//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Earthworm Peelings)
//================= Current Version =======================================
//= 1.0
//=========================================================================
moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{
if (questprogress(60104)) {
if (questprogress(60104,HUNTING) != 2) {
mes "[Shone]";
mes "Have you finished hunting the 50 Hodes?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Shone]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Shone]";
mes "Remember, I need help hunting Hodes so go and hunt 50 of them.";
close;
case 3:
mes "[Shone]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Shone]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60104;
close;
case 2:
mes "[Shone]";
mes "Please kill 50 Hodes.";
close;
}
}
}
else {
mes "[Shone]";
mes "Amazing, you did that with speed.";
getexp 15775,1125;
erasequest 60104;
close;
}
}
if (questprogress(60105)) {
if (questprogress(60105,HUNTING) != 2) {
mes "[Shone]";
mes "Have you finished hunting the 50 Hodes?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Shone]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Shone]";
mes "Remember, I need help hunting Hodes so go and hunt 100 of them.";
close;
case 3:
mes "[Shone]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Shone]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60105;
close;
case 2:
mes "[Shone]";
mes "Please kill 100 Hodes.";
close;
}
}
}
else {
mes "[Shone]";
mes "Amazing, you did that with speed.";
getexp 15775,1125;
getexp 15775,1125;
erasequest 60105;
close;
}
}
if (questprogress(60106)) {
if (questprogress(60106,HUNTING) != 2) {
mes "[Shone]";
mes "Have you finished hunting the 150 Hodes?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Shone]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Shone]";
mes "Remember, I need help hunting Hodes so go and hunt 150 of them.";
close;
case 3:
mes "[Shone]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Shone]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60106;
close;
case 2:
mes "[Shone]";
mes "Please kill 150 Hodes.";
close;
}
}
}
else {
mes "[Shone]";
mes "Amazing, you did that with speed.";
getexp 15775,1125;
getexp 15775,1125;
getexp 15775,1125;
erasequest 60106;
close;
}
}
//for minimum level
if (BaseLevel > 24) {
//for maximum level
if (BaseLevel < 61) {
mes "[Shone]";
mes "Wait! You can see me?";
mes "Oh well, I haven't yet mastered my skills.";
next;
mes "[Shone]";
mes "Hey do you think you can help me?";
next;
switch(select("Sure:No")) {
case 1:
mes "[Shone]";
mes "Thanks a lot, pal!";
next;
switch(select("Gather Items:Hunt Hodes:Cancel")) {
case 1:
// Item turn in
mes "[Shone]";
mes "I am trying to collect ^00CE0025 Earthworm Peelings^000000.";
mes "I will reward you if you help.";
next;
switch(select("I have 25 Earthworm Peelings:What was it again?")) {
case 1:
/*
if (checkweight(Orange_Potion,10) == 0) {
mes "[Shone]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(Earthworm_Peeling) > 24) {
mes "Thank you for the 25 Earthworm";
mes "Peelings!";
mes "Here is that reward I promised you, I hope take this wisdom I have passed on to you and share it with others.";
delitem Earthworm_Peeling,25;
getexp 15775,1125;
//getitem Orange_Potion,10;
close;
}
else {
mes "[Shone]";
mes "I don't see any ^00CE00Earthworm Peerlings^000000.";
mes "Are you trying to scam me?";
close;
}
case 2:
mes "[Shone]";
mes "I need ^00CE0025 Earthworm Peelings^000000.";
close;
}
case 2:
// Kill Count Quest
mes "[Shone]";
mes "Ah, ok I think you can help me out by hunting some Hodes.";
mes "How many would you like to hunt?";
next;
switch(select("50 Hodes:100 Hodes:150 Hodes")) {
case 1:
mes "[Shone]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60104;
close;
case 2:
mes "[Shone]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60105;
close;
case 3:
mes "[Shone]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60106;
close;
}
case 3:
mes "[Shone]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Shone]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Shone]";
mes "You are much too strong to be fighting these things!";
close;
}
}
else {
mes "[Shone]";
mes "You need some help, but I can't provide that for you.";
mes "Come back when you are stronger and have earned much more wisdom.";
close;
}
}