes "[United Research Official]";
			mes "Ahhhhhh! I guess we should call it a day now! Thanks for comingm all of you. Ok, let's go. Dismissed!";
			next;
			mes "[United Research Official]";
			mes "Come on!!!";
			next;
			mes "-The three researchers say nothing. They just stare at each other, standing still... Then they finally leave the room. -";
			set ep13_1_rhea,21;
			donpcevent "Ryosen#ep131_rhea05::OnDisable";
			donpcevent "Hue#ep131_rhea06::OnDisable";
			donpcevent "Hansenne#ep131_rhea07::OnDisable";
			close;
		}
		else if (ep13_1_rhea == 21) {
			mes "["+ strcharinfo(0) +"]";
			mes "Ah...";
			next;
			mes "[United Research Official]";
			mes "Ugh, I've got nothing to say.";
			mes "All I wanted was to let those people be closter to each other, become more friendly. But, problems come up every single time.";
			next;
			mes "[United Research Official]";
			mes "Can you think of any idea how to get those people to get along??";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "... Actually... Hansenne is not the one who ruined that cake.";
			next;
			mes "[United Research Official]";
			mes "Eh? What did you say?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "But... I don't understand why Hansenne would take the blame...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "... Well, I should go now.";
			next;
			mes "[United Research Official]";
			mes "What? Ah, adventurer?!";
			set ep13_1_rhea,22;
			changequest 8206,8207;
			close;
		}
		else if ((ep13_1_rhea > 21) && (ep13_1_rhea < 26)) {
			mes "["+ strcharinfo(0) +"]";
			mes "... Actually... Hansenne is not the one who ruined that cake.";
			next;
			mes "[United Research Official]";
			mes "Eh? What did you say?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "But... I don't understand why Hansenne would take the blame...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "... Well, I should go now.";
			next;
			mes "[United Research Official]";
			mes "What? Ah, adventurer?!";
			close;
		}
		else if (ep13_1_rhea == 26) {
			mes "[United Research Official]";
			mes "How are they?";
			next;
			mes "- You tell the Official about the conversation that the 3 researchers had, in detail. -";
			next;
			mes "[United Research Official]";
			mes "Whew, I see.";
			next;
			mes "[United Research Official]";
			mes "Maybe I've been a little too worried.";
			next;
			mes "[United Research Official]";
			mes "How often they collide, it must be a natural thing for people from different countries with different personalities and customs.";
			next;
			mes "[United Research Official]";
			mes "Thank you for helping me.";
			next;
			mes "[United Research Official]";
			mes "Here, I'll offer you a cup of tea.";
			mes "This is a really special drink I preserved. Please, drink it while it's nice and hot.";
			next;
			mes "- You feel so refreshed and light, as you drink the tea that the Official offered. -";
			specialeffect2 EF_ABSORBSPIRITS;
			set ep13_1_rhea,100;
			getexp 30000,10000;
			completequest 8210;
			next;
			mes "[United Research Official]";
			mes "Now, I should get to work on the report I need to submit to the head office. Ah, and this is nothing big, but still... This might come in handy when you travel.";
			next;
			mes "[United Research Official]";
			mes "Please, stop by and say hellp to us from time to time.";
			getitem 12110,1; //First_Aid_Kit
			close;
		}
		else if (ep13_1_rhea > 99) {
			mes "[United Research Official]";
			mes "Thank you for everything.";
			next;
			mes "[United Research Official]";
			mes "Please, stop by and say hellp to us from time to time.";
			next;
			mes "[United Research Official]";
			mes "Oh, I'm not asking you to keep your eye on those 3 researchers. Don't get me wrong, hahaha.~";
			close;
		}
		else {
			mes "[United Research Official]";
			mes "Thank you for everything.";
			next;
			mes "[United Research Official]";
			mes "Please, stop by and say hellp to us from time to time.";
			next;
			mes "[United Research Official]";
			mes "Oh, I'm not asking you to keep your eye on those 3 researchers. Don't get me wrong, hahaha.~";
			close;
		}
	}
	else {
		mes "[United Research Official]";
		mes "...Mmmm? What brings you here?";
		next;
		mes "[United Research Official]";
		mes "I wouldn't be roaming around this place like that, if I were you.";
		mes "It's very dangerous here, and people dwelling is this place are not that nice.";
		close;
	}
	end;

	mes "[United Research Official]";
	mes "Hmm? What did you just say?";
	next;
	mes "[United Research Official]";
	mes "I can't really hear you. Could you speak louder?";
	close;

OnInit:
	enablenpc "Research Official#ep131";
	end;

OnEnable:
	hideoffnpc "Research Official#ep131";
	end;

OnDisable:
	hideonnpc "Research Official#ep131";
	end;

Onmeet:
	donpcevent "Ryosen#ep131_rhea05::OnEnable";
	donpcevent "Hue#ep131_rhea06::OnEnable";
	donpcevent "Hansenne#ep131_rhea07::OnEnable";
	end;

Oncall:
	initnpctimer;
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	monster "mid_campin",376,134,"Thief Bug",1051,1,"Research Official#ep131::OnMyMobDead";
	donpcevent "Research Official#ep131::OnDisable";
	donpcevent "Ryosen#ep131_rhea05::OnDisable";
	donpcevent "Hue#ep131_rhea06::OnDisable";
	donpcevent "Hansenne#ep131_rhea07::OnDisable";
	end;

OnMyMobDead:
	if (mobcount("mid_campin","Research Official#ep131::OnMyMobDead") < 1) {
		donpcevent "Research Official#ep131::OnEnable";
		stopnpctimer;
	}
	end;

OnTimer300000:
	killmonster "mid_campin","Research Official#ep131::OnMyMobDead";
	donpcevent "Research Official#ep131::OnEnable";
	stopnpctimer;
	end;
}

mid_camp,165,245,0	script	Ryosen#ep131_rhea01	748,{
	if (checkweight(1201,1) == 0) {
		mes "[Ryosen]";
		mes "Why are you carrying so much stuff?";
		mes "Are you working out?";
		close;
	}
	if (ep13_ryu > 99) {
		if (ep13_1_rhea < 1) {
			mes "[Ryosen]";
			mes "Please, keep your hands off my stuff!";
			close;
		}
		else if (ep13_1_rhea == 1) {
			mes "[Ryosen]";
			mes "Please, keep your hands off my stuff!";
			next;
			mes "[Ryosen]";
			mes "Ugh! My, my... What am I gonna do with this!? Files, files, files!!!";
			mes "Ahhhhhkk!";
			next;
			mes "[Ryosen]";
			mes "What time is it now? Ugh... This is such a mess!!";
			next;
			mes "[Ryosen]";
			mes "What are they thinking!!? I don't get it. How come I have to work, while those guys from other countries are just praying for a breakthrough, every single day!";
			next;
			mes "[Ryosen]";
			mes "This is so unfair!! My stress is growing geometrically every hour!";
			mes "What a waste of time! Why do they have to pray! Why?! Why?! Why don't they work instead of pray!!";
			mes "Ugh...!";
			next;
			mes "[Ryosen]";
			mes "Nothing's appreciated! Nothing!";
			mes "They're just so useless!";
			next;
			mes "- He took a deep breath -";
			mes "- trying to calm down. -";
			next;
			mes "[Ryosen]";
			mes "Anyway, who are you? This place is restricted.";
			next;
			mes "[Ryosen]";
			mes "Ah! You must be the one who came to help us track down that Satan Morroc, the bastard who made the giant hole and then was gone like the wind.";
			next;
			mes "[Ryosen]";
			mes "Ugh. I should watch my mouth.";
			mes "Sorry. You're on our side. I should just be polite, but it's just... I'm so stressed out.";
			next;
			mes "[Ryosen]";
			mes "How about having some tea here?";
			mes "It's Rafflesia tea from Schwartzvalt. Don't even expect taste, it's awful... But what can I do? It's the only thing I've got...";
			set ep13_1_rhea,2;
			close;
		}
		else if (ep13_1_rhea == 2) {
			mes "[Ryosen]";
			mes "You must have heard about this, but this is the place where Satan Morroc landed through the crack of dimension.";
			next;
			mes "[Ryosen]";
			mes "As you see, this seems like a totally different world. It's nothing like the continent of Rune Midgard, though we haven't found any concrete evidence. We decided to call this place Ash-Vacuum.";
			next;
			mes "[Ryosen]";
			mes "We're doing everything we can, to track down Satan Morroc, but all those researchers from different countries couldn't help but wonder what this place really is.";
			next;
			mes "[Ryosen]";
			mes "Well, so we're all interested in one thing. However, the real problem lies on our structure of the group.";
			next;
			mes "[Ryosen]";
			mes "Three different countries united to take down the comon enemy, Satan Morroc, byt they eventually started to gather and keep the information to themselves.";
			next;
			mes "[Ryosen]";
			mes "So... frankly speaking...";
			mes "Tracking Satan Morroc is not or major concern anymore. Our expedition was formed in such hase that so may things can cause problems in this group.";
			next;
			mes "[Ryosen]";
			mes "People don't believe other members of the group except for the ones from their own countries. They're all so sensitive that every little thing hits a nerve.";
			next;
			mes "[Ryosen]";
			mes "But what can we do? After all, we were gathered to achieve the same goal, and we researchers don't want to cause any trouble among countries. It's really hard for us to live with our complaints.";
			next;
			mes "[Ryosen]";
			mes "I mean... the situation here is... just like the taste of this tea.";
			mes "Just awful!";
			set ep13_1_rhea,3;
			close;
		}
		else if (ep13_1_rhea == 3) {
			mes "[Ryosen]";
			mes "Oh, I spent too much time talking.";
			mes "I should be working now!";
			next;
			mes "[Ryosen]";
			mes "Look at this pile of document files... We're supposed to share all the information within these documents...";
			next;
			mes "[Ryosen]";
			mes "Oh, well... Maybe the same thing's happening at other offices. People from other countries might have hidden some important information behind my back.";
			next;
			mes "[Ryosen]";
			mes "Whatever... Could you deliver this document to the Schwartzvalt and Arunafeltz researchers?";
			next;
			switch(select("Why me?:Alright.")) {
			case 1:
				mes "[Ryosen]";
				mes "... Eh? Didn't you come to help us?";
				close;
			case 2:
				break;
			}
			mes "[Ryosen]";
			mes "Whew~ Very good.";
			mes "No one in our research group wants to visit the offices of the other countries!";
			next;
			mes "[Ryosen]";
			mes "Ok, now, please deliver the file to Hue and Hansenne. Hue's in charge of Schwartzvalt's documents and Hansenne's in chare of Arunafeltz's.";
			next;
			mes "[Ryosen]";
			mes "The file contains the brief introduction and the schedule of the meesting.";
			next;
			mes "[Ryosen]";
			mes "For your information, you should go see Hue at the Schwartzvalt's office first. Otherwise, he'll be whining about it.";
			next;
			mes "[Ryosen]";
			mes "You must check if they read and understand correctly after delivering it. Don't forget to get them to sign at the bottom of the page, just in case.";
			next;
			mes "[Ryosen]";
			mes "Go on now.";
			mes "Just so you know, today's Desert Day. Rune Midgard is sending some desserts through the crack of dimension, regularly.";
			next;
			mes "[Ryosen]";
			mes "Rune Midgard's desserts are definitely the world's best.";
			next;
			mes "[Ryosen]";
			mes "The only thing we enjoy here is that dessert we receive, once a week.";
			next;
			mes "[Ryosen]";
			mes "Schwartzvalt's Pineapple Jubilee is just awful. It tastes something like rusty steel.";
			next;
			mes "[Ryosen]";
			mes "Arunafeltz's Desert Sandwich is nothing better than that. I think that sandwich's made of some old meat, otherwise, we wouldn't have been food poisoned so often!";
			next;
			mes "[Ryosen]";
			mes "But, Rune-Midgart's Strawberry Cake! It's the best.";
			next;
			mes "[Ryosen]";
			mes "Nice and soft spongecake covered with sweet-tasting whipped cream, lots of fresh strawberries on top!";
			mes "Rune-Midgart's top chef, Charles Orleans makes it himself!!!";
			next;
			mes "[Ryosen]";
			mes "Hurry, you must hurry up, or you won't be able to taste this wonderful cake!";
			next;
			mes "- You got the Meeting -";
			mes "- Invitation from Ryosen, -";
			mes "- which briefly explains -";
			mes "- the agenda and schedule -";
			mes "- of the whole meeting! -";
			set ep13_1_rhea,4;
			getitem 6036,1; //Invite_To_Meeting
			changequest 8196,8197;
			close;
		}
		else if ((ep13_1_rhea > 3) && (ep13_1_rhea < 8)) {
			mes "[Ryosen]";
			mes "Hurry up and deliver the document to Hue and Hansenne!";
			next;
			mes "[Ryosen]";
			mes "Don't forget! Schwartzvalt's Hue must get it first, otherwise, he'll nag us like crazy.";
			next;
			mes "[Ryosen]";
			mes "And you must get the document signed at the bottom before you bring it back.";
			next;
			mes "[Ryosen]";
			mes "Hurry, you must hurry up or you won't be able to taste this wonderfull cake!";
			close;
		}
		else if (ep13_1_rhea == 8) {
			if (countitem(6036) > 0) {
				mes "[Ryosen]";
				mes "Ah, welcome back!";
				next;
				mes "[Ryosen]";
				mes "Must've been hard to get them all signed. Well done!";
				next;
				mes "[Ryosen]";
				mes "Hue's so egotistic and stubborn. He thinks he's some kind of royale... and Hansenne... Whew~nobody ever gets what he's just talking about.";
				mes "He's just ridiculous.";
				next;
				mes "[Ryosen]";
				mes "Thank you for dealing with those guys. I've got to go through the file now. Please give me the Invitation.";
				delitem 6036,1; //Invite_To_Meeting
				set ep13_1_rhea,9;
				close;
			}
			else {
				mes "[Ryosen]";
				mes "Please get Hue and Hansenne to sign the Inviation, then come back.";
				next;
				mes "[Ryosen]";
				mes "Hurry, you must hurry up or you won't be able to taste this wonderfull cake!";
				close;
			}
		}
		else if (ep13_1_rhea == 9) {
			mes "[Ryosen]";
			mes "Huhuhuhu, what a sight...!";
			next;
			mes "[Ryosen]";
			mes "This autograph here looks like Hue's. See, the letters are all so strongly pressed down with his anger. This one here should be Hansenne's, scrawled without thinking.";
			next;
			mes "[Ryosen]";
			mes "How was it? Did you have a chance t find out what the problem is among us researchers?";
			next;
			mes "[Ryosen]";
			mes "This isn't all because of the different personalities. Lots of other members have similar problems. Howerver, the problem among us three: Hue, Hansenne and I... is just more visible than others.";
			next;
			mes "[Ryosen]";
			mes "So, here we are. We are finally ordered to have a meeting and supposed to find the way to solve our problem.";
			next;
			mes "[Ryosen]";
			mes "But, do you know what really would be the best solution for us? It's to avoid meeting face to face.";
			next;
			mes "[Ryosen]";
			mes "It wasn't our will to have this meeting, and I never imagined they'd sign this thing... Well, I just feel like I've been punched in the head or something.";
			next;
			mes "[Ryosen]";
			mes "Well, it's already spilled milk. I need to go to that meeting whether I like it or not. Could you please send this to the Official of the United Research?";
			next;
			mes "[Ryosen]";
			mes "In the meantime, I should prepare myself for the meeting.";
			set ep13_1_rhea,10;
			getitem 6036,1; //Invite_To_Meeting
			changequest 8197,8198;
			close;
		}
		else if (ep13_1_rhea == 10) {
			mes "[Ryosen]";
			mes "It wasn't our will to have this meeting, and I never imagined they'd sign this thing... Well, I just feel like I've been punched in the head or something.";
			next;
			mes "[Ryosen]";
			mes "Well, it's already spilled milk. I need to go to that meeting whether I like it or not. Could you please send this to the Official of the United Research?";
			next;
			mes "[Ryosen]";
			mes "In the meantime, I should prepare myself for the meeting.";
			close;
		}
		else if (ep13_1_rhea == 11) {
			mes "[Ryosen]";
			mes "Hi! Did you give that Invitation to the Official?";
			next;
			mes "[Ryosen]";
			mes "Oh, goo to hear that it's delivered safely.";
			mes "Anyway, what brings you here again?";
			mes "Would you like some tea? We haven't got any dessert yet. I only have some tea to offer.";
			next;
			select("Can I help you with anything?");
			mes "[Ryosen]";
			mes "Help?";
			mes "Well, there are tons of things waiting for help!";
			next;
			mes "[Ryosen]";
			mes "Nice Timing.";
			mes "I've requested something from the Arunafeltz office but haven't gotten anything yet. Could you get it from Hansenne?";
			next;
			mes "[Ryosen]";
			mes "I need that for the meeting, but he never sends it to me. He must've forgotten about it, again! You'll help me with this, right!?";
			set ep13_1_rhea,12;
			changequest 8199,8200;
			close;
		}
		else if (ep13_1_rhea == 12) {
			mes "[Ryosen]";
			mes "I've requested something from the Arunafeltz office but haven't gotten anything yet. Could you get it from Hansenne?";
			next;
			mes "[Ryosen]";
			mes "I need that for the meeting, but he never sends it to me. He must've forgotten about it, again! You'll help me with this, right!?";
			close;
		}
		else if (ep13_1_rhea == 13) {
			mes "[Ryosen]";
			mes "Huh? Are you serious???? Dropped it on a bridge while playing treasure hunting???";
			next;
			mes "[Ryosen]";
			mes "Hansenne! What and itiot! I knew it! His brain must've been melted with hot air!";
			mes "Aarrrrr!!!!! Can't believe this!!";
			next;
			mes "[Ryosen]";
			mes "What the heck should I do??? The meesting's soon!!!";
			mes "Oh my! I really, prefer to work alone. Oh, I hate those guys!";
			mes "I hate foreigners.";
			close;
		}
		else if (ep13_1_rhea == 14) {
			if (countitem(6037) > 0) {
				mes "[Ryosen]";
				mes ".....Whew... completely soaked, so loosely binded...torn here and there... I can't even read this thing!";
				next;
				mes "[Ryosen]";
				mes "What is he expecting from me with this!!!!";
				next;
				mes "[Ryosen]";
				mes "Aarrrrr!!!!! This is a nightmare!";
				close;
			}
			else {
				mes "[Ryosen]";
				mes "Huh? Are you serious???? Dropped it on a bridge while playing treasure hunting???";
				next;
				mes "[Ryosen]";
				mes "Hansenne! What and idiot! I knew it! His brain must've been melted with hot air!";
				mes "Aarrrrr!!!!! Can't believe this!!";
				next;
				mes "[Ryosen]";
				mes "What the heck should I do??? The meesting's soon!!!";
				mes "Oh my! I really, prefer to work alone. Oh, I hate those guys!";
				mes "I hate foreigners.";
				close;
			}
		}
		else if (ep13_1_rhea == 18) {
			if (countitem(6038) > 0) {
				mes "[Ryosen]";
				mes "...Oh, this is...";
				next;
				mes "[Ryosen]";
				mes "This is the document I requested.";
				mes "I thought the document was lost at some bridge and ruined completely, but then...";
				next;
				mes "[Ryosen]";
				mes "Wow... this document is amazingly neat. Looks like Hue's the one who made this... He's really picky, if you know what I mean... Anyway, it's pretty impressive...";
				next;
				mes "[Ryosen]";
				mes "I'm so relieved I got this before the meeting. I've got to go now.";
				mes "I'm running late.";
				next;
				mes "[Ryosen]";
				mes "But first, I have to find another document for the meeting. Could you please ask the Official to wait for me a bit?";
				next;
				mes "[Ryosen]";
				mes "Please, the meeting's gonna begin soon.";
				delitem 6038,1; //Neat_Report
				set ep13_1_rhea,19;
				changequest 8204,8205;
				close;
			}
			else {
				mes "[Ryosen]";
				mes "How could I go to the meeting without the research report??!";
				next;
				mes "[Ryosen]";
				mes "Oh my! I really, prefer to work alone. Oh, I hate those guys!";
				mes "I hate foreigners.";
				close;
			}
		}
		else if (ep13_1_rhea == 19) {
			mes "[Ryosen]";
			mes "Could you please ask the Official to wait for me a bit?";
			next;
			mes "[Ryosen]";
			mes "I have to find another document for the meeting. Please, hurry.";
			close;
		}
		else if (ep13_1_rhea == 20) {
			mes "[Ryosen]";
			mes "Ah..... That... in that meeting room... Is.. everything alright now?";
			close;
		}
		else if ((ep13_1_rhea > 20) && (ep13_1_rhea < 25)) {
			mes "[Ryosen]";
			mes "Oh, I need to be left alone for a while.";
			close;
		}
		else if (ep13_1_rhea == 25) {
			mes "[Ryosen]";
			mes "Krrrrrrrr! Ugh...!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Uhhhh...";
			next;
			mes "[Ryosen]";
			mes "I know, I know! I went too far!";
			mes "I was just so shocked and disappointed at the same time.";
			mes "After all, it was just a cake...";
			next;
			mes "[Ryosen]";
			mes "I wasn't very mature.";
			mes "Oh, what have I done?";
			mes "I should go an apologize.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Wait! Hue wanted me to bring this to you.";
			next;
			if (countitem(6038) > 0) {
				mes "[Ryosen]";
				mes "A report... ?";
				mes "Ahhh... the one I left in the meeting room...";
				next;
				mes "- Ryosen takes the report -";
				mes "- and gives a glance -";
				mes "- at the memo stuck on it. -";
				next;
			}
			else {
				mes "[Ryosen]";
				mes "... ?";
				next;
				mes "[Ryosen]";
				mes "Oh. What are you talking about?";
				close;
			}
			mes "[Ryosen]";
			mes "Ah. I'm so embarrassed.";
			next;
			mes "[Ryosen]";
			mes "Oh, I didn't expect to get an apology. This is such a shame.";
			next;
			mes "[Ryosen]";
			mes "Now that I think of it. I didn't even say 'thank you' to him for restoring my documents...";
			next;
			mes "[Ryosen]";
			mes "Ok. I should setup another meeting ASAP. That way, we'd have a chance to get to know each other.";
			next;
			mes "[Ryosen]";
			mes "So... Could you do me another favor?";
			mes "Could you go see the Official in my stead and set up a meeting?";
			next;
			mes "[Ryosen]";
			mes "Oh! And... Here's Rune-Midgart's fresh strawberry cake. This is for you. I'm so sorry I haven't even offered you a piece. I was so distracted with stress, I think.";
			next;
			mes "[Ryosen]";
			mes "Thank you so much for everything you've done. And... pleade don't forget to do me this last favor, going to the Official and setting up a meeting.";
			next;
			mes "[Ryosen]";
			mes "I... think I should prepare for the meeting again.";
			next;
			mes "[Ryosen]";
			mes "Again, thank you so much.";
			delitem 6038,1; //Neat_Report
			set ep13_1_rhea,26;
			getitem 12319,1; //Strawberry_Cake
			changequest 8209,8210;
			close;
		}
		else if ((ep13_1_rhea > 25) && (ep13_1_rhea < 100)) {
			mes "[Ryosen]";
			mes "Ok. I should setup another meeting ASAP. That way, we'd have a chance to get to know each other.";
			next;
			mes "[Ryosen]";
			mes "Could you go see the Official in my stead and set up a meeting?";
			mes "I... think I should prepare for the meeting again.";
			next;
			mes "[Ryosen]";
			mes "Thank you so much.";
			close;
		}
		else if (ep13_1_rhea > 99) {
			mes "[Ryosen]";
			mes "Ah, hello adventurer!";
			next;
			mes "[Ryosen]";
			mes "I don't know how to thank you.";
			mes "You can't imagine how greatful I feel!";
			next;
			mes "[Ryosen]";
			mes "Oh, but then... Have you ever seen a ^0000ffMystic Horn^000000? I'd love to get one.";
			mes "I heard you can get this thing from a monster named, 'Cornus' found in the fields.";
			next;
			mes "[Ryosen]";
			mes "Or... do you have any ^0000ffMystic Horns^000000 with you? Of course, I'm not saying that I want it for free. If you'd give me 5 ^0000ff5 Mystic Horns^000000, I'd give you my Rune-Midgart's Strawberry Cake.";
			next;
			switch(select("I haven't seen such a thing.:Oh, ok, I'll give you!")) {
			case 1:
				mes "[Ryosen]";
				mes "Mmmmmmm~";
				next;
				mes "[Ryosen]";
				mes "If by any chance you find one, please come back to me.";
				close;
			case 2:
				if (countitem(12319) > 4) {
					mes "[Ryosen]";
					mes "Huh?";
					next;
					mes "[Ryosen]";
					mes "You have Rune-Midgart's Strawberry Cake?";
					next;
					mes "[Ryosen]";
					mes "How come you haven't had it yet?";
					mes "You should quickly finish that cake or else, somebody would steal it from you.";
					close;
				}
				break;
			}
			mes "[Ryosen]";
			mes "I don't need it!";
			next;
			mes "[Ryosen]";
			mes "... Haha, I'm joking...";
			next;
			if (countitem(6023) > 4) {
				mes "[Ryosen]";
				mes "Are you really, honestly, positively sure you want to exchange them for my cake?";
				next;
				switch(select("No way.:Yeah... I'll exchange.")) {
				case 1:
					mes "[Ryosen]";
					mes "Ahhh...";
					next;
					mes "[Ryosen]";
					mes "Come back any time if you change your mind.";
					close;
				case 2:
					break;
				}
				mes "[Ryosen]";
				mes "I don't need it!";
				mes "... Haha, I'm joking...";
				next;
				mes "[Ryosen]";
				mes "I heard you could extract some magical energy form Mystic Horns and use it. Anyway, thank you!";
				delitem 6023,5; //Mystic_Horn
				getitem 12319,1; //Strawberry_Cake
				close;
			}
			else {
				mes "[Ryosen]";
				mes "You lie! You don't even have any!!";
				next;
				mes "[Ryosen]";
				mes "Please, if you find any Mystic Horns, come back to me!";
				close;
			}
		}
		else {
			mes "[Ryosen]";
			mes "Please, don't touch anything!";
			close;
		}
	}
	else {
		mes "[Ryosen]";
		mes "You know somethig... Something comes out from this thing...";
		next;
		mes "[Ryosen]";
		mes "If anyone tried to talk to you in the middle of the night, you should just walk away... Don't ever look back!!";
		next;
		mes "[Ryosen]";
		mes "And don't stare at the crack of dimension... or you'd be dragged to somewhere mysterious and never be able to come back...huhuhuhu...";
		close;
	}
}

mid_camp,247,255,1	script	Hue#ep131_rhea02	868,{
	if (checkweight(1201,1) == 0) {
		mes "[Hue]";
		mes "Why are you carrying so much stuff?";
		mes "Are you working out?";
		close;
	}
	if (ep13_ryu > 99) {
		if (ep13_1_rhea < 4) {
			mes "[Hue]";
			mes "What is it you want?";
			next;
			mes "[Hue]";
			mes "Don't walk around this place without thinking.";
			mes "After all, it'll be you who'd be in trouble.";
			close;
		}
		else if (ep13_1_rhea == 4) {
			if (countitem(6036) > 0) {
				mes "[Hue]";
				mes "What is it you want?";
				next;
				mes "[Hue]";
				mes "You can't just come and go around as you please here. This is a restricted area.";
				next;
				switch(select("Sorry...:I came to show you this.")) {
				case 1:
					mes "[Hue]";
					mes "You're just helpless, aren't you?";
					close;
				case 2:
					break;
				}
				mes "[Hue]";
				mes "What's that?";
				next;
				mes "[Hue]";
				mes "...An invitation to the meeting... ?";
				next;
				mes "[Hue]";
				mes "Haha. You expect me to accept this?";
				mes "As always, scheduling things as they want, report to us to accept it...";
				next;
				mes "[Hue]";
				mes "I can't think of any other words to describe them, except for this word: RUDE!";
				next;
				mes "[Hue]";
				mes "Never ever asking for our opinion and always delivering things through some strangers... By the way, no offense...";
				next;
				mes "[Hue]";
				mes "THey don't ever take the official route! Rune-Midgartish way of reporting! Very unprofessional!";
				next;
				mes "[Hue]";
				mes "Anyway, what is this meeting about?";
				mes "Give it to me. I should read it at least.";
				next;
				mes "[Hue]";
				mes "You should have some Sand chips while I'm reading this. Don't expect any taste, it's from Arunafeltz.";
				delitem 6036,1; //Invite_To_Meeting
				set ep13_1_rhea,5;
				close;
			}
			else {
				mes "[Hue]";
				mes "What are you doing here?";
				next;
				mes "[Hue]";
				mes "You can't go around this place as you want. This is a restricted area.";
				close;
			}
		}
		else if (ep13_1_rhea == 5) {
			set .@shu_agree00,rand(1,4);
			if (.@shu_agree00 == 2) {
				mes "[Hue]";
				mes "...Meeting Schedule, on the Xth day, from hh:mm to hh:mm...";
				mes "Location... Rune-Midgart's camp...";
				mes "Ha! I knew it. Rune-Midgart's camp again!";
				next;
				mes "[Hue]";
				mes "Objectives... to report on the researching progress of tracking Satan Morroc and the Ash-Vacuum!";
				next;
				mes "[Hue]";
				mes "Having some time to get to know each other??? Haaaaa!";
				next;
				mes "[Hue]";
				mes "Well, thank you for entertaining me. You should tell Ryosen that.";
				next;
				switch(select("Ok, I will.:Please sign the invitation.")) {
				case 1:
					mes "[Hue]";
					mes "Well, you should also tell him that I think he's very talented in settin up comedy. Hahaha.";
					close;
				case 2:
					break;
				}
				mes "[Hue]";
				mes "... Sign this thing???";
				next;
				mes "[Hue]";
				mes "You mean this meeting's for real???";
				next;
				mes "[Hue]";
				mes "Oh my!";
				mes "I have never seen an official invitation to be this stupid-looking!";
				next;
				mes "- Hue got so furious and pressed the pen so hard that the ball point got pushed in. Then he threw the document after signing it. -";
				next;
				mes "[Hue]";
				mes "Well, at least I respect that Ryosen hasn't forgotten the reporting order. So, you're off to Arunafeltz now?";
				next;
				mes "[Hue]";
				mes "You'll experience some hard time talking to Hansenne... It'll be like testing your patience.";
				mes "Good luck!";
				set ep13_1_rhea,6;
				getitem 6036,1; //Invite_To_Meeting
				close;
			}
			else if (.@shu_agree00 == 3) {
				mes "[Hue]";
				mes "Come on, what's the hurry?";
				mes "Wait a few more minutes, I didn't finish reading it!";
				close;
			}
			else {
				mes "[Hue]";
				mes "You should have some Sand chips while I'm reading this. Don't expect any taste, it's from Arunafeltz.";
				close;
			}
		}
		else if (ep13_1_rhea == 6) {
			mes "[Hue]";
			mes "I'm not sure if everyone from Arunafeltz is like him, but, it'll be like testing your patience to get Hansenne to read this thing.";
			mes "You can trust me on that one. Good luck.";
			close;
		}
		else if (ep13_1_rhea == 15) {
			if (countitem(6037) > 0) {
				mes "[Hue]";
				mes "What is this stupid looking pile of documents?";
				next;
				mes "[Hue]";
				mes "Is this the file Ryosen requested from Hansenne??? The one which is all ruined...?";
				next;
				mes "[Hue]";
				mes "Ha! Tsk,tsk! Is this some kind of joke?! Who'd manage the files like this? I'd never know!";
				next;
				mes "[Hue]";
				mes "Whew... I can't even stand looking at it! Oh just, give it to me!";
				next;
				mes "[Hue]";
				mes "Too bad I'm not in Schwartzvalt. I could use our document restoring machine back at home... Ugh! Now I gotta do everything manually.";
				next;
				mes "[Hue]";
				mes "Hmmm. It's completely soaked. I Should dry this thing first and iron these crumples. Then, I should restore the texts.";
				next;
				mes "[Hue]";
				mes "I need some materials. You gotta help me on this. I need ^0000ff1 Fan, 1 Old Frying Pan, 1 Flame Stone, 1 Chinese Ink^000000.";
				next;
				mes "[Hue]";
				mes "Hey, hey... don't look at me like that. I know you're not delighted to do these things but think about it, what about me? Why should I restore this garbage?";
				next;
				mes "[Hue]";
				mes "Listen, sometimes, we've got to do things we don't like in order to get things accomplished.";
				next;
				mes "[Hue]";
				mes "Just don't gorget that the file will be restored as fast as you prepare those things for me.";
				set ep13_1_rhea,16;
				changequest 8202,8203;
				close;
			}
			else {
				mes "[Hue]";
				mes "I wonder if the preparation for the meeting's going ok.";
				next;
				mes "[Hue]";
				mes "I heard Ryosen say that the file he requested from Hansenne is all ruined. I hope I dont get involved in that trouble.";
				close;
			}
		}
		else if (ep13_1_rhea == 16) {
			if ((countitem(6037) > 0) && (countitem(7262) > 0) && (countitem(7031) > 0) && (countitem(7521) > 0) && (countitem(1024) > 0)) {
				mes "[Hue]";
				mes "Impressive. That was fast enough.";
				next;
				mes "[Hue]";
				mes "Give them to me.";
				mes "I have no time to waste.";
				next;
				mes "[Hue]";
				mes "Could you please sit there and wait for me while I restore this file?";
				delitem 6037,1; //Rough_File
				delitem 7262,1; //Fan
				delitem 7031,1; //Old_Frying_Pan
				delitem 7521,1; //Flame_Stone
				delitem 1024,1; //Chinese_Ink
				set ep13_1_rhea,17;
				close;
			}
			else {
				mes "[Hue]";
				mes "Hmmm. It's completely soaked. I Should dry this thing first and iron these crumples. Then, I should restore the texts.";
				next;
				mes "[Hue]";
				mes "I need some materials. You gotta help me on this. I need ^0000ff1 Fan, 1 Old Frying Pan, 1 Flame Stone, 1 Chinese Ink^000000.";
				next;
				mes "[Hue]";
				mes "Just don't gorget that the file will be restored as fast as you prepare those things for me.";
				close;
			}
		}
		else if (ep13_1_rhea == 17) {
			if (rand(1,4) == 2) {
				mes "[Hue]";
				mes "There!";
				next;
				mes "[Hue]";
				mes "The binding was too loose, so I re-arranged and bound the file all over again. This is how the true official document should look like. I really think they should learn how to arrange files.";
				next;
				mes "[Hue]";
				mes "Please, deliver this file before it's too late. The meeting's gonna begin soon.";
				set ep13_1_rhea,18;
				getitem 6038,1; //Neat_Report
				changequest 8203,8204;
				close;
			}
			else {
				mes "[Hue]";
				mes "Hey, stop pushing me.";
				next;
				mes "[Hue]";
				mes "I have to be extra careful with this kind of work, ok? Can't you sit quietly over there? Take a nap or something.";
				close;
			}
		}
		else if (ep13_1_rhea == 18) {
			mes "[Hue]";
			mes "The binding was too loose, so I re-arranged and bound the file all over again. This is how the true official document should look like. I really think they should learn how to arrange files.";
			next;
			mes "[Hue]";
			mes "Please, deliver this file before it's too late. The meeting's gonna begin soon.";
			close;
		}
		else if (ep13_1_rhea == 19) {
			mes "[Hue]";
			mes "Well, finally... It's time for the meeting.";
			next;
			mes "[Hue]";
			mes "Like it or not... I should go in.";
			close;
		}
		else if (ep13_1_rhea == 20) {
			mes "[Hue]";
			mes "..................";
			next;
			mes "[Hue]";
			mes ".....Ittt....Is... it still there... ?";
			close;
		}
		else if ((ep13_1_rhea > 20) && (ep13_1_rhea < 24)) {
			mes "- Looks like he's thinking about something... very seriously. -";
			close;
		}
		else if (ep13_1_rhea == 24) {
			mes "[Hue]";
			mes "I just decided I can't stay like this.";
			next;
			mes "[Hue]";
			mes "I couldn't confess the truth when Hansenne said he ruined the cake instead of me.";
			next;
			mes "[Hue]";
			mes "I was so bewildered that I lost the chance to say anything... but... I was such a coward to admit that I was the one who caused the trouble.";
			next;
			mes "[Hue]";
			mes "I must apologize.";
			mes "But then...";
			next;
			mes "[Hue]";
			mes "Oh, I'm so embarrassed to see him face to face. Or.. how about...";
			next;
			mes "[Hue]";
			mes "Here, this is the Rune-Midgart's report I took with me when everything went messy in the meeting room. Could you please give this to Ryosen?";
			next;
			mes "[Hue]";
			mes "I'm sorry to ask you this but...";
			mes "Could you? For this, I'll give you some Schwartzvalt's Pineapple Jubilee.";
			next;
			mes "[Hue]";
			mes "Please give this report to Ryosen.";
			mes "Thank you.";
			set ep13_1_rhea,25;
			getitem 6038,1; //Neat_Report
			getitem 12320,1; //Pineapple_Juice
			changequest 8208,8209;
			close;
		}
		else if ((ep13_1_rhea > 24) && (ep13_1_rhea < 100)) {
			mes "[Hue]";
			mes "Oh, I'm so embarrassed to see him face to face. Or.. how about...";
			next;
			mes "[Hue]";
			mes "Here, this is the Rune-Midgart's report I took with me when everything went messy in the meeting room. Could you please give this to Ryosen?";
			next;
			mes "[Hue]";
			mes "I'm sorry to ask you this but...";
			mes "Could you?";
			close;
		}
		else if (ep13_1_rhea > 99) {
			mes "[Hue]";
			mes "Ah, hello!";
			next;
			mes "[Hue]";
			mes "If it weren't for you, we wouldn't be able to get along at all.";
			mes "I don't know how to thank you!";
			next;
			mes "[Hue]";
			mes "Have you ever seen something called, ^0000ffFur^000000 ?";
			mes "I hear you can get it from the monsters called 'Tatacho' and 'Hillsrion' in the fields.";
			next;
			mes "[Hue]";
			mes "Could you bring ^0000ffFur^000000 if you get some? I'm not asking it for free.";
			mes "I'll give you my Pineapple Jubilee from Schwartzvalt, if you bring me ^0000ff5 Furs^000000.";
			next;
			switch(select("I don't have any, right now.:Oh, I'll give you Fur.")) {
			case 1:
				mes "[Hue]";
				mes "Alright, you don't have any.";
				next;
				mes "[Hue]";
				mes "Please give me some when you get some.";
				close;
			case 2:
				if (countitem(12320) > 4) {
					mes "[Hue]";
					mes "Ah, oh my.";
					next;
					mes "[Hue]";
					mes "You already have the Pineapple Jubilee from Schwartzvalt!";
					next;
					mes "[Hue]";
					mes "I think you should drin that thing fast. Otherwise, all the ice will melt and it'll taste like some kinda medicine!";
					close;
				}
				break;
			}
			mes "[Hue]";
			mes "Ah, are you sure you want to exchange?";
			next;
			if (countitem(6020) > 4) {
				mes "[Hue]";
				mes "Oh, so it's the thing called, Fur??";
				next;
				mes "[Hue]";
				mes "Are you sure you want to exchange this for my Pineapple Jubilee?";
				next;
				switch(select("No way.:sure.")) {
				case 1:
					mes "[Hue]";
					mes "Ahhhhh...";
					next;
					mes "[Hue]";
					mes "Come back any time if you change your mind.";
					close;
				case 2:
					break;
				}
				mes "[Hue]";
				mes "Thank you so much.";
				next;
				mes "[Hue]";
				mes "I always needed this because the weather here is colder then I expected. I'm sure this will keep me warm.";
				delitem 6020,5; //Fur
				getitem 12320,1; //Pineapple_Juice
				close;
			}
			else {
				mes "[Hue]";
				mes "Well, I don't think you have any Fur.";
				next;
				mes "[Hue]";
				mes "Please come back if you find any Fur.";
				close;
			}
		}
		else {
			mes "[Hue]";
			mes "Don't walk around this area. It's restricted.";
			close;
		}
	}
	else {
		mes "[Hue]";
		mes "What are you doing here?";
		next;
		mes "[Hue]";
		mes "Don't walk around this place without thinking.";
		mes "After all, it'll be you who'd be in trouble.";
		close;
	}
}

mid_camp,222,218,3	script	Hansenne#ep131_rhea03	931,{
	if (checkweight(1201,1) == 0) {
		mes "[Hansenne]";
		mes "Why are you carrying so much stuff?";
		mes "Are you working out?";
		close;
	}
	if (ep13_ryu > 99) {
		if (ep13_1_rhea < 6) {
			mes "[Hansenne]";
			mes "Who's there?";
			next;
			mes "[Hansenne]";
			mes "Who's here?";
			next;
			mes "[Hansenne]";
			mes "Haha, hahaha, hahahahahahahahaha.";
			close;
		}
		else if (ep13_1_rhea == 6) {
			if (countitem(6036) > 0) {
				mes "[Hansenne]";
				mes "Hmmm? What brings you here?";
				next;
				mes "[Hansenne]";
				mes "Of course, your feet brought you here!?!";
				next;
				mes "[Hansenne]";
				mes "Haha, hahaha, hahahahahahahahaha.";
				next;
				switch(select("......:Come and look at this.")) {
				case 1:
					mes "[Hansenne]";
					mes "What are you looking at?";
					mes "Something I said?";
					close;
				case 2:
					break;
				}
				mes "[Hansenne]";
				mes "What's that?";
				next;
				mes "[Hansenne]";
				mes "An invitation to the meeting?";
				next;
				mes "[Hansenne]";
				mes "Hmm, Ryosen from Rune-Midgarts made it and... Hue from Schwartzvalt agreed to sign it too?";
				next;
				mes "[Hansenne]";
				mes "Hmmm, that's not funny at all.";
				next;
				mes "[Hansenne]";
				mes "They're so boring. They always report to me after making all the decisions. No sense of humor... so stubborn and strict... They're totally not my style.";
				next;
				mes "[Hansenne]";
				mes "Anyway, give it to me.";
				mes "I should have a look at least.";
				next;
				mes "[Hansenne]";
				mes "You should take a rest, while I'm reading this. Oh, have some Poring Candy from Rune-Midgarts. It's terribly sour and sometimes salty. Funny taste, huh?";
				delitem 6036,1; //Invite_To_Meeting
				set ep13_1_rhea,7;
				close;
			}
			else {
				mes "[Hansenne]";
				mes "Hmmm? Are you from Rune-Midgarts?";
				next;
				mes "[Hansenne]";
				mes "Then where's the person from Rude Midgard? Hahahahah, do you get my joke?";
				next;
				mes "[Hansenne]";
				mes "Haha, hahaha, hahahahahahahahaha.";
				close;
			}
		}
		else if (ep13_1_rhea == 7) {
			set .@shu_agree00,rand(1,5);
			if (.@shu_agree00 == 1) {
				mes "[Hansenne]";
				mes "Mmmmmm~";
				next;
				mes "- Hansenne picks up the file -";
				mes "- and suddenly gets serious -";
				mes "- while turning the pages... -";
				close;
			}
			else if (.@shu_agree00 == 2) {
				mes "[Hansenne]";
				mes "Mmmmmm~";
				next;
				mes "- Hansenne drops some kind of liquid on the file document, and carefully looks at it. -";
				close;
			}
			else if (.@shu_agree00 == 3) {
				mes "[Hansenne]";
				mes "Meeting Schedule... on the Umpth day, from then-o'clock to later-o'clock";
				mes "Haha, hahaha, hahahahahahahahaha.";
				mes "Meeting Schedule, shmeating schedule... Beating Schedule!!";
				next;
				mes "[Hansenne]";
				mes "Location... Rune-Midgart's camp!";
				mes "Rude-Midgard's camp!?!?";
				mes "Are they camping in that place??";
				mes "Haha, hahaha, hahahahahahahahaha.";
				next;
				mes "[Hansenne]";
				mes "Objectives... to report on the researching progress of tracking Satan Morroc and of the Ash-Vacuum!";
				next;
				mes "[Hansenne]";
				mes "Ash-Vacuum!";
				mes "Ash-Vacuum... what is that, a homemaker's device???";
				mes "Haha, hahaha, hahahahahahahahaha.";
				next;
				mes "[Hansenne]";
				mes "...and a very useless one which vacuums only ash!";
				mes "Haha, hahaha, hahahahahahahahaha.";
				next;
				mes "[Hansenne]";
				mes "Ehhhhh? And what's this? Having some time to get to know each other??? ...Pffthahahahaha...";
				mes "Aaahahahahaha.";
				next;
				switch(select("What's so funny?!:Hey, just sign this thing.")) {
				case 1:
					mes "[Hansenne]";
					mes "Haha...get to know each other...";
					mes "Pffftahahaha.";
					mes "Haha, hahaha, hahahahahahahahaha.";
					close;
				case 2:
					break;
				}
				mes "[Hansenne]";
				mes "Phew! Excuse me!";
				mes "I can't help it! I can't stand this! What the heck!!! What do we have to know about each other???";
				mes "Hahaha!";
				next;
				mes "- Hansenne signs the paper -";
				mes "- with a shaking hand -";
				mes "- still laughing out loud. -";
				next;
				mes "[Hansenne]";
				mes "Puhhh-haha, this is unbelievable.";
				mes "Ryosen's avery funny guy. Well, he wouldn't know how funny he is...";
				mes "Haha, you should tell him that.";
				mes "Haha, hahaha, hahahahahahahahaha.";
				set ep13_1_rhea,8;
				getitem 6036,1; //Invite_To_Meeting
				close;
			}
			else if (.@shu_agree00 == 4) {
				mes "[Hansenne]";
				mes "Ahhh, wait. I didn't finish reading it.";
				next;
				mes "[Hansenne]";
				mes "I didn't finish reading it.";
				next;
				mes "[Hansenne]";
				mes "Haha, hahaha, hahahahahahahahaha.";
				close;
			}
			else {
				mes "[Hansenne]";
				mes "Hush! Please don't talk! We must pray now!";
				next;
				mes "- He takes a bow silently, -";
				mes "- toward the sky, -";
				mes "- with his eyes firmly closed. -";
				close;
			}
		}
		else if (ep13_1_rhea == 8) {
			mes "[Hansenne]";
			mes "I got it, I got it. I should go to the meeting. Ryosen's really a funny guy, if you know what I mean.";
			mes "Please, thank him for entertaining me. Haha, hahaha,";
			mes "hahahahahahahahaha.";
			close;
		}
		else if (ep13_1_rhea == 12) {
			mes "[Hansenne]";
			mes "Hmmm? You again?";
			next;
			mes "[Hansenne]";
			mes "What are you doing here?";
			next;
			switch(select("I missed you.:I came to pick up the requested document.")) {
			case 1:
				mes "[Hansenne]";
				mes "You what?";
				next;
				mes "[Hansenne]";
				mes "You missed me? Don't expect a kiss!";
				mes "Haha, hahaha, hahahahahahahahaha.";
				close;
			case 2:
				break;
			}
			mes "[Hansenne]";
			mes "A requested document? Did Ryosen send you?";
			next;
			mes "[Hansenne]";
			mes "Hmmmmm.";
			mes "Wait for me here. Now, where did I put it...?";
			next;
			mes "[Hansenne]";
			mes "Hmmmmm~?";
			next;
			mes "[Hansenne]";
			mes "Ahhhh!";
			mes "Hmmmmm, right, right!";
			next;
			mes "[Hansenne]";
			mes "It's gone!";
			next;
			mes "[Hansenne]";
			mes "I lost it. I think I might have dropped it into the river or something when I played treasure-hunting on a bridge!";
			next;
			mes "[Hansenne]";
			mes "But you know, the funny thing is... I heard my parents picked me up on a bridge when I was a baby, and now I lost the document on a bridge! What a coincidence! Haha, hahaha, hahahahahahahahaha.";
			next;
			mes "[Hansenne]";
			mes "It'll take time to make it all over. Although... Hmm... Should I go fishing and catch that thing~?";
			mes "Those pussycats on the South-West can teach us fishing, you know.";
			next;
			mes "[Hansenne]";
			mes "Maybe we can catch that document with a fishing rod if we're lucky!";
			mes "Wow!";
			set ep13_1_rhea,13;
			changequest 8200,8201;
			close;
		}
		else if (ep13_1_rhea == 13) {
			mes "[Hansenne]";
			mes "I lost it. I think I might have dropped it into the river or something when I played treasure-hunting on a bridge!";
			next;
			mes "[Hansenne]";
			mes "But you know, the funny thing is... I heard my parents picked me up on a bridge when I was a baby, and now I lost the document on a bridge! What a coincidence! Haha, hahaha, hahahahahahahahaha.";
			next;
			mes "[Hansenne]";
			mes "It'll take time to make it all over. Although... Hmm... Should I go fishing and catch that thing~?";
			mes "Those pussycats on the South-West can teach us fishing, you know.";
			close;
		}
		else if (ep13_1_rhea == 14) {
			if (countitem(6037) > 0) {
				mes "[Hansenne]";
				mes "Cool, you found it!";
				next;
				mes "[Hansenne]";
				mes "Mmmm, I'm sure this is the one I made, just by looking at this overall shape.";
				next;
				mes "[Hansenne]";
				mes "Hmmmmm, but then... I'm afraid Ryosen would explode when he sees this! Boom!!!";
				next;
				mes "[Hansenne]";
				mes "Schwartzvalt people have some talent in restoring things like this... Why don't you ask Hue to restore this?";
				next;
				mes "[Hansenne]";
				mes "He'd scream so hard and the windows might break. But he'll do it.";
				mes "Haha, hahaha, hahahahahahahahaha.";
				set ep13_1_rhea,15;
				changequest 8201,8202;
				close;
			}
			else {
				mes "[Hansenne]";
				mes "I lost it. I think I might have dropped it into the river or something when I played treasure-hunting on a bridge!";
				next;
				mes "[Hansenne]";
				mes "But you know, the funny thing is... I heard my parents picked me up on a bridge when I was a baby, and now I lost the document on a bridge! What a coincidence! Haha, hahaha, hahahahahahahahaha.";
				next;
				mes "[Hansenne]";
				mes "It'll take time to make it all over. Although... Hmm... Should I go fishing and catch that thing~?";
				mes "Those pussycats on the South-West can teach us fishing, you know.";
				close;
			}
		}
		else if (ep13_1_rhea == 15) {
			mes "[Hansenne]";
			mes "Hmmmmm, it's all screwed up. I'm afraid Ryosen would explode when he sees this! Boom!!!";
			next;
			mes "[Hansenne]";
			mes "Schwartzvalt people have some talent in restoring things like this... Why don't you ask Hue to restore this?";
			next;
			mes "[Hansenne]";
			mes "He'd scream so hard and the windows might break. But he'll do it.";
			mes "Haha, hahaha, hahahahahahahahaha.";
			close;
		}
		else if (ep13_1_rhea == 19) {
			mes "[Hansenne]";
			mes "Hmmmmm~ It's about time.";
			next;
			mes "[Hansenne]";
			mes "I don't wanna get in trouble. I should hurry up.";
			close;
		}
		else if (ep13_1_rhea == 20) {
			mes "[Hansenne]";
			mes "Haha, hahaha....";
			next;
			mes "[Hansenne]";
			mes "That friend of yours never gets my jokes... My sense of humor is... just... out of his league!! Haha, hahaha, hahahahahahahahaha.";
			close;
		}
		else if ((ep13_1_rhea == 21) || (ep13_1_rhea == 22)) {
			mes "[Hansenne]";
			mes "Huh? You again?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Why did you do that?";
			next;
			mes "[Hansenne]";
			mes "Hehhhhh??? What are you talking about? If you wanna blame me for anything, tell me the reason first~";
			mes "Haha, hahaha, hahahahahahahahaha.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "I know you're not the one who ruined the cake. I saw it. It was Hue! I saw him clearly when he pressed his hand on the cake when the Thief Bug came out.";
			next;
			mes "[Hansenne]";
			mes "Well... Who cares who did it?";
			mes "It was just a mistake. Nothing's gonna change even if we find out who did it. The cake is still ruined, isn't it?";
			next;
			mes "[Hansenne]";
			mes "Hmmmmm... or... I don't know. Maybe I'm thanlful that he restored my garbage looking file... ?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "But... You were blamed for it.";
			mes "Aren't you feeling bad? It's unfair!";
			next;
			mes "[Hansenne]";
			mes "Well, not really.";
			mes "Ryosen could be very rhough when he gets freaked out, but he will forget about all that soon...";
			next;
			mes "[Hansenne]";
			mes "I understand. He was upset.";
			next;
			mes "[Hansenne]";
			mes "You see, he brought that cake for all of us in there. He wouldn't normally do that, but I guess he wanted to be nice. But then, poof~ the cake was ruined.";
			next;
			mes "[Hansenne]";
			mes "He must've been so upset that we all couldn't share that cake. Isn't it kinda cute?";
			mes "Haha, hahaha, hahahahahahahahaha.";
			set ep13_1_rhea,23;
			close;
		}
		else if (ep13_1_rhea == 23) {
			mes "[Hansenne]";
			mes "Well, it's nothing big. Don't you think?";
			next;
			mes "[Hansenne]";
			mes "He'll be ok soon. He'll get to thinking that it wasn't actually a big deal.";
			next;
			mes "[Hansenne]";
			mes "But the thing is that... the relationship between Ryosen and Hue isn't looking good at all.";
			mes "Why don't you help them get along with each other?";
			next;
			mes "[Hansenne]";
			mes "Sorry for asking these things of you. And... here's Arunageltz's Desert Sandwich. It's nothing special but... tastes pretty good.";
			next;
			mes "[Hansenne]";
			mes "Thank you for doing me a favor.";
			mes "Haha, hahaha, hahahahahahahahaha.";
			set ep13_1_rhea,24;
			getitem 12321,1; //Spicy_Sandwich
			changequest 8207,8208;
			close;
		}
		else if ((ep13_1_rhea > 23) && (ep13_1_rhea < 100)) {
			mes "[Hansenne]";
			mes "The relationship between Ryosen and Hue isn't looking good at all.";
			mes "Why don't you help them get along with each other?";
			close;
		}
		else if (ep13_1_rhea > 99) {
			mes "[Hansenne]";
			mes "Ah, it's you adventurer.";
			next;
			mes "[Hansenne]";
			mes "I heard about you from the Official. Thank you so much for helping us.";
			next;
			mes "[Hansenne]";
			mes "Anyways.. I wonder if you have seen a ^0000ffPeaked Hat^000000. I heard the monster, 'Tatacho' has that hat.";
			next;
			mes "[Hansenne]";
			mes "Can you give me a ^0000ffPeaked Hat^000000 if you have any? I'm not asking for free.";
			mes "For ^0000ff5 Peaked Hats^000000, I'll give you my special dessert!";
			next;
			switch(select("No way.:Sure.")) {
			case 1:
				mes "[Hansenne]";
				mes "No way?";
				next;
				mes "[Hansenne]";
				mes "I'd say, yes way?";
				mes "Haha, hahaha, hahahahahahahahaha.";
				close;
			case 2:
				if (countitem(12321) > 4) {
					mes "[Hansenne]";
					mes "... Huh?";
					next;
					mes "[Hansenne]";
					mes "Oh, it loos like you already have the Arunafeltz's Desert Sandwich.";
					next;
					mes "[Hansenne]";
					mes "You should eat that up before it gets rotten. Maybe it's gone bad already.";
					mes "Haha, hahaha, hahahahahahahahaha.";
					close;
				}
				break;
			}
			mes "[Hansenne]";
			mes "Ah!!! You have it?";
			next;
			if (countitem(6021) > 4) {
				mes "[Hansenne]";
				mes "Oh, you really have those!";
				next;
				mes "[Hansenne]";
				mes "Are you sure you want to give these to me?";
				next;
				switch(select("No way.:Sure.")) {
				case 1:
					mes "[Hansenne]";
					mes "No way. Yes way. This way. That way.";
					mes "Haha, hahaha, hahahahahahahahaha.";
					close;
				case 2:
					break;
				}
				mes "[Hansenne]";
				mes "Ohhhhh, thank you!";
				mes "Ehhmmm, thank you!";
				mes "Geeeee, thank you!";
				mes "Haha, hahaha, hahahahahahahahaha.";
				delitem 6021,5; //Peaked_Hat
				getitem 12321,1; //Spicy_Sandwich
				close;
			}
			else {
				mes "[Hansenne]";
				mes "You haven't got any.";
				next;
				mes "[Hansenne]";
				mes "How about getting some?";
				mes "Haha, hahaha, hahahahahahahahaha.";
				close;
			}
		}
		else {
			mes "[Hansenne]";
			mes "Sasquatch Hydra!!!";
			next;
			mes "[Hansenne]";
			mes "Haha, hahaha, hahahahahahahahaha.";
			close;
		}
	}
	else {
		mes "[Hansenne]";
		mes "Sasquatch Hydra!!!";
		next;
		mes "[Hansenne]";
		mes "Haha, hahaha, hahahahahahahahaha.";
		close;
	}
}

mid_campin,379,123,5	script	Ryosen#ep131_rhea05	748,{
	end;
OnEnable:
	initnpctimer;
	enablenpc "Ryosen#ep131_rhea05";
	end;

OnDisable:
	stopnpctimer;
OnInit:
	disablenpc "Ryosen#ep131_rhea05";
	end;

OnTimer300000:
	donpcevent "Ryosen#ep131_rhea05::OnDisable";
	end;
}

mid_campin,372,123,5	script	Hue#ep131_rhea06	868,{
	end;
OnEnable:
	initnpctimer;
	enablenpc "Hue#ep131_rhea06";
	end;

OnDisable:
	stopnpctimer;
OnInit:
	disablenpc "Hue#ep131_rhea06";
	end;

OnTimer300000:
	donpcevent "Hue#ep131_rhea06::OnDisable";
	end;
}

mid_campin,375,129,5	script	Hansenne#ep131_rhea07	931,{
	end;
OnEnable:
	initnpctimer;
	enablenpc "Hansenne#ep131_rhea07";
	end;

OnDisable:
	stopnpctimer;
OnInit:
	disablenpc "Hansenne#ep131_rhea07";
	end;

OnTimer300000:
	donpcevent "Hue#ep131_rhea06::OnDisable";
	end;
}

// Part Time Work
//============================================================ 
mid_camp,1,1,0	script	#timer_alba01	844,{
	/*
	mes "Please enter the password";
	next;
	input .@input;
	if (.@input == "1854") {
		mes "Current Status:";
		if ($@PartTimeOn == 1) {
			mes "Recruiting.";
		}
		else {
			mes "Not Recruiting.";
		}
		mes "Recruited part-timers" + $@PartTimeSlots + "part-timers.";
		mes "What do you want to do?";
		next;
		switch(select("Reset the recruiting.:Cancel.")) {
		case 1:
			mes "Recruiting has been reset.";
			mes "Timer has stopped!";
			stopnpctimer;
			next;
			mes "Global values have been reset.";
			set $@PartTimeOn,0;
			set $@PartTimeSlots,0;
			next;
			mes "Recruiting has been reset.";
			mes "Timer has started!";
			donpcevent "#timer_alba01::OnEnable";
			close;
		case 2:
			mes "Canceled.";
			close;
		}
	}
	else {
		mes "Wrong password.";
		close;
	}
	end;
	*/

OnInit:
	set $@PartTimeOn,0;
	set $@PartTimeSlots,0;
OnEnable:
	initnpctimer;
	end;

Onstop:
	stopnpctimer;
	end;

OnTimer1000:
	set $@PartTimeSlots,0;
	set $@PartTimeOn,1;
	mapannounce "mid_camp", "Breeder Taab: Attention adventurers in the camp! I'm recruiting 5 part-timers for my breeding farm. Only the first to arrive here will be hired!",bc_map,"0x00ff00";
	end;

OnTimer180000:
OnTimer360000:
	if ($@PartTimeOn < 5) mapannounce "mid_camp", "Breeder Taab: I'm looking for a part-timer who can work for my breeding farm. If you're interested, please visit me at the farm.",bc_map,"0x00ff00";
	else mapannounce "mid_camp", "Breeder Taab: The recruitment for my breeding farm has ended. I'll see you next time. Thanks!",bc_map,"0x00ff00";
	end;

OnTimer600000:
	mapannounce "mid_camp", "Breeder Taab: The recruitment for my breeding farm has ended. I'll see you next time. Thanks!",bc_map,"0x00ff00";
	set $@PartTimeOn,0;
	end;

OnTimer7800000:
	donpcevent "#timer_alba01::OnEnable";
	donpcevent "#monster_master::OnEnable";
	end;
}

mid_camp,143,306,5	script	Breeder Taab#ep13_alba	946,{
	if (ep13_ryu > 99) {
		if (ep13_alba < 1) {
			mes "[Taab]";
			mes "How may I help you?";
			next;
			switch(select("What is this place?:I'm here for a job.:No, thanks.")) {
			case 1:
				mes "[Taab]";
				mes "This is where we keep creatures";
				mes "captured here in Ash Vacuum.";
				mes "We study them to understand";
				mes "their characteristics and habits.";
				next;
				mes "[Taab]";
				mes "Of course, scholars and";
				mes "specialists perform the studies.";
				mes "I'm here to tame and breed";
				mes "dangerous monsters.";
				next;
				mes "[Taab]";
				mes "...I hope I can carry them";
				mes "around as my pets.";
				mes "Hillstions are so cute.";
				mes "You can't find such an";
				mes "animal on the mainland,";
				mes "you know?";
				close;
			case 2:
				if ($@PartTimeOn == 0) {
					mes "[Taab]";
					mes "I'm sorry, but I don't need any assistance right now.";
					mes "I'll make an official anouncement if I need help.";
					mes "Please come back then.";
					close;
				}
				else {
					if ($@PartTimeSlots < 5) {
						set $@PartTimeSlots,$@PartTimeSlots+1;
						mes "[Taab]";
						mes "Welcome.";
						mes "Your job is simple:";
						mes "help me out by gathering";
						mes "the animals' feed or by";
						mes "cleaning their cages.";
						mes "These are the available jobs.";
						next;
						if ($@PartTimeSlots == 1) {
							set ep13_alba,1;
							setquest 7042;
							mes "[Taab]";
							mes "Please bring me 50 Fresh Fish.";
							mes "They're feed for Tatachoes.";
							mes "I'm fresh out, and I'll need to restock very soon.";
							next;
							mes "[Taab]";
							mes "You can find them from Tatachoes in the fields.";
							mes "Strange, isn't it?";
							mes "I don't know where they've caught the fish.";
							next;
							mes "[Taab]";
							mes "Thank you in advance.";
							mes "Please bring me feed for Tatachoes: ^4d4dff50 Fresh Fish^000000.";
							close;
						}
						else if ($@PartTimeSlots == 2) {
							set ep13_alba,2;
							setquest 7043;
							mes "[Taab]";
							mes "I've just run out of";
							mes "feed for Cornuses.";
							mes "Can you please bring me";
							mes "^4d4dff30 Great Leaves and 30 Brown Roots^000000?";
							next;
							mes "[Taab]";
							mes "You can find them from";
							mes "Pinguiculas in the fields.";
							mes "Thank you in advance.";
							close;
						}
						else if ($@PartTimeSlots == 3) {
							set ep13_alba,3;
							setquest 7044;
							mes "[Taab]";
							mes "I've just run out of";
							mes "feed for Hillsrions.";
							mes "Scholars think these";
							mes "guys are members";
							mes "of the cat family.";
							mes "I've been trying to feed";
							mes "them various things.";
							next;
							mes "[Taab]";
							mes "This time... I'd like to";
							mes "try Monster's Feed.";
							mes "Can you please bring me";
							mes "^4d4dff20 Monster's Feeds and 30 Pet Foods^000000?";
							next;
							mes "[Taab]";
							mes "Thank you in advance.";
							mes "Don't forget the";
							mes "20 Monster's Feeds";
							mes "and 30 Pet Foods.";
							mes "I hope the Hallsrions";
							mes "will like them.";
							close;
						}
						else if ($@PartTimeSlots == 4) {
							set ep13_alba,4;
							setquest 7045;
							mes "[Taab]";
							mes "This is perfect because";
							mes "I was going to try some";
							mes "new feed for Hillsrions.";
							mes "I tried Monster's Feed,";
							mes "but I don't know if they";
							mes "liked it or not.";
							next;
							mes "[Taab]";
							mes "I want to try Meat this time.";
							mes "Can you please bring me";
							mes "^4d4dff50 Meat^000000 and ^4d4dff30 Pet Foods^000000?";
							next;
							mes "[Taab]";
							mes "Thank you in advance.";
							mes "Don't forget the";
							mes "^4d4dff50 Meat^000000 and ^4d4dff30 Pet Foods^000000";
							mes "I really hope they'll like the Meat.";
							close;
						}
						else {
							// Custom Translation
							set ep13_alba,5;
							setquest 7046;
							mes "[Taab]";
							mes "I would like to place something on the floor of the cage. Something soft, and fur-like should be good. Something to keep the ground dry.";
							next;
							mes "[Taab]";
							mes "Would you collect ^4d4dff30 Fur^000000. This should be very simple, right? I've heard Tatacho and Hillsrion fur is quite durable.";
							next;
							mes "[Taab]";
							mes "Of course, I do not intend to put them into the Hillsrion and Tatacho cage on the ground. I would put them on the ground of the Cornus cage.";
							next;
							mes "[Taab]";
							mes "The Cornus seem to like a warmer climate, and the climate is very unusual here... so it hasn't been very easy for them here.";
							next;
							mes "[Taab]";
							mes "Thank you in advance.";
							mes "Don't forget the";
							mes "^4d4dff30 Fur^000000.";
							close;
						}
					}
					else {
						mes "[Taab]";
						mes "I'm sorry, but I don't need any assistance right now.";
						mes "I'll make an official anouncement if I need help.";
						mes "Please come back then.";
						close;
					}
				}
			case 3:
				mes "[Taab]";
				mes "Please stay far away from the cages.";
				mes "Sometimes, the creatures try to escape their cages.";
				close;
			}
		}
		else if (ep13_alba == 1) {
			if (countitem(579) > 49) {
				mes "[Taab]";
				mes "Oh, thanks!";
				mes "You brought them their food!";
				mes "Just in time too: they look";
				mes "like they're ready to chow down.";
				mes "The Tatachoes will love these.";
				next;
				mes "[Taab]";
				mes "I really want to give you";
				mes "something in return...";
				mes "But I have nothing";
				mes "material to give you.";
				mes "How about a spiritual reward?";
				next;
				delitem 579,50; //Delicious_Fish
				set ep13_alba,6;
				getexp 8000,3000;
				erasequest 7042;
				setquest 7047;
				mes "^4d4dff You have received 8,000 EXP";
				mes "and 3,000 JEXP.^000000.";
				close;
			}
			else {
				mes "[Taab]";
				mes "Please bring me 50 Fresh Fish for Tatachoes.";
				mes "You should hurry up because they get impatient when they're hungry.";
				close;
			}
		}
		else if (ep13_alba == 2) {
			if ((countitem(7198) > 29) && (countitem(7188) > 29)) {
				mes "[Taab]";
				mes "Oh, thanks!";
				mes "You brought them their food!";
				mes "Just in time too: they look";
				mes "like they're ready to chow down.";
				mes "The Cornus will love these.";
				next;
				mes "[Taab]";
				mes "I really want to give you";
				mes "something in return...";
				mes "But I have nothing";
				mes "material to give you.";
				mes "How about a spiritual reward?";
				next;
				delitem 7198,30; //Great_Leaf
				delitem 7188,30; //Browny_Root
				set ep13_alba,6;
				getexp 9000,4000;
				erasequest 7043;
				setquest 7047;
				mes "^4d4dff You have received 9,000 EXP";
				mes "and 4,000 JEXP.^000000.";
				close;
			}
			else {
				mes "[Taab]";
				mes "Don't forget the 30 Great";
				mes "Leaves and 30 Brown Roots.";
				mes "I need to stock as much";
				mes "of them as possible";
				mes "because the Cornuses";
				mes "get hungry quite often.";
				close;
			}
		}
		else if (ep13_alba == 3) {
			if ((countitem(528) > 19) && (countitem(537) > 29)) {
				mes "[Taab]";
				mes "Oh, thanks!";
				mes "You brought them their";
				mes "food! Just in time too,";
				mes "they look like they're";
				mes "ready to chow down.";
				mes "The Hillsrions will love these.";
				next;
				mes "[Taab]";
				mes "I really want to give you";
				mes "something in return...";
				mes "But I have nothing";
				mes "material to give you.";
				mes "How about a spiritual reward?";
				next;
				delitem 528,20; //Monster's_Feed
				delitem 537,30; //Pet_Food
				set ep13_alba,6;
				getexp 8000,3000;
				erasequest 7044;
				setquest 7047;
				mes "^4d4dff You have received 8,000 EXP";
				mes "and 3,000 JEXP.^000000.";
				close;
			}
			else {
				mes "[Taab]";
				mes "Don't forget the";
				mes "20 Monster's Feeds";
				mes "and 30 Pet Foods.";
				mes "They're for the Hillsrions.";
				close;
			}
		}
		else if (ep13_alba == 4) {
			if ((countitem(517) > 49) && (countitem(537) > 29)) {
				mes "Oh, thanks!";
				mes "You brought them their";
				mes "food! Just in time too,";
				mes "they look like they're";
				mes "ready to chow down.";
				mes "The Hillsrions will love these.";
				next;
				mes "[Taab]";
				mes "I really want to give you";
				mes "something in return...";
				mes "But I have nothing";
				mes "material to give you.";
				mes "How about a spiritual reward?";
				next;
				delitem 517,50; //Meat
				delitem 537,30; //Pet_Food
				set ep13_alba,6;
				getexp 8000,3000;
				erasequest 7045;
				setquest 7047;
				mes "^4d4dff You have received 8,000 EXP";
				mes "and 3,000 JEXP.^000000.";
				close;
			}
			else {
				mes "[Taab]";
				mes "Don't forget the";
				mes "50 Meat and";
				mes "30 Pet Foods.";
				mes "They're for the Hillsrions.";
				close;
			}
		}
		else if (ep13_alba == 5) {
			if (countitem(6020) > 29) {
				mes "[Taab]";
				mes "Oh, thanks!";
				mes "You brought me the Furs!";
				mes "Just in time too!";
				next;
				mes "[Taab]";
				mes "I really want to give you";
				mes "something in return...";
				mes "But I have nothing";
				mes "material to give you.";
				mes "How about a spiritual reward?";
				next;
				delitem 6020,30; //Fur
				set ep13_alba,6;
				getexp 8000,3000;
				erasequest 7046;
				setquest 7047;
				mes "^4d4dff You have received 8,000 EXP";
				mes "and 3,000 JEXP.^000000.";
				close;
			}
			else {
				mes "[Taab]";
				mes "Don't forget the";
				mes "30 Furs. They're for the Cornus' cage.";
				close;
			}
		}
		else if (ep13_alba == 6) {
			set .@alba_check,checkquest(7047,PLAYTIME);
			if (.@alba_check == -1) {
				mes "[Taab]";
				mes "Thank you for";
				mes "helping me last time.";
				mes "We have a constant";
				mes "flow of part-time work.";
				mes "I hope you'll come by";
				mes "to help me again.";
				erasequest 7047;
				set ep13_alba,0;
				close;
			}
			else if ((.@alba_check == 0) || (.@alba_check == 1)) {
				mes "[Taab]";
				mes "I've got enough feed";
				mes "and supplies to last a while.";
				mes "Thank you for your";
				mes "help last time.";
				next;
				mes "[Taab]";
				mes "I don't think I need";
				mes "any assistance for now...";
				mes "" + strcharinfo(0) + ",";
				mes "why don't you go rest?";
				close;
			}
			else if (.@alba_check == 2) {
				mes "[Taab]";
				mes "Thank you for";
				mes "helping me last time.";
				mes "We have a constant";
				mes "flow of part-time work.";
				mes "I hope you'll come by";
				mes "to help me again.";
				erasequest 7047;
				set ep13_alba,0;
				close;
			}
		}
	}
	else {
		mes "[Taab]";
		mes "Please step aside! It's dangerous";
		mes "to get too close to those";
		mes "creatures. You don't look like a";
		mes "member of the expedition.";
		mes "I guess you're not allowed";
		mes "to be here. Please leave.";
		close;
	}
}

mid_camp,152,316,3	script	Hillsrion#alba01	1989,3,3,{
OnEnable:
	enablenpc "Hillsrion#alba01";
	end;

OnDisable:
	disablenpc "Hillsrion#alba01";
	end;

//OnTouch2:
OnTouch:
	mes "It is hissing in a low voice.";
	mes "Sometimes it purrs, too.";
	mes "It must be in a happy mood.";
	close;
}

mid_camp,145,313,5	script	Tatacho#alba02	1986,3,3,{
OnEnable:
	enablenpc "Tatacho#alba02";
	end;

OnDisable:
	disablenpc "Tatacho#alba02";
	end;

//OnTouch2:
OnTouch:
	mes "[Taab]";
	mes "Oh, please don't disturb";
	mes "it's sleep. It hates that.";
	mes "By the way, doesn't it";
	mes "remind you of somehing?";
	mes "I mean, like maybe";
	mes "a vagrant or a hobo?";
	close;
}

mid_camp,162,306,3	script	Cornus#alba03	1992,5,5,{
OnEnable:
	enablenpc "Cornus#alba03";
	end;

OnDisable:
	disablenpc "Cornus#alba03";
	end;

//OnTouch2:
OnTouch:
	mes "[Taab]";
	mes "Oh, please don't get";
	mes "too close to it or try to";
	mes "feed something strange.";
	mes "It's pretty sensitive...";
	close;
}

mid_camp,1,2,0	script	#monster_master	844,{
OnEnable:
	if (rand(1,3) > 1) initnpctimer;
	end;

Onstop:
	killmonster "mid_camp","#monster_master::OnMyMobDead";
	stopnpctimer;
	end;

OnTimer3600000:
	set .@monster,rand(1,3);
	if (.@monster == 1) {
		monster "mid_camp",149,291,"Escaped Tatacho",1986,1,"#monster_master::OnMyMobDead";
		mapannounce "mid_camp", "Breeder Taab: Argh! My Tatacho ran away!",bc_map,"0x00ff00";
		donpcevent "Tatacho#alba02::OnDisable";
	}
	else if (.@monster == 2) {
		monster "mid_camp",154,273,"Escaped Hillsrion",1989,1,"#monster_master::OnMyMobDead";
		mapannounce "mid_camp", "Breeder Taab: Argh! My Hillsrion ran away!",bc_map,"0x00ff00";
		donpcevent "Hillsrion#alba01::OnDisable";
	}
	else {
		monster "mid_camp",184,246,"Escaped Cornus",1992,1,"#monster_master::OnMyMobDead";
		mapannounce "mid_camp", "Breeder Taab: Argh! My Cornus ran away!",bc_map,"0x00ff00";
		donpcevent "Cornus#alba03::OnDisable";
	}
	end;

OnTimer3960000:
	killmonster "mid_camp","#monster_master::OnMyMobDead";
	mapannounce "mid_camp", "Breeder Taab: I've captured an escaped creature safely. Sorry for yelling so loud.",bc_map,"0x00ff00";
	donpcevent "Hillsrion#alba01::OnEnable";
	donpcevent "Tatacho#alba02::OnEnable";
	donpcevent "Cornus#alba03::OnEnable";
	stopnpctimer;
	end;

OnMyMobDead:
	mapannounce "mid_camp", "Breeder Taab: I've captured an escaped creature safely. Sorry for yelling so loud.",bc_map,"0x00ff00";
	donpcevent "Hillsrion#alba01::OnEnable";
	donpcevent "Tatacho#alba02::OnEnable";
	donpcevent "Cornus#alba03::OnEnable";
	killmonster "mid_camp","#monster_master::OnMyMobDead";
	stopnpctimer;
	end;
}

// Cat Hand Trading Post
//============================================================ 
mid_camp,62,125,4	script	Cat Hand Agent	421,{
function Catwarp;
	if (ep13_yong1 < 1) {
		mes "[Cat Hand Agent]";
		mes "Welcome to Cat Trading.";
		mes "I guess you're a first-time";
		mes "customer, huh?";
		next;
		mes "[Cat Hand Agent]";
		mes "How'd you like to make";
		mes "a contract with us?";
		mes "We'll guarantee that you'll";
		mes "be provided with various";
		mes "conveniences during your";
		mes "stay at this expedition camp?";
		next;
		switch(select("Tell me more about your services.:No. thanks")) {
		case 1:
			mes "[Cat Hand Agent]";
			mes "Before making a contract with us, youll have to go through a few steps to satisfy our terms and conditions.";
			next;
			mes "[Cat Hand Agent]";
			mes "More clearly, you'll have to provide us something in return for our services.";
			mes "You know what I mean, don't you?";
			next;
			mes "[Cat Hand Agent]";
			mes "For more information, please speak to Agent Gyaruk standing down there.";
			mes "I'm sure you'll find our business proposition to be very reasonable.";
			set ep13_yong1,1;
			close;
		case 2:
			mes "[Cat Hand Agent]";
			mes "Well, feel free to come back whenever you change your mind.";
			close;
		}
	}
	else if (ep13_yong1 == 1) {
		mes "[Cat Hand Agent]";
		mes "For more information, please speak to Agent Gyaruk standing down there.";
		mes "I'm sure you'll find our business proposition to be very reasonable.";
		close;
	}
	else if (ep13_yong1 == 2) {
		mes "[Cat Hand Agent]";
		mes "Thank you for making an official contract with us.";
		mes "You're now eligable to use our services.";
		next;
		mes "[Cat Hand Agent]";
		mes "For our newcomers, we're offering a location-saving service with which you can save this camp as your returning location.";
		mes "Would you like to save your location?";
		set ep13_yong1,3;
		next;
		switch(select("Save your location:Cancel")) {
		case 1:
			savepoint "mid_camp",56,139;
			mes "[Cat Hand Agent]";
			mes "Thank you.";
			mes "Your location has been saved.";
			mes "You can now directly return to this camp.";
			close;
		case 2:
			mes "[Cat Hand Agent]";
			mes "Thank you for using our service.";
			close;
		}
	}
	else if ((ep13_yong1 > 2) && (ep13_yong1 < 20)) {
		mes "[Cat Hand Agent]";
		mes "Cat Trading's available services are as followed.";
		mes "For additional services, please consult Agent Gyaruk.";
		next;
		switch(select("Save your location:Cancel")) {
		case 1:
			savepoint "mid_camp",56,139;
			mes "[Cat Hand Agent]";
			mes "Thank you.";
			mes "Your location has been saved.";
			mes "You can now directly return to this camp.";
			close;
		case 2:
			mes "[Cat Hand Agent]";
			mes "Thank you for using our service.";
			close;
		}
	}
	else if ((ep13_yong1 > 19) && (ep13_yong1 < 40)) {
		mes "[Cat Hand Agent]";
		mes "Cat Trading's available services are as followed.";
		mes "For additional services, please consult Agent Gyaruk.";
		next;
		switch(select("Save your location:Use Storage:Cancel")) {
		case 1:
			savepoint "mid_camp",56,139;
			mes "[Cat Hand Agent]";
			mes "Thank you.";
			mes "Your location has been saved.";
			mes "You can now directly return to this camp.";
			close;
		case 2:
			if(basicskillcheck() && getskilllv("NV_BASIC") < 6){
				mes "[Cat Hand Agent]";
				mes "I'm sorry, but you";
				mes "need the Novice's";
				mes "Basic Skill Level 6 to";
				mes "use the Storage Service.";
				close;
			}
			else if (Zeny >= 60) {
				set zeny,zeny-60;
				mes "[Cat Hand Agent]";
				mes "Thank you.";
				mes "Your storage will";
				mes "be opened shortly.";
				close2;
				openstorage;
				end;
			}
			else {
				mes "[Cat Hand Agent]";
				mes "I'm sorry, but you don't";
				mes "have enough money?";
				mes "Cat Trading's storage";
				mes "service is 60 zeny.";
				mes "It's cheap, isn't it?";
				close;
			}
		case 3:
			mes "[Cat Hand Agent]";
			mes "Thank you for using our service.";
			close;
		}
	}
	else if ((ep13_yong1 > 39) && (ep13_yong1 < 200)) {
		mes "[Cat Hand Agent]";
		mes "Cat Trading's available services are as followed.";
		mes "For additional services, please consult Agent Gyaruk.";
		next;
		switch(select("Save your location:Use Storage:Use Cat Warp (Midgard):Cancel")) {
		case 1:
			savepoint "mid_camp",56,139;
			mes "[Cat Hand Agent]";
			mes "Thank you.";
			mes "Your location has been saved.";
			mes "You can now directly return to this camp.";
			close;
		case 2:
			if(basicskillcheck() && getskilllv("NV_BASIC") < 6){
				mes "[Cat Hand Agent]";
				mes "I'm sorry, but you";
				mes "need the Novice's";
				mes "Basic Skill Level 6 to";
				mes "use the Storage Service.";
				close;
			}
			else if (Zeny >= 60) {
				set zeny,zeny-60;
				mes "[Cat Hand Agent]";
				mes "Thank you.";
				mes "Your storage will";
				mes "be opened shortly.";
				close2;
				openstorage;
				end;
			}
			else {
				mes "[Cat Hand Agent]";
				mes "I'm sorry, but you don't";
				mes "have enough money?";
				mes "Cat Trading's storage";
				mes "service is 60 zeny.";
				mes "It's cheap, isn't it?";
				close;
			}
		case 3:
			mes "[Cat Hand Agent]";
			mes "The warp service is only";
			mes "available for customers with";
			mes "40 or more Cat Trading Points.";
			mes "Please remember, you can't come back easily once you move to Midgard.";
			next;
			if ((ep13_yong1 > 39) && (ep13_yong1 <= 49)) {
				switch(select("Prontera -> 5500z:Cancel")) {
					case 1: Catwarp(5500,2);
					case 2: break;
				}
			}
			else if ((ep13_yong1 > 49) && (ep13_yong1 < 60)) {
				switch(select("Alberta -> 5500z:Prontera -> 5500z:Cancel")) {
					case 1: Catwarp(5500,1);
					case 2: Catwarp(5500,2);
					case 3: break;
				}
			}
			else if ((ep13_yong1 > 59) && (ep13_yong1 < 70)) {
				switch(select("Alberta -> 5025z:Prontera -> 5025z:Izlude -> 5025z:Cancel")) {
					case 1: Catwarp(5025,1);
					case 2: Catwarp(5025,2);
					case 3: Catwarp(5025,3);
					case 4: break;
				}
			}
			else if ((ep13_yong1 > 69) && (ep13_yong1 < 80)) {
				switch(select("Alberta -> 5025z:Prontera -> 5025z:Izlude -> 5025z:Geffen -> 5025z:Cancel")) {
					case 1: Catwarp(5025,1);
					case 2: Catwarp(5025,2);
					case 3: Catwarp(5025,3);
					case 4: Catwarp(5025,4);
					case 5: break;
				}
			}
			else if ((ep13_yong1 > 79) && (ep13_yong1 < 90)) {
				switch(select("Alberta -> 4765z:Prontera -> 4765z:Izlude -> 4765z:Geffen -> 4765z:Payon -> 4765z:Cancel")) {
					case 1: Catwarp(4765,1);
					case 2: Catwarp(4765,2);
					case 3: Catwarp(4765,3);
					case 4: Catwarp(4765,4);
					case 5: Catwarp(4765,5);
					case 6: break;
				}
			}
			else if ((ep13_yong1 > 89) && (ep13_yong1 < 100)) {
				switch(select("Alberta -> 4765z:Prontera -> 4765z:Izlude -> 4765z:Geffen -> 4765z:Payon -> 4765z:Morroc -> 4765z:Cancel")) {
					case 1: Catwarp(4765,1);
					case 2: Catwarp(4765,2);
					case 3: Catwarp(4765,3);
					case 4: Catwarp(4765,4);
					case 5: Catwarp(4765,5);
					case 6: Catwarp(4765,6);
					case 7: break;
				}
			}
			else if (ep13_yong1 > 99) {
				switch(select("Alberta -> 4590z:Prontera -> 4590z:Izlude -> 4590z:Geffen -> 4590z:Payon -> 4590z:Morroc -> 4590z:Al De Baran -> 4590z:Cancel")) {
					case 1: Catwarp(4590,1);
					case 2: Catwarp(4590,2);
					case 3: Catwarp(4590,3);
					case 4: Catwarp(4590,4);
					case 5: Catwarp(4590,5);
					case 6: Catwarp(4590,6);
					case 7: Catwarp(4590,7);
					case 8: break;
				}
			}
			else {
				// Custom Translation.
				mes "[Cat Hand Agent]";
				mes "I am sorry, but you don't have enough credit points to use the warp service. Please come back when you have more points.";
			}
			close;
		case 4:
			mes "[Cat Hand Agent]";
			mes "Thank you for using our service.";
			close;
		}
	}
	else if (ep13_yong1 > 99) {
		mes "[Cat Hand Agent]";
		mes "Cat Trading's available services are as followed.";
		mes "For additional services, please consult Agent Gyaruk.";
		next;
		switch(select("Save your location:Use Storage:Use Cat Warp (Midgard):Use Cat Warp (Jottunheim):Cancel")) {
		case 1:
			savepoint "mid_camp",56,139;
			mes "[Cat Hand Agent]";
			mes "Thank you.";
			mes "Your location has been saved.";
			mes "You can now directly return to this camp.";
			close;
		case 2:
			if(basicskillcheck() && getskilllv("NV_BASIC") < 6){
				mes "[Cat Hand Agent]";
				mes "I'm sorry, but you";
				mes "need the Novice's";
				mes "Basic Skill Level 6 to";
				mes "use the Storage Service.";
				close;
			}
			else if (Zeny >= 60) {
				set zeny,zeny-60;
				mes "[Cat Hand Agent]";
				mes "Thank you.";
				mes "Your storage will";
				mes "be opened shortly.";
				close2;
				openstorage;
				end;
			}
			else {
				mes "[Cat Hand Agent]";
				mes "I'm sorry, but you don't";
				mes "have enough money?";
				mes "Cat Trading's storage";
				mes "service is 60 zeny.";
				mes "It's cheap, isn't it?";
				close;
			}
		case 3:
			mes "[Cat Hand Agent]";
			mes "The warp service is only";
			mes "available for customers with";
			mes "40 or more Cat Trading Points.";
			mes "Please remember, you can't come back easily once you move to Midgard.";
			next;
			if ((ep13_yong1 > 99) && (ep13_yong1 < 200)) {
				switch(select("Alberta -> 4590z:Prontera -> 4590z:Izlude -> 4590z:Geffen -> 4590z:Payon -> 4590z:Morroc -> 4590z:Al De Baran -> 4590z:Cancel")) {
				case 1: Catwarp(4590,1);
					case 2: Catwarp(4590,2);
					case 3: Catwarp(4590,3);
					case 4: Catwarp(4590,4);
					case 5: Catwarp(4590,5);
					case 6: Catwarp(4590,6);
					case 7: Catwarp(4590,7);
					case 8: break;
				}
			}
			else if ((ep13_yong1 > 199) && (ep13_yong1 < 250)) {
				switch(select("Alberta -> 4170z:Prontera -> 4170z:Izlude -> 4170z:Geffen -> 4170z:Payon -> 4170z:Morroc -> 4170z:Al De Baran -> 4170z:Juno -> 4170z:Cancel")) {
					case 1: Catwarp(4170,1);
					case 2: Catwarp(4170,2);
					case 3: Catwarp(4170,3);
					case 4: Catwarp(4170,4);
					case 5: Catwarp(4170,5);
					case 6: Catwarp(4170,6);
					case 7: Catwarp(4170,7);
					case 8: Catwarp(4170,8);
					case 9: break;
				}
			}
			else if ((ep13_yong1 > 249) && (ep13_yong1 < 300)) {
				switch(select("Alberta -> 4025z:Prontera -> 4025z:Izlude -> 4025z:Geffen -> 4025z:Payon -> 4025z:Morroc -> 4025z:Al De Baran -> 4025z:Juno -> 4025z:Einbroch -> 4025z:Cancel")) {
					case 1: Catwarp(4025,1);
					case 2: Catwarp(4025,2);
					case 3: Catwarp(4025,3);
					case 4: Catwarp(4025,4);
					case 5: Catwarp(4025,5);
					case 6: Catwarp(4025,6);
					case 7: Catwarp(4025,7);
					case 8: Catwarp(4025,8);
					case 9: Catwarp(4025,9);
					case 10: break;
				}
			}
			else if (ep13_yong1 > 299) {
				switch(select("Alberta -> 3970z:Prontera -> 3970z:Izlude -> 3970z:Geffen -> 3970z:Payon -> 3970z:Morroc -> 3970z:Al De Baran -> 3970z:Juno -> 3970z:Einbroch -> 3970z:Lighthalzen -> 3970z:Cancel")) {
					case 1: Catwarp(3970,1);
					case 2: Catwarp(3970,2);
					case 3: Catwarp(3970,3);
					case 4: Catwarp(3970,4);
					case 5: Catwarp(3970,5);
					case 6: Catwarp(3970,6);
					case 7: Catwarp(3970,7);
					case 8: Catwarp(3970,8);
					case 9: Catwarp(3970,9);
					case 10: Catwarp(3970,10);
					case 11: break;
				}
			}
			else {
				// Custom Translation
				mes "[Cat Hand Agent]";
				mes "I am sorry, but you don't have enough credit points to use the warp service. Please come back when you have more points.";
			}
			close;
		case 4:
			switch(select("Splendide Camp -> 5500z:Manuk Camp -> 5500z:Cancel")) {
				case 1: Catwarp(5500,11);
				case 2: Catwarp(5500,12);
				case 3:
					mes "[Cat Hand Agent]";
					mes "Thank you for using our service.";
					close;
			}
			close;
		case 5:
			mes "[Cat Hand Agent]";
			mes "Thank you for using our service.";
			close;
		}
	}
	else {
		mes "[Cat Hand Agent]";
		mes "*Yawn...*";
		mes "I want to eat fish.";
		close;
	}
function Catwarp {
	if (Zeny < getarg(0)) {
		mes "[Cat Hand Agent]";
		mes "Don't play with money.";
		close; }
	set Zeny, Zeny-getarg(0);
	switch(getarg(1)) {
		case 1: warp "alberta",117,56; close;
		case 2: warp "prontera",116,72; close;
		case 3: warp "izlude",91,105; close;
		case 4: warp "geffen",120,39; close;
		case 5: warp "payon",161,58; close;
		case 6: warp "morocc",156,46; close;
		case 7: warp "aldebaran",168,112; close;
		case 8: warp "yuno",158,125; close;
		case 9: warp "einbroch",158,301; close;
		case 10: warp "lighthalzen",163,64; close;
		case 11: warp "spl_fild02",32,225; close;
		case 12: warp "man_fild02",129,61; close;
	}
}
}

mid_camp,72,94,4	script	Fluffy Gyaruk	421,{
	if (ep13_yong1 < 1) {
		mes "[Fluffy Gyaruk]";
		mes "*Sniff Sniff* Can't you smell fish";
		mes "around here?";
		close;
	}
	else if (ep13_yong1 == 1) {
		mes "[Fluffy Gyaruk]";
		mes "Hmm?";
		mes "Oh, did the Cat Hand Agent send you?";
		next;
		select("Yes.");
		mes "[Fluffy Gyaruk]";
		mes "Oh, okay...";
		mes "Well, where should I begin.";
		mes "(Mumble Mumble)";
		next;
		select("What do you guys do?");
		mes "[Fluffy Gyaruk]";
		mes "Oh, sure.";
		mes "I can start from there.";
		mes "You used Kafra Corporation services on the Midgard Continent, didn't you?";
		next;
		select("Yes.");
		mes "[Fluffy Gyaruk]";
		mes "Cat Trading is a new trading company based on this undeveloped continent.";
		next;
		mes "[Fluffy Gyaruk]";
		mes "Well, frankly we wanted to join the Midgard Market, but it was too competitive...";
		mes "Not only that, they don't have enough fish for all of us either... (Mumble Mumble)";
		next;
		select("What services do you offer?");
		mes "[Fluffy Gyaruk]";
		mes "*Purr* Oh, our service range is similar to the Kafra's Location Saving, Storage Service, Warp Service, and more.";
		next;
		mes "[Fluffy Gyaruk]";
		mes "The only difference is that, our services are limited depending on the customer's credit.";
		next;
		select("Credit?");
		mes "[Fluffy Gyaruk]";
		mes "As you might know already, we're a considerably small company struggling to make ends meet in this niche market.";
		mes "We desperately need your support to grow.";
		next;
		mes "[Fluffy Gyaruk]";
		mes "You can increase your credit by helping us secure our food or by collecting minerals.";
		next;
		mes "[Fluffy Gyaruk]";
		mes "The more credits you earn, the more services you can use. You can also apply for special events.";
		mes "Say, how'd you like to make a membership contract with us?";
		next;
		switch(select("Sure.:I need to think it over.")) {
		case 1:
			mes "[Fluffy Gyaruk]";
			mes "Excellent! Thank you for joining the Cat Trading membership service.";
			mes "We hope you'll support our exploration of this unknown land.";
			next;
			mes "[Fluffy Gyaruk]";
			mes "Please go speak to the Cat Hand Agent over there to use a basic service.";
			mes "Oh, and please come back afterwards.";
			set ep13_yong1,2;
			close;
		case 2:
			mes "[Fluffy Gyaruk]";
			mes "How disappointing!";
			mes "But I understand.";
			close;
		}
	}
	else if (ep13_yong1 == 3) {
		mes "[Fluffy Gyaruk]";
		mes "We offer one service to new customers.";
		mes "If you want to us emore services, you must fo some things for us.";
		next;
		select("What kind of things?");
		mes "[Fluffy Gyaruk]";
		mes "For now...";
		mes "Please catch the main dish of the Cat Trading employees, fish, and collect minerals once every day.";
		mes "Your credit will increase each day if you do those things.";
		next;
		mes "[Fluffy Gyaruk]";
		mes "Of course, we'll reward you with a reasonable amount of EXP for the services.";
		next;
		mes "[Fluffy Gyaruk]";
		mes "This is a good opportunity to increase your credit and EXP ate the same time.";
		mes "Doesn't that sound like a win-win situation?";
		mes "Would you like to start now?";
		next;
		switch(select("Sure.:I need to go prepare first.")) {
		case 1:
			mes "[Fluffy Gyaruk]";
			mes "Excellent.";
			mes "For more information about fishing and mining, please speak to the two Cat Agents standing at the river over there.";
			set ep13_yong1,4;
			close;
		case 2:
			mes "[Fluffy Gyaruk]";
			mes "No problem.";
			mes "Please take your time.";
			close;
		}
	}
	else if (ep13_yong1 == 4) {
		mes "[Fluffy Gyaruk]";
		mes "For more information about fishing and mining, please speak to the two Cat Agents standing at the river over there.";
		close;
	}
	else {
		mes "[Fluffy Gyaruk]";
		mes "Your current credit points with us are ^0000FF" + ep13_yong1 + "^000000.";
		next;
		switch(select("How can I increase my points?:I'm not interested.")) {
		case 1:
			mes "[Cat Hand Agent]";
			mes "You can increase them daily by fishing and mining, you need to submit caught Pieces of Fish to Gorurung and minerals to the Mining Agent.";
			close;
		case 2:
			close;
		}
	}
}

mid_camp,69,144,0	script	Ferocious Gorurug	421,{
	if (checkquest(12060,PLAYTIME) == -1) {
		if (ep13_yong1 < 4) {
			mes "[Ferocious Gorurug]";
			mes "Grrr....";
			next;
			mes "A cat purring like a lion";
			mes "is looking into the water.";
			close;
		}
		else if (ep13_yong1 == 4) {
			mes "[Ferocious Gorurug]";
			mes "I'm busy.";
			mes "I need to catch fish.";
			next;
			select("Gyaruk has sent me.");
			mes "[Ferocious Gorurug]";
			mes "Gyaruk sent you?";
			mes "Oh, you are here to fish? *Purr*";
			next;
			select("What should I do?");
			mes "[Ferocious Gorurug]";
			mes "You need to catch fish. There are schools of fish in the waters.";
			mes "It's hard to see them but if you use your cursor to click around, you should be able to catch them.";
			next;
			mes "[Ferocious Gorurug]";
			mes "It's easier to fish in the water outside the town.";
			mes "If you're not afraid of monsters, you can go fishing over there.";
			mes "*Purr*";
			next;
			mes "[Ferocious Gorurug]";
			mes "Now, let me teach you how to fish.";
			mes "It's simple: bring your cursor to a school of fish, and then click it to grab them.";
			next;
			mes "[Ferocious Gorurug]";
			mes "You'll have a hard time to catch them at first, but you'll get better.";
			mes "It gets easier with a bit of practice.";
			set ep13_yong1,5;
			close;
		}
		else if (ep13_yong1 == 5) {
			if (countitem(6039) > 9) {
				mes "[Ferocious Gorurug]";
				mes "You've brough Pieces of Fish!";
				mes "GOOD JOB!";
				delitem 6039,10; //Piece_Of_Fish
				getexp 3000,0;
				set ep13_yong1,10;
				setquest 12060;
				next;
				mes "^0000ffYou gain EXP 3,000^000000";
				close;
			}
			else {
				mes "[Ferocious Gorurug]";
				mes "Bring your cursor to a school of fish, then click it to grab them.";
				mes "Don't move while doing it!";
				close;
			}
		}
		else if ((ep13_yong1 > 5) && (ep13_yong1 < 20)) {
			if (countitem(6039) > 9) {
				mes "[Ferocious Gorurug]";
				mes "You've brough Pieces of Fish!";
				mes "GOOD JOB!";
				delitem 6039,10; //Piece_Of_Fish
				getexp 1500,0;
				setquest 12060;
				set ep13_yong1,ep13_yong1+1;
				next;
				mes "^0000ffYou gain EXP 1,500^000000";
				close;
			}
			else {
				mes "[Ferocious Gorurug]";
				mes "Do you want to fish again?";
				mes "Don't forget to bring me";
				mes "Pieces of Fish if you catch them.";
				close;
			}
		}
		else if ((ep13_yong1 > 19) && (ep13_yong1 < 40)) {
			if (countitem(6039) > 9) {
				mes "[Ferocious Gorurug]";
				mes "You've brough Pieces of Fish!";
				mes "GOOD JOB!";
				delitem 6039,10; //Piece_Of_Fish
				getexp 1500,0;
				setquest 12060;
				set ep13_yong1,ep13_yong1+1;
				next;
				mes "^0000ffYou gain EXP 1,500^000000";
				close;
			}
			else {
				mes "[Ferocious Gorurug]";
				mes "Hey, I've been waiting for you!";
				mes "Good luck fishing today!";
				close;
			}
		}
		else if ((ep13_yong1 > 39) && (ep13_yong1 < 60)) {
			if (countitem(6039) > 9) {
				mes "[Ferocious Gorurug]";
				mes "You've brough Pieces of Fish!";
				mes "GOOD JOB!";
				delitem 6039,10; //Piece_Of_Fish
				getexp 1500,0;
				setquest 12060;
				set ep13_yong1,ep13_yong1+1;
				next;
				mes "^0000ffYou gain EXP 1,500^000000";
				close;
			}
			else {
				mes "Gorurug looks happy to see you.";
				next;
				mes "[Ferocious Gorurug]";
				mes "What do you want to catch today? *Purr*";
				close;
			}
		}
		else if ((ep13_yong1 > 59) && (ep13_yong1 < 300)) {
			skilleffect "AL_HEAL",816;
			heal 816,0;
			if (countitem(6039) > 9) {
				mes "[Ferocious Gorurug]";
				mes "You've brough Pieces of Fish!";
				mes "GOOD JOB!";
				delitem 6039,10; //Piece_Of_Fish
				getexp 1500,0;
				setquest 12060;
				set ep13_yong1,ep13_yong1+1;
				next;
				mes "^0000ffYou gain EXP 1,500^000000";
				close;
			}
			else {
				// custom translation
				mes "Ferocious Gorurug welcomes you gracefully.";
				next;
				mes "[Ferocious Gorurug]";
				mes "There you are!";
				mes "What did you catch today?";
				close;
			}
		}
		else {
			mes "Ferocious Gorurug is asleep.";
			close;
		}
	}
	else if ((checkquest(12060,PLAYTIME) == 0) || (checkquest(12060,PLAYTIME) == 1)) {
		mes "[Ferocious Gorurug]";
		mes "*Yawn*";
		mes "I'm sorry, but I'm off-duty.";
		mes "I can't accept any fish right now.";
		mes "Come back tomorrow, alright?";
		close;
	}
	else {
		erasequest 12060;
		mes "[Ferocious Gorurug]";
		mes "*Purr*";
		mes "Another day has started, back to work!";
		mes "You can now bring me fish if you catch them.";
		close;
	}
}

spl_fild02,314,165,0	script	School of Fish#1::Fishinghole	844,{
	if ((checkquest(12060,PLAYTIME) == -1) && (countitem(6039) < 20)) {
		specialeffect2 EF_BUBBLE;
		specialeffect2 EF_INVENOM;
		set .@fcast,15;
		if (isequipped(2550)) //Fisher's_Muffler
			set .@fcast,.@fcast - 2;
		if (isequipped(2443)) //Fish_Shoes
			set .@fcast,.@fcast - 2;
		if (isequipped(2764)) //Small_Fishing_Rod
			set .@fcast,.@fcast - 3;
		if (isequipped(2775)) //Lure
			set .@fcast,.@fcast - 1;
		if (isequipped(1599)) //Ahura_Mazda
			set .@fcast,.@fcast - 3;
		if (isequipped(2199)) //Angra_Manyu
			set .@fcast,.@fcast - 4;
		progressbar "ffff00",.@fcast;
		if (ep13_1_rhea == 13) {
			if (rand(1,20) == 2) {
				getitem 6037,1; //Rough_File
				set ep13_1_rhea,14;
				specialeffect EF_BUBBLE;
				mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Messy File!!",bc_map,"0xff77ff";
			}
		}
		set .@rhea_ran,rand(1,70);
		if (.@rhea_ran < 20) getitem 6039,1; //Piece_Of_Fish
		else if (.@rhea_ran == 20) getitem 908,1; //Spawn
		else if (.@rhea_ran == 21) getitem 909,1; //Jellopy
		else if (.@rhea_ran == 22) getitem 963,1; //Sharp_Scale
		else if (.@rhea_ran == 23) getitem 956,1; //Gill
		else if (.@rhea_ran == 24) getitem 6049,1; //Marlin
		else if (.@rhea_ran == 25) getitem 918,1; //Sticky_Webfoot
		else if (.@rhea_ran == 26) getitem 960,1; //Nipper
		else if (.@rhea_ran == 27) getitem 910,1; //Garlet
		else if (.@rhea_ran == 28) getitem 938,1; //Sticky_Mucus
		else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) getitem 7049,1; //Stone
		else {
			mes "Nothing was caught.";
			close;
		}
		if (rand(1,200) == 3) {
			getitem 644,1; //Gift_Box
			mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box!!",bc_map,"0x00ffff";
		}
		if (rand(1,500) == 3) {
			getitem 603,1; //Old_Blue_Box
			mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff";
		}
		if (rand(1,3000) == 3) {
			getitem 617,1; //Old_Violet_Box
			mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box!!",bc_map,"0x44ff44";
		}
		end;
	}
	else {
		mes "Fish are swimming in the water.";
		close;
	}
}

spl_fild02,321,169,0	duplicate(Fishinghole)	School of Fish#2	844
spl_fild02,326,171,0	duplicate(Fishinghole)	School of Fish#3	844
mid_camp,75,135,0	duplicate(Fishinghole)	School of Fish#4	844

mid_camp,66,122,55	script	Henry Clifford	712,{
	if (countitem(6049) > 0) {
		mes "[Henry Clifford]";
		mes "Congratulations, you've caught a precious Marlin.";
		mes "I'll give you 2 Cat Trading Points in exchange for your Marlin.";
		next;
		mes "[Henry Clifford]";
		mes "I got them from a black marketer,";
		mes "but I guarantee the authenticity of these points.";
		mes "Are you interested?";
		next;
		switch(select("Yes.:No, thanks.")) {
		case 1:
			delitem 6049,1; //Marlin
			set ep13_yong1,ep13_yong1+2;
			mes "[Henry Clifford]";
			mes "Thank you for the Marlin.";
			mes "I've given you the points in return.";
			mes "You may go check your points through the Cat Hand Agent.";
			close;
		case 2:
			mes "[Henry Clifford]";
			mes "Alright, if you say so.";
			mes "But feel free to come back if you change your mind.";
			close;
		}
	}
	else {
		mes "[Henry Clifford]";
		mes "You may have hear";
		mes "about this already, but";
		mes "this river is full of rare fish.";
		mes "I've followed these cats";
		mes "to see if the rumor is true.";
		next;
		mes "[Henry Clifford]";
		mes "Marlin, the legendary silver";
		mes "fish is the best prey of all.";
		mes "You can also catch precious";
		mes "treasure floating in the river.";
		next;
		mes "[Henry Clifford]";
		mes "If you happen to catch a Marlin,";
		mes "please trade it with me.";
		mes "I'll give you something";
		mes "nice in return.";
		close;
	}
}

mid_camp,88,100,55	script	Cat Hand Mining Agent	876,{
	if (checkquest(12062,PLAYTIME) == -1) {
		if ((countitem(6048) > 2) && (ep13_yong1 > 9)) {
			mes "[Cat Hand Mining Agent]";
			mes "Oh, wow~";
			mes "Thank you for collecting minerals for me.";
			next;
			delitem 6048,3; //Unidentified_Mineral
			getexp 3000,0;
			setquest 12062;
			set ep13_yong1,ep13_yong1+1;
			select("I'm freezing! Take them quickly.");
			mes "[Cat Hand Mining Agent]";
			mes "Yes, yes~ I've received the mineral samples.";
			mes "I'll go ahead and add points to your credit.";
			close;
		}
		else {
			mes "[Cat Hand Mining Agent]";
			mes "To collect minerals,";
			mes "we have to go to the";
			mes "frozen land to the east.";
			mes "But for short-haired cats";
			mes "like me, the weather";
			mes "is unbearable.";
			next;
			mes "[Cat Hand Mining Agent]";
			mes "If the weather";
			mes "is good tomorrow,";
			mes "I might try to go,";
			mes "but not today.";
			mes "It looks freezing to";
			mes "you too, doesn't it?";
			close;
		}
	}
	else if ((checkquest(12062,PLAYTIME) == 0) || (checkquest(12062,PLAYTIME) == 1)) {
		mes "[Cat Hand Mining Agent]";
		mes "I hope you'll bring me minerals again tomorrow...";
		mes "If you can. It's much better to wait for you to do it than go there on my own.";
		close;
	}
	else {
		erasequest 12062;
		mes "[Cat Hand Mining Agent]";
		mes "Umm... It's time to collect minerals.";
		mes "How'd you like to collect minerals for me?";
		close;
	}
}

-	script	Mysterious Rock#0::manukrock	-1,{
	if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) {
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",10;
		set .@rhea_ran,rand(1,20);
		if (.@rhea_ran < 13) getitem 7049,1; //Stone
		else if (.@rhea_ran == 13) getitem 990,1; //Boody_Red
		else if (.@rhea_ran == 14) getitem 991,1; //Crystal_Blue
		else if (.@rhea_ran == 15) getitem 992,1; //Wind_Of_Verdure
		else if (.@rhea_ran == 16) getitem 993,1; //Yellow_Live
		else getitem 6048,1; //Unidentified_Mineral
		initnpctimer;
		disablenpc strnpcinfo(0);
		end; }
	else {
		mes "This rock contains unidentified minerals.";
		mes "It's not possible to mine more than the limit.";
		close; }
	end;

OnTimer120000:
	enablenpc strnpcinfo(0);
	stopnpctimer;
	end;
}

man_fild01,180,170,0	duplicate(manukrock)	Mysterious Rock#1	844
man_fild01,147,157,0	duplicate(manukrock)	Mysterious Rock#2	844
man_fild01,114,174,0	duplicate(manukrock)	Mysterious Rock#3	844
man_fild01,92,155,0	duplicate(manukrock)	Mysterious Rock#4	844
man_fild01,170,318,0	duplicate(manukrock)	Mysterious Rock#5	844
man_fild01,146,269,0	duplicate(manukrock)	Mysterious Rock#6	844
man_fild01,118,238,0	duplicate(manukrock)	Mysterious Rock#7	844
man_fild01,70,246,0	duplicate(manukrock)	Mysterious Rock#8	844
man_fild01,64,197,0	duplicate(manukrock)	Mysterious Rock#9	844
man_fild03,82,134,0	duplicate(manukrock)	Mysterious Rock#10	844
man_fild03,67,160,0	duplicate(manukrock)	Mysterious Rock#11	844
man_fild03,66,171,0	duplicate(manukrock)	Mysterious Rock#12	844
man_fild03,81,198,0	duplicate(manukrock)	Mysterious Rock#13	844
man_fild03,82,216,0	duplicate(manukrock)	Mysterious Rock#14	844
man_fild03,98,226,0	duplicate(manukrock)	Mysterious Rock#15	844
man_fild03,104,248,0	duplicate(manukrock)	Mysterious Rock#16	844
man_fild03,91,272,0	duplicate(manukrock)	Mysterious Rock#17	844
man_fild03,95,301,0	duplicate(manukrock)	Mysterious Rock#18	844

// Report from the New World
//============================================================ 
mid_campin,90,121,5	script	Hibba Agip	459,{
	cutin "ep13_captin_edq",2;
	set .@start,(ep13_newbs + ep13_ryu + mao_morocc2 + ep13_1_rhea + ep13_animal);
	if ((ep13_1_edq == 0) && (.@start > 298)) {
		mes "[Hibba Agip]";
		mes "*Sigh* Look at me, I used to command the desert of Morroc, but I've been deployed to a world that only God knows where...";
		next;
		mes "[Staff Officer Abidal]";
		mes "Come on'that's not ture. In fact, you used to be an official of a small town, and have been promoted to the commander of the expedition.";
		mes "Your success is almost too good to be true.";
		next;
		mes "[Instructor Igrid]";
		mes "Hey, boss. Can we just go through the motions until we get out of here? This so-called Ash-Vacuum is boring. It's heaven for the kingdom's scholars, but it's not for me.";
		next;
		mes "[Hibba Agip]";
		mes "Geez, do you have to keep calling me boss? It's Commander, alright?";
		mes "Hmpf! So disrespectful.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Can you guys stop complaining?";
		mes "God...";
		next;
		mes "[Instructor Igrid]";
		mes "Who are you? What business do you have with Commander Agip?";
		next;
		mes "[Hibba Agip]";
		mes "What is it?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(0) + "? I've heard many good things about you.";
		next;
		mes "[Instructor Igrid]";
		mes "I don't know what you're talking about. Boss, do you know this adventurer?";
		next;
		mes "[Hibba Agip]";
		mes "Stop calling me boss! Call me Commander, alright? Hey Abidal, is this adventurer really famous?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Commander, haven't you read the report? The adventurer who helped the expedition solve the XX case was" + strcharinfo(0)+ ".";
		next;
		mes "[Hibba Agip]";
		mes "*Ahem Ahem* I see. I've been too busy to read all the reports. So what brings you here? A reward?";
		next;
		mes "[Staff Officer Abidal]";
		mes "This is perfect. I was going to send a messenger to you for an important discussion.";
		next;
		mes "[Hibba Agip]";
		mes "Hey Abidal, he's here to see me, not you. Remember?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Commander, please let me talk. " + strcharinfo(0) + "I'd like to talk to you privately. Can you come back later?";
		next;
		mes "[Hibba Agip]";
		mes "Why do you want to talk privately?";
		mes "Is it because of me? Grrr... I'll be watching you, Abidal.";
		next;
		mes "[Instructor Igrid]";
		mes "What are you still doing here? Go, go speak to Abidal.";
		set ep13_1_edq,1;
		setquest 3085;
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 1) {
		mes "[Hibba Agip]";
		mes "I'm not the one who has business with you. You should go speak to Staff Officer Abidal.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 2) {
		mes "[Hibba Agip]";
		mes "Oh yes, right... You're" + strcharinfo(0) + ", right? Abidal has told me good things about you.";
		next;
		mes "[Hibba Agip]";
		mes "We're lucky to have you, my friend... I hope you're as good as the stories play you up to be.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Commander, please!";
		next;
		mes "[Hibba Agip]";
		mes "Alright, alright. gosh will you stop yelling at me?";
		mes "You're not going to live long if you get angry at all the little things.";
		next;
		mes "[Hibba Agip]";
		mes "Anyways, I took some time to check your background and reports of your accomplishments.";
		mes "I must say that I'm quite impressed.";
		next;
		mes "[Hibba Agip]";
		mes "As you know by now, I have to send out an expedition report to the national leaders of the Rune Midgard continent, and I need someone that I can trust.";
		next;
		mes "[Hibba Agip]";
		mes "I'd go if I could, but my duty is to command, and my instructor over there is too dense. He'll embarrass me by acting stupid in front of the national leaders.";
		next;
		mes "[Instructor Igrid]";
		mes "Come on, boss... Er, Commander!";
		mes "Don't you think you're exaggerating?";
		next;
		mes "[Hibba Agip]";
		mes "Hmm... Anyways, this is not a difficult mission. All you have to do is deliver this expedition report to officials of three countries of Rune Midgard. Simple right?";
		next;
		getitem 11012,1; //Expedition_Report
		set ep13_1_edq,3;
		changequest 3086,3087;
		mes "[Hibba Agip]";
		mes "The officials are ^0000FFMinister Laur^000000 of the Rune-Midgart's Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz, and ^0000FFGerhart^000000 of the Schwatzvalt Republic.";
		next;
		mes "[Hibba Agip]";
		mes "A messenger, who will inform the official of your arrival, is waiting for you at the time-space gap to RUne Midgard. You'd better find him before you leave.";
		next;
		mes "[Hibba Agip]";
		mes "Since the officials are busy attending to national matters, they won't meet you unless they're informed of your arrival beforehand. I doubt those pretentious guys would even want to see me.";
		next;
		mes "[Hibba Agip]";
		mes "Travel safely, adventurer, and come back in one piece, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 3) {
		mes "[Hibba Agip]";
		mes "Haven't you left yet? It's hard to make ends meet, isn't it?";
		next;
		mes "[Hibba Agip]";
		mes "I mean, if you want to be paid, you'll have to work. Do you still not understand? I'm saying that you better proceed with your mission.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 4) {
		mes "[Hibba Agip]";
		mes "Hmm...";
		next;
		mes "[Staff Officer Abidal]";
		mes "......";
		next;
		mes "[Hibba Agip]";
		mes "Alright, alright. I know why you've come to see me.";
		next;
		mes "[Staff Officer Abidal]";
		mes "They haven't gotten the report yet. We should send out soldiers...";
		next;
		mes "[Hibba Agip]";
		mes "That's not why I'm concerned. The problem is that the assignee failed to complete the mission and lost the report.";
		next;
		mes "[Hibba Agip]";
		mes "Anyways... It's alright. You don't have to feel bad. I understand you didn't mean it this way.";
		next;
		mes "[Instructor Igrid]";
		mes "Commander, who might have done this? I will destroy him myself.";
		next;
		mes "[Hibba Agip]";
		mes "Don't impose. Our troops aren't just from one nation, they are from thre different countries, and are here to pursue their country's own interest.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Hard to say... who is behind this. If I had to guess, either side could be behind this...";
		next;
		mes "[Hibba Agip]";
		mes "*Spit* This is why I don't trust politicians. Abidal, resolving this incident is your top priority.";
		next;
		mes "[Hibba Agip]";
		mes "Igrid, evaluate the security of this camp and discipline among the soldiers.";
		next;
		mes "[Hibba Agip]";
		mes "Now it's your turn... Abidal disposed reports from various departments after he used them to compile the expedition report.";
		next;
		mes "[Hibba Agip]";
		mes "We take the security of our documents seriously. So... There are no extra copies of the expedition report.";
		next;
		mes "[Staff Officer Abidal]";
		mes "I still remember at least 30% of the document. I might be able to rewrite another...";
		next;
		mes "[Hibba Agip]";
		mes "I need it to be perfect. What can we do with only 30%?";
		next;
		mes "[Hibba Agip]";
		mes "Hey, you must find the report. If you bring as may pages of the report as you can, then Abidal will use them to fill missing parts.";
		next;
		mes "[Hibba Agip]";
		mes "Some of them might have be consumed by monsters, or have found their way to the sea, but I don't care. You'll find them at all costs, and that's my order.";
		next;
		mes "[Hibba Agip]";
		mes "I hope you'll do your best. You need to finish what you've started. We'll do our best to help you. Am I right, guys? Abidal? Igrid?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Of Course, I'm happy to...";
		next;
		mes "[Instructor Igrid]";
		mes "......";
		next;
		mes "[Hibba Agip]";
		mes "Now, search everywhere for the pages of that report. Staff Officer Abidal will bind them into the full report for you.";
		next;
		// custom translation
		mes "[Hibba Agip]";
		mes "Hmm... and... I received a report, that you surrendered the report to the enemy, right?";
		next;
		// custom translation
		mes "[Instructor Igrid]";
		mes "Hmm...";
		next;
		// custom translation
		mes "[Hibba Agip]";
		mes "Hehehehe. How smart of you... Thou feel not safe for you to be my subordinate...";
		next;
		// custom translation
		mes "[Hibba Agip]";
		mes "Hey, I said. It is justice as well, injustice as well. But, trust and deal... is very important. Understand? You must remember this.";
		set ep13_1_edq,61;
		changequest 3088,3089;
		next;
		mes "[Hibba Agip]";
		mes "I wish you good luck in finding the pages. Try to clean any smudges off them when you find them, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 5) {
		mes "[Hibba Agip]";
		mes "Hmm...";
		next;
		mes "[Staff Officer Abidal]";
		mes "......";
		next;
		mes "[Hibba Agip]";
		mes "Alright, alright. I know why you've come to see me.";
		next;
		mes "[Staff Officer Abidal]";
		mes "They haven't gotten the report yet. We should send out soldiers...";
		next;
		mes "[Hibba Agip]";
		mes "That's not why I'm concerned. The problem is that the assignee failed to complete the mission and lost the report.";
		next;
		mes "[Hibba Agip]";
		mes "Anyways... It's alright. You don't have to feel bad. I understand you didn't mean it this way.";
		next;
		mes "[Instructor Igrid]";
		mes "Commander, I'll go find those evil scoundrels...";
		next;
		mes "[Hibba Agip]";
		mes "Don't impose. Our troops aren't just from one nation, they are from thre different countries, and are here to pursue their country's own interest.";
		next;
		mes "[Staff Officer Abidal]";
		mes "I wonder who's behind this. Frankly, I must say that every country is a suspect.";
		next;
		mes "[Hibba Agip]";
		mes "*Spit* This is why I don't trust politicians. Abidal, resolving this incident is your top priority.";
		next;
		mes "[Hibba Agip]";
		mes "Igrid, evaluate the security of this camp and discipline among the soldiers.";
		next;
		mes "[Hibba Agip]";
		mes "Now it's your turn... Abidal disposed reports from various departments after he used them to compile the expedition report.";
		next;
		mes "[Hibba Agip]";
		mes "We take the security of our documents seriously. So... There are no extra copies of the expedition report.";
		next;
		mes "[Staff Officer Abidal]";
		mes "I still remember at least 30% of the document. I might be able to rewrite another...";
		next;
		mes "[Hibba Agip]";
		mes "I need it to be perfect. What can we do with only 30%?";
		next;
		mes "[Hibba Agip]";
		mes "Hey, you must find the report. If you bring as may pages of the report as you can, then Abidal will use them to fill missing parts.";
		next;
		mes "[Hibba Agip]";
		mes "Some of them might have be consumed by monsters, or have found their way to the sea, but I don't care. You'll find them at all costs, and that's my order.";
		next;
		mes "[Hibba Agip]";
		mes "I hope you'll do your best. You need to finish what you've started. We'll do our best to help you. Am I right, guys? Abidal? Igrid?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Of Course, I'm happy to...";
		next;
		mes "[Instructor Igrid]";
		mes "......";
		next;
		mes "[Hibba Agip]";
		mes "Now, search everywhere for the pages of that report. Staff Officer Abidal will bind them into the full report for you.";
		next;
		mes "[Hibba Agip]";
		mes "Ah, and... I've received a report that you fought hard against the enemy to protect the report from them.";
		next;
		mes "[Instructor Igrid]";
		mes "Umm...";
		next;
		mes "[Hibba Agip]";
		mes "Hahaha, you're fearless and I can make good use of a soldier like you at any time of the day.";
		next;
		mes "[Hibba Agip]";
		mes "Let me tell you this, loyalty and faithfulness are very, very important. They may cause you hardship sometimes, but those qualities will guarantee you the last laugh.";
		set ep13_1_edq,62;
		changequest 3088,3089;
		next;
		mes "[Hibba Agip]";
		mes "I wish you good luck in finding the pages. Try to clean any smudges off them when you find them, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ep13_1_edq == 61) || (ep13_1_edq == 62)) {
		mes "[Hibba Agip]";
		mes "Talk to my staff officer until you're finisehd finding the pages of the lost report. Right now, I'm swarmed with work.";
		next;
		mes "[Hibba Agip]";
		mes "I'm sure you'll easily find those if you keep your eyes open. I must warn you about the monsters around this area though. Who knows? They might love the taste of paper.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		mes "[Hibba Agip]";
		mes "How have you been doing? I've heard Igrid has personally send out his soldiers to support you guys.";
		mes "Haven't you met them?";
		next;
		mes "[Hibba Agip]";
		mes "While searching for the report, look around and meet our soldiers.";
		mes "They've been sent to help you and Abidal. Ask their help if you think you need it.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 8) {
		mes "[Hibba Agip]";
		mes "So, the report has been restored successfully?";
		next;
		mes "[Hibba Agip]";
		mes "This was finished more quickly than I thought. Let me see...";
		next;
		delitem 11012,1; //Expedition_Report
		set ep13_1_edq,9;
		changequest 3092,3093;
		mes "[Hibba Agip]";
		mes "It looks alright. I don't have to read this thoroughly because I trust Abidal.";
		next;
		mes "[Hibba Agip]";
		mes "Now, let's go back to your original mission. I'd like you to deliver this to the national leaders of the three countries of Rune Midgard.";
		next;
		getitem 11012,3; //Expedition_Report
		mes "[Hibba Agip]";
		mes "Dont worry too much, my friend.";
		mes "I've arranged troops in the time-space gap to protect the report.";
		next;
		mes "[Hibba Agip]";
		mes "Of course, you can't see them because they're undercover soldiers under my direct command. Hahaha!";
		next;
		mes "[Hibba Agip]";
		mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic.";
		next;
		mes "[Hibba Agip]";
		mes "Make sure to deliver the report to them without fail. Come back in one piece, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ep13_1_edq == 9) && (countitem(11012) == 3)) {
		mes "[Hibba Agip]";
		mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic.";
		next;
		mes "[Hibba Agip]";
		mes "Make sure to deliver the report to them without fail. Come back in one piece, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ep13_1_edq == 9) && (countitem(11012) < 3)) {
		mes "[Hibba Agip]";
		mes "Is something wrong? Alright, we'll write another report for you.";
		next;
		delitem 11012,1; //Expedition_Report
		delitem 11012,1; //Expedition_Report
		delitem 11012,1; //Expedition_Report
		getitem 11012,3; //Expedition_Report
		mes "[Hibba Agip]";
		mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic.";
		next;
		mes "[Hibba Agip]";
		mes "Make sure to deliver the report to them without fail. Come back in one piece, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ep13_1_edq == 9) && (countitem(11012) > 3)) {
		mes "[Hibba Agip]";
		mes "Is something wrong? Alright, we'll write another report for you.";
		next;
		delitem 11012,20; //Expedition_Report
		getitem 11012,3; //Expedition_Report
		mes "[Hibba Agip]";
		mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic.";
		next;
		mes "[Hibba Agip]";
		mes "Make sure to deliver the report to them without fail. Come back in one piece, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq > 100) {
		mes "[Hibba Agip]";
		mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic.";
		next;
		mes "[Hibba Agip]";
		mes "Make sure to deliver the report to them without fail. Come back in one piece, alright?";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 13) {
		mes "[Hibba Agip]";
		mes "Oh, how was your trip? Hey, you look better than you did when you left. Did you drop by your hometown and enjoy great food or something?";
		next;
		mes "[Hibba Agip]";
		mes "So tell me, did you bring the report to all three national leaders? Good job.";
		next;
		mes "[Hibba Agip]";
		mes "I understand there were some unforeseen obstacles we didn't anticipate since we thought this mission was pretty trivial, but you still did your best.";
		next;
		mes "[Hibba Agip]";
		mes "I must warn you, however, this is not the end of these strange events. You're involved in this situation so deeply that you can't get out of it. Hahaha!";
		next;
		mes "[Hibba Agip]";
		mes "Don't worry. I'm not here to fool around. Isn't that right?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Yes, sir. We can't let the same thing happen again.";
		next;
		mes "[Instructor Igrid]";
		mes "I shall find out who's behind this, and destroy him.";
		next;
		mes "[Hibba Agip]";
		mes "So... I was hoping that you'll come back and help us once we figure out who's behind this. Will you?";
		next;
		mes "[Hibba Agip]";
		mes "And please take this small reward.";
		mes "Thank you for your help so far.";
		next;
		getexp 3750000,0;
		getitem 12110,3; //First_Aid_Kit
		set ep13_1_edq,14;
		completequest 3094;
		mes "[Hibba Agip]";
		mes "Then I'll see you next time. Keep yourself in one piece, alright?";
		mes "Hahaha!";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ep13_1_edq == 14) {
		mes "[Hibba Agip]";
		mes "Hey, how have you been? It's too early to say that we've figured out who's the mastermind.";
		next;
		mes "[Hibba Agip]";
		mes "Please be patient, I'll contact you when the time is right.";
		next;
		mes "[Hibba Agip]";
		mes "Wait, have you explored this area yet? I mean the wide tundra and fields around the camp.";
		next;
		mes "[Hibba Agip]";
		mes "There are many fun things outside. If you are an adventurer, go explore for yourself. Come back after you've explored the areas around the camp.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ep13_1_edq == 15) && (ins_nyd == 1)) {
		mes "[Hibba Agip]";
		mes "Ah, it's you again. So, are you accustomed to this area now?";
		next;
		mes "[Hibba Agip]";
		mes "What brings you here again? You seem to have something to say to me.";
		next;
		switch(select("I just want to say hello.:I found a weird portal below the mine cave.")) {
		case 1:
			mes "[Hibba Agip]";
			mes "Well hello then...";
			next;
			mes "[Hibba Agip]";
			mes "Please be patient. I'll contact you when the time is right.";
			cutin "ep13_captin_edq",255;
			break;
		case 2:
			mes "[Hibba Agip]";
			mes "What portal? I've never heard about it.";
			next;
			mes "[Hibba Agip]";
			mes "That place must be where both races fight against each other. It might be dangerous there.";
			next;
			mes "[Hibba Agip]";
			mes "I have no idea of what it is like. It is not in my field of expertise.";
			next;
			mes "[Hibba Agip]";
			mes "There is someone here who can help you. He is a historian from Rune-Midgarts. He may be aware of some relics or something that could help.";
			next;
			mes "[Hibba Agip]";
			mes "Find the historian and see if he has any useful information for you.";
			set ins_nyd,2;
			cutin "ep13_captin_edq",255;
			break;
		}
		close;
	}
	else if ((ins_nyd > 1) && (ins_nyd < 7)) {
		mes "[Hibba Agip]";
		mes "He's at his post, you can't find him?";
		next;
		mes "[Hibba Agip]";
		mes "His name is Magniffer... look for him.. he's somewhere around here...";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ins_nyd == 7) {
		// 13.2 Addon
		mes "[Hibba Agip]";
		mes "Did you talk with the scholar? Thesedays, I haven't seen him for a while.";
		next;
		mes "[Staff Officer Abidal]";
		mes "That's because you don't like talking to him.";
		next;
		mes "[Hibba Agip]";
		mes "Hey, don't judge me like that...the problem is only that I can't see him often.";
		next;
		mes "[Hibba Agip]";
		mes "Whatever. Did something happen because he showed up to me? Tell me more.";
		next;
		switch(select("Tell the story.")) {
		case 1:
			mes "[Hibba Agip]";
			mes "Hmmm... umm... so...";
			next;
			mes "[Hibba Agip]";
			mes "So, that's why that happened like that... It's so complicated...";
			next;
			mes "[Hibba Agip]";
			mes "And you guys...you just take a task that you start up at first.";
			next;
			mes "[Staff Officer Abidal]";
			mes "You sent him to Doctor Magnifer first....";
			next;
			mes "[Hibba Agip]";
			mes "I just thought that he needed someone to talk to.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Ah yeah... you're right.";
			next;
			mes "[Hibba Agip]";
			mes "Hmm... for example, you want to investigate a cave that you found, but you got on the Laphine and Sapha's nerves. right?";
			next;
			mes "[Hibba Agip]";
			mes "And that two guys pay attention and stay quiet, but they are doing it for themselves..";
			next;
			mes "[Hibba Agip]";
			mes "The most important thing is that this place is the ground that the Yggdrasilberry takes root acording to Magnifer.";
			next;
			mes "[Hibba Agip]";
			mes "Abidal, do you have anything to say about this?";
			next;
			mes "[Staff Officer Abidal]";
			mes "Our object is to make contact with one tribe and investgate this world and how adaptable it can be.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Actually, we don't have to make this situation bigger than it already is.";
			next;
			mes "[Hibba Agip]";
			mes "Yeah right. I don't want to extend this thing anymore...";
			next;
			mes "[Staff Officer Abidal]";
			mes "But the two tribes have remained neutral towards us up until now.";
			next;
			mes "[Staff Officer Abidal]";
			mes "We don't really know what attitude they have towards us.";
			next;
			mes "[Hibba Agip]";
			mes "Yeah.. that makes sense... If they made a general attack, we would probably fail.";
			next;
			mes "[Staff Officer Abidal]";
			mes "We should map out a strategy. There is a method that uses Laphine and Sapha's together.";
			next;
			mes "[Staff Officer Abidal]";
			mes "We send this guy to one of the tribes and ask for cooperation in our investigation.";
			next;
			mes "[Hibba Agip]";
			mes "Will they help us? They have already said threatening words...";
			next;
			mes "[Staff Officer Abidal]";
			mes "Of course they will help us. if they reject our demand, we just say that we'll ask for help from the other tribe.";
			next;
			mes "[Hibba Agip]";
			mes "Right, if we do that, they will have no other choice.";
			next;
			mes "[Staff Officer Abidal]";
			mes "In this situation, they want to avoid showing that place to the other tribe.";
			next;
			mes "[Staff Officer Abidal]";
			mes "So, they have to cooperate with us.";
			next;
			mes "[Hibba Agip]";
			mes "Oh, you have a malicious idea.";
			next;
			mes "[Staff Officer Abidal]";
			mes "That's called that Kuhotanrangjigea from east. I didn't make that by myself.";
			next;
			mes "[Hibba Agip]";
			mes "Whatever.. Hey, you there... your name is " + strcharinfo(0) + " right? Do you know what to do?";
			next;
			mes "[Hibba Agip]";
			mes "Go to one of the tribes and ask for help officially. I'll send someone to the other tribe.";
			next;
			mes "[Hibba Agip]";
			mes "I'm going to give you a choice. Which tribe do you want to go to?";
			next;
			switch(select("Laphine:Sapha")) {
			case 1:
				mes "[Hibba Agip]";
				mes "Okay, then I place responsibility on you. from now on you focus on acquiring a good reputation with the Laphine.";
				next;
				mes "[Hibba Agip]";
				mes "It won't be easy to get a good impression from the Sapha again.";
				next;
				mes "[Hibba Agip]";
				mes "So you must earn us a good reputation from the Laphine.";
				next;
				mes "[Hibba Agip]";
				mes "Will you choose the Laphine?";
				next;
				switch(select("Choose Laphine.:Think again.")) {
				case 1:
					mes "[Hibba Agip]";
					mes "Good. You are now responsible with building our relationship with the Laphine tribe.";
					next;
					mes "[Hibba Agip]";
					mes "Go to the chief of the Laphine and if he doesn't accept our request, just say that you are going to ask for help from the Sapha.";
					next;
					mes "[Hibba Agip]";
					mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Sapha.";
					set ins_nyd,81;
					cutin "ep13_captin_edq",255;
					break;
				case 2:
					mes "[Hibba Agip]";
					mes "Yeah? Then think again and decide.";
					cutin "ep13_captin_edq",255;
					break;
				}
				break;
			case 2:
				mes "[Hibba Agip]";
				mes "Okay, then I place responsibility on you. from now on you focus on acquiring a good reputation with the Sapha.";
				next;
				mes "[Hibba Agip]";
				mes "It won't be easy to get a good impression from the Laphine again.";
				next;
				mes "[Hibba Agip]";
				mes "So you must earn us a good reputation from the Sapha.";
				next;
				mes "[Hibba Agip]";
				mes "Will you choose the Sapha?";
				next;
				switch(select("Choose Sapha.:Think again.")) {
				case 1:
					mes "[Hibba Agip]";
					mes "Good. You are now responsible with building our relationship with the Sapha tribe.";
					next;
					mes "[Hibba Agip]";
					mes "Go to the chief of the Sapha and if he doesn't accept our request, just say that you are going to ask for help from the Laphine.";
					next;
					mes "[Hibba Agip]";
					mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Laphine.";
					set ins_nyd,82;
					cutin "ep13_captin_edq",255;
					break;
				case 2:
					mes "[Hibba Agip]";
					mes "Yeah? then think again and decide.";
					cutin "ep13_captin_edq",255;
					break;
				}
				break;
			}
			break;
		}
		close;
	}
	else if (ins_nyd == 81) {
		mes "[Hibba Agip]";
		mes "Good. You are now responsible with building our relationship with the Laphine tribe.";
		next;
		mes "[Hibba Agip]";
		mes "Go to the chief of the Laphine and if he doesn't accept our request, just say that you are going to ask for help from the Sapha.";
		next;
		mes "[Hibba Agip]";
		mes "I'm going to look for an adventurer who is willing to be sent to the Sapha.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if (ins_nyd == 82) {
		mes "[Hibba Agip]";
		mes "Good. You are now responsible with building our relationship with the Sapha tribe.";
		next;
		mes "[Hibba Agip]";
		mes "Go to the chief of the Sapha and if he doesn't accept our request, just say that you are going to ask for help from the Laphine.";
		next;
		mes "[Hibba Agip]";
		mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Laphine.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ins_nyd == 91) || (ins_nyd == 101) || (ins_nyd == 111)) {
		mes "[Hibba Agip]";
		mes "How's the activity in Laphine? They have a stern character.";
		next;
		mes "[Hibba Agip]";
		mes "I'm not cut out for matching with them...ew...";
		next;
		mes "[Hibba Agip]";
		mes "I'm going to send a few able men to the Sapha, you don't have to worry about it.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ins_nyd == 92) || (ins_nyd == 102) || (ins_nyd == 112)) {
		mes "[Hibba Agip]";
		mes "How's the activity in Sapha? They have a stern character.";
		next;
		mes "[Hibba Agip]";
		mes "I'm not cut out for matching with them...ew...";
		next;
		mes "[Hibba Agip]";
		mes "I'm going to send a few able men to the Laphine, you don't have to worry about it.";
		cutin "ep13_captin_edq",255;
		close;
	}
	else if ((ins_nyd == 121) || (ins_nyd == 131) || (ins_nyd == 132)) {
		mes "[Hibba Agip]";
		mes "You've come back alive? Let us celebrate your immunity!";
		next;
		mes "[Hibba Agip]";
		mes "Who would have thought that that outsiders would be treated so vulgar by the leaders of the other tribes?";
		next;
		mes "[Hibba Agip]";
		mes "I have said before this thing is not the last, and certainly there is something waiting for us.";
		next;
		mes "[Hibba Agip]";
		mes "It is time for us to head out, is it not, instructor?";
		next;
		mes "[Staff Officer Abidal]";
		mes "Right... It's time...";
		next;
		mes "[Instructor Igrid]";
		mes "I'm ready.";
		next;
		mes "[Hibba Agip]";
		mes "I am looking forward to what will happen... Whew...";
		cutin "ep13_captin_edq",255;
		close;
	}
	else {
		mes "[Hibba Agip]";
		mes "*Sigh* Look at me, I used to command the desert of Morroc, but I've been deployed to a world that only God knows where...";
		next;
		mes "[Staff Officer Abidal]";
		mes "Come on, that's not true. In fact, you used to be an official of a small town, and have been promoted to the commander of the expedition. Your success is almost too good to be true.";
		next;
		mes "[Instructor Igrid]";
		mes "Hey, boss. Can we just go through the motions until we get out of here? This so-called Ash-Vacuum is boring. It's heaven for the kingdom scholars, but it's not for me.";
		next;
		mes "[Hibba Agip]";
		mes "Geez, do you have to keep calling me boss? I'm the Commander, alright? So disrespectful.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Can you guys stop complaining? God...";
		next;
		mes "[Instructor Igrid]";
		mes "Who are you? What business do you have with Commander Agip?";
		next;
		mes "[Hibba Agip]";
		mes "What is it? If you have too much time on your hands, you'd better go outside and find something productive to do.";
		cutin "ep13_captin_edq",255;
		close;
	}
}

mid_campin,94,118,3	script	Staff Officer Abidal	755,{
	if ((ep13_1_edq == 13) || (ep13_1_edq == 14)) {
		mes "[Staff Officer Abidal]";
		mes "Phew, I'm glad the mission is over. Thank you so much for your help.";
		next;
		mes "[Staff Officer Abidal]";
		mes "We'll contact you again when we have another mission for you. I hope we can count on your help again when the time comes.";
		close;
	}
	else if (ep13_1_edq == 0) {
		mes "[Staff Officer Abidal]";
		mes "I'm Staff Officer Abidal of the Midgard Expedition. How may I help you?";
		next;
		switch(select("Midgard Expedition Introduction:Midgard Expedition's Achievement:Situation in the Ash-Vacuum:Quit")) {
		case 1:
			mes "[Staff Officer Abidal]";
			mes "The Midgard Expedition is conducted by a group of explorers from the three countries of Rune Midgard and the Mercenary Association. We're here to explore the Ash-Vacuum.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Command Hibba Agip behind me is our commander. He may appear unreliable, but he has extensive knowledge and experience in exploration.";
			next;
			mes "[Staff Officer Abidal]";
			mes "We have many aides and scholars to support our expedition.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Oh, you may know this already, but Commander Agip isn't from any of the three countries. Neither am I or Instructor Igrid.";
			next;
			mes "[Staff Officer Abidal]";
			mes "There's an obvious power struggle among the three countries to assign their officers to the commander position.";
			next;
			mes "[Staff Officer Abidal]";
			mes "As a last resort, they had to select Commander Agip since he's unaffiliated with any of those countries, but is talented enough to lead the expedition.";
			next;
			mes "[Staff Officer Abidal]";
			mes "We, the commander, Igrid, and I aren't used to the the leadership role. We're having trouble taking care of everything that's happening. *Sigh*";
			next;
			mes "[Staff Officer Abidal]";
			mes "The members of the Midgard Expedition are conducting various kinds of research about the Ash-Vacuum searching for possible living creatures and studying what might be beneficial for the development of the mainland.";
			next;
			mes "[Staff Officer Abidal]";
			mes "If you look around, you'll find many people in need of your help. Enjoy your stay in the otherworld, and feel free to ask me if you have questions.";
			close;
		case 2:
			mes "[Staff Officer Abidal]";
			mes "We're still at an early stage of the expedition, so we haven't made any major achievements. That's why we need help from adventurers like you.";
			next;
			mes "[Staff Officer Abidal]";
			mes "If you look around this camp, you'll find many opportunities to help us. We always welcome every bit of help.";
			close;
		case 3:
			mes "[Staff Officer Abidal]";
			mes "So far, only a few truths about the Ash-Vacuum have been revealed.";
			next;
			mes "[Staff Officer Abidal]";
			mes "We now know there's a demihuman race in this otherworld, but we're too busy figuring out the true nature of the time-space gap, let alone study the demihuman race in depth.";
			next;
			mes "[Staff Officer Abidal]";
			mes "My advice for you will be to be careful when you encounter members of that race. Who knows? They might be extremely hostile toward other races.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Oh, and take heed, unidentified creatures appear outside the camp during nighttime. Be careful of them, too.";
			close;
		case 4:
			close;
		}
	}
	else if (ep13_1_edq == 1) {
		mes "[Staff Officer Abidal]";
		mes "Oh, welcome back. I apologize for troubling you like this. I didn't feel to comfortable talking to you back there.";
		next;
		mes "[Staff Officer Abidal]";
		mes "In fact, I have a favor to ask of you. From what I know of your accomplishments you're the right person for this.";
		next;
		mes "[Staff Officer Abidal]";
		mes "On behalf of the expedition, I'd like to give you a mission. Would you like to accept it?";
		next;
		switch(select("Yes.:No.")) {
		case 1:
			mes "[Staff Officer Abidal]";
			mes "Thank you so much. I had a good feeling about you, and I was so sure that you'd be willing to help.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Let's cut to the chase. The mission is simple, deliver our expedition report to the three countries of Rune Midgard.";
			next;
			mes "[Staff Officer Abidal]";
			mes "But I have to tell you... We sent out three adventurers on this mission before you, and they all dissapeared. Please don't disclose this information to anyone.";
			next;
			mes "[Staff Officer Abidal]";
			mes "The commander or I cannot leave this camp, even though delivering the report is one of our most important duties. That's why I need someone reliable and trustworthy like you.";
			next;
			mes "[Staff Officer Abidal]";
			mes "Phew, I'm so glad that you've accepted this mission. Now, please go receive the report from the commander. He'll officially assign you to the mission.";
			next;
			mes "[Staff Officer Abidal]";
			mes "I'll prepare for your departure.";
			mes "Please go speak to the commander.";
			set ep13_1_edq,2;
			changequest 3085,3086;
			close;
		case 2:
			mes "[Staff Officer Abidal]";
			mes "Oh, I see... Then can you help me whenever you have some time?";
			next;
			mes "[Staff Officer Abidal]";
			mes "This is urgent, please think it over and come back if you change your mind.";
			close;
		}
	}
	else if (ep13_1_edq == 2) {
		mes "[Staff Officer Abidal]";
		mes "I've reported to the commander about your decision to help us.";
		mes "Please go speak to him.";
		close;
	}
	else if (ep13_1_edq == 3) {
		mes "[Staff Officer Abidal]";
		mes "You've been assinged to the mission officially. Good luck, and I hope you'll come back safely.";
		close;
	}
	else if ((ep13_1_edq == 4) || (ep13_1_edq ==5)) {
		mes "[Staff Officer Abidal]";
		mes "I've heard the story. Why don't you go speak to the commander first?";
		close;
	}
	else if (ep13_1_edq == 61) {
		mes "[Staff Officer Abidal]";
		mes "It's as what the commander said. I still remember the contents of the report, even though it might not all be accurate without any references.";
		next;
		mes "[Staff Officer Abidal]";
		mes "If you bring me the pages of the lost report, I'll fill the missing parts and be able to complete the report again.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Why don't you go check the site of the accident? You might find some clues of their whereabouts. and...";
		next;
		mes "[Staff Officer Abidal]";
		mes "This is my opinion, but otherworldly creatures might have taken an interest in the pages.";
		next;
		mes "[Staff Officer Abidal]";
		mes "I'm thinking this because the report contains information about the ecology of the otherworldly creatures. It's also made of paper and ink, materials from the mainland that might seem interesting to those creatures.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Anyways, please bring the pages of the report in ^0000FFincrements of 10^000000 whenever you find them. I'll try to put them in order.";
		set ep13_1_edq,71;
		changequest 3089,3090;
		close;
	}
	else if (ep13_1_edq == 62) {
		mes "[Staff Officer Abidal]";
		mes "It's as what the commander said. I still remember the contents of the report, even though it might not all be accurate without any references.";
		next;
		mes "[Staff Officer Abidal]";
		mes "If you bring me the pages of the lost report, I'll fill the missing parts and be able to complete the report again.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Why don't you go check the site of the accident? You might find some clues of their whereabouts. and...";
		next;
		mes "[Staff Officer Abidal]";
		mes "This is my opinion, but otherworldly creatures might have taken an interest in the pages.";
		next;
		mes "[Staff Officer Abidal]";
		mes "I'm thinking this because the report contains information about the ecology of the otherworldly creatures. It's also made of paper and ink, materials from the mainland that might seem interesting to those creatures.";
		next;
		mes "[Staff Officer Abidal]";
		mes "Anyways, please bring the pages of the report in ^0000FFincrements of 10^000000 whenever you find them. I'll try to put them in order.";
		set ep13_1_edq,72;
		changequest 3089,3090;
		close;
	}
	else if ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
		mes "[Staff Officer Abidal]";
		mes "How have you been doing with finding the report's lost pages?";
		mes "Feel free to tell me whenever you're ready.";
		next;
		switch(select("Submit found pages.:Check the report's resoration status.:Quit.")) {
		case 1:
			if ((countitem(11013) > 0) && (countitem(11014) > 0) && (countitem(11015) > 0) && (countitem(11016) > 0)) {
				mes "[Staff Officer Abidal]";
				mes "Oh, you've collected enough pages...";
				next;
				mes "[Staff Officer Abidal]";
				mes "Why don't you check the report's restoration status again?";
				close;
			}
			else {
				mes "[Staff Officer Abidal]";
				mes "Have you brought me pages of the lost report? Please bring them to me in increments of 10.";
				next;
				if (countitem(6040) > 9) {
					mes "[Staff Officer Abidal]";
					mes "Thank you. Let me try to put them in order.";
					next;
					if (ep13_1_edq == 71) {
						mes "[Staff Officer Abidal]";
						mes "Umm... This page should go here and..";
						next;
						set .@ep13_edq_wrong,rand(1,7);
						if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11013,1; //Expedition_Report_Vol1
							mes "[Staff Officer Abidal]";
							mes "This is the first volume of the report. I'm glad that we've restored atleast the first part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the first volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else if ((countitem(11014) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11014,1; //Expedition_Report_Vol2
							mes "[Staff Officer Abidal]";
							mes "This is the second volume of the report. I'm glad that we've restored atleast the second part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11014) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the second volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11015,1; //Expedition_Report_Vol3
							mes "[Staff Officer Abidal]";
							mes "This is the third volume of the report. I'm glad that we've restored atleast the third part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the third volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 7)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11016,1; //Expedition_Report_Vol4
							mes "[Staff Officer Abidal]";
							mes "This is the fourth volume of the report. I'm glad that we've restored atleast the fourth part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 7)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the fourth volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else {
							mes "[Staff Officer Abidal]";
							mes "I'm sorry, but you've brought pages from different volumes of the report, I was unable to put them in order.";
							next;
							delitem 6040,10; //Some_Of_Report
							mes "[Staff Officer Abidal]";
							mes "I'm sorry, but please go try to find pages that can be bound into one volume.";
							close;
						}
					}
					else if (ep13_1_edq == 72) {
						mes "[Staff Officer Abidal]";
						mes "Umm... This page should go here and..";
						next;
						set .@ep13_edq_wrong,rand(1,5);
						if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11013,1; //Expedition_Report_Vol1
							mes "[Staff Officer Abidal]";
							mes "This is the first volume of the report. I'm glad that we've restored atleast the first part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the first volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 2)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11014,1; //Expedition_Report_Vol2
							mes "[Staff Officer Abidal]";
							mes "This is the second volume of the report. I'm glad that we've restored atleast the second part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 2)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the second volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11015,1; //Expedition_Report_Vol3
							mes "[Staff Officer Abidal]";
							mes "This is the third volume of the report. I'm glad that we've restored atleast the third part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the third volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 5)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							delitem 6040,10; //Some_Of_Report
							getitem 11016,1; //Expedition_Report_Vol4
							mes "[Staff Officer Abidal]";
							mes "This is the fourth volume of the report. I'm glad that we've restored atleast the fourth part.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Keep up the good work on finding the rest of the volumes.";
							close;
						}
						else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 5)) {
							mes "[Staff Officer Abidal]";
							mes "Thank you for your hard work. We were able to restore one volume of the report.";
							next;
							mes "[Staff Officer Abidal]";
							mes "Unfortunately, this is the fourth volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
							delitem 6040,10; //Some_Of_Report
							close;
						}
						else {
							mes "[Staff Officer Abidal]";
							mes "I'm sorry, but you've brought pages from different volumes of the report, I was unable to put them in order.";
							next;
							delitem 6040,10; //Some_Of_Report
							mes "[Staff Officer Abidal]";
							mes "I'm sorry, but please go try to find pages that can be bound into one volume.";
							close;
						}
					}
				}
				else {
					mes "[Staff Officer Abidal]";
					mes "You didn't bring enough pages, please bring them to me in increments of 10.";
					close;
				}
			}
		case 2:
			mes "[Staff Officer Abidal]";
			mes "Let's see how far we've progressed on the report's restoration.";
			if ((countitem(11013) == 1) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 1)) {
				next;
				mes "[Staff Officer Abidal]";
				mes "Oh, great! Every volume of the report has been restored. I'll bind them into one book for you.";
				next;
				delitem 11013,1; //Expedition_Report_Vol1
				delitem 11014,1; //Expedition_Report_Vol2
				delitem 11015,1; //Expedition_Report_Vol3
				delitem 11016,1; //Expedition_Report_Vol4
				getitem 11012,1; //Expedition_Report
				set ep13_1_edq,8;
				erasequest 3090;
				erasequest 3091;
				setquest 3092;
				mes "[Staff Officer Abidal]";
				mes "I'm glad that we were able to make this again. Please bring this report to the commander.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "Well, you haven't restored any volumes of the report yet. Please try harder.";
				close;
			}
			else if ((countitem(11013) == 1) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the first volume of the report. There are 3 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 0) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the second volume of the report. There are 3 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 1) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the third volume of the report. There are 3 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 1)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the fourth volume of the report. There are 3 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 1) && (countitem(11014) == 1) && (countitem(11015) == 0) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the first and second volume of the report. There are 2 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 1) && (countitem(11014) == 0) && (countitem(11015) == 1) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the first and third volume of the report. There are 2 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 1) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 1)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the first and fourth volume of the report. There are 2 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the second and third volume of the report. There are 2 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 0) && (countitem(11016) == 1)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the second and fourth volume of the report. There are 2 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 1) && (countitem(11016) == 1)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the third and fourth volume of the report. There are 2 volumes left to restore.";
				close;
			}
			else if ((countitem(11013) == 1) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 0)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the first, second and third volume of the report. There is 1 volume left to restore.";
				close;
			}
			else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 1)) {
				mes "[Staff Officer Abidal]";
				mes "You have restored the second, third and fourth volume of the report. There is 1 volume left to restore.";
				close;
			}
			else {
				close;
			}
		case 3:
			close;
		}
	}
	else if ((ep13_1_edq == 8) || ((ep13_1_edq > 8) && (ep13_1_edq < 13))) {
		mes "[Staff Officer Abidal]";
		mes "Phew, I'm glad we can resume the mission again.";
		next;
		mes "[Staff Officer Abidal]";
		mes "...Aren't you leaving? I think you should.";
		close;
	}
	else if (ins_nyd > 0) {
		// 13.2 addon
		mes "[Staff Officer Abidal]";
		mes "I heard that you got a new duty from Commander Agip.";
		next;
		mes "[Staff Officer Abidal]";
		mes "...Aren't you leaving? I think you should.";
		close;
	}
	else {
		mes "[Staff Officer Abidal]";
		mes "Hello, I'm Staff Officer Abidal. Safe travels, Adventurer.";
		close;
	}
}

mid_campin,85,118,7	script	Instructor Igrid	751,{
	if ((ep13_1_edq == 13) || (ep13_1_edq == 14)) {
		mes "[Instructor Igrid]";
		mes "Hey, rookies. I guess you were lucky enough to complete the mission.";
		next;
		mes "[Instructor Igrid]";
		mes "This is not the end. Keep yourself in one piece until we need your services again.";
		close;
	}
	else if (ep13_1_edq == 0) {
		mes "[Instructor Igrid]";
		mes "I'm Instructor Igrid of the Midgard Expedition. I'm in charge of training and commanding soldiers.";
		next;
		mes "[Instructor Igrid]";
		mes "You must want to become an official member of our expedition.";
		mes "I'm sorry, but you're too weak to endure my intensive training.";
		mes "Give up before you get hurt.";
		next;
		mes "[Instructor Igrid]";
		mes "If you have too much time on your hands, look around. There's plenty of chores available for so-called adventurers's like you.";
		mes "If you do your best to do them, I might accept you as a trainee on this expedition.";
		close;
	}
	else if ((ep13_1_edq > 0) && (ep13_1_edq < 4)) {
		mes "[Instructor Igrid]";
		mes "I don't trust you. Hm. Sorry. I don't really have the right to say that if the commander has assigned you to the mission.";
		next;
		mes "[Instructor Igrid]";
		mes "If you're going to give up, give up now. That'll be better for both of us.";
		close;
	}
	else if ((ep13_1_edq == 4) || (ep13_1_edq == 5)) {
		mes "[Instructor Igrid]";
		mes "I knew you couldn't do it. Didn't I tell you to give up when you had the chance?!";
		close;
	}
	else if (ep13_1_edq > 5) {
		mes "[Instructor Igrid]";
		mes "Do you think I'm doing this for you? No, I'm just using this chance to discipline idle soldiers.";
		next;
		mes "[Instructor Igrid]";
		mes "What are you looking at? Go mind your own business!";
		close;
	}
	else {
		// 13.2 addon
		mes "[Instructor Igrid]";
		mes "I am Expedition Training Instructor Igrid, and the commander responsible for training soldiers. ";
		close;
	}
}

mid_camp,206,286,3	script	Expedition Messenger	997,{
	if ((ep13_1_edq == 3) && (countitem(11012) > 0)) {
		mes "[Expedition Messenger]";
		mes "Welcome, I've been waiting for you.";
		mes "You must be" + strcharinfo(0) + ". Nice to meet you.";
		next;
		mes "[Expedition Messenger]";
		mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?";
		next;
		mes "...";
		mes "......";
		mes ".........";
		next;
		mes "[Expedition Messenger]";
		mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you,"+ strcharinfo(0) + ", have departed.";
		next;
		mes "[Expedition Messenger]";
		mes "Guys, it's time to go.";
		next;
		donpcevent "Expedition Messenger#2::Ongo";
		mes "[Expedition Messenger]";
		mes "You, head to Schwaltzval Republic.";
		mes "And you, take Arunafeltz. I'll visit Prontera Palace.";
		emotion e_ok,0,"Expedition Messenger#2";
		next;
		mes "[Expedition Messenger]";
		mes "I'll see you guys later.";
		donpcevent "Expedition Messenger#2::OnDisable";
		next;
		mes "[Expedition Messenger]";
		mes "What's up? Why haven't you left...?";
		specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger";
		next;
		mes "[Expedition Messenger]";
		mes "Argh... Why are you doing this?!";
		next;
		cutin "ep13_shadow_edq",2;
		mes "[???]";
		mes "......";
		next;
		mes "[???]";
		mes "Give me the report.";
		next;
		switch(select("Give the report.:Protect the report.")) {
		case 1:
			mes "[Expedition Messenger]";
			mes "Wha... What are you doing? You can't give up the report...";
			mes "Awww...";
			next;
			mes "[???]";
			mes "Give it to me, now!";
			next;
			donpcevent "Expedition Messenger#2::OnEnable";
			emotion e_casp,0,"Expedition Messenger#3";
			cutin "ep13_shadow_edq",2;
			mes "[???]";
			mes "Argh...";
			next;
			specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
			specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
			mes "[???]";
			mes "Argh... You...";
			next;
			mes "[Expedition Messenger]";
			mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
			next;
			mes "[???]";
			mes "No... Noooo!";
			next;
			specialeffect2 EF_SOULBREAKER;
			specialeffect2 EF_SONICBLOWHIT;
			mes "[Expedition Messenger]";
			mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
			next;
			delitem 11012,1; //Expedition_Report
			set ep13_1_edq,4;
			changequest 3087,3088;
			mes "[Expedition Agent]";
			mes "We lost the report. The pages are blowing away!";
			next;
			mes "[???]";
			mes "Haha, I may have failed to take the report, but it's better destroyed than in your hands!";
			cutin "ep13_shadow_edq",255;
			next;
			donpcevent "Expedition Messenger#3::OnDisable";
			mes "[Expedition Agent]";
			mes "Are you alright? What about the report... ?";
			next;
			mes "[Expedition Messenger]";
			mes "*Cough* The report is out of our reach now...";
			next;
			mes "[Expedition Agent]";
			mes "If we mobilize all our troops to search this entire area...";
			next;
			mes "[Expedition Messenger]";
			mes "We must report this to the commander before anything else.";
			mes ""+ strcharinfo(0) + ", please report to the commander immidiatly. Let us take care of the rest.";
			donpcevent "Expedition Messenger#2::OnDisable";
			next;
			mes "[Expedition Agent]";
			mes "Yes, please report to the commander...";
			close;
		case 2:
			mes "[???]";
			mes "Oh, yeah? Then I'll have to use force!";
			next;
			donpcevent "Expedition Messenger#2::OnEnable";
			emotion e_casp,0,"Expedition Messenger#3";
			mes "[???]";
			mes "Argh!";
			next;
			specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
			specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3";
			mes "[???]";
			mes "Argh... You...";
			next;
			mes "[Expedition Messenger]";
			mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
			next;
			mes "[???]";
			mes "No... Noooo!";
			next;
			specialeffect2 EF_SOULBREAKER;
			specialeffect2 EF_SONICBLOWHIT;
			mes "[Expedition Messenger]";
			mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
			next;
			mes "[Expedition Agent]";
			mes "We lost the report. The pages are blowing away!";
			next;
			delitem 11012,1; //Expedition_Report
			set ep13_1_edq,5;
			changequest 3087,3088;
			mes "[???]";
			mes "Haha, I may have failed to take the report, but it's better destroyed than in your hands!";
			cutin "ep13_shadow_edq",255;
			next;
			donpcevent "Expedition Messenger#3::OnMessenger#edq3";
			mes "[Expedition Agent]";
			mes "Are you alright? What about the report... ?";
			next;
			mes "[Expedition Messenger]";
			mes "*Cough* The report is out of our reach now...";
			next;
			mes "[Expedition Agent]";
			mes "If we mobilize all our troops to search this entire area...";
			next;
			mes "[Expedition Messenger]";
			mes "We must report this to the commander before anything else.";
			mes ""+ strcharinfo(0) + ", please report to the commander immidiatly. Let us take care of the rest.";
			set ep13_1_edq,5;
			next;
			mes "[Expedition Agent]";
			mes "Yes, please report to the commander...";
			close;
		}
	}
	else if ((ep13_1_edq == 3) && (countitem(11012) == 0)) {
		mes "[Expedition Messenger]";
		mes "Were you assigned to deliver the expedition report?";
		next;
		mes "[Expedition Messenger]";
		mes "I'm sorry, but I don't see any report in your hands. Please bring me the report, so I can confirm your identification.";
		close;
	}
	else if ((ep13_1_edq > 3) && (ep13_1_edq < 6)) {
		mes "[Expedition Messenger]";
		mes "Please hurry up and report this incident to the commander.";
		close;
	}
	else {
		mes "[Expedition Messenger]";
		mes "Good day! I'm here, just waiting for someone. Well, that's my duty.";
		close;
	}

OnInit:
	donpcevent "Expedition Messenger#2::OnDisable";
	donpcevent "Expedition Messenger#3::OnDisable";
	donpcevent "Command Timer#edq::OnEnable";
	end;
}

mid_camp,2,2,3	script	Command Timer#edq	997,4,4,{
OnInit:
	disablenpc "Command Timer#edq";
	end;

OnEnable:
	enablenpc "Command Timer#edq";
	stopnpctimer;
	initnpctimer;
	end;

OnDisable:
	disablenpc "Command Timer#edq";
	stopnpctimer;
	end;

OnTimer3600000:
	donpcevent "Expedition Messenger#2::OnDisable";
	donpcevent "Expedition Messenger#3::OnDisable";
	donpcevent "Command Timer#edq::OnEnable";
	end;
}

mid_camp,203,286,3	script	Expedition Messenger#2	997,4,4,{
	mes "[Expedition Agent]";
	mes "......";
	next;
	disablenpc "Expedition Messenger#2";
	mes "- When you tried to talk to him, he disappeared into thin air. He looked like someone on a very important mission... -";
	close;

OnInit:
	disablenpc "Expedition Messenger#2";
	end;

OnEnable:
	enablenpc "Expedition Messenger#2";
	end;

Ongo:
	enablenpc "Expedition Messenger#2";
	enablenpc "Expedition Messenger#3";
	end;

OnDisable:
	disablenpc "Expedition Messenger#2";
	end;
}

mid_camp,209,286,3	script	Expedition Messenger#3	998,4,4,{
	mes "[Expedition Agent]";
	mes "...";
	next;
	disablenpc "Expedition Messenger#3";
	mes "- When you tried to talk to him, he disappeared into thin air. He looked like someone on a very important mission... -";
	close;

OnInit:
	disablenpc "Expedition Messenger#3";
	end;

OnEnable:
	enablenpc "Expedition Messenger#3";
	end;

OnDisable:
	disablenpc "Expedition Messenger#3";
	end;
}

man_fild01,315,95,3	script	Expedition Scout#1	707,{
	mes "[Expedition Scout]";
	mes "Good day. I'm from the Third Scout Party under direct command of the commander of the Midgard Expedition.";
	next;
	mes "[Expedition Scout]";
	mes "I've been ordered by Instructor Igrid to conduct a search for something.";
	set .@ep13_search_control,checkquest(3091,PLAYTIME);
	next;
	switch(select("Ask about search results.:Chitchat.:Quit.")) {
	case 1:
		if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == -1)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
			mes "[Expedition Scout]";
			mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
			next;
			mes "[Expedition Scout]";
			mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
			close;
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == 2)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (ep13_1_edq < 8) {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		else {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		close;
	case 2:
		if (ep13_1_edq < 10) {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
			close;
		}
		else {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
			close;
		}
	case 3:
		close;
	}
}

man_fild03,202,251,3	script	Expedition Scout#2	707,{
	mes "[Expedition Scout]";
	mes "Good day. I'm from the Third Scout Party under direct command of the commander of the Midgard Expedition.";
	next;
	mes "[Expedition Scout]";
	mes "I've been ordered by Instructor Igrid to conduct a search for something.";
	set .@ep13_search_control,checkquest(3091,PLAYTIME);
	next;
	switch(select("Ask about search results.:Chitchat.:Quit.")) {
	case 1:
		if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == -1)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
			mes "[Expedition Scout]";
			mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
			next;
			mes "[Expedition Scout]";
			mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
			close;
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == 2)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (ep13_1_edq < 8) {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		close;
	case 2:
		if (ep13_1_edq < 10) {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
			close;
		}
		else {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
			close;
		}
	case 3:
		close;
	}
}

spl_fild02,295,368,3	script	Expedition Scout#3	707,{
	mes "[Expedition Scout]";
	mes "Good day. I'm from the Third Scout Party under direct command of the commander of the Midgard Expedition.";
	next;
	mes "[Expedition Scout]";
	mes "I've been ordered by Instructor Igrid to conduct a search for something.";
	set .@ep13_search_control,checkquest(3091,PLAYTIME);
	next;
	switch(select("Ask about search results.:Chitchat.:Quit.")) {
	case 1:
		if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == -1)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
			mes "[Expedition Scout]";
			mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
			next;
			mes "[Expedition Scout]";
			mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
			close;
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == 2)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (ep13_1_edq < 8) {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		else {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		close;
	case 2:
		if (ep13_1_edq < 10) {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
			close;
		}
		else {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
		}
		close;
	case 3:
		close;
	}
}

spl_fild03,172,71,3	script	Expedition Scout#4	707,{
	mes "[Expedition Scout]";
	mes "Good day. I'm from the Third Scout Party under direct command of the commander of the Midgard Expedition.";
	next;
	mes "[Expedition Scout]";
	mes "I've been ordered by Instructor Igrid to conduct a search for something.";
	set .@ep13_search_control,checkquest(3091,PLAYTIME);
	next;
	switch(select("Ask about search results.:Chitchat.:Quit.")) {
	case 1:
		if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == -1)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				changequest 3090,3091;
				erasequest 3090;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) {
			mes "[Expedition Scout]";
			mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
			next;
			mes "[Expedition Scout]";
			mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round.";
			close;
		}
		else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && (.@ep13_search_control == 2)) {
			set .@ep13_search_lotto,rand(1,6);
			if (.@ep13_search_lotto == 4) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,5; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,2; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else if (.@ep13_search_lotto == 3) {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
				next;
				getitem 6040,3; //Some_Of_Report
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
			else {
				mes "[Expedition Scout]";
				mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
				next;
				mes "[Expedition Scout]";
				mes "I'm doing my best, but I haven't found any pages yet.";
				next;
				erasequest 3091;
				setquest 3091;
				mes "[Expedition Scout]";
				mes "Well then, keep up the good work!";
				close;
			}
		}
		else if (ep13_1_edq < 8) {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		else {
			mes "[Expedition Scout]";
			mes "Who are you? Why do you want to know about our search results? Are you from the army?";
			next;
			mes "[Expedition Scout]";
			mes "Man, don't you know that you can be arrested for interrupting a military operation?";
			next;
			mes "[Expedition Scout]";
			mes "Please leave immediately.";
		}
		close;
	case 2:
		if (ep13_1_edq < 10) {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
			close;
		}
		else {
			mes "[Expedition Scout]";
			mes "I'm sorry, but I'm on duty. Why don't we talk later when I'm off-duty?";
		}
		close;
	case 3:
		close;
	}
}

prt_castle,88,165,3	script	Laur	57,{
	mes "[Laur]";
	if (ep13_1_edq == 9 || ep13_1_edq == 111 || ep13_1_edq == 121 || ep13_1_edq == 113 || ep13_1_edq == 123) {
		mes "I'm Laur, the aide of the Home Minister of the Rune-Midgarts Kingdom. Do you have any business with me?";
		next;
		mes "[Laur]";
		mes "Oh, you brought me the report from the Midgard Expedition. What took you so long? I received a message about your departure a long time ago.";
		next;
		mes "[Laur]";
		mes "Well, tell the commander that I'm not happy with your tardiness. Now, give me the report.";
		next;
		mes "[Laur]";
		mes "I knew it was the wrong idea to out a mercenary in the commander position. See, nothing is done on time. Gosh!";
		next;
		delitem 11012,1; //Expedition_Report
		if (ep13_1_edq == 9) set ep13_1_edq,101;
		else if (ep13_1_edq == 111) set ep13_1_edq,112;
		else if (ep13_1_edq == 121) set ep13_1_edq,122;
		else if (ep13_1_edq == 113) {
			set ep13_1_edq,13;
			changequest 3093,3094;
		}
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Laur]";
		mes "*Ahem Ahem* Thank you for bringing me the report. I guess I was wrong about the commander. This report is actually very well done.";
		next;
		mes "[Laur]";
		mes "But don't forget to tell him that I need the expedition reports on time from now on. Alright? *Ahem*";
		close;
	}
	else if ((ep13_1_edq == 101) || (ep13_1_edq == 102) || (ep13_1_edq == 103) || (ep13_1_edq == 112) || (ep13_1_edq == 122) || (ep13_1_edq == 13)) {
		mes "Why are you back? You've delivered the report to me already. Are you suffering from amnesia or something?";
		next;
		mes "[Laur]";
		mes "You should leave and go back to your work.";
		close;
	}
	else {
		mes "I'm Laur, the aide of the Home Minister of the Rune Midgarts Kingdom. Do you have any business with me?";
		next;
		mes "[Laur]";
		mes "Can you sense the great disorder occuring on the Midgard Continent and the Rune-Midgart's Kingdom?";
		next;
		mes "[Laur]";
		mes "Still, there always a silver lining, no matter how dangerous this world may become.";
		next;
		mes "[Laur]";
		mes "There is hope and opportunity beyond the chaos, and I see the world beyond the time-space gap as a source of new hope.";
		close;
	}
}

ra_temple,122,174,3	script	Nuria	918,{
	mes "[Nuria]";
	if (ep13_1_edq == 9 || ep13_1_edq == 101 || ep13_1_edq == 121 || ep13_1_edq == 122 || ep13_1_edq == 103) {
		mes "Welcome, stranger. How can I help you?";
		next;
		mes "[Nuria]";
		mes "Oh, I see. You've brought me a report from the expedition beyond the time-space gap.";
		next;
		mes "[Nuria]";
		mes "I regret admitting that you've brought it much later than I expected, but... I'm glad it is here safely. Please give it to me.";
		next;
		delitem 11012,1; //Expedition_Report
		if (ep13_1_edq == 9) set ep13_1_edq,111;
		else if (ep13_1_edq == 101) set ep13_1_edq,102;
		else if (ep13_1_edq == 121) set ep13_1_edq,123;
		else if (ep13_1_edq == 122 || ep13_1_edq == 103) {
			set ep13_1_edq,13;
			changequest 3093,3094;
		}
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Nuria]";
		mes "I'm happy to see that they've made good progress so far. Please tell the commander to keep up the good work.";
		next;
		mes "[Nuria]";
		mes "Excuse me, but it's time to pray now. Please be safe on your travels.";
		close;
	}
	else if ((ep13_1_edq == 111) || (ep13_1_edq == 102) || (ep13_1_edq == 112) || (ep13_1_edq == 123) || (ep13_1_edq == 113) || (ep13_1_edq == 13)) {
		mes "Oh, right, I already received the report from you. Don't worry, you didn't forget.";
		next;
		mes "[Nuria]";
		mes "Please be safe on your way back to the expedition camp.";
		close;
	}
	else {
		mes "Good day, stranger. May Freya bless you.";
		close;
	}
}

lhz_in01,110,174,5	script	Gerhart	903,{
	mes "[Gerhart]";
	if (ep13_1_edq == 9 || ep13_1_edq == 101 || ep13_1_edq == 111 || ep13_1_edq == 102 || ep13_1_edq == 112) {
		mes "Welcome, " + strcharinfo(0) + ". What took you so long?";
		next;
		mes "[Gerhart]";
		mes "Oh, who am I? Let's say... That you can make ends meet because of me.";
		mes "Make sense?";
		next;
		mes "[Gerhart]";
		mes "Do you know how long I waited for this report? *Sigh* ...Fine, just give it to me.";
		next;
		delitem 11012,1; //Expedition_Report
		if (ep13_1_edq == 9) set ep13_1_edq,121;
		else if (ep13_1_edq == 101) set ep13_1_edq,103;
		else if (ep13_1_edq == 111) set ep13_1_edq,113;
		else if (ep13_1_edq == 102 || ep13_1_edq == 112) {
			set ep13_1_edq,13;
			changequest 3093,3094;
		}
		mes "...";
		next;
		mes "... ...";
		next;
		mes "... ... ...";
		next;
		mes "[Gerhart]";
		mes "Hmmm... This report is a clear demonstration of Commander Hibba Agip's competence... Well, that's great.";
		next;
		mes "[Gerhart]";
		mes "Thank you for bringing the report.";
		mes "Please tell the commander to keep up the good work.";
		next;
		mes "[Gerhart]";
		mes "Now excuse me, I must go back to work.";
		close;
	}
	else if ((ep13_1_edq == 121) || (ep13_1_edq == 103) || (ep13_1_edq == 113) || (ep13_1_edq == 123) || (ep13_1_edq == 122) || (ep13_1_edq == 13)) {
		mes "What is it? Do you still have business with me?";
		next;
		mes "[Gerhart]";
		mes "I've received the report safely.";
		mes "Please go back to the commander, and tell him to keep up the good work.";
		close;
	}
	else {
		mes "What is it? I don't have time for chitchat.";
		next;
		mes "[Gerhart]";
		mes "If you have business with me. please talk to my secretary and schedule an appointment. My office is on the second floor.";
		close;
	}
}

spl_fild02,1,1,0	script	ep13_spl_fild02_mon_edq	-1,{
OnInit:
	enablenpc "ep13_spl_fild02_mon_edq";
	donpcevent "ep13_spl_fild02_mon_edq::OnEnable";
	end;

OnEnable:
	monster "spl_fild02",0,0,"Luciola Vespa",1994,7,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	monster "spl_fild02",0,0,"Pinguicula",1995,7,"ep13_spl_fild02_mon_edq::OnMyMobDead";
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	killmonster "spl_fild02","ep13_spl_fild02_mon_edq::OnMyMobDead";
	disablenpc "ep13_spl_fild02_mon_edq";
	end;

OnTimer600000:
	killmonster "spl_fild02","ep13_spl_fild02_mon_edq::OnMyMobDead";
	stopnpctimer;
	donpcevent "ep13_spl_fild02_mon_edq::OnEnable";
	end;

OnMyMobDead:
	if (mobcount("spl_fild02","ep13_spl_fild02_mon_edq::OnMyMobDead") < 14 && (ep13_1_edq == 71 || ep13_1_edq == 72))
		getitem 6040,1; //Some_Of_Report
	end;
}

spl_fild03,1,1,0	script	ep13_spl_fild03_mon_edq	-1,{
OnInit:
	enablenpc "ep13_spl_fild03_mon_edq";
	donpcevent "ep13_spl_fild03_mon_edq::OnEnable";
	end;

OnEnable:
	monster "spl_fild03",0,0,"Luciola Vespa",1994,4,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Cornus",1992,5,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	monster "spl_fild03",0,0,"Naga",1993,5,"ep13_spl_fild03_mon_edq::OnMyMobDead";
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	killmonster "spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead";
	disablenpc "ep13_spl_fild03_mon_edq";
	end;

OnTimer600000:
	killmonster "spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead";
	stopnpctimer;
	donpcevent "ep13_spl_fild03_mon_edq::OnEnable";
	end;

OnMyMobDead:
	set .@spl_fild03_mob_dead,mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead");
	if (mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead") < 14 && (ep13_1_edq == 71 || ep13_1_edq == 72))
		getitem 6040,1; //Some_Of_Report
	end;
}

man_fild01,1,1,0	script	ep13_man_fild01_mon_edq	-1,{
OnInit:
	enablenpc "ep13_man_fild01_mon_edq";
	donpcevent "ep13_man_fild01_mon_edq::OnEnable";
	end;

OnEnable:
	monster "man_fild01",0,0,"Nepenthes",1988,7,"ep13_man_fild01_mon_edq::OnMyMobDead";
	monster "man_fild01",0,0,"Hillslion",1989,7,"ep13_man_fild01_mon_edq::OnMyMobDead";
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	killmonster "man_fild01","ep13_man_fild01_mon_edq::OnMyMobDead";
	disablenpc "ep13_man_fild01_mon_edq";
	end;

OnTimer600000:
	killmonster "man_fild01","ep13_man_fild01_mon_edq::OnMyMobDead";
	stopnpctimer;
	donpcevent "ep13_man_fild01_mon_edq::OnEnable";
	end;

OnMyMobDead:
	if (mobcount("man_fild01","ep13_man_fild01_mon_edq::OnMyMobDead") < 14 && (ep13_1_edq == 71 || ep13_1_edq == 72))
		getitem 6040,1; //Some_Of_Report
	end;
}

man_fild03,1,1,0	script	ep13_man_fild03_mon_edq	-1,{
OnInit:
	enablenpc "ep13_man_fild03_mon_edq";
	donpcevent "ep13_man_fild03_mon_edq::OnEnable";
	end;

OnEnable:
	monster "man_fild03",0,0,"Centipede",1987,7,"ep13_man_fild03_mon_edq::OnMyMobDead";
	monster "man_fild03",0,0,"Tatacho",1986,7,"ep13_man_fild03_mon_edq::OnMyMobDead";
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	killmonster "man_fild03","ep13_man_fild03_mon_edq::OnMyMobDead";
	disablenpc "ep13_man_fild03_mon_edq";
	end;

OnTimer600000:
	killmonster "man_fild03","ep13_man_fild03_mon_edq::OnMyMobDead";
	stopnpctimer;
	donpcevent "ep13_man_fild03_mon_edq::OnEnable";
	end;

OnMyMobDead:
	if (mobcount("man_fild03","ep13_man_fild03_mon_edq::OnMyMobDead") < 14 && (ep13_1_edq == 71 || ep13_1_edq == 72))
		getitem 6040,1; //Some_Of_Report
	end;
}

// Persuing Rayan Moore
//============================================================ 
mid_campin,68,185,3	script	Pursuit Party Leader#1	803,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mao_morocc2 == 0) {
		if (ep13_ryu == 100) {
			mes "[Echinacea]";
			mes "Oh adventurer, you've come at the perfect time.";
			mes "Since you and I both know that we can't waste time on idle chitchat,";
			mes "I'll cut to the chase.";
			next;
			mes "[Echinacea]";
			mes "Most expeditions come to this area to explore the Ash Vacuum,";
			mes "but we've come here for a different reason.";
			next;
			mes "[Echinacea]";
			mes "You know about this space gap that was caused by Satan Morocc, don't you?";
			next;
			mes "[Echinacea]";
			mes "Our job is to pursue Satan Morocc and figure out how this all happened.";
			mes "Your job is to assist us, and prove that you can be a good member of our expedition.";
			next;
			mes "[Echinacea]";
			mes "... Umm... So, you'll have to.. Let me think which job would be perfect for you.";
			mes "Umm.. I remember someone said that he needed assistance...";
			next;
			select("Hey, excuse me.");
			mes "[Echinacea]";
			mes "Ah, I know what you can do!";
			mes "There's a guy conducting an investigation near the space gap. You can go help him.";
			mes "Just do what he asks you to do, alright?";
			mes "Now go!";
			next;
			mes "[Echinacea]";
			mes "......";
			mes "By the way, adventurer,";
			mes "What's your name?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "......";
			mes "......";
			mes "" + strcharinfo(0) + "...";
			mes "......";
			next;
			mes "[Echinacea]";
			mes "Ah, you are";
			mes "" + strcharinfo(0) + ".";
			mes "Well, " + strcharinfo(0) + ", I've just assigned you as Mr. Kidd's assistant.";
			mes "Good, everything's done on this end. I just needed to get your name on record.";
			next;
			mes "[Echinacea]";
			mes "What are you still doing here?";
			mes "" + strcharinfo(0) + ", your job is to assist Mr. Kidd.";
			mes "Please go help him, will you?";
			set mao_morocc2,1;
			setquest 7012;
			close;
		}
		else {
			mes "[Echinacea]";
			mes "What are you doing here?";
			mes "Only authorized personnel can enter this area.";
			mes "Go back to the mainland as quickly as possible.";
			close;
		}
	}
	else if (mao_morocc2 == 1) {
		mes "[Echinacea]";
		mes "Your job is to assist Mr. Kidd who's standing near the space gap, otherwise known as the gate.";
		mes "Please go help him, okay?";
		close;
	}
	else if (mao_morocc2 == 2) {
		mes "[Echinacea]";
		mes "Why are you back?";
		mes "You're irresponsible. How could you abandon such an important duty?";
		mes "If you don't want to work, why did you even come here to the Ash Vacuum in the first place?";
		next;
		mes "[Echinacea]";
		mes "Alas! There's no one I can trust!";
		mes "You know, when I was working at the palace, I was.. *Blah Blah*...";
		next;
		mes "- Her rant doesn't seem to be ending any time soon. You'd better go back and help Mr. Kidd, even if your heart's not in it. -";
		next;
		set mao_morocc2,3;
		changequest 7013,7014;
		next;
		mes "[Echinacea]";
		mes "Hm? Where are you going? I'm not finished!";
		mes "Hey, hey!";
		close;
	}
	else if ((mao_morocc2 > 2) && (mao_morocc2 < 13)) {
		mes "[Echinacea]";
		mes "Mr. Kidd is such a great young man.";
		mes "You should be thankful that I've assigned you to help him. Don't be lazy by neglecting your duties.";
		close;
	}
	else if (mao_morocc2 == 13) {
		mes "[Echinacea]";
		mes "Oh, welcome back!";
		mes "I knew you would successfully complete your duties.";
		mes "So, tell me; how can I help you?";
		next;
		mes "[Echinacea]";
		mes "A scholar who is familiar with magic?";
		mes "What about that old man over there? If you couldn't tell, he comes from a distant country.";
		mes "Why are you looking for a scholar, anyway?";
		next;
		mes "[Echinacea]";
		mes "Did Mr. Kidd ask you to find one?";
		mes "I see. He's probably looking for a solution for the spell scroll.";
		mes "Then yes, that old man would be the perfect person to ask.";
		next;
		mes "[Echinacea]";
		mes "He's from Arunafeltz, and has extensive knowledge in magic as well as sacred power.";
		mes "I'm sure he'll be able to help you.";
		next;
		select("Who?");
		mes "[Echinacea]";
		mes "Do you see an old man over there? He's trying to make a fire with wet firewood to roast a sweet potato.";
		mes "His name is Mr. ^4d4dffDefaria^000000.";
		next;
		mes "[Echinacea]";
		mes "Why don't you go show it to him? He might be able to help Mr. Kidd with what he is trying to do.";
		set mao_morocc2,14;
		changequest 7022,7023;
		close;
	}
	else if (mao_morocc2 == 14) {
		mes "[Echinacea]";
		mes "If you're seeking advice about the spell scroll, you should go talk to Mr. Defaria.";
		mes "I don't practice magic, so I wouldn't know anything about it.";
		close;
	}
	else if ((mao_morocc2 > 22) && (mao_morocc2 < 29)) {
		if (mao_morocc2 < 26) {
			mes "[Echinacea]";
			mes "Oh, welcome back.";
			mes "How can I help you?";
			mes "Oh... You've brought the journal..";
			next;
			mes "[Echinacea]";
			mes ".........";
			mes "......";
			mes "...";
			next;
			mes "[Echinacea]";
			mes "I see...";
			mes "...Basically it all comes down to Rayan.";
			mes "He's been abducted by Satan Morocc.";
			mes "If we find Rayan using this location-tracing spell.";
			next;
			select("We'll find Satan Morocc too!");
			mes "[Echinacea]";
			mes "That's right.";
			mes "But it'll work only if Satan Morocc actually abducted Rayan.";
			next;
		}
		mes "[Echinacea]";
		mes "Say, what's the tracing pattern number?";
		next;
		input .@input$;
		setarray .@pattern$[0],"SDHF92F-SDF","VWNM94GVWN90","CM3-TRDFGHE0";
		set .@quest, mao_morocc2;
		if (.@quest > 25) set .@quest,.@quest-3;
		mes "[Echinacea]";
		mes "[" + .@input$ + "]";
		if (.@input$ == .@pattern$[.@quest-23]) {
			mes "...Ah, there it is.";
			next;
			mes "[Echinacea]";
			mes "This location-tracing spell uses a pair of magic stones of the same wavelength...";
			mes "We can use the spell with one stone to find the other stone with the matching wavelength.";
			next;
			mes "[Echinacea]";
			mes "We'll analyze this pattern number and detect the wavelength.";
			mes "It'll take some time before we get the results.";
			if (countitem(6029) > 0)
				delitem 6029,countitem(6029); //Morocc_Tracing_Log
			set mao_morocc2,29;
			changequest 7031+(.@quest-23),7034;
			close;
		}
		else {
			mes "It's not working for some reason.";
			mes "I can't find a magic stone that has the same wavelength as yours.";
			next;
			mes "[Echinacea]";
			mes "This location-tracing spell uses a pair of magic stones of the same wavelength..";
			mes "I can't find a magic stone that has the same wavelength as your pattern number.";
			next;
			mes "[Echinacea]";
			mes "Go check the number again.";
			set mao_morocc2,.@quest+3;
			close;
		}
	}
	else if (mao_morocc2 == 29) {
		if (rand(1,3) == 2) {
			mes "[Echinacea]";
			mes "Welcome, adventurer.";
			mes "I hope they've been able to trace the wavelength by now.";
			mes "How'd you like to go check the results?";
			next;
			mes "[Echinacea]";
			mes "To the south of this camp, you'll see a building with a mana detector attached to it.";
			mes "Go ask the building manager about the trace results.";
			set mao_morocc2,30;
			changequest 7034,7035;
			close;
		}
		else {
			mes "[Echinacea]";
			mes "Tracing magic wavelength is not easy as you think.";
			mes "Please be patient: the results will arrive soon enough.";
			close;
		}
	}
	else if (mao_morocc2 == 30) {
		mes "[Echinacea]";
		mes "I'm in charge of tracing the wavelength from the Rune Midgard Continent,";
		mes "and the south camp is tracing it in this area.";
		next;
		mes "[Echinacea]";
		mes "I asked them to assign top priority to this task, so with any luck, they've finished it by now.";
		mes "..What are you doing? I said, go ask the building manager about the trace results.";
		close;
	}
	else if (mao_morocc2 == 31) {
		mes "[Echinacea]";
		mes "How are the results?";
		next;
		mes "- You told her exactly what you were told by the soldier managing the building. -";
		next;
		mes "[Echinacea]";
		mes "Oh, is that the case? I see.";
		mes "That means.. The man called Rayan isn't on the Rune Midgard Continent or in this Ash Vacuum.";
		next;
		mes "[Echinacea]";
		mes "He must be somewhere else.";
		mes "As I suspected, he must be with Satan Morocc.";
		next;
		mes "[Echinacea]";
		mes "Pursuing Satan Morocc was supposed to be our last resort..";
		mes "...I guess we have no choice now..";
		next;
		mes "[Echinacea]";
		mes "...I should log a report entry into this journal.";
		mes "Our pursuit of Satan Morocc is at an end for now.";
		next;
		mes "[Echinacea]";
		mes "You did a great job helping us, and went above and beyond my expectations.";
		mes "Here, this is a reward for your help.";
		next;
		mes "[Echinacea]";
		mes "Keep up the good work assisting the explorers in this camp.";
		set mao_morocc2,100;
		getexp 120000,20000;
		getitem 617,1; //Old_Violet_Box
		completequest 7036;
		close;
	}
	else if (mao_morocc2 == 100) {
		mes "[Echinacea]";
		mes "....";
		next;
		select(".....");
		mes "[Echinacea]";
		mes "Hmm..";
		next;
		select("... . ..");
		mes "[Echinacea]";
		mes "...Grr...!";
		mes "What?! What do you want?";
		mes "Why do you keep giving me that dirty look?!";
		next;
		switch(select("Nothing.:Something is bothering me...")) {
		case 1:
			mes "[Echinacea]";
			mes "Argh...!";
			mes "Are you annoying me on purpose?";
			mes "Go and find something else to do!";
			next;
			mes "[Echinacea]";
			mes "I'm stressed out and I've got a headache writing this report. I don't have the time to deal with you right now.";
			mes "Do you understand?";
			close;
		case 2:
			mes "[Echinacea]";
			mes "What is it that worries you?";
			mes "Please, I've got enough worries already.";
			next;
			mes "[Echinacea]";
			mes "So, tell me, what is it?";
			mes strcharinfo(0)+", you've done a great job helping us...";
			mes "Oh, you must have questions about that last case, is that right?";
			next;
			mes "[Echinacea]";
			mes "...Wait, are you worried because of him?";
			mes "...I see, you're worried about him being supported by the country.";
			next;
			mes "[Echinacea]";
			mes "This isn't a good time to disclose the truth. It'll cause more confusion.";
			mes "I believe the diplomats and presidents of both countries are responsible for those national matters.";
			next;
			mes "[Echinacea]";
			mes "This is out of your hands, adventurer.";
			mes "So stop worrying about it. Alright?";
			next;
			mes "[Echinacea]";
			mes "No country wants to start a war, especially when we have a greater common enemy.";
			mes "Just focus on what you can do to help us.";
			set mao_morocc2,101;
			setquest 7037;
			close;
		}
	}
	else if ((mao_morocc2 > 100) && (mao_morocc2 < 106)) {
		mes "[Echinacea]";
		mes "We've stopped pursuing Satan Morocc, so you may go help the other explorers now.";
		mes "I've already rewarded you for your services.";
		next;
		mes "[Echinacea]";
		mes "Remember; don't open your mouth about this to anyone.";
		close;
	}
	else if (mao_morocc2 == 106) {
		if (countitem(549) > 1) {
			mes "[Echinacea]";
			mes "What is it? I thought you've been discharged from my service.";
			mes "..What are these sweet potatoes?";
			mes "Did that old man send these?";
			mes "No way..! Are you..?";
			next;
			select("That's right.");
			mes "[Echinacea]";
			mes "What do you not understand?";
			mes "Nothing good can come out of this if it's released to the public.";
			mes "Can't you see?";
			next;
			mes "[Echinacea]";
			mes "Arunafeltz has replaced their leaders with the moderates just recently.";
			mes "Shoving the remnants of the radicals in front of them is extremely dangerous.";
			next;
			mes "[Echinacea]";
			mes "We've finally made a truce with them.";
			mes "Their sins will not be forgiven, but we won't make a stupid attempt to get revenge and end up shedding more blood!";
			next;
			mes "[Echinacea]";
			mes "Let the politicians do their job.";
			mes "I assure you they won't lead us to the worst case scenario. That's what you're worried about, right?";
			next;
			mes "[Echinacea]";
			mes "No, wait.. Do you..?";
			mes "Do you want us to wage war against Arunafeltz over this?!";
			next;
			mes "[Echinacea]";
			mes "Let me ask you to forget the past and focus on the present.";
			mes "For everyone's sake, please just look toward the future and move forward.";
			next;
			mes "[Echinacea]";
			mes "We won't do anything that you'd morally oppose.";
			mes "You believe in peace, don't you?";
			mes "Tell him that I'm grateful for these sweet potatoes, anyway..";
			delitem 549,2; //Nice_Sweet_Potato
			set mao_morocc2,107;
			changequest 7040,7041;
			close;
		}
		else {
			mes "[" + strcharinfo(0) + "]";
			mes "Err? I don't have two Nice Sweet Potatoes..";
			mes "Where can I get those?";
			close;
		}
	}
	else if (mao_morocc2 > 106) {
		mes "[Echinacea]";
		mes "Let us take care of the rest.";
		mes "I'm not suggesting that we should pretend as if the past never happened. All I'm saying is that we should work towards achieving a greater cause.";
		close;
	}
	else {
		mes "[Echinacea]";
		mes "You're doing a great job.";
		mes "I suppose I have an eye for people after all.";
		mes "Yes, that must be right.";
		mes "Keep up the good work, will you?";
		close;
	}
}

mid_camp,191,206,3	script	Manager#moc2_finder	852,{
	mes "[Manager]";
	mes "Everything's okay so far!";
	mes "How may I help you?";
	next;
	mes "[Manager]";
	if (mao_morocc2 == 30) {
		mes "Everything's okay so far!";
		mes "How may I help you?";
		next;
		mes "[Manager]";
		mes "Did Captain Echinacea send you?";
		mes "I have something to report to you.";
		next;
		mes "[Manager]";
		mes "The magic wavelength of the requested pattern number has not been detected in this area.";
		mes "It's not possible to trace the number around this area, but..";
		next;
		select("But?");
		mes "[Manager]";
		mes "I can tell this magic pattern is supposed to be used to trace a human being.";
		mes "You know tracing magic stones always come in pairs, don't you?";
		next;
		mes "[Manager]";
		mes "Now, magic stones specifically used to trace humans have a special feature.";
		next;
		mes "[Manager]";
		mes "When the target of the trace dies, the pair of stones are automatically destroyed.";
		mes "Since this patterned magic stone is still intact..";
		next;
		mes "[Manager]";
		mes "Well, this magic stone serves as proof that the target of the trace is still alive somewhere in the world.";
		mes "I'll keep watching.";
		mes "Hopefully, we'll detect the same wavelength.";
		next;
		mes "[Manager]";
		mes "That's all for today.";
		set mao_morocc2,31;
		changequest 7035,7036;
		close;
	}
	else if (mao_morocc2 == 31) {
		mes "Everything's okay so far!";
		mes "How may I help you?";
		next;
		mes "[Manager]";
		mes "Please report this to Captain Echinacea;";
		mes "We've failed to trace the location of the target,";
		mes "but he's still alive somewhere.";
		close;
	}
	else {
		mes "This device detects mana and magic wavelengths around this area. identifying what enemies we're dealing with.";
		mes "It can be used to trace the wavelengths of location-tracing spells.";
		next;
		mes "[Manager]";
		mes "It's a fantastic product made from a combination of magic and science.";
		mes "The Ash Vacuum hasn't been fully explored, and we don't know what kind of dangers to expect in this area.";
		next;
		mes "[Manager]";
		mes "By using this device, we can check the change and flow of mana around this area,";
		mes "and prepare for any possible threats.";
		close;
	}
}

mid_camp,199,311,7	script	Mr. Kidd#ep13_dan01	884,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mao_morocc2 == 1) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "Hey, you.";
		mes "Don't get too close to anything except the gate.";
		mes "It's too dangerous.";
		next;
		mes "[Mr. Kidd]";
		mes "......Do you have any business here?";
		next;
		switch(select("Echinacea...:No.")) {
		case 1:
			mes "[Mr. Kidd]";
			mes "An assistant? I don't think I need one, but...";
			mes "I guess I should give you something to do.";
			mes "Do you mind if I entrust you with a chore?";
			next;
			switch(select("Yes.:No, I don't mind at all.")) {
			case 1:
				mes "[Mr. Kidd]";
				mes "Then why did you come all this way?";
				mes "I didn't really need any help to begin with. If you don't want to work, then stop bothering me.";
				next;
				mes "[Mr. Kidd]";
				mes "If you don't want to help us out then go back to Echinacea and let her know yourself!";
				set mao_morocc2,2;
				changequest 7012,7013;
				close2;
				break;
			case 2:
				mes "[Mr. Kidd]";
				mes "......";
				mes "I don't know if Echinacea told you this already, but we are here";
				mes "to follow the traces of Satan Morocc.";
				mes "Some of us are here in the Ash Vacuum, and the rest are on the Rune Midgard Continent.";
				next;
				mes "[Mr. Kidd]";
				mes "We exchange information with our colleagues in Morroc on a regular basis, but we haven't heard from them for a while.";
				mes "How'd you like to go gather some information for me?";
				mes "It should be simple, so you I hope you'll be able to handle this.";
				next;
				mes "[Mr. Kidd]";
				mes "At Southwest Morroc, you'll find an underground tavern.";
				mes "Go find ^4d4dffRin^000000.";
				mes "Tell her I've sent you, and she'll take care of you.";
				set mao_morocc2,4;
				changequest 7012,7015;
				close2;
				break;
			}
			break;
		case 2:
			mes "[Mr. Kidd]";
			mes "If you don't have any business here, then step aside. It's too dangerous.";
			mes "You might not be able to return to this world if you enter a route that hasn't been properly identified.";
			close2;
			break;
		}
	}
	else if (mao_morocc2 == 2) {
		cutin "moc2_kid02",2;
		mes "[Mr. Kidd]";
		mes "I guess she forced you to do this, huh? Don't worry; you're not the first victim of her bossiness.";
		mes "You should tell her if you really don't want to work for me.";
		close2;
	}
	else if (mao_morocc2 == 3) {
		cutin "moc2_kid05",2;
		mes "[Mr. Kidd]";
		mes "I can tell you aren't so happy with this, huh?";
		mes "While you're here, why don't you help us out and see where it goes?";
		mes "Don't worry, I won't give you a hard time...";
		next;
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "......";
		mes "I don't know if Echinacea told you this already, but we are here to follow the traces of Satan Morocc.";
		next;
		mes "[Mr. Kidd]";
		mes "Some of us are here in the Ash Vacuum, and the rest are on the Rune Midgard Continent.";
		next;
		mes "[Mr. Kidd]";
		mes "We exchange information with our colleagues in Morroc on a regular basis, but we haven't heard from them for a while.";
		next;
		mes "[Mr. Kidd]";
		mes "How'd you like to go gather some information for me?";
		mes "It should be simple, so you I hope you'll be able to handle this.";
		next;
		mes "[Mr. Kidd]";
		mes "At Southwest Morroc, you'll find an underground tavern.";
		mes "Go find ^4d4dffRin^000000.";
		mes "Tell her I've sent you, and she'll take care of you.";
		set mao_morocc2,4;
		changequest 7014,7015;
		close2;
	}
	else if ((mao_morocc2 == 4) || (mao_morocc2 == 5)) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "Let me explain one more time.";
		mes "Go speak to Rin in an underground tavern at Southwest Morroc.";
		mes "You won't miss the tavern if you look for a boy named Jack standing out the front.";
		close2;
	}
	else if ((mao_morocc2 > 5) && (mao_morocc2 < 9)) {
		cutin "moc2_kid03",2;
		mes "[Mr. Kidd]";
		mes "Are you helping Rin?";
		mes "..I see.";
		close2;
	}
	else if (mao_morocc2 == 9) {
		if ((countitem(6029) == 1) && (countitem(6027) == 1)) {
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "I heard Rin is wounded and bedridden...";
			mes "What happened?";
			next;
			mes "- Instead of an answer, you gave him Rin's journal and the bloody crystal.-";
			next;
			mes "[Mr. Kidd]";
			mes "...A journal? I see. Hopefully this'll help me understand the situation..";
			mes "Hmm...";
			next;
			mes "......";
			next;
			mes "......";
			mes "............";
			next;
			cutin "moc2_kid03",2;
			mes "[Mr. Kidd]";
			mes "*Sigh*..";
			mes "So Rayan has finally been located, huh?";
			mes "There was a skirmish at the mountain, and.. a raid...";
			mes "..So, how is she?";
			next;
			select("Huh?");
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "I mean Rin. How is she?";
			mes "Is she seriously wounded?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "She needs to spend some time in bed,";
			mes "but she's conscious and still in one piece.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "She seems to have no problem taking care of herself,";
			mes "but I'm worried because sometimes she looks extremely exhausted. She mentioned that her vision blurs when she's very tired..";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Don't worry; I don't think it's serious because she still had the strength to yell while writing that journal.";
			next;
			cutin "moc2_kid03",2;
			mes "[Mr. Kidd]";
			mes "..Wh.. Who said I'm worried?";
			mes "I asked about her because I don't want her injury to interfere with our schedule.";
			next;
			mes "[Mr. Kidd]";
			mes "As for you, I want you to come back later.";
			mes "You're my assistant, remember?";
			mes "I need you to substitute for Rin until she recovers..";
			mes "Is that understood?";
			next;
			cutin "moc2_kid05",2;
			mes "[Mr. Kidd]";
			mes "Hm, thanks for all your help.";
			mes "Now, would you leave me alone for a while? I need to write a report based on the findings in this journal.";
			delitem 6029,1; //Morocc_Tracing_Log
			delitem 6027,1; //Crystal_Of_Feardoom
			set mao_morocc2,10;
			getexp 20000,1000;
			changequest 7018,7019;
			close2;
		}
		else {
			//custom translation
			mes "[" + strcharinfo(0) + "]";
			mes "Now where did I put Rin's journal and the bloody crystal...";
			close2;
		}
	}
	else if (mao_morocc2 == 10) {
		mes "Kidd is standing at the side of the space gap, leafing through the journal's pages and taking notes.";
		mes "The 'Bloody Crystal of Darkness' is sitting aside, and remains untouched.";
		next;
		mes "I feel the crystal resonating with the space gap.";
		mes "I suddenly have the urge to touch the crystal...";
		next;
		mes "[Mr. Kidd]";
		mes "Err? What are you trying to do?";
		next;
		if ($@moc_mao_gate1 == 0) {
			warp "que_dan01",32,27;
			set $@moc_mao_gate1,1;
			end;
		}
		else {
			mes "[" + strcharinfo(0) + "]";
			mes "No, nothing.";
			mes "I'm sorry if I bothered you while you were writing your report.";
			next;
			mes "- Kidd stopped you from touching the crystal, but somehow, it still captivates you. -";
			close2;
		}
	}
	else if ((mao_morocc2 == 11) || (mao_morocc2 == 12)) {
		cutin "moc2_kid02",2;
		mes "[Mr. Kidd]";
		mes "..Are.. Are you alright?";
		mes "What just happened?";
		next;
		select("Err.. Huh?!");
		mes "[" + strcharinfo(0) + "]";
		mes "..Err?";
		mes "..Kidd? Someone was calling my name...";
		mes "Rin! Where's Rin? What about Rayan?";
		next;
		mes "[Mr. Kidd]";
		mes "Rin? Rayan?";
		mes "What are you talking about?";
		mes "Where the hell have you been?";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "What do you mean..";
		mes "Where I've been?";
		mes "..Oh yeah, I saw Rin fighting Rayan.";
		mes "She was defeated by magic, and then disappeared...";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Ah?! Ah! Right!";
		mes "I heard your voice once I found a strange scroll.";
		mes "The scroll!";
		next;
		mes "- Ignoring the confused look on Mr. Kidd's face, you searched your pockets, and found the mysterious scroll. -";
		next;
		mes "- It wasn't a dream after all... What you saw actually happened. -";
		mes "- You show Kidd the scroll and tell him what happened. -";
		next;
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "... ..";
		mes ".. Basically,";
		mes "you found this from a member of Rayan's gang?";
		next;
		mes "[Mr. Kidd]";
		mes "I know what this is:";
		mes "it's a scroll containing a magic spell that can be used by anyone, even if they aren't trained as mages.";
		next;
		cutin "moc2_kid04",2;
		mes "[Mr. Kidd]";
		mes "Hmm, this scroll is sealed and needs some kind of pass code to use it.";
		mes "I'll consult with the camp scholars about this scroll later.";
		next;
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "By the way, I saw you touch this 'Bloody Crystal of Darkness.'";
		mes "There was a bright flash of light around you, and then you were suddenly drawn into the space gap.";
		next;
		mes "[Mr. Kidd]";
		mes "I thought I was just seeing things, but it's obvious now that it really happened.";
		mes "You were actually in the past for a little while there.";
		next;
		mes "[Mr. Kidd]";
		mes "I'm afraid this space gap hides bigger secrets than we thought.";
		mes "..It not only warps space, but also time ...";
		next;
		select("It warps space and time?");
		cutin "moc2_kid03",2;
		mes "[Mr. Kidd]";
		mes "Forget it. I was just thinking out loud.";
		mes "From now on, we should be extra careful about letting anything into this space gap. I need to report this incident to upper management.";
		next;
		mes "[Mr. Kidd]";
		mes "I'm sorry, but can you ask a scholar about this spell scroll?";
		mes "If you don't know which scholar you should consult, then you'd better ^4d4dffask Echinacea^000000";
		next;
		mes "[Mr. Kidd]";
		mes "Thanks in advance.";
		set mao_morocc2,13;
		changequest 7021,7022;
		close2;
	}
	else if ((mao_morocc2 == 13) || (mao_morocc2 == 14)) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "Did you find a scholar to ask about the scroll?";
		mes "Huh? Not yet?";
		mes "If you don't know which scholar to consult, then you'd better ask Echinacea.";
		close2;
	}
	else if (mao_morocc2 == 15) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "So this scroll is from Arunafeltz, huh?";
		mes "Is that why you're gathering items to unseal the scroll?";
		next;
		cutin "moc2_kid03",2;
		mes "[Mr. Kidd]";
		mes "I see...";
		next;
		mes "- Kidd is lost in thought. -";
		mes "- Let's bring Defaria the items to unseal the spell scroll. -";
		close2;
	}
	else if (mao_morocc2 == 16) {
		cutin "moc2_kid05",2;
		mes "[Mr. Kidd]";
		mes "Keep up the good work, adventurer.";
		close2;
	}
	else if (mao_morocc2 == 17) {
		if (countitem(14595) > 0) {
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "This must be the spell scroll, huh?";
			mes "It contains a teleportation spell";
			mes "that will send the user to a specific location.. Hmm...";
			next;
			cutin "moc2_kid03",2;
			mes "[Mr. Kidd]";
			mes "You said you've heard Rayan ordering others to come to a certain place.";
			mes "If the spell of this scroll leads to that place..";
			mes ".... . No, it's too dangerous.";
			next;
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "Then again.. Somebody will have to go there eventually..";
			mes "... .. .. .";
			next;
			select("Why are you looking at me?!");
			cutin "moc2_kid05",2;
			mes "[Mr. Kidd]";
			mes "You're my assistant, aren't you?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes ".... .....";
			mes "......";
			next;
			cutin "moc2_kid04",2;
			mes "[Mr. Kidd]";
			mes ".Alright, then. Would you rather capture reincarnations of Morroc and collect their remnants?";
			mes "Scholars suspect the recent space-time phenomenon has been caused by the 'Bloody Crystals of the Darkness,'";
			mes "so they want to study the crystals, which they believe are remnants of the of Morroc's reincarnations.";
			next;
			mes "[Mr. Kidd]";
			mes "That sounds way more dangerous, doesn't it? Go check that place out instead.";
			mes "Both those missions are dangerous, but I think you'll be risking your life less by checking out that place.";
			next;
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "Now, listen. Use the spell scroll to teleport there, and then investigate the area. Find some clues.";
			mes "Don't fight them.";
			mes "Don't put yourself in danger, and retreat when things get too dangerous.";
			next;
			mes "[Mr. Kidd]";
			mes "By the time you come back,";
			mes "we should have figured out the cause of the strange phenomenon near this space gap.";
			mes "We'll think about everything else after you come back, alright?";
			close2;
		}
		else {
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "Where's the scroll? Did you use it?";
			next;
			switch(select("Yes.:No.")) {
			case 1:
				mes "[Mr. Kidd]";
				mes "That scroll contains a teleportation spell.";
				mes "Using it will lead you to a place that has something to do with them.";
				mes "You're supposed to gather some clues once you're there.";
				next;
				mes "[Mr. Kidd]";
				mes "..I guess you haven't found any clues.";
				mes "Do you remember the location of that place?";
				mes "Why don't you go it check out again?";
				next;
				mes "[Mr. Kidd]";
				mes "I'm sure you'll find something.";
				mes "Yes, there must be some sort of clue there.";
				mes "Do you understand?";
				close2;
				break;
			case 2:
				mes "[Mr. Kidd]";
				mes "That scroll contains a teleportation spell.";
				mes "Using it will lead you to a place that has something to do with them.";
				mes "You're supposed to gather some clues once you're there.";
				next;
				mes "[Mr. Kidd]";
				mes "If you lost the scroll, I expect you to find that place at any cost.";
				mes "Is that clear?";
				close2;
				break;
			}
		}
	}
	else if (mao_morocc2 == 18) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "Did you find any clues?";
		mes "What did you find over there?";
		next;
		mes "- You interrupted Mr. Kidd, and told him what you heard from the basement in the empty house near the national border. -";
		next;
		mes "[Mr. Kidd]";
		mes "..Are you sure?";
		mes "And the location is.. Okay, I got it.";
		mes "Thanks.";
		next;
		cutin "moc2_kid03",2;
		mes "[Mr. Kidd]";
		mes "Can you go back and spy on them a bit more?";
		mes "I'll follow you as soon as I report these findings to the higher-ups.";
		set mao_morocc2,19;
		changequest 7027,7028;
		close2;
	}
	else if (mao_morocc2 == 19) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "They must be having a serious internal dispute,";
		mes "meaning it's the perfect time for us to raid them.";
		mes "Keep monitoring them for me, alright?";
		close2;
	}
	else if (mao_morocc2 == 20) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "..Phew, now I've seen everything.";
		mes "Oh, hey!";
		next;
		select("Where's Rayan?");
		cutin "moc2_kid03",2;
		mes "[Mr. Kidd]";
		mes "He's locked up in the basement, and Rin is interrogating him.";
		mes "You know, she's the best interrogator we've got. There'll be no escape for that guy ..";
		next;
		cutin "moc2_kid05",2;
		mes "[Mr. Kidd]";
		mes "..Wait, what if the same thing happens..?";
		mes "No way, that's not possible..";
		next;
		mes "[Mr. Kidd]";
		mes "The crystal no longer resonates with the space gap.";
		mes "Now it's exactly the same as a regular Crystal of Darkness.";
		next;
		mes "[Mr. Kidd]";
		mes "That means, the phenomenon that you've experienced with the 'Bloody Crystal of Darkness' can't be..";
		mes ".........";
		next;
		select("Can't be explained?");
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "..I guess not. It might have resonated to your mana or wavelength.";
		mes "Why don't you carry it with you? Let me know if you experience any strange phenomenon again.";
		next;
		mes "[Mr. Kidd]";
		mes "Oh, and please bring ^4d4dffthis journal to Rin^000000.";
		mes "This will be your last assignment from me.";
		set mao_morocc2,21;
		getitem 6027,1; //Crystal_Of_Feardoom
		getitem 6029,1; //Morocc_Tracing_Log
		changequest 7029,7030;
		next;
		mes "[Mr. Kidd]";
		mes "..Do you have any questions?";
		next;
		switch(select("Is this an exchange journal?:Why should I carry the crystal?:What is this last assignment?")) {
		case 1:
			cutin "moc2_kid04",2;
			mes "[Mr. Kidd]";
			mes "..No, not at all.";
			mes "We're just using one journal to record each other's work.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Why can't you use separate journals and then combine them later?";
			next;
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "......";
			mes "Ask Echinacea. I'm just doing what the boss tells me to do.";
			mes "Using one set journal is a good way to keep in contact and accumulate a history of work in chronological order.";
			next;
			mes "[Mr. Kidd]";
			mes "We came up with the idea to share our experiences";
			mes "and understand any relation between incidents";
			mes "as quickly and easily as possible..";
			next;
			mes "[Mr. Kidd]";
			mes "I know it's a little bit counterproductive, but I'm satisfied with the quality of information shared between us.";
			mes "The notes that Rin has absent-mindedly written down can turn out to be great clues for me..";
			next;
			cutin "moc2_kid05",2;
			mes "[Mr. Kidd]";
			mes "Yeah, I agree that the journal looks pretty disorganized.";
			next;
			break;
		case 2:
			cutin "moc2_kid04",2;
			mes "[Mr. Kidd]";
			mes "... Intuition... I guess?";
			mes "... These kind of things.";
			next;
			break;
		case 3:
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "Rayan has already been caught, so the task to locate him and Rin is already done.";
			mes "You were just an assistant to start with.";
			next;
			break;
		}
		cutin "moc2_kid03",2;
		mes "[Mr. Kidd]";
		mes "Anyways, please deliver the journal to her safely.";
		mes "I'm still not done yet; Echinacea already has another task for me..";
		mes "..*Sigh*..";
		close2;
	}
	else if (mao_morocc2 == 21) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "I asked you to deliver the journal to Rin.";
		mes "You didn't forget it, did you?";
		mes "...";
		next;
		mes "[Mr. Kidd]";
		mes "By the way, I'm still not convinced that we've captured the real Rayan.";
		mes "Will you tell Rin to write down the results of her interrogation in the journal?";
		next;
		mes "[Mr. Kidd]";
		mes "Of course, I'm pretty sure she'll do it without me reminding her.";
		close2;
	}
	else if ((mao_morocc2 > 21) && (mao_morocc2 < 31)) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "You don't have to report everything to me.";
		mes "I can check the journal later.";
		mes "Why don't you go assist Rin for now?";
		close2;
	}
	else if ((mao_morocc2 > 30) && (mao_morocc2 < 104)) {
		cutin "moc2_kid05",2;
		mes "[Mr. Kidd]";
		mes "..Things didn't turn out exactly as we hoped, but there's nothing we can do for now.";
		mes "Thank you for your service;";
		mes "you've been of great help to us.";
		close2;
	}
	else if (mao_morocc2 == 104) {
		if (countitem(549) > 1) {
			cutin "mocseal_kid01",2;
			mes "[Mr. Kidd]";
			mes "What's up?";
			mes "I told you that I won't have any more work available for you. Well, for a good while, anyway..";
			next;
			select("Want a snack?:Mr. Defaria has sent me.");
			cutin "moc2_kid05",2;
			mes "[Mr. Kidd]";
			mes "..I guess he's finally made a fire, huh?";
			mes "Tell him thanks for these sweet potatoes.";
			delitem 549,2; //Nice_Sweet_Potato
			set mao_morocc2,105;
			next;
			switch(select("Ask about Dandelion.:Ask about Arunafeltz.")) {
			case 1:
				cutin "moc2_kid03",2;
				mes "[Mr. Kidd]";
				mes "I'm indebted to them, but they all died before I had a chance to pay them back.";
				next;
				mes "[Mr. Kidd]";
				mes "If you're asking about my political opinion, I'm not going to answer.";
				mes "This isn't something with which I can interfere.";
				next;
				cutin "moc2_kid04",2;
				mes "[Mr. Kidd]";
				mes "My personal opinion?";
				mes "Let me tell you that, from their point of view; their one last chance was destroyed.";
				mes "They're probably too ashamed to even talk about it.";
				next;
				mes "[Mr. Kidd]";
				mes "Let our diplomats use that fact to their advantage, alright?";
				close2;
				break;
			case 2:
				cutin "mocseal_kid01",2;
				mes "[Mr. Kidd]";
				mes "Nothing.";
				mes "I have no comments.";
				mes "No conflicts have arisen recently, either.";
				next;
				cutin "moc2_kid04",2;
				mes "[Mr. Kidd]";
				mes "Besides, nationality isn't important to us.";
				mes "What's important is whether or not they're our enemies, and whether or not they're the target of our missions.";
				close2;
				break;
			}
		}
		else {
			mes "[" + strcharinfo(0) + "]";
			mes "Err? I don't have two Nice Sweet Potatoes..";
			mes "Where can I get those?";
			close2;
		}
	}
	else if (mao_morocc2 > 104) {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "Don't try to understand everything.";
		mes "A mission is just a mission.";
		mes "Don't get too emotional or curious about it.";
		close2;
	}
	else {
		cutin "mocseal_kid01",2;
		mes "[Mr. Kidd]";
		mes "...You'd better not approach the space gap off the official route.";
		mes "If you're not authorized, then turn away. This thing is too dangerous for capricious exploration.";
		close2;
	}
	cutin "mocseal_kid01",255;
	end;

OnInit:
	set $@moc_mao_gate1,0; //Global Variable
	end;
}

mid_camp,205,312,0	script	#moc2_talkevent01	-1,1,1,{
//OnTouch2:
OnTouch:
	if (mao_morocc2 == 11) {
		mes "[Mr. Kidd]";
		mes "" + strcharinfo(0) + "? " + strcharinfo(0) + "?!";
		mes "Wake up!";
		set mao_morocc2,12;
		close;
	}
}

mid_camp,256,272,3	script	Defaria#moc2	897,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mao_morocc2 < 14) {
		mes "[Defaria]";
		mes "Please step aside.";
		mes "I'm experiencing a turning point in my life right now.";
		mes ".....";
		specialeffect EF_BEGINSPELL2;
		next;
		mes "- The fire sparked, but then it immediatly blew out. -";
		specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
		next;
		mes "[Defaria]";
		mes "...............";
		mes "You know, that was my ninety-third attempt to make a fire with wet firewood.";
		next;
		mes "[Defaria]";
		mes "Wait, was that the ninty fourth ot ninety fifth?";
		mes "..I've.. I've lost count.";
		close;
	}
	else if (mao_morocc2 == 14) {
		mes "[Defaria]";
		mes "Please step aside.";
		mes "I'm experiencing a turning point in my life right now.";
		mes "......";
		specialeffect EF_BEGINSPELL2;
		next;
		mes "- The fire sparked, but then it immediately blew out.-";
		specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2";
		next;
		mes "[Defaria]";
		mes "...............";
		mes "Are you also here...............";
		mes "to make fun of my stupid attempt to roast these sweet potatoes with wet firewood?";
		next;
		select("...No.");
		mes "[Defaria]";
		mes "...No? Then what brings you here?";
		mes "...Huh?";
		mes "A spell scroll? May I see?";
		next;
		mes "[Defaria]";
		mes "...Isn't... Isn't this?!";
		mes "...Hmm...";
		mes "Eek... So Echinacea referred you to me, huh?";
		mes "...Does that means she knows everything...?";
		next;
		mes "[Defaria]";
		mes "...Alright then, I'll tell you.";
		mes "As you can see, this scroll is sealed.";
		mes "It can only be unsealed by a secret method.";
		mes "...And...";
		next;
		mes "[Defaria]";
		mes "...It is from....";
		mes "...Arunafeltz?";
		mes "The way it's sealed is the same method used by the temple...";
		next;
		mes "[Defaria]";
		mes "I don't know how you've gotten this scroll,";
		mes "...but I'll try to help you on behalf of the respectable scholars of Arunafeltz.";
		next;
		mes "[Defaria]";
		mes "But remember; I'm not doing this officially. Please don't make me disgrace my country by helping you. Do you understand what I'm saying?";
		next;
		switch(select("Got it.:No.")) {
		case 1:
			mes "[Defaria]";
			mes "Good. Then I expect you to help me by gathering the items I need to unseal the scroll:";
			mes "^4d4dff30 Holy Waters, Runes of Darkness, and Bloody Runes^000000.";
			next;
			mes "[Defaria]";
			mes "I'll be waiting for your return.";
			set mao_morocc2,15;
			changequest 7023,7024;
			close;
		case 2:
			mes "[Defaria]";
			mes "At first, you looked like someone who is reliable and understands the difference between official and private matters.";
			mes "Your answer just proved me wrong.";
			mes "Echinacea must be getting desperate if she's asking people like you for help.";
			close;
		}
	}
	else if (mao_morocc2 == 15) {
		if ((countitem(523) > 29) && (countitem(7511) > 29) && (countitem(7563) > 29) && (countitem(6028) > 0)) {
			mes "[Defaria]";
			mes "Oh, you've brought everything!";
			mes "Good, it wasn't hard, was it?";
			mes "Okay, can you come back in a little bit?";
			delitem 523,30; //Holy_Water
			delitem 7511,30; //Rune_Of_Darkness
			delitem 7563,30; //Bloody_Rune
			delitem 6028,1; //Seal_Scroll
			set mao_morocc2,16;
			changequest 7024,7025;
			close;
		}
		else {
			mes "[Defaria]";
			mes "To unseal the scroll,";
			mes "I need ^4d4dff30 Holy Waters, Runes of the Darkness, and Bloody Runes^000000.";
			mes "Don't forget to bring the spell scroll along with them.";
			next;
			mes "[Defaria]";
			mes "While you're gathering the items, I'll be roasting my sweet potatoes.";
			mes "If I could only make this fire work...";
			close;
		}
	}
	else if (mao_morocc2 == 16) {
		if (rand(1,3) == 2) {
			mes "[Defaria]";
			mes "Welcome back; you came at the perfect time.";
			mes "First, this spell scroll contains a teleportation spell.";
			mes "You know what teleportation is, don't you?";
			next;
			mes "[Defaria]";
			mes "You know,";
			mes "it's a spell that instantly moves you to a different location.";
			mes "That's the spell contained in this scroll.";
			next;
			mes "[Defaria]";
			mes "The only difference is...";
			mes "This scroll will teleport you to a specific location.";
			mes "Such scrolls are generally used by ^4d4dfforganizations to gather their members^000000.";
			next;
			mes "[Defaria]";
			mes "I don't know where this scroll will lead you..";
			mes "You'll be the one using this scroll. Am I right?";
			mes "Here, please take this.";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "'To gather members...?'";
			mes "...Right! I remember";
			mes "Rayan mentioned a gathering somewhere!";
			mes "So this scroll will take me to that meeting?";
			next;
			mes "[Defaria]";
			mes "Um, do you mind? Would you stop talking to yourself and just leave already?";
			mes "I'm sorry, but this old man needs some rest, alright?";
			set mao_morocc2,17;
			getitem 14595,1; //Unsealed_Magic_Spell
			changequest 7025,7026;
			close;
		}
		else {
			mes "[Defaria]";
			mes "Don't be so impatient.";
			mes "You can come back later.";
			mes "It'll take some time.";
			close;
		}
	}
	else if (mao_morocc2 == 17) {
		mes "[Defaria]";
		mes "What are you so worried about?";
		mes "You'll see how it works as soon as you use it.";
		close;
	}
	else if (mao_morocc2 == 101) {
		mes "[" + strcharinfo(0) + "]";
		mes "....";
		next;
		mes "[Defaria]";
		mes "..Huh? What do you want?";
		next;
		input .@input$;
		if (.@input$ == "Dandelion") {
			mes "[Defaria]";
			mes "..I know they're involved in this case, but";
			mes "we shouldn't talk about them.";
			next;
			switch(select("Just tell me what you know.:Alright..:")) {
			case 1:
				mes "[Defaria]";
				mes "Why should I go through all that trouble?";
				mes "You can go and ask Echinaea.";
				mes "This old man needs some rest, alright?";
				next;
				select("I'll do anything for you.");
				mes "[Defaria]";
				mes "Anything?";
				mes "Are you serious?";
				next;
				switch(select("Haha, got you!:Yes!")) {
				case 1:
					mes "[Defaria]";
					mes "What th--! How dare you fool an old man!";
					mes "You little punk!";
					specialeffect2 EF_HIT2;
					percentheal -10,0;
					next;
					mes "[Defaria]";
					mes "I may be old,";
					mes "but I'm a representative of great Arunafeltz's scholars!";
					mes "It's a mistake to trifle with me like that!";
					specialeffect2 EF_HIT2;
					percentheal -10,0;
					next;
					mes "[Defaria]";
					mes "Did you think I'm stupid just because I was trying to make a fire with wet firewood?!";
					mes "..*Pant Pant*.. Phew, even yelling tires me out..";
					close;
				case 2:
					mes "[Defaria]";
					mes "Then...";
					mes "...Umm... Can you bring me some Logs?";
					mes "...And some sweet potatoes too, if you don't mind.";
					next;
					select("Sure thing. How many?");
					mes "[Defaria]";
					mes "...Let's see...";
					mes "I need sweet potatoes for me, Mr. Kidd, and Echi... Umm...";
					mes "...And then I need... Yes!";
					next;
					mes "[Defaria]";
					mes "Please bring me ^4d4dff20 Sweet Potatoes and 30 Logs^000000.";
					mes "I'll be waiting for your return.";
					set mao_morocc2,102;
					changequest 7037,7038;
					close;
				}
			case 2:
				mes "[Defaria]";
				mes "You seem to give up really easily.";
				mes "I don't blame you. Sometimes giving up is the best decision,";
				mes "not to mention that it takes a certain kind of courage.";
				next;
				mes "[Defaria]";
				mes "For example, Tarous that know when to abandon their hopes of getting cheese, you know, the bait in traps, are the hardest ones to catch. You know?";
				mes "..Hahaha!";
				close;
			}
		}
		else if (.@input$ == "Arunafeltz") {
			mes "[Defaria]";
			mes "...Arunafeltz...?";
			mes "Yes, I'm from Arunafeltz...";
			mes "So what?";
			close;
		}
		else {
			mes "[Defaria]";
			mes "Be more specific about your question,";
			mes "and stop being so ambiguous.";
			close;
		}
	}
	else if (mao_morocc2 == 102) {
		if ((countitem(516) > 19) && (countitem(7201) > 29)) {
			mes "[Defaria]";
			mes "Oh, you've really brought what I wanted!";
			mes "Please give them to me..";
			mes "No, wait, can you pile them on the firewood over there?";
			next;
			mes "[Defaria]";
			mes "Make it a nice, neat pile, please.";
			mes "..Oh, you forgot to put the sweet potatoes on top.";
			mes "Yes, good. That's perfect.";
			next;
			mes "[Defaria]";
			mes "..Hopefully I can make a fire with your nice logs....";
			specialeffect EF_BEGINSPELL2;
			next;
			specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2";
			specialeffect EF_TORCH,AREA,"Wet Firewood#moc2";
			mes "[Defaria]";
			mes "Oh, this is as great as I'd hoped!";
			mes "I guess my magic hasn't gotten that rusty after all..";
			delitem 516,20; //Sweet_Potato
			delitem 7201,30; //Log
			set mao_morocc2,103;
			close;
		}
		else {
			mes "[Defaria]";
			mes "If you want me to do you a favor, then";
			mes "you should bring me ^4d4dff20 Sweet Potatoes and 30 Logs^000000 in return.";
			close;
		}
	}
	else if (mao_morocc2 == 103) {
		mes "- Defaria is blowing on a roast sweet potato, peeling off it's skin. -";
		next;
		select("Excuse me, sir...");
		mes "[Defaria]";
		mes "What..?";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Didn't you forget something?";
		mes ".. Dandelion? I wanted you to tell me what you knew.";
		mes "I was hoping you'd remember something about Dandelion.";
		next;
		mes "[Defaria]";
		mes "..So,";
		mes "do you want me to confirm";
		mes "if Dandelion is really supported by Arunafeltz?";
		next;
		mes "[Defaria]";
		mes "Umm... I don't know what to say... I don't feel comfortable talking about politics.";
		next;
		mes "[Defaria]";
		mes "...Do you mind delivering these to Mr. Kidd?";
		next;
		mes "- Defaria has given you 2 Nice Sweet Potatoes. -";
		set mao_morocc2,104;
		getitem 549,2; //Nice_Sweet_Potato
		changequest 7038,7039;
		close;
	}
	else if (mao_morocc2 == 104) {
		mes "[Defaria]";
		mes "Um, I just told you to deliver those sweet potatoes to Mr. Kidd.";
		close;
	}
	else if (mao_morocc2 == 105) {
		mes "[Defaria]";
		mes "Say, did he like them?";
		mes "Hahaha...";
		mes "... ... ";
		next;
		mes "[Defaria]";
		mes "Dandelion was like a ghost.";
		mes "There are many different types of people in this world.";
		mes "Some people want war while others are against it.";
		next;
		mes "[Defaria]";
		mes "The Dandelions were the former case.";
		mes "Those right-ists believed in a distorted patriotism. They thought shedding blood was the only way to make peace.";
		next;
		mes "[Defaria]";
		mes "They organized Dandelion,";
		mes "and they happened to ally themselves with the warmongers in the government.";
		next;
		mes "[Defaria]";
		mes "That's how they grew so strong.";
		mes "At first, their purpose was limited to gathering intel and spying on other countries.";
		mes "This is just what I think, but the right information can cause chaos in a country.";
		next;
		select("Then what..?");
		mes "[Defaria]";
		mes "Can't you see it by now? Isn't it obvious?";
		mes "Well, if you can't take care of your own problems,";
		mes "then you won't be able to handle your enemies.";
		next;
		select("So Arunafeltz planned all this!");
		mes "[Defaria]";
		mes "No, it isn't that simple. The world isn't just black and white, you know?";
		mes "Just bring these to Echinacea, will you?";
		mes "They're cooked very well.";
		next;
		mes "- You have received 2 steaming hot Nice Sweet Potatoes. -";
		set mao_morocc2,106;
		getitem 549,2; //Nice_Sweet_Potato
		changequest 7039,7040;
		close;
	}
	else if (mao_morocc2 == 106) {
		mes "[Defaria]";
		mes "I told you to deliver those cooked sweet potatoes to Echinacea.";
		mes "Don't eat them, alright?";
		close;
	}
	else if (mao_morocc2 == 107) {
		mes "[Defaria]";
		mes "Muhahahaha!";
		mes "Did Echinacea really say that?";
		mes "She's an executive of the Rune-Midgarts army.";
		mes "I can tell that what she said came from the bottom of her heart.";
		next;
		mes "[Defaria]";
		mes "I'm relieved that things turned out this way.";
		mes "After all, they're the reason why the three countries decided to cooperate.";
		mes "Of course, it's too early to say if the cooperation will last long.";
		next;
		mes "[Defaria]";
		mes "I just hope that the three countries will use this chance to form lasting, friendly relationships. Wouldn't that be great for the sake of everyone in the world?";
		mes "Hrrm, but I'm not holding my breath for world peace.";
		next;
		mes "[Defaria]";
		mes "I'm just a mere human who can't foresee the future, you know?";
		mes "..Hahaha..";
		next;
		mes "[Defaria]";
		mes "Ah, your sweet potatoes are now roasted very well.";
		mes "Here, enjoy them.";
		mes "Thank you for trying so hard to please this whimsical old man.";
		set mao_morocc2,108;
		getitem 633,5; //Baked_Yam
		completequest 7041;
		close;
	}
	else if (mao_morocc2 > 108) {
		mes "- Defaria is lost in thought, standing with a poker in one hand";
		mes "and a sweet potato in the other. -";
		next;
		mes "- Sometimes, he looks to the sky, sighs, and then says, 'I'm envious of young people these days ..'";
		mes "or something like 'I don't care anymore, no matter what happens.' -";
		next;
		mes "- It sounds like he's having some pretty deep moments, so let's not disturb him. -";
		close;
	}
	else {
		mes "[Defaria]";
		mes "Please leave me alone unless you have extremely important business with me.";
		mes "I have so many things that I want to do...";
		close;
	}
}

mid_camp,255,269,0	script	Wet Firewood#moc2	844,{
	if (mao_morocc2 > 102) {
		mes "You've found some half-burnt logs of high quality.";
		mes "It seems somebody already roasted sweet potatoes with these logs.";
		close;
	}
	else {
		mes "You've found camp firewood that is too wet to make a fire.";
		mes "It seems somebody has been futilely attempting to make a fire with them.";
		close;
	}
}

morocc,43,108,5	script	Sharp-Looking Boy#dan_07	82,{
	mes "[Jack]";
	if (BaseClass == Job_Assassin) {
		mes "Almost half of this town has been destroyed,";
		mes "and yet some people still come to visit.";
		mes "I must say that it's amazing that our stronghold is still intact, and withstood all the devastation.";
		close;
	}
	else {
		mes "As you see, half of this town is gone. I guess there's no real reason to control access to this tavern.";
		mes "Just feel free to go in.";
		next;
		mes "[Jack]";
		mes "I'm impressed by your courage to step into this hell.";
		close;
	}
}

morocc,45,110,0	script	que_job01#01	45,2,2,{
OnTouch:
	if (BaseClass == Job_Assassin) {
		warp "que_job01",9,94;
		end;
	}
	else {
		mes "[Jack]";
		mes "Oh, not everyone can enter that place...!";
		mes "...";
		mes "Nevermind.";
		next;
		mes "[Jack]";
		mes "Since everything has changed,";
		mes "just feel free to enter wherever you want!";
		close2;
		warp "que_job01",9,94;
		end;
	}
}

que_job01,6,94,0	warp	morocc#01	2,2,morocc,45,103
que_job01,17,48,0	warp	que_job01#02	2,2,que_job01,68,92
que_job01,68,96,0	warp	que_job01#03	2,2,que_job01,17,53;

que_job01,82,95,3	script	Bar Master#moc2_01	46,{
	if (checkweight(1201,1) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (BaseClass == Job_Assassin) {
		mes "[Karred]";
		mes "Welcome.";
		mes "Care for a drink?";
	}
	else {
		mes "[Karred]";
		mes "What would you like to drink?";
	}
	next;
	switch(select("Order a Drink:About the mission:Quit")) {
	case 1:
		mes "[Karred]";
		mes "We have Tropical Sograt";
		mes "and Vermillion on the Beach.";
		mes "Which one would you like to drink?";
		next;
		switch(select("Tropical Sograt:Vermilion on the Beach:How about a free drink?")) {
		case 1:
			if (checkweight(1201,1) == 0) {
				mes "[Karred]";
				mes "Are you sure you can even hold a glass of alcohol?";
				mes "You're carrying too many things on you already.";
				close;
			}
			else {
				if (BaseClass == Job_Assassin) {
					if (Zeny < 800) {
						mes "[Karred]";
						mes "I can give you a special discount, but";
						mes "you don't have enough money to even pay the special price.";
						mes "Why don't you check your money first?";
						mes "This drink is only 800 zeny for Assassins!";
					}
					else {
						mes "[Karred]";
						mes "I'll give you a special discount.";
						mes "Here, drink up.";
						mes "This drink is mainly made of fruit juice,";
						mes "but you still shouldn't drink too much.";
						set zeny,zeny-800;
						getitem 12112,1; //Tropical_Sograt
					}
					close;
				}
				else {
					if (Zeny < 1000) {
						mes "[Karred]";
						mes "Do you even have any money?";
						mes "Why don't you check your money first?";
						mes "It's 1000 zeny for one glass.";
						close;
					}
					else {
						mes "[Karred]";
						mes "There you go.";
						mes "This drink is mainly made of fruit juice,";
						mes "but you still shouldn't drink too much.";
						set zeny,zeny-1000;
						getitem 12112,1; //Tropical_Sograt
						close;
					}
				}
			}
		case 2:
			set .@now_weight,MaxWeight-Weight;
			if (.@now_weight < 2000) {
				mes "[Karred]";
				mes "Are you sure you can even hold a glass of alcohol?";
				mes "You're carrying too many things on you already.";
				close;
			}
			else {
				if (BaseClass == Job_Assassin) {
					if (Zeny < 800) {
						mes "[Karred]";
						mes "I can give you a special discount, but";
						mes "you don't have enough money to even pay the special price.";
						mes "Why don't you check your money first?";
						mes "This drink is only 800 zeny for Assassins!";
					}
					else {
						mes "[Karred]";
						mes "I'll give you a special discount.";
						mes "Here, enjoy.";
						set zeny,zeny-800;
						getitem 12113,1; //Vermilion_The_Beach
					}
					close;
				}
				else {
					if (Zeny < 1000) {
						mes "[Karred]";
						mes "Do you even have any money?";
						mes "Why don't you check your money first?";
						mes "It's 1000 zeny for one glass.";
						close;
					}
					else {
						mes "[Karred]";
						mes "There you go.";
						mes "Don't drink too much, alright?";
						set zeny,zeny-1000;
						getitem 12113,1; //Vermilion_The_Beach
						close;
					}
				}
			}
		case 3:
			mes "[Karred]";
			mes ".........";
			mes "Get out.";
			close;
		}
	case 2:
		if (BaseClass == Job_Assassin) {
			mes "[Karred]";
			mes "How many I help you?";
			next;
			if (mao_morocc2 == 4) {
				mes "[Karred]";
				mes "...Rin? I see. So you're assisting Mr. Kidd.";
				mes "Rin...she's in the room inside.";
				mes "She was gravely injured not that long ago...";
				next;
				select("?");
				mes "[Karred]";
				mes "You can't expect your job to always go smoothly.";
				mes "Of course there will be risks.";
				mes "Why don't you go pay her a visit?";
				set mao_morocc2,5;
				close;
			}
			else if (mao_morocc2 > 4) {
				mes "[Karred]";
				mes "Rin needs to rest for now. I hope you'll do what you can to help her out.";
				mes "But please do take care of yourself as well.";
				next;
				mes "[Karred]";
				mes "You and Rin are like my children to me, and such injuries...";
				mes "Sigh...it's torture for me to see.";
				close;
			}
			else {
				mes "[Karred]";
				mes "I hope you'll come by more often. This place is open to you always, even if you don't have missions.";
				close;
			}
		}
		else {
			if (mao_morocc2 > 4) {
				mes "[Karred]";
				mes "Rin needs to rest in bed for a while. I hope you'll help her complete her duties.";
				mes "...This is quite embarrassing to admit, but I see her like my own daughter.";
				next;
				mes "[Litheron]";
				mes "Ah, just forget what I said. That was out of line.";
				mes "I guess I'm drunk after dealing with alcohol all day.";
				close;
			}
			else {
				mes "[Karred]";
				mes "How may I help you?";
				mes "For your information, the 'recommendation' has lost its effect. You'd better go back.";
				if (mao_morocc2 == 4) {
					next;
					select("I'm here for Rin!");
					mes "[Karred]";
					mes "...? Why are you looking for Rin?";
					next;
					mes "......";
					mes ".........";
					next;
					mes "[Karred]";
					mes "I see. So you're a member of the Ash Vacuum expedition.";
					mes "Rin is in the inner room.";
					mes "...She's been badly injured and is resting in bed. Don't do anything to shock her, alright?";
					set mao_morocc2,5;
					close;
				}
				else {
					close;
				}
			}
		}
		break;
	case 3:
		mes "[Karred]";
		mes "Hmmm.";
		close;
	}
}

que_job01,80,77,0	script	que_job01#04	45,2,2,{
OnTouch:
	if (BaseClass == Job_Assassin || mao_request > 0 || mao_morocc2 > 4) {
		warp "que_job01",61,50;
		end;
	}
	else {
		mes "[Litheron]";
		mes "Hey, wait.";
		mes "Only authorized personnel can enter the inner room.";
		mes "Hey Master, is it okay to let this guy in?";
		next;
		if (prt_curse == 24) {
			mes "[" + strcharinfo(0) + "]";
			mes "I, um, I'm looking";
			mes "for somebody named";
			mes "Marjana? I learned";
			mes "that she's around";
			mes "here somewhere?";
			next;
			mes "[Litheron]";
			mes "Marjana? How did you";
			mes "know that? Hey master,";
			mes "what do I do with this guy?";
			next;
			mes "[Master]";
			mes "Hmm. I sense no ill intent";
			mes "from this adventurer. I've";
			mes "also heard a rumor that the";
			mes "Prontera Church needs to";
			mes "investigate poison for";
			mes "some reason.";
			next;
			mes "[Master]";
			mes "However, there is no";
			mes "way to tell if this person";
			mes "has been sent by Prontera";
			mes "Church. I suppose whether";
			mes "this person can enter is";
			mes "really up to you, Litheron.";
			next;
			mes "[Litheron]";
			mes "Hah! Did you hear that?";
			mes "Alright, how about this?";
			mes "I'll let you in if you buy me";
			mes "a drink. Besides, you can't risk making trouble here: this place";
			mes "is full of deadly Assassins.";
			next;
			switch(select("Sure:Why should I?!")) {
			case 1:
				mes "[Litheron]";
				if (Zeny > 999) {
					mes "Heh, that's what";
					mes "I'm talking about!";
					mes "Hey, bartender! Gimme";
					mes "the usual! I like your";
					mes "style, adventurer...";
					set zeny,zeny-1000;
					next;
					mes "[Litheron]";
					mes "Alright, you can come";
					mes "on in. But don't you dare";
					mes "breathe a word about this";
					mes "bar to another living soul.";
					close2;
					warp "que_job01",61,50;
					end;
				}
				else {
					mes "Huh...";
					mes "Oh, you don't even";
					mes "have enough zeny to";
					mes "buy water here. Oh boy...";
					mes "If you really want to enter,";
					mes "make sure you have the cash!";
					close2;
					warp "que_job01",85,77;
					end;
				}
			case 2:
				mes "[Litheron]";
				mes "Not the saavy type,";
				mes "are you...? Fine, fine.";
				mes "If you're not gonna do";
				mes "me any favors, then why";
				mes "should I help you? Go away!";
				close2;
				warp "que_job01",85,77;
				end;
			}
		}
		else {
			mes "[Bar Master]";
			mes "If you keep outsiders away from the entrance, every drink you drink today will be on the house.";
			mes "So keep up the good work.";
			next;
			mes "[Bar Master]";
			mes "Yay! Did you hear that?";
			mes "That's my cue to get you outta here!";
			close2;
			warp "que_job01",85,77;
			end;
		}
	}
}

que_job01,81,79,5	script	Idle Knight#dan_08	733,{
	mes "[Litheron]";
	mes "What, haven't you seen a Knight before?";
	mes "You think Knights don't belong here?";
	if (BaseClass == Job_Knight)
		mes "Looks like this is a case of the pot calling the kettle black.";
	next;
	mes "[Litheron]";
	mes "You know, I'm just here to take a break from the town restoration work.";
	mes "There aren't many places that you can have a drink without being caught. You know?";
	close;
}

que_job01,65,50,0	warp	que_job01#05	2,2,que_job01,84,77

que_job01,49,49,5	script	Tao#dan_09	877,{
	mes "[Tao]";
	if (BaseClass == Job_Assassin) {
		mes "Welcome, meow.";
		mes "Say, how's it like outside? Meow?";
		next;
		if (prt_curse == 24) {
			switch(select("Is Marjana in?:I'm here to see you, Tao.")) {
			case 1:
				mes "[Tao]";
				mes "She's in the room on your left, meow~";
				mes "But then, how d'you know she's here, meow?";
				close;
			case 2:
				mes "[Tao]";
				mes "This is no place for playing, meow..";
				mes "... Hey, it's awkward you looking at me like that, meow..";
				close;
			}
		}
		else if (mao_morocc2 > 4) {
			mes "[Tao]";
			mes "Tao knows what you're thinking, meow~ You're here to see big sister Rin, am I right, meow? ";
			mes "Hehe, where is she, I wonder, meow~";
			close;
		}
		else {
			mes "[Tao]";
			mes "If you don't have any reason to be here, you should leave, meow!";
			mes "Not everyone can enter this place, meow.";
			mes "Somehow you're here, but you can't go in the room.";
			next;
			mes "[Tao]";
			mes "No, wait... I think you may be able to go in... I don't know, meow!";
			mes "Tao is tired of being a door keeper, meow! Meow!";
			close;
		}
	}
	else {
		mes "Why are you here, meow?";
		next;
		switch(select("Hey kid, are you alone?:What are you, meow?!:Why do you keep meowing?!")) {
		case 1:
			mes "[Tao]";
			mes "Who are you calling a kid?";
			mes "Tao is a good door keeper!";
			mes "Don't call me a kid!";
			next;
			mes "[Tao]";
			mes "I can tell you've got some reason for being here, but you've put yourself in trouble!";
			mes "You're mistaken if you thought I would tell you";
			mes "Master and Marjana are in the left room. Grrr.. Meow!";
			close;
		case 2:
			mes "[Tao]";
			mes "Are you making fun of me being a door keeper, meow?!";
			mes "Grrr...";
			next;
			mes "[Tao]";
			mes "You make me mad, meow. Get lost!!";
			close;
		case 3:
			mes "[Tao]";
			mes "It's a long story, meow.";
			mes "It's been a long time since I started meowing one day..";
			mes "That day, Tao wanted to have a Big Ribbon so badly.";
			next;
			mes "[Tao]";
			mes "So Tao went to find Wild Roses.";
			mes "Meow?! Why am I telling you this, meow?!";
			next;
			mes "[Tao]";
			mes "Grrr!";
			mes "What are you, meow?!";
			next;
			mes "[Tao]";
			mes "Get out!";
			close;
		}
	}
}

que_job01,51,55,0	script	que_job01#room_1	45,1,1,{
OnInit:
	if ($maobar_room) set $maobar_room,0;
Onreset:
	set $@moc_mao_room1,0; //Global Variable
	end;

OnTouch:
	mes "[Tao]";
	if (prt_curse == 24) {
		if ($@moc_mao_room1 == 0) {
			set $@moc_mao_room1,1; //Global Variable
			donpcevent " #room1timer::OnEnable";
			donpcevent "Marjana#poison::OnEnable";
			mes "Ah, that place is protected";
			mes "by security magic, so you'll";
			mes "only have ^4D4DFF4 minutes^000000 to remain";
			mes "there. Don't waste time, meow!";
			close2;
			warp "que_job01",11,7;
			end;
		}
		else {
			mes "Sooo sorry, meow~";
			mes "Someone else is already";
			mes "inside. Just come back";
			mes "again later, meow?";
			close2;
			warp "que_job01",52,50;
			end;
		}
	}
	else if (mao_request > 0) {
		if ($@moc_mao_room1 == 0) {
			set $@moc_mao_room1,1; //Global Variable
			donpcevent " #room1timer::OnEnable";
			donpcevent "Valdes#moc_master_1::OnEnable";
			mes "Ah, that place is protected";
			mes "by security magic, so you'll";
			mes "only have ^4D4DFF4 minutes^000000 to remain";
			mes "there. Don't waste time, meow!";
			close2;
			warp "que_job01",11,7;
			end;
		}
		else {
			mes "Sooo sorry, meow~";
			mes "Someone else is already";
			mes "inside. Just come back";
			mes "again later, meow?";
			close2;
			warp "que_job01",52,50;
			end;
		}
	}
	else {
		mes "Who are you, meow?!";
		mes "Only authorized personnel can enter the inner room, meow!";
		mes "You are not authorized!";
		mes "Get out!";
		close2;
		warp "que_job01",52,50;
		end;
	}
}

que_job01,1,1,0	script	 #room1timer	844,{
OnEnable:
	initnpctimer;
	mapannounce "que_job01", "You will now enter the Master Zone, Area 1.",bc_map,"0x70DBDB";
	end;

Onstop:
	mapannounce "que_job01", "The security magic in the Master Zone, Area 1 is deactivated.",bc_map,"0x70DBDB";
	donpcevent "#room1_warp13::OnDisable";
	donpcevent "Valdes#moc_master_1::OnDisable";
	donpcevent "Marjana#poison::OnDisable";
	donpcevent "que_job01#room_1::Onreset";
	stopnpctimer;
	end;

OnTimer240000:
	donpcevent "#room1_warp13::OnEnable";
	end;

OnTimer245000:
	donpcevent "#room1_warp13::OnDisable";
	donpcevent "Valdes#moc_master_1::OnDisable";
	donpcevent "Marjana#poison::OnDisable";
	end;

OnTimer250000:
	mapannounce "que_job01", "The security magic Master Zone, Area 1 is now activated.",bc_map,"0x70DBDB";
	donpcevent "que_job01#room_1::Onreset";
	stopnpctimer;
}

que_job01,12,13,0	script	#room1_warp13	-1,15,15,{
OnInit:
OnDisable:
	disablenpc "#room1_warp13";
	end;

OnEnable:
	enablenpc "#room1_warp13";
	end;

OnTouch:
	warp "que_job01",52,50;
	end;
}

que_job01,11,4,0	script	que_job01#room1_out	45,1,1,{
OnTouch:
	warp "que_job01",52,50;
	donpcevent " #room1timer::Onstop";
	end;
}

que_job01,16,21,5	script	Valdes#moc_master_1	55,{
	mes "[Valdes]";
	if (BaseClass == Job_Assassin) {
		mes "What is it? I have nothing to ask you to do.";
		mes "Could you please leave me alone? I have a bad headache.";
		next;
		mes "[Valdes]";
		mes "I'll ask you for a help some other time.";
		mes "You look pretty passionate after all.";
		if (countitem(6029) > 0)
			delitem 6029,countitem(6029); //Morocc_Tracing_Log
		if (countitem(7418) > 0)
			delitem 7418,countitem(7418); //Mission_ScrollB
		if (countitem(7416) > 0)
			delitem 7416,countitem(7416); //Letter_Of_Recommend
		close;
	}
	else {
		mes "...Sorry, but could you please leave?";
		mes "I'm really stressed out right now.";
		mes "If you're here for the request that we made earlier, you can just forget about it.";
		if (countitem(6029) > 0)
			delitem 6029,countitem(6029); //Morocc_Tracing_Log
		if (countitem(7418) > 0)
			delitem 7418,countitem(7418); //Mission_ScrollB
		if (countitem(7416) > 0)
			delitem 7416,countitem(7416); //Letter_Of_Recommend
		close;
	}

OnInit:
OnDisable:
	disablenpc "Valdes#moc_master_1";
	end;

OnEnable:
	enablenpc "Valdes#moc_master_1";
	end;
}

que_job01,51,44,0	script	que_job01#room_2	45,1,1,{
	end;

OnInit:
Onreset:
	set $@moc_mao_room2,0; //Global Variable
	end;

OnTouch:
	if ((mao_morocc2 > 4) && (mao_morocc2 < 10)) {
		if ($@moc_mao_room2 == 0) {
			set $@moc_mao_room2,1; //Global Variable
			donpcevent " #room2timer::OnEnable";
			mes "[Tao]";
			mes "The room is also sealed with a security magic spell, meow.";
			mes "You have ^4d4dff4 minutes^000000";
			mes "to finish your quest, meow.";
			close2;
			warp "que_job01",80,21;
			end;
		}
		else {
			mes "[Tao]";
			mes "We already have a guest inside.";
			mes "You can wait or come back later, meow.";
			close2;
			warp "que_job01",52,50;
			end;
		}
	}
	else if (mao_morocc2 == 21) {
		if ($@moc_mao_room2 == 0) {
			set $@moc_mao_room2,1; //Global Variable
			donpcevent " #room2timer::OnEnable";
			donpcevent "Rin#moc_room2_2::OnEnable";
			donpcevent "Rayan#moc_room2_2::OnEnable";
			mes "[Tao]";
			mes "The room is also sealed with a security magic spell, meow.";
			mes "You have ^4d4dff4 minutes^000000";
			mes "to finish your quest, meow.";
			close2;
			warp "que_job01",144,57;
			end;
		}
		else {
			mes "[Tao]";
			mes "We already have a guest inside.";
			mes "You can wait or come back later, meow.";
			close2;
			warp "que_job01",52,50;
			end;
		}
	}
	else if ((mao_morocc2 > 21) && (mao_morocc2 < 29)) {
		if ($@moc_mao_room2 == 0) {
			set $@moc_mao_room2,1; //Global Variable
			donpcevent " #room2timer::OnEnable";
			donpcevent "Rin#moc_room2_2::OnEnable";
			mes "[Tao]";
			mes "The room is also sealed with a security magic spell, meow.";
			mes "You have ^4d4dff4 minutes^000000";
			mes "to finish your quest, meow.";
			close2;
			warp "que_job01",144,57;
			end;
		}
		else {
			mes "[Tao]";
			mes "We already have a guest inside.";
			mes "You can wait or come back later, meow.";
			close2;
			warp "que_job01",52,50;
			end;
		}
	}
	else {
		mes "[Tao]";
		mes "This is the patient's room, meow.";
		mes "Why don't you leave the patient alone to rest?";
		close2;
		warp "que_job01",52,50;
		end;
	}
}

que_job01,1,2,0	script	 #room2timer	844,{
OnEnable:
	initnpctimer;
	mapannounce "que_job01", "Master Zone 2 is now under surveillance.",bc_map,"0x70DBDB";
	end;

Onstop:
	mapannounce "que_job01", "The magic shield of Master Zone 2 has been reset.",bc_map,"0x70DBDB";
	donpcevent "#room2_1_warp::OnDisable";
	donpcevent "#room2_2_warp::OnDisable";
	donpcevent "Rin#moc_room2_2::OnDisable";
	donpcevent "Rin#moc_room2_1::OnDisable";
	donpcevent "Rayan#moc_room2_2::OnDisable";
	donpcevent "que_job01#room_2::Onreset";
	stopnpctimer;
	end;

OnTimer240000:
	donpcevent "#room2_1_warp::OnEnable";
	donpcevent "#room2_2_warp::OnEnable";
	end;

OnTimer245000:
	donpcevent "#room2_1_warp::OnDisable";
	donpcevent "#room2_2_warp::OnDisable";
	donpcevent "Rin#moc_room2_2::OnDisable";
	donpcevent "Rin#moc_room2_1::OnDisable";
	donpcevent "Rayan#moc_room2_2::OnDisable";
	end;

OnTimer250000:
	mapannounce "que_job01", "Master Zone 2 has been released from surveillance.",bc_map,"0x70DBDB";
	donpcevent "que_job01#room_2::Onreset";
	stopnpctimer;
}

que_job01,80,17,0	script	#room2_1_warp	-1,15,15,{
OnInit:
OnDisable:
	disablenpc "#room2_1_warp";
	end;

OnEnable:
	enablenpc "#room2_1_warp";
	end;

OnTouch:
	warp "que_job01",52,50;
	end;
}

que_job01,144,51,0	script	#room2_2_warp	-1,15,15,{
OnInit:
OnDisable:
	disablenpc "#room2_2_warp";
	end;

OnEnable:
	enablenpc "#room2_2_warp";
	end;

OnTouch:
	warp "que_job01",52,50;
	end;
}

que_job01,80,27,0	script	que_job01#room2_1_out	45,1,1,{
OnTouch:
	warp "que_job01",52,50;
	donpcevent " #room2timer::Onstop";
	end;
}

que_job01,144,61,0	script	que_job01#room2_2_out	45,1,1,{
OnTouch:
	warp "que_job01",52,50;
	donpcevent " #room2timer::Onstop";
	end;
}

que_job01,84,17,3	script	Rin#moc_room2_1	885,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mao_morocc2 == 5) {
		if (mao_request > 103) {
			mes "[Rin]";
			mes "..." + strcharinfo(0) + "...?";
			mes "It's been a long time. What's going on?";
			cutin "moc2_rin02",2;
		}
		else {
			mes "[Rin]";
			mes "Who are you? Only authorized personnel can enter this area.";
			cutin "moc2_rin01",2;
		}
		next;
		switch(select("Mr. Kidd sent me.:Just passing by.")) {
		case 1:
			cutin "moc2_rin02",2;
			mes "[Rin]";
			mes "...?";
			mes "...Ah.. Ahh, I see.";
			mes "I haven't contacted him for a while, and so he's sent you to me...";
			mes "*Sigh*.. *Cough*.";
			next;
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "As you see, I've been feeling under the weather. I'm in no condition to contact him.";
			mes "...Let me think. Where I should start..?";
			next;
			if (((mao_request > 25) && (mao_request < 31)) || ((mao_request > 125) && (mao_request < 129))) {
				mes "I don't know if you know this, but something catastrophic happened in this town before Satan Morocc resurrected himself.";
				next;
				mes "[Rin]";
				mes "R, otherwise known as 'Rayan,' performed a ritual to break Satan Morocc's seal.";
				next;
				mes "[Rin]";
				mes "We were able to gather a group of people and stop him from completing the ritual,";
				mes "and although the seal wasn't broken, he succeeded in weakening it.";
				next;
				mes "[Rin]";
				mes "Soon after we captured him, an army of monsters attacked this town";
				mes "as Satan Morocc's angry roars echoed in the air.";
				cutin "moc2_rin04",2;
				next;
				mes "[Rin]";
				mes "R, otherwise known as Rayan, is responsible for these series of events.";
				mes "He caused everything that's happening now.";
				next;
			}
			else {
				mes "[Rin]";
				mes "I don't know if you know this, but something catastrophic happened in this town before Satan Morocc resurrected himself.";
				next;
				mes "[Rin]";
				mes "R, otherwise known as 'Rayan,' performed a ritual to break Satan Morocc's seal.";
				next;
				mes "[Rin]";
				mes "We were able to gather a group of people and stop him from completing the ritual,";
				mes "and although the seal wasn't broken, he succeeded in weakening it.";
				next;
				mes "[Rin]";
				mes "Soon after we captured him, an army of monsters attacked this town";
				mes "as Satan Morocc's angry roars echoed in the air.";
				cutin "moc2_rin04",2;
				next;
				mes "[Rin]";
				mes "R, otherwise known as Rayan, is responsible for these series of events.";
				mes "He caused everything that's happening now.";
				next;
			}
			mes "[Rin]";
			mes "Our job is primarily investigating Satan Morocc's whereabouts";
			mes "as well as the relation between the space gap and Satan Morocc...";
			next;
			mes "[Rin]";
			mes "We, however, couldn't let Rayan get away with what he's done";
			mes "I've been focusing on pursuing Rayan.";
			next;
			mes "[Rin]";
			mes "If we capture him, we might also find out some information about Satan Morocc:";
			mes "we might be able to learn where he tried to summon Satan Morocc, and where we should send Satan Morocc back to...";
			next;
			cutin "moc2_rin03",2;
			mes "[Rin]";
			mes "I really want to know how the space gap is linked to Satan Morocc...";
			mes "*Pant Pant*... ...";
			next;
			switch(select("And then what?:Don't strain yourself.")) {
			case 1:
				cutin "moc2_rin01",2;
				mes "[Rin]";
				mes "I'm sorry, but I'm not yet fully recovered....5.....I need to speak slowly. Please bear with me.";
				next;
				break;
			case 2:
				cutin "moc2_rin01",2;
				mes "[Rin]";
				mes "Thank you for your kindness.";
				mes "...*Pant Pant*...";
				next;
				break;
			}
			mes "[Rin]";
			mes "I received these injuries from Rayan and his gang. I finally located them after a long stakeout and pursuit...";
			mes "......... ...";
			next;
			mes "[Rin]";
			mes "Yes... I need to write this down...";
			next;
			mes "- Mumbling something, she took down notes in an old notebook as she spoke. -";
			next;
			mes "[Rin]";
			mes "The Dandelions.. They're Rayan's puppets.";
			mes "I was ambushed by them in a mountain far from a village...";
			next;
			mes "[Rin]";
			mes "When I woke up, I was here.";
			mes "Since then, my vision's been blurry. I guess that must have been caused by my injuries...";
			next;
			mes "[Rin]";
			mes "How'd you like to conduct an investigation around that area? We might find something..";
			mes "Like important clues or where they've headed...";
			set mao_morocc2,6;
			next;
			mes "[Rin]";
			mes "^4d4dffIf you're interested in helping me, I'll continue talking.^000000";
			close2;
			break;
		case 2:
			cutin "moc2_rin03",2;
			mes "[Rin]";
			mes "Did you just come by for no reason?";
			mes "...God, I can't believe just let you come here!";
			mes "Grr.. I need to teach them a lesson. Why can't they let me rest for God's sake!";
			next;
			mes "[Rin]";
			mes "I'm sorry, but I'm extremely tired and cranky.";
			mes "If you don't have anything important to tell me, then I'd like you to leave.";
			close2;
			break;
		}
	}
	else if (mao_morocc2 == 6) {
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "So, are you interested in helping me?";
		mes "I remember the location was... Southwest from a village called Hugel.";
		mes "Do you know where to find Abyss Lake, where the Dragons reside?.";
		next;
		mes "[Rin]";
		mes "^4d4dffWhen you pass Abyss Lake and head west,^000000 you'll arrive at stiff mountains.";
		mes "I was ambushed somewhere ^4d4dffsouth of the second hill from the top of the mountain^000000";
		next;
		mes "[Rin]";
		mes "They ganged up on me, but I put up a good fight...";
		mes "I'm sure I at least made them drop something..";
		mes "Please try to find something there that might serve as a clue.";
		next;
		mes "[Rin]";
		mes "While you're gone, I'll be preparing a document to send to Mr. Kidd.";
		mes "Be safe, and look out for yourself, okay?";
		set mao_morocc2,7;
		changequest 7015,7016;
		close2;
	}
	else if (mao_morocc2 == 7) {
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "I remember the location was...";
		mes "somewhere south of the second hill of a mountain west from Abyss Lake.";
		next;
		mes "[Rin]";
		mes "What are you looking at?";
		mes "How do I remember the location so clearly?";
		mes "It's the last location where I searched for Rayan. How can I not remember?";
		next;
		cutin "moc2_rin02",2;
		mes "[Rin]";
		mes "Don't underestimate me; I'm an elite member of my guild.";
		close2;
	}
	else if (mao_morocc2 == 8) {
		// Missed
		cutin "moc2_rin02",2;
		mes "[Rin]";
		mes "Anything new?";
		next;
		mes "- You told her you couldn't find anything regarding their whereabouts,";
		mes "but you found the ''Bloody Crystal of Darkness'' in the bushes.";
		next;
		if (countitem(6027) > 0) {
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "..This is...it.";
			mes "You can feel the evil spirit just by looking at it.";
			mes "This...there's no doubt. It's the same kind of crystal as the ones found on Satan Morroc and his minions.";
			next;
			cutin "moc2_rin04",2;
			mes "[Rin]";
			mes "But...this crystal...left there..";
			mes "..Was it them who dropped it?";
			mes "So it seems Rayan and Satan Morocc...there really is something going on between those two.";
			next;
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "You've worked hard. Thank you.";
			mes "Ha...";
			mes "Just lying here, not being able to do anything...it's so frustrating.";
			next;
			mes "[Rin]";
			mes "Here, take this journal to Mr. Kidd.";
			mes "It should've been done a while ago.";
			mes "Oh, bring this crystal to him as well.";
			next;
			mes "[Rin]";
			mes "Ah..the journal..Yes, I should record this incident onto the journal.";
			next;
			mes "......";
			next;
			mes "......";
			mes "......";
			next;
			cutin "moc2_rin02",2;
			mes "[Rin]";
			mes "All done. Here you go.";
			mes "Here's the journal and the crystal.";
			mes "Take them to Mr. Kidd for me.";
			next;
			mes "- You received the journal from Rin.";
			mes "Instead of a journal, it's more like a bunch of documents being exchanged. -";
			set mao_morocc2,9;
			getitem 6029,1; //Morocc_Tracing_Log
			changequest 7017,7018;
			close2;
		}
		else {
			//custom translation
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "...The 'Bloody Crystal of Darkness'...";
			mes "Where is it?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "I'll bring it right away.";
			mes "^4d4dffNow what did I do with it...?^000000";
			close2;
		}
	}
	else if (mao_morocc2 == 9) {
		cutin "moc2_rin03",2;
		mes "[Rin]";
		mes "Hurry up; deliver the journal and crystal to Mr. Kidd.";
		mes "That's your job, isn't it?";
		mes "*Pant* I need to rest now..";
		next;
		mes "[Rin]";
		mes "My eyes are blurry...";
		mes "*Pant Pant*...";
		close2;
	}
	else {
		//custom translation
		cutin "moc2_rin03",2;
		mes "[Rin]";
		mes "... ... I am just a patient here, don't mind me~";
		close2;
	}
	cutin "moc2_rin03",255;
	end;
}

que_job01,144,54,3	script	Rin#moc_room2_2	885,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mao_morocc2 == 21) {
		if ((countitem(6029) > 0) && (countitem(6027) > 0)) {
			cutin "moc2_rin03",2;
			mes "[Rin]";
			mes "Hey, you've come back at just the right time.";
			mes "Look at him; this is ridiculous.";
			next;
			cutin "moc2_dan02",0;
			mes "[Rayan]";
			mes "I know what I did is unforgivable, no matter how good my reason might be.";
			mes "..But... *Sigh*... It's too late to regret it now, isn't it?";
			next;
			select("Who is this?");
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "Don't you know? He's Rayan Moore who dared to release Satan Morocc, deceive everyone, and bring havoc to this world.";
			mes "And you know what?";
			next;
			mes "[Rin]";
			mes "Not only that, he slaughtered his own comrades without mercy!";
			next;
			cutin "moc2_dan02",0;
			mes "[Rayan]";
			mes "...Waaah!";
			mes "..I.. I.. I killed them with my own hands!";
			mes "*Sob*..";
			mes "I'm.. I'm sorry..";
			next;
			mes "- Rayan is shivering in fear.";
			mes "He still hasn't gotten over the fact that he killed all of his comrades.-";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "What is going on?";
			mes "He doesn't look like the Rayan I know.";
			next;
			cutin "moc2_rin03",2;
			mes "[Rin]";
			mes "I don't know. This Rayan seems to be a completely different individual than the one we know.";
			mes "I guess this is what they call Multiple Personality Disorder.";
			next;
			mes "[Rin]";
			mes "This Rayan isn't the Rayan Moore that plotted the conspiracy,";
			mes "but another personality hidden inside of him.";
			next;
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "Hey, calm down. Why don't you speak slowly?";
			next;
			cutin "moc2_dan02",0;
			mes "[Rayan]";
			mes "..It was me.. I was only going to pretend to break the seal of Satan Morocc...";
			mes "Don't you see? I meant for it to just be an act! I was going to throw the town in panic...";
			next;
			mes "[Rayan]";
			mes "..That would be my chance to spread the teachings of Freya, our messiah.";
			mes "Then something went wrong...";
			next;
			cutin "moc2_rin04",2;
			mes "[Rin]";
			mes "What?";
			mes "Man, how can you be so stupid?!";
			mes "*Sigh* Continue.";
			next;
			cutin "moc2_dan02",0;
			mes "[Rayan]";
			mes "I was studying some documents for my plan, and then I found something by accident.";
			mes "That was when I became a completely different person.. *Sob*";
			next;
			mes "[Rayan]";
			mes "..My plan.. It was like I wasn't myself anymore. I wanted to release Satan Morocc for real.";
			mes "I kidnapped children.. Threatened my comrades.";
			next;
			mes "[Rayan]";
			mes "..I held the true ritual to break the seal and release Satan Morocc...";
			mes "Wah.. My.. My head hurts.. This.. No, you can't.. Waaah!";
			next;
			mes "[Rayan]";
			mes "..Grr.. You.. You foolish weaklings..";
			mes "..I shall kill you.. No... Nooo!";
			next;
			mes "- Suddenly Rayan started talking nonsense and then pulled his hair out in anguish.";
			mes "It seems as if he is trying to resist the evil personality within him. -";
			next;
			cutin "moc2_dan02",255;
			switch(select("Smack his head.:Punch his stomach.:Slap his face.")) {
			case 1:
				specialeffect EF_HIT2,AREA,"Rayan#moc_room2_2";
				mes "- Wanting to stop Rayan from going berserk, you smacked the back of his head with the journal. Rayan staggered and then fell to the ground. Nice job! -";
				next;
				break;
			case 2:
				specialeffect EF_HIT4,AREA,"Rayan#moc_room2_2";
				mes "- Wanting to stop Rayan from going berserk, you sucker punched him in the 'ole bread basket. Rayan staggered and then fell to the ground...! -";
				next;
				break;
			case 3:
				specialeffect EF_HIT1,AREA,"Rayan#moc_room2_2";
				mes "- Wanting to stop Rayan from going berserk, you slapped his face with the journal. Rayan staggered and then fell onto the ground. Wah! -";
				next;
				break;
			}
			mes "- By your sudden violent move, the Bloody Crystal of Darkness flew out of your jacket, and rolled on the ground toward Rayan. -";
			next;
			cutin "moc2_dan02",0;
			mes "[Rayan]";
			mes "Ahh....";
			mes "....? Isn't.. Isn't this?!....";
			specialeffect EF_POISON,AREA,"Rayan#moc_room2_2";
			next;
			mes "[Rin]";
			mes "Wah! What's going on?";
			mes "Why is it suddenly..?!";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Is this a time-space phenomenon?!";
			mes "Why..? There's no gap here..?";
			next;
			cutin "moc2_dan01",1;
			mes "[Rayan]";
			mes "Haha.. Muhahaha!";
			mes "Muhahahahaha!!";
			mes "He's come.. My master has arrived!!";
			mes "As you command, master. I'm here to serve you!";
			next;
			mes "[Voice from Rayan]";
			mes "^FF0000You insignificant humans!";
			mes "I'll be back at full strength,";
			mes "and I'll pay you back for locking me in the darkness for hundreds of years!^000000";
			next;
			cutin "moc2_rin04",2;
			mes "[Rin]";
			mes "What... What just happened?";
			mes "Are you Rayan? Or are you someone else now?!";
			next;
			cutin "moc2_dan01",0;
			mes "[Rayan]";
			mes "You're too late. My master has already departed!";
			mes "I'm his loyal servant.";
			mes "You're too foolish to understand his great will.";
			next;
			mes "[Rayan]";
			mes "Haha... Muhahaha!";
			mes "He's calling me!";
			mes "He needs me now!";
			next;
			mes "[Rayan]";
			mes "You're Rin, right?";
			mes "This is the last time you'll ever see me.";
			mes "Haha... Muhahahahaha!!";
			specialeffect EF_ENTRY,AREA,"Rayan#moc_room2_2";
			donpcevent "Rayan#moc_room2_2::OnDisable";
			next;
			cutin "moc2_rin03",2;
			mes "[Rin]";
			mes "............";
			mes "....Huh...?";
			mes "What just happened?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "...I don't know...";
			mes "...I think he's gone...?";
			delitem 6029,1; //Morocc_Tracing_Log
			delitem 6027,1; //Crystal_Of_Feardoom
			set mao_morocc2,22;
			close2;
		}
		else {
			//custom translation
			cutin "moc2_rin01",2;
			mes "[Rin]";
			mes "What is it? I'm a little busy...";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "Oh, I seem to have forgot to bring the Journal...";
			mes "...Yeah. ...I'll be back with it soon.";
			close2;
		}
	}
	else if (mao_morocc2 == 22) {
		mes "[" + strcharinfo(0) + "]";
		mes "What should we do now?";
		mes "You know, that voice.. Do you think it was Satan Morocc...?";
		next;
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "..Maybe.";
		mes "B.ased on what the more normal Rayan has told us,";
		mes "it seems that another personality within him was forcibly created by Satan Morocc.";
		next;
		mes "[Rin]";
		mes "Satan Morocc must have chosen Rayan to break his seal.";
		mes "He's been controlling Rayan from deep inside his mind..";
		next;
		mes "[Rin]";
		mes "And... That Mad Rayan seems to have a connection with your Bloody Crystal of Darkness.";
		next;
		cutin "moc2_rin02",2;
		mes "[Rin]";
		mes "I didn't see that side of Rayan until you came; he was very cooperative and feeble up until then.";
		next;
		mes "[Rin]";
		mes "The original Rayan seemed to remember everything that happened while he was controlled by that mad personality..";
		next;
		mes "[Rin]";
		mes "He was in shock after learning that he's killed all his comrades with his own hand.";
		mes "He started acting differently once you approached him. I must record all of this in the journal.";
		next;
		next;
		mes "[Rin]";
		mes "Right. He completely changed once he touched the crystal, as if he himself became Satan Morocc.";
		next;
		cutin "moc2_rin03",2;
		mes "[Rin]";
		mes "..Damn it.";
		next;
		select("What should we do now?");
		cutin "moc2_rin02",2;
		mes "[Rin]";
		mes "Don't worry.";
		mes "I've marked Rayan's body in case he ran away.";
		mes "We can trace him down.";
		next;
		mes "[Rin]";
		mes "I'll give you the pattern number of his magic wavelength. Can you give the number to Echinacea?";
		mes "She'll take care of the rest.";
		next;
		set .@rotto,rand(1,3);
		if (.@rotto == 1) set .@pattern$,"SDHF92F-SDF";
		else if (.@rotto == 2) set .@pattern$,"VWNM94GVWN90";
		else set .@pattern$,"CM3-TRDFGHE0";
		mes "[Rin]";
		mes "The pattern number is...";
		mes "^4d4dff["+.@pattern$+"]^000000";
		mes "Don't leave out even one character. Okay?";
		set mao_morocc2,22+.@rotto;
		getitem 6029,1; //Morocc_Tracing_Log
		changequest 7030,7030+.@rotto;
		next;
		mes "[Rin]";
		mes "Here, bring this journal with you.";
		mes "Please don't forget the pattern number. Alright? Make sure that Echinacea gets it.";
		close2;
	}
	else if (mao_morocc2 == 23) {
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "Report to Echinacea in the Ash Vacuum, and give her the pattern number.";
		mes "The pattern number is ^4d4dff[SDHF92F-SDF]^000000. Don't leave out even one character. Okay?";
		close2;
	}
	else if (mao_morocc2 == 24) {
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "Report to Echinacea in the Ash Vacuum, and give her the pattern number.";
		mes "The pattern number is ^4d4dff[VWNM94GVWN90]^000000. Don't leave out even one character. Okay?";
		close2;
	}
	else if (mao_morocc2 == 25) {
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "Report to Echinacea in the Ash Vacuum, and give her the pattern number.";
		mes "The pattern number is ^4d4dff[CM3-TRDFGHE0]^000000. Don't leave out even one character. Okay?";
		close2;
	}
	else if ((mao_morocc2 > 25) && (mao_morocc2 < 29)) {
		// Missed
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "Ouch, my head...";
		mes "Yes? Why are you back again?";
		mes "What...you forgot the pattern number?";
		mes "Sigh...Oh well.";
		next;
		mes "[Rin]";
		mes "Make sure you don't forget it again. The pattern number is...";
		if (mao_morocc2 == 26) set .@pattern$,"SDHF92F-SDF";
		else if (mao_morocc2 == 27) set .@pattern$,"VWNM94GVWN90";
		else set .@pattern$,"CM3-TRDFGHE0";
		mes "^4d4dff["+.@pattern$+"]^000000. Don't leave out even one character. Okay?";
		mes "Got it?";
		next;
		mes "[Rin]";
		mes "Sigh. Get going, then...";
		mes "I need to take a break...";
		close2;
	}
	else {
		cutin "moc2_rin01",2;
		mes "[Rin]";
		mes "Ahhh~ I'm a sick person. I need to rest!";
		mes "I don't want to do anything else~";
		mes "Hurry up and go, don't bother me~";
		close2;
	}
	cutin "moc2_rin01",255;
	end;

OnInit:
OnDisable:
	disablenpc "Rin#moc_room2_2";
	end;

OnEnable:
	enablenpc "Rin#moc_room2_2";
	end;
}

que_job01,143,50,1	script	Rayan#moc_room2_2	456,{
	mes "- For some reason, Rayan is shivering in fear. -";
	next;
	cutin "moc2_rin02",2;
	mes "[Rin]";
	mes "He's not being himself for some reason.";
	mes "I'm just glad that he's sane enough to speak to me.";
	mes "I don't know what's going on with him.";
	close2;
	cutin "moc2_rin01",255;
	end;

OnInit:
OnDisable:
	disablenpc "Rayan#moc_room2_2";
	end;

OnEnable:
	enablenpc "Rayan#moc_room2_2";
	end;
}

hu_fild04,235,103,0	script	Heap of Earth#mao2_01	844,4,4,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mao_morocc2 == 7) {
		specialeffect EF_LEVEL99_4;
		mes "You have found a pile of dirt and deep tracks under thick bushes.";
		mes "There are deep footprints and spilled blood around the area.";
		next;
		mes "Some desperate fighting definitely happened here.";
		mes "There are some broken branches to the side of a set of footprints that look like they're skidding backwards...";
		mes "Somebody must have been fallen down on the ground, or...";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "I've been having a strange feeling around this area...";
		mes "It feels like faint mana.. ?!... Yes, I can barely see an aura.";
		mes "...What is this?";
		next;
		switch(select("Ignore it.:Take a careful look.")) {
		case 1:
			mes "[" + strcharinfo(0) + "]";
			mes "Hmm.. This place must be where Rin fought with Rayan's gang.";
			mes "I don't see anything that looks important.";
			close;
		case 2:
			mes "As you took a careful look,";
			mes "you notice something shining in the ground.";
			next;
			mes "^4d4dffYou have found a 'Bloody Crystal of Darkness'.^000000";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "I don't think I'll find anything else here...";
			mes "I should go back now.";
			mes "I hope Rin will understand.";
			set mao_morocc2,8;
			getitem 6027,1; //Crystal_Of_Feardoom
			changequest 7016,7017;
			close;
		}
	}
	else if (mao_morocc2 == 8) {
		mes "There are traces of a battle here, including spilled blood.";
		mes "There's also a pile of dirt that seems out of place.";
		close;
	}
	else {
		mes "There are traces of a battle here, and spilled blood.";
		close;
	}

//OnTouch2:
OnTouch:
	if (mao_morocc2 == 7) {
		specialeffect EF_LEVEL99_4;
	}
	end;
}

hu_fild04,321,131,0	script	Traces#mao2_object02	844,{
	if ((mao_morocc2 == 7) || (mao_morocc2 == 8)) {
		mes "You find many footprints on the ground.";
		mes "Considering all the blood on the ground, a battle must have occurred here fairly recently.";
		mes "The footprints continue over the hill.";
		close;
	}
	else {
		mes "You found some footprints.";
		close;
	}
}

hu_fild04,368,180,0	script	Traces#mao2_object03	844,{
	if ((mao_morocc2 == 7) || (mao_morocc2 == 8)) {
		mes "Somebody left a mark under this small tree.";
		mes "The mark is weathered and faded,";
		mes "but it is an arrow pointing southwest.";
		close;
	}
	else {
		mes "There's some scribbling on the tree,";
		mes "but you can't decipher what it means.";
		close;
	}
}

que_dan01,32,27,0	script	#moc2_event_on	-1,1,1,{
OnEnable:
	enablenpc "#moc2_event_on";
	end;

OnDisable:
	disablenpc "#moc2_event_on";
	end;

Onstop:
	stopnpctimer;
	end;

OnTouch:
	if (mao_morocc2 == 10) {
		disablenpc "#moc2_event_on";
		donpcevent "#moc2_event01::OnEnable";
		initnpctimer;
	}
	else {
		//custom translation
		mes "An unknown force seems to block you.";
		close2;
		warp "morocc",100,100;
		set $@moc_mao_gate1,0; //Global Variable
		end;
	}
	end;

OnTimer300000:
	mapannounce "que_dan01", "...Hey-!!... Where are you?!!.... Hey-!",bc_map,"0xdda0dd";
	end;

OnTimer303000:
	mapannounce "que_dan01", "...Isn't this voice...? ...Kidd?",bc_map,"0xdda0dd";
	end;

OnTimer306000:
	mapwarp "que_dan01","mid_camp",205,312;
	end;

OnTimer307000:
	donpcevent "Corpse#moc2_dead01::OnDisable";
	donpcevent "Rin#moc2_bt_rin01::OnDisable";
	donpcevent "Rin#moc2_bt_rin02::OnDisable";
	donpcevent "Rayan#moc2_bt_r01::OnDisable";
	donpcevent "Dandelion Member#moc2_1::OnDisable";
	donpcevent "Dandelion Member#moc2_2::OnDisable";
	donpcevent "Dandelion Member#moc2_3::OnDisable";
	donpcevent "Dandelion Member#moc2_4::OnDisable";
	donpcevent "Dandelion Member#moc2_5::OnDisable";
	donpcevent "#moc2_event01::OnDisable";
	donpcevent "Corpse#moc2_dead01::Onreset";
	end;

OnTimer308000:
	enablenpc "#moc2_event_on";
	set $@moc_mao_gate1,0; //Global Variable
	stopnpctimer;
}

que_dan01,31,27,0	script	#moc2_event01	-1,2,2,{
OnInit:
OnDisable:
	disablenpc "#moc2_event01";
	end;

OnEnable:
	enablenpc "#moc2_event01";
	end;

OnTouch:
	soundeffect "wander_man_move.wav",1;
	sc_start sc_blind,600000,0;
	mes "As soon as you touched the crystal,";
	mes "you feel your body being pulled into the space gap.";
	mes "You remember Kidd's confused voice, screaming your name.";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "By the way, where am I?";
	mes "Argh.. My head hurts...";
	mapannounce "que_dan01", "Female Voice: Checkmate! You can't run away any longer!",bc_map,"0x7b68ee";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes ".. ? Wh... What's going on?";
	mes "I can't see things.. I'm getting dizzy...";
	mes "What just happened?";
	mapannounce "que_dan01", "Male Voice: *Giggle Giggle* If you thought I was alone, you're mistaken! Argh!",bc_map,"0xA8A8A8";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "Huh? Are they fighting?";
	mes "I can hear a crowd of people coming...";
	mes "Argh! It's too dark to see...!";
	donpcevent "Rin#moc2_bt_rin01::OnEnable";
	donpcevent "Rayan#moc2_bt_r01::OnEnable";
	donpcevent "Dandelion Member#moc2_1::OnEnable";
	donpcevent "Dandelion Member#moc2_2::OnEnable";
	next;
	mes "[Familiar Female Voice]";
	mes "Shut up! It's creepy that you all look alike. Bring it on! I'm not afraid of you!";
	mes "I'm not going to let you run away again!";
	next;
	soundeffect "wander_man_move.wav",1;
	sc_end sc_blind;
	mes "[" + strcharinfo(0) + "]";
	mes "... !!!!";
	mes "Rin!!!!";
	mes "Why? Why is Rin here? Wait, where am I?";
	mes "Argh.. I can't move at all...";
	next;
	specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_1";
	specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_2";
	emotion e_gasp,"Rin#moc2_bt_rin01";
	emotion e_gasp,1;
	mes "[Rin]";
	mes "You're not alone. So what?";
	mes "You're still coming with me!";
	next;
	donpcevent "Rin#moc2_bt_rin01::OnDisable";
	donpcevent "Rin#moc2_bt_rin02::OnEnable";
	specialeffect EF_ICECRASH,AREA,"Rin#moc2_bt_rin01";
	specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin01";
	mes "[Rayan]";
	mes "Hah, how impressive! You run like a rabbit!";
	mes "I should have you killed you when I had the chance.";
	mes "I didn't expect you to be so persistent...";
	next;
	mes "[Rin]";
	mes "That's what I wanted to say!";
	mes "You played me like a chess piece,";
	mes "and now I want to tear you apart in five pieces. Why don't you just shut up and surrender before I kill you?";
	next;
	mes "[Rayan]";
	mes "Hah.. You still have no idea, huh? You already lost this game, lady.";
	donpcevent "Dandelion Member#moc2_3::OnEnable";
	donpcevent "Dandelion Member#moc2_4::OnEnable";
	donpcevent "Dandelion Member#moc2_5::OnEnable";
	next;
	specialeffect EF_FREEZED,AREA,"Rin#moc2_bt_rin02";
	emotion e_gasp;
	mapannounce "que_dan01", "Rin: When.. When did you...!?!",bc_map,"0x7b68ee";
	mes "[Rayan]";
	mes "I'm sorry that I have to do this.";
	mes "...";
	mes "Kill her.";
	specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_3";
	specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_4";
	specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_5";
	next;
	mapannounce "que_dan01", "Rayan: Follow me as soon as you take care of her. Our next meeting place is the usual place. I'm leaving.",bc_map,"0xA8A8A8";
	donpcevent "Rayan#moc2_bt_r01::OnDisable";
	donpcevent "Dandelion Member#moc2_1::OnDisable";
	donpcevent "Dandelion Member#moc2_2::OnDisable";
	mes "[" + strcharinfo(0) + "]";
	mes "Rin-!!!";
	specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02";
	specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02";
	specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin02";
	donpcevent "Rin#moc2_bt_rin02::OnDisable";
	next;
	mes "You feel helpless: you can do nothing but watch her slowly get overpowered..";
	mes "Then, the pressure on your body suddenly dissipates.";
	changequest 7019,7020;
	close2;
	disablenpc "#moc2_event01";
	donpcevent "Dandelion Member#moc2_3::OnDisable";
	donpcevent "Dandelion Member#moc2_4::OnDisable";
	donpcevent "Dandelion Member#moc2_5::OnDisable";
	donpcevent "Corpse#moc2_dead01::OnEnable";
	donpcevent "Corpse#moc2_dead01::Oncall";
	end;
}

que_dan01,49,36,5	script	Corpse#moc2_dead01	457,{
	if (checkweight(714,1) == 0) {
		mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
		close;
	}
	if (mobcount("que_dan01","Corpse#moc2_dead01::OnMyMobDead")  < 1) {
		if (mao_morocc2 == 10) {
			mes "You have found a laceration on the dead body;";
			mes "he must have been killed by Rin.";
			next;
			switch(select("Check his pockets.:Shake the corpse.")) {
			case 1:
				mes "It's creepy to touch a corpse, but you have decided to check his pockets for any clues.";
				next;
				break;
			case 2:
				mes "It's creepy to touch a corpse, but you have decided to shake and turn the body";
				mes "to find any possible clues";
				mes "And...";
				next;
				break;
			}
			mes "A scroll flew out of the body's jacket pocket.";
			mes "You're not sure what this scroll is for, but obviously it seems pretty important.";
			next;
			mes "^4d4dffYou have obtained a Sealed Magic Scroll.";
			mes "Let's bring this to Kidd.^000000";
			set mao_morocc2,11;
			getitem 6028,1; //Seal_Scroll
			donpcevent "#moc2_event_on::Onstop";
			initnpctimer;
			changequest 7020,7021;
			close;
		}
		else if (mao_morocc2 == 11) {
			mes "You have found a Dandelion Member who was killed by Rin.";
			close;
		}
		else {
			// Missed
			mes "It's just a corpse, but there seems to be something unnatural about it.";
			close2;
			warp "morocc",104,108;
			end;
		}
	}
	else {
		mes "Now's not the time to examine corpses.";
		mes "You better take care of your living enemies first!";
		close;
	}
	end;

OnInit:
OnDisable:
	disablenpc "Corpse#moc2_dead01";
	end;

OnEnable:
	enablenpc "Corpse#moc2_dead01";
	end;

Oncall:
	monster "que_dan01",26,40,"Dandelion Member",1985,1,"Corpse#moc2_dead01::OnMyMobDead";
	monster "que_dan01",21,35,"Dandelion Member",1985,1,"Corpse#moc2_dead01::OnMyMobDead";
	monster "que_dan01",25,32,"Dandelion Member",1985,1,"Corpse#moc2_dead01::OnMyMobDead";
	monster "que_dan01",34,34,"Dandelion Member",1985,1,"Corpse#moc2_dead01::OnMyMobDead";
	monster "que_dan01",36,34,"Dandelion Member",1985,1,"Corpse#moc2_dead01::OnMyMobDead";
	end;

OnMyMobDead:
	end;

Onreset:
	killmonster "que_dan01","Corpse#moc2_dead01::OnMyMobDead";
	end;

OnTimer4000:
	mapannounce "que_dan01", "...Hey!... Where are you?!... Where did you go?!!!",bc_map,"0xdda0dd";
	end;

OnTimer7000:
	mapwarp "que_dan01","mid_camp",204,312;
	end;

OnTimer10000:
	donpcevent "Corpse#moc2_dead01::OnDisable";
	donpcevent "Rin#moc2_bt_rin01::OnDisable";
	donpcevent "Rin#moc2_bt_rin02::OnDisable";
	donpcevent "Rayan#moc2_bt_r01::OnDisable";
	donpcevent "Dandelion Member#moc2_1::OnDisable";
	donpcevent "Dandelion Member#moc2_2::OnDisable";
	donpcevent "Dandelion Member#moc2_3::OnDisable";
	donpcevent "Dandelion Member#moc2_4::OnDisable";
	donpcevent "Dandelion Member#moc2_5::OnDisable";
	donpcevent "#moc2_event01::OnDisable";
	donpcevent "#moc2_event_on::OnEnable";
	end;

OnTimer11000:
	set $@moc_mao_gate1,0; //Global Variable
	end;
}

-	script	#dandelion_duplicates	-1,{
	end;

OnInit:
OnDisable:
	disablenpc strnpcinfo(0);
	end;

OnEnable:
	enablenpc strnpcinfo(0);
	end;
}

que_dan01,34,34,7	duplicate(#dandelion_duplicates)	Rin#moc2_bt_rin01	885
que_dan01,29,34,7	duplicate(#dandelion_duplicates)	Rin#moc2_bt_rin02	885
que_dan01,36,34,3	duplicate(#dandelion_duplicates)	Rayan#moc2_bt_r01	456
que_dan01,39,37,3	duplicate(#dandelion_duplicates)	Dandelion Member#moc2_1	456
que_dan01,41,34,3	duplicate(#dandelion_duplicates)	Dandelion Member#moc2_2	456
que_dan01,26,40,5	duplicate(#dandelion_duplicates)	Dandelion Member#moc2_3	456
que_dan01,21,35,5	duplicate(#dandelion_duplicates)	Dandelion Member#moc2_4	456
que_dan01,25,32,7	duplicate(#dandelion_duplicates)	Dandelion Member#moc2_5	456

yuno_fild09,234,133,0	warp	#moc2_fild09-que_dan02	1,1,que_dan02,13,10
que_dan02,13,6,0	warp	#moc_que_dan02-fild09	1,1,yuno_fild09,234,129

que_dan02,21,37,0	script	#moc2_b1_gate	-1,1,1,{
//OnTouch2:
OnTouch:
	if (mao_morocc2 == 17) {
		mes "- You find a side door that leads to the basement.";
		mes "A faint light is shining through the hinges.";
		mes "There are people inside, talking loudly. -";
		next;
		mes "[Male Voice]";
		mes "Hey Rayan, say something.";
		mes "We did everything you asked,";
		mes "but...";
		next;
		mes "[Male Voice]";
		mes "..This is totally wrong.";
		mes "We did something that we shouldn't have.";
		mes "Come on, reconsider this.";
		next;
		mes "[Male Voice]";
		mes "Rayan, Rayan!";
		mes "All we wanted was just to shake up the town just a little bit,";
		mes "not summon Satan Morocc! The ritual failed like we first planned, but..";
		next;
		mes "[Voices]";
		mes "That's right. It failed, but what happened? Satan Morocc resurrected himself.";
		mes "He'll bring the end of this world.";
		mes "What have we done?!";
		mes "We can't even go back to our country now!";
		next;
		mes "[Anxious Voice]";
		mes "..We all knew that we would be disposed after we stopped being useful.. Just like pawns in a chess match.";
		mes "But I'm curious.";
		mes "Rayan..";
		next;
		mes "[Anxious Voice]";
		mes "Rayan, say something!";
		mes "What the hell's wrong with you?";
		mes "Why, can't you still forget the Assassin?";
		mes "..Hey, tell us. What should we do now?";
		next;
		mes "[Anxious Voice]";
		mes "Let me ask you one question.";
		mes "..Did you.. Did you really summon Satan Morocc?";
		mes "Did you?";
		mes "Did you really ask us to help you resurrect Satan Morocc?!";
		next;
		mes "[Anxious Voice]";
		mes "If your silence means yes, I'm out!";
		mes "I didn't know then, but I know now. I'm leaving!";
		next;
		mes "[Rayan]";
		mes "Incompetent weaklings.";
		mes "I don't need you anymore.";
		mes "Thank you for following my lead so far.";
		mes "But you're nothing but puppets of the goddess.. *Giggle Giggle*";
		next;
		mes "[Male Voice]";
		mes "Hey, hey! What are you doing?!";
		mes "Why are you doing this?!";
		next;
		mes "- You hear loud thuds and thumping in the midst of their yelling and screaming.";
		mes "It sounds like they're having a serious dispute.-";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "..Rayan? ..Morroc? ..Resurrect..?";
		mes "I have no idea what they're talking about. Why are they fighting?";
		next;
		mes "[Rayan]";
		mes "You ignorant puppets..";
		mes "You're too stupid to understand my master's great will..";
		mes "..Oh, right. I completely forgot about 'it.' It's time to take it back.";
		mes "What do you say? *Giggle Giggle*";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "What the?! Does he know I'm here?!";
		mes "I'd better run!";
		next;
		mes "- You used a Butterfly Wing.-";
		set mao_morocc2,18;
		changequest 7026,7027;
		close2;
		warp "SavePoint",0,0;
		end;
	}
	else if (mao_morocc2 == 19) {
		mes "- The side to the basement is open.";
		mes "You can enter if you want. -";
		next;
		switch(select("Enter.:Do not enter.")) {
		case 1:
			warp "que_dan02",91,11;
			end;
		case 2:
			mes "You have decided to not enter the basement.";
			close;
		}
	}
	else {
		mes "- This door seems to lead to the basement,";
		mes "but it's locked pretty securely. -";
		close;
	}
}

que_dan02,88,11,0	warp	#moc2_b1-b2	1,1,que_dan02,21,33

que_dan02,115,53,3	script	Man#moc2_crazyR01	456,{
	if (mao_morocc2 == 19) {
		mes "A man covered in blood is standing at a corner with a mysterious grin.";
		next;
		donpcevent "Mr. Kidd#moc_extra01::OnEnable";
		mes "[Mr. Kidd]";
		mes "I guess it was the right timing.";
		mes "By the way, who is this guy?";
		mes "He looks kind of.. He's insane, isn't he?";
		cutin "mocseal_kid01",0;
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Woah! Where did you come from?";
		next;
		mes "[Mr. Kidd]";
		mes "..From somewhere.";
		mes "Anyways..";
		mes "What happened?";
		mes "Who are you?";
		next;
		cutin "moc2_dan01",2;
		mes "[Man]";
		mes "..Who am I..?";
		mes "..I think I forgot..";
		mes "They're all dead.. I've killed them.";
		mes "Hehehe, I just followed the will of my master.";
		mes "Muhahahahaha!!";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "No.. No way!";
		next;
		select("Rayan?!");
		cutin "moc2_kid02",0;
		mes "[Mr. Kidd]";
		mes "What? Is this really the Rayan we've been chasing?";
		mes "..... !!!";
		mes "Right, you said Rayan was having a dispute with his buddies..";
		next;
		cutin "moc2_dan02",2;
		mes "[Rayan]";
		mes "..Ray.. Rayan? That's my name? That's right..";
		mes "I'm Rayan. Rayan Moore.";
		mes "Who are you..?";
		next;
		mes "[Rayan]";
		mes "Where am I? What's all this blood?!";
		mes "..Huh? Where am I? What happened to my friends?";
		next;
		cutin "mocseal_kid01",0;
		mes "[Mr. Kidd]";
		mes "..I guess I was right. He really is Rayan Moore.";
		mes "What's wrong with him?";
		mes "He seems.. He seems really confused. Maybe even unstable.";
		next;
		mes "[Mr. Kidd]";
		mes "Well, it's the perfect time to capture this guy before he can kill us.";
		mes "Rin will know if this is the real Rayan because I've never seen him without his mask..";
		next;
		mes "[Mr. Kidd]";
		mes "I'll bring this guy to Rin so she can interrogate him.";
		mes "I'll see you at the camp.";
		cutin "mocseal_kid01",255;
		next;
		mes "- You watched Mr. Kidd arrest the unconscious Rayan and take out a teleportation item. You decide to return to town. -";
		set mao_morocc2,20;
		changequest 7028,7029;
		close2;
		warp "SavePoint",0,0;
		donpcevent "Mr. Kidd#moc_extra01::OnDisable";
	}
	else {
		mes "[Man]";
		mes "I live to serve my master!";
		mes "Are you his enemy?";
		mes "DIE!";
		close2;
		percentheal -100,0;
		end;
	}
	cutin "mocseal_kid01",255;
	end;
}

que_dan02,115,54,5	script	Mr. Kidd#moc_extra01	884,{
	end;

OnInit:
OnDisable:
	disablenpc "Mr. Kidd#moc_extra01";
	end;

OnEnable:
	enablenpc "Mr. Kidd#moc_extra01";
	end;
}

que_dan02,108,17,3	script	Dismembered Corpse#moc2	457,{
	mes "You find a horribly dismembered dead body.";
	mes "It is disgusting to decribe the status of the Corpse!.";
	close;
}

que_dan02,103,24,5	script	Crushed Corpse#moc2	457,{
	mes "You find a horribly disfigured corpse.";
	mes "that appears to have been crushed to death.";
	close;
}

que_dan02,92,37,7	script	Mutated Corpse#moc2	457,{
	mes "You find a terribly mutated corpse.";
	mes "R.I.P.";
	close;
}

que_dan02,99,36,0	script	Mutilated Corpse#moc2	457,{
	mes "You find a terribly mutilated corpse.";
	mes "Rest in peace.";
	close;
}

que_dan02,102,42,3	script	Disfigured Corpse#moc2	457,{
	mes "You find a horribly disfigured corpse.";
	mes "... . . . . . !!!";
	close;
}

//Mid Camp Warper (gogoash), Translated from the Official [Slim]
prontera,161,192,5	script	Ash Vacuum Warper	707,{
	mes "[Warp Soldier]";
	mes "For a limited period.";
	mes "I can send you to Ash-Vacuum without any fee.";
	next;
	mes "[Warp Soldier]";
	mes "Do you want to go to Ash-Vacuum right now?";
	next;
	switch(select("Yes, please","Not yet")) {

		case 1:
			mes "[Warp Soldier]";
			mes "Ok. I hope you";
			mes "enjoy your trip.";
			close2;
			set ep13_ryu,100;
			warp "mid_camp",210,291;
			break;
		case 2:
			mes "[Warp Soldier]";
			mes "No problem. I understand.";
			mes "Tell me when you change your mind.";
			mes "See you.";
			close;
			break;
	}
	end;
}