//===== rAthena Script =======================================
// Eden Group Quests - Mission [86 - 90]
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 85 - 91 .
//===== Additional Comments: =================================
//= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao]
//============================================================
moc_para01,48,175,3 script Mission [86 - 90] 857,{
if (countitem(6219) < 1) {
mes "- Only members of the -";
mes "- Eden Group can read -";
mes "- this bulletin board. -";
close;
}
if (BaseLevel < 86) {
mes "- This missions can only be -";
mes "- read by those who are -";
mes "- of the correct level. -";
mes "- There might be another -";
mes "- board somewhere for -";
mes "- my level. -";
close;
}
if (BaseLevel > 90) {
if (checkquest(4167,HUNTING) == 2) {
mes "You hunted all 30 Dragon Tail.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4167;
getexp 76000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4168,HUNTING) == 2) {
mes "You hunted all 30 Spring Rabbit.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4168;
getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4169,HUNTING) == 2) {
mes "You hunted all 30 Pest.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4169;
getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4170,HUNTING) == 2) {
mes "You hunted all 30 Bathory.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4170;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4171,HUNTING) == 2) {
mes "You hunted all 30 Alarm.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4171;
getexp 76000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4172,HUNTING) == 2) {
mes "You hunted all 30 Baba Yaga.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4172;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4173,HUNTING) == 2) {
mes "You hunted all 30 Hyegun.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4173;
getexp 117000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4174,HUNTING) == 2) {
mes "You hunted all 30 Firelock Soldier.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4174;
getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4175,HUNTING) == 2) {
mes "You hunted all 30 Zipper Bear.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4175;
getexp 120000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4176,HUNTING) == 2) {
mes "You hunted all 30 Earth Petite.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4176;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4177,HUNTING) == 2) {
mes "You hunted all 30 Rafflesia.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4177;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4178,HUNTING) == 2) {
mes "You hunted all 30 Venomous.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4178;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4179,HUNTING) == 2) {
mes "You hunted all 30 Pitman.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4179;
getexp 86000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4180,HUNTING) == 2) {
mes "You hunted all 30 Yellow Novus.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4180;
getexp 80000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else {
mes "- This missions can only be -";
mes "- read by those who are -";
mes "- of the correct level. -";
mes "- There might be another -";
mes "- board somewhere for -";
mes "- my level. -";
close;
}
}
mes "- Many hunting missions -";
mes "- are on the bulletin board. -";
next;
switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
case 1:
switch(select("Dragon Tail:Spring Rabbit:Pest")) {
case 1:
if (checkquest(4167,HUNTING) == 2) {
mes "You hunted all 30 Dragon Tail.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4167;
getexp 76000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4167) == -1) {
setquest 4167;
mes "Please hunt 30 Dragon Tail and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Dragon Tail yet...";
mes "Will you check again?";
close;
case 2:
if (checkquest(4168,HUNTING) == 2) {
mes "You hunted all 30 Spring Rabbit.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4168;
getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4168) == -1) {
setquest 4168;
mes "Please hunt 30 Spring Rabbit and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Spring Rabbit yet...";
mes "Will you check again?";
close;
case 3:
if (checkquest(4169,HUNTING) == 2) {
mes "You hunted all 30 Pest.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4169;
getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4169) == -1) {
setquest 4169;
mes "Please hunt 30 Pest and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Pest yet...";
mes "Will you check again?";
close;
}
case 2:
switch(select("Bathory:Alarm")) {
case 1:
if (checkquest(4170,HUNTING) == 2) {
mes "You hunted all 30 Bathory.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4170;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4170) == -1) {
setquest 4170;
mes "Please hunt 30 Bathory and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Bathory yet...";
mes "Will you check again?";
close;
case 2:
if (checkquest(4171,HUNTING) == 2) {
mes "You hunted all 30 Alarm.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4171;
getexp 76000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4171) == -1) {
setquest 4171;
mes "Please hunt 30 Alarm and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Alarm yet...";
mes "Will you check again?";
close;
}
case 3:
switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) {
case 1:
if (checkquest(4172,HUNTING) == 2) {
mes "You hunted all 30 Babayaga.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4172;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4172) == -1) {
setquest 4172;
mes "Please hunt 30 Babayaga and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Babayaga yet...";
mes "Will you check again?";
close;
case 2:
if (checkquest(4173,HUNTING) == 2) {
mes "You hunted all 30 Hyegun.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4173;
getexp 117000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4173) == -1) {
setquest 4173;
mes "Please hunt 30 Hyegun and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Hyegun yet...";
mes "Will you check again?";
close;
case 3:
if (checkquest(4174,HUNTING) == 2) {
mes "You hunted all 30 Antique Firelock.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4174;
getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4174) == -1) {
setquest 4174;
mes "Please hunt 30 Antique Firelock and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Antique Firelock yet...";
mes "Will you check again?";
close;
case 4:
if (checkquest(4175,HUNTING) == 2) {
mes "You hunted all 30 Zipper Bear.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4175;
getexp 120000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4175) == -1) {
setquest 4175;
mes "Please hunt 30 Zipper Bear and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Zipper Bear yet...";
mes "Will you check again?";
close;
}
case 4:
switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
case 1:
if (checkquest(4176,HUNTING) == 2) {
mes "You hunted all 30 Earth Petite.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4176;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4176) == -1) {
setquest 4176;
mes "Please hunt 30 Earth Petite and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Earth Petite yet...";
mes "Will you check again?";
close;
case 2:
if (checkquest(4177,HUNTING) == 2) {
mes "You hunted all 30 Rafflesia.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4177;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4177) == -1) {
setquest 4177;
mes "Please hunt 30 Rafflesia and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Rafflesia yet...";
mes "Will you check again?";
close;
case 3:
if (checkquest(4178,HUNTING) == 2) {
mes "You hunted all 30 Venomous.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4178;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4178) == -1) {
setquest 4178;
mes "Please hunt 30 Venomous and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Venomous yet...";
mes "Will you check again?";
close;
case 4:
if (checkquest(4179,HUNTING) == 2) {
mes "You hunted all 30 Pitman.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4179;
getexp 86000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4179) == -1) {
setquest 4179;
mes "Please hunt 30 Pitman and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Pitman yet...";
mes "Will you check again?";
close;
case 5:
if (checkquest(4180,HUNTING) == 2) {
mes "You hunted all 30 Yellow Novus.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4180;
getexp 80000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(4180) == -1) {
setquest 4180;
mes "Please hunt 30 Yellow Novus and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 Yellow Novus yet...";
mes "Will you check again?";
close;
}
}
}