//===== Hercules Script ======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Added Monster Killing quests.
//= Repeatable EXP Quest (Stone Hearts)
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================
moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
if (checkquest(60140) != -1) {
if (checkquest(60140,HUNTING) != 2 ) {
mes "[Private Jeremy]";
mes "Have you finished hunting the 50 Golems?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Private Jeremy]";
mes "Remember, I need help hunting Golems so go and hunt 50 of them.";
close;
case 3:
mes "[Private Jeremy]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60140;
close;
case 2:
mes "[Private Jeremy]";
mes "Please kill 50 Golems.";
close;
}
}
}
else {
mes "[Private Jeremy]";
mes "Amazing, you did that with speed.";
getexp 14000,9000;
erasequest 60140;
close;
}
}
if (checkquest(60141) != -1) {
if (checkquest(60141,HUNTING) != 2 ) {
mes "[Private Jeremy]";
mes "Have you finished hunting the 50 Golems?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Private Jeremy]";
mes "Remember, I need help hunting Golems so go and hunt 100 of them.";
close;
case 3:
mes "[Private Jeremy]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60141;
close;
case 2:
mes "[Private Jeremy]";
mes "Please kill 100 Golems.";
close;
}
}
}
else {
mes "[Private Jeremy]";
mes "Amazing, you did that with speed.";
getexp 14000,9000;
getexp 14000,9000;
erasequest 60141;
close;
}
}
if (checkquest(60142) != -1) {
if (checkquest(60142,HUNTING) != 2 ) {
mes "[Private Jeremy]";
mes "Have you finished hunting the 150 Golems?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Private Jeremy]";
mes "Remember, I need help hunting Golems so go and hunt 150 of them.";
close;
case 3:
mes "[Private Jeremy]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60142;
close;
case 2:
mes "[Private Jeremy]";
mes "Please kill 150 Golems.";
close;
}
}
}
else {
mes "[Private Jeremy]";
mes "Amazing, you did that with speed.";
getexp 14000,9000;
getexp 14000,9000;
getexp 14000,9000;
erasequest 60142;
close;
}
}
//for minimum level
if (BaseLevel > 24) {
//for maximum level
if (BaseLevel < 61) {
mes "[Private Jeremy]";
mes "Greetings citizen!";
mes "Say, how would you like to help me?";
next;
switch(select("Sure:No")) {
case 1:
mes "[Private Jeremy]";
mes "Thanks! I really appreciate it.";
next;
switch(select("Gather Items:Hunt Golems:Cancel")) {
case 1:
// Item turn in
mes "[Private Jeremy]";
mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen.";
next;
switch(select("I have Stone Hearts:What did you need?")) {
case 1:
if (countitem(953) > 24) {
mes "[Private Jeremy]";
mes "The Morroc Guard thanks you, citizen.";
delitem 953,25; //Stone_Heart
getexp 14000,9000;
close;
}
else {
mes "[Private Jeremy]";
mes "It doesn't look like you have enough.";
next;
mes "[Private Jeremy]";
mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen.";
close;
}
case 2:
mes "[Private Jeremy]";
mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen.";
close;
}
case 2:
// Kill Count Quest
mes "[Private Jeremy]";
mes "Ah, ok I think you can help me out by hunting some Golems.";
mes "How many would you like to hunt?";
next;
switch(select("50 Golems:100 Golems:150 Golems")) {
case 1:
mes "[Private Jeremy]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60140;
close;
case 2:
mes "[Private Jeremy]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60141;
close;
case 3:
mes "[Private Jeremy]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60142;
close;
}
case 3:
mes "[Private Jeremy]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Private Jeremy]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Private Jeremy]";
mes "Greetings citizen!";
next;
mes "[Private Jeremy]";
mes "Please do not interrupt my mission for the Morroc Guard.";
close;
}
}
else {
mes "[Private Jeremy]";
mes "It is dangerous here citizen.";
close;
}
}