//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Huge Leaves)
//================= Current Version =======================================
//= 1.0
//=========================================================================
ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{
if (questprogress(60143)) {
if (questprogress(60143,HUNTING) != 2) {
mes "[Lella]";
mes "Have you finished hunting the 50 Leaf Cats?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Lella]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Lella]";
mes "Remember, I need help hunting Leaf Cats so go and hunt 50 of them.";
close;
case 3:
mes "[Lella]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Lella]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60143;
close;
case 2:
mes "[Lella]";
mes "Please kill 50 Leaf Cats.";
close;
}
}
}
else {
mes "[Lella]";
mes "Amazing, you did that with speed.";
getexp 25740,31512;
erasequest 60143;
close;
}
}
if (questprogress(60144)) {
if (questprogress(60144,HUNTING) != 2) {
mes "[Lella]";
mes "Have you finished hunting the 50 Leaf Cats?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Lella]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Lella]";
mes "Remember, I need help hunting Leaf Cats so go and hunt 100 of them.";
close;
case 3:
mes "[Lella]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Lella]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60144;
close;
case 2:
mes "[Lella]";
mes "Please kill 100 Leaf Cats.";
close;
}
}
}
else {
mes "[Lella]";
mes "Amazing, you did that with speed.";
getexp 25740,31512;
getexp 25740,31512;
erasequest 60144;
close;
}
}
if (questprogress(60145)) {
if (questprogress(60145,HUNTING) != 2) {
mes "[Lella]";
mes "Have you finished hunting the 150 Leaf Cats?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Lella]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Lella]";
mes "Remember, I need help hunting Leaf Cats so go and hunt 150 of them.";
close;
case 3:
mes "[Lella]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Lella]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60145;
close;
case 2:
mes "[Lella]";
mes "Please kill 150 Leaf Cats.";
close;
}
}
}
else {
mes "[Lella]";
mes "Amazing, you did that with speed.";
getexp 25740,31512;
getexp 25740,31512;
getexp 25740,31512;
erasequest 60145;
close;
}
}
//for minimum level
if (BaseLevel > 35) {
//for maximum level
if (BaseLevel < 66) {
mes "[Lella]";
mes "Why hello!";
mes "You look like someone who is willing to help someone who is slowly going mad.";
next;
mes "[Lella]";
switch(select("Sure:No")) {
case 1:
mes "[Lella]";
mes "Thanks! You're a life saver!";
next;
switch(select("Gather Items:Hunt Leaf Cats:Cancel")) {
case 1:
// Item turn in
mes "I really need to gather ^00CE0050 Huge Leafs^000000 for my sanity.";
mes "Do you have any?";
next;
switch(select("I have 50 Huge Leafs:What, sorry I was day dreaming")) {
case 1:
/*
if (checkweight(Yellow_Potion,10) == 0) {
mes "[Lella]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(Great_Leaf) > 49) {
mes "[Lella]";
mes "Wonderful I can tell it is just a little bit quieter around here!";
next;
mes "[Lella]";
mes "The more leafs I collect the quieter it seems around here.";
delitem Great_Leaf,50;
getexp 25740,31512;
//getitem Yellow_Potion,10;
close;
}
else {
mes "[Lella]";
mes "Meow meow meow meow meow...";
mes "NOOOOOOOOOOOO.";
close;
}
case 2:
mes "[Lella]";
mes "I need ^00CE0050 Huge Leafs^000000.";
close;
}
case 2:
// Kill Count Quest
mes "[Lella]";
mes "Ah, ok I think you can help me out by hunting some Leaf Cats.";
mes "How many would you like to hunt?";
next;
switch(select("50 Leaf Cats:100 Leaf Cats:150 Leaf Cats")) {
case 1:
mes "[Lella]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60143;
close;
case 2:
mes "[Lella]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60144;
close;
case 3:
mes "[Lella]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60145;
close;
}
case 3:
mes "[Lella]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Lella]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Lella]";
mes "Not sure why you are here, but I can't offer you a bounty as there would be no effort in it for you!";
close;
}
}
else {
mes "[Lella]";
mes "Quickly escape before they get their claws into your sanity!";
close;
}
}